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Kyounosuke - Tsuki Kage Mai Hana [Osu|Taiko]

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Total Posts
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Topic Starter
cmn_891127
This beatmap was submitted using in-game submission on Sunday, May 24, 2015 at 12:12:10 AM

Artist: Kyounosuke
Title: Tsuki Kage Mai Hana
Tags: Shiki_nyan utaite Moon Light Dancing Flower
BPM: 160
Filesize: 2883kb
Play Time: 01:39
Difficulties Available:
  1. Easy (1.34 stars, 82 notes)
  2. Hard (3.7 stars, 285 notes)
  3. Inner Oni (4.17 stars, 543 notes)
  4. Muzukashii (2.61 stars, 323 notes)
  5. Normal (2.23 stars, 152 notes)
  6. Oni (3.91 stars, 461 notes)
Download: Kyounosuke - Tsuki Kage Mai Hana
Information: Scores/Beatmap Listing
---------------
Oni and Inner Oni by shiki_nyan
Thanks for your modding
Standard:
  1. Rush_FTK
  2. LixRei
  3. Lan wings
  4. Krisom
  5. Hollow Wings
  6. CelsiusLK
  7. SeNoZinD
  8. mangocurry
  9. tutuhaha
Taiko:
  1. Rush_FTK
  2. Q____X
  3. LunaticP
  4. bbj0920
  5. Dainesl
[GB]Rush_FTK
你好~!

Mod
目测是WIP,不过还是先不请自来的摸了。
水平很低,打搅见谅。

[General]
Suggestion:
- 审核是人审的,这样压难度会不会被BAT找茬……
- BG阁下有计划吗?
附:
渣渣の三次元bg(日本海233)
与歌曲毫不相关的二次元bg(因为它是月夜茶会的)
沾点边但根本不帅气的二次元bg(感谢友人joeli50协助)

[Tsuki]
My Opinion
- DR-1.8 OD-1.8;这样开了HR之后OD,DR=4.5,更符合normal难度。 AR倒是无所谓,调不调也很舒服。(感觉NM也可以接受的样子)
- 00:17:817 ~ 00:08:567 这样如何?稍微修改了一下note排列以及种类:

img link(if you can't see this image)
http://puu.sh/aqvKf/ca9c7da47a.jpg
- 00:18:755 (5) 修改了一下形状,位置没管。

img link(if you can't see this image)
http://puu.sh/aqvRv/40507f45c1.jpg
- 00:21:567 (4,5,6,7,8) 这里会不会对Normal略难。
- 00:23:255 (1) 不知这里可否简化成这样。

img link(if you can't see this image)
http://puu.sh/aqwgh/6da353257a.jpg
- 00:31:692 (1) 对Normal略难(无法判断何时截止,反应时间不足)
- 00:44:255 (1,2,3) 建议Normal不要出现非连打堆叠梗,哪怕组个三角形呢。
- 00:53:442 (1,4) ^,也用红描点的滑条简化如何?
- 00:55:130 (4) 试着画了一个,不过太丑了。(

img link(if you can't see this image)
http://puu.sh/aqxr0/066354ac51.jpg
- 00:57:380 这根红线的存在意义是(请教)……?
- 01:35:630 (6) 跟着“啊”转转盘来简化地图。
- 01:39:380 在这中间放一个note。水drain-time兼当彩蛋。

[Kage]
My Opinion
- 00:17:067 (1) 放折返不如放连打,因为音调相同。
- 00:20:255 (1,2,3) 放连打不如放向上的滑条。因为两个音调相同的音符中间夹了一个音调较高的音符。
- 00:27:192 (6) 不换折返吗?
- 00:42:755 (1,2,3,4,5,6) 略丑但大致是这么个意思。轨迹:1↗2↘3↘4↘5 6可以随意摆。

img link(if you can't see this image)
http://puu.sh/aqy6w/ec3f67ac98.jpg
- 01:12:005 (13) NC?纯粹感觉。
- 01:39:380 ^

[Hana]
从没玩过太鼓所以全凭感觉。
d=don k=kat D=don(big) K=kat(big)
Suggestion:
- 00:01:598 (5) → 00:01:645,时间点错了导致略奇怪。(用1/8 Snap)

My Opinion
- 00:05:630 (4) → 00:05:583。为了保持相同间距可以不移动,启用1/16Snap毕竟也太膈应了。(这组后面的音符有不同程度的偏移,有的多有的少)
- 00:06:473 (7) k.
- 00:06:755 (8,9) dD.
- 00:10:411 (16) k.
- 00:14:187 这里的转盘略毁节奏感,跟渐快的鼓声如何?(最后很快的地方出转盘)
- 00:18:192 (9,10,11,12)/00:21:192 (28,29,30,31) dkdd/dkdk?
- 00:19:036 (16) 删.
- 00:32:630 (3,4,5,6,7,8) 请教一下为何用kdd而不是dkk
- 00:43:692 (1) 一个鼓点的转盘……

看来在下不才,没能提供特别有好的建议呢> <

感谢阁下为我们带来如此精彩的乐曲和地图。
打搅了,祝阁下武运昌盛。
Topic Starter
cmn_891127

Rush_FTK wrote:

你好~!

Mod
目测是WIP,不过还是先不请自来的摸了。
水平很低,打搅见谅。

[General]
Suggestion:
- 审核是人审的,这样压难度会不会被BAT找茬……
- BG阁下有计划吗?
附:
渣渣の三次元bg(日本海233)
与歌曲毫不相关的二次元bg(因为它是月夜茶会的)
沾点边但根本不帅气的二次元bg(感谢友人joeli50协助)

[Tsuki]
My Opinion
- DR-1.8 OD-1.8;这样开了HR之后OD,DR=4.5,更符合normal难度。 AR倒是无所谓,调不调也很舒服。(感觉NM也可以接受的样子)
- 00:17:817 ~ 00:08:567 这样如何?稍微修改了一下note排列以及种类:

img link(if you can't see this image)
http://puu.sh/aqvKf/ca9c7da47a.jpg
- 00:18:755 (5) 修改了一下形状,位置没管。

img link(if you can't see this image)
http://puu.sh/aqvRv/40507f45c1.jpg
- 00:21:567 (4,5,6,7,8) 这里会不会对Normal略难。
- 00:23:255 (1) 不知这里可否简化成这样。

img link(if you can't see this image)
http://puu.sh/aqwgh/6da353257a.jpg
- 00:31:692 (1) 对Normal略难(无法判断何时截止,反应时间不足)
- 00:44:255 (1,2,3) 建议Normal不要出现非连打堆叠梗,哪怕组个三角形呢。
- 00:53:442 (1,4) ^,也用红描点的滑条简化如何?
- 00:55:130 (4) 试着画了一个,不过太丑了。(

img link(if you can't see this image)
http://puu.sh/aqxr0/066354ac51.jpg
- 00:57:380 这根红线的存在意义是(请教)……?
- 01:35:630 (6) 跟着“啊”转转盘来简化地图。
- 01:39:380 在这中间放一个note。水drain-time兼当彩蛋。

[Kage]
My Opinion
- 00:17:067 (1) 放折返不如放连打,因为音调相同。
- 00:20:255 (1,2,3) 放连打不如放向上的滑条。因为两个音调相同的音符中间夹了一个音调较高的音符。
- 00:27:192 (6) 不换折返吗?
- 00:42:755 (1,2,3,4,5,6) 略丑但大致是这么个意思。轨迹:1↗2↘3↘4↘5 6可以随意摆。

img link(if you can't see this image)
http://puu.sh/aqy6w/ec3f67ac98.jpg
- 01:12:005 (13) NC?纯粹感觉。
- 01:39:380 ^

[Hana]
从没玩过太鼓所以全凭感觉。
d=don k=kat D=don(big) K=kat(big)
Suggestion:
- 00:01:598 (5) → 00:01:645,时间点错了导致略奇怪。(用1/8 Snap)

My Opinion
- 00:05:630 (4) → 00:05:583。为了保持相同间距可以不移动,启用1/16Snap毕竟也太膈应了。(这组后面的音符有不同程度的偏移,有的多有的少)
- 00:06:473 (7) k.
- 00:06:755 (8,9) dD.
- 00:10:411 (16) k.
- 00:14:187 这里的转盘略毁节奏感,跟渐快的鼓声如何?(最后很快的地方出转盘)
- 00:18:192 (9,10,11,12)/00:21:192 (28,29,30,31) dkdd/dkdk?
- 00:19:036 (16) 删.
- 00:32:630 (3,4,5,6,7,8) 请教一下为何用kdd而不是dkk
- 00:43:692 (1) 一个鼓点的转盘……

看来在下不才,没能提供特别有好的建议呢> <

感谢阁下为我们带来如此精彩的乐曲和地图。
打搅了,祝阁下武运昌盛。
Hi, Rush_FTK~
Thanks for your modding.
About the STD diffs, fixed almost 75% of your suggestion.
After talking with shiki_nyan, I add multi-bpm at the beginning to avoid using 1/16 or something else.
Lurei
Came from mod queue.

[Overview]

  1. The timing at the start bugs me somehow, but I'm not an expert with variable BPM. Ask for a timing check somewhere (just to be safe)
  2. You have a red timing section at 00:57:380 but it isn't needed because the song is properly timed already. Delete it.
  3. Disable "Widescreen Support" at Settings>Song Design. Not needed if you don't have a Storyboard.
  4. Use proper diff names... your names are actually confusing and they don't reveal which diff you're playing.
[Tsuki]

  1. I tought I was modding a Normal, but it looks more like a Hard, because you mapped many complex rythmms. In Normal, you need to keep your mapping simple; and even more if you don't have an Easy on the mapset... I recommend to remap this. To do so, I'll give you few tips:
  2. Use a smaller Distance Snap... Around 1.0x should be good.
  3. 00:20:255 (1) - Sliders like this are very hard to read to "Normal diff players". Change those. Also, try not to overlap (placing notes one above other).
  4. 00:33:755 (4,5) - Try not to place notes too close like this (close in timeline).
  5. 00:44:255 (1,2,3) - Don't put anti-jumps on Normals. Hard to read, 'cause people will press notes fast.
  6. 01:22:880 (1) - This spinner is too short... Map this part in a different way.
  7. 01:31:505 (4,5,6) - This combo is a good example of my first two suggestions to change. Short sliders overlapping and very close to each other in the timeline... Believe me, any player who only plays Normals will fail this.
[Kage]

I... don't really had problems with this diff, but you may use some of the same combos used on "Tsuki" to make it feel similar.


Well, that's it... Good luck.
Topic Starter
cmn_891127
:D

LixRei wrote:

Came from mod queue.

[Overview]

  1. The timing at the start bugs me somehow, but I'm not an expert with variable BPM. Ask for a timing check somewhere (just to be safe)
  2. You have a red timing section at 00:57:380 but it isn't needed because the song is properly timed already. Delete it. there really need the red line, since the strong beat is changed
  3. Disable "Widescreen Support" at Settings>Song Design. Not needed if you don't have a Storyboard. fixed
  4. Use proper diff names... your names are actually confusing and they don't reveal which diff you're playing. I will consider it
[Tsuki]

  1. I tought I was modding a Normal, but it looks more like a Hard, because you mapped many complex rythmms. In Normal, you need to keep your mapping simple; and even more if you don't have an Easy on the mapset... I recommend to remap this. To do so, I'll give you few tips:
  2. Use a smaller Distance Snap... Around 1.0x should be good.
  3. 00:20:255 (1) - Sliders like this are very hard to read to "Normal diff players". Change those. Also, try not to overlap (placing notes one above other).
  4. 00:33:755 (4,5) - Try not to place notes too close like this (close in timeline).
  5. 00:44:255 (1,2,3) - Don't put anti-jumps on Normals. Hard to read, 'cause people will press notes fast.
  6. 01:22:880 (1) - This spinner is too short... Map this part in a different way.
  7. 01:31:505 (4,5,6) - This combo is a good example of my first two suggestions to change. Short sliders overlapping and very close to each other in the timeline... Believe me, any player who only plays Normals will fail this.
fixed the distance to avoid overlap

[Kage]

I... don't really had problems with this diff, but you may use some of the same combos used on "Tsuki" to make it feel similar.


Well, that's it... Good luck.
Thank you~
Lan wings
[Kage]
00:20:630 (4) - 略丑,把第一个红点去掉
00:53:255 (4,5,6,7) - 节奏不对,应该是x_xxx_x
00:54:942 (1,2,3,4) - 这里也不对,把slider缩短,后面加一个note

[Tsuki]
01:09:942 (2,3,4,5) - 因为stack的原因,有点丑,稍微错位一点
Topic Starter
cmn_891127

Lan wings wrote:

[Kage]
00:20:630 (4) - 略丑,把第一个红点去掉
00:53:255 (4,5,6,7) - 节奏不对,应该是x_xxx_x
00:54:942 (1,2,3,4) - 这里也不对,把slider缩短,后面加一个note

[Tsuki]
01:09:942 (2,3,4,5) - 因为stack的原因,有点丑,稍微错位一点
All fixed~~~
wasonz
[placeholder]

Hmm ask someone checking Timing please
and so many timing are not rly good

I'll Mod after you fix timing

my suggest about timing

BPM : 160
Offset : 759
Q____X
Hi this is my mod

Mai
00:07:653 (11) - move to 00:07:684 -


Hana
00:07:653 (11) - move to 00:07:684 -
00:32:817 (5,8,12) - k?
00:43:505 (75) - k
01:32:911 (188,189) - ctrl+g
01:35:630 (211) - k

Good luck :)
Krisom
General
*Diffnames "Tsuki" and "Kage" do not reflect any kind of difficulty increasement. You can't tell which would be harder, if "Moon" if the hard diff or "Shadow" is. Same goes for the taiko difficulties. You'll have to rename them to fit the current ranking criteria >_<;

Tsuki
Tsuki is too hard for the easiest diff for several reasons:
-Several 1/4 repeat sliders (1/4 should never be touched in the easisest diff)
-Several repeat sliders with more than just one repeat.
-Stacks and anti-jumps.
-3/4 Long sliders that go right into another slider.
-Short spinner. Also, the next note after the spinner is too soon (just one beat apart from the end of the spinner on a 160 BPM song)

Since this is a very good diff and dumbing it down would take you more time than mapping a new easiest diff, I'll mod this considering you will make an easier diff.

00:23:630 (2,3) - Since there's a very audible beat on the middle of (2) I can't help but to let go of it early, thinking it just lasts 1/2 and therefore hit (3) earlier too. I find that rotating this 90 degrees makes this rhythm more readeable. This also gives the pattern more "air", since most of your patterns feel kind of claustrophobic and clustered near this part (probably because you focused too much on blanketing).
00:24:755 (5) - Considering this will be the middle diff, I'd advice against playing so much with the slidershapes in the sense that normal players will judge the slider by the distance of the startpoint and the endpoint, not the actual shape. Since the distance between both is too close, most normal players will let go of this 1/2 earlier.
00:44:255 (1,2,3,4) - At first glance, these are hard to read due to the sudden spacing change ((1,2,3) are stacked but a whole beat apart, and then (4) is unstacked but just 1/2 a beat apart). Remember this is a normal diff.
00:47:255 (1,2,3,4) - ^ Same as avobe.
01:22:880 (1) - This is pushing it too much, just 2000 on autoplay on a spinner is something not advisable for any diff unless it's the hardest one (Aka: Insane or higher). If you want to place a spinner, a better place would be the ending (from 01:36:192 - to 01:39:380 - to follow the riff of the guitar). So please place the spinner here and map the part where the spinner currently is.
01:26:255 (5,6) - Whoops, looks like this blanket moved a bit. Move (5) just a few pixels to the right to make (6)'s sliderbody blanket it perfectly.

I feel you lacked power on the hitsounding. You can benefit a lot from adding soft whistles at places like...
00:19:692 (5,6) - Soft Whistle on (5) and on (6)'s start
00:22:692 (7,8) - Soft whistle on (7)'s start and (8)
00:25:317 (6,7) - Soft whistle on (6)'s end and (7)'s start
00:28:692 (7) - Soft whistle on the start and end.
00:32:255 (2) - Normal finish on the start
...and so on. I won't go over your hitsounds for all the diff, but you can create better patterns. Also, there's a custom finish on this map of mine that I think would help you for this kind of song. (extract the custom soft finish, the soft whistle can also benefit you somehow).

I really liked this.

Kage

Heh, hitsounding is lacking here, but instead of being it too soft, this is too strong and plain. I'd advice you to go over your hitsounds again or get someone to hitsound your diff. For example, places like 01:06:380 (3) - 's start are lacking obvious finishes.

Add a spinner where I suggested it for Tsuki
00:31:692 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Combo feels too long. Maybe add a NC at (8) and then at (11) to reflect the jump, or just at (11).
00:39:005 (4,5,6) - I think (5) should be a liiiiitle closer to (4) so that the distance between (4,5) and (5,6) is even.
00:57:567 (5,6,7,8,9) - The stream that's composed of (6,7,8) does not follow any musical instrument in the music (at least not one that's worth emphazising). I'd suggest you to remove it. Rhythm wise, this is the only place where this feels kinda overmapped, you would benefir a lot from being more consistent with the rhythm in this section imo.
01:04:505 (6,7) - I'd make (this follow the vocals more closely. make (6) end 1/4 earlier on 01:04:692 - and add a circle at 01:04:786 - . This plays way better.
01:34:880 (6,7,8,9,1,2,3,4,5) - This was very hard to read since the spacing on the 1/2 stack is closer than the following stream. I'd make a pretty jump with (6,7,8,9) to give emphasis to the vocalist and leave the stream as it is.

This is a very pretty song and a very pretty difficulty.


Welp, this is under 12 SP so I can't give you a BAT star. You also need:
a) An easier diff.
b) A spinner on the hardest one.
c) Better hitsounding on both diffs.


Please, do those three points and get more modders to take a look at this. I inisist, it is a very good mapset, so please poke me when you get those 3 and something around 6 more modposts on all diffs (including the new easy you should make) to check the hitsounds and some blanketing issues here and there on "Tsuki".

Good luck
Topic Starter
cmn_891127

Krisom wrote:

General
*Diffnames "Tsuki" and "Kage" do not reflect any kind of difficulty increasement. You can't tell which would be harder, if "Moon" if the hard diff or "Shadow" is. Same goes for the taiko difficulties. You'll have to rename them to fit the current ranking criteria >_<;

Tsuki
Tsuki is too hard for the easiest diff for several reasons:
-Several 1/4 repeat sliders (1/4 should never be touched in the easisest diff)
-Several repeat sliders with more than just one repeat.
-Stacks and anti-jumps.
-3/4 Long sliders that go right into another slider.
-Short spinner. Also, the next note after the spinner is too soon (just one beat apart from the end of the spinner on a 160 BPM song)

Since this is a very good diff and dumbing it down would take you more time than mapping a new easiest diff, I'll mod this considering you will make an easier diff.

To map a easier diff, I increase SV to 1.4

00:23:630 (2,3) - Since there's a very audible beat on the middle of (2) I can't help but to let go of it early, thinking it just lasts 1/2 and therefore hit (3) earlier too. I find that rotating this 90 degrees makes this rhythm more readeable. This also gives the pattern more "air", since most of your patterns feel kind of claustrophobic and clustered near this part (probably because you focused too much on blanketing).
fixed
00:24:755 (5) - Considering this will be the middle diff, I'd advice against playing so much with the slidershapes in the sense that normal players will judge the slider by the distance of the startpoint and the endpoint, not the actual shape. Since the distance between both is too close, most normal players will let go of this 1/2 earlier.
just let the red point near the start point
00:44:255 (1,2,3,4) - At first glance, these are hard to read due to the sudden spacing change ((1,2,3) are stacked but a whole beat apart, and then (4) is unstacked but just 1/2 a beat apart). Remember this is a normal diff.
fixed
00:47:255 (1,2,3,4) - ^ Same as avobe.
fixed
01:22:880 (1) - This is pushing it too much, just 2000 on autoplay on a spinner is something not advisable for any diff unless it's the hardest one (Aka: Insane or higher). If you want to place a spinner, a better place would be the ending (from 01:36:192 - to 01:39:380 - to follow the riff of the guitar). So please place the spinner here and map the part where the spinner currently is.
fixed
01:26:255 (5,6) - Whoops, looks like this blanket moved a bit. Move (5) just a few pixels to the right to make (6)'s sliderbody blanket it perfectly.
fixed

I feel you lacked power on the hitsounding. You can benefit a lot from adding soft whistles at places like...
00:19:692 (5,6) - Soft Whistle on (5) and on (6)'s start
00:22:692 (7,8) - Soft whistle on (7)'s start and (8)
00:25:317 (6,7) - Soft whistle on (6)'s end and (7)'s start
00:28:692 (7) - Soft whistle on the start and end.
00:32:255 (2) - Normal finish on the start
...and so on. I won't go over your hitsounds for all the diff, but you can create better patterns. Also, there's a custom finish on this map of mine that I think would help you for this kind of song. (extract the custom soft finish, the soft whistle can also benefit you somehow).
I redo the hitsound.
I really liked this.

Kage

Heh, hitsounding is lacking here, but instead of being it too soft, this is too strong and plain. I'd advice you to go over your hitsounds again or get someone to hitsound your diff. For example, places like 01:06:380 (3) - 's start are lacking obvious finishes.

Add a spinner where I suggested it for Tsuki
00:31:692 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Combo feels too long. Maybe add a NC at (8) and then at (11) to reflect the jump, or just at (11).
add NC at (11)
00:39:005 (4,5,6) - I think (5) should be a liiiiitle closer to (4) so that the distance between (4,5) and (5,6) is even.
fixed
00:57:567 (5,6,7,8,9) - The stream that's composed of (6,7,8) does not follow any musical instrument in the music (at least not one that's worth emphazising). I'd suggest you to remove it. Rhythm wise, this is the only place where this feels kinda overmapped, you would benefir a lot from being more consistent with the rhythm in this section imo.
fixed
01:04:505 (6,7) - I'd make (this follow the vocals more closely. make (6) end 1/4 earlier on 01:04:692 - and add a circle at 01:04:786 - . This plays way better.
fixed
01:34:880 (6,7,8,9,1,2,3,4,5) - This was very hard to read since the spacing on the 1/2 stack is closer than the following stream. I'd make a pretty jump with (6,7,8,9) to give emphasis to the vocalist and leave the stream as it is.
fixed

This is a very pretty song and a very pretty difficulty.


Welp, this is under 12 SP so I can't give you a BAT star. You also need:
a) An easier diff.
b) A spinner on the hardest one.
c) Better hitsounding on both diffs.


Please, do those three points and get more modders to take a look at this. I inisist, it is a very good mapset, so please poke me when you get those 3 and something around 6 more modposts on all diffs (including the new easy you should make) to check the hitsounds and some blanketing issues here and there on "Tsuki".

Good luck
Hollow Wings
from Scorpiour's Modding Queue

Hard

  1. why set nc like that at begining??? spread those long combo's better imo
  2. ar7? ok, maybe ar8 or higher
  3. this can be called as "insane" as well, for those ds changing patterns, or this song deserve an insane diff

Normal

  1. 1 unsnapped
  2. 01:12:380 (1,2) - is a 1/4 gap too hard in a normal diff?
  3. those note's ds composing... lol!

Easy

  1. 00:32:630 (2,3) - perfect this blanket (nazi
low ar party? remind me some old maps. maybe it's a new land in osu game nowadays indeed

good luck
Iceskulls
Hello there from my modding queue
If I say "I think" at the end of sentence that mean I'm unsure about what I'm saying so please answer kindly to the mod that have " I think " so I can understand the concept of mapping

[General]
Those timing points in the beginning for taiko diffs ?
At tags add utaite http://utaite.wikia.com/wiki/Kyounosuke and add Moon-Light-Dancing-Flower ( translate of Tsuki Kage Mai Ka)

[Hard]
  1. 00:17:442 (2,3) - Curve (2)'s tail 1 grid up for slight better flow
  2. 00:32:817 (8,9,10) - Seems you use high spacing because you want to avoid overlap but make DS consistent here because the music doesn't feel like need to do some inconsistent DS here
  3. 00:34:692 (4) - Delete or NC because you follow the vocal here 00:33:380 (1,2,3) - doesn't it ? If you change to follow instrument or beat suddenly without let the players notice it will be so confusing
  4. 00:39:755 (7,8) - No overlap here it will just make it looks bad how about do symmetry pattern with 00:40:692 (10) - http://puu.sh/b8zYZ/83577566c4.jpg
  5. 00:42:755 (1,2,3,4,5) - Not looking good to do anti-stream here how about just spacing it a little http://puu.sh/b8ATQ/55d720a04d.jpg
  6. 01:10:880 (8) - NC so people will notice this is anti-stream
  7. 01:13:317 (4,5) - Not a nice flow since (4) 's tail point straight line but you have to move cursor up to get to (5)
  8. 01:15:380 (1,2) - Not know is this your style of mapping but at (1)'s tail there is no beat played so I should consider this overmapped
  9. 01:16:880 (6,7) - Do you follow instrument or vocal here ? because at (6)'s tail you chose to follow vocal and you changed to follow instrument from here 01:17:255 (7) - to the end of combo
  10. 01:19:880 (5) - NC for change in spacing
  11. 01:22:880 (7) - ^
    The problems for this diff is how you NC the notes it seems you NC by follow the vocal but doesn't care about pattern so it will end up a bit mess up in pattern you should make the players know when is the new pattern by NC too that will make the map not so confusing to play
[Normal]
  1. 00:20:630 (2,3,4,5,6) - Place notes like this will confuse Normal players , I think . Just don't stack or overlap too much in Normal and Easy
  2. 00:28:317 (6,7) - This will surely confuse Normal players to be worse it not the same slider though would need to fix this
  3. 00:31:692 (1) - Don't repeat slider too much in Normal , players still don't know how to read repeat more than two times slider they will confuse and you also put a repeat slider after this XD it will make Normal player confuse about how many times each slider will repeat , I think
  4. 00:40:880 (1) - Ctrl+J and reposition your flow is a bit weird and also overlap with 00:41:255 (2) -
  5. 00:52:880 (4,1) - This will surely confuse Normal players to be worse it not the same slider though would need to fix this well I will let you determine what to do with the later pattern that might be the same as this so I don't ruin your intend too much just to say it will confuse the Normal players
  6. 01:30:005 (1,2) - Don't overlap it will look bad https://osu.ppy.sh/ss/1969043
  7. 01:31:130 (3,4,5) - I see some space at the right why not place there instead of placing here for stacking and overlap
The main problem for this diff is you make this Normal a bit confuse to play since you use too much repeat sliders, I think

[Easy]
No suggestion here but I will mention about sliders since it might be the only problem here well some slider in this diff feel weird in term of rhythm it like you intend to make this diff easy like the the name of the diff but doesn't care much about the rhythm ( Sorry if I'm wrong)
Example 00:51:942 (2,3,4,5,6) - Here I can see that you just skip some noticeable beat like here 00:52:317 - ,00:52:692 - ,00:53:821 - ,00:54:755 - and it mess up the rhythm since you followed red line here 00:51:192 (1) - and you changed to follow white line here 00:55:505 (5) - and it sound pretty weird but it actually sound nice here 00:55:505 (5,6,7) - since you do follow the beat that play at white line . Atleast you can just add some slider's way hitsound so it will be a bit sound better( That what I gonna say lol) So this diff might need hitsound for slider's way so the notes will not play weird

Overall
This mapset might need more works on consistent in rhythm , NC and hitsounds for me to consider this to be a good map,I think

Good luck :)
Topic Starter
cmn_891127

Hollow Wings wrote:

from Scorpiour's Modding Queue

Hard

  1. why set nc like that at begining??? spread those long combo's better imo
  2. ar7? ok, maybe ar8 or higher fixed
  3. this can be called as "insane" as well, for those ds changing patterns, or this song deserve an insane diff

Normal

  1. 1 unsnapped fixed
  2. 01:12:380 (1,2) - is a 1/4 gap too hard in a normal diff?
  3. those note's ds composing... lol!

Easy

  1. 00:32:630 (2,3) - perfect this blanket (nazi fixed
low ar party? remind me some old maps. maybe it's a new land in osu game nowadays indeed

good luck

CelsiusLK wrote:

Hello there from my modding queue
If I say "I think" at the end of sentence that mean I'm unsure about what I'm saying so please answer kindly to the mod that have " I think " so I can understand the concept of mapping

[General]
Those timing points in the beginning for taiko diffs ?
At tags add utaite http://utaite.wikia.com/wiki/Kyounosuke and add Moon-Light-Dancing-Flower ( translate of Tsuki Kage Mai Ka)
fixed

[Hard]
  1. 00:17:442 (2,3) - Curve (2)'s tail 1 grid up for slight better flow make 00:17:442 (2,4) - symmetry
  2. 00:32:817 (8,9,10) - Seems you use high spacing because you want to avoid overlap but make DS consistent here because the music doesn't feel like need to do some inconsistent DS here
  3. 00:34:692 (4) - Delete or NC because you follow the vocal here 00:33:380 (1,2,3) - doesn't it ? If you change to follow instrument or beat suddenly without let the players notice it will be so confusing fixed
  4. 00:39:755 (7,8) - No overlap here it will just make it looks bad how about do symmetry pattern with 00:40:692 (10) - http://puu.sh/b8zYZ/83577566c4.jpg since (7) is end at blue line, so I overlap (7,8) to notice that there is only 1/4 break.
  5. 00:42:755 (1,2,3,4,5) - Not looking good to do anti-stream here how about just spacing it a little http://puu.sh/b8ATQ/55d720a04d.jpg
  6. 01:10:880 (8) - NC so people will notice this is anti-stream fixed
  7. 01:13:317 (4,5) - Not a nice flow since (4) 's tail point straight line but you have to move cursor up to get to (5)
  8. 01:15:380 (1,2) - Not know is this your style of mapping but at (1)'s tail there is no beat played so I should consider this overmapped
  9. 01:16:880 (6,7) - Do you follow instrument or vocal here ? because at (6)'s tail you chose to follow vocal and you changed to follow instrument from here 01:17:255 (7) - to the end of combo
  10. 01:19:880 (5) - NC for change in spacing fixed
  11. 01:22:880 (7) - ^ fixed
    The problems for this diff is how you NC the notes it seems you NC by follow the vocal but doesn't care about pattern so it will end up a bit mess up in pattern you should make the players know when is the new pattern by NC too that will make the map not so confusing to play
[Normal]
  1. 00:20:630 (2,3,4,5,6) - Place notes like this will confuse Normal players , I think . Just don't stack or overlap too much in Normal and Easy
  2. 00:28:317 (6,7) - This will surely confuse Normal players to be worse it not the same slider though would need to fix this
  3. 00:31:692 (1) - Don't repeat slider too much in Normal , players still don't know how to read repeat more than two times slider they will confuse and you also put a repeat slider after this XD it will make Normal player confuse about how many times each slider will repeat , I think
  4. 00:40:880 (1) - Ctrl+J and reposition your flow is a bit weird and also overlap with 00:41:255 (2) - fixed
  5. 00:52:880 (4,1) - This will surely confuse Normal players to be worse it not the same slider though would need to fix this well I will let you determine what to do with the later pattern that might be the same as this so I don't ruin your intend too much just to say it will confuse the Normal players
  6. 01:30:005 (1,2) - Don't overlap it will look bad https://osu.ppy.sh/ss/1969043 fixed
  7. 01:31:130 (3,4,5) - I see some space at the right why not place there instead of placing here for stacking and overlap
The main problem for this diff is you make this Normal a bit confuse to play since you use too much repeat sliders, I think

[Easy]
No suggestion here but I will mention about sliders since it might be the only problem here well some slider in this diff feel weird in term of rhythm it like you intend to make this diff easy like the the name of the diff but doesn't care much about the rhythm ( Sorry if I'm wrong)
Example 00:51:942 (2,3,4,5,6) - Here I can see that you just skip some noticeable beat like here 00:52:317 - ,00:52:692 - ,00:53:821 - ,00:54:755 - and it mess up the rhythm since you followed red line here 00:51:192 (1) - and you changed to follow white line here 00:55:505 (5) - and it sound pretty weird but it actually sound nice here 00:55:505 (5,6,7) - since you do follow the beat that play at white line . Atleast you can just add some slider's way hitsound so it will be a bit sound better( That what I gonna say lol) So this diff might need hitsound for slider's way so the notes will not play weird

Overall
This mapset might need more works on consistent in rhythm , NC and hitsounds for me to consider this to be a good map,I think

Good luck :)
Thank you, Hollow Wings & CelsiusLK~
aigoh
From modding queue~

Hard and easy looked good to me.
Sorry it's too short and I'm amateur..T T

[normal]
00:32:255 (2) - move this to around 204, 68 and it'll be easier to hit for players
00:44:255 (1,2,3,4) - might be confusing distance for normal. staking 00:45:005 (3,4) - would be better.
00:48:005 (3,4) - ^
01:12:380 (1,2) - too far away. Normal players would let go of my slider too early.
Akiyama Mizuki
Hi, from my modding queue.

Oni
SPOILER
00:07:591 (10,11) - I feel a bit weird here, how about making just one note?
00:59:067 (70,71,72) - kkd
01:12:380 (56) - D
01:35:630 (9) - k - following rhythm, vocal.

Inner Oni
SPOILER
00:21:192 (28) - k
00:24:192 (50) - ^
00:30:192 (97,98,99) - 1/6 dddk (It fits the song!)
00:43:505 (75) - k
01:06:380 (30) - K
01:35:630 (211) - k

Quite awesome diffs :>
SeNoZinD
From the Rakutenshi Modding Queue~ (SeNoZinD)

General
IM SO BAD

Easy
01:16:130 (3) - Ctrl-g to follow your other patterns
Not much to say, it's well made ^.^

Normal
Nothing to say here. Forgive me ;-;

Hard
Ok, give me something to mod ;-;


So, since this mod was pretty half-assed, I'll come back to this on a later date. Until, then, no kudosu please :)
Dainesl
Hiya, late mod is late

Black = Suggestion/recommendation
Orange = Strong recommendation
Red = Unrankable issue

You need to make a Muzukashii difficulty for this set; otherwise I think it's unrankable (see MEPHISTO for a perfect example) but I'm not 100% sure if it's required or not ;w;
Also preview point is very slightly unsnapped, please resnap it
(you can see it's unsnapped here)

Oni

Style-based mod: please consider these as they are more consistency-based suggestions
  1. 00:17:255 (1,2,3) - why is this a triplet but other patterns that sound like this are doublets? perhaps fix this for consistency
  2. 00:27:286 - Add a note here for consistent substitution of 1/6s for 1/4s. Again, it's consistency stuff, so...yeah
  3. 01:24:380 (1) - Please make this a big kat for consistency with the previous Kiai's beginning...or, well, more consistency I guess since they're different beginnings.
Personal preferences: just what I think would help the map a bit more, but do consider suggestions highlighted in orange.
  1. from 00:29:255 - to 00:31:505 - is really dense; even denser than the Kiai I think; which doesn't seem right, this is a really calm part so please make this bit much less dense ;_; perhaps like this?
  2. 00:35:442 (19,20,21) - maybe just make this pattern 2 1/2; there's nothing that the middle note is following really
  3. 00:41:911 (56) - maybe take this and move it over to 00:42:286 - to make a vocal triplet like you've done throughout the map?
  4. 00:43:317 (66,67,68) - please make this a kdd pattern for consistency with the other Kiai's ending, sounds exactly the same.
  5. 01:32:911 (53) - again this note doesn't really follow anything so perhaps just delete it?
Inner Oni

Style-based mod:
  1. 00:31:411 - Maybe add a note here because the pattern sounds similar to 00:28:317 (81,82,83) - except that there's a high pitch in the music here instead of the other pattern so ideally it should be a kat
  2. 00:42:286 - Another vocal triplet scenario, again add a note here for consistency
  3. 01:24:380 (130) - If you applied it in the Oni apply it here too as it's the same deal, but more to do with significance because you couldn't really make the first Kiai's start a big note unless you deleted the note before

Personal preferences:
  1. 00:29:255 - to 00:31:505 - same deal as Oni but especially consider here because this is harder than the Oni's part ;_;
  2. 00:26:442 (66) - Maybe delete this note for more consistency but I didn't mention this in the previous list because I thought this wasn't really fitting for that (considering that the first four notes of the pattern actually fit a bit)
  3. 00:42:755 (67,68,69,70,71,72,73,74,75) - this pattern's kinda awkward to play, maybe just nerf it by making it "dkkdkdddd"
  4. the second Kiai just sounds extremely overmapped with all those 5-plets, and I feel like this is more artificial if anything and that's not really good, so perhaps just nerf it to be slightly harder than the first Kiai. Also if you applied the previous suggestion regarding pattern then apply it at 01:34:880 (203,204,205,206,207,208,209,210,211) - too
sorry for the lazy mod -w-

good luck for rank~
Shiki_nyan

Q____X wrote:

Hi this is my mod

Mai
00:07:653 (11) - move to 00:07:684 - fixed


Hana
00:07:653 (11) - move to 00:07:684 - fixed
00:32:817 (5,8,12) - k? fixed
00:43:505 (75) - k umm...I think d is ok
01:32:911 (188,189) - ctrl+g fixed
01:35:630 (211) - k I don't want to change it,because the song end here..d can let the drum sounds steady.

Good luck :)
Thank you again~ Your suggest always helps me.Thank you :)
Shiki_nyan

bbj0920 wrote:

Hi, from my modding queue.

Oni
SPOILER
00:07:591 (10,11) - I feel a bit weird here, how about making just one note? um..I think 2 notes here is good because of the vocal of zither.
00:59:067 (70,71,72) - kkd fixed
01:12:380 (56) - D fixed
01:35:630 (9) - k - following rhythm, vocal. um...end here...so I want to let it sounds steady so I don't want to change.

Inner Oni
SPOILER
00:21:192 (28) - k fixed
00:24:192 (50) - ^ fixed
00:30:192 (97,98,99) - 1/6 dddk (It fits the song!) yes it fits the song~ fixed
00:43:505 (75) - k I don't want to fix it,because it will let it sounds light.
01:06:380 (30) - K fixed
01:35:630 (211) - k same reason

Quite awesome diffs :>
Thanks for your mod~Helps me a lot. Thank you. :)
Shiki_nyan

Dainesl wrote:

Hiya, late mod is late

Black = Suggestion/recommendation
Orange = Strong recommendation
Red = Unrankable issue

You need to make a Muzukashii difficulty for this set; otherwise I think it's unrankable (see MEPHISTO for a perfect example) but I'm not 100% sure if it's required or not ;w;
Also preview point is very slightly unsnapped, please resnap it
(you can see it's unsnapped here)

Oni

Style-based mod: please consider these as they are more consistency-based suggestions
  1. 00:17:255 (1,2,3) - why is this a triplet but other patterns that sound like this are doublets? perhaps fix this for consistency The reason I put triplet here because of the vocal from zither,and this is the begining of the song, so triplet sounds powerful here.Other partterns sound like this are doublets because I want to make some difference here,and I think it's more convenient to cause diff-spread.
  2. 00:27:286 - Add a note here for consistent substitution of 1/6s for 1/4s. Again, it's consistency stuff, so...yeah um...I add a k here XD
  3. 01:24:380 (1) - Please make this a big kat for consistency with the previous Kiai's beginning...or, well, more consistency I guess since they're different beginnings.fixed
Personal preferences: just what I think would help the map a bit more, but do consider suggestions highlighted in orange.
  1. from 00:29:255 - to 00:31:505 - is really dense; even denser than the Kiai I think; which doesn't seem right, this is a really calm part so please make this bit much less dense ;_; perhaps like this? I care about the vocal too much I think..I'll delete some notes here.I care the zither a lot and think too much about the diff-spread.But I think you are right.
  2. 00:35:442 (19,20,21) - maybe just make this pattern 2 1/2; there's nothing that the middle note is following really I put a triplet here for consistency.If here only have d k d k d k...It will boring,and behind that part...they have same typm of rhythm pattern.You are right,the middle note following nothing,but I don't want to change it here.0w0
  3. 00:41:911 (56) - maybe take this and move it over to 00:42:286 - to make a vocal triplet like you've done throughout the map? fixed
  4. 00:43:317 (66,67,68) - please make this a kdd pattern for consistency with the other Kiai's ending, sounds exactly the same.fixed
  5. 01:32:911 (53) - again this note doesn't really follow anything so perhaps just delete it?This note follow an other punctuate.And this note connect last two part to make the ending more powerful.And players can feel this part stronger than others.
Inner Oni

Style-based mod:
  1. 00:31:411 - Maybe add a note here because the pattern sounds similar to 00:28:317 (81,82,83) - except that there's a high pitch in the music here instead of the other pattern so ideally it should be a kat fixed
  2. 00:42:286 - Another vocal triplet scenario, again add a note here for consistency I added a k here XD. fixed
  3. 01:24:380 (130) - If you applied it in the Oni apply it here too as it's the same deal, but more to do with significance because you couldn't really make the first Kiai's start a big note unless you deleted the note before fixed

Personal preferences:
  1. 00:29:255 - to 00:31:505 - same deal as Oni but especially consider here because this is harder than the Oni's part ;_; 0w0?It's inner oni so I use many notes to explain the vocal of zither.
  2. 00:26:442 (66) - Maybe delete this note for more consistency but I didn't mention this in the previous list because I thought this wasn't really fitting for that (considering that the first four notes of the pattern actually fit a bit) fixed
  3. 00:42:755 (67,68,69,70,71,72,73,74,75) - this pattern's kinda awkward to play, maybe just nerf it by making it "dkkdkdddd"ummmmmmmmmmm...maybe you are right,but only changed one note~XD fixed
  4. the second Kiai just sounds extremely overmapped with all those 5-plets, and I feel like this is more artificial if anything and that's not really good, so perhaps just nerf it to be slightly harder than the first Kiai. Also if you applied the previous suggestion regarding pattern then apply it at 01:34:880 (203,204,205,206,207,208,209,210,211) - too I fixed the last part.
sorry for the lazy mod -w-

good luck for rank~
Thanks for your detailed mod.And I considered every suggest carefully 0w0. Thank you very much.
tutuhaha
quick mod
[Easy]
00:23:255 (1) - 这个我觉得是有点太扭曲了,我应该会改的柔和一些,可以跟00:24:755 (3) - 平行
00:33:755 (3) - 这个我觉得还是变成1/2比较好……嗯,后面再加一个note,位置的话,放在00:35:255 (1) - 上面就好
00:36:755 (3) - 同上,但是呢,后面可以不加note,把00:38:255 (1) - 折返就可以的
01:19:880 (4) - 这个跟后面的不连续,后面的位置可以改一下https://osu.ppy.sh/ss/2079198
01:33:380 (2,3) - 这个貌似没有对齐
00:41:255 (2,3) - 同上
Topic Starter
cmn_891127

tutuhaha wrote:

quick mod
[Easy]
00:23:255 (1) - 这个我觉得是有点太扭曲了,我应该会改的柔和一些,可以跟00:24:755 (3) - 平行 fixed
00:33:755 (3) - 这个我觉得还是变成1/2比较好……嗯,后面再加一个note,位置的话,放在00:35:255 (1) - 上面就好 fixed
00:36:755 (3) - 同上,但是呢,后面可以不加note,把00:38:255 (1) - 折返就可以的 目前看还好
01:19:880 (4) - 这个跟后面的不连续,后面的位置可以改一下https://osu.ppy.sh/ss/2079198 fixed
01:33:380 (2,3) - 这个貌似没有对齐 懒了
00:41:255 (2,3) - 同上 懒了
[GB]Rush_FTK
回访学习。
笔记本电脑电量不足所以先mark……

Mod
希望能在您不采纳的意见处写明理由以便改进我的作图书评,。
如果没有帮助就不要给kds了;w;
[General]
- 在rank规则中已经阐明,如果能区分出难度等级,一整套的自定义难度也是可以接受的。个人认为星星既然已经能区分出难度了,保持你最早时候的难度分配就可以了。
[Easy]
Suggestion:
- SV的速度与AR并不相符。至少我玩着很难受,或者第一个滑条猝不及防。还是建议降低滑条的速度,因为这毕竟EZ难度,即使圈大,在长滑条处新手也未必能跟上。
未来日记OP这个mapset的CZ也是3,他的滑条速度与本图速度也类似,但是他的难度是Hard。不肯妥协的话至少将AR设置为6.4比较舒服。
My Opinion:
- 我不知道EZ是否要拘泥于distance snap一下……
[Normal]
My Opinion:
- 00:31:692 (1,2) ……有点难?把前面的那个折返延长至后面滑条的开始处,后面换成两个单打,因为我觉得这里你似乎突然变成了跟歌声?
- 00:55:692 (1) 这两处跟的声音为何在00:56:067不跟了呢?折返来保持一致如何?
[Hard]
超出能力了;w;
My Opinion:
- AR=8.6 或者 9.感觉这样会更符合音乐节奏。
- 00:29:067 (13,1)这块跳跃有点大……?w
- 00:42:755 (1,2,3,4,5,6) 一个想法:


前辈的这两张改图滑条都捏的相当精细,要留下来仔细学习学习了,这两张图不要坑了啊w。
祝前辈的地图早日rank. :)
SasakiSayaka
Hi~from my queues~
哦哦 碰见熟人了=w=
两个oni 都看过了 没什么好建议的~(不留几个错处让我mod吗?orz
NO KD~Thx
good luck :)
LunaticP
Random taiko mod

[Oni]

00:19:880 - add d

00:20:067 (16) - k

00:25:880 - add d

00:26:067 (50) - k

01:20:161 - add d

[Inner]

00:43:505 (76) - k

01:26:911 (145) - delete
[R]
Suggestion

[Muzukashi]
00:43:880 - switch 00:44:255 - ddk i think unrankable (just an opinion,can change or not)
[Oni]
01:17:255 - d
[Inner Oni]
Fine ~
i think this bm almost Perfect <(")
Topic Starter
cmn_891127

[R] wrote:

Suggestion

[Muzukashi]
00:43:880 - switch 00:44:255 - ddk i think unrankable (just an opinion,can change or not)
fixed, only d_k, it is rankable.

Thank you~
newyams99
Muzukashii

Suggestions:

Put the HP Drain to 5. The difficulty will curve a bit better.

00:31:880 (54,55,56) - The k by itself in the triplet doesn't sound right. I'd change the whole triplet into k's, because you can clear hear an instrument making that sound. Also, it gives a bit more variety in the triplets.

00:35:817 - Add a hit. Your choice of colour.

00:41:817 - Same thing, your choice of colour.

00:55:317 (147) - A questionable slider, I'd remove it. Replace it with a ddd triplet from 00:55:317 to 00:55:505, and place another hit at 00:55:692. Putting a triplet may make it a bit difficult, so you can remove the middle note of the triplet if you think it's too hard.

01:12:380 - This is for the whole section up to the kiai time. You stuck with mainly the vocals in most of the song (where there were vocals). Choose to put hits with the vocals, or with the instrumentals for that section. I think keeping it consistent for each section sounds better. For example, hits 205, 206, and 207 follow the instrumentals while hits 208, 209 and 210 follow the vocals. If I wanted to follow vocals I'd remove 206 and 213, while adding a hit at 01:14:442. If I wanted to follow instrumentals, I'd remove hit 209 and add a hit at 01:15:192. These are things I might do but might not be the best. Try out different things to match either the vocals or instrumentals.

01:27:942 - Add a hit. Your choice of colour.

01:33:942 - Same thing, your choice of colour.

Optional Things:
00:05:964 (4,5,6,7) - I thought it was slightly hard for a Muzukashii since the tempo changes every hit, players might find it difficult to get good accuracy or might even miss. I'd suggest removing hits 5 and 7 or 5, 6 and 7 altogether. Idk, just my opinion.

00:11:606 - Instead of starting the spinner there, I would start it at 00:13:239, and then put a D or d, either one at 00:12:189. The timing for this is in between two 1/4 snaps so change it to 1/8 and add it in between. Looking at the Oni and the Inner Oni, it looks like you kept the placements the same throughout all three difficulties. If it's too much of a hassle to place the hit correctly and move the spinner, just ignore, or you can just move the spinner without placing a note.

Second Kiai Time - Don't be afraid to make the second kiai time slightly harder; keeping it similar to the first kiai time seems kind of boring. Adding hits at 01:28:317 and at 01:34:317 might make it fun.

btw your map is the first I've ever modded thx for letting me mod. Pretty good map. :D

Give me feedback on my modding, please.
Topic Starter
cmn_891127

newyams99 wrote:

Muzukashii

Suggestions:

Put the HP Drain to 5. The difficulty will curve a bit better.

00:31:880 (54,55,56) - The k by itself in the triplet doesn't sound right. I'd change the whole triplet into k's, because you can clear hear an instrument making that sound. Also, it gives a bit more variety in the triplets.

00:35:817 - Add a hit. Your choice of colour.

00:41:817 - Same thing, your choice of colour.

00:55:317 (147) - A questionable slider, I'd remove it. Replace it with a ddd triplet from 00:55:317 to 00:55:505, and place another hit at 00:55:692. Putting a triplet may make it a bit difficult, so you can remove the middle note of the triplet if you think it's too hard.

01:12:380 - This is for the whole section up to the kiai time. You stuck with mainly the vocals in most of the song (where there were vocals). Choose to put hits with the vocals, or with the instrumentals for that section. I think keeping it consistent for each section sounds better. For example, hits 205, 206, and 207 follow the instrumentals while hits 208, 209 and 210 follow the vocals. If I wanted to follow vocals I'd remove 206 and 213, while adding a hit at 01:14:442. If I wanted to follow instrumentals, I'd remove hit 209 and add a hit at 01:15:192. These are things I might do but might not be the best. Try out different things to match either the vocals or instrumentals.

01:27:942 - Add a hit. Your choice of colour.

01:33:942 - Same thing, your choice of colour.

Optional Things:
00:05:964 (4,5,6,7) - I thought it was slightly hard for a Muzukashii since the tempo changes every hit, players might find it difficult to get good accuracy or might even miss. I'd suggest removing hits 5 and 7 or 5, 6 and 7 altogether. Idk, just my opinion.

00:11:606 - Instead of starting the spinner there, I would start it at 00:13:239, and then put a D or d, either one at 00:12:189. The timing for this is in between two 1/4 snaps so change it to 1/8 and add it in between. Looking at the Oni and the Inner Oni, it looks like you kept the placements the same throughout all three difficulties. If it's too much of a hassle to place the hit correctly and move the spinner, just ignore, or you can just move the spinner without placing a note.

Second Kiai Time - Don't be afraid to make the second kiai time slightly harder; keeping it similar to the first kiai time seems kind of boring. Adding hits at 01:28:317 and at 01:34:317 might make it fun.

btw your map is the first I've ever modded thx for letting me mod. Pretty good map. :D

Give me feedback on my modding, please.
All fixed, except
00:05:964 (4,5,6,7) - I thought it was slightly hard for a Muzukashii since the tempo changes every hit, players might find it difficult to get good accuracy or might even miss. I'd suggest removing hits 5 and 7 or 5, 6 and 7 altogether. Idk, just my opinion.
Midnaait
Hi, from Modding Queue
d=Don k=Kat D=Big don K=Big kat

[General]

Disable Widescreen Support, there's no storyboard

[Muzukashii]

How about making all the volumes a bit higher? Around ~90% maybe?
HP=4~5, it's current HP (which is 6) is higher than the Oni diff

Overall nothing much to say, it's pretty great

00:12:189 (16) - That note feels weird, there
00:21:755 (18) - k? Sounds better and it's the same sound like on 00:18:755
00:27:755 (40) - ^
00:36:380 (72,73,74,75,76,77,78) - k d d k k d k? I feel you should follow the vocals there
00:42:380 (97,98,99,100,101,102,103) - k d k k d d k? Same reason as ^
01:12:005 (207) - Suggestion, you could delete that note
01:28:880 (272,273,274,275,276) - d k k d k
01:35:817 (303,304,305) - That ddk sounds weird to me, change to kkk?

That's all,
Topic Starter
cmn_891127

Midnaait wrote:

Hi, from Modding Queue
d=Don k=Kat D=Big don K=Big kat

[General]

Disable Widescreen Support, there's no storyboard

[Muzukashii]

How about making all the volumes a bit higher? Around ~90% maybe?
HP=4~5, it's current HP (which is 6) is higher than the Oni diff

Overall nothing much to say, it's pretty great

00:12:189 (16) - That note feels weird, there
00:21:755 (18) - k? Sounds better and it's the same sound like on 00:18:755
00:27:755 (40) - ^
00:36:380 (72,73,74,75,76,77,78) - k d d k k d k? I feel you should follow the vocals there
00:42:380 (97,98,99,100,101,102,103) - k d k k d d k? Same reason as ^
01:12:005 (207) - Suggestion, you could delete that note
01:28:880 (272,273,274,275,276) - d k k d k
01:35:817 (303,304,305) - That ddk sounds weird to me, change to kkk?

That's all,
All fixed, except
01:12:005 (207) - Suggestion, you could delete that note
Thank you
Culedesu
Unrequested taiko mod incoming!


Muzukashii
00:31:691 - add k
00:42:192 - add d
00:59:536 - ^
01:35:817 (304) - change d

Oni
00:07:684 (11) - remove
00:17:067 - add k
00:17:161 - add d
00:23:161 - add k
00:31:411 - add d
00:31:505 (83) - change k
01:11:067 (50) - change d

Inner Oni
00:38:536 (39) - change k
00:45:098 (7) - remove
01:04:411 (19) - change k
01:04:786 (22) - change d
01:35:536 (207) - remove

Gud map! GL! :)
BanchoBot
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