嗯嗯改过了yf_bmp wrote:
help me
嗯嗯改过了yf_bmp wrote:
help me
哎 之前好像被批判了一番然后被取缔 苦苦OniJAM wrote:
思考 我好像画过一个伞
怎么每次想找mapper irc的时候总是不在线Elaine wrote:
哎 之前好像被批判了一番然后被取缔 苦苦OniJAM wrote:
思考 我好像画过一个伞
qwq晚上才能回去 你晚上得空吗OniJAM wrote:
怎么每次想找mapper irc的时候总是不在线
yf_bmp wrote:
help me agian XD
话说你萌都上狗了呀
fixed some, thx for mod :3tm1209 wrote:
[Irie's Hard]
OD5太低?
00:01:945 (1) - 拉长了还是故意的?
00:17:102 (1,2) - 这两个从音乐上听起来似乎比较适合用相反方向的滑条?2朝下比较好?不过考虑到2之后还有很多东西那么1朝下也不错?
00:46:945 (4,5) - 00:49:471 (4,5) - 这地方似乎应该摆个3连啊,00:47:023 - 应该也有鼓点的,反正AR8应该也不介意这么个东西吧
01:15:839 (1) - 01:16:471 (1) - 加快一点滑条速度?
02:41:259 (2) - 02:41:891 (1) - 02:42:522 (1) - ^
02:41:733 (3,2,2) - 这三个NC应该比较好,这样的话后面跟的滑条也都是2了,统一一点总是好的
02:38:180 (1) - 这个转盘的音量似乎不用这么大
[Hard]
总感觉AR6看上去舒服点我他吗能3mod
00:15:997 (4) - 这个似乎应该出现在00:15:839 - 这里更好?
00:45:681 (3) - 开头的地方没啥东西啊,00:45:997 - 倒是这里似乎有个音节没放
01:04:155 - 这个鼓点应该非常明显了
01:22:787 (1) - 这一段开始减小一点滑条的速度?
03:09:680 - 其实我觉得这里也可以放一个,感觉效果也还可以
04:35:417 (1) - 不用放感觉都可以。。
no reply = fixed, thx for modyf_bmp wrote:
[Hard]
00:59:418 (3) - 换位置
01:04:155 - 空着不好 还有鼓点
01:52:945 - 不建议空kiai前还是空了
03:09:838 (1) - 上移三格
03:51:206 (1,2,3) - 距离你看着办吧按ds摆的啊...
....你也来帮忙摸下hard啊Regraz wrote:
算了
256,344,271943,6,0,B|256:304|256:304|252:300|252:300|260:296|260:296|256:292|256:292|256:264|256:264|252:260|252:260|260:256|260:256|256:252|256:252|256:220|256:220|252:216|252:216|260:212|260:212|256:208|256:208|256:192|256:192|288:172|324:192|324:192|376:172|424:192|424:192|412:108|348:48|256:32|256:32|164:48|100:108|88:192|88:192|140:172|188:192,1,950,4|0,0:0|0:0,0:0:0:0:Also, add these code in your .osu file (TimingPoints, replace old timelines after 04:31:943 - )
271943,-400,4,2,3,25,0,0
272259,-400,4,2,3,20,0,0
272575,-400,4,2,3,15,0,0
272891,-400,4,2,3,10,0,0
277943,-400,4,2,3,5,0,0
有点厉害OniJAM wrote:
Umbrella version 2.0!256,344,271943,6,0,B|256:304|256:304|252:300|252:300|260:296|260:296|256:292|256:292|256:264|256:264|252:260|252:260|260:256|260:256|256:252|256:252|256:220|256:220|252:216|252:216|260:212|260:212|256:208|256:208|256:192|256:192|288:172|324:192|324:192|376:172|424:192|424:192|412:108|348:48|256:32|256:32|164:48|100:108|88:192|88:192|140:172|188:192,1,950,4|0,0:0|0:0,0:0:0:0:Also, add these code in your .osu file (TimingPoints, replace old timelines after 04:31:943 - )271943,-400,4,2,3,25,0,0
272259,-400,4,2,3,20,0,0
272575,-400,4,2,3,15,0,0
272891,-400,4,2,3,10,0,0
277943,-400,4,2,3,5,0,0
Then combine two spinners in your Easy and Hard into one which ends at 04:37:943 - . (If possible, I suggest to change other diffs too)
Call me back!
HabiHolic wrote:
Random mod here
[Easy][Regraz's Normal]
- 02:01:471 - this soft sampleset delete here. awkward imo
- 04:07:943 ~ 04:08:891 - this part mapping please
[Hard]
- 01:01:313 (1,1,2) - check spacing
- 01:56:892 (3) - suggustkept
- 02:49:628 (1) - missing blanket
- 03:27:365 (1) - head add Finish?
- 03:37:628 (1) - suggustkept
- 03:49:154 (2) - i think this rhythm finish 03:49:627 - this batter imo
- 04:06:364 (1) - spiner increase 04:08:891 - here
- 04:16:469 (1) - you can this slider shape change
- 04:25:944 (4) - hmm.. this reverse one add please.
- 04:33:127 - what's this green line?deleted
[Irie's Hard]
- Awaken's Insane diff small Easer so can you change AR 7.0?
- 00:24:839 (2) - move 460:300
- 00:29:734 (5) - NC
- 00:35:734 (5) - clap
- 01:47:734 (4) - suggust
- 01:57:366 (3,4) - Ctrl+G please. change rhythm batter imo
- 03:00:049 - Delete finish.
- 04:03:996 (1) - same Normal.
[Awaken's Insane]
- 00:01:945 (1) - unsnap slider?
- 01:34:155 (5) - check spacing.
- 01:50:576 - delete whistle
- 02:41:259 (2,3,1,2,1,2) - oh.. nice patten. but i think this hader patten.. so can you change this patten? same 01:15:208 (1,2,1,2,1) - this. i really don't know how to deal here to follow other parts of this diff so i kept, it may be safe because another Hard diff is easy enough imo
- 03:01:943 (4) - Ctrl+G is flow batter
- 04:03:917 (1) - same Normal diff
[yf's Extra]
- AR 8.5? batter
- 02:06:681 (6) - Ctrl+G
[Umbrella]
- Nice >w<
call me back your already
- 00:32:260 (1,2) - suggust
Thank you !HabiHolic wrote:
wow. gratz your BNG! here my gift! Ranked!
one fist hit boomyf_bmp wrote:
For fitting his style.You don't understand that.
You are rightyf_bmp wrote:
For fitting his style.You don't understand that.
I am stunned by the weight of your explanation. Now I can see why it is setup like that. I feel superly illuminated.yf_bmp wrote:
For fitting his style.You don't understand that.
you are right, every point of view should has a clear explanationLoctav wrote:
I am stunned by the weight of your explanation. Now I can see why it is setup like that. I feel superly illuminated.yf_bmp wrote:
For fitting his style.You don't understand that.
Okay, jokes aside. What's that. "You don't understand that"? Excuse me, but this was a legitimate question. If you are unable to answer in a proper fashion, please leave this forum - or at least do not reply.
what's wrong? o.oscanter wrote:
Maybe noFlobuFlobs wrote:
unnecesarry inhireted point
does it matter?
xxdeathx wrote:
Nothing is wrong with this
An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed)
anything can be unrankable, it's better to waiting their further discussion.xxdeathx wrote:
Ok, I should've been more clear: they should be removed but aren't unrankable
So there's no real explanation for the reason OD is 6? If the map will get disqualified, would you like to change it?ZZHBOY wrote:
you are right, every point of view should has a clear explanation
but
however
he just want to avoid anything could cause this map be dqed
so i hope you can forgive him
thank you :3
NO at all. this map has many complicated but fun rhythm, od 6 can make player plays better and have more interesting on this map.Avishay wrote:
So there's no real explanation for the reason OD is 6? If the map will get disqualified, would you like to change it?ZZHBOY wrote:
you are right, every point of view should has a clear explanation
but
however
he just want to avoid anything could cause this map be dqed
so i hope you can forgive him
thank you :3
I am not talking about my skill-level or how much pp this will give, but this should be an Extra difficulty, and I think OD6 on this diff is just like the low HP value on Airman, which is a bit overdoing it, but that's just my opinion, well good luck.ZZHBOY wrote:
NO at all. this map has many complicated but fun rhythm, od 6 can make player plays better and have more interesting on this map.Avishay wrote:
So there's no real explanation for the reason OD is 6? If the map will get disqualified, would you like to change it?
if I set od to 7, it will be harder for many player who can't hit accurately.
I know you are a pro player and maybe you wanna to earn more pp from this map, however please understand my thought who created this map.
i don't think anything wrong with od 6 or you can give me a clear explanation.
拉丝特这段说得漂亮 我已经无言以对了yf_bmp wrote:
ok. opposite view
If you didn't change slider speed, Please delete green section on red line.scanter wrote:
in Umbrella diff
This is pretty much what I tried to say.alacat wrote:
- About OD issues : 3/4/5/5/7/8/6
I agreed with Lust. As you can see the OD rate of all diffs, it's too bad for spread. The umbrella diff is hardest in this mapset. Well, it's not unrankable issues ... This is now your responsibility.
Also fuck awaken .-.CDFA wrote:
Fuck asian metadata jesus fucking christ I'm going to jump in front of a bulldozer
Lust wrote:
Just as an added thought to this conversation, a lower OD can cause instances of note-locking which is probably even more uncomfortable than just setting it to a higher OD. A fast-paced, jumpy map should probably receive a higher OD, while very difficult technical maps should have a lower one(ehh still kind of stretching it here). Granted, I haven't looked at the mapset yet but I'm just dropping my thoughts on the matter before I do.
i begin to consider if i should change this due to note lock.Avishay wrote:
This is pretty much what I tried to say.alacat wrote:
- About OD issues : 3/4/5/5/7/8/6
I agreed with Lust. As you can see the OD rate of all diffs, it's too bad for spread. The umbrella diff is hardest in this mapset. Well, it's not unrankable issues ... This is now your responsibility.
I talked about disqualification not because of the OD, but because the issue scanter found and I took the chance to mention it.
Eitherway gl in getting it re-ranked.
all fixed, thx for modalacat wrote:
Hi, ZZHBOY. I have to disqualify due to the wrong romanised artist and inaudible section.
- The artist must be "otetsu feat.Megurine Luka". That space is not necessary between "feat." and "Megurine" that according the official.
from official website : http://otetsu.jp/- 01:50:576 - in Awaken's Insane
Do not use silent volumes on objects, You must consider turning up over 20%
Additional Modding :
[General][Easy]
- About OD issues : 3/4/5/5/7/8/6
I agreed with Lust. As you can see the OD rate of all diffs, it's too bad for spread. The umbrella diff is hardest in this mapset. Well, it's not unrankable issues ... This is now your responsibility.
- HP Drain Rate -1. Because you made long blacks at this part. 00:57:523 (1,1,1) - ,02:13:313 (1,1,1) -
- 02:00:523 (1) - I feel it's better to use a clap or something to the head of the slider since it follows nothing.
- 02:18:050 (1,2) - You don't have to take the 1/2 rhythm at here imo. Please try this one
- 03:43:629 (2,1) - hmm, The stack has 1/1 rhythm only here. But you used stacks on different rhythm at here : 03:34:470 (2,1) - ,03:54:364 (3,1) - . So you should consider remaking this part. It prevents the player from misreading. Then, you can be neglected about this part : 02:13:313 (1,1,1) -
If you didn't change slider speed, Please delete green section on red line.scanter wrote:
in Umbrella diff
Neither the OD nor the extra timing section was under Reasons for Disqualification. The map was disqualified for incorrect artist and inaudible hitsound volume.Avishay wrote:
I talked about disqualification not because of the OD, but because the issue scanter found and I took the chance to mention it.
i should say sorry instead of you x.xHabiHolic wrote:
Sorry >_>
ReQualified
>.>Asphyxia wrote:
I still think the OD could've been much higher, but whatever <.<
OD>7 would be hard to play for many player maybe?Garven wrote:
Ew, why would you have such low OD against a high AR? 8-9 would be more fitting.
What, i dont really care which OD you choose (its your choice) but this argument is wrong, those people who plays these kind of difficulties can play easiely OD>7 lolZZHBOY wrote:
OD>7 would be hard to play for many player maybe?Garven wrote:
Ew, why would you have such low OD against a high AR? 8-9 would be more fitting.
First, thank you for your opinion. But I have to write some addition words, not for against with you.FlobuFlobs wrote:
What, i dont really care which OD you choose (its your choice) but this argument is wrong, those people who plays these kind of difficulties can play easiely OD>7 lolZZHBOY wrote:
OD>7 would be hard to play for many player maybe?
thank you ....Venzire wrote:
Very nice map set, great song.