Back-On - Strike Back [TV Size]

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Total Posts
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Topic Starter
ButterWater
This beatmap was submitted using in-game submission on Sunday, September 21, 2014 at 12:58:48 PM

Artist: Back-On
Title: Strike Back [TV Size]
Source: Fairy Tail
Tags: 2014 Opening Op2
BPM: 180
Filesize: 12830kb
Play Time: 01:26
Difficulties Available:
  1. Hard (2.87 stars, 206 notes)
  2. Insane (4.02 stars, 175 notes)
  3. Normal (1.91 stars, 93 notes)


Download: Back-On - Strike Back [TV Size]
Download: Back-On - Strike Back [TV Size] (no video)
Information: Scores/Beatmap Listing
---------------
Fairy Tail 2014 Opening 2 [TV Size]
First Beatmap I have ever made :P
I looked over the guidelines and I seem to have fulfilled most of it.
Might have overlooked some errors, and I could use feedback!
Created half of my Insane difficulty and need advice on how to finish up!
Starfall9908
I'm not really sure if the bmp is right or not. To me so is the bmp 175 pretty good.

The Grid Snap you use is really big. You can change it by going to View > Grid Level. I usually use 3 but I recomend you to use 4.

I've also noticed that the mp3 file you use is much longer than the part you've mapped. It's better if you search for a different mp3 file or just cut the opne you use right now. Well you decide that.

You haven't put a preview point in the song. To put a preview point you go to Timing > Set Current Position As Preview Point (If you put the preview point in wrong place you can just change it by going to the point you want the preview point to be in and do the same thing again)

I also recomend you to not use the same hitsound (if you try to play the map on taiko so will all the notes be red and there will be no blue notes.)

Where's the ending point of the kiai mode?

I noticed something while playing. You're not using distance snap. If you've read the guidelines so should they have told you about distance snap and how important it is. Distance snap makes it easier for the player to know when it's supposed to tap on the note. The only time you're allowed to not use distance snap is when doing jumps (It's usually used in Hard and Insane)

I think you're using more cirlces than sliders. I think you should use more sliders than cirlces in normal.
I really like the start bur just like I said in normal you're overusing Circles. I know it's harder when there's more cirlces but it's not really that fun and it's harder to clear the map.

By the way. Try to listen to the map with the mod Cinema (tap on auto two times) It'll make it easier to see if the song and the note matches each other.

I actually wanted you to use the map I'm working on to help you with mapping but for some reason I can't sumbit it (I'm sorry. It's because I'm not in Sweden right now so I have rally bad Wi-Fi)

You can always ask me to help you with mapping ^w^

Good Luck! ;)
Topic Starter
ButterWater

nadapan wrote:

I'm not really sure if the bmp is right or not. To me so is the bmp 175 pretty good.

The Grid Snap you use is really big. You can change it by going to View > Grid Level. I usually use 3 but I recomend you to use 4.

I've also noticed that the mp3 file you use is much longer than the part you've mapped. It's better if you search for a different mp3 file or just cut the opne you use right now. Well you decide that.

You haven't put a preview point in the song. To put a preview point you go to Timing > Set Current Position As Preview Point (If you put the preview point in wrong place you can just change it by going to the point you want the preview point to be in and do the same thing again)

I also recomend you to not use the same hitsound (if you try to play the map on taiko so will all the notes be red and there will be no blue notes.)

Where's the ending point of the kiai mode?

I noticed something while playing. You're not using distance snap. If you've read the guidelines so should they have told you about distance snap and how important it is. Distance snap makes it easier for the player to know when it's supposed to tap on the note. The only time you're allowed to not use distance snap is when doing jumps (It's usually used in Hard and Insane)

I think you're using more cirlces than sliders. I think you should use more sliders than cirlces in normal.
I really like the start bur just like I said in normal you're overusing Circles. I know it's harder when there's more cirlces but it's not really that fun and it's harder to clear the map.

By the way. Try to listen to the map with the mod Cinema (tap on auto two times) It'll make it easier to see if the song and the note matches each other.

I actually wanted you to use the map I'm working on to help you with mapping but for some reason I can't sumbit it (I'm sorry. It's because I'm not in Sweden right now so I have rally bad Wi-Fi)

You can always ask me to help you with mapping ^w^

Good Luck! ;)
Wow thanks for the lengthy reply!

I just woke up so I'll start in a few hours.

I have trouble finding and timing sliders. Would a small repeat slider help?

Distance snap felt very wonky while using, but I guess I have to learn more properly later.

I noticed aimod mention my preview time, but I felt the default one was fine, unless it doesnt show for others.

Are there any free programs that can crop the mp3?
I Want a Cuddle
My mod ^_^

Normal:
01:01:346 - The Kiai Time isn't on the beat.
01:26:513 - The Kiai Time isn't on the beat.

- Consider using Distance Snapping. It would help the space between the notes.

Hard:
00:13:189 - Break Time here? huh.
00:25:189 (10) - Make a new combo.
00:33:189 (3) - Off map [ a little ].
00:37:689 (1,2,3,4,5,6) - That combo is kinda tricky even if the diff is Hard. Idk, you should try to spread these notes.
00:43:189 (7) - Off map.

You can crop the mp3 with some Video Editor programs like Windows Movie Maker, Sony Vegas, etc. These programs can work with Audio only.

PS: I like the new Fairy Tail op. just awsome! :D
Starfall9908

ButterWater wrote:

nadapan wrote:

I'm not really sure if the bmp is right or not. To me so is the bmp 175 pretty good.

The Grid Snap you use is really big. You can change it by going to View > Grid Level. I usually use 3 but I recomend you to use 4.

I've also noticed that the mp3 file you use is much longer than the part you've mapped. It's better if you search for a different mp3 file or just cut the opne you use right now. Well you decide that.

You haven't put a preview point in the song. To put a preview point you go to Timing > Set Current Position As Preview Point (If you put the preview point in wrong place you can just change it by going to the point you want the preview point to be in and do the same thing again)

I also recomend you to not use the same hitsound (if you try to play the map on taiko so will all the notes be red and there will be no blue notes.)

Where's the ending point of the kiai mode?

I noticed something while playing. You're not using distance snap. If you've read the guidelines so should they have told you about distance snap and how important it is. Distance snap makes it easier for the player to know when it's supposed to tap on the note. The only time you're allowed to not use distance snap is when doing jumps (It's usually used in Hard and Insane)

I think you're using more cirlces than sliders. I think you should use more sliders than cirlces in normal.
I really like the start bur just like I said in normal you're overusing Circles. I know it's harder when there's more cirlces but it's not really that fun and it's harder to clear the map.

By the way. Try to listen to the map with the mod Cinema (tap on auto two times) It'll make it easier to see if the song and the note matches each other.

I actually wanted you to use the map I'm working on to help you with mapping but for some reason I can't sumbit it (I'm sorry. It's because I'm not in Sweden right now so I have rally bad Wi-Fi)

You can always ask me to help you with mapping ^w^

Good Luck! ;)
Wow thanks for the lengthy reply!

I just woke up so I'll start in a few hours.

I have trouble finding and timing sliders. Would a small repeat slider help?

Distance snap felt very wonky while using, but I guess I have to learn more properly later.

I noticed aimod mention my preview time, but I felt the default one was fine, unless it doesnt show for others.

Are there any free programs that can crop the mp3?
A few repeat sliders wouldn't be so bad so why not?

I had the same problem when it came to use Distance Snap it took me some time to realise how important it was and how to be able to use it.

I'm really bad when it comes to programs and things like that. I'm sorry but I don't know any mp3 cropping programs. :?
Jaltzu
You are using full version of the music. Change it to a TV sized version, or cut the current one.
Add custom combo colours from song setup -> Colours
You need more curved sliders.
Consider lowering Slider Velocity.
You are using too much 1 hit / 1 tic -technique. I mean, there's note in every white tic, and nowhere else. In other words, it lacks style. I'll include some suggestions in my mod.
You must use consistent distance spacing in normal diff. Wrong: 00:04:189 (1,2) slider 1 too close the last slider, and slider 2 too far from 1.
00:01:190 (1,2,1) - Suggestion: [url]puu.sh/agDUF/443c6b062d.jpg[/url]
00:22:356 (1,2) - You could replace these with a single slider.

00:23:856 (4) - Replace:


00:25:189 (5) - New combo
00:26:523 (7) - Same as 00:23:856 (4)
00:28:523 (1) - Circle too far from the last slider.
00:29:523 (4,1,2) - Could be like this: http://puu.sh/agFSv/31f65164e1.jpg
00:33:856 (2,3,4) - Suggestion: http://puu.sh/agG8Q/ecc03d6836.jpg
00:35:856 (5) - New combo
00:37:189 (1) - Delete new combo

00:38:189 (2) - Maybe just this?


00:39:189 (3) - NC (new combo)
00:39:523 (4,5,1) - Suggestion: http://puu.sh/agGpN/0d9de7f38d.jpg
00:41:189 (7) - NC
00:49:189 (1,2,3,4) - Replace 1 or 2 of these with slider + circle
00:54:523 (5) - NC
01:02:523 (3,4) - Delete repeat from the first slider and move the second one to start from 01:03:023
01:04:189 (5) - NC
01:05:189 (6) - Make this 1/2 tic longer. (By tics I mean the spacing of white lines in the timeline)
01:07:189 (8) - NC
01:16:023 (2) - Move this circle 1/2 tic forward OR delete it.
01:22:856 (1) - Delete NC
You should use more 1/4 spacings (<-set beat snap divisor 1/4), since this is hard diff.
00:10:523 (4,5) - Replace with:

*Contains 3 point slider with 1/4 tic length + 1/2 tic normal slider.

00:24:189 (7,8,9) - Replace:


00:25:189 (10) - NC
00:25:689 (1) - Delete NC
00:29:856 (5) - This:

*2 sliders

00:31:856 - NC
00:31:856 (5,6,1,2) - Suggestion~~ http://puu.sh/agHAl/51c365f968.jpg
00:35:356 (4,5) - Replace with 1 slider.
00:38:023 (3,4,5) - ↑↑Same
00:39:689 - Add circle
00:45:023 - ↑↑Same
00:46:523 (8) - NC
00:54:023 - Add circle. Here too. OR use this: http://puu.sh/agHQH/cdf5eaf04b.jpg

An overall comment about your kiai time part:
You don't have to spam notes all the time. It is more important to fit your notes to rhythm / vocals than just streaming randomly...
01:02:023 (2,3,4,5,6,7,8,9)
01:05:356 (1,2,3,4)
01:12:689 (2,3,4,5,6,7,8)
01:15:689 (3,4,5,6,7)
Those parts contain just random amount of 1/2 beats. Modify them to go according to music, like:
01:02:523 (5,6,7) -> 1 slider AND 01:03:023 (8,9) -> 1 slider + circle AND 01:04:523 (3,4,5) -> 1 slider...
You can add some 1/4 notes too...

Still lot to be changed for this to get ranked... But this is a good start!
Good luck!
Topic Starter
ButterWater

Jaltzu wrote:

You are using full version of the music. Change it to a TV sized version, or cut the current one.
Add custom combo colours from song setup -> Colours
You need more curved sliders.
Consider lowering Slider Velocity.
You are using too much 1 hit / 1 tic -technique. I mean, there's note in every white tic, and nowhere else. In other words, it lacks style. I'll include some suggestions in my mod.
You must use consistent distance spacing in normal diff. Wrong: 00:04:189 (1,2) slider 1 too close the last slider, and slider 2 too far from 1.
00:01:190 (1,2,1) - Suggestion: [url]puu.sh/agDUF/443c6b062d.jpg[/url]
00:22:356 (1,2) - You could replace these with a single slider.

00:23:856 (4) - Replace:


00:25:189 (5) - New combo
00:26:523 (7) - Same as 00:23:856 (4)
00:28:523 (1) - Circle too far from the last slider.
00:29:523 (4,1,2) - Could be like this: http://puu.sh/agFSv/31f65164e1.jpg
00:33:856 (2,3,4) - Suggestion: http://puu.sh/agG8Q/ecc03d6836.jpg
00:35:856 (5) - New combo
00:37:189 (1) - Delete new combo

00:38:189 (2) - Maybe just this?


00:39:189 (3) - NC (new combo)
00:39:523 (4,5,1) - Suggestion: http://puu.sh/agGpN/0d9de7f38d.jpg
00:41:189 (7) - NC
00:49:189 (1,2,3,4) - Replace 1 or 2 of these with slider + circle
00:54:523 (5) - NC
01:02:523 (3,4) - Delete repeat from the first slider and move the second one to start from 01:03:023
01:04:189 (5) - NC
01:05:189 (6) - Make this 1/2 tic longer. (By tics I mean the spacing of white lines in the timeline)
01:07:189 (8) - NC
01:16:023 (2) - Move this circle 1/2 tic forward OR delete it.
01:22:856 (1) - Delete NC
You should use more 1/4 spacings (<-set beat snap divisor 1/4), since this is hard diff.
00:10:523 (4,5) - Replace with:

*Contains 3 point slider with 1/4 tic length + 1/2 tic normal slider.

00:24:189 (7,8,9) - Replace:


00:25:189 (10) - NC
00:25:689 (1) - Delete NC
00:29:856 (5) - This:

*2 sliders

00:31:856 - NC
00:31:856 (5,6,1,2) - Suggestion~~ http://puu.sh/agHAl/51c365f968.jpg
00:35:356 (4,5) - Replace with 1 slider.
00:38:023 (3,4,5) - ↑↑Same
00:39:689 - Add circle
00:45:023 - ↑↑Same
00:46:523 (8) - NC
00:54:023 - Add circle. Here too. OR use this: http://puu.sh/agHQH/cdf5eaf04b.jpg

An overall comment about your kiai time part:
You don't have to spam notes all the time. It is more important to fit your notes to rhythm / vocals than just streaming randomly...
01:02:023 (2,3,4,5,6,7,8,9)
01:05:356 (1,2,3,4)
01:12:689 (2,3,4,5,6,7,8)
01:15:689 (3,4,5,6,7)
Those parts contain just random amount of 1/2 beats. Modify them to go according to music, like:
01:02:523 (5,6,7) -> 1 slider AND 01:03:023 (8,9) -> 1 slider + circle AND 01:04:523 (3,4,5) -> 1 slider...
You can add some 1/4 notes too...

Still lot to be changed for this to get ranked... But this is a good start!
Good luck!
Thanks for modding my map!
I will get to editing later because I am busy now, but I will reply my thoughts later! :)

Edit: I did most of what you mentioned and overall it sounds better!
I will continue working on it later but I updated what I have already finished.
Mr Tiger
I had a lot of issues with the MP3 as well, i used the program FreeSudios YouTube downloader to get he MP4 and convert it to MP3 and i used Audacity to increase the volume.
Pho
Mod from modding queue~

[General]
Song length is longer than what you mapped. Either map it more equal to it's length or search for the TV size version of this.
Disable widescreen support if you don't want to put a storyboard in this map.
This map has an unused storyboard element. delete it in the design section (click, then ctrl+x).


[Normal]
The slider speed in this one is a bit too high, better tone it down to 1.20SV.

00:01:190 (1,2,3) - check the blankets here again http://puu.sh/aTN20/c200b4c8c4.jpg
00:06:856 (1,2) - i'd better go with http://puu.sh/aTN8q/007a5c7b6b.jpg
00:09:523 (4,5,6) - make this to a big slider instead
00:22:356 (1) - this starts too soon, start at 00:22:523 -
00:23:856 (3,1,2,3,4) - check the blankets here again and try to avoid overlaps between the sliders
00:33:856 (2,3,4) - avoid overlap

Way too many back sliders and straight sliders in general in this map, make rounder ones, which also give opportunity for better patterns.

[Hard]
Use a higher grid level for better tuning. (just preference)

00:01:190 (1,2,3,4,5,6,7) - No good oval flow, try http://puu.sh/aTNGk/279ee9cc67.jpg (just a snippet). Please use DS for these
00:06:856 (1,2,3,4,5,6,7) - ^. and why is the DS going doing at this section again (in comparison to the blue combo), there is no indication in the music for that.
Either make DS bigger in the red combo (to build up pressure) or make it equal for consistency.
00:11:189 (6) - set spinner here and make it end at 00:11:856 -
00:25:189 (1,2,3,4,5,6,7,8,9) - this snake pattern needs more structure, try to align the obejcts better to each other
00:28:523 (1,2,3,4,5) - crippled oval flow, try http://puu.sh/aTO6G/26f47765c0.jpg
00:33:689 (3,4,5,6,7,8) - reposition this whole pattern, select all circles mentioned and move 3 to x:136 y:104 (see top right)
00:35:856 (5) - go with circle instead
00:41:189 (1,2,3,4,5,6) - needs either better oval flow (see above) or a small jump section (e.g. by using a zigzag pattern)
00:45:856 (7,1) - check blankets

Your patterns need better shape overall. There's a long way to go for you to get this ranked. GOod luck! :)

Tips for an insane map:
Go with 1/4 beat snap divisor and concentrate on mapping out the background music. Don't focus on the vocals.

Greetings,
paseli
Topic Starter
ButterWater

paseli wrote:

Mod from modding queue~

[General]
Song length is longer than what you mapped. Either map it more equal to it's length or search for the TV size version of this.
Disable widescreen support if you don't want to put a storyboard in this map.
This map has an unused storyboard element. delete it in the design section (click, then ctrl+x).


[Normal]
The slider speed in this one is a bit too high, better tone it down to 1.20SV.

00:01:190 (1,2,3) - check the blankets here again http://puu.sh/aTN20/c200b4c8c4.jpg
00:06:856 (1,2) - i'd better go with http://puu.sh/aTN8q/007a5c7b6b.jpg
00:09:523 (4,5,6) - make this to a big slider instead
00:22:356 (1) - this starts too soon, start at 00:22:523 -
00:23:856 (3,1,2,3,4) - check the blankets here again and try to avoid overlaps between the sliders
00:33:856 (2,3,4) - avoid overlap

Way too many back sliders and straight sliders in general in this map, make rounder ones, which also give opportunity for better patterns.

[Hard]
Use a higher grid level for better tuning. (just preference)

00:01:190 (1,2,3,4,5,6,7) - No good oval flow, try http://puu.sh/aTNGk/279ee9cc67.jpg (just a snippet). Please use DS for these
00:06:856 (1,2,3,4,5,6,7) - ^. and why is the DS going doing at this section again (in comparison to the blue combo), there is no indication in the music for that.
Either make DS bigger in the red combo (to build up pressure) or make it equal for consistency.
00:11:189 (6) - set spinner here and make it end at 00:11:856 -
00:25:189 (1,2,3,4,5,6,7,8,9) - this snake pattern needs more structure, try to align the obejcts better to each other
00:28:523 (1,2,3,4,5) - crippled oval flow, try http://puu.sh/aTO6G/26f47765c0.jpg
00:33:689 (3,4,5,6,7,8) - reposition this whole pattern, select all circles mentioned and move 3 to x:136 y:104 (see top right)
00:35:856 (5) - go with circle instead
00:41:189 (1,2,3,4,5,6) - needs either better oval flow (see above) or a small jump section (e.g. by using a zigzag pattern)
00:45:856 (7,1) - check blankets

Your patterns need better shape overall. There's a long way to go for you to get this ranked. GOod luck! :)

Tips for an insane map:
Go with 1/4 beat snap divisor and concentrate on mapping out the background music. Don't focus on the vocals.

Greetings,
paseli
Thanks for modding! Ill begin working on it and Ill reply with more detail later.

Edit: I changed what you mentioned and I can feel it flow better :D
I left the Repeat Sliders in Normal that way for now, and may change it later.
I also added some jumps to Hard to spice it up a little.
Thanks again for the mod! :)
MatteoCro
this thing is awesome :D
Topic Starter
ButterWater

MatteoCro wrote:

this thing is awesome :D
Thanks! I worked really hard on it!
If you know how to mod it would be great if you could help.
hanyuu_nanodesu
Hi~ from my modding Q~^^

[General]
  1. You don't need to put "Fairy Tail" on tag since it's already mentioned on source.
  2. I don't know if you already do or do this on purpose, but you can set combo colors. You can do it by going to song setup ---> colours and then choose the colors you want.
  3. Why don't make Easy? The song is pretty short. C'mon, don't be lazy :3
  4. I think the artist and title should both use all uppercase (BACK-ON - STRIKE BACK) Proof (MyAnimeList.net): http://puu.sh/b8o3F/4d4753acc0.png

[Normal]
  1. Check AiMod (ctrl+shift+A) then tick the "Check distance snap" option. There's some problem with DS. Easy and Normal shouldn't have them. Fix them.
  2. 00:01:190 (1,2) - These could be blanketed better, use approach circle as guide
  3. 00:01:190 (1,3) - ^
  4. 00:10:523 (1) - I think it would be good to put finish at the spinner...
  5. 00:27:856 (4) - NC here instead of here 00:28:523 (1) -
  6. 00:29:189 (3) - NC here instead of here 00:29:523 (1) -
  7. 00:33:023 (1) - Add finish at the slider's middle (the reverse arrow) instead of on it's body (just in case you don't know, double click the reverse arrow to do so. Until it become red like this http://puu.sh/b8nex/1b5b153beb.jpg then add finish)
  8. 00:38:189 (6) - Finish at end instead of on it's body
  9. 00:49:189 (1) - Finish at slider's head
  10. 00:55:189 (2,2) - Stack with (2)'s end properly. Move it to x:324, y:208
  11. 01:01:356 (1) - Remove NC here, NC here instead 01:02:523 (3) -
  12. 01:04:189 (1,2) - Make them identical maybe. http://puu.sh/b8nmQ/a0575e93ce.jpg
  13. 01:14:856 (1,2) - ^
  14. 01:23:856 (1) - Extend the spinner here 01:26:523
  15. Maybe you have to map the part after spinner...

[Hard]
  1. 00:03:523 (8) - Use clap instead of finish?
  2. 00:06:189 (7) - ^
  3. 00:08:856 (7) - ^
  4. 00:10:523 (4,5) - I kinda disliked this flow, maybe move (5) to the head of (4). Then with a little modification, you can blanket (5) with (3). http://puu.sh/b8nAG/f5b2f368ff.jpg
  5. 00:11:189 (1) - This spinner is very short... Just like ninja spinner. Remove it or extend it. But I highly suggest to just remove it and map the part after it (the one you put the break on)
  6. If you still don't want to map that part, just start the break right after spinner
  7. I just realize this... Did you put finish on every slider? o-o If you want to change the hitnormal, don't use hitsound, change your sample set... http://puu.sh/b8nOZ/555cbb814f.png
  8. 00:29:856 (5,6) - These note could be blanketed better with 00:29:189 (3) -
  9. I also just realize this... Maybe you have to increase DS multiplier to 1.2 or something so the map would look tidier...
  10. 00:51:856 (1) - Stack with 00:50:523 (1) -
  11. 00:53:189 (1) - If you apply the mod above, stack this one too
  12. 01:26:523 Maybe you have to map this part (the one after spinner)

[Insane]
  1. 00:03:773 Add a note here, make a triplet
  2. 00:09:106 ^
  3. 00:11:023 (1) - Remove this spinner and map the part afterwards. If you don't, at least extend the spinner to 00:11:856
  4. 00:22:523 (5) - NC
  5. 00:24:356 (2,3) - Make them identical
  6. 00:38:523 (1) - Finish here
  7. 00:42:773 Add a note
  8. 00:46:523 (1,2,3) - The ends aren't stacked perfectly. Fix the stack
  9. 00:55:856 (1,2,3) - ^
  10. 00:57:189 (1,2,3) - ^
  11. And well, I guess it's WIP...

Okay, that's all ^^
Good luck~

Edit : It's a nice map for first timer BTW... Considering how awful my first map was XD
Topic Starter
ButterWater

hanyuu_nanodesu wrote:

Hi~ from my modding Q~^^

[General]
  1. You don't need to put "Fairy Tail" on tag since it's already mentioned on source.
  2. I don't know if you already do or do this on purpose, but you can set combo colors. You can do it by going to song setup ---> colours and then choose the colors you want.
  3. Why don't make Easy? The song is pretty short. C'mon, don't be lazy :3
  4. I think the artist and title should both use all uppercase (BACK-ON - STRIKE BACK) Proof (MyAnimeList.net): http://puu.sh/b8o3F/4d4753acc0.png

[Normal]
  1. Check AiMod (ctrl+shift+A) then tick the "Check distance snap" option. There's some problem with DS. Easy and Normal shouldn't have them. Fix them.
  2. 00:01:190 (1,2) - These could be blanketed better, use approach circle as guide
  3. 00:01:190 (1,3) - ^
  4. 00:10:523 (1) - I think it would be good to put finish at the spinner...
  5. 00:27:856 (4) - NC here instead of here 00:28:523 (1) -
  6. 00:29:189 (3) - NC here instead of here 00:29:523 (1) -
  7. 00:33:023 (1) - Add finish at the slider's middle (the reverse arrow) instead of on it's body (just in case you don't know, double click the reverse arrow to do so. Until it become red like this http://puu.sh/b8nex/1b5b153beb.jpg then add finish)
  8. 00:38:189 (6) - Finish at end instead of on it's body
  9. 00:49:189 (1) - Finish at slider's head
  10. 00:55:189 (2,2) - Stack with (2)'s end properly. Move it to x:324, y:208
  11. 01:01:356 (1) - Remove NC here, NC here instead 01:02:523 (3) -
  12. 01:04:189 (1,2) - Make them identical maybe. http://puu.sh/b8nmQ/a0575e93ce.jpg
  13. 01:14:856 (1,2) - ^
  14. 01:23:856 (1) - Extend the spinner here 01:26:523
  15. Maybe you have to map the part after spinner...

[Hard]
  1. 00:03:523 (8) - Use clap instead of finish?
  2. 00:06:189 (7) - ^
  3. 00:08:856 (7) - ^
  4. 00:10:523 (4,5) - I kinda disliked this flow, maybe move (5) to the head of (4). Then with a little modification, you can blanket (5) with (3). http://puu.sh/b8nAG/f5b2f368ff.jpg
  5. 00:11:189 (1) - This spinner is very short... Just like ninja spinner. Remove it or extend it. But I highly suggest to just remove it and map the part after it (the one you put the break on)
  6. If you still don't want to map that part, just start the break right after spinner
  7. I just realize this... Did you put finish on every slider? o-o If you want to change the hitnormal, don't use hitsound, change your sample set... http://puu.sh/b8nOZ/555cbb814f.png
  8. 00:29:856 (5,6) - These note could be blanketed better with 00:29:189 (3) -
  9. I also just realize this... Maybe you have to increase DS multiplier to 1.2 or something so the map would look tidier...
  10. 00:51:856 (1) - Stack with 00:50:523 (1) -
  11. 00:53:189 (1) - If you apply the mod above, stack this one too
  12. 01:26:523 Maybe you have to map this part (the one after spinner)

[Insane]
  1. 00:03:773 Add a note here, make a triplet
  2. 00:09:106 ^
  3. 00:11:023 (1) - Remove this spinner and map the part afterwards. If you don't, at least extend the spinner to 00:11:856
  4. 00:22:523 (5) - NC
  5. 00:24:356 (2,3) - Make them identical
  6. 00:38:523 (1) - Finish here
  7. 00:42:773 Add a note
  8. 00:46:523 (1,2,3) - The ends aren't stacked perfectly. Fix the stack
  9. 00:55:856 (1,2,3) - ^
  10. 00:57:189 (1,2,3) - ^
  11. And well, I guess it's WIP...

Okay, that's all ^^
Good luck~

Edit : It's a nice map for first timer BTW... Considering how awful my first map was XD
Thanks for the mod! I should begin working on it tomorrow, was busy today.
Sprint00
There is some mistakes with timing in the end of Normal, but still it's very cool beatmap, and why it's still not ranked?
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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