wow. gratz your BNG! here my gift! Ranked!
Thank you !HabiHolic wrote:
wow. gratz your BNG! here my gift! Ranked!
one fist hit boomyf_bmp wrote:
For fitting his style.You don't understand that.
You are rightyf_bmp wrote:
For fitting his style.You don't understand that.
I am stunned by the weight of your explanation. Now I can see why it is setup like that. I feel superly illuminated.yf_bmp wrote:
For fitting his style.You don't understand that.
you are right, every point of view should has a clear explanationLoctav wrote:
I am stunned by the weight of your explanation. Now I can see why it is setup like that. I feel superly illuminated.yf_bmp wrote:
For fitting his style.You don't understand that.
Okay, jokes aside. What's that. "You don't understand that"? Excuse me, but this was a legitimate question. If you are unable to answer in a proper fashion, please leave this forum - or at least do not reply.
what's wrong? o.oscanter wrote:
Maybe noFlobuFlobs wrote:
unnecesarry inhireted point
does it matter?
xxdeathx wrote:
Nothing is wrong with this
An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed)
anything can be unrankable, it's better to waiting their further discussion.xxdeathx wrote:
Ok, I should've been more clear: they should be removed but aren't unrankable
So there's no real explanation for the reason OD is 6? If the map will get disqualified, would you like to change it?ZZHBOY wrote:
you are right, every point of view should has a clear explanation
but
however
he just want to avoid anything could cause this map be dqed
so i hope you can forgive him
thank you :3
NO at all. this map has many complicated but fun rhythm, od 6 can make player plays better and have more interesting on this map.Avishay wrote:
So there's no real explanation for the reason OD is 6? If the map will get disqualified, would you like to change it?ZZHBOY wrote:
you are right, every point of view should has a clear explanation
but
however
he just want to avoid anything could cause this map be dqed
so i hope you can forgive him
thank you :3
I am not talking about my skill-level or how much pp this will give, but this should be an Extra difficulty, and I think OD6 on this diff is just like the low HP value on Airman, which is a bit overdoing it, but that's just my opinion, well good luck.ZZHBOY wrote:
NO at all. this map has many complicated but fun rhythm, od 6 can make player plays better and have more interesting on this map.Avishay wrote:
So there's no real explanation for the reason OD is 6? If the map will get disqualified, would you like to change it?
if I set od to 7, it will be harder for many player who can't hit accurately.
I know you are a pro player and maybe you wanna to earn more pp from this map, however please understand my thought who created this map.
i don't think anything wrong with od 6 or you can give me a clear explanation.
拉丝特这段说得漂亮 我已经无言以对了yf_bmp wrote:
ok. opposite view
If you didn't change slider speed, Please delete green section on red line.scanter wrote:
in Umbrella diff
This is pretty much what I tried to say.alacat wrote:
- About OD issues : 3/4/5/5/7/8/6
I agreed with Lust. As you can see the OD rate of all diffs, it's too bad for spread. The umbrella diff is hardest in this mapset. Well, it's not unrankable issues ... This is now your responsibility.
Also fuck awaken .-.CDFA wrote:
Fuck asian metadata jesus fucking christ I'm going to jump in front of a bulldozer
Lust wrote:
Just as an added thought to this conversation, a lower OD can cause instances of note-locking which is probably even more uncomfortable than just setting it to a higher OD. A fast-paced, jumpy map should probably receive a higher OD, while very difficult technical maps should have a lower one(ehh still kind of stretching it here). Granted, I haven't looked at the mapset yet but I'm just dropping my thoughts on the matter before I do.
i begin to consider if i should change this due to note lock.Avishay wrote:
This is pretty much what I tried to say.alacat wrote:
- About OD issues : 3/4/5/5/7/8/6
I agreed with Lust. As you can see the OD rate of all diffs, it's too bad for spread. The umbrella diff is hardest in this mapset. Well, it's not unrankable issues ... This is now your responsibility.
I talked about disqualification not because of the OD, but because the issue scanter found and I took the chance to mention it.
Eitherway gl in getting it re-ranked.
all fixed, thx for modalacat wrote:
Hi, ZZHBOY. I have to disqualify due to the wrong romanised artist and inaudible section.
- The artist must be "otetsu feat.Megurine Luka". That space is not necessary between "feat." and "Megurine" that according the official.
from official website : http://otetsu.jp/- 01:50:576 - in Awaken's Insane
Do not use silent volumes on objects, You must consider turning up over 20%
Additional Modding :
[General][Easy]
- About OD issues : 3/4/5/5/7/8/6
I agreed with Lust. As you can see the OD rate of all diffs, it's too bad for spread. The umbrella diff is hardest in this mapset. Well, it's not unrankable issues ... This is now your responsibility.
- HP Drain Rate -1. Because you made long blacks at this part. 00:57:523 (1,1,1) - ,02:13:313 (1,1,1) -
- 02:00:523 (1) - I feel it's better to use a clap or something to the head of the slider since it follows nothing.
- 02:18:050 (1,2) - You don't have to take the 1/2 rhythm at here imo. Please try this one
- 03:43:629 (2,1) - hmm, The stack has 1/1 rhythm only here. But you used stacks on different rhythm at here : 03:34:470 (2,1) - ,03:54:364 (3,1) - . So you should consider remaking this part. It prevents the player from misreading. Then, you can be neglected about this part : 02:13:313 (1,1,1) -
If you didn't change slider speed, Please delete green section on red line.scanter wrote:
in Umbrella diff
Neither the OD nor the extra timing section was under Reasons for Disqualification. The map was disqualified for incorrect artist and inaudible hitsound volume.Avishay wrote:
I talked about disqualification not because of the OD, but because the issue scanter found and I took the chance to mention it.
i should say sorry instead of you x.xHabiHolic wrote:
Sorry >_>
ReQualified
>.>Asphyxia wrote:
I still think the OD could've been much higher, but whatever <.<
OD>7 would be hard to play for many player maybe?Garven wrote:
Ew, why would you have such low OD against a high AR? 8-9 would be more fitting.
What, i dont really care which OD you choose (its your choice) but this argument is wrong, those people who plays these kind of difficulties can play easiely OD>7 lolZZHBOY wrote:
OD>7 would be hard to play for many player maybe?Garven wrote:
Ew, why would you have such low OD against a high AR? 8-9 would be more fitting.
First, thank you for your opinion. But I have to write some addition words, not for against with you.FlobuFlobs wrote:
What, i dont really care which OD you choose (its your choice) but this argument is wrong, those people who plays these kind of difficulties can play easiely OD>7 lolZZHBOY wrote:
OD>7 would be hard to play for many player maybe?
thank you ....Venzire wrote:
Very nice map set, great song.