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Disasterpeace - Jolly Frolic [Osu|Taiko]

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Topic Starter
Timorisu
Literally no
Andrea
Moved back to Pending.
OnosakiHito
Additional to this, let me have a say about what QATs for Taiko are concerned about.

[ Muzukashii]
  1. 1.6 SV doesn't seem nessecary. 1.4 is more than enough.
[ Oni]
  1. 1.6 SV doesn't seem nessecary. 1.4 is more than enough.
  2. OD 5 is more appropriate for the BPM and density.

That's all. After that Taiko diffs should be fine. No kd.
Topic Starter
Timorisu

Timorisu wrote:

Literally no
mingmichael
Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Oni]

General
like ono said. change the SV to be 1.40 and having OD5 is much better than 6 even there's not problem for using it. but actually i recommend to change it to be OD5
anyway don't forget to change Muzu's SV to be 1.40 like ono said too

Notes Structure
☞ okay! interesting diff :P

Notes
• you can change 00:09:337 - to be don here. i saw that you followed the instrument sounds on there (00:08:962 - ~ 00:09:337 - ), didn't you? if yes, i just wanted to give a little suggestion there because 00:09:337 - has dropped a bit and it sounds a bit boring for using 3 kats, so that's why i changed it to be don
and actually the pattern which is given is better and more interesting to be played


====================
Topic Starter
Timorisu
Stop wasting your time I'm not gonna re-rank if a QAT thinks unranking over a fucking spinner is ok

Damnit Nwolf
Nwolf

Timorisu wrote:

Damnit Nwolf
what did I do D:
Low

Timorisu wrote:

Stop wasting your time I'm not gonna re-rank if a QAT thinks unranking over a fucking spinner is ok

Damnit Nwolf
just take on a mature attitude and fix the spinners. you have to cater your map toward players of all skill levels, and the team thinks that those spinners don't allow less skilled players enough time to recover.
Topic Starter
Timorisu
Have you updated yet?...
Nwolf
why did you change stuff without asking me, could've told me ingame

OnosakiHito wrote:

Additional to this, let me have a say about what QATs for Taiko are concerned about.

[ Muzukashii]
  1. 1.6 SV doesn't seem nessecary. 1.4 is more than enough. lol that wasn't done on purpose, fixed
[ Oni]
  1. 1.6 SV doesn't seem nessecary. 1.4 is more than enough. I prefer 1.6 somehow, it feels better to play
  2. OD 5 is more appropriate for the BPM and density. talked to you ingame, changed to OD 5.5

That's all. After that Taiko diffs should be fine. No kd.

mingmichael wrote:

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Oni]

General
like ono said. change the SV to be 1.40 and having OD5 is much better than 6 even there's not problem for using it. but actually i recommend to change it to be OD5
anyway don't forget to change Muzu's SV to be 1.40 like ono said too

Notes Structure
☞ okay! interesting diff :P

Notes
• you can change 00:09:337 - to be don here. i saw that you followed the instrument sounds on there (00:08:962 - ~ 00:09:337 - ), didn't you? if yes, i just wanted to give a little suggestion there because 00:09:337 - has dropped a bit and it sounds a bit boring for using 3 kats, so that's why i changed it to be don
and actually the pattern which is given is better and more interesting to be played Changed the note before to don instead, want to keep kat for the snare


====================
Oni
osu file format v13

[General]
AudioFilename: Bit.Trip Runner2 - Jolly Frolic.mp3
AudioLeadIn: 0
PreviewTime: 3628
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 15722,27722
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2

[Metadata]
Title:Jolly Frolic
TitleUnicode:Jolly Frolic
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:Timorisu
Version:Nwolf's Oni
Source:Bit.Trip Presents Runner2: Future Legend of Rhythm Alien
Tags:8-bit 8bit bit platformer chiptune nwolf
BeatmapID:453681
BeatmapSetID:189825

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5.5
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
712,375,4,1,0,25,1,0


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Combo1 : 254,243,1
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Combo3 : 255,154,192
Combo4 : 135,211,234
Combo5 : 255,167,3

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DakeDekaane
I think you summoned the wrong person, but anyway, let's try putting this back on Qualified.

[ Easy]
The constant 1/1 makes this diff pretty bland and not fun, it'd work better with some 2/1 gaps between combos, which would also allow both variety and tiny breaks for beginners.
00:05:962 (5) - Here you could use a single circle.
00:09:337 (1) - Remove this circle.
00:12:337 (9) - Here you could put a circle in 00:12:712.
00:14:587 (5) - I'd suggest to remove this note too, so the previous note would help to emphasize this held note in the music.
00:18:337 (5) - Here a single circle would work nicely.
00:15:712 - From here until the end, removing notes is not very possible due the nature of the song, but adding some 2/1 sliders would be cool to keep the variety here, you could use something like this, so the end in full 1/1 would be unique for this part where the music is more intense, feeling better while playing.


Needs whistles like in Hard and Insane, pure claps make this diff sound boring.

[ Normal]
00:00:712 (1,2) - I'd suggest to replace this for a slider, there's no intro so this 1/2 is very tricky to hit properly, and this is a Normal, so yeah, for the sake of players, please do.
00:08:399 (1) - I really consider this spinner not giving enough recovery time, maybe use a tiny break as you did in Easy imo.
00:14:962 (5) - It'd be better if you remove this slider and move it 1/2 beat forward, so it'll begin with those three beats who don't know how they're called. Also remove the normal sampleset from the end and add a whistle instead.
00:26:212 - 00:27:712 - I'd expect more 1/2 triples here due the previous ones, maybe add them with sliders, to not stress this part too much. It'll end something like this.


Same about the whistles.

[ Hard]
00:06:524 (4) - Maybe remove this note to separate better both sections in the music, emphasizing better 00:06:712 (1).
00:18:712 (1,2,3,4,5) - Personally I think this stream is a bit too much for this diff, but eh, it plays cool, so idk if you'd want to tone down this part.

This diff is actually cool.

[ Insane]
:!: 00:14:305 (1) - Auto barely reaches 1000 bonus points in this spinner, you should really consider something else, or beginning it 1/4 beat earlier.
00:23:212 (1,2,3,4,5,6,7) - This pattern kinda breaks your consistency on the shapes you use for your patterns, probably like this or another fancy polygon you like.

[ Oni]
00:32:024 - This is not really necessary to do, but wanted to give my comment about this triple, the music here is in 1/6 snapping, so I don't know if you could give it a try to a dddk pattern here instead this kkd. Or use a ddk in 1/4 here, as the pitch goes up instead down here.

I think that'd be all from my part.
Nwolf
Not changing, 1/6 does not fit the intended difficulty and kkd fits better for pitch mapping because the last "strong" note is lower than the other ones
Topic Starter
Timorisu
Fixed most of the stuff in the lower diffs ( some differently than you suggested).
Can't really give a detailed reply for those diffs that way :l Sorry

But I fixed everything on H&I

Only thing I didn't change at all is 00:09:337 (1) - on Easy since deleting that note makes it really awkward to play? Idk
DakeDekaane
Did some more minor tweaks in Easy. Go back, little map~

(ノ・ω・)ノ
Myxo
[Easy]

00:09:337 (1,2) - Swap NCs
00:14:212 (5,1) - This gap feels really empty. A good solution would be to make 00:14:212 (5) a 3/1-slider or a 2/1-slider.
00:20:212 (1) - Remove NC
The offbeat sliders are a bit meh but it should be fine, since it's consistent and I see what you are following with them.

[Normal]

00:00:712 (1,2) - Please don't stack something under a slidertail in Normal.
00:07:837 (4,1) - The gap feels really empty again, this time it's very important to change, since you mapped here in Easy but not in Normal. Please, fill every 1/1-beat here for consistency with the Easy.
00:14:962 (5) - Don't use multiple-reverse sliders in Normal. Players can see the multiple repeats too late. Try this rhythm: http://puu.sh/bpjs5/7e8f0b7f24.jpg It fits the drums very well. Also, if you applied that, NC on 00:15:712 instead of 00:16:087

[Hard]

00:18:712 (1,2,3,4,5) - This stream's spacing is too high for Hard imo. Streams usually have a lower spacing than the 1/2-gaps (especially in Hards), otherwise they look unusual and you are putting too much emphasis on the stream this way. Since it is your only stream here and it blankets the next object, it shouldn't be a problem to decrease distance here, maybe to 0.5x: http://puu.sh/bpjNC/d74a4efb3b.jpg

[Insane]

I don't really like that nearly everything is arranged in hexagons / triangles / blankets, because it looks a bit repetetive to me ;w; But I really like this pattern: 00:29:212 (1,2,3,4,1,2,3) - Good job on that one! The Insane is fine technically.

Call me back.
Topic Starter
Timorisu
Applied all
Myxo
Re-Check (No Kudosu)

The Preview Point is unsnapped.

Easy:
00:14:212 - You said you fixed it but you still didn't. What about http://puu.sh/bpBcP/0336f94d2a.jpg - The slidertrack fits the music so much better than just emptyness.

Hard:
00:19:087 - Missing Normal Sampleset


Re-Qualified ( ノ^ω^)ノ
1319
yeaaah

grinding for #3 worked
i mean what
konekokittenzzz
re-grats :)
Charlotte
gratz!
mati12xxl
:!: :?:
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