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Disasterpeace - Jolly Frolic [Osu|Taiko]

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Topic Starter
LeaK
Changed hitsounds on Insane and pattern on Normal, fixed some stuff that was off by a bit on the Hard by myself.

Okay that mod originally included a hitsound suggestion on Insane where did that go
Kaguya Hourain
17:17 Kaguya Hourain: let's irc and i post conversation
17:25 Timorisu: IOAKIOAYKAOYKAOY
17:25 Timorisu: OKAY
17:25 Kaguya Hourain: AIYAYAYAYAYA
17:25 Kaguya Hourain: DAMEDAMEDAME
17:25 Kaguya Hourain: let's gpo
17:26 Kaguya Hourain: i start with easy
17:26 Kaguya Hourain: so
17:26 Kaguya Hourain: Easy
17:26 Kaguya Hourain: diff settings ok
17:27 Kaguya Hourain: also AiMod says 1.56 stars is a Hard
17:27 Kaguya Hourain: >ok
17:27 Timorisu: aimod is stupid
17:27 Kaguya Hourain: moving on
17:28 Kaguya Hourain: 00:05:587 (4) - endpoint at x:152 y:168 purrrfect blanket
17:29 Timorisu: ok
17:30 Kaguya Hourain: 00:13:087 (2,3,4) - too steep flow change for easy
17:30 Kaguya Hourain: i'd just continue with the slider path
17:30 Timorisu: nah man fuck that
17:30 Timorisu: 00:13:462 (3,4) - ctrl+g?
17:30 Kaguya Hourain: that can work
17:30 Timorisu: or wait hmmmm
17:31 Kaguya Hourain: you can move the triangle instead of blanketing
17:31 Kaguya Hourain: just move the set upwards to the end of the slider
17:31 Kaguya Hourain: or make square
17:31 Kaguya Hourain: if it fits the music more than triangle
17:31 Timorisu: ye im making a square
17:31 Kaguya Hourain: kewl
17:31 Kaguya Hourain: tell me when to go on
17:32 Timorisu: go on gogogogo
17:32 Kaguya Hourain: 00:16:087 (1,2) - bend these just a little
17:32 Timorisu: what for
17:32 Timorisu: lol
17:32 Kaguya Hourain: idk
17:32 Kaguya Hourain: :D
17:32 Kaguya Hourain: i don't like looking at 2 straight sliders
17:32 Kaguya Hourain: :P
17:32 Timorisu: nah im good
17:32 Kaguya Hourain: still
17:32 Kaguya Hourain: side effect of that
17:33 Kaguya Hourain: would be that (3) stacks perfectly with (2)
17:33 Kaguya Hourain: yea i'm stack nazi sue me
17:33 Timorisu: ye but it also works the way it is right now
17:33 Timorisu: why change something thats not broken :P
17:33 Kaguya Hourain: true just naziing here
17:33 Kaguya Hourain: like
17:33 Kaguya Hourain: i'd change that if it was my own map
17:34 Kaguya Hourain: but anyway
17:34 Kaguya Hourain: god blankets everywhere
17:34 Kaguya Hourain: not good
17:34 Kaguya Hourain: god
17:34 Timorisu: B)
17:34 Kaguya Hourain: also no kiai time?
17:35 Timorisu: nah
17:35 Timorisu: where
17:35 Kaguya Hourain: idk i have no sound :P
17:35 Timorisu: oh ye right lol
17:35 Kaguya Hourain: ok
17:35 Kaguya Hourain: Normal
17:36 Kaguya Hourain: same start u.u
17:36 Kaguya Hourain: gud settings
17:37 Kaguya Hourain: 00:10:087 (1,2,3,4,1,2) - I am not sure if sliders fit there
17:37 Kaguya Hourain: from my knowledge i'd go circle then spam the sliders
17:37 Timorisu: if you go into the insane
17:38 Timorisu: you see its waaaaaay too much 1/4 for a normal
17:38 Kaguya Hourain: 1/4?
17:38 Timorisu: and im not too fond of slider-circle-slider triples tbh
17:38 Kaguya Hourain: no i mean
17:38 Timorisu: ye theres 1/4
17:38 Kaguya Hourain: 00:10:087 - circle there
17:38 Kaguya Hourain: and then spam sliders
17:39 Kaguya Hourain: i think it would fit with the music better
17:39 Kaguya Hourain: cuz it almost always does
17:39 Timorisu: you have no sound how are you judging the music omg
17:39 Kaguya Hourain: Jenny style
17:39 Kaguya Hourain: XD
17:39 Timorisu: and thatd result in offbeat sliders u.u
17:39 Kaguya Hourain: hm
17:39 Timorisu: and may want to make a Normal player click earlier
17:39 Timorisu: cuz theres a sound on the red tick
17:40 Timorisu: on the first slider
17:40 Kaguya Hourain: ah ok
17:40 Kaguya Hourain: my bad
17:40 Timorisu: but i added a circle at
17:40 Timorisu: 00:12:899 (1) -
17:40 Timorisu: since cool 1/2 rhythm good job recognizing that
17:40 Kaguya Hourain: funfact
17:40 Kaguya Hourain: I never said anything about red ticks :P
17:41 Kaguya Hourain: 00:28:087 (1,2,3,4,1,2,3,4) - pattern NCs?
17:43 Timorisu: waddup with those
17:43 Kaguya Hourain: they're not on big ticks
17:43 Kaguya Hourain: but doesn't matter
17:43 Kaguya Hourain: shows the squares
17:43 Kaguya Hourain: thing is
17:44 Timorisu: put them on downbeats
17:44 Timorisu: its ugly
17:44 Kaguya Hourain: do the squares fit there?
17:44 Timorisu: imo they do
17:44 Timorisu: else i wouldnt have put them there duh
17:44 Kaguya Hourain: idk :D
17:44 Kaguya Hourain: anyway that's it
17:44 Kaguya Hourain: im done with this mod
17:44 Kaguya Hourain: jk
17:45 Kaguya Hourain: Hard
17:45 Kaguya Hourain: oh yea
17:45 Kaguya Hourain: Normal has too many 1/1 sliders imo
17:45 Kaguya Hourain: some circles where it fits would be nice
17:45 Kaguya Hourain: except i don't know where it fits >.<
17:45 Kaguya Hourain: anyway
17:45 Kaguya Hourain: Hard!
17:46 Kaguya Hourain: ok OD is too low for AR8
17:46 Kaguya Hourain: lower AR to 7
17:46 Kaguya Hourain: or 7.5
17:46 Kaguya Hourain: ok i need to watch how this plays out
17:47 Kaguya Hourain: HP to 5.5 imo
17:47 Kaguya Hourain: the drain is too much
17:49 Timorisu: ok back exCUSE ME
17:49 Kaguya Hourain: np
17:50 Timorisu: hp6 is really that bad? lol
17:50 Kaguya Hourain: yea go check out the map in autoplay
17:50 Kaguya Hourain: HP is draining too fast for Hard diff
17:51 Timorisu: ok
17:51 Timorisu: ar 7.5 hp 5
17:51 Kaguya Hourain: HP5 wow
17:51 Kaguya Hourain: ok
17:51 Kaguya Hourain: structure GO
17:51 Timorisu: have fun finding something off
17:52 Kaguya Hourain: 00:16:087 (2,3,4,5,6) - le flow ΧΔ
17:52 Kaguya Hourain: XD
17:52 Timorisu: x delta
17:52 Kaguya Hourain: yea i accidentally swapped to greek
17:52 Kaguya Hourain: anyway flow
17:52 Kaguya Hourain: kinda breaks there
17:53 Timorisu: 2
17:53 Timorisu: 3
17:53 Timorisu: ctrl+g each
17:53 Timorisu: but not together
17:53 Timorisu: ?
17:53 Kaguya Hourain: 2 3?
17:53 Timorisu: 00:17:587 (2,3) -
17:53 Kaguya Hourain: not that
17:53 Kaguya Hourain: wait im thinking
17:53 Kaguya Hourain: that's like
17:53 Kaguya Hourain: way later
17:54 Timorisu: ye but
17:54 Timorisu: you see
17:54 Timorisu: its the way it is
17:54 Timorisu: CUZ
17:54 Timorisu: 00:15:712 (1) - 2 high notes
17:54 Timorisu: 00:16:087 (2) - 2 low notes
17:54 Timorisu: 00:16:462 (3,4) - low, high
17:54 Timorisu: 00:16:837 (5,6) - low, high
17:54 Kaguya Hourain: ah i see what you did there
17:55 Kaguya Hourain: i'd understand if you were doing if i had sound
17:55 Timorisu: 00:17:212 (1,2,3,4) - high notes (thats why it goes upwards)
17:55 Kaguya Hourain: cuz i do that stuff as well
17:55 Kaguya Hourain: another way to do this is
17:55 Kaguya Hourain: 00:15:712 (1) - staqcked circles high
17:55 Kaguya Hourain: 00:16:087 (2) - stacked circles low
17:55 Kaguya Hourain: 00:16:462 (3,4) - slider from high to low
17:56 Kaguya Hourain: low - high*
17:56 Timorisu: hmmmmmmmmm
17:56 Kaguya Hourain: 00:16:837 (5,6) - same thing
17:56 Timorisu: hm
17:56 Kaguya Hourain: since circles would emphasize same notes better
17:57 Kaguya Hourain: and sliders should most of the time start on high emphasis beat and end on low emphasis beat
17:57 Kaguya Hourain: anyway lemme finish with this
17:57 Kaguya Hourain: by saying
17:58 Kaguya Hourain: 00:27:712 (1,2,3,4,1,2,3,4,1,2,3,4) - wow
17:58 Kaguya Hourain: dayum son
17:58 Timorisu: B)
17:58 Kaguya Hourain: so many circles XD
17:58 Kaguya Hourain: and that would be all
17:59 Kaguya Hourain: you wanna change anything or move to insane
17:59 Timorisu: insane pls
17:59 Kaguya Hourain: kk
17:59 Kaguya Hourain: Insane
17:59 Kaguya Hourain: AR to 8.5?
17:59 Kaguya Hourain: OR OD to 7.5
17:59 Kaguya Hourain: 2 units of difference between ar and od is just too much
18:00 Kaguya Hourain: and HP 7 depends on how much 1/4 you have on the map
18:00 Kaguya Hourain: lemme see
18:00 Timorisu: i'll go with od 7.5
18:00 Kaguya Hourain: HOLY SQUARES
18:01 Timorisu: LOL
18:01 Timorisu: im bd² B)
18:01 Kaguya Hourain: ok HP7 stands pretty well
18:01 Kaguya Hourain: but i idk
18:01 Kaguya Hourain: those 1/2 are pretty steep
18:01 Kaguya Hourain: average player would fail
18:01 Kaguya Hourain: a lot
18:01 Kaguya Hourain: then again 160bpm
18:01 Kaguya Hourain: arghhhhh idkkkkkk
18:02 Kaguya Hourain: hp 6.5 or nothing
18:02 Timorisu: its an insane
18:02 Kaguya Hourain: idk
18:02 Kaguya Hourain: do what you want
18:02 Timorisu: so its doing its job
18:02 *Timorisu runs
18:02 Timorisu: i'll get someone to testplay lol
18:02 Kaguya Hourain: http://puu.sh/9WA1f.png
18:02 Kaguya Hourain: I think below 20% volume is unrankable
18:02 Kaguya Hourain: unless slider ends
18:03 Timorisu: b-b-b-but it fits
18:03 Kaguya Hourain: well i am not sure about this
18:03 Kaguya Hourain: but if it fits
18:03 Timorisu: its a build up ):
18:03 Kaguya Hourain: it should be fine
18:03 Timorisu: i'll pm a BAT real quick
18:03 Kaguya Hourain: kk
18:03 Kaguya Hourain: lemme see what's to be found in this
18:05 Kaguya Hourain: ok
18:05 Kaguya Hourain: idk
18:06 Kaguya Hourain: i can't seem to find anything
18:06 Kaguya Hourain: lemme run through this again
18:06 Timorisu: B)
18:06 Timorisu: ok
18:07 Kaguya Hourain: yea i find nothing.
18:07 Kaguya Hourain: WAIT
18:07 Kaguya Hourain: I DID
18:07 Timorisu: ok post logs
18:07 Timorisu: FUCK
18:07 Kaguya Hourain: 00:30:712 (7) - NC
18:07 *Kaguya Hourain runs
18:07 Timorisu: no
18:07 Timorisu: none of my diffs have that
18:07 Timorisu: in fact
18:07 Timorisu: none of my maps do
18:07 Kaguya Hourain: k den
18:07 Timorisu: i think nc'ing a note like that is nonsense
18:07 Timorisu: doesn't affect anything in any way
18:07 Kaguya Hourain: it does
18:07 Kaguya Hourain: music sense
18:07 Kaguya Hourain: and hp drain
18:08 Timorisu: how would the last note affect your hp drain
18:08 Timorisu: i mean
18:08 Timorisu: yes it does
18:08 Timorisu: but unless youre on the bane of fucking 5% hp it wont change shit
18:08 Kaguya Hourain: it does
18:08 Kaguya Hourain: hp drain is calculated
18:08 Kaguya Hourain: by NC density
18:08 Timorisu: ye so that'd only make hp drain worse
18:08 Kaguya Hourain: multiplied by a constant that is set when you actually set the HP drain
18:08 Kaguya Hourain: yea
18:08 Kaguya Hourain: XD
18:08 Kaguya Hourain: but since insane it will do its job
18:09 *Kaguya Hourain hides
18:09 Kaguya Hourain: aaaaanyway
18:09 Kaguya Hourain: that's it
18:09 Kaguya Hourain: gogo speedrank
18:09 Timorisu: ok post logs
18:09 Timorisu: get your kudosu
-Visceral-
Saw this in #modreqs :D

Insane
00:01:462 (3,4,5,6,1,2,3) - Spacing here feels awkward. Maybe move 00:01:649 (4,5,6) down a little bit and maybe space them apart just a LITTLE bit?


Hard
00:17:212 (1,2,3,4) - Flip all of those sliders around. I fee like it would flow a lot nicer that way.


Normal
00:06:149 (5,6) - It would look better if the end of the slider was aligned horizontally with 00:06:337 (6) in my opinion.

Easy
All good!

Really sweet map :)
Topic Starter
LeaK
Applied the things on Hard and Normal but not the suggestion in Insane since 00:01:649 (4,5,6) - is a triangle, 00:01:649 (4) - a blanket of 1, 00:02:024 (6) - the sliderend of 1, and 00:01:649 (4,5,6,1) - is a diamond and that'd kinda screw with the structure :|
Silverboxer
Easy
00:02:587 (4) - move this one square down and one square to the right for a perfect blanket
00:04:837 (3) - also move this one down and one right to match the previous blanket
00:28:837 (1,2) - maybe make the gap between these a little bigger? http://puu.sh/9Y3Lq/18d4584b18.jpg
00:30:899 (1) - start on blue tick to be consistent

Normal
00:05:587 (4,5,6) - this overlap doesn't look good, even if it's the right spacing. maybe change it to .8x
00:12:337 (4,1,2) - ^
00:13:837 (3) - make this a curved slider instead, I think it makes the triangle pattern look nicer
00:30:899 (1) - start on blue tick to be consistent

Hard
00:03:899 (2,3) - move these over so circle 2 is on x:68, y:196 if you want it to be a square
00:05:962 (3) - slider is too close to the previous circle. Either move it, or change it to a bent/curve slider
00:23:212 (1) - not lined up properly with 00:22:462 (3,4)
00:23:212 (1,2,3) - I think you need to rotate each slider a bit more for the blankets to work nicely

Insane
00:23:212 (1,2,3,4,5,6) - overlap is so small here, it doesn't look good to me. Space it out a bit more
00:29:962 (1) - new combo to show different distance snap

Also AR8.5 doesn't look too slow, if you want to see more DT attempts and piss off more non-HR players :P

There wasn't much to fix here, nice map.
Topic Starter
LeaK

Silverboxer wrote:

Easy
00:02:587 (4) - move this one square down and one square to the right for a perfect blanket
00:04:837 (3) - also move this one down and one right to match the previous blanket
00:28:837 (1,2) - maybe make the gap between these a little bigger? http://puu.sh/9Y3Lq/18d4584b18.jpg The movement is supposed to be horizontal
00:30:899 (1) - start on blue tick to be consistent #modhelp yea

Normal
00:05:587 (4,5,6) - this overlap doesn't look good, even if it's the right spacing. maybe change it to .8x Doesn't look bad to me tbh o-o I'll ask someone else tho ok
00:12:337 (4,1,2) - ^ Same ye
00:13:837 (3) - make this a curved slider instead, I think it makes the triangle pattern look nicer
00:30:899 (1) - start on blue tick to be consistent Same as Easy

Hard
00:03:899 (2,3) - move these over so circle 2 is on x:68, y:196 if you want it to be a square A square was my initial goal at first but I was really pissed by 3 not matching 5s end lol
00:05:962 (3) - slider is too close to the previous circle. Either move it, or change it to a bent/curve slider I kinda agree but the straight-ish downwards motion is there to support the change in tone, I'll think of something hopefully
00:23:212 (1) - not lined up properly with 00:22:462 (3,4) Can't line up a curved slider with straight points :P
00:23:212 (1,2,3) - I think you need to rotate each slider a bit more for the blankets to work nicely These are A+ blankets what are you talking about http://puu.sh/9Y6do/eeb0987b2d.jpg

Insane
00:23:212 (1,2,3,4,5,6) - overlap is so small here, it doesn't look good to me. Space it out a bit more That's because 00:23:587 (3,4) - are blanketed by 00:22:462 (3,4) - and additionally 00:23:774 (4) - is an overlay of 00:22:087 (2) -. The small overlaps are to keep the consistent spacing of 00:23:212 (1,3) - and 00:23:399 (2,4) -. Also 00:23:212 (1,2) - are placed the way they are because they make a neat-o diamond with the ends of 00:22:462 (3,4) -
00:29:962 (1) - new combo to show different distance snap

Also AR8.5 doesn't look too slow, if you want to see more DT attempts and piss off more non-HR players :P

There wasn't much to fix here, nice map. Thanks :3
No comment=fixed :3
Overwrite
I was wondering, do you accept GDs? Because I mapped half of the song alerady in an attempt to make an Extra but I don't want this to be complete wasted effort so I wanna know this beforehand.
Topic Starter
LeaK
4 people want to GD this what the firetruck ; ~;

Idk I wouldn't really accept any upfront except for Irre's shitmapping <3
Overwrite
Whatever, catch my diff anyways. Rushmapping yea
osu file format v13

[General]
AudioFilename: Bit.Trip Runner2 - Jolly Frolic.mp3
AudioLeadIn: 0
PreviewTime: 3628
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15722,27722
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Jolly Frolic
TitleUnicode:Jolly Frolic
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:Timorisu
Version:Overwrite's Extra
Source:Bit.Trip Presents: Runner 2 - Future Legend of Rhythm Alien
Tags:8-bit 8bit bit platformer chiptune
BeatmapID:0
BeatmapSetID:189825

[Difficulty]
HPDrainRate:8.2
CircleSize:4.5
OverallDifficulty:8.6
ApproachRate:9.5
SliderMultiplier:2.4
SliderTickRate:2

[Events]
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//Break Periods
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3,100,163,162,255

[TimingPoints]
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6337,-100,4,2,1,25,0,0


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436,288,18337,1,8,0:0:0:0:
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320,264,18618,1,8,0:0:0:0:
320,264,18712,6,0,L|256:248,1,60,4|0,0:0|0:0,0:0:0:0:
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148,296,19087,2,0,L|193:248,1,60,8|0,0:0|0:0,0:0:0:0:
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336,244,19368,1,0,0:0:0:0:
344,232,19461,1,0,0:0:0:0:
260,72,19649,6,0,L|200:36,1,60,2|0,0:0|0:0,0:0:0:0:
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100,284,25743,1,0,0:0:0:0:
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112,40,28274,1,2,0:0:0:0:
88,116,28462,1,0,0:0:0:0:
304,60,28649,2,0,L|184:60,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
392,284,29212,5,0,0:0:0:0:
192,152,29399,1,2,0:0:0:0:
432,140,29587,1,8,0:0:0:0:
248,292,29774,1,2,0:0:0:0:
192,152,29962,5,4,0:0:0:0:
96,76,30337,1,4,0:0:0:0:
72,192,30712,1,4,0:0:0:0:
256,192,30805,12,8,32024,0:0:0:0:
Ringating
bg mod from modreqs sort of

you bg is off-center, which wouldn't be a problem if you didn't do symmetrical patterns in your maps. But you do, so here is a slightly altered version of your image that has the triangle horizontally centered:
no kudosu
Topic Starter
LeaK

Overwrite wrote:

Whatever, catch my diff anyways. Rushmapping yea
osu file format v13

[General]
AudioFilename: Bit.Trip Runner2 - Jolly Frolic.mp3a
AudioLeadIn: 0
PreviewTime: 3628
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15722,27722
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Jolly Frolic
TitleUnicode:Jolly Frolic
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:Timorisu
Version:Overwrite's Extra
Source:Bit.Trip Presents: Runner 2 - Future Legend of Rhythm Alien
Tags:8-bit 8bit bit platformer chiptune
BeatmapID:0
BeatmapSetID:189825

[Difficulty]
HPDrainRate:8.2
CircleSize:4.5
OverallDifficulty:8.6
ApproachRate:9.5
SliderMultiplier:2.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"GettOutOfThisFolderImmediately.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
712,375,4,2,1,25,1,0
5962,-66.6666666666667,4,2,1,25,0,0
6337,-100,4,2,1,25,0,0


[Colours]
Combo1 : 254,243,1
Combo2 : 166,136,190
Combo3 : 255,154,192
Combo4 : 135,211,234
Combo5 : 255,167,3

[HitObjects]
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360,252,1274,1,2,0:0:0:0:
256,192,1462,5,0,0:0:0:0:
152,248,1649,1,2,0:0:0:0:
152,368,1837,1,8,0:0:0:0:
256,308,2024,1,2,0:0:0:0:
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144,80,3149,2,0,L|256:124,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
356,148,3712,5,4,0:0:0:0:
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336,364,4837,2,0,P|304:388|196:372,1,120,8|2,0:0|0:0,0:0:0:0:
75,33,5212,6,0,L|256:192,1,240,2|8,0:0|0:0,0:0:0:0:
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248,76,5962,2,0,P|312:12|484:112,1,315.000012016297,6|0,0:0|0:0,0:0:0:0:
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120,92,7837,2,0,B|72:128|72:128|36:192,1,120,8|2,0:0|0:0,0:0:0:0:
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336,248,8962,2,0,L|364:120,1,120,2|2,0:0|0:0,0:0:0:0:
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212,232,9899,2,0,L|176:232,1,30,2|0,0:0|0:0,0:0:0:0:
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336,248,10462,1,0,0:0:0:0:
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216,240,12524,1,2,0:0:0:0:
376,328,12712,6,0,L|288:240,2,120,0|2|8,0:0|0:0|0:0,0:0:0:0:
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360,112,13837,2,0,L|452:196,1,120,8|2,0:0|0:0,0:0:0:0:
216,248,14212,6,0,P|156:264|128:128,1,240,0|8,0:0|0:0,0:0:0:0:
296,300,14774,1,0,0:0:0:0:
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352,236,15149,1,8,0:0:0:0:
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216,248,15524,1,8,0:0:0:0:
272,188,15712,2,0,L|228:68,1,120,4|2,0:0|0:0,0:0:0:0:
112,64,16087,5,8,0:0:0:0:
32,224,16274,1,2,0:0:0:0:
192,136,16462,1,0,0:0:0:0:
16,112,16649,1,2,0:0:0:0:
144,236,16837,5,8,0:0:0:0:
320,264,17024,1,2,0:0:0:0:
192,136,17212,1,0,0:0:0:0:
224,312,17399,1,2,0:0:0:0:
395,74,17587,2,0,L|304:152,2,120,8|2|0,0:0|0:0|0:0,0:0:0:0:
464,172,18149,1,2,0:0:0:0:
436,288,18337,1,8,0:0:0:0:
320,264,18524,1,2,0:0:0:0:
320,264,18618,1,8,0:0:0:0:
320,264,18712,6,0,L|256:248,1,60,4|0,0:0|0:0,0:0:0:0:
204,132,18899,2,0,L|222:195,1,60,2|0,0:0|0:0,0:0:0:0:
148,296,19087,2,0,L|193:248,1,60,8|0,0:0|0:0,0:0:0:0:
328,256,19274,1,2,0:0:0:0:
336,244,19368,1,0,0:0:0:0:
344,232,19461,1,0,0:0:0:0:
260,72,19649,6,0,L|200:36,1,60,2|0,0:0|0:0,0:0:0:0:
332,96,19837,2,0,L|393:62,1,60,8|0,0:0|0:0,0:0:0:0:
276,152,20024,2,0,L|274:221,2,60,2|8|4,0:0|0:0|0:0,0:0:0:0:
264,148,20305,5,0,0:0:0:0:
252,144,20399,1,2,0:0:0:0:
240,140,20493,1,0,0:0:0:0:
228,136,20587,2,0,L|164:140,1,60,8|0,0:0|0:0,0:0:0:0:
126,227,20774,2,0,L|184:212,1,60,2|0,0:0|0:0,0:0:0:0:
160,292,20962,1,0,0:0:0:0:
292,232,21149,6,0,L|348:200,1,60,2|0,0:0|0:0,0:0:0:0:
404,72,21337,2,0,L|403:136,1,60,8|0,0:0|0:0,0:0:0:0:
496,252,21524,2,0,L|440:219,2,60,2|8|4,0:0|0:0|0:0,0:0:0:0:
360,300,21899,5,2,0:0:0:0:
288,49,22087,2,0,L|344:156,2,120,8|2|0,0:0|0:0|0:0,0:0:0:0:
140,152,22649,1,2,0:0:0:0:
140,152,22743,1,0,0:0:0:0:
140,152,22837,1,8,0:0:0:0:
192,324,23024,1,2,0:0:0:0:
192,324,23118,1,0,0:0:0:0:
192,324,23212,6,0,L|256:208,1,120,0|2,0:0|0:0,0:0:0:0:
432,216,23587,1,8,0:0:0:0:
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228,92,25087,1,8,0:0:0:0:
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132,164,25368,1,0,0:0:0:0:
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100,284,25743,1,0,0:0:0:0:
128,300,25837,1,8,0:0:0:0:
156,312,25930,1,0,0:0:0:0:
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372,224,26493,1,0,0:0:0:0:
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304,60,27149,1,2,0:0:0:0:
280,224,27337,1,8,0:0:0:0:
240,132,27524,1,2,0:0:0:0:
156,220,27712,5,0,0:0:0:0:
36,12,27899,1,2,0:0:0:0:
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112,40,28274,1,2,0:0:0:0:
88,116,28462,1,0,0:0:0:0:
304,60,28649,2,0,L|184:60,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
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192,152,29962,5,4,0:0:0:0:
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72,192,30712,1,4,0:0:0:0:
256,192,30805,12,8,32024,0:0:0:0:
I am barely impressed ; ~;

Ringating wrote:

bg mod from modreqs sort of

you bg is off-center, which wouldn't be a problem if you didn't do symmetrical patterns in your maps. But you do, so here is a slightly altered version of your image that has the triangle horizontally centered:
no kudosu
Cool thanks <3
Overwrite
lol
BlueStarYoshi
hello here responding to your modding request! Blue & Alepat Modding Team
i just found a few details about your map

Normal
00:06:337 (6) - move this note from X346 Y109 to x349 y155
00:25:462 (3) -same here! x432 y128 to X426 y100

Hard
if you open this diff for editing from the song selecting menu it shows you are using a 1/16 in the snap divisor please change it to 1/4
00:08:305 (1) - move the sppiner a little (just a suggestion)
from here
to here
00:30:899 (1) -same here
00:17:024 (6) - move this note from Y 252 to Y248

Nwolf's Muzukashii
00:30:712 (132,133,134) just a suggestion, the 2 final notes doesn't sound fine ,maybe consider to remove or replace with a larger slider

Nwolf's Oni
00:20:212 (98,99) - change note don to kat
00:20:399 (100,101) - change note kat to don

i hope this helps .-.
good luck :)
[I]MMoRTal[S]
o.O !? 30 sec

From my queue

[Nwolf's Muzukashii]
Fine ~

[Nwolf's Oni]
00:07:087 (29) - d
00:10:087 (44) - d

Good Luck ~ :)
Topic Starter
LeaK
Applied everything from the suggestions in Hard and the second suggestion from Normal @BlueStarYoshi
Nwolf

[I]MMoRTal[S] wrote:

o.O !? 30 sec

From my queue

[Nwolf's Muzukashii]
Fine ~

[Nwolf's Oni]
00:07:087 (29) - d changed to how it was previously mapped, the suggestion was quite... wrong
00:10:087 (44) - d ^

Good Luck ~ :)
cheesiest
!?? letterbox in breaks conflict w/ tiakos
Topic Starter
LeaK
whoops fixed thanks
Ciyus Miapah
quickmod™ fort quick song :D

[Insane]
First try

maybe use CS5 or CS 4.5 is good

00:19:462 (7) - maybe NC this

your map so good, i cant find anything wrong but this http://puu.sh/a4AHh/dcba5dc03a.png (AIbot you're genius! :idea: )
Topic Starter
LeaK
00:19:462 (7,6) - NC'd and CS 4.5
show more
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