ztrot wrote:
Funny that you should mention that we do have plans for luigihann.
I like this idea quite a bit. Also like the skinning basics idea someone mentioned!-GN wrote:
History about certain parts of osu! would be nice. Special players, special mappers, features that revolutionized the metagame, etc - you oldies should know about this better than I do, heh.
I did enjoy history lessons in school, yeah.
I've thought of making a video detailing my experience from the start and to the finish of beatmap creation. How I pick a song, timing, what I personally think about when I place objects, etc. Similar to like a behind-the-scenes sort of thing. I never went through with it because I didn't think anyone would find it interesting. Now that I know there might be an audience I could make it a possibility.xasuma wrote:
Sample mapping. So record yourself or another avid mapper who is willing. And map a sample song from start to finish (probably under 2 minute long song) . Explain your thought process during mapping. Why you are doing this this way, etc. Share tips during the video.
I'd really like that.
I used to do livestreams about that. If there is an audience, I can try again.xasuma wrote:
Sample mapping. So record yourself or another avid mapper who is willing. And map a sample song from start to finish (probably under 2 minute long song) . Explain your thought process during mapping. Why you are doing this this way, etc. Share tips during the video.
I'd really like that.
Shiro wrote:
I used to do livestreams about that. If there is an audience, I can try again.xasuma wrote:
Sample mapping. So record yourself or another avid mapper who is willing. And map a sample song from start to finish (probably under 2 minute long song) . Explain your thought process during mapping. Why you are doing this this way, etc. Share tips during the video.
I'd really like that.
I would watch!Shiro wrote:
I used to do livestreams about that. If there is an audience, I can try again.xasuma wrote:
Sample mapping. So record yourself or another avid mapper who is willing. And map a sample song from start to finish (probably under 2 minute long song) . Explain your thought process during mapping. Why you are doing this this way, etc. Share tips during the video.
I'd really like that.
I agree an in-depth option guide, would defenetly help out the new players, and even more experienced player without the proper option knowlegdePannari wrote:
Propably an in-depth guide into every single knit and knob in the osu! options. This would help new players out alot.
Basiclly this.Howl wrote:
A video about understanding PP. Since a lot of people don't actually even know how the simple PP-weighting system works. And it would be also helpful to learn to how to get the most PP.
0108: Put lots of sliders everywhere (Scarlet Rose)Louis13 wrote:
0108, Angelhoney, TAG4
>_>nookls wrote:
TAG4 was never ranked, only approved. And even that didn't last long.
That's approved, not ranked. If you go on osu, click on that beatmap and look at the icon on the top left you'll see a flame instead of a heart which means it was approved. I can't remember what the difference between approval and rank(age? lmao) was but I'm pretty sure it's something to do with ranked score.Gumpyyy wrote:
>_>nookls wrote:
TAG4 was never ranked, only approved. And even that didn't last long.
Ranked TAG4 map.
this would be something more for the osu!talk. there a few people we're trying to get at the moment though. i could try find some CtB pro players at a later point thoughKingkevin30 wrote:
i would to see some Interviews with CTB Specific Pro Players or QAT/CAT. (Kitokofox doesn't counts ghihihihihihiihihihihih)
ohh did i missread the Thread, sorry. i thought it was ment as the channel itself, not the Osu!Academy video seriesdeadbeat wrote:
this would be something more for the osu!talk. there a few people we're trying to get at the moment though. i could try find some CtB pro players at a later point thoughKingkevin30 wrote:
i would to see some Interviews with CTB Specific Pro Players or QAT/CAT. (Kitokofox doesn't counts ghihihihihihiihihihihih)
I think that "flow" and "no-go's" are a rather lame and lazy alternative to patterning and hitsounding which is pretty much what mapping consists of but flow is something you learn naturally as you spend more time working on your patterning. Knowing when to place what, where to place it, how to make it sound and why you should do things that way is way more important than "yeah guys uh slider leniency and you know don't start sliders on red ticks and uh yeah passive hitsounding uh -" this doesn't really help much if you don't know how to actually make patterns.Stefan wrote:
In other words: Flow, No-Go's, etc.xxdeathx wrote:
how to map WELL
Would be a good point but this isn't something which can be set as general point. Opinions always differ here.
This would be funny but I don't see how it'd work as there's always new videos being made.Trash Boat wrote:
idk if this has been asked but, the possibility to graduate from the academy. no kidding, it's an academy after all, it isn't?