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otetsu feat.Megurine Luka - umbrella

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Topic Starter
ZZHBOY

yf_bmp wrote:

help me
嗯嗯改过了 ;)
Rakuen
Bubbled
Kayano
思考 我好像画过一个伞
Topic Starter
ZZHBOY

OniJAM wrote:

思考 我好像画过一个伞
哎 之前好像被批判了一番然后被取缔 苦苦
Kayano

Elaine wrote:

OniJAM wrote:

思考 我好像画过一个伞
哎 之前好像被批判了一番然后被取缔 苦苦
怎么每次想找mapper irc的时候总是不在线
Topic Starter
ZZHBOY

OniJAM wrote:

怎么每次想找mapper irc的时候总是不在线
qwq晚上才能回去 你晚上得空吗
Irie Miyuki
一会儿欧尼酱的摸我自己改 你别随意屠杀我diff(


edit: http://puu.sh/e6pTt/90a1fc0b1f.osu
应该safe了

@欧尼酱 all fixed
Kayano
我直接写了 晚上改完叫我

[General]
  1. Easy and Unbrella diffs should have consistency in combo colours
[ Easy]
  1. 00:01:945 - Different sampleset between red line and green line
  2. 00:54:997 -
  3. 01:02:892 -
  4. 02:13:313 -
  5. 03:00:049 -
  6. 03:52:312 -
  7. 03:53:575 -
  8. 03:54:996 -
  9. 04:26:101 -
  10. 04:26:575 - useless green lines above
[ Regraz's Normal]
  1. 03:40:155 -
  2. 03:53:576 - useless green lines above
[ Irie's Hard]
  1. 00:22:155 - useless green line
  2. 02:13:313 - Different sampleset and volume between green line and red line
  3. 03:40:155 - same as above
[ Awaken's Insane]
  1. 02:39:523 - useless and unsnapped green line
  2. 02:59:734 - same as above
  3. 03:17:418 - 1ms unsnapped and cause the different slider length. btw, i think 03:17:417 (1) - should snapped to 1/2 or 3/4 for consistency, I fell that vocal falls later than 2/3 but a little earlier than 3/4, so 3/4 is more closed and reasonable point to me. If you're not sure, snapped at 1/2 for drum.
[ yf's Extra]
  1. 00:07:629 (5) - branket
  2. 00:17:734 (5) - same
Call me back 我还没怎么看排列今晚再说 没啥问题
美雪你能改简单点就好了 包括你跟我说的那个地方 我有点担心spread
yf_bmp
help me agian XD
话说你萌都上狗了呀
Mafumafu

yf_bmp wrote:

help me agian XD
话说你萌都上狗了呀
EncoreW
[Irie's Hard]


OD5太低?

00:01:945 (1) - 拉长了还是故意的?

00:17:102 (1,2) - 这两个从音乐上听起来似乎比较适合用相反方向的滑条?2朝下比较好?不过考虑到2之后还有很多东西那么1朝下也不错?

00:46:945 (4,5) - 00:49:471 (4,5) - 这地方似乎应该摆个3连啊,00:47:023 - 应该也有鼓点的,反正AR8应该也不介意这么个东西吧

01:15:839 (1) - 01:16:471 (1) - 加快一点滑条速度?

02:41:259 (2) - 02:41:891 (1) - 02:42:522 (1) - ^

02:41:733 (3,2,2) - 这三个NC应该比较好,这样的话后面跟的滑条也都是2了,统一一点总是好的

02:38:180 (1) - 这个转盘的音量似乎不用这么大




[Hard]



总感觉AR6看上去舒服点我他吗能3mod

00:15:997 (4) - 这个似乎应该出现在00:15:839 - 这里更好?

00:45:681 (3) - 开头的地方没啥东西啊,00:45:997 - 倒是这里似乎有个音节没放

01:04:155 - 这个鼓点应该非常明显了

01:22:787 (1) - 这一段开始减小一点滑条的速度?

03:09:680 - 其实我觉得这里也可以放一个,感觉效果也还可以

04:35:417 (1) - 不用放感觉都可以。。
Topic Starter
ZZHBOY

tm1209 wrote:

[Irie's Hard]


OD5太低?

00:01:945 (1) - 拉长了还是故意的?

00:17:102 (1,2) - 这两个从音乐上听起来似乎比较适合用相反方向的滑条?2朝下比较好?不过考虑到2之后还有很多东西那么1朝下也不错?

00:46:945 (4,5) - 00:49:471 (4,5) - 这地方似乎应该摆个3连啊,00:47:023 - 应该也有鼓点的,反正AR8应该也不介意这么个东西吧

01:15:839 (1) - 01:16:471 (1) - 加快一点滑条速度?

02:41:259 (2) - 02:41:891 (1) - 02:42:522 (1) - ^

02:41:733 (3,2,2) - 这三个NC应该比较好,这样的话后面跟的滑条也都是2了,统一一点总是好的

02:38:180 (1) - 这个转盘的音量似乎不用这么大




[Hard]



总感觉AR6看上去舒服点我他吗能3mod

00:15:997 (4) - 这个似乎应该出现在00:15:839 - 这里更好?

00:45:681 (3) - 开头的地方没啥东西啊,00:45:997 - 倒是这里似乎有个音节没放

01:04:155 - 这个鼓点应该非常明显了

01:22:787 (1) - 这一段开始减小一点滑条的速度?

03:09:680 - 其实我觉得这里也可以放一个,感觉效果也还可以

04:35:417 (1) - 不用放感觉都可以。。
fixed some, thx for mod :3
yf_bmp
[Hard]
00:59:418 (3) - 换位置
01:04:155 - 空着不好 还有鼓点
01:52:945 - 不建议空
03:09:838 (1) - 上移三格
03:51:206 (1,2,3) - 距离你看着办吧
Mafumafu
算了
Topic Starter
ZZHBOY

yf_bmp wrote:

[Hard]
00:59:418 (3) - 换位置
01:04:155 - 空着不好 还有鼓点
01:52:945 - 不建议空kiai前还是空了
03:09:838 (1) - 上移三格
03:51:206 (1,2,3) - 距离你看着办吧按ds摆的啊...
no reply = fixed, thx for mod


Regraz wrote:

算了
....你也来帮忙摸下hard啊
Hakurei Yoru
Awaken
Topic Starter
ZZHBOY
Awaken

Awaken wrote:

[Hard]
  1. 00:15:839 这里也有个鼓 怎么ignore了 我建议加个note或者直接这里起个1/2替换4
  2. 00:30:523 (8) - 单circle难打啊 建议换成1/2
  3. 00:46:155 (1) - 这个1/1然后后面两个单点比较好啊 红线结尾slider有点蛋疼
fixed some, thx for mod
Awaken
[Hard]
  1. 00:15:839 这里也有个鼓 怎么ignore了 我建议加个note或者直接这里起个1/2替换4
  2. 00:30:523 (8) - 单circle难打啊 建议换成1/2
  3. 00:46:155 (1) - 这个1/1然后后面两个单点比较好啊 红线结尾slider有点蛋疼
Kayano
Umbrella version 2.0!
256,344,271943,6,0,B|256:304|256:304|252:300|252:300|260:296|260:296|256:292|256:292|256:264|256:264|252:260|252:260|260:256|260:256|256:252|256:252|256:220|256:220|252:216|252:216|260:212|260:212|256:208|256:208|256:192|256:192|288:172|324:192|324:192|376:172|424:192|424:192|412:108|348:48|256:32|256:32|164:48|100:108|88:192|88:192|140:172|188:192,1,950,4|0,0:0|0:0,0:0:0:0:
Also, add these code in your .osu file (TimingPoints, replace old timelines after 04:31:943 - )
271943,-400,4,2,3,25,0,0
272259,-400,4,2,3,20,0,0
272575,-400,4,2,3,15,0,0
272891,-400,4,2,3,10,0,0
277943,-400,4,2,3,5,0,0

Then combine two spinners in your Easy and Hard into one which ends at 04:37:943 - . (If possible, I suggest to change other diffs too)

Call me back!
Topic Starter
ZZHBOY

OniJAM wrote:

Umbrella version 2.0!
256,344,271943,6,0,B|256:304|256:304|252:300|252:300|260:296|260:296|256:292|256:292|256:264|256:264|252:260|252:260|260:256|260:256|256:252|256:252|256:220|256:220|252:216|252:216|260:212|260:212|256:208|256:208|256:192|256:192|288:172|324:192|324:192|376:172|424:192|424:192|412:108|348:48|256:32|256:32|164:48|100:108|88:192|88:192|140:172|188:192,1,950,4|0,0:0|0:0,0:0:0:0:
Also, add these code in your .osu file (TimingPoints, replace old timelines after 04:31:943 - )
271943,-400,4,2,3,25,0,0
272259,-400,4,2,3,20,0,0
272575,-400,4,2,3,15,0,0
272891,-400,4,2,3,10,0,0
277943,-400,4,2,3,5,0,0

Then combine two spinners in your Easy and Hard into one which ends at 04:37:943 - . (If possible, I suggest to change other diffs too)

Call me back!
有点厉害
Kayano
Have your bubble back!
HabiHolic
Random mod here

[Easy]

  1. 02:01:471 - this soft sampleset delete here. awkward imo
  2. 04:07:943 ~ 04:08:891 - this part mapping please
[Regraz's Normal]

  1. 01:01:313 (1,1,2) - check spacing
  2. 01:56:892 (3) - suggust
  3. 02:49:628 (1) - missing blanket
  4. 03:27:365 (1) - head add Finish?
  5. 03:37:628 (1) - suggust
  6. 03:49:154 (2) - i think this rhythm finish 03:49:627 - this batter imo
  7. 04:06:364 (1) - spiner increase 04:08:891 - here
  8. 04:16:469 (1) - you can this slider shape change
  9. 04:25:944 (4) - hmm.. this reverse one add please.

  10. 04:33:127 - what's this green line?
[Hard]

  1. Awaken's Insane diff small Easer so can you change AR 7.0?
  2. 00:24:839 (2) - move 460:300

  3. 00:29:734 (5) - NC
  4. 00:35:734 (5) - clap
  5. 01:47:734 (4) - suggust
  6. 01:57:366 (3,4) - Ctrl+G please. change rhythm batter imo
  7. 03:00:049 - Delete finish.
  8. 04:03:996 (1) - same Normal.
[Irie's Hard]

  1. 00:01:945 (1) - unsnap slider?
  2. 01:34:155 (5) - check spacing.
  3. 01:50:576 - delete whistle
  4. 02:41:259 (2,3,1,2,1,2) - oh.. nice patten. but i think this hader patten.. so can you change this patten? same 01:15:208 (1,2,1,2,1) - this.
  5. 03:01:943 (4) - Ctrl+G is flow batter
  6. 04:03:917 (1) - same Normal diff
[Awaken's Insane]

  1. AR 8.5? batter
  2. 02:06:681 (6) - Ctrl+G
[yf's Extra]

  1. Nice >w<
[Umbrella]

  1. 00:32:260 (1,2) - suggust
call me back your already
Topic Starter
ZZHBOY
HabiHolic

HabiHolic wrote:

Random mod here

[Easy]

  1. 02:01:471 - this soft sampleset delete here. awkward imo
  2. 04:07:943 ~ 04:08:891 - this part mapping please
[Regraz's Normal]

  1. 01:01:313 (1,1,2) - check spacing
  2. 01:56:892 (3) - suggustkept
  3. 02:49:628 (1) - missing blanket
  4. 03:27:365 (1) - head add Finish?
  5. 03:37:628 (1) - suggustkept
  6. 03:49:154 (2) - i think this rhythm finish 03:49:627 - this batter imo
  7. 04:06:364 (1) - spiner increase 04:08:891 - here
  8. 04:16:469 (1) - you can this slider shape change
  9. 04:25:944 (4) - hmm.. this reverse one add please.

  10. 04:33:127 - what's this green line?deleted
[Hard]

  1. Awaken's Insane diff small Easer so can you change AR 7.0?
  2. 00:24:839 (2) - move 460:300

  3. 00:29:734 (5) - NC
  4. 00:35:734 (5) - clap
  5. 01:47:734 (4) - suggust
  6. 01:57:366 (3,4) - Ctrl+G please. change rhythm batter imo
  7. 03:00:049 - Delete finish.
  8. 04:03:996 (1) - same Normal.
[Irie's Hard]

  1. 00:01:945 (1) - unsnap slider?
  2. 01:34:155 (5) - check spacing.
  3. 01:50:576 - delete whistle
  4. 02:41:259 (2,3,1,2,1,2) - oh.. nice patten. but i think this hader patten.. so can you change this patten? same 01:15:208 (1,2,1,2,1) - this. i really don't know how to deal here to follow other parts of this diff so i kept, it may be safe because another Hard diff is easy enough imo
  5. 03:01:943 (4) - Ctrl+G is flow batter
  6. 04:03:917 (1) - same Normal diff
[Awaken's Insane]

  1. AR 8.5? batter
  2. 02:06:681 (6) - Ctrl+G
[yf's Extra]

  1. Nice >w<
[Umbrella]

  1. 00:32:260 (1,2) - suggust
call me back your already

no reply = fixed
sorry for delay, thx for mod :3
HabiHolic
wow. gratz your BNG! here my gift! Ranked!

Topic Starter
ZZHBOY

HabiHolic wrote:

wow. gratz your BNG! here my gift! Ranked!

Thank you !
lehmakari
CONGRATULATION!
Kayano
gratz!
credit me for the umbrella plz lol

edit: caolanzzhboy
Avishay
Why OD6 on Umbrellla? Isn't this like, a bit too low?
yf_bmp
For fitting his style.You don't understand that.
Topic Starter
ZZHBOY

yf_bmp wrote:

For fitting his style.You don't understand that.
one fist hit boom
FlobuFlobs
Lovely, Gratz
Avishay

yf_bmp wrote:

For fitting his style.You don't understand that.
You are right :cry:
Mafumafu
终于rank了,😳😳😳
Loctav

yf_bmp wrote:

For fitting his style.You don't understand that.
I am stunned by the weight of your explanation. Now I can see why it is setup like that. I feel superly illuminated.

Okay, jokes aside. What's that. "You don't understand that"? Excuse me, but this was a legitimate question. If you are unable to answer in a proper fashion, please leave this forum - or at least do not reply.
Topic Starter
ZZHBOY

Loctav wrote:

yf_bmp wrote:

For fitting his style.You don't understand that.
I am stunned by the weight of your explanation. Now I can see why it is setup like that. I feel superly illuminated.

Okay, jokes aside. What's that. "You don't understand that"? Excuse me, but this was a legitimate question. If you are unable to answer in a proper fashion, please leave this forum - or at least do not reply.
you are right, every point of view should has a clear explanation
but
however
he just want to avoid anything could cause this map be dqed
so i hope you can forgive him
thank you :3
yf_bmp
I would say sorry for your misunderstanding

My English isn't that good and sometimes I can't express my true feeling. Sometimes I may use a wrong tone.

The truth is I am just joking.

Maybe I should say it in detail "I think it is xxxxxx and your idea isn't the same as me." but not "you xxx". (after my deeply thinking

sorry to avishay
Kayano
it isn't some kind of jokes? od6 for easy passing makes sense, maybe od7 or od8 looks better, but that's just 6ms-12ms 300 area, but it makes you get less pp lol
I don't think it is related to mapper's style so yf's words is not considered property, well i hope it won't happen again in the future
scanter
in Umbrella diff

Topic Starter
ZZHBOY

scanter wrote:

what's wrong? o.o
FlobuFlobs
unnecesarry inhireted point

does it matter?
Topic Starter
ZZHBOY

FlobuFlobs wrote:

unnecesarry inhireted point

does it matter?
Maybe no
xxdeathx
Nothing is wrong with this
Topic Starter
ZZHBOY

xxdeathx wrote:

Nothing is wrong with this
8-)
Loctav
Redundant inherited points should be removed.
xxdeathx
Ok, I should've been more clear: they should be removed but aren't unrankable unless you take the part in parentheses from the (possibly outdated) ranking criteria literally:
An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed)
Topic Starter
ZZHBOY

xxdeathx wrote:

Ok, I should've been more clear: they should be removed but aren't unrankable
anything can be unrankable, it's better to waiting their further discussion.
Avishay

ZZHBOY wrote:

you are right, every point of view should has a clear explanation
but
however
he just want to avoid anything could cause this map be dqed
so i hope you can forgive him
thank you :3
So there's no real explanation for the reason OD is 6? If the map will get disqualified, would you like to change it?
Topic Starter
ZZHBOY

Avishay wrote:

ZZHBOY wrote:

you are right, every point of view should has a clear explanation
but
however
he just want to avoid anything could cause this map be dqed
so i hope you can forgive him
thank you :3
So there's no real explanation for the reason OD is 6? If the map will get disqualified, would you like to change it?
NO at all. this map has many complicated but fun rhythm, od 6 can make player plays better and have more interesting on this map.
if I set od to 7, it will be harder for many player who can't hit accurately.
I know you are a pro player and maybe you wanna to earn more pp from this map, however please understand my thought who created this map.
i don't think anything wrong with od 6 or you can give me a clear explanation.
Avishay

ZZHBOY wrote:

Avishay wrote:

So there's no real explanation for the reason OD is 6? If the map will get disqualified, would you like to change it?
NO at all. this map has many complicated but fun rhythm, od 6 can make player plays better and have more interesting on this map.
if I set od to 7, it will be harder for many player who can't hit accurately.
I know you are a pro player and maybe you wanna to earn more pp from this map, however please understand my thought who created this map.
i don't think anything wrong with od 6 or you can give me a clear explanation.
I am not talking about my skill-level or how much pp this will give, but this should be an Extra difficulty, and I think OD6 on this diff is just like the low HP value on Airman, which is a bit overdoing it, but that's just my opinion, well good luck.
yf_bmp
Any diffs should be depended on the playing feeling but not only on its difficulty. We only make the settings of diffs which can make players most comfortable. We do not make hard maps just for hard. AND we have considered this setting and done it deliberatly, but not our carelessness.

Let us analyze the diff itself carefully. Pls see its jumps style. You can see the jumps nearly have no obvious connection(except flow) and always have huge jumps. Depending on our experience, such jumping style doesn't fit such high OD.(If you do a comfortable map but not a map just to stumped players.)

BTW, you are not QAT, but why you talk about dq in this thread and even depend on a rankable setting? Pls do not judge a map by your own feeling. Try to understand the mapper's thought pls.

If I annoy you, see me as baka.
Lust
Just as an added thought to this conversation, a lower OD can cause instances of note-locking which is probably even more uncomfortable than just setting it to a higher OD. A fast-paced, jumpy map should probably receive a higher OD, while very difficult technical maps should have a lower one(ehh still kind of stretching it here). Granted, I haven't looked at the mapset yet but I'm just dropping my thoughts on the matter before I do.
FlobuFlobs
Can't see the problem, he wants to use OD6 so let him?
yf_bmp
ok. opposite view
Topic Starter
ZZHBOY

yf_bmp wrote:

ok. opposite view
拉丝特这段说得漂亮 我已经无言以对了
Kamikaze
Use OD 6,5, bam compromise
alacat
Hi, ZZHBOY. I have to disqualify due to the wrong romanised artist and inaudible section.

  1. The artist must be "otetsu feat.Megurine Luka". That space is not necessary between "feat." and "Megurine" that according the official.


    from official website : http://otetsu.jp/
  2. 01:50:576 - in Awaken's Insane

    Do not use silent volumes on objects, You must consider turning up over 20%

    Additional Modding :

    [General]
    1. About OD issues : 3/4/5/5/7/8/6
      I agreed with Lust. As you can see the OD rate of all diffs, it's too bad for spread. The umbrella diff is hardest in this mapset. Well, it's not unrankable issues ... This is now your responsibility.
    [Easy]
    1. HP Drain Rate -1. Because you made long blacks at this part. 00:57:523 (1,1,1) - ,02:13:313 (1,1,1) -
    2. 02:00:523 (1) - I feel it's better to use a clap or something to the head of the slider since it follows nothing.
    3. 02:18:050 (1,2) - You don't have to take the 1/2 rhythm at here imo. Please try this one
    4. 03:43:629 (2,1) - hmm, The stack has 1/1 rhythm only here. But you used stacks on different rhythm at here : 03:34:470 (2,1) - ,03:54:364 (3,1) - . So you should consider remaking this part. It prevents the player from misreading. Then, you can be neglected about this part : 02:13:313 (1,1,1) -

    scanter wrote:

    in Umbrella diff

    If you didn't change slider speed, Please delete green section on red line.
Avishay

alacat wrote:

  1. About OD issues : 3/4/5/5/7/8/6
    I agreed with Lust. As you can see the OD rate of all diffs, it's too bad for spread. The umbrella diff is hardest in this mapset. Well, it's not unrankable issues ... This is now your responsibility.
This is pretty much what I tried to say.

I talked about disqualification not because of the OD, but because the issue scanter found and I took the chance to mention it.

Eitherway gl in getting it re-ranked.
Topic Starter
ZZHBOY

CDFA wrote:

Fuck asian metadata jesus fucking christ I'm going to jump in front of a bulldozer
Also fuck awaken .-.

Working on alacat's mod, will reply it later
Topic Starter
ZZHBOY

Lust wrote:

Just as an added thought to this conversation, a lower OD can cause instances of note-locking which is probably even more uncomfortable than just setting it to a higher OD. A fast-paced, jumpy map should probably receive a higher OD, while very difficult technical maps should have a lower one(ehh still kind of stretching it here). Granted, I haven't looked at the mapset yet but I'm just dropping my thoughts on the matter before I do.

Avishay wrote:

alacat wrote:

  1. About OD issues : 3/4/5/5/7/8/6
    I agreed with Lust. As you can see the OD rate of all diffs, it's too bad for spread. The umbrella diff is hardest in this mapset. Well, it's not unrankable issues ... This is now your responsibility.
This is pretty much what I tried to say.

I talked about disqualification not because of the OD, but because the issue scanter found and I took the chance to mention it.

Eitherway gl in getting it re-ranked.
i begin to consider if i should change this due to note lock.
thanks you guy's suggestion especially lust's persuasive post
Topic Starter
ZZHBOY

alacat wrote:

Hi, ZZHBOY. I have to disqualify due to the wrong romanised artist and inaudible section.

  1. The artist must be "otetsu feat.Megurine Luka". That space is not necessary between "feat." and "Megurine" that according the official.


    from official website : http://otetsu.jp/
  2. 01:50:576 - in Awaken's Insane

    Do not use silent volumes on objects, You must consider turning up over 20%

    Additional Modding :

    [General]
    1. About OD issues : 3/4/5/5/7/8/6
      I agreed with Lust. As you can see the OD rate of all diffs, it's too bad for spread. The umbrella diff is hardest in this mapset. Well, it's not unrankable issues ... This is now your responsibility.
    [Easy]
    1. HP Drain Rate -1. Because you made long blacks at this part. 00:57:523 (1,1,1) - ,02:13:313 (1,1,1) -
    2. 02:00:523 (1) - I feel it's better to use a clap or something to the head of the slider since it follows nothing.
    3. 02:18:050 (1,2) - You don't have to take the 1/2 rhythm at here imo. Please try this one
    4. 03:43:629 (2,1) - hmm, The stack has 1/1 rhythm only here. But you used stacks on different rhythm at here : 03:34:470 (2,1) - ,03:54:364 (3,1) - . So you should consider remaking this part. It prevents the player from misreading. Then, you can be neglected about this part : 02:13:313 (1,1,1) -

    scanter wrote:

    in Umbrella diff

    If you didn't change slider speed, Please delete green section on red line.
all fixed, thx for mod
sorry to all who paid time to play this map
also apologize to BNs gave icon for my careless checking
going to requalified .-.
Kayano
Talked with mapper, changed some general settings:
HP: 2/4.5/5/5/7/5/5 -> 2/4.5/5/5/5.5/6/6
OD: 3/4/5/5/7/8/6 -> 3/4/5/6/7/8/7

Rebubbled!
xxdeathx

Avishay wrote:

I talked about disqualification not because of the OD, but because the issue scanter found and I took the chance to mention it.
Neither the OD nor the extra timing section was under Reasons for Disqualification. The map was disqualified for incorrect artist and inaudible hitsound volume.
HabiHolic
Sorry >_>

ReQualified

Topic Starter
ZZHBOY

HabiHolic wrote:

Sorry >_>

ReQualified

i should say sorry instead of you x.x
any way thank you habi .-.
Asphyxia
I still think the OD could've been much higher, but whatever <.<
Topic Starter
ZZHBOY

Asphyxia wrote:

I still think the OD could've been much higher, but whatever <.<
>.>
Garven
Ew, why would you have such low OD against a high AR? 8-9 would be more fitting.
Topic Starter
ZZHBOY

Garven wrote:

Ew, why would you have such low OD against a high AR? 8-9 would be more fitting.
OD>7 would be hard to play for many player maybe?
FlobuFlobs

ZZHBOY wrote:

Garven wrote:

Ew, why would you have such low OD against a high AR? 8-9 would be more fitting.
OD>7 would be hard to play for many player maybe?
What, i dont really care which OD you choose (its your choice) but this argument is wrong, those people who plays these kind of difficulties can play easiely OD>7 lol
Topic Starter
ZZHBOY

FlobuFlobs wrote:

ZZHBOY wrote:

OD>7 would be hard to play for many player maybe?
What, i dont really care which OD you choose (its your choice) but this argument is wrong, those people who plays these kind of difficulties can play easiely OD>7 lol
First, thank you for your opinion. But I have to write some addition words, not for against with you.

How OD work? Known as "OD" in Edit's song selection but as "Accuracy" on Beatmap Listing page. Why OD can be judge by mapper himself? I think it's for mapper to select a value with his own thought just between a reasonable OD interval which won't make any trouble caused players can't play the map with any mode.

I changed OD from 6 to 7 mainly for:
  1. better spread for this set
  2. avoid note lock caused by too low OD, from lust's post
Why I don't set OD to a higher value?
  1. I personal hate high OD
  2. OD7 is a value in reasonable OD interval
Though, and honestly maybe you guys feel dissatisfaction with OD7 but none of you give me a strong reason to persuade me. Even if anyone wanna compel that OD changing plz learn how Lust did.

At last, some words to anyone who about to write anything about this issue later
Three possible situation:
1. Anyone still write any useless word such as change od plz, I will ignore them.
2. Anyone caused a dq (I don't think this map can be dqed just due to this OD value), I will fix any unrank issue and won't do any change on OD, then requalified this map Easily and slap you all who contributed to this result instead of Onijam and HabiHoli. It won't hurt anything to me.
3. However, you can create a new rule in Ranking Criteria and defined clearly OD7 can't used in Extra diff with 190 bpm before this map get ranked. If so, I will find a QAT to dq this on my own and admit it, tell the rule to any other mapper who against this.

edit: willing to hear any useful reply :3
yf_bmp
Great job
一群纸张跟风党 没救了
Upskirt
Very nice map set, great song. :)
Topic Starter
ZZHBOY

Venzire wrote:

Very nice map set, great song. :)
thank you ....
Akasha-
hi zizi ily
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