SUPER BEAVER - Rashisa

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Total Posts
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Clyine
http://puu.sh/agTf9/81bfe3b609.osu

ME IZ DONE WOOOOOOOO.

osu file format v13

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[Metadata]
Title:Rashisa (TV Size)
TitleUnicode:らしさ
Artist:SUPER BEAVER
ArtistUnicode:SUPER BEAVER
Creator:handsome
Version:Clyine's Extra
Source:ばらかもん
Tags:barakamon naru junon boy op opening handa seishuu
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Topic Starter
hehe
why not, Clyinsane though, LOLOLOLOL

Clyine wrote:

http://puu.sh/agTf9/81bfe3b609.osu

ME IZ DONE WOOOOOOOO.

osu file format v13

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Title:Rashisa (TV Size)
TitleUnicode:らしさ
Artist:SUPER BEAVER
ArtistUnicode:SUPER BEAVER
Creator:handsome
Version:Clyine's Extra
Source:ばらかもん
Tags:barakamon naru junon boy op opening handa seishuu
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208,116,37521,1,8,1:0:0:0:
240,124,37700,1,0,1:0:0:0:
272,136,37879,6,0,B|364:112|420:128|420:128|416:164,1,168.750006437302,12|0,0:0|0:0,0:0:0:0:
412,180,38414,1,0,0:0:0:0:
328,216,38593,2,0,P|260:220|192:192,1,135.000005149842,12|0,0:0|0:0,0:0:0:0:
284,300,39307,6,0,B|320:200|312:164|312:164|256:160,1,168.750006437302,12|0,0:0|0:0,0:0:0:0:
248,160,39843,1,0,0:0:0:0:
206,240,40021,2,0,P|164:172|172:120,1,135.000005149842,12|0,0:0|0:0,0:0:0:0:
300,84,40736,6,0,P|392:104|436:248,1,236.250009012223,12|0,0:0|0:0,0:0:0:0:
408,224,41450,6,0,P|372:140|268:128,1,204.749990627289,12|0,0:0|0:0,0:0:0:0:
272,164,42164,6,0,P|356:172|380:248,1,173.250005287171,12|0,0:0|0:0,0:0:0:0:
356,280,42879,1,8,3:0:0:0:
316,304,42968,1,0,3:0:0:0:
268,312,43057,1,0,3:0:0:0:
224,300,43146,1,0,3:0:0:0:
188,272,43236,1,8,3:0:0:0:
168,228,43325,1,0,3:0:0:0:
168,180,43414,1,0,3:0:0:0:
192,140,43504,1,0,3:0:0:0:
216,104,43593,6,0,P|192:48|72:60,1,180,12|8,0:0|0:0,0:0:0:0:
464,184,44307,1,8,0:0:0:0:
312,280,44486,1,0,0:0:0:0:
216,128,44664,1,8,0:0:0:0:
56,212,44843,1,0,0:0:0:0:
216,128,45021,5,12,0:0:0:0:
272,355,45200,1,0,0:0:0:0:
499,299,45379,1,8,0:0:0:0:
442,71,45557,2,0,P|404:40|340:32,1,90,0|8,0:0|0:0,0:0:0:0:
60,80,45914,2,0,P|124:120|164:120,1,90,0|8,0:0|0:0,0:0:0:0:
424,164,46271,6,0,P|456:244|392:312,1,180
112,216,46807,2,0,L|212:252,1,90,8|0,0:0|0:0,0:0:0:0:
360,220,47164,2,0,L|252:184,1,90,8|0,0:0|0:0,0:0:0:0:
24,112,47521,1,8,0:0:0:0:
274,191,47700,2,0,P|284:100|216:48,1,180
112,216,48236,1,8,0:0:0:0:
112,216,48414,2,0,P|132:304|216:340,1,180
256,336,48861,1,0,0:0:0:0:
300,308,48950,1,8,0:0:0:0:
152,84,49129,5,0,0:0:0:0:
180,124,49218,1,0,0:0:0:0:
208,164,49307,1,8,0:0:0:0:
472,212,49486,5,8,0:0:0:0:
456,164,49575,1,0,0:0:0:0:
444,116,49664,1,8,0:0:0:0:
444,116,49843,5,8,0:0:0:0:
236,288,50021,1,8,0:0:0:0:
252,240,50111,1,0,0:0:0:0:
264,192,50200,1,8,0:0:0:0:
264,192,50379,5,8,0:0:0:0:
12,272,50557,1,8,0:0:0:0:
32,228,50646,1,0,0:0:0:0:
52,184,50736,1,8,0:0:0:0:
52,184,50914,5,0,0:0:0:0:
312,108,51093,1,8,0:0:0:0:
360,92,51182,1,0,0:0:0:0:
408,80,51271,1,0,0:0:0:0:
408,80,51450,5,8,0:0:0:0:
408,80,51629,2,0,P|468:132|440:236,1,180
184,264,52164,1,12,0:0:0:0:
453,223,52343,1,0,0:0:0:0:
244,56,52521,2,0,P|176:64|156:88,1,90,8|0,0:0|0:0,0:0:0:0:
312,304,52879,2,0,P|372:304|404:280,1,90,8|0,0:0|0:0,0:0:0:0:
316,32,53236,5,8,0:0:0:0:
395,288,53414,1,0,0:0:0:0:
220,240,53593,1,8,0:0:0:0:
396,200,53771,1,0,0:0:0:0:
220,156,53950,1,8,0:0:0:0:
396,116,54129,1,0,0:0:0:0:
220,76,54307,6,0,P|156:108|160:212,1,180,12|0,0:0|0:0,0:0:0:0:
192,232,54754,1,0,0:0:0:0:
236,236,54843,1,0,0:0:0:0:
424,160,55021,1,8,0:0:0:0:
236,236,55200,1,0,0:0:0:0:
396,344,55379,1,8,0:0:0:0:
440,96,55557,1,0,0:0:0:0:
396,344,55736,1,8,0:0:0:0:
440,96,55914,2,0,L|352:60,1,90,0|8,0:0|0:0,0:0:0:0:
100,184,56271,6,0,L|208:224,1,90,0|8,0:0|0:0,0:0:0:0:
440,304,56629,2,0,P|484:244|476:208,1,90,0|8,0:0|0:0,0:0:0:0:
244,168,56986,1,0,0:0:0:0:
408,180,57164,1,8,0:0:0:0:
148,96,57343,1,0,0:0:0:0:
312,108,57521,1,8,0:0:0:0:
64,24,57700,1,0,0:0:0:0:
228,36,57879,2,0,P|320:64|340:156,1,180,12|8,0:0|0:0,0:0:0:0:
112,212,58414,5,0,0:0:0:0:
343,136,58593,1,8,0:0:0:0:
112,212,58771,2,0,P|100:280|116:300,1,90,0|8,0:0|0:0,0:0:0:0:
356,232,59129,2,0,P|372:184|340:136,1,90
276,192,59486,1,0,0:0:0:0:
357,149,59664,1,8,0:0:0:0:
128,124,59843,5,0,0:0:0:0:
357,149,60021,1,8,0:0:0:0:
100,96,60200,1,0,0:0:0:0:
357,149,60379,1,8,0:0:0:0:
96,152,60557,1,0,0:0:0:0:
357,149,60736,6,0,L|460:160,1,90,12|0,0:0|0:0,0:0:0:0:
208,136,61093,1,8,0:0:0:0:
446,158,61271,2,0,P|496:228|412:304,1,180
208,136,61807,1,8,0:0:0:0:
449,298,61986,2,0,P|376:312|344:288,1,90,0|8,0:0|0:0,0:0:0:0:
96,216,62343,2,0,P|156:200|196:220,1,90,0|8,0:0|0:0,0:0:0:0:
448,300,62700,5,0,0:0:0:0:
408,256,62789,1,0,0:0:0:0:
368,212,62879,1,8,0:0:0:0:
292,312,63057,1,0,0:0:0:0:
252,268,63146,1,0,0:0:0:0:
212,224,63236,1,8,0:0:0:0:
136,320,63414,5,0,0:0:0:0:
96,276,63504,1,0,0:0:0:0:
56,232,63593,2,0,P|56:160|84:144,1,90,12|0,0:0|0:0,0:0:0:0:
332,120,63950,2,0,P|296:88|248:80,1,90,8|0,0:0|0:0,0:0:0:0:
248,316,64307,2,0,P|296:352|336:348,1,90,8|0,0:0|0:0,0:0:0:0:
440,108,64664,1,8,0:0:0:0:
323,351,64843,6,0,P|332:276|296:240,1,90,0|8,0:0|0:0,0:0:0:0:
116,124,65200,1,0,0:0:0:0:
327,267,65379,1,8,0:0:0:0:
116,124,65557,1,0,0:0:0:0:
236,184,65736,1,8,0:0:0:0:
336,96,65914,1,0,0:0:0:0:
452,164,66093,6,8,P|380:224|276:200,1,180,12|8,0:0|0:0,0:0:0:0:
88,332,66629,1,0,0:0:0:0:
298,215,66807,1,8,0:0:0:0:
88,332,66986,2,0,P|72:228|116:156,1,180
340,124,67521,1,8,0:0:0:0:
106,165,67700,2,0,B|200:244|200:244|208:132|304:116,1,270,4|8,0:0|0:0,0:0:0:0:
396,316,68414,5,0,1:0:0:0:
308,108,68593,1,8,1:0:0:0:
432,296,68771,1,0,1:0:0:0:
344,88,68950,1,0,1:0:0:0:
472,272,69129,2,0,B|504:200|504:200|420:208|400:128,1,180,4|0,0:0|0:0,0:0:0:0:
192,60,69664,5,8,0:0:0:0:
415,164,69843,1,0,0:0:0:0:
192,60,70021,2,0,P|164:120|168:160,1,90,8|0,0:0|0:0,0:0:0:0:
328,352,70379,2,0,P|348:288|336:244,1,90,8|0,0:0|0:0,0:0:0:0:
164,142,70736,1,8,0:0:0:0:
344,266,70914,1,0,0:0:0:0:
164,142,71093,1,8,0:0:0:0:
344,266,71271,2,0,P|272:276|244:264,1,90,0|8,0:0|0:0,0:0:0:0:
164,142,71629,2,0,P|224:132|272:148,1,90,0|8,0:0|0:0,0:0:0:0:
440,256,71986,6,0,P|480:224|492:168,1,90,0|8,0:0|0:0,0:0:0:0:
264,40,72343,2,0,P|200:72|184:104,1,90,0|8,0:0|0:0,0:0:0:0:
180,128,72611,1,0,0:0:0:0:
184,172,72700,2,0,P|136:224|96:224,1,90,0|8,0:0|0:0,0:0:0:0:
432,320,73057,2,0,L|340:288,1,90,0|8,0:0|0:0,0:0:0:0:
120,226,73414,2,0,P|56:184|56:156,1,90,0|8,0:0|0:0,0:0:0:0:
344,156,73771,2,0,P|416:160|444:92,1,135
404,64,74129,5,0,1:0:0:0:
340,52,74218,1,0,1:0:0:0:
280,68,74307,1,8,1:0:0:0:
248,120,74396,1,0,1:0:0:0:
248,184,74486,1,0,1:0:0:0:
284,236,74575,1,0,1:0:0:0:
344,252,74664,1,8,1:0:0:0:
404,236,74754,1,0,1:0:0:0:
448,188,74843,2,0,P|488:248|476:296,1,90,4|8,0:0|0:0,0:0:0:0:
232,316,75200,6,0,P|204:272|212:224,1,90,4|8,0:0|0:0,0:0:0:0:
448,188,75557,1,4,0:0:0:0:
206,235,75736,1,8,0:0:0:0:
304,132,75914,1,4,0:0:0:0:
62,179,76093,1,8,0:0:0:0:
62,179,76271,2,4,P|86:83|170:71,1,180,4|0,0:0|0:0,0:0:0:0:
264,284,76807,1,8,0:0:0:0:
156,67,76986,6,0,P|144:140|164:164,1,90,0|8,0:0|0:0,0:0:0:0:
368,324,77343,2,0,P|376:268|356:232,1,90,0|8,0:0|0:0,0:0:0:0:
48,324,77700,1,0,0:0:0:0:
48,324,77879,2,0,L|216:220,1,180,12|0,0:0|0:0,0:0:0:0:
201,229,78236,5,8,0:0:0:0:
201,229,78414,2,0,P|128:176|128:108,1,135.000005149842,4|8,0:0|0:0,0:0:0:0:
121,136,78771,5,0,0:0:0:0:
196,87,78950,2,0,L|121:136,1,90,12|0,0:0|0:0,0:0:0:0:
408,204,79307,1,8,0:0:0:0:
121,136,79486,2,0,L|108:256,1,90,0|8,0:0|0:0,0:0:0:0:
472,84,79843,2,0,L|396:148,1,90,0|8,0:0|0:0,0:0:0:0:
220,292,80200,1,0,0:0:0:0:
403,141,80379,1,8,0:0:0:0:
220,292,80557,1,0,0:0:0:0:
404,140,80736,2,0,P|380:104|324:100,1,90,8|0,0:0|0:0,0:0:0:0:
76,188,81093,6,0,P|112:232|152:236,1,90,12|0,0:0|0:0,0:0:0:0:
444,208,81450,2,0,P|396:168|348:164,1,90,8|0,0:0|0:0,0:0:0:0:
76,188,81807,1,8,0:0:0:0:
370,162,81986,2,0,L|336:52,1,90,4|8,0:0|0:0,0:0:0:0:
136,216,82343,2,0,L|164:336,1,90,0|8,0:0|0:0,0:0:0:0:
472,332,82700,2,0,P|380:272|268:320,1,225,4|0,0:0|0:0,0:0:0:0:
236,332,83236,5,8,0:0:0:0:
188,328,83325,1,0,0:0:0:0:
148,300,83414,1,0,0:0:0:0:
132,252,83504,1,0,0:0:0:0:
136,204,83593,2,0,L|168:100,1,90,12|0,0:0|0:0,0:0:0:0:
162,117,83950,1,8,0:0:0:0:
420,128,84129,2,0,P|376:80|332:80,1,90,4|8,0:0|0:0,0:0:0:0:
354,76,84486,1,0,0:0:0:0:
354,76,84664,1,8,0:0:0:0:
248,296,84843,6,0,P|276:332|328:344,1,90,0|8,0:0|0:0,0:0:0:0:
317,344,85200,1,0,0:0:0:0:
317,344,85379,1,8,0:0:0:0:
317,344,85557,5,0,0:0:0:0:
352,304,85646,1,0,0:0:0:0:
384,260,85736,1,8,0:0:0:0:
184,116,85914,1,0,0:0:0:0:
256,168,86093,1,8,0:0:0:0:
184,116,86271,1,0,0:0:0:0:
174,280,86450,5,8,0:0:0:0:
184,116,86629,1,0,0:0:0:0:
224,299,86807,5,8,0:0:0:0:
184,116,86986,1,0,0:0:0:0:
273,315,87164,5,8,0:0:0:0:
184,116,87343,1,0,0:0:0:0:
320,336,87521,5,8,0:0:0:0:
184,116,87700,1,0,0:0:0:0:
184,116,87879,5,8,0:0:0:0:
387,76,88057,1,8,0:0:0:0:
426,277,88236,1,8,0:0:0:0:
220,317,88414,5,8,0:0:0:0:
387,76,88593,1,8,0:0:0:0:
220,317,88950,2,0,L|300:212,1,90,4|0,0:0|0:0,0:0:0:0:
Clyine
;_;
neonat
Normal

00:04:307 (3) - end the slider at 00:04:843
00:06:450 (1,4) - if you want to stack the ends, stack perfectly, they are currently not aligned
00:20:735 (1,3) - this looks really weird
00:40:378 (1) - this doesn't really fit to the song as there is the start of vocals at 00:40:735 which is important yet overlooked here
01:03:593 (3) - new combo here instead of 01:02:878 (1)
01:13:235 (5,7) - blanket them
01:15:557 (1,1) - shift the spinner 01:15:557 (1) to start at 01:15:735 and end at 01:16:807 and remove 01:16:985 (1) and place a circle instead at 01:17:164 - this would fit the song better
01:23:593 (3) - place elsewhere, don't touch 01:21:807 (5)

Hard

00:10:468 (6) - this note is irrelevant, I suggest removing it
00:11:985 (6,7) - swap places, circle before slider, circle at 00:11:985 slider at 00:12:164
00:12:700 (8,1) - swap places like above ^ circle before slider, circle at 00:12:700 and slider at 00:12:878
00:19:307 (8) - less curvy, less scrunched up
00:29:128 (1,2,3,4,5) - this pattern is too packed, it looks more confusing that it should be and doesn't look so nice
00:36:093 (1,2,3,4,5) - weird pattern to come up right after the previous one, they don't really mix
00:53:771 (5,6) - don't let them overlap with 00:52:164 (1,2,3)
01:00:200 (2) - less curve
01:08:414 (1) - too packed, show more of the slider body
01:09:843 (1) - ^
01:17:164 (2,1) - better blanket and because 01:17:700 (1) is so short, the overlap doesn't look that great because the body and end are covered
01:20:557 (5) - it goes over the beat at 01:20:735 which is important
01:21:093 (6) - too close to previous note
01:23:057 (7) - goes over the beat at 01:23:235 which is important

Insane

00:21:807 (1,2,3) - use the same shape
00:24:843 (2) - repeat arrow is covered by 00:24:485 (6) when hit and 300 comes out, this is unrankable
00:42:700 (1) - this is ugly looking
00:43:593 (1) - ^
00:44:307 (2) - not stacked on end of 00:43:593 (1)
00:45:021 (1) - not stacked on end of 00:43:593 (1)
00:45:021 (1,2,3) - looks too packed
00:53:057 (4) - goes over beat at 00:53:235 which is important
00:53:593 (5,6) - does it need to overlap
01:16:093 (3,4) - blanket
01:18:950 (8,1,2) - too close to each other
01:21:807 (4) - this doesn't fit into the music and rhythm, change the rhythm here

Clyine's Extra

00:01:986 (1) - the bend at the end of the slider is not nice looking
00:05:200 - the beat here is crucial, but you did not map to it
00:24:307 (3,5) - stack them
00:26:450 (1) - should end at 00:26:807 which makes more sense with the vocals, it ends in no-mans-land right now
00:27:879 (1) - ^
00:30:736 (1) - ^
00:37:879 (1,1,1) - ^
00:39:843 (2,3) - blanket
00:53:950 (5,1) - blanket better
01:01:271 (3,5) - stack the ends properly
01:04:843 (1) - finish on start of slider
01:06:093 (1) - remove finish on start of slider, it doesn't fit
01:13:771 (7) - you go over the beat at 01:13:950 which is important, end the slider there and add an additional circle to the stream
01:17:879 (4) - unexpected and doesn't fit the song, remove the slider velocity, it goes against the song. New combos also indicate a change which you didn't even use either. But this isn't a place to use a faster slider velocity, there is no reason to change it




Good luck
Clyine

neonat wrote:

Clyine's Extra

00:01:986 (1) - the bend at the end of the slider is not nice looking Made it a Smoother S.
00:05:200 - the beat here is crucial, but you did not map to it i was following the music here. the instruments end on the white tick
00:24:307 (3,5) - stack them Fixed
00:26:450 (1) - should end at 00:26:807 which makes more sense with the vocals, it ends in no-mans-land right now Changed to 2 sliders.
00:27:879 (1) - ^ Same
00:30:736 (1) - ^ Same
00:37:879 (1,1,1) - ^ Same
00:39:843 (2,3) - blanket Fixed
00:53:950 (5,1) - blanket betterFixed
01:01:271 (3,5) - stack the ends properly Fixed
01:04:843 (1) - finish on start of slider Fixed
01:06:093 (1) - remove finish on start of slider, it doesn't fit Fixed
01:13:771 (7) - you go over the beat at 01:13:950 which is important, end the slider there and add an additional circle to the stream Fixed too
01:17:879 (4) - unexpected and doesn't fit the song, remove the slider velocity, it goes against the song. New combos also indicate a change which you didn't even use either. But this isn't a place to use a faster slider velocity, there is no reason to change it Ah i did that to emphasize on the vocals on this part. i don't find it unreadable as the jump from the prev slider to the next circle has one of the highest DS in the whole song. For now i'll put a NC on the Circle, making it a little bit friendlier.




Good luck
THANKS FOR DEMS MODS. :):D;):P:lol::oops:
here u go handsome LOL http://puu.sh/ahXZm/adf9325ab2.osu
Topic Starter
hehe

neonat wrote:

Normal

00:04:307 (3) - end the slider at 00:04:843 fixed
00:06:450 (1,4) - if you want to stack the ends, stack perfectly, they are currently not aligned fixed
00:20:735 (1,3) - this looks really weird swag
00:40:378 (1) - this doesn't really fit to the song as there is the start of vocals at 00:40:735 which is important yet overlooked here fixed
01:03:593 (3) - new combo here instead of 01:02:878 (1) fixed
01:13:235 (5,7) - blanket them using ds, i think its k
01:15:557 (1,1) - shift the spinner 01:15:557 (1) to start at 01:15:735 and end at 01:16:807 and remove 01:16:985 (1) and place a circle instead at 01:17:164 - this would fit the song better fixed
01:23:593 (3) - place elsewhere, don't touch 01:21:807 (5) fixed

Hard

00:10:468 (6) - this note is irrelevant, I suggest removing it i think its ok
00:11:985 (6,7) - swap places, circle before slider, circle at 00:11:985 slider at 00:12:164 fixed
00:12:700 (8,1) - swap places like above ^ circle before slider, circle at 00:12:700 and slider at 00:12:878 fixed
00:19:307 (8) - less curvy, less scrunched up fixed
00:29:128 (1,2,3,4,5) - this pattern is too packed, it looks more confusing that it should be and doesn't look so nice but i like it :< will change if more complain
00:36:093 (1,2,3,4,5) - weird pattern to come up right after the previous one, they don't really mix its ok
00:53:771 (5,6) - don't let them overlap with 00:52:164 (1,2,3) fixed
01:00:200 (2) - less curve fixed
01:08:414 (1) - too packed, show more of the slider body fixed
01:09:843 (1) - ^ fixed
01:17:164 (2,1) - better blanket and because 01:17:700 (1) is so short, the overlap doesn't look that great because the body and end are covered fixed
01:20:557 (5) - it goes over the beat at 01:20:735 which is important fixed
01:21:093 (6) - too close to previous note fixed
01:23:057 (7) - goes over the beat at 01:23:235 which is important fixed

Insane

00:21:807 (1,2,3) - use the same shape fixed
00:24:843 (2) - repeat arrow is covered by 00:24:485 (6) when hit and 300 comes out, this is unrankable fixed
00:42:700 (1) - this is ugly looking fixed, idk what happened there lol
00:43:593 (1) - ^ fixed
00:44:307 (2) - not stacked on end of 00:43:593 (1) fixed
00:45:021 (1) - not stacked on end of 00:43:593 (1) fixed
00:45:021 (1,2,3) - looks too packed its fine, yo :|
00:53:057 (4) - goes over beat at 00:53:235 which is important fixed
00:53:593 (5,6) - does it need to overlap fixed
01:16:093 (3,4) - blanket fixed
01:18:950 (8,1,2) - too close to each other fixed
01:21:807 (4) - this doesn't fit into the music and rhythm, change the rhythm here fixed
Pho
Mod finished~

[Hard]
00:01:807 (3) - overlap
00:04:307 (4) - feels a little bit chopped off. go with slider-slider-circle instead
00:19:307 (8) - make it flatter
00:20:557 (2,3,4,5) - make it rounder
00:29:307 (2,3,4,5) - this looks strange :D
00:30:735 (6) - overlap
00:33:593 (1,2,3) - go with slider-slider-circle. also no need to perfectly stack here, would be to small distances imo.
00:43:503 (6) - either make slider end on white tick or add a circle between 5 & 6
01:02:521 (3,5) - distances seem to be a bit shorter than, 01:01:807 (1,3) - , try to make it equal
01:21:093 (6,2) - overlap. also, improve blanket to fit 6-approachcircle
01:21:985 (3,4) - end them on white tick, sounds more natural

[Insane]
00:05:200 - consider adding a circle here
00:21:807 (1,2,3) - this seems to be a bit slow im comparison to the previous jumps. also, improve blankets to fit 6-approachcircle better.
00:35:914 (1) - this is confusing, consider putting the note below the circle 5.
00:42:700 (1) - weird blanket, try to improve it (see below)
00:43:593 (1) - this is some weird blanket, try this out https://osu.ppy.sh/ss/1833732
00:47:700 (7,8,9) - bigger distance would improve the flow.
01:06:985 (5,7) - try to avoid these kinds of overlap
01:15:021 (1,2,3) - you can improve pattern and flow by making it like this https://osu.ppy.sh/ss/1833710
01:17:164 (2,3) - consider making these to sliders instead of circles.synergizes better with the upbeat on 4.
01:21:807 (4) - this sounds offbeat, go with circle + backslider instead, slider starting at 01:21:985 -


[Clyine's Extra]
Consider changing HP to 7 & OD to 8 so some people can play with harder mods on this diff. Atm, these values are too high.

00:05:200 - consider adding a circle here
00:00:736 (3) - improve the blanket, too curvy sliders don't look nice in this map imo.
00:24:843 (5) - make this stack perfectly on circle 3, you can use a finer grid level for this.
00:26:450 (1) - it would sound more naturally if you let these sliders end at the white tick instead of blue one, despite the fact being more 'challenging' to play ;)
This should be done for all theaw sliders, incl. thw ones at 00:27:879 (1) - , 00:30:736 (1) - , 00:37:879 (1) - ,00:39:307 (1) -
00:32:163 (1,1,1,1,1,1) - you should change position of each 1 circle so it is 1. easier to read and 2. funnier to play.
00:36:807 (2) - indicate that you are going to change flow to the right by making the slider more curvy
00:40:736 (1,1,1) - you could make the distances between the sliders bigger
00:54:129 (6,1,2,3) - you should change the order to 1-2-3-6
01:17:878 - this is nice, but it may be to much of a velocity change to get ranked. Consider making it slower.
01:26:271 (6,2,2,2,2) - same as above 00:32:163 (1,1,1,1,1,1) -

Good song, good map, keep your work up and pray for the BATs to get this map ranked! :D

Greetings,
paseli
Jaltzu
Sorry, don't have much to say...

00:23:593 (1) - Small distance spacing error.
00:32:164 (1) - ↑↑Same
00:36:450 (2) - ↑↑
00:39:307 (2) - ↑↑
00:53:235 (2) - ↑↑
00:56:450 (3,1) - ↑↑
01:01:093 (2) - ↑↑
*Those are just very little inconsistencies in DS... But decided to point them out still.
01:20:021 (1,2) - May be better like this: http://puu.sh/ai1Eo/790a8562da.jpg
00:18:950 (4,5) - Consider moving these a bit apart. Might be a bit confusing to new players, since there was a 1/2 tic stack just before: 00:16:628 (5,6) and this is 1 tic stack.
00:24:843 (3,4) - Slider 00:24:843 - 00:25:735. I think it fits the music better.
00:38:236 (3,4) - I would replace this with a 3-point slider.
00:51:450 (1,2,3) - 3 stack just slightly after spinner doesn't fit in normal diff imo. 3-point slider could do better.
00:56:093 (2) - Continue this slider to next red tic.
01:28:593 (2,3) - Maybe replace with 1 long slider?
00:43:503 (6) - Make this slider 1/4 tic shorter OR longer.
00:57:164 (3) - This is hidden behind 00:56:271 (4). Consider moving it.
01:20:557 (5,6) - Add circle here, move the slider 1/2 tic forward, and delete 01:21:093 (6) - circle.

I can't help with other diffs... ;_;
Hope this helps.
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue

31st!


[ General]

*Mp3 --> Clear

*BG --> File~Link

What I did :
-Changed BG from .PNG to .JPEG

[ Pjecoo's Easy]
00:26:450 (2) - Fix your slider ( don't just copy.paste )


00:35:021 (1) - Move ( x:56 y:128 )
00:36:450 (2) - Move ( x:336 y:88 )
01:06:807 (2,3) - Fix the sliders


01:20:021 (1) - Invert your blanket


[ Normal]

00:57:164 (4) - Move ( x:140 y:256 )
00:57:521 (1) - Move ( x:240 y:260 ) also Fix your slider


00:58:235 (2,3) - Fix and move your silders


01:00:735 (2,3) - Move ( x:228 y:164 )

[ Hard]
Clear



Remarks :
Nice Song :) . . . Good Luck~
Clyine

paseli wrote:

Mod finished~

[Clyine's Extra]
Consider changing HP to 7 & OD to 8 so some people can play with harder mods on this diff. Atm, these values are too high. Nah its fine right now. might change the HP tho. let me get more opinions first.

00:05:200 - consider adding a circle here Im following the instruments here. so there isnt any circle on the red tick.
00:00:736 (3) - improve the blanket, too curvy sliders don't look nice in this map imo. Improved
00:24:843 (5) - make this stack perfectly on circle 3, you can use a finer grid level for this. fixed
00:26:450 (1) - it would sound more naturally if you let these sliders end at the white tick instead of blue one, despite the fact being more 'challenging' to play ;)
This should be done for all theaw sliders, incl. thw ones at 00:27:879 (1) - , 00:30:736 (1) - , 00:37:879 (1) - ,00:39:307 (1) - Already done from the prev mod. haha
00:32:163 (1,1,1,1,1,1) - you should change position of each 1 circle so it is 1. easier to read and 2. funnier to play. It makes it hard to read actually.
00:36:807 (2) - indicate that you are going to change flow to the right by making the slider more curvy There isnt really much of a difference due to leniency
00:40:736 (1,1,1) - you could make the distances between the sliders bigger im keeping the DS but made it look slight neater
00:54:129 (6,1,2,3) - you should change the order to 1-2-3-6 What do you mean? lol
01:17:878 - this is nice, but it may be to much of a velocity change to get ranked. Consider making it slower. Perfectly playable due to circle 3.
01:26:271 (6,2,2,2,2) - same as above 00:32:163 (1,1,1,1,1,1) - It makes it hard to read.

Good song, good map, keep your work up and pray for the BATs to get this map ranked! :D

Greetings,
paseli
Thanks for the mod :):D:D:):D
Fixed some snapping errors as well. they didn't show up on AImod :cry:

http://puu.sh/ai8gf/84aabf45fb.osu ;);););)
Topic Starter
hehe
Jaltzu > thanks for mod!

Jaltzu wrote:

Sorry, don't have much to say...

00:18:950 (4,5) - Consider moving these a bit apart. Might be a bit confusing to new players, since there was a 1/2 tic stack just before:fixed
00:16:628 (5,6) and this is 1 tic stack. no comprendo
00:24:843 (3,4) - Slider 00:24:843 - 00:25:735. I think it fits the music better.fixed
00:38:236 (3,4) - I would replace this with a 3-point slider.no comprendo
00:51:450 (1,2,3) - 3 stack just slightly after spinner doesn't fit in normal diff imo. 3-point slider could do better. nah
00:56:093 (2) - Continue this slider to next red tic. fixed
01:28:593 (2,3) - Maybe replace with 1 long slider? want to keep this part constant in all diffs
00:43:503 (6) - Make this slider 1/4 tic shorter OR longer. fixed
00:57:164 (3) - This is hidden behind 00:56:271 (4). Consider moving it. think its fine
01:20:557 (5,6) - Add circle here, move the slider 1/2 tic forward, and delete 01:21:093 (6) - circle. fixed

I can't help with other diffs... ;_;
Hope this helps.

xLoupGarou wrote:

[centre][ Normal]

00:57:164 (4) - Move ( x:140 y:256 ) changed whole part
00:57:521 (1) - Move ( x:240 y:260 ) also Fix your slider changed whole part
00:58:235 (2,3) - Fix and move your silders changed whole part
01:00:735 (2,3) - Move ( x:228 y:164 ) there is no need to, keep symmetry

paseli wrote:

Mod finished~

[Hard]
00:01:807 (3) - overlap fixed
00:04:307 (4) - feels a little bit chopped off. go with slider-slider-circle instead fixed
00:19:307 (8) - make it flatter think its ok
00:20:557 (2,3,4,5) - make it rounder fixed
00:29:307 (2,3,4,5) - this looks strange :Dbut playable :<
00:30:735 (6) - overlap fixed
00:33:593 (1,2,3) - go with slider-slider-circle. also no need to perfectly stack here, would be to small distances imo. fixed
00:43:503 (6) - either make slider end on white tick or add a circle between 5 & 6 fixed
01:02:521 (3,5) - distances seem to be a bit shorter than, 01:01:807 (1,3) - , try to make it equal its fine
01:21:093 (6,2) - overlap. also, improve blanket to fit 6-approachcircle fixed
01:21:985 (3,4) - end them on white tick, sounds more natural fixed

[Insane]
00:05:200 - consider adding a circle here fixed
00:21:807 (1,2,3) - this seems to be a bit slow im comparison to the previous jumps. also, improve blankets to fit 6-approachcircle better. i think its fine as it is
00:35:914 (1) - this is confusing, consider putting the note below the circle 5.neatened it up
00:42:700 (1) - weird blanket, try to improve it (see below) fixed
00:43:593 (1) - this is some weird blanket, try this out https://osu.ppy.sh/ss/1833732 rethink
00:47:700 (7,8,9) - bigger distance would improve the flow. fixed
01:06:985 (5,7) - try to avoid these kinds of overlap its ok
01:15:021 (1,2,3) - you can improve pattern and flow by making it like this https://osu.ppy.sh/ss/1833710 fixed
01:17:164 (2,3) - consider making these to sliders instead of circles.synergizes better with the upbeat on 4. fixed
01:21:807 (4) - this sounds offbeat, go with circle + backslider instead, slider starting at 01:21:985 - fixed

Good song, good map, keep your work up and pray for the BATs to get this map ranked! :D

Greetings,
paseli
Mortem
All Done.
osu file format v13

[General]
AudioFilename: Untitled.mp3
AudioLeadIn: 0
PreviewTime: 51454
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Rashisa (TV Size)
TitleUnicode:らしさ
Artist:SUPER BEAVER
ArtistUnicode:SUPER BEAVER
Creator:handsome
Version:Pjecoo's Easy
Source:ばらかもん
Tags:barakamon naru junon boy op opening handa seishuu
BeatmapID:460382
BeatmapSetID:190486

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"barakamonp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
736,357.142857142857,4,1,0,100,1,0
736,-200,4,1,0,50,0,0
15021,-133.333333333333,4,1,0,60,0,0
26093,-200,4,2,0,40,0,0
40289,-200,4,3,0,40,0,0
40468,-200,4,2,0,40,0,0
43057,-133.333333333333,4,1,0,70,0,0
51450,-133.333333333333,4,1,0,80,0,1
88414,-133.333333333333,4,1,0,75,0,0
88950,-133.333333333333,4,2,0,5,0,0


[Colours]
Combo1 : 192,192,192
Combo2 : 128,128,64
Combo3 : 0,128,0
Combo4 : 64,128,128

[HitObjects]
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Ichigaki
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]

  • Barakamon!! >.<) (still not watching this 'till nearly end)
  1. Add the GD mapper nickname to the tags


[Pjecoo's Easy]
  1. 00:02:521 (2) - Remove this
  2. 00:03:593 (3) - change the end point to 00:04:843 -
  3. 00:11:807 - add circle to x : 80 y : 128
  4. 01:28:235 (4) - change to slider to 01:28:414 -
  5. 01:28:593 (5) - remove this


[Normal]
  1. Change CS to 3,5
  2. 00:25:914 - add circle
  3. 00:41:807 (3) - remove this
  4. 00:42:521 (5) - change to reverse slider to 00:42:878 - and ctrl + g
  5. 01:15:735 (1) - change the start point to 01:15:378 -
  6. 01:28:593 (2) - remove this


[Hard]
  1. Change | CS to 3,5 or lower | AR to 7 | HP to 5,5 or lower
  2. 00:02:075 (5) - remove this
  3. 00:04:664 (5) - change the end point to 00:04:843 -
  4. 00:05:200 (6) - remove this
  5. 00:10:468 (6) - ^
  6. 00:15:110 (2) - move to 00:14:932 -
  7. 00:30:735 (6,7) - change to slider
  8. 00:31:271 - add circle
  9. 00:43:146 (2,3) - change to slider
  10. 00:43:324 (4,5) - ^
  11. 01:03:682 (2) - move to 01:03:503 -
  12. 01:13:682 (4) - remove this
  13. 01:14:128 -
  14. 01:15:021 (1) - change to a circle
  15. 01:22:968 (6) - remove this


[Insane]
  1. Change AR to 8,5 or lower
  2. 00:19:575 (3) - remove this
  3. 00:26:985 - add circle
  4. 00:30:914 - ^
  5. 00:42:700 (1) - decrease to 00:42:878 -
  6. 00:42:968 - add circle
  7. 01:23:593 (5,1) - change to slider


[Clyine's Extra]
  1. 00:06:449 (4) - NC?
  2. 00:13:414 (6) - move to x : 200 y : 184
  3. 01:22:699 (6) - decrease to 01:23:057 -
  4. 01:23:146 - add circle


Good Luck \w/
Clyine

ichia7x wrote:

Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]

  • Barakamon!! >.<) (still not watching this 'till nearly end) Best anime
  1. Add the GD mapper nickname to the tags


[Clyine's Extra]
  1. 00:06:449 (4) - NC? Not necessary
  2. 00:13:414 (6) - move to x : 200 y : 184 not following the pattern i want
  3. 01:22:699 (6) - decrease to 01:23:057 -
  4. 01:23:146 - add circle The 1/4 starts only on the white tick


Good Luck \w/
Thank for modding!!!!
no changes tho :?:(
Topic Starter
hehe

ichia7x wrote:

[General]

  • Barakamon!! >.<) (still not watching this 'till nearly end)
  1. Add the GD mapper nickname to the tags fixed


[Normal]
  1. Change CS to 3,5 no need
  2. 00:25:914 - add circle no need, too messy
  3. 00:41:807 (3) - remove this no need, fit
  4. 00:42:521 (5) - change to reverse slider to 00:42:878 - and ctrl + g fixed
  5. 01:15:735 (1) - change the start point to 01:15:378 - fixed
  6. 01:28:593 (2) - remove this no need


[Hard]
  1. Change | CS to 3,5 or lower | AR to 7 | HP to 5,5 or lower no need, diff is hard
  2. 00:02:075 (5) - remove this no need
  3. 00:04:664 (5) - change the end point to 00:04:843 - fixed
  4. 00:05:200 (6) - remove this no need
  5. 00:10:468 (6) - ^ fixed
  6. 00:15:110 (2) - move to 00:14:932 - fixed
  7. 00:30:735 (6,7) - change to slider no need
  8. 00:31:271 - add circle no need
  9. 00:43:146 (2,3) - change to slider no need
  10. 00:43:324 (4,5) - ^ no need
  11. 01:03:682 (2) - move to 01:03:503 - no need
  12. 01:13:682 (4) - remove this no need
  13. 01:14:128 - fixed
  14. 01:15:021 (1) - change to a circle fixed
  15. 01:22:968 (6) - remove this no need


[Insane]
  1. Change AR to 8,5 or lower nah, map is hard enough
  2. 00:19:575 (3) - remove this fixed
  3. 00:26:985 - add circle fixed
  4. 00:30:914 - ^ no need
  5. 00:42:700 (1) - decrease to 00:42:878 - fixed
  6. 00:42:968 - add circle no need
  7. 01:23:593 (5,1) - change to slider no need


Good Luck \w/
xclaudioh
good beatmap : DDDDDD
CelsiusLK
Hello there from my modding queue

[Clyline's Extra]
  • 00:02:521 (2,3,4,5) - This flow feel weird for me when I finished (2) I have to wait and then the next three notes need to hit (3) and move to (4) and (5) which place on the same place how about make another jump here by change the placement of (5) ? maybe like this https://osu.ppy.sh/ss/1847969
    00:04:664 (1,2,3) - How about move to x=447 y=191 I think this is better flow and (2) can stack (4)
    00:06:628 (5,6) - DS =2.77x
    00:10:557 (7,9,1) - This stack can improve by move (9) to x=81 y=183
    00:15:378 (4,6,1) - I think this stack can improve by move (6) to x=274 y=172
    00:22:521 - NC like this? https://osu.ppy.sh/ss/1848070
    00:27:164 (2,2) - Stack
    00:29:307 (3,4,5,6,1,2,3,4) - Hmm.. how about use other jump pattern here?
    00:29:664 (5,2) - Stack
    00:43:593 (1,4,1) - Stack
    00:49:128 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - Hmm.. in my aspect first it easy to navigate to the next note but it start to get confuse here 00:50:021 - because it suddenly change the combo number pattern why not start a new combo here 00:50:021 (2) - and delete NC 00:49:842 (1) - to navigate to each notes better https://osu.ppy.sh/ss/1848091
    00:52:164 (1) - NC
    00:56:985 (3) - NC
    00:57:342 (5) - NC
    01:03:057 (4) - NC
    01:22:342 (5,5) - Stack
    01:26:271 (6) - I think it better to change NC this and then NC 01:26:449 (2) - and then NC all notes to 01:27:878 (2) - because I think it better make jump combo numbers the same as you did in previous jumps https://osu.ppy.sh/ss/1848058
    01:26:807 (2,5,7) - Stack


[Insane]
  • 00:11:628 (2) - Move to x=409 y=186 for better stack with 00:12:343 (3) -
    00:19:664 (3,4) - Stack
    00:20:557 (1,1) - Stack
    00:35:200 (2,3,4,5,1,2,3,4,5) - Hmm..I think flow break at (1) how about this https://osu.ppy.sh/ss/1848183
    00:48:235 (9,1) - Better blanket https://osu.ppy.sh/ss/1848145
    00:51:450 (1,2) - Stack at tail
    00:53:950 (6,1) - Stack
    01:06:985 (5) - Move to x=236 y=127 for better stack with 01:05:378 (5) -
    01:08:771 (3,4,5) - How about change placement of (5)? https://osu.ppy.sh/ss/1848159
    01:12:343 (6) - Hmm... how about move to x=217 y=137 for better flow
    01:22:878 (1,2,3,4,5) - Better star https://osu.ppy.sh/ss/1848132


[Hard]
  • 00:08:771 (8) - Move to x=223 y=230 to avoid overlap
    00:25:378 (12) - Move to x=332 y=160 to avoid little overlap with 00:24:664 (10) -
    00:58:414 (1,2,3,4) - How about make triangle and stack the one you made before? Because I feel like the song aren't really suit to stop the cursor so I guess it better to let the players move the cursor with the song. Also when I play this part I usually move my cursor around in triangle shape automatically xD
    01:04:307 (4,1) - Stack at tail


[Normal]
  • 00:21:807 (2,1) - Stack at tail
    00:28:950 (4,1) - Better blanket little https://osu.ppy.sh/ss/1848307
    00:36:450 - How about this rhythm ? http://puu.sh/anGus/8150397ffe.jpg
    00:42:521 (5,1) - Nazi DS=1.0x
    00:58:950 (3,1) - ฺBetter stack at tail
    01:13:235 (5) - Move to x=172 y=308 for better stack with 01:11:450 (1) -


[Pjecoo's Easy]
  • Why DS isn't consistent in Easy DS should be 1.2x on all notes except some notes that are the beats are too far
    From notepad
    DistanceSpacing: 1.2


I think I will recheck easy again

Good luck :)
Clyine

CelsiusLK wrote:

Hello there from my modding queue

[Clyline's Extra]
  • 00:02:521 (2,3,4,5) - This flow feel weird for me when I finished (2) I have to wait and then the next three notes need to hit (3) and move to (4) and (5) which place on the same place how about make another jump here by change the placement of (5) ? maybe like this https://osu.ppy.sh/ss/1847969 Ah.. this is because if u notice at (2) a slider would actually fit the music BUT i didnt want to use a slider here, so by putting (3) in this way i made a pseudo slider in a sense if u know what i mean
    00:04:664 (1,2,3) - How about move to x=447 y=191 I think this is better flow and (2) can stack (4) it is to emphasize on the change in pitch. i wouldnt want 2 to stack to anything.
    00:06:628 (5,6) - DS =2.77x fixed
    00:10:557 (7,9,1) - This stack can improve by move (9) to x=81 y=183 Fixed
    00:15:378 (4,6,1) - I think this stack can improve by move (6) to x=274 y=172 Fixed
    00:22:521 - NC like this? https://osu.ppy.sh/ss/1848070 the followpoints wont have much of a difference; and i would like to keep my NC for this type of jumps at the white ticks
    00:27:164 (2,2) - Stack It becomes rather boring when stacked
    00:29:307 (3,4,5,6,1,2,3,4) - Hmm.. how about use other jump pattern here? done
    00:29:664 (5,2) - Stack not necessary now after ^
    00:43:593 (1,4,1) - Stack No point stacking here
    00:49:128 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - Hmm.. in my aspect first it easy to navigate to the next note but it start to get confuse here 00:50:021 - because it suddenly change the combo number pattern why not start a new combo here 00:50:021 (2) - and delete NC 00:49:842 (1) - to navigate to each notes better https://osu.ppy.sh/ss/1848091 The NC here is to show that the note after the triplet is a 1/2 not a 1/4
    00:52:164 (1) - NC i would like to keep this
    00:56:985 (3) - NC not going to fc because of a vocal
    00:57:342 (5) - NCAll these are to keep the follow points
    01:03:057 (4) - NC notice the first 2 triplets sound similar
    01:22:342 (5,5) - Stack done
    01:26:271 (6) - I think it better to change NC this and then NC 01:26:449 (2) - and then NC all notes to 01:27:878 (2) - because I think it better make jump combo numbers the same as you did in previous jumps https://osu.ppy.sh/ss/1848058 white tick T_T
    01:26:807 (2,5,7) - Stack i want a jump here



Good luck :)
Thank for the mod!!!!
http://puu.sh/anXAm/59f8c75528.osu
TMR I THEN SETTLE THE HITSOUND FOR U HANDSOME
Moo-Chan
From your modding queue~ The M4M

[Insane]
  1. 00:01:628 (5,1) - Maybe find a way to blanket these?
  2. 00:23:771 (1) - Move to x:390 y:159
  3. 00:25:378 (1) - Make this slider match 00:24:843 (2)
  4. 00:48:771 (1) - Place it away from the previous slider
  5. 01:10:557 (5) - I'm pretty sure this slider is un-rankable
  6. 01:25:021 (4) - ^^
  7. 01:28:950 (4) - This is just ugly lol

Well that's all I see~ Hope to see your mod soon !
Topic Starter
hehe

CelsiusLK wrote:

[Insane]
  • 00:11:628 (2) - Move to x=409 y=186 for better stack with 00:12:343 (3) - fixed
    00:19:664 (3,4) - Stack wut
    00:20:557 (1,1) - Stack as much as i'd like to, it'd interfere with the blanket, so nty
    00:35:200 (2,3,4,5,1,2,3,4,5) - Hmm..I think flow break at (1) how about this https://osu.ppy.sh/ss/1848183 changed, but didnt follow
    00:48:235 (9,1) - Better blanket https://osu.ppy.sh/ss/1848145 fixed
    00:51:450 (1,2) - Stack at tail fixed
    00:53:950 (6,1) - Stack fixed
    01:06:985 (5) - Move to x=236 y=127 for better stack with 01:05:378 (5) - no need
    01:08:771 (3,4,5) - How about change placement of (5)? https://osu.ppy.sh/ss/1848159 no need
    01:12:343 (6) - Hmm... how about move to x=217 y=137 for better flow no need
    01:22:878 (1,2,3,4,5) - Better star https://osu.ppy.sh/ss/1848132 just realsied it looks really bad, thanks


[Hard]
  • 00:08:771 (8) - Move to x=223 y=230 to avoid overlap no need
    00:25:378 (12) - Move to x=332 y=160 to avoid little overlap with 00:24:664 (10) - fixed
    00:58:414 (1,2,3,4) - How about make triangle and stack the one you made before? Because I feel like the song aren't really suit to stop the cursor so I guess it better to let the players move the cursor with the song. Also when I play this part I usually move my cursor around in triangle shape automatically xD fixed
    01:04:307 (4,1) - Stack at tail fixed


[Normal]
  • 00:21:807 (2,1) - Stack at tail already too far
    00:28:950 (4,1) - Better blanket little https://osu.ppy.sh/ss/1848307 fixed
    00:36:450 - How about this rhythm ? http://puu.sh/anGus/8150397ffe.jpg fixed
    00:42:521 (5,1) - Nazi DS=1.0x its very near, i don't think it matters
    00:58:950 (3,1) - ฺBetter stack at tail fixed
    01:13:235 (5) - Move to x=172 y=308 for better stack with 01:11:450 (1) - fixed


Good luck :)

Moo-Chan wrote:

From your modding queue~ The M4M

[Insane]
  1. 00:01:628 (5,1) - Maybe find a way to blanket these? no need
  2. 00:23:771 (1) - Move to x:390 y:159 fixed
  3. 00:25:378 (1) - Make this slider match 00:24:843 (2) fixed
  4. 00:48:771 (1) - Place it away from the previous slider no need
  5. 01:10:557 (5) - I'm pretty sure this slider is un-rankable no need
  6. 01:25:021 (4) - ^^[ color=#BF0000]no need[/color]
  7. 01:28:950 (4) - This is just ugly lol nah


Well that's all I see~ Hope to see your mod soon !
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