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otetsu - Yokuatsu Sakuran Girl

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rs_fadeaway
ex from irc
12:00 rs_fadeaway: 00:10:916 这有个音你没给
12:01 rs_fadeaway: 00:05:916 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 这一段还可以摆的好看点
12:02 ZZHBOY: po个论坛mod如何啊
12:02 ZZHBOY: 给你发kds
12:03 rs_fadeaway: 00:15:279 - 这也有个音 建议照顾
12:05 rs_fadeaway: 单点的间距按照鼓音的轻重来摆 打起来会很爽而且不觉得乱
12:07 rs_fadeaway: 00:23:006 - 这个鼓点很重 要加
12:10 rs_fadeaway: 我作图是争取人声和鼓点 都能照顾到的 你后面这个光跟vocal我就不一个个说了,你自己看
12:10 ZZHBOY: 00:23:006 (7) - 加了
12:11 rs_fadeaway: 00:33:005 - 比如这里
12:11 ZZHBOY: 这个nold也说了 说我漏了好多鼓
12:11 rs_fadeaway: 其实你自己看合不合适,然后打打看
12:12 rs_fadeaway: 也不是很有所谓
12:12 rs_fadeaway: 但前面几个建议加
12:14 rs_fadeaway: 00:38:278 (1) - 这个丑啊
12:15 rs_fadeaway: 00:39:914 (1,2,3,4,1) - 这块有点问题
12:16 ZZHBOY: 本来是放一起的
12:16 ZZHBOY: 后来移开了
12:17 rs_fadeaway: 00:39:368 (1,2,3,1,1,2,3,4) - xxx x x xxx x 应该是这样
12:18 rs_fadeaway: 00:42:732 (5) - 没有音吧
12:19 ZZHBOY: you
12:20 rs_fadeaway: 你再仔细听听
12:20 ZZHBOY: you
12:20 rs_fadeaway: 把你的音效关了
12:20 ZZHBOY: 很沉的那声音
12:21 rs_fadeaway: 是前面拖音
12:22 rs_fadeaway: 嗯这个很难讲
12:22 rs_fadeaway: 要我摆这5个,2个slider最后一个note
12:24 rs_fadeaway: 00:44:823 - 这里加个note
12:30 rs_fadeaway: 00:45:913 (1,2,3,4) - 这里唱的歌词大概像这样 ga xi o ga xi o k,这句重复的可以改成两个slider 摆个梗
12:31 ZZHBOY: x.x没灵感
12:32 rs_fadeaway: 00:47:368 (1,2,3,4,5,1,2,3,4) - 这一段歌词也差不多,也可以改成差不多的节奏,这种重复感会让人觉得,嗯,这里就是这样个感觉
12:33 rs_fadeaway: NTR经常有类似的梗
12:37 rs_fadeaway: 00:49:550 ~ 00:49:731 这里我觉得还是空太大了,既然有鼓声就加下吧,不然感觉空得很突兀
12:40 rs_fadeaway: 01:00:822 (1,2,1,1,2) - 这段节奏下的我也是有点不明白用意
12:41 ZZHBOY: 这里不是有个奇怪的因嘛
12:42 ZZHBOY: 音
12:43 rs_fadeaway: 01:01:185 (1) - 那这里人声也拖很长不是
12:46 ZZHBOY: 好吧
12:46 ZZHBOY: 改了点
12:46 ZZHBOY: https://osu.ppy.sh/ss/2014349
12:46 rs_fadeaway: 这个梗还是得你自己想
12:47 rs_fadeaway: 所以我懒得做有vocal的歌 比较烦
12:47 ZZHBOY: 对
12:49 rs_fadeaway: 02:18:999 (3) - 这里和后面那短slider音是一起的
12:50 ZZHBOY: 后面是1/4啊
12:50 rs_fadeaway: 02:19:726 (1) - 这个和前面那个别叠在一起了吧
12:50 ZZHBOY: 已经nc了
12:51 rs_fadeaway: 对啊 这里02:18:999 (3,1,2,3) - 是4个一样的音啊
wantuol
说好的 ticket给这图不摸全diff
GGFFQQ55
来摸摸看ex


general

这真的不是HW做的么orz

诗人玩的,这境界我似乎理解不能,只能从我的角度出发摸一下

tag为何美丽

HP5低了,辣么人性作甚,快+2

AR也可以稍高些,9.3差不多

音效

不懂,不乱说

节奏

00:30:005 (1) - 这里试试二分拍旋转对称跳?

00:45:368 (3,4) - 漏了个鼓点,空了一下不太舒服

00:52:095 (3,1,2) - 有点空,可以下成像前面一样?

00:59:731 (1,2) - 问题不大

01:20:093 (1,1) - 两个转盘节奏怪怪的,感觉前面那个用滑条代替好些

02:22:998 (3,1,2) - 漏了一拍?

02:24:817 (1,2) - 漏了一拍?

02:25:544 从这里后面这个break其实我觉得可以下一段减速段。。。嘛

03:00:128 (1,2) - 下三连?

03:07:782 (1,2,3,4,1,2,3,4) - 这里怎么听节奏都不对。。。后面的四连似乎是二连节奏?

03:11:384 (1,2,3,4,1,2,3,4) - 同上

03:14:161 (1,2,3,4) - 又一个。。。是故意的话就无视我好了

03:25:663 从这里开始背景鼓点渐强,可以从这里结束break试试看0.0

最后一根红线是干啥的OAO?

排列

嘛,我不是啥猎奇向麻婆,所以这图很多梗和flow我可能没法理解,抱歉啦QWQ

00:02:280 (4) - 直线滑条flow不舒服啊

00:05:189 (3) - 同上

00:11:734 (1,2,3) - 浓浓的HW气息。。。

00:29:187 (1,2,3,4,5) - 这段是屎盖屎大神社的梗么。。。唔,放这里感觉有点太难了

00:34:460 (5,6) - reverse一下就善良多了吧orz

00:35:732 (3,4) - 太可怕

00:37:732 (3,4,5) - 同上

00:44:459 (2,3,4,5,6) - 爷爷,间距可怕又难读

00:47:186 (7,1) - 间距可怕

00:47:913 (7,1) - 间距可怕

01:07:003 (1) - 跳的太大,flow不舒服

01:10:639 (1) - 有点难看。。。

01:11:912 (1,2,3) - 唔,kiai的间距貌似不是一直这么大的?

01:18:639 (1,2,3,4) - flow不舒服

01:26:638 (1,2) - 这怎么读啊爷爷

01:29:547 (1,2,3) - 间距变化有点坑

01:31:002 (2,1,2,3) - 猴吧,我理解不了

02:03:272 (2) - 不喜欢直的。。。

02:05:909 (5) - 同上,这里掰成弯的会死么orz

02:09:090 (2) - 继续同上

02:18:817 (1,2,3) - 间距太大

02:19:181 (1,2,3,1,2,3,4) - 前面这梗我喜欢,但后面这间距太鬼畜了

02:20:453 (1,2) - 唔,感觉这图里这样的滑条组很多,不太喜欢这样的排列和flow。。。

02:21:726 (4,5,1,2,3,4,5) - 间距的突然变化,打起来很难受

02:24:817 (1) - 这么长的滑条就别直线了吧orz

02:49:542 (1,2,3) - 有点突兀

03:02:529 (1,2,3,4,1,2,3,4) - 我的麻麻

03:07:332 (1,2,3) - 直线单点实在是难受

03:05:081 (1,2,3,1,2,3) - 可以向右摆开一点

03:10:934 (1,2,3) - 遮挡和间距杀人系列

03:11:759 (1,2,3,4,1,2,3) - 同上

03:28:572 (1,1,1,1,1,1,1,1) - 前半段这么摆挺好,后面继续四分之一不太好看

03:44:571 (1,2,3,4) - 唔,突然间距这么小有点怪

03:51:843 (1,2) - 03:52:207 (1,2) - 间距小了

conclusion

HW气息

排列略乱

滑条要捏

间距太变

读图略坑

妈的我不会写诗啊
Lanturn
JMQ quick check. no KD please.

Artist / Romanized: otetsu

Title: 抑圧錯乱ガール
Romanized Title: Yokuatsu Sakuran Girl

Tags:
地獄型人間動物園 <-- album it was released on
Jigokugata Ningen Doubutsuen <-- ^
GUMI <-- vocaloid used
Vocaloid
Opression Confusion <-- english translation (not official)

Should get you started for now :3 good luck.

Sources:
http://www.nicovideo.jp/watch/sm23514633
http://jigokugata.com
Unofficial source: Shortened
icelemons
音乐太大声了= =快小一些


我摸下EX吧_(:зゝ∠)_ N和E我是苦手不摸了
EXTRA
打了几遍发现好难ORZ 差点PASS不了。。而且总感觉哪里不对,排列问题吗=。=

map
00:21:460 (1) - 这跳得有点大吧。我开了2.0都到不了那- -
00:23:369 (1,2,3,4,5) - 这也是,2和4DS都不一样的有点坑.
00:29:914 (5) - 这放回来感觉没意义不如试一下12345的延伸线交于一个点?
00:40:368 (1,2) - 这是故意的还是
00:51:368 (4,5,1,2) - 这变成一个四边形好看些
01:11:548 (2,3,1) - 3个NOTE3个DS..爷爷 01:12:003 (2) - 而且如果DS是2.0 1.8 1.6的话最后一个2应该是1.4吧怎么突然就1.0了
01:12:003 (2) - 到01:20:002 (4) - 我的感觉:有点乱;w;
01:51:182 (3) - DS2.0到不了
02:00:363 (2) - 可以放蓝色1的尾部,蓝色2可以放绿色1的尾部
02:03:909 (2) - 太突出了
02:21:908 (5,1,2,3,4,5) - 相反的这一堆移出去做一个弧线感觉更舒服(鬼畜
02:23:726 (2) - 放歪了
03:33:481 (4) - 123是个三角4一上去就感觉难看了- -
03:37:299 (1,2,3) - 变成三角型3边4放中间怎么样
03:48:935 (1,2) - 这2个从另一边45来看歪了哦
Topic Starter
ZZHBOY

Lanturn wrote:

JMQ quick check. no KD please.

Artist / Romanized: otetsu

Title: 抑圧錯乱ガール
Romanized Title: Yokuatsu Sakuran Girl

Tags:
地獄型人間動物園 <-- album it was released on
Jigokugata Ningen Doubutsuen <-- ^
GUMI <-- vocaloid used
Vocaloid
Opression Confusion <-- english translation (not official)

Should get you started for now :3 good luck.

Sources:
http://www.nicovideo.jp/watch/sm23514633
http://jigokugata.com
Unofficial source: Shortened
thank for your work! :)
buhei
zzh在月球上做布朗运动
Irie Miyuki
hw的ex已经炫酷我一脸

在同一个set里我压力很大

抑压错乱了 .-.
Topic Starter
ZZHBOY
...
yf_bmp
hw这图是从2008年拷过来的?(
Zweib
玛德hw
liaoxingyao
Show Time
Kuuhaku
QUQ泥好坏
居然是4min的图,不过说到做到,摸了!


Easy

No issue...maybe

Normal

03:51:480 (3) - 这里的clap可以去掉

HW`s Another

00:05:916 (1,2,3,4) - 开头都加上whistle试试?

01:23:002 (1) -
01:23:911 (3,4) - 加上clap

03:02:830 (2) - 似乎舒国来更好,保持2和3的位置

HW`s Expert

好久没看到这种风格的图啦~

00:17:188 (8) - 好像少了个clap?

00:18:551 (3,4) - 移动到(64,256)和(64,192)

01:02:276 (5) - 试试ctrl+g?

01:23:184 (2) - ctril+g,觉得无比合适所以提出来了

01:24:093 (5) - 我觉得加一个clap会更好

试验型意见:03:02:679 (2,3,4) - 全加上clap并且03:03:430 (6) - 尾部去掉clap


Show Time

00:06:552 (8,1) - 和00:06:916 (4,5) - 感觉距离放的大一些更好

00:22:915 (6,7,8,9) - 既然音效都和前面的00:11:006 (3,4,5,6) - 对应
为何不把7去掉?

00:29:187 (1,2,3,4,5) -
00:29:914 (5) - 觉得这里应该加上clap

00:38:278 (1,2) - 感觉这种梗摆在这里有些早了

00:40:459 (3) - 音效貌似错位了,尾部clap去掉换到头部

00:49:095 (2) - ctrl+g

01:20:002 (4) - 这里的音效倒也不是不行,但是觉得有点画蛇添足

02:19:544 (3) - ctrl+g似乎挺不错的

02:34:270 (1,2,3) -这一大段都能穿插着原来和这种排列来,似乎挺好的,不然觉得太单调

02:43:724 (3) - 少了个clap呢,是什么技巧么?

02:53:524 (1) - 延长到02:53:750也许更好

03:28:572 (1,1,1,1,1,1,1,1) - 这里依次加大一点点间距也许会更好

03:48:753 (3) - 最后这里可以变个滑条,建议用03:48:935 (1) -旋转180度来变,怎么摆放看自己啦~




over~
Karen
看不懂HW的diff,就摸个最高难度,好图别坟啊

[ZZB]
  1. 00:04:461 (1) - ctrl+G肯定更顺吧
  2. 00:26:824 (4,5,6) - 歪了,应该跟00:26:278 (1,7,8,9) - 一样
  3. 00:29:187 (1,2,3,4,5) - 这可以更好看的,起码等距吧
  4. 00:38:550 (2,3) - 哥..这是165bpm..如果是滑条+note可以,但是note+滑条的话就太难了..而且还是遮挡,试试这样 http://puu.sh/grDo4/4fccaf12be.jpg
  5. 00:57:367 (4,5) - 试试交换位置?
  6. 02:11:908 - 试试加个note弄个跳串?爽巴平
  7. 02:13:908 (1,2,3,4) - 根据类似的地方,感觉这个间距稍微小了点,建议拉大,而且有点挤,奔放一点吧
  8. 02:25:544 (3) - NC
  9. 03:01:179 (3,4,2) - 求fix,强迫症表示压力大
  10. 03:10:934 (1,2,3,1,2,3,4) - 跟右边一样啊... http://puu.sh/grE9N/17eafa776a.jpg 大概这样
  11. 03:35:663 (3,1) - 奔放一点,这种overlap还是避免吧
  12. 03:42:662 (2,3) - ^
MikuHatsune_01
I love this song and was surprised to find it on here~ thx~ =^w^=
Kanbu
z1085684963
m4m
SPOILER
2018-06-15 18:24 z1085684963: 00:01:734 (2) - 移动到3
2018-06-15 18:25 ZZHBOY: 我竟然会采纳z1提出的建议
2018-06-15 18:25 z1085684963: 。。
2018-06-15 18:26 z1085684963: 这个排列是星爷的逝夏
2018-06-15 18:26 z1085684963: 00:34:823 (9,10,1) -
2018-06-15 18:26 z1085684963: 好几把远
2018-06-15 18:26 ZZHBOY: ?
2018-06-15 18:26 ZZHBOY: 啥
2018-06-15 18:26 ZZHBOY: 我不知道
2018-06-15 18:26 ZZHBOY: 我不会打逝夏
2018-06-15 18:26 z1085684963: 知道了
2018-06-15 18:27 z1085684963: 00:40:823 (1,2) -
2018-06-15 18:27 z1085684963: 这边空着干嘛
2018-06-15 18:27 z1085684963: 强调节奏右面那三个就够了
2018-06-15 18:28 ZZHBOY: 00:41:005 - 这个音后面类似的太多了
2018-06-15 18:28 ZZHBOY: 一定不能跟
2018-06-15 18:29 z1085684963: 啥
2018-06-15 18:29 z1085684963: 不懂
2018-06-15 18:29 z1085684963: 00:43:732 (5) - 这块节奏很迷
2018-06-15 18:29 z1085684963: 太偷懒了吧
2018-06-15 18:30 ZZHBOY: 这叫
2018-06-15 18:30 ZZHBOY: 艺术
2018-06-15 18:30 ZZHBOY: 这段skip
2018-06-15 18:30 z1085684963: 艺术你阿哥射日
2018-06-15 18:30 ZZHBOY: ?
2018-06-15 18:31 z1085684963: 01:04:094 (1,2,3,4,5) -
2018-06-15 18:31 z1085684963: 这也skip吗
2018-06-15 18:31 ZZHBOY: en
2018-06-15 18:32 ZZHBOY: 正常的节奏hw的难度放过了
2018-06-15 18:32 ZZHBOY: 我就不放了
2018-06-15 18:32 z1085684963: 不是
2018-06-15 18:33 z1085684963: 这节奏有点烂
2018-06-15 18:33 ZZHBOY: 行行好 别dq我 求您了
2018-06-15 18:33 z1085684963: 02:13:363 (7,8,9,10,11) -
2018-06-15 18:33 z1085684963: 这是3+1
2018-06-15 18:34 ZZHBOY: kick就不空了
2018-06-15 18:34 ZZHBOY: 3q
2018-06-15 18:35 z1085684963: 03:03:730 (1,2,3,1,2,3,1,2,3) - 这是hw?
2018-06-15 18:35 ZZHBOY: 01:21:820 - 我这里本来就想空的 想了想 算额了
2018-06-15 18:35 ZZHBOY: 这个3x3你有推荐排列吗
2018-06-15 18:35 ZZHBOY: 没有的话我就用这个了 人给给和yf这里都没段
2018-06-15 18:35 z1085684963: 用呗
2018-06-15 18:36 z1085684963: 没说不好
2018-06-15 18:36 ZZHBOY: 不好
2018-06-15 18:36 ZZHBOY: 明明我自己随手摆的
2018-06-15 18:36 ZZHBOY: 被你说成了hw
2018-06-15 18:36 ZZHBOY: 我心里一阵不爽
2018-06-15 18:36 ZZHBOY: 前面哪个也是
2018-06-15 18:36 ZZHBOY: 忽然逝夏
2018-06-15 18:36 z1085684963: 啊?
2018-06-15 18:37 z1085684963: 我说我让你改的那个才是
2018-06-15 18:37 ZZHBOY: 啊?
2018-06-15 18:37 ZZHBOY: 哪个?
2018-06-15 18:37 z1085684963: 我从别的图看到的梗辣
2018-06-15 18:37 z1085684963: 啦
2018-06-15 18:37 ZZHBOY: 好8
2018-06-15 18:37 ZZHBOY: 辣
2018-06-15 18:37 z1085684963: 你怎么这么铭感
2018-06-15 18:37 ZZHBOY: ???
2018-06-15 18:37 z1085684963: 别想太多
2018-06-15 18:37 ZZHBOY: 说着我那的
2018-06-15 18:37 ZZHBOY: 玩d
2018-06-15 18:38 ZZHBOY: 请你速度摸完
2018-06-15 18:38 z1085684963: 摸完了
2018-06-15 18:38 z1085684963: 祝你被bn打出屎
2018-06-15 18:38 z1085684963: 不对
2018-06-15 18:38 z1085684963: 是人格
2018-06-15 18:39 z1085684963: 等一下
2018-06-15 18:39 ZZHBOY: 速度去post
2018-06-15 18:39 ZZHBOY: 人给给不点我 我555
2018-06-15 18:39 z1085684963: 你把ar调一下
2018-06-15 18:39 z1085684963: hp5这么低
2018-06-15 18:39 z1085684963: 6啊
2018-06-15 18:39 ZZHBOY: sb
2018-06-15 18:39 ZZHBOY: 我只打ar9
2018-06-15 18:40 z1085684963: 别人不舒服
2018-06-15 18:40 z1085684963: 这个可以9.2 3
2018-06-15 18:40 ZZHBOY: 不改不改
2018-06-15 18:40 ZZHBOY: 改了我自己打不了了
2018-06-15 18:40 ZZHBOY: 该你吗呢
2018-06-15 18:41 ZZHBOY: 你把你的图给我发个pm备忘
Frey
From in-game request

IRC MOD
2018-06-15 16:07 Frey: COMBO3的颜色太暗了,和BG的对比度太低了
2018-06-15 16:08 ZZHBOY: 我改成可爱小粉红可以妈
2018-06-15 16:08 Frey: 随你咯
2018-06-15 16:08 Frey: ACTION is editing [http://osu.ppy.sh/b/494511 otetsu - Yokuatsu Sakuran Girl [Easy]]
2018-06-15 16:08 Frey: 01:15:366 (7) -
2018-06-15 16:09 Frey: 这个应该是全ez里面少有的几个1/2
2018-06-15 16:09 ZZHBOY: ?
2018-06-15 16:09 Frey: 没必要啊。删了吧?
2018-06-15 16:09 Frey: 假如你要keep的话
2018-06-15 16:09 Frey: 03:47:116 - 这里加伤
2018-06-15 16:09 ZZHBOY: 如果是l4d让我删 那我一定会删掉他!
2018-06-15 16:10 Frey: 那删了这里吧
2018-06-15 16:10 Frey: 02:07:727 (7) -
2018-06-15 16:10 Frey: 同理
2018-06-15 16:10 ZZHBOY: 删了
2018-06-15 16:12 Frey: 02:49:542 (3,4) - 我不知道现在的标准
2018-06-15 16:12 Frey: 但是建议圆圈和滑条的重合部分不超过圆圈1/2
2018-06-15 16:12 ZZHBOY: 禀报l4d撒吗 1/2节奏清理完毕
2018-06-15 16:12 ZZHBOY: 现在全图没1/2了 也没有重合了
2018-06-15 16:12 Frey: 蠢透了
2018-06-15 16:14 Frey: ACTION is editing [http://osu.ppy.sh/b/494126 otetsu - Yokuatsu Sakuran Girl [Normal]]
2018-06-15 16:14 Frey: 00:19:006 (1) - 间隔
2018-06-15 16:15 Frey: 00:37:187 (2,3) - 遮挡问题
2018-06-15 16:15 Frey: 建议改一下
2018-06-15 16:16 ZZHBOY: 女子白勺
2018-06-15 16:16 Frey: 00:53:549 (3) - 缺clap
2018-06-15 16:17 ZZHBOY: 我考 这你都能听出来
2018-06-15 16:17 ZZHBOY: tql
2018-06-15 16:17 Frey: xixixi
2018-06-15 16:18 Frey: 02:19:726 (1) - 间距改下?
2018-06-15 16:21 Frey: ACTION is editing [http://osu.ppy.sh/b/1676602 otetsu - Yokuatsu Sakuran Girl [Hard]]
2018-06-15 16:21 ZZHBOY: 我好蠢 咋剩社么多ds问题
2018-06-15 16:21 Frey: 00:55:004 (8) - 建议缩短折返到红线
2018-06-15 16:21 Frey: 或者减小和00:55:367 (1) - 的间隔
2018-06-15 16:21 Frey: 因为有点难,对于hard来说
2018-06-15 16:21 Frey: 嘛,我也经常会ds不注意弄错
2018-06-15 16:22 Frey: 01:21:548 -
2018-06-15 16:22 ZZHBOY: 妈!
2018-06-15 16:23 Frey: 这里我建议放一个圈
2018-06-15 16:23 Frey: 因为你的前后难度都在这里有note结尾
2018-06-15 16:23 ZZHBOY: 我记得我放了啊
2018-06-15 16:23 ZZHBOY: 怎么美丽
2018-06-15 16:23 Frey: ;\
2018-06-15 16:23 ZZHBOY: 一定是l4d偷偷把删掉了!
2018-06-15 16:23 Frey: 队~!
2018-06-15 16:25 Frey: 额,hw的
2018-06-15 16:25 ZZHBOY: 额
2018-06-15 16:25 ZZHBOY: 额
2018-06-15 16:25 ZZHBOY: 额
2018-06-15 16:25 ZZHBOY: 先skip8
2018-06-15 16:26 Frey: 那就ok啦
2018-06-15 16:26 Frey: 稍等下哦
2018-06-15 16:26 ZZHBOY: 蒽蒽!!!!
-Eriri-
您好
[Hard]
00:29:733 (4,5,6) - 建议往右移一点,似乎是堆叠原因导致视觉上ds不一致,不好看
00:41:550 (2,1) - blanket可以更好一点的样子
00:45:368 (3,5) - 这个也是,虽然我不像锋哥那么强迫症不过这种确实可以修好看一些(其实为了水膜
00:50:822 - 和00:53:731 - 这个音怎么不跟
02:25:544 - 到02:42:997 - 这段其实我觉得可以把你Insane的搬到Hard里面用。。现在Hard的节奏给我的感觉就是选择最单调的摆法。。有点不好玩
03:08:533 - 转盘拉到这儿结束个人觉得比较好?

[Insane]
00:12:734 (7) - ds可以离6再远一点吗 比如这样https://osu.ppy.sh/ss/11178979
00:43:732 - 这段不跟人声浑身难受
01:04:094 - ^也是,跟上会爽很多
00:54:277 (4) - 感觉可以弄好看一点 像https://osu.ppy.sh/ss/11179009
02:13:363 (7) - 可NC
02:34:270 - 这段我觉得摆Hard里是真的不错,,然后Insane的话可以在现有的节奏在跟上钟的摆动声,
额最后一段kiai升了个调,其实可以摆的更疯一点的把,现在看来就是前面两段kiai是没问题的,第三段可以适当加点难度
等等,其实你这个是主难度还是HW的是主难度?
Mafumafu
Simple Mod
[Insane]

00:05:916 (1) - 音乐渐强,音量相应调整可

00:07:007 (5) - NC可,一致性保持

00:41:005 加note可,参考00:38:096 (2) -

00:50:277 (5) - 3/4 节奏可

03:00:128 (1) - 也是3/4可能好些

03:06:732 (3) - 3/4 + 圈好点,参考03:09:133 (5,6) -

03:54:752 (1) - 加个转盘吧
Yugu
您好
HW的难度看起来摸不出啥就不摸了

red=unrankable
blue=serious problem

general


  1. hitsound file "normal-hitnormal" sounds really too weak to get feedback when players playing it (especially from 00:32:096 - to 01:08:458 - ). highly recommended to increase this file's volume to 200% and increase overall green line volume. (here is 200% volume's hitsound: http://puu.sh/AG9ZD/087f3d62bb.wav&#41;
  2. you need to add a diff to linkage what between Normal and Hard diff. the spread between Normal and Hard is too big imo. or you can buff your Normal diff to about 2.5*.

Insane


  1. i think 00:38:459 - should be mapped and clicked. you followed vocal and guitar sound 00:38:641 (4,5,6) - here, but why you ignored this place (00:38:459 - ) of guitar sound and vocal. it's not weak enough to be directly ignored imo.
  2. 00:41:005 - ^
  3. the vocal appear from 02:42:997 - to 02:51:360 - . i think you can add some new pattern but not like before.
  4. 03:49:662 (1,2,3) - should be more ds. this part of drum is stronger than 03:10:334 (3,4,5,6,1) - , but the ds of 03:49:662 (1,2,3) - is not bigger than it, so i think you need increase some ds to show this drum sound.

Hard


  1. some place what 1/2 rhythm's jump is too far (the ds even over 2.0x in 165bpm). such as 00:04:280 (5,1) - 00:05:007 (3,4) - , this part of music not strong enough to support you make a far jump here imo. even their ds is father than 3/4 jump (00:37:187 (1,2,3) - ), i think it s a big aim challenge and hard to play for newplayers. i strongly recommend weakening this part (over 2.0x ds) of the ds. also maybe you can linkage the spread between Normal and Hard if you weaken some far 1/2 jumps and the star become lower.
  2. 01:25:003 (4,5) - vs 01:26:456 (4,5) - . i think you should follow your pattern what you did, like 01:25:003 (4,5) - but not stack it (01:26:456 (4,5) - ). if you suddenly change your pattern in same music part, newplayers maybe will confuse on this or miss read it.

Normal


  1. 00:38:278 (2,3,1) - this pattern is not really intuitive for newplayers. 00:39:368 (1) - and 00:38:641 (3) - almost simultaneously appear in their vision and they don't know which one should be clicked at first. move it to the left side of the slider and adjust slider to blanket it will be better. like this
  2. 00:53:186 (2,1) - same problem.^ rotate 00:53:913 (1) - ninety degrees and adjust its place
  3. 01:26:275 (2,3,1,2) - same problem.^ you can move 01:27:365 (1) - to the top side of this slider 01:26:638 (3) - and make 01:27:729 (2) - stack on 01:26:275 (2) - . also need keep their ds 1.3x
  4. 01:29:184 (2,3,1,2) - same problem. ^ you can move 01:30:274 (1) - to the right slide of this slider 01:29:547 (3) - and make 01:30:638 (2) - stack on 01:29:184 (2) -
  5. 01:15:730 (1,1) - according to RC: Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/2 overlaps due to distance snapping are an exception. (RC: https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!&#41;. i think the overlap here has completely interfered with the reading of newplayers. you need move this slider 01:17:184 (1) - and avoid overlap.

Easy


  1. 00:45:913 (3,4) - ds problem. keep ds 0.8x
  2. 03:03:730 (1,2,3) - same problem. ^
摸完了
Topic Starter
ZZHBOY

-Eriri- wrote:

您好
[Hard]
00:29:733 (4,5,6) - 建议往右移一点,似乎是堆叠原因导致视觉上ds不一致,不好看
00:41:550 (2,1) - blanket可以更好一点的样子
00:45:368 (3,5) - 这个也是,虽然我不像锋哥那么强迫症不过这种确实可以修好看一些(其实为了水膜
00:50:822 - 和00:53:731 - 这个音怎么不跟不跟啦
02:25:544 - 到02:42:997 - 这段其实我觉得可以把你Insane的搬到Hard里面用。。现在Hard的节奏给我的感觉就是选择最单调的摆法。。有点不好玩
03:08:533 - 转盘拉到这儿结束个人觉得比较好?

[Insane]
00:12:734 (7) - ds可以离6再远一点吗 比如这样这才刚开始 先近一点吧https://osu.ppy.sh/ss/11178979
00:43:732 - 这段不跟人声浑身难受 嘻嘻 我懒
01:04:094 - ^也是,跟上会爽很多
00:54:277 (4) - 感觉可以弄好看一点 像 https://osu.ppy.sh/ss/11179009
02:13:363 (7) - 可NC
02:34:270 - 这段我觉得摆Hard里是真的不错,,然后Insane的话可以在现有的节奏在跟上钟的摆动声, 懒 不会
额最后一段kiai升了个调,其实可以摆的更疯一点的把,现在看来就是前面两段kiai是没问题的,第三段可以适当加点难度
等等,其实你这个是主难度还是HW的是主难度?

Yugu wrote:

您好
HW的难度看起来摸不出啥就不摸了

general


  1. hitsound file "normal-hitnormal" sounds really too weak to get feedback when players playing it (especially from 00:32:096 - to 01:08:458 - ). highly recommended to increase this file's volume to 200% and increase overall green line volume. (here is 200% volume's hitsound: http://puu.sh/AG9ZD/087f3d62bb.wav&#41; changed
  2. you need to add a diff to linkage what between Normal and Hard diff. the spread between Normal and Hard is too big imo. or you can buff your Normal diff to about 2.5*.seems not too large

Insane


  1. i think 00:38:459 - should be mapped and clicked. you followed vocal and guitar sound 00:38:641 (4,5,6) - here, but why you ignored this place (00:38:459 - ) of guitar sound and vocal. it's not weak enough to be directly ignored imo. 00:38:096 - i deleted this note to make here sounds regular
  2. 00:41:005 - ^
  3. the vocal appear from 02:42:997 - to 02:51:360 - . i think you can add some new pattern but not like before.
  4. 03:49:662 (1,2,3) - should be more ds. this part of drum is stronger than 03:10:334 (3,4,5,6,1) - , but the ds of 03:49:662 (1,2,3) - is not bigger than it, so i think you need increase some ds to show this drum sound. moved further a little

Hard


  1. some place what 1/2 rhythm's jump is too far (the ds even over 2.0x in 165bpm). such as 00:04:280 (5,1) - 00:05:007 (3,4) - , this part of music not strong enough to support you make a far jump here imo. even their ds is father than 3/4 jump (00:37:187 (1,2,3) - ), i think it s a big aim challenge and hard to play for newplayers. i strongly recommend weakening this part (over 2.0x ds) of the ds. also maybe you can linkage the spread between Normal and Hard if you weaken some far 1/2 jumps and the star become lower. moved closer
  2. 01:25:003 (4,5) - vs 01:26:456 (4,5) - . i think you should follow your pattern what you did, like 01:25:003 (4,5) - but not stack it (01:26:456 (4,5) - ). if you suddenly change your pattern in same music part, newplayers maybe will confuse on this or miss read it. moved away from each other

Normal


  1. 00:38:278 (2,3,1) - this pattern is not really intuitive for newplayers. 00:39:368 (1) - and 00:38:641 (3) - almost simultaneously appear in their vision and they don't know which one should be clicked at first. move it to the left side of the slider and adjust slider to blanket it will be better. like this kept, they are fine for new player
  2. 00:53:186 (2,1) - same problem.^ rotate 00:53:913 (1) - ninety degrees and adjust its place
  3. 01:26:275 (2,3,1,2) - same problem.^ you can move 01:27:365 (1) - to the top side of this slider 01:26:638 (3) - and make 01:27:729 (2) - stack on 01:26:275 (2) - . also need keep their ds 1.3x
  4. 01:29:184 (2,3,1,2) - same problem. ^ you can move 01:30:274 (1) - to the right slide of this slider 01:29:547 (3) - and make 01:30:638 (2) - stack on 01:29:184 (2) -
  5. 01:15:730 (1,1) - according to RC: Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/2 overlaps due to distance snapping are an exception. (RC: https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!&#41;. i think the overlap here has completely interfered with the reading of newplayers. you need move this slider 01:17:184 (1) - and avoid overlap. moved

Easy


  1. 00:45:913 (3,4) - ds problem. keep ds 0.8x moved
  2. 03:03:730 (1,2,3) - same problem. ^ ^
摸完了

Regraz wrote:

Simple Mod
[Insane]

00:05:916 (1) - 音乐渐强,音量相应调整可 加了个绿线

00:07:007 (5) - NC可,一致性保持

00:41:005 加note可,参考00:38:096 (2) - 前面参考后面的删了个note

00:50:277 (5) - 3/4 节奏可 都改3/4了

03:00:128 (1) - 也是3/4可能好些

03:06:732 (3) - 3/4 + 圈好点,参考03:09:133 (5,6) -

03:54:752 (1) - 加个转盘吧不加啦!
thanks for mod
gansta_old
:o
Ryuusei Aika
reply some 3~4 years old mods (if diffs haven't been remapped during these years then it's mandatory)

General
00:06:825 - 00:07:279 - can consider adding some hitsounds here since it's has many drum beats, have literally nothing here is meh
can only use combo color 3/4 on the 200 bpm part to show out the higher intensity

Easy
00:12:461 (5) - can just use a 2/1 long slider here since that 1/1 reverse slider can't represent those 3/4 beats properly
- 00:48:822 (6) - / 01:29:547 (7) - ^

Normal
01:01:185 (2,3) - ds is not consistent here, 2/1 gap should also have a consistent ds setting

02:08:818 (3) - can anti-clockwise rotate it a bit to avoid the tiny overlap enter 02:08:818 (3,3) -

02:10:272 (3,1,2) - visual ds here can be improved
02:14:635 (3,1,2) - ^

02:21:908 (3,1) - blanket is obviously out :/

zhe normal tai niubi le

Hard
03:16:937 (1,2,3,4) - can move 3 out to represent that clap sound better
same advice for every quadraplet in this section

HW's Another
01:59:545 (2) - can put NC on here instead of 01:59:364 (1) - so 01:59:545 (2,3,4,5,6,7,8) - can look more like an ensemble

HW's Expert
02:16:635 (6) - can reduce the ds here (vocal's tune go down) like what you have done on similar parts. since you seem trying to avoid obvious partly overlap in the kiai part, here is one possible solution: https://osu.ppy.sh/ss/11203945

03:43:844 (3,4,5,6,1) - since you seem trying to avoid obvious partly overlap in the kiai part (twice), you can adjust their position a bit like that: https://osu.ppy.sh/ss/11203970
- 03:45:298 (3,4,5,6,7,1,2) - similar reason with ^ and you can adjust 03:45:298 (3,4,5,6,7) - in a way like: https://osu.ppy.sh/ss/11203980

Insane
03:28:572 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5) - can try using different ds (or at least different shape) for each separated stream to represent the intensity change of the song

let me know when you think it's ready
Topic Starter
ZZHBOY

Ryuusei Aika wrote:

reply some 3~4 years old mods (if diffs haven't been remapped during these years then it's mandatory)
the whole map changed so much since i revived the map that those mods maybe lost their value

General
00:06:825 - 00:07:279 - can consider adding some hitsounds here since it's has many drum beats, have literally nothing here is meh
can only use combo color 3/4 on the 200 bpm part to show out the higher intensity all fixed

Easy
00:12:461 (5) - can just use a 2/1 long slider here since that 1/1 reverse slider can't represent those 3/4 beats properly
- 00:48:822 (6) - / 01:29:547 (7) - ^all fixed

Normal
01:01:185 (2,3) - ds is not consistent here, 2/1 gap should also have a consistent ds setting

02:08:818 (3) - can anti-clockwise rotate it a bit to avoid the tiny overlap enter 02:08:818 (3,3) -

02:10:272 (3,1,2) - visual ds here can be improved
02:14:635 (3,1,2) - ^

02:21:908 (3,1) - blanket is obviously out :/ all fixed

zhe normal tai niubi le

Hard
03:16:937 (1,2,3,4) - can move 3 out to represent that clap sound better
same advice for every quadraplet in this section all fixed

HW's Another
01:59:545 (2) - can put NC on here instead of 01:59:364 (1) - so 01:59:545 (2,3,4,5,6,7,8) - can look more like an ensemble

HW's Expert
02:16:635 (6) - can reduce the ds here (vocal's tune go down) like what you have done on similar parts. since you seem trying to avoid obvious partly overlap in the kiai part, here is one possible solution: https://osu.ppy.sh/ss/11203945 k

03:43:844 (3,4,5,6,1) - since you seem trying to avoid obvious partly overlap in the kiai part (twice), you can adjust their position a bit like that: https://osu.ppy.sh/ss/11203970 this overlap may cause little effect to playing under ar9, so i'd like to keep this placing for the consistent 1.5x ds between 1/2 beat gap.
- 03:45:298 (3,4,5,6,7,1,2) - similar reason with ^ and you can adjust 03:45:298 (3,4,5,6,7) - in a way like:
^https://osu.ppy.sh/ss/11203980

Insane
03:28:572 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5) - can try using different ds (or at least different shape) for each separated stream to represent the intensity change of the song k

let me know when you think it's ready
waiting for hw's reply hw said he is always busy working, then authorize me fix the mod.
Topic Starter
ZZHBOY
Addition reply to Kuuhaku's mod for hw's diff
Kuuhaku

Kuuhaku wrote:

QUQ泥好坏
居然是4min的图,不过说到做到,摸了!


HW`s Another

00:05:916 (1,2,3,4) - 开头都加上whistle试试?

01:23:911 (3,4) - 加上clap added on 3

03:02:830 (2) - 似乎舒国来更好,保持2和3的位置

HW`s Expert

好久没看到这种风格的图啦~

00:17:188 (8) - 好像少了个clap?added

00:18:551 (3,4) - 移动到(64,256)和(64,192)

01:02:276 (5) - 试试ctrl+g?

01:23:184 (2) - ctril+g,觉得无比合适所以提出来了

01:24:093 (5) - 我觉得加一个clap会更好 clap hitsound is not proper for this kick sound

试验型意见:03:02:679 (2,3,4) - 全加上clap并且03:03:430 (6) - 尾部去掉clap



over~

thanks for mod
Ryuusei Aika
all mods before Kuuhaku's one are mods for the old highest diff, since mapper remapped it recently so they don't need to be replied

mapper actually doesn't want to change cb colors in the 200bpm section, still fine for me but he forgot to write it in the reply
also changed the slider 01:41:183 (6) - in easy diff to a 2/1 one too according to the same reason i mentioned in my previous mod

抑圧(よくあつ、英: repression 独: Verdrängung)とは、自我を脅かす願望や衝動を意識から締め出して意識下に押し留めることであり、意識されないままそれらを保持している状態である。精神分析において想定される自我の防衛機制のうち、最も基本的なものと考えられている。
Net0
Nice
Lasse
general
00:58:276 - missing finish


insane
00:21:551 - seems kinda weird rhythm wise cause you follow melody for most of this part, maybe https://i.imgur.com/7S4wFCN.jpg ?
01:04:094 (1,2,3,4) - i don't really get the rhythm choice here, there is nothing that really implies this kind of rhythm (groups of 3)
01:05:549 (1,2,3,4,5) - this one makes more sense
01:33:911 - 02:32:634 - 03:25:481 - broken break snapping lol. also check them on other diffs
03:34:935 (4,5,6) - can you make movement into/on slider a bit more intuitive? maybe like https://i.imgur.com/3AS75ZQ.jpg for example, just make sure it's not offscreen when using 800x600

hw's expert
sure about using same od as your lower diff? i thik 7.5 or 8 would fit

hard
02:52:024 - add an actual break? so much empty drain
03:03:730 (1,2,3,4) - 3/2 rhythm emphasis seems rly unfitting here

normal
ar6 pls, patterns like 00:39:368 - will be so much better with it
00:37:914 (1,2,3,1,2,3,4,1) - this whole thing is actually pretty cluttered and kinda tilting for newer players. could do something like https://i.imgur.com/oEFMut7.jpg for example

easy
just use ar4, it's actually more comfortable for new players
02:08:727 - something like https://i.imgur.com/EehmWPi.jpg would be more intuitive



let me know when I can qualify
Topic Starter
ZZHBOY

Lasse wrote:

general
00:58:276 - missing finish
added in each diff

insane
00:21:551 - seems kinda weird rhythm wise cause you follow melody for most of this part, maybe https://i.imgur.com/7S4wFCN.jpg ?changed rhythm as your img
01:04:094 (1,2,3,4) - i don't really get the rhythm choice here, there is nothing that really implies this kind of rhythm (groups of 3)
01:05:549 (1,2,3,4,5) - this one makes more sense
these notes are following vocal now
01:33:911 - 02:32:634 - 03:25:481 - broken break snapping lol. also check them on other diffs
:) fixed
03:34:935 (4,5,6) - can you make movement into/on slider a bit more intuitive? maybe like https://i.imgur.com/3AS75ZQ.jpg for example, just make sure it's not offscreen when using 800x600
changed the slider track


hw's expert
sure about using same od as your lower diff? i thik 7.5 or 8 would fit
done

hard
02:52:024 - add an actual break? so much empty drain
added

03:03:730 (1,2,3,4) - 3/2 rhythm emphasis seems rly unfitting here
those repeat slider followed the vocal here well imo,
kept


normal
ar6 pls, patterns like 00:39:368 - will be so much better with it
done
00:37:914 (1,2,3,1,2,3,4,1) - this whole thing is actually pretty cluttered and kinda tilting for newer players. could do something like https://i.imgur.com/oEFMut7.jpg for example
moved those notes away from each other

easy
just use ar4, it's actually more comfortable for new players
done
02:08:727 - something like https://i.imgur.com/EehmWPi.jpg would be more intuitive
k


let me know when I can qualify
Lasse
qualified
Topic Starter
ZZHBOY
thanks :D
Shovan
HW's Expert
01:52:455 (2,3) - Here the movement is not 90° or 180° like between any other object. Any reason? Else maybe it's possible to fix this?

/edit: same here 02:09:181 (5,1) - 03:16:037 (4,1) - 03:31:481 (1,2) - 00:47:368 (2,3) -
Topic Starter
ZZHBOY

Shovan wrote:

HW's Expert
01:52:455 (2,3) - Here the movement is not 90° or 180° like between any other object. Any reason? Else maybe it's possible to fix this?

/edit: same here 02:09:181 (5,1) - 03:16:037 (4,1) - 03:31:481 (1,2) - 00:47:368 (2,3) -
Unnecessary to keep absolute horizontal or vertical movement imo. At the same time, I contacted with the creator of that diff, only if he want to make some change then I will find a QAT to do it.
Karen
您有没有回我摸
Topic Starter
ZZHBOY

Karen wrote:

您有没有回我摸
您摸的难度已经被remap了
Karen
那您收拾收拾去世得了
Topic Starter
ZZHBOY

Karen wrote:

那您收拾收拾去世得了
555
Izzywing
some concerns -

general -

I think you can improve the hitsounding. All you hitsound are claps and finishes, but the top diffs often skip the white beats that would have the claps, which means there can large chunks with no hitsounding. Using whistles in addition to what you have can remedy this, for example.

easy -

I don't think think this diff is suitable for rank. The entire thing uses 2/1 rhythms, which doesn't really let you follow the song in any meaningful way. Because of the rhythm the entire diff just feels like playing a metronome. I don't think anything in this diff is really salvageable so I suggest remapping and this time using a mix of 2/1 and 1/1 rhythms to keep things interesting and also to let you follow the song with the rhythm.

normal -

a bunch of objects are missing claps, like 00:09:916 - 00:14:279 - 00:15:733 - 00:21:551 - etc. I think this was an error in copying hitsounds? Since higher diffs do not map these white ticks. there are more later like 01:15:366 - so please check the whole map.

01:24:457 - This section is entirely missing hitsounds, due to copying hitsounds from a diff that has a break here.

03:16:937 (1,2) - I think this section makes more sense with claps on 2nd and 4th white beat instead of third white beat, since that's what the music is doing.

other diffs -

02:25:544 - I believe in this section the objects should be snapped to 3/8, like this - http://puu.sh/AJSp5/6b23e2bfd2.jpg this is a lot more accurate than using 1/3 here. applies to both of hollow wings' diffs.

for hard, 02:32:634 (4) - should be on the yellow tick right after 02:32:679 -
Chaoslitz
Disqualified as request to address stuff
Topic Starter
ZZHBOY

Hobbes2 wrote:

some concerns - hello

general -

I think you can improve the hitsounding. All you hitsound are claps and finishes, but the top diffs often skip the white beats that would have the claps, which means there can large chunks with no hitsounding. Using whistles in addition to what you have can remedy this, for example.Hit normal is enough for this song, add more hitsounds intentional would make the map sounds weird imo.

easy -

I don't think think this diff is suitable for rank. The entire thing uses 2/1 rhythms, which doesn't really let you follow the song in any meaningful way. Because of the rhythm the entire diff just feels like playing a metronome. I don't think anything in this diff is really salvageable so I suggest remapping and this time using a mix of 2/1 and 1/1 rhythms to keep things interesting and also to let you follow the song with the rhythm. I use 1/1 sliders instead of circles to made the rhythm in kiai part be a little more dense

normal -

a bunch of objects are missing claps, like 00:09:916 - 00:14:279 - 00:15:733 - 00:21:551 - etc. I think this was an error in copying hitsounds? Since higher diffs do not map these white ticks. there are more later like 01:15:366 - so please check the whole map.

01:24:457 - This section is entirely missing hitsounds, due to copying hitsounds from a diff that has a break here.

03:16:937 (1,2) - I think this section makes more sense with claps on 2nd and 4th white beat instead of third white beat, since that's what the music is doing.
fixed issued of hitsound.



other diffs -

02:25:544 - I believe in this section the objects should be snapped to 3/8, like this - http://puu.sh/AJSp5/6b23e2bfd2.jpg this is a lot more accurate than using 1/3 here. applies to both of hollow wings' diffs. It had no effect to playing also I can't tell the distinction clearly even I use 25% speed, so kept.

for hard, 02:32:634 (4) - should be on the yellow tick right after 02:32:679 -deleted that circle

thanks for mod
Izzywing
Okay, I'm fine with the changes. 03:41:299 (6) - is missing clap on the easy.
Topic Starter
ZZHBOY

Hobbes2 wrote:

Okay, I'm fine with the changes. 03:41:299 (6) - is missing clap on the easy.
Fixed.
Lanturn
I feel like Easy could use more TLC as it's current state needs some improvements

00:05:916 (5) - It seems like you removed the spinner which was a great start... However, the strongest note here played at 00:07:370 - is simply a slider end which doesn't add any impact to the song itself. A note like this is better off as its own clickable object. As an example. I would suggest that you reduce the end by 1/1 to 00:07:007 - and add a note at 00:07:370 -

00:11:734 (4,5) - vs 00:23:369 (5,1) - In the second link, you have 00:13:188 - mapped out to a circle which is ideally the better option here as it makes the strongest part clickable.

The aesthetics/placements is probably the biggest issue I currently have with this difficulty. Everything looks so rushed and uninspired to the point where it feels like this was made in 10 minutes with little to no care. Not going to beat around the bush with this, it needs a lot of improvements before I feel like this should be qualified.

The first major thing is shape variety with sliders. This diff has nothing but randomly angled curves that don't compliment the other randomly angled curves. This
also affects the overall aesthetics and even causes issues with flow more often than not.

Let's start with 02:42:997 (1,2,1,2) - This is pretty much a freebie for using any sort of design. Try to make these sliders compliment each other in some shape or form. Be it 4 copy paste wave sliders, two pairs as a copy rotate, Heck, even 4 5 degree angled straight sliders next to each other or even alternating back and forth. The options are limitless and I know you can improve on these without even much effort.

03:16:937 (1,2,3,4,5,6,1,2,3) - These three sets use the same rhythms to accompany the similar rhythm. Why not make some consistent placements and or movements here to have them compliment each other.

00:05:916 (5) - There's really not much to say about this. Both the flow and aesthetic approach to this definitely needs to be improved. Since this a very unique part of the song, why not customize this slider to stand out from everything. And no, having it awkwardly placed like it is, isn't what I mean by standing out here.

00:10:279 (3) - 01:02:640 (2) - I'd recommend against placing circles off the backside of slider ends, especially in lower diffs since they can be confusing to read for one thing, and it also breaks flow when you really don't have to. It also just looks like plain laziness when I see these. For example. You could easily flip 00:10:279 (3) - around in this case or even use a wave slider if you want to keep the circle in the general direction it is. 02:15:363 (2,3) - is somewhat of a reversed issue, but it creates the same problems of having a clear path for newer players. 02:22:635 (4,5) - A lot could be done to (4) to help compliment (5)'
s placement here as well.

01:48:455 (2,3,4,5,6) - This is a nice opportunity to set up some symmetry if you want. Possibly make (2,6) horizontal flips of each other, and arrange (3,4,5) in the middle.

00:42:277 (5,1) - The curve amount on both these sliders could use a little tweaking to balance them. Either reduce the curve on (5) or curve (1) a little more. I'm not asking for perfection, but it does stick enough that I notice it every time I pass by them.

03:28:572 (1,1) - Since you removed the spinner at 00:05:916 (5) - how about doing the same here? It gets rid of the awkard gap between the spinner and 03:31:481 (1) - where the kiai is going full blast but you aren't playing anything.

So It's nice to see a little more variety in your rhythm after Hobbes mod, but it still does feel a bit monotonous in the other untouched sections of the map. The main issue is that your sliders are almost all 2/1 which when coupled with the circles has a beat every 2/1. I'm not really going to press for any more additional changes since the song itself for an easy would actually be quite difficult over mapping a simple rhythm like you did. If you can find places to use anything other than a simple 2/1 slider or 2/1 spaced circle, that would be awesome.

Overall, I'd just like you to go through the map again and make the notes look a little less randomly placed and a bit more structured. Use a bit more variety in your shapes as well. It wouldn't hurt to be a bit more consistent as well.

Anyways, feel free to call me if you need any assistance on the diff. Sorry the formatting looks like a pile of crap as well. I was more or less just typing thoughts out rather than organizing them.
Topic Starter
ZZHBOY

Lanturn wrote:

I feel like Easy could use more TLC as it's current state needs some improvements

00:05:916 (5) - It seems like you removed the spinner which was a great start... However, the strongest note here played at 00:07:370 - is simply a slider end which doesn't add any impact to the song itself. A note like this is better off as its own clickable object. As an example. I would suggest that you reduce the end by 1/1 to 00:07:007 - and add a note at 00:07:370 -

00:11:734 (4,5) - vs 00:23:369 (5,1) - In the second link, you have 00:13:188 - mapped out to a circle which is ideally the better option here as it makes the strongest part clickable.

The aesthetics/placements is probably the biggest issue I currently have with this difficulty. Everything looks so rushed and uninspired to the point where it feels like this was made in 10 minutes with little to no care. Not going to beat around the bush with this, it needs a lot of improvements before I feel like this should be qualified.

The first major thing is shape variety with sliders. This diff has nothing but randomly angled curves that don't compliment the other randomly angled curves. This
also affects the overall aesthetics and even causes issues with flow more often than not.

Let's start with 02:42:997 (1,2,1,2) - This is pretty much a freebie for using any sort of design. Try to make these sliders compliment each other in some shape or form. Be it 4 copy paste wave sliders, two pairs as a copy rotate, Heck, even 4 5 degree angled straight sliders next to each other or even alternating back and forth. The options are limitless and I know you can improve on these without even much effort.

03:16:937 (1,2,3,4,5,6,1,2,3) - These three sets use the same rhythms to accompany the similar rhythm. Why not make some consistent placements and or movements here to have them compliment each other.

00:05:916 (5) - There's really not much to say about this. Both the flow and aesthetic approach to this definitely needs to be improved. Since this a very unique part of the song, why not customize this slider to stand out from everything. And no, having it awkwardly placed like it is, isn't what I mean by standing out here.

00:10:279 (3) - 01:02:640 (2) - I'd recommend against placing circles off the backside of slider ends, especially in lower diffs since they can be confusing to read for one thing, and it also breaks flow when you really don't have to. It also just looks like plain laziness when I see these. For example. You could easily flip 00:10:279 (3) - around in this case or even use a wave slider if you want to keep the circle in the general direction it is. 02:15:363 (2,3) - is somewhat of a reversed issue, but it creates the same problems of having a clear path for newer players. 02:22:635 (4,5) - A lot could be done to (4) to help compliment (5)'
s placement here as well.

01:48:455 (2,3,4,5,6) - This is a nice opportunity to set up some symmetry if you want. Possibly make (2,6) horizontal flips of each other, and arrange (3,4,5) in the middle.

00:42:277 (5,1) - The curve amount on both these sliders could use a little tweaking to balance them. Either reduce the curve on (5) or curve (1) a little more. I'm not asking for perfection, but it does stick enough that I notice it every time I pass by them.

03:28:572 (1,1) - Since you removed the spinner at 00:05:916 (5) - how about doing the same here? It gets rid of the awkard gap between the spinner and 03:31:481 (1) - where the kiai is going full blast but you aren't playing anything.

So It's nice to see a little more variety in your rhythm after Hobbes mod, but it still does feel a bit monotonous in the other untouched sections of the map. The main issue is that your sliders are almost all 2/1 which when coupled with the circles has a beat every 2/1. I'm not really going to press for any more additional changes since the song itself for an easy would actually be quite difficult over mapping a simple rhythm like you did. If you can find places to use anything other than a simple 2/1 slider or 2/1 spaced circle, that would be awesome.

Overall, I'd just like you to go through the map again and make the notes look a little less randomly placed and a bit more structured. Use a bit more variety in your shapes as well. It wouldn't hurt to be a bit more consistent as well.

Anyways, feel free to call me if you need any assistance on the diff. Sorry the formatting looks like a pile of crap as well. I was more or less just typing thoughts out rather than organizing them.
All fixed
Lasse
insane
02:34:270 (1,1,2,1,1,2) - what happened with the comboing here? it wasn't like this before dq iirc and goes back to "normal" right after

easy
03:30:027 - looks like your comboing broke here too? if you look at 02:02:272 - etc

seems better now, just check with lanturn to make sure
Topic Starter
ZZHBOY

Lasse wrote:

insane
02:34:270 (1,1,2,1,1,2) - what happened with the comboing here? it wasn't like this before dq iirc and goes back to "normal" right after

easy
03:30:027 - looks like your comboing broke here too? if you look at 02:02:272 - etc

seems better now, just check with lanturn to make sure
All fixed.
Lanturn
Sorry for the delay. It's nice to see the easy looks a little better. It still feels like it could use some improvements but at least the main issues have been dealt with. Feel free to move it along whoever is taking charge of pushing this set forward.
Lasse
alright then
Ryuusei Aika
不好意思差点给搞忘了......
Dialect
took literally 4 years to be ranked
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