I thought of a slight tweak that might make this cumulative rank a bit more accurate to player skill.
Very early on in each game mode PP is practically free. Especially with the high return at low playcount from the 416PP bonus as well as just filling out your top 100 plays grants alot of easy PP. Now I'd say it's a different threshold for the "Easy PP" in each game mode but I think someone who gets 4000PP in 1 game mode should be higher in a cumulative rank than someone who has 1000 x 4 game modes as it takes more effort and skill. By the same token someone who is 3000 x 4 should definitely be higher than 4000 x 1.
So my proposal would be that in each game mode (Can be different per game mode) below a certain amount of PP it gives dimenishing returns towards your cumulative average. So lets say at 1000PP it's only worth 500PP towards cumulative (0.5x multiplier) at 2000PP it's worth 1500PP (0.75x multiplier) & 3000PP+ would give full value from then on out. These are just example numbers and the multiplier would scale linear. Granted this wouldn't solve the issue of some game modes giving ridiculous PP at the highest ranks. But it would prevent people getting high cumulative rank for very little effort in other game modes.
Let me know your thoughts on this and also if people have any ideas for what the dimenishing factor for each game mode should be ect.
Very early on in each game mode PP is practically free. Especially with the high return at low playcount from the 416PP bonus as well as just filling out your top 100 plays grants alot of easy PP. Now I'd say it's a different threshold for the "Easy PP" in each game mode but I think someone who gets 4000PP in 1 game mode should be higher in a cumulative rank than someone who has 1000 x 4 game modes as it takes more effort and skill. By the same token someone who is 3000 x 4 should definitely be higher than 4000 x 1.
So my proposal would be that in each game mode (Can be different per game mode) below a certain amount of PP it gives dimenishing returns towards your cumulative average. So lets say at 1000PP it's only worth 500PP towards cumulative (0.5x multiplier) at 2000PP it's worth 1500PP (0.75x multiplier) & 3000PP+ would give full value from then on out. These are just example numbers and the multiplier would scale linear. Granted this wouldn't solve the issue of some game modes giving ridiculous PP at the highest ranks. But it would prevent people getting high cumulative rank for very little effort in other game modes.
Let me know your thoughts on this and also if people have any ideas for what the dimenishing factor for each game mode should be ect.