i just skimmed through this whole thread and i see so many people who don't play all modes being extremely butthurt about this whole idea of adding in support for something that won't affect them at all.
i would be in support of somewhere, a page that shows the top 10k in performance across all game modes, like how we have this page for each individual mode. (who cares how it's calculated, it's going to be a flawed system anyway since pp is the base and it's already flawed itself) i think it would be easy to just have it be similar to the score rankings, where you can't easily find yourself, but you can search through the leaderboards and find where you would be. it would be cool to see who is #1, #2, and so on, all the way down through the list.
showing it on user profiles' wouldn't really work right now because i'm not sure where to put it, but maybe it could fit somewhere in osu!next because there definitely seems to be space on the new profiles.
if you're some rank 6k in standard who is gonna get super salty about not having any pp in other modes and therefore not being in a top 10k total performance leaderboards, don't go telling other people it's a terrible idea just for that reason. assuming we already had this leaderboard, i know you wouldn't be looking at it anyway. people who won't use something shouldn't decide if it should be a thing or not.
another point that has kinda been mentioned but i want to elaborate on is pp scaling in the individual modes. i'm referring to how getting a play that's worth 200pp is worth more when you have no other 200pp scores, compared to getting the same 200pp play when you have tons of 250pp+ scores. when you have very low playcount in a mode, it's a lot easier to gain that raw pp, which is why pp in each mode is weighted.
assuming this were to be implemented just based on pp in each mode, i propose to weight each mode's pp total similarly. for example, let's say that a player has the following pp amount in the 4 modes:
osu! - 5000
taiko - 2500
ctb - 500
mania - 2000
if you just add them together then the player would have 10000 total pp. but an increase from 5000 to 5500 pp in osu! would be much more valuable than an increase from 500 to 1000 pp in ctb. because of this i think a weighting would make sense, not sure what the weights should be, because you still want to reward people who play all modes but at the same time ignoring how easy it can be to gain pp at much lower ranks.
i might throw some stars when i get home cause i have a ton. are stars even important anymore?
i would be in support of somewhere, a page that shows the top 10k in performance across all game modes, like how we have this page for each individual mode. (who cares how it's calculated, it's going to be a flawed system anyway since pp is the base and it's already flawed itself) i think it would be easy to just have it be similar to the score rankings, where you can't easily find yourself, but you can search through the leaderboards and find where you would be. it would be cool to see who is #1, #2, and so on, all the way down through the list.
showing it on user profiles' wouldn't really work right now because i'm not sure where to put it, but maybe it could fit somewhere in osu!next because there definitely seems to be space on the new profiles.
if you're some rank 6k in standard who is gonna get super salty about not having any pp in other modes and therefore not being in a top 10k total performance leaderboards, don't go telling other people it's a terrible idea just for that reason. assuming we already had this leaderboard, i know you wouldn't be looking at it anyway. people who won't use something shouldn't decide if it should be a thing or not.
another point that has kinda been mentioned but i want to elaborate on is pp scaling in the individual modes. i'm referring to how getting a play that's worth 200pp is worth more when you have no other 200pp scores, compared to getting the same 200pp play when you have tons of 250pp+ scores. when you have very low playcount in a mode, it's a lot easier to gain that raw pp, which is why pp in each mode is weighted.
assuming this were to be implemented just based on pp in each mode, i propose to weight each mode's pp total similarly. for example, let's say that a player has the following pp amount in the 4 modes:
osu! - 5000
taiko - 2500
ctb - 500
mania - 2000
if you just add them together then the player would have 10000 total pp. but an increase from 5000 to 5500 pp in osu! would be much more valuable than an increase from 500 to 1000 pp in ctb. because of this i think a weighting would make sense, not sure what the weights should be, because you still want to reward people who play all modes but at the same time ignoring how easy it can be to gain pp at much lower ranks.