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ChouCho - Natsu no Hi to Kimi no Koe (TV size ver.)

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Topic Starter
Gaia

kakifly wrote:

!!! glasslip op !!! mod from my modding queue :3 only modding normal and hard since i suck at insanes >< OTL

General

IMO maybe get a better quality BG ? i mean the resolution is fine but the bg itself is ... :/

Normal

-00:00:500 (1) - and 00:01:621 (2) - should match, copy 00:01:621 (2) - and ctrl + h then ctrl +j imo 1 slider is too curvy lol matched them all
-00:03:864 (2) - place head of slider on x160 y196 if you do this.. move the next note ^ so yea
- 00:29:939 (1) - personally dislike 1/4 sliders in normal can be replaced by 1/2 slider it matches the music so i think its fine
- 00:39:471 (3) - ^ ^
-00:40:313 (5,1) - make them parallel i have my blanket thing going on so ya
-00:42:275 (3,4,1,2) - try this ?? Ended up with this instead



Hard

-00:02:742 (1) - tailpoint to x424 y180 sure
-00:12:836 (4) - DS this note.. doesnt look good overlapped with 2 slider imo it doesnt over with (2) tho? but if u were talking about (1) then moved
-00:16:200 (1,2) - blanket better k
-00:19:565 (2,3) - ^ looks like a good blanket to me o-o
-00:34:425 (1,2) - should be like this imo, this way it has better flow.. i personally prefer flow over blankets didnt do exactly but changed/ yeah it does look weird when its the only blanket in that combo -00:47:042 (1,2) - center these and stack ??? naw

need a bit more work on flow at certain parts, this is a nice relaxing song and the struggles with moving from note to note *__* lol :p i hope i fixed some!!



nice mapset and song, good luck on rank ~ star for you :3 arigatou sakura!! >w<
thanks for modding!!
Kibbleru


lol sry, its just this guy gets so many mods it just got....bleh lol x_x

SRSLY THO 31 SP with only 1 kd star shot at it...

thats like 30 mods lmfao



ehh i kinda mapped my insane as a tick 4 insane so imma keep tick 4 for now
xxdeathx

Kibbleru wrote:

SRSLY THO 31 SP with only 1 kd star shot at it...

thats like 30 mods lmfao
remember spica. ranked at 33 SP and 1 star.
Topic Starter
Gaia

xxdeathx wrote:

Kibbleru wrote:

SRSLY THO 31 SP with only 1 kd star shot at it...

thats like 30 mods lmfao
remember spica. ranked at 33 SP and 1 star.
yes still remember my short lived 1st place on that lmao
still top 50 tho yee
xxdeathx
my god people spin fast
fm4a93au04
哈囉 , 來晚了 .

Normal
00:25:733 (2) - 移下來一點例如 (x,y) - (417,199) 這個位置 , 感覺跟前面的物件可以組合成類似圓的效果 .

00:40:873 (1,2,3) - 我覺得這裡可以換成兩個一拍的滑條去對 Vocal , 感覺更好些 . 範例 : ( 僅供參考 @@" )

00:42:556 - 我會換成這樣 , 對 Vocal 為主 , 長滑條後再加上分之一拍的圈 ( 第二張圖是亂擺的 , 重點就是對到人聲 ) .



依照您原先的排列 , 前面一直在移動 , 而且不斷進行著以二分之一為主的音效 , 到這 00:44:518 突然停住感覺怪怪得 ...... 因此我覺得這樣改既能對 Vocal 也能跟之前的排列做呼應 .

00:47:042 - 感覺可以加 Circle , 如此更動之後後面再把那個 Circle 刪掉然後把滑條往後擺二分之一拍 .

00:51:808 - 像這種 " 阿~~~ " 的拉長人聲我覺得都可以跟 , 放置一個佔據一拍的長滑條之類的 , 效果不俗 .

啦啦啦 啦啦啦 ( 啦 ~~~~~~ 啦 ) 啦 ( 啦 ~~~~~~ 啦 ) 啦 ( 啦 ~~~~~~ 啦 )

圈圈圈 圈圈圈 ( 滑條~~~~~~~ ) 圈 ( 滑條~~~~~~~ ) 圈 ( 滑條~~~~~~~ )

類似這樣 . 希望能傳達我想要告訴您的訊息 0.0" ( 不懂行話只能用比較冗長的方式表達 = = ).

01:05:266 - 這串Combo迎來了一個小小的尾聲 , 我認為可以加一些 finish . 3 4 5 加漸升音量的 soft finish , 01:10:032 這邊加一個 normal finish做真正的結束 . 感覺不錯 , 不喜歡請無視吧 = = .

01:08:630 (5,1) - 感覺可以合併成一個滑條 .

01:10:593 (2,3) - 若是我就乾脆把 2 刪掉然後把 3 換成一個圈 (Circle) .

個人建議 , 不要放那麼多 whistle , 感覺它們太搶鏡了 , 強迫耳朵去跟隨它們, 於是整首歌鈴到尾到最後有點聽覺疲乏 , 背景音都聽不見嚕 ><" .

Hard
00:00:500 (1) - 如果是 Blanket , 希望可以弄得更好看些 .

跟Normal一樣 , 感覺whistle太多了 , 我比較喜歡這樣的感覺 ( 紅色部分是滑條+是是鈴聲 -就是不放鈴聲 ).

(-) (-)(+) (+)(-) (-) (-)(+) (+)(-) ......

後面也是類似的方式 . 當然 , 僅供參考不喜歡請無視掉 .

00:06:107 - 我認為這combo可以改成一個折返滑條 . 前面下了重音而且有3個物件( 兩個滑條一個圈 ) , 這裡就換成比較不需要點擊動作的折返滑條 , 如此一來前面先快速進場 , 後面慢慢滑就有一種雅致 ( 我到底在說甚麼呢 ...... ) . 後面比照辦理 , 不然都一直 "拎阿拎阿拎" .

00:19:565 ~ 00:24:051 - 太多那個 ...... " 拎阿拎阿拎 " 的節奏設計了 ( 好笨的表達方式 ...... ) . 說玩是可以玩 , 但感覺有點膩欸 ...... .

我的建議是把 00:19:565 (2,3) 結成一個長滑條 , 00:20:686 (5,6) 也結成一個滑條 . 這樣就會變成 " 拎阿拎-拎 拎阿拎阿拎 拎阿拎-拎 " 的感覺 , 多點變化 ( 好想撞牆阿 ~~~~ FK ...... 真心希望你能看得懂 ) .

00:25:172 - 消 " 拎 " 唄 . ( 其他類似的地方就...... )

00:26:294 - 消 " 拎 " 唄 . ( 自行斟酌呦 )

00:29:658 - 高手對決 , 大招都不會先放 ( 在說甚麼啦 ~~~ ) . whistle 也是 . 其他地方少用 , 在類似這種小結尾的地方再使用 , 相對就會更有力量 . 像有些地方感覺可以把 whistle 消掉 , 例如剛剛說到的那兩個 .

00:41:434 - 我一直都被 " 拎拎拎拎 " 的聲音綁架 , 救命啊 ><" ! 都聽不見背景音了啦 ~~~ ( 如果只有我這樣那就不要理我 ) .

00:47:042 - 消 " 拎 " 唄 . ( ...... )

00:49:845 (1,2,3,4) - 這 4 個滑條感覺可以擺放的更有關聯性 . 畢竟是轉完滑條後第一組對到 Vocal 的滑條 ...... 看你啦 , 只是個人主觀的建議 .

00:54:892 - 這裡加一個圈 , 把原本在這裡的紫藍色 combo2 滑條往後移至00:55:172並延長到00:55:593 , 後面被壓到的 combo3 就直接砍掉 . 這樣感覺比較順 , 不知道你覺得如何 ?

00:57:976 - 這裡剛好是第二段副歌開始的地方 , 不加點甚麼嗎 ?

像三個短滑條 00:55:733 (4,5,6) 然後放重音, 之類的 ... .

01:07:228 ~ 01:10:593 - 這裡一大堆二分之一拍子 , 感覺下得沒道理 ......
既沒對 Vocal 又沒有對背景音 , 有點強迫人跟的感覺 . 玩是可以玩 , 而且頗輕鬆 , 但就覺得有點怪怪的 ... . 感覺這邊 01:10:313 的圈刪掉這邊01:10:873 的滑條砍掉這邊 01:11:154 再加一個圈 . 我暫時想不到其他比較好的辦法 , 想到了再 PM 你可以嘛 0.0 ?

Insane
已死 ......

就這樣囉祝你好運~~~
Krisom
Hello o/

Insane
I'll agree with Xin, I believe this diff doesn't do the slow and "let's have fun in the summer breeze" mood of the song justice. I don't mind the jumps much (I do mind them, just not that much), but I dont think that this songs has that many 1/4's that are noticeable in the music to back those 1/4 short sliders combined with the jumps.

Also, as my mouse freezes from time to time I can't test these flow-jumpy maps, so I'll have to skipthis diff. I'm sorry. Just, take this in mind for the next time you do a slow-happy song: harder is not necesarily better, it's just harder~

Hard
00:29:658 (1,2,3,4,5) - I found this jumpy pattern hard to read wihout any musical cue to back it up.
00:36:387 (1) - I felt this slider was lacking a hitsound somewhere, considering all the other sliders around it have whistles.
00:42:556 (4,1,2) - This flows quite weirdly. Try this: https://osu.ppy.sh/ss/1937869 (you'll have to reverse (3) later too.
00:50:967 (3,4) - I found this flow to be kinda stiff. Try this? https://osu.ppy.sh/ss/1937876
00:52:369 (2,3) - Again, the flow is kinda stiff. Maybe try moving (3) higher and make it point down to reverse the flow?
00:53:630 (5) - I excpected this to be 1/4 longer, considering the previous slider follows the guitar. If you modify this, why not try a blanketing combo like this? https://osu.ppy.sh/ss/1937881 (you could also move (6) to match (5)'s end for better flow).
00:56:574 (1,2,3) - Flow breaks here again. Maybe try to go up instead of down with (2). Like this: https://osu.ppy.sh/ss/1937893 (pic has lower AR to make the full combo visible)
01:02:182 (3,4) - Same as 00:53:630 (5)

It's a good map, I like your hitsounding and the chosen rhythms, but I think both asthetics and flow can be improved.

Normal
I agree with some other modders, this is too hard for the easiest diff. According to the rankign criteria it's passable, but just barely (0,01 star...). You have tons of 1/2 (i't's your most used rhythm) and introduce 1-1/4-1/2 beats at the start. You also have a very noticeable SV change near the end.
00:44:518 (4,1) - Stack on the easiest diff?
00:45:079 (1,2) - Butterfly <3!

This is a very good map, but for the easiest diff I would not pass it personally.


I could not find much, I mean, you've alredy had tons of modding.
Topic Starter
Gaia

fm4a93au04 wrote:

哈囉 , 來晚了 .

Normal
00:25:733 (2) - 移下來一點例如 (x,y) - (417,199) 這個位置 , 感覺跟前面的物件可以組合成類似圓的效果 . 小改了一下

00:40:873 (1,2,3) - 我覺得這裡可以換成兩個一拍的滑條去對 Vocal , 感覺更好些 . 範例 : ( 僅供參考 @@" ) 這我覺得還可以

00:42:556 - 我會換成這樣 , 對 Vocal 為主 , 長滑條後再加上分之一拍的圈 ( 第二張圖是亂擺的 , 重點就是對到人聲 ) . ^



依照您原先的排列 , 前面一直在移動 , 而且不斷進行著以二分之一為主的音效 , 到這 00:44:518 突然停住感覺怪怪得 ...... 因此我覺得這樣改既能對 Vocal 也能跟之前的排列做呼應 .

00:47:042 - 感覺可以加 Circle , 如此更動之後後面再把那個 Circle 刪掉然後把滑條往後擺二分之一拍 . 蝴蝶變得不好看就免了 http://puu.sh/aWHJZ/aa8260b1f1.jpg

00:51:808 - 像這種 " 阿~~~ " 的拉長人聲我覺得都可以跟 , 放置一個佔據一拍的長滑條之類的 , 效果不俗 .

啦啦啦 啦啦啦 ( 啦 ~~~~~~ 啦 ) 啦 ( 啦 ~~~~~~ 啦 ) 啦 ( 啦 ~~~~~~ 啦 )

圈圈圈 圈圈圈 ( 滑條~~~~~~~ ) 圈 ( 滑條~~~~~~~ ) 圈 ( 滑條~~~~~~~ )

類似這樣 . 希望能傳達我想要告訴您的訊息 0.0" ( 不懂行話只能用比較冗長的方式表達 = = ). LOL 嗯是懂你意思但我是跟拍不是跟vocal

01:05:266 - 這串Combo迎來了一個小小的尾聲 , 我認為可以加一些 finish . 3 4 5 加漸升音量的 soft finish , 01:10:032 這邊加一個 normal finish做真正的結束 . 感覺不錯 , 不喜歡請無視吧 = = . Normal finish 就不用了因為我在 01:14:518 有用到, 但我加了 soft finish

01:08:630 (5,1) - 感覺可以合併成一個滑條 . 因為是新的一節的第一拍我想有個可以按得東西

01:10:593 (2,3) - 若是我就乾脆把 2 刪掉然後把 3 換成一個圈 (Circle) . 太空的感覺

個人建議 , 不要放那麼多 whistle , 感覺它們太搶鏡了 , 強迫耳朵去跟隨它們, 於是整首歌鈴到尾到最後有點聽覺疲乏 , 背景音都聽不見嚕 ><" . 我之後在回去看一下吧

Hard
00:00:500 (1) - 如果是 Blanket , 希望可以弄得更好看些 . 改了

跟Normal一樣 , 感覺whistle太多了 , 我比較喜歡這樣的感覺 ( 紅色部分是滑條+是是鈴聲 -就是不放鈴聲 ).

(-) (-)(+) (+)(-) (-) (-)(+) (+)(-) ......

後面也是類似的方式 . 當然 , 僅供參考不喜歡請無視掉 .

00:06:107 - 我認為這combo可以改成一個折返滑條 . 前面下了重音而且有3個物件( 兩個滑條一個圈 ) , 這裡就換成比較不需要點擊動作的折返滑條 , 如此一來前面先快速進場 , 後面慢慢滑就有一種雅致 ( 我到底在說甚麼呢 ...... ) . 後面比照辦理 , 不然都一直 "拎阿拎阿拎" . 我在normal放了超多reverse所以像要有點變化, 更何況這是hard一個reverse滑條還滿簡單的

00:19:565 ~ 00:24:051 - 太多那個 ...... " 拎阿拎阿拎 " 的節奏設計了 ( 好笨的表達方式 ...... ) . 說玩是可以玩 , 但感覺有點膩欸 ...... . 是在跟吉他拉

我的建議是把 00:19:565 (2,3) 結成一個長滑條 , 00:20:686 (5,6) 也結成一個滑條 . 這樣就會變成 " 拎阿拎-拎 拎阿拎阿拎 拎阿拎-拎 " 的感覺 , 多點變化 ( 好想撞牆阿 ~~~~ FK ...... 真心希望你能看得懂 ) .

00:25:172 - 消 " 拎 " 唄 . ( 其他類似的地方就...... )

00:26:294 - 消 " 拎 " 唄 . ( 自行斟酌呦 )

00:29:658 - 高手對決 , 大招都不會先放 ( 在說甚麼啦 ~~~ ) . whistle 也是 . 其他地方少用 , 在類似這種小結尾的地方再使用 , 相對就會更有力量 . 像有些地方感覺可以把 whistle 消掉 , 例如剛剛說到的那兩個 . LOOL

00:41:434 - 我一直都被 " 拎拎拎拎 " 的聲音綁架 , 救命啊 ><" ! 都聽不見背景音了啦 ~~~ ( 如果只有我這樣那就不要理我 ) . 目前好像只是你 :3

00:47:042 - 消 " 拎 " 唄 . ( ...... )

00:49:845 (1,2,3,4) - 這 4 個滑條感覺可以擺放的更有關聯性 . 畢竟是轉完滑條後第一組對到 Vocal 的滑條 ...... 看你啦 , 只是個人主觀的建議 . 複製然後flip了

00:54:892 - 這裡加一個圈 , 把原本在這裡的紫藍色 combo2 滑條往後移至00:55:172並延長到00:55:593 , 後面被壓到的 combo3 就直接砍掉 . 這樣感覺比較順 , 不知道你覺得如何 ? 但就不跟vocal了?

00:57:976 - 這裡剛好是第二段副歌開始的地方 , 不加點甚麼嗎 ?

像三個短滑條 00:55:733 (4,5,6) 然後放重音, 之類的 ... . 小跳了一下, 我不覺得這裡適合短滑條

01:07:228 ~ 01:10:593 - 這裡一大堆二分之一拍子 , 感覺下得沒道理 ......
既沒對 Vocal 又沒有對背景音 , 有點強迫人跟的感覺 . 玩是可以玩 , 而且頗輕鬆 , 但就覺得有點怪怪的 ... . 感覺這邊 01:10:313 的圈刪掉這邊01:10:873 的滑條砍掉這邊 01:11:154 再加一個圈 . 我暫時想不到其他比較好的辦法 , 想到了再 PM 你可以嘛 0.0 ? 其實我是在跟鼓跟節奏, 但如果你可以想出更好的節奏那當然歡迎瞜

Insane
已死 ...... LOL

就這樣囉祝你好運~~~ 嗯謝拉~
謝謝mod!

Krisom wrote:

Hello o/ \o heya

Hard
00:29:658 (1,2,3,4,5) - I found this jumpy pattern hard to read wihout any musical cue to back it up. um i took out the (5) and replaced with a circle hopefully that'll help lol
00:36:387 (1) - I felt this slider was lacking a hitsound somewhere, considering all the other sliders around it have whistles. well i'm following the beats and kicking the whistles in when the vocals start
00:42:556 (4,1,2) - This flows quite weirdly. Try this: https://osu.ppy.sh/ss/1937869 (you'll have to reverse (3) later too. that looks great ok taken
00:50:967 (3,4) - I found this flow to be kinda stiff. Try this? https://osu.ppy.sh/ss/1937876 i used that as a guideline but not exactly
00:52:369 (2,3) - Again, the flow is kinda stiff. Maybe try moving (3) higher and make it point down to reverse the flow? kay
00:53:630 (5) - I excpected this to be 1/4 longer, considering the previous slider follows the guitar. If you modify this, why not try a blanketing combo like this? https://osu.ppy.sh/ss/1937881 (you could also move (6) to match (5)'s end for better flow). I have to think about this more since i don't wanna ignore the drum beat at 00:53:771 and slider ticking is last resort lol
00:56:574 (1,2,3) - Flow breaks here again. Maybe try to go up instead of down with (2). Like this: https://osu.ppy.sh/ss/1937893 (pic has lower AR to make the full combo visible) ok that works
01:02:182 (3,4) - Same as 00:53:630 (5) same

It's a good map, I like your hitsounding and the chosen rhythms, but I think both asthetics and flow can be improved. ahh I'm so bad at flowing

Normal
I agree with some other modders, this is too hard for the easiest diff. According to the rankign criteria it's passable, but just barely (0,01 star...). You have tons of 1/2 (i't's your most used rhythm) and introduce 1-1/4-1/2 beats at the start. You also have a very noticeable SV change near the end.
00:44:518 (4,1) - Stack on the easiest diff? you're right but well, it's still technically a normal
00:45:079 (1,2) - Butterfly <3! <3!

This is a very good map, but for the easiest diff I would not pass it personally. aw ok :s


I could not find much, I mean, you've alredy had tons of modding.
Thanks so much for modding!
Kibbleru
hm yeah when i made my insane i couldn't really tell wether this song should be tick 2 or tick 4 so i juts mapped it as tick 4 since it would make sense for a low bpm like this :X
Satellite
Yo.
from my queue

[Normal]
  1. 00:13:957 (1) - I know. you are back drum follow. but, I guess Melody follow better.
  2. 00:18:443 (1) - same as above.
  3. 00:22:929 (1) - ^
  4. 00:29:658 - add note
  5. 00:31:901 - ~ I'm not sure. The lowest difficulty slider velocity changed...and distance snap.
  6. 00:31:901 (1,2,3,4) - whistle spam? remove 00:31:901 - 00:32:462 - 00:33:023 - 00:33:584 - on beat whistle ? try this =w=
  7. 00:34:144 (1,2,3,4) - same as above. (Hereinafter the same) only red line whistle more better :3
Placement nothing to say :3 nice normal!

[Hard]
  1. 00:19:565 (1) - Nc spam. remove Nc better.
  2. 00:20:686 (1,2) - oh wait. What is this melody follow? drum? melody? I'm not sure. more better rhythm follow try this.
  3. 00:43:116 (1,2,3,4) - Cool pattern, but the flow feels a bit blah. try this?
    if you are need code here
    312,180,43116,6,0,P|256:192|204:180,1,112.5,6|2,0:0|0:0,0:0:0:0:
    324,48,43677,2,0,P|379:59|418:99,1,112.5,6|2,0:0|0:0,0:0:0:0:
    97,205,44238,2,0,P|79:151|94:98,1,112.5,6|2,0:0|0:0,0:0:0:0:
    346,322,44799,2,0,P|309:365|255:378,1,112.5,6|2,0:0|0:0,0:0:0:0:
  4. Hitsound suggestion same as Normal diff :3
Thank you come my modding queue. hope you help :3
good luck ~ :)
Topic Starter
Gaia

Satellite wrote:

Yo. Yo~
from my queue

[Normal]
  1. 00:13:957 (1) - I know. you are back drum follow. but, I guess Melody follow better.
  2. 00:18:443 (1) - same as above.
  3. 00:22:929 (1) - ^ I'll keep for now, and change if more people mentions it
  4. 00:29:658 - add note I think it's ok
  5. 00:31:901 - ~ I'm not sure. The lowest difficulty slider velocity changed...and distance snap. :3
  6. 00:31:901 (1,2,3,4) - whistle spam? remove 00:31:901 - 00:32:462 - 00:33:023 - 00:33:584 - on beat whistle ? try this =w=
  7. 00:34:144 (1,2,3,4) - same as above. (Hereinafter the same) only red line whistle more better :3
nice~ used

Placement nothing to say :3 nice normal! thanks~

[Hard]
  1. 00:19:565 (1) - Nc spam. remove Nc better. oops!
  2. 00:20:686 (1,2) - oh wait. What is this melody follow? drum? melody? I'm not sure. more better rhythm follow try this. I used reverse instead
  3. 00:43:116 (1,2,3,4) - Cool pattern, but the flow feels a bit blah. try this? Nice ~ I like (:
    if you are need code here
    312,180,43116,6,0,P|256:192|204:180,1,112.5,6|2,0:0|0:0,0:0:0:0:
    324,48,43677,2,0,P|379:59|418:99,1,112.5,6|2,0:0|0:0,0:0:0:0:
    97,205,44238,2,0,P|79:151|94:98,1,112.5,6|2,0:0|0:0,0:0:0:0:
    346,322,44799,2,0,P|309:365|255:378,1,112.5,6|2,0:0|0:0,0:0:0:0:
  4. Hitsound suggestion same as Normal diff :3 Okay!
Thank you come my modding queue. hope you help :3
good luck ~ :)
mod arigatou!
2391645784
good job!!!
Topic Starter
Gaia

2391645784 wrote:

good job!!!
thanks(:
Nekomata
NM from queue.

Mapset is well done overall. Only one thing stood out for me.

Normal
  1. 00:45:079 (1,2) - cool design, but SV might be a little too fast on these for normal diff
Consider looking for a BAT. :)
Topic Starter
Gaia

Nekomata wrote:

NM from queue.

Mapset is well done overall. Only one thing stood out for me.

Normal
  1. 00:45:079 (1,2) - cool design, but SV might be a little too fast on these for normal diff sry, kept cuz sv change was quite a while ago
Consider looking for a BAT. :) i'm trying ~~ with no luck
sorry nothing changed but thanks for modding!!
Sonnyc
Normal:
  1. 00:44:799 - There is a stack pattern, and this beat is empty while there is a music coming out behind. I'm sure this will be confusing as a [Normal], and I highly recommend to fill this rhythm. It also has potential problem that can lead players trouble catching the beat of the next slider.
  2. 01:03:303 (1) - The kiai section is full of whistles, and then the end of this slider is empty. Even if you were intending to follow the vocal, leaving only here silent feels really awkward.
Hard:
  1. 00:13:677 (6) - Personally the high distance towards 00:13:957 (1) was a little stressful. Mind placing (6) at (56,36) if you don't mind much with the flow? Or you can fix more by your own.
  2. 00:31:621 (7,1) - Again, another stressful distance. Move (1) around (172,172).
  3. 00:35:126 (3) - Imo removing this note would feel more natural. You are using double whistle hitsound pattern here, but the usage being repeated every 1/1 was too short for a term.
  4. 00:44:238 (3) - Well.. you may deny if you didn't want to fix the previous two big jumps I've pointed out, but this is a must fix. This is really inappropriate for a [Hard]. Alleviate distance please.
Kibbleru's Insane:
  1. 00:21:808 (4) - I feel this seperated from the previous combo. Consider NC?
  2. 00:24:331 (4) - I think this can be a confusing anti jump. Mind giving more distance?
  3. 00:46:481 (4) - Imo this can be little confusing. Consider NC?
  4. 01:09:892 - Imo filling this rhythm will be more fun when playing and can follow the song better.
  5. 01:22:649 (7) - Consider NC?
  6. 01:23:490 (1) - Imo this note is too close, and will be hard to be justified as an anti-jump..
Topic Starter
Gaia

Sonnyc wrote:

Normal:
  1. 00:44:799 - There is a stack pattern, and this beat is empty while there is a music coming out behind. I'm sure this will be confusing as a [Normal], and I highly recommend to fill this rhythm. It also has potential problem that can lead players trouble catching the beat of the next slider. I personally think it's fine, since I'm following the vocals. But I'll consider
  2. 01:03:303 (1) - The kiai section is full of whistles, and then the end of this slider is empty. Even if you were intending to follow the vocal, leaving only here silent feels really awkward. added whistle (yay whistle spam o3o)
Hard:
  1. 00:13:677 (6) - Personally the high distance towards 00:13:957 (1) was a little stressful. Mind placing (6) at (56,36) if you don't mind much with the flow? Or you can fix more by your own. did some rotating and stuff should be better now?
  2. 00:31:621 (7,1) - Again, another stressful distance. Move (1) around (172,172). well I nc'd this + there's the introduction of the bass so should be fine
  3. 00:35:126 (3) - Imo removing this note would feel more natural. You are using double whistle hitsound pattern here, but the usage being repeated every 1/1 was too short for a term. after a number of people singled this note out i'll remove
  4. 00:44:238 (3) - Well.. you may deny if you didn't want to fix the previous two big jumps I've pointed out, but this is a must fix. This is really inappropriate for a [Hard]. Alleviate distance please. lol yeah i was wondering about this too. closer now
Thank you for modding!~
Aldwych
Hi Gaia, ye i'm very late lal.

[Normal]

I'm a bit confuse on you're 1/4 distance between 2 sliders, because it's the easiest diff of yours, of course the BPM is quite low so its like a 1/2 on 200~ bpm and only use a big reverse slider like you did frequeltly will make it boring but still. I really don't know what to say
Also 1.99 stars, HUEHUEHUAHUE.

00:33:023 : Ye let's talk about the flow because you like it! :D. I advise you to invert the order between this slider and the next one and then to Ctrl - G them.
00:34:144 : Because the end of the slider touches a bit the HP bar you should down it. If you do the advise above you might resolve the problem.
00:45:076 : I suppose that i'm not the first one to show it but even if the sliders seems to be clear for us, maybe not for beginners, so i don't really know if this kind of slider is allowed but i advise you to change it.

[Hard]

For a progressive and constant difficulty, i advise you to decrease OD and HP by 1, as you want.

00:03:584 : Even if it sounds the same before the previous ones, i don't know why you didn't take the same pattern (slider,slider circle).
00:10:313 : ^
00:47:042 : Making a jump between 2 spinners, i don't really like it, and because the second spinner is really short, it is better to make it efficient, so i advise you to stack the 2 circles.
00:58:817 : For the flow i would Ctrl - G it, but because it's a reverse slider you'll have to move the next one if you do it, so you have the choice to move its or keep like that.

I really like hard diff with low bpm, i think i'll enjoy to play it on taiko mode when it'll be ranked. :D

[Kibbleru's Insane]

00:00:500 : Why not using the same curving slider as the next one?
01:15:079 : I don't really like the circle stack on the one, how about curbing it to the up?

Really clean diff, the jumps used in this diff are well used.

Hope it could help you.
I also invite you (Gaia) to retry my insane diff with CS4 if you wanna. :D
Bye'
Topic Starter
Gaia

Aldwych wrote:

Hi Gaia, ye i'm very late lal.

[Normal]

I'm a bit confuse on you're 1/4 distance between 2 sliders, because it's the easiest diff of yours, of course the BPM is quite low so its like a 1/2 on 200~ bpm and only use a big reverse slider like you did frequeltly will make it boring but still. I really don't know what to say
Also 1.99 stars, HUEHUEHUAHUE. lol :p

00:33:023 : Ye let's talk about the flow because you like it! :D. I advise you to invert the order between this slider and the next one and then to Ctrl - G them. actually i like my flow currently rather than ur suggestion o-o
00:34:144 : Because the end of the slider touches a bit the HP bar you should down it. If you do the advise above you might resolve the problem. okie its better now i think
00:45:076 : I suppose that i'm not the first one to show it but even if the sliders seems to be clear for us, maybe not for beginners, so i don't really know if this kind of slider is allowed but i advise you to change it. it's normal, we can have all the crazy ass shapes we want lol

[Hard]

For a progressive and constant difficulty, i advise you to decrease OD and HP by 1, as you want. HP4 OD5.5 o-o

00:03:584 : Even if it sounds the same before the previous ones, i don't know why you didn't take the same pattern (slider,slider circle). variety, i guess?
00:10:313 : ^ ^
00:47:042 : Making a jump between 2 spinners, i don't really like it, and because the second spinner is really short, it is better to make it efficient, so i advise you to stack the 2 circles. closer instead
00:58:817 : For the flow i would Ctrl - G it, but because it's a reverse slider you'll have to move the next one if you do it, so you have the choice to move its or keep like that. i was thinking about this too, but since it was a nc i thought it was fine.

I really like hard diff with low bpm, i think i'll enjoy to play it on taiko mode when it'll be ranked. :D yeey :D thx! (hm ive nevery tried taiko on my song lol)

Hope it could help you.
I also invite you (Gaia) to retry my insane diff with CS4 if you wanna. :D
Bye'
thank you for the mod~





Edit: new bg cuz old one was 'low quality' :'(

errone re-dl pls
HabiHolic


[Normal]

00:13:957 (1) - vocal flow batter. so slider increase 00:14:518 - this
00:18:443 (1) - same (^) 00:19:004 - increase
00:22:929 (1) - same (^) 00:23:490 - increase
00:53:490 (4,5) - note swap please. this good flow
00:58:817 (1) - finish sound very awkward
01:23:630 - this green line use?. if your not use delete please

[Hard]

00:03:864 (4,5,6) - flow is 00:02:742 (1,2,3) - this
00:07:649 (2,3) - Here is my suggestion patten

00:49:845 (1,2) - bad slider and patten like this?


[Kibbleru's Insane]

00:06:948 (8) - ctrl + g is flow good
00:11:434 (7) - same (^)
00:14:799 (3) - no overlap please
SPOILER
[img]00:14:799%20(3)%20-[/img]

00:56:434 (9,1) - bad spacing. 1.2 spacing please
Topic Starter
Gaia

HabiHolic wrote:



[Normal]

00:13:957 (1) - vocal flow batter. so slider increase 00:14:518 - this
00:18:443 (1) - same (^) 00:19:004 - increase
00:22:929 (1) - same (^) 00:23:490 - increase okie for all 3
00:53:490 (4,5) - note swap please. this good flow sure
00:58:817 (1) - finish sound very awkward I used finish on 1/3 and clap on 2/4 so kept for consistency
01:23:630 - this green line use?. if your not use delete please k

[Hard]

00:03:864 (4,5,6) - flow is 00:02:742 (1,2,3) - this er i'll keep for now and see what happens.
00:07:649 (2,3) - Here is my suggestion patten a bit weird imo I used something else now http://puu.sh/b1ueU/2f32ba717e.jpg

00:49:845 (1,2) - bad slider and patten like this? k used
Thank you for modding~
Indeed_old_1
Hello, from my Queue
Remember, all of these are suggestions. You do not have to change anything if you do not want to.

[General]

  1. Song too cute, I uguu'd all while modding it. Also, map too good, get a BAT
[Normal]

  1. 00:22:088 - watch out for flow here, it just goes in a circle and that's kinda boring
  2. 00:35:546 (4) - would change to two circles tbh, starting it on the red tick makes it too passive.
  3. 00:56:574 - something just feels off about this here. I changed it to this and it sounds a little better. Play around with it a little
[Hard]

  1. 00:47:602 (1) - just map this, the spinner is way too short
[Kibbleru's Insane]

  1. 00:49:705 - circle here
  2. 01:11:294 (6) - would place at x:336 y:196
  3. 01:13:817 (4) - would place at x:140 y:80
Good map :D Good luck on rank!
Topic Starter
Gaia

Indeed wrote:

Hello, from my Queue
Remember, all of these are suggestions. You do not have to change anything if you do not want to.

[General]

  1. Song too cute, I uguu'd all while modding it. Also, map too good, get a BAT ikr? c: and ya im trying :'c
[Normal]

  1. 00:22:088 - watch out for flow here, it just goes in a circle and that's kinda boring flow is fine, but well yeah its before the buildup so its alright to me
  2. 00:35:546 (4) - would change to two circles tbh, starting it on the red tick makes it too passive. prolly a personal thing but 4 circles in a row for normal is too hard for me
  3. 00:56:574 - something just feels off about this here. I changed it to this and it sounds a little better. Play around with it a little im following vocals
[Hard]

  1. 00:47:602 (1) - just map this, the spinner is way too short ill try k used 2 sliders

Good map :D Good luck on rank! thanksss
thx for modding!
Kibbleru
updated

SPOILER
osu file format v13

[General]
AudioFilename: Choucho - Natsu no Hi to Kimi no Koe (TV size).mp3
AudioLeadIn: 0
PreviewTime: 49004
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 31901
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Natsu no Hi to Kimi no Koe (TV size)
TitleUnicode:夏の日と君の声
Artist:ChouCho
ArtistUnicode:ChouCho
Creator:Gaia
Version:Kibbleru's Insane
Source:グラスリップ
Tags:Glasslip Opening Kibbleru
BeatmapID:463135
BeatmapSetID:195103

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.3
SliderTickRate:4

[Events]
//Background and Video events
Video,0,"Hnng Choucho.avi"
0,0,"lovepentagon.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
500,560.747663551402,4,2,1,20,1,0
4985,-100,4,2,1,35,0,0
13957,-100,4,2,1,40,0,0
31901,-80,4,2,1,50,0,0
48724,-80,4,2,1,55,0,0
49845,-80,4,2,4,60,0,1
49985,-80,4,2,1,60,0,1
74518,-86.9565217391304,4,2,4,55,0,0
74658,-86.9565217391304,4,2,1,55,0,0
83490,-86.9565217391304,4,2,4,55,0,0
83630,-86.9565217391304,4,2,1,10,0,0


[Colours]
Combo1 : 189,235,244
Combo2 : 255,170,255
Combo3 : 128,191,255
Combo4 : 128,128,255

[HitObjects]
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328,216,29378,2,0,L|316:280,1,57.5,2|0,0:0|0:0,0:0:0:0:
240,336,29658,5,2,0:0:0:0:
264,124,29939,2,0,L|260:84,2,28.75,2|2|2,0:0|0:0|0:0,0:0:0:0:
208,216,30219,1,2,0:0:0:0:
352,272,30500,1,2,0:0:0:0:
304,104,30780,1,2,0:0:0:0:
260,300,31060,1,2,0:0:0:0:
260,300,31200,2,0,L|328:292,1,57.5,2|0,0:0|0:0,0:0:0:0:
432,328,31481,1,2,0:0:0:0:
464,212,31621,2,0,L|400:208,1,57.5,2|0,0:0|0:0,0:0:0:0:
304,104,31901,6,0,P|328:164|288:240,1,143.75,6|2,0:0|0:0,0:0:0:0:
172,200,32322,2,0,P|136:184|104:176,1,71.875,2|4,0:0|0:0,0:0:0:0:
168,296,32602,1,0,0:0:0:0:
276,212,32742,2,0,P|268:132|268:68,1,143.75,2|6,0:0|0:0,0:0:0:0:
472,136,33303,2,0,P|476:188|476:220,1,71.875,2|0,0:0|0:0,0:0:0:0:
376,304,33584,2,0,P|344:240|372:172,1,143.75,6|2,0:0|0:0,0:0:0:0:
472,136,34004,1,0,0:0:0:0:
300,112,34144,6,0,P|236:124|156:112,1,143.75,6|2,0:0|0:0,0:0:0:0:
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56,228,34845,1,0,0:0:0:0:
124,144,34985,1,2,0:0:0:0:
20,120,35126,1,0,0:0:0:0:
160,232,35266,2,0,P|232:224|304:236,1,143.75,6|2,0:0|0:0,0:0:0:0:
392,336,35686,1,2,0:0:0:0:
392,336,35827,2,0,P|388:248|404:180,1,143.75,4|2,0:0|0:0,0:0:0:0:
464,116,36247,1,0,0:0:0:0:
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200,96,36808,2,0,L|192:12,1,71.875,2|4,0:0|0:0,0:0:0:0:
96,92,37088,1,0,0:0:0:0:
120,200,37228,2,0,P|156:194|192:192,1,71.875,2|0,0:0|0:0,0:0:0:0:
340,168,37509,2,0,P|332:240|264:252,1,143.75,6|2,0:0|0:0,0:0:0:0:
192,192,37929,1,0,0:0:0:0:
264,84,38070,2,0,P|316:88|356:88,1,71.875,6|0,0:0|0:0,0:0:0:0:
444,44,38350,1,2,0:0:0:0:
444,44,38630,6,0,P|432:124|436:200,1,143.75,6|2,0:0|0:0,0:0:0:0:
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276,136,39331,1,0,0:0:0:0:
240,252,39471,2,0,L|252:288,2,35.9375,2|2|2,0:0|0:0|0:0,0:0:0:0:
152,148,39752,2,0,P|160:248|160:304,1,143.75,6|2,0:0|0:0,0:0:0:0:
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76,244,40313,1,6,0:0:0:0:
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312,192,41294,1,0,0:0:0:0:
416,248,41434,2,0,P|424:292|424:340,1,71.875,6|0,0:0|0:0,0:0:0:0:
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12,216,42836,1,2,0:0:0:0:
72,128,42976,1,0,0:0:0:0:
104,288,43116,6,0,P|164:276|248:296,1,143.75,6|2,0:0|0:0,0:0:0:0:
348,344,43537,2,0,P|372:324|420:308,1,71.875,2|4,0:0|0:0,0:0:0:0:
320,164,43817,2,0,P|324:212|320:260,1,71.875,2|2,0:0|0:0,0:0:0:0:
232,148,44098,1,0,0:0:0:0:
375,87,44238,2,0,P|418:143|401:210,1,143.75,4|2,0:0|0:0,0:0:0:0:
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312,256,44939,2,0,L|244:280,1,71.875,2|2,0:0|0:0,0:0:0:0:
168,336,45219,1,0,0:0:0:0:
80,240,45359,6,0,P|85:173|80:84,1,143.75,6|2,0:0|0:0,0:0:0:0:
188,28,45780,2,0,P|180:68|184:108,1,71.875,2|4,0:0|0:0,0:0:0:0:
244,208,46060,2,0,P|216:206|172:212,1,71.875,2|2,0:0|0:0,0:0:0:0:
336,240,46481,2,0,P|336:176|348:88,1,143.75,6|2,0:0|0:0,0:0:0:0:
432,12,46901,2,0,P|440:52|440:100,1,71.875,2|6,0:0|0:0,0:0:0:0:
440,207,47182,2,0,P|475:210|510:219,2,71.875,2|2|0,0:0|0:0|0:0,0:0:0:0:
336,240,47602,6,0,L|192:216,1,143.75,6|2,0:0|0:0,0:0:0:0:
124,144,48023,1,0,0:0:0:0:
104,256,48163,2,0,L|124:340,1,71.875,6|0,0:0|0:0,0:0:0:0:
224,140,48443,2,0,P|208:84|132:40,1,143.75,10|8,0:0|0:0,0:0:0:0:
32,64,48864,1,8,0:0:0:0:
32,184,49004,2,0,L|112:172,1,71.875,10|8,0:0|0:0,0:0:0:0:
224,216,49285,1,10,0:0:0:0:
224,216,49565,1,10,0:0:0:0:
224,216,49845,6,0,P|296:216|368:224,1,143.75,4|2,0:0|0:0,0:0:0:0:
460,284,50266,1,0,0:0:0:0:
468,148,50406,2,0,L|476:72,1,71.875,14|0,0:0|0:0,0:0:0:0:
344,28,50686,2,0,L|362:96,1,71.875,2|0,0:0|0:0,0:0:0:0:
352,264,50967,2,0,P|428:244|496:244,2,143.75,6|2|14,0:0|0:0|0:0,0:0:0:0:
252,316,51668,1,0,0:0:0:0:
160,216,51808,2,0,P|159:180|160:144,1,71.875,2|0,0:0|0:0,0:0:0:0:
292,56,52088,6,0,P|308:124|256:168,1,143.75,6|2,0:0|0:0,0:0:0:0:
160,144,52509,1,0,0:0:0:0:
236,260,52649,2,0,P|280:248|328:248,1,71.875,14|0,0:0|0:0,0:0:0:0:
440,256,52929,1,2,0:0:0:0:
408,348,53070,1,2,0:0:0:0:
384,176,53210,2,0,P|388:96|388:24,1,143.75,6|2,0:0|0:0,0:0:0:0:
272,100,53630,2,0,P|276:144|284:184,1,71.875,2|12,0:0|0:0,0:0:0:0:
320,272,53911,1,0,0:0:0:0:
176,272,54051,2,0,P|188:212|188:176,1,71.875,2|0,0:0|0:0,0:0:0:0:
124,28,54331,6,0,P|84:96|116:156,1,143.75,6|2,0:0|0:0,0:0:0:0:
212,124,54752,1,0,0:0:0:0:
372,220,54892,2,0,P|336:221|300:219,1,71.875,14|0,0:0|0:0,0:0:0:0:
192,211,55172,2,0,P|184:246|186:282,1,71.875,2|0,0:0|0:0,0:0:0:0:
276,348,55453,1,6,0:0:0:0:
152,352,55593,1,0,0:0:0:0:
276,348,55733,2,0,P|320:348|360:352,1,71.875,2|0,0:0|0:0,0:0:0:0:
476,348,56014,2,0,P|444:264|464:216,1,143.75,14|2,0:0|0:0,0:0:0:0:
424,124,56434,1,0,0:0:0:0:
304,195,56574,6,0,P|232:200|160:192,1,143.75,6|2,0:0|0:0,0:0:0:0:
80,132,56995,1,0,0:0:0:0:
92,280,57135,2,0,P|127:276|163:277,1,71.875,14|0,0:0|0:0,0:0:0:0:
320,352,57415,2,0,P|276:340|248:340,1,71.875,2|0,0:0|0:0,0:0:0:0:
352,272,57696,1,6,0:0:0:0:
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264,88,58257,1,14,0:0:0:0:
264,88,58537,2,0,L|272:164,1,71.875,2|8,0:0|0:0,0:0:0:0:
224,256,58817,6,0,P|148:248|72:252,2,143.75,6|2|14,0:0|0:0|0:0,0:0:0:0:
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336,132,59939,2,0,P|334:209|336:276,1,143.75,6|2,0:0|0:0,0:0:0:0:
236,324,60359,1,0,0:0:0:0:
176,216,60500,1,14,0:0:0:0:
176,216,60780,2,0,P|120:220|92:212,1,71.875,2|0,0:0|0:0,0:0:0:0:
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256,40,61481,1,0,0:0:0:0:
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56,200,62602,2,0,P|104:200|136:204,1,71.875,2|12,0:0|0:0,0:0:0:0:
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332,152,64845,1,0,0:0:0:0:
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232,136,67228,2,0,L|224:64,1,71.875,12|0,0:0|0:0,0:0:0:0:
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384,384,68210,1,0,0:0:0:0:
236,360,68350,2,0,P|160:352|84:352,1,143.75,12|2,0:0|0:0,0:0:0:0:
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152,256,68911,2,0,L|144:180,1,71.875,4|0,0:0|0:0,0:0:0:0:
256,96,69191,1,0,0:0:0:0:
256,96,69471,2,0,L|244:168,1,71.875,12|0,0:0|0:0,0:0:0:0:
292,260,69752,1,0,0:0:0:0:
292,260,70032,6,0,P|364:228|424:276,1,143.75,6|0,0:0|0:0,0:0:0:0:
492,316,70453,1,2,0:0:0:0:
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312,112,70873,2,0,P|316:68|316:32,1,71.875,2|0,0:0|0:0,0:0:0:0:
192,160,71154,1,6,0:0:0:0:
324,144,71294,1,8,0:0:0:0:
220,80,71434,1,0,0:0:0:0:
260,204,71574,1,0,0:0:0:0:
104,176,71714,2,0,P|48:176|24:180,1,71.875,14|0,0:0|0:0,0:0:0:0:
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344,336,72275,6,0,P|344:252|348:184,1,143.75,6|2,0:0|0:0,0:0:0:0:
392,96,72696,1,0,0:0:0:0:
247,75,72836,2,0,P|271:141|236:201,1,143.75,14|2,0:0|0:0,0:0:0:0:
60,100,73397,5,12,0:0:0:0:
168,156,73537,1,8,0:0:0:0:
80,208,73677,1,8,0:0:0:0:
112,92,73817,1,8,0:0:0:0:
164,236,73957,2,0,P|168:292|164:320,1,71.875,6|8,0:0|0:0,0:0:0:0:
260,188,74238,2,0,P|252:144|252:100,1,71.875,10|0,0:0|0:0,0:0:0:0:
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236,340,74939,1,0,0:0:0:0:
136,296,75079,2,0,P|216:300|288:292,2,132.250002522469,14|2|6,0:0|0:0|0:0,0:0:0:0:
140,112,75920,1,2,0:0:0:0:
196,196,76060,1,2,0:0:0:0:
248,100,76200,2,0,L|240:32,1,66.1250012612343,14|0,0:0|0:0,0:0:0:0:
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192,288,77182,1,0,0:0:0:0:
288,212,77322,2,0,P|320:205|353:203,1,66.1250012612343,14|0,0:0|0:0,0:0:0:0:
460,280,77602,1,2,0:0:0:0:
460,280,77883,1,6,0:0:0:0:
424,176,78023,1,0,0:0:0:0:
364,296,78163,2,0,P|358:328|355:361,1,66.1250012612343,2|0,0:0|0:0,0:0:0:0:
267,271,78443,2,0,P|230:219|167:212,1,132.250002522469,14|10,0:0|0:0,0:0:0:0:
48,236,79004,6,0,P|56:192|56:96,1,132.250002522469,6|2,0:0|0:0,0:0:0:0:
132,32,79425,1,0,0:0:0:0:
212,128,79565,2,0,P|152:124|128:124,1,66.1250012612343,14|0,0:0|0:0,0:0:0:0:
256,204,79845,2,0,P|294:152|289:87,2,132.250002522469,2|6|2,0:0|0:0|0:0,0:0:0:0:
176,268,80546,1,0,0:0:0:0:
280,320,80686,2,0,P|348:304|420:312,1,132.250002522469,14|2,0:0|0:0,0:0:0:0:
460,120,81247,6,0,L|452:192,1,66.1250012612343,6|0,0:0|0:0,0:0:0:0:
352,108,81528,2,0,L|344:40,1,66.1250012612343,2|0,0:0|0:0,0:0:0:0:
264,148,81808,1,14,0:0:0:0:
360,204,81948,1,0,0:0:0:0:
232,224,82088,1,2,0:0:0:0:
192,72,82228,2,0,P|225:69|258:70,1,66.1250012612343,8|4,0:0|0:0,0:0:0:0:
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256,192,83630,12,0,87976,0:0:0:0:
Topic Starter
Gaia
okey time 2 stop stalking queues and stalk bats instead
Lavender
Red means it conflicts with the guideline, you must fix it.
Blue means some of my important suggestions, you can ignore it.
Black just means my comments.

Hi, request from my modding queue.
[Normal]
01:00:500 (5,1) - use circle+slider+cirlce to fix the vocal
01:03:864 (2,3) - ^ circle+slider
[Hard]
00:29:939 (2) - Move here is better.
Fine diff.
[Kibbleru's Insane]
00:13:116 (5,6) - try to make a better flow
00:35:126 (5) - move it to the end of 2
00:39:752 (5) - Ctrl+G?
00:57:415 (4) - Ctrl+G
01:11:154 (5,6,7,8) - Consider making a star like this.
Topic Starter
Gaia

[Teichan] wrote:

Red means it conflicts with the guideline, you must fix it.
Blue means some of my important suggestions, you can ignore it.
Black just means my comments.

Hi, request from my modding queue.
[Normal]
01:00:500 (5,1) - use circle+slider+cirlce to fix the vocal i changed another waay
01:03:864 (2,3) - ^ circle+slider its following vocals tho?
[Hard]
00:29:939 (2) - Move here is better. actually i think my flow right now is better. besides, you have a massive 1/4 jump from the slider to the circle
Fine diff.
thanks for modding~
Topic Starter
Gaia
.
Frostings
Hi Gaia ~
holy fk I went to your userpage in order to get to this thread, and random music started playing and I got really scared I didn't know where it was coming from ㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠ

[General]

wow ok I was going to mention that hitsounds sounded loud in the intro, but you're using 20% volume... are my ears just sensitive? I dunno. Raise mp3 volume by like 250% please

[Normal]

I can't even begin to fathom how this difficulty is under 2 stars
It honestly looks like a Hard difficulty disguised as a Normal with the use of low difficulty settings

The object density is so high that AR4 doesn't fit this map anymore. Really recommend either AR5 or trying to make density way lower than it currently is

00:06:528 (3,1) - shape here is really weird. It's not quite a line, nor is it a circle, and it's a little too straight to be considered one of those whatever-you-call-it (bump?) sliders

00:07:228 (1,2) - related to above. I really suggest you change these sliders in some way, because although the flow is good, there is no structure in these patterns

00:11:714 (1,2) - see, look! these look nice ^^

00:16:200 (1,2,3) - I suggest you make the shape better here



00:25:172 (1,2) - fix shape here (more circular or... something)

00:31:901 - holy this section 2fast2furious

00:33:584 (4,1) - same as I mentioned before

00:44:518 (4,1) - I guarentee like 90% of normal players will slidermiss... anti-jump + red tick start? You are literally Satan. that being said, I really like the butterfly(?)

00:49:845 (1,2) - senpai pls

00:52:369 (2,3,4,5,1) - [Nazi] This part really bothers me. The pattern starts off with 00:52:088 (1,2,3) - weeeee nice circular sharper angle patterns and then 00:52:929 (3,4,5,1) - the structure becomes a little lost with the use of wide obtuse angles :( [/Nazi]

01:14:518 (1,2) - ;w;


[Hard]

00:06:528 (5,6,1) - same thing I mentioned about structure in Normal

00:27:836 (2,3,4) - ^^^

\00:38:070 (4,1) - ;;

00:41:995 (3,4,1) - nice ~

00:43:677 (2,3,4) - o.o copy+paste one slider and rotate in 120degree intervals?

00:45:359 (1) - what happened to the butterfly slider ;~;

00:52:929 (3,4,5) - shape is weird . I suggest you rotate 00:53:210 (4,5) - clockwise a little bit also fix the blanket young kouhai

01:01:901 (2,3) - better shape for bonus structure points

01:14:518 (1,2,3) - wow this is like Normal

01:19:845 (2,3) - blanket fix ;w;


[Kibbleru's Insane]

I was panicking because I couldn't play this at all, and then I realized AR8
With AR8 anti-jumps like 00:04:985 (1,2) -, 00:49:285 (7,8,1) - become really awkward to read, and jump patterns like 01:10:873 (4,5,6,7,8,9) -, 01:13:397 (1,2,3,4,5) - become really difficult
Please AR9

00:03:864 (4,5) - wow pls this blanket is unrankable. I think you should make 00:04:285 (5) - curve a littttttle less and shift it left a little more

2pr04me
Topic Starter
Gaia

Frostings wrote:

Hi Gaia ~
holy fk I went to your userpage in order to get to this thread, and random music started playing and I got really scared I didn't know where it was coming from ㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠ baby dont hurt me

[General]

wow ok I was going to mention that hitsounds sounded loud in the intro, but you're using 20% volume... are my ears just sensitive? I dunno. Raise mp3 volume by like 250% please it sounds alright to me tho >:

[Normal]

I can't even begin to fathom how this difficulty is under 2 stars
It honestly looks like a Hard difficulty disguised as a Normal with the use of low difficulty settings

The object density is so high that AR4 doesn't fit this map anymore. Really recommend either AR5 or trying to make density way lower than it currently is

00:06:528 (3,1) - shape here is really weird. It's not quite a line, nor is it a circle, and it's a little too straight to be considered one of those whatever-you-call-it (bump?) sliders as for these shapes I have a nc to differentiate them all, so 1 and 2 would relate to eachother rather than 3 and 1 :s

00:07:228 (1,2) - related to above. I really suggest you change these sliders in some way, because although the flow is good, there is no structure in these patterns

00:11:714 (1,2) - see, look! these look nice ^^

00:16:200 (1,2,3) - I suggest you make the shape better here yeah it looks worse/much better now



00:25:172 (1,2) - fix shape here (more circular or... something) lol ;w;

00:31:901 - holy this section 2fast2furious fk me yeah i know this isnt good and should stay the same speed but if i change it my butterfly would get rekt

00:33:584 (4,1) - same as I mentioned before

00:44:518 (4,1) - I guarentee like 90% of normal players will slidermiss... anti-jump + red tick start? You are literally Satan. that being said, I really like the butterfly(?) look at ren-chon above

00:49:845 (1,2) - senpai pls

00:52:369 (2,3,4,5,1) - [Nazi] This part really bothers me. The pattern starts off with 00:52:088 (1,2,3) - weeeee nice circular sharper angle patterns and then 00:52:929 (3,4,5,1) - the structure becomes a little lost with the use of wide obtuse angles :( [/Nazi] :c my flow tho

01:14:518 (1,2) - ;w;


[Hard]

00:06:528 (5,6,1) - same thing I mentioned about structure in Normal so same for me i guess/ idrk how to fix this lol

00:27:836 (2,3,4) - ^^^

\00:38:070 (4,1) - ;;

00:41:995 (3,4,1) - nice ~

00:43:677 (2,3,4) - o.o copy+paste one slider and rotate in 120degree intervals? noice

00:45:359 (1) - what happened to the butterfly slider ;~; im sowwie senpai

00:52:929 (3,4,5) - shape is weird . I suggest you rotate 00:53:210 (4,5) - clockwise a little bit also fix the blanket young kouhai rotated, but but but my blanket is
SPOILER
http://puu.sh/b6lwK/84d2674e2e.jpg

01:01:901 (2,3) - better shape for bonus structure points define bettur shape/ its more circular now

01:14:518 (1,2,3) - wow this is like Normal yes it is lol

01:19:845 (2,3) - blanket fix ;w; okaaay
danks senpei
Zare
Had a quick check at this in IRC, nothing detailed.

log
23:07 Gaia: yooo
23:07 Zare: hello
23:07 Gaia: grats on red name team owo
23:07 Gaia: lel
23:08 Zare: thanks
23:08 Gaia: uhm
23:08 Gaia: >.<
23:09 Gaia: can u give my map a quick look
23:09 Gaia: i wanna know if its up to ur standards
23:11 Zare: well I can give it a test
23:11 Gaia: okie
23:11 Gaia: that'd be great
23:11 Gaia: :D
23:11 *Gaia is listening to [http://osu.ppy.sh/b/463098 ChouCho - Natsu no Hi to Kimi no Koe (TV size)]
23:11 Zare: oh the glasslip OP
23:12 Gaia: you've seen it before?
23:12 Gaia: lol
23:12 Zare: i'm watching the anime
23:12 Gaia: oh
23:12 Gaia: every episode i watch
23:12 Gaia: i go wtf
23:12 Zare: do you want me to look at a certain diff?
23:12 Gaia: 2 much plot progression
23:12 Gaia: uhm
23:12 Zare: seeing how the Insane isnt yours
23:13 Gaia: i dont really mind
23:16 Zare: so if you ask me
23:16 Zare: whether this is "up to my standards"
23:16 Zare: then the anser would be no
23:17 Gaia: alright
23:17 Gaia: how so?
23:18 Zare: the sliderrhythms were unfitting at times
23:18 Gaia: for the insane?
23:18 Zare: yes
23:18 Gaia: ok
23:18 Zare: overall the slidershapes and visual aspects could be improved, too
23:18 Gaia: kk
23:19 Zare: what's almost most important for now is
23:19 Zare: tell Kibbleru to raise the AR
23:19 Zare: This map is technically a 214 BPM map
23:19 Gaia: alright
23:19 Zare: AR8 is just too low
23:19 Zare: Then again AR9 might feel too fast for such a calm song
23:19 Zare: so I'd recommend AR8.5
23:20 Zare: we have decimals now, why not use it
23:20 Gaia: a mod already asked him to raise ar tho
23:20 Gaia: lol
23:20 Gaia: well he didnt answer that mod yet so idk
23:20 Gaia: ill tell him tho
23:20 Zare: 00:34:565 (2) - and sliders like this are pretty unfitting
23:21 Zare: the beat it ends on is stronger than the beat it starts on
23:22 Zare: that feels unnatural because the playerinput, namely when the player clicks the object, is at the sliderhead
23:22 Gaia: yeah want the downbeats to be emphasized
23:22 Gaia: mm
23:25 Zare: The Hard feels a little awkward because it's switching between the layers a bit
23:25 Zare: it's hard to tell what it's following exactly
23:26 Gaia: so basically rhythm issues
23:26 Zare: yeah
23:26 Zare: but whenever you ask me to look at any map ever
23:26 Zare: i will always mainly care about rhythms
23:26 Zare: because you know, osu! is supposedly a rhythm game :D
23:26 Gaia: hm
23:26 Gaia: yeah lol
23:27 Gaia: but when u said switching layers
23:27 Gaia: u mean like
23:27 Gaia: 00:18:443 (1) -
23:27 Gaia: for example?
23:27 Zare: exactly
23:27 Zare: I know the drum is kinda strong there
23:27 Gaia: alright
23:27 Gaia: yeah im aware of that
23:27 Zare: but leaving the main layer, the vocals, out like that is kind of weird
23:28 Gaia: i had the same thing in normal but i changed to vocals
23:28 Gaia: i guess ill do the same in hard
23:28 Gaia: but the drum thing is only in the beginning
23:28 Zare: 00:22:929 (1,2,3) - these too
23:29 Zare: it's jumping between vocals and drums
23:29 Gaia: yeah
23:29 Gaia: i kno
23:29 Gaia: ill change them all
23:29 Gaia: cuz its only the part before 00:31:901 (1) -
23:29 Zare: 00:28:817 (4) - and this would feel better if it was two circles
23:29 Gaia: and after 00:13:957 (1) -
23:30 Gaia: and ok
23:31 Zare: 00:49:845 (1,2,3,4) - this is kind of boring, just four sliders meh
23:31 Zare: 00:53:630 (5) - this sliderrhythm is unfitting
23:32 Gaia: that slider goes with guitar tho o-o
23:32 Zare: 01:07:228 (4) - you're just too inconsistent with what to follow
23:32 Zare: sometimes it's the vocals
23:32 Zare: sometimes it's the drums
23:33 Zare: choose one and stick to it
23:33 Gaia: k
23:33 Zare: try to avoid conflicts like these
23:34 Gaia: ill go back and look at my rhythm again
23:34 Zare: obviously, if one of the layers is nonexistant for a measure or a few beats, then you switch to another one because you can't just map nothing
23:35 Gaia: yeah
23:35 Zare: or well, technically you can, old maps prove this. but these days, old maps aren't exactly appreciated anymore, unfortunately
23:35 Gaia: yup
23:35 Zare: the point is, pick a layer, usually the most dominant one, the one you'd go with when humming the song
23:35 Gaia: alrights
23:36 Gaia: but other than this is there anything else that stood out?
23:36 Zare: your idea's aren't bad, it just seems a bit indecisive for now
23:36 Gaia: okay c:
23:37 Zare: one more thing, idk whether the spread is really cool
23:37 Zare: Hard -> Insane seems like a somewhat huge gap
23:37 Gaia: oh
23:38 Gaia: true
23:38 Zare: looking at Normal
23:38 Zare: this looks more consistent
23:39 Gaia: okay :D
23:39 Zare: well there's issues in the kiai too
23:39 Zare: 01:19:845 (3,4) - and this isn't really good
23:39 Gaia: rhythm again?
23:39 Zare: rhythmwise, again
23:40 Gaia: alright
23:40 Zare: basically you just need to learn how to go with your sliders correctly
23:40 Gaia: hm ok
23:40 Zare: a lot of mappers don't realize it really makes a difference
23:40 Zare: but it's like the key to making a fitting map
23:40 Gaia: i can see how it makes a difference
23:41 Zare: let me do some self advertising
23:41 *Zare is editing [http://osu.ppy.sh/b/403039 ETIA. - Claiomh Solais [Eternal]]
23:41 Zare: in this map
23:41 Zare: look at how i used sliders
23:42 Zare: they're consistently used on the same layers
23:43 Zare: not zexous' diff :p
23:43 Zare: well I guess it works too
23:43 Zare: he's a good, consistent mapper too
23:43 Gaia: whoops
23:43 Gaia: lol
23:43 Gaia: lol sry somehow didnt see
23:44 Gaia: omg deathstream and jumps
23:44 Gaia: and kicksliders
23:44 Gaia: xD
23:45 Zare: not the pooiiint
23:45 Gaia: but yeah it matches music
23:45 Zare: D:
23:45 Gaia: :p
23:47 Gaia: rip
23:47 Zare: yeah anyway
23:47 Gaia: hey
23:47 Zare: did I manage to convey my impression?
23:47 Gaia: ur gap from hard into insane
23:47 Gaia: http://puu.sh/b6qAo/3420ff6e2f.jpg
23:47 Gaia: is the same as mine pretty much
23:47 Gaia: so i should be fine?
23:48 Zare: Gaia-chan
23:48 Zare: recheck that.
23:48 Gaia: and yeah u did
23:48 Zare: my Hard has 3.5 stars
23:48 Zare: your Hard
23:48 Zare: has 2.5 stars
23:49 Zare: ~roughly
23:49 Gaia: oh what
23:49 Gaia: lol
23:49 Gaia: sht
23:49 Gaia: my bad
23:49 Gaia: lol
23:49 Zare: granted your insane is easier too
23:49 Zare: but I still feel like this could be unpleasant to the QAT
23:49 Gaia: its 1.4 difference
23:49 Gaia: aiya
23:54 Zare: my recommendation
23:54 Zare: add more stuff in the Hard
23:55 Zare: a few more 1/4 where they fit
23:55 Gaia: k
23:55 Zare: actually tbh i think kibbleru overdid their diff a bit
23:55 Gaia: lol :<
23:55 Zare: but i can understand that they wanted to make it somewhat interesting#
23:56 Gaia: it so fun with dt on
23:56 Gaia: :3
23:58 Zare: you should decide what you want to do, it's your set after all, but at this point, boosting the Hard seems like the best option
23:58 Zare: it's barely harder than the Normal anyway
23:58 Gaia: kk

main problems adressed: Slider rhythms and visuals, spread issues.
Topic Starter
Gaia

Zare wrote:

Had a quick check at this in IRC, nothing detailed.

log
23:07 Gaia: yooo
23:07 Zare: hello
23:07 Gaia: grats on red name team owo
23:07 Gaia: lel
23:08 Zare: thanks
23:08 Gaia: uhm
23:08 Gaia: >.<
23:09 Gaia: can u give my map a quick look
23:09 Gaia: i wanna know if its up to ur standards
23:11 Zare: well I can give it a test
23:11 Gaia: okie
23:11 Gaia: that'd be great
23:11 Gaia: :D
23:11 *Gaia is listening to [http://osu.ppy.sh/b/463098 ChouCho - Natsu no Hi to Kimi no Koe (TV size)]
23:11 Zare: oh the glasslip OP
23:12 Gaia: you've seen it before?
23:12 Gaia: lol
23:12 Zare: i'm watching the anime
23:12 Gaia: oh
23:12 Gaia: every episode i watch
23:12 Gaia: i go wtf
23:12 Zare: do you want me to look at a certain diff?
23:12 Gaia: 2 much plot progression
23:12 Gaia: uhm
23:12 Zare: seeing how the Insane isnt yours
23:13 Gaia: i dont really mind
23:16 Zare: so if you ask me
23:16 Zare: whether this is "up to my standards"
23:16 Zare: then the anser would be no
23:17 Gaia: alright
23:17 Gaia: how so?
23:18 Zare: the sliderrhythms were unfitting at times
23:18 Gaia: for the insane?
23:18 Zare: yes
23:18 Gaia: ok
23:18 Zare: overall the slidershapes and visual aspects could be improved, too
23:18 Gaia: kk
23:19 Zare: what's almost most important for now is
23:19 Zare: tell Kibbleru to raise the AR
23:19 Zare: This map is technically a 214 BPM map
23:19 Gaia: alright
23:19 Zare: AR8 is just too low
23:19 Zare: Then again AR9 might feel too fast for such a calm song
23:19 Zare: so I'd recommend AR8.5
23:20 Zare: we have decimals now, why not use it
23:20 Gaia: a mod already asked him to raise ar tho
23:20 Gaia: lol
23:20 Gaia: well he didnt answer that mod yet so idk
23:20 Gaia: ill tell him tho
23:20 Zare: 00:34:565 (2) - and sliders like this are pretty unfitting
23:21 Zare: the beat it ends on is stronger than the beat it starts on
23:22 Zare: that feels unnatural because the playerinput, namely when the player clicks the object, is at the sliderhead
23:22 Gaia: yeah want the downbeats to be emphasized
23:22 Gaia: mm
23:25 Zare: The Hard feels a little awkward because it's switching between the layers a bit
23:25 Zare: it's hard to tell what it's following exactly
23:26 Gaia: so basically rhythm issues
23:26 Zare: yeah
23:26 Zare: but whenever you ask me to look at any map ever
23:26 Zare: i will always mainly care about rhythms
23:26 Zare: because you know, osu! is supposedly a rhythm game :D
23:26 Gaia: hm
23:26 Gaia: yeah lol
23:27 Gaia: but when u said switching layers
23:27 Gaia: u mean like
23:27 Gaia: 00:18:443 (1) -
23:27 Gaia: for example?
23:27 Zare: exactly
23:27 Zare: I know the drum is kinda strong there
23:27 Gaia: alright
23:27 Gaia: yeah im aware of that
23:27 Zare: but leaving the main layer, the vocals, out like that is kind of weird
23:28 Gaia: i had the same thing in normal but i changed to vocals
23:28 Gaia: i guess ill do the same in hard
23:28 Gaia: but the drum thing is only in the beginning
23:28 Zare: 00:22:929 (1,2,3) - these too
23:29 Zare: it's jumping between vocals and drums
23:29 Gaia: yeah
23:29 Gaia: i kno
23:29 Gaia: ill change them all
23:29 Gaia: cuz its only the part before 00:31:901 (1) -
23:29 Zare: 00:28:817 (4) - and this would feel better if it was two circles
23:29 Gaia: and after 00:13:957 (1) -
23:30 Gaia: and ok
23:31 Zare: 00:49:845 (1,2,3,4) - this is kind of boring, just four sliders meh
23:31 Zare: 00:53:630 (5) - this sliderrhythm is unfitting
23:32 Gaia: that slider goes with guitar tho o-o
23:32 Zare: 01:07:228 (4) - you're just too inconsistent with what to follow
23:32 Zare: sometimes it's the vocals
23:32 Zare: sometimes it's the drums
23:33 Zare: choose one and stick to it
23:33 Gaia: k
23:33 Zare: try to avoid conflicts like these
23:34 Gaia: ill go back and look at my rhythm again
23:34 Zare: obviously, if one of the layers is nonexistant for a measure or a few beats, then you switch to another one because you can't just map nothing
23:35 Gaia: yeah
23:35 Zare: or well, technically you can, old maps prove this. but these days, old maps aren't exactly appreciated anymore, unfortunately
23:35 Gaia: yup
23:35 Zare: the point is, pick a layer, usually the most dominant one, the one you'd go with when humming the song
23:35 Gaia: alrights
23:36 Gaia: but other than this is there anything else that stood out?
23:36 Zare: your idea's aren't bad, it just seems a bit indecisive for now
23:36 Gaia: okay c:
23:37 Zare: one more thing, idk whether the spread is really cool
23:37 Zare: Hard -> Insane seems like a somewhat huge gap
23:37 Gaia: oh
23:38 Gaia: true
23:38 Zare: looking at Normal
23:38 Zare: this looks more consistent
23:39 Gaia: okay :D
23:39 Zare: well there's issues in the kiai too
23:39 Zare: 01:19:845 (3,4) - and this isn't really good
23:39 Gaia: rhythm again?
23:39 Zare: rhythmwise, again
23:40 Gaia: alright
23:40 Zare: basically you just need to learn how to go with your sliders correctly
23:40 Gaia: hm ok
23:40 Zare: a lot of mappers don't realize it really makes a difference
23:40 Zare: but it's like the key to making a fitting map
23:40 Gaia: i can see how it makes a difference
23:41 Zare: let me do some self advertising
23:41 *Zare is editing [http://osu.ppy.sh/b/403039 ETIA. - Claiomh Solais [Eternal]]
23:41 Zare: in this map
23:41 Zare: look at how i used sliders
23:42 Zare: they're consistently used on the same layers
23:43 Zare: not zexous' diff :p
23:43 Zare: well I guess it works too
23:43 Zare: he's a good, consistent mapper too
23:43 Gaia: whoops
23:43 Gaia: lol
23:43 Gaia: lol sry somehow didnt see
23:44 Gaia: omg deathstream and jumps
23:44 Gaia: and kicksliders
23:44 Gaia: xD
23:45 Zare: not the pooiiint
23:45 Gaia: but yeah it matches music
23:45 Zare: D:
23:45 Gaia: :p
23:47 Gaia: rip
23:47 Zare: yeah anyway
23:47 Gaia: hey
23:47 Zare: did I manage to convey my impression?
23:47 Gaia: ur gap from hard into insane
23:47 Gaia: http://puu.sh/b6qAo/3420ff6e2f.jpg
23:47 Gaia: is the same as mine pretty much
23:47 Gaia: so i should be fine?
23:48 Zare: Gaia-chan
23:48 Zare: recheck that.
23:48 Gaia: and yeah u did
23:48 Zare: my Hard has 3.5 stars
23:48 Zare: your Hard
23:48 Zare: has 2.5 stars
23:49 Zare: ~roughly
23:49 Gaia: oh what
23:49 Gaia: lol
23:49 Gaia: sht
23:49 Gaia: my bad
23:49 Gaia: lol
23:49 Zare: granted your insane is easier too
23:49 Zare: but I still feel like this could be unpleasant to the QAT
23:49 Gaia: its 1.4 difference
23:49 Gaia: aiya
23:54 Zare: my recommendation
23:54 Zare: add more stuff in the Hard
23:55 Zare: a few more 1/4 where they fit
23:55 Gaia: k
23:55 Zare: actually tbh i think kibbleru overdid their diff a bit
23:55 Gaia: lol :<
23:55 Zare: but i can understand that they wanted to make it somewhat interesting#
23:56 Gaia: it so fun with dt on
23:56 Gaia: :3
23:58 Zare: you should decide what you want to do, it's your set after all, but at this point, boosting the Hard seems like the best option
23:58 Zare: it's barely harder than the Normal anyway
23:58 Gaia: kk

main problems adressed: Slider rhythms and visuals, spread issues.
thanks again!!
Natteke desu
[Kibbleru's Insane]
Well, i'm don't really like how your overlaps looks with 8 ar. You need some work with them in general.
00:38:490 (9) - Well yea, vocals, but it stops too suddenly wich can't be enjoyable.
00:40:453 (8) - Yea, you should add circle or something
00:42:415 (6) - ^
00:46:341 (4) - again
00:57:696 (5,6,7,8) - this one feels nice, but try to increase a spacing a bit, for better emphasize, also add your custom finishes on slider heads
01:05:266 (7) - i don't really get this clap
01:10:873 (4,5,6,7,8) - this pattern looks too messy tbh
01:18:163 (7) - soft whistle on tail
01:21:528 (2,3,4,5) - flows kinda bad, try something like this :

Well, maybe it's your style, but these overlaps looks too messy, try to rethink them.

[Hard]
You needs some work with design. Rhytms is fine, hitsounds are simple but diff looks kinda messy.

[Normal]
00:11:014 (3) - :(
No real problems with Normal.

No kd for this, since it's not real mod post. Well, you guys need some work in general, in particular with design

Bug me again when you will check stuff, i'll come with real modpost
Topic Starter
Gaia
tried to clean some things up but idk lol i tried// i'll bug you again once i've cleared my doubts on some parts o:
Kibbleru

EvilElvis wrote:

[Kibbleru's Insane]
Well, i'm don't really like how your overlaps looks with 8 ar. You need some work with them in general. erm ar 9 helps maybe haha..
00:38:490 (9) - Well yea, vocals, but it stops too suddenly wich can't be enjoyable. I prefer to keep these as it is as I can't really find an alternative, I also think they work well enough.
00:40:453 (8) - Yea, you should add circle or something
00:42:415 (6) - ^
00:46:341 (4) - again
00:57:696 (5,6,7,8) - this one feels nice, but try to increase a spacing a bit, for better emphasize, also add your custom finishes on slider heads didn't add finish but I spaced out
01:05:266 (7) - i don't really get this clap its in the music I think listen more closely owo?
01:10:873 (4,5,6,7,8) - this pattern looks too messy tbh mmm increased ar shud be fine
01:18:163 (7) - soft whistle on tail fix
01:21:528 (2,3,4,5) - flows kinda bad, try something like this : oh I like this nice, fixed

Well, maybe it's your style, but these overlaps looks too messy, try to rethink them.

[Hard]
You needs some work with design. Rhytms is fine, hitsounds are simple but diff looks kinda messy.

[Normal]
00:11:014 (3) - :(
No real problems with Normal.

No kd for this, since it's not real mod post. Well, you guys need some work in general, in particular with design

Bug me again when you will check stuff, i'll come with real modpost
code

SPOILER
osu file format v13

[General]
AudioFilename: Choucho - Natsu no Hi to Kimi no Koe (TV size).mp3
AudioLeadIn: 0
PreviewTime: 49004
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 31901
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Natsu no Hi to Kimi no Koe (TV size)
TitleUnicode:夏の日と君の声
Artist:ChouCho
ArtistUnicode:ChouCho
Creator:Gaia
Version:Kibbleru's Insane
Source:グラスリップ
Tags:Glasslip Opening Kibbleru
BeatmapID:463135
BeatmapSetID:195103

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:2.3
SliderTickRate:4

[Events]
//Background and Video events
Video,0,"Hnng Choucho.avi"
0,0,"lovepentagon.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
500,560.747663551402,4,2,1,20,1,0
4985,-100,4,2,1,35,0,0
13957,-100,4,2,1,40,0,0
31901,-80,4,2,1,50,0,0
48724,-80,4,2,1,55,0,0
49845,-80,4,2,4,60,0,1
49985,-80,4,2,1,60,0,1
74518,-86.9565217391304,4,2,4,55,0,0
74658,-86.9565217391304,4,2,1,55,0,0
83490,-86.9565217391304,4,2,4,55,0,0
83630,-86.9565217391304,4,2,1,10,0,0


[Colours]
Combo1 : 189,235,244
Combo2 : 255,170,255
Combo3 : 128,191,255
Combo4 : 128,128,255

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76,56,62462,1,2,0:0:0:0:
56,200,62602,2,0,P|104:200|136:204,1,71.875,2|12,0:0|0:0,0:0:0:0:
320,224,63023,2,0,L|304:296,1,71.875,2|0,0:0|0:0,0:0:0:0:
251,176,63303,6,0,P|312:140|377:164,1,143.75,6|0,0:0|0:0,0:0:0:0:
432,260,63724,1,0,0:0:0:0:
292,268,63864,2,0,P|224:260|140:268,2,143.75,14|2|6,0:0|0:0|0:0,0:0:0:0:
432,96,64705,1,2,0:0:0:0:
332,152,64845,1,0,0:0:0:0:
392,240,64985,2,0,L|464:252,1,71.875,14|0,0:0|0:0,0:0:0:0:
332,152,65266,2,0,L|256:160,1,71.875,10|0,0:0|0:0,0:0:0:0:
136,220,65546,6,0,P|156:168|108:103,1,143.75,6|2,0:0|0:0,0:0:0:0:
36,180,65967,1,2,0:0:0:0:
112,304,66107,2,0,L|184:300,1,71.875,12|0,0:0|0:0,0:0:0:0:
304,336,66387,2,0,P|300:248|304:176,1,143.75,2|4,0:0|0:0,0:0:0:0:
344,76,66808,1,0,0:0:0:0:
456,164,66948,2,0,L|376:160,1,71.875,2|0,0:0|0:0,0:0:0:0:
232,136,67228,2,0,L|224:64,1,71.875,12|0,0:0|0:0,0:0:0:0:
132,136,67509,2,0,L|116:212,1,71.875,2|0,0:0|0:0,0:0:0:0:
239,276,67789,6,0,P|305:251|369:280,1,143.75,6|2,0:0|0:0,0:0:0:0:
384,384,68210,1,0,0:0:0:0:
236,360,68350,2,0,P|160:352|84:352,1,143.75,12|2,0:0|0:0,0:0:0:0:
36,256,68771,1,0,0:0:0:0:
152,256,68911,2,0,L|144:180,1,71.875,4|0,0:0|0:0,0:0:0:0:
256,96,69191,1,0,0:0:0:0:
256,96,69471,2,0,L|244:168,1,71.875,12|0,0:0|0:0,0:0:0:0:
292,260,69752,1,0,0:0:0:0:
292,260,70032,6,0,P|364:228|424:276,1,143.75,6|0,0:0|0:0,0:0:0:0:
492,316,70453,1,2,0:0:0:0:
500,176,70593,2,0,P|456:168|408:152,1,71.875,14|0,0:0|0:0,0:0:0:0:
312,112,70873,2,0,P|316:68|316:32,1,71.875,2|0,0:0|0:0,0:0:0:0:
192,160,71154,1,6,0:0:0:0:
324,144,71294,1,8,0:0:0:0:
220,80,71434,1,0,0:0:0:0:
260,204,71574,1,0,0:0:0:0:
104,176,71714,2,0,P|48:176|24:180,1,71.875,14|0,0:0|0:0,0:0:0:0:
160,276,71995,2,0,P|200:268|240:272,1,71.875,2|0,0:0|0:0,0:0:0:0:
344,336,72275,6,0,P|344:252|348:184,1,143.75,6|2,0:0|0:0,0:0:0:0:
392,96,72696,1,0,0:0:0:0:
247,75,72836,2,0,P|271:141|236:201,1,143.75,14|2,0:0|0:0,0:0:0:0:
60,100,73397,5,12,0:0:0:0:
168,156,73537,1,8,0:0:0:0:
80,208,73677,1,8,0:0:0:0:
112,92,73817,1,8,0:0:0:0:
164,236,73957,2,0,P|168:292|164:320,1,71.875,6|8,0:0|0:0,0:0:0:0:
260,188,74238,2,0,P|252:144|252:100,1,71.875,10|0,0:0|0:0,0:0:0:0:
356,240,74518,6,0,P|344:319|347:370,1,132.250002522469,4|2,0:0|0:0,0:0:0:0:
236,340,74939,1,0,0:0:0:0:
136,296,75079,2,0,P|216:300|288:292,2,132.250002522469,14|2|6,0:0|0:0|0:0,0:0:0:0:
140,112,75920,1,2,0:0:0:0:
196,196,76060,1,2,0:0:0:0:
248,100,76200,2,0,L|240:32,1,66.1250012612343,14|0,0:0|0:0,0:0:0:0:
140,112,76481,1,2,0:0:0:0:
140,112,76761,6,0,P|92:172|96:224,1,132.250002522469,6|2,0:0|0:0,0:0:0:0:
192,288,77182,1,0,0:0:0:0:
288,212,77322,2,0,P|320:205|353:203,1,66.1250012612343,14|0,0:0|0:0,0:0:0:0:
460,280,77602,1,2,0:0:0:0:
460,280,77883,1,6,0:0:0:0:
424,176,78023,1,0,0:0:0:0:
364,296,78163,2,0,P|358:328|355:361,1,66.1250012612343,2|2,0:0|0:0,0:0:0:0:
267,271,78443,2,0,P|230:219|167:212,1,132.250002522469,14|10,0:0|0:0,0:0:0:0:
48,236,79004,6,0,P|56:192|56:96,1,132.250002522469,6|2,0:0|0:0,0:0:0:0:
132,32,79425,1,0,0:0:0:0:
212,128,79565,2,0,P|152:124|128:124,1,66.1250012612343,14|0,0:0|0:0,0:0:0:0:
256,204,79845,2,0,P|294:152|289:87,2,132.250002522469,2|6|2,0:0|0:0|0:0,0:0:0:0:
176,268,80546,1,0,0:0:0:0:
280,320,80686,2,0,P|348:304|420:312,1,132.250002522469,14|2,0:0|0:0,0:0:0:0:
460,120,81247,6,0,L|452:192,1,66.1250012612343,6|0,0:0|0:0,0:0:0:0:
352,108,81528,2,0,L|344:40,1,66.1250012612343,2|0,0:0|0:0,0:0:0:0:
264,148,81808,1,14,0:0:0:0:
360,204,81948,1,0,0:0:0:0:
460,120,82088,1,2,0:0:0:0:
257,69,82228,2,0,P|224:69|192:72,1,66.1250012612343,8|4,0:0|0:0,0:0:0:0:
280,292,82649,2,0,L|272:216,1,66.1250012612343,10|0,0:0|0:0,0:0:0:0:
160,168,82929,2,0,L|152:248,2,66.1250012612343,6|8|10,0:0|0:0|0:0,0:0:0:0:
256,192,83490,5,4,0:0:0:0:
256,192,83630,12,0,87976,0:0:0:0:
Topic Starter
Gaia
um
ar9 is magic
fc 1st try GG
but then no more dt T^T ar8.5 pls
Natteke desu
Try 8.3 or 8.5 Gaia
Yea i'm still checking this thread
Zare
I'd also recommend AR8.5. Even if it's mapped on the 1/4 ticks and thus effectively doubled BPM, the song is still rather calm. So AR8.5 would be a good compromise and would also allow for DT plays without requiring 10.3 reading.
Topic Starter
Gaia
try playing it? ok


this is the playing from someone who cant read ar8 tho lol
i personally prefer ar8.5 more o:
Kibbleru
ill go with 8.5 then since 8.3 seems like a weird number to me haha~

change it for me pls
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