thanks for m4m!pishifat wrote:
show about hot girls drawing. cool
m4m thingsi assume you know where to go once you find that. right? right.xxdeathxx wrote:
Need good backgroundgeneral
- preveiw point isn't snapped (cuz that's a big deal) must have been when i shifted the timing.
- kiai time shoudl end at 01:23:443 - because musically you would want to end on a bar line, not in the middle of a bar done
- letterboxing during breaks inconsistent throughout difficulties (even though there are no breaks... blame aimod) ok
hard
overall, spacing is weird. a lot less consistent distance snapping on a hard than one would expect.i guess it could be acceptable since it's the hardest diff in the mapset, so meh- 00:03:098 (3) - passive slider. the head of sliders should be where most emphasis is, not the tail. the box labeled active/passive hitsounding here explains things better than i can i'll see if this is an issue
- 00:08:960 (4) - should aim this towards 5. if reasoning for not being aimed towards 5 is that it's supposed to be symmetrical in the center of the grid, make 00:08:270 (2) - symmetrical as well. ok i changed 5
- 00:11:374 (3) - another passive slider. this is the last one so don't worry :3 the repeat feels nice though
- 00:13:098 (1,2) - have these line up as you did with 00:14:132 (3,4) - done
00:23:443 (5,6) - 3/8 sliders? seems... weird. i'd prefer something like 00:31:719 (5,6) - since it follows the rhythm of the music a lot better, but if you do keep it like this, make sure to at least silence the ends of the sliders. hitnoises on 1/8 parts sound really wrong. whichever you go with (1/4 sliders or 3/8 sliders) should be the same throughout the map beacuse consistency stuff. i won't mention it on every single instance in the mod, but they should all be changed in some way other maps with 3/4 sliders don't silence the ends, and i wouldn't make a whole bunch of timing sections to do so. it's already been consistent across the two parts.- 00:28:270 (5) - seems weird to break the circular pattern thing you've got going from 00:26:546 (6,1,2,3,4) - if you were to place 5 like this it would match that circlular flowthing (assume i used distance snap) i changed it but i don't like having anything go off the grid...
- 00:28:960 (6,7,8,9,10) - hard for the sake of being hard... others have commented on it and it hasn't been changed, so i guess it's staying (thermodynamics hates you) ??
- 00:40:684 (1,2,3) - these should probably be spaced closer together like you did at 00:56:374 (6,7,8) - the change is really unexpected (i got a 100 while testplaying ;-;) i did this
- 00:40:684 (1) - if you don't change^, space this the same distance away from 00:39:995 (5) - as it is from 00:41:201 (2) - because the distance change is really unexpected. doing this = more readable.
- 00:46:719 (2,3) - have these be parallel to 00:46:201 (1) - applies to the other places you use this pattern too done
- 00:51:374 (12,1) - nazi blanketting woo done
- 00:52:236 (2) - if this were moved up more it would allow for some better curved flow
- 00:53:788 (7,8) - should ahve the same spacing as 00:55:167 (3,4) - since they're essentially hte same rhythm representing the same part of the song. these two are rather far apart from each other actually these correspond to 00:31:719 (5,6) -
- 01:08:270 (1) - i think this is meant to be symmetrical along y axis, so do that (the tail is off) i dragged the tail point up a grid, is that what you mean
- 01:13:098 (4) - dat angle. since the next slider is copy/paste of the one at the start of the kiai time, this should also be copy/paste. tldr make it like 01:02:408 (8) - or make 01:02:408 (8) - like this one. either way doesn't matter but they should be the same i don't understand
normal
- there's a lot of flow stuff that is kind of botehrsome, but it would screw up your patterns entirely, so i won't mention many specifics about that
- 00:29:650 (1,2,3) - and 00:31:029 (4,5,6) - should be the same because symmetry and copy paste and yaeh (making a perfect triangle with the tail of 1 and 2,3 would be nice too) i changed it somewhat
- 00:32:408 (1) - could be angled a bit better for flow stuff. the rest of the stuff in this combo flows in a different way than this object does (if that makes sense) changed
- 00:39:305 (4) - i hope you go over your hitsounds again once you get new samples, cuz there's a lot of weird stuff like this going on (this being the wierdest sounding) what do you mean
- 01:22:064 (5) - should have a NC here going by your one-combo-per-large-white-tick-pattern-asdf done
kbaieasy
- definitely the best difficulty on this mapset i'd say
- 00:06:201 (3) - thing about passive sliders i mentioned in hard already. shouldn't ignore something as emphasized as the downbeat on a large white tick i'll worry about this later if it's really that important
- 00:13:098 (1,2,3) - make sure these blankets are the same distance apart. looks really weird having the distance between 1,2 different from that of 1,3 changed
- 00:37:926 (1) - have the end of this be more circular. as it is now, it looks like a slider that was made before the patch to beizer curve stuffs with 1 anchor. best way to do that would be to put in a temporary circle and try to make the end blanket that changed
- 00:48:960 (1,2) - if you want these two to blanket properly, you'll have to make 2 bend a bit less than it is. copy paste isn't going to work sadly not trying to blanket
- 00:40:684 (1,2,3,1) - same thing as first comment about blanket distances done
- 01:23:443 (3) - have this line up with the upcoming spinner. looks weird having a circle slightly off center when compared to the perfectly centered spinner done