Came from mod queue.
[Overview]
I... don't really had problems with this diff, but you may use some of the same combos used on "Tsuki" to make it feel similar.
Well, that's it... Good luck.
[Overview]
- The timing at the start bugs me somehow, but I'm not an expert with variable BPM. Ask for a timing check somewhere (just to be safe)
- You have a red timing section at 00:57:380 but it isn't needed because the song is properly timed already. Delete it.
- Disable "Widescreen Support" at Settings>Song Design. Not needed if you don't have a Storyboard.
- Use proper diff names... your names are actually confusing and they don't reveal which diff you're playing.
- I tought I was modding a Normal, but it looks more like a Hard, because you mapped many complex rythmms. In Normal, you need to keep your mapping simple; and even more if you don't have an Easy on the mapset... I recommend to remap this. To do so, I'll give you few tips:
- Use a smaller Distance Snap... Around 1.0x should be good.
- 00:20:255 (1) - Sliders like this are very hard to read to "Normal diff players". Change those. Also, try not to overlap (placing notes one above other).
- 00:33:755 (4,5) - Try not to place notes too close like this (close in timeline).
- 00:44:255 (1,2,3) - Don't put anti-jumps on Normals. Hard to read, 'cause people will press notes fast.
- 01:22:880 (1) - This spinner is too short... Map this part in a different way.
- 01:31:505 (4,5,6) - This combo is a good example of my first two suggestions to change. Short sliders overlapping and very close to each other in the timeline... Believe me, any player who only plays Normals will fail this.
I... don't really had problems with this diff, but you may use some of the same combos used on "Tsuki" to make it feel similar.
Well, that's it... Good luck.