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Haruna Luna - Startear -TV size ver.-

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Total Posts
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Topic Starter
- H i N a -
This beatmap was submitted using in-game submission on 28 สิงหาคม 2557 at 18:28:49

Artist: Haruna Luna
Title: Startear -TV size ver.-
Source: ソードアート・オンラインⅡ
Tags: sword art online ii sao 2nd season ending sinon kirito phantom bullet gun gale online ggo
BPM: 134
Filesize: 20648kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.31 stars, 97 notes)
  2. Hard (3.16 stars, 213 notes)
  3. Normal (1.82 stars, 119 notes)
Download: Haruna Luna - Startear -TV size ver.-
Download: Haruna Luna - Startear -TV size ver.- (no video)
Information: Scores/Beatmap Listing
---------------
Sword art Online 2 Ending (TV Size Ver.)
*My first ranked map \:D/*

If you download before 26-8-14 , 8:15pm(UTC+7)
Please Re-download again [Change mp3 file.]

Boring ? How about play with DT ?
Mapset
Easy : 100% Done!
Normal : 100% Done!
Hard : 100% Done!


Special thanks for
Loneight for bubbled
UnitedWeSin for re-bubbled
KSHR for change my beatmap genre
Kawayi Rika for ranked!
Lanturn for high quality video :D
xLoupGarou for nice BG.


Pikobaka
อร้ายยยยย ฮารุน้าาาา ~~!!
5eania
[Hard]
00:07:043 (1) - move to 00:07:043 , and add note to 00:07:938
00:26:296 (1,2,3) - decrease spacing
00:37:099 (10) - replace to 1/6 note.
00:43:983 (8) - delete

[Normal]
00:50:923 - add circle

[Easy]
01:02:565 (3) - don't perfactly stack
Topic Starter
- H i N a -

5eania wrote:

[Hard]
00:07:043 (1) - move to 00:07:043 , and add note to 00:07:938 Fixed
00:26:296 (1,2,3) - decrease spacing
00:37:099 (10) - replace to 1/6 note. Fixed
00:43:983 (8) - delete

[Normal]
00:50:923 - add circle

[Easy]
01:02:565 (3) - don't perfactly stack Fixed

Thanks for mod :D
Iceskulls
Hello there from my modding queue

Thai mod :3

[General]
Tags เอาเป็น sword art online 2 ดีกว่า เขานิยมเรียกยังนี้มากกว่า ii
ใช้ custom colour จะได้ดูมีเอกลักษณ์
เอาติ้กถูก letter box during breaks ออก (ไม่มี break time )

[Hard]
00:06:147 (2) - ย้ายไป x=219 y=135 โน๊ตจะได้เรียงสวยขึ้น
00:15:774 (3,4) - ปรับ blanket นิดนึง https://osu.ppy.sh/ss/1847684
00:19:804 (1,2) - ปรับ blanket นิดนึง https://osu.ppy.sh/ss/1847691
00:30:774 (1,2) - วางซ้อนทับกัน
00:31:222 (3,3) - เอาหัวซ้อนทับกัน
00:36:595 - ลองดู อันนี่วางตามเสียงฮาร์ป http://puu.sh/anByG/119ce2c34c.jpg
00:37:155 (10) - Hmm... slider นี้ แปลกหมู่ เป็น 1/6 beat slider ในมุมมองเราเสียงกลองน่าจะเน้น ตรง 00:37:155 - กับ 00:37:267 - พอ เพราะเสียง มันไปหนักตรง 2 จุดนั้น
00:41:744 (2,3) - ปรับ blanket นิดนึง https://osu.ppy.sh/ss/1847698
00:55:401 (4,4) - เอาหัวซ้อนทับกัน
00:56:968 (2) - ย้ายไป x=321 y=101 จะได้ทับกับหาง (4) ได้ดีขึ้น
00:56:968 (2,3) - วางซ้อนทับกัน
01:00:774 (3) - ย้ายไป x=179 y=214 จะได้ทับกับหาง (4) ได้ดีขึ้น
01:13:088 (3,1) - ปรับ blanket https://osu.ppy.sh/ss/1847716
01:16:670 (3,4) - ปรับ blanket https://osu.ppy.sh/ss/1847725

[Normal]
00:34:132 (1,2) - ใส่ slider วน 2 รอบ 2 อันติดกันรู้สึกจะยากไปสำหรับ normal นะ ลองย่นให้ วนรอบเดียวแล้วใส่วงกลมเชื่อมแทน
00:37:714 (1,2) - ^
00:41:296 (1,2) - ^
00:45:774 (1,2,3,4) - แปลงเป็น slider วน 2 รอบ

[Easy]
00:34:132 - ลองดู http://puu.sh/anA6I/5fe939248a.jpg http://puu.sh/anAag/8cec9e8cc0.jpg (ต่อกัน)
00:41:296 (1,2) - ปรับ blanket https://osu.ppy.sh/ss/1847823
00:43:088 (3,4) - ปรับ blanket https://osu.ppy.sh/ss/1847826
00:50:252 (1,2) - ปรับ blanket https://osu.ppy.sh/ss/1847829
00:53:834 (1,2) - ปรับ blanket นิดนึง https://osu.ppy.sh/ss/1847833
00:59:207 (4,5) - ปรับ blanket https://osu.ppy.sh/ss/1847840
01:00:998 (1,2) - ปรับ blanket https://osu.ppy.sh/ss/1847842
01:04:580 (1,2) - ปรับ blanket นิดนึง https://osu.ppy.sh/ss/1847846
01:07:714 (5,1) - ปรับ blanket https://osu.ppy.sh/ss/1847852
01:09:058 (2,3) - blanket https://osu.ppy.sh/ss/1847853
01:17:565 (1) - Hmm.. ลองวางแบบนี้ดูไหม https://osu.ppy.sh/ss/1847862 เพราะเราว่าตอนนี้มือใหม่เล่น พอเล่น slider (2) เสร็จจะเสียเวลาหา (1) นิดนึง แล้วบางทีพอเจอ (1) อยู่ทางซ้ายจะลน รีบไปกดเพราะกลัวกดไม่ทันแล้วก็หลุด ซึ่งอาจจะหลุดเป็นแถว เพราะหลังจาก (1) ไปจะเจอ slider เพียบ อาจลนลาน อันนี้คือความคิดเห็นในมุมมองของเรานะ

แจกดาวให้ ;)
Good luck
Topic Starter
- H i N a -
น้ำเงิน = แก้
แดง = ความคิดเห็น
ส่วนอันไหนที่ไม่ได้เขียน = รอดู mod คนอื่นก่อน

CelsiusLK wrote:

Hello there from my modding queue

Thai mod :3

[General]
Tags เอาเป็น sword art online 2 ดีกว่า เขานิยมเรียกยังนี้มากกว่า ii แต่เพลง op ที่แรงค์ไปแล้วเค้าใช้ ii นะ
ใช้ custom colour จะได้ดูมีเอกลักษณ์ ไม่รู้ว่าจะเอาสีไรดีอ่ะ 555
เอาติ้กถูก letter box during breaks ออก (ไม่มี break time ) Fixed

[Hard]
00:06:147 (2) - ย้ายไป x=219 y=135 โน๊ตจะได้เรียงสวยขึ้น Fixed
00:15:774 (3,4) - ปรับ blanket นิดนึง https://osu.ppy.sh/ss/1847684 Fixed
00:19:804 (1,2) - ปรับ blanket นิดนึง https://osu.ppy.sh/ss/1847691 Fixed
00:30:774 (1,2) - วางซ้อนทับกัน
00:31:222 (3,3) - เอาหัวซ้อนทับกัน
00:36:595 - ลองดู อันนี่วางตามเสียงฮาร์ป http://puu.sh/anByG/119ce2c34c.jpg อันนี้ตอนรัวกลองเราฟังแล้วมันเป็น 1/6 นะ ขอยังไม่เปลี่ยนละกัน
00:37:155 (10) - Hmm... slider นี้ แปลกหมู่ เป็น 1/6 beat slider ในมุมมองเราเสียงกลองน่าจะเน้น ตรง 00:37:155 - กับ 00:37:267 - พอ เพราะเสียง มันไปหนักตรง 2 จุดนั้น
00:41:744 (2,3) - ปรับ blanket นิดนึง https://osu.ppy.sh/ss/1847698
00:55:401 (4,4) - เอาหัวซ้อนทับกัน Fixed
00:56:968 (2) - ย้ายไป x=321 y=101 จะได้ทับกับหาง (4) ได้ดีขึ้น Fixed in another way
00:56:968 (2,3) - วางซ้อนทับกัน
01:00:774 (3) - ย้ายไป x=179 y=214 จะได้ทับกับหาง (4) ได้ดีขึ้น
01:13:088 (3,1) - ปรับ blanket https://osu.ppy.sh/ss/1847716
01:16:670 (3,4) - ปรับ blanket https://osu.ppy.sh/ss/1847725

[Normal]
00:34:132 (1,2) - ใส่ slider วน 2 รอบ 2 อันติดกันรู้สึกจะยากไปสำหรับ normal นะ ลองย่นให้ วนรอบเดียวแล้วใส่วงกลมเชื่อมแทน อันนี้เรายังคิดไม่ออกว่าจะวางโน้ตยังไงดี เลยขอยังไม่แก้นะ
00:37:714 (1,2) - ^
00:41:296 (1,2) - ^
00:45:774 (1,2,3,4) - แปลงเป็น slider วน 2 รอบ Fixed

[Easy]
00:34:132 - ลองดู http://puu.sh/anA6I/5fe939248a.jpg http://puu.sh/anAag/8cec9e8cc0.jpg (ต่อกัน) Fixed
00:41:296 (1,2) - ปรับ blanket https://osu.ppy.sh/ss/1847823 Fixed
00:43:088 (3,4) - ปรับ blanket https://osu.ppy.sh/ss/1847826 Fixed
00:50:252 (1,2) - ปรับ blanket https://osu.ppy.sh/ss/1847829 อันนี้แทบจะไม่แตกต่างจากของผมเลยนะ ขอยังไม่แก้ละกัน 555
00:53:834 (1,2) - ปรับ blanket นิดนึง https://osu.ppy.sh/ss/1847833 Fixed
00:59:207 (4,5) - ปรับ blanket https://osu.ppy.sh/ss/1847840 Fixed
01:00:998 (1,2) - ปรับ blanket https://osu.ppy.sh/ss/1847842
01:04:580 (1,2) - ปรับ blanket นิดนึง https://osu.ppy.sh/ss/1847846 Fixed
01:07:714 (5,1) - ปรับ blanket https://osu.ppy.sh/ss/1847852 Fixed
01:09:058 (2,3) - blanket https://osu.ppy.sh/ss/1847853
01:17:565 (1) - Hmm.. ลองวางแบบนี้ดูไหม https://osu.ppy.sh/ss/1847862 เพราะเราว่าตอนนี้มือใหม่เล่น พอเล่น slider (2) เสร็จจะเสียเวลาหา (1) นิดนึง แล้วบางทีพอเจอ (1) อยู่ทางซ้ายจะลน รีบไปกดเพราะกลัวกดไม่ทันแล้วก็หลุด ซึ่งอาจจะหลุดเป็นแถว เพราะหลังจาก (1) ไปจะเจอ slider เพียบ อาจลนลาน อันนี้คือความคิดเห็นในมุมมองของเรานะ ถ้าแก้อันนี้แล้วเราขี้เกียดแมพส่วนที่เหลืออ่ะ 555

แจกดาวให้ ;)
Good luck
Thanks For mod and star :D
[-SIGN-]
กำอยากทำ Insane อะครับ ผมขอทำได้ไหม :x

ปล.เป็นกำลังใจให้นะครับ สู้ๆ :)
Topic Starter
- H i N a -

[-SIGN-] wrote:

กำอยากทำ Insane อะครับ ผมขอทำได้ไหม :x

ปล.เป็นกำลังใจให้นะครับ สู้ๆ :)
ขอบคุณสำหรับกำลังใจครับ ส่วนเรื่อง GD นี่อย่าเลยครับ เพราะว่าผมยังไม่แน่ใจว่าจะแรงค์ได้รึเปล่าเลย 555
lolia
Hi, M4M /

General

  • Fine~
Easy
  1. 00:01:894 - Delete the green-line plz.
  2. 00:17:341 (4) - For rhythm consistency, delete the reverse arrow and move to 00:17:565
  3. 00:19:132 (6) - Head : add the finish, Tail : change the finish into whistle
  4. 00:26:296 (4) - Delete the all reverse arrow and add a note at 00:26:968 (5) . Add rearrange the next things
  5. 00:30:102 (1,2) - Swap the NC for consistency
  6. 00:33:013 (1,2) - Swap the NC
  7. 00:39:505 (5,6) - This is better IMO
  8. 00:46:222 (4) - REALLY not fit note... delete this and change the (3)note into 1/2 slider plz
  9. 01:12:864 (2,3) - This is more emphasize the vocal I think.
  10. 01:28:535 - Delete the green-line plz.

    A bit hard Easy diff imo

Normal
  1. 00:07:267 (3) - Follow the vocal plz
  2. 00:10:177 - add a note plz
  3. 00:19:132 (5) - Hitsounds : Same as Easy diff.
  4. 00:36:595 (1) - Delete this NC or add a NC at 00:40:177 (6) - this for consistency
  5. 00:45:774 (1) - This rhythm is better I think.
  6. 01:13:088 (3) - Delete this for emphasizing the vocal
  7. 01:16:670 (6) - ^
  8. 01:17:565 (1) - Delete NC for consistency

Hard
  1. 00:05:252 - Add a note cuz 00:03:461 (1) - this
  2. 00:19:132 (4) - finish on head
  3. 00:22:602 (1) - Delete and NC on 00:23:386 (1) - here
  4. 00:45:774 (4) - How about fast SV on this slider? x1.25 is cool with music IMO :D
  5. 00:49:356 (1,2) - this stack is not good IMO. move (1) to (202|234) or somewhere?
  6. 00:55:401 (4) - Bend this to opposite side is better IMO
  7. 01:02:565 (3) - Make a jump is better I think :D
  8. 01:02:789 (1,2) - stack is better IMO. Move (1) to (2)?

That's all, GL!
Topic Starter
- H i N a -

Karia wrote:

Hi, M4M /

General

  • Fine~
Easy
  1. 00:01:894 - Delete the green-line plz. Oh I forgot it, Fixed
  2. 00:17:341 (4) - For rhythm consistency, delete the reverse arrow and move to 00:17:565 Fixed
  3. 00:19:132 (6) - Head : add the finish, Tail : change the finish into whistle Fixed
  4. 00:26:296 (4) - Delete the all reverse arrow and add a note at 00:26:968 (5) . Add rearrange the next things
  5. 00:30:102 (1,2) - Swap the NC for consistency Fixed
  6. 00:33:013 (1,2) - Swap the NC Fixed
  7. 00:39:505 (5,6) - This is better IMO Oh thanks, Fixed
  8. 00:46:222 (4) - REALLY not fit note... delete this and change the (3)note into 1/2 slider plz Fixed
  9. 01:12:864 (2,3) - This is more emphasize the vocal I think.
  10. 01:28:535 - Delete the green-line plz. Fixed

    A bit hard Easy diff imo

Normal
  1. 00:07:267 (3) - Follow the vocal plz Fixed
  2. 00:10:177 - add a note plz Fixed
  3. 00:19:132 (5) - Hitsounds : Same as Easy diff. Fixed
  4. 00:36:595 (1) - Delete this NC or add a NC at 00:40:177 (6) - this for consistency Fixed
  5. 00:45:774 (1) - This rhythm is better I think.
  6. 01:13:088 (3) - Delete this for emphasizing the vocal
  7. 01:16:670 (6) - ^
  8. 01:17:565 (1) - Delete NC for consistency Fixed

Hard
  1. 00:05:252 - Add a note cuz 00:03:461 (1) - this
  2. 00:19:132 (4) - finish on head Fixed
  3. 00:22:602 (1) - Delete and NC on 00:23:386 (1) - here Fixed
  4. 00:45:774 (4) - How about fast SV on this slider? x1.25 is cool with music IMO :D Fixed
  5. 00:49:356 (1,2) - this stack is not good IMO. move (1) to (202|234) or somewhere?
  6. 00:55:401 (4) - Bend this to opposite side is better IMO Fixed
  7. 01:02:565 (3) - Make a jump is better I think :D Fixed
  8. 01:02:789 (1,2) - stack is better IMO. Move (1) to (2)? Fixed

That's all, GL!
Your mod is very helpful

Thanks for mod :D
pandorawindy
Hi M4M request , I have post my map link in your modding queue.Wish you like :)

First things first,I m a guy who always give mappers some advice to improve overall quality. There are just some suggestions only me ,fix or not,you decide.

  • [Easy]
  1. 00:17:117 (3,4) - dont stack them, beginners can hard to read them.
  2. 00:22:938 (3,1) - ^
  3. 00:24:729 (2,3) - ^
  4. 00:30:102 (3,1) - ^
  5. 00:30:550 (1,2) - ^
  6. 00:39:505 (5,6) - ^
  7. 01:01:894 (2,3) - maybe there is unrankable.
    [normal]
  8. oh .. sv 1.0 is too slow..sliders is too short. plz fix it fast ,1.2 or 1.4 ll be better.open your DS 1.2X
  9. ar -> 6 is better.
  10. 00:10:625 (1) - time too long, 00:12:192 - this time ,rhythm has been changed. so end of this time and add one circle in 00:12:640 - .
  11. 01:13:983 (5,6,7,1,2,3) - 01:23:386 (1,2,3,4,5) - hmm.. long slow stream in here is not a good idea as one normal diff.Too Hard for Beginners .
  12. 01:26:296 (1) - set the end at 01:29:207 - ll be better i think.
    [hard]
  13. Plz fix your SV -> 1.6 or 1.7 DS ->1.1 or 1.2 1.4 SV is too slow as one 134bpm hard diff. And some short sliders ll be longer and much nicer.
  14. ar7.5 is a little low, 8 is better.
  15. 00:18:685 (3,4) - I have one better idea..
    :arrow:
  16. better idea: 00:43:759 (7,8) - change them into one slider.By the way,this big jump 00:43:535 (6,7,8,1,2,3) - is not suit appeared in a hard diff.
    :arrow:
  17. 01:26:185 (1) - set the end at 01:29:207 - ll be better i think.
    [In general]
  18. nice map and nice song, i like it,,so best luck with you!
Topic Starter
- H i N a -

pandorawindy wrote:

Hi M4M request , I have post my map link in your modding queue.Wish you like :)

First things first,I m a guy who always give mappers some advice to improve overall quality. There are just some suggestions only me ,fix or not,you decide.

  • [Easy]
  1. 00:17:117 (3,4) - dont stack them, beginners can hard to read them. uhh.. wait for another modder say this I'll fixed it
  2. 00:22:938 (3,1) - ^
  3. 00:24:729 (2,3) - ^
  4. 00:30:102 (3,1) - ^
  5. 00:30:550 (1,2) - ^
  6. 00:39:505 (5,6) - ^
  7. 01:01:894 (2,3) - maybe there is unrankable. Fixed
    [normal]
  8. oh .. sv 1.0 is too slow..sliders is too short. plz fix it fast ,1.2 or 1.4 ll be better.open your DS 1.2X
  9. ar -> 6 is better. I think AR5 is fine when playing with HR DT
  10. 00:10:625 (1) - time too long, 00:12:192 - this time ,rhythm has been changed. so end of this time and add one circle in 00:12:640 - .
  11. 01:13:983 (5,6,7,1,2,3) - 01:23:386 (1,2,3,4,5) - hmm.. long slow stream in here is not a good idea as one normal diff.Too Hard for Beginners . Fixed for 01:13:983 (5,6,7,1,2,3)
  12. 01:26:296 (1) - set the end at 01:29:207 - ll be better i think. Fixed
    [hard]
  13. Plz fix your SV -> 1.6 or 1.7 DS ->1.1 or 1.2 1.4 SV is too slow as one 134bpm hard diff. And some short sliders ll be longer and much nicer.
  14. ar7.5 is a little low, 8 is better. Um.. it's slow song, I'll change if another modder say this
  15. 00:18:685 (3,4) - I have one better idea..
    :arrow:
  16. better idea: 00:43:759 (7,8) - change them into one slider.By the way,this big jump 00:43:535 (6,7,8,1,2,3) - is not suit appeared in a hard diff. Fixed in 00:43:759 (7,8)
    :arrow:
  17. 01:26:185 (1) - set the end at 01:29:207 - ll be better i think. Fixed
    [In general]
  18. nice map and nice song, i like it,,so best luck with you!
Thanks For mod :D
Yumeno Himiko
Hihi~
A random mod just because I'm also working on this map I'll map the full ver later.
Seems that your map has a high possibility go ranked so I just give you some mods here ;w;

[General]
Slider tick 1 is enough here.You don't need to set it to 2.

[Easy]
00:13:535 (2) - It seems that you want the slider to go smoothly, you may draw the slider like this 00:15:326 (4) - As you see, this slider's not well drawn too, one slider point is out of the slider ! Try to redraw it 00:18:237 (5) - I guess you can make it a bit symmetrical here 00:19:132 (6) - it will look better if you move it to y=204 and you can make a blanket with 00:20:476 (1)
00:21:595 (2) - Same as 00:13:535 (2) , you'd better have the slider redrawn
00:28:759 (2) - y=60
00:41:296 (1,2,3,4) - A better pattern can be made.I try to make something like this. 01:24:505 (1) - spin should start at 01:24:729, it seems to follow nothing if it starts at 01:24:505

Also some blanket problems, you may also check when you finished fixing the problems.

[Normal]
You don't need to change SV in Normal diff.
00:17:117 (2,3,4,5) - You can drag a little and make them look better, I mean, symmetrical. 00:54:505 (2,3,4,5) - This pattern feels not so good since it changes the direction so sharply. Use a curve or several curves to make it more fluent.
Still some blanket problems here, you should also check the sliders.

[Hard]
Overall, some DS are too large and some DS are too small, you may consider keep the DS consistent.
00:05:252 - Add a note here. Make it stack on the slider 00:05:476 (1) 's head.
00:22:602 (4) - hmm I think you don't need this note if you take a broad look at your map, I think you should keep the beat and follow the song rather than make some self-created rhythms~
00:52:043 (1) - 0.0 redraw it~
00:48:013 (2) - confusing DS
I think you put too many streams here, it's only the Hard diff, this also occurs in your Normal diff and Easy diff as you put many continuous circles, try to make some into sliders.You can also try draw some creative sliders.

Check the blanket problems, nearly all sliders need to be fixed @_@

Good luck~
Phos-
Hi from #modreqs

Easy

00:17:117 (3,4) - Beginners will have a hard time reading this stack.

00:20:476 (1) - This isn't blanketted well, so I recommend moving it to x:171 y:87

00:21:595 (2) - If you accepted my above suggestion, then you should move this as well so it is spaced properly.

00:26:296 (4) - Beginners will have a hard time hitting this note and knowing how many times it will repeat. Since this is an easy, I suggest replacing it with something more suitable.

00:33:013 (3) - ^

00:40:849 (6) - This isn't a very good place to break flow with the stack, so I suggest you unstack it.

Normal

00:13:088 (1,2) - This looks a little odd, don't you think? I think you should turn this into a blanket.

00:53:834 (1,2) - This doesn't flow to great, try rearranging the notes so it flows better

00:55:177 (3,4,5) - Straight lines of hitcircles aren't that fun to play. Either curve it like 00:56:744 (2,3,4,5) - or turn it into a slider.

01:00:326 (4) - Move this up so it is aligned with the end of 00:59:655 (3) - ?

01:24:505 (1,1) - There's no need to break this spinner, it is much more suitable as one big spinner.

Hard

00:05:252 (4) - Since you seem to be mapping to the vocals here, then I'd suggest adding a note here to go with the audible vocal.

00:07:043 (1,2) - I think this rhythm is better broken into this or this so it matches the vocals better.

01:02:789 (1,2) - These two really don't fit imo. I can hear nothing in the song that would justify them being there, so it would sound better without them.

01:24:394 (1,1) - Like in normal, you would be better off with a single spinner here because the double is unnecessary.


Nice map, good luck with rank!
Topic Starter
- H i N a -

examination wrote:

Hihi~
A random mod just because I'm also working on this map I'll map the full ver later.
Seems that your map has a high possibility go ranked so I just give you some mods here ;w;

[General]
Slider tick 1 is enough here.You don't need to set it to 2.

[Easy]
00:13:535 (2) - It seems that you want the slider to go smoothly, you may draw the slider like this Fixed 00:15:326 (4) - As you see, this slider's not well drawn too, one slider point is out of the slider ! Try to redraw it Fixed 00:18:237 (5) - I guess you can make it a bit symmetrical here Fixed 00:19:132 (6) - it will look better if you move it to y=204 and you can make a blanket with 00:20:476 (1) Fixed
00:21:595 (2) - Same as 00:13:535 (2) , you'd better have the slider redrawn Fixed
00:28:759 (2) - y=60 Fixed
00:41:296 (1,2,3,4) - A better pattern can be made.I try to make something like this. Fixed 01:24:505 (1) - spin should start at 01:24:729, it seems to follow nothing if it starts at 01:24:505 Fixed

Also some blanket problems, you may also check when you finished fixing the problems.

[Normal]
You don't need to change SV in Normal diff.
00:17:117 (2,3,4,5) - You can drag a little and make them look better, I mean, symmetrical. Fixed 00:54:505 (2,3,4,5) - This pattern feels not so good since it changes the direction so sharply. Use a curve or several curves to make it more fluent. Fixed
Still some blanket problems here, you should also check the sliders.

[Hard]
Overall, some DS are too large and some DS are too small, you may consider keep the DS consistent.
00:05:252 - Add a note here. Make it stack on the slider 00:05:476 (1) 's head. Fixed
00:22:602 (4) - hmm I think you don't need this note if you take a broad look at your map, I think you should keep the beat and follow the song rather than make some self-created rhythms~ Fixed
00:52:043 (1) - 0.0 redraw it~ Fixed
00:48:013 (2) - confusing DS
I think you put too many streams here, it's only the Hard diff, this also occurs in your Normal diff and Easy diff as you put many continuous circles, try to make some into sliders.You can also try draw some creative sliders.

Check the blanket problems, nearly all sliders need to be fixed @_@

Good luck~

Fluttershy03 wrote:

Hi from #modreqs

Easy

00:17:117 (3,4) - Beginners will have a hard time reading this stack. Fixed

00:20:476 (1) - This isn't blanketted well, so I recommend moving it to x:171 y:87

00:21:595 (2) - If you accepted my above suggestion, then you should move this as well so it is spaced properly.

00:26:296 (4) - Beginners will have a hard time hitting this note and knowing how many times it will repeat. Since this is an easy, I suggest replacing it with something more suitable.

00:33:013 (3) - ^

00:40:849 (6) - This isn't a very good place to break flow with the stack, so I suggest you unstack it. Fixed

Normal

00:13:088 (1,2) - This looks a little odd, don't you think? I think you should turn this into a blanket. Fixed

00:53:834 (1,2) - This doesn't flow to great, try rearranging the notes so it flows better Fixed

00:55:177 (3,4,5) - Straight lines of hitcircles aren't that fun to play. Either curve it like 00:56:744 (2,3,4,5) - or turn it into a slider. Fixed

01:00:326 (4) - Move this up so it is aligned with the end of 00:59:655 (3) - ? Fixed

01:24:505 (1,1) - There's no need to break this spinner, it is much more suitable as one big spinner.

Hard

00:05:252 (4) - Since you seem to be mapping to the vocals here, then I'd suggest adding a note here to go with the audible vocal. Fixed

00:07:043 (1,2) - I think this rhythm is better broken into this or this so it matches the vocals better. Fixed

01:02:789 (1,2) - These two really don't fit imo. I can hear nothing in the song that would justify them being there, so it would sound better without them.

01:24:394 (1,1) - Like in normal, you would be better off with a single spinner here because the double is unnecessary.


Nice map, good luck with rank!

Thanks For mod :D
Ryuuka Toki
Hi,from my queue


HARD
In my opnion,ar8 is better.It still gets along well with the song,and make the map more clear.
And od can be 6.Making it a little bit more challenging for palyers to get SS.
00:17:789 (1) - It would be nice to add a sv change here to that slider to emphasize the drum.
00:18:237 (2) - So,in order to make that part more fun,you can make 1 and 2 ,2 and 34's spacing bigger for that part,as you already changed SV here.
00:34:580 (2) - ctrl+G? looks nice IMO.
00:40:737 (10) - add a note?The drum can be emphasized.
01:07:826 (4) - add a note plz,I think it is a good end to the big white line.
Normal
00:03:461 (2) - and 00:03:685 (2) - add a note,follow vocal,and stack them? I think it's better to follow vocal rather than the piano in easier diffs,for the are hard to be noticed by new palyers.
00:26:296 (2) - delete, the red line note is not eazy for beginners, the most important is that vocal is not so clear.Follow the drum may be a better choice?
00:29:879 (1) - change that part to this.Which follows the vocal quiet good,and easy to play as well
Easy
I can't find any problem. Nice diff,the drain time may be a problem though?(I don't know)

Beautiful song , rank ya!
Topic Starter
- H i N a -

Ryuuka Toki wrote:

Hi,from my queue


HARD
In my opnion,ar8 is better.It still gets along well with the song,and make the map more clear.
And od can be 6.Making it a little bit more challenging for palyers to get SS. Fixed
00:17:789 (1) - It would be nice to add a sv change here to that slider to emphasize the drum.
00:18:237 (2) - So,in order to make that part more fun,you can make 1 and 2 ,2 and 34's spacing bigger for that part,as you already changed SV here.
00:34:580 (2) - ctrl+G? looks nice IMO. Oh thanks Fixed
00:40:737 (10) - add a note?The drum can be emphasized. Fixed
01:07:826 (4) - add a note plz,I think it is a good end to the big white line. I already added :D
Normal
00:03:461 (2) - and 00:03:685 (2) - add a note,follow vocal,and stack them? I think it's better to follow vocal rather than the piano in easier diffs,for the are hard to be noticed by new palyers.
00:26:296 (2) - delete, the red line note is not eazy for beginners, the most important is that vocal is not so clear.Follow the drum may be a better choice?
00:29:879 (1) - change that part to this.Which follows the vocal quiet good,and easy to play as well
Easy
I can't find any problem. Nice diff,the drain time may be a problem though?(I don't know)

Beautiful song , rank ya!
Thanks For mod :D
wasonz
มายิงดาวว ~ :)
Topic Starter
- H i N a -

[I]MMoRTal[S] wrote:

มายิงดาวว ~ :)
กรรม ทำไมให้เยอะจัง O.O

Thanks~ :D
-Nya-
Hey! M4M from my modding queue.
Well, here's my mod:

General:
1) Change your combo colours to support the background.


Easy:
1) 00:17:565~ Make this slider in-line with this hitcircle: 00:17:117.
2) 00:26:296~ NC here?
3) 00:33:013~ Same here.
4) 00:33:013~ Blanket this slider with this slider: 00:34:132.
5) 01:22:938~ NC here as well?
Nice diff. I didn't find any other issues.

Normal:
1) 00:18:237~ Place this slider next to this slider: 00:17:341.
2) 00:55:849~ Remove NC here, and then add NC here: 00:56:744.
3) 01:04:580~ NC here, and then remove NC here: 01:05:028.
4) 01:23:386~ Maybe remove all these hitcircles and replace them with this:

That's all suggestions I have for this diff.

Hard:
1) 00:07:043~ Rather do this?
I just think it looks better.
Sorry, this diff is very good, so this is the only suggestion I have.

Overall, excellent mapset. I just really advize you to change your combo colours.
Good Luck! :D
Verlaren
Hi. Random mod.

general:
remove hieroglyphs from source

Hard:
00:01:894 (1,2) - use here distance snap;
00:03:685 (2,3) - ^
00:03:461 (1) - move NC on 00:03:685 (2);
00:05:252 (1) - move NC on 00:05:476 (2);
00:07:043 (1,2,3,1,2,3) - some about this patterns: You would cost to move the beginning of all these objects on a strong note. I think it's pretty unreadable part of map.
00:15:326 (1) - move NC on 00:14:431 (4);
00:16:894 (1) - move NC on 00:16:222 (5);
00:17:789 (1,2,3) - same as 00:07:043 (1,2,3,1,2,3);
00:21:595 (3) - move on x:408 | y:188
00:25:177 (3) - move on x:144 | y:228
00:28:759 (6) - same as ^; on image and likeness
About NC in this diff - all NC must be started on strong beats/
01:00:774 (3) - stack with slider's end 01:00:998 (4);

Normal:
don't use deceleration here/
about NC - same as in hard/
00:34:132 (1,2,3,4,5) - a bit hard for this diff, try make this a little easier;
00:37:714 (1,2,3,4,5,1,2) - ^
00:41:296 (1,2,3,4,5,6,1,2,3,4) - ^
00:52:043 (1,2,3,1,2,3,4,5,1,2,3,4,5) - ^
00:59:655 (3,4,5,6,1) - ^
01:13:983 (5,1,2,3,4) - ^
01:23:386 (1,2,3,4,5) - ^

Easy:
don't use deceleration here/
all the difficulties must begin and end on the same time frames.
You must refresh NC each 3-4 patterns in this diff;
00:40:849 (6,3) - stack this patterns;


yet this is all that I can share with you at this stage of map creation.
You can call me later when you collect more mods (7-10).
Topic Starter
- H i N a -

LizeKotze wrote:

Hey! M4M from my modding queue.
Well, here's my mod:

General:
1) Change your combo colours to support the background. Fixed


Easy:
1) 00:17:565~ Make this slider in-line with this hitcircle: 00:17:117. Fixed
2) 00:26:296~ NC here? Fixed
3) 00:33:013~ Same here. Fixed
4) 00:33:013~ Blanket this slider with this slider: 00:34:132.
5) 01:22:938~ NC here as well? Fixed
Nice diff. I didn't find any other issues.

Normal:
1) 00:18:237~ Place this slider next to this slider: 00:17:341. Fixed
2) 00:55:849~ Remove NC here, and then add NC here: 00:56:744. Fixed
3) 01:04:580~ NC here, and then remove NC here: 01:05:028. Fixed
4) 01:23:386~ Maybe remove all these hitcircles and replace them with this: Fixed

That's all suggestions I have for this diff.

Hard:
1) 00:07:043~ Rather do this?
I just think it looks better.
Sorry, this diff is very good, so this is the only suggestion I have.

Overall, excellent mapset. I just really advize you to change your combo colours.
Good Luck! :D

Verlaren wrote:

Hi. Random mod.

general:
remove hieroglyphs from source

Hard:
00:01:894 (1,2) - use here distance snap; Fixed
00:03:685 (2,3) - ^ Fixed
00:03:461 (1) - move NC on 00:03:685 (2); Fixed
00:05:252 (1) - move NC on 00:05:476 (2); Fixed
00:07:043 (1,2,3,1,2,3) - some about this patterns: You would cost to move the beginning of all these objects on a strong note. I think it's pretty unreadable part of map.
00:15:326 (1) - move NC on 00:14:431 (4); Fixed
00:16:894 (1) - move NC on 00:16:222 (5); Fixed
00:17:789 (1,2,3) - same as 00:07:043 (1,2,3,1,2,3); Fixed
00:21:595 (3) - move on x:408 | y:188 Fixed
00:25:177 (3) - move on x:144 | y:228 Fixed
00:28:759 (6) - same as ^; on image and likeness Fixed
About NC in this diff - all NC must be started on strong beats/
01:00:774 (3) - stack with slider's end 01:00:998 (4); Fixed

Normal:
don't use deceleration here/ Fixed
about NC - same as in hard/
00:34:132 (1,2,3,4,5) - a bit hard for this diff, try make this a little easier; Fixed
00:37:714 (1,2,3,4,5,1,2) - ^ Fixed
00:41:296 (1,2,3,4,5,6,1,2,3,4) - ^
00:52:043 (1,2,3,1,2,3,4,5,1,2,3,4,5) - ^
00:59:655 (3,4,5,6,1) - ^
01:13:983 (5,1,2,3,4) - ^
01:23:386 (1,2,3,4,5) - ^

Easy:
don't use deceleration here/ Fixed
all the difficulties must begin and end on the same time frames.
You must refresh NC each 3-4 patterns in this diff;
00:40:849 (6,3) - stack this patterns;


yet this is all that I can share with you at this stage of map creation.
You can call me later when you collect more mods (7-10).

Thanks for mod :D
Lanturn
Random mod. Note that I started this earlier today and took a break halfway through hard. You had an update since so there might be some inconsistencies in the Easy/Normal mods!

http://puu.sh/apfIU.avi

This should be a much higher quality video file for you. File size is bigger, but the video you are using is very pixelated.

If you want to bundle it with my MP3: http://puu.sh/apfOl.mp3 | Then use Video offset around -327. | Timing offset is about 1427 (I'm bad with offsets

Tags: Add "HiNa" to the tags as your name is hard to search for otherwise. "H_i_N_a" is another good one.

You can not have both Sliderslide and Slidertick silent! One or the other has to be audible at all times. In this case, just delete soft-slidertick.wav. If you find the ticks annoying, then use tick rate 1 on your mapset.

All Diffs:
01:24:394 (1) - Instead of having this spinner here. You should consider mapping to it. The vocals make it really simple to map to!

[Easy]
  1. Map the intro. Since you do this on Normal and Hard, you should do this on Easy as well!
  2. 00:15:326 (4) - The curve on this note is a bit too tight. Try loosening it slightly.
  3. 00:19:132 (6,1) - It's best to avoid SV changes all together on Easy as it can make reading some notes a bit hard. Especially here. What you have is a note that is using 0.75 as a SV instead of 1.0 SV which causes the DS to get smaller. Use 1.33 DS for this gap. | Anyways, the best option for this is to Put a circle on (6)'s head, and make a new slider starting at 00:19:804 - to help emphasize the change in music. | Make sure to put this slider about 1.33 DS apart from (6). | In a picture: http://puu.sh/apgBG.jpg | This also adds the benefit for easier players to adjust to the new 3/2 rhythm by providing the slider shown in the picture as the first note in this section.
  4. 00:26:296 (4) - Multiple 1/2 reverses like you have here is a bit hard for an Easy difficulty. A good alternative is to use a pattern like this | http://puu.sh/aphpF.jpg
  5. 00:33:013 (3) - Since you don't have any dominating sounds besides the piano on the reverse. You can simply make this one long slider and it will sound and feel the same! | http://puu.sh/api2W.jpg
  6. 00:35:923 (3) - Rhythm suggestion. Move the tail to 00:36:595 - and put a reverse in. This lets the reverse hit the vocals nicely.
  7. 00:39:505 (5,6) - ^ same as above. Make a slider similar to the above one (delete 6) | http://puu.sh/apheU.jpg
  8. 00:43:088 (3,4) - And once more, you can do the same as above. pattern-wise, maybe spice it up by putting a circle instead of a reverse on the end.
  9. 00:52:938 (4) - Try a little downwards curve in this maybe? It might be a bit hard to adjust this, but it would support the flow nicely.
  10. 01:01:894 (2,3) - Delete the (3) and move the (2)'s tail to 01:02:565 - to match the music better. If you are worried about the 3/2 gap afterwards, you can just add a reverse on the end and delete the (1) | http://puu.sh/apiyi.jpg
  11. 01:09:953 (3) - Try to loosen this slider up as well like I suggested at 0:15 in the song.
  12. 01:15:326 (1) - Change this whistle to a finish on the head to maintain your hitsound pattern.
  13. 01:17:565 (1,2,1,2,1,2,3) - Swap the first (2) to a circle, and move all of the other notes back 1/1 (redo hitsounds as needed) | This is to make sure that your sliders start on the dominant downbeats (big white, and the middle white) instead of on the clap notes.
  14. 01:24:729 (1) - This slider is way too short for an easy. Move it back to 01:24:282 - (delete circle if needed) and either end it at 01:26:073 - or 01:27:864 - |
  15. You're missing a second spinner like you have in Normal/Hard.
[Normal]
  1. Change the beginning bit to SC:2 and make a silent soft-sliderslide2.wav | This will let you put in the default soft whistles that the beginning could really use!
  2. use DS 1.20 for the whole song, especially in the slow parts as a lot of the notes are spaced too tightly together during them that it is sometimes harder to tell 1/2 and 1/1 apart!
  3. Put whistles on the dominant vocal or piano noises | Example: 00:01:894 (1,2) - on the head | 00:05:476 (1,2) - on the head | 00:07:043 (3) - on the tail and so on.
  4. 00:17:341 (3) - For this rhythm, have the 1/2 start earlier is a little forced to play. This is better off starting at 00:17:565 - to follow the music. It may be somewhat similar to easy, but it's a very good rhythm to follow, even in a Normal.
  5. 00:19:132 (5,1) - As mentioned in Easy about SV changes. Swap this to 1.6 Distance spacing for these two notes.
  6. 00:26:744 (4) - this is the only note of its kind in this section to use a whistle. Maybe consider removing this one?
  7. 00:29:879 (1,2) - This slider is pretty awkward to play. Just circles alone would be enough to make this feel more natural.
  8. This is quite a bunch of sliders / circles together at once and makes the song really dense.
  9. 00:44:879 (4,1) - right here you swap back to following the beat instead of the vocals. This isn't a very good idea as players will be focused on the vocals for the rest of this section. | Aside this. There is nothing playing at 00:46:222 - so you could try a pattern like this so you won't have vocal interference. | http://puu.sh/apkVF.jpg
  10. 00:52:938 (2,3,1,2,3,4,5,1,2,3,4,5) - This is extremely dense as in, too many notes. You should probably tone this down a little by following more vocals or more beat. Maybe consider removing 00:55:625 (5) - and shortening 00:55:849 (1) - by one reverse?
  11. 01:00:326 (4) - Consider removing this as well. The immediate lead-in vocal you map to isn't really significant to the song.
  12. 01:14:655 (1) - Remove this to have a little bit of breathing room. | Also change 01:13:983 (5) - to two circles | http://puu.sh/apnA0.jpg | This opens up more spacing in the map.
  13. 01:17:565 (5) - Consider changing these to circles as well for the same reasons above
  14. 01:19:356 (1,2,3) - same thing as Easy. Try starting this on the dominant downbeats instead of on the clap notes.
  15. 01:23:610 (2) - Consider removing this. There really isn't anything calling for the circle in a normal difficulty here.
[Hard]
  1. Same as normal. Try to get the soft whistles in at the start.
  2. 00:09:058 (2) - Shorten this by 1/2 and add a circle at 00:09:729 - so you basically follow all the vocals in this difficulty.
  3. 00:17:565 (5) - Missing whistle? It feels like it could use one.
  4. 00:27:640 (5) - Try Control+G on this.
  5. 00:30:326 (3,3,3) - These sliders are extremely uncomfortable to play. In all honesty, you don't even need them. Just having triplets of circles would actually make it more enjoyable | Try something like this: http://puu.sh/apog1.jpg
  6. 00:34:132 - Maybe try some softwhistles in this little part as well. There really isn't much happening in the hitsound department here, so it would be a good time to use them.
    Oh.. You had an update when I took a break from modding this. :D some of the stuff above may not line up from before this!
  7. 00:42:192 (3) - Just to add a bit of variety. Try Control+G on this note. It makes for nice circular flow jumps.
  8. 00:54:953 (3) - Control+G this for better flow. I think you'll enjoy playing it like this as well. :)
  9. 00:56:968 (2,4) - Just a tip. If you want to stack circles on tail-ends correctly. Try this: Control+G the (4) slider and look at the coordinates (In this case x317 y85) | now move the (2) circle to x317 y85 and control+g the (4) slider again. Perfect stack!
  10. 01:00:774 (3,4) - Try the above technique here. x179 y214 <-- answer
  11. 01:02:789 (1,2) - Optional. But I don't really think you need these circles. This creates somewhat of a nice effect similar to 00:48:908 -
  12. 01:14:431 (4) - Consider moving this to around x320 y248 to keep the curve from the slider going.
  13. 01:16:894 (4) - How about trying to blanket this around the (3)? | http://puu.sh/aqnvP.jpg | Adjust 01:17:565 (5) - as needed afterwards!
That's all. Good luck :3
Topic Starter
- H i N a -

Lanturn wrote:

Random mod. Note that I started this earlier today and took a break halfway through hard. You had an update since so there might be some inconsistencies in the Easy/Normal mods!

http://puu.sh/apfIU.avi Oh Thanks, Fixed

This should be a much higher quality video file for you. File size is bigger, but the video you are using is very pixelated.

If you want to bundle it with my MP3: http://puu.sh/apfOl.mp3 | Then use Video offset around -327. | Timing offset is about 1427 (I'm bad with offsets No,thanks I'm very lazy to find new offset hahaha~

Tags: Add "HiNa" to the tags as your name is hard to search for otherwise. "H_i_N_a" is another good one.

You can not have both Sliderslide and Slidertick silent! One or the other has to be audible at all times. In this case, just delete soft-slidertick.wav. If you find the ticks annoying, then use tick rate 1 on your mapset.

All Diffs:
01:24:394 (1) - Instead of having this spinner here. You should consider mapping to it. The vocals make it really simple to map to! Ahh.. but i have no idea to map this part, sorry :(
[Easy]
  1. Map the intro. Since you do this on Normal and Hard, you should do this on Easy as well! Fixed
  2. 00:15:326 (4) - The curve on this note is a bit too tight. Try loosening it slightly. Fixed
  3. 00:19:132 (6,1) - It's best to avoid SV changes all together on Easy as it can make reading some notes a bit hard. Especially here. What you have is a note that is using 0.75 as a SV instead of 1.0 SV which causes the DS to get smaller. Use 1.33 DS for this gap. | Anyways, the best option for this is to Put a circle on (6)'s head, and make a new slider starting at 00:19:804 - to help emphasize the change in music. | Make sure to put this slider about 1.33 DS apart from (6). | In a picture: http://puu.sh/apgBG.jpg | This also adds the benefit for easier players to adjust to the new 3/2 rhythm by providing the slider shown in the picture as the first note in this section.
  4. 00:26:296 (4) - Multiple 1/2 reverses like you have here is a bit hard for an Easy difficulty. A good alternative is to use a pattern like this | http://puu.sh/aphpF.jpg Fixed
  5. 00:33:013 (3) - Since you don't have any dominating sounds besides the piano on the reverse. You can simply make this one long slider and it will sound and feel the same! | http://puu.sh/api2W.jpg Fixed in another way
  6. 00:35:923 (3) - Rhythm suggestion. Move the tail to 00:36:595 - and put a reverse in. This lets the reverse hit the vocals nicely. Fixed
  7. 00:39:505 (5,6) - ^ same as above. Make a slider similar to the above one (delete 6) | http://puu.sh/apheU.jpg Fixed
  8. 00:43:088 (3,4) - And once more, you can do the same as above. pattern-wise, maybe spice it up by putting a circle instead of a reverse on the end. Fixed
  9. 00:52:938 (4) - Try a little downwards curve in this maybe? It might be a bit hard to adjust this, but it would support the flow nicely. Fixed
  10. 01:01:894 (2,3) - Delete the (3) and move the (2)'s tail to 01:02:565 - to match the music better. If you are worried about the 3/2 gap afterwards, you can just add a reverse on the end and delete the (1) | http://puu.sh/apiyi.jpg Fixed
  11. 01:09:953 (3) - Try to loosen this slider up as well like I suggested at 0:15 in the song. Fixed
  12. 01:15:326 (1) - Change this whistle to a finish on the head to maintain your hitsound pattern. Fixed
  13. 01:17:565 (1,2,1,2,1,2,3) - Swap the first (2) to a circle, and move all of the other notes back 1/1 (redo hitsounds as needed) | This is to make sure that your sliders start on the dominant downbeats (big white, and the middle white) instead of on the clap notes. Fixed
  14. 01:24:729 (1) - This slider is way too short for an easy. Move it back to 01:24:282 - (delete circle if needed) and either end it at 01:26:073 - or 01:27:864 - | Fixed
  15. You're missing a second spinner like you have in Normal/Hard. Fixed
[Normal]
  1. Change the beginning bit to SC:2 and make a silent soft-sliderslide2.wav | This will let you put in the default soft whistles that the beginning could really use! Fixed
  2. use DS 1.20 for the whole song, especially in the slow parts as a lot of the notes are spaced too tightly together during them that it is sometimes harder to tell 1/2 and 1/1 apart!
  3. Put whistles on the dominant vocal or piano noises | Example: 00:01:894 (1,2) - on the head | 00:05:476 (1,2) - on the head | 00:07:043 (3) - on the tail and so on. Fixed
  4. 00:17:341 (3) - For this rhythm, have the 1/2 start earlier is a little forced to play. This is better off starting at 00:17:565 - to follow the music. It may be somewhat similar to easy, but it's a very good rhythm to follow, even in a Normal.
  5. 00:19:132 (5,1) - As mentioned in Easy about SV changes. Swap this to 1.6 Distance spacing for these two notes.
  6. 00:26:744 (4) - this is the only note of its kind in this section to use a whistle. Maybe consider removing this one?
  7. 00:29:879 (1,2) - This slider is pretty awkward to play. Just circles alone would be enough to make this feel more natural. Fixed
  8. This is quite a bunch of sliders / circles together at once and makes the song really dense.
  9. 00:44:879 (4,1) - right here you swap back to following the beat instead of the vocals. This isn't a very good idea as players will be focused on the vocals for the rest of this section. | Aside this. There is nothing playing at 00:46:222 - so you could try a pattern like this so you won't have vocal interference. | http://puu.sh/apkVF.jpg Fixed
  10. 00:52:938 (2,3,1,2,3,4,5,1,2,3,4,5) - This is extremely dense as in, too many notes. You should probably tone this down a little by following more vocals or more beat. Maybe consider removing 00:55:625 (5) - and shortening 00:55:849 (1) - by one reverse? Fixed
  11. 01:00:326 (4) - Consider removing this as well. The immediate lead-in vocal you map to isn't really significant to the song. Fixed
  12. 01:14:655 (1) - Remove this to have a little bit of breathing room. | Also change 01:13:983 (5) - to two circles | http://puu.sh/apnA0.jpg | This opens up more spacing in the map. Fixed
  13. 01:17:565 (5) - Consider changing these to circles as well for the same reasons above Fixed
  14. 01:19:356 (1,2,3) - same thing as Easy. Try starting this on the dominant downbeats instead of on the clap notes.
  15. 01:23:610 (2) - Consider removing this. There really isn't anything calling for the circle in a normal difficulty here.
[Hard]
  1. Same as normal. Try to get the soft whistles in at the start. Fixed
  2. 00:09:058 (2) - Shorten this by 1/2 and add a circle at 00:09:729 - so you basically follow all the vocals in this difficulty. Fixed
  3. 00:17:565 (5) - Missing whistle? It feels like it could use one. Oh, my mistake Fixed :D
  4. 00:27:640 (5) - Try Control+G on this.
  5. 00:30:326 (3,3,3) - These sliders are extremely uncomfortable to play. In all honesty, you don't even need them. Just having triplets of circles would actually make it more enjoyable | Try something like this: http://puu.sh/apog1.jpg Um... I'll change when another modder say this
  6. 00:34:132 - Maybe try some softwhistles in this little part as well. There really isn't much happening in the hitsound department here, so it would be a good time to use them. Nice Idea, Fixed
    Oh.. You had an update when I took a break from modding this. :D some of the stuff above may not line up from before this!
  7. 00:42:192 (3) - Just to add a bit of variety. Try Control+G on this note. It makes for nice circular flow jumps. Good Idea, Fixed
  8. 00:54:953 (3) - Control+G this for better flow. I think you'll enjoy playing it like this as well. :) Fixed
  9. 00:56:968 (2,4) - Just a tip. If you want to stack circles on tail-ends correctly. Try this: Control+G the (4) slider and look at the coordinates (In this case x317 y85) | now move the (2) circle to x317 y85 and control+g the (4) slider again. Perfect stack! Fixed Thanks :D
  10. 01:00:774 (3,4) - Try the above technique here. x179 y214 <-- answer Thanks ;)
  11. 01:02:789 (1,2) - Optional. But I don't really think you need these circles. This creates somewhat of a nice effect similar to 00:48:908 - Fixed
  12. 01:14:431 (4) - Consider moving this to around x320 y248 to keep the curve from the slider going. Fixed
  13. 01:16:894 (4) - How about trying to blanket this around the (3)? | http://puu.sh/aqnvP.jpg | Adjust 01:17:565 (5) - as needed afterwards! Fixed
That's all. Good luck :3

Your mod is very useful!
Thanks For mod :D

And the another mod after this post I'll check it after weekend. Because this weekend i'm very busy :oops:
Lanturn
one more thing I completely overlooked and one of the things I usually check before anything else. how ironic XD

Anyways copy+paste these

Title: Startear -TV size ver.-
Romanised Title: Startear -TV size ver.-

It shouldn't be (TV Size Ver.)

Track 4 on the official site:
Ichigaki
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]

  • Startear again :?
  1. Change the Artist name to the right name like Lanturn said

    Lanturn wrote:

    one more thing I completely overlooked and one of the things I usually check before anything else. how ironic XD

    Anyways copy+paste these

    Title: Startear -TV size ver.-
    Romanised Title: Startear -TV size ver.-

    It shouldn't be (TV Size Ver.)

    Track 4 on the official site:
  2. 01:18:908 - Maybe you can stop the kiai in this time
[Easy]
Clear~

[Normal]
  1. 00:37:267 (2) - Maybe you can move it to the last blue tick, 00:37:155 - and change it to the slider with end point on 00:37:267 - , but you can ignore this since this's maybe make it hard :(
  2. 00:37:714 - How about this? #
  3. 00:40:177 (1) - stretch to 00:40:849 - and remove the circle on it
  4. 00:41:296 - maybe you can do this same as before #
  5. 00:55:401 (4) - move this to 00:55:625 -
[Hard]
  1. Change AR to 7.5 or 7 atm
  2. 00:10:849 (1) - change this spinner's end point to 00:11:744 -
  3. 00:12:640 - add circle here if statement above is accepted
  4. 00:15:102 - add circle to x : 272 y : 196
  5. 01:04:468 (5) - remove this
  6. 01:15:214 - add circle here
  7. 01:23:610 - change like this, try to hear it again
Anyway, Good luck ;)
Topic Starter
- H i N a -
Thanks, I'll fixed after this weekend. Because I'm very busy in weekend :D
Ayana Hana
Hello - H i N a -! ;)
HARD
~~~~~
00:17:565 (6) - clap
00:19:692 (6) - whistle
00:26:968 (4) - clap
00:30:550 - clap
00:32:341 - clap
00:37:117 - add inherited section , and select sample custom1
00:37:304 - add inherited section , and select sample custom2
00:40:177 - whistle
00:43:088 - clap
00:44:879 - clap
00:45:998 - clap
~~~~~~
More claims no
Good luck! :)
Faan
Request from my Modding Queue!


Easy:
00:12:640 (1,2) - slider 2 can blanket with slider 1
00:13:535 (2,3) - line up better
00:14:431 (3,4) - blanket can be slightly improved
00:26:968 (1) - keep in mind this is 'easy' so you don't want this to be too hard for noobs
00:27:640 (2,3) - blanket can be improved
00:33:013 (1,2) - same as the thing I said before

General: look over all your blankets and try adjusting them

Normal:
01:16:894 (6) - I would consider NC

A few blanket errors to be fixed, I cant be bothered posting them but I'll show you 1 or 2 01:18:013 (8,9) - , this is much better than easy though I don't think I can find much

Hard:
00:35:923 (6) - maybe NC

eh, I would consider this difficulty as done :/
oh well
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue


Mod Starts Here
[ General]


*Mp3 --> Clear


*BG
-I don't think your BG matches the song so I'll be giving you (2) suggestions . .

File~LINK
Resolution : 1024x768





File~LINK
Resolution : 1024x768





[ Normal]

00:03:461 - Add a note

00:05:252 - ^

00:07:043 (3) - Now this part I have a suggestion here I don't think you'll like it because it's just a suggestion , originally I was going to give you a different suggestion but then I came up with this . . . Honestly saying I like this slider . .lel



00:13:088 (1) - Adjust your slider head tilt it only for like 45°

[ Hard]

00:37:117 (10) - Apply NC

00:40:849 (10) - ^

Remarks :
LOL , That's All I can mod . . Good Luck~
Natsuki Nanaka
Form my mod queue #thai lang
  • [Easy]
  1. 00:14:431(3) - เอาขึ้น 2 grid แล้วขยับ 4 ตามให้ spacing กับ 1
  2. 00:26:296(1) - เอา nc ออก
  3. 00:35:923(3) - blanket ดีๆหน่อยกำ
  4. 00:36:505(4) - ตามข้างบน
  5. 00:44:879(1,2,3) - ลากออกมา มันทับสไลด์แล้วไม่สวย

    [Normal]
  6. นายก็อป 2 ตัวแรกของ Easy มาแน่ๆ ถถถถ
  7. 00:30:550(2) - blanket เอียง
  8. 00:35:923(3) - NC ตรงนี้นะเออ ลบ nc ตัวหลังด้วย
  9. 00:39:505(3) - เหมือนข้างบน
  10. 00:43:088(3) - NC ตาม patten ก่อนๆ
  11. 00:57:416(4) - ใส่ finish

    [Hard]
  12. 00:20:476(2) - blanket เอียง
  13. 00:53:610(1) - ตามข้างบน
  14. 00:57:416(1) - NC ตัวนี้ เอาสไลด์ต่อไปออก
  15. 01:00:998(4) - เหมือนข้างบน
  16. 01:20:699(5) - NC
อิอิกำ
Topic Starter
- H i N a -

ichia7x wrote:

Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]

  • Startear again :?
  1. Change the Artist name to the right name like Lanturn said

    Lanturn wrote:

    one more thing I completely overlooked and one of the things I usually check before anything else. how ironic XD

    Anyways copy+paste these

    Title: Startear -TV size ver.-
    Romanised Title: Startear -TV size ver.-

    It shouldn't be (TV Size Ver.) OK Fixed

    Track 4 on the official site:
  2. 01:18:908 - Maybe you can stop the kiai in this time
[Easy]
Clear~ Thanks~

[Normal]
  1. 00:37:267 (2) - Maybe you can move it to the last blue tick, 00:37:155 - and change it to the slider with end point on 00:37:267 - , but you can ignore this since this's maybe make it hard :(
  2. 00:37:714 - How about this? #
  3. 00:40:177 (1) - stretch to 00:40:849 - and remove the circle on it
  4. 00:41:296 - maybe you can do this same as before #
  5. 00:55:401 (4) - move this to 00:55:625 - Fixed
[Hard]
  1. Change AR to 7.5 or 7 atm
  2. 00:10:849 (1) - change this spinner's end point to 00:11:744 -
  3. 00:12:640 - add circle here if statement above is accepted
  4. 00:15:102 - add circle to x : 272 y : 196 Fixed
  5. 01:04:468 (5) - remove this
  6. 01:15:214 - add circle here
  7. 01:23:610 - change like this, try to hear it again
Anyway, Good luck ;)

Lama Poluna wrote:

Hello - H i N a -! ;)
HARD
~~~~~
00:17:565 (6) - clap
00:19:692 (6) - whistle Fixed
00:26:968 (4) - clap
00:30:550 - clap
00:32:341 - clap
00:37:117 - add inherited section , and select sample custom1 Fixed
00:37:304 - add inherited section , and select sample custom2 Fixed
00:40:177 - whistle
00:43:088 - clap
00:44:879 - clap
00:45:998 - clap Fixed
~~~~~~
More claims no
Good luck! :)

Faan wrote:

Request from my Modding Queue!


Easy:
00:12:640 (1,2) - slider 2 can blanket with slider 1 Fixed
00:13:535 (2,3) - line up better
00:14:431 (3,4) - blanket can be slightly improved Fixed
00:26:968 (1) - keep in mind this is 'easy' so you don't want this to be too hard for noobs Fixed
00:27:640 (2,3) - blanket can be improved Fixed
00:33:013 (1,2) - same as the thing I said before Fixed

General: look over all your blankets and try adjusting them

Normal:
01:16:894 (6) - I would consider NC Fixed

A few blanket errors to be fixed, I cant be bothered posting them but I'll show you 1 or 2 01:18:013 (8,9) - , this is much better than easy though I don't think I can find much

Hard:
00:35:923 (6) - maybe NC

eh, I would consider this difficulty as done :/
oh well

xLoupGarou wrote:

Sorry for the Late Reply From . . xLoupGarou's Modding Queue


Mod Starts Here
[ General]


*Mp3 --> Clear


*BG
-I don't think your BG matches the song so I'll be giving you (2) suggestions . .

File~LINK WOW! I choose this, thanks :)
Resolution : 1024x768





File~LINK
Resolution : 1024x768





[ Normal]

00:03:461 - Add a note I think It's a bit too hard for normal players who plays with HD

00:05:252 - ^

00:07:043 (3) - Now this part I have a suggestion here I don't think you'll like it because it's just a suggestion , originally I was going to give you a different suggestion but then I came up with this . . . Honestly saying I like this slider . .lel I like it too, Fixed lol~



00:13:088 (1) - Adjust your slider head tilt it only for like 45° Fixed

[ Hard]

00:37:117 (10) - Apply NC Fixed

00:40:849 (10) - ^ Fixed

Remarks :
LOL , That's All I can mod . . Good Luck~

- N a n a k a - wrote:

Form my mod queue #thai lang
  • [Easy]
  1. 00:14:431(3) - เอาขึ้น 2 grid แล้วขยับ 4 ตามให้ spacing กับ 1 ส่วนนี้เราแก้ตามม็อดคนก่อนหน้านี้ไปล่ะ lol~
  2. 00:26:296(1) - เอา nc ออก Fixed
  3. 00:35:923(3) - blanket ดีๆหน่อยกำ Fixed
  4. 00:36:505(4) - ตามข้างบน Fixed ไม่รู้ว่าดีรึป่าวนะ เรา blanket ไม่ค่อยจะดีเท่าไหร่ // กรรม :v
  5. 00:44:879(1,2,3) - ลากออกมา มันทับสไลด์แล้วไม่สวย Fixed

    [Normal]
  6. นายก็อป 2 ตัวแรกของ Easy มาแน่ๆ ถถถถ กรรม นายรู้ได้ไง ถถถถ
  7. 00:30:550(2) - blanket เอียง Fixed
  8. 00:35:923(3) - NC ตรงนี้นะเออ ลบ nc ตัวหลังด้วย Fixed
  9. 00:39:505(3) - เหมือนข้างบน Fixed
  10. 00:43:088(3) - NC ตาม patten ก่อนๆ Fixed
  11. 00:57:416(4) - ใส่ finish กำ เราลืมได้ไง ฟหกด

    [Hard]
  12. 00:20:476(2) - blanket เอียง Fixed
  13. 00:53:610(1) - ตามข้างบน Fixed
  14. 00:57:416(1) - NC ตัวนี้ เอาสไลด์ต่อไปออก Fixed
  15. 01:00:998(4) - เหมือนข้างบน Fixed
  16. 01:20:699(5) - NC Fixed
อิอิกำ กำ อุอิ
Thanks For mod :D
Pho
Free mod inc~ :)

[Easy]
It's good to orientate only on the white ticks for an easy, i'm not sure if a BAT will have complains with that. :D
It may be advisable to put your objects only on these, but not sure if this works with this song. :D
You need to put it down to 1.50 stars to be acknowledged as an easy.


00:30:102 (4,1) - avoid stacking in easy
01:26:296 (1) - 2nd slider may be too much for an easy, consider removing it or replace the 1st circle with a nice pattern.


[Normal]
00:28:759 (1) - improve shape maybe so it doesn't look too 'boring' puu.sh/asfih/4fc4564825.jpg
00:53:834 (1,2) - The shape still looks a bit edgy, rework the sliders


[Hard]
Plays fine, there's no much here... Although i miss some interesting patterns and variation. :(

00:06:147 (2,1) - The distance is pretty small, consider it making bigger
00:24:058 (2) - make it more curvy so it fits better to slider 3's start
00:35:476 (4,5,6,7,8,9) - i feel like some small jumps would fit here, just like you did with the sliders before
00:39:282 (5,6,7) - this is kind of flowbreaking, consider another pattern, https://osu.ppy.sh/ss/1860512

Good luck with your map! :)

Greetings,
paseli
KagamiHRS
Random quick mod :) (ENGLISH)

[Hard]
00:48:908 to 00:50:252 - make this anti-jump instead?
00:48:908 (4,1) - swap new combo
Topic Starter
- H i N a -

paseli wrote:

Free mod inc~ :)

[Easy]
It's good to orientate only on the white ticks for an easy, i'm not sure if a BAT will have complains with that. :D
It may be advisable to put your objects only on these, but not sure if this works with this song. :D
You need to put it down to 1.50 stars to be acknowledged as an easy.


00:30:102 (4,1) - avoid stacking in easy Fixed
01:26:296 (1) - 2nd slider may be too much for an easy, consider removing it or replace the 1st circle with a nice pattern.


[Normal]
00:28:759 (1) - improve shape maybe so it doesn't look too 'boring' puu.sh/asfih/4fc4564825.jpg Fixed
00:53:834 (1,2) - The shape still looks a bit edgy, rework the sliders


[Hard]
Plays fine, there's no much here... Although i miss some interesting patterns and variation. :(

00:06:147 (2,1) - The distance is pretty small, consider it making bigger in that part i set distance snap to 0.8 so that it's not too small :)
00:24:058 (2) - make it more curvy so it fits better to slider 3's start
00:35:476 (4,5,6,7,8,9) - i feel like some small jumps would fit here, just like you did with the sliders before
00:39:282 (5,6,7) - this is kind of flowbreaking, consider another pattern, https://osu.ppy.sh/ss/1860512 Fixed

Good luck with your map! :)

Greetings,
paseli

KagamiHRS wrote:

Random quick mod :) (ENGLISH)

[Hard]
00:48:908 to 00:50:252 - make this anti-jump instead?
00:48:908 (4,1) - swap new combo

Thanks for mod :D
rhalp10

rhalp's Modding Queues [ForEver OPEN]


Hello from my modding queues !!
Haruna Luna - Startear -TV size ver.-
[Easy]
00:24:729 (2) - x:80 y:280 prev:0384 next:1.13x
00:26:968 (1) - x:236 y:268 prev:1.19x next:0.86x
00:52:938 (4) - x:288 y:88 prev:1.04x next:1.13x
00:56:073 (4) - x:312 y:120 prev:1.29x next:1.56x
00:56:520 (5) - x:196 y:224 prev:1.56x next:1.42x
00:56:968 (6) - x:336 y:248 prev:1.42x next:0.97x
01:26:296 (1) - Maybe you can remove this !!

[Normal]
00:55:625 (4) - x:12 y:128 prev:0.92x next:1.69x
01:00:550 (4) - x:428 y:144 prev:1.15x next:1.20x
01:00:774 (5) - x:428 y:84 prev:1.20x next:1.53x
01:00:998 (1) - x:348 y:24 prev:2.00x next:0.92x
01:09:058 (2) - x:392 y:288 prev:1.20x next:1.28x
01:09:729 (3) - x:276 y:204 prev:1.28x next:1.16x
GOOD LUCK !! :D
Topic Starter
- H i N a -

rhalp10 wrote:

rhalp's Modding Queues [ForEver OPEN]


Hello from my modding queues !!
Haruna Luna - Startear -TV size ver.-
[Easy] Oh sorry, I didn't see your post before update my map :(
00:24:729 (2) - x:80 y:280 prev:0384 next:1.13x
00:26:968 (1) - x:236 y:268 prev:1.19x next:0.86x
00:52:938 (4) - x:288 y:88 prev:1.04x next:1.13x
00:56:073 (4) - x:312 y:120 prev:1.29x next:1.56x
00:56:520 (5) - x:196 y:224 prev:1.56x next:1.42x
00:56:968 (6) - x:336 y:248 prev:1.42x next:0.97x
01:26:296 (1) - Maybe you can remove this !!

[Normal]
00:55:625 (4) - x:12 y:128 prev:0.92x next:1.69x I think in normal must have ths same distance snap
01:00:550 (4) - x:428 y:144 prev:1.15x next:1.20x
01:00:774 (5) - x:428 y:84 prev:1.20x next:1.53x
01:00:998 (1) - x:348 y:24 prev:2.00x next:0.92x
01:09:058 (2) - x:392 y:288 prev:1.20x next:1.28x
01:09:729 (3) - x:276 y:204 prev:1.28x next:1.16x
GOOD LUCK !! :D Thanks
Thanks For mod :D
Miramono
Hi, from modding queue...sorry late :|

Mod
[Easy]
00:27:640 (2) - Move x:300 y:324

[Normal]
00:05:476 (1) - Move x:28 y:224
00:17:341 (3) - Move x:80 y:248
00:18:237 (4) - Move x:180 y:236
00:28:759 (1) - Move x:380 y:112
00:55:849 (5) - Move x:84 y:64

[Hard]
00:08:386 (1) - tail remove whistle
00:18:461 (3) - Move x:48 y:260
00:37:117 (1) - Move x:324 y:296

That's all, I hope I helped
Nice job by the way ;)
Topic Starter
- H i N a -

Miramono wrote:

Hi, from modding queue...sorry late :|

Mod
[Easy]
00:27:640 (2) - Move x:300 y:324 Fixed

[Normal]
00:05:476 (1) - Move x:28 y:224
00:17:341 (3) - Move x:80 y:248
00:18:237 (4) - Move x:180 y:236
00:28:759 (1) - Move x:380 y:112
00:55:849 (5) - Move x:84 y:64

I think easy and normal diff should have the same DS all song so... I'll not change, sorry ;)

[Hard]
00:08:386 (1) - tail remove whistle Fixed
00:18:461 (3) - Move x:48 y:260
00:37:117 (1) - Move x:324 y:296

That's all, I hope I helped Yes, It's help me :D
Nice job by the way ;) thanks~
Want 2 Buy Avon
[Easy]
00:06:147 (2) - You can blanket 00:05:476 (1) - better
00:19:132 (6) - Blanket the 00:20:476 (1) - better
00:20:476 (1,2) - this overlap is ugly
00:21:595 (2) - can blanket 00:22:938 (3) - better
00:26:296 (4) - this is really close to 00:25:177 (3) - I'd move it a little
00:17:565 (4) - 00:26:296 (4) - 00:33:013 (1) - 00:45:774 (3) - all of these should be changed imo, easys shouldn't have 1/2 sliders or things that land on red ticks generally)
00:28:759 (3) - blanket the follow circle of the previous slider better
01:18:908 (1) - overlaps 01:20:699 (1) - some
That's all I see for the easy really

[Normal]
00:13:983 (2) - blanket the follow circle of previous slider
00:14:879 (3) - ^
00:15:774 (4) - ^
00:20:476 (1) - blanket 00:21:595 (2) - better
00:51:147 (2) - blanket the follow circle of previous slider
01:22:043 (4) - ^

[Hard]
00:10:177 (4) - blanket 00:09:729 (3) - better
00:14:431 (1) - fix blanket of 00:13:983 (3) -
00:23:386 (1) - blanket 00:24:058 (2) - better
00:27:640 (5) - blanket the previous slider's follow circle better
00:41:744 (2,3,4,5) - the direction changes for the sldiers breaks the flow imo
00:53:834 (1) - blanket the previous slider's follow circle
00:59:207 (1) - blanket 00:58:983 (4) - better
01:06:371 (1) - blanket 01:05:923 (3) - better
01:16:894 (4) - blanket 01:16:670 (3) - better

I know a lot of my mod has to do with blankets but imo your flow and patterns are nice, but fixing your blankets will give your map that really polished look that helps it get ranked. Good luck with the map \(>w<)/
Topic Starter
- H i N a -

Xellie wrote:

[Easy]
00:06:147 (2) - You can blanket 00:05:476 (1) - better Fixed
00:19:132 (6) - Blanket the 00:20:476 (1) - better Fixed
00:20:476 (1,2) - this overlap is ugly
00:21:595 (2) - can blanket 00:22:938 (3) - better Fixed
00:26:296 (4) - this is really close to 00:25:177 (3) - I'd move it a little Fixed
00:17:565 (4) - 00:26:296 (4) - 00:33:013 (1) - 00:45:774 (3) - all of these should be changed imo, easys shouldn't have 1/2 sliders or things that land on red ticks generally)
00:28:759 (3) - blanket the follow circle of the previous slider better Fixed
01:18:908 (1) - overlaps 01:20:699 (1) - some Fixed
That's all I see for the easy really

[Normal]
00:13:983 (2) - blanket the follow circle of previous slider
00:14:879 (3) - ^
00:15:774 (4) - ^
00:20:476 (1) - blanket 00:21:595 (2) - better Fixed
00:51:147 (2) - blanket the follow circle of previous slider
01:22:043 (4) - ^ Fixed

[Hard]
00:10:177 (4) - blanket 00:09:729 (3) - better
00:14:431 (1) - fix blanket of 00:13:983 (3) - Fixed
00:23:386 (1) - blanket 00:24:058 (2) - better Fixed
00:27:640 (5) - blanket the previous slider's follow circle better Fixed
00:41:744 (2,3,4,5) - the direction changes for the sldiers breaks the flow imo I do this because i want players not get too bored
00:53:834 (1) - blanket the previous slider's follow circle
00:59:207 (1) - blanket 00:58:983 (4) - better Fixed
01:06:371 (1) - blanket 01:05:923 (3) - better Fixed
01:16:894 (4) - blanket 01:16:670 (3) - better Fixed

I know a lot of my mod has to do with blankets but imo your flow and patterns are nice, but fixing your blankets will give your map that really polished look that helps it get ranked. Good luck with the map \(>w<)/ thanks~
Thanks for mod :D
RandF
From my queue~

[Easy]
  1. I prefer to make DS 1.0x (0.9x is small, imo)
  2. 00:06:147 (2,3) - suggetion
  3. 00:17:565 (4) - NC
  4. 00:25:177 (3,4,1,2) - check DS
  5. 01:02:565- clap
[Normal]
  1. 00:30:102 (1,2) - blanket correctly
  2. 00:34:132 (1,2) - twice reverse is confusing. I suggest to make other pattern
  3. 00:37:714 (1,2) - ^
  4. 00:41:296 (1,2) - ^
  5. 00:55:849 (5) - touch hp bar. move it down more~
  6. 01:02:565 (3) - clap
  7. 01:23:386 (1,2) - suggetion
[Hard]
  1. 00:17:789 (1,2) - i prefer to combine into 1 slider
  2. 00:43:535 (6,7) - not good flow
  3. 01:04:580 (6,1) - swap NC?
  4. 01:16:894 (4) - I prefer Ctrl+G
~Good Luck~
Topic Starter
- H i N a -

RandomEffect wrote:

From my queue~

[Easy]
  1. I prefer to make DS 1.0x (0.9x is small, imo) If I change DS to 1.0 star diff. is go above 1.5 so I'll not change to 1.0 sorry :(
  2. 00:06:147 (2,3) - suggetion
  3. 00:17:565 (4) - NC Fixed
  4. 00:25:177 (3,4,1,2) - check DS
  5. 01:02:565- clap Fixed
[Normal]
  1. 00:30:102 (1,2) - blanket correctly Fixed
  2. 00:34:132 (1,2) - twice reverse is confusing. I suggest to make other pattern Fixed
  3. 00:37:714 (1,2) - ^ Fixed
  4. 00:41:296 (1,2) - ^ Fixed
  5. 00:55:849 (5) - touch hp bar. move it down more~ Fixed
  6. 01:02:565 (3) - clap I think clap is too loud for this note
  7. 01:23:386 (1,2) - suggetion Fixed
[Hard]
  1. 00:17:789 (1,2) - i prefer to combine into 1 slider Fixed
  2. 00:43:535 (6,7) - not good flow Fixed
  3. 01:04:580 (6,1) - swap NC? Fixed
  4. 01:16:894 (4) - I prefer Ctrl+G Fixed
~Good Luck~ Thanks
Thanks for mod :D
Chyo-Kun
Requested in my modding queue : t/229105


      General


  1. You have a total of ~1800ms before the start of the map. The optimal (Reccomanded) amount is 2000ms, to obtain that you will need to go to every single .osu file of your difficulties with the notepad and set AudioLeadIn to 106.
     

     
     
  2. I have made a little research, but I can't seem to find other TV Size maps that utilize "-TV Size ver.-", the closest one I've found to your title is "~TV Size ver.~ . I would suggest a double-check on your title, sometimes BATs can even make you wait a lot on a bubble/rank just because of a misleading in it.
    If you find out how to correctly write it, I would also report that you're missing a capitalized "S" in "TV Size".
     
     
  3. 01:28:535 - You have this green line on the last spinner in every difficulty, but I honestly think that it NEEDS to be moved 01:26:185 here.
    Why you may ask? Because while you're spinning, chances are that at the point where the green line lowers the volume, you already reached the spin bonus points. This means that before the green line you're going to hear the normal SpinBonusPoints hitsound, but right after the hitsound drastically reduces the volume in a millisecond. This sounds bad and should be avoided, just move this green line on the start of the spinner.
    If you don't get what I said, try to listen to Auto playng the last spinner and pay attention at how the SpinBonusPoints hitsounds display.
     
     

    Easy

     
     
     
  4. 00:10:625 (1) I don't really like how this slider is shaped, but most of all, I don't like a slider in this part. Try to replace it with a spinner that starts on 00:10:177 and ends on 00:10:177 ,see the result and then decide if you want to change or not. Having a spinner here is better in my opinion because it fits better on the song.
     
  5. 00:19:132 (6) - Remove clap and add whistle; sounds slightly better. 
     
  6. 00:34:132 (1) - I would add a whistle here
     
  7. 00:34:132 (1) - This slider sounds and plays better if you end it on 00:35:028 in my opinion, it follows the vocal better aswell. I see what you are tryng to follow, but it just doesen't sound good/intuitive.
     
  8. 00:35:923 (3) - Consider adding a whistle here to follow the drums in the background. 
     
  9. 00:53:834 (1) - This kiai is sooo repetitive so far.. I suggest putting two beats instead of one slider here, at least you'll break the monotony doing so, and it doesen't get much harder anyway.

     
     
     

    Normal

     
     
  10. 00:03:461 I think you can afford to add a beat here to have some continuity. It's a normal difficulty after all, that beat won't make any newbie fail. 
     
    Nothing much here,looks fine.
     
     

    Hard

     
     
  11. 00:29:879 (1,2,3) - This same pattern is repeated many many times.. It gets kinda repetitive. Maybe try to remake one of them in a new pattern?
     
  12. 01:15:326 (4) - I think you're missing a finish here (You had one in a very similar previous vocal: 01:11:744 (6)  )



    頑張って!
Topic Starter
- H i N a -

Chyo-Kun wrote:

Requested in my modding queue : t/229105


      General


  1. You have a total of ~1800ms before the start of the map. The optimal (Reccomanded) amount is 2000ms, to obtain that you will need to go to every single .osu file of your difficulties with the notepad and set AudioLeadIn to 106. Fixed
     

     
     
  2. I have made a little research, but I can't seem to find other TV Size maps that utilize "-TV Size ver.-", the closest one I've found to your title is "~TV Size ver.~ . I would suggest a double-check on your title, sometimes BATs can even make you wait a lot on a bubble/rank just because of a misleading in it.
    If you find out how to correctly write it, I would also report that you're missing a capitalized "S" in "TV Size". But many pending map use "s" in size  
  3. 01:28:535 - You have this green line on the last spinner in every difficulty, but I honestly think that it NEEDS to be moved 01:26:185 here.
    Why you may ask? Because while you're spinning, chances are that at the point where the green line lowers the volume, you already reached the spin bonus points. This means that before the green line you're going to hear the normal SpinBonusPoints hitsound, but right after the hitsound drastically reduces the volume in a millisecond. This sounds bad and should be avoided, just move this green line on the start of the spinner.
    If you don't get what I said, try to listen to Auto playng the last spinner and pay attention at how the SpinBonusPoints hitsounds display.Fixed
     
     

    Easy

     
     
     
  4. 00:10:625 (1) I don't really like how this slider is shaped, but most of all, I don't like a slider in this part. Try to replace it with a spinner that starts on 00:10:177 and ends on 00:10:177 ,see the result and then decide if you want to change or not. Having a spinner here is better in my opinion because it fits better on the song. Fixed
     
  5. 00:19:132 (6) - Remove clap and add whistle; sounds slightly better. Fixed
     
  6. 00:34:132 (1) - I would add a whistle here Fixed
     
  7. 00:34:132 (1) - This slider sounds and plays better if you end it on 00:35:028 in my opinion, it follows the vocal better aswell. I see what you are tryng to follow, but it just doesen't sound good/intuitive. Fixed
     
  8. 00:35:923 (3) - Consider adding a whistle here to follow the drums in the background. Fixed
     
  9. 00:53:834 (1) - This kiai is sooo repetitive so far.. I suggest putting two beats instead of one slider here, at least you'll break the monotony doing so, and it doesen't get much harder anyway. Fixed

     
     
     

    Normal

     
     
  10. 00:03:461 I think you can afford to add a beat here to have some continuity. It's a normal difficulty after all, that beat won't make any newbie fail. 
     
    Nothing much here,looks fine.
     
     

    Hard

     
     
  11. 00:29:879 (1,2,3) - This same pattern is repeated many many times.. It gets kinda repetitive. Maybe try to remake one of them in a new pattern? Fixed
     
  12. 01:15:326 (4) - I think you're missing a finish here (You had one in a very similar previous vocal: 01:11:744 (6)  ) Oh thanks, Fixed



    頑張って!
Thanks for mod :D
Sellenite
Hi!
good song~

[Hard]
  1. 00:07:938 (3) - add whistle
  2. 00:08:386 add whistle
  3. 00:09:729 (3) - add whistle
  4. 00:10:177 (4) - slider end add whistle
  5. 00:17:565 (6) - change to clap
  6. 00:40:177 (9) - slider head add whistle
  7. 01:22:491 (1) - add finish
[Normal]
  1. 00:07:043 (3) - slider end add whistle
  2. 00:08:386 (1) - add whistle
  3. 00:34:132 (1) - add S:C2 whistle
  4. 00:35:028 (3) - ^
  5. 00:35:923 (1) - slider head add S:C2 whistle
  6. 00:36:595 (2) - ^
  7. 00:37:714 (1) - add S:C2 whistle
  8. 00:38:610 (3) - ^
  9. 00:39:505 (1) - slider head add S:C2 whistle
  10. 00:40:177 (2) - ^
  11. 00:45:998 (1) - slider head add clap
  12. 01:09:729 (3,1) - I think change their rhythm may better:01:09:729 start a 1/1 slider,01:10:401 add circle
  13. 01:18:461 (4) - slider end add clap and finish
  14. 01:22:491 also add finish
[Easy]
  1. 00:15:326 (4) - nazi,improve blanket
  2. 00:26:296 (4) - ^
  3. 00:34:132 (1) - add S:C2 whistle
  4. 00:35:923 ^
  5. 00:37:714 (1) - slider head add S:C2 whistle
  6. 00:39:505 add S:C2 whistle
  7. 00:40:177 ^
  8. 00:45:774 (3) - slider end add clap
  9. 00:52:043 (3) - nazi,improve blanket
  10. 00:57:416 (1) - ^
  11. 01:00:998 (1) - ^
  12. 01:01:894 (2) - better shape to blanket
  13. 01:08:162 (1) - nazi,improve blanket
  14. 01:11:296 (5) - nazi,keep your DS,prev 0.90x
  15. 01:12:864 (2) - nazi,improve blanket
good luck!
Topic Starter
- H i N a -

Sellenite wrote:

Hi!
good song~

[Hard]
  1. 00:07:938 (3) - add whistle Fixed
  2. 00:08:386 add whistle Fixed
  3. 00:09:729 (3) - add whistle Fixed
  4. 00:10:177 (4) - slider end add whistle Fixed
  5. 00:17:565 (6) - change to clap Fixed
  6. 00:40:177 (9) - slider head add whistle Fixed
  7. 01:22:491 (1) - add finish Fixed
[Normal]
  1. 00:07:043 (3) - slider end add whistle Fixed
  2. 00:08:386 (1) - add whistle Fixed
  3. 00:34:132 (1) - add S:C2 whistle Fixed
  4. 00:35:028 (3) - ^ Fixed
  5. 00:35:923 (1) - slider head add S:C2 whistle Fixed
  6. 00:36:595 (2) - ^ Fixed
  7. 00:37:714 (1) - add S:C2 whistle Fixed
  8. 00:38:610 (3) - ^ Fixed
  9. 00:39:505 (1) - slider head add S:C2 whistle Fixed
  10. 00:40:177 (2) - ^ Fixed
  11. 00:45:998 (1) - slider head add clap Fixed
  12. 01:09:729 (3,1) - I think change their rhythm may better:01:09:729 start a 1/1 slider,01:10:401 add circle I think sound is not good for me so, no change sorry
  13. 01:18:461 (4) - slider end add clap and finish Fixed and remove whistle
  14. 01:22:491 also add finish Fixed
[Easy]
  1. 00:15:326 (4) - nazi,improve blanket Fixed
  2. 00:26:296 (4) - ^ Fixed
  3. 00:34:132 (1) - add S:C2 whistle Fixed
  4. 00:35:923 ^ Fixed
  5. 00:37:714 (1) - slider head add S:C2 whistle Fixed
  6. 00:39:505 add S:C2 whistle Fixed
  7. 00:40:177 ^ Fixed
  8. 00:45:774 (3) - slider end add clap Fixed
  9. 00:52:043 (3) - nazi,improve blanket Fixed
  10. 00:57:416 (1) - ^ Fixed
  11. 01:00:998 (1) - ^ Fixed
  12. 01:01:894 (2) - better shape to blanket Fixed
  13. 01:08:162 (1) - nazi,improve blanket Fixed
  14. 01:11:296 (5) - nazi,keep your DS,prev 0.90x Fixed
  15. 01:12:864 (2) - nazi,improve blanket Fixed


*a lot of hitsound errors orz~*

good luck!
Thanks for mod and star <3
HootOwlStar
Hi! :D
I'm here for mod~ Don't mind my poor English and these are only suggestions.
Nice song, anyway

[Easy]
00:06:147 (2) - Compose it to make it follow the vocal? (Maybe changing it to reverse slider occupying 9 small ticks)
00:23:386 (1) - Make slider more curve
00:38:610 (2,3) - Make them overlap?
01:26:296 (1) - Make it start at 01:26:185

[Normal]
00:05:476 (1,2) - This placement is not so nice, try this, although it is not so nice, still~~
00:15:774 (4) - Suggest making it into 2 circles
00:21:595 (2) - Make it more curve
00:26:520 (3) - Place to x:132 y:324
00:28:759 (1) - The slider is not so nice
00:41:296 (1) - ^
00:45:998 (1) - No NC
00:51:819 (3) - Move to x:160 y:100
01:26:296 (1) - Same as Easy diff

Didn't find much problem in Hard diff, so that's all of my mod~
Hope your maps get ranked soon :D
Topic Starter
- H i N a -

HootOwlStar wrote:

Hi! :D
I'm here for mod~ Don't mind my poor English and these are only suggestions.
Nice song, anyway

[Easy]
00:06:147 (2) - Compose it to make it follow the vocal? (Maybe changing it to reverse slider occupying 9 small ticks)
00:23:386 (1) - Make slider more curve Fixed
00:38:610 (2,3) - Make them overlap? I think overlap note is too hard for easy
01:26:296 (1) - Make it start at 01:26:185 Fixed

[Normal]
00:05:476 (1,2) - This placement is not so nice, try this, although it is not so nice, still~~ Fixed
00:15:774 (4) - Suggest making it into 2 circles
00:21:595 (2) - Make it more curve Fixed
00:26:520 (3) - Place to x:132 y:324 Fixed in another way
00:28:759 (1) - The slider is not so nice
00:41:296 (1) - ^
00:45:998 (1) - No NC Fixed
00:51:819 (3) - Move to x:160 y:100
01:26:296 (1) - Same as Easy diff Fixed

Didn't find much problem in Hard diff, so that's all of my mod~
Hope your maps get ranked soon :D
Thanks for mod :D
DeletedUser_3044645
Sorry for late M4M

[Easy]
  • Setting seems too harsh considering the actual difficulty of this map. Try reducing HP OD AR by 1 tick
  1. 00:10:177 (1) - Try ending this spinner at 00:11:632 - because 00:11:744 - sounds too late
  2. 00:20:476 (1) - Spacing error, seems like a mistake, not intentional
  3. 00:28:759 (3) - same as above, you can still blanket using the propis er distance snap.
  4. 00:33:013 (1,2) - because you mapped all 3 piano except 00:33:461 - this part feels awkward, and rhythm might be confusing to beginners imo
    Try this rhythm
  5. 00:53:834 - Finish according to other 2 diffs
  6. 01:00:998 - Try finish instead of whistle to emphasize this part. and you actually have a finish here in Normal and Hard diff
  7. 01:02:565 - same as above, instead of clap try finish and you actually have a finish here in Hard diff
  8. 01:13:983 (3) - NC inconsistency according to 01:17:565 (1) -
  9. 01:26:185 (1) - I think the spinner is unnecessarily long. Try ending at 01:28:535 - since this is where the music fades out
[Normal]
  • Same reason as Easy. Try reducing HP OD AR by 1 tick
  1. 00:02:565 - whistle missed. You have them in Easy diff which is more right
  2. 00:04:356 - same as above
  3. 00:06:147 - save as above
  4. 00:06:595 - whistle shouldn't be here, no melody, unless you are putting whistles to vocal which I don't think is what you are intending to do
  5. 00:08:386 (1,2,3,4) - This pattern feels out of place. It's still the calm part, and all of sudden players have to click so much.
    Try this pattern
  6. 00:10:625 (1,1) - Players are definitely going to need more recovery time than this after spinner to play properly without panicking.
    So, why don't you end this spinner at 00:11:632 - as I suggested in Easy diff and put a circle at 00:12:640 - ?
  7. 00:17:341 - I think you forgot a whistle here
  8. 00:20:476 (1) - any reason why this slider has inconsistent spacing
  9. 00:26:296 (2,3,4) - Try to convert this into a slider OR have one of the other part like 00:24:505 (2) - 00:28:088 (2) - 00:31:670 (1) - etc like this pattern. You've been using 1/2 reverse sliders on the same beat through here, and suddenly putting 3 circles makes this pattern feel out of place.
  10. 00:33:237 (3) - spacing
  11. 00:55:625 (4) - NC should start here not 00:56:744 (1) -
  12. 00:57:416 (4) - NC should start here not 00:57:864 (1) -
  13. 00:59:655 (4) - does not follow your NC pattern, add NC
  14. 01:06:371 (5) - same as above
  15. 01:02:565 - same as Easy
  16. 01:13:311 (4) - NC according to 01:16:894 (1) -
  17. 01:18:013 (3,4) - Try this pattern so you can NC properly, and let players click the strong cymbal crash 01:18:908 - instead of having them slide.
  18. 01:18:013 (3) - This should be clap, not whistle according to your easy diff hitsounding and music
  19. 01:21:147 (3) - Put a NC here for your pattern
  20. 01:26:185 (1) - samve as Easy
[Hard]
  • Definitely try AR 7 or if not, 7.5 or something. 8 is too fast for such a calm song and AR7 is still readable with this density of notes.
  1. 00:03:461 (3) - Start the NC here to properly follow vocal
  2. 00:05:252 (3) - same as above
  3. 00:04:356 (2) - missed whistle
  4. 00:06:147 - missed whistle
  5. 00:10:849 (1) - Same as the other suggestion
  6. 00:21:595 (3) - NC to cut the beat nicely
  7. 00:25:177 (3) - same as above
  8. 00:26:968 (4) - NC should start here not 00:26:296 (1) -
  9. 00:28:759 (3) - same as above
  10. 00:29:879 (1) - no need for NC because it only causes inconsistency
  11. 00:31:670 (1) - same as above
  12. 00:35:923 (6) - consider adding a NC here because NC is getting too long.
  13. 00:39:505 (6) - same as above
  14. 00:40:849 (1) - I don't really see a reason why you add a NC here
  15. 00:43:088 (5) - NC
  16. 00:44:207 (1) - delete NC
  17. 00:44:879 (5) - NC
  18. 00:45:326 (1) - delete NC
  19. 00:47:789 (1) - delete NC
  20. 00:48:237 (3) - NC
  21. 00:55:401 (4) - NC
  22. 00:56:744 (1) - delete NC
  23. 01:00:326 (1) - delete NC
  24. 01:09:953 - NC
  25. 01:11:744 (6) - NC
  26. 01:12:416 (1) - delete NC
  27. 01:14:655 (1) - delete NC
  28. 01:15:326 (4) - NC
  29. 01:15:774 (1) - delete NC
  30. 01:16:894 (4) - NC
  31. 01:18:237 (4) - whistle missed
  32. 01:26:185 (1) - same as other diffs

all diffs play well, but

Overall, hitsounds and NC are pretty inconsistent imo

You can still probably use more finish if you want to emphasize better in KIAI section.

Good luck~~
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