General*Diffnames "Tsuki" and "Kage" do not reflect any kind of difficulty increasement. You can't tell which would be harder, if "Moon" if the hard diff or "Shadow" is. Same goes for the taiko difficulties. You'll have to rename them to fit the current ranking criteria >_<;
TsukiTsuki is too hard for the easiest diff for several reasons:-Several 1/4 repeat sliders (1/4 should never be touched in the easisest diff)
-Several repeat sliders with more than just one repeat.
-Stacks and anti-jumps.
-3/4 Long sliders that go right into another slider.
-Short spinner. Also, the next note after the spinner is too soon (just one beat apart from the end of the spinner on a 160 BPM song)
Since this is a very good diff and dumbing it down would take you more time than mapping a new easiest diff,
I'll mod this considering you will make an easier diff.
00:23:630 (2,3) - Since there's a very audible beat on the middle of (2) I can't help but to let go of it early, thinking it just lasts 1/2 and therefore hit (3) earlier too. I find that
rotating this 90 degrees makes this rhythm more readeable. This also gives the pattern more "air", since most of your patterns feel kind of claustrophobic and clustered near this part (probably because you focused too much on blanketing).
00:24:755 (5) - Considering this will be the middle diff, I'd advice against playing so much with the slidershapes in the sense that normal players will judge the slider by the distance of the startpoint and the endpoint, not the actual shape. Since the distance between both is too close, most normal players will let go of this 1/2 earlier.
00:44:255 (1,2,3,4) - At first glance, these are hard to read due to the sudden spacing change ((1,2,3) are stacked but a whole beat apart, and then (4) is unstacked but just 1/2 a beat apart). Remember this is a normal diff.
00:47:255 (1,2,3,4) - ^ Same as avobe.
01:22:880 (1) - This is pushing it too much, just 2000 on autoplay on a spinner is something not advisable for any diff unless it's the hardest one (Aka: Insane or higher). If you want to place a spinner, a better place would be the ending (from 01:36:192 - to 01:39:380 - to follow the riff of the guitar). So please place the spinner here and map the part where the spinner currently is.
01:26:255 (5,6) - Whoops, looks like this blanket moved a bit. Move (5) just a few pixels to the right to make (6)'s sliderbody blanket it perfectly.
I feel you lacked power on the hitsounding. You can benefit a lot from adding soft whistles at places like...
00:19:692 (5,6) - Soft Whistle on (5) and on (6)'s start
00:22:692 (7,8) - Soft whistle on (7)'s start and (8)
00:25:317 (6,7) - Soft whistle on (6)'s end and (7)'s start
00:28:692 (7) - Soft whistle on the start and end.
00:32:255 (2) - Normal finish on the start
...and so on. I won't go over your hitsounds for all the diff, but you can create better patterns. Also, there's a custom finish
on this map of mine that I think would help you for this kind of song. (extract the custom soft finish, the soft whistle can also benefit you somehow).
I really liked this.KageHeh, hitsounding is lacking here, but instead of being it too soft, this is too strong and plain. I'd advice you to go over your hitsounds again or get someone to hitsound your diff. For example, places like 01:06:380 (3) - 's start are lacking obvious finishes.
Add a spinner where I suggested it for Tsuki
00:31:692 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Combo feels too long. Maybe add a NC at (8) and then at (11) to reflect the jump, or just at (11).
00:39:005 (4,5,6) - I think (5) should be a liiiiitle closer to (4) so that the distance between (4,5) and (5,6) is even.
00:57:567 (5,6,7,8,9) - The stream that's composed of (6,7,8) does not follow any musical instrument in the music (at least not one that's worth emphazising). I'd suggest you to remove it. Rhythm wise, this is the only place where this feels kinda overmapped, you would benefir a lot from being more consistent with the rhythm in this section imo.
01:04:505 (6,7) - I'd make (this follow the vocals more closely. make (6) end 1/4 earlier on 01:04:692 - and add a circle at 01:04:786 - . This plays way better.
01:34:880 (6,7,8,9,1,2,3,4,5) - This was very hard to read since the spacing on the 1/2 stack is closer than the following stream. I'd make a pretty jump with (6,7,8,9) to give emphasis to the vocalist and leave the stream as it is.
This is a very pretty song and a very pretty difficulty.Welp, this is under 12 SP so I can't give you a BAT star. You also need:
a) An easier diff.
b) A spinner on the hardest one.
c) Better hitsounding on both diffs.
Please, do those three points and get more modders to take a look at this. I inisist, it is a very good mapset, so please poke me when you get those 3 and something around 6 more modposts on all diffs (including the new easy you should make) to check the hitsounds and some blanketing issues here and there on "Tsuki".
Good luck