aaaM4M?
[General]
[General]
- youll need a Normal for an even spread.
Ranking Criteria wrote:
the difficulties in the mapset must be in a consecutive order and/or with a reasonable gap between them
- 01:02:753 (1) - move 3rd anchor point to (124,248) for a better triangle
- 01:22:064 (1) - turn this the other way for better flow?
- ar+1?
- 00:01:891 (1,2) - aaaa theres a so much overmapping in the early parts of this diff. a bunch of triplets that dont belong and theres nothing in the music to support it. would remove
- 00:07:408 (1,2) - ^
- 00:10:167 (9,10) - ^
- 00:12:926 (6,7) - ^ i feel like you really want to try using triplet combos but this isnt the place for it
- 00:14:305 (4,5) - ^
- 01:19:132 (9,10) - ^
- 01:08:098 (9,10) - ^
- 00:23:443 (5) - extend for it to end at 00:23:701 - like combos like 00:30:339 (2,3,4) -
- 00:38:615 (2,3,4) - this jump is too big to be in a hard diff lower it to about 1.4x?
- 01:00:684 (4,5,6) - ^
- 00:53:098 (5) - shape this a bit better?
- 00:54:477 (1,2,3) - put more distance between these for consistency with the previous section at 00:53:098 (5,6,7) -
- 01:02:408 (8) - why is this 1/16ths reverses? i only hear 1/8ths drum hits.1/16ths are more for constant sounds like an eletronic beep or osmething. 1/16th is too much, especially for a slow song like this
- 01:04:132 (4) - rotate this more so that it flows better from 01:03:788 (3) - ? can also be used to blanket 5's head
- i feel like in this diff, you wanted to try out a bunch of things but kinda forced them in to the point where it was overmapped and didnt fit the music