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Disasterpeace - Jolly Frolic [Osu|Taiko]

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Silverboxer
Easy
00:02:587 (4) - move this one square down and one square to the right for a perfect blanket
00:04:837 (3) - also move this one down and one right to match the previous blanket
00:28:837 (1,2) - maybe make the gap between these a little bigger? http://puu.sh/9Y3Lq/18d4584b18.jpg
00:30:899 (1) - start on blue tick to be consistent

Normal
00:05:587 (4,5,6) - this overlap doesn't look good, even if it's the right spacing. maybe change it to .8x
00:12:337 (4,1,2) - ^
00:13:837 (3) - make this a curved slider instead, I think it makes the triangle pattern look nicer
00:30:899 (1) - start on blue tick to be consistent

Hard
00:03:899 (2,3) - move these over so circle 2 is on x:68, y:196 if you want it to be a square
00:05:962 (3) - slider is too close to the previous circle. Either move it, or change it to a bent/curve slider
00:23:212 (1) - not lined up properly with 00:22:462 (3,4)
00:23:212 (1,2,3) - I think you need to rotate each slider a bit more for the blankets to work nicely

Insane
00:23:212 (1,2,3,4,5,6) - overlap is so small here, it doesn't look good to me. Space it out a bit more
00:29:962 (1) - new combo to show different distance snap

Also AR8.5 doesn't look too slow, if you want to see more DT attempts and piss off more non-HR players :P

There wasn't much to fix here, nice map.
Topic Starter
Timorisu

Silverboxer wrote:

Easy
00:02:587 (4) - move this one square down and one square to the right for a perfect blanket
00:04:837 (3) - also move this one down and one right to match the previous blanket
00:28:837 (1,2) - maybe make the gap between these a little bigger? http://puu.sh/9Y3Lq/18d4584b18.jpg The movement is supposed to be horizontal
00:30:899 (1) - start on blue tick to be consistent #modhelp yea

Normal
00:05:587 (4,5,6) - this overlap doesn't look good, even if it's the right spacing. maybe change it to .8x Doesn't look bad to me tbh o-o I'll ask someone else tho ok
00:12:337 (4,1,2) - ^ Same ye
00:13:837 (3) - make this a curved slider instead, I think it makes the triangle pattern look nicer
00:30:899 (1) - start on blue tick to be consistent Same as Easy

Hard
00:03:899 (2,3) - move these over so circle 2 is on x:68, y:196 if you want it to be a square A square was my initial goal at first but I was really pissed by 3 not matching 5s end lol
00:05:962 (3) - slider is too close to the previous circle. Either move it, or change it to a bent/curve slider I kinda agree but the straight-ish downwards motion is there to support the change in tone, I'll think of something hopefully
00:23:212 (1) - not lined up properly with 00:22:462 (3,4) Can't line up a curved slider with straight points :P
00:23:212 (1,2,3) - I think you need to rotate each slider a bit more for the blankets to work nicely These are A+ blankets what are you talking about http://puu.sh/9Y6do/eeb0987b2d.jpg

Insane
00:23:212 (1,2,3,4,5,6) - overlap is so small here, it doesn't look good to me. Space it out a bit more That's because 00:23:587 (3,4) - are blanketed by 00:22:462 (3,4) - and additionally 00:23:774 (4) - is an overlay of 00:22:087 (2) -. The small overlaps are to keep the consistent spacing of 00:23:212 (1,3) - and 00:23:399 (2,4) -. Also 00:23:212 (1,2) - are placed the way they are because they make a neat-o diamond with the ends of 00:22:462 (3,4) -
00:29:962 (1) - new combo to show different distance snap

Also AR8.5 doesn't look too slow, if you want to see more DT attempts and piss off more non-HR players :P

There wasn't much to fix here, nice map. Thanks :3

No comment=fixed :3
Overwrite
I was wondering, do you accept GDs? Because I mapped half of the song alerady in an attempt to make an Extra but I don't want this to be complete wasted effort so I wanna know this beforehand.
Topic Starter
Timorisu
4 people want to GD this what the firetruck ; ~;

Idk I wouldn't really accept any upfront except for Irre's shitmapping <3
Overwrite
Whatever, catch my diff anyways. Rushmapping yea
I may be not Irreversible but I can still map... I guess.
osu file format v13

[General]
AudioFilename: Bit.Trip Runner2 - Jolly Frolic.mp3
AudioLeadIn: 0
PreviewTime: 3628
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15722,27722
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Jolly Frolic
TitleUnicode:Jolly Frolic
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:Timorisu
Version:Overwrite's Extra
Source:Bit.Trip Presents: Runner 2 - Future Legend of Rhythm Alien
Tags:8-bit 8bit bit platformer chiptune
BeatmapID:0
BeatmapSetID:189825

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//Break Periods
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Ringating
bg mod from modreqs sort of

you bg is off-center, which wouldn't be a problem if you didn't do symmetrical patterns in your maps. But you do, so here is a slightly altered version of your image that has the triangle horizontally centered:no kudosu
Topic Starter
Timorisu

Overwrite wrote:

Whatever, catch my diff anyways. Rushmapping yea
I may be not Irreversible but I can still map... I guess.
osu file format v13

[General]
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AudioLeadIn: 0
PreviewTime: 3628
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Title:Jolly Frolic
TitleUnicode:Jolly Frolic
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:Timorisu
Version:Overwrite's Extra
Source:Bit.Trip Presents: Runner 2 - Future Legend of Rhythm Alien
Tags:8-bit 8bit bit platformer chiptune
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376,328,12712,6,0,L|288:240,2,120,0|2|8,0:0|0:0|0:0,0:0:0:0:
316,172,13274,1,2,0:0:0:0:
192,172,13462,1,0,0:0:0:0:
252,120,13649,1,2,0:0:0:0:
284,100,13712,1,0,0:0:0:0:
324,96,13774,1,0,0:0:0:0:
360,112,13837,2,0,L|452:196,1,120,8|2,0:0|0:0,0:0:0:0:
216,248,14212,6,0,P|156:264|128:128,1,240,0|8,0:0|0:0,0:0:0:0:
296,300,14774,1,0,0:0:0:0:
480,248,14962,1,0,0:0:0:0:
352,236,15149,1,8,0:0:0:0:
408,300,15337,1,8,0:0:0:0:
216,248,15524,1,8,0:0:0:0:
272,188,15712,2,0,L|228:68,1,120,4|2,0:0|0:0,0:0:0:0:
112,64,16087,5,8,0:0:0:0:
32,224,16274,1,2,0:0:0:0:
192,136,16462,1,0,0:0:0:0:
16,112,16649,1,2,0:0:0:0:
144,236,16837,5,8,0:0:0:0:
320,264,17024,1,2,0:0:0:0:
192,136,17212,1,0,0:0:0:0:
224,312,17399,1,2,0:0:0:0:
395,74,17587,2,0,L|304:152,2,120,8|2|0,0:0|0:0|0:0,0:0:0:0:
464,172,18149,1,2,0:0:0:0:
436,288,18337,1,8,0:0:0:0:
320,264,18524,1,2,0:0:0:0:
320,264,18618,1,8,0:0:0:0:
320,264,18712,6,0,L|256:248,1,60,4|0,0:0|0:0,0:0:0:0:
204,132,18899,2,0,L|222:195,1,60,2|0,0:0|0:0,0:0:0:0:
148,296,19087,2,0,L|193:248,1,60,8|0,0:0|0:0,0:0:0:0:
328,256,19274,1,2,0:0:0:0:
336,244,19368,1,0,0:0:0:0:
344,232,19461,1,0,0:0:0:0:
260,72,19649,6,0,L|200:36,1,60,2|0,0:0|0:0,0:0:0:0:
332,96,19837,2,0,L|393:62,1,60,8|0,0:0|0:0,0:0:0:0:
276,152,20024,2,0,L|274:221,2,60,2|8|4,0:0|0:0|0:0,0:0:0:0:
264,148,20305,5,0,0:0:0:0:
252,144,20399,1,2,0:0:0:0:
240,140,20493,1,0,0:0:0:0:
228,136,20587,2,0,L|164:140,1,60,8|0,0:0|0:0,0:0:0:0:
126,227,20774,2,0,L|184:212,1,60,2|0,0:0|0:0,0:0:0:0:
160,292,20962,1,0,0:0:0:0:
292,232,21149,6,0,L|348:200,1,60,2|0,0:0|0:0,0:0:0:0:
404,72,21337,2,0,L|403:136,1,60,8|0,0:0|0:0,0:0:0:0:
496,252,21524,2,0,L|440:219,2,60,2|8|4,0:0|0:0|0:0,0:0:0:0:
360,300,21899,5,2,0:0:0:0:
288,49,22087,2,0,L|344:156,2,120,8|2|0,0:0|0:0|0:0,0:0:0:0:
140,152,22649,1,2,0:0:0:0:
140,152,22743,1,0,0:0:0:0:
140,152,22837,1,8,0:0:0:0:
192,324,23024,1,2,0:0:0:0:
192,324,23118,1,0,0:0:0:0:
192,324,23212,6,0,L|256:208,1,120,0|2,0:0|0:0,0:0:0:0:
432,216,23587,1,8,0:0:0:0:
292,328,23774,1,2,0:0:0:0:
336,152,23962,1,0,0:0:0:0:
388,324,24149,1,2,0:0:0:0:
388,324,24243,1,0,0:0:0:0:
388,324,24337,2,0,L|512:304,2,120,8|2|0,0:0|0:0|0:0,0:0:0:0:
248,212,24899,5,2,0:0:0:0:
228,92,25087,1,8,0:0:0:0:
132,164,25274,1,2,0:0:0:0:
132,164,25368,1,0,0:0:0:0:
132,164,25462,2,0,L|64:288,1,120,0|2,0:0|0:0,0:0:0:0:
100,284,25743,1,0,0:0:0:0:
128,300,25837,1,8,0:0:0:0:
156,312,25930,1,0,0:0:0:0:
184,324,26024,1,2,0:0:0:0:
212,336,26118,1,0,0:0:0:0:
240,348,26212,5,0,0:0:0:0:
372,224,26399,1,2,0:0:0:0:
372,224,26493,1,0,0:0:0:0:
372,224,26587,2,0,P|420:184|412:96,2,120,8|2|0,0:0|0:0|0:0,0:0:0:0:
304,60,27149,1,2,0:0:0:0:
280,224,27337,1,8,0:0:0:0:
240,132,27524,1,2,0:0:0:0:
156,220,27712,5,0,0:0:0:0:
36,12,27899,1,2,0:0:0:0:
164,136,28087,1,8,0:0:0:0:
112,40,28274,1,2,0:0:0:0:
88,116,28462,1,0,0:0:0:0:
304,60,28649,2,0,L|184:60,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
392,284,29212,5,0,0:0:0:0:
192,152,29399,1,2,0:0:0:0:
432,140,29587,1,8,0:0:0:0:
248,292,29774,1,2,0:0:0:0:
192,152,29962,5,4,0:0:0:0:
96,76,30337,1,4,0:0:0:0:
72,192,30712,1,4,0:0:0:0:
256,192,30805,12,8,32024,0:0:0:0:
I am barely impressed ; ~;

Ringating wrote:

bg mod from modreqs sort of

you bg is off-center, which wouldn't be a problem if you didn't do symmetrical patterns in your maps. But you do, so here is a slightly altered version of your image that has the triangle horizontally centered:no kudosu
Cool thanks <3
Overwrite
lol
BlueStarYoshi
hello here responding to your modding request! Blue & Alepat Modding Team
i just found a few details about your map

Normal
00:06:337 (6) - move this note from X346 Y109 to x349 y155
00:25:462 (3) -same here! x432 y128 to X426 y100

Hard
if you open this diff for editing from the song selecting menu it shows you are using a 1/16 in the snap divisor please change it to 1/4
00:08:305 (1) - move the sppiner a little (just a suggestion)
from here
to here
00:30:899 (1) -same here
00:17:024 (6) - move this note from Y 252 to Y248

Nwolf's Muzukashii
00:30:712 (132,133,134) just a suggestion, the 2 final notes doesn't sound fine ,maybe consider to remove or replace with a larger slider

Nwolf's Oni
00:20:212 (98,99) - change note don to kat
00:20:399 (100,101) - change note kat to don

i hope this helps .-.
good luck :)
wasonz
o.O !? 30 sec

From my queue

[Nwolf's Muzukashii]
Fine ~

[Nwolf's Oni]
00:07:087 (29) - d
00:10:087 (44) - d

Good Luck ~ :)
Topic Starter
Timorisu
Applied everything from the suggestions in Hard and the second suggestion from Normal @BlueStarYoshi
Nwolf

[I]MMoRTal[S] wrote:

o.O !? 30 sec

From my queue

[Nwolf's Muzukashii]
Fine ~

[Nwolf's Oni]
00:07:087 (29) - d changed to how it was previously mapped, the suggestion was quite... wrong
00:10:087 (44) - d ^

Good Luck ~ :)
cheesiest
!?? letterbox in breaks conflict w/ tiakos
Topic Starter
Timorisu
whoops fixed thanks
Ciyus Miapah
quickmod™ fort quick song :D

[Insane]
First try

maybe use CS5 or CS 4.5 is good

00:19:462 (7) - maybe NC this

your map so good, i cant find anything wrong but this http://puu.sh/a4AHh/dcba5dc03a.png (AIbot you're genius! :idea: )
Topic Starter
Timorisu
00:19:462 (7,6) - NC'd and CS 4.5
Kritikally
[Easy]
00:27:985 (1)- Slider's approach event stacks for too long with previous slider event at 00:26:587 (3)-. Potential difficulty issue.

[Normal]
No issues detected.

[Hard]
No beatmap-related issues detected.

[Insane]
No beatmap-related issues detected.

[Note]
I don't feel confident in my Taiko experience to mod the two Taiko maps, so will omit them.

[Summary]
The beatmaps and hitsounds in this mapset are really well done. In my opinion regarding difficulty names, it feels like the Hard should be labelled Insane and the Insane difficulty should be labelled something even more intense. Other than that, I really saw nothing significant to note besides the one issue in Easy.

Absolutely love the song choice! Good luck getting approved!
Topic Starter
Timorisu
Fixed woop woop
snowball112
Hey ^^ Taiko Mod from #modreqs:

Nwolf's Muzukashii
- Maybe make 00:20:212 (83,84,85,86) the same as 00:18:712 (75,76,77,78) and 00:20:962 (87,88,89,90) the same as 00:19:462 (79,80,81,82)? This sounds better in my opinion since the music repeats itself, so the patterns could play out better if they are repeated as well. It also looks better if you leave patterns like ddk triplets for the oni in my opinion to feel even more of a difference between the diffs while playing.
Nwolf's Oni
- The pattern of 00:18:524 (82,83,84,85,86,87,88) feels a bit weird. Maybe have 00:18:712 (84,85,86,87,88) as kkddk to match 00:20:212 (96,97,98,99,100)? This plays out better in my opinion, similar to the previous suggestion for the muzukashii because of the repetition.

- Mayle also change either 00:18:618 (83) to d or both 00:18:524 (82,83) if you don't want to have 4 kats after each other in 1/4 spacing if you choose to go with the previous suggestion of changing 00:18:712 (84,85,86,87,88). Maybe a bit more fun than the kkkkddk resulting from last suggestion.

That's all from me. Good luck with your map ^^
Nwolf

snowball112 wrote:

Hey ^^ Taiko Mod from #modreqs:

Nwolf's Muzukashii
- Maybe make 00:20:212 (83,84,85,86) the same as 00:18:712 (75,76,77,78) and 00:20:962 (87,88,89,90) the same as 00:19:462 (79,80,81,82)? This sounds better in my opinion since the music repeats itself, so the patterns could play out better if they are repeated as well. It also looks better if you leave patterns like ddk triplets for the oni in my opinion to feel even more of a difference between the diffs while playing. very nice idea and pretty valid points stated here! Changed
Nwolf's Oni
- The pattern of 00:18:524 (82,83,84,85,86,87,88) feels a bit weird. Maybe have 00:18:712 (84,85,86,87,88) as kkddk to match 00:20:212 (96,97,98,99,100)? This plays out better in my opinion, similar to the previous suggestion for the muzukashii because of the repetition. remains unchanged, I actually think kkkdddk plays better than kkkkddk. Also, if you listen very good, the second one has a higher sound and I tend to map extra kats in such situations :>

- Mayle also change either 00:18:618 (83) to d or both 00:18:524 (82,83) if you don't want to have 4 kats after each other in 1/4 spacing if you choose to go with the previous suggestion of changing 00:18:712 (84,85,86,87,88). Maybe a bit more fun than the kkkkddk resulting from last suggestion. dislike kdkxxxx patterns, also doesn't fit the pitch

That's all from me. Good luck with your map ^^
thanks^^

http://puu.sh/a9N3y/4a1457fee7.osu muzukashii
Charlotte
Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Nwolf's Muzukashii

00:24:899 (105,106) - ctrl + G
00:29:317 - add d

Nwolf's Oni

00:16:274 (71) - change d
00:23:774 (118) - change d

Good luck :)
Nwolf

Charlotte wrote:

Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Nwolf's Muzukashii

00:24:899 (105,106) - ctrl + G changed 107 to k instead
00:29:317 - add d what

Nwolf's Oni

00:16:274 (71) - change d no
00:23:774 (118) - change d changed

Good luck :)
http://puu.sh/aaS4O/a6a49648ca.osu muzu
http://puu.sh/aaS50/0d926f41c0.osu oni
JUDYDANNY
Hello~ :3
Here's a Taiko Mod via JuDa’s Taiko Moding Queue

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is strong suggestion.

[Muzukashii]
  1. 00:08:587 (33,34,35,36,37) - kd,dkd >> kdk,kd ? instrument sounds … ?
  2. 00:12:712 (49) – move to 1/2 left , on basic rhythm pattern suddenly changed..? like, 00:03:899 (14) - , 00:06:899 (26) - etc.
  3. 00:17:587 (70) – move at 00:17:962 (71) - , and 00:17:962 (71) -,00:18:337 (73) – (k,d) change to (d,k) ? 00:15:899 (63,64) – this (k,break,k) pattern seems to follow snare and main instruments. 00:17:587 (70) – sounds main instruments , good intonation:3 but there’s no don sounds. players needs to 00:17:962 (72) – don sounds here, for bass drums.
  4. 00:29:774 (126) – add don? same as 00:26:774 (113) - .
  5. 00:30:712 (129,130,131) - (slider, k , d ) remove the k,d , and change the slider length to 00:32:212 -? Sounds better as Muzukashii for me.lol
[Oni]
  1. OD 6 ?
  2. 00:11:962 (52,53) – (d,k) >> how about? dkdk…or dkkk?
    00:12:337 (54) - sounds to fit k on basicly, but I think fit as music. For emphashize to next k k k pattern. 00:15:149 (67,68,69) - http://puu.sh/aaWdN/018daeefa0.jpg
  3. 00:21:524 (109) – uum, k?
  4. 00:27:524 (139) – how about add k? looks and sounds better, imo. kddd x3 > kkkd x3 > kdk finish~.
Taiko diffs are already great ~ :D
Good Luck! :)
Nwolf

JUDYDANNY wrote:

Hello~ :3
Here's a Taiko Mod via JuDa’s Taiko Moding Queue

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is strong suggestion.

[Muzukashii]
  1. 00:08:587 (33,34,35,36,37) - kd,dkd >> kdk,kd ? instrument sounds … ?
  2. 00:12:712 (49) – move to 1/2 left , on basic rhythm pattern suddenly changed..? like, 00:03:899 (14) - , 00:06:899 (26) - etc.
  3. 00:17:587 (70) – move at 00:17:962 (71) - , and 00:17:962 (71) -,00:18:337 (73) – (k,d) change to (d,k) ? 00:15:899 (63,64) – this (k,break,k) pattern seems to follow snare and main instruments. 00:17:587 (70) – sounds main instruments , good intonation:3 but there’s no don sounds. players needs to 00:17:962 (72) – don sounds here, for bass drums.
  4. 00:29:774 (126) – add don? same as 00:26:774 (113) - .
  5. 00:30:712 (129,130,131) - (slider, k , d ) remove the k,d , and change the slider length to 00:32:212 -? Sounds better as Muzukashii for me.lol
[Oni]
  1. OD 6 ?
  2. 00:11:962 (52,53) – (d,k) >> how about? dkdk…or dkkk?
    00:12:337 (54) - sounds to fit k on basicly, but I think fit as music. For emphashize to next k k k pattern. 00:15:149 (67,68,69) - http://puu.sh/aaWdN/018daeefa0.jpg
  3. 00:21:524 (109) – uum, k?
  4. 00:27:524 (139) – how about add k? looks and sounds better, imo. kddd x3 > kkkd x3 > kdk finish~.
Taiko diffs are already great ~ :D
Good Luck! :)
thanks!

http://puu.sh/ab1yL/29578b3ec2.osu oni
http://puu.sh/ab1yr/86200b226c.osu muzu

EDIT 8/8: wow I just noticed that my replies are gone ;w;
Asagi Mutsuki
30 second map yay

[ General]
The volume of the mp3 is too soft D: I can barely hear anything unless I changed the volume to something MUCH louder, consider increasing the volume of mp3 owo
Also I'm not quite sure about this, but shouldn't the source be Bit.Trip Presents Runner2: Future Legend of Rhythm Alien ?
source from the official site here or you could just wikipedia it

[ Muzu]
00:04:649 (17,18) - I'm guessing that you put these as d k to fit the previous d k k pattern better? um just saying that the music pitch goes from high to low here and hitting these as d k just feels...awkward so you might wanna consider swapping them? Plus in Oni you put the patterns here as kkd k which when simplified is k d k :3
00:08:962 - y u no map big kat here :/ this part is kinda similar to 00:05:962 and you put a big note there but you just ignored it here D:
00:10:649 (41,42) - Well same as the first mod, its just that the difference in pitch is too obvious to be mapped reversely
00:13:649 (53,54) - Same as above

[ Oni]
OD6.5 pls

00:06:524 - Add a d here just for consistency with Muzu
00:09:337 - Maybe change this to k as the melody fades out here? owo
00:29:962 - why the hell is this note a K here while being a D in Muzu #inconsistency2014 i mean yeah D definitely sounds and plays more interesting here so you might just want to change it D:
00:32:024 (153,154,155) - These aren't necessary D: Well imo just ending the map with the slider feels better rather than mapping half of the ending D:

That's all I guess...?
Good luck!
Topic Starter
Timorisu
Fixed sauce
Nwolf

cdhsausageboy wrote:

30 second map yay

[ Muzu]
00:04:649 (17,18) - I'm guessing that you put these as d k to fit the previous d k k pattern better? um just saying that the music pitch goes from high to low here and hitting these as d k just feels...awkward so you might wanna consider swapping them? Plus in Oni you put the patterns here as kkd k which when simplified is k d k :3 snare rhythm :< works different in oni because imo 1/4 before the snare works here : D
00:08:962 - y u no map big kat here :/ this part is kinda similar to 00:05:962 and you put a big note there but you just ignored it here D: not as stronk as the first one
00:10:649 (41,42) - Well same as the first mod, its just that the difference in pitch is too obvious to be mapped reversely same as first :<
00:13:649 (53,54) - Same as above ^

[ Oni]
OD6.5 pls pls

00:06:524 - Add a d here just for consistency with Muzu done
00:09:337 - Maybe change this to k as the melody fades out here? owo it already is
00:29:962 - why the hell is this note a K here while being a D in Muzu #inconsistency2014 i mean yeah D definitely sounds and plays more interesting here so you might just want to change it D: blah
00:32:024 (153,154,155) - These aren't necessary D: Well imo just ending the map with the slider feels better rather than mapping half of the ending D: EVERYTHING ABOUT THIS IS NECESSARY k I will think about it :>

That's all I guess...?
Good luck!
tanks!
HootOwlStar
Hi :D !
Don't mind my poor English and these are only suggestions~

[General]
lol you put the image file name GetOutOfThisFolderImmediately? 8-)

[Easy]
00:09:337 (1) - Maybe separate them into 1 circle and 1 circle like this
00:26:587 (3,4) - Seems using the same pattern with 00:25:087 (1,2)
00:28:837 (2,3) - Try making them a reverse slider (?)

[Normal]
00:12:337 (4,1,2) - They are too outside of the grid and they nearly block the HP drain bar (try avoid this)

[Hard]
00:02:212 (1,2,3) - Try using reverse slider
00:11:212 (1) - This slider is strange... Make it a natural curve will do
00:13:649 (4,5,6) - Try using reverse slider
00:29:962 - NC

[Insane]
00:01:462 (3,4,5,6) - The pattern's not so nice, in my opinion
00:29:962 (1,2,3) - This triangle pattern is a little bit strange... Try them with different positions

I don't know hot to mod Taiko so that's all of my mod.
Hope your mapset gets ranked soon!
Churcheell
Hi there!


You really need to take a look at increasing the volume of the mp3. The current volume of the hitsounds can completely overpower the song itself and make the map seem boring to play, maybe reduce volume of hitsounds

Normal

00:06:149 - I don't think these 2 circles fit going under the previous slider. Line them up or make it curve down to the next object

Hard

00:19:274 - NC here

-----

Very nice map!
Topic Starter
Timorisu

HootOwlStar wrote:

Hi :D !
Don't mind my poor English and these are only suggestions~

[General]
lol you put the image file name GetOutOfThisFolderImmediately? 8-)

[Easy]
00:09:337 (1) - Maybe separate them into 1 circle and 1 circle like this
00:26:587 (3,4) - Seems using the same pattern with 00:25:087 (1,2) For structure
00:28:837 (2,3) - Try making them a reverse slider (?) Nah

[Normal]
00:12:337 (4,1,2) - They are too outside of the grid and they nearly block the HP drain bar (try avoid this) They're fine... I think?

[Hard]
00:02:212 (1,2,3) - Try using reverse slider
00:11:212 (1) - This slider is strange... Make it a natural curve will do That'd lead to this slider overlapping with the previous one
00:13:649 (4,5,6) - Try using reverse slider Normal triple is better imho
00:29:962 - NC

[Insane]
00:01:462 (3,4,5,6) - The pattern's not so nice, in my opinion 00:00:712 (1,2,3,4) - Is symmetric, 00:01:649 (4,5,6,1) - is a diamond with oval flow, so nope
00:29:962 (1,2,3) - This triangle pattern is a little bit strange... Try them with different positions

I don't know hot to mod Taiko so that's all of my mod.
Hope your mapset gets ranked soon!
No comment=fixed

@Churcheell applied the suggestion for Normal, not the one for Hard since I only NC on downbeats
Cancel

Sorry if my mod is a bit rusty or if you can't understand some things. I had an enormous modding break~

[Easy]

00:04:837 (3) - Dunno if possible, but maybe make it end on 00:03:712 (1) - this circle?
00:08:587 (4) - Blanket it with 00:09:337 (1) - , and then move the following hits.
00:12:337 (1) - Remove NC and then add NC here: 00:13:087 (2) - .

Overall: Nice diff. Only a few things.

[Normal]

00:06:149 (5,6) - Maybe make it like this: http://puu.sh/axyRb/ce60abf20e.jpg .
00:06:712 (7) - Add NC here, and then remove NC here: 00:07:087 (1) - .

Overall: Again, nice.

[Hard]

00:02:212 (1) - Dunno why, but this slider seems and sound overmapped. Maybe replace with two hits: http://puu.sh/axz1X/8682eb8566.jpg .
00:08:305 (1) - Add clap.

Overall: Do I have to say anything?

[Insane]

00:02:212 (1,2,3) - Again, sounds overmapped.
00:13:368 (3,4) - ^

Overall: Oh my jump!

Great map. But why such soft mp3's Disasterpeace? damn.
Topic Starter
Timorisu

Cancel wrote:


Sorry if my mod is a bit rusty or if you can't understand some things. I had an enormous modding break~

[Easy]

00:04:837 (3) - Dunno if possible, but maybe make it end on 00:03:712 (1) - this circle? Kimpossible
00:08:587 (4) - Blanket it with 00:09:337 (1) - , and then move the following hits.
00:12:337 (1) - Remove NC and then add NC here: 00:13:087 (2) - .

Overall: Nice diff. Only a few things.

[Normal]

00:06:149 (5,6) - Maybe make it like this: http://puu.sh/axyRb/ce60abf20e.jpg .
00:06:712 (7) - Add NC here, and then remove NC here: 00:07:087 (1) - .

Overall: Again, nice.

[Hard]

00:02:212 (1) - Dunno why, but this slider seems and sound overmapped. Maybe replace with two hits: http://puu.sh/axz1X/8682eb8566.jpg . There's clearly a triple there ok
00:08:305 (1) - Add clap.

Overall: Do I have to say anything?

[Insane]

00:02:212 (1,2,3) - Again, sounds overmapped. Same
00:13:368 (3,4) - ^ ^

Overall: Oh my jump!

Great map. But why such soft mp3's Disasterpeace? damn.
No comment=fixed

bueno
roufou
just gonna pop in and say that the taiko diffs look good to me since it seems like onosaki encourages that


e.g:sorry no mod
Topic Starter
Timorisu

agu wrote:

just gonna pop in and say that the taiko diffs look good to me since it seems like onosaki encourages that :D


e.g:sorry no mod D:
OnosakiHito
Don't know what agu means. Probably the mapping discussion we have from time to time in our communities.
Anyway. Nwolf posted the map into #taiko . Maybe Muzu could have some less notes, but in this case it is probably not really needed. That's how the song is made (and it is short).

Map is short, but I do see some improvement in your general mapping, Nwolf.

Suprise.
Asagi Mutsuki
...Wow
Nwolf
yay thanks <3
Topic Starter
Timorisu
Tfw no Standard BATS ; ~;
Secretpipe

Timorisu wrote:

Tfw no Standard BATS ; ~;
Just wait ! :D
Leader
IRC
19:32 Leader: ez
19:33 Leader: 00:00:712 (1,2,3,4,1) - this plays kind of redundant because of the stacks
19:33 Leader: consider making something different in terms of playing
19:33 Timorisu: r u rlly gonna irc rn
19:33 Timorisu: because i like... have to dinner immediately
19:34 Leader: 00:04:837 (3,4) - why are you skipping 00:05:962 - note
19:34 Leader: yeah, I have to dinner too soon.
19:34 Timorisu: then just
19:34 Timorisu: dump ur suggestions
19:34 Timorisu: i gotta go
19:34 Leader: 00:05:212 - you may have two 1/1 sliders starting from here
19:34 Leader: okay--
19:35 Leader: 00:19:087 (1,2,3) - this pattern should clearly start 1/1 earlier lol
19:36 Leader: 00:29:962 (4,5,6) - what about a 1/1 slider with repeat and nc there
19:36 Leader: to emphasize the different sound you gave to this one
19:36 Leader: brb dinner
19:56 Leader: aaa
19:56 Timorisu: a
19:58 Leader: nm
19:58 Leader: 00:28:087 (1,2,3,4,1,2,3,4) - aaa, the correct patterning should be star + triangle
19:58 Leader: listen carefully
19:59 Leader: and fix new combos by that new way
20:00 Timorisu: ...star + triangle?
20:00 Timorisu: i mean star i get but triangle what
20:00 Leader: 00:29:962 (2,3,4) - something with these notes
20:00 Leader: choose the pattern you prefer lol
20:00 Leader: 00:00:712 (1,2) - what about a note between these two, it feels kinda empty now
20:01 Timorisu: k
20:02 Leader: 00:06:712 (1,2) - also here?
20:03 Timorisu: ok
20:03 Leader: you can make it a bit harder btw
20:03 Leader: gap would be hnn too wide
20:03 Leader: (normal->hard)
20:04 Timorisu: i'll see
20:07 Leader: hd
20:07 Leader: 00:10:087 (2) - shouldn't circle+1/2 slider be a better rhythm here
20:08 Timorisu: idk sound weird since its passive and theres really no sound on the tick im leaving out atm
20:09 Leader: aaaand insane seems fine

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