謝謝Mod!Alex Li wrote:
from paper modding team[Hard]
00:33:864 (5) - ctrl+g 更符合flow 不用
00:50:967 (3,4) - 包好 好
01:06:107 (2,3) - 略丑 我覺得還好好吧我真的不会摸低难度[Normal]总之图曲都很好,rank掉吧 真希望那麼簡單
跪了。。。摸不出问题
謝謝Mod!Alex Li wrote:
from paper modding team[Hard]
00:33:864 (5) - ctrl+g 更符合flow 不用
00:50:967 (3,4) - 包好 好
01:06:107 (2,3) - 略丑 我覺得還好好吧我真的不会摸低难度[Normal]总之图曲都很好,rank掉吧 真希望那麼簡單
跪了。。。摸不出问题
osu file format v13
[General]
AudioFilename: Choucho - Natsu no Hi to Kimi no Koe (TV size).mp3
AudioLeadIn: 0
PreviewTime: 49004
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 31901
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5
[Metadata]
Title:Natsu no Hi to Kimi no Koe (TV size)
TitleUnicode:夏の日と君の声
Artist:Choucho
ArtistUnicode:Choucho
Creator:Gaia
Version:Kibbleru's Insane
Source:グラスリップ
Tags:Glasslip Opening Kibbleru
BeatmapID:463135
BeatmapSetID:195103
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.3
SliderTickRate:4
[Events]
//Background and Video events
0,0,"choochoo.jpg",0,0
Video,0,"Hnng Choucho.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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352,272,57976,2,0,L|360:200,1,71.875,2|8,0:0|0:0,0:0:0:0:
264,88,58257,1,14,0:0:0:0:
264,88,58537,2,0,L|272:164,1,71.875,2|8,0:0|0:0,0:0:0:0:
224,256,58817,6,0,P|148:248|72:252,2,143.75,6|2|14,0:0|0:0|0:0,0:0:0:0:
436,284,59658,2,0,L|428:208,1,71.875,2|0,0:0|0:0,0:0:0:0:
336,132,59939,2,0,P|334:209|336:276,1,143.75,6|2,0:0|0:0,0:0:0:0:
236,324,60359,1,0,0:0:0:0:
176,216,60500,1,14,0:0:0:0:
176,216,60780,2,0,P|120:220|92:212,1,71.875,2|0,0:0|0:0,0:0:0:0:
88,88,61060,6,0,P|120:144|192:112,1,143.75,6|2,0:0|0:0,0:0:0:0:
256,40,61481,1,0,0:0:0:0:
336,108,61621,2,0,L|332:188,1,71.875,14|0,0:0|0:0,0:0:0:0:
428,128,61901,1,2,0:0:0:0:
352,24,62042,1,0,0:0:0:0:
232,124,62182,2,0,L|152:120,1,71.875,6|0,0:0|0:0,0:0:0:0:
76,56,62462,1,2,0:0:0:0:
56,200,62602,2,0,P|104:200|136:204,1,71.875,2|12,0:0|0:0,0:0:0:0:
320,224,63023,2,0,L|304:296,1,71.875,2|0,0:0|0:0,0:0:0:0:
251,176,63303,6,0,P|312:140|377:164,1,143.75,6|0,0:0|0:0,0:0:0:0:
432,260,63724,1,0,0:0:0:0:
292,268,63864,2,0,P|224:260|140:268,2,143.75,14|2|6,0:0|0:0|0:0,0:0:0:0:
432,96,64705,1,2,0:0:0:0:
332,152,64845,1,0,0:0:0:0:
392,240,64985,2,0,L|464:252,1,71.875,14|0,0:0|0:0,0:0:0:0:
332,152,65266,2,0,L|256:160,1,71.875,10|0,0:0|0:0,0:0:0:0:
136,220,65546,6,0,P|156:168|108:103,1,143.75,6|2,0:0|0:0,0:0:0:0:
36,180,65967,1,2,0:0:0:0:
112,304,66107,2,0,L|184:300,1,71.875,12|0,0:0|0:0,0:0:0:0:
304,336,66387,2,0,P|300:248|304:176,1,143.75,2|4,0:0|0:0,0:0:0:0:
344,76,66808,1,0,0:0:0:0:
456,164,66948,2,0,L|376:160,1,71.875,2|0,0:0|0:0,0:0:0:0:
232,136,67228,2,0,L|224:64,1,71.875,12|0,0:0|0:0,0:0:0:0:
132,136,67509,2,0,L|116:212,1,71.875,2|0,0:0|0:0,0:0:0:0:
239,276,67789,6,0,P|305:251|369:280,1,143.75,6|2,0:0|0:0,0:0:0:0:
384,384,68210,1,0,0:0:0:0:
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152,256,68911,2,0,L|144:180,1,71.875,4|0,0:0|0:0,0:0:0:0:
256,96,69191,1,0,0:0:0:0:
256,96,69471,2,0,L|244:168,1,71.875,12|0,0:0|0:0,0:0:0:0:
292,260,69752,1,0,0:0:0:0:
292,260,70032,6,0,P|364:228|424:276,1,143.75,6|0,0:0|0:0,0:0:0:0:
492,316,70453,1,2,0:0:0:0:
500,176,70593,2,0,P|456:168|408:152,1,71.875,14|0,0:0|0:0,0:0:0:0:
312,112,70873,2,0,P|316:68|316:32,1,71.875,2|0,0:0|0:0,0:0:0:0:
192,160,71154,1,6,0:0:0:0:
324,144,71294,1,8,0:0:0:0:
220,80,71434,1,0,0:0:0:0:
260,204,71574,1,0,0:0:0:0:
104,176,71714,2,0,P|48:176|24:180,1,71.875,14|0,0:0|0:0,0:0:0:0:
160,276,71995,2,0,P|200:268|240:272,1,71.875,2|0,0:0|0:0,0:0:0:0:
344,336,72275,6,0,P|344:252|348:184,1,143.75,6|2,0:0|0:0,0:0:0:0:
392,96,72696,1,0,0:0:0:0:
247,75,72836,2,0,P|271:141|236:201,1,143.75,14|2,0:0|0:0,0:0:0:0:
60,100,73397,5,12,0:0:0:0:
168,156,73537,1,8,0:0:0:0:
80,208,73677,1,8,0:0:0:0:
112,92,73817,1,8,0:0:0:0:
164,236,73957,2,0,P|168:292|164:320,1,71.875,6|8,0:0|0:0,0:0:0:0:
260,188,74238,2,0,P|252:144|252:100,1,71.875,10|0,0:0|0:0,0:0:0:0:
356,240,74518,6,0,P|344:319|347:370,1,132.250002522469,4|2,0:0|0:0,0:0:0:0:
236,340,74939,1,0,0:0:0:0:
136,296,75079,2,0,P|216:300|288:292,2,132.250002522469,14|2|6,0:0|0:0|0:0,0:0:0:0:
140,112,75920,1,2,0:0:0:0:
196,196,76060,1,2,0:0:0:0:
248,100,76200,2,0,L|240:32,1,66.1250012612343,14|0,0:0|0:0,0:0:0:0:
140,112,76481,1,2,0:0:0:0:
140,112,76761,6,0,P|92:172|96:224,1,132.250002522469,6|2,0:0|0:0,0:0:0:0:
192,288,77182,1,0,0:0:0:0:
288,212,77322,2,0,P|320:205|353:203,1,66.1250012612343,14|0,0:0|0:0,0:0:0:0:
460,280,77602,1,2,0:0:0:0:
460,280,77883,1,6,0:0:0:0:
424,176,78023,1,0,0:0:0:0:
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267,271,78443,2,0,P|230:219|167:212,1,132.250002522469,14|10,0:0|0:0,0:0:0:0:
48,236,79004,6,0,P|56:192|56:96,1,132.250002522469,6|2,0:0|0:0,0:0:0:0:
132,32,79425,1,0,0:0:0:0:
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176,268,80546,1,0,0:0:0:0:
280,320,80686,2,0,P|348:304|420:312,1,132.250002522469,14|2,0:0|0:0,0:0:0:0:
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264,148,81808,1,14,0:0:0:0:
360,204,81948,1,0,0:0:0:0:
232,224,82088,1,2,0:0:0:0:
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256,192,83490,5,4,0:0:0:0:
256,192,83630,12,0,87976,0:0:0:0:
謝謝你的mod!! ;w;Minakami Yuki wrote:
From my queue of Normal Mod
- Grey——Just some complaints.
- Black——My personal suggestions.
- Bold——Highly recommended.
- Red——(Maybe) Unrankable, you have to fix it.
[General]
- Although the mapset is rankable, I still think that you need a Easy diff because the Normal is not quite easy for new players. 1.99星 xD 我easy通常做的都很差所以我沒去碰 orz
- 有些滑条拉的实在不能多说。
[Normal]
- HP-1 ok
- 不建议在normal里面变速 挖但我半個圖就毀了.. 但這是Normal因該還好吧.
- 00:12:836 (2,2) - 避免重叠,不太好看 改了
- 00:18:163 (4,1) - 做blanket?我本來也是blanket但有人建議這樣, 我在問問別人
- 00:35:546 (4,5) - 合并成一个1/1slider感觉比较好 我想跟節奏不是vocal
- 00:40:873 (1,3) - 这个也是避免有重叠部分比较好 改了
- 01:05:266 (1,2,3,4,5) - 还是建议跟鼓点不要跟vocal 我在想想看
- 01:11:714 (3,4) - 这里的不是很明显的节奏用1/2滑条代替比较好 好
- 01:22:649 (3,1) - 3包住1 嗯
感觉摆的太随意
[Hard]
- 00:29:939 (2,3) - 在hard里面可能不太好读 我覺得還好
- 00:47:602 (1) - 把前面的2改成个长滑条带过比较好,这个转盘有点突然 有道理. 但不用一個常滑條 我想不出來形狀了 T^T
- 00:53:911 (6) - 这里感觉很怪,还是改成一个在00:54:051 - 的note比较好 Ok
- 01:02:883 (5) - ^ ^
- 01:05:266 (1,2,3) - 3包住2比较好 ^
- 01:07:789 (5) - nc ^
还是感觉摆的太随意 qq
good luck.
sorry no change on my part cuz yeah preferencepaseli wrote:
Mod from modding queue~
There's not much left to mod for me, so no need for KD unless you want to feed me .
[Hard]
00:47:042 (1,2) - I'm sure it would look better if you would make them point-symmetrical to the map center, but just preference
Good maps, they are fine to go ranked.
Greetings,
244,196,2742,6,0,P|296:184|332:136,2,112.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
164,168,3864,2,0,P|116:192|88:248,2,112.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
172,252,4985,6,0,P|224:236|276:256,2,112.5,12|4|4,0:0|0:0|0:0,0:0:0:0:
220,320,6107,2,0,P|256:336|296:340,1,75,2|2,0:0|0:0,0:0:0:0:
332,336,6528,2,0,P|372:316|412:256,1,112.5,2|2,0:0|0:0,0:0:0:0:
448,188,7228,6,0,P|484:144|488:72,2,112.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
372,216,8350,2,0,P|332:236|256:236,2,112.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
448,188,9471,38,0,P|492:284|488:316,2,112.5,6|6|6,0:0|0:0|0:0,0:0:0:0:
388,128,10593,2,0,P|352:100|296:84,1,75,2|2,0:0|0:0,0:0:0:0:
284,88,11014,2,0,B|228:92|212:132|156:144,1,112.5,2|2,0:0|0:0,0:0:0:0:
thank you for modding!!!XinCrin wrote:
Hi Gaia , from #modreqs
Generalhmm k but i cant touch insane so ya
- |Insane|Hard diff| Maybe you could change the tick rate to 2, feels better .
NormalHard
- 00:04:985 (1) The reverse arrow feels a bit hidden and it could be hard to read for beginner players since this is the easier difficulty of the mapset. Maybe you could try something like this: okie used
Image+Code244,196,2742,6,0,P|296:184|332:136,2,112.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
164,168,3864,2,0,P|116:192|88:248,2,112.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
172,252,4985,6,0,P|224:236|276:256,2,112.5,12|4|4,0:0|0:0|0:0,0:0:0:0:
220,320,6107,2,0,P|256:336|296:340,1,75,2|2,0:0|0:0,0:0:0:0:
332,336,6528,2,0,P|372:316|412:256,1,112.5,2|2,0:0|0:0,0:0:0:0:
448,188,7228,6,0,P|484:144|488:72,2,112.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
372,216,8350,2,0,P|332:236|256:236,2,112.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
448,188,9471,38,0,P|492:284|488:316,2,112.5,6|6|6,0:0|0:0|0:0,0:0:0:0:
388,128,10593,2,0,P|352:100|296:84,1,75,2|2,0:0|0:0,0:0:0:0:
284,88,11014,2,0,B|228:92|212:132|156:144,1,112.5,2|2,0:0|0:0,0:0:0:0:- 00:18:443 (1) Maybe you could improve this blanket. Something like this: alrights
- 00:20:686 (1,2,3) The current pattern doesn't follow the music very good in my opinion. Maybe you could move (3) to 00:21:528 and add a circle in 00:22:369. It feels better the music! and it does! thanks c:
- 00:24:892 (4) What about to CTRL+J this slider?. This will flow better in my opinion! |Don't forget to fix the spacing if you do this| i'm sure you meant something else but i couldnt make out what o-o
- 00:34:705 (2) You forgot a Whistle at the beginning of this slider. For consistency with you hitsounds pattern oh right oops
- 00:44:518 (3) Fix the spacing with previous objects. The default DS that you are using is 1.1x but this object has 1.9x yup done
- 00:54:331 (1) Maybe you could move the last sliderpoint to x:32 y:60 to improve the flow yes
- 00:07:228 (1,2) Please, try to improve this flow. It doesn't look too bad but it could be improved I tried lol
- 00:20:686 (1,2,3) The current pattern doesn't follow the music very good in my opinion. Maybe you could move (3) to 00:21:528 and add a circle in 00:22:369. It feels better the music! changed
- 00:22:228 (5) Maybe you could move this slider to x:316 y:204 since the current shape feels bad in my opinion er i liked my slider bow D: but alright
- 00:29:658 (1,2) You could swap New Combos here since you've made a jump here and the rhythm changes in (2) I want to keep my ncs consistant but I'll ask for more opinions on this
- 00:33:864 (5) What about to CTRL+G this slider?. It improves the flow in my opinion i dont want a huge jump to the next note so i ctrl+g'd on (4) instead
- 00:34:425 - 00:36:247 Why aren't you using your custom finish here?. Feels a bit weird in my opinion oops lol
That's all for me. Good luck with your map!
- I didn't mod Kibbleru's Insane because he doesn't reply mods and the jumps that he used feels so exaggerated for this peaceful song u.u
thanks for modding!!kakifly wrote:
!!! glasslip op !!! mod from my modding queue :3 only modding normal and hard since i suck at insanes >< OTL
General
IMO maybe get a better quality BG ? i mean the resolution is fine but the bg itself is ... :/
Normal
-00:00:500 (1) - and 00:01:621 (2) - should match, copy 00:01:621 (2) - and ctrl + h then ctrl +j imo 1 slider is too curvy lol matched them all
-00:03:864 (2) - place head of slider on x160 y196 if you do this.. move the next note ^ so yea
- 00:29:939 (1) - personally dislike 1/4 sliders in normal can be replaced by 1/2 slider it matches the music so i think its fine
- 00:39:471 (3) - ^ ^
-00:40:313 (5,1) - make them parallel i have my blanket thing going on so ya
-00:42:275 (3,4,1,2) - try this ?? Ended up with this instead
Hard
-00:02:742 (1) - tailpoint to x424 y180 sure
-00:12:836 (4) - DS this note.. doesnt look good overlapped with 2 slider imo it doesnt over with (2) tho? but if u were talking about (1) then moved
-00:16:200 (1,2) - blanket better k
-00:19:565 (2,3) - ^ looks like a good blanket to me o-o
-00:34:425 (1,2) - should be like this imo, this way it has better flow.. i personally prefer flow over blankets didnt do exactly but changed/ yeah it does look weird when its the only blanket in that combo -00:47:042 (1,2) - center these and stack ??? naw
need a bit more work on flow at certain parts, this is a nice relaxing song and the struggles with moving from note to note *__* lol :p i hope i fixed some!!
nice mapset and song, good luck on rank ~ star for you :3 arigatou sakura!! >w<
remember spica. ranked at 33 SP and 1 star.Kibbleru wrote:
SRSLY THO 31 SP with only 1 kd star shot at it...
thats like 30 mods lmfao
yes still remember my short lived 1st place on that lmaoxxdeathx wrote:
remember spica. ranked at 33 SP and 1 star.Kibbleru wrote:
SRSLY THO 31 SP with only 1 kd star shot at it...
thats like 30 mods lmfao
謝謝mod!fm4a93au04 wrote:
哈囉 , 來晚了 .Normal00:25:733 (2) - 移下來一點例如 (x,y) - (417,199) 這個位置 , 感覺跟前面的物件可以組合成類似圓的效果 . 小改了一下
00:40:873 (1,2,3) - 我覺得這裡可以換成兩個一拍的滑條去對 Vocal , 感覺更好些 . 範例 : ( 僅供參考 @@" ) 這我覺得還可以
00:42:556 - 我會換成這樣 , 對 Vocal 為主 , 長滑條後再加上分之一拍的圈 ( 第二張圖是亂擺的 , 重點就是對到人聲 ) . ^
依照您原先的排列 , 前面一直在移動 , 而且不斷進行著以二分之一為主的音效 , 到這 00:44:518 突然停住感覺怪怪得 ...... 因此我覺得這樣改既能對 Vocal 也能跟之前的排列做呼應 .
00:47:042 - 感覺可以加 Circle , 如此更動之後後面再把那個 Circle 刪掉然後把滑條往後擺二分之一拍 . 蝴蝶變得不好看就免了 http://puu.sh/aWHJZ/aa8260b1f1.jpg
00:51:808 - 像這種 " 阿~~~ " 的拉長人聲我覺得都可以跟 , 放置一個佔據一拍的長滑條之類的 , 效果不俗 .
啦啦啦 啦啦啦 ( 啦 ~~~~~~ 啦 ) 啦 ( 啦 ~~~~~~ 啦 ) 啦 ( 啦 ~~~~~~ 啦 )
圈圈圈 圈圈圈 ( 滑條~~~~~~~ ) 圈 ( 滑條~~~~~~~ ) 圈 ( 滑條~~~~~~~ )
類似這樣 . 希望能傳達我想要告訴您的訊息 0.0" ( 不懂行話只能用比較冗長的方式表達 = = ). LOL 嗯是懂你意思但我是跟拍不是跟vocal
01:05:266 - 這串Combo迎來了一個小小的尾聲 , 我認為可以加一些 finish . 3 4 5 加漸升音量的 soft finish , 01:10:032 這邊加一個 normal finish做真正的結束 . 感覺不錯 , 不喜歡請無視吧 = = . Normal finish 就不用了因為我在 01:14:518 有用到, 但我加了 soft finish
01:08:630 (5,1) - 感覺可以合併成一個滑條 . 因為是新的一節的第一拍我想有個可以按得東西
01:10:593 (2,3) - 若是我就乾脆把 2 刪掉然後把 3 換成一個圈 (Circle) . 太空的感覺
個人建議 , 不要放那麼多 whistle , 感覺它們太搶鏡了 , 強迫耳朵去跟隨它們, 於是整首歌鈴到尾到最後有點聽覺疲乏 , 背景音都聽不見嚕 ><" . 我之後在回去看一下吧Hard00:00:500 (1) - 如果是 Blanket , 希望可以弄得更好看些 . 改了
跟Normal一樣 , 感覺whistle太多了 , 我比較喜歡這樣的感覺 ( 紅色部分是滑條+是是鈴聲 -就是不放鈴聲 ).
(-) (-)(+) (+)(-) (-) (-)(+) (+)(-) ......
後面也是類似的方式 . 當然 , 僅供參考不喜歡請無視掉 .
00:06:107 - 我認為這combo可以改成一個折返滑條 . 前面下了重音而且有3個物件( 兩個滑條一個圈 ) , 這裡就換成比較不需要點擊動作的折返滑條 , 如此一來前面先快速進場 , 後面慢慢滑就有一種雅致 ( 我到底在說甚麼呢 ...... ) . 後面比照辦理 , 不然都一直 "拎阿拎阿拎" . 我在normal放了超多reverse所以像要有點變化, 更何況這是hard一個reverse滑條還滿簡單的
00:19:565 ~ 00:24:051 - 太多那個 ...... " 拎阿拎阿拎 " 的節奏設計了 ( 好笨的表達方式 ...... ) . 說玩是可以玩 , 但感覺有點膩欸 ...... . 是在跟吉他拉
我的建議是把 00:19:565 (2,3) 結成一個長滑條 , 00:20:686 (5,6) 也結成一個滑條 . 這樣就會變成 " 拎阿拎-拎 拎阿拎阿拎 拎阿拎-拎 " 的感覺 , 多點變化 ( 好想撞牆阿 ~~~~ FK ...... 真心希望你能看得懂 ) .
00:25:172 - 消 " 拎 " 唄 . ( 其他類似的地方就...... )
00:26:294 - 消 " 拎 " 唄 . ( 自行斟酌呦 )
00:29:658 - 高手對決 , 大招都不會先放 ( 在說甚麼啦 ~~~ ) . whistle 也是 . 其他地方少用 , 在類似這種小結尾的地方再使用 , 相對就會更有力量 . 像有些地方感覺可以把 whistle 消掉 , 例如剛剛說到的那兩個 . LOOL
00:41:434 - 我一直都被 " 拎拎拎拎 " 的聲音綁架 , 救命啊 ><" ! 都聽不見背景音了啦 ~~~ ( 如果只有我這樣那就不要理我 ) . 目前好像只是你 :3
00:47:042 - 消 " 拎 " 唄 . ( ...... )
00:49:845 (1,2,3,4) - 這 4 個滑條感覺可以擺放的更有關聯性 . 畢竟是轉完滑條後第一組對到 Vocal 的滑條 ...... 看你啦 , 只是個人主觀的建議 . 複製然後flip了
00:54:892 - 這裡加一個圈 , 把原本在這裡的紫藍色 combo2 滑條往後移至00:55:172並延長到00:55:593 , 後面被壓到的 combo3 就直接砍掉 . 這樣感覺比較順 , 不知道你覺得如何 ? 但就不跟vocal了?
00:57:976 - 這裡剛好是第二段副歌開始的地方 , 不加點甚麼嗎 ?
像三個短滑條 00:55:733 (4,5,6) 然後放重音, 之類的 ... . 小跳了一下, 我不覺得這裡適合短滑條
01:07:228 ~ 01:10:593 - 這裡一大堆二分之一拍子 , 感覺下得沒道理 ......
既沒對 Vocal 又沒有對背景音 , 有點強迫人跟的感覺 . 玩是可以玩 , 而且頗輕鬆 , 但就覺得有點怪怪的 ... . 感覺這邊 01:10:313 的圈刪掉這邊01:10:873 的滑條砍掉這邊 01:11:154 再加一個圈 . 我暫時想不到其他比較好的辦法 , 想到了再 PM 你可以嘛 0.0 ? 其實我是在跟鼓跟節奏, 但如果你可以想出更好的節奏那當然歡迎瞜Insane已死 ...... LOL
就這樣囉祝你好運~~~ 嗯謝拉~
Thanks so much for modding!Krisom wrote:
Hello o/ \o heya
Hard
00:29:658 (1,2,3,4,5) - I found this jumpy pattern hard to read wihout any musical cue to back it up. um i took out the (5) and replaced with a circle hopefully that'll help lol
00:36:387 (1) - I felt this slider was lacking a hitsound somewhere, considering all the other sliders around it have whistles. well i'm following the beats and kicking the whistles in when the vocals start
00:42:556 (4,1,2) - This flows quite weirdly. Try this: https://osu.ppy.sh/ss/1937869 (you'll have to reverse (3) later too. that looks great ok taken
00:50:967 (3,4) - I found this flow to be kinda stiff. Try this? https://osu.ppy.sh/ss/1937876 i used that as a guideline but not exactly
00:52:369 (2,3) - Again, the flow is kinda stiff. Maybe try moving (3) higher and make it point down to reverse the flow? kay
00:53:630 (5) - I excpected this to be 1/4 longer, considering the previous slider follows the guitar. If you modify this, why not try a blanketing combo like this? https://osu.ppy.sh/ss/1937881 (you could also move (6) to match (5)'s end for better flow). I have to think about this more since i don't wanna ignore the drum beat at 00:53:771 and slider ticking is last resort lol
00:56:574 (1,2,3) - Flow breaks here again. Maybe try to go up instead of down with (2). Like this: https://osu.ppy.sh/ss/1937893 (pic has lower AR to make the full combo visible) ok that works
01:02:182 (3,4) - Same as 00:53:630 (5) same
It's a good map, I like your hitsounding and the chosen rhythms, but I think both asthetics and flow can be improved. ahh I'm so bad at flowing
Normal
I agree with some other modders, this is too hard for the easiest diff. According to the rankign criteria it's passable, but just barely (0,01 star...). You have tons of 1/2 (i't's your most used rhythm) and introduce 1-1/4-1/2 beats at the start. You also have a very noticeable SV change near the end.
00:44:518 (4,1) - Stack on the easiest diff? you're right but well, it's still technically a normal
00:45:079 (1,2) - Butterfly <3! <3!
This is a very good map, but for the easiest diff I would not pass it personally. aw ok :s
I could not find much, I mean, you've alredy had tons of modding.
312,180,43116,6,0,P|256:192|204:180,1,112.5,6|2,0:0|0:0,0:0:0:0:
324,48,43677,2,0,P|379:59|418:99,1,112.5,6|2,0:0|0:0,0:0:0:0:
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346,322,44799,2,0,P|309:365|255:378,1,112.5,6|2,0:0|0:0,0:0:0:0:
mod arigatou!Satellite wrote:
Yo. Yo~
from my queue
[Normal]nice~ used
- 00:13:957 (1) - I know. you are back drum follow. but, I guess Melody follow better.
- 00:18:443 (1) - same as above.
- 00:22:929 (1) - ^ I'll keep for now, and change if more people mentions it
- 00:29:658 - add note I think it's ok
- 00:31:901 - ~ I'm not sure. The lowest difficulty slider velocity changed...and distance snap. :3
- 00:31:901 (1,2,3,4) - whistle spam? remove 00:31:901 - 00:32:462 - 00:33:023 - 00:33:584 - on beat whistle ? try this =w=
- 00:34:144 (1,2,3,4) - same as above. (Hereinafter the same) only red line whistle more better :3
Placement nothing to say :3 nice normal! thanks~
[Hard]Thank you come my modding queue. hope you help :3
- 00:19:565 (1) - Nc spam. remove Nc better. oops!
- 00:20:686 (1,2) - oh wait. What is this melody follow? drum? melody? I'm not sure. more better rhythm follow try this. I used reverse instead
- 00:43:116 (1,2,3,4) - Cool pattern, but the flow feels a bit blah. try this? Nice ~ I like (:
if you are need code here312,180,43116,6,0,P|256:192|204:180,1,112.5,6|2,0:0|0:0,0:0:0:0:
324,48,43677,2,0,P|379:59|418:99,1,112.5,6|2,0:0|0:0,0:0:0:0:
97,205,44238,2,0,P|79:151|94:98,1,112.5,6|2,0:0|0:0,0:0:0:0:
346,322,44799,2,0,P|309:365|255:378,1,112.5,6|2,0:0|0:0,0:0:0:0:- Hitsound suggestion same as Normal diff :3 Okay!
good luck ~
thanks(:2391645784 wrote:
good job!!!
sorry nothing changed but thanks for modding!!Nekomata wrote:
NM from queue.
Mapset is well done overall. Only one thing stood out for me.
NormalConsider looking for a BAT. i'm trying ~~ with no luck
- 00:45:079 (1,2) - cool design, but SV might be a little too fast on these for normal diff sry, kept cuz sv change was quite a while ago
Thank you for modding!~Sonnyc wrote:
Normal:Hard:
- 00:44:799 - There is a stack pattern, and this beat is empty while there is a music coming out behind. I'm sure this will be confusing as a [Normal], and I highly recommend to fill this rhythm. It also has potential problem that can lead players trouble catching the beat of the next slider. I personally think it's fine, since I'm following the vocals. But I'll consider
- 01:03:303 (1) - The kiai section is full of whistles, and then the end of this slider is empty. Even if you were intending to follow the vocal, leaving only here silent feels really awkward. added whistle (yay whistle spam o3o)
- 00:13:677 (6) - Personally the high distance towards 00:13:957 (1) was a little stressful. Mind placing (6) at (56,36) if you don't mind much with the flow? Or you can fix more by your own. did some rotating and stuff should be better now?
- 00:31:621 (7,1) - Again, another stressful distance. Move (1) around (172,172). well I nc'd this + there's the introduction of the bass so should be fine
- 00:35:126 (3) - Imo removing this note would feel more natural. You are using double whistle hitsound pattern here, but the usage being repeated every 1/1 was too short for a term. after a number of people singled this note out i'll remove
- 00:44:238 (3) - Well.. you may deny if you didn't want to fix the previous two big jumps I've pointed out, but this is a must fix. This is really inappropriate for a [Hard]. Alleviate distance please. lol yeah i was wondering about this too. closer now
thank you for the mod~Aldwych wrote:
Hi Gaia, ye i'm very late lal.
[Normal]
I'm a bit confuse on you're 1/4 distance between 2 sliders, because it's the easiest diff of yours, of course the BPM is quite low so its like a 1/2 on 200~ bpm and only use a big reverse slider like you did frequeltly will make it boring but still. I really don't know what to say
Also 1.99 stars, HUEHUEHUAHUE. lol :p
00:33:023 : Ye let's talk about the flow because you like it! . I advise you to invert the order between this slider and the next one and then to Ctrl - G them. actually i like my flow currently rather than ur suggestion o-o
00:34:144 : Because the end of the slider touches a bit the HP bar you should down it. If you do the advise above you might resolve the problem. okie its better now i think
00:45:076 : I suppose that i'm not the first one to show it but even if the sliders seems to be clear for us, maybe not for beginners, so i don't really know if this kind of slider is allowed but i advise you to change it. it's normal, we can have all the crazy ass shapes we want lol
[Hard]
For a progressive and constant difficulty, i advise you to decrease OD and HP by 1, as you want. HP4 OD5.5 o-o
00:03:584 : Even if it sounds the same before the previous ones, i don't know why you didn't take the same pattern (slider,slider circle). variety, i guess?
00:10:313 : ^ ^
00:47:042 : Making a jump between 2 spinners, i don't really like it, and because the second spinner is really short, it is better to make it efficient, so i advise you to stack the 2 circles. closer instead
00:58:817 : For the flow i would Ctrl - G it, but because it's a reverse slider you'll have to move the next one if you do it, so you have the choice to move its or keep like that. i was thinking about this too, but since it was a nc i thought it was fine.
I really like hard diff with low bpm, i think i'll enjoy to play it on taiko mode when it'll be ranked. yeey thx! (hm ive nevery tried taiko on my song lol)
Hope it could help you.
I also invite you (Gaia) to retry my insane diff with CS4 if you wanna.
Bye'
Thank you for modding~HabiHolic wrote:
[Normal]
00:13:957 (1) - vocal flow batter. so slider increase 00:14:518 - this
00:18:443 (1) - same (^) 00:19:004 - increase
00:22:929 (1) - same (^) 00:23:490 - increase okie for all 3
00:53:490 (4,5) - note swap please. this good flow sure
00:58:817 (1) - finish sound very awkward I used finish on 1/3 and clap on 2/4 so kept for consistency
01:23:630 - this green line use?. if your not use delete please k
[Hard]
00:03:864 (4,5,6) - flow is 00:02:742 (1,2,3) - this er i'll keep for now and see what happens.
00:07:649 (2,3) - Here is my suggestion pattena bit weird imoI used something else now http://puu.sh/b1ueU/2f32ba717e.jpg
00:49:845 (1,2) - bad slider and patten like this? k used
thx for modding!Indeed wrote:
Hello, from my Queue
Remember, all of these are suggestions. You do not have to change anything if you do not want to.
[General][Normal]
- Song too cute, I uguu'd all while modding it. Also, map too good, get a BAT ikr? c: and ya im trying :'c
[Hard]
- 00:22:088 - watch out for flow here, it just goes in a circle and that's kinda boring flow is fine, but well yeah its before the buildup so its alright to me
- 00:35:546 (4) - would change to two circles tbh, starting it on the red tick makes it too passive. prolly a personal thing but 4 circles in a row for normal is too hard for me
- 00:56:574 - something just feels off about this here. I changed it to this and it sounds a little better. Play around with it a little im following vocals
- 00:47:602 (1) - just map this, the spinner is way too short
ill tryk used 2 sliders
Good map Good luck on rank! thanksss
osu file format v13
[General]
AudioFilename: Choucho - Natsu no Hi to Kimi no Koe (TV size).mp3
AudioLeadIn: 0
PreviewTime: 49004
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 31901
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5
[Metadata]
Title:Natsu no Hi to Kimi no Koe (TV size)
TitleUnicode:夏の日と君の声
Artist:ChouCho
ArtistUnicode:ChouCho
Creator:Gaia
Version:Kibbleru's Insane
Source:グラスリップ
Tags:Glasslip Opening Kibbleru
BeatmapID:463135
BeatmapSetID:195103
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.3
SliderTickRate:4
[Events]
//Background and Video events
Video,0,"Hnng Choucho.avi"
0,0,"lovepentagon.jpg",0,0
//Break Periods
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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3,100,163,162,255
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172,108,29098,1,2,0:0:0:0:
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240,336,29658,5,2,0:0:0:0:
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260,300,31060,1,2,0:0:0:0:
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124,144,34985,1,2,0:0:0:0:
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104,288,43116,6,0,P|164:276|248:296,1,143.75,6|2,0:0|0:0,0:0:0:0:
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160,144,52509,1,0,0:0:0:0:
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440,256,52929,1,2,0:0:0:0:
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320,272,53911,1,0,0:0:0:0:
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212,124,54752,1,0,0:0:0:0:
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256,96,69191,1,0,0:0:0:0:
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392,96,72696,1,0,0:0:0:0:
247,75,72836,2,0,P|271:141|236:201,1,143.75,14|2,0:0|0:0,0:0:0:0:
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256,192,83630,12,0,87976,0:0:0:0:
thanks for modding~[Teichan] wrote:
Red means it conflicts with the guideline, you must fix it.
Blue means some of my important suggestions, you can ignore it.
Black just means my comments.
Hi, request from my modding queue.
[Normal]
01:00:500 (5,1) - use circle+slider+cirlce to fix the vocal i changed another waay
01:03:864 (2,3) - ^ circle+slider its following vocals tho?
[Hard]
00:29:939 (2) - Move here is better. actually i think my flow right now is better. besides, you have a massive 1/4 jump from the slider to the circle
Fine diff.
danks senpeiFrostings wrote:
Hi Gaia ~
holy fk I went to your userpage in order to get to this thread, and random music started playing and I got really scared I didn't know where it was coming from ㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠ baby dont hurt me
[General]
wow ok I was going to mention that hitsounds sounded loud in the intro, but you're using 20% volume... are my ears just sensitive? I dunno. Raise mp3 volume by like 250% please it sounds alright to me tho >:
[Normal]
I can't even begin to fathom how this difficulty is under 2 stars
It honestly looks like a Hard difficulty disguised as a Normal with the use of low difficulty settings
The object density is so high that AR4 doesn't fit this map anymore. Really recommend either AR5 or trying to make density way lower than it currently is
00:06:528 (3,1) - shape here is really weird. It's not quite a line, nor is it a circle, and it's a little too straight to be considered one of those whatever-you-call-it (bump?) sliders as for these shapes I have a nc to differentiate them all, so 1 and 2 would relate to eachother rather than 3 and 1 :s
00:07:228 (1,2) - related to above. I really suggest you change these sliders in some way, because although the flow is good, there is no structure in these patterns
00:11:714 (1,2) - see, look! these look nice ^^
00:16:200 (1,2,3) - I suggest you make the shape better here yeah it looks worse/much better now
00:25:172 (1,2) - fix shape here (more circular or... something) lol ;w;
00:31:901 - holy this section 2fast2furious fk me yeah i know this isnt good and should stay the same speed but if i change it my butterfly would get rekt
00:33:584 (4,1) - same as I mentioned before
00:44:518 (4,1) - I guarentee like 90% of normal players will slidermiss... anti-jump + red tick start? You are literally Satan. that being said, I really like the butterfly(?) look at ren-chon above
00:49:845 (1,2) - senpai pls
00:52:369 (2,3,4,5,1) - [Nazi] This part really bothers me. The pattern starts off with 00:52:088 (1,2,3) - weeeee nice circular sharper angle patterns and then 00:52:929 (3,4,5,1) - the structure becomes a little lost with the use of wide obtuse angles [/Nazi] :c my flow tho
01:14:518 (1,2) - ;w;
[Hard]
00:06:528 (5,6,1) - same thing I mentioned about structure in Normal so same for me i guess/ idrk how to fix this lol
00:27:836 (2,3,4) - ^^^
\00:38:070 (4,1) - ;;
00:41:995 (3,4,1) - nice ~
00:43:677 (2,3,4) - o.o copy+paste one slider and rotate in 120degree intervals? noice
00:45:359 (1) - what happened to the butterfly slider ;~; im sowwie senpai
00:52:929 (3,4,5) - shape is weird . I suggest you rotate 00:53:210 (4,5) - clockwise a little bit also fix the blanket young kouhai rotated, but but but my blanket isSPOILERhttp://puu.sh/b6lwK/84d2674e2e.jpg
01:01:901 (2,3) - better shape for bonus structure points define bettur shape/ its more circular now
01:14:518 (1,2,3) - wow this is like Normal yes it is lol
01:19:845 (2,3) - blanket fix ;w; okaaay
23:07 Gaia: yooo
23:07 Zare: hello
23:07 Gaia: grats on red name team owo
23:07 Gaia: lel
23:08 Zare: thanks
23:08 Gaia: uhm
23:08 Gaia: >.<
23:09 Gaia: can u give my map a quick look
23:09 Gaia: i wanna know if its up to ur standards
23:11 Zare: well I can give it a test
23:11 Gaia: okie
23:11 Gaia: that'd be great
23:11 Gaia: :D
23:11 *Gaia is listening to [http://osu.ppy.sh/b/463098 ChouCho - Natsu no Hi to Kimi no Koe (TV size)]
23:11 Zare: oh the glasslip OP
23:12 Gaia: you've seen it before?
23:12 Gaia: lol
23:12 Zare: i'm watching the anime
23:12 Gaia: oh
23:12 Gaia: every episode i watch
23:12 Gaia: i go wtf
23:12 Zare: do you want me to look at a certain diff?
23:12 Gaia: 2 much plot progression
23:12 Gaia: uhm
23:12 Zare: seeing how the Insane isnt yours
23:13 Gaia: i dont really mind
23:16 Zare: so if you ask me
23:16 Zare: whether this is "up to my standards"
23:16 Zare: then the anser would be no
23:17 Gaia: alright
23:17 Gaia: how so?
23:18 Zare: the sliderrhythms were unfitting at times
23:18 Gaia: for the insane?
23:18 Zare: yes
23:18 Gaia: ok
23:18 Zare: overall the slidershapes and visual aspects could be improved, too
23:18 Gaia: kk
23:19 Zare: what's almost most important for now is
23:19 Zare: tell Kibbleru to raise the AR
23:19 Zare: This map is technically a 214 BPM map
23:19 Gaia: alright
23:19 Zare: AR8 is just too low
23:19 Zare: Then again AR9 might feel too fast for such a calm song
23:19 Zare: so I'd recommend AR8.5
23:20 Zare: we have decimals now, why not use it
23:20 Gaia: a mod already asked him to raise ar tho
23:20 Gaia: lol
23:20 Gaia: well he didnt answer that mod yet so idk
23:20 Gaia: ill tell him tho
23:20 Zare: 00:34:565 (2) - and sliders like this are pretty unfitting
23:21 Zare: the beat it ends on is stronger than the beat it starts on
23:22 Zare: that feels unnatural because the playerinput, namely when the player clicks the object, is at the sliderhead
23:22 Gaia: yeah want the downbeats to be emphasized
23:22 Gaia: mm
23:25 Zare: The Hard feels a little awkward because it's switching between the layers a bit
23:25 Zare: it's hard to tell what it's following exactly
23:26 Gaia: so basically rhythm issues
23:26 Zare: yeah
23:26 Zare: but whenever you ask me to look at any map ever
23:26 Zare: i will always mainly care about rhythms
23:26 Zare: because you know, osu! is supposedly a rhythm game :D
23:26 Gaia: hm
23:26 Gaia: yeah lol
23:27 Gaia: but when u said switching layers
23:27 Gaia: u mean like
23:27 Gaia: 00:18:443 (1) -
23:27 Gaia: for example?
23:27 Zare: exactly
23:27 Zare: I know the drum is kinda strong there
23:27 Gaia: alright
23:27 Gaia: yeah im aware of that
23:27 Zare: but leaving the main layer, the vocals, out like that is kind of weird
23:28 Gaia: i had the same thing in normal but i changed to vocals
23:28 Gaia: i guess ill do the same in hard
23:28 Gaia: but the drum thing is only in the beginning
23:28 Zare: 00:22:929 (1,2,3) - these too
23:29 Zare: it's jumping between vocals and drums
23:29 Gaia: yeah
23:29 Gaia: i kno
23:29 Gaia: ill change them all
23:29 Gaia: cuz its only the part before 00:31:901 (1) -
23:29 Zare: 00:28:817 (4) - and this would feel better if it was two circles
23:29 Gaia: and after 00:13:957 (1) -
23:30 Gaia: and ok
23:31 Zare: 00:49:845 (1,2,3,4) - this is kind of boring, just four sliders meh
23:31 Zare: 00:53:630 (5) - this sliderrhythm is unfitting
23:32 Gaia: that slider goes with guitar tho o-o
23:32 Zare: 01:07:228 (4) - you're just too inconsistent with what to follow
23:32 Zare: sometimes it's the vocals
23:32 Zare: sometimes it's the drums
23:33 Zare: choose one and stick to it
23:33 Gaia: k
23:33 Zare: try to avoid conflicts like these
23:34 Gaia: ill go back and look at my rhythm again
23:34 Zare: obviously, if one of the layers is nonexistant for a measure or a few beats, then you switch to another one because you can't just map nothing
23:35 Gaia: yeah
23:35 Zare: or well, technically you can, old maps prove this. but these days, old maps aren't exactly appreciated anymore, unfortunately
23:35 Gaia: yup
23:35 Zare: the point is, pick a layer, usually the most dominant one, the one you'd go with when humming the song
23:35 Gaia: alrights
23:36 Gaia: but other than this is there anything else that stood out?
23:36 Zare: your idea's aren't bad, it just seems a bit indecisive for now
23:36 Gaia: okay c:
23:37 Zare: one more thing, idk whether the spread is really cool
23:37 Zare: Hard -> Insane seems like a somewhat huge gap
23:37 Gaia: oh
23:38 Gaia: true
23:38 Zare: looking at Normal
23:38 Zare: this looks more consistent
23:39 Gaia: okay :D
23:39 Zare: well there's issues in the kiai too
23:39 Zare: 01:19:845 (3,4) - and this isn't really good
23:39 Gaia: rhythm again?
23:39 Zare: rhythmwise, again
23:40 Gaia: alright
23:40 Zare: basically you just need to learn how to go with your sliders correctly
23:40 Gaia: hm ok
23:40 Zare: a lot of mappers don't realize it really makes a difference
23:40 Zare: but it's like the key to making a fitting map
23:40 Gaia: i can see how it makes a difference
23:41 Zare: let me do some self advertising
23:41 *Zare is editing [http://osu.ppy.sh/b/403039 ETIA. - Claiomh Solais [Eternal]]
23:41 Zare: in this map
23:41 Zare: look at how i used sliders
23:42 Zare: they're consistently used on the same layers
23:43 Zare: not zexous' diff :p
23:43 Zare: well I guess it works too
23:43 Zare: he's a good, consistent mapper too
23:43 Gaia: whoops
23:43 Gaia: lol
23:43 Gaia: lol sry somehow didnt see
23:44 Gaia: omg deathstream and jumps
23:44 Gaia: and kicksliders
23:44 Gaia: xD
23:45 Zare: not the pooiiint
23:45 Gaia: but yeah it matches music
23:45 Zare: D:
23:45 Gaia: :p
23:47 Gaia: rip
23:47 Zare: yeah anyway
23:47 Gaia: hey
23:47 Zare: did I manage to convey my impression?
23:47 Gaia: ur gap from hard into insane
23:47 Gaia: http://puu.sh/b6qAo/3420ff6e2f.jpg
23:47 Gaia: is the same as mine pretty much
23:47 Gaia: so i should be fine?
23:48 Zare: Gaia-chan
23:48 Zare: recheck that.
23:48 Gaia: and yeah u did
23:48 Zare: my Hard has 3.5 stars
23:48 Zare: your Hard
23:48 Zare: has 2.5 stars
23:49 Zare: ~roughly
23:49 Gaia: oh what
23:49 Gaia: lol
23:49 Gaia: sht
23:49 Gaia: my bad
23:49 Gaia: lol
23:49 Zare: granted your insane is easier too
23:49 Zare: but I still feel like this could be unpleasant to the QAT
23:49 Gaia: its 1.4 difference
23:49 Gaia: aiya
23:54 Zare: my recommendation
23:54 Zare: add more stuff in the Hard
23:55 Zare: a few more 1/4 where they fit
23:55 Gaia: k
23:55 Zare: actually tbh i think kibbleru overdid their diff a bit
23:55 Gaia: lol :<
23:55 Zare: but i can understand that they wanted to make it somewhat interesting#
23:56 Gaia: it so fun with dt on
23:56 Gaia: :3
23:58 Zare: you should decide what you want to do, it's your set after all, but at this point, boosting the Hard seems like the best option
23:58 Zare: it's barely harder than the Normal anyway
23:58 Gaia: kk