t/192110 i love this mod!!baraatje123 wrote:
Yep. I both requested a mod to stop the Sv changes from bpm changes, but also reqyested sv changes to be visible
t/192110 i love this mod!!baraatje123 wrote:
Yep. I both requested a mod to stop the Sv changes from bpm changes, but also reqyested sv changes to be visible
While you say that, I see no reason to not have this modifier available. It even poses a fair score penalty (Think of Stepmania and it's C300/C600)xelivous wrote:
leaf - i is mapped for standard, and is an autoconvert
you're trying to get a mod made for a mode using a map made for another mode as an example
if a mania-specific map has a problem with terrible SV changes it's a problem with the ranking criteria for mania maps allowing extremely bad SV changes to get through. so there's really no reason for this mod tbh.
woc2006 was asked to implement either mmods or cmods and he had answered that he wouldn't implement either- by design. Apparently this game was NOT meant to have either.baraatje123 wrote:
What?
What on earth do you mean?
I play FFR like this with hidden and it's actually fun lol... Although quite hard to read, especially on streams .---.Ryu Sei wrote:
For mods.... how about Split-scroll modas seen in StepMania? Make it as Split-A and Split-B, when...
Player uses Split-A have their buttons splitted and different scroll direction.and using Split-Bignore these words :/
makes the scroll speed on L and R side different (make the scroll speed is modifyable).
At first i used to be a reverse scroller but then i started trying out the original up scroll on stepmania, i found it much harder... But much more fun, since it made it more challenging, i like the cross scroll though, because i can also cross my hands with itbaraatje123 wrote:
Ryu, that would be nigh impossible to play, if I understand you correctly
std mode has relax and autopilot and hell, even spun out.smoogipooo wrote:
I think that players should play maps 'as the mapper intended'.
Well, you're basically like telling us to walk on water on bare feet.Transformau5 wrote:
BPM changes =\= SV changes people what the hell
And if you don't want BPM changes, play with steady BPM, it's already an option
What's the problem
Don't tell me how I should play.Halogen- wrote:
Against this. Beatmappers have complete control as to whether or not they want the song to appear to scroll constantly; if they have a song with BPM changes and they don't proportion the SVs accordingly, then it's obvious that they want the players to have to deal with those changes during play.
Riwer wrote:
I should be forced to play with storyboard or video? No, speed changes should be the same, because is only visual (no skill related). So should be optional even for ranked with no penalty.
because is only visual (no skill related)
visual
SV effects are part of what the mapper included in their maps. Taking them out means you are removing parts of the map. All players should have to deal with the SV effects that the mapper included. It's clear that you only want the maps to be easier for yourself by not including the SVs. And just like Bobbias said, SVs are definitely skill related, using the slowjam in Wintersun or Oni Kanojo for examples. Big Money and Conflict are two other examples of maps that have slowjam that definitely makes it more difficult for the players, but while being intended to do so.Riwer wrote:
Don't tell me how I should play.
Is the same for storyboards or videos. Beatmappers can put on their songs, but the choice is up to you.
I should be forced to play with storyboard or video? No, speed changes should be the same, because is only visual (no skill related). So should be optional even for ranked with no penalty.
Don't tell others how they shouldn't play. Beatmappers can put it on their songs, but the choice for you to play it is up to you. Storyboards and videos are not synonymous because they do not directly affect gameplay. If you think that SVs are only visual and have no skill, I highly implore you to play songs that have extended slowdowns and tell me if you could do the same thing on both speeds. If there's no skill required to do either, then you should score the same, right?Riwer wrote:
Don't tell me how I should play.Halogen- wrote:
Against this. Beatmappers have complete control as to whether or not they want the song to appear to scroll constantly; if they have a song with BPM changes and they don't proportion the SVs accordingly, then it's obvious that they want the players to have to deal with those changes during play.
Is the same for storyboards or videos. Beatmappers can put on their songs, but the choice is up to you.
I should be forced to play with storyboard or video? No, speed changes should be the same, because is only visual (no skill related). So should be optional even for ranked with no penalty.
Because random is a "fun" extra mod that makes the gameplay feel different. Cmod is something that the game should have always been. If anything cmod should be ranked, and having cmod turned off should be unranked.OperaMini0 wrote:
if random is unranked i don't know why anyone could think that cmod would be ranked