StylipS - Spica. (TV-size)

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Topic Starter
xxdeathx
This beatmap was submitted using in-game submission on Wednesday, July 09, 2014 at 5:19:56 PM

Artist: StylipS
Title: Spica. (TV-size)
Source: マンガ家さんとアシスタントさんと
Tags: The Comic Artist and His Assistants Mangaka-san to Assistant-san to anime ending ed arisa noto Moe Toyota Miku Itou Maho Matsunaga
BPM: 87
Filesize: 19366kb
Play Time: 01:25
Difficulties Available:
  1. Easy (1.39 stars, 98 notes)
  2. Hard (2.64 stars, 184 notes)
  3. Normal (2.05 stars, 144 notes)



Download: StylipS - Spica. (TV-size)
Download: StylipS - Spica. (TV-size) (no video)
Information: Scores/Beatmap Listing
---------------
MY FIRST RANKED MAP!!

Had to wait a week because of No Dap BAKA BAKA
but I finally did it!

Ending song of The Comic Artist and His Assistants anime. Nice and slow.
Thanks to:
  1. Everyone who modded
  2. BeatOfIke for bubble!
  3. wcx19911123 for pop and rebubble
  4. DakeDekaane for rank!
Luccyous
Hi, from Newcomer Queue.

[General]
You should change the source, マンガ家さんとアシスタントさんと.

[Easy]
00:02:064 - Raise the volume +5 %.
00:18:615 - ^ +10 %
00:40:684 - ^ +5 %
00:42:064 (3) - Remove the clap on the beginning of the slider.
00:43:443 (1) - Add clap on the middle. (The reverse arrow)

[Hard]
Reduce HP Drain and Approach Rate by 1.

00:02:064 - Raise the volume to 30 %
00:07:408 (1) - Is this intended? I think you should remove this clap.
00:18:615 - Raise the volume to 35 %

Ignore this part if you don't want to
00:18:615 (1) - Add clap on the end of the slider.
00:19:995 (3) - ^
00:21:374 (1) - Add clap on the beginning of the slider.
00:22:064 (2) - ^
00:22:753 (3) - Add clap.
00:23:443 (5) - Add clap on the beginning and the end. (of the slider :3)
00:24:822 (2) - Add clap.
00:25:512 (4) - Add clap on the beginning.
00:26:201 (5) - Add clap.
00:26:891 (1) - ^
00:27:581 (3) - ^
00:27:581 (3) - Add clap on the beginning.
00:30:339 (2) - ^
00:31:029 (4) - ^
00:33:098 (2) - ^
00:33:098 (2) - ^
00:34:477 (5) - Add clap.
00:35:857 (2) - ^
00:37:236 (5) - ^
---

00:40:684 - Raise the volume to 40 %
01:02:753 - Raise the volume to 50 %

---------------------------------------------

This is as far as I can go. I like the way you map, I love it. Altough I never watch the anime.
Shiranai
Helloooo :)

[General]
  1. Need a BG, I think you already know that. Sorry I can't give you recomendation BG since I don't really into anime things
  2. About hitsounding, how about you place the clap sound only on kiai time to give more impact? the hitsound before kiai time should be only use whistle and finish with raising volume in some parts (00:02:064 - 20% volume then 00:18:615 - 30% then 00:40:684 - 40% then 01:02:753 - 50%)
  3. Maybe you should rename the Easy into Normal to fill the gap between Easy and Hard diff on your mapset, or you can make another diff to fill that gap

[Easy]
  1. Some parts can be more symetric e.g. this one 00:02:064 (1,2,3) - You can copy (1) to replace (3) then Ctrl+H
  2. 00:07:926 (1,2) - Make them a bit curve? so (2) can make a better blanket with this 00:10:339 (1) - like this
    then
  3. 00:19:995 (3) - How about make that one a curve rather than a straight? so It will also make a blanket with this 00:18:615 (1) -
  4. 00:26:891 (1,2) - You can blanket them better, or you can make something like this
  5. 00:54:477 (1,2) - Blanket them
  6. 00:56:546 (3) - Make It a curve? then blanket with 00:57:236 (1) -
  7. 01:10:684 (4,1,2) - That one, maybe you can make It like an S, like this


If you do apply some changes on placing above, you need to re-arrange some notes after. Don't forget to follow Distance spacing since It was an Easy diff, Normal diff is also applied though

[Hard]
  1. 00:02:753 (4,5) - Stack them?
  2. 00:07:408 (1) - Delete clap
  3. 00:10:167 (9,10,1) - Make them a bit straight stream


[]
Sorry my mod is not good as yours :(
Goodluck~
Topic Starter
xxdeathx

ChiLynn wrote:

Hi, from Newcomer Queue.

[General]
You should change the source, マンガ家さんとアシスタントさんと.

[Easy]
00:02:064 - Raise the volume +5 %. done
00:18:615 - ^ +10 % done
00:40:684 - ^ +5 % done
00:42:064 (3) - Remove the clap on the beginning of the slider. why?
00:43:443 (1) - Add clap on the middle. (The reverse arrow) ok

[Hard]
Reduce HP Drain and Approach Rate by 1. done

00:02:064 - Raise the volume to 30 % done
00:07:408 (1) - Is this intended? I think you should remove this clap. yeah it wasn't intended
00:18:615 - Raise the volume to 35 % done

Ignore this part if you don't want to thanks i didn't hitsound this section because the next one seemed much livelier (clap every beat). this section i'll clap every 2 beats
00:18:615 (1) - Add clap on the end of the slider.
00:19:995 (3) - ^
00:21:374 (1) - Add clap on the beginning of the slider.
00:22:064 (2) - ^
00:22:753 (3) - Add clap.
00:23:443 (5) - Add clap on the beginning and the end. (of the slider :3)
00:24:822 (2) - Add clap.
00:25:512 (4) - Add clap on the beginning.
00:26:201 (5) - Add clap.
00:26:891 (1) - ^
00:27:581 (3) - ^
00:27:581 (3) - Add clap on the beginning.
00:30:339 (2) - ^
00:31:029 (4) - ^
00:33:098 (2) - ^
00:33:098 (2) - ^
00:34:477 (5) - Add clap.
00:35:857 (2) - ^
00:37:236 (5) - ^
---

00:40:684 - Raise the volume to 40 % done
01:02:753 - Raise the volume to 50 % done

---------------------------------------------

This is as far as I can go. I like the way you map, I love it. Altough I never watch the anime. it's hilarious
thanks for the mod!
Topic Starter
xxdeathx

Mako Sakata wrote:

Helloooo :)

[General]
  1. Need a BG, I think you already know that. Sorry I can't give you recomendation BG since I don't really into anime things
  2. About hitsounding, how about you place the clap sound only on kiai time to give more impact? the hitsound before kiai time should be only use whistle and finish with raising volume in some parts (00:02:064 - 20% volume then 00:18:615 - 30% then 00:40:684 - 40% then 01:02:753 - 50%) i messed up the volumes and forgot to synchronize both but last mod helped me fix it. i don't know about the hitsounding thing, the section before kiai time is already pretty strong (piano plays every beat) so i clap every beat. the section before this one is slower so i clap every 2 beats to synchronize with the piano. i'll seek out another opinion on this.
  3. Maybe you should rename the Easy into Normal to fill the gap between Easy and Hard diff on your mapset, or you can make another diff to fill that gap the hard is pretty easy and the easy is a little harder than most easies but not hard enough to be a normal...don't think these slow songs need a lot of difficulties anyways.

[Easy]
  1. Some parts can be more symetric e.g. this one 00:02:064 (1,2,3) - You can copy (1) to replace (3) then Ctrl+H that's what i did actually
  2. 00:07:926 (1,2) - Make them a bit curve? so (2) can make a better blanket with this 00:10:339 (1) - like this
    then
    just tried. can't blanket them because 00:08:960 (2) would have to point up which would disrupt everything significantly
  3. 00:19:995 (3) - How about make that one a curve rather than a straight? so It will also make a blanket with this 00:18:615 (1) - okay i did this and remapped the subsequent area
  4. 00:26:891 (1,2) - You can blanket them better, or you can make something like this
    wasn't intending to blanket at all but i did that
  5. 00:54:477 (1,2) - Blanket them done
  6. 00:56:546 (3) - Make It a curve? then blanket with 00:57:236 (1) - the shape of 00:57:236 (1) and the slider that comes after are not for blanketing
  7. 01:10:684 (4,1,2) - That one, maybe you can make It like an S, like this
    done


If you do apply some changes on placing above, you need to re-arrange some notes after. Don't forget to follow Distance spacing since It was an Easy diff, Normal diff is also applied though distance spacing changes weren't too hard

[Hard]
  1. 00:02:753 (4,5) - Stack them? most of the map isn't stacked like this and this looks nice
  2. 00:07:408 (1) - Delete clap previous mod caught this too
  3. 00:10:167 (9,10,1) - Make them a bit straight stream done


[]
Sorry my mod is not good as yours :(
Goodluck~
thanks for modding
Yuthuil
Hi! From modding queue~

00:17:427 This is confusing. Your mind tricks you into moving your cursor around the screen, so move blue slider 1 slightly more to the right.

00:39:405 I think you should flip yellow slider 2 round so the circle with the no. on it is facing the large slider.

Suggestion: To emphasize Kiai mode more, add timing point to make the slider velocity a little faster?

01:18:288 I see no purpose for the orange slider 3's existence?

To make easy mode at it's easiest you might want to make the circles bigger...? Your choice.
00:02:546 This doesn't look too nice, almost slightly messy, Maybe move the circle exactly on top of the slider?
Not much in this section :P Great difficulty!
https://grouther.files.wordpress.com/2014/04/wpid-mangakasan_to_assistantsan_to_01_01.png

http://www.chihiro-subs.com/wp-content/ ... -peace.jpg

http://www.chihiro-subs.com/wp-content/ ... s-aito.jpg

Sorry there's not much in this mod, I hope it's helped :|
Topic Starter
xxdeathx

MisakiYuri wrote:

Hi! From modding queue~

00:17:427 This is confusing. Your mind tricks you into moving your cursor around the screen, so move blue slider 1 slightly more to the right. no, the blue slider is late enough that people have enough time to see it coming

00:39:405 I think you should flip yellow slider 2 round so the circle with the no. on it is facing the large slider. don't want it going off screen

Suggestion: To emphasize Kiai mode more, add timing point to make the slider velocity a little faster? easy should not have slider velocity changes

01:18:288 I see no purpose for the orange slider 3's existence? there is music in the background

To make easy mode at it's easiest you might want to make the circles bigger...? Your choice.
00:02:546 This doesn't look too nice, almost slightly messy, Maybe move the circle exactly on top of the slider? i might do it if more people say this is a problem
Not much in this section :P Great difficulty!
https://grouther.files.wordpress.com/2014/04/wpid-mangakasan_to_assistantsan_to_01_01.png i like this one the best since it has all the characters. thanks!

http://www.chihiro-subs.com/wp-content/ ... -peace.jpg

http://www.chihiro-subs.com/wp-content/ ... s-aito.jpg

Sorry there's not much in this mod, I hope it's helped :|
thanks for modding/background!
Maruyu
Hey~ From modding queue.

[Overall]

- Hard is a mix of normal difficulty with streams and very repetitive sliders, so maybe a standard normal diff is needed.


[Easy]

- 00:34:477 (2) - I like this curved and doing blanket

Great diff owo

[Hard]

- 00:12:926 (6,7,1) - The stream orientation and the slider orientation are different, may be a bit confusing

It also looks very beautiful, good job :o
Reiki
Came from mod queue. Hi!

General
-Widescreen Support is enabled on Easy, but not in Hard. Because you don't use a storyboard, I reccommend disabling it.

Easy

00:37:926 (1) - This shape is a little weird. You shoud change it (I can't give you any example because it doesn't let me upload screenshot... :( )
00:48:615 (4) - Object placed too far from previous one (according to the Snap). Try grabbing it...

That's all... It's little, but map is good enough to counter it. Suggestions are optional, so...
Topic Starter
xxdeathx

Yuzu- wrote:

Hey~ From modding queue.

[Overall]

- Hard is a mix of normal difficulty with streams and very repetitive sliders, so maybe a standard normal diff is needed. i understand what you mean, but this is a slow song so the hard difficulty can't be too hard (but i tried to add the streams and some jumps in the chorus to make it harder), which doesn't leave there much room to make 2 difficulties easier than it.


[Easy]

- 00:34:477 (2) - I like this curved and doing blanket changed

Great diff owo thanks!

[Hard]

- 00:12:926 (6,7,1) - The stream orientation and the slider orientation are different, may be a bit confusing haha i actually made it like this because i was having trouble with time distance spacing earlier, plus it adds to the challenge. i'll change it if others also point it out.

It also looks very beautiful, good job :o
thanks for modding!
Topic Starter
xxdeathx

LixRei wrote:

Came from mod queue. Hi!

General
-Widescreen Support is enabled on Easy, but not in Hard. Because you don't use a storyboard, I reccommend disabling it. okay

Easy

00:37:926 (1) - This shape is a little weird. You shoud change it (I can't give you any example because it doesn't let me upload screenshot... :( ) i suck at making long sliders. judging by my standards this is one of the best i've made, so it really comes down to other people's suggestions for a better shape because i don't know how to >.<
00:48:615 (4) - Object placed too far from previous one (according to the Snap). Try grabbing it... thanks, the beatmap editor has a weird habit of randomly teleporting objects i click on right after opening the song, so this must have happened.

That's all... It's little, but map is good enough to counter it. Suggestions are optional, so...
thanks for modding!
Milan-
IRC mod i guess xD

01:10 rossonero1899: can we talk here instead?
01:11 xxdeathx: irc mod?
01:11 rossonero1899: i dont want to write on foroum D:
01:11 xxdeathx: okay sure
01:11 rossonero1899: 00:03:788 (6,7,8) -
01:12 rossonero1899: for me, 7 has a especial sound
01:12 rossonero1899: You can find another place for it?
01:12 xxdeathx: what do you mean?
01:12 rossonero1899: like 00:02:753 (4,5) -
01:13 rossonero1899: https://osu.ppy.sh/ss/1719983
01:13 rossonero1899: or 7 above 8
01:13 rossonero1899: something like that ?xd
01:14 xxdeathx: why do i need to move it though
01:14 rossonero1899: it's just because it fit better to the sound, imo
01:15 rossonero1899: but you dont need to
01:15 rossonero1899: 00:06:201 (6) -
01:15 xxdeathx: yeah i like the way it is currently
01:15 rossonero1899: it's not perfectly allign
01:15 rossonero1899: https://osu.ppy.sh/ss/1719988
01:16 rossonero1899: if that what you wanted to do
01:16 rossonero1899: 00:06:201 (5) -
01:16 rossonero1899: sorry xd
01:17 xxdeathx: fixed
01:18 rossonero1899: 00:07:408 (1,2,3) -
01:18 rossonero1899: you can do it more perfectly if you want
01:18 rossonero1899: maybe +15 rotation
01:20 rossonero1899: i dont know if im correct but 00:11:374 (3) -
01:20 rossonero1899: is not a perfect blank with 2
01:21 xxdeathx: ok got hte last one
01:22 rossonero1899: oh didnt say but im talking about hard xD
01:22 xxdeathx: made it look better
01:22 xxdeathx: yeah i figured
01:23 xxdeathx: because there was no 6, 7, 8 in the easy
01:23 rossonero1899: i forgot xd
01:23 rossonero1899: i dont like too much how this links(?
01:24 rossonero1899: 00:09:995 (8,9,10,1) -
01:24 rossonero1899: 00:12:753 (5,6,7,1) -
01:24 rossonero1899: connect(?
01:24 xxdeathx: what do you mean
01:25 rossonero1899: wait
01:25 rossonero1899: 00:08:270 (4,5) -
01:26 rossonero1899: 1.6
01:26 rossonero1899: 00:09:650 (7,8) -
01:26 rossonero1899: 1.7
01:26 rossonero1899: do you want that?
01:26 rossonero1899: i mean the spacing
01:27 xxdeathx: yes it was intentional
01:27 xxdeathx: shouldn't be a big issue in hard
01:27 rossonero1899: nu, but changing spacing every note, i dont know
01:29 xxdeathx: it generally follows the time-distance spacing rule though
01:29 rossonero1899: alright
01:30 rossonero1899: i meant to maybe put it a bit down?
01:30 rossonero1899: 00:10:167 (9,10,1) -
01:30 xxdeathx: it's overlapping with 00:11:374 (3) -
01:31 xxdeathx: i made it work though
01:31 rossonero1899: ok xd
01:31 rossonero1899: 00:12:408 (4,5,6,7,1) -
01:32 rossonero1899: how it s part originally
01:32 rossonero1899: ?
01:32 rossonero1899: i think i changed somthing
01:32 rossonero1899: can you screenshot?xD
01:32 xxdeathx: https://osu.ppy.sh/ss/1720007
01:34 rossonero1899: http://puu.sh/9vFao/d57f159608.jpg
01:34 rossonero1899: what abot that_
01:35 rossonero1899: ?
01:35 rossonero1899: you can make it more perfect though
01:35 rossonero1899: xD
01:37 xxdeathx: nope sorry 00:12:753 (5) - wouldnt be blanketed then
01:38 rossonero1899: Or you can try a triangle
01:38 rossonero1899: overlapping 500:11:029 (2,5) -
01:38 rossonero1899: 00:11:029 (2,5) -
01:39 rossonero1899: is it bad flow? 00:18:270 (5,1) -
01:40 rossonero1899: im going for juice xD
01:41 xxdeathx: i don't know about the flow
01:41 xxdeathx: the spacing would be off if i tried to make stuff align
01:43 xxdeathx: https://osu.ppy.sh/ss/1720022
01:43 xxdeathx: i still like the original better
01:47 xxdeathx: https://osu.ppy.sh/ss/1720025 this works too
01:48 rossonero1899: https://osu.ppy.sh/ss/1720027
01:48 rossonero1899: i meant that
01:48 rossonero1899: but its up to you
01:48 rossonero1899: if you prefer your original keep it xd
01:49 xxdeathx: 00:12:753 (5,6) - only 1/2 beat apart though
01:49 rossonero1899: https://osu.ppy.sh/ss/1720030
01:49 rossonero1899: all can be fixable xD
01:50 rossonero1899: 00:15:857 (1,2,3) -
01:50 rossonero1899: i dont personally like it
01:51 rossonero1899: because, its not perfectly simetrically
01:51 rossonero1899: simetrical(?
01:51 rossonero1899: symmetrical
01:52 rossonero1899: excuse my english pls xD
01:54 xxdeathx: now it overlaps
01:54 xxdeathx: let's just keep it the way it is
01:55 rossonero1899: what overlap?
01:55 rossonero1899: i just moved00:15:857 (1) -
01:55 xxdeathx: 00:11:374 (3,6,7,1) -
01:55 rossonero1899: aa that
01:56 rossonero1899: i like overlaps
01:56 xxdeathx: i don't feel this is the place for overlaps
01:56 xxdeathx: there are more overlaps later
01:56 rossonero1899: alright then
01:57 rossonero1899: now check the other
02:04 rossonero1899: i think you can improve the blanks here
02:04 rossonero1899: 00:18:615 (1,2,3) -
02:11 xxdeathx: fixed
02:12 rossonero1899: i thought you left me </3
02:12 rossonero1899: 00:21:374 (1,2) -
02:12 xxdeathx: it just took a while
02:12 rossonero1899: i'd recommend to copy past 1 to make it perfect
02:13 xxdeathx: that's what i did
02:13 rossonero1899: they dont fit
02:13 rossonero1899: xD
02:13 rossonero1899: for about 0.02x
02:13 xxdeathx: hmm
02:13 xxdeathx: i'll delete it and do it again then
02:14 rossonero1899: you can do it more perfect as before 00:22:064 (2,3) -
02:15 rossonero1899: 00:23:443
02:15 rossonero1899: what about this http://puu.sh/9vH6l/c7640ae0b4.jpg
02:16 rossonero1899: i feel like that reapeting leave the sound unfinished
02:18 xxdeathx: i'll try this
02:19 rossonero1899: tell to continue xD
02:19 rossonero1899: tell me*
02:20 xxdeathx: i'm chaning another part oto
02:20 rossonero1899: this?00:45:512 (4) -
02:21 xxdeathx: yeah
02:21 rossonero1899: ok
02:23 xxdeathx: done
02:24 rossonero1899: 00:45:512 (4) -
02:24 rossonero1899: 00:24:132 (1,2,3,4,5,6) -
02:24 rossonero1899: this part can be done more perfect?
02:24 rossonero1899: about x;y
02:25 xxdeathx: what do you mean
02:26 rossonero1899: since yours sliders arent perfectly done(?.. the 2 for example isnt at the exact X point
02:26 rossonero1899: 00:24:132 (1) -
02:26 rossonero1899: ends at x 338
02:26 rossonero1899: 00:24:822 (2) -
02:26 rossonero1899: this is at x 340
02:27 rossonero1899: 00:25:512 (4) - starts at y 124
02:27 rossonero1899: 00:25:167 (3) - is at y 120
02:27 rossonero1899: you can change it you want
02:28 rossonero1899: the same with 00:25:512 (4,5) -
02:28 xxdeathx: got it
02:28 xxdeathx: all done
02:29 rossonero1899: i usually use ctrl + g twice to sliders to make them "perfect"
02:29 rossonero1899: 00:26:546 (6) -
02:29 rossonero1899: http://puu.sh/9vHLZ/3a04cbfdb8.jpg
02:29 rossonero1899: what about that_
02:29 rossonero1899: ?
02:30 rossonero1899: since you're using this pattern
02:30 xxdeathx: no i like the circle of circles
02:30 rossonero1899: ok
02:31 rossonero1899: 00:30:339 (2,3) - make them circles?
02:31 rossonero1899: or not overlap
02:31 rossonero1899: dispite of the spacing
02:32 rossonero1899: despite
02:32 xxdeathx: it's 1/4 so i need to overlap
02:32 xxdeathx: well 1/8 since this is low bpm
02:32 rossonero1899: well then
02:32 rossonero1899: 00:32:064 (6,1) -
02:33 rossonero1899: sorry for being perfect
02:33 rossonero1899: but you can move 1 a bit up
02:33 xxdeathx: for what
02:34 rossonero1899: https://osu.ppy.sh/ss/1720091
02:34 rossonero1899: like 0.02 o 0.01 upp
02:34 rossonero1899: ?
02:34 rossonero1899: up
02:35 rossonero1899: i think 2
02:35 xxdeathx: done
02:35 rossonero1899: 00:35:167 (1) -
02:35 rossonero1899: same
02:35 rossonero1899: http://puu.sh/9vI4g/18d3125382.jpg
02:36 rossonero1899: 00:35:167 (1,4) - copy past same slider?
02:37 rossonero1899: 4 is a bit bow-legged
02:37 rossonero1899: that word exist?xD
02:38 xxdeathx: done
02:38 xxdeathx: idk lol
02:38 rossonero1899: google translate doesnt work at all :(
02:38 rossonero1899: 00:38:615 (2,3,4) - do you want to keep that spacing?
02:39 rossonero1899: the change i mean
02:39 rossonero1899: from 2.9 to 2.5
02:39 xxdeathx: yeah
02:39 xxdeathx: it's ending the section
02:40 rossonero1899: ok
02:40 rossonero1899: i dont know so much about combos
02:40 rossonero1899: but 00:39:995 (5) -
02:40 rossonero1899: is it the new combo?
02:40 xxdeathx: i suppose i could make it new combo
02:40 xxdeathx: yep i'll make it new combo by itself
02:41 rossonero1899: ok
02:41 xxdeathx: actually let's not
02:41 xxdeathx: that would complicate everything else too
02:41 rossonero1899: ajkaja ok xd
02:42 rossonero1899: in this part i feel like there is missing a note
02:42 rossonero1899: 00:40:684 (1,2) -
02:42 rossonero1899: 00:42:064 (4,5) -
02:42 xxdeathx: what?
02:43 rossonero1899: like i little drum
02:43 xxdeathx: ?
02:44 rossonero1899: i hear a sound, if you dont want to map that is ok xd
02:44 rossonero1899: i dont know if you want to make this symmetrical 00:42:064 (4,1) -
02:45 xxdeathx: oh i hear it on 25% playback speed
02:45 xxdeathx: it's very faint
02:45 rossonero1899: i hear it at 100%
02:45 rossonero1899: xDD
02:46 rossonero1899: anyways that would change many things i think maybe you want to ask to someone else
02:47 rossonero1899: you might want*
02:47 xxdeathx: i mapped it with circles
02:47 rossonero1899: it in more places btw xd
02:48 rossonero1899: it is
02:48 rossonero1899: like here 00:43:443 (1) -
02:48 rossonero1899: 00:46:201 (1) -
02:49 rossonero1899: after i mean
02:49 rossonero1899: 00:47:581 (4) -
02:49 rossonero1899: between these 00:49:305 (2,3) -
02:49 rossonero1899: but that part i want to point something out
02:49 xxdeathx: damn
02:49 xxdeathx: i don't know then
02:50 rossonero1899: you already mapped that sound though
02:50 rossonero1899: 00:47:236 (3) -
02:50 rossonero1899: so you might need to do it
02:51 rossonero1899: but you can ask to someone more experienced
02:53 xxdeathx: damn i might have to remap some parts of this section if i want to include that sound
02:54 rossonero1899: um well, then tell you will do that, so i dont continue xD
02:54 rossonero1899: tell me if you*
02:55 rossonero1899: i'd personally include it
02:57 xxdeathx: well i just inserted hit circles everywhre in this section
02:57 xxdeathx: it shouldn't affect the chorus or any other sectins
02:57 rossonero1899: but doesnt it affect the spacing?
02:58 xxdeathx: not if i insert it directly between two objects
02:59 rossonero1899: well do you want me to tell you where i listen those sounds or did you get it?
02:59 xxdeathx: the sounds are at the same place every measure
03:00 xxdeathx: i got them
03:00 rossonero1899: ok
03:00 rossonero1899: should i continue?
03:01 rossonero1899: do i * (?
03:01 xxdeathx: yes
03:02 rossonero1899: 00:42:064 (4,1) - do you want to make them symmetrical?xD
03:03 rossonero1899: and also 00:43:443 (1,2) - i think you can improve the blanket
03:04 xxdeathx: oh not trying to blanket
03:05 rossonero1899: um ok i dont know if that is call blanket anyways xD
03:06 rossonero1899: but you get what i meant
03:06 rossonero1899: did you change it? 00:45:512 (4) -
03:07 xxdeathx: yeah
03:07 rossonero1899: move it
03:07 rossonero1899: dont worry about 00:44:822 (3) -
03:07 rossonero1899: if that the reason
03:07 rossonero1899: i think
03:09 rossonero1899: maybe x 132 y 348
03:09 rossonero1899: to make a symmethical 00:46:891 (2,3,4) -
03:10 xxdeathx: hmm i think i've lost you
03:10 xxdeathx: i added objects in this section
03:10 xxdeathx: because of the sound
03:10 rossonero1899: shit
03:10 rossonero1899: xDD
03:10 rossonero1899: i forgot
03:10 rossonero1899: how does it look now?
03:13 rossonero1899: i dont know how it looks now but consider overlapping 00:46:201 (1) - with end of 00:44:822 (3) - if that make any sense
03:15 rossonero1899: 00:50:339 (5) - i'd prefer a slider ending on 00:50:684 (6) - because of the solid (tense(? ) sound
03:16 xxdeathx: i like that pattern
03:16 rossonero1899: ok
Kihhou
aaaM4M?

[General]
  1. youll need a Normal for an even spread.

    Ranking Criteria wrote:

    the difficulties in the mapset must be in a consecutive order and/or with a reasonable gap between them


[Easy]
  1. 01:02:753 (1) - move 3rd anchor point to (124,248) for a better triangle
  2. 01:22:064 (1) - turn this the other way for better flow?


[Hard]
  1. ar+1?
  2. 00:01:891 (1,2) - aaaa theres a so much overmapping in the early parts of this diff. a bunch of triplets that dont belong and theres nothing in the music to support it. would remove
  3. 00:07:408 (1,2) - ^
  4. 00:10:167 (9,10) - ^
  5. 00:12:926 (6,7) - ^ i feel like you really want to try using triplet combos but this isnt the place for it
  6. 00:14:305 (4,5) - ^
  7. 01:19:132 (9,10) - ^
  8. 01:08:098 (9,10) - ^
  9. 00:23:443 (5) - extend for it to end at 00:23:701 - like combos like 00:30:339 (2,3,4) -
  10. 00:38:615 (2,3,4) - this jump is too big to be in a hard diff lower it to about 1.4x?
  11. 01:00:684 (4,5,6) - ^
  12. 00:53:098 (5) - shape this a bit better?
  13. 00:54:477 (1,2,3) - put more distance between these for consistency with the previous section at 00:53:098 (5,6,7) -
  14. 01:02:408 (8) - why is this 1/16ths reverses? i only hear 1/8ths drum hits.1/16ths are more for constant sounds like an eletronic beep or osmething. 1/16th is too much, especially for a slow song like this
  15. 01:04:132 (4) - rotate this more so that it flows better from 01:03:788 (3) - ? can also be used to blanket 5's head
  16. i feel like in this diff, you wanted to try out a bunch of things but kinda forced them in to the point where it was overmapped and didnt fit the music


ok~ :arrow::arrow::arrow::arrow::!:
Topic Starter
xxdeathx

Kihhou wrote:

aaaM4M?

[General]
  1. youll need a Normal for an even spread.

    Ranking Criteria wrote:

    the difficulties in the mapset must be in a consecutive order and/or with a reasonable gap between them
    argh i guess i'll add a normal then, but the hard is a bit easy for a hard so it's gonna be tough to make a normal with a good difficulty between those two


[Easy]
  1. 01:02:753 (1) - move 3rd anchor point to (124,248) for a better triangle done
  2. 01:22:064 (1) - turn this the other way for better flow?
    done


[Hard]
  1. ar+1? this is a slow song so i changed it to 7.5 (with the new AR changes)
  2. 00:01:891 (1,2) - aaaa theres a so much overmapping in the early parts of this diff. a bunch of triplets that dont belong and theres nothing in the music to support it. would remove i see a lot of triplets in ranked maps where there shouldn't be like natsu's sparkling daydream insane or fycho's full length tomadoi recipe insanebut i'll remove them i don't know what else to make this map harder though since i don't want the star system to consider it a normal
  3. 00:07:408 (1,2) - ^
  4. 00:10:167 (9,10) - ^
  5. 00:12:926 (6,7) - ^ i feel like you really want to try using triplet combos but this isnt the place for it
  6. 00:14:305 (4,5) - ^
  7. 01:19:132 (9,10) - ^
  8. 01:08:098 (9,10) - ^
  9. 00:23:443 (5) - extend for it to end at 00:23:701 - like combos like 00:30:339 (2,3,4) - done
  10. 00:38:615 (2,3,4) - this jump is too big to be in a hard diff lower it to about 1.4x? remember this is a very low bpm so the jumps aren't too bad when players are given time equivalent to 1 beat at 174 bpm
  11. 01:00:684 (4,5,6) - ^ ^
  12. 00:53:098 (5) - shape this a bit better?
  13. 00:54:477 (1,2,3) - put more distance between these for consistency with the previous section at 00:53:098 (5,6,7) - they're both ~1.55 now
  14. 01:02:408 (8) - why is this 1/16ths reverses? i only hear 1/8ths drum hits.1/16ths are more for constant sounds like an eletronic beep or osmething. 1/16th is too much, especially for a slow song like this
    there is a sort of whirling sound at that point similar to the 1/8 repeating slider used in no game no life opening song insane, and when Shiro was timing my map he said the 1/16 fits the music
  15. 01:04:132 (4) - rotate this more so that it flows better from 01:03:788 (3) - ? can also be used to blanket 5's head
    01:02:753 (1,2,3,4) - is pretty symmetrical already and i'd have to move 5 to keep it distance snapped
  16. i feel like in this diff, you wanted to try out a bunch of things but kinda forced them in to the point where it was overmapped and didnt fit the music yeah i did cause it was a slow song =/
thanks for modding~
_Stan
M4M req

Easy

00:35:167 (1,2) - this snap isn't same with 00:36:201 (2,3) - a little different :)
00:37:581 (4,1) - ^ the difference is so small actually
01:15:167 (3) - this slider‘s ending need move to x:408 y:264, then blanket nicely, right?
01:23:443 (3) - I think you can remove the note and add a spinner (and please read next sentence)
01:24:132 (1) - this spinner is too long? I think it can stop at 01:25:857 -

Normal

00:12:408 (5,6) - move to x:456 y:132, maybe the snap is more reasonable
00:14:132 (2) - if you agree to the first advice, maybe you should overlap the note
00:22:753 (3) - eeeer, overlap?
01:01:374 (4,5) - maybe separate?
01:06:891 (3,4) - according to the music, I think it is |③二二㉠二二◎  ④| not |③   ④二二㉠二二◎|I hope you can understand because I don't know how to use Img.... LIKE 01:09:650 (3,4) -
01:23:788 (1) - the spinner, I think it can stop at 01:25:857 -

Hard

00:02:753 (2,3) - ????
00:49:650 (4,5) - snap
01:23:788 (1) - the spinner, I think it can stop at 01:25:857 -

It's really nice! NICE map no matter EZ, NM or HD and I love it :D:)
Good luck

My map https://osu.ppy.sh/s/182427
Topic Starter
xxdeathx

_Stan wrote:

M4M req

Easy

00:35:167 (1,2) - this snap isn't same with 00:36:201 (2,3) - a little different :)changed
00:37:581 (4,1) - ^ the difference is so small actually changed
01:15:167 (3) - this slider‘s ending need move to x:408 y:264, then blanket nicely, right? changed
01:23:443 (3) - I think you can remove the note and add a spinner (and please read next sentence) no, it's better with a hit object for the last note of the song and then a spinner right after
01:24:132 (1) - this spinner is too long? I think it can stop at 01:25:857 - you can still hear the music until where the spinner stops

Normal

00:12:408 (5,6) - move to x:456 y:132, maybe the snap is more reasonable i'm using 1.2x snap though
00:14:132 (2) - if you agree to the first advice, maybe you should overlap the note
00:22:753 (3) - eeeer, overlap? no need, the ghost of the last note has barely faded away
01:01:374 (4,5) - maybe separate? why?
01:06:891 (3,4) - according to the music, I think it is |③二二㉠二二◎  ④| not |③   ④二二㉠二二◎|I hope you can understand because I don't know how to use Img.... LIKE 01:09:650 (3,4) - i'll keep this in mind
01:23:788 (1) - the spinner, I think it can stop at 01:25:857 - same as before

Hard

00:02:753 (2,3) - ???? changed
00:49:650 (4,5) - snap not worrying about snap in this part
01:23:788 (1) - the spinner, I think it can stop at 01:25:857 - same as before

It's really nice! NICE map no matter EZ, NM or HD and I love it :D:)
Good luck

My map https://osu.ppy.sh/s/182427
thanks for modding!
pishifat
show about hot girls drawing. cool

m4m things

xxdeathxx wrote:

Need good background
i assume you know where to go once you find that. right? right.

general

  1. preveiw point isn't snapped (cuz that's a big deal)
  2. kiai time shoudl end at 01:23:443 - because musically you would want to end on a bar line, not in the middle of a bar
  3. letterboxing during breaks inconsistent throughout difficulties (even though there are no breaks... blame aimod)

hard

  1. overall, spacing is weird. a lot less consistent distance snapping on a hard than one would expect. i guess it could be acceptable since it's the hardest diff in the mapset, so meh
  2. 00:03:098 (3) - passive slider. the head of sliders should be where most emphasis is, not the tail. the box labeled active/passive hitsounding here explains things better than i can
  3. 00:08:960 (4) - should aim this towards 5. if reasoning for not being aimed towards 5 is that it's supposed to be symmetrical in the center of the grid, make 00:08:270 (2) - symmetrical as well.
  4. 00:11:374 (3) - another passive slider. this is the last one so don't worry :3
  5. 00:13:098 (1,2) - have these line up as you did with 00:14:132 (3,4) -
    00:23:443 (5,6) - 3/8 sliders? seems... weird. i'd prefer something like 00:31:719 (5,6) - since it follows the rhythm of the music a lot better, but if you do keep it like this, make sure to at least silence the ends of the sliders. hitnoises on 1/8 parts sound really wrong. whichever you go with (1/4 sliders or 3/8 sliders) should be the same throughout the map beacuse consistency stuff. i won't mention it on every single instance in the mod, but they should all be changed in some way
  6. 00:28:270 (5) - seems weird to break the circular pattern thing you've got going from 00:26:546 (6,1,2,3,4) - if you were to place 5 like this it would match that circlular flowthing (assume i used distance snap)
  7. 00:28:960 (6,7,8,9,10) - hard for the sake of being hard... others have commented on it and it hasn't been changed, so i guess it's staying (thermodynamics hates you)
  8. 00:40:684 (1,2,3) - these should probably be spaced closer together like you did at 00:56:374 (6,7,8) - the change is really unexpected (i got a 100 while testplaying ;-;)
  9. 00:40:684 (1) - if you don't change^, space this the same distance away from 00:39:995 (5) - as it is from 00:41:201 (2) - because the distance change is really unexpected. doing this = more readable.
  10. 00:46:719 (2,3) - have these be parallel to 00:46:201 (1) - applies to the other places you use this pattern too
  11. 00:51:374 (12,1) - nazi blanketting woo
  12. 00:52:236 (2) - if this were moved up more it would allow for some better curved flow
  13. 00:53:788 (7,8) - should ahve the same spacing as 00:55:167 (3,4) - since they're essentially hte same rhythm representing the same part of the song. these two are rather far apart from each other
  14. 01:08:270 (1) - i think this is meant to be symmetrical along y axis, so do that (the tail is off)
  15. 01:13:098 (4) - dat angle. since the next slider is copy/paste of the one at the start of the kiai time, this should also be copy/paste. tldr make it like 01:02:408 (8) - or make 01:02:408 (8) - like this one. either way doesn't matter but they should be the same

normal

  1. there's a lot of flow stuff that is kind of botehrsome, but it would screw up your patterns entirely, so i won't mention many specifics about that
  2. 00:29:650 (1,2,3) - and 00:31:029 (4,5,6) - should be the same because symmetry and copy paste and yaeh (making a perfect triangle with the tail of 1 and 2,3 would be nice too)
  3. 00:32:408 (1) - could be angled a bit better for flow stuff. the rest of the stuff in this combo flows in a different way than this object does (if that makes sense)
  4. 00:39:305 (4) - i hope you go over your hitsounds again once you get new samples, cuz there's a lot of weird stuff like this going on (this being the wierdest sounding)
  5. 01:22:064 (5) - should have a NC here going by your one-combo-per-large-white-tick-pattern-asdf

easy

  1. definitely the best difficulty on this mapset i'd say
  2. 00:06:201 (3) - thing about passive sliders i mentioned in hard already. shouldn't ignore something as emphasized as the downbeat on a large white tick
  3. 00:13:098 (1,2,3) - make sure these blankets are the same distance apart. looks really weird having the distance between 1,2 different from that of 1,3
  4. 00:37:926 (1) - have the end of this be more circular. as it is now, it looks like a slider that was made before the patch to beizer curve stuffs with 1 anchor. best way to do that would be to put in a temporary circle and try to make the end blanket that
  5. 00:48:960 (1,2) - if you want these two to blanket properly, you'll have to make 2 bend a bit less than it is. copy paste isn't going to work sadly
  6. 00:40:684 (1,2,3,1) - same thing as first comment about blanket distances
  7. 01:23:443 (3) - have this line up with the upcoming spinner. looks weird having a circle slightly off center when compared to the perfectly centered spinner


kbai
Topic Starter
xxdeathx

pishifat wrote:

show about hot girls drawing. cool

m4m things

xxdeathxx wrote:

Need good background
i assume you know where to go once you find that. right? right.

general

  1. preveiw point isn't snapped (cuz that's a big deal) must have been when i shifted the timing.
  2. kiai time shoudl end at 01:23:443 - because musically you would want to end on a bar line, not in the middle of a bar done
  3. letterboxing during breaks inconsistent throughout difficulties (even though there are no breaks... blame aimod) ok

hard

  1. overall, spacing is weird. a lot less consistent distance snapping on a hard than one would expect. i guess it could be acceptable since it's the hardest diff in the mapset, so meh
  2. 00:03:098 (3) - passive slider. the head of sliders should be where most emphasis is, not the tail. the box labeled active/passive hitsounding here explains things better than i can i'll see if this is an issue
  3. 00:08:960 (4) - should aim this towards 5. if reasoning for not being aimed towards 5 is that it's supposed to be symmetrical in the center of the grid, make 00:08:270 (2) - symmetrical as well. ok i changed 5
  4. 00:11:374 (3) - another passive slider. this is the last one so don't worry :3 the repeat feels nice though
  5. 00:13:098 (1,2) - have these line up as you did with 00:14:132 (3,4) - done
    00:23:443 (5,6) - 3/8 sliders? seems... weird. i'd prefer something like 00:31:719 (5,6) - since it follows the rhythm of the music a lot better, but if you do keep it like this, make sure to at least silence the ends of the sliders. hitnoises on 1/8 parts sound really wrong. whichever you go with (1/4 sliders or 3/8 sliders) should be the same throughout the map beacuse consistency stuff. i won't mention it on every single instance in the mod, but they should all be changed in some way other maps with 3/4 sliders don't silence the ends, and i wouldn't make a whole bunch of timing sections to do so. it's already been consistent across the two parts.
  6. 00:28:270 (5) - seems weird to break the circular pattern thing you've got going from 00:26:546 (6,1,2,3,4) - if you were to place 5 like this it would match that circlular flowthing (assume i used distance snap) i changed it but i don't like having anything go off the grid...
  7. 00:28:960 (6,7,8,9,10) - hard for the sake of being hard... others have commented on it and it hasn't been changed, so i guess it's staying (thermodynamics hates you) ??
  8. 00:40:684 (1,2,3) - these should probably be spaced closer together like you did at 00:56:374 (6,7,8) - the change is really unexpected (i got a 100 while testplaying ;-;) i did this
  9. 00:40:684 (1) - if you don't change^, space this the same distance away from 00:39:995 (5) - as it is from 00:41:201 (2) - because the distance change is really unexpected. doing this = more readable.
  10. 00:46:719 (2,3) - have these be parallel to 00:46:201 (1) - applies to the other places you use this pattern too done
  11. 00:51:374 (12,1) - nazi blanketting woo done
  12. 00:52:236 (2) - if this were moved up more it would allow for some better curved flow
  13. 00:53:788 (7,8) - should ahve the same spacing as 00:55:167 (3,4) - since they're essentially hte same rhythm representing the same part of the song. these two are rather far apart from each other actually these correspond to 00:31:719 (5,6) -
  14. 01:08:270 (1) - i think this is meant to be symmetrical along y axis, so do that (the tail is off) i dragged the tail point up a grid, is that what you mean
  15. 01:13:098 (4) - dat angle. since the next slider is copy/paste of the one at the start of the kiai time, this should also be copy/paste. tldr make it like 01:02:408 (8) - or make 01:02:408 (8) - like this one. either way doesn't matter but they should be the same i don't understand

normal

  1. there's a lot of flow stuff that is kind of botehrsome, but it would screw up your patterns entirely, so i won't mention many specifics about that
  2. 00:29:650 (1,2,3) - and 00:31:029 (4,5,6) - should be the same because symmetry and copy paste and yaeh (making a perfect triangle with the tail of 1 and 2,3 would be nice too) i changed it somewhat
  3. 00:32:408 (1) - could be angled a bit better for flow stuff. the rest of the stuff in this combo flows in a different way than this object does (if that makes sense) changed
  4. 00:39:305 (4) - i hope you go over your hitsounds again once you get new samples, cuz there's a lot of weird stuff like this going on (this being the wierdest sounding) what do you mean
  5. 01:22:064 (5) - should have a NC here going by your one-combo-per-large-white-tick-pattern-asdf done

easy

  1. definitely the best difficulty on this mapset i'd say
  2. 00:06:201 (3) - thing about passive sliders i mentioned in hard already. shouldn't ignore something as emphasized as the downbeat on a large white tick i'll worry about this later if it's really that important
  3. 00:13:098 (1,2,3) - make sure these blankets are the same distance apart. looks really weird having the distance between 1,2 different from that of 1,3 changed
  4. 00:37:926 (1) - have the end of this be more circular. as it is now, it looks like a slider that was made before the patch to beizer curve stuffs with 1 anchor. best way to do that would be to put in a temporary circle and try to make the end blanket that changed
  5. 00:48:960 (1,2) - if you want these two to blanket properly, you'll have to make 2 bend a bit less than it is. copy paste isn't going to work sadly not trying to blanket
  6. 00:40:684 (1,2,3,1) - same thing as first comment about blanket distances done
  7. 01:23:443 (3) - have this line up with the upcoming spinner. looks weird having a circle slightly off center when compared to the perfectly centered spinner done


kbai
thanks for m4m!
pishifat

xxdeathxx wrote:

01:13:098 (4) - dat angle. since the next slider is copy/paste of the one at the start of the kiai time, this should also be copy/paste. tldr make it like 01:02:408 (8) - or make 01:02:408 (8) - like this one. either way doesn't matter but they should be the same i don't understand
top one is 01:13:098 (4,1) -
bottom one is 01:02:408 (8,1) - (flipped vertically tho for comparison)
since these are pretty much copy paste, i thought it would make sense to have the kickslider be at the same angle in both instances

xxdeathxx wrote:

00:39:305 (4) - i hope you go over your hitsounds again once you get new samples, cuz there's a lot of weird stuff like this going on (this being the wierdest sounding) what do you mean
hitsounds are inconsistent in a lot of places. i assumed that you were gonna go over that later though so didn't say anything mroe than this
-[ Asuna ]-
M4M Request..
for your Queue..
https://osu.ppy.sh/s/172967

[General]
Normal have Different Preview Point with Easy and Hard suggest set current Preview at 01:01:546
hhmm.. why i suggest set at 01:01:546 ? maybe 172ms audio lead-in for Preview and the sound will out at 01:01:719
Still not Find Backgroud ?
I give you BG if you want
or


[Easy]
too lazy mod easy.. :3

[Normal]
AR -1 hhmm normal with AR 6 No I guess..
if you reduce the AR , OD +1 so AR and OD 5
keep HP 4
00:02:064 (1) - okay.. i think better Whistle in a head.. I prefer Whistle for a first hitsound.. better than finish i guess..
00:03:098 (3) - add whistle in reverse..
00:04:822 (1) - W
00:05:857 (3) - W in reverse
00:08:960 (3) - ^ in head
00:10:339 (1) - change to Whistle
00:11:719 (4) - W in Head
00:13:098 (1) - whistle ?
00:14:477 (3) - ^ in head
00:17:236 (4) - ^
okay stop here.. i will not mod hitsound..you can hitsounding.. by your self for hitsound mod in above.. it's just my suggestion
feel free for change or not..
okay this a mod
00:10:339 (1) - no stacking ? make them more fun.. if from 00:08:615 (2) - to 00:10:339 (1) - stack,stack,stack... bored.. `3`
00:16:891 (3,4) - blanket.. ex:see this image
00:17:926 (5,6) - repaire the DS if you change my mod in above.. Suggest see this image
00:18:270 (6) - stack with 00:18:615 (1) - not with 00:17:926 (5) -
00:22:063 (2,3) - make 00:22:753 (3) - stack with 00:21:029 (4) - and repaire the DS between 00:22:063 (2) - and 00:22:753 (3) -
00:23:443 (5,6) - reverse ?
00:31:719 (5) - suggest pattern .. vv
00:45:512 (4,5) - reverse ?
00:55:857 (3) - make this slider more curved..
why not end the spinner at 01:25:857 ?

[Hard]
00:05:253 (2) - remove this circle.. it's a hard not insane..
00:29:046 (7,9) - :3 ^^ i think hard not need note in yellow line.. if this map have double BPM it's a blue line.. hhmm.. suggest make more easy..
if you my mod in above..fixed you can change 00:28:960 (6,7) - to 1/2 slider.. i mean 1/2 slider in Double BPM to 1/4 slider
00:51:029 (8,9,10,11) - ^^
01:02:408 (8) - what the.. o,o)a
01:13:098 (4) - ^ suggest keep use 1/8 BSD.. it's a hard diff.. how if you make insane.. you will use 1/24 ? or 1/32 ? lol
about spinner.. oh.. up to you.. i just suggest end the spinner at 01:25:857

oki.. sry for i not mod easy diff so lazy..
anyway 2 diff in you map = 3 diff in my map cuz my map (3x 00:40)
i think it's enough to req m4m
i'm not pro at modding std but.. hope this helped
so plz write Fixed,changed,or added
so i can more learn about my mod.. make my mod better further..
okay.. just it..
GL~! with your song.. likes this anime.. o,o though a lot sth ecchi..
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