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ChouCho - Natsu no Hi to Kimi no Koe (TV size ver.)

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ts8zs
hey。
Thanks for mod for mod.
BG is low quality,but i couldn't find another fits XD
[Insane]
00:06:107 (5) - https://osu.ppy.sh/ss/1914191
00:21:247 (2) - 216,376
00:24:331 (4) - 208,32
00:40:593 (8) - Ctrl+G 48,208
00:55:733 (7) - 296,324
00:57:696 (5,6,7,8) - https://osu.ppy.sh/ss/1914217
01:00:780 (6) - 184,228?
01:02:462 (7) - 0,128
01:09:471 (7) - 272,104
01:10:032 (1) - 308,272
01:13:817 (4) - 144,76
01:22:649 (7,8,1) - https://osu.ppy.sh/ss/1914230
01:23:630 (1) - end at 01:27:135 -
[Hard]
00:13:677 (6) - 48,124
00:34:425 (1) - Ctrl+G
00:36:387 (1,2) - needn't
00:45:079 - https://osu.ppy.sh/ss/1914244
01:23:771 (1) - end at 01:27:135 -
[Normal]
00:34:705 (2) - move 2nd point 228,56
00:45:079 (1,2) - XD
umm...this diff's sliders needs some small fix
01:23:771 (1) - end at 01:27:135 -
Topic Starter
Gaia

ts8zs wrote:

hey。
Thanks for mod for mod.
BG is low quality,but i couldn't find another fits XD yeah i know x:

[Hard]
00:13:677 (6) - 48,124 ill try this out
00:34:425 (1) - Ctrl+G its fine
00:36:387 (1,2) - needn't so you want me to have 2 whole beats of nothing? nah
00:45:079 - https://osu.ppy.sh/ss/1914244 sounds bat to me
01:23:771 (1) - end at 01:27:135 - i'll see about that later
[Normal]
00:34:705 (2) - move 2nd point 228,56 sure
00:45:079 (1,2) - XD C:
umm...this diff's sliders needs some small fix like how?
01:23:771 (1) - end at 01:27:135 - I'll see about that
thx for modding!
Mood Breaker
Hello~

from Mood Breaker's Modding Queue 8-)

Hard :
00:22:649 (6) - if u don't mind to move x:164 y:300. It's not straight forward with the previous slider.
00:52:929 - Add Clap
00:53:490 - Add Finish
00:58:537 (5) - Add Clap
01:01:901 - Add Clap
01:02:042 - Add Finish
01:02:182 - Add Finish
01:02:462 - Add Finish

Kibbleru's Insane :
Add Finish :
00:31:060
00:31:200
00:31:481
00:31:621
00:53:070
00:53:210
00:53:490
01:02:042
01:02:462

Add Clap :
00:52:929 (4) -
01:01:901 (4) -

01:22:509 - Add Circle, position same with 01:21:808 (3)
Good luck~ ;)
Topic Starter
Gaia

Mood Breaker wrote:

Hello~

from Mood Breaker's Modding Queue 8-)

Hard :
00:22:649 (6) - if u don't mind to move x:164 y:300. It's not straight forward with the previous slider. erm ok
00:52:929 - Add Clap
00:53:490 - Add Finish
00:58:537 (5) - Add Clap
01:01:901 - Add Clap
01:02:042 - Add Finish
01:02:182 - Add Finish
01:02:462 - Add Finish these don't fit with my song tbh so didn't use

Good luck~ ;)
thanks for modding
MirinH
from paper modding team
[Kibbleru's Insane]
I think this map its better if u put ar 9 on. it has many 104 1/4 jumps ,its like 208 1/2 jumps so....
00:12:556 (3,4,5) - I wil map like 3-5-4 and ctlr+g4, it flow better
00:17:742 (4,5,1) - I will like this00:20:686 (1,2) - U can blanket
00:22:929 (1,3) - ^
00:37:228 (4,6) - didnt fully ovelay
00:43:817 (3) - I think whistle at the slider start point is better
00:55:172 (4) - ctlr+g flow better
01:12:836 (3,2) - Blanket better
01:12:836 (3,2) - dont touch
Sry for bad eng
Nice diff
[Hard]
00:33:864 (5) - ctrl+g 更符合flow
00:50:967 (3,4) - 包好
01:06:107 (2,3) - 略丑
好吧我真的不会摸低难度
[Normal]
跪了。。。摸不出问题
总之图曲都很好,rank掉吧
Topic Starter
Gaia

Alex Li wrote:

from paper modding team
[Hard]
00:33:864 (5) - ctrl+g 更符合flow 不用
00:50:967 (3,4) - 包好
01:06:107 (2,3) - 略丑 我覺得還好
好吧我真的不会摸低难度
[Normal]
跪了。。。摸不出问题
总之图曲都很好,rank掉吧 真希望那麼簡單
謝謝Mod!
Kibbleru
too many mods too lazy 2 reply >_>

SPOILER
osu file format v13

[General]
AudioFilename: Choucho - Natsu no Hi to Kimi no Koe (TV size).mp3
AudioLeadIn: 0
PreviewTime: 49004
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 31901
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Natsu no Hi to Kimi no Koe (TV size)
TitleUnicode:夏の日と君の声
Artist:Choucho
ArtistUnicode:Choucho
Creator:Gaia
Version:Kibbleru's Insane
Source:グラスリップ
Tags:Glasslip Opening Kibbleru
BeatmapID:463135
BeatmapSetID:195103

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.3
SliderTickRate:4

[Events]
//Background and Video events
0,0,"choochoo.jpg",0,0
Video,0,"Hnng Choucho.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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336,240,46481,2,0,P|336:176|348:88,1,143.75,6|2,0:0|0:0,0:0:0:0:
432,12,46901,2,0,P|440:52|440:100,1,71.875,2|6,0:0|0:0,0:0:0:0:
440,207,47182,2,0,P|475:210|510:219,2,71.875,2|2|0,0:0|0:0|0:0,0:0:0:0:
336,240,47602,6,0,L|192:216,1,143.75,6|2,0:0|0:0,0:0:0:0:
124,144,48023,1,0,0:0:0:0:
104,256,48163,2,0,L|124:340,1,71.875,6|0,0:0|0:0,0:0:0:0:
224,140,48443,2,0,P|208:84|132:40,1,143.75,10|8,0:0|0:0,0:0:0:0:
32,64,48864,1,8,0:0:0:0:
32,184,49004,2,0,L|112:172,1,71.875,10|8,0:0|0:0,0:0:0:0:
224,216,49285,1,10,0:0:0:0:
224,216,49565,1,10,0:0:0:0:
224,216,49845,6,0,P|296:216|368:224,1,143.75,4|2,0:0|0:0,0:0:0:0:
460,284,50266,1,0,0:0:0:0:
468,148,50406,2,0,L|476:72,1,71.875,14|0,0:0|0:0,0:0:0:0:
344,28,50686,2,0,L|362:96,1,71.875,2|0,0:0|0:0,0:0:0:0:
352,264,50967,2,0,P|428:244|496:244,2,143.75,6|2|14,0:0|0:0|0:0,0:0:0:0:
252,316,51668,1,0,0:0:0:0:
160,216,51808,2,0,P|159:180|160:144,1,71.875,2|0,0:0|0:0,0:0:0:0:
292,56,52088,6,0,P|308:124|256:168,1,143.75,6|2,0:0|0:0,0:0:0:0:
160,144,52509,1,0,0:0:0:0:
236,260,52649,2,0,P|280:248|328:248,1,71.875,14|0,0:0|0:0,0:0:0:0:
440,256,52929,1,2,0:0:0:0:
408,348,53070,1,2,0:0:0:0:
384,176,53210,2,0,P|388:96|388:24,1,143.75,6|2,0:0|0:0,0:0:0:0:
272,100,53630,2,0,P|276:144|284:184,1,71.875,2|12,0:0|0:0,0:0:0:0:
320,272,53911,1,0,0:0:0:0:
176,272,54051,2,0,P|188:212|188:176,1,71.875,2|0,0:0|0:0,0:0:0:0:
124,28,54331,6,0,P|84:96|116:156,1,143.75,6|2,0:0|0:0,0:0:0:0:
212,124,54752,1,0,0:0:0:0:
372,220,54892,2,0,P|336:221|300:219,1,71.875,14|0,0:0|0:0,0:0:0:0:
192,211,55172,2,0,P|184:246|186:282,1,71.875,2|0,0:0|0:0,0:0:0:0:
276,348,55453,1,6,0:0:0:0:
152,352,55593,1,0,0:0:0:0:
276,348,55733,2,0,P|320:348|360:352,1,71.875,2|0,0:0|0:0,0:0:0:0:
476,348,56014,2,0,P|444:264|464:216,1,143.75,14|2,0:0|0:0,0:0:0:0:
424,124,56434,1,0,0:0:0:0:
304,195,56574,6,0,P|232:200|160:192,1,143.75,6|2,0:0|0:0,0:0:0:0:
80,132,56995,1,0,0:0:0:0:
92,280,57135,2,0,P|127:276|163:277,1,71.875,14|0,0:0|0:0,0:0:0:0:
320,352,57415,2,0,P|276:340|248:340,1,71.875,2|0,0:0|0:0,0:0:0:0:
352,272,57696,1,6,0:0:0:0:
352,272,57976,2,0,L|360:200,1,71.875,2|8,0:0|0:0,0:0:0:0:
264,88,58257,1,14,0:0:0:0:
264,88,58537,2,0,L|272:164,1,71.875,2|8,0:0|0:0,0:0:0:0:
224,256,58817,6,0,P|148:248|72:252,2,143.75,6|2|14,0:0|0:0|0:0,0:0:0:0:
436,284,59658,2,0,L|428:208,1,71.875,2|0,0:0|0:0,0:0:0:0:
336,132,59939,2,0,P|334:209|336:276,1,143.75,6|2,0:0|0:0,0:0:0:0:
236,324,60359,1,0,0:0:0:0:
176,216,60500,1,14,0:0:0:0:
176,216,60780,2,0,P|120:220|92:212,1,71.875,2|0,0:0|0:0,0:0:0:0:
88,88,61060,6,0,P|120:144|192:112,1,143.75,6|2,0:0|0:0,0:0:0:0:
256,40,61481,1,0,0:0:0:0:
336,108,61621,2,0,L|332:188,1,71.875,14|0,0:0|0:0,0:0:0:0:
428,128,61901,1,2,0:0:0:0:
352,24,62042,1,0,0:0:0:0:
232,124,62182,2,0,L|152:120,1,71.875,6|0,0:0|0:0,0:0:0:0:
76,56,62462,1,2,0:0:0:0:
56,200,62602,2,0,P|104:200|136:204,1,71.875,2|12,0:0|0:0,0:0:0:0:
320,224,63023,2,0,L|304:296,1,71.875,2|0,0:0|0:0,0:0:0:0:
251,176,63303,6,0,P|312:140|377:164,1,143.75,6|0,0:0|0:0,0:0:0:0:
432,260,63724,1,0,0:0:0:0:
292,268,63864,2,0,P|224:260|140:268,2,143.75,14|2|6,0:0|0:0|0:0,0:0:0:0:
432,96,64705,1,2,0:0:0:0:
332,152,64845,1,0,0:0:0:0:
392,240,64985,2,0,L|464:252,1,71.875,14|0,0:0|0:0,0:0:0:0:
332,152,65266,2,0,L|256:160,1,71.875,10|0,0:0|0:0,0:0:0:0:
136,220,65546,6,0,P|156:168|108:103,1,143.75,6|2,0:0|0:0,0:0:0:0:
36,180,65967,1,2,0:0:0:0:
112,304,66107,2,0,L|184:300,1,71.875,12|0,0:0|0:0,0:0:0:0:
304,336,66387,2,0,P|300:248|304:176,1,143.75,2|4,0:0|0:0,0:0:0:0:
344,76,66808,1,0,0:0:0:0:
456,164,66948,2,0,L|376:160,1,71.875,2|0,0:0|0:0,0:0:0:0:
232,136,67228,2,0,L|224:64,1,71.875,12|0,0:0|0:0,0:0:0:0:
132,136,67509,2,0,L|116:212,1,71.875,2|0,0:0|0:0,0:0:0:0:
239,276,67789,6,0,P|305:251|369:280,1,143.75,6|2,0:0|0:0,0:0:0:0:
384,384,68210,1,0,0:0:0:0:
236,360,68350,2,0,P|160:352|84:352,1,143.75,12|2,0:0|0:0,0:0:0:0:
36,256,68771,1,0,0:0:0:0:
152,256,68911,2,0,L|144:180,1,71.875,4|0,0:0|0:0,0:0:0:0:
256,96,69191,1,0,0:0:0:0:
256,96,69471,2,0,L|244:168,1,71.875,12|0,0:0|0:0,0:0:0:0:
292,260,69752,1,0,0:0:0:0:
292,260,70032,6,0,P|364:228|424:276,1,143.75,6|0,0:0|0:0,0:0:0:0:
492,316,70453,1,2,0:0:0:0:
500,176,70593,2,0,P|456:168|408:152,1,71.875,14|0,0:0|0:0,0:0:0:0:
312,112,70873,2,0,P|316:68|316:32,1,71.875,2|0,0:0|0:0,0:0:0:0:
192,160,71154,1,6,0:0:0:0:
324,144,71294,1,8,0:0:0:0:
220,80,71434,1,0,0:0:0:0:
260,204,71574,1,0,0:0:0:0:
104,176,71714,2,0,P|48:176|24:180,1,71.875,14|0,0:0|0:0,0:0:0:0:
160,276,71995,2,0,P|200:268|240:272,1,71.875,2|0,0:0|0:0,0:0:0:0:
344,336,72275,6,0,P|344:252|348:184,1,143.75,6|2,0:0|0:0,0:0:0:0:
392,96,72696,1,0,0:0:0:0:
247,75,72836,2,0,P|271:141|236:201,1,143.75,14|2,0:0|0:0,0:0:0:0:
60,100,73397,5,12,0:0:0:0:
168,156,73537,1,8,0:0:0:0:
80,208,73677,1,8,0:0:0:0:
112,92,73817,1,8,0:0:0:0:
164,236,73957,2,0,P|168:292|164:320,1,71.875,6|8,0:0|0:0,0:0:0:0:
260,188,74238,2,0,P|252:144|252:100,1,71.875,10|0,0:0|0:0,0:0:0:0:
356,240,74518,6,0,P|344:319|347:370,1,132.250002522469,4|2,0:0|0:0,0:0:0:0:
236,340,74939,1,0,0:0:0:0:
136,296,75079,2,0,P|216:300|288:292,2,132.250002522469,14|2|6,0:0|0:0|0:0,0:0:0:0:
140,112,75920,1,2,0:0:0:0:
196,196,76060,1,2,0:0:0:0:
248,100,76200,2,0,L|240:32,1,66.1250012612343,14|0,0:0|0:0,0:0:0:0:
140,112,76481,1,2,0:0:0:0:
140,112,76761,6,0,P|92:172|96:224,1,132.250002522469,6|2,0:0|0:0,0:0:0:0:
192,288,77182,1,0,0:0:0:0:
288,212,77322,2,0,P|320:205|353:203,1,66.1250012612343,14|0,0:0|0:0,0:0:0:0:
460,280,77602,1,2,0:0:0:0:
460,280,77883,1,6,0:0:0:0:
424,176,78023,1,0,0:0:0:0:
364,296,78163,2,0,P|358:328|355:361,1,66.1250012612343,2|0,0:0|0:0,0:0:0:0:
267,271,78443,2,0,P|230:219|167:212,1,132.250002522469,14|10,0:0|0:0,0:0:0:0:
48,236,79004,6,0,P|56:192|56:96,1,132.250002522469,6|2,0:0|0:0,0:0:0:0:
132,32,79425,1,0,0:0:0:0:
212,128,79565,2,0,P|152:124|128:124,1,66.1250012612343,14|0,0:0|0:0,0:0:0:0:
256,204,79845,2,0,P|294:152|289:87,2,132.250002522469,2|6|2,0:0|0:0|0:0,0:0:0:0:
176,268,80546,1,0,0:0:0:0:
280,320,80686,2,0,P|348:304|420:312,1,132.250002522469,14|2,0:0|0:0,0:0:0:0:
460,120,81247,6,0,L|452:192,1,66.1250012612343,6|0,0:0|0:0,0:0:0:0:
352,108,81528,2,0,L|344:40,1,66.1250012612343,2|0,0:0|0:0,0:0:0:0:
264,148,81808,1,14,0:0:0:0:
360,204,81948,1,0,0:0:0:0:
232,224,82088,1,2,0:0:0:0:
192,72,82228,2,0,P|225:69|258:70,1,66.1250012612343,8|4,0:0|0:0,0:0:0:0:
280,292,82649,2,0,L|272:216,1,66.1250012612343,10|0,0:0|0:0,0:0:0:0:
160,168,82929,2,0,L|152:248,2,66.1250012612343,6|8|10,0:0|0:0|0:0,0:0:0:0:
256,192,83490,5,4,0:0:0:0:
256,192,83630,12,0,87976,0:0:0:0:
Koiyuki


From my queue of Normal Mod

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you have to fix it.

[General]
  1. Although the mapset is rankable, I still think that you need a Easy diff because the Normal is not quite easy for new players.
  2. 有些滑条拉的实在不能多说。

[Normal]
  1. HP-1
  2. 不建议在normal里面变速
  3. 00:12:836 (2,2) - 避免重叠,不太好看
  4. 00:18:163 (4,1) - 做blanket?
  5. 00:35:546 (4,5) - 合并成一个1/1slider感觉比较好
  6. 00:40:873 (1,3) - 这个也是避免有重叠部分比较好
  7. 01:05:266 (1,2,3,4,5) - 还是建议跟鼓点不要跟vocal
  8. 01:11:714 (3,4) - 这里的不是很明显的节奏用1/2滑条代替比较好
  9. 01:22:649 (3,1) - 3包住1

    感觉摆的太随意

[Hard]
  1. 00:29:939 (2,3) - 在hard里面可能不太好读
  2. 00:47:602 (1) - 把前面的2改成个长滑条带过比较好,这个转盘有点突然
  3. 00:53:911 (6) - 这里感觉很怪,还是改成一个在00:54:051 - 的note比较好
  4. 01:02:883 (5) - ^
  5. 01:05:266 (1,2,3) - 3包住2比较好
  6. 01:07:789 (5) - nc

    还是感觉摆的太随意

[Kibbleru's Insane]
  1. 00:14:799 (3) - to make the slider end at the same place of 00:14:378 (2) - ? better imo.
  2. 00:20:406 (5) - end at the end of 00:18:443 (2) -
  3. 01:22:649 (7) - nc to read better?

    not much to say.
    placement is a little messy but okey.

good luck.
Topic Starter
Gaia

Minakami Yuki wrote:



From my queue of Normal Mod

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you have to fix it.

[General]
  1. Although the mapset is rankable, I still think that you need a Easy diff because the Normal is not quite easy for new players. 1.99星 xD 我easy通常做的都很差所以我沒去碰 orz
  2. 有些滑条拉的实在不能多说。

[Normal]
  1. HP-1 ok
  2. 不建议在normal里面变速 挖但我半個圖就毀了.. 但這是Normal因該還好吧.
  3. 00:12:836 (2,2) - 避免重叠,不太好看 改了
  4. 00:18:163 (4,1) - 做blanket?我本來也是blanket但有人建議這樣, 我在問問別人
  5. 00:35:546 (4,5) - 合并成一个1/1slider感觉比较好 我想跟節奏不是vocal
  6. 00:40:873 (1,3) - 这个也是避免有重叠部分比较好 改了
  7. 01:05:266 (1,2,3,4,5) - 还是建议跟鼓点不要跟vocal 我在想想看
  8. 01:11:714 (3,4) - 这里的不是很明显的节奏用1/2滑条代替比较好
  9. 01:22:649 (3,1) - 3包住1

    感觉摆的太随意

[Hard]
  1. 00:29:939 (2,3) - 在hard里面可能不太好读 我覺得還好
  2. 00:47:602 (1) - 把前面的2改成个长滑条带过比较好,这个转盘有点突然 有道理. 但不用一個常滑條 我想不出來形狀了 T^T
  3. 00:53:911 (6) - 这里感觉很怪,还是改成一个在00:54:051 - 的note比较好 Ok
  4. 01:02:883 (5) - ^ ^
  5. 01:05:266 (1,2,3) - 3包住2比较好 ^
  6. 01:07:789 (5) - nc ^

    还是感觉摆的太随意 qq

good luck.
謝謝你的mod!! ;w;
Pho
Mod from modding queue~

There's not much left to mod for me, so no need for KD unless you want to feed me . :D

[Hard]
00:47:042 (1,2) - I'm sure it would look better if you would make them point-symmetrical to the map center, but just preference

[Kibbleru's Insane]
00:14:378 (2,3) - may look better if you stack 2 on sliders end, but this is just my opinion :p
00:15:920 (5,1) - Really sharp dropoff flow, maybe push slider 5's end a bit down
00:19:285 (3,5) - would look better if you shape it like this http://puu.sh/aR4mV/3d0bb05b8b.jpg

The jumps in your insane put a little bit too much pressure into such a calm song, but else it is fine.
Good maps, they are fine to go ranked. :)

Greetings,
Topic Starter
Gaia

paseli wrote:

Mod from modding queue~

There's not much left to mod for me, so no need for KD unless you want to feed me . :D

[Hard]
00:47:042 (1,2) - I'm sure it would look better if you would make them point-symmetrical to the map center, but just preference

Good maps, they are fine to go ranked. :)

Greetings,
sorry no change on my part cuz yeah preference
thx for modding !
XinCrin
Hi Gaia , from #modreqs :)

General

  1. |Insane|Hard diff| Maybe you could change the tick rate to 2, feels better :).

Normal

  1. 00:04:985 (1) The reverse arrow feels a bit hidden and it could be hard to read for beginner players since this is the easier difficulty of the mapset. Maybe you could try something like this:
    Image+Code

    244,196,2742,6,0,P|296:184|332:136,2,112.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
    164,168,3864,2,0,P|116:192|88:248,2,112.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
    172,252,4985,6,0,P|224:236|276:256,2,112.5,12|4|4,0:0|0:0|0:0,0:0:0:0:
    220,320,6107,2,0,P|256:336|296:340,1,75,2|2,0:0|0:0,0:0:0:0:
    332,336,6528,2,0,P|372:316|412:256,1,112.5,2|2,0:0|0:0,0:0:0:0:
    448,188,7228,6,0,P|484:144|488:72,2,112.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
    372,216,8350,2,0,P|332:236|256:236,2,112.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
    448,188,9471,38,0,P|492:284|488:316,2,112.5,6|6|6,0:0|0:0|0:0,0:0:0:0:
    388,128,10593,2,0,P|352:100|296:84,1,75,2|2,0:0|0:0,0:0:0:0:
    284,88,11014,2,0,B|228:92|212:132|156:144,1,112.5,2|2,0:0|0:0,0:0:0:0:
  2. 00:18:443 (1) Maybe you could improve this blanket. Something like this:
  3. 00:20:686 (1,2,3) The current pattern doesn't follow the music very good in my opinion. Maybe you could move (3) to 00:21:528 and add a circle in 00:22:369. It feels better the music!
  4. 00:24:892 (4) What about to CTRL+J this slider?. This will flow better in my opinion! |Don't forget to fix the spacing if you do this|
  5. 00:34:705 (2) You forgot a Whistle at the beginning of this slider. For consistency with you hitsounds pattern
  6. 00:44:518 (3) Fix the spacing with previous objects. The default DS that you are using is 1.1x but this object has 1.9x
  7. 00:54:331 (1) Maybe you could move the last sliderpoint to x:32 y:60 to improve the flow
Hard

  1. 00:07:228 (1,2) Please, try to improve this flow. It doesn't look too bad but it could be improved
  2. 00:20:686 (1,2,3) The current pattern doesn't follow the music very good in my opinion. Maybe you could move (3) to 00:21:528 and add a circle in 00:22:369. It feels better the music!
  3. 00:22:228 (5) Maybe you could move this slider to x:316 y:204 since the current shape feels bad in my opinion
  4. 00:29:658 (1,2) You could swap New Combos here since you've made a jump here and the rhythm changes in (2)
  5. 00:33:864 (5) What about to CTRL+G this slider?. It improves the flow in my opinion
  6. 00:34:425 - 00:36:247 Why aren't you using your custom finish here?. Feels a bit weird in my opinion

  1. I didn't mod Kibbleru's Insane because he doesn't reply mods and the jumps that he used feels so exaggerated for this peaceful song u.u
That's all for me. Good luck with your map! :)
Topic Starter
Gaia

XinCrin wrote:

Hi Gaia , from #modreqs :)

General

  1. |Insane|Hard diff| Maybe you could change the tick rate to 2, feels better :).
hmm k but i cant touch insane so ya

Normal

  1. 00:04:985 (1) The reverse arrow feels a bit hidden and it could be hard to read for beginner players since this is the easier difficulty of the mapset. Maybe you could try something like this: okie used
    Image+Code

    244,196,2742,6,0,P|296:184|332:136,2,112.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
    164,168,3864,2,0,P|116:192|88:248,2,112.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
    172,252,4985,6,0,P|224:236|276:256,2,112.5,12|4|4,0:0|0:0|0:0,0:0:0:0:
    220,320,6107,2,0,P|256:336|296:340,1,75,2|2,0:0|0:0,0:0:0:0:
    332,336,6528,2,0,P|372:316|412:256,1,112.5,2|2,0:0|0:0,0:0:0:0:
    448,188,7228,6,0,P|484:144|488:72,2,112.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
    372,216,8350,2,0,P|332:236|256:236,2,112.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
    448,188,9471,38,0,P|492:284|488:316,2,112.5,6|6|6,0:0|0:0|0:0,0:0:0:0:
    388,128,10593,2,0,P|352:100|296:84,1,75,2|2,0:0|0:0,0:0:0:0:
    284,88,11014,2,0,B|228:92|212:132|156:144,1,112.5,2|2,0:0|0:0,0:0:0:0:
  2. 00:18:443 (1) Maybe you could improve this blanket. Something like this: alrights
  3. 00:20:686 (1,2,3) The current pattern doesn't follow the music very good in my opinion. Maybe you could move (3) to 00:21:528 and add a circle in 00:22:369. It feels better the music! and it does! thanks c:
  4. 00:24:892 (4) What about to CTRL+J this slider?. This will flow better in my opinion! |Don't forget to fix the spacing if you do this| i'm sure you meant something else but i couldnt make out what o-o
  5. 00:34:705 (2) You forgot a Whistle at the beginning of this slider. For consistency with you hitsounds pattern oh right oops
  6. 00:44:518 (3) Fix the spacing with previous objects. The default DS that you are using is 1.1x but this object has 1.9x yup done
  7. 00:54:331 (1) Maybe you could move the last sliderpoint to x:32 y:60 to improve the flow yes
Hard

  1. 00:07:228 (1,2) Please, try to improve this flow. It doesn't look too bad but it could be improved I tried lol
  2. 00:20:686 (1,2,3) The current pattern doesn't follow the music very good in my opinion. Maybe you could move (3) to 00:21:528 and add a circle in 00:22:369. It feels better the music! changed
  3. 00:22:228 (5) Maybe you could move this slider to x:316 y:204 since the current shape feels bad in my opinion er i liked my slider bow D: but alright
  4. 00:29:658 (1,2) You could swap New Combos here since you've made a jump here and the rhythm changes in (2) I want to keep my ncs consistant but I'll ask for more opinions on this
  5. 00:33:864 (5) What about to CTRL+G this slider?. It improves the flow in my opinion i dont want a huge jump to the next note so i ctrl+g'd on (4) instead
  6. 00:34:425 - 00:36:247 Why aren't you using your custom finish here?. Feels a bit weird in my opinion oops lol

  1. I didn't mod Kibbleru's Insane because he doesn't reply mods and the jumps that he used feels so exaggerated for this peaceful song u.u
That's all for me. Good luck with your map! :)
thank you for modding!!! :D
kakifly
!!! glasslip op !!! mod from my modding queue :3 only modding normal and hard since i suck at insanes >< OTL

General

IMO maybe get a better quality BG ? i mean the resolution is fine but the bg itself is ... :/

Normal

-00:00:500 (1) - and 00:01:621 (2) - should match, copy 00:01:621 (2) - and ctrl + h then ctrl +j imo 1 slider is too curvy
-00:03:864 (2) - place head of slider on x160 y196 if you do this.. move the next note
- 00:29:939 (1) - personally dislike 1/4 sliders in normal can be replaced by 1/2 slider
- 00:39:471 (3) - ^
-00:40:313 (5,1) - make them parallel
-00:42:275 (3,4,1,2) - try this ??


Hard

-00:02:742 (1) - tailpoint to x424 y180
-00:12:836 (4) - DS this note.. doesnt look good overlapped with 2 slider imo
-00:16:200 (1,2) - blanket better
-00:19:565 (2,3) - ^
-00:34:425 (1,2) - should be like this imo, this way it has better flow.. i personally prefer flow over blankets -00:47:042 (1,2) - center these and stack ???

need a bit more work on flow at certain parts, this is a nice relaxing song and the struggles with moving from note to note *__*



nice mapset and song, good luck on rank ~ star for you :3
Topic Starter
Gaia

kakifly wrote:

!!! glasslip op !!! mod from my modding queue :3 only modding normal and hard since i suck at insanes >< OTL

General

IMO maybe get a better quality BG ? i mean the resolution is fine but the bg itself is ... :/

Normal

-00:00:500 (1) - and 00:01:621 (2) - should match, copy 00:01:621 (2) - and ctrl + h then ctrl +j imo 1 slider is too curvy lol matched them all
-00:03:864 (2) - place head of slider on x160 y196 if you do this.. move the next note ^ so yea
- 00:29:939 (1) - personally dislike 1/4 sliders in normal can be replaced by 1/2 slider it matches the music so i think its fine
- 00:39:471 (3) - ^ ^
-00:40:313 (5,1) - make them parallel i have my blanket thing going on so ya
-00:42:275 (3,4,1,2) - try this ?? Ended up with this instead



Hard

-00:02:742 (1) - tailpoint to x424 y180 sure
-00:12:836 (4) - DS this note.. doesnt look good overlapped with 2 slider imo it doesnt over with (2) tho? but if u were talking about (1) then moved
-00:16:200 (1,2) - blanket better k
-00:19:565 (2,3) - ^ looks like a good blanket to me o-o
-00:34:425 (1,2) - should be like this imo, this way it has better flow.. i personally prefer flow over blankets didnt do exactly but changed/ yeah it does look weird when its the only blanket in that combo -00:47:042 (1,2) - center these and stack ??? naw

need a bit more work on flow at certain parts, this is a nice relaxing song and the struggles with moving from note to note *__* lol :p i hope i fixed some!!



nice mapset and song, good luck on rank ~ star for you :3 arigatou sakura!! >w<
thanks for modding!!
Kibbleru


lol sry, its just this guy gets so many mods it just got....bleh lol x_x

SRSLY THO 31 SP with only 1 kd star shot at it...

thats like 30 mods lmfao



ehh i kinda mapped my insane as a tick 4 insane so imma keep tick 4 for now
xxdeathx

Kibbleru wrote:

SRSLY THO 31 SP with only 1 kd star shot at it...

thats like 30 mods lmfao
remember spica. ranked at 33 SP and 1 star.
Topic Starter
Gaia

xxdeathx wrote:

Kibbleru wrote:

SRSLY THO 31 SP with only 1 kd star shot at it...

thats like 30 mods lmfao
remember spica. ranked at 33 SP and 1 star.
yes still remember my short lived 1st place on that lmao
still top 50 tho yee
xxdeathx
my god people spin fast
fm4a93au04
哈囉 , 來晚了 .

Normal
00:25:733 (2) - 移下來一點例如 (x,y) - (417,199) 這個位置 , 感覺跟前面的物件可以組合成類似圓的效果 .

00:40:873 (1,2,3) - 我覺得這裡可以換成兩個一拍的滑條去對 Vocal , 感覺更好些 . 範例 : ( 僅供參考 @@" )

00:42:556 - 我會換成這樣 , 對 Vocal 為主 , 長滑條後再加上分之一拍的圈 ( 第二張圖是亂擺的 , 重點就是對到人聲 ) .



依照您原先的排列 , 前面一直在移動 , 而且不斷進行著以二分之一為主的音效 , 到這 00:44:518 突然停住感覺怪怪得 ...... 因此我覺得這樣改既能對 Vocal 也能跟之前的排列做呼應 .

00:47:042 - 感覺可以加 Circle , 如此更動之後後面再把那個 Circle 刪掉然後把滑條往後擺二分之一拍 .

00:51:808 - 像這種 " 阿~~~ " 的拉長人聲我覺得都可以跟 , 放置一個佔據一拍的長滑條之類的 , 效果不俗 .

啦啦啦 啦啦啦 ( 啦 ~~~~~~ 啦 ) 啦 ( 啦 ~~~~~~ 啦 ) 啦 ( 啦 ~~~~~~ 啦 )

圈圈圈 圈圈圈 ( 滑條~~~~~~~ ) 圈 ( 滑條~~~~~~~ ) 圈 ( 滑條~~~~~~~ )

類似這樣 . 希望能傳達我想要告訴您的訊息 0.0" ( 不懂行話只能用比較冗長的方式表達 = = ).

01:05:266 - 這串Combo迎來了一個小小的尾聲 , 我認為可以加一些 finish . 3 4 5 加漸升音量的 soft finish , 01:10:032 這邊加一個 normal finish做真正的結束 . 感覺不錯 , 不喜歡請無視吧 = = .

01:08:630 (5,1) - 感覺可以合併成一個滑條 .

01:10:593 (2,3) - 若是我就乾脆把 2 刪掉然後把 3 換成一個圈 (Circle) .

個人建議 , 不要放那麼多 whistle , 感覺它們太搶鏡了 , 強迫耳朵去跟隨它們, 於是整首歌鈴到尾到最後有點聽覺疲乏 , 背景音都聽不見嚕 ><" .

Hard
00:00:500 (1) - 如果是 Blanket , 希望可以弄得更好看些 .

跟Normal一樣 , 感覺whistle太多了 , 我比較喜歡這樣的感覺 ( 紅色部分是滑條+是是鈴聲 -就是不放鈴聲 ).

(-) (-)(+) (+)(-) (-) (-)(+) (+)(-) ......

後面也是類似的方式 . 當然 , 僅供參考不喜歡請無視掉 .

00:06:107 - 我認為這combo可以改成一個折返滑條 . 前面下了重音而且有3個物件( 兩個滑條一個圈 ) , 這裡就換成比較不需要點擊動作的折返滑條 , 如此一來前面先快速進場 , 後面慢慢滑就有一種雅致 ( 我到底在說甚麼呢 ...... ) . 後面比照辦理 , 不然都一直 "拎阿拎阿拎" .

00:19:565 ~ 00:24:051 - 太多那個 ...... " 拎阿拎阿拎 " 的節奏設計了 ( 好笨的表達方式 ...... ) . 說玩是可以玩 , 但感覺有點膩欸 ...... .

我的建議是把 00:19:565 (2,3) 結成一個長滑條 , 00:20:686 (5,6) 也結成一個滑條 . 這樣就會變成 " 拎阿拎-拎 拎阿拎阿拎 拎阿拎-拎 " 的感覺 , 多點變化 ( 好想撞牆阿 ~~~~ FK ...... 真心希望你能看得懂 ) .

00:25:172 - 消 " 拎 " 唄 . ( 其他類似的地方就...... )

00:26:294 - 消 " 拎 " 唄 . ( 自行斟酌呦 )

00:29:658 - 高手對決 , 大招都不會先放 ( 在說甚麼啦 ~~~ ) . whistle 也是 . 其他地方少用 , 在類似這種小結尾的地方再使用 , 相對就會更有力量 . 像有些地方感覺可以把 whistle 消掉 , 例如剛剛說到的那兩個 .

00:41:434 - 我一直都被 " 拎拎拎拎 " 的聲音綁架 , 救命啊 ><" ! 都聽不見背景音了啦 ~~~ ( 如果只有我這樣那就不要理我 ) .

00:47:042 - 消 " 拎 " 唄 . ( ...... )

00:49:845 (1,2,3,4) - 這 4 個滑條感覺可以擺放的更有關聯性 . 畢竟是轉完滑條後第一組對到 Vocal 的滑條 ...... 看你啦 , 只是個人主觀的建議 .

00:54:892 - 這裡加一個圈 , 把原本在這裡的紫藍色 combo2 滑條往後移至00:55:172並延長到00:55:593 , 後面被壓到的 combo3 就直接砍掉 . 這樣感覺比較順 , 不知道你覺得如何 ?

00:57:976 - 這裡剛好是第二段副歌開始的地方 , 不加點甚麼嗎 ?

像三個短滑條 00:55:733 (4,5,6) 然後放重音, 之類的 ... .

01:07:228 ~ 01:10:593 - 這裡一大堆二分之一拍子 , 感覺下得沒道理 ......
既沒對 Vocal 又沒有對背景音 , 有點強迫人跟的感覺 . 玩是可以玩 , 而且頗輕鬆 , 但就覺得有點怪怪的 ... . 感覺這邊 01:10:313 的圈刪掉這邊01:10:873 的滑條砍掉這邊 01:11:154 再加一個圈 . 我暫時想不到其他比較好的辦法 , 想到了再 PM 你可以嘛 0.0 ?

Insane
已死 ......

就這樣囉祝你好運~~~
Krisom
Hello o/

Insane
I'll agree with Xin, I believe this diff doesn't do the slow and "let's have fun in the summer breeze" mood of the song justice. I don't mind the jumps much (I do mind them, just not that much), but I dont think that this songs has that many 1/4's that are noticeable in the music to back those 1/4 short sliders combined with the jumps.

Also, as my mouse freezes from time to time I can't test these flow-jumpy maps, so I'll have to skipthis diff. I'm sorry. Just, take this in mind for the next time you do a slow-happy song: harder is not necesarily better, it's just harder~

Hard
00:29:658 (1,2,3,4,5) - I found this jumpy pattern hard to read wihout any musical cue to back it up.
00:36:387 (1) - I felt this slider was lacking a hitsound somewhere, considering all the other sliders around it have whistles.
00:42:556 (4,1,2) - This flows quite weirdly. Try this: https://osu.ppy.sh/ss/1937869 (you'll have to reverse (3) later too.
00:50:967 (3,4) - I found this flow to be kinda stiff. Try this? https://osu.ppy.sh/ss/1937876
00:52:369 (2,3) - Again, the flow is kinda stiff. Maybe try moving (3) higher and make it point down to reverse the flow?
00:53:630 (5) - I excpected this to be 1/4 longer, considering the previous slider follows the guitar. If you modify this, why not try a blanketing combo like this? https://osu.ppy.sh/ss/1937881 (you could also move (6) to match (5)'s end for better flow).
00:56:574 (1,2,3) - Flow breaks here again. Maybe try to go up instead of down with (2). Like this: https://osu.ppy.sh/ss/1937893 (pic has lower AR to make the full combo visible)
01:02:182 (3,4) - Same as 00:53:630 (5)

It's a good map, I like your hitsounding and the chosen rhythms, but I think both asthetics and flow can be improved.

Normal
I agree with some other modders, this is too hard for the easiest diff. According to the rankign criteria it's passable, but just barely (0,01 star...). You have tons of 1/2 (i't's your most used rhythm) and introduce 1-1/4-1/2 beats at the start. You also have a very noticeable SV change near the end.
00:44:518 (4,1) - Stack on the easiest diff?
00:45:079 (1,2) - Butterfly <3!

This is a very good map, but for the easiest diff I would not pass it personally.


I could not find much, I mean, you've alredy had tons of modding.
Topic Starter
Gaia

fm4a93au04 wrote:

哈囉 , 來晚了 .

Normal
00:25:733 (2) - 移下來一點例如 (x,y) - (417,199) 這個位置 , 感覺跟前面的物件可以組合成類似圓的效果 . 小改了一下

00:40:873 (1,2,3) - 我覺得這裡可以換成兩個一拍的滑條去對 Vocal , 感覺更好些 . 範例 : ( 僅供參考 @@" ) 這我覺得還可以

00:42:556 - 我會換成這樣 , 對 Vocal 為主 , 長滑條後再加上分之一拍的圈 ( 第二張圖是亂擺的 , 重點就是對到人聲 ) . ^



依照您原先的排列 , 前面一直在移動 , 而且不斷進行著以二分之一為主的音效 , 到這 00:44:518 突然停住感覺怪怪得 ...... 因此我覺得這樣改既能對 Vocal 也能跟之前的排列做呼應 .

00:47:042 - 感覺可以加 Circle , 如此更動之後後面再把那個 Circle 刪掉然後把滑條往後擺二分之一拍 . 蝴蝶變得不好看就免了 http://puu.sh/aWHJZ/aa8260b1f1.jpg

00:51:808 - 像這種 " 阿~~~ " 的拉長人聲我覺得都可以跟 , 放置一個佔據一拍的長滑條之類的 , 效果不俗 .

啦啦啦 啦啦啦 ( 啦 ~~~~~~ 啦 ) 啦 ( 啦 ~~~~~~ 啦 ) 啦 ( 啦 ~~~~~~ 啦 )

圈圈圈 圈圈圈 ( 滑條~~~~~~~ ) 圈 ( 滑條~~~~~~~ ) 圈 ( 滑條~~~~~~~ )

類似這樣 . 希望能傳達我想要告訴您的訊息 0.0" ( 不懂行話只能用比較冗長的方式表達 = = ). LOL 嗯是懂你意思但我是跟拍不是跟vocal

01:05:266 - 這串Combo迎來了一個小小的尾聲 , 我認為可以加一些 finish . 3 4 5 加漸升音量的 soft finish , 01:10:032 這邊加一個 normal finish做真正的結束 . 感覺不錯 , 不喜歡請無視吧 = = . Normal finish 就不用了因為我在 01:14:518 有用到, 但我加了 soft finish

01:08:630 (5,1) - 感覺可以合併成一個滑條 . 因為是新的一節的第一拍我想有個可以按得東西

01:10:593 (2,3) - 若是我就乾脆把 2 刪掉然後把 3 換成一個圈 (Circle) . 太空的感覺

個人建議 , 不要放那麼多 whistle , 感覺它們太搶鏡了 , 強迫耳朵去跟隨它們, 於是整首歌鈴到尾到最後有點聽覺疲乏 , 背景音都聽不見嚕 ><" . 我之後在回去看一下吧

Hard
00:00:500 (1) - 如果是 Blanket , 希望可以弄得更好看些 . 改了

跟Normal一樣 , 感覺whistle太多了 , 我比較喜歡這樣的感覺 ( 紅色部分是滑條+是是鈴聲 -就是不放鈴聲 ).

(-) (-)(+) (+)(-) (-) (-)(+) (+)(-) ......

後面也是類似的方式 . 當然 , 僅供參考不喜歡請無視掉 .

00:06:107 - 我認為這combo可以改成一個折返滑條 . 前面下了重音而且有3個物件( 兩個滑條一個圈 ) , 這裡就換成比較不需要點擊動作的折返滑條 , 如此一來前面先快速進場 , 後面慢慢滑就有一種雅致 ( 我到底在說甚麼呢 ...... ) . 後面比照辦理 , 不然都一直 "拎阿拎阿拎" . 我在normal放了超多reverse所以像要有點變化, 更何況這是hard一個reverse滑條還滿簡單的

00:19:565 ~ 00:24:051 - 太多那個 ...... " 拎阿拎阿拎 " 的節奏設計了 ( 好笨的表達方式 ...... ) . 說玩是可以玩 , 但感覺有點膩欸 ...... . 是在跟吉他拉

我的建議是把 00:19:565 (2,3) 結成一個長滑條 , 00:20:686 (5,6) 也結成一個滑條 . 這樣就會變成 " 拎阿拎-拎 拎阿拎阿拎 拎阿拎-拎 " 的感覺 , 多點變化 ( 好想撞牆阿 ~~~~ FK ...... 真心希望你能看得懂 ) .

00:25:172 - 消 " 拎 " 唄 . ( 其他類似的地方就...... )

00:26:294 - 消 " 拎 " 唄 . ( 自行斟酌呦 )

00:29:658 - 高手對決 , 大招都不會先放 ( 在說甚麼啦 ~~~ ) . whistle 也是 . 其他地方少用 , 在類似這種小結尾的地方再使用 , 相對就會更有力量 . 像有些地方感覺可以把 whistle 消掉 , 例如剛剛說到的那兩個 . LOOL

00:41:434 - 我一直都被 " 拎拎拎拎 " 的聲音綁架 , 救命啊 ><" ! 都聽不見背景音了啦 ~~~ ( 如果只有我這樣那就不要理我 ) . 目前好像只是你 :3

00:47:042 - 消 " 拎 " 唄 . ( ...... )

00:49:845 (1,2,3,4) - 這 4 個滑條感覺可以擺放的更有關聯性 . 畢竟是轉完滑條後第一組對到 Vocal 的滑條 ...... 看你啦 , 只是個人主觀的建議 . 複製然後flip了

00:54:892 - 這裡加一個圈 , 把原本在這裡的紫藍色 combo2 滑條往後移至00:55:172並延長到00:55:593 , 後面被壓到的 combo3 就直接砍掉 . 這樣感覺比較順 , 不知道你覺得如何 ? 但就不跟vocal了?

00:57:976 - 這裡剛好是第二段副歌開始的地方 , 不加點甚麼嗎 ?

像三個短滑條 00:55:733 (4,5,6) 然後放重音, 之類的 ... . 小跳了一下, 我不覺得這裡適合短滑條

01:07:228 ~ 01:10:593 - 這裡一大堆二分之一拍子 , 感覺下得沒道理 ......
既沒對 Vocal 又沒有對背景音 , 有點強迫人跟的感覺 . 玩是可以玩 , 而且頗輕鬆 , 但就覺得有點怪怪的 ... . 感覺這邊 01:10:313 的圈刪掉這邊01:10:873 的滑條砍掉這邊 01:11:154 再加一個圈 . 我暫時想不到其他比較好的辦法 , 想到了再 PM 你可以嘛 0.0 ? 其實我是在跟鼓跟節奏, 但如果你可以想出更好的節奏那當然歡迎瞜

Insane
已死 ...... LOL

就這樣囉祝你好運~~~ 嗯謝拉~
謝謝mod!

Krisom wrote:

Hello o/ \o heya

Hard
00:29:658 (1,2,3,4,5) - I found this jumpy pattern hard to read wihout any musical cue to back it up. um i took out the (5) and replaced with a circle hopefully that'll help lol
00:36:387 (1) - I felt this slider was lacking a hitsound somewhere, considering all the other sliders around it have whistles. well i'm following the beats and kicking the whistles in when the vocals start
00:42:556 (4,1,2) - This flows quite weirdly. Try this: https://osu.ppy.sh/ss/1937869 (you'll have to reverse (3) later too. that looks great ok taken
00:50:967 (3,4) - I found this flow to be kinda stiff. Try this? https://osu.ppy.sh/ss/1937876 i used that as a guideline but not exactly
00:52:369 (2,3) - Again, the flow is kinda stiff. Maybe try moving (3) higher and make it point down to reverse the flow? kay
00:53:630 (5) - I excpected this to be 1/4 longer, considering the previous slider follows the guitar. If you modify this, why not try a blanketing combo like this? https://osu.ppy.sh/ss/1937881 (you could also move (6) to match (5)'s end for better flow). I have to think about this more since i don't wanna ignore the drum beat at 00:53:771 and slider ticking is last resort lol
00:56:574 (1,2,3) - Flow breaks here again. Maybe try to go up instead of down with (2). Like this: https://osu.ppy.sh/ss/1937893 (pic has lower AR to make the full combo visible) ok that works
01:02:182 (3,4) - Same as 00:53:630 (5) same

It's a good map, I like your hitsounding and the chosen rhythms, but I think both asthetics and flow can be improved. ahh I'm so bad at flowing

Normal
I agree with some other modders, this is too hard for the easiest diff. According to the rankign criteria it's passable, but just barely (0,01 star...). You have tons of 1/2 (i't's your most used rhythm) and introduce 1-1/4-1/2 beats at the start. You also have a very noticeable SV change near the end.
00:44:518 (4,1) - Stack on the easiest diff? you're right but well, it's still technically a normal
00:45:079 (1,2) - Butterfly <3! <3!

This is a very good map, but for the easiest diff I would not pass it personally. aw ok :s


I could not find much, I mean, you've alredy had tons of modding.
Thanks so much for modding!
Kibbleru
hm yeah when i made my insane i couldn't really tell wether this song should be tick 2 or tick 4 so i juts mapped it as tick 4 since it would make sense for a low bpm like this :X
Satellite
Yo.
from my queue

[Normal]
  1. 00:13:957 (1) - I know. you are back drum follow. but, I guess Melody follow better.
  2. 00:18:443 (1) - same as above.
  3. 00:22:929 (1) - ^
  4. 00:29:658 - add note
  5. 00:31:901 - ~ I'm not sure. The lowest difficulty slider velocity changed...and distance snap.
  6. 00:31:901 (1,2,3,4) - whistle spam? remove 00:31:901 - 00:32:462 - 00:33:023 - 00:33:584 - on beat whistle ? try this =w=
  7. 00:34:144 (1,2,3,4) - same as above. (Hereinafter the same) only red line whistle more better :3
Placement nothing to say :3 nice normal!

[Hard]
  1. 00:19:565 (1) - Nc spam. remove Nc better.
  2. 00:20:686 (1,2) - oh wait. What is this melody follow? drum? melody? I'm not sure. more better rhythm follow try this.
  3. 00:43:116 (1,2,3,4) - Cool pattern, but the flow feels a bit blah. try this?
    if you are need code here
    312,180,43116,6,0,P|256:192|204:180,1,112.5,6|2,0:0|0:0,0:0:0:0:
    324,48,43677,2,0,P|379:59|418:99,1,112.5,6|2,0:0|0:0,0:0:0:0:
    97,205,44238,2,0,P|79:151|94:98,1,112.5,6|2,0:0|0:0,0:0:0:0:
    346,322,44799,2,0,P|309:365|255:378,1,112.5,6|2,0:0|0:0,0:0:0:0:
  4. Hitsound suggestion same as Normal diff :3
Thank you come my modding queue. hope you help :3
good luck ~ :)
Topic Starter
Gaia

Satellite wrote:

Yo. Yo~
from my queue

[Normal]
  1. 00:13:957 (1) - I know. you are back drum follow. but, I guess Melody follow better.
  2. 00:18:443 (1) - same as above.
  3. 00:22:929 (1) - ^ I'll keep for now, and change if more people mentions it
  4. 00:29:658 - add note I think it's ok
  5. 00:31:901 - ~ I'm not sure. The lowest difficulty slider velocity changed...and distance snap. :3
  6. 00:31:901 (1,2,3,4) - whistle spam? remove 00:31:901 - 00:32:462 - 00:33:023 - 00:33:584 - on beat whistle ? try this =w=
  7. 00:34:144 (1,2,3,4) - same as above. (Hereinafter the same) only red line whistle more better :3
nice~ used

Placement nothing to say :3 nice normal! thanks~

[Hard]
  1. 00:19:565 (1) - Nc spam. remove Nc better. oops!
  2. 00:20:686 (1,2) - oh wait. What is this melody follow? drum? melody? I'm not sure. more better rhythm follow try this. I used reverse instead
  3. 00:43:116 (1,2,3,4) - Cool pattern, but the flow feels a bit blah. try this? Nice ~ I like (:
    if you are need code here
    312,180,43116,6,0,P|256:192|204:180,1,112.5,6|2,0:0|0:0,0:0:0:0:
    324,48,43677,2,0,P|379:59|418:99,1,112.5,6|2,0:0|0:0,0:0:0:0:
    97,205,44238,2,0,P|79:151|94:98,1,112.5,6|2,0:0|0:0,0:0:0:0:
    346,322,44799,2,0,P|309:365|255:378,1,112.5,6|2,0:0|0:0,0:0:0:0:
  4. Hitsound suggestion same as Normal diff :3 Okay!
Thank you come my modding queue. hope you help :3
good luck ~ :)
mod arigatou!
2391645784
good job!!!
Topic Starter
Gaia

2391645784 wrote:

good job!!!
thanks(:
Nekomata
NM from queue.

Mapset is well done overall. Only one thing stood out for me.

Normal
  1. 00:45:079 (1,2) - cool design, but SV might be a little too fast on these for normal diff
Consider looking for a BAT. :)
Topic Starter
Gaia

Nekomata wrote:

NM from queue.

Mapset is well done overall. Only one thing stood out for me.

Normal
  1. 00:45:079 (1,2) - cool design, but SV might be a little too fast on these for normal diff sry, kept cuz sv change was quite a while ago
Consider looking for a BAT. :) i'm trying ~~ with no luck
sorry nothing changed but thanks for modding!!
Sonnyc
Normal:
  1. 00:44:799 - There is a stack pattern, and this beat is empty while there is a music coming out behind. I'm sure this will be confusing as a [Normal], and I highly recommend to fill this rhythm. It also has potential problem that can lead players trouble catching the beat of the next slider.
  2. 01:03:303 (1) - The kiai section is full of whistles, and then the end of this slider is empty. Even if you were intending to follow the vocal, leaving only here silent feels really awkward.
Hard:
  1. 00:13:677 (6) - Personally the high distance towards 00:13:957 (1) was a little stressful. Mind placing (6) at (56,36) if you don't mind much with the flow? Or you can fix more by your own.
  2. 00:31:621 (7,1) - Again, another stressful distance. Move (1) around (172,172).
  3. 00:35:126 (3) - Imo removing this note would feel more natural. You are using double whistle hitsound pattern here, but the usage being repeated every 1/1 was too short for a term.
  4. 00:44:238 (3) - Well.. you may deny if you didn't want to fix the previous two big jumps I've pointed out, but this is a must fix. This is really inappropriate for a [Hard]. Alleviate distance please.
Kibbleru's Insane:
  1. 00:21:808 (4) - I feel this seperated from the previous combo. Consider NC?
  2. 00:24:331 (4) - I think this can be a confusing anti jump. Mind giving more distance?
  3. 00:46:481 (4) - Imo this can be little confusing. Consider NC?
  4. 01:09:892 - Imo filling this rhythm will be more fun when playing and can follow the song better.
  5. 01:22:649 (7) - Consider NC?
  6. 01:23:490 (1) - Imo this note is too close, and will be hard to be justified as an anti-jump..
Topic Starter
Gaia

Sonnyc wrote:

Normal:
  1. 00:44:799 - There is a stack pattern, and this beat is empty while there is a music coming out behind. I'm sure this will be confusing as a [Normal], and I highly recommend to fill this rhythm. It also has potential problem that can lead players trouble catching the beat of the next slider. I personally think it's fine, since I'm following the vocals. But I'll consider
  2. 01:03:303 (1) - The kiai section is full of whistles, and then the end of this slider is empty. Even if you were intending to follow the vocal, leaving only here silent feels really awkward. added whistle (yay whistle spam o3o)
Hard:
  1. 00:13:677 (6) - Personally the high distance towards 00:13:957 (1) was a little stressful. Mind placing (6) at (56,36) if you don't mind much with the flow? Or you can fix more by your own. did some rotating and stuff should be better now?
  2. 00:31:621 (7,1) - Again, another stressful distance. Move (1) around (172,172). well I nc'd this + there's the introduction of the bass so should be fine
  3. 00:35:126 (3) - Imo removing this note would feel more natural. You are using double whistle hitsound pattern here, but the usage being repeated every 1/1 was too short for a term. after a number of people singled this note out i'll remove
  4. 00:44:238 (3) - Well.. you may deny if you didn't want to fix the previous two big jumps I've pointed out, but this is a must fix. This is really inappropriate for a [Hard]. Alleviate distance please. lol yeah i was wondering about this too. closer now
Thank you for modding!~
Aldwych
Hi Gaia, ye i'm very late lal.

[Normal]

I'm a bit confuse on you're 1/4 distance between 2 sliders, because it's the easiest diff of yours, of course the BPM is quite low so its like a 1/2 on 200~ bpm and only use a big reverse slider like you did frequeltly will make it boring but still. I really don't know what to say
Also 1.99 stars, HUEHUEHUAHUE.

00:33:023 : Ye let's talk about the flow because you like it! :D. I advise you to invert the order between this slider and the next one and then to Ctrl - G them.
00:34:144 : Because the end of the slider touches a bit the HP bar you should down it. If you do the advise above you might resolve the problem.
00:45:076 : I suppose that i'm not the first one to show it but even if the sliders seems to be clear for us, maybe not for beginners, so i don't really know if this kind of slider is allowed but i advise you to change it.

[Hard]

For a progressive and constant difficulty, i advise you to decrease OD and HP by 1, as you want.

00:03:584 : Even if it sounds the same before the previous ones, i don't know why you didn't take the same pattern (slider,slider circle).
00:10:313 : ^
00:47:042 : Making a jump between 2 spinners, i don't really like it, and because the second spinner is really short, it is better to make it efficient, so i advise you to stack the 2 circles.
00:58:817 : For the flow i would Ctrl - G it, but because it's a reverse slider you'll have to move the next one if you do it, so you have the choice to move its or keep like that.

I really like hard diff with low bpm, i think i'll enjoy to play it on taiko mode when it'll be ranked. :D

[Kibbleru's Insane]

00:00:500 : Why not using the same curving slider as the next one?
01:15:079 : I don't really like the circle stack on the one, how about curbing it to the up?

Really clean diff, the jumps used in this diff are well used.

Hope it could help you.
I also invite you (Gaia) to retry my insane diff with CS4 if you wanna. :D
Bye'
Topic Starter
Gaia

Aldwych wrote:

Hi Gaia, ye i'm very late lal.

[Normal]

I'm a bit confuse on you're 1/4 distance between 2 sliders, because it's the easiest diff of yours, of course the BPM is quite low so its like a 1/2 on 200~ bpm and only use a big reverse slider like you did frequeltly will make it boring but still. I really don't know what to say
Also 1.99 stars, HUEHUEHUAHUE. lol :p

00:33:023 : Ye let's talk about the flow because you like it! :D. I advise you to invert the order between this slider and the next one and then to Ctrl - G them. actually i like my flow currently rather than ur suggestion o-o
00:34:144 : Because the end of the slider touches a bit the HP bar you should down it. If you do the advise above you might resolve the problem. okie its better now i think
00:45:076 : I suppose that i'm not the first one to show it but even if the sliders seems to be clear for us, maybe not for beginners, so i don't really know if this kind of slider is allowed but i advise you to change it. it's normal, we can have all the crazy ass shapes we want lol

[Hard]

For a progressive and constant difficulty, i advise you to decrease OD and HP by 1, as you want. HP4 OD5.5 o-o

00:03:584 : Even if it sounds the same before the previous ones, i don't know why you didn't take the same pattern (slider,slider circle). variety, i guess?
00:10:313 : ^ ^
00:47:042 : Making a jump between 2 spinners, i don't really like it, and because the second spinner is really short, it is better to make it efficient, so i advise you to stack the 2 circles. closer instead
00:58:817 : For the flow i would Ctrl - G it, but because it's a reverse slider you'll have to move the next one if you do it, so you have the choice to move its or keep like that. i was thinking about this too, but since it was a nc i thought it was fine.

I really like hard diff with low bpm, i think i'll enjoy to play it on taiko mode when it'll be ranked. :D yeey :D thx! (hm ive nevery tried taiko on my song lol)

Hope it could help you.
I also invite you (Gaia) to retry my insane diff with CS4 if you wanna. :D
Bye'
thank you for the mod~





Edit: new bg cuz old one was 'low quality' :'(

errone re-dl pls
HabiHolic


[Normal]

00:13:957 (1) - vocal flow batter. so slider increase 00:14:518 - this
00:18:443 (1) - same (^) 00:19:004 - increase
00:22:929 (1) - same (^) 00:23:490 - increase
00:53:490 (4,5) - note swap please. this good flow
00:58:817 (1) - finish sound very awkward
01:23:630 - this green line use?. if your not use delete please

[Hard]

00:03:864 (4,5,6) - flow is 00:02:742 (1,2,3) - this
00:07:649 (2,3) - Here is my suggestion patten

00:49:845 (1,2) - bad slider and patten like this?


[Kibbleru's Insane]

00:06:948 (8) - ctrl + g is flow good
00:11:434 (7) - same (^)
00:14:799 (3) - no overlap please
SPOILER
[img]00:14:799%20(3)%20-[/img]

00:56:434 (9,1) - bad spacing. 1.2 spacing please
Topic Starter
Gaia

HabiHolic wrote:



[Normal]

00:13:957 (1) - vocal flow batter. so slider increase 00:14:518 - this
00:18:443 (1) - same (^) 00:19:004 - increase
00:22:929 (1) - same (^) 00:23:490 - increase okie for all 3
00:53:490 (4,5) - note swap please. this good flow sure
00:58:817 (1) - finish sound very awkward I used finish on 1/3 and clap on 2/4 so kept for consistency
01:23:630 - this green line use?. if your not use delete please k

[Hard]

00:03:864 (4,5,6) - flow is 00:02:742 (1,2,3) - this er i'll keep for now and see what happens.
00:07:649 (2,3) - Here is my suggestion patten a bit weird imo I used something else now http://puu.sh/b1ueU/2f32ba717e.jpg

00:49:845 (1,2) - bad slider and patten like this? k used
Thank you for modding~
Indeed_old_1
Hello, from my Queue
Remember, all of these are suggestions. You do not have to change anything if you do not want to.

[General]

  1. Song too cute, I uguu'd all while modding it. Also, map too good, get a BAT
[Normal]

  1. 00:22:088 - watch out for flow here, it just goes in a circle and that's kinda boring
  2. 00:35:546 (4) - would change to two circles tbh, starting it on the red tick makes it too passive.
  3. 00:56:574 - something just feels off about this here. I changed it to this and it sounds a little better. Play around with it a little
[Hard]

  1. 00:47:602 (1) - just map this, the spinner is way too short
[Kibbleru's Insane]

  1. 00:49:705 - circle here
  2. 01:11:294 (6) - would place at x:336 y:196
  3. 01:13:817 (4) - would place at x:140 y:80
Good map :D Good luck on rank!
Topic Starter
Gaia

Indeed wrote:

Hello, from my Queue
Remember, all of these are suggestions. You do not have to change anything if you do not want to.

[General]

  1. Song too cute, I uguu'd all while modding it. Also, map too good, get a BAT ikr? c: and ya im trying :'c
[Normal]

  1. 00:22:088 - watch out for flow here, it just goes in a circle and that's kinda boring flow is fine, but well yeah its before the buildup so its alright to me
  2. 00:35:546 (4) - would change to two circles tbh, starting it on the red tick makes it too passive. prolly a personal thing but 4 circles in a row for normal is too hard for me
  3. 00:56:574 - something just feels off about this here. I changed it to this and it sounds a little better. Play around with it a little im following vocals
[Hard]

  1. 00:47:602 (1) - just map this, the spinner is way too short ill try k used 2 sliders

Good map :D Good luck on rank! thanksss
thx for modding!
Kibbleru
updated

SPOILER
osu file format v13

[General]
AudioFilename: Choucho - Natsu no Hi to Kimi no Koe (TV size).mp3
AudioLeadIn: 0
PreviewTime: 49004
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 31901
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Natsu no Hi to Kimi no Koe (TV size)
TitleUnicode:夏の日と君の声
Artist:ChouCho
ArtistUnicode:ChouCho
Creator:Gaia
Version:Kibbleru's Insane
Source:グラスリップ
Tags:Glasslip Opening Kibbleru
BeatmapID:463135
BeatmapSetID:195103

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.3
SliderTickRate:4

[Events]
//Background and Video events
Video,0,"Hnng Choucho.avi"
0,0,"lovepentagon.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
500,560.747663551402,4,2,1,20,1,0
4985,-100,4,2,1,35,0,0
13957,-100,4,2,1,40,0,0
31901,-80,4,2,1,50,0,0
48724,-80,4,2,1,55,0,0
49845,-80,4,2,4,60,0,1
49985,-80,4,2,1,60,0,1
74518,-86.9565217391304,4,2,4,55,0,0
74658,-86.9565217391304,4,2,1,55,0,0
83490,-86.9565217391304,4,2,4,55,0,0
83630,-86.9565217391304,4,2,1,10,0,0


[Colours]
Combo1 : 189,235,244
Combo2 : 255,170,255
Combo3 : 128,191,255
Combo4 : 128,128,255

[HitObjects]
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267,271,78443,2,0,P|230:219|167:212,1,132.250002522469,14|10,0:0|0:0,0:0:0:0:
48,236,79004,6,0,P|56:192|56:96,1,132.250002522469,6|2,0:0|0:0,0:0:0:0:
132,32,79425,1,0,0:0:0:0:
212,128,79565,2,0,P|152:124|128:124,1,66.1250012612343,14|0,0:0|0:0,0:0:0:0:
256,204,79845,2,0,P|294:152|289:87,2,132.250002522469,2|6|2,0:0|0:0|0:0,0:0:0:0:
176,268,80546,1,0,0:0:0:0:
280,320,80686,2,0,P|348:304|420:312,1,132.250002522469,14|2,0:0|0:0,0:0:0:0:
460,120,81247,6,0,L|452:192,1,66.1250012612343,6|0,0:0|0:0,0:0:0:0:
352,108,81528,2,0,L|344:40,1,66.1250012612343,2|0,0:0|0:0,0:0:0:0:
264,148,81808,1,14,0:0:0:0:
360,204,81948,1,0,0:0:0:0:
232,224,82088,1,2,0:0:0:0:
192,72,82228,2,0,P|225:69|258:70,1,66.1250012612343,8|4,0:0|0:0,0:0:0:0:
280,292,82649,2,0,L|272:216,1,66.1250012612343,10|0,0:0|0:0,0:0:0:0:
160,168,82929,2,0,L|152:248,2,66.1250012612343,6|8|10,0:0|0:0|0:0,0:0:0:0:
256,192,83490,5,4,0:0:0:0:
256,192,83630,12,0,87976,0:0:0:0:
Topic Starter
Gaia
okey time 2 stop stalking queues and stalk bats instead
Lavender
Red means it conflicts with the guideline, you must fix it.
Blue means some of my important suggestions, you can ignore it.
Black just means my comments.

Hi, request from my modding queue.
[Normal]
01:00:500 (5,1) - use circle+slider+cirlce to fix the vocal
01:03:864 (2,3) - ^ circle+slider
[Hard]
00:29:939 (2) - Move here is better.
Fine diff.
[Kibbleru's Insane]
00:13:116 (5,6) - try to make a better flow
00:35:126 (5) - move it to the end of 2
00:39:752 (5) - Ctrl+G?
00:57:415 (4) - Ctrl+G
01:11:154 (5,6,7,8) - Consider making a star like this.
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