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New Mod for Osu!Mania (Cmod/Speedblock)

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +79
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arviejhay

baraatje123 wrote:

Yep. I both requested a mod to stop the Sv changes from bpm changes, but also reqyested sv changes to be visible :P
t/192110 i love this mod!!
Topic Starter
Bara-
Bump
Kitokofox

xelivous wrote:

leaf - i is mapped for standard, and is an autoconvert
you're trying to get a mod made for a mode using a map made for another mode as an example

if a mania-specific map has a problem with terrible SV changes it's a problem with the ranking criteria for mania maps allowing extremely bad SV changes to get through. so there's really no reason for this mod tbh.
While you say that, I see no reason to not have this modifier available. It even poses a fair score penalty (Think of Stepmania and it's C300/C600)
PyaKura
Unranked, sure.
Ryu Sei
Consider merging this thread to t/192110
Topic Starter
Bara-

Ryu Sei wrote:

Consider merging this thread to t/192110
good idea.
Mark this as duplicate/invalid please, then I'll merge these two (unless it shouldn't be merged)
So can a moderator please tell me if it should merge or not? Because then there are 2 mods (speed mods for Mania)
Oinari-sama
Merged as per requested.
Topic Starter
Bara-
Thanks, changed the OP to talk about both mods now
Agka

baraatje123 wrote:

What?
What on earth do you mean?
woc2006 was asked to implement either mmods or cmods and he had answered that he wouldn't implement either- by design. Apparently this game was NOT meant to have either.
Topic Starter
Bara-
Bump
Topic Starter
Bara-
Bump
This would make the game more fun
Oinari-sama
No need to bump a 5 page long thread so frequently, once a month is more than enough.

The devs read every threads and the last thing they wanna see is empty comments like "Bump" or "Support." If you wanna bump a request early, make sure that you have ideas to add to it.
Ryu Sei
For mods.... how about Split-scroll mod as seen in StepMania? Make it as Split-A and Split-B, when...
Player uses Split-A have their buttons splitted and different scroll direction.

and using Split-B ignore these words :/
makes the scroll speed on L and R side different (make the scroll speed is modifyable).
Topic Starter
Bara-
Ryu, that would be nigh impossible to play, if I understand you correctly
DothThouHoist

Ryu Sei wrote:

For mods.... how about Split-scroll mod as seen in StepMania? Make it as Split-A and Split-B, when...
Player uses Split-A have their buttons splitted and different scroll direction.

and using Split-B ignore these words :/
makes the scroll speed on L and R side different (make the scroll speed is modifyable).
I play FFR like this with hidden and it's actually fun lol... Although quite hard to read, especially on streams .---.
DothThouHoist

baraatje123 wrote:

Ryu, that would be nigh impossible to play, if I understand you correctly
At first i used to be a reverse scroller but then i started trying out the original up scroll on stepmania, i found it much harder... But much more fun, since it made it more challenging, i like the cross scroll though, because i can also cross my hands with it
(from Q,S,L,P to P,L,Q,S)
Or (D,F,J,K to J,K,D,F) and switch my hand position where my right hand is on the left and my keft hand is on the right
arviejhay
this reminds me of o2mania speed effect: 4D notes and Speedbat
Topic Starter
Bara-
The second thing already got requested (found it when seqrching for something else) t/173759?hilit=Taiko+speed
I'll edit OP later (as I am on phone)
Topic Starter
Bara-
As it's now only the speedblock (prev comment, still didn't update OP) I'll give another reason why this should be added
I'm now starting to play mania specifics (4k only)
Most maps are doable, but some are hard, and the slowdown can be sudden for 'a rookie player'
For example: Ryu* - I'm so happy
The sv changes are fun if you know them well, but if you don't, they are a real pain.
ikzune
why does an nsv mod thread already exist... I guess people were just expecting it to already be a work in progress
Topic Starter
Bara-
Updated OP after a long time :P
Bobbias
I agree with Gezo here (And I played stepmania for years only using C speeds.) Speed changes are part of the map, and removing them should automatically disqualify your score from being ranked (think random, not nofail).

Personally, I think the larger problem is that without checking the editor before playing, it's impossible to tell if a map has SVs at all. At least if a map has true BPM changes you can see the min and max BPM and average, but there's absolutely no indication of SVs when there really should be.
Topic Starter
Bara-
Bump
syntx_old
Im used to play with cmods from Stepmania and many other players too .These sv changes can be annoying sometimes.
So why no option for a constant scroll speed ? :)
smoogipoo
Because this is a different game and has its own gameplay. We're styled more after o2jam/djmax which have SV changes than we are Stepmania. This certainly wouldn't be rankable and I'm not even considering this as a mod right now just because I don't feel it's right - I think that players should play maps 'as the mapper intended'.
If you want no SV changes edit the map yourself.
Akihiro

smoogipooo wrote:

I think that players should play maps 'as the mapper intended'.
std mode has relax and autopilot and hell, even spun out.
Those are definitely affecting the way of playing the beatmap : respectively streams, jumps and spinners become irrelevant as a result.

As for the mod itself I'd say it can be useful on some maps in order to do some pattern recognition before attempting a score, but there's not many maps that are SV-heavy enough for that.

And unranked obviously
Riwer
More than a mod, I vote for an option like "fixed speed" for "constant speed".

Speed change is nothing related with skill, should be optional.
Topic Starter
Bara-
Thanks for the bump :3
lenpai
Just edit out the SVs if they're too annoying. Like what I do with maps with slowjams.

Also, SV sightreading is a skill (there are a good amount of SV + negative speed maps from where I came from). Memorizing isnt.
Topic Starter
Bara-
Read properly please
This is mostly for autoconverts with sudden BPM changes
Those can't be edited out
Redon
Topic Starter
Bara-
It can't, as green sections in autocoverts don't change SV
Only BPM does
The green sections only work in mania-specific
-Maus-
BPM changes =\= SV changes people what the hell

And if you don't want BPM changes, play with steady BPM, it's already an option

What's the problem
Rilene

Transformau5 wrote:

BPM changes =\= SV changes people what the hell

And if you don't want BPM changes, play with steady BPM, it's already an option

What's the problem
Well, you're basically like telling us to walk on water on bare feet.
Minhtam
But if this were to be implemented, wouldn't the following have to happen:

1. Either the score from Cmod will be Unranked or there would be a severe x0.50 score multiplier, OR
2. The entire ranking system would have to be adjusted to ignore speed ups and slowdowns on the maps.
Halogen-
Against this. Beatmappers have complete control as to whether or not they want the song to appear to scroll constantly; if they have a song with BPM changes and they don't proportion the SVs accordingly, then it's obvious that they want the players to have to deal with those changes during play.
lenpai
Ok sorry for that, although it isn't that necessary since autoconverts shouldnt really be played. Wouldn't mind if it gets implemented though.

As for mania maps with bpm changes, im with halogen.
Riwer

Halogen- wrote:

Against this. Beatmappers have complete control as to whether or not they want the song to appear to scroll constantly; if they have a song with BPM changes and they don't proportion the SVs accordingly, then it's obvious that they want the players to have to deal with those changes during play.
Don't tell me how I should play.

Is the same for storyboards or videos. Beatmappers can put on their songs, but the choice is up to you.

I should be forced to play with storyboard or video? No, speed changes should be the same, because is only visual (no skill related). So should be optional even for ranked with no penalty.
Bobbias
Not skill related? Sorry but that's very wrong. You know why I can't pass Wintersun 7k or Oni Kanojo's hardest difficulties? The 0.5x slowdowns in both of them kill me. While many short SV effects can be sightread pretty easily, there is most definitely skill involved in doing so, and this is far more noticeable when dealing with long sections of slowdown or speedups.

I don't necessarily disagree with the idea of a cmod type mod, but it MUST be unranked if it were implemented because SVs most definitely require skill to deal with.
Valedict

Riwer wrote:

I should be forced to play with storyboard or video? No, speed changes should be the same, because is only visual (no skill related). So should be optional even for ranked with no penalty.

because is only visual (no skill related)

visual

Are you implying being able to read slowjams and having fast reaction speed to handle speed ups aren't skill related? This isn't Stepmania brother.
lemonguy

Riwer wrote:

Don't tell me how I should play.

Is the same for storyboards or videos. Beatmappers can put on their songs, but the choice is up to you.

I should be forced to play with storyboard or video? No, speed changes should be the same, because is only visual (no skill related). So should be optional even for ranked with no penalty.
SV effects are part of what the mapper included in their maps. Taking them out means you are removing parts of the map. All players should have to deal with the SV effects that the mapper included. It's clear that you only want the maps to be easier for yourself by not including the SVs. And just like Bobbias said, SVs are definitely skill related, using the slowjam in Wintersun or Oni Kanojo for examples. Big Money and Conflict are two other examples of maps that have slowjam that definitely makes it more difficult for the players, but while being intended to do so.

If there is to be a mod like this, it would need to be unranked, because you are removing necessary parts of the map.
Halogen-

Riwer wrote:

Halogen- wrote:

Against this. Beatmappers have complete control as to whether or not they want the song to appear to scroll constantly; if they have a song with BPM changes and they don't proportion the SVs accordingly, then it's obvious that they want the players to have to deal with those changes during play.
Don't tell me how I should play.

Is the same for storyboards or videos. Beatmappers can put on their songs, but the choice is up to you.

I should be forced to play with storyboard or video? No, speed changes should be the same, because is only visual (no skill related). So should be optional even for ranked with no penalty.
Don't tell others how they shouldn't play. Beatmappers can put it on their songs, but the choice for you to play it is up to you. Storyboards and videos are not synonymous because they do not directly affect gameplay. If you think that SVs are only visual and have no skill, I highly implore you to play songs that have extended slowdowns and tell me if you could do the same thing on both speeds. If there's no skill required to do either, then you should score the same, right?

Please.
Bobbias
Also, I'd like to see you play this and tell me SVs are 'only visual'. This is a video of me playing the stepmania chart Wrapped Around the Pole first on xmods (with speed changes) and then without (cmod speeds):

Sea_Food
Tbh the scrore multiplier on this mod should be 1.0. Speed changes should be a gimmick that some masochist can play with if they feel like it, not part of the competive ranking. But I would also rather have a 0.9 multiplier or even unranked mod, then atleast i could play all of the maps.
OperaMini0
if random is unranked i don't know why anyone could think that cmod would be ranked
Sea_Food

OperaMini0 wrote:

if random is unranked i don't know why anyone could think that cmod would be ranked
Because random is a "fun" extra mod that makes the gameplay feel different. Cmod is something that the game should have always been. If anything cmod should be ranked, and having cmod turned off should be unranked.
Cra Dow
Cmod, if implemented should be unranked (with score redution of 0,9 for multiplayer[still unranked]), only for practicing before trying sv version of the map.
Remyria
I support, so I could S "System of a Down - Vicinity of Obscenity [Impossible]" x_x
PyaKura
No problem with it as long as it's unranked. I do dislike slowjams in general but that's just me sucking at them, objectively there is 0 reason not to have them for ranked play.
Ryu Sei
C-mod is the typical practice mod that makes player could memorize the notes before the real play (plus SVs, ofc).
It could make some mappers don't need to waste their time ONLY to remove all SVs on their chart (though it's pending/WIP) and put the "C-speed"/"No SV" suffix on the diffname.

So, yes.
Topic Starter
Bara-
Time for a bump ^_^
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