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StylipS - Spica. (TV-size)

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Topic Starter
xxdeathx

Ringating wrote:

-[ Asuna ]- wrote:

no
nice seeing you show up. i picked the other background though, could you improve that?
Ringating

xxdeathx wrote:

i picked the other background though, could you improve that?
sure

I sharpened the image ever-so-slightly and I also removed the single row and single column of darker pixels on the bottom and right border of the image. here is the new image:
no kudosu, I really didn't do all that much to the image :P
Crystal
m4m here!

[General]
volume can be reduced by 10%-15%, now it's a bit loud

[Hard]
keeping 1/2s through the whole map is boring.. you can increase the length of some sliders to make it fun! (example: 01:12:408 (3) - it can be increased to next 1/4 to fit the music better)
00:04:822 (1,2,3) - 1/8 circles at the beginning..? too hard imo :(
00:28:960 (6,7) - just do as 00:23:443 (5,6) - do? rhythm here is pretty similar imo
00:51:029 (8,9) - ^
00:49:305 (2,3,4) - this pattern is hard to read.. i thought it's like *it when i played for the 1st time
01:23:788 (1) - Use several green lines to decrease the volume please. It's awkward to see a sudden drop here.

[Normal]
00:23:443 (5,6) - since it's a normal, it's no reason to let the end of the slider be at 00:23:615, just make it a 1/2 slider, it's okay imo
00:45:512 (4,5) - ^
01:06:891 (3,4) - how about this?

[Easy]
00:11:719 (3,4) - try this, in order to be more suitable for an easy, and make a hit on the 1/1
00:42:064 (3,1) - blanket?


nice song and pretty mapset!
good luck~! :D
Kinshara
Hi! From my modding queue~

General

Nothing here~

Easy

SV to 0.80 for easy please.
Use 1/2 beat snap divisor please.

00:02:064 (1) - nazi slider; use 1/2 beat snap
00:02:064 (1,2) - overlap is not nice
00:08:960 (2) - nein! this is nazi...please snap sliders by 1/2 beats for easy and normal! This is why you use 1/2 beat snap divisor (for easy + normal)
00:10:339 (1,2) - slight overlap is not nice
00:15:857 (1) - please snap to every 1/2 beat
00:39:995 (2) - ctrl + G this slider; it breaks flow otherwise
01:11:719 (2,3) - this doesn't look nice
01:23:443 (3) - start spinner 01:25:857 - end spinner

Consider increasing sv by 1.1 for kiai (but please reduce sv to 0.8 first - you'll have to remap though).

Normal

1/2 beat snap divisor........ please!

SV to 1.0 or 1.1 - remap

00:04:822 - try this: http://puu.sh/9E097/36e5143aa5.jpg
00:03:098 (3) - don't start sliders on red ticks!
00:05:167 (2) - no don't do this - it's not snapped every 1/2 beat PLUS don't start sliders on red ticks (for easy/ normal at least)
Your rhythm is very simple: mainly 1/2 sliders (not recommended at all! It only looks good because your SV is too high) - try to add more 1/1 sliders and more 2 or 3 beats length sliders.
00:31:029 (4,5,6,1) - try this: http://puu.sh/9E0rC/a9e70c253f.jpg
00:39:305 (4) - fix blanket
00:58:615 (4) - maybe blanket nicely around 00:57:926 (2) -
01:02:753 (1) - blanket
Use the same spinner suggestion that I gave for easy

consider increasing sv by 1.2 for kiai

Hard

I'll suggest just some things....

Okay 1/4 beat snap divisor please. You can change to 1/8 for some beats but please use 1/4.

Please decrease sv to 1.4 and remap.

Change ds to 1.1

consider increasing sv by 1.2 for kiai

00:18:615 (1) - fix the blanket slightly

Please try to use 1/1 sliders or 1/4 sliders at some times; it makes the rhythm more interesting.

01:05:512 (1,2,3,4,5,6,7,8) - I would highly suggest not to use jumps (especially in hard)
01:13:098 (4) - I don't think this fits the music

Use same spinner suggestions as above.
KuroSenpai112
Hi again from modding queue!

[General]
Use 1/4 or 1/2 dividers, not 1/8.

[Hard]
00:38:615 (2,3,4) - I think the jumps here are too big for a hard difficulty, consider using distance snap.
00:59:995 (1,2) - ^
01:00:684 (4,5,6) - ^
01:10:339 (4,5) - ^
01:13:098 (4) - Make the repeater look like this, it sounds more fitting to the music.
Topic Starter
xxdeathx

[_Crystal] wrote:

m4m here!

[General]
volume can be reduced by 10%-15%, now it's a bit loud i don't know how much reducing the volume helps, since the sound at the end of the 5% spinner sounds just as loud as everything else

[Hard]
keeping 1/2s through the whole map is boring.. you can increase the length of some sliders to make it fun! (example: 01:12:408 (3) - it can be increased to next 1/4 to fit the music better) the music is always 1/2 beat though so i don't know if extending sliders to 3/4 length would fit the music
00:04:822 (1,2,3) - 1/8 circles at the beginning..? too hard imo :( should be fine since the bpm is so low that 1/8 circles are actually 1/4 at 174 bpm.
00:28:960 (6,7) - just do as 00:23:443 (5,6) - do? rhythm here is pretty similar imo done
00:51:029 (8,9) - ^ done
00:49:305 (2,3,4) - this pattern is hard to read.. i thought it's like *it when i played for the 1st time moved (3) between 2 and 4 but personally i like the old style better
01:23:788 (1) - Use several green lines to decrease the volume please. It's awkward to see a sudden drop here. never understood the point of multiple green volume sections on ending spinners but i changed it

[Normal]
00:23:443 (5,6) - since it's a normal, it's no reason to let the end of the slider be at 00:23:615, just make it a 1/2 slider, it's okay imo done
00:45:512 (4,5) - ^ changed to two short sliders
01:06:891 (3,4) - how about this? changed to your style but kept the repeating slider instead of making it long

[Easy]
00:11:719 (3,4) - try this, in order to be more suitable for an easy, and make a hit on the 1/1
00:42:064 (3,1) - blanket? it's already blanketed but i suppose you meant to adjust it better


nice song and pretty mapset!
good luck~! :D
thanks for m4m!
Topic Starter
xxdeathx

Kinshara wrote:

Hi! From my modding queue~

General

Nothing here~

Easy

SV to 0.80 for easy please. this is very low bpm, usually songs would be 2x the bpm so i'm using 2x the average slider velocity so it ends up being the same.
Use 1/2 beat snap divisor please. doesn't matter either way, i'm on 1/8 because i always have to switch between difficulties

00:02:064 (1) - nazi slider; use 1/2 beat snap slider is already snapped to 1/2
00:02:064 (1,2) - overlap is not nice they're not overlapping
00:08:960 (2) - nein! this is nazi...please snap sliders by 1/2 beats for easy and normal! This is why you use 1/2 beat snap divisor (for easy + normal) they are already on 1/2...
00:10:339 (1,2) - slight overlap is not nice they're not overlapped
00:15:857 (1) - please snap to every 1/2 beat already is
00:39:995 (2) - ctrl + G this slider; it breaks flow otherwise it'd go offscreen and there is already flow in the current form
01:11:719 (2,3) - this doesn't look nice made it a little nicer
01:23:443 (3) - start spinner 01:25:857 - end spinner the music fades away at the current point

Consider increasing sv by 1.1 for kiai (but please reduce sv to 0.8 first - you'll have to remap though). shouldn't change SV at all in easy

Normal

1/2 beat snap divisor........ please!

SV to 1.0 or 1.1 - remap same stuff i said earlier

00:04:822 - try this: http://puu.sh/9E097/36e5143aa5.jpg already did that in easy, normal can have a harder pattern
00:03:098 (3) - don't start sliders on red ticks! don't think it matters that much
00:05:167 (2) - no don't do this - it's not snapped every 1/2 beat PLUS don't start sliders on red ticks (for easy/ normal at least)
Your rhythm is very simple: mainly 1/2 sliders (not recommended at all! It only looks good because your SV is too high) - try to add more 1/1 sliders and more 2 or 3 beats length sliders. goes with the music
00:31:029 (4,5,6,1) - try this: http://puu.sh/9E0rC/a9e70c253f.jpg done
00:39:305 (4) - fix blanket changed it a little
00:58:615 (4) - maybe blanket nicely around 00:57:926 (2) - done
01:02:753 (1) - blanket it already is blanketed
Use the same spinner suggestion that I gave for easy

consider increasing sv by 1.2 for kiai also not changing SV in normal

Hard

I'll suggest just some things....

Okay 1/4 beat snap divisor please. You can change to 1/8 for some beats but please use 1/4. i'm just using 1/8 because it's easier to keep track of things. in the end the only thing that matters are the notes themselves.

Please decrease sv to 1.4 and remap. no. slider velocity is relative to the bpm. since the bpm is extremely low in this song, it has to have higher SV. the actual slider velocity (what you see when playing) is still much slower than compared to other maps because this is quite an easy hard difficulty.

Change ds to 1.1 slow song, every half beat you see here is actually a 1/1 beat at 174 bpm which allows for larger jumps

consider increasing sv by 1.2 for kiai 1.25 is close enough

00:18:615 (1) - fix the blanket slightly looks fine already

Please try to use 1/1 sliders or 1/4 sliders at some times; it makes the rhythm more interesting. other people already said it would be too hard

01:05:512 (1,2,3,4,5,6,7,8) - I would highly suggest not to use jumps (especially in hard) they're not 1/4 jumps (1/2 jumps in higher bpm maps) so they're slower and easier to hit
01:13:098 (4) - I don't think this fits the music i think it does because i hear something in the background but i'll consider it

Use same spinner suggestions as above.
thanks for modding!
Topic Starter
xxdeathx

TheForgotten5 wrote:

Hi again from modding queue!

[General]
Use 1/4 or 1/2 dividers, not 1/8. yeah i'll keep it on 1/4 but it's just easier to stay on 1/8 because some things need it

[Hard]
00:38:615 (2,3,4) - I think the jumps here are too big for a hard difficulty, consider using distance snap. it's fine, the end of the verse can be a bit harder and the jumps aren't that hard to begin with since the bpm is so low.
00:59:995 (1,2) - ^ the part leading into the chorus can also be harder (sometimes the hardest part of the song)
01:00:684 (4,5,6) - ^
01:10:339 (4,5) - ^
01:13:098 (4) - Make the repeater look like this, it sounds more fitting to the music. isn't that a bit too slow? ;)
thanks for modding again!!
chaee


Aaah i love this song...

[Easy]

00:06:201 (3) - Whistle

00:35:167 (1) - Finish

00:51:719 (1) - ^

00:06:201 (3) - I like that you added a finish here. The beginning would sound empty without it

[Normal]

00:29:650 (1) - I'd like it if this was symmetrical to 00:31:029 (4) - but it would ruin 00:29:650 (1) - 's blanket with 00:28:960 (6) - now wouldn't it?

00:37:926 (1) - Remove finish

00:44:822 (3) - Flip horizontally to make a neater pattern and adjust

00:57:236 (1) - Make symmetrical to 00:56:546 (4) -

[Hard]

I just love the simplicity but sweetness of this difficulty. Very nice

00:15:857 (1) - Remove finish and add whistle

00:15:857 (1) - Remove clap maybe? I don't know it doesn't fit into this section imo 00:13:098 (1,2,3,4,5) -

01:02:408 (8) - Very nice :)
https://osu.ppy.sh/forum/posting.php?mode=reply&f=6&sid=cba1550fe5f173717c478ae5685314b3&t=215484#
Topic Starter
xxdeathx

chaee wrote:



Aaah i love this song...

[Easy]

00:06:201 (3) - Whistle it already is whistle

00:35:167 (1) - Finish done

00:51:719 (1) - ^ not the right place to finish

00:06:201 (3) - I like that you added a finish here. The beginning would sound empty without it i used to have finishes everywhere then someone modded it and replaced most of them with whistles

[Normal]

00:29:650 (1) - I'd like it if this was symmetrical to 00:31:029 (4) - but it would ruin 00:29:650 (1) - 's blanket with 00:28:960 (6) - now wouldn't it? yeah this part is a bit messy

00:37:926 (1) - Remove finish not consistent with other parts/diffs then

00:44:822 (3) - Flip horizontally to make a neater pattern and adjust done and adjusted significantly

00:57:236 (1) - Make symmetrical to 00:56:546 (4) - done

[Hard]

I just love the simplicity but sweetness of this difficulty. Very nice

00:15:857 (1) - Remove finish and add whistle changed this for all difficulties

00:15:857 (1) - Remove clap maybe? I don't know it doesn't fit into this section imo 00:13:098 (1,2,3,4,5) - there's no claps in here

01:02:408 (8) - Very nice :) thanks!
https://osu.ppy.sh/forum/posting.php?mode=reply&f=6&sid=cba1550fe5f173717c478ae5685314b3&t=215484#
thanks for modding!
Kibbleru
Whats with the random spacing? it looks like you tried to make an insane or something but failed :/

There aren't any drums untill the kiai, which still, then is only just a kickdrum beat. your claps don't fit.

edit: also did some teaching in irc to how to use hitsounds properly

dont have logs sry
Topic Starter
xxdeathx

Kibbleru wrote:

Whats with the random spacing? it looks like you tried to make an insane or something but failed :/

There aren't any drums untill the kiai, which still, then is only just a kickdrum beat. your claps don't fit.
the spacing should make sense in the hard...most of it's snapped until the end of each section or kiai time.

i don't know how people hitsound, it's all been inferred from other maps. do you mean i shouldn't have claps unless there are drum sounds? should i have anything in the other sections then? do i replace the claps with whistles?

edit: IRC modded hitsounds with Kibbleru
Ozato Fumika
IRC modded with the mapper.

SPOILER
22:10 xxdeathx: hi
22:10 xxdeathx: could i ask you for help getting the ending song of the comic artist and assistants ranked?
22:10 *xxdeathx is editing [http://osu.ppy.sh/b/438873 StylipS - Spica. (TV Size) [Hard]]
22:11 xxdeathx: i don't know what i need to do now to get a BAT to look at it
22:11 No Dap: ask them
22:11 No Dap: but make sure your map is ready
22:12 xxdeathx: what do you mean map is ready
22:12 No Dap: ready for rank
22:12 xxdeathx: i have no idea
22:12 xxdeathx: i don't have any ranked maps so my judgement may be inaccurate
22:12 xxdeathx: i've gotten several mods, it looks good to me
22:15 No Dap: I don't know why the last spinner
22:15 No Dap: is so long?
22:15 No Dap: 01:25:857 - end it here maybe
22:15 xxdeathx: i ended it where the music fades
22:15 xxdeathx: shoul di end it sooner?
22:15 No Dap: it's
22:16 No Dap: barely hearable at the end
22:16 No Dap: so you should just end it where vocal ends
22:16 xxdeathx: i see
22:16 No Dap: 00:04:132 - whistle missed
22:17 No Dap: oh never mind
22:17 xxdeathx: i was talking to kibbleru earlier, he said put whistle on all melody and vocals
22:17 No Dap: yeah you did it correctly
22:18 No Dap: http://puu.sh/9FZjd/8f66227039.png
22:18 No Dap: 00:39:477 - the overlap here is really not looking pretty
22:19 xxdeathx: do you need to worry about overlap if the ghost of the old slider has faded away?
22:19 No Dap: it really doesn't matter
22:19 No Dap: but it's for neatness
22:19 No Dap: you don't need to change
22:20 No Dap: 00:40:684 - finish here really loud
22:20 No Dap: breaking the music imo
22:20 xxdeathx: yeah because changing would be difficult
22:20 No Dap: best change it to whistle
22:20 xxdeathx: agreed
22:21 No Dap: 01:11:408 - the over lap over here tho
22:21 No Dap: is pretty noticeable
22:21 xxdeathx: it's eaiser to change
22:22 No Dap: yeah.
22:22 No Dap: other than that easy looks nice
22:23 xxdeathx: modders have said it's the best difficulty =/
22:23 No Dap: although kind of plays like normal
22:23 No Dap: but bpm is slow, so w/e
22:24 No Dap: 00:10:684 - overlap here
22:25 No Dap: overlaps which are visible at 00:06:546 - and 00:10:684 -
22:25 No Dap: are you here
22:25 xxdeathx: yeah
22:25 xxdeathx: i'm changing spinners and timing sections in all diffs
22:25 No Dap: ok seems like bacho is a bit lagging
22:26 No Dap: 00:40:684 - here same as easy
22:26 *No Dap is editing [http://osu.ppy.sh/b/442051 StylipS - Spica. (TV Size) [Normal]]
22:26 No Dap: the finish
22:27 xxdeathx: already took care of hitsounds across all diffs too
22:27 xxdeathx: the ones you pointed out
22:27 No Dap: 00:45:512 (4,5) - these are straight up overmapped
22:27 No Dap: and is unaccetpable for normal diff
22:27 No Dap: especially this calm song
22:27 xxdeathx: one slider then?
22:27 No Dap: 2 circles
22:27 No Dap: or 1 slider
22:29 No Dap: it plays better when this is gone 00:53:443 -
22:29 xxdeathx: 2 circles
22:29 No Dap: its actually overmapped too.
22:30 No Dap: overlap here too 01:03:098 -
22:30 No Dap: 00:55:857 - same as above. sounds better when it's just 1 circle
22:31 xxdeathx: instead of slider?
22:31 No Dap: yes
22:31 No Dap: 00:56:201 - there is a beat here, but its barely audible
22:31 No Dap: I'd just leave this empty to emphasize vocal end 00:55:857 -
22:32 xxdeathx: got it
22:35 No Dap: 00:05:253 - this should be snapped to 00:05:224 -
22:35 No Dap: its 1/12 beat :3
22:36 No Dap: pianos lol
22:36 xxdeathx: omfg
22:36 xxdeathx: i knew that when i first mapped this
22:36 xxdeathx: but i was hoping nobody would notice
22:36 No Dap: but then
22:36 No Dap: 1/12 snapp would be hard
22:36 No Dap: how about this http://puu.sh/9G0sL/25be0fed5a.png
22:37 No Dap: just like your normal
22:37 No Dap: this is actually unrankable, becuase it's wrongly snapped.
22:38 xxdeathx: or i could just remove the note
22:38 No Dap: yeah
22:38 No Dap: I wish the spacing were more consistent
22:38 xxdeathx: it's more fun to play with the note as is but it wouldn't fit the music (however small the difference is)
22:39 xxdeathx: i ignored some distance snapping here but should i just distance snap everything?
22:39 No Dap: it's best to keep them consistent in such slow song
22:39 No Dap: unless you have reasons
22:39 No Dap: such as emphasizing etc.
22:39 No Dap: for insance, 00:05:857 (2,3,4,5,6) - this part is all the same piano
22:40 No Dap: nothing going on, so it'd be nice if the spacing were consistent
22:41 xxdeathx: fixed it
22:41 No Dap: on the other hand
22:41 No Dap: 00:08:615 - for this
22:41 No Dap: you could swap the spacing to emphasize the beat 00:08:960 -
22:42 No Dap: somwhere like 116 : 36
22:42 xxdeathx: make 00:08:615 (3) - further from 00:08:960 (4) - ?
22:43 No Dap: yes
22:43 No Dap: same goes for 00:09:650 (5,6,1) -
22:44 xxdeathx: got it
22:45 No Dap: is there any reason why DS decresed by .1 from this point 00:19:305 -
22:46 xxdeathx: my bad, DS was supposed to be 1.3 for this whole seciton
22:46 xxdeathx: section
22:46 xxdeathx: actually
22:46 xxdeathx: well i intended to have lower DS for that section yes
22:46 No Dap: ok
22:46 xxdeathx: and increase it to 1.4 for the 3rd section
22:47 No Dap: 00:23:960 - z
22:47 No Dap: this
22:47 No Dap: I see what you did here
22:47 No Dap: but the spacing here is too big
22:47 No Dap: when they do this in hard diff, people usually stack or overlap
22:48 No Dap: also the hitsound is really bugging so you could add 5% volume here
22:48 No Dap: to silence the end
22:48 xxdeathx: stack/overlap what
22:49 No Dap: http://puu.sh/9G1cD/df32daa2a0.png
22:49 No Dap: this
22:49 No Dap: usually overlap like this http://puu.sh/9G1fV/576c30dc62.png
22:50 No Dap: the slider end and head
22:50 xxdeathx: i think the slider is too far to reach it
22:51 xxdeathx: oh move both
22:51 No Dap: your current one is too far
22:51 No Dap: its in fact using 1.8 spacing
22:52 No Dap: 00:28:960 (6,7) - I would just make these 2 circles tbh
22:52 No Dap: these aren't really fitting here
22:53 xxdeathx: just those two?
22:53 No Dap: oh there are more
22:54 No Dap: 00:30:684 -
22:54 No Dap: 00:31:891 -
22:54 No Dap: I'm just copying time stamps because my laptop crashes if i try to copy objects
22:54 No Dap: sometimes
22:58 xxdeathx: and all the ones in the next section too?
22:58 No Dap: 00:42:581 -
22:58 No Dap: 00:41:201 -
22:58 No Dap: overmapped
22:58 No Dap: and so on
22:58 No Dap: I think i will have to stop here,
22:59 xxdeathx: alright
22:59 No Dap: I have to go to bed. I have work at 7am tomorrow :3
22:59 No Dap: good luck

good luck
Cerulean Veyron
Hi again! From my mod queue~

[Easy]
  1. 00:04:822 (1) - Nice flow on this slider, But i recommend this for a better one. > http://puu.sh/9Gtm7/80015d48cc.png
  2. 00:37:926 (1,1) - Overlap, or on purpose?
  3. 00:57:236 (1,2,3) - A little floppy, Make a symmetry.
  4. - Great rhythm in this diff, but a bit straighty 'cause of those straight flow. But still great!
[Normal]
  1. 00:05:857 (3,1) - Overlap, or on purpose?
  2. 00:09:650 (4,5,1) - Staying in one place is boring, Try this a bit. > http://puu.sh/9Gutj/81afa8f1cc.png
  3. 00:23:443 (5) - Curve this slider like the next slider for symmetry.
  4. 00:35:167 (1,1) - Stack them for better flowing.
  5. 01:09:650 (3,1) - Make symmetry.
  6. - Same comment as Easy, But it's better than Easy. Nice mapping!
[Hard]
  1. 01:02:408 (8) - What does this slider follow? Song track? or your own?
  2. 01:13:098 (4) - ^
  3. - Nothing more to say in this diff. I see big spacing there, but great mapping!

Good Luck~
Topic Starter
xxdeathx

GrayKaiser82 wrote:

Hi again! From my mod queue~

[Easy]
  1. 00:04:822 (1) - Nice flow on this slider, But i recommend this for a better one. > http://puu.sh/9Gtm7/80015d48cc.png it feels a little awkward though, i don't know
  2. 00:37:926 (1,1) - Overlap, or on purpose? the first one fades away so i wouldn't call it an overlap. although it seems 00:39:995 (2) - was badly placed so i fixed that
  3. 00:57:236 (1,2,3) - A little floppy, Make a symmetry. fixed a bit
  4. - Great rhythm in this diff, but a bit straighty 'cause of those straight flow. But still great!
[Normal]
  1. 00:05:857 (3,1) - Overlap, or on purpose? same reason as last one.
  2. 00:09:650 (4,5,1) - Staying in one place is boring, Try this a bit. > http://puu.sh/9Gutj/81afa8f1cc.png good idea
  3. 00:23:443 (5) - Curve this slider like the next slider for symmetry. done
  4. 00:35:167 (1,1) - Stack them for better flowing. done
  5. 01:09:650 (3,1) - Make symmetry. done
  6. - Same comment as Easy, But it's better than Easy. Nice mapping!
[Hard]
  1. 01:02:408 (8) - What does this slider follow? Song track? or your own? follows the whirling sound in the music
  2. 01:13:098 (4) - ^ to stay consistent with ^ and there also seems to be a kind of build-up here
  3. - Nothing more to say in this diff. I see big spacing there, but great mapping!

Good Luck~
thanks for modding again!!
Tada
Hello
M4M
Hard
AR7.5?
00:23:443(5) - 00:23:788 end
00:08:960 (4) - distance
00:10:339 (1) - distance
00:11:029 (2) - same
00:13:788 (2) - same
00:18:615 (1) - same
00:23:443 (5) - dis
00:24:132 (1) - dis
00:38:615 (2,3,4) - that's too difficult in Hard
00:39:995 (5) - NC
00:40:684 (1) - remove nc
00:48:960 (1,2,3,4,5,6,7,8) - dis
01:16:546 (1,2,3,4,5,6,7,8) - too difficult
01:19:995 (2,3) - dis
01:21:374 (5) - dis

plz check the distance! and set it 1.41 or 1.31

Normal
OD-1/2


Easy
00:39:995 (2) - dis
00:49:995 (2) - change the pattern

nice song GL ;)
Topic Starter
xxdeathx

Tada wrote:

Hello
M4M
Hard
AR7.5? yes we can have decimal AR now
00:23:443(5) - 00:23:788 end this way is better
00:08:960 (4) - distance intentional spacing from previous irc mod
00:10:339 (1) - distance ^
00:11:029 (2) - same what's wrong with this
00:13:788 (2) - same ^
00:18:615 (1) - same first part gets reduced spacing
00:23:443 (5) - dis ?
00:24:132 (1) - dis fixed some
00:38:615 (2,3,4) - that's too difficult in Hard it's the end of the section, allow it to be harder
00:39:995 (5) - NC NC only on long white lines
00:40:684 (1) - remove nc ^
00:48:960 (1,2,3,4,5,6,7,8) - dis it's fine
01:16:546 (1,2,3,4,5,6,7,8) - too difficult not really, the bpm is low
01:19:995 (2,3) - dis DS increased to 1.4x for 2nd half of kiai
01:21:374 (5) - dis ^

plz check the distance! and set it 1.41 or 1.31 it varies depending on section

Normal
OD-1/2 made it 4 for simplicity's sake


Easy
00:39:995 (2) - dis nothing wrong with it
00:49:995 (2) - change the pattern why?

nice song GL ;)
thanks for following up on m4m
Little
Hi, M4M

[General]
  1. Source should be マンガ家さんとアシスタントさんと or Mangaka-san to Assistant-san to. The Japanese source is preferred, since the source is originally in Japanese. However, if you choose to use the English source, make sure you add the second "to" at the end, because you missed it.
  2. Remove all of the commas from the tags. Tags are separated by space, and not comma.
  3. Maybe you should pick another background instead of using an ending card, because it has that kinda "See you next time!" thing on it. Up to you though..
[Easy]
  1. The high SV with low DS makes it a bit awkward for me. When I play it, I tend to overshoot when moving between objects since the DS is low. Not a big problem though.
  2. 00:03:443 (3,4) - Try to make the blanket cleaner: http://puu.sh/9HwjJ/6afc2c0735.jpg You can achieve this by disabling grid snap, and moving (4) so that the distance between the inner edge of (3) is a constant distance from (4) all the way around. If you fix this, make sure to also re-align 00:04:822 (1) with (4) and restack 00:05:857 (2,1) with (4).
  3. 00:18:615 (1) - I feel that some beginners may be inclined to hit this early at 00:17:926 since that's where the vocals begin, and the head is obscured by the end of 00:15:857 (1) which could confuse the player.
  4. 00:30:339 (1,2) - This flow feels a bit awkward. I think it would improve if you adjusted the angle of (2) to flow more naturally from (1): http://puu.sh/9HwFE/bbea6d2003.jpg
  5. 00:40:684 (1,2) - Fix blanket.
[Normal]
  1. Not really a problem, but what's with the irregular SV? 1.96 seems a bit random...
  2. 00:10:339 (1,4) - Overlap looks a bit awkward. Maybe you could, instead, make an equilateral triangle with 00:11:029 (2,3,4) and stack end of (1) with head of (4) for a cleaner look.
[Hard]
  1. Again with the weird SV.
  2. 01:13:788 - Remove useless green line.
  3. 00:02:064 (1,2,3,4,5,6) - I would suggest a rhythm to better reflect the rhythmic stresses of the musical phrase, as slider heads are stronger than circles and slider ends: http://puu.sh/9IZ5F/55d40594da.jpg
  4. 00:05:339 (2) - I don't recommend 1/4 beat end stacks... It could be a bit confusing for some players. I'd suggest to either use equal spacing between (1,2,3) or stack (2) on head of (3).
  5. 00:17:236 (3,4) - This end stack is confusing because of the low AR. I clicked early when I played this. I'd suggest to unstack it.
  6. 00:23:443 (5,1) - Slider end on (5) is overmapped. The rhythm you mapped does not match the music, as there is no 1/4 rhythm in the music. Shorten (5) by 1/4 tick.
  7. 00:46:891 (3,4,5) - Flow here is a bit awkward to play, as it forms an uncomfortable zigzag pattern. I was expecting something rounder, more like: http://puu.sh/9IZx0/9acea0079f.jpg
  8. 01:09:650 (3) - I feel that Ctrl+G would flow nicer.
The map is decent.
Topic Starter
xxdeathx

CloudSplash16 wrote:

Hi, M4M

[General]
  1. Source should be マンガ家さんとアシスタントさんと or Mangaka-san to Assistant-san to. The Japanese source is preferred, since the source is originally in Japanese. However, if you choose to use the English source, make sure you add the second "to" at the end, because you missed it. fixed
  2. Remove all of the commas from the tags. Tags are separated by space, and not comma. done
  3. Maybe you should pick another background instead of using an ending card, because it has that kinda "See you next time!" thing on it. Up to you though.. i would if i could find another decent background; this anime isn't very popular so not much stuff like backgrounds exist for it yet
[Easy]
  1. The high SV with low DS makes it a bit awkward for me. When I play it, I tend to overshoot when moving between objects since the DS is low. Not a big problem though. don't easies usually have 1.0 DS, which I thought was relative to SV? or is it calculated differently?
  2. 00:03:443 (3,4) - Try to make the blanket cleaner: http://puu.sh/9HwjJ/6afc2c0735.jpg You can achieve this by disabling grid snap, and moving (4) so that the distance between the inner edge of (3) is a constant distance from (4) all the way around. If you fix this, make sure to also re-align 00:04:822 (1) with (4) and restack 00:05:857 (2,1) with (4). done
  3. 00:18:615 (1) - I feel that some beginners may be inclined to hit this early at 00:17:926 since that's where the vocals begin, and the head is obscured by the end of 00:15:857 (1) which could confuse the player. added a slider https://osu.ppy.sh/ss/1751490
  4. 00:30:339 (1,2) - This flow feels a bit awkward. I think it would improve if you adjusted the angle of (2) to flow more naturally from (1): http://puu.sh/9HwFE/bbea6d2003.jpg done
  5. 00:40:684 (1,2) - Fix blanket. done
[Normal]
  1. Not really a problem, but what's with the irregular SV? 1.96 seems a bit random... i read somewhere a long time ago (when i first tried mapping) that it helps to use a slider velocity of 1 plus a multiple of 0.12 so that the ends of straight sliders will be perfectly aligned with the grid
  2. 00:10:339 (1,4) - Overlap looks a bit awkward. Maybe you could, instead, make an equilateral triangle with 00:11:029 (2,3,4) and stack end of (1) with head of (4) for a cleaner look. done
[Hard]
  1. Again with the weird SV.
  2. 01:13:788 - Remove useless green line. done, in case i wanted to increase the SV in the second half
  3. 00:02:064 (1,2,3,4,5,6) - I would suggest a rhythm to better reflect the rhythmic stresses of the musical phrase, as slider heads are stronger than circles and slider ends: http://puu.sh/9IZ5F/55d40594da.jpg done, hope the new note placement is good though
  4. 00:05:339 (2) - I don't recommend 1/4 beat end stacks... It could be a bit confusing for some players. I'd suggest to either use equal spacing between (1,2,3) or stack (2) on head of (3). the music of (2) belongs with (1) so I went with equal spacing.
  5. 00:17:236 (3,4) - This end stack is confusing because of the low AR. I clicked early when I played this. I'd suggest to unstack it. done
  6. 00:23:443 (5,1) - Slider end on (5) is overmapped. The rhythm you mapped does not match the music, as there is no 1/4 rhythm in the music. Shorten (5) by 1/4 tick. done
  7. 00:46:891 (3,4,5) - Flow here is a bit awkward to play, as it forms an uncomfortable zigzag pattern. I was expecting something rounder, more like: http://puu.sh/9IZx0/9acea0079f.jpg did something similar to your arrangement but moved 00:47:581 (5,6,7) - above 00:46:201 (1,2,3,4) - instead
  8. 01:09:650 (3) - I feel that Ctrl+G would flow nicer. idk it feels awkward but i'll go with it and see
The map is decent.
thanks for modding!
RandF
From my queue~

[Easy]
  1. 00:18:615 (1,2) - check DS
  2. 00:27:926 (2) - 1/2 slider is better (not reverse)
  3. 00:49:995 (2) - ^
  4. 00:37:926 (1) - it is better to set red anchor on the slider tick for good rhythm
  5. 00:45:167 (2) - delete
  6. 01:01:719 (3) - becouse of easy-diff, it is better to add a little break. just a sugetion
[Normal]
  1. 00:11:719- whistle?
  2. 00:39:305 (4,5,6) - suggetion
  3. 01:09:305 (2,3,4,1) - not good flow
[Hard]
  1. 00:45:512 (4) - whistle
  2. 00:48:098 (6,7) - swap whislte
  3. 01:11:029 (1,2,3) - confusing pattern. I recommend to make other pattern
  4. 01:22:753 (2) - I prefer to rotate 30~45 degrees clockwise
nice relax map ;)
~Good Luck~
Micka
for m4m

good beatmap

[Easy]

00:46:201 (1,3) - look better if curved imo
01:11:029 (1,2) - how bout inver vertically? so (2) is symmetrical

[Normal]

00:18:615 (1,3) - would look better if these were curved imo
00:55:857 (3) - put at previous slider head like in 00:51:719 (1,2,3)
01:02:753 (1,2,3) - look better if all straight. *but keep angle

[Hard]

00:14:477 (4) - make symmetry with next slider
Topic Starter
xxdeathx

RandomEffect wrote:

From my queue~

[Easy]
  1. 00:18:615 (1,2) - check DS it was a little off, fixed
  2. 00:27:926 (2) - 1/2 slider is better (not reverse) done
  3. 00:49:995 (2) - ^ this one has music on every tick
  4. 00:37:926 (1) - it is better to set red anchor on the slider tick for good rhythm done
  5. 00:45:167 (2) - delete done
  6. 01:01:719 (3) - becouse of easy-diff, it is better to add a little break. just a sugetion i'll consider
[Normal]
  1. 00:11:719- whistle? done
  2. 00:39:305 (4,5,6) - suggetion done
  3. 01:09:305 (2,3,4,1) - not good flow meant to be symmetric but i moved (3) lower
[Hard]
  1. 00:45:512 (4) - whistle done
  2. 00:48:098 (6,7) - swap whislte done
  3. 01:11:029 (1,2,3) - confusing pattern. I recommend to make other pattern don't know how it's confusing, but i ctrl-g'd the first two sliders
  4. 01:22:753 (2) - I prefer to rotate 30~45 degrees clockwise done
nice relax map ;)
~Good Luck~
thanks for modding!
Topic Starter
xxdeathx

RenzMichael wrote:

for m4m

good beatmap

[Easy]

00:46:201 (1,3) - look better if curved imo curved (1)
01:11:029 (1,2) - how bout inver vertically? so (2) is symmetrical this flows better

[Normal]

00:18:615 (1,3) - would look better if these were curved imo this time it looks fine
00:55:857 (3) - put at previous slider head like in 00:51:719 (1,2,3) actually i put it where it is to comply with distance snap, but i'll consider it if it's possible to adjust everything
01:02:753 (1,2,3) - look better if all straight. *but keep angle i think it's fine

[Hard]

00:14:477 (4) - make symmetry with next slider actually this is the middle slider and the two around it are supposed to be symmetrical
thanks for m4m!
emilia
Ok GO!

Easy
00:37:926 (1) - This slider looks unbalanced
01:06:546 (2) - Consider using this to blanket note before
01:11:029 (1,2,3) - Flow feels weird here

Practically no mistakes at all. Nice Easy diff~

Normal
00:55:857 (3) - Consider putting this note between the 2 sliders

Weird flows here and there, but after looking at it for a while, I guess you can't help it either. Nice Normal~ Barely needs mods

Hard
00:03:443 (4) - Consider flipping this
00:19:995 (3) - Consider Ctrl+G this
00:24:132 (1,2,3,4) - This pattern seems too boring
00:28:960 (6,7) - Perhaps lead better into next slider?
00:40:684 (1,2,3,4,5,6,7,8) - This part can get confusing. This also happens a few times

I find some weird blanket problems, some distance snapping problems, and also some pattern problems. They seem to map the map boring, somewhat 2008-style. Try to fix up on those things.

Sorry if this mod seemed useless, because this map is rather short and I can't do much~
Topic Starter
xxdeathx

Estellia- wrote:

Ok GO!

Easy
00:37:926 (1) - This slider looks unbalanced what do you mean? what do i do with it?
01:06:546 (2) - Consider using this to blanket note before this flows better
01:11:029 (1,2,3) - Flow feels weird here changed it a little

Practically no mistakes at all. Nice Easy diff~

Normal
00:55:857 (3) - Consider putting this note between the 2 sliders it needs to be close enough to the next objects though

Weird flows here and there, but after looking at it for a while, I guess you can't help it either. Nice Normal~ Barely needs mods

Hard
00:03:443 (4) - Consider flipping this doesn't flow well into next circle
00:19:995 (3) - Consider Ctrl+G this also bad flow
00:24:132 (1,2,3,4) - This pattern seems too boring don't know what else to use
00:28:960 (6,7) - Perhaps lead better into next slider? changed pattern around
00:40:684 (1,2,3,4,5,6,7,8) - This part can get confusing. This also happens a few times don't think so

I find some weird blanket problems, some distance snapping problems, and also some pattern problems. They seem to map the map boring, somewhat 2008-style. Try to fix up on those things. well it is a slow song, but this map is mostly distance snapped

Sorry if this mod seemed useless, because this map is rather short and I can't do much~
thanks for modding!
Hinsvar
Yo; modding here.

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:03:098 (2) - Move to (257,267) for a better flow from 00:02:064 (1) and to 00:03:443 (3) since it follows the sliders' curve much better?
  2. 00:08:960 (2) - What's with the finish? This breaks the relaxing atmosphere of the song and map, and there isn't any heavy instrument here. Please remove the finish and use a whistle instead.
  3. 00:14:132 (2,3) - I know you want (3) to blanket 00:13:098 (1), but the spacing here becomes inconsistent. It's possbile to make the spacing here consistent, you know, so please try that.
  4. 00:15:857 (1,2) - The flow here is... very weird. And the positioning can confuse Easy players very much. Try something like this?
  5. 00:37:926 (1,2,1) - ^
  6. 00:49:995 (2) - You can try moving the middle node to (74,198) so this will blanket 00:48:960 (1). Looks neater!
  7. 01:11:029 (1,3) - The tails of these sliders are overlapping each other. This looks messy while playing, so try to move them out of each other.
  8. 01:12:408 (3,1) - ^
>Normal
  1. 00:05:857 (3,4,5) - The flow here is... awkward, I think. Try to move (5) to the point where it's lower than (4), preferably in line with (3) (92,188). Yeah, you'll need to rearrange the objects here, but it's worth it.
  2. 00:08:960 (3,4,1) - I believe you can still make a better blanket pattern here. It looks a little odd right now.
  3. 00:16:891 (3) - Add a whistle to emphasize the piano note?
  4. 00:35:167 (1) - Move the node on the tail to (100,292) for a smoother flow?
  5. 00:36:546 (3) - Also move the node here to (272,44)?
  6. 00:45:512 (4,5) - Make them look like this for a better flow?
  7. 00:55:857 (3) - Move to (200,140)? It looks a bit too close to 00:54:477 (1), and this will make it look centered if you see this circle as a pattern alongside 00:54:477 (1,2).
  8. 01:03:443 (2,3) - Try to make them curved similarly? It's just odd to see two different curves on two sliders that are facing each other.
  9. 01:13:788 (1,2) - You can also make these sliders to have the same curving so they'll look neater.
>Hard
  1. 00:05:339 (2) - Placing this under 00:04:822 (1)'s tail isn't really a nice choice. It's hard to explain why, but it's just strange to play. Either place this at (88,356) or just on 00:05:512 (3)'s head.
  2. 00:07:581 (1,3) - Try to move (3) somewhere? It touches (1) while playing, which looks kinda weird.
  3. 00:23:443 (5,1) - Again, make them curved similarly for neatness and flow?
  4. 01:00:339 (2,3) - I don't think you need to make them stacked. It doesn't really go along with the song well, IMO.
  5. 01:17:581 (4) - Move it to (264,200) so 01:16:546 (1,2,3,4) will look like this? They just... look more consistent and comfortable to play this way.
Overall, the placement and designing of the map can be improved, but it's still quite decent and techincally rankable at least.

Good luck on the way 8-)
Topic Starter
xxdeathx

Hinsvar wrote:

Yo; modding here.

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:03:098 (2) - Move to (257,267) for a better flow from 00:02:064 (1) and to 00:03:443 (3) since it follows the sliders' curve much better? done
  2. 00:08:960 (2) - What's with the finish? This breaks the relaxing atmosphere of the song and map, and there isn't any heavy instrument here. Please remove the finish and use a whistle instead. you might have an outdated version, since it is a whistle now
  3. 00:14:132 (2,3) - I know you want (3) to blanket 00:13:098 (1), but the spacing here becomes inconsistent. It's possbile to make the spacing here consistent, you know, so please try that. done
  4. 00:15:857 (1,2) - The flow here is... very weird. And the positioning can confuse Easy players very much. Try something like this? done
  5. 00:37:926 (1,2,1) - ^ it's hard to correct this one but i tried
  6. 00:49:995 (2) - You can try moving the middle node to (74,198) so this will blanket 00:48:960 (1). Looks neater! done
  7. 01:11:029 (1,3) - The tails of these sliders are overlapping each other. This looks messy while playing, so try to move them out of each other. done
  8. 01:12:408 (3,1) - ^ this looks good with the flow
>Normal
  1. 00:05:857 (3,4,5) - The flow here is... awkward, I think. Try to move (5) to the point where it's lower than (4), preferably in line with (3) (92,188). Yeah, you'll need to rearrange the objects here, but it's worth it. done
  2. 00:08:960 (3,4,1) - I believe you can still make a better blanket pattern here. It looks a little odd right now. changed a little
  3. 00:16:891 (3) - Add a whistle to emphasize the piano note? i don't know if 00:16:546 (2,3,4) - are part of the melody or not
  4. 00:35:167 (1) - Move the node on the tail to (100,292) for a smoother flow? done
  5. 00:36:546 (3) - Also move the node here to (272,44)? done
  6. 00:45:512 (4,5) - Make them look like this for a better flow? done
  7. 00:55:857 (3) - Move to (200,140)? It looks a bit too close to 00:54:477 (1), and this will make it look centered if you see this circle as a pattern alongside 00:54:477 (1,2). done
  8. 01:03:443 (2,3) - Try to make them curved similarly? It's just odd to see two different curves on two sliders that are facing each other. done
  9. 01:13:788 (1,2) - You can also make these sliders to have the same curving so they'll look neater. done
>Hard
  1. 00:05:339 (2) - Placing this under 00:04:822 (1)'s tail isn't really a nice choice. It's hard to explain why, but it's just strange to play. Either place this at (88,356) or just on 00:05:512 (3)'s head. i always thought the note belonged with (1) musically. at least, it doesn't go with (3) so i'll put it at 88, 356.
  2. 00:07:581 (1,3) - Try to move (3) somewhere? It touches (1) while playing, which looks kinda weird. done
  3. 00:23:443 (5,1) - Again, make them curved similarly for neatness and flow? done
  4. 01:00:339 (2,3) - I don't think you need to make them stacked. It doesn't really go along with the song well, IMO. originally they were unstacked. captin told me last night to stack them to make it easier since it's the hardest part of the song and said this was fine
  5. 01:17:581 (4) - Move it to (264,200) so 01:16:546 (1,2,3,4) will look like this? They just... look more consistent and comfortable to play this way. done
Overall, the placement and designing of the map can be improved, but it's still quite decent and techincally rankable at least. yeah that's what other experienced mappers have said about this map so far, but i don't know what to do about it

Good luck on the way 8-)
thanks for modding!
BeatofIke
[General]
  1. Could you rename the song title to Spica. (TV-size)? The main soundtrack has a dash (hyphen) between TV and Size.
    Here is the source: http://vgmdb.net/album/45215
[Easy]
  1. 00:23:443 (2,1,2,3,4,1,2) - You could try moving 00:23:443 (2) at 152|44 and 00:24:132 (1,2,3,4,1,2) at 312|52. You would have re-adjust the spacing at 00:28:960 (3,1) though. It should look like this:
    Image and Code

    312,52,24132,6,0,P|388:88|388:172,1,160,2|0,0:0|0:0,0:0:0:0:
    336,212,25167,1,2,0:0:0:0:
    320,132,25512,2,0,L|144:116,1,160,2|0,0:0|0:0,0:0:0:0:
    80,112,26546,1,0,0:0:0:0:
    80,192,26891,6,0,P|76:232|48:268,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
    80,112,27926,2,0,P|124:124|152:152,1,80,2|0,0:0|0:0,0:0:0:0:
  2. 00:28:960 (3) - Add a new combo here (and at 00:31:719 (3) ) and remove the combo at 00:30:339 (1) and 00:33:098 (1).
  3. 01:12:408 (3) - Re-adjust this slider like this? o.o
    Image and Code

    417,201,72408,2,0,P|342:176|268:200,1,160,2|8,0:0|0:0,0:0:0:0:
[Normal]
  1. 00:21:374 (1) - Try adding a soft-whistle at the start of this slider. It emphasizes the vocal lines well and it is consistent with 00:26:891 (1), which shares the same sound.
  2. 00:26:201 (4) - Try adding a soft-whistle at the end of this slider. It emphasizes the vocals pretty well. owo
[Hard]
  1. I would increase the Overall Difficulty (OD) to 6 to give a fair challenge to players. Plus, this is the hardest difficulty! :P
  2. 00:03:443 (4) - Try adding a soft-whistle at the start of this slider. It emphasizes the piano key well.
Good Map! :D
Topic Starter
xxdeathx

BeatofIke wrote:

[General]
  1. Could you rename the song title to Spica. (TV-size)? The main soundtrack has a dash (hyphen) between TV and Size.
    Here is the source: http://vgmdb.net/album/45215 done

[Easy]
  1. 00:23:443 (2,1,2,3,4,1,2) - You could try moving 00:23:443 (2) at 152|44 and 00:24:132 (1,2,3,4,1,2) at 312|52. You would have re-adjust the spacing at 00:28:960 (3,1) though. It should look like this: done
    Image and Code

    312,52,24132,6,0,P|388:88|388:172,1,160,2|0,0:0|0:0,0:0:0:0:
    336,212,25167,1,2,0:0:0:0:
    320,132,25512,2,0,L|144:116,1,160,2|0,0:0|0:0,0:0:0:0:
    80,112,26546,1,0,0:0:0:0:
    80,192,26891,6,0,P|76:232|48:268,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
    80,112,27926,2,0,P|124:124|152:152,1,80,2|0,0:0|0:0,0:0:0:0:
  2. 00:28:960 (3) - Add a new combo here (and at 00:31:719 (3) ) and remove the combo at 00:30:339 (1) and 00:33:098 (1). yeah that looks better
  3. 01:12:408 (3) - Re-adjust this slider like this? o.o done
    Image and Code

    417,201,72408,2,0,P|342:176|268:200,1,160,2|8,0:0|0:0,0:0:0:0:
[Normal]
  1. 00:21:374 (1) - Try adding a soft-whistle at the start of this slider. It emphasizes the vocal lines well and it is consistent with 00:26:891 (1), which shares the same sound. done
  2. 00:26:201 (4) - Try adding a soft-whistle at the end of this slider. It emphasizes the vocals pretty well. owo done
[Hard]
  1. I would increase the Overall Difficulty (OD) to 6 to give a fair challenge to players. Plus, this is the hardest difficulty! :P yep. i guess 5 OD is a little low especially when there's no insane
  2. 00:03:443 (4) - Try adding a soft-whistle at the start of this slider. It emphasizes the piano key well. done
Good Map! :D
thanks!!
BeatofIke
Okay! Good luck for 1st rank.
I'm confident that your map will succeed! Bubbled!
Topic Starter
xxdeathx

BeatofIke wrote:

Okay! Good luck for 1st rank.
I'm confident that your map will succeed! Bubbled!
lost my bubble virginity <3
wcx19911123
[General]
title and unicode title are not the same in all diffs
please confirm the title, the "TV Size" is not allowed now if it's not the original title(hope you can search for the album information)

nothing else, feel free to call me back when the title is confirmed
Hinsvar
About the title, I'd like to help the mapper a little bit.

Yeah, the "(TV-size)" part is correct; look at the last track of this! :D

*goes away*
Topic Starter
xxdeathx

wcx19911123 wrote:

[General]
title and unicode title are not the same in all diffs [/color]
please confirm the title, the "TV Size" is not allowed now if it's not the original title(hope you can search for the album information) as hinsvar and beatofike said, (TV-size) is part of the original title

nothing else, feel free to call me back when the title is confirmed
oops, also forgot to change the normal difficulty's title

it's done now
zorefire
From modding queue (sorry for lateness) I also revised before I started modding. This map looks promising

[Easy]

Excellent work no error's found here, everything seems to be correct.
[Normal]
00:59:995 (1,2,3) - This honestly the only thing I could find, I wouldn't say it's a mistake I would just say I would no recommend using a technique like this in any diff lower than hard.
other than that
osu! example
[img]https://osu.ppy.sh/ss/1777493[/img
] good to go.
[Hard]
00:38:615 (2,3,4) - I would say the spacing is a little too far I would recommend something like this https://osu.ppy.sh/ss/1777493 I know it kinda goes off the whole symmetry thing but it's just a recommendation, other than that.
Good Luck :D I see this map being ranked with dedication and patience.
Kibbleru
this is overmapped which is unrankable
00:59:132 (6) -



t/125409

also offset seems slightly late by like 5-10 ms
Topic Starter
xxdeathx

zorefire wrote:

From modding queue (sorry for lateness) I also revised before I started modding. This map looks promising

[Easy]

Excellent work no error's found here, everything seems to be correct.
[Normal]
00:59:995 (1,2,3) - This honestly the only thing I could find, I wouldn't say it's a mistake I would just say I would no recommend using a technique like this in any diff lower than hard. nah this is low bpm so it's like a 1/2 beat which is common in normal
other than that
osu! example
[img]https://osu.ppy.sh/ss/1777493[/img
] good to go.
[Hard]
00:38:615 (2,3,4) - I would say the spacing is a little too far I would recommend something like this https://osu.ppy.sh/ss/1777493 I know it kinda goes off the whole symmetry thing but it's just a recommendation, other than that. maybe the spacing is a bit hard relative to the rest of the map, but it's the end of the section so it can be a little harder. i'll change it if i have to, since i want the symmetry.
Good Luck :D I see this map being ranked with dedication and patience.
thanks!
Topic Starter
xxdeathx
you know, i realized that a lot more people are lurking/posting on this thread now that it got bubbled/popped

Kibbleru wrote:

this is overmapped which is unrankable
00:59:132 (6) -



t/125409

also offset seems slightly late by like 5-10 ms
you're talking about hard difficulty right? okay, i turned the playback speed to 25% and you're right, i can't hear any beat here so i removed the note.

i don't know who to trust with the offset; i had Shiro time it for me
Kibbleru

xxdeathx wrote:

i don't know who to trust with the offset; i had Shiro time it for me
ok don't trust me. im shit at timing in general

rip gotta w8 a week now xP lyf is hard
wcx19911123
about the timing, I've test it before. I can't say it's perfectly accurate, but I think it's suitable to mostly players, including myself

edit: checked and rebubbled
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