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Haruna Luna - Startear -TV size ver.-

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xxdeathx
Remember posting in my modding queue?

[General]
nothing i guess

[Easy]
  1. 00:19:132 (3,1) - the blanket is off. go to the time at the end of (3) and observe that the approach circle doesn't go nicely with the the slider curve. http://puu.sh/aP5fQ/0ee7dcc60d.png try to blanket around the approach circle to be precise.
  2. 00:26:968 (1,2) - slider end points can be closer for blanket
  3. 00:46:446 (1) - i'd put an object on this tick and start the spinner later so the player can have a keypress on the last strong note before the spinner
[Normal]
  1. 01:04:580 (1,2) - http://puu.sh/aP58Y/936a1ebf0b.png blanket the approach circle same way i said in easy
[Hard]
  1. 00:17:341 (5,6) - not the same x coordinate
  2. 00:17:789 (1) - i don't like the antiflow here, please try to do something like http://puu.sh/aP4Q2/1fb544bbb6.png
  3. 00:24:058 (2,1) - blanket can still be improved. middle point of (2) slider is too close
  4. 00:48:908 (2,1,2,1) - try spacing the 1 beat notes close like http://puu.sh/aP4Yq/d4b816b6ea.png to fit the music
  5. 01:05:923 (4,1) - drag end point of (1) further for blanket
Your easy mapping style with the frequent curvy sliders and use of good blankets especially reminds me of my first ranked map's style. Good luck on your first ranked too!
Hollow Wings
from Scorpiour's Modding Queue

Hard

  1. 00:29:879 (2,3) - ctrl+g?
  2. 00:30:774 (1,2) - ^
  3. 01:05:923 (4,1) - blanket stuffs like this, there're lots of them in this diff
  4. simply nothing wrong, but maybe just still lack of patterns... u may give more vivid rhythm style if u follow both drum and vocal track in the same time... just my opinion

Normal

  1. 00:09:058 (2,3) - blanket, details liket this r important in lower diffs imo (lots of issues like this, check them by urself
  2. 01:00:326 this vocal beat should be followed
  3. 01:15:102 (2) - arrange ds a bit
  4. 01:18:013 (3) - 3/4 repeating slider here to follow the vocal?

Easy

  1. this diff has got the best organization in ur mapset, and it's in highest quality as well. give some stuffs like this may be ur better way to map things imo
idk how much hardworking u have spent on this, but i think it can get better in various meanings. try to mod more others' maps, u'll improve soon imo.

good luck
Topic Starter
- H i N a -
Thanks I'll fix after i'm back to home in 16 aug. :D
Topic Starter
- H i N a -

xxdeathx wrote:

Remember posting in my modding queue?

[General]
nothing i guess

[Easy]
  1. 00:19:132 (3,1) - the blanket is off. go to the time at the end of (3) and observe that the approach circle doesn't go nicely with the the slider curve. http://puu.sh/aP5fQ/0ee7dcc60d.png try to blanket around the approach circle to be precise.
  2. 00:26:968 (1,2) - slider end points can be closer for blanket
  3. 00:46:446 (1) - i'd put an object on this tick and start the spinner later so the player can have a keypress on the last strong note before the spinner
[Normal]
  1. 01:04:580 (1,2) - http://puu.sh/aP58Y/936a1ebf0b.png blanket the approach circle same way i said in easy Fixed
[Hard]
  1. 00:17:341 (5,6) - not the same x coordinate Fixed
  2. 00:17:789 (1) - i don't like the antiflow here, please try to do something like http://puu.sh/aP4Q2/1fb544bbb6.png
  3. 00:24:058 (2,1) - blanket can still be improved. middle point of (2) slider is too close Fixed
  4. 00:48:908 (2,1,2,1) - try spacing the 1 beat notes close like http://puu.sh/aP4Yq/d4b816b6ea.png to fit the music
  5. 01:05:923 (4,1) - drag end point of (1) further for blanket Fixed
Your easy mapping style with the frequent curvy sliders and use of good blankets especially reminds me of my first ranked map's style. Good luck on your first ranked too! Thanks

Hollow Wings wrote:

from Scorpiour's Modding Queue

Hard

  1. 00:29:879 (2,3) - ctrl+g? Good Idea, Fixed
  2. 00:30:774 (1,2) - ^ I think it's too far from previous note
  3. 01:05:923 (4,1) - blanket stuffs like this, there're lots of them in this diff
  4. simply nothing wrong, but maybe just still lack of patterns... u may give more vivid rhythm style if u follow both drum and vocal track in the same time... just my opinion

Normal

  1. 00:09:058 (2,3) - blanket, details liket this r important in lower diffs imo (lots of issues like this, check them by urself
  2. 01:00:326 this vocal beat should be followed Fixed
  3. 01:15:102 (2) - arrange ds a bit Fixed
  4. 01:18:013 (3) - 3/4 repeating slider here to follow the vocal? um... I mapped follow the rhythm sry

Easy

  1. this diff has got the best organization in ur mapset, and it's in highest quality as well. give some stuffs like this may be ur better way to map things imo
idk how much hardworking u have spent on this, but i think it can get better in various meanings. try to mod more others' maps, u'll improve soon imo.

good luck Thanks
Thanks for mod :D
PatZar
general
01:02:789 (1) - end kiai
01:04:580 second kiai


[hard]
00:03:461 (1) - move to x400 y176 http://puu.sh/b30Ri/d7cd66085e.png
00:33:237 (2) - last hit use clap
01:05:923 (4) - use circle
and same as 5 http://puu.sh/b30Yf/4211516494.png

[easy]
00:53:834 (5) - use circle same as (6) http://puu.sh/b317c/92fc79e943.png
5=x176 y88 whistle
6=x80 y120 clap
00:54:729 (1) - nc

No KD
Topic Starter
- H i N a -

Genocide wrote:

general
01:02:789 (1) - end kiai Fixed
01:04:580 second kiai Fixed


[hard]
00:03:461 (1) - move to x400 y176 http://puu.sh/b30Ri/d7cd66085e.png I think it don't need to move sry.
00:33:237 (2) - last hit use clap nope
01:05:923 (4) - use circle
and same as 5 http://puu.sh/b30Yf/4211516494.png Fixed

[easy]
00:53:834 (5) - use circle same as (6) http://puu.sh/b317c/92fc79e943.png nope
5=x176 y88 whistle
6=x80 y120 clap
00:54:729 (1) - nc nope

No KD are you sure ? I think it can shoot KD (If you change your mind, you can send PM. to me) :D
Thanks~
Aka
hi


normal

・overall i'd recommend to use 1.0x DS for 1/2 overlaps. 1.2 for such a low bpm in this diff feels and looks not good. exactly on such patterns as you have there 00:56:744 (3,4,5,1) - and 01:00:326 (2,3,4) - there, it feels huge
・00:09:058 (2,3) - nazi perfect blanket there or such curve is on purpose?
・00:10:625 (1) - the spinner suits the sound prefectly but pretty short and its hard to get 1k there a bit. mmmind replacing it with a slider?
・00:14:879 (4,5) - nazi blanket this one better by using sliderfollowcircle thing
・00:28:759 (1,1) - this overlap is visible while gameplay due to low ar. you could rotate the slider ~30゜ to aviod this
・00:53:834 (1) - mind moving this a bit up for smoother flow after (3)?
・ you have a bunch of 1/2 notes in the kiai and completely forgot about 1/2 sliders >: this part is pretty stressful imo. consider diluting it by replacing these 01:14:879 (1,2) - 01:05:923 (3,4) - as sliders


easy

・00:10:177 (1) - i have the same feeling about the spinner in your normal diff ;_;
・00:26:296 (4) - such a kick-slider is fitting perfectly there 00:17:565 (1) - . while this one starts on a pretty quiet sound
・01:16:446 (2) - u've never skipped a beat like there in the middle of this slider. consider replacing this with a 1/2 reverse one?


hard

・00:30:326 (4,1,2,3,4,5,1,2,3,4) - just a suggestion but this part is pretty straight and plays in a sharp way. some curve wouldnt hurt?
・01:03:237 (3,4) - 00:56:744 (4,5,6) - honestly i start worrying about the difficulty gap when you make such jumps lol could you lower spacing a bit there?
・01:05:252 (2,3) - blanket?
・01:11:744 (1) - the arch of this slider goes not PERFECTLY smooth after the stream. >: what about moving the 2nd anchor point to 229|51 and last on 296|53


thats all from me owo pretty clean mapset ww
good luck~
Topic Starter
- H i N a -

Aka wrote:

hi


normal

・overall i'd recommend to use 1.0x DS for 1/2 overlaps. 1.2 for such a low bpm in this diff feels and looks not good. exactly on such patterns as you have there 00:56:744 (3,4,5,1) - and 01:00:326 (2,3,4) - there, it feels huge um... i think DS 1.0x is too easy for normal diff.
・00:09:058 (2,3) - nazi perfect blanket there or such curve is on purpose? Fixed
・00:10:625 (1) - the spinner suits the sound prefectly but pretty short and its hard to get 1k there a bit. mmmind replacing it with a slider? yes it could be slider but i have no idea to draw slider to snap next note :?
・00:14:879 (4,5) - nazi blanket this one better by using sliderfollowcircle thing
・00:28:759 (1,1) - this overlap is visible while gameplay due to low ar. you could rotate the slider ~30゜ to aviod this Fixed in another way
・00:53:834 (1) - mind moving this a bit up for smoother flow after (3)? Fixed
・ you have a bunch of 1/2 notes in the kiai and completely forgot about 1/2 sliders >: this part is pretty stressful imo. consider diluting it by replacing these 01:14:879 (1,2) - 01:05:923 (3,4) - as sliders um... i think it's make them easier but it's not beautiful, if the other modder say this i'll fix it


easy

・00:10:177 (1) - i have the same feeling about the spinner in your normal diff ;_; Fixed
・00:26:296 (4) - such a kick-slider is fitting perfectly there 00:17:565 (1) - . while this one starts on a pretty quiet sound
・01:16:446 (2) - u've never skipped a beat like there in the middle of this slider. consider replacing this with a 1/2 reverse one? Fixed


hard

・00:30:326 (4,1,2,3,4,5,1,2,3,4) - just a suggestion but this part is pretty straight and plays in a sharp way. some curve wouldnt hurt? nice idea, fixed
・01:03:237 (3,4) - 00:56:744 (4,5,6) - honestly i start worrying about the difficulty gap when you make such jumps lol could you lower spacing a bit there? ok, lower space in 00:56:744 (4,5,6)
・01:05:252 (2,3) - blanket? Fixed
・01:11:744 (1) - the arch of this slider goes not PERFECTLY smooth after the stream. >: what about moving the 2nd anchor point to 229|51 and last on 296|53 Fixed


thats all from me owo pretty clean mapset ww
good luck~
Thanks for mod :D
Loneight
Hi o/
Request from My googledoc.


  • Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. inconsistency in kiai times, plz check it
    kiai time
    Easy :
    Kiai #1: Starts on 00:50:252, ends on 01:03:237
    Normal :
    Kiai #1: Starts on 00:50:252, ends on 01:03:237
    Hard:
    Kiai #1: Starts on 00:50:252, ends on 01:02:789

[Easy]

  1. 00:10:177 (3) - a little weird, though you use this slider to follow the vocal, it starts at 00:10:625 - would be more suitable for the long tone
  2. 00:26:968 (1) - a nazi suggestion, try to move it or move 00:28:759 (3) - to avoid overlap
  3. 01:09:953 (3) - a nazi suggestion, move the last point to 368|264 to make the blanket perfect
~

[Normal]

  1. 00:01:894 (1,2) - I find this is same as Easy's 00:01:894 (1,2) - , how about make them different? www
  2. 00:37:267 (3) - don't make it under the slider with a stack, it's hard for newbie to read. And 00:40:849 (3) - same as here
  3. 01:05:028 (2) - a nazi suggestion, move to 452|196, would be more pretty for blanket IMO
~

[Hard]

  1. 00:45:774 (5) - the speed suddenly appear, I can't get any prompt for it, try to NC?
  2. 00:49:356 (1,2,1) - how about make a anti-jump? it'd be more fun and suitable to play, just 00:49:356 (1) - move to 240|40, and 00:49:804 (2) - to 248|72
  3. 01:14:319 (3,4) - plz make consistency in distance, or you're deliberately? lol
~
that's all
seems you had found a lot of mods, though I think you can improve your arrangement, anyway, great job

call me back after you check mine and UnitedWesin's :3
UnitedWeSin
Hey there. From #modreq.

Well I was doing the mod and then Loneight posted, so I'll just leave mine here as well. Not the first time this has happened to me orz.

[General]
  1. The mp3 you are using has a cut from the end of the anime at the very beginning before the music starts. It sounds bad, we should try and find a different one to use before ranking.
[Hard]

  1. 00:06:147 (3,1) - I didn't feel like the anti-jump worked very well here. Can I suggest to stack the 1 under the 3? I like having no movement at all to the 1, try it and see if you agree.
  2. 00:33:685 (4) - Drum clap fits really well here.
  3. 00:36:595 (4) - Try a whistle on the head to follow with the vocals like at 00:40:177 (4).
  4. 00:37:117 (5) - How about a drum finish on the end instead of whistle? Fits better with the music imo.
  5. 00:40:625 - Add a green line and change the sample set to S:C1 so the whistle on 00:40:849 (5) is your custom one.
  6. 00:47:789 (5) - Try this at (256,208) for a better staircase effect into 1. See if you like it better.
  7. 01:11:296 (2,3,4,5) - Four claps is too much here imo. It will fit nicer with the music if you remove the claps from 4 and 5 and add a whistle to 4. Try it and see if you agree.
  8. 01:13:983 (2,3,4) - Make sure to fix the spacing in this triplet and make it even.
  9. 01:23:833 (3,4,5) - Three claps in a row is too loud imo. I recommend removing the claps from 4 and 5 and adding a whistle to 5. Try it.
[Normal]
  1. 00:28:088 (2) - Since this is a new measure here maybe you can use a different rhythm than the previous combo. I suggest to remove the repeat from this slider, that will follow the music better imo. Maybe you can try like this:
  2. 00:33:237 (4) - You can try a drum clap on the end here.
  3. 00:34:132 (1,2,3,4) - Adjust the placements to have a more even half circle here:
    Example

    1 - (267,333)
    2 - (168,264)
    3 - (168,144)
    4 - (260,68)
  4. 00:37:267 (3) - Try a drum finish.
  5. 00:44:431 (3) - Try a whistle on the end, I think more sound here would be better.
  6. 01:02:789 - Add a green line and end the kiai here to match the Hard difficulty. They need to be the same.
[Easy]
  1. 00:10:177 (3) - I'd like for the slider to start at 00:10:625. I think it could follow the music much nicer. Maybe you can try this rhythm:
    Example

    With the 2 at 00:09:729.
  2. 00:33:013 (3) - Drum clap on the end is nice.
  3. 00:35:923 (3) - Drum finish on the end is nice as well.
  4. 00:50:252 (1,2,3,4,1,2) - Too many 1/1 sliders in a row imo, it can be easy to lose a feel for the beat. I think you could replace one of the sliders with two circles, maybe 00:52:938 (4).
  5. 01:02:789 - Add a green line and end the kiai here to match the Hard difficulty. They need to be the same.
Pretty good map, I wouldn't have thought it was your first for ranking. :D
Of course I'll leave the bubble to Loneight.
Topic Starter
- H i N a -

Loneight wrote:

Hi o/
Request from My googledoc.


  • Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. inconsistency in kiai times, plz check it Oh! my fault, fixed
    kiai time
    Easy :
    Kiai #1: Starts on 00:50:252, ends on 01:03:237
    Normal :
    Kiai #1: Starts on 00:50:252, ends on 01:03:237
    Hard:
    Kiai #1: Starts on 00:50:252, ends on 01:02:789

[Easy]

  1. 00:10:177 (3) - a little weird, though you use this slider to follow the vocal, it starts at 00:10:625 - would be more suitable for the long tone Fixed
  2. 00:26:968 (1) - a nazi suggestion, try to move it or move 00:28:759 (3) - to avoid overlap Fixed
  3. 01:09:953 (3) - a nazi suggestion, move the last point to 368|264 to make the blanket perfect Fixed
~

[Normal]

  1. 00:01:894 (1,2) - I find this is same as Easy's 00:01:894 (1,2) - , how about make them different? www umm... I have no idea to map this part but i make them different now lol ~
  2. 00:37:267 (3) - don't make it under the slider with a stack, it's hard for newbie to read. And 00:40:849 (3) - same as here Fixed
  3. 01:05:028 (2) - a nazi suggestion, move to 452|196, would be more pretty for blanket IMO Fixed
~

[Hard]

  1. 00:45:774 (5) - the speed suddenly appear, I can't get any prompt for it, try to NC? [/color]
  2. 00:49:356 (1,2,1) - how about make a anti-jump? it'd be more fun and suitable to play, just 00:49:356 (1) - move to 240|40, and 00:49:804 (2) - to 248|72 Fixed
  3. 01:14:319 (3,4) - plz make consistency in distance, or you're deliberately? lol It's not deliberately it's my mistake lol, Fixed
~
that's all
seems you had found a lot of mods, though I think you can improve your arrangement, anyway, great job Thanks :D

call me back after you check mine and UnitedWesin's :3

UnitedWeSin wrote:

Hey there. From #modreq.

Well I was doing the mod and then Loneight posted, so I'll just leave mine here as well. Not the first time this has happened to me orz.

[General]
  1. The mp3 you are using has a cut from the end of the anime at the very beginning before the music starts. It sounds bad, we should try and find a different one to use before ranking.
[Hard]

  1. 00:06:147 (3,1) - I didn't feel like the anti-jump worked very well here. Can I suggest to stack the 1 under the 3? I like having no movement at all to the 1, try it and see if you agree. I think it's a bit too hard to read in this diff.? IMO
  2. 00:33:685 (4) - Drum clap fits really well here. umm... I think the sound is too weird, sry
  3. 00:36:595 (4) - Try a whistle on the head to follow with the vocals like at 00:40:177 (4). Fixed
  4. 00:37:117 (5) - How about a drum finish on the end instead of whistle? Fits better with the music imo. Fixed
  5. 00:40:625 - Add a green line and change the sample set to S:C1 so the whistle on 00:40:849 (5) is your custom one. Fixed
  6. 00:47:789 (5) - Try this at (256,208) for a better staircase effect into 1. See if you like it better. sounds good, Fixed
  7. 01:11:296 (2,3,4,5) - Four claps is too much here imo. It will fit nicer with the music if you remove the claps from 4 and 5 and add a whistle to 4. Try it and see if you agree. Fixed
  8. 01:13:983 (2,3,4) - Make sure to fix the spacing in this triplet and make it even. Fixed
  9. 01:23:833 (3,4,5) - Three claps in a row is too loud imo. I recommend removing the claps from 4 and 5 and adding a whistle to 5. Try it. I only change 5 to whistle because sound better than remove 4 and 5 IMO
[Normal]
  1. 00:28:088 (2) - Since this is a new measure here maybe you can use a different rhythm than the previous combo. I suggest to remove the repeat from this slider, that will follow the music better imo. Maybe you can try like this: Fixed
  2. 00:33:237 (4) - You can try a drum clap on the end here. same at hard, sry
  3. 00:34:132 (1,2,3,4) - Adjust the placements to have a more even half circle here: Fixed
    Example

    1 - (267,333)
    2 - (168,264)
    3 - (168,144)
    4 - (260,68)
  4. 00:37:267 (3) - Try a drum finish. Fixed
  5. 00:44:431 (3) - Try a whistle on the end, I think more sound here would be better. Fixed
  6. 01:02:789 - Add a green line and end the kiai here to match the Hard difficulty. They need to be the same. i fixed in hard
[Easy]
  1. 00:10:177 (3) - I'd like for the slider to start at 00:10:625. I think it could follow the music much nicer. Maybe you can try this rhythm: Fixed
    Example

    With the 2 at 00:09:729.
  2. 00:33:013 (3) - Drum clap on the end is nice. same at hard sry.
  3. 00:35:923 (3) - Drum finish on the end is nice as well. Fixed
  4. 00:50:252 (1,2,3,4,1,2) - Too many 1/1 sliders in a row imo, it can be easy to lose a feel for the beat. I think you could replace one of the sliders with two circles, maybe 00:52:938 (4). Fixed
  5. 01:02:789 - Add a green line and end the kiai here to match the Hard difficulty. They need to be the same. same at normal
Pretty good map, I wouldn't have thought it was your first for ranking. :D
Of course I'll leave the bubble to Loneight.
Thanks for mod :D
Loneight
recheck
no kd plz


  • Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. oops...my mistake, disable the widescreen support, it's stroryboard-only feature
  2. the bitrate of a beatmap's audio file must be no higher than 192kbps. try to get it to 192kbps

[Easy]

  1. 01:03:505 (2) - I miss it... maybe fix the distance? seems they almost touch each other
call me back after fix these
Topic Starter
- H i N a -

Loneight wrote:

recheck
no kd plz


  • Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. oops...my mistake, disable the widescreen support, it's stroryboard-only feature Fixed
  2. the bitrate of a beatmap's audio file must be no higher than 192kbps. try to get it to 192kbps my mistake again i forgot to converse mp3 file sry, Fixed

[Easy]

  1. 01:03:505 (2) - I miss it... maybe fix the distance? seems they almost touch each other oh Fixed
call me back after fix these
Loneight
ok! there we go~ ヽ( ・д・´)
enjoy your first bubble!
Topic Starter
- H i N a -

Loneight wrote:

ok! there we go~ ヽ( ・д・´)
enjoy your first bubble!
Thanks a lot <3
Natsuki Nanaka
Need to Rank this map :D
Ichigaki
Congratz Hina~
UnitedWeSin
Hey. :)
Can you try this timing? I think it's more accurate.
Timing

1821,447.761194029851,4,2,1,40,1,0
12546,447.761194029851,4,2,1,50,1,0
86017,447.761194029851,4,2,1,50,1,0
No KD. Try it, I can rebubble for you. Don't forget to resnap your timing sections and your preview point. Also adjust the video offset if you need.
Topic Starter
- H i N a -

UnitedWeSin wrote:

Hey. :)
Can you try this timing? I think it's more accurate.
Timing

1821,447.761194029851,4,2,1,40,1,0
12546,447.761194029851,4,2,1,50,1,0
86017,447.761194029851,4,2,1,50,1,0
No KD. Try it, I can rebubble for you. Don't forget to resnap your timing sections and your preview point. Also adjust the video offset if you need.
I think it's don't need to add more timing point because I think my current timing point is ok for this map and this ranked map have only 1 timing point.

sorry for not change. but if the other BAT tell me about this again I'll try your timing point.
Fixed

Thanks for your suggestion. :)
UnitedWeSin
Bubble repair~
Topic Starter
- H i N a -

UnitedWeSin wrote:

Bubble repair~
thanks <3
Kawayi Rika
Hi ~ - H i N a - ~ :)

Random modding ~

[Hard]


  1. 00:24:853 - How about add a note to here? it's followed vocal.

That's all ~ nice realax map ~

Call me back ~
;)
Topic Starter
- H i N a -
Oh, I'll check it tomorrow because i have a university class in the morning and i need to rest now, sorry to keep you waiting. :(

i'm back now :)

Kawayi Rika wrote:

Hi ~ - H i N a - ~ :)

Random modding ~

[Hard]


  1. 00:24:853 - How about add a note to here? it's followed vocal. I think it don't need to add a note because the sound is ok now and i want 00:20:375 (2,1) and 00:23:957 (2,1) in the same style, sorry for not change

That's all ~ nice realax map ~ Thanks

Call me back ~ ;)
Kawayi Rika
It's ok ~ and here you go ~ <3

Rumia-
https://osu.ppy.sh/s/199531
o.o ?
but i like this map gratz

Rule wrote:

Do not rank two maps for same song in a week period.
captin1
this is correct, will have to unqualify for the time being until the other mapset has left qualified
Topic Starter
- H i N a -
Umm... it's ok, i can wait for it until the other mapset has left qualified O_O

@Kawayi Rika thanks for ranked my map <3 but can you rerank my map again in 4 days ? (because Fumika's mapset will left qualified in 4 days)
Kawayi Rika
ok sorry my misstake, call me back later.
Topic Starter
- H i N a -

Kawayi Rika wrote:

ok sorry my misstake, call me back later.
np. and Thanks~
Nwolf
I think it would be better to wait for the taiko set first that has been unqualified for minor issues, it seems unfair that it has to wait for two standard sets before a BAT is able to rerank it (which he already tried but there's the other qualified set now)
Krah

Nwolf wrote:

I think it would be better to wait for the taiko set first that has been unqualified for minor issues, it seems unfair that it has to wait for two standard sets before a BAT is able to rerank it (which he already tried but there's the other qualified set now)
Two maps of the same song can be qualified during the same period if modes aren't the same. So no problem here cuz there is one full taiko and one full std.
Kawayi Rika
back for qualifly ~
Topic Starter
- H i N a -

Kawayi Rika wrote:

back for qualifly ~
Thanks a lot <3
Sellenite
good
xxdeathx
congratz for real on your first ranked map!
Topic Starter
- H i N a -

Sellenite wrote:

good

xxdeathx wrote:

congratz for real on your first ranked map!
Thanks~ :)
lolia
Oh, gratz! xD
Rumia-
congratz ! ! love this map ww
PatZar
good
gratz! HiNa
Topic Starter
- H i N a -

Karia wrote:

Oh, gratz! xD

Rumia- wrote:

congratz ! ! love this map ww

Genocide wrote:

good
gratz! HiNa
Thanks all <3

/me happy~
KantoKun
ในที่สุดก็แรงค์ :3

congtraz for first rank XD!!
HabiHolic

KantoKun wrote:

ในที่สุดก็แรงค์ :3

congtraz for first rank XD!!
Topic Starter
- H i N a -

KantoKun wrote:

ในที่สุดก็แรงค์ :3

congtraz for first rank XD!!

HabiHolic wrote:

KantoKun wrote:

ในที่สุดก็แรงค์ :3

congtraz for first rank XD!!
Thanks~ :)
Nwolf
This is unfair to MMzz - it's not allowed to rank the same song twice in the same week, yet you rank another std set while his set has to wait for two weeks to get reranked after it got unranked because of very minor issues.


Feel bad (the BATs, not you - H i N a -. Gz for your first rank :3).
KSHR

Krah wrote:

Nwolf wrote:

I think it would be better to wait for the taiko set first that has been unqualified for minor issues, it seems unfair that it has to wait for two standard sets before a BAT is able to rerank it (which he already tried but there's the other qualified set now)
Two maps of the same song can be qualified during the same period if modes aren't the same. So no problem here cuz there is one full taiko and one full std.
Didn't you read Krah's post?
Gaia
grats on the rank!~
wow the easy changed so much tho o_o
:D?
Topic Starter
- H i N a -

Nwolf wrote:

This is unfair to MMzz - it's not allowed to rank the same song twice in the same week, yet you rank another std set while his set has to wait for two weeks to get reranked after it got unranked because of very minor issues.


Feel bad (the BATs, not you - H i N a -. Gz for your first rank :3).
Thanks~
2 mode of the same song can be get qualified at the same time. so it's not BAT fault. :D

Gaia wrote:

grats on the rank!~
wow the easy changed so much tho o_o
:D?
Thanks~

and now I have 13 players FC with all mods in easy diff. O_O
Xinely
yay grats Hina ~
i was waiting this to get rank!

:3
xxdeathx

KSHR wrote:

Krah wrote:

Two maps of the same song can be qualified during the same period if modes aren't the same. So no problem here cuz there is one full taiko and one full std.
Didn't you read Krah's post?
According to mmzz himself, they asked Loctav about it and he said two maps of the same song cannot be qualified in the same week regardless of mode
kudocksenju
goo ! ganbate >> i like it :)
Topic Starter
- H i N a -

Xinely wrote:

yay grats Hina ~
i was waiting this to get rank!

:3

kudocksenju wrote:

goo ! ganbate >> i like it :)
Thanks~ ♥
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