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StylipS - Spica. (TV-size)

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Luccyous
Hi, from Newcomer Queue.

[General]
You should change the source, マンガ家さんとアシスタントさんと.

[Easy]
00:02:064 - Raise the volume +5 %.
00:18:615 - ^ +10 %
00:40:684 - ^ +5 %
00:42:064 (3) - Remove the clap on the beginning of the slider.
00:43:443 (1) - Add clap on the middle. (The reverse arrow)

[Hard]
Reduce HP Drain and Approach Rate by 1.

00:02:064 - Raise the volume to 30 %
00:07:408 (1) - Is this intended? I think you should remove this clap.
00:18:615 - Raise the volume to 35 %

Ignore this part if you don't want to
00:18:615 (1) - Add clap on the end of the slider.
00:19:995 (3) - ^
00:21:374 (1) - Add clap on the beginning of the slider.
00:22:064 (2) - ^
00:22:753 (3) - Add clap.
00:23:443 (5) - Add clap on the beginning and the end. (of the slider :3)
00:24:822 (2) - Add clap.
00:25:512 (4) - Add clap on the beginning.
00:26:201 (5) - Add clap.
00:26:891 (1) - ^
00:27:581 (3) - ^
00:27:581 (3) - Add clap on the beginning.
00:30:339 (2) - ^
00:31:029 (4) - ^
00:33:098 (2) - ^
00:33:098 (2) - ^
00:34:477 (5) - Add clap.
00:35:857 (2) - ^
00:37:236 (5) - ^
---

00:40:684 - Raise the volume to 40 %
01:02:753 - Raise the volume to 50 %

---------------------------------------------

This is as far as I can go. I like the way you map, I love it. Altough I never watch the anime.
Shiranai
Helloooo :)

[General]
  1. Need a BG, I think you already know that. Sorry I can't give you recomendation BG since I don't really into anime things
  2. About hitsounding, how about you place the clap sound only on kiai time to give more impact? the hitsound before kiai time should be only use whistle and finish with raising volume in some parts (00:02:064 - 20% volume then 00:18:615 - 30% then 00:40:684 - 40% then 01:02:753 - 50%)
  3. Maybe you should rename the Easy into Normal to fill the gap between Easy and Hard diff on your mapset, or you can make another diff to fill that gap
[Easy]
  1. Some parts can be more symetric e.g. this one 00:02:064 (1,2,3) - You can copy (1) to replace (3) then Ctrl+H
  2. 00:07:926 (1,2) - Make them a bit curve? so (2) can make a better blanket with this 00:10:339 (1) - like this then
  3. 00:19:995 (3) - How about make that one a curve rather than a straight? so It will also make a blanket with this 00:18:615 (1) -
  4. 00:26:891 (1,2) - You can blanket them better, or you can make something like this
  5. 00:54:477 (1,2) - Blanket them
  6. 00:56:546 (3) - Make It a curve? then blanket with 00:57:236 (1) -
  7. 01:10:684 (4,1,2) - That one, maybe you can make It like an S, like this
If you do apply some changes on placing above, you need to re-arrange some notes after. Don't forget to follow Distance spacing since It was an Easy diff, Normal diff is also applied though

[Hard]
  1. 00:02:753 (4,5) - Stack them?
  2. 00:07:408 (1) - Delete clap
  3. 00:10:167 (9,10,1) - Make them a bit straight stream
[]
Sorry my mod is not good as yours :(
Goodluck~
Topic Starter
xxdeathx

ChiLynn wrote:

Hi, from Newcomer Queue.

[General]
You should change the source, マンガ家さんとアシスタントさんと.

[Easy]
00:02:064 - Raise the volume +5 %. done
00:18:615 - ^ +10 % done
00:40:684 - ^ +5 % done
00:42:064 (3) - Remove the clap on the beginning of the slider. why?
00:43:443 (1) - Add clap on the middle. (The reverse arrow) ok

[Hard]
Reduce HP Drain and Approach Rate by 1. done

00:02:064 - Raise the volume to 30 % done
00:07:408 (1) - Is this intended? I think you should remove this clap. yeah it wasn't intended
00:18:615 - Raise the volume to 35 % done

Ignore this part if you don't want to thanks i didn't hitsound this section because the next one seemed much livelier (clap every beat). this section i'll clap every 2 beats
00:18:615 (1) - Add clap on the end of the slider.
00:19:995 (3) - ^
00:21:374 (1) - Add clap on the beginning of the slider.
00:22:064 (2) - ^
00:22:753 (3) - Add clap.
00:23:443 (5) - Add clap on the beginning and the end. (of the slider :3)
00:24:822 (2) - Add clap.
00:25:512 (4) - Add clap on the beginning.
00:26:201 (5) - Add clap.
00:26:891 (1) - ^
00:27:581 (3) - ^
00:27:581 (3) - Add clap on the beginning.
00:30:339 (2) - ^
00:31:029 (4) - ^
00:33:098 (2) - ^
00:33:098 (2) - ^
00:34:477 (5) - Add clap.
00:35:857 (2) - ^
00:37:236 (5) - ^
---

00:40:684 - Raise the volume to 40 % done
01:02:753 - Raise the volume to 50 % done

---------------------------------------------

This is as far as I can go. I like the way you map, I love it. Altough I never watch the anime. it's hilarious
thanks for the mod!
Topic Starter
xxdeathx

Mako Sakata wrote:

Helloooo :)

[General]
  1. Need a BG, I think you already know that. Sorry I can't give you recomendation BG since I don't really into anime things
  2. About hitsounding, how about you place the clap sound only on kiai time to give more impact? the hitsound before kiai time should be only use whistle and finish with raising volume in some parts (00:02:064 - 20% volume then 00:18:615 - 30% then 00:40:684 - 40% then 01:02:753 - 50%) i messed up the volumes and forgot to synchronize both but last mod helped me fix it. i don't know about the hitsounding thing, the section before kiai time is already pretty strong (piano plays every beat) so i clap every beat. the section before this one is slower so i clap every 2 beats to synchronize with the piano. i'll seek out another opinion on this.
  3. Maybe you should rename the Easy into Normal to fill the gap between Easy and Hard diff on your mapset, or you can make another diff to fill that gap the hard is pretty easy and the easy is a little harder than most easies but not hard enough to be a normal...don't think these slow songs need a lot of difficulties anyways.
[Easy]
  1. Some parts can be more symetric e.g. this one 00:02:064 (1,2,3) - You can copy (1) to replace (3) then Ctrl+H that's what i did actually
  2. 00:07:926 (1,2) - Make them a bit curve? so (2) can make a better blanket with this 00:10:339 (1) - like this then just tried. can't blanket them because 00:08:960 (2) would have to point up which would disrupt everything significantly
  3. 00:19:995 (3) - How about make that one a curve rather than a straight? so It will also make a blanket with this 00:18:615 (1) - okay i did this and remapped the subsequent area
  4. 00:26:891 (1,2) - You can blanket them better, or you can make something like this wasn't intending to blanket at all but i did that
  5. 00:54:477 (1,2) - Blanket them done
  6. 00:56:546 (3) - Make It a curve? then blanket with 00:57:236 (1) - the shape of 00:57:236 (1) and the slider that comes after are not for blanketing
  7. 01:10:684 (4,1,2) - That one, maybe you can make It like an S, like this done
If you do apply some changes on placing above, you need to re-arrange some notes after. Don't forget to follow Distance spacing since It was an Easy diff, Normal diff is also applied though distance spacing changes weren't too hard

[Hard]
  1. 00:02:753 (4,5) - Stack them? most of the map isn't stacked like this and this looks nice
  2. 00:07:408 (1) - Delete clap previous mod caught this too
  3. 00:10:167 (9,10,1) - Make them a bit straight stream done
[]
Sorry my mod is not good as yours :(
Goodluck~
thanks for modding
Yuthuil
Hi! From modding queue~

Easy
00:17:427 This is confusing. Your mind tricks you into moving your cursor around the screen, so move blue slider 1 slightly more to the right.

00:39:405 I think you should flip yellow slider 2 round so the circle with the no. on it is facing the large slider.

Suggestion: To emphasize Kiai mode more, add timing point to make the slider velocity a little faster?

01:18:288 I see no purpose for the orange slider 3's existence?

To make easy mode at it's easiest you might want to make the circles bigger...? Your choice.

Hard
00:02:546 This doesn't look too nice, almost slightly messy, Maybe move the circle exactly on top of the slider?
Not much in this section :P Great difficulty!

Background
https://grouther.files.wordpress.com/2014/04/wpid-mangakasan_to_assistantsan_to_01_01.png

http://www.chihiro-subs.com/wp-content/ ... -peace.jpg

http://www.chihiro-subs.com/wp-content/ ... s-aito.jpg

Sorry there's not much in this mod, I hope it's helped :|
Topic Starter
xxdeathx

MisakiYuri wrote:

Hi! From modding queue~

Easy
00:17:427 This is confusing. Your mind tricks you into moving your cursor around the screen, so move blue slider 1 slightly more to the right. no, the blue slider is late enough that people have enough time to see it coming

00:39:405 I think you should flip yellow slider 2 round so the circle with the no. on it is facing the large slider. don't want it going off screen

Suggestion: To emphasize Kiai mode more, add timing point to make the slider velocity a little faster? easy should not have slider velocity changes

01:18:288 I see no purpose for the orange slider 3's existence? there is music in the background

To make easy mode at it's easiest you might want to make the circles bigger...? Your choice.

Hard
00:02:546 This doesn't look too nice, almost slightly messy, Maybe move the circle exactly on top of the slider? i might do it if more people say this is a problem
Not much in this section :P Great difficulty!

Background
https://grouther.files.wordpress.com/2014/04/wpid-mangakasan_to_assistantsan_to_01_01.png i like this one the best since it has all the characters. thanks!

http://www.chihiro-subs.com/wp-content/ ... -peace.jpg

http://www.chihiro-subs.com/wp-content/ ... s-aito.jpg

Sorry there's not much in this mod, I hope it's helped :|
thanks for modding/background!
Maruyu
Hey~ From modding queue.

[Overall]

- Hard is a mix of normal difficulty with streams and very repetitive sliders, so maybe a standard normal diff is needed.


[Easy]

- 00:34:477 (2) - I like this curved and doing blanket

Great diff owo

[Hard]

- 00:12:926 (6,7,1) - The stream orientation and the slider orientation are different, may be a bit confusing

It also looks very beautiful, good job :o
Lurei
Came from mod queue. Hi!

General
-Widescreen Support is enabled on Easy, but not in Hard. Because you don't use a storyboard, I reccommend disabling it.

Easy

00:37:926 (1) - This shape is a little weird. You shoud change it (I can't give you any example because it doesn't let me upload screenshot... :( )
00:48:615 (4) - Object placed too far from previous one (according to the Snap). Try grabbing it...

That's all... It's little, but map is good enough to counter it. Suggestions are optional, so...
Topic Starter
xxdeathx

Yuzu- wrote:

Hey~ From modding queue.

[Overall]

- Hard is a mix of normal difficulty with streams and very repetitive sliders, so maybe a standard normal diff is needed. i understand what you mean, but this is a slow song so the hard difficulty can't be too hard (but i tried to add the streams and some jumps in the chorus to make it harder), which doesn't leave there much room to make 2 difficulties easier than it.


[Easy]

- 00:34:477 (2) - I like this curved and doing blanket changed

Great diff owo thanks!

[Hard]

- 00:12:926 (6,7,1) - The stream orientation and the slider orientation are different, may be a bit confusing haha i actually made it like this because i was having trouble with time distance spacing earlier, plus it adds to the challenge. i'll change it if others also point it out.

It also looks very beautiful, good job :o
thanks for modding!
Topic Starter
xxdeathx

LixRei wrote:

Came from mod queue. Hi!

General
-Widescreen Support is enabled on Easy, but not in Hard. Because you don't use a storyboard, I reccommend disabling it. okay

Easy

00:37:926 (1) - This shape is a little weird. You shoud change it (I can't give you any example because it doesn't let me upload screenshot... :( ) i suck at making long sliders. judging by my standards this is one of the best i've made, so it really comes down to other people's suggestions for a better shape because i don't know how to >.<
00:48:615 (4) - Object placed too far from previous one (according to the Snap). Try grabbing it... thanks, the beatmap editor has a weird habit of randomly teleporting objects i click on right after opening the song, so this must have happened.

That's all... It's little, but map is good enough to counter it. Suggestions are optional, so...
thanks for modding!
Milan-
IRC mod i guess xD

<3
01:10 rossonero1899: can we talk here instead?
01:11 xxdeathx: irc mod?
01:11 rossonero1899: i dont want to write on foroum D:
01:11 xxdeathx: okay sure
01:11 rossonero1899: 00:03:788 (6,7,8) -
01:12 rossonero1899: for me, 7 has a especial sound
01:12 rossonero1899: You can find another place for it?
01:12 xxdeathx: what do you mean?
01:12 rossonero1899: like 00:02:753 (4,5) -
01:13 rossonero1899: https://osu.ppy.sh/ss/1719983
01:13 rossonero1899: or 7 above 8
01:13 rossonero1899: something like that ?xd
01:14 xxdeathx: why do i need to move it though
01:14 rossonero1899: it's just because it fit better to the sound, imo
01:15 rossonero1899: but you dont need to
01:15 rossonero1899: 00:06:201 (6) -
01:15 xxdeathx: yeah i like the way it is currently
01:15 rossonero1899: it's not perfectly allign
01:15 rossonero1899: https://osu.ppy.sh/ss/1719988
01:16 rossonero1899: if that what you wanted to do
01:16 rossonero1899: 00:06:201 (5) -
01:16 rossonero1899: sorry xd
01:17 xxdeathx: fixed
01:18 rossonero1899: 00:07:408 (1,2,3) -
01:18 rossonero1899: you can do it more perfectly if you want
01:18 rossonero1899: maybe +15 rotation
01:20 rossonero1899: i dont know if im correct but 00:11:374 (3) -
01:20 rossonero1899: is not a perfect blank with 2
01:21 xxdeathx: ok got hte last one
01:22 rossonero1899: oh didnt say but im talking about hard xD
01:22 xxdeathx: made it look better
01:22 xxdeathx: yeah i figured
01:23 xxdeathx: because there was no 6, 7, 8 in the easy
01:23 rossonero1899: i forgot xd
01:23 rossonero1899: i dont like too much how this links(?
01:24 rossonero1899: 00:09:995 (8,9,10,1) -
01:24 rossonero1899: 00:12:753 (5,6,7,1) -
01:24 rossonero1899: connect(?
01:24 xxdeathx: what do you mean
01:25 rossonero1899: wait
01:25 rossonero1899: 00:08:270 (4,5) -
01:26 rossonero1899: 1.6
01:26 rossonero1899: 00:09:650 (7,8) -
01:26 rossonero1899: 1.7
01:26 rossonero1899: do you want that?
01:26 rossonero1899: i mean the spacing
01:27 xxdeathx: yes it was intentional
01:27 xxdeathx: shouldn't be a big issue in hard
01:27 rossonero1899: nu, but changing spacing every note, i dont know
01:29 xxdeathx: it generally follows the time-distance spacing rule though
01:29 rossonero1899: alright
01:30 rossonero1899: i meant to maybe put it a bit down?
01:30 rossonero1899: 00:10:167 (9,10,1) -
01:30 xxdeathx: it's overlapping with 00:11:374 (3) -
01:31 xxdeathx: i made it work though
01:31 rossonero1899: ok xd
01:31 rossonero1899: 00:12:408 (4,5,6,7,1) -
01:32 rossonero1899: how it s part originally
01:32 rossonero1899: ?
01:32 rossonero1899: i think i changed somthing
01:32 rossonero1899: can you screenshot?xD
01:32 xxdeathx: https://osu.ppy.sh/ss/1720007
01:34 rossonero1899: http://puu.sh/9vFao/d57f159608.jpg
01:34 rossonero1899: what abot that_
01:35 rossonero1899: ?
01:35 rossonero1899: you can make it more perfect though
01:35 rossonero1899: xD
01:37 xxdeathx: nope sorry 00:12:753 (5) - wouldnt be blanketed then
01:38 rossonero1899: Or you can try a triangle
01:38 rossonero1899: overlapping 500:11:029 (2,5) -
01:38 rossonero1899: 00:11:029 (2,5) -
01:39 rossonero1899: is it bad flow? 00:18:270 (5,1) -
01:40 rossonero1899: im going for juice xD
01:41 xxdeathx: i don't know about the flow
01:41 xxdeathx: the spacing would be off if i tried to make stuff align
01:43 xxdeathx: https://osu.ppy.sh/ss/1720022
01:43 xxdeathx: i still like the original better
01:47 xxdeathx: https://osu.ppy.sh/ss/1720025 this works too
01:48 rossonero1899: https://osu.ppy.sh/ss/1720027
01:48 rossonero1899: i meant that
01:48 rossonero1899: but its up to you
01:48 rossonero1899: if you prefer your original keep it xd
01:49 xxdeathx: 00:12:753 (5,6) - only 1/2 beat apart though
01:49 rossonero1899: https://osu.ppy.sh/ss/1720030
01:49 rossonero1899: all can be fixable xD
01:50 rossonero1899: 00:15:857 (1,2,3) -
01:50 rossonero1899: i dont personally like it
01:51 rossonero1899: because, its not perfectly simetrically
01:51 rossonero1899: simetrical(?
01:51 rossonero1899: symmetrical
01:52 rossonero1899: excuse my english pls xD
01:54 xxdeathx: now it overlaps
01:54 xxdeathx: let's just keep it the way it is
01:55 rossonero1899: what overlap?
01:55 rossonero1899: i just moved00:15:857 (1) -
01:55 xxdeathx: 00:11:374 (3,6,7,1) -
01:55 rossonero1899: aa that
01:56 rossonero1899: i like overlaps
01:56 xxdeathx: i don't feel this is the place for overlaps
01:56 xxdeathx: there are more overlaps later
01:56 rossonero1899: alright then
01:57 rossonero1899: now check the other
02:04 rossonero1899: i think you can improve the blanks here
02:04 rossonero1899: 00:18:615 (1,2,3) -
02:11 xxdeathx: fixed
02:12 rossonero1899: i thought you left me </3
02:12 rossonero1899: 00:21:374 (1,2) -
02:12 xxdeathx: it just took a while
02:12 rossonero1899: i'd recommend to copy past 1 to make it perfect
02:13 xxdeathx: that's what i did
02:13 rossonero1899: they dont fit
02:13 rossonero1899: xD
02:13 rossonero1899: for about 0.02x
02:13 xxdeathx: hmm
02:13 xxdeathx: i'll delete it and do it again then
02:14 rossonero1899: you can do it more perfect as before 00:22:064 (2,3) -
02:15 rossonero1899: 00:23:443
02:15 rossonero1899: what about this http://puu.sh/9vH6l/c7640ae0b4.jpg
02:16 rossonero1899: i feel like that reapeting leave the sound unfinished
02:18 xxdeathx: i'll try this
02:19 rossonero1899: tell to continue xD
02:19 rossonero1899: tell me*
02:20 xxdeathx: i'm chaning another part oto
02:20 rossonero1899: this?00:45:512 (4) -
02:21 xxdeathx: yeah
02:21 rossonero1899: ok
02:23 xxdeathx: done
02:24 rossonero1899: 00:45:512 (4) -
02:24 rossonero1899: 00:24:132 (1,2,3,4,5,6) -
02:24 rossonero1899: this part can be done more perfect?
02:24 rossonero1899: about x;y
02:25 xxdeathx: what do you mean
02:26 rossonero1899: since yours sliders arent perfectly done(?.. the 2 for example isnt at the exact X point
02:26 rossonero1899: 00:24:132 (1) -
02:26 rossonero1899: ends at x 338
02:26 rossonero1899: 00:24:822 (2) -
02:26 rossonero1899: this is at x 340
02:27 rossonero1899: 00:25:512 (4) - starts at y 124
02:27 rossonero1899: 00:25:167 (3) - is at y 120
02:27 rossonero1899: you can change it you want
02:28 rossonero1899: the same with 00:25:512 (4,5) -
02:28 xxdeathx: got it
02:28 xxdeathx: all done
02:29 rossonero1899: i usually use ctrl + g twice to sliders to make them "perfect"
02:29 rossonero1899: 00:26:546 (6) -
02:29 rossonero1899: http://puu.sh/9vHLZ/3a04cbfdb8.jpg
02:29 rossonero1899: what about that_
02:29 rossonero1899: ?
02:30 rossonero1899: since you're using this pattern
02:30 xxdeathx: no i like the circle of circles
02:30 rossonero1899: ok
02:31 rossonero1899: 00:30:339 (2,3) - make them circles?
02:31 rossonero1899: or not overlap
02:31 rossonero1899: dispite of the spacing
02:32 rossonero1899: despite
02:32 xxdeathx: it's 1/4 so i need to overlap
02:32 xxdeathx: well 1/8 since this is low bpm
02:32 rossonero1899: well then
02:32 rossonero1899: 00:32:064 (6,1) -
02:33 rossonero1899: sorry for being perfect
02:33 rossonero1899: but you can move 1 a bit up
02:33 xxdeathx: for what
02:34 rossonero1899: https://osu.ppy.sh/ss/1720091
02:34 rossonero1899: like 0.02 o 0.01 upp
02:34 rossonero1899: ?
02:34 rossonero1899: up
02:35 rossonero1899: i think 2
02:35 xxdeathx: done
02:35 rossonero1899: 00:35:167 (1) -
02:35 rossonero1899: same
02:35 rossonero1899: http://puu.sh/9vI4g/18d3125382.jpg
02:36 rossonero1899: 00:35:167 (1,4) - copy past same slider?
02:37 rossonero1899: 4 is a bit bow-legged
02:37 rossonero1899: that word exist?xD
02:38 xxdeathx: done
02:38 xxdeathx: idk lol
02:38 rossonero1899: google translate doesnt work at all :(
02:38 rossonero1899: 00:38:615 (2,3,4) - do you want to keep that spacing?
02:39 rossonero1899: the change i mean
02:39 rossonero1899: from 2.9 to 2.5
02:39 xxdeathx: yeah
02:39 xxdeathx: it's ending the section
02:40 rossonero1899: ok
02:40 rossonero1899: i dont know so much about combos
02:40 rossonero1899: but 00:39:995 (5) -
02:40 rossonero1899: is it the new combo?
02:40 xxdeathx: i suppose i could make it new combo
02:40 xxdeathx: yep i'll make it new combo by itself
02:41 rossonero1899: ok
02:41 xxdeathx: actually let's not
02:41 xxdeathx: that would complicate everything else too
02:41 rossonero1899: ajkaja ok xd
02:42 rossonero1899: in this part i feel like there is missing a note
02:42 rossonero1899: 00:40:684 (1,2) -
02:42 rossonero1899: 00:42:064 (4,5) -
02:42 xxdeathx: what?
02:43 rossonero1899: like i little drum
02:43 xxdeathx: ?
02:44 rossonero1899: i hear a sound, if you dont want to map that is ok xd
02:44 rossonero1899: i dont know if you want to make this symmetrical 00:42:064 (4,1) -
02:45 xxdeathx: oh i hear it on 25% playback speed
02:45 xxdeathx: it's very faint
02:45 rossonero1899: i hear it at 100%
02:45 rossonero1899: xDD
02:46 rossonero1899: anyways that would change many things i think maybe you want to ask to someone else
02:47 rossonero1899: you might want*
02:47 xxdeathx: i mapped it with circles
02:47 rossonero1899: it in more places btw xd
02:48 rossonero1899: it is
02:48 rossonero1899: like here 00:43:443 (1) -
02:48 rossonero1899: 00:46:201 (1) -
02:49 rossonero1899: after i mean
02:49 rossonero1899: 00:47:581 (4) -
02:49 rossonero1899: between these 00:49:305 (2,3) -
02:49 rossonero1899: but that part i want to point something out
02:49 xxdeathx: damn
02:49 xxdeathx: i don't know then
02:50 rossonero1899: you already mapped that sound though
02:50 rossonero1899: 00:47:236 (3) -
02:50 rossonero1899: so you might need to do it
02:51 rossonero1899: but you can ask to someone more experienced
02:53 xxdeathx: damn i might have to remap some parts of this section if i want to include that sound
02:54 rossonero1899: um well, then tell you will do that, so i dont continue xD
02:54 rossonero1899: tell me if you*
02:55 rossonero1899: i'd personally include it
02:57 xxdeathx: well i just inserted hit circles everywhre in this section
02:57 xxdeathx: it shouldn't affect the chorus or any other sectins
02:57 rossonero1899: but doesnt it affect the spacing?
02:58 xxdeathx: not if i insert it directly between two objects
02:59 rossonero1899: well do you want me to tell you where i listen those sounds or did you get it?
02:59 xxdeathx: the sounds are at the same place every measure
03:00 xxdeathx: i got them
03:00 rossonero1899: ok
03:00 rossonero1899: should i continue?
03:01 rossonero1899: do i * (?
03:01 xxdeathx: yes
03:02 rossonero1899: 00:42:064 (4,1) - do you want to make them symmetrical?xD
03:03 rossonero1899: and also 00:43:443 (1,2) - i think you can improve the blanket
03:04 xxdeathx: oh not trying to blanket
03:05 rossonero1899: um ok i dont know if that is call blanket anyways xD
03:06 rossonero1899: but you get what i meant
03:06 rossonero1899: did you change it? 00:45:512 (4) -
03:07 xxdeathx: yeah
03:07 rossonero1899: move it
03:07 rossonero1899: dont worry about 00:44:822 (3) -
03:07 rossonero1899: if that the reason
03:07 rossonero1899: i think
03:09 rossonero1899: maybe x 132 y 348
03:09 rossonero1899: to make a symmethical 00:46:891 (2,3,4) -
03:10 xxdeathx: hmm i think i've lost you
03:10 xxdeathx: i added objects in this section
03:10 xxdeathx: because of the sound
03:10 rossonero1899: shit
03:10 rossonero1899: xDD
03:10 rossonero1899: i forgot
03:10 rossonero1899: how does it look now?
03:13 rossonero1899: i dont know how it looks now but consider overlapping 00:46:201 (1) - with end of 00:44:822 (3) - if that make any sense
03:15 rossonero1899: 00:50:339 (5) - i'd prefer a slider ending on 00:50:684 (6) - because of the solid (tense(? ) sound
03:16 xxdeathx: i like that pattern
03:16 rossonero1899: ok
Kihhou
aaaM4M?

[General]
  1. youll need a Normal for an even spread.

    Ranking Criteria wrote:

    the difficulties in the mapset must be in a consecutive order and/or with a reasonable gap between them
[Easy]
  1. 01:02:753 (1) - move 3rd anchor point to (124,248) for a better triangle
  2. 01:22:064 (1) - turn this the other way for better flow?
[Hard]
  1. ar+1?
  2. 00:01:891 (1,2) - aaaa theres a so much overmapping in the early parts of this diff. a bunch of triplets that dont belong and theres nothing in the music to support it. would remove
  3. 00:07:408 (1,2) - ^
  4. 00:10:167 (9,10) - ^
  5. 00:12:926 (6,7) - ^ i feel like you really want to try using triplet combos but this isnt the place for it
  6. 00:14:305 (4,5) - ^
  7. 01:19:132 (9,10) - ^
  8. 01:08:098 (9,10) - ^
  9. 00:23:443 (5) - extend for it to end at 00:23:701 - like combos like 00:30:339 (2,3,4) -
  10. 00:38:615 (2,3,4) - this jump is too big to be in a hard diff lower it to about 1.4x?
  11. 01:00:684 (4,5,6) - ^
  12. 00:53:098 (5) - shape this a bit better?
  13. 00:54:477 (1,2,3) - put more distance between these for consistency with the previous section at 00:53:098 (5,6,7) -
  14. 01:02:408 (8) - why is this 1/16ths reverses? i only hear 1/8ths drum hits.1/16ths are more for constant sounds like an eletronic beep or osmething. 1/16th is too much, especially for a slow song like this
  15. 01:04:132 (4) - rotate this more so that it flows better from 01:03:788 (3) - ? can also be used to blanket 5's head
  16. i feel like in this diff, you wanted to try out a bunch of things but kinda forced them in to the point where it was overmapped and didnt fit the music
ok~ :arrow: :arrow: :arrow: :arrow: :!:
Topic Starter
xxdeathx

Kihhou wrote:

aaaM4M?

[General]
  1. youll need a Normal for an even spread.

    Ranking Criteria wrote:

    the difficulties in the mapset must be in a consecutive order and/or with a reasonable gap between them
    argh i guess i'll add a normal then, but the hard is a bit easy for a hard so it's gonna be tough to make a normal with a good difficulty between those two
[Easy]
  1. 01:02:753 (1) - move 3rd anchor point to (124,248) for a better triangle done
  2. 01:22:064 (1) - turn this the other way for better flow? done
[Hard]
  1. ar+1? this is a slow song so i changed it to 7.5 (with the new AR changes)
  2. 00:01:891 (1,2) - aaaa theres a so much overmapping in the early parts of this diff. a bunch of triplets that dont belong and theres nothing in the music to support it. would remove i see a lot of triplets in ranked maps where there shouldn't be like natsu's sparkling daydream insane or fycho's full length tomadoi recipe insanebut i'll remove them i don't know what else to make this map harder though since i don't want the star system to consider it a normal
  3. 00:07:408 (1,2) - ^
  4. 00:10:167 (9,10) - ^
  5. 00:12:926 (6,7) - ^ i feel like you really want to try using triplet combos but this isnt the place for it
  6. 00:14:305 (4,5) - ^
  7. 01:19:132 (9,10) - ^
  8. 01:08:098 (9,10) - ^
  9. 00:23:443 (5) - extend for it to end at 00:23:701 - like combos like 00:30:339 (2,3,4) - done
  10. 00:38:615 (2,3,4) - this jump is too big to be in a hard diff lower it to about 1.4x? remember this is a very low bpm so the jumps aren't too bad when players are given time equivalent to 1 beat at 174 bpm
  11. 01:00:684 (4,5,6) - ^ ^
  12. 00:53:098 (5) - shape this a bit better?
  13. 00:54:477 (1,2,3) - put more distance between these for consistency with the previous section at 00:53:098 (5,6,7) - they're both ~1.55 now
  14. 01:02:408 (8) - why is this 1/16ths reverses? i only hear 1/8ths drum hits.1/16ths are more for constant sounds like an eletronic beep or osmething. 1/16th is too much, especially for a slow song like this there is a sort of whirling sound at that point similar to the 1/8 repeating slider used in no game no life opening song insane, and when Shiro was timing my map he said the 1/16 fits the music
  15. 01:04:132 (4) - rotate this more so that it flows better from 01:03:788 (3) - ? can also be used to blanket 5's head 01:02:753 (1,2,3,4) - is pretty symmetrical already and i'd have to move 5 to keep it distance snapped
  16. i feel like in this diff, you wanted to try out a bunch of things but kinda forced them in to the point where it was overmapped and didnt fit the music yeah i did cause it was a slow song =/
thanks for modding~
_Stan
M4M req

Easy

00:35:167 (1,2) - this snap isn't same with 00:36:201 (2,3) - a little different :)
00:37:581 (4,1) - ^ the difference is so small actually
01:15:167 (3) - this slider‘s ending need move to x:408 y:264, then blanket nicely, right?
01:23:443 (3) - I think you can remove the note and add a spinner (and please read next sentence)
01:24:132 (1) - this spinner is too long? I think it can stop at 01:25:857 -

Normal

00:12:408 (5,6) - move to x:456 y:132, maybe the snap is more reasonable
00:14:132 (2) - if you agree to the first advice, maybe you should overlap the note
00:22:753 (3) - eeeer, overlap?
01:01:374 (4,5) - maybe separate?
01:06:891 (3,4) - according to the music, I think it is |③二二㉠二二◎  ④| not |③   ④二二㉠二二◎|I hope you can understand because I don't know how to use Img.... LIKE 01:09:650 (3,4) -
01:23:788 (1) - the spinner, I think it can stop at 01:25:857 -

Hard

00:02:753 (2,3) - ????
00:49:650 (4,5) - snap
01:23:788 (1) - the spinner, I think it can stop at 01:25:857 -

It's really nice! NICE map no matter EZ, NM or HD and I love it :D :)
Good luck

My map https://osu.ppy.sh/s/182427
Topic Starter
xxdeathx

_Stan wrote:

M4M req

Easy

00:35:167 (1,2) - this snap isn't same with 00:36:201 (2,3) - a little different :) changed
00:37:581 (4,1) - ^ the difference is so small actually changed
01:15:167 (3) - this slider‘s ending need move to x:408 y:264, then blanket nicely, right? changed
01:23:443 (3) - I think you can remove the note and add a spinner (and please read next sentence) no, it's better with a hit object for the last note of the song and then a spinner right after
01:24:132 (1) - this spinner is too long? I think it can stop at 01:25:857 - you can still hear the music until where the spinner stops

Normal

00:12:408 (5,6) - move to x:456 y:132, maybe the snap is more reasonable i'm using 1.2x snap though
00:14:132 (2) - if you agree to the first advice, maybe you should overlap the note
00:22:753 (3) - eeeer, overlap? no need, the ghost of the last note has barely faded away
01:01:374 (4,5) - maybe separate? why?
01:06:891 (3,4) - according to the music, I think it is |③二二㉠二二◎  ④| not |③   ④二二㉠二二◎|I hope you can understand because I don't know how to use Img.... LIKE 01:09:650 (3,4) - i'll keep this in mind
01:23:788 (1) - the spinner, I think it can stop at 01:25:857 - same as before

Hard

00:02:753 (2,3) - ???? changed
00:49:650 (4,5) - snap not worrying about snap in this part
01:23:788 (1) - the spinner, I think it can stop at 01:25:857 - same as before

It's really nice! NICE map no matter EZ, NM or HD and I love it :D :)
Good luck

My map https://osu.ppy.sh/s/182427
thanks for modding!
pishifat
show about hot girls drawing. cool

m4m things

xxdeathxx wrote:

Need good background
i assume you know where to go once you find that. right? right.

general

  1. preveiw point isn't snapped (cuz that's a big deal)
  2. kiai time shoudl end at 01:23:443 - because musically you would want to end on a bar line, not in the middle of a bar
  3. letterboxing during breaks inconsistent throughout difficulties (even though there are no breaks... blame aimod)

hard

  1. overall, spacing is weird. a lot less consistent distance snapping on a hard than one would expect. i guess it could be acceptable since it's the hardest diff in the mapset, so meh
  2. 00:03:098 (3) - passive slider. the head of sliders should be where most emphasis is, not the tail. the box labeled active/passive hitsounding here explains things better than i can
  3. 00:08:960 (4) - should aim this towards 5. if reasoning for not being aimed towards 5 is that it's supposed to be symmetrical in the center of the grid, make 00:08:270 (2) - symmetrical as well.
  4. 00:11:374 (3) - another passive slider. this is the last one so don't worry :3
  5. 00:13:098 (1,2) - have these line up as you did with 00:14:132 (3,4) -
    00:23:443 (5,6) - 3/8 sliders? seems... weird. i'd prefer something like 00:31:719 (5,6) - since it follows the rhythm of the music a lot better, but if you do keep it like this, make sure to at least silence the ends of the sliders. hitnoises on 1/8 parts sound really wrong. whichever you go with (1/4 sliders or 3/8 sliders) should be the same throughout the map beacuse consistency stuff. i won't mention it on every single instance in the mod, but they should all be changed in some way
  6. 00:28:270 (5) - seems weird to break the circular pattern thing you've got going from 00:26:546 (6,1,2,3,4) - if you were to place 5 like this it would match that circlular flowthing (assume i used distance snap)
  7. 00:28:960 (6,7,8,9,10) - hard for the sake of being hard... others have commented on it and it hasn't been changed, so i guess it's staying (thermodynamics hates you)
  8. 00:40:684 (1,2,3) - these should probably be spaced closer together like you did at 00:56:374 (6,7,8) - the change is really unexpected (i got a 100 while testplaying ;-;)
  9. 00:40:684 (1) - if you don't change^, space this the same distance away from 00:39:995 (5) - as it is from 00:41:201 (2) - because the distance change is really unexpected. doing this = more readable.
  10. 00:46:719 (2,3) - have these be parallel to 00:46:201 (1) - applies to the other places you use this pattern too
  11. 00:51:374 (12,1) - nazi blanketting woo
  12. 00:52:236 (2) - if this were moved up more it would allow for some better curved flow
  13. 00:53:788 (7,8) - should ahve the same spacing as 00:55:167 (3,4) - since they're essentially hte same rhythm representing the same part of the song. these two are rather far apart from each other
  14. 01:08:270 (1) - i think this is meant to be symmetrical along y axis, so do that (the tail is off)
  15. 01:13:098 (4) - dat angle. since the next slider is copy/paste of the one at the start of the kiai time, this should also be copy/paste. tldr make it like 01:02:408 (8) - or make 01:02:408 (8) - like this one. either way doesn't matter but they should be the same

normal

  1. there's a lot of flow stuff that is kind of botehrsome, but it would screw up your patterns entirely, so i won't mention many specifics about that
  2. 00:29:650 (1,2,3) - and 00:31:029 (4,5,6) - should be the same because symmetry and copy paste and yaeh (making a perfect triangle with the tail of 1 and 2,3 would be nice too)
  3. 00:32:408 (1) - could be angled a bit better for flow stuff. the rest of the stuff in this combo flows in a different way than this object does (if that makes sense)
  4. 00:39:305 (4) - i hope you go over your hitsounds again once you get new samples, cuz there's a lot of weird stuff like this going on (this being the wierdest sounding)
  5. 01:22:064 (5) - should have a NC here going by your one-combo-per-large-white-tick-pattern-asdf

easy

  1. definitely the best difficulty on this mapset i'd say
  2. 00:06:201 (3) - thing about passive sliders i mentioned in hard already. shouldn't ignore something as emphasized as the downbeat on a large white tick
  3. 00:13:098 (1,2,3) - make sure these blankets are the same distance apart. looks really weird having the distance between 1,2 different from that of 1,3
  4. 00:37:926 (1) - have the end of this be more circular. as it is now, it looks like a slider that was made before the patch to beizer curve stuffs with 1 anchor. best way to do that would be to put in a temporary circle and try to make the end blanket that
  5. 00:48:960 (1,2) - if you want these two to blanket properly, you'll have to make 2 bend a bit less than it is. copy paste isn't going to work sadly
  6. 00:40:684 (1,2,3,1) - same thing as first comment about blanket distances
  7. 01:23:443 (3) - have this line up with the upcoming spinner. looks weird having a circle slightly off center when compared to the perfectly centered spinner
kbai
Topic Starter
xxdeathx

pishifat wrote:

show about hot girls drawing. cool

m4m things

xxdeathxx wrote:

Need good background
i assume you know where to go once you find that. right? right.

general

  1. preveiw point isn't snapped (cuz that's a big deal) must have been when i shifted the timing.
  2. kiai time shoudl end at 01:23:443 - because musically you would want to end on a bar line, not in the middle of a bar done
  3. letterboxing during breaks inconsistent throughout difficulties (even though there are no breaks... blame aimod) ok

hard

  1. overall, spacing is weird. a lot less consistent distance snapping on a hard than one would expect. i guess it could be acceptable since it's the hardest diff in the mapset, so meh
  2. 00:03:098 (3) - passive slider. the head of sliders should be where most emphasis is, not the tail. the box labeled active/passive hitsounding here explains things better than i can i'll see if this is an issue
  3. 00:08:960 (4) - should aim this towards 5. if reasoning for not being aimed towards 5 is that it's supposed to be symmetrical in the center of the grid, make 00:08:270 (2) - symmetrical as well. ok i changed 5
  4. 00:11:374 (3) - another passive slider. this is the last one so don't worry :3 the repeat feels nice though
  5. 00:13:098 (1,2) - have these line up as you did with 00:14:132 (3,4) - done
    00:23:443 (5,6) - 3/8 sliders? seems... weird. i'd prefer something like 00:31:719 (5,6) - since it follows the rhythm of the music a lot better, but if you do keep it like this, make sure to at least silence the ends of the sliders. hitnoises on 1/8 parts sound really wrong. whichever you go with (1/4 sliders or 3/8 sliders) should be the same throughout the map beacuse consistency stuff. i won't mention it on every single instance in the mod, but they should all be changed in some way other maps with 3/4 sliders don't silence the ends, and i wouldn't make a whole bunch of timing sections to do so. it's already been consistent across the two parts.
  6. 00:28:270 (5) - seems weird to break the circular pattern thing you've got going from 00:26:546 (6,1,2,3,4) - if you were to place 5 like this it would match that circlular flowthing (assume i used distance snap) i changed it but i don't like having anything go off the grid...
  7. 00:28:960 (6,7,8,9,10) - hard for the sake of being hard... others have commented on it and it hasn't been changed, so i guess it's staying (thermodynamics hates you) ??
  8. 00:40:684 (1,2,3) - these should probably be spaced closer together like you did at 00:56:374 (6,7,8) - the change is really unexpected (i got a 100 while testplaying ;-;) i did this
  9. 00:40:684 (1) - if you don't change^, space this the same distance away from 00:39:995 (5) - as it is from 00:41:201 (2) - because the distance change is really unexpected. doing this = more readable.
  10. 00:46:719 (2,3) - have these be parallel to 00:46:201 (1) - applies to the other places you use this pattern too done
  11. 00:51:374 (12,1) - nazi blanketting woo done
  12. 00:52:236 (2) - if this were moved up more it would allow for some better curved flow
  13. 00:53:788 (7,8) - should ahve the same spacing as 00:55:167 (3,4) - since they're essentially hte same rhythm representing the same part of the song. these two are rather far apart from each other actually these correspond to 00:31:719 (5,6) -
  14. 01:08:270 (1) - i think this is meant to be symmetrical along y axis, so do that (the tail is off) i dragged the tail point up a grid, is that what you mean
  15. 01:13:098 (4) - dat angle. since the next slider is copy/paste of the one at the start of the kiai time, this should also be copy/paste. tldr make it like 01:02:408 (8) - or make 01:02:408 (8) - like this one. either way doesn't matter but they should be the same i don't understand

normal

  1. there's a lot of flow stuff that is kind of botehrsome, but it would screw up your patterns entirely, so i won't mention many specifics about that
  2. 00:29:650 (1,2,3) - and 00:31:029 (4,5,6) - should be the same because symmetry and copy paste and yaeh (making a perfect triangle with the tail of 1 and 2,3 would be nice too) i changed it somewhat
  3. 00:32:408 (1) - could be angled a bit better for flow stuff. the rest of the stuff in this combo flows in a different way than this object does (if that makes sense) changed
  4. 00:39:305 (4) - i hope you go over your hitsounds again once you get new samples, cuz there's a lot of weird stuff like this going on (this being the wierdest sounding) what do you mean
  5. 01:22:064 (5) - should have a NC here going by your one-combo-per-large-white-tick-pattern-asdf done

easy

  1. definitely the best difficulty on this mapset i'd say
  2. 00:06:201 (3) - thing about passive sliders i mentioned in hard already. shouldn't ignore something as emphasized as the downbeat on a large white tick i'll worry about this later if it's really that important
  3. 00:13:098 (1,2,3) - make sure these blankets are the same distance apart. looks really weird having the distance between 1,2 different from that of 1,3 changed
  4. 00:37:926 (1) - have the end of this be more circular. as it is now, it looks like a slider that was made before the patch to beizer curve stuffs with 1 anchor. best way to do that would be to put in a temporary circle and try to make the end blanket that changed
  5. 00:48:960 (1,2) - if you want these two to blanket properly, you'll have to make 2 bend a bit less than it is. copy paste isn't going to work sadly not trying to blanket
  6. 00:40:684 (1,2,3,1) - same thing as first comment about blanket distances done
  7. 01:23:443 (3) - have this line up with the upcoming spinner. looks weird having a circle slightly off center when compared to the perfectly centered spinner done
kbai
thanks for m4m!
pishifat

xxdeathxx wrote:

01:13:098 (4) - dat angle. since the next slider is copy/paste of the one at the start of the kiai time, this should also be copy/paste. tldr make it like 01:02:408 (8) - or make 01:02:408 (8) - like this one. either way doesn't matter but they should be the same i don't understand
top one is 01:13:098 (4,1) -
bottom one is 01:02:408 (8,1) - (flipped vertically tho for comparison)
since these are pretty much copy paste, i thought it would make sense to have the kickslider be at the same angle in both instances

xxdeathxx wrote:

00:39:305 (4) - i hope you go over your hitsounds again once you get new samples, cuz there's a lot of weird stuff like this going on (this being the wierdest sounding) what do you mean
hitsounds are inconsistent in a lot of places. i assumed that you were gonna go over that later though so didn't say anything mroe than this
Arlecchino
M4M Request..
for your Queue..
https://osu.ppy.sh/s/172967

[General]
Normal have Different Preview Point with Easy and Hard suggest set current Preview at 01:01:546
hhmm.. why i suggest set at 01:01:546 ? maybe 172ms audio lead-in for Preview and the sound will out at 01:01:719
Still not Find Backgroud ?
I give you BG if you want
or


[Easy]
too lazy mod easy.. :3

[Normal]
AR -1 hhmm normal with AR 6 No I guess..
if you reduce the AR , OD +1 so AR and OD 5
keep HP 4
00:02:064 (1) - okay.. i think better Whistle in a head.. I prefer Whistle for a first hitsound.. better than finish i guess..
00:03:098 (3) - add whistle in reverse..
00:04:822 (1) - W
00:05:857 (3) - W in reverse
00:08:960 (3) - ^ in head
00:10:339 (1) - change to Whistle
00:11:719 (4) - W in Head
00:13:098 (1) - whistle ?
00:14:477 (3) - ^ in head
00:17:236 (4) - ^
okay stop here.. i will not mod hitsound..you can hitsounding.. by your self for hitsound mod in above.. it's just my suggestion
feel free for change or not..
okay this a mod
00:10:339 (1) - no stacking ? make them more fun.. if from 00:08:615 (2) - to 00:10:339 (1) - stack,stack,stack... bored.. `3`
00:16:891 (3,4) - blanket.. ex:see this image
00:17:926 (5,6) - repaire the DS if you change my mod in above.. Suggest see this image
00:18:270 (6) - stack with 00:18:615 (1) - not with 00:17:926 (5) -
00:22:063 (2,3) - make 00:22:753 (3) - stack with 00:21:029 (4) - and repaire the DS between 00:22:063 (2) - and 00:22:753 (3) -
00:23:443 (5,6) - reverse ?
00:31:719 (5) - suggest pattern .. vv
00:45:512 (4,5) - reverse ?
00:55:857 (3) - make this slider more curved..
why not end the spinner at 01:25:857 ?

[Hard]
00:05:253 (2) - remove this circle.. it's a hard not insane..
00:29:046 (7,9) - :3 ^^ i think hard not need note in yellow line.. if this map have double BPM it's a blue line.. hhmm.. suggest make more easy..
if you my mod in above..fixed you can change 00:28:960 (6,7) - to 1/2 slider.. i mean 1/2 slider in Double BPM to 1/4 slider
00:51:029 (8,9,10,11) - ^^
01:02:408 (8) - what the.. o,o)a
01:13:098 (4) - ^ suggest keep use 1/8 BSD.. it's a hard diff.. how if you make insane.. you will use 1/24 ? or 1/32 ? lol
about spinner.. oh.. up to you.. i just suggest end the spinner at 01:25:857

oki.. sry for i not mod easy diff so lazy..
anyway 2 diff in you map = 3 diff in my map cuz my map (3x 00:40)
i think it's enough to req m4m
i'm not pro at modding std but.. hope this helped
so plz write Fixed,changed,or added
so i can more learn about my mod.. make my mod better further..
okay.. just it..
GL~! with your song.. likes this anime.. o,o though a lot sth ecchi..
Topic Starter
xxdeathx

-[ Asuna ]- wrote:

M4M Request..
for your Queue..
https://osu.ppy.sh/s/172967

[General]
Normal have Different Preview Point with Easy and Hard suggest set current Preview at 01:01:546 i made normal same preview point as easy and hard
hhmm.. why i suggest set at 01:01:546 ? maybe 172ms audio lead-in for Preview and the sound will out at 01:01:719
Still not Find Backgroud ?
I give you BG if you want thanks i'm using this one

or


[Easy]
too lazy mod easy.. :3

[Normal]
AR -1 hhmm normal with AR 6 No I guess..
if you reduce the AR , OD +1 so AR and OD 5 yes AR5 feels much better
keep HP 4
00:02:064 (1) - okay.. i think better Whistle in a head.. I prefer Whistle for a first hitsound.. better than finish i guess.. whistle does sound better
00:03:098 (3) - add whistle in reverse.. done
00:04:822 (1) - W done
00:05:857 (3) - W in reverse done
00:08:960 (3) - ^ in head done
00:10:339 (1) - change to Whistle done
00:11:719 (4) - W in Head done
00:13:098 (1) - whistle ? done
00:14:477 (3) - ^ in head done
00:17:236 (4) - ^ leaving blank
okay stop here.. i will not mod hitsound..you can hitsounding.. by your self for hitsound mod in above.. it's just my suggestion
feel free for change or not.. beginning sounds good with whistles but i don't know if the rest of the song does...
okay this a mod
00:10:339 (1) - no stacking ? make them more fun.. if from 00:08:615 (2) - to 00:10:339 (1) - stack,stack,stack... bored.. `3` the distance snap won't work out
00:16:891 (3,4) - blanket.. ex:see this image ok i tried
00:17:926 (5,6) - repaire the DS if you change my mod in above.. Suggest see this image can't overlap 2 and 5 though
00:18:270 (6) - stack with 00:18:615 (1) - not with 00:17:926 (5) - done
00:22:063 (2,3) - make 00:22:753 (3) - stack with 00:21:029 (4) - and repaire the DS between 00:22:063 (2) - and 00:22:753 (3) - done
00:23:443 (5,6) - reverse ? i'll consider it
00:31:719 (5) - suggest pattern .. vv done
00:45:512 (4,5) - reverse ? will consider
00:55:857 (3) - make this slider more curved.. done
why not end the spinner at 01:25:857 ? the music fades away much better at the current point

[Hard]
00:05:253 (2) - remove this circle.. it's a hard not insane.. i've seen worse in hards
00:29:046 (7,9) - :3 ^^ i think hard not need note in yellow line.. if this map have double BPM it's a blue line.. hhmm.. suggest make more easy..
if you my mod in above..fixed you can change 00:28:960 (6,7) - to 1/2 slider.. i mean 1/2 slider in Double BPM to 1/4 slider enough people have complained about the stream here...i'm changing it now.
00:51:029 (8,9,10,11) - ^^ ^
01:02:408 (8) - what the.. o,o)a fits the music
01:13:098 (4) - ^ suggest keep use 1/8 BSD.. it's a hard diff.. how if you make insane.. you will use 1/24 ? or 1/32 ? lol this song is too slow to have an insane.
about spinner.. oh.. up to you.. i just suggest end the spinner at 01:25:857

oki.. sry for i not mod easy diff so lazy..
anyway 2 diff in you map = 3 diff in my map cuz my map (3x 00:40)
i think it's enough to req m4m
i'm not pro at modding std but.. hope this helped
so plz write Fixed,changed,or added
so i can more learn about my mod.. make my mod better further..
okay.. just it..
GL~! with your song.. likes this anime.. o,o though a lot sth ecchi..
thanks for modding!
Ringating

-[ Asuna ]- wrote:

no
Topic Starter
xxdeathx

Ringating wrote:

-[ Asuna ]- wrote:

no
nice seeing you show up. i picked the other background though, could you improve that?
Ringating

xxdeathx wrote:

i picked the other background though, could you improve that?
sure

I sharpened the image ever-so-slightly and I also removed the single row and single column of darker pixels on the bottom and right border of the image. here is the new image:
no kudosu, I really didn't do all that much to the image :P
Crystal
m4m here!

[General]
volume can be reduced by 10%-15%, now it's a bit loud

[Hard]
keeping 1/2s through the whole map is boring.. you can increase the length of some sliders to make it fun! (example: 01:12:408 (3) - it can be increased to next 1/4 to fit the music better)
00:04:822 (1,2,3) - 1/8 circles at the beginning..? too hard imo :(
00:28:960 (6,7) - just do as 00:23:443 (5,6) - do? rhythm here is pretty similar imo
00:51:029 (8,9) - ^
00:49:305 (2,3,4) - this pattern is hard to read.. i thought it's like *it when i played for the 1st time
01:23:788 (1) - Use several green lines to decrease the volume please. It's awkward to see a sudden drop here.

[Normal]
00:23:443 (5,6) - since it's a normal, it's no reason to let the end of the slider be at 00:23:615, just make it a 1/2 slider, it's okay imo
00:45:512 (4,5) - ^
01:06:891 (3,4) - how about this?

[Easy]
00:11:719 (3,4) - try this, in order to be more suitable for an easy, and make a hit on the 1/1
00:42:064 (3,1) - blanket?


nice song and pretty mapset!
good luck~! :D
Kinshara
Hi! From my modding queue~

General

Nothing here~

Easy

SV to 0.80 for easy please.
Use 1/2 beat snap divisor please.

00:02:064 (1) - nazi slider; use 1/2 beat snap
00:02:064 (1,2) - overlap is not nice
00:08:960 (2) - nein! this is nazi...please snap sliders by 1/2 beats for easy and normal! This is why you use 1/2 beat snap divisor (for easy + normal)
00:10:339 (1,2) - slight overlap is not nice
00:15:857 (1) - please snap to every 1/2 beat
00:39:995 (2) - ctrl + G this slider; it breaks flow otherwise
01:11:719 (2,3) - this doesn't look nice
01:23:443 (3) - start spinner 01:25:857 - end spinner

Consider increasing sv by 1.1 for kiai (but please reduce sv to 0.8 first - you'll have to remap though).

Normal

1/2 beat snap divisor........ please!

SV to 1.0 or 1.1 - remap

00:04:822 - try this: http://puu.sh/9E097/36e5143aa5.jpg
00:03:098 (3) - don't start sliders on red ticks!
00:05:167 (2) - no don't do this - it's not snapped every 1/2 beat PLUS don't start sliders on red ticks (for easy/ normal at least)
Your rhythm is very simple: mainly 1/2 sliders (not recommended at all! It only looks good because your SV is too high) - try to add more 1/1 sliders and more 2 or 3 beats length sliders.
00:31:029 (4,5,6,1) - try this: http://puu.sh/9E0rC/a9e70c253f.jpg
00:39:305 (4) - fix blanket
00:58:615 (4) - maybe blanket nicely around 00:57:926 (2) -
01:02:753 (1) - blanket
Use the same spinner suggestion that I gave for easy

consider increasing sv by 1.2 for kiai

Hard

I'll suggest just some things....

Okay 1/4 beat snap divisor please. You can change to 1/8 for some beats but please use 1/4.

Please decrease sv to 1.4 and remap.

Change ds to 1.1

consider increasing sv by 1.2 for kiai

00:18:615 (1) - fix the blanket slightly

Please try to use 1/1 sliders or 1/4 sliders at some times; it makes the rhythm more interesting.

01:05:512 (1,2,3,4,5,6,7,8) - I would highly suggest not to use jumps (especially in hard)
01:13:098 (4) - I don't think this fits the music

Use same spinner suggestions as above.
KuroSenpai112
Hi again from modding queue!

[General]
Use 1/4 or 1/2 dividers, not 1/8.

[Hard]
00:38:615 (2,3,4) - I think the jumps here are too big for a hard difficulty, consider using distance snap.
00:59:995 (1,2) - ^
01:00:684 (4,5,6) - ^
01:10:339 (4,5) - ^
01:13:098 (4) - Make the repeater look like this, it sounds more fitting to the music.
Topic Starter
xxdeathx

[_Crystal] wrote:

m4m here!

[General]
volume can be reduced by 10%-15%, now it's a bit loud i don't know how much reducing the volume helps, since the sound at the end of the 5% spinner sounds just as loud as everything else

[Hard]
keeping 1/2s through the whole map is boring.. you can increase the length of some sliders to make it fun! (example: 01:12:408 (3) - it can be increased to next 1/4 to fit the music better) the music is always 1/2 beat though so i don't know if extending sliders to 3/4 length would fit the music
00:04:822 (1,2,3) - 1/8 circles at the beginning..? too hard imo :( should be fine since the bpm is so low that 1/8 circles are actually 1/4 at 174 bpm.
00:28:960 (6,7) - just do as 00:23:443 (5,6) - do? rhythm here is pretty similar imo done
00:51:029 (8,9) - ^ done
00:49:305 (2,3,4) - this pattern is hard to read.. i thought it's like *it when i played for the 1st time moved (3) between 2 and 4 but personally i like the old style better
01:23:788 (1) - Use several green lines to decrease the volume please. It's awkward to see a sudden drop here. never understood the point of multiple green volume sections on ending spinners but i changed it

[Normal]
00:23:443 (5,6) - since it's a normal, it's no reason to let the end of the slider be at 00:23:615, just make it a 1/2 slider, it's okay imo done
00:45:512 (4,5) - ^ changed to two short sliders
01:06:891 (3,4) - how about this? changed to your style but kept the repeating slider instead of making it long

[Easy]
00:11:719 (3,4) - try this, in order to be more suitable for an easy, and make a hit on the 1/1
00:42:064 (3,1) - blanket? it's already blanketed but i suppose you meant to adjust it better


nice song and pretty mapset!
good luck~! :D
thanks for m4m!
Topic Starter
xxdeathx

Kinshara wrote:

Hi! From my modding queue~

General

Nothing here~

Easy

SV to 0.80 for easy please. this is very low bpm, usually songs would be 2x the bpm so i'm using 2x the average slider velocity so it ends up being the same.
Use 1/2 beat snap divisor please. doesn't matter either way, i'm on 1/8 because i always have to switch between difficulties

00:02:064 (1) - nazi slider; use 1/2 beat snap slider is already snapped to 1/2
00:02:064 (1,2) - overlap is not nice they're not overlapping
00:08:960 (2) - nein! this is nazi...please snap sliders by 1/2 beats for easy and normal! This is why you use 1/2 beat snap divisor (for easy + normal) they are already on 1/2...
00:10:339 (1,2) - slight overlap is not nice they're not overlapped
00:15:857 (1) - please snap to every 1/2 beat already is
00:39:995 (2) - ctrl + G this slider; it breaks flow otherwise it'd go offscreen and there is already flow in the current form
01:11:719 (2,3) - this doesn't look nice made it a little nicer
01:23:443 (3) - start spinner 01:25:857 - end spinner the music fades away at the current point

Consider increasing sv by 1.1 for kiai (but please reduce sv to 0.8 first - you'll have to remap though). shouldn't change SV at all in easy

Normal

1/2 beat snap divisor........ please!

SV to 1.0 or 1.1 - remap same stuff i said earlier

00:04:822 - try this: http://puu.sh/9E097/36e5143aa5.jpg already did that in easy, normal can have a harder pattern
00:03:098 (3) - don't start sliders on red ticks! don't think it matters that much
00:05:167 (2) - no don't do this - it's not snapped every 1/2 beat PLUS don't start sliders on red ticks (for easy/ normal at least)
Your rhythm is very simple: mainly 1/2 sliders (not recommended at all! It only looks good because your SV is too high) - try to add more 1/1 sliders and more 2 or 3 beats length sliders. goes with the music
00:31:029 (4,5,6,1) - try this: http://puu.sh/9E0rC/a9e70c253f.jpg done
00:39:305 (4) - fix blanket changed it a little
00:58:615 (4) - maybe blanket nicely around 00:57:926 (2) - done
01:02:753 (1) - blanket it already is blanketed
Use the same spinner suggestion that I gave for easy

consider increasing sv by 1.2 for kiai also not changing SV in normal

Hard

I'll suggest just some things....

Okay 1/4 beat snap divisor please. You can change to 1/8 for some beats but please use 1/4. i'm just using 1/8 because it's easier to keep track of things. in the end the only thing that matters are the notes themselves.

Please decrease sv to 1.4 and remap. no. slider velocity is relative to the bpm. since the bpm is extremely low in this song, it has to have higher SV. the actual slider velocity (what you see when playing) is still much slower than compared to other maps because this is quite an easy hard difficulty.

Change ds to 1.1 slow song, every half beat you see here is actually a 1/1 beat at 174 bpm which allows for larger jumps

consider increasing sv by 1.2 for kiai 1.25 is close enough

00:18:615 (1) - fix the blanket slightly looks fine already

Please try to use 1/1 sliders or 1/4 sliders at some times; it makes the rhythm more interesting. other people already said it would be too hard

01:05:512 (1,2,3,4,5,6,7,8) - I would highly suggest not to use jumps (especially in hard) they're not 1/4 jumps (1/2 jumps in higher bpm maps) so they're slower and easier to hit
01:13:098 (4) - I don't think this fits the music i think it does because i hear something in the background but i'll consider it

Use same spinner suggestions as above.
thanks for modding!
Topic Starter
xxdeathx

TheForgotten5 wrote:

Hi again from modding queue!

[General]
Use 1/4 or 1/2 dividers, not 1/8. yeah i'll keep it on 1/4 but it's just easier to stay on 1/8 because some things need it

[Hard]
00:38:615 (2,3,4) - I think the jumps here are too big for a hard difficulty, consider using distance snap. it's fine, the end of the verse can be a bit harder and the jumps aren't that hard to begin with since the bpm is so low.
00:59:995 (1,2) - ^ the part leading into the chorus can also be harder (sometimes the hardest part of the song)
01:00:684 (4,5,6) - ^
01:10:339 (4,5) - ^
01:13:098 (4) - Make the repeater look like this, it sounds more fitting to the music. isn't that a bit too slow? ;)
thanks for modding again!!
chaee


Aaah i love this song...

[Easy]

00:06:201 (3) - Whistle

00:35:167 (1) - Finish

00:51:719 (1) - ^

00:06:201 (3) - I like that you added a finish here. The beginning would sound empty without it

[Normal]

00:29:650 (1) - I'd like it if this was symmetrical to 00:31:029 (4) - but it would ruin 00:29:650 (1) - 's blanket with 00:28:960 (6) - now wouldn't it?

00:37:926 (1) - Remove finish

00:44:822 (3) - Flip horizontally to make a neater pattern and adjust

00:57:236 (1) - Make symmetrical to 00:56:546 (4) -

[Hard]

I just love the simplicity but sweetness of this difficulty. Very nice

00:15:857 (1) - Remove finish and add whistle

00:15:857 (1) - Remove clap maybe? I don't know it doesn't fit into this section imo 00:13:098 (1,2,3,4,5) -

01:02:408 (8) - Very nice :)
https://osu.ppy.sh/forum/posting.php?mode=reply&f=6&sid=cba1550fe5f173717c478ae5685314b3&t=215484#
Topic Starter
xxdeathx

chaee wrote:



Aaah i love this song...

[Easy]

00:06:201 (3) - Whistle it already is whistle

00:35:167 (1) - Finish done

00:51:719 (1) - ^ not the right place to finish

00:06:201 (3) - I like that you added a finish here. The beginning would sound empty without it i used to have finishes everywhere then someone modded it and replaced most of them with whistles

[Normal]

00:29:650 (1) - I'd like it if this was symmetrical to 00:31:029 (4) - but it would ruin 00:29:650 (1) - 's blanket with 00:28:960 (6) - now wouldn't it? yeah this part is a bit messy

00:37:926 (1) - Remove finish not consistent with other parts/diffs then

00:44:822 (3) - Flip horizontally to make a neater pattern and adjust done and adjusted significantly

00:57:236 (1) - Make symmetrical to 00:56:546 (4) - done

[Hard]

I just love the simplicity but sweetness of this difficulty. Very nice

00:15:857 (1) - Remove finish and add whistle changed this for all difficulties

00:15:857 (1) - Remove clap maybe? I don't know it doesn't fit into this section imo 00:13:098 (1,2,3,4,5) - there's no claps in here

01:02:408 (8) - Very nice :) thanks!
https://osu.ppy.sh/forum/posting.php?mode=reply&f=6&sid=cba1550fe5f173717c478ae5685314b3&t=215484#
thanks for modding!
Kibbleru
Whats with the random spacing? it looks like you tried to make an insane or something but failed :/

There aren't any drums untill the kiai, which still, then is only just a kickdrum beat. your claps don't fit.

edit: also did some teaching in irc to how to use hitsounds properly

dont have logs sry
Topic Starter
xxdeathx

Kibbleru wrote:

Whats with the random spacing? it looks like you tried to make an insane or something but failed :/

There aren't any drums untill the kiai, which still, then is only just a kickdrum beat. your claps don't fit.
the spacing should make sense in the hard...most of it's snapped until the end of each section or kiai time.

i don't know how people hitsound, it's all been inferred from other maps. do you mean i shouldn't have claps unless there are drum sounds? should i have anything in the other sections then? do i replace the claps with whistles?

edit: IRC modded hitsounds with Kibbleru
Ozato Fumika
IRC modded with the mapper.

SPOILER
22:10 xxdeathx: hi
22:10 xxdeathx: could i ask you for help getting the ending song of the comic artist and assistants ranked?
22:10 *xxdeathx is editing [http://osu.ppy.sh/b/438873 StylipS - Spica. (TV Size) [Hard]]
22:11 xxdeathx: i don't know what i need to do now to get a BAT to look at it
22:11 No Dap: ask them
22:11 No Dap: but make sure your map is ready
22:12 xxdeathx: what do you mean map is ready
22:12 No Dap: ready for rank
22:12 xxdeathx: i have no idea
22:12 xxdeathx: i don't have any ranked maps so my judgement may be inaccurate
22:12 xxdeathx: i've gotten several mods, it looks good to me
22:15 No Dap: I don't know why the last spinner
22:15 No Dap: is so long?
22:15 No Dap: 01:25:857 - end it here maybe
22:15 xxdeathx: i ended it where the music fades
22:15 xxdeathx: shoul di end it sooner?
22:15 No Dap: it's
22:16 No Dap: barely hearable at the end
22:16 No Dap: so you should just end it where vocal ends
22:16 xxdeathx: i see
22:16 No Dap: 00:04:132 - whistle missed
22:17 No Dap: oh never mind
22:17 xxdeathx: i was talking to kibbleru earlier, he said put whistle on all melody and vocals
22:17 No Dap: yeah you did it correctly
22:18 No Dap: http://puu.sh/9FZjd/8f66227039.png
22:18 No Dap: 00:39:477 - the overlap here is really not looking pretty
22:19 xxdeathx: do you need to worry about overlap if the ghost of the old slider has faded away?
22:19 No Dap: it really doesn't matter
22:19 No Dap: but it's for neatness
22:19 No Dap: you don't need to change
22:20 No Dap: 00:40:684 - finish here really loud
22:20 No Dap: breaking the music imo
22:20 xxdeathx: yeah because changing would be difficult
22:20 No Dap: best change it to whistle
22:20 xxdeathx: agreed
22:21 No Dap: 01:11:408 - the over lap over here tho
22:21 No Dap: is pretty noticeable
22:21 xxdeathx: it's eaiser to change
22:22 No Dap: yeah.
22:22 No Dap: other than that easy looks nice
22:23 xxdeathx: modders have said it's the best difficulty =/
22:23 No Dap: although kind of plays like normal
22:23 No Dap: but bpm is slow, so w/e
22:24 No Dap: 00:10:684 - overlap here
22:25 No Dap: overlaps which are visible at 00:06:546 - and 00:10:684 -
22:25 No Dap: are you here
22:25 xxdeathx: yeah
22:25 xxdeathx: i'm changing spinners and timing sections in all diffs
22:25 No Dap: ok seems like bacho is a bit lagging
22:26 No Dap: 00:40:684 - here same as easy
22:26 *No Dap is editing [http://osu.ppy.sh/b/442051 StylipS - Spica. (TV Size) [Normal]]
22:26 No Dap: the finish
22:27 xxdeathx: already took care of hitsounds across all diffs too
22:27 xxdeathx: the ones you pointed out
22:27 No Dap: 00:45:512 (4,5) - these are straight up overmapped
22:27 No Dap: and is unaccetpable for normal diff
22:27 No Dap: especially this calm song
22:27 xxdeathx: one slider then?
22:27 No Dap: 2 circles
22:27 No Dap: or 1 slider
22:29 No Dap: it plays better when this is gone 00:53:443 -
22:29 xxdeathx: 2 circles
22:29 No Dap: its actually overmapped too.
22:30 No Dap: overlap here too 01:03:098 -
22:30 No Dap: 00:55:857 - same as above. sounds better when it's just 1 circle
22:31 xxdeathx: instead of slider?
22:31 No Dap: yes
22:31 No Dap: 00:56:201 - there is a beat here, but its barely audible
22:31 No Dap: I'd just leave this empty to emphasize vocal end 00:55:857 -
22:32 xxdeathx: got it
22:35 No Dap: 00:05:253 - this should be snapped to 00:05:224 -
22:35 No Dap: its 1/12 beat :3
22:36 No Dap: pianos lol
22:36 xxdeathx: omfg
22:36 xxdeathx: i knew that when i first mapped this
22:36 xxdeathx: but i was hoping nobody would notice
22:36 No Dap: but then
22:36 No Dap: 1/12 snapp would be hard
22:36 No Dap: how about this http://puu.sh/9G0sL/25be0fed5a.png
22:37 No Dap: just like your normal
22:37 No Dap: this is actually unrankable, becuase it's wrongly snapped.
22:38 xxdeathx: or i could just remove the note
22:38 No Dap: yeah
22:38 No Dap: I wish the spacing were more consistent
22:38 xxdeathx: it's more fun to play with the note as is but it wouldn't fit the music (however small the difference is)
22:39 xxdeathx: i ignored some distance snapping here but should i just distance snap everything?
22:39 No Dap: it's best to keep them consistent in such slow song
22:39 No Dap: unless you have reasons
22:39 No Dap: such as emphasizing etc.
22:39 No Dap: for insance, 00:05:857 (2,3,4,5,6) - this part is all the same piano
22:40 No Dap: nothing going on, so it'd be nice if the spacing were consistent
22:41 xxdeathx: fixed it
22:41 No Dap: on the other hand
22:41 No Dap: 00:08:615 - for this
22:41 No Dap: you could swap the spacing to emphasize the beat 00:08:960 -
22:42 No Dap: somwhere like 116 : 36
22:42 xxdeathx: make 00:08:615 (3) - further from 00:08:960 (4) - ?
22:43 No Dap: yes
22:43 No Dap: same goes for 00:09:650 (5,6,1) -
22:44 xxdeathx: got it
22:45 No Dap: is there any reason why DS decresed by .1 from this point 00:19:305 -
22:46 xxdeathx: my bad, DS was supposed to be 1.3 for this whole seciton
22:46 xxdeathx: section
22:46 xxdeathx: actually
22:46 xxdeathx: well i intended to have lower DS for that section yes
22:46 No Dap: ok
22:46 xxdeathx: and increase it to 1.4 for the 3rd section
22:47 No Dap: 00:23:960 - z
22:47 No Dap: this
22:47 No Dap: I see what you did here
22:47 No Dap: but the spacing here is too big
22:47 No Dap: when they do this in hard diff, people usually stack or overlap
22:48 No Dap: also the hitsound is really bugging so you could add 5% volume here
22:48 No Dap: to silence the end
22:48 xxdeathx: stack/overlap what
22:49 No Dap: http://puu.sh/9G1cD/df32daa2a0.png
22:49 No Dap: this
22:49 No Dap: usually overlap like this http://puu.sh/9G1fV/576c30dc62.png
22:50 No Dap: the slider end and head
22:50 xxdeathx: i think the slider is too far to reach it
22:51 xxdeathx: oh move both
22:51 No Dap: your current one is too far
22:51 No Dap: its in fact using 1.8 spacing
22:52 No Dap: 00:28:960 (6,7) - I would just make these 2 circles tbh
22:52 No Dap: these aren't really fitting here
22:53 xxdeathx: just those two?
22:53 No Dap: oh there are more
22:54 No Dap: 00:30:684 -
22:54 No Dap: 00:31:891 -
22:54 No Dap: I'm just copying time stamps because my laptop crashes if i try to copy objects
22:54 No Dap: sometimes
22:58 xxdeathx: and all the ones in the next section too?
22:58 No Dap: 00:42:581 -
22:58 No Dap: 00:41:201 -
22:58 No Dap: overmapped
22:58 No Dap: and so on
22:58 No Dap: I think i will have to stop here,
22:59 xxdeathx: alright
22:59 No Dap: I have to go to bed. I have work at 7am tomorrow :3
22:59 No Dap: good luck

good luck
Cerulean Veyron
Hi again! From my mod queue~

[Easy]
  1. 00:04:822 (1) - Nice flow on this slider, But i recommend this for a better one. > http://puu.sh/9Gtm7/80015d48cc.png
  2. 00:37:926 (1,1) - Overlap, or on purpose?
  3. 00:57:236 (1,2,3) - A little floppy, Make a symmetry.
  4. - Great rhythm in this diff, but a bit straighty 'cause of those straight flow. But still great!
[Normal]
  1. 00:05:857 (3,1) - Overlap, or on purpose?
  2. 00:09:650 (4,5,1) - Staying in one place is boring, Try this a bit. > http://puu.sh/9Gutj/81afa8f1cc.png
  3. 00:23:443 (5) - Curve this slider like the next slider for symmetry.
  4. 00:35:167 (1,1) - Stack them for better flowing.
  5. 01:09:650 (3,1) - Make symmetry.
  6. - Same comment as Easy, But it's better than Easy. Nice mapping!
[Hard]
  1. 01:02:408 (8) - What does this slider follow? Song track? or your own?
  2. 01:13:098 (4) - ^
  3. - Nothing more to say in this diff. I see big spacing there, but great mapping!

Good Luck~
Topic Starter
xxdeathx

GrayKaiser82 wrote:

Hi again! From my mod queue~

[Easy]
  1. 00:04:822 (1) - Nice flow on this slider, But i recommend this for a better one. > http://puu.sh/9Gtm7/80015d48cc.png it feels a little awkward though, i don't know
  2. 00:37:926 (1,1) - Overlap, or on purpose? the first one fades away so i wouldn't call it an overlap. although it seems 00:39:995 (2) - was badly placed so i fixed that
  3. 00:57:236 (1,2,3) - A little floppy, Make a symmetry. fixed a bit
  4. - Great rhythm in this diff, but a bit straighty 'cause of those straight flow. But still great!
[Normal]
  1. 00:05:857 (3,1) - Overlap, or on purpose? same reason as last one.
  2. 00:09:650 (4,5,1) - Staying in one place is boring, Try this a bit. > http://puu.sh/9Gutj/81afa8f1cc.png good idea
  3. 00:23:443 (5) - Curve this slider like the next slider for symmetry. done
  4. 00:35:167 (1,1) - Stack them for better flowing. done
  5. 01:09:650 (3,1) - Make symmetry. done
  6. - Same comment as Easy, But it's better than Easy. Nice mapping!
[Hard]
  1. 01:02:408 (8) - What does this slider follow? Song track? or your own? follows the whirling sound in the music
  2. 01:13:098 (4) - ^ to stay consistent with ^ and there also seems to be a kind of build-up here
  3. - Nothing more to say in this diff. I see big spacing there, but great mapping!

Good Luck~
thanks for modding again!!
Tada
Hello
M4M
Hard
AR7.5?
00:23:443(5) - 00:23:788 end
00:08:960 (4) - distance
00:10:339 (1) - distance
00:11:029 (2) - same
00:13:788 (2) - same
00:18:615 (1) - same
00:23:443 (5) - dis
00:24:132 (1) - dis
00:38:615 (2,3,4) - that's too difficult in Hard
00:39:995 (5) - NC
00:40:684 (1) - remove nc
00:48:960 (1,2,3,4,5,6,7,8) - dis
01:16:546 (1,2,3,4,5,6,7,8) - too difficult
01:19:995 (2,3) - dis
01:21:374 (5) - dis

plz check the distance! and set it 1.41 or 1.31

Normal
OD-1/2


Easy
00:39:995 (2) - dis
00:49:995 (2) - change the pattern

nice song GL ;)
Topic Starter
xxdeathx

Tada wrote:

Hello
M4M
Hard
AR7.5? yes we can have decimal AR now
00:23:443(5) - 00:23:788 end this way is better
00:08:960 (4) - distance intentional spacing from previous irc mod
00:10:339 (1) - distance ^
00:11:029 (2) - same what's wrong with this
00:13:788 (2) - same ^
00:18:615 (1) - same first part gets reduced spacing
00:23:443 (5) - dis ?
00:24:132 (1) - dis fixed some
00:38:615 (2,3,4) - that's too difficult in Hard it's the end of the section, allow it to be harder
00:39:995 (5) - NC NC only on long white lines
00:40:684 (1) - remove nc ^
00:48:960 (1,2,3,4,5,6,7,8) - dis it's fine
01:16:546 (1,2,3,4,5,6,7,8) - too difficult not really, the bpm is low
01:19:995 (2,3) - dis DS increased to 1.4x for 2nd half of kiai
01:21:374 (5) - dis ^

plz check the distance! and set it 1.41 or 1.31 it varies depending on section

Normal
OD-1/2 made it 4 for simplicity's sake


Easy
00:39:995 (2) - dis nothing wrong with it
00:49:995 (2) - change the pattern why?

nice song GL ;)
thanks for following up on m4m
Little
Hi, M4M

[General]
  1. Source should be マンガ家さんとアシスタントさんと or Mangaka-san to Assistant-san to. The Japanese source is preferred, since the source is originally in Japanese. However, if you choose to use the English source, make sure you add the second "to" at the end, because you missed it.
  2. Remove all of the commas from the tags. Tags are separated by space, and not comma.
  3. Maybe you should pick another background instead of using an ending card, because it has that kinda "See you next time!" thing on it. Up to you though..
[Easy]
  1. The high SV with low DS makes it a bit awkward for me. When I play it, I tend to overshoot when moving between objects since the DS is low. Not a big problem though.
  2. 00:03:443 (3,4) - Try to make the blanket cleaner: http://puu.sh/9HwjJ/6afc2c0735.jpg You can achieve this by disabling grid snap, and moving (4) so that the distance between the inner edge of (3) is a constant distance from (4) all the way around. If you fix this, make sure to also re-align 00:04:822 (1) with (4) and restack 00:05:857 (2,1) with (4).
  3. 00:18:615 (1) - I feel that some beginners may be inclined to hit this early at 00:17:926 since that's where the vocals begin, and the head is obscured by the end of 00:15:857 (1) which could confuse the player.
  4. 00:30:339 (1,2) - This flow feels a bit awkward. I think it would improve if you adjusted the angle of (2) to flow more naturally from (1): http://puu.sh/9HwFE/bbea6d2003.jpg
  5. 00:40:684 (1,2) - Fix blanket.
[Normal]
  1. Not really a problem, but what's with the irregular SV? 1.96 seems a bit random...
  2. 00:10:339 (1,4) - Overlap looks a bit awkward. Maybe you could, instead, make an equilateral triangle with 00:11:029 (2,3,4) and stack end of (1) with head of (4) for a cleaner look.
[Hard]
  1. Again with the weird SV.
  2. 01:13:788 - Remove useless green line.
  3. 00:02:064 (1,2,3,4,5,6) - I would suggest a rhythm to better reflect the rhythmic stresses of the musical phrase, as slider heads are stronger than circles and slider ends: http://puu.sh/9IZ5F/55d40594da.jpg
  4. 00:05:339 (2) - I don't recommend 1/4 beat end stacks... It could be a bit confusing for some players. I'd suggest to either use equal spacing between (1,2,3) or stack (2) on head of (3).
  5. 00:17:236 (3,4) - This end stack is confusing because of the low AR. I clicked early when I played this. I'd suggest to unstack it.
  6. 00:23:443 (5,1) - Slider end on (5) is overmapped. The rhythm you mapped does not match the music, as there is no 1/4 rhythm in the music. Shorten (5) by 1/4 tick.
  7. 00:46:891 (3,4,5) - Flow here is a bit awkward to play, as it forms an uncomfortable zigzag pattern. I was expecting something rounder, more like: http://puu.sh/9IZx0/9acea0079f.jpg
  8. 01:09:650 (3) - I feel that Ctrl+G would flow nicer.
The map is decent.
Topic Starter
xxdeathx

CloudSplash16 wrote:

Hi, M4M

[General]
  1. Source should be マンガ家さんとアシスタントさんと or Mangaka-san to Assistant-san to. The Japanese source is preferred, since the source is originally in Japanese. However, if you choose to use the English source, make sure you add the second "to" at the end, because you missed it. fixed
  2. Remove all of the commas from the tags. Tags are separated by space, and not comma. done
  3. Maybe you should pick another background instead of using an ending card, because it has that kinda "See you next time!" thing on it. Up to you though.. i would if i could find another decent background; this anime isn't very popular so not much stuff like backgrounds exist for it yet
[Easy]
  1. The high SV with low DS makes it a bit awkward for me. When I play it, I tend to overshoot when moving between objects since the DS is low. Not a big problem though. don't easies usually have 1.0 DS, which I thought was relative to SV? or is it calculated differently?
  2. 00:03:443 (3,4) - Try to make the blanket cleaner: http://puu.sh/9HwjJ/6afc2c0735.jpg You can achieve this by disabling grid snap, and moving (4) so that the distance between the inner edge of (3) is a constant distance from (4) all the way around. If you fix this, make sure to also re-align 00:04:822 (1) with (4) and restack 00:05:857 (2,1) with (4). done
  3. 00:18:615 (1) - I feel that some beginners may be inclined to hit this early at 00:17:926 since that's where the vocals begin, and the head is obscured by the end of 00:15:857 (1) which could confuse the player. added a slider https://osu.ppy.sh/ss/1751490
  4. 00:30:339 (1,2) - This flow feels a bit awkward. I think it would improve if you adjusted the angle of (2) to flow more naturally from (1): http://puu.sh/9HwFE/bbea6d2003.jpg done
  5. 00:40:684 (1,2) - Fix blanket. done
[Normal]
  1. Not really a problem, but what's with the irregular SV? 1.96 seems a bit random... i read somewhere a long time ago (when i first tried mapping) that it helps to use a slider velocity of 1 plus a multiple of 0.12 so that the ends of straight sliders will be perfectly aligned with the grid
  2. 00:10:339 (1,4) - Overlap looks a bit awkward. Maybe you could, instead, make an equilateral triangle with 00:11:029 (2,3,4) and stack end of (1) with head of (4) for a cleaner look. done
[Hard]
  1. Again with the weird SV.
  2. 01:13:788 - Remove useless green line. done, in case i wanted to increase the SV in the second half
  3. 00:02:064 (1,2,3,4,5,6) - I would suggest a rhythm to better reflect the rhythmic stresses of the musical phrase, as slider heads are stronger than circles and slider ends: http://puu.sh/9IZ5F/55d40594da.jpg done, hope the new note placement is good though
  4. 00:05:339 (2) - I don't recommend 1/4 beat end stacks... It could be a bit confusing for some players. I'd suggest to either use equal spacing between (1,2,3) or stack (2) on head of (3). the music of (2) belongs with (1) so I went with equal spacing.
  5. 00:17:236 (3,4) - This end stack is confusing because of the low AR. I clicked early when I played this. I'd suggest to unstack it. done
  6. 00:23:443 (5,1) - Slider end on (5) is overmapped. The rhythm you mapped does not match the music, as there is no 1/4 rhythm in the music. Shorten (5) by 1/4 tick. done
  7. 00:46:891 (3,4,5) - Flow here is a bit awkward to play, as it forms an uncomfortable zigzag pattern. I was expecting something rounder, more like: http://puu.sh/9IZx0/9acea0079f.jpg did something similar to your arrangement but moved 00:47:581 (5,6,7) - above 00:46:201 (1,2,3,4) - instead
  8. 01:09:650 (3) - I feel that Ctrl+G would flow nicer. idk it feels awkward but i'll go with it and see
The map is decent.
thanks for modding!
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