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Marika - Soul Release short ver [OsuMania]

posted
Total Posts
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Topic Starter
Sorarei
This beatmap was submitted using in-game submission on Monday, September 01, 2014 at 9:42:41 AM

Artist: Marika
Title: Soul Release short ver
Source: ハロー・レディ!
Tags: Hello Lady! Meis Clauson Angel Note
BPM: 188
Filesize: 8702kb
Play Time: 01:21
Difficulties Available:
  1. Easy - 7Key (1.39 stars, 267 notes)
  2. Hard - 7Key (3.24 stars, 829 notes)
  3. Maximum - 7Key (4.22 stars, 1001 notes)
  4. Normal - 7Key (2.27 stars, 513 notes)
Download: Marika - Soul Release short ver
Information: Scores/Beatmap Listing
---------------

Soul Release short ver is not the title music, the real title is Soul Release which it should be altered (short ver) but in the information metadata on this song don't use "( )"
tags detail
Composed by Meis Clauson (Angel Note)
From Visual Novel "Hello Lady!"
- Yuuto -
Hi, from my queue

Coloumns : 1 2 3 4 5 6 7

[General]
Clean

[Easy]
00:02:888 - Kalau diff ini based on drum sound, Sebenarnya kamu bisa add note disini. tp terserah km.
00:24:750 (24750|2) - move ke 7
00:32:888 - add note di 4
00:54:431 (54431|1) - move ke 3

[Normal]
00:33:287 (33287|5) - delete?

  • 01:00:335 - add note di 7
    atau
    01:01:612 (61612|0) - delete
[Hard]
00:03:128 (3128|2) - delete
00:41:665 (41665|3) - move ke 5?

[Maximum]
00:03:128 (3128|5) - delete
00:33:846 - add note di 3?
01:07:197 (67197|1) - move ke 3?

Kayaknya itu aja deh ._.
Sudah 3 kali check pdhl, gk tau aku yg bodoh atau mapnya emg udah perfect . maaf cmn bsa bantu sgini, lagunya enk mapnya juga. good luck ya...
Topic Starter
Sorarei

Yuutosan wrote:

Hi, from my queue

Coloumns : 1 2 3 4 5 6 7

[General]
Clean

[Easy]
00:02:888 - Kalau diff ini based on drum sound, Sebenarnya kamu bisa add note disini. tp terserah km. terlalu awal untul 1/2 :(
00:24:750 (24750|2) - move ke 7 buat triplet ini :( 00:24:750 (24750|2,25069|3,25388|2) - 00:26:665 (26665|1,26984|3,27303|1) - 00:27:942 (27942|0,28261|3,28580|0) -
00:32:888 - add note di 4 7 kayanya lebih baik
00:54:431 (54431|1) - move ke 3 pindah

[Normal]
00:33:287 (33287|5) - delete? ini ada suara snare, tapi belum dikasih hitsound

  • 01:00:335 - add note di 7
    atau
    01:01:612 (61612|0) - delete

    nggak di apply , note yang kamu highlight itu ada suara drum terus note yang kamu sarankan di tambah itu nggak ada suara drumnya
[Hard]
00:03:128 (3128|2) - delete suara snare :(
00:41:665 (41665|3) - move ke 5? keliatan lebih susah, tapi makin membaik sih pattern nya.

[Maximum]
00:03:128 (3128|5) - delete suara snare :(
00:33:846 - add note di 3? nggak ada suara
01:07:197 (67197|1) - move ke 3? keren nih! fixed

Kayaknya itu aja deh ._.
Sudah 3 kali check pdhl, gk tau aku yg bodoh atau mapnya emg udah perfect . maaf cmn bsa bantu sgini, lagunya enk mapnya juga. good luck ya...
terimakasih banyak yah XD
richardfeder
Hi~

Check the sort ver. in the title

0|1|2|3|4|5|6
Easy
00:08:473 - ect. you left them blank and I don't see the reason. I prefer to add them back

Keep the consistency of following sounds. For example 00:46:293 (46293|1) - and 00:47:569 - . this is quite confusing and this issues keep appearing in this part. Review this part and make sure that you are following drums sound consistently, and if you map one kind of drums, map them all

00:54:112 (54112|3) - change to a LN which stops at 00:54:431 - ?

01:04:005 (64005|5,64325|0) - they should be double notes according to previous part

Normal
I strongly recommend you to rework the beginning. Current pattern is nearly kind of random for me x.x we have many sounds to follow and now your double notes even can't distinguish normal beats with beats+snare... and we can even put it in a completely different song with same BPM. You can actually make this much more fun by carefully choosing which sounds to follow. For example some LN(guitar) with snare notes...

00:13:899 (13899|5) - move this right by one column or just move it to left hand side will make things much better. If you change one, apply the change to all notes in the same column

00:27:543 (27543|2) - ??

00:28:899 (28899|1) - delete.

00:32:888 (32888|2,33048|0) - what are they?

00:33:367 (33367|6) - make this double and delete 00:33:208 (33208|4,33287|5) - . 00:33:208 (33208|4,33287|5) - are really inaudible under 100 playback rate and really confusing.

01:00:495 (60495|5,61771|2) - 01:01:612 (61612|0) - delete. unnecessary imo

01:07:197 (67197|0) - move to 2

01:07:516 (67516|3,67516|5) - double ->01:08:793 (68793|5) - single
although they indeed have a very little difference, I think they shouldn't be treated differently. Overall they are same kind of drums sound and volumes are nearly the same

MX
00:03:128 (3128|5) - ? can't really hear this. delete?

00:07:676 (7676|2,7995|0) - the pitch change obviously. I don't think it's a good idea to still put them on 0 and 2. this apply for all LN pattern after, please consider change the pattern. For example:00:08:473 (8473|0,8952|0) - 00:21:239 (21239|0,21798|0) - clearly they shouldn't be putted in the same column
Also for guitar like this:00:12:622 (12622|0) - a normal note is enough, and by using normal note you can also distinguish it from other guitar sounds which are obviously longer.


00:23:473 (23473|5,23553|1,23633|5,23713|1) - move to 4 and 6

00:28:739 (28739|3) - very awkward imo

00:36:399 (36399|0,36399|3,36399|2) - triple?
btw I am wondering why when the song goes into relax part the chords are getting harder? lol

00:41:505 (41505|2,41505|5,41505|3,41585|1,41585|4) - really need so many notes to highlight? orz
00:45:335 (45335|2,45335|5) - ^
00:44:378 (44378|4,44378|5) - ect...

overall seems fine but it's quite monotone...likes adding notes based on Hard for drums/hihat/sanre/crash...
and I think you need to pay more attention on note account, use more notes when you need to highlight some instrument and be restricted when song doesn't feel like that strong.
Good luck!
Topic Starter
Sorarei

richardfeder wrote:

Hi~

Check the sort ver. in the title

0|1|2|3|4|5|6
Easy
00:08:473 - ect. you left them blank and I don't see the reason. I prefer to add them back i don't use downbeat at intro part

Keep the consistency of following sounds. For example 00:46:293 (46293|1) - and 00:47:569 - . this is quite confusing and this issues keep appearing in this part. Review this part and make sure that you are following drums sound consistently, and if you map one kind of drums, map them all im sure this already consistent enough

00:54:112 (54112|3) - change to a LN which stops at 00:54:431 - ? i don't understand how supposed i add hold note if i focusing drum sound ? other diff are not applied this too

01:04:005 (64005|5,64325|0) - they should be double notes according to previous part well it does

Normal
I strongly recommend you to rework the beginning. Current pattern is nearly kind of random for me x.x we have many sounds to follow and now your double notes even can't distinguish normal beats with beats+snare... and we can even put it in a completely different song with same BPM. You can actually make this much more fun by carefully choosing which sounds to follow. For example some LN(guitar) with snare notes...

00:13:899 (13899|5) - move this right by one column or just move it to left hand side will make things much better. If you change one, apply the change to all notes in the same column still prefer like this

00:27:543 (27543|2) - ?? because doesn't hitsounded yet, actually it's have HiHatClose

00:28:899 (28899|1) - delete. double note used for crash sound.

00:32:888 (32888|2,33048|0) - what are they? guitar sound

00:33:367 (33367|6) - make this double and delete 00:33:208 (33208|4,33287|5) - . 00:33:208 (33208|4,33287|5) - are really inaudible under 100 playback rate and really confusing. because audio had loud sound, the snare sound doesn't heared i guess adding note to 0 00:33:367 -

01:00:495 (60495|5,61771|2) - 01:01:612 (61612|0) - delete. unnecessary imo Ride hitsound

01:07:197 (67197|0) - move to 2 moved

01:07:516 (67516|3,67516|5) - double ->01:08:793 (68793|5) - single
although they indeed have a very little difference, I think they shouldn't be treated differently. Overall they are same kind of drums sound and volumes are nearly the same it would counted double with hold note, that's why some part which had same hitsound used different note

MX
00:03:128 (3128|5) - ? can't really hear this. delete? no, it was sounded

00:07:676 (7676|2,7995|0) - the pitch change obviously. I don't think it's a good idea to still put them on 0 and 2. this apply for all LN pattern after, please consider change the pattern. For example:00:08:473 (8473|0,8952|0) - 00:21:239 (21239|0,21798|0) - clearly they shouldn't be putted in the same column
Also for guitar like this:00:12:622 (12622|0) - a normal note is enough, and by using normal note you can also distinguish it from other guitar sounds which are obviously longer. i don't use pitch for guitar sound, because no more space


00:23:473 (23473|5,23553|1,23633|5,23713|1) - move to 4 and 6 fixed

00:28:739 (28739|3) - very awkward imo doesn't make any weird

00:36:399 (36399|0,36399|3,36399|2) - triple? i use triple for snare and double for drum, but it would meets as quadruple if meets Hihatopen. i won't reduce this
btw I am wondering why when the song goes into relax part the chords are getting harder? lol

00:41:505 (41505|2,41505|5,41505|3,41585|1,41585|4) - really need so many notes to highlight? orz i keep balance for note hitsounding, that's why it's look weird
00:45:335 (45335|2,45335|5) - ^ just want to play double pattern
00:44:378 (44378|4,44378|5) - ect... ^

overall seems fine but it's quite monotone...likes adding notes based on Hard for drums/hihat/sanre/crash...
and I think you need to pay more attention on note account, use more notes when you need to highlight some instrument and be restricted when song doesn't feel like that strong.
Good luck!
thanks for mods !
shionelove
Hi~from queue
Here's my mod
column 1234567

mod
[General]
Kiai time change 00:44:218 - to 01:07:197 -
add cymbal sound(finish)
delete (short ver.)http://www.akatsukiworks.com/product/hello/img/product.png
[Easy]
00:33:686 (33686|0,33686|2) - move to 35
00:43:739 (43739|5) - move to 5
00:53:314 (53314|4) - move to 4 and 00:53:952 (53952|2) - move to 2
[Normal]
00:08:394 (8394|4) - ?
00:27:543 (27543|2) - delete
01:03:527 (63527|2,64005|4) - change short
[Hard]
00:04:325 (4325|0,4963|0,5601|0) - move to 3
00:43:899 (43899|0,43899|4,43979|1,43979|5,44059|2,44059|6,44138|5,44138|1) -
move to 14 25 36 47?
[Maximum]
00:21:798 (21798|0) - move to 2(different pitch)
Good luck.
Kamikaze
Everybody ninja's me asasrsdgsgsrgjresgoidjg
Fuck this, going to mod anyways
I actually haven't looked at previous mod

Columns are: |1|2|3|4|5|6|7|

[Easy]
OD 8 due to lack of holds

00:03:048 (3048|1,3048|3) - Rearrange to 3rd & 6th? Would flow nicer with next notes

00:44:218 (44218|6) - Move to 5th
Good diff, it flows really nicely

[Normal]
OD +1 (8,2)

00:23:793 - 00:32:888 - I know that these minijacks fit here, but these are going to be very painful for NM players, so try to scatter notes around. This applies to all minijacks throughout the diff

Apart from that I can't find anything wrong

[Hard]
OD +1 (8,5)

00:23:553 (23553|1,23713|1) - Move those to 5th or 6th to create a trill for one hand, it's much more comfortable to play

00:41:665 (41665|4) - Is that note really needed?

To be honest I don't like those repetetive patterns, but then again, there's nothing wrong with them

[Maximum]
OD +1 again

00:21:239 (21239|0) - This guitar sound ends 1/4 earlier, listen to it at 25%
00:21:798 (21798|0) - And this starts 1/4 earlier, also move this to 2nd

00:28:739 (28739|3) - What's this mapped to? I don't hear any sound suitable for this LN

00:41:505 (41505|3) - Not needed imo, and kinda makes pattern confusing. Either remove or move to 1st

01:05:920 - Dunno why there are those LN's here, I'd rather suggest something like this: https://osu.ppy.sh/ss/1756229

01:06:718 - This pattern maybe?

Overall, too many repetetive patterns for my tastes (don't take it personally, that's just me) too leninent OD and (I don't know how many times I've told you this) lovely SV. Good luck in ranking this! ♥
Topic Starter
Sorarei
ahh i still can't update yet due bss stuck error :(
Topic Starter
Sorarei

hutunohito wrote:

Hi~from queue
Here's my mod
column 1234567

mod
[General]
Kiai time change 00:44:218 - to 01:07:197 -
add cymbal sound(finish)
delete (short ver.)http://www.akatsukiworks.com/product/hello/img/product.png
[Easy]
00:33:686 (33686|0,33686|2) - move to 35 fixed
00:43:739 (43739|5) - move to 5 no thanks
00:53:314 (53314|4) - move to 4 and 00:53:952 (53952|2) - move to 2 fixed
[Normal]
00:08:394 (8394|4) - ? snare sound
00:27:543 (27543|2) - delete HiHatClose.wav
01:03:527 (63527|2,64005|4) - change short guitar string are louder
[Hard]
00:04:325 (4325|0,4963|0,5601|0) - move to 3 will make monotone pattern
00:43:899 (43899|0,43899|4,43979|1,43979|5,44059|2,44059|6,44138|5,44138|1) -
move to 14 25 36 47? moved
[Maximum]
00:21:798 (21798|0) - move to 2(different pitch) moved
Good luck.
thanks for mod !
Topic Starter
Sorarei

-Kamikaze- wrote:

Everybody ninja's me asasrsdgsgsrgjresgoidjg
Fuck this, going to mod anyways
I actually haven't looked at previous mod

Columns are: |1|2|3|4|5|6|7|

[Easy]
OD 8 due to lack of holds

00:03:048 (3048|1,3048|3) - Rearrange to 3rd & 6th? Would flow nicer with next notes fixed

00:44:218 (44218|6) - Move to 5th no thanks
Good diff, it flows really nicely

[Normal]
OD +1 (8,2)

00:23:793 - 00:32:888 - I know that these minijacks fit here, but these are going to be very painful for NM players, so try to scatter notes around. This applies to all minijacks throughout the diff make me confused

Apart from that I can't find anything wrong

[Hard]
OD +1 (8,5)

00:23:553 (23553|1,23713|1) - Move those to 5th or 6th to create a trill for one hand, it's much more comfortable to play fixed

00:41:665 (41665|4) - Is that note really needed? usually i would use higher note volume every finish sound. i guess removing this note would better

To be honest I don't like those repetetive patterns, but then again, there's nothing wrong with them

[Maximum]
OD +1 again

00:21:239 (21239|0) - This guitar sound ends 1/4 earlier, listen to it at 25% fixed
00:21:798 (21798|0) - And this starts 1/4 earlier, also move this to 2nd fixed

00:28:739 (28739|3) - What's this mapped to? I don't hear any sound suitable for this LN removed

00:41:505 (41505|3) - Not needed imo, and kinda makes pattern confusing. Either remove or move to 1st followed previous snare pattern

01:05:920 - Dunno why there are those LN's here, I'd rather suggest something like this: those LN's are following guitar sound, but hitsounded with drum (because i don't know guitar key chord lol) https://osu.ppy.sh/ss/1756229

01:06:718 - This pattern maybe? is this bit common pattern, anyway fixed

Overall, too many repetetive patterns for my tastes (don't take it personally, that's just me) too leninent OD and (I don't know how many times I've told you this) lovely SV. Good luck in ranking this! ♥
About difficult setting i would take consider
thanks for modding !
LordRaika
Request Mod from Lightning Speed Mania Modding

osuu~ :)

Column |1-7|

Mod Inside
[General]
the hitsound file,the wav's bit rate is 3072kbps
no wonder 1 file can reach 1,1mb

jst a tips tht u can reduce the 3072 to 320 bit rate or 512 with the same quality as before with greatly reduced file size...
yes it wont decrease the quality , anything beyond 192 kbps is still more than loud and clear for the sound.
(doing so , u can attain the same quality and sound with only 100-200kb , no kidding XD )

(i can help u on tht if u wnt me to decrease the file size)


[Maximum]
00:18:048 (18048|1,18208|2) - swap their column?
00:23:473 (23473|6,23633|6) - consider move them to 6?
00:24:750 (24750|6) - to 5? to make it same with 00:24:112 (24112|0,24112|4,24112|1) -
(also it will give some time to rebalance the hammer part)

ur pattern , this hammering, well i knw it ^^
well its good and your mapping style
but consider try to give little break on the 7th column hammer... 00:26:186 (26186|6) - like moving to 6

00:27:463 (27463|4,27543|5) - change their HS into snare 45% and bass 60%?
if not, their sound is a bit too low imo...

00:29:059 - quite loud sound, add note? without bass sound...

00:33:208 (33208|2,33287|1) - increase the 40% to 60% , this is part is nice :) need

omg , all the pattern ahead XD
no comment, its ur mapping style ^^/
jst a note : no problem with the HS , amount of the notes is also good...

[Normal]
first impression...
no hitsound yet???

like adding both 50% bass and snare sound....
and Hihat sound like u usually did , especially on single notes...

00:24:112 - for every white line of this,
really suggest to add 1 more note... u dont want the loud snare sound here has the same note with 00:24:271 (24271|0) -

same goes for 00:24:431 (24431|5,24591|5) -

00:35:920 - add 1 note..
01:16:771 - ^
01:16:931 - ^
01:17:091 - ^
01:17:250 - ^


[Easy]
Same goes for easy, i assume u havent put it yet but you do realize this :)

00:02:888 - add 1 to 4
(doesnt increase the dif much imo)

00:05:920 - add 3
00:08:473 - add note?
i dont know if this is intentionally leave it blank or not... if yes, feel free to ignore this... :)


00:23:473 - add 1 to 6 and 00:23:633 - add to 5

00:35:920 (35920|0,36239|0) - they are not the same sound...

00:39:271 - add to 6 or 7

jst a suggestion, imo 00:53:793 (53793|1,53952|1,54112|3) - this is the higher pitch version of this 00:53:154 (53154|3,53314|3,53473|5) -
wnt to consider swaping their position ( u might wnt to repositioned them to fits ur mapping style if you do so )
wht i suggest is , the notes goes ascend to the right, not left...

01:17:250 (77250|4,77410|0) - connect them?
or 01:17:091 (77091|5,77250|4) - to 5 and 3 respectively...

Thts all, no kudosu imo if this doesnt help...
since i dont feels like helping :)
consider it jst a recheck ^^

nice drum play and electric guitar part on higher dif~
GL





Btw, if u want more hitsound... try to download my package here below at my signature... it doesnt only contains piano hitsound...
it contains lots of hitsound set as well, dont forget to read the note inside.... ^^/
V
V
V
V
Topic Starter
Sorarei

lordraika wrote:

Request Mod from Lightning Speed Mania Modding

osuu~ :)

Column |1-7|

Mod Inside
[General]
the hitsound file,the wav's bit rate is 3072kbps
no wonder 1 file can reach 1,1mb

jst a tips tht u can reduce the 3072 to 320 bit rate or 512 with the same quality as before with greatly reduced file size...
yes it wont decrease the quality , anything beyond 192 kbps is still more than loud and clear for the sound.
(doing so , u can attain the same quality and sound with only 100-200kb , no kidding XD )

(i can help u on tht if u wnt me to decrease the file size)

i would do this


[Maximum]
00:18:048 (18048|1,18208|2) - swap their column? looks bad, no change
00:23:473 (23473|6,23633|6) - consider move them to 6? well i guess moving it make it better.
00:24:750 (24750|6) - to 5? to make it same with 00:24:112 (24112|0,24112|4,24112|1) -
(also it will give some time to rebalance the hammer part) no change, it's balanced note

ur pattern , this hammering, well i knw it ^^
well its good and your mapping style
but consider try to give little break on the 7th column hammer... 00:26:186 (26186|6) - like moving to 6 already do, actually i would make it long jackhammer but canceled due those things will hard

00:27:463 (27463|4,27543|5) - change their HS into snare 45% and bass 60% imo this is even not snare sound
if not, their sound is a bit too low imo...

00:29:059 - quite loud sound, add note? without bass sound... this hitsound making loud, 00:28:899 (28899|6) - so i won't add note there

00:33:208 (33208|2,33287|1) - increase the 40% to 60% , this is part is nice :) need no needed because it's enough already

omg , all the pattern ahead XD
no comment, its ur mapping style ^^/
jst a note : no problem with the HS , amount of the notes is also good...

[Normal]
first impression...
no hitsound yet???

like adding both 50% bass and snare sound....
and Hihat sound like u usually did , especially on single notes...

00:24:112 - for every white line of this,
really suggest to add 1 more note... u dont want the loud snare sound here has the same note with 00:24:271 (24271|0) - players would realize guitar string first before drum sound. so i guess no

same goes for 00:24:431 (24431|5,24591|5) -

00:35:920 - add 1 note..
01:16:771 - ^
01:16:931 - ^
01:17:091 - ^
01:17:250 - ^

don't want to add, it make harder


[Easy]
Same goes for easy, i assume u havent put it yet but you do realize this :)

00:02:888 - add 1 to 4
(doesnt increase the dif much imo) don't see the diff, see how players do. i don't think new player still understandable about 1/4


00:05:920 - add 3
00:08:473 - add note?
i dont know if this is intentionally leave it blank or not... if yes, feel free to ignore this... :) i ignored downbeat, that's why i don't put note to make it enjoyable


00:23:473 - add 1 to 6 and 00:23:633 - add to 5 no thanks

00:35:920 (35920|0,36239|0) - they are not the same sound... moved

00:39:271 - add to 6 or 7 added to 7th

jst a suggestion, imo 00:53:793 (53793|1,53952|1,54112|3) - this is the higher pitch version of this 00:53:154 (53154|3,53314|3,53473|5) -
wnt to consider swaping their position ( u might wnt to repositioned them to fits ur mapping style if you do so )
wht i suggest is , the notes goes ascend to the right, not left... i do single swing every 4/4

01:17:250 (77250|4,77410|0) - connect them?
or 01:17:091 (77091|5,77250|4) - to 5 and 3 respectively... changed to hold note instead

Thts all, no kudosu imo if this doesnt help...
since i dont feels like helping :)
consider it jst a recheck ^^

nice drum play and electric guitar part on higher dif~
GL





Btw, if u want more hitsound... try to download my package here below at my signature... it doesnt only contains piano hitsound...
it contains lots of hitsound set as well, dont forget to read the note inside.... ^^/ will take a look
V
V
V
V
thanks for mods !!
Akasha-

Marika - Soul Release (short ver.) [Osu!Mania Mod]

Mod by Request of Reikosaka


[Generals]
SPOILER
  1. BPM: Okay
  2. Offset: Okay
  3. Preview Time: Okay
  4. Tags: Okay
  5. AiMod: Okay
  6. Title: I think is: Marika - Soul Release (Short ver.)

Column
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |


[Easy]
SPOILER
  1. 00:03:048 (3048|5) - move to 5
  2. 00:03:367 (3367|1) - move to 6
Perfect!

[Normal]
SPOILER
  1. 00:03:048 (3048|0) - move to 2 for patterns
    Great!

[Hard]
SPOILER
  1. 00:03:128 (3128|2) - Suggest change to LN and end at 00:03:367 -
Follow patterns~ Nice

[Maximum]
SPOILER
  1. 00:03:128 (3128|5) - suggest like in hard
Perfect!

[Comment]
You done a great jobs, Reika~ Nice map!
Shooted star
Please go rank this >w<
Sorry for lated mod and a little mod! Because your map are can go rank now, so it don't had any problem now!
Topic Starter
Sorarei

Kuo Kyoka wrote:


Marika - Soul Release (short ver.) [Osu!Mania Mod]

Mod by Request of Reikosaka


[Generals]
SPOILER
  1. BPM: Okay
  2. Offset: Okay
  3. Preview Time: Okay
  4. Tags: Okay
  5. AiMod: Okay
  6. Title: I think is: Marika - Soul Release (Short ver.)

Column
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |


[Easy]
SPOILER
  1. 00:03:048 (3048|5) - move to 5 moved
  2. 00:03:367 (3367|1) - move to 6 no thanks
Perfect!

[Normal]
SPOILER
  1. 00:03:048 (3048|0) - move to 2 for patterns moved
    Great!

[Hard]
SPOILER
  1. 00:03:128 (3128|2) - Suggest change to LN and end at 00:03:367 -
Follow patterns~ Nice not necessary

[Maximum]
SPOILER
  1. 00:03:128 (3128|5) - suggest like in hard not necessary
Perfect!

[Comment]
You done a great jobs, Reika~ Nice map!
Shooted star
Please go rank this >w<
Sorry for lated mod and a little mod! Because your map are can go rank now, so it don't had any problem now!
Topic Starter
Sorarei

hutunohito wrote:

Hi~from queue
Here's my mod
column 1234567

[box=mod][General]
Kiai time change 00:44:218 - to 01:07:197 -
add cymbal sound(finish)
delete (short ver.)http://www.akatsukiworks.com/product/hello/img/product.png

source
Ayachi-
Hello~

Columns: | 1 2 3 4 5 6 7 |
mod
[Easy]
Good
[Normal]
01:07:516 -take out one note, not that strong
01:08:154 -^
[Hard]
00:16:452 -Maybe the note can change column once here
[Max]
00:04:005 - Add a note, so there will be difference between this and 00:03:686 -
00:04:644 - ^
00:05:282 - ^
00:06:559 - same as ^, there are 3 notes 00:05:920 - why not here too
00:07:197 - ^
00:07:835 - ^
00:09:112 - ^
00:11:346 - ^
00:11:984 - ^
00:12:622 - ^


Sorry I can only point out small things, but nice map!
and good luck!
Topic Starter
Sorarei

[ S a k u r a ] wrote:

Hello~

Columns: | 1 2 3 4 5 6 7 |
mod
[Easy]
Good
[Normal]
01:07:516 -take out one note, not that strong 01:08:793 (68793|5,68793|2) - i counted this as two note, so i won't remove this
01:08:154 -^ ^
[Hard]
00:16:452 -Maybe the note can change column once here no i don't want it
[Max]
this is pointless
00:04:005 - Add a note, so there will be difference between this and 00:03:686 -
00:04:644 - ^
00:05:282 - ^
00:06:559 - same as ^, there are 3 notes 00:05:920 - why not here too
00:07:197 - ^
00:07:835 - ^
00:09:112 - ^
00:11:346 - ^
00:11:984 - ^
00:12:622 - ^


Sorry I can only point out small things, but nice map!
and good luck!
thanks for mod
PROGUY
Hi Reikosaka :)
Here's my check as requested.

[General]
00:44:218 Isn't this where the kiai time is supposed to start from? Well I suppose the current one is fine (not that it really matters much) but think about it.

[Easy]
00:21:559 (21559|4) Move to 2nd or 3rd column.
00:37:995 (37995|1) Move to 3rd column (to match with 00:38:473 (38473|2) above).
00:43:899 (43899|5) Move to 1st or 4th column.

[Normal]
00:28:899 (28899|1) Move to 3rd or 4th column.
01:03:527 (63527|2,64005|4) Change to normal notes.
Topic Starter
Sorarei

PROGUY wrote:

Hi Reikosaka :)
Here's my check as requested.

[General]
00:44:218 Isn't this where the kiai time is supposed to start from? Well I suppose the current one is fine (not that it really matters much) but think about it.
yes it supposed to be there, but i don't think it can be kiai time at half of total music length, so i start kiai from 00:44:218 - till 00:59:537 - without changed next part kiai time


[Easy]
00:21:559 (21559|4) Move to 2nd or 3rd column. moved to 3rd column
00:37:995 (37995|1) Move to 3rd column (to match with 00:38:473 (38473|2) above). moved
00:43:899 (43899|5) Move to 1st or 4th column. instead, 2nd column better

[Normal]
00:28:899 (28899|1) Move to 3rd or 4th column. moved to 4th column
01:03:527 (63527|2,64005|4) Change to normal notes. i used double hold note as high pitch guitar string
thanks for mod
PROGUY
And bubbled. :)
Lanturn
Before ranking

Track 4:
http://www.differencia.co.jp/entertainm ... y_ost.html
http://vgmdb.net/album/45121
http://www.amazon.co.jp/Differencia-%E3 ... B00JFKA8GM

Differencia is the official publisher of this album, so the track they have listed is the one you will be using.

Title: Soul Release short ver. | Don't use the parenthesis. "( )"

Don't worry about KD since this is just really minor.
Topic Starter
Sorarei
fixed
Rumia-
after some irc through all diffs , metadata has been checked by Lanturn ,
its good to qualify!
irc log
09:45 Rumia-: reika ww
09:45 Rumia-: u have a moment ?
09:45 Reikosaka: hai rumia :)
09:45 Reikosaka: with ?
09:46 Rumia-: wa i cant /np
09:46 Rumia-: lol marika song ww
09:47 Reikosaka: meis clauson song >:x
09:47 Rumia-: yea *
09:47 Reikosaka: XD
09:47 *Rumia- is editing [http://osu.ppy.sh/b/445454 Marika - Soul Release short ver [Maximum]]
09:47 Rumia-: want to qualify this ww
09:48 Rumia-: 00:03:128 (3128|5) - i cant hear anything here after delete the note ;_;
09:49 Reikosaka: try to remove and hear with 25% playback
09:49 Reikosaka: pop rock usually have slip drum part
09:49 Rumia-: ah
09:49 Rumia-: its only echo tho
09:50 Rumia-: 00:08:314 - add a note ?
09:51 Reikosaka: for what .w.
09:52 Rumia-: well the guitar falls on that measure
09:52 Rumia-: and its kida weird for duplets imo
09:53 Reikosaka: aiming this placement http://puu.sh/bghCR/d84d7d314a.png ?
09:53 Rumia-: that would be good
09:54 Reikosaka: what hitsound should i put ?
09:54 Rumia-: for guitar
09:54 Rumia-: i think dont have to put hs
09:54 Rumia-: [http://puu.sh/bghGW.png and 1 more thing ]
09:56 Reikosaka: and then why
09:57 Reikosaka: more like personal opinion
09:58 Rumia-: idk lol
09:58 Rumia-: btw 01:12:223 (72223|3) - why a hold
09:58 Rumia-: its not the guitar obviously
09:59 Reikosaka: im not sure too, let me check
09:59 Rumia-: ok nothing else to be found
10:00 Reikosaka: okay found the issue, 00:08:394 - that's should be same with this
10:00 Rumia-: yea
10:03 Rumia-: ok
10:03 *Rumia- is editing [http://osu.ppy.sh/b/445453 Marika - Soul Release short ver [Hard]]
10:03 Reikosaka: wait
10:03 Reikosaka: im still checking
10:03 Rumia-: ok
10:03 Rumia-: point me what you changed
10:06 Reikosaka: some triplet
10:06 Reikosaka: changed to little trill/jack
10:06 Rumia-: o kk
10:06 Reikosaka: im ready for next
10:06 Rumia-: ok lets move on ww
10:07 Rumia-: 00:23:553 (23553|4) - i think its better not to focus on this note , the sound is pretty vague
10:07 Rumia-: might move it to 00:23:473 instead /slapp
10:07 Rumia-: might move it to 00:23:473 - instead /slapp *
10:07 Reikosaka: invalid format
10:07 Rumia-: Hard diff sorry
10:08 Reikosaka: quite reasonable
10:09 Rumia-: 00:41:665 - add a note to highlight the density
10:09 Rumia-: 00:42:942 - ^
10:10 Reikosaka: both added
10:11 Rumia-: 01:05:920 (65920|0,66080|5,66239|0,66399|5) - just a suggestion to change this to normal note , to highlight the strong drum
10:12 Rumia-: since the drum feel here is strong , so the hold is a bit redundant for me.
10:12 Reikosaka: nope, since its guitar as main theme of song
10:12 Rumia-: ok then
10:12 Rumia-: 01:09:591 - add a note , there is a palm here
10:13 Rumia-: since u added at here 01:14:697 (74697|0) -
10:14 Rumia-: hp change to 8 ? or 7.5
10:15 Reikosaka: i think 7.2 enough (to make different one with other lol XD)
10:15 Rumia-: lol ok then xD
10:16 Rumia-: so assume done with hd if u have nothing else to change
10:16 Reikosaka: wait
10:16 Reikosaka: i'd have one issue
10:16 Rumia-: ok tell me ww
10:19 Reikosaka: same with maximum
10:19 Reikosaka: okay now fixed
10:19 Rumia-: kk
10:20 Rumia-: 00:23:793 - u see
10:20 Rumia-: repeating notes like this for long measure is hard for normal actually x_x
10:21 Rumia-: it gives stresses to finger to hit repeating notes
10:21 Rumia-: probably normal player would lose focus on this section
10:22 Reikosaka: in my opinion it's not really hard because the rapid 2 left and 2 right
10:23 Rumia-: yea but it repeated for quite a long measure though
10:24 Rumia-: i suggest alternate the second part so it wont stress so much
10:24 Rumia-: i mean starting 00:27:942 -
10:25 Rumia-: also its unclear of what instrument are you focusing on
10:25 Rumia-: unlike the rest part of the song
10:28 Reikosaka: in the end, i'd keep this part ;w;
10:28 Reikosaka: i try with other pattern, it's don't follow a bass
10:29 Rumia-: well okay then
10:29 Rumia-: i hope it wont be issues later ww
10:29 Rumia-: and also
10:29 Rumia-: 01:05:601 (65601|3,65601|5,65601|0) - why 3 notes ?
10:30 Rumia-: mean yeah other snares u only put 2 notes
10:30 Reikosaka: ohh yeah my misstake
10:30 Reikosaka: lol
10:30 Rumia-: lol
10:30 Reikosaka: i even don't remember put this
10:30 Rumia-: hahaha
10:31 Rumia-: 01:12:144 - last , add a note for guitar
10:32 Reikosaka: added
10:32 Rumia-: ww do u have any self changes on normal ?
10:34 Reikosaka: not really different with maximum
10:34 Rumia-: ok
10:34 *Rumia- is editing [http://osu.ppy.sh/b/445452 Marika - Soul Release short ver [Easy]]
10:35 Reikosaka: "put a 6 note in the end"
10:35 Reikosaka: okay
10:35 Rumia-: ah
10:35 Rumia-: 00:33:686 (33686|4) - i think its not really that strong for 2 notes tho
10:36 Reikosaka: i used low frequency as density note, also just make different type (finisher i think ?)
10:37 Rumia-: mhmm ok reasonable too. sure.
10:38 Rumia-: 00:42:942 - add a note for cymbal
10:39 Reikosaka: already added to sample sound
10:39 Rumia-: also i noticed u replaced the snare stream with hold at 00:43:899 (43899|1) - but u ignored here 00:23:473 0
10:39 Rumia-: 00:23:473 - *
10:40 Reikosaka: thats problem, i don't have idea
10:40 Reikosaka: removed
10:41 Reikosaka: ehh changed to normal note
10:41 Rumia-: lol ok
10:41 Rumia-: no other problems
10:41 Rumia-: ok update
10:42 Rumia-: want to see the update looks like.
10:43 Reikosaka: updated
10:44 Rumia-: k
Topic Starter
Sorarei
gratz reikosaka !
[ Mephisto ]
gratz reikosaka !
Akasha-
Grats Reikosaka \(owo)/
shionelove
[Maximum]
00:21:239 (21239|0,21798|1) -
https://osu.ppy.sh/ss/1989949?
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