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NBGI - Town

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Topic Starter
CodeS
This beatmap was submitted using in-game submission on jueves, 11 de septiembre de 2014 at 10:47:56 p. m.

Artist: NBGI
Title: Town
Source: THE iDOLM@STER
Tags: project_railgun idolmaster im@s 765pro BEST OF 765+876=!! BGM Collection
BPM: 200
Filesize: 2259kb
Play Time: 00:54
Difficulties Available:
  1. Easy (1.18 stars, 43 notes)
  2. Railgun's Normal (1.87 stars, 79 notes)
  3. Te-Te-Te (2.53 stars, 142 notes)
Download: NBGI - Town
Information: Scores/Beatmap Listing
---------------

THE iDOLM@STER.

NBGI stands for "Namco Bandai Games Incorporated"

Thanks Lanturn for the Artist Information
Guest Diff by
Project Railgun
Easy by Railgun and CodeS
IM@S FANS ASSEMBLE!

and Dekomori Sanae too!
Eni
First.
UltxZero
Siempre me ha interesado aprender a moddear asi que codes me convenció de intentarlo xD, espero sea util.

Hard:


00:00:543 (1) - escuchando la canción, esto parece como si fueran 2 notas mejor que solo 1 slider
00:05:343 (1,2,3) - que esto sea como simetrico xD?, osea misma dirección.
00:25:143 (7,8) - Falle acá ;_; , estos brincos son algo largos
00:28:593 (2) - esto esta muy tirado para arriba yo lo haría mas en dirección a donde tira este slider 00:27:243 (2) -
00:34:143 (7,1,2,3,1,2) - aca me confundi, pero no se que sugerir para arreglar, o talves es que no seguí bien el ritmo.
00:41:193 (3) - podrias acomodar esta nota para que este en mas direccion al slider anterior
00:43:143 (2) - aca se sintio bien raro ese slider en direccion opuesta, talves cambiarle un poco el angulo?
00:49:143 (7) - que esta nota este mas en direccion del slider anterior?, esta un poco a la izquierda
00:49:743 (1,2,3) - talves acomodando que sea mas "igual", o simetrico, no se si me explico. es que estan tirando en angulo hacia arriba, y se ve raro.



eso es todo!, suerte!
Topic Starter
CodeS

Huyga123 wrote:

Siempre me ha interesado aprender a moddear asi que codes me convenció de intentarlo xD, espero sea util.

Hard:


00:00:543 (1) - escuchando la canción, esto parece como si fueran 2 notas mejor que solo 1 slider Lo Pensare si alguien mas me lo sugiere
00:05:343 (1,2,3) - que esto sea como simetrico xD?, osea misma dirección. Supongo que te refieres a que 00:05:343 (1,3) - estén igual, echo.
00:25:143 (7,8) - Falle acá ;_; , estos brincos son algo largos
00:28:593 (2) - esto esta muy tirado para arriba yo lo haría mas en dirección a donde tira este slider 00:27:243 (2) - Echo
00:34:143 (7,1,2,3,1,2) - aca me confundi, pero no se que sugerir para arreglar, o talves es que no seguí bien el ritmo. Sip esta parte esperare mas Sugerencias
00:41:193 (3) - podrias acomodar esta nota para que este en mas direccion al slider anterior Cambio Estético, Echo
00:43:143 (2) - aca se sintio bien raro ese slider en direccion opuesta, talves cambiarle un poco el angulo? Echo
00:49:143 (7) - que esta nota este mas en direccion del slider anterior?, esta un poco a la izquierda echo
00:49:743 (1,2,3) - talves acomodando que sea mas "igual", o simetrico, no se si me explico. es que estan tirando en angulo hacia arriba, y se ve raro Lo Pensare



eso es todo!, suerte!
Gracias <3

Updated
69653863
codes pls

Mod request from my queue

Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Some useful links for mapping:
Analyzing flow in beatmaps
Mapping polarity
How to make beautiful sliders
How to make beautiful sliders (advanced)
Difficulty naming
Advanced Timing

Normal
  1. 00:19:593 (2) - not symmetric.
  2. 00:41:193 (2) - not symmetric either
  3. 00:47:943 (2) - drag the 4th sliderpoint (4th from sliderhead) little bit higher so curve would look better
TTT
  1. 00:07:893 (1,2,3,4) - ohoho try to make it looks curver like http://puu.sh/9BKvG/a930a6749a.jpg
  2. 00:21:993 (3) - less spaced i think, maybe put further apart
  3. 00:25:143 (7,8) - should play better if stacked i guess.
  4. 00:29:043 (3,4) - stack too?
  5. 00:34:893 (3) - maybe it's better to split into two circles instead?
  6. 00:37:743 (1,2) - not good idea ok, try http://puu.sh/9BLnT/0d9de352fe.jpg ??!?! idk
  7. 00:46:293 (4) - try http://puu.sh/9BLlE/2d1d91b397.jpg
good luck codes
i remember hangovers as always
Topic Starter
CodeS

inverness wrote:

codes pls Te Te Te!

Mod request from my queue

Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Some useful links for mapping:
Analyzing flow in beatmaps
Mapping polarity
How to make beautiful sliders
How to make beautiful sliders (advanced)
Difficulty naming
Advanced Timing

Normal
  1. 00:19:593 (2) - not symmetric.
  2. 00:41:193 (2) - not symmetric either
  3. 00:47:943 (2) - drag the 4th sliderpoint (4th from sliderhead) little bit higher so curve would look better
TTT
  1. 00:07:893 (1,2,3,4) - ohoho try to make it looks curver like http://puu.sh/9BKvG/a930a6749a.jpg Done!
  2. 00:21:993 (3) - less spaced i think, maybe put further apart I kind of feel this plays well so I don't see the need to change.
  3. 00:25:143 (7,8) - should play better if stacked i guess. Done!
  4. 00:29:043 (3,4) - stack too? Done!
  5. 00:34:893 (3) - maybe it's better to split into two circles instead? Done! I was wondering how to fix this, I'm dumb for not trying to turn into 2 notes and mak a singletap section xD, thanks!
  6. 00:37:743 (1,2) - not good idea ok, try http://puu.sh/9BLnT/0d9de352fe.jpg ??!?! idk Done!
  7. 00:46:293 (4) - try http://puu.sh/9BLlE/2d1d91b397.jpg Done!


good luck codes
i remember hangovers as always I Barely Remember where I was x.x
Thanks for Mod!!!
awesome!
idodgebull3ts
From #modreqs

- You go from AR4 on the Normal all the way to AR8 on TTT, I'd recommend either scaling it down a bit or adding a diff in between.
- (TTT)*** You have 6 unsnapped notes. Check AiMod.
- (TTT) 00:05:643 (2) - This feels a bit off. It lands with the percussion by itself, when immediately prior at 00:04:443 - you did not. I'd suggest either moving the slider back a beat and removing the reverse or adding a note at 00:04:443 -

I couldn't find any problems with Normal other than AiMod complaining about their countdowns being different.

Good luck with your map
Topic Starter
CodeS

idodgebull3ts wrote:

From #modreqs

- You go from AR4 on the Normal all the way to AR8 on TTT yeah Dunno what I was thinking with AR 8, moved to 7, should be better., I'd recommend either scaling it down a bit or adding a diff in between.
- (TTT)*** You have 6 unsnapped notes. Check AiMod. Oh Yeah, I moved the offset a bit and didn't fixed everything, thanks!
- (TTT) 00:05:643 (2) - This feels a bit off. It lands with the percussion by itself, when immediately prior at 00:04:443 - you did not. I'd suggest either moving the slider back a beat and removing the reverse or adding a note at 00:04:443 - Changed the Slider for a Note so it should be constant now.

I couldn't find any problems with Normal other than AiMod complaining about their countdowns being different.

Good luck with your map
Eni
inverness:
[Normal]
  1. 00:19:593 (2) - not symmetric. code pls and i may consider it
  2. 00:41:193 (2) - not symmetric either ^
  3. 00:47:943 (2) - drag the 4th sliderpoint (4th from sliderhead) little bit higher so curve would look better looks nicer
thanks for mod
CodeS: http://0paste.com/6072
toybot
best of 1641

[General]
00:10:893 - make this the preview time start on both diffs, as the drum is part of the next measure, and its like a lead up.

[Railgun's Normal]
all of the sliders that start on blue ticks during the kiai times, put a whistle on the heads. its like how vocals start on a white tick on one stanza, so you'd put a finish there, but the next set of vocals start on a red tick, so you'd put a finish there to accent it
00:12:393 (2) - make the first bend on the slider a little more bent, to make it look more stylish, kind of
00:42:543 (1) - make this blanket the next slider's head

[Te-Te-Te]
No kiai times? are you going to put them later on?
00:00:543 (1) - put a normal hitsound on the head of the slider
00:01:743 (1) - and put a finish on this one's head
00:04:593 (6,2) - put a whistle on both of these? have some distinguishing rhythm
00:05:343 (1,2,3) - make their distances equal, and have (3) closer to the slider in order to distinguish the spacing between them as 1/2
00:26:343 (2) - clapclapclap
00:29:643 (5,6,1) - ^, and put a finish on (1)
00:32:343 (2) - clapclapclap
00:33:543 (5) - Maybe make this a separate combo? might look neater. and put a clap on its head
00:34:743 (2) - remove, it really plays no role, and you had made it quiet anyway
00:35:343 (2) - and make this the nc instead, because the note before it is really part of that last combo, and they all sound the same. put a finish on the slider's head also
00:38:343 (2,3) - would this be fine because of the spacing? im fine with playing it, but it may be confusing for players who depend on spacing to discern rhythm
00:44:943 (1) - finish on this too
00:50:043 (2,3) - you don't need these notes, as the music really ends at the big white tick. you'd then want to extend the spinner to make it closer to the (1)

Good luck!
Topic Starter
CodeS

toybot wrote:

best of 1641 http://i.imgur.com/n91eNhH.png :D

[General]
00:10:893 - make this the preview time start on both diffs, as the drum is part of the next measure, and its like a lead up.

[Railgun's Normal]
all of the sliders that start on blue ticks during the kiai times, put a whistle on the heads. its like how vocals start on a white tick on one stanza, so you'd put a finish there, but the next set of vocals start on a red tick, so you'd put a finish there to accent it
00:12:393 (2) - make the first bend on the slider a little more bent, to make it look more stylish, kind of
00:42:543 (1) - make this blanket the next slider's head

[Te-Te-Te]
No kiai times? are you going to put them later on? Yeah I forgot, Done
00:00:543 (1) - put a normal hitsound on the head of the slider Done
00:01:743 (1) - and put a finish on this one's head Done
00:04:593 (6,2) - put a whistle on both of these? have some distinguishing rhythm Done
00:05:343 (1,2,3) - make their distances equal, and have (3) closer to the slider in order to distinguish the spacing between them as 1/2 Done
00:26:343 (2) - clapclapclap Done
00:29:643 (5,6,1) - ^, and put a finish on (1) Done
00:32:343 (2) - clapclapclap Done
00:33:543 (5) - Maybe make this a separate combo? might look neater. and put a clap on its head Done
00:34:743 (2) - remove, it really plays no role, and you had made it quiet anyway Done
00:35:343 (2) - and make this the nc instead, because the note before it is really part of that last combo, and they all sound the same. put a finish on the slider's head also Done
00:38:343 (2,3) - would this be fine because of the spacing? im fine with playing it, but it may be confusing for players who depend on spacing to discern rhythm Done
00:44:943 (1) - finish on this too Done
00:50:043 (2,3) - you don't need these notes, as the music really ends at the big white tick. you'd then want to extend the spinner to make it closer to the (1) Lol Nope, Enfasis on the "Te Te Te" kind of sounds, that are the main point of the song. also it's my personal signature to end my beatmaps with 3 Notes.

Good luck!
Thanks
Eni
toybot
[Railgun's Normal]
all of the sliders that start on blue ticks during the kiai times, put a whistle on the heads. its like how vocals start on a white tick on one stanza, so you'd put a finish there, but the next set of vocals start on a red tick, so you'd put a finish there to accent it I prefer the current hitsounds.
00:12:393 (2) - make the first bend on the slider a little more bent, to make it look more stylish, kind of I prefer the current pattern.
00:42:543 (1) - make this blanket the next slider's head Fixed

CodeS:
.osu
osu file format v13

[General]
AudioFilename: THE IDOLM@STER - Town.mp3
AudioLeadIn: 0
PreviewTime: 11343
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 543,1743,11343,20943
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.6999993

[Metadata]
Title:Town
TitleUnicode:Town
Artist:THE IDOLM@STER
ArtistUnicode:THE IDOLM@STER
Creator:CodeS
Version:Railgun's Normal
Source:THE iDOLM@STER: BEST OF 765+876=!! BGM Collection
Tags:project_railgun idolmaster im@s 765pro
BeatmapID:438438
BeatmapSetID:182948

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
543,600,4,2,0,60,1,0
1743,600,4,2,0,60,1,0
11343,-100,4,2,0,60,0,1
20943,-100,4,2,0,60,0,0
35343,-100,4,2,0,60,0,1
44943,-100,4,2,0,60,0,0
49743,-100,4,2,0,60,0,0
50343,-100,4,2,0,55,0,0
50943,-100,4,2,0,50,0,0
51543,-100,4,2,0,45,0,0
52143,-100,4,2,0,40,0,0
52743,-100,4,2,0,35,0,0
53343,-100,4,2,0,30,0,0
53943,-100,4,2,0,25,0,0
54543,-100,4,2,0,20,0,0


[Colours]
Combo1 : 91,172,210
Combo2 : 210,96,139
Combo3 : 238,164,64
Combo4 : 228,232,83
Combo5 : 147,217,70

[HitObjects]
32,172,543,6,0,P|72:184|112:172,1,70,0|2,0:0|0:0,0:0:0:0:
156,136,1143,2,0,P|212:108|320:140,1,140,0|4,0:0|0:0,0:0:0:0:
384,220,2343,6,0,P|404:288|376:364,2,140,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,164,4143,1,2,0:0:0:0:
128,219,4743,2,0,P|107:285|127:351,2,140
256,164,6543,5,6,0:0:0:0:
372,88,7143,2,0,P|440:64|504:104,2,140
256,164,8943,5,2,0:0:0:0:
140,88,9543,2,0,P|72:64|8:104,2,140
256,164,11343,6,0,P|312:172|356:152,2,70,4|0|0,0:0|0:0|0:0,0:0:0:0:
156,132,12393,2,0,B|112:124|88:116|88:116|36:160|64:228,1,175
148,316,13743,6,0,P|204:324|248:304,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
56,264,14793,2,0,P|96:188|196:196,1,175
284,276,16143,6,0,P|287:310|278:344,2,70,6|0|0,0:0|0:0|0:0,0:0:0:0:
200,216,17193,2,0,B|196:168|220:140|220:140|280:164|320:128,1,175
444,92,18543,6,0,P|447:57|438:23,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
360,152,19593,2,0,B|316:156|280:136|280:136|240:112|188:128,1,175
68,192,20943,5,4,0:0:0:0:
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444,192,23343,5,2,0:0:0:0:
389,64,23943,2,0,B|256:-16|116:68,1,280
68,192,25743,5,6,0:0:0:0:
156,300,26343,2,0,P|220:316|308:284,1,140
412,224,27543,1,0,0:0:0:0:
344,104,28143,6,0,P|260:64|196:88,1,140,2|0,0:0|0:0,0:0:0:0:
120,172,29343,2,0,P|204:212|268:188,1,140
344,104,30543,6,0,P|424:144|344:300,1,280,2|0,0:0|0:0,0:0:0:0:
256,220,32343,1,0,0:0:0:0:
138,295,32943,6,0,P|40:216|128:120,1,280,2|0,0:0|0:0,0:0:0:0:
256,88,34743,1,0,0:0:0:0:
396,56,35343,6,0,P|452:48|496:68,2,70,4|0|0,0:0|0:0|0:0,0:0:0:0:
308,112,36393,2,0,B|256:132|192:104|192:104|148:156,1,175
76,260,37743,6,0,P|68:316|88:360,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
152,188,38793,2,0,P|232:152|332:192,1,175
424,256,40143,6,0,P|480:264|524:244,2,70,6|0|0,0:0|0:0|0:0,0:0:0:0:
344,184,41193,2,0,B|300:172|256:192|256:192|224:212|172:200,1,175
52,132,42543,6,0,P|48:97|57:63,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
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432,192,44943,5,4,0:0:0:0:
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40,164,47343,5,2,0:0:0:0:
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256,192,49743,12,0,54543,0:0:0:0:
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue



*Mp3 --> Nyan~LINK
-Changed from 128 kbps -->192 kbps
-Sampling frequency to 48 kHz
-I didn't boosted the volume because it's already loud enough

*BG --> OK


Nyan~MOD
[Railgun's Normal]
-Nothing-

[Te-Te-Te]
Nice Diff Name XD
00:24:543 Fix Blanket, maybe like this?


00:26:343 Fix too, maybe like this ..


00:27:243 Fix , like this


00:30:543 Fix


00:37:143 Fix


00:37:743 Fix , then Ctrl+G


00:39:543 Fix


00:42:543 and 00:43:143 Fix

That's All, Nice Map
Good Luck~
Topic Starter
CodeS

xLoupGarou wrote:

Sorry for the Late Reply From . . xLoupGarou's Modding Queue



*Mp3 --> Nyan~LINK
-Changed from 128 kbps -->192 kbps Omg I Love you!!! Changed!
-Sampling frequency to 48 kHz
-I didn't boosted the volume because it's already loud enough

*BG --> OK


Nyan~MOD
[Railgun's Normal]
-Nothing-

[Te-Te-Te]
Nice Diff Name XD
00:24:543 Fix Blanket, maybe like this? I Don't like the Direction it takes with this Turn, as I'm not going for a blanket at first.


00:26:343 Fix too, maybe like this .. The Flows ends really, really awkward with this SV with this, I keep the current pattern BUT still fixed 00:26:343 (2) - Blanket a bit.


00:27:243 Fix , like this Fixed!


00:30:543 Fix Fixed!


00:37:143 Fix Fixed!


00:37:743 Fix , then Ctrl+G Fixed!, thought I'm not feeling the CTR-G, I Don't see the reason, but still did it.


00:39:543 Fix Fixed!


00:42:543 and 00:43:143 Fix Fixed!

That's All, Nice Map
Good Luck~ Thanks for Mod ^^
Caffe_[Latte]
[TETETE]

00:00:543 (1,1) - http://puu.sh/9YHGS/bae29b0afb.jpg This will be more good

00:02:343 (1,2) - http://puu.sh/9YHKz/b951f6919c.jpg

00:04:143 (5,6,7) - you have to use same distance as 00:05:343 (1,2,3) and 00:06:543 (4) - this too

00:15:393 (6,7,1) - http://puu.sh/9YHV4/9aa74d00ae.jpg

00:17:943 (6,1) - ah.... doesn't look well

00:18:543 (1,2) - use same slider

00:19:143 (2,6) - these sliders are not good to flow

00:25:743 (1,2) - use same slider

00:34:593 (1,2) - unNC (1) and NC (2)

00:42:543 (1,2) - same reason as 00:19:143 (2,6)

00:49:743 (1,2,3) - same distance as 00:49:143 (7,8,1)


well... I can't do well :(

cuz i didn't do mod sice 1 month ago
Lust
Back to modding, might as well start off with a shorty

[Railgun's Normal]
Project Railgun maps? Since when lol
yeah just watch out for overlaps
  1. 00:14:793 (2,2) - Overlapping hitburst, try to avoid. You can move the second slider over a bit or further up if you like
  2. 00:17:193 (2) - Bezier curve is a bit harsh here. Try and make it more smooth, players enjoy shit like that
  3. 00:34:743 (2,2) - Overlapping hitburst again, move the slider downwards a bit - itll look better
  4. 00:42:543 (1,2) - Curve 1 so that it makes a perfect blanket for 2 or something, for a cleaner pattern i guess
  5. 00:49:743 (1) - Spinner end is too loud, make that 5% or something

[te te or something i dont remember the diff name]
  1. 00:05:343 (1,2,3) - I would space this out more so the rhythm is more apparent
  2. 00:30:543 (1) - Get the whistle off of the slider body, doesnt sound very good. Also slowdown is kinda blah and hard to read, maybe just make it regular sv
clean map
good luck for rank
Eni
Made 10% quieter, everything must be audible as per the ranking criteria.

CodeS: http://0paste.com/6110
Topic Starter
CodeS

Caffe_[Latte] wrote:

[TETETE]

00:00:543 (1,1) - http://puu.sh/9YHGS/bae29b0afb.jpg This will be more good Done

00:02:343 (1,2) - http://puu.sh/9YHKz/b951f6919c.jpg Nope, breaks the flow and position of 00:02:793 (3) -

00:04:143 (5,6,7) - you have to use same distance as 00:05:343 (1,2,3) and 00:06:543 (4) - this too Changed

00:15:393 (6,7,1) - http://puu.sh/9YHV4/9aa74d00ae.jpg Changed

00:17:943 (6,1) - ah.... doesn't look well Changed

00:18:543 (1,2) - use same slider Changed

00:19:143 (2,6) - these sliders are not good to flow Changed

00:25:743 (1,2) - use same slider Changed

00:34:593 (1,2) - unNC (1) and NC (2) Changed

00:42:543 (1,2) - same reason as 00:19:143 (2,6) Changed

00:49:743 (1,2,3) - same distance as 00:49:143 (7,8,1) Changed


well... I can't do well :( DW, I love your Mods :D thanks!!!

cuz i didn't do mod sice 1 month ago
Topic Starter
CodeS

Lust wrote:

Back to modding, might as well start off with a shorty


[te te or something i dont remember the diff name]
  1. 00:05:343 (1,2,3) - I would space this out more so the rhythm is more apparent yeah I kinda feel the same, changed to 1.1, also the similar part in later on
  2. 00:30:543 (1) - Get the whistle off of the slider body, doesnt sound very good. Also slowdown is kinda blah and hard to read, maybe just make it regular sv, Dunno, I have no problem readin this so might as well wait for more feedback, took out whistle thought
clean map
good luck for rank Thanks =)
Joon
Hi

Hit sound modding

[Te-Te-Te]
00:01:743 (1) - end ntoes finish remove and strat notes add finish
00:02:343 (2) - start notes remove clap
00:03:093 (1) - add whistle
00:03:243 (2) - end notes remove clap
00:04:143 (5) - add whistle
00:05:043 (7) - ^
00:05:343 (1) - ^
00:07:443 (5,6) - Samplest change Normal
00:08:943 (6) - start notes remove whistle and Samplest change Normal
00:11:643 (2) - add whistle
00:11:943 (3) - end notes add clap
00:13:143 (7) - ^
00:13:743 (1,2) - change whistle
00:14:343 (3) - start notes change whistle and end notes add clap
00:15:543 (7) - end notes change clap
00:16:143 (1) - start notes remove clap
00:16:743 (2) - start notes change whistle and end notes add clap
00:17:943 (6) - end notes add clap
00:18:543 (1) - start notes remove clap
00:19:143 (2) - start notes change whistle
00:20:343 (6) - end notes add clap
00:27:243 (2) - end notes change Sampleset Auto
00:28:143 (1) - add whistle
00:35:343 (1) ~ 00:50:343 (3) - Use the pattern advice

good luck
Topic Starter
CodeS

Joon wrote:

Hi

Hit sound modding

[Te-Te-Te]
00:01:743 (1) - end ntoes finish remove and strat notes add finish I Didn't understood ;_;
00:02:343 (2) - start notes remove clap Done
00:03:093 (1) - add whistle Done
00:03:243 (2) - end notes remove clap Done
00:04:143 (5) - add whistle Done
00:05:043 (7) - ^ Done
00:05:343 (1) - ^ Done
00:07:443 (5,6) - Samplest change Normal Done
00:08:943 (6) - start notes remove whistle and Samplest change Normal Done
00:11:643 (2) - add whistle Done
00:11:943 (3) - end notes Done
00:13:143 (7) - ^ Done
00:13:743 (1,2) - change whistle Done
00:14:343 (3) - start notes change whistle and end notes add clap Done
00:15:543 (7) - end notes change clap Done
00:16:143 (1) - start notes remove clap Done
00:16:743 (2) - start notes change whistle and end notes add clap Done
00:17:943 (6) - end notes add clap Done
00:18:543 (1) - start notes remove clap Done
00:19:143 (2) - start notes change whistle Done
00:20:343 (6) - end notes add clap Done
00:27:243 (2) - end notes change Sampleset Auto Done
00:28:143 (1) - add whistle Done
00:35:343 (1) ~ 00:50:343 (3) - Use the pattern advice Ill try xD

good luck
Thanks!
sullyjhf
Yo, from my ~Modding Queue~

Fun map and song!!

[Normal]
  1. 00:28:143 (1,2) - Not 100% mirrored
    Slider points to make them symmetrical:
    (1) 1st point (340, 104)
    (1) 2nd point (256, 64)
    (1) 3rd point (192, 88)
    (2) 1st point (100, 156)
    (2) 2nd point (184, 196)
    (2) 3rd point (248, 172)
  2. 00:30:543 (1,1) - Need to both be rotated slightly to make them symmetrical, idk if that's what you were going for though.
  3. Good diff overall, sorry it was only visual sort of things I don't really know the technicalities of Normal diffs :)

[Te-Te-Te??]
  1. Nice diff name :P
  2. 00:04:143 (5,6,7,1,2,3) - This pattern and timing threw me off a bit, I think adding a new combo on the (5) might make it a bit easier and unstacking 00:03:843 (3,4,5) a little bit.
    (You changed to NC here btw 00:28:143 (1,2,3) and this is the same pattern/timing :P)
  3. 00:09:843 (2,3,4,5,6,7,8,9) - This is super strange :o I think having a repeating slider 00:10:743 here that goes to 00:11:193 here sounds good.
    Making it look like this sounds really nice imo and fits with the music really well.
  4. 00:42:543 (1,2) - Blanket?

Sorry the mod was so short, bit it's a short map so hopefully you can forgive me :)
Good Luck!!
Topic Starter
CodeS

sullyjhf wrote:

Yo, from my ~Modding Queue~

[Te-Te-Te??]
  1. Nice diff name :P
  2. 00:04:143 (5,6,7,1,2,3) - This pattern and timing threw me off a bit, I think adding a new combo on the (5) might make it a bit easier and unstacking 00:03:843 (3,4,5) a little bit. There is nothing hard to read Here, Changed the Combo thought
    (You changed to NC here btw 00:28:143 (1,2,3) and this is the same pattern/timing :P)
  3. 00:09:843 (2,3,4,5,6,7,8,9) - This is super strange :o I think having a repeating slider 00:10:743 here that goes to 00:11:193 here sounds good.
    Making it look like this sounds really nice imo and fits with the music really well.Sorry I'm not seeing how it's weird, I can play it fine and all the low rank testplay were able to do it fine. Maybe it's the low AR, but not gonna change that, every note it's on the beat already, reverse arrow here would be almost overmap, added some NC Combos there.
  4. 00:42:543 (1,2) - Blanket? Not Going for Blanket because DS doesn't allow it without some weird direction change

Sorry the mod was so short, bit it's a short map so hopefully you can forgive me :) Thanks for the Mod! :D
Good Luck!!
ErunamoJAZZ
[Normal]
Hi Railgun. Have you read this? :3
  1. 00:35:343 (1) - for consistency with patter in 00:37:743 (1,2) -, pls, make this (btw, the flow feels better, imo):
  2. 00:45:543 (2) - wtf, man, what is it... is... ugly xD. The shape is nice, but anchors are not cool. Pls, improve this (and rote :P )
  3. 00:41:193 (2) - anchors are not symetrics. You can improve this ^^
  4. 00:47:943 (2) - pls, centre this.
[hard]
En general, creo que sabes que el mapa lo hiciste muy rapido, y que puede mejorar bastante aun. El mayor issue que noté es quelas cosas se ven y se sienten desordenadas. Ritmicamente lo sentí bastante bien (excepto en un par de cosas que abajo pongo).
En cuanto hitsound... de verdad disculpame por no hacerlos... me dá pura y física pereza D:, sobretodo por lo corto del mapa. Btw, como te dije una vez, si no intentas hacer ese tipo de cosas por tu cuenta, nunca mejorarás ^^U. Lo que sí opino, es que no creo que usar el normal-whistle sea buena idea u.u
  1. 00:20:793 - Poner un circulo aquí podría quedar bien.
  2. 00:44:793 - ^
  3. 00:24:543 (6) - Creo que podrías probar este ritmo:

    Lo que pasa es que como se viene de un tann-ta-cha-tann-ta-cha-tann-ta-cha-tann~~, y hasta ciento punto, ese patron está siguiento la cosita esa que seguiría el ritmo que te siguiero. Para un hard me parece que es lo suficientemente sencillo, además de quedar bien en el final del kiai.
  4. 00:48:543 (6) - ^
  5. 00:00:543 (1,1) - Podrías cambiarle la concavidad a cada uno, creo que da mejor flow.
  6. 00:16:743 (2,3,4,5,6,1,2,3,4,5,6,7) - el flow aquí es bastante raro.
  7. En las demás partes el flow lo sentí bien, aunque debes pulir varias de las formas para que hagan buenos blankets (ya sabes, cosas como en 00:13:143 (7) - )
  8. También cuida el espaciado (cosas como en 00:23:193 (1) - )
  9. Ah, y por supuesto, no se pueden olvidar las estupideces nazi como hacer el stack perfecto en 00:21:243 (1,2) - y eso xDDD
Luego cuando lo actualices me avisas para darle un recheck.
Good luck! ^^
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