forum

M4M queue (-b*=*)-b

posted
Total Posts
37
show more
lgdry15
Celizavia
Is this a NM Q or M4M Q

Just in case its a NM Q lol
https://osu.ppy.sh/s/190428
WIP accepted?
5eania
Topic Starter
dorillis

No Dap wrote:

Hi :3/

https://osu.ppy.sh/s/193583

Thanks in advance!!
There's nothing too problematic that stands out in terms of the beatmap. Basically your main issue is spacing for hard and extreme.

Hard
02:10:830 - to 01:29:012 - and others like it are messy. It's important to have a structure so you aren't forcing people to go all over the place.

Extreme
00:43:558 -
01:39:558 -
Parts like these don't suggest jumps. Try using distance snap.

02:10:830 -
Elements like these were very confusing. They're just sort of random and messy. Maybe give them some more structure. That it could also help the aesthetics.

In general:

1.The volume is way too low on the hit sounds. Turn it up. Not only will it give better feedback for the player but the hit sounds you picked go well with the song and even emphasize it.

2. Change the lighter colors. A lot of the issues I ran into were simply because the objects were blending in with the background and/or the sea of already hit objects

Nice job. I hope this helped. :D
P o M u T a

dorillis wrote:

No Dap wrote:

Hi :3/

https://osu.ppy.sh/s/193583

Thanks in advance!!
There's nothing too problematic that stands out in terms of the beatmap. Basically your main issue is spacing for hard and extreme.

Hard
02:10:830 - to 01:29:012 - and others like it are messy. It's important to have a structure so you aren't forcing people to go all over the place.

Extreme
00:43:558 -
01:39:558 -
Parts like these don't suggest jumps. Try using distance snap.

02:10:830 -
Elements like these were very confusing. They're just sort of random and messy. Maybe give them some more structure. That it could also help the aesthetics.

In general:

1.The volume is way too low on the hit sounds. Turn it up. Not only will it give better feedback for the player but the hit sounds you picked go well with the song and even emphasize it.

2. Change the lighter colors. A lot of the issues I ran into were simply because the objects were blending in with the background and/or the sea of already hit objects
maybe you try map-forum post?
Cancel
Cancelled_ - Hopes and Dreams

hope you like it~ :3
Topic Starter
dorillis

P o M u T a wrote:

maybe you try map-forum post?
what? why?
P o M u T a
nothing to say, if your method this.
(i mean, if you posted beatmap thread, you can get kuosu)
normally people post beatmap thread. not modding queue thread.
Topic Starter
dorillis

Cancel wrote:

Cancelled_ - Hopes and Dreams

hope you like it~ :3
This one was pretty fun.

00:30:638 (3) - In parts like these, this little guy is basically invisible. I can get every single object but because that one's in the wake of a previously hit object and because it's that light color you don't even know it's there. when it tells me it missed something I don't even know where that miss came from. Try moving it down so you can see it better.

00:50:031 - There are instances like these which suggest quick pressing when they aren't. It's pretty counterintuitive. Try spacing them out.

Lastly, try changing up the background from time to time.

Good job! I'm interested to see what you come up with for the othe difficulties. :D
Topic Starter
dorillis

P o M u T a wrote:

nothing to say, if your method this.
(i mean, if you posted beatmap thread, you can get kuosu)
normally people post beatmap thread. not modding queue thread.
hm I think I get what you're saying. I want to post here mostly because I want to get better at creating beatmaps. A good way for me to do that is by modding. Also it's just nice helping people out. :D
Topic Starter
dorillis

skinnyjimmy wrote:

hello, i would appreciate a mod!

https://osu.ppy.sh/s/195944

thanks a lot :D
Oh Intense. :D

00:59:105 (8)
02:29:105 (4)
02:32:166 (1) - So these need to be moved one notch to the left and get moved on the playing field accordingly. Otherwise the objects sound off

02:34:079 (7)
03:02:855 (5) - Same with these but to the right.

I'd put most of the fast notes closer together. They seem just as far away as the slower notes. It can get very confusing. Try using distance snap to get an idea of what I mean.

Also I recommend changing the background. The objects get lost very easily in this one.

I hope that helps. :D
Jaltzu

dorillis wrote:

hm I think I get what you're saying. I want to post here mostly because I want to get better at creating beatmaps. A good way for me to do that is by modding. Also it's just nice helping people out. :D
Did you really get what he / she said?
You should post your mods to modded map's own forum thread, because:
1. You'll get kudosu. You can't get kudosu when posting here.
2. Many people won't check this thread for modding posts, but instead their map's thread. If you post here, the map owner might not find your mod at all.
Topic Starter
dorillis
oh. oh.... oooooooooh..... okay. sorry;
well time to fix that. wow i'm such an idiot. haha
-Neipezi
modding queues sill open o.o?
Topic Starter
dorillis
yeah go right a head
Touhou
Hello dorillis :)

Please mod my map: https://osu.ppy.sh/s/173496
I need advice for normal/easy/hard (first time mapping).
Thanks!
jyu
Hi :3 https://osu.ppy.sh/s/111738 need your opinion

thanks~
chokbar de bz
Hey, NM my map please : https://osu.ppy.sh/s/197513 :3

Thanks
Yuthuil
Hey, NM please.
https://osu.ppy.sh/s/191011

Thanks! ;)
Identikit
hehe
Blanc Kisaragi
ProgressiveStar
f u
https://osu.ppy.sh/s/198426
pls and thank you! :D
Ciyus Miapah
ummm check this map bro
https://osu.ppy.sh/s/177523 (4:20 drain time xD)
thanks
- H i N a -
Shadren
NM please
t/216028
Thanks!
Please sign in to reply.

New reply