forum

yanaginagi - Tokohana

posted
Total Posts
177
show more
Ujimatsu Chiya

Rtyzen wrote:

Form #modreqs

Red : Must Fix. (Unrankable)
Blue : Should be fix it. (Recommendation)
Black : General suggestions
Purple : My personal opinion.
[General]
  1. remove Blue line please. so many. http://puu.sh/ai4hW/5c003387ef.jpg
What? Blue line is good lol. For me it's easier to navigate with bookmarks. And if you dont use the blue lines it wont bother you at all.
Although it is not necessary to delete the mod if you can stand a little less so other people comfortable. I recommend that you delete.
Nor does it need to echo.

At one time modder really Comfortable to mod.



ok. cheak on more time. cheak in missing Problem.

[Insane]
  1. 00:31:761 (4) - Please overlapping rematch with (1)
  2. 00:43:832 (1,2) - just opinon. but more fun play~
no give kds , please. GL
Topic Starter
Rtyzen

eINess wrote:

Rtyzen wrote:

Form #modreqs


Red : Must Fix. (Unrankable)
Blue : Should be fix it. (Recommendation)
Black : General suggestions
Purple : My personal opinion.

[General]
  1. remove Blue line please. so many. http://puu.sh/ai4hW/5c003387ef.jpg
What? Blue line is good lol. For me it's easier to navigate with bookmarks. And if you dont use the blue lines it wont bother you at all.
Although it is not necessary to delete the mod if you can stand a little less so other people comfortable. I recommend that you delete.
Nor does it need to echo. I don't see how the blue lines make people uncomfortable? :P Anyways I don't think I will delete it now because I still need to use them

At one time modder really Comfortable to mod.



ok. cheak on more time. cheak in missing Problem.

[Insane]
  1. 00:31:761 (4) - Please overlapping rematch with (1) Fixed
  2. 00:43:832 (1,2) - just opinon. but more fun play~ I changed 1 but kept 2
no give kds , please. GL Thanks again
Kinshara
From my queue o:

General

00:05:655 - sounds like she's saying "BUBBLE TEA" lol

....anyway....

http://puu.sh/anR4N/b65de2ca8e.wav <-- use this custom hitsound; it'll soften your finishes, right now they're loud and annoying :/

01:26:080 - stop mapping after the end of the kiai since there isn't any instrumental sound

Normal

00:00:655 - you haven't mapped this part yet; consider this rhythm: http://puu.sh/anOPB/b56cca054a.jpg
00:01:655 (3) - fix blanket
00:06:855 (1,2,3,4,5,6) - your rhythm is a little complex here; since this is the slow part of the song, consider simplifying
00:21:820 - rhythm suggestion: http://puu.sh/anQrk/5a7a2c4582.jpg
00:30:340 - try this rhythm: http://puu.sh/anQOo/345fa7bf37.jpg
00:40:637 (3) - fix this wave slider; make them like this: http://puu.sh/anRbl/b04ee209f0.jpg
00:53:418 (7) - nc here
01:00:163 (3) - try to fix this blanket
01:01:938 (5) - new combo
01:02:116 (1) - don't use a spinner...make a slider since the vocal isn't too long - sliders will have a stronger emphasis on the vocal
01:04:778 (3) - nc here to fit the beginning of the kiai
01:07:619 (5) - nc here
01:10:104 - try this rhythm: http://puu.sh/anRLT/d73010a1e2.jpg
01:10:459 - nc here if you haven't already
01:15:784 (1) - remove nc; 01:16:139 (2) - add nc
01:18:625 (1,2) - switch combo on these two like above
01:25:725 (2) - i wouldn't suggest mapping through the timing point; consider this: http://puu.sh/anRzy/7e90de6e1f.
01:26:080 - as said before, don't map after kiai; this will add more emphasis to the "finish" sound you hear at the end of the kiai.

Hard

okay NC is sort of messed up here, so I'll just generally say that do NC every measure.

00:00:855 - since the beginning is slow, you could maybe try multiplying sv by .75, but since you've already mapped it, ignore this lol.
00:09:255 (6) - try a little symmetry here and there; for example, you can do: http://puu.sh/anToK/603c585451.jpg it looks much better
00:25:548 (2,2) - this does not look nice because the blanket is so close
00:29:985 (3,4) - you forgot hitsounds on these...here's a suggestion: mess around with the samplesets...the drum sampleset will sound nice in some areas ;) Let me give an example actually - 00:29:985 (3,4) - you can use drum claps for the slider ends and regular drum sample 00:31:051 (1) - for the soft drum sounds you hear at the tail of that slider. You can also try the regular normal sample, whichever one you think sounds better.
00:49:867 (4) - blanket this?
01:03:713 (1) - wouldn't suggest mapping this part since there are no instrumentals :s
01:19:867 (2,4) - considering spreading 4 a bit out so that it doesn't overlap in a bad way
01:21:642 (2,3,4,5) - eh, this rhythm is incorrect; do this: http://puu.sh/anVIW/a7388c8465.jpg also consider making a triple stack
01:26:435 (2,1) - delete these for reasons stated in "general" and "normal" categories

Insane

00:00:655 - start mapping from here (didn't see if you did this in hard too)
00:05:655 (6) - nc here
00:22:707 (4) - i don't see the point of increasing the sv for this slider
01:03:714 (1,2,3) - ok so don't map this part because it'll put more emphasis on the start of kiai; by mapping this part which has no instrumental sounds whatsoever, you are diluting the impact of the strong opening of the kiai.
01:14:542 (1,2,3,4) - this is overmapped - be careful with overmapping in insane
01:26:435 (11,12,1) - again, would not suggest mapping the vocals out here
If you do want to map it out, try anti-jumps, like so :
01:26:080 (10,11,12) - http://puu.sh/anWQh/ff0f303b38.jpg basically anti-jumps are beats that are usually 1 beat apart and are placed really close to each other. This makes the player feel like a jump is coming, but it actually isn't.

And also, fix NCs!

Alright, hope I helped! Good luck!
Topic Starter
Rtyzen
Thanks for modding
Kinshara

Kinshara wrote:

From my queue o:

General

00:05:655 - sounds like she's saying "BUBBLE TEA" lol

....anyway....

http://puu.sh/anR4N/b65de2ca8e.wav <-- use this custom hitsound; it'll soften your finishes, right now they're loud and annoying :/ No thanks. I may look for custom hitsounds but not gonna use this one

01:26:080 - stop mapping after the end of the kiai since there isn't any instrumental sound Nah it's ok

Normal

00:00:655 - you haven't mapped this part yet; consider this rhythm: http://puu.sh/anOPB/b56cca054a.jpg This sounds abit weird to me
00:01:655 (3) - fix blanket OK
00:06:855 (1,2,3,4,5,6) - your rhythm is a little complex here; since this is the slow part of the song, consider simplifying Changed 1,2,3
00:21:820 - rhythm suggestion: http://puu.sh/anQrk/5a7a2c4582.jpg OK sounds good
00:30:340 - try this rhythm: http://puu.sh/anQOo/345fa7bf37.jpg That's OK but I'm keeping as it is for now
00:40:637 (3) - fix this wave slider; make them like this: http://puu.sh/anRbl/b04ee209f0.jpg Not the most useful screenshot to fix it but I just moved the top slider dot to the left abit
00:53:418 (7) - nc here OK
01:00:163 (3) - try to fix this blanket Tried
01:01:938 (5) - new combo No need
01:02:116 (1) - don't use a spinner...make a slider since the vocal isn't too long - sliders will have a stronger emphasis on the vocal Uhm I think it's ok
01:04:778 (3) - nc here to fit the beginning of the kiai OK
01:07:619 (5) - nc here OK
01:10:104 - try this rhythm: http://puu.sh/anRLT/d73010a1e2.jpg Doesn't fir the vocal IMO
01:10:459 - nc here if you haven't already
01:15:784 (1) - remove nc; 01:16:139 (2) - add nc OK
01:18:625 (1,2) - switch combo on these two like above OK
01:25:725 (2) - i wouldn't suggest mapping through the timing point; consider this: http://puu.sh/anRzy/7e90de6e1f. I think it's ok to finish the vocals
01:26:080 - as said before, don't map after kiai; this will add more emphasis to the "finish" sound you hear at the end of the kiai.

Hard

okay NC is sort of messed up here, so I'll just generally say that do NC every measure.

00:00:855 - since the beginning is slow, you could maybe try multiplying sv by .75, but since you've already mapped it, ignore this lol.
00:09:255 (6) - try a little symmetry here and there; for example, you can do: http://puu.sh/anToK/603c585451.jpg it looks much better OK
00:25:548 (2,2) - this does not look nice because the blanket is so close Changed
00:29:985 (3,4) - you forgot hitsounds on these...here's a suggestion: mess around with the samplesets...the drum sampleset will sound nice in some areas ;) Let me give an example actually - 00:29:985 (3,4) - you can use drum claps for the slider ends and regular drum sample 00:31:051 (1) - for the soft drum sounds you hear at the tail of that slider. You can also try the regular normal sample, whichever one you think sounds better. Note taken
00:49:867 (4) - blanket this? OK
01:03:713 (1) - wouldn't suggest mapping this part since there are no instrumentals :s This part is instrumentals?
01:19:867 (2,4) - considering spreading 4 a bit out so that it doesn't overlap in a bad way OK
01:21:642 (2,3,4,5) - eh, this rhythm is incorrect; do this: http://puu.sh/anVIW/a7388c8465.jpg also consider making a triple stack Fixed, but no stack
01:26:435 (2,1) - delete these for reasons stated in "general" and "normal" categories ^

Insane

00:00:655 - start mapping from here (didn't see if you did this in hard too) OK
00:05:655 (6) - nc here OK
00:22:707 (4) - i don't see the point of increasing the sv for this slider Makes the slider less stubby(?)
01:03:714 (1,2,3) - ok so don't map this part because it'll put more emphasis on the start of kiai; by mapping this part which has no instrumental sounds whatsoever, you are diluting the impact of the strong opening of the kiai. I see what you mean, but I also want to keep this part, so I lowered the volume on this part and increased the volume on the start of the kiai
01:14:542 (1,2,3,4) - this is overmapped - be careful with overmapping in insane I don't think it's overmapped, because overmapping means placing unnecessary notes, but this whole stream is on the same part where she drags her vocals
01:26:435 (11,12,1) - again, would not suggest mapping the vocals out here
If you do want to map it out, try anti-jumps, like so :
01:26:080 (10,11,12) - http://puu.sh/anWQh/ff0f303b38.jpg basically anti-jumps are beats that are usually 1 beat apart and are placed really close to each other. This makes the player feel like a jump is coming, but it actually isn't. I think antijumps would be cool, but might get confusing since there was just a stream

And also, fix NCs! I will try

Alright, hope I helped! Good luck! Thanks!~
hehe
mod

[GENERAL]

remove ED from tags, kinda redundant
BG is 1366x768, enable widescreen support?
intro spinners are different in insane and hard?

[INSANE]

00:05:255 (5,1) - this rhythm isn't really good if the sliderend and sliderhead aren't silenced, i suggest changing it
00:09:655 (4,5) - can increase spacing
00:10:055 (5,1) - bow/blanket can be improved
00:21:110 (2) - minor, but keep ds constant on the p+n
00:23:417 (6) - ^
00:29:275 (1,2) - slider can be neatened up
00:36:376 (7,1) - keep the jump going,
00:36:553 (1,7) - 1 pixel off, not perfectly stacked
00:49:157 (1,2) - same as before, if not at least neaten up the sliders, looks weird now
00:51:110 (2,3) - improve blanket
01:15:252 (9,10,11) - ds gets weird here
01:16:139 (2,3) - too close
01:26:790 (2,1) - space like previous, be more creative with slider :D

[HARD]
mapping to vocals is fine but some portions that can be mapped to the instruments are missed out

00:25:725 (3,2) - 3 blankets 2 well, 2 doesn't blanket 3.
00:50:577 (5,2) - placement isn't very good,
00:59:098 (7,1) - blanket better
01:16:672 (3,4) - ^
01:20:577 (4,5) - lazy blanket
01:21:820 (2,3,4,5,6,7,8) - keep the triples constant. its the first time using 1/4s in this map i think, so stacks would be better.

-remap-
00:40:636 (5) - this can be changed to fit with the riff and the drumroll afterwards, can still be kept simple!
01:14:542 (6) - also can be changed up,

its not too bad of a map.
Topic Starter
Rtyzen
Thanks for mod!
handsome

handsome wrote:

mod

[GENERAL]

remove ED from tags, kinda redundant If people search black bullet ED...
BG is 1366x768, enable widescreen support?
intro spinners are different in insane and hard? Oops fixed

[INSANE]

00:05:255 (5,1) - this rhythm isn't really good if the sliderend and sliderhead aren't silenced, i suggest changing it Yea changed. was thinking about it anyway
00:09:655 (4,5) - can increase spacing OK rotated 4 abit
00:10:055 (5,1) - bow/blanket can be improved OK
00:21:110 (2) - minor, but keep ds constant on the p+n OK
00:23:417 (6) - ^ OK
00:29:275 (1,2) - slider can be neatened up They're just the same slider but rotated, not sure what could be neatened?
00:36:376 (7,1) - keep the jump going, Tried
00:36:553 (1,7) - 1 pixel off, not perfectly stacked Doesn't matter not stacked anymore :P
00:49:157 (1,2) - same as before, if not at least neaten up the sliders, looks weird now Umm tried
00:51:110 (2,3) - improve blanket OK
01:15:252 (9,10,11) - ds gets weird here Fixed? I guess
01:16:139 (2,3) - too close OK
01:26:790 (2,1) - space like previous, be more creative with slider :D I tried :P

[HARD]
mapping to vocals is fine but some portions that can be mapped to the instruments are missed out

00:25:725 (3,2) - 3 blankets 2 well, 2 doesn't blanket 3. brb changing this whole part
00:50:577 (5,2) - placement isn't very good, it's ok
00:59:098 (7,1) - blanket better I have no idea how to change this anymore
01:16:672 (3,4) - ^ This isn't blanketed anymore. Maybe you had an older version?
01:20:577 (4,5) - lazy blanket this is a pain but fixed
01:21:820 (2,3,4,5,6,7,8) - keep the triples constant. its the first time using 1/4s in this map i think, so stacks would be better. okok I give in changing to a stack

-remap-
00:40:636 (5) - this can be changed to fit with the riff and the drumroll afterwards, can still be kept simple! Fixed a while back
01:14:542 (6) - also can be changed up, this is ok

its not too bad of a map.Thanks~
HonKAn
Hello~

[Insane]

01:08:506 (2) - finish x
01:09:039 (5) - finish x
01:09:394 (6) - finish o
01:09:216 - finish o
01:09:749 - finish x
Although there is also a problem in other places,Style changes if defeat any more.
Sorry...
Topic Starter
Rtyzen
Thanks for the mod!~

[ Shimakaze ] wrote:

Hello~

[Insane]

01:08:506 (2) - finish x No thanks
01:09:039 (5) - finish x OK
01:09:394 (6) - finish o OK
01:09:216 - finish o OK
01:09:749 - finish x No thanks
Although there is also a problem in other places,Style changes if defeat any more.
Sorry...
Hollow Wings
from Scorpiour's Modding Queue

Insane

  1. 00:02:455 (1) - smooth the curve a bit maybe
  2. 00:34:246 (2,3,4,5,1) - regular star here is better
  3. 00:41:346 (1,2,3,4,5,6,7,8,9) - use convert slider tool to set this stream in a better composing maybe
  4. 00:47:559 (4) - set stream rhythm here's better to follow the song's beat
  5. 00:57:323 (3,4) - shorter ds here and larger ds between 00:58:388 (4,1) - with patterns changing maybe
  6. 01:08:861 (4) - arrange ds
  7. 01:26:080 (10) - ^
  8. 00:29:985 (3,4,5,6,7,8,9,10,11) - drum hs in this and two ones after this r just a bit noisy imo, set them in another style with lowing the volume of that plz
  9. this diff is just a bit lack of rhythm shifting, for there're various track in this song but u missed so much of them. i think u can give more beats setting objs to play for this is a insane diff indeed.

Hard

  1. 00:02:655 (2) - arrange ds
  2. 00:03:455 (1) - ^, no more mention like this here, fix them by urself
  3. 00:10:055 (8,1) - stack
  4. 00:41:346 (3,4) - for most of ds in this map r normal, i prefer u low down the ds
  5. 01:16:139 (2,3) - nearly touched, spread them maybe
  6. i really suggest u give more attention to the composing here and there orz

Normal

  1. 00:07:055 (1) - arrange ds here, it's really hard to read in a normal diff
  2. 00:23:595 (4) - offscreen, move a bit down
  3. 00:27:855 (1,2) - u can use blanket here for patterns imo... and parts like here as well in this diff, just as 00:34:601 (2,3,4,5) - , 00:49:157 (3,4) - and so on.
  4. 00:44:187 (5,1) - overlap like this r highly recommended not used in normal diff, change it to another pattern plz
  5. uh... improve the composing a bit more orz
well, seems like u have worked on this for a long time and give lots of hardworking in it, but to me it still needs some development.

good luck
Topic Starter
Rtyzen
Thanks for the mod!~
Hollow Wings

Hollow Wings wrote:

from Scorpiour's Modding Queue

Insane

  1. 00:02:455 (1) - smooth the curve a bit maybe Fixed
  2. 00:34:246 (2,3,4,5,1) - regular star here is better I'm not sure what you mean by "regular"? I remade the star maybe that fixed it?
  3. 00:41:346 (1,2,3,4,5,6,7,8,9) - use convert slider tool to set this stream in a better composing maybe Fixed
  4. 00:47:559 (4) - set stream rhythm here's better to follow the song's beat OK
  5. 00:57:323 (3,4) - shorter ds here and larger ds between 00:58:388 (4,1) - with patterns changing maybe Fixed
  6. 01:08:861 (4) - arrange ds Fixed i thiink
  7. 01:26:080 (10) - ^ Fixed
  8. 00:29:985 (3,4,5,6,7,8,9,10,11) - drum hs in this and two ones after this r just a bit noisy imo, set them in another style with lowing the volume of that plz I lowered the volume abit
  9. this diff is just a bit lack of rhythm shifting, for there're various track in this song but u missed so much of them. i think u can give more beats setting objs to play for this is a insane diff indeed.

Hard

  1. 00:02:655 (2) - arrange ds Fixed
  2. 00:03:455 (1) - ^, no more mention like this here, fix them by urself I think I fixed?
  3. 00:10:055 (8,1) - stack Fixed
  4. 00:41:346 (3,4) - for most of ds in this map r normal, i prefer u low down the ds OK
  5. 01:16:139 (2,3) - nearly touched, spread them maybe OK
  6. i really suggest u give more attention to the composing here and there orz

Normal

  1. 00:07:055 (1) - arrange ds here, it's really hard to read in a normal diff Fixed
  2. 00:23:595 (4) - offscreen, move a bit down Fixed
  3. 00:27:855 (1,2) - u can use blanket here for patterns imo... and parts like here as well in this diff, just as 00:34:601 (2,3,4,5) - , 00:49:157 (3,4) - and so on. OK will try to fix them
  4. 00:44:187 (5,1) - overlap like this r highly recommended not used in normal diff, change it to another pattern plz [/color]
  5. uh... improve the composing a bit more orz
well, seems like u have worked on this for a long time and give lots of hardworking in it, but to me it still needs some development.

good luck Thank you!~
Abe Nana

Hi. From -Chata- & K.P's Modding Queue

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. Set preview time on 64778ms. is now unsnapped
  2. Delete the 'ED' in the tags. you already have 'ending' tag
  3. Change the title 'トコハナ<TVサイズ>'. and 'Tokohana<TV size>'. proof
[Normal]
  1. 00:20:045 (2,4) - bad overlap.
  2. 00:34:601 (2,4) - it so bad too. do not close silder's end in Normal
  3. 00:36:376 (5,2) - same as above.
  4. 01:05:844 (1,1) - same as above.
[Hard]
  1. 00:09:055 (5) - you forgot new combo here
  2. 01:05:843 (4,1) - not perfect stack
  3. 01:22:530 (1,2,3) - I think triplet form white is a not clean. and this is a differs to 01:21:643 (1,2,3) - this triplet
  4. 01:24:660 (5) - to be honest it is so ugly.. http://puu.sh/aBmy7/046500c566.jpg you can try this shape
[Insane]
  1. 00:02:055 (5,4,5) - Why you no whistles on the these?
  2. 00:06:955 (6) - I can't agree to use a triplet from white tick. maybe (6) should be place on 00:07:155
  3. 00:43:477 (6,1) - Swap the new combo to these sliders. it is a bad flow now. 00:48:802 (5,1) - it is a very nice. you should be follow this
  4. 00:51:642 (3) - add new combo
  5. 01:00:163 (1,2) - swap new combo.
  6. 01:03:714 (1) - object is unsnapped
  7. 01:14:630 (2) - I think it is useless.
  8. 01:15:429 (11,1) - swap new combo one another and add new combo 01:16:139 (2) - here
  9. 01:16:672 (3,4,5,6,1) - why no hitsound here? I I think this part have more clap to second white tick
  10. 01:25:548 (4,5,6,7,8,9,10) - it is little strange shape. check the distance spacing.

Good luck '3'
Topic Starter
Rtyzen
Thanks for modding!~
-Chata-

-Chata- wrote:


Hi. From -Chata- & K.P's Modding Queue

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. Set preview time on 64778ms. is now unsnapped Huh? it is not unsnapped. and I think 63713 is better
  2. Delete the 'ED' in the tags. you already have 'ending' tag but if they search ed.....?
  3. Change the title 'トコハナ<TVサイズ>'. and 'Tokohana<TV size>'. proof OK
[Normal]
  1. 00:20:045 (2,4) - bad overlap.
  2. 00:34:601 (2,4) - it so bad too. do not close silder's end in Normal
  3. 00:36:376 (5,2) - same as above.
  4. 01:05:844 (1,1) - same as above. I think these are fine for now. Overlap on end is not such a big deal
[Hard]
  1. 00:09:055 (5) - you forgot new combo here OK
  2. 01:05:843 (4,1) - not perfect stack Fixed
  3. 01:22:530 (1,2,3) - I think triplet form white is a not clean. and this is a differs to 01:21:643 (1,2,3) - this triplet OK
  4. 01:24:660 (5) - to be honest it is so ugly.. http://puu.sh/aBmy7/046500c566.jpg you can try this shapeFixed? I think

[Insane]
  1. 00:02:055 (5,4,5) - Why you no whistles on the these? I think it sounds too cluttered
  2. 00:06:955 (6) - I can't agree to use a triplet from white tick. maybe (6) should be place on 00:07:155 No.. that would sound weird IMO. I THINK I can keep it for now
  3. 00:43:477 (6,1) - Swap the new combo to these sliders. it is a bad flow now. 00:48:802 (5,1) - it is a very nice. you should be follow this OK Fixed
  4. 00:51:642 (3) - add new combo OK
  5. 01:00:163 (1,2) - swap new combo. OK
  6. 01:03:714 (1) - object is unsnapped Did you mess with the offset? cuz this is no unsnapped
  7. 01:14:630 (2) - I think it is useless. hmm it kinda sounds weird without it there. I think it's OK for now
  8. 01:15:429 (11,1) - swap new combo one another and add new combo 01:16:139 (2) - here OK
  9. 01:16:672 (3,4,5,6,1) - why no hitsound here? I I think this part have more clap to second white tick It's clap every 4th white? Idk but if I want to chaange this part I should change the whole part
  10. 01:25:548 (4,5,6,7,8,9,10) - it is little strange shape. check the distance spacing. I recreated it

Good luck '3' Thanks~
Kyouren
You can ask me for make make Easy Diff~
Miramono
Hi, from modding queue...

Mod
[Normal]
No comment

[Hard]
00:06:455 (4) - move x:208 y:200
00:34:956 (4) - ctrl + G

That's all actually :D
Topic Starter
Rtyzen

Miramono wrote:

Hi, from modding queue...

Mod
[Normal]
No comment

[Hard]
00:06:455 (4) - move x:208 y:200 OK
00:34:956 (4) - ctrl + G No thanks


That's all actually :D
Thanks for modding~
SkinnyJommy
Hello, here's the mod from my queue! I hope I can be of some assistance to you :D

[Insane]

00:22:530 (3,4,5) - I think you can possition these notes better to make a better looking triangle, maybe something like this
https://osu.ppy.sh/ss/1897776

00:24:305 (3,4,5,6) - The shape this makes looks a bit off, consider moving 00:24:837 (6) - to 48, 184 I think it looks a little better this way

00:36:376 (7,1,2,3) - The flow is very inconsistent here

00:56:258 (2,1) - I think you should slow down the SV with these notes, just like you did with 00:59:098 (1,2) - I think it fits much better with the song

Really cool map, and GREAT song! (Black Bullet was so good)

Hopefully this helped you a little bit

Goodluck! :D
Topic Starter
Rtyzen

skinnyjimmy wrote:

Hello, here's the mod from my queue! I hope I can be of some assistance to you :D Thanks for coming!

[Insane]

00:22:530 (3,4,5) - I think you can possition these notes better to make a better looking triangle, maybe something like this Fixed
https://osu.ppy.sh/ss/1897776

00:24:305 (3,4,5,6) - The shape this makes looks a bit off, consider moving 00:24:837 (6) - to 48, 184 I think it looks a little better this way Fixed

00:36:376 (7,1,2,3) - The flow is very inconsistent here OK changed to something else

00:56:258 (2,1) - I think you should slow down the SV with these notes, just like you did with 00:59:098 (1,2) - I think it fits much better with the song I'm sorry but I dont quite understand, they're both the same speed

Really cool map, and GREAT song! (Black Bullet was so good) Thanks (I agree)

Hopefully this helped you a little bit It did

Goodluck! :D
Thanks for modding! :D
Xinely
Hi, m4m from my queue
holyshit what i was writing here




  • General
  1. hmm i don't find source which need < TV Size > here. i found http://vgmdb.net/album/44835 and still haven't " < > " altho it used on instrumental version. maybe you can remove the tv size on title and move it to tags first. try confirm it with japanese ppl ><
  2. i don't find you use normal-hitclap, i mean i saw but you change the addition. imo would be more pratical if you change normal-hitclap become soft-hitclap


  • Normal
  1. 00:00:855 - until 00:12:855 - please add whistle consistently on every 2nd whiteticks and 4th whiteticks. i don't find reason why on first part just use whistle on every 2nd whitetick and the hitsound pattern suddenly changed at 00:07:255 - while the vocals are same
  2. 00:03:255 (2) - nazi, you can move the slider to 124,276 to make a blanket pattern here so the patern would be more structured
  3. 00:04:855 (1,2) - they are have inconsistent spacing. they should be have 1,0x spacing each other, if i were you i would do something like https://osu.ppy.sh/ss/1907222 for better flow too
  4. 00:07:655 (2) - the slider has inconsistent spacing (1,16x) here. make sure to use 1,0x spacing here :<
  5. 00:11:655 (1) - since you're following vocal on this part, i would suggest to end the slider on 00:13:055 - since on that time has a vocalist's breathe
  6. 00:19:335 (1) - there is a crash cymbal so please add finish here :3
  7. 00:20:400 (3) - inconsistent spacing. move to 284,200 to avoid it
  8. 00:20:400 - until 00:30:695 - the finishes are unncessary here. actually the music patterns are drums at 2nd whiteticks and 4th whiteticks so on that ticks (2nd and 4th) should use claps instead finishes. but you can keep 00:28:920 - finish on this time since the drum together with crash cymbal, also for this one 00:30:695 - (keep the finish)
  9. 00:21:820 (1) - inconsistent spacing again. 1,0x :P
  10. 00:23:240 (3,4,5) - ah here too. altho you're using inconsistent because of blankets. you should keep the spacing since this is Normal under 2 stars :<
  11. 00:26:080 (3) - both inconsistent spacing for previous and next of this slider
  12. 00:29:630 (4) - another inconsistency spacing. make sure placed it on 1,0x
  13. 00:36:731 (1) - move to 408,296 to keep the spacing T_T
  14. 00:38:151 (3) - here too, please keep the spacing 1,0x TwT
  15. 00:40:282 (2) - yeah spacing please :D , 268,288 better for avoid the inconsistency
  16. 00:42:056 (1,2) - imo the sliders are too curvy here. the shape being kinda bad. try make smoother slider instead http://puu.sh/aL1zu/dcc82a46fe.jpg
  17. 00:42:056 - 00:53:062 - the hitsounds so plain here. you should add claps on every 2nd whiteticks and 4th whiteticks because the drums
  18. 00:44:187 (5) - unfit flow since the tail of slider is on downward and you placed the next circle on upward, so yeah i would suggest https://osu.ppy.sh/ss/1907270 for natural flow
  19. 00:45:252 (1) - the flow on this slider can improved as well too, i mean something like https://osu.ppy.sh/ss/1907273
  20. 00:45:962 (2) - nazi, flow can be more natural if you move the tail to 148,232 , also 00:46:672 (3) - inconsistency spacing T_T
  21. 00:47:737 (4) - another inconsistency spacing, move to 92,168 to keep the spacing
  22. 00:49:157 (3) - the slider a little bit too curvy which make a little bit changed flow from the previous, i would suggest to make smoother slider like https://osu.ppy.sh/ss/1907285
  23. 00:50:577 (1) - nazi, just say the flow will be easier to read when you move the circle to 288,148
  24. 00:51:998 (5,6) - the design could improve a lot here with using symmetrical instead, i mean like https://osu.ppy.sh/ss/1907296 and 00:53:418 (1) - stack on (5)'s head
  25. 00:56:258 (2,3,2) - i guess you should remove the whistle's body here. they are totally noisy when the part being calm ;3; , add whistle on heads instead
  26. 00:58:743 (1) - remove whistle here. i know maybe this is ur style but 1/1 gap of whistle is enough noisy for me
  27. 01:03:714 (1) - remove this note, after spinner Normal diff should have 2/1 gap of blank for rest after spinner..
  28. 01:04:068 (2,1) - i guess these ones are too curvy too. imo the (4)'s curve isn't fit with vocal since the vocal is calm, you should make smoother slider here. i guess like http://puu.sh/aL29J/5ae5fc95e0.jpg
  29. 01:05:844 (1,1) - if possible please avoid this overlap. it kinda showed bad altho just a short time but i would make it not touced together
  30. 01:08:329 (2,3) - i don't find reason why finishes here. remove them and use clap (custom) 01:08:684 - in here instead
  31. 01:09:394 - i don't find reason why finish too. use custom clap N:C1 instead
  32. 01:10:104 (1) - flip the slider, i mean 2nd node from rightward go to leftward to has natural flow here, https://osu.ppy.sh/ss/1907334
  33. 01:13:299 (1) - inconsistency spacing, i guess you know what should you do
  34. 01:15:784 (5) - add clap here since it has drum sound
  35. 01:22:175 - until 01:21:820 (1) - you should remove all finish here. their musics are just a drum. so claps are fine. finish feels too loud
  36. 01:27:855 - since the vocal is being dissapear here. volume 20% better imo
  37. Well not bad but you must make the spacing consistently from start until end. also you need improve the hitsound to be more structured >_<


  • Hard
  1. 00:00:855 (1) - just nazi, you can improve the flow by ctrl+G and move to 200,80
  2. 00:07:055 (5) - i don't find reason why finish on this calm part. remove it, totally noisy here TT
  3. 00:02:055 - until 00:11:655 - please add whistles on every 4th whitetick too, the hitsounds feel plain here
  4. 00:04:855 (1,2) - since calm part, i guess the curved sliders here too curvy, try smoother slider instead http://puu.sh/aL329/a80559b3dd.jpg
  5. 00:10:855 (2) - is the 1,11x spacing here intentional? i saw you're using 1,2x spacing as normal spacing here so it would be better if keep the spacing
  6. 00:19:335 (1) - oh yeah finish on head coz cymbal
  7. 00:20:755 (1) - nazi, flow can improved too here imo by move the tail to 168,304
  8. 00:26:613 - imo the sound of violin here is main music so please map this, you can change 00:26:435 (2) - with circle and 1/2 slider
  9. 00:30:696 (5) - it would be awesome if you move the circle to 312,352 so the pattern could to see with easily as blanket
  10. 00:31:761 (3) - the snare of the guitar's chord is easily to hear to you must map this time too, just use circle and 1/2 slider is fine
  11. 00:35:311 (5) - nazi, actually the design could neater here with move the tail node 1 grid right, and move the slider to 316,312. the current one is too closer imo
  12. 00:36:731 (1,2) - because too curvy on these sliders, it looked kinda messy, how about https://osu.ppy.sh/ss/1907462 instead?
  13. 00:39:216 (1) - maybe kinda faint but it has a cymbal sound here so remove the drum sampleset to emphasize it
  14. 00:43:122 (3) - make the flow be smoother? :D http://puu.sh/aL4QJ/f66e5f578d.jpg
  15. 00:43:832 (5) - since the music still calm here. imo too many jumps and next of it are circles is kinda hard. how about ctrl+G this instead?
  16. 00:56:258 (2,3,4,5,2) - remove whistle's body as i said on Normal
  17. 00:58:743 (1) - perhaps unstack this? when the calm part, stacked is kinda hard to prediction imo >_<
  18. 01:07:441 (5) - just a taste, perhaps keep the blanketing here to make neater design http://puu.sh/aL533/8a6ae7c2db.jpg
  19. 01:19:867 (2,3) - well from my taste, i prefer this flow actually since it has natural flow, i mean like https://osu.ppy.sh/ss/1907487
  20. 01:20:932 (5) - shorten the slider to 01:21:287 - and add note here since 01:21:287 - has strong string sound here
  21. 01:22:530 (1,2,3) - avoid the triplet with jumps. it kinda hard to catch on Hard diff
  22. 01:25:725 (1) - remove whistle's body since it has noisy sound TwT
  23. 01:27:855 - 20% volume if you agree with me before (on Normal)
  24. repy my hitsound mod on Normal too (that you've fixed) to this Hard and next Insane diff. i'm totally lazy to write again



  • Insane
  1. 00:00:655 (1) - overmap :< , remove it
  2. 00:05:655 (1) - move to 384,96 since the slider is too closer with previous slider :<
  3. 00:06:955 (6) - i guess this is overmapped too. even has a sound the vocal is quite faint
  4. 00:07:055 (7) - remove finish, no cymbal or hard music here
  5. 00:07:655 (3) - NC here so player can read it as anti jump has done
  6. 00:24:482 (4,5) - hmm i prefer to ctrl+G these circles to make zig zag flow but it just a taste owo
  7. 00:27:500 (6) - move to 285,303 and ctrl+G the slider since it has cymbal sound at 00:27:500 -
  8. 00:39:749 (3) - what a nazi thing, 140|352 for natural circular flow
  9. 00:44:187 (3) - give a little jump here because the vocal :3 , move to 224,152
  10. 00:53:417 (7) - you should give a jump here because the cymbal sound. move to 424,188
  11. 00:56:258 (2) - wrong rhythm, since vocal at 00:56:790 - so extend the slider until that time and 00:57:323 (1) - remove repeat, start on 00:57:678 -
  12. 01:05:311 (3) - i would like to see neutral flow instead here so the flow still keep natural as well http://puu.sh/aL5Vd/d218545ab3.jpg
  13. 01:07:086 (3) - 108,220. keep the neat of the pattern >_< , i guess no need explain more
  14. 01:12:766 (6) - ctrl+G has a better flow and more jumpy each others previous and next here
  15. 01:27:855 - same as Hard
  16. Don't forget reply hitsounds that you've fixed on Normal and Hard

not a bad map for mapper who hasn't any ranked map but it still can improve more, keep fight :3

Good Luck ~
Topic Starter
Rtyzen
Thanks alot for modding! Changes uploaded
Xinely

Xinely wrote:

Hi, m4m from my queue




  • General
  1. hmm i don't find source which need < TV Size > here. i found http://vgmdb.net/album/44835 and still haven't " < > " altho it used on instrumental version. maybe you can remove the tv size on title and move it to tags first. try confirm it with japanese ppl >< Idk, don't want to keep changing back and forth, so I'll wait for official information before changing it again
  2. i don't find you use normal-hitclap, i mean i saw but you change the addition. imo would be more pratical if you change normal-hitclap become soft-hitclap but I used soft-hitclap also


  • Normal
  1. 00:00:855 - until 00:12:855 - please add whistle consistently on every 2nd whiteticks and 4th whiteticks. i don't find reason why on first part just use whistle on every 2nd whitetick and the hitsound pattern suddenly changed at 00:07:255 - while the vocals are same Fixed
  2. 00:03:255 (2) - nazi, you can move the slider to 124,276 to make a blanket pattern here so the patern would be more structured OK
  3. 00:04:855 (1,2) - they are have inconsistent spacing. they should be have 1,0x spacing each other, if i were you i would do something like https://osu.ppy.sh/ss/1907222 for better flow too OK
  4. 00:07:655 (2) - the slider has inconsistent spacing (1,16x) here. make sure to use 1,0x spacing here :< I'm sorry, I dont understand what you mean by the slider has inconsistent spacing? you mean to the previous and next notes or....
  5. 00:11:655 (1) - since you're following vocal on this part, i would suggest to end the slider on 00:13:055 - since on that time has a vocalist's breathe OK sounds better
  6. 00:19:335 (1) - there is a crash cymbal so please add finish here :3OK
  7. 00:20:400 (3) - inconsistent spacing. move to 284,200 to avoid it OK
  8. 00:20:400 - until 00:30:695 - the finishes are unncessary here. actually the music patterns are drums at 2nd whiteticks and 4th whiteticks so on that ticks (2nd and 4th) should use claps instead finishes. but you can keep 00:28:920 - finish on this time since the drum together with crash cymbal, also for this one 00:30:695 - (keep the finish) OK
  9. 00:21:820 (1) - inconsistent spacing again. 1,0x :P Fixed
  10. 00:23:240 (3,4,5) - ah here too. altho you're using inconsistent because of blankets. you should keep the spacing since this is Normal under 2 stars :< How to fix this without changing the whole part :(
  11. 00:26:080 (3) - both inconsistent spacing for previous and next of this slider Fixed
  12. 00:29:630 (4) - another inconsistency spacing. make sure placed it on 1,0x Fixed
  13. 00:36:731 (1) - move to 408,296 to keep the spacing T_T OK
  14. 00:38:151 (3) - here too, please keep the spacing 1,0x TwT OK
  15. 00:40:282 (2) - yeah spacing please :D , 268,288 better for avoid the inconsistency OK
  16. 00:42:056 (1,2) - imo the sliders are too curvy here. the shape being kinda bad. try make smoother slider instead http://puu.sh/aL1zu/dcc82a46fe.jpg Tried to fix as best as I can
  17. 00:42:056 - 00:53:062 - the hitsounds so plain here. you should add claps on every 2nd whiteticks and 4th whiteticks because the drums Added soft claps from 00:42:056 to 00:50:222
  18. 00:44:187 (5) - unfit flow since the tail of slider is on downward and you placed the next circle on upward, so yeah i would suggest https://osu.ppy.sh/ss/1907270 for natural flow OK....
  19. 00:45:252 (1) - the flow on this slider can improved as well too, i mean something like https://osu.ppy.sh/ss/1907273 OK
  20. 00:45:962 (2) - nazi, flow can be more natural if you move the tail to 148,232 , also 00:46:672 (3) - inconsistency spacing T_T Both fixed (I hope)
  21. 00:47:737 (4) - another inconsistency spacing, move to 92,168 to keep the spacing OK
  22. 00:49:157 (3) - the slider a little bit too curvy which make a little bit changed flow from the previous, i would suggest to make smoother slider like https://osu.ppy.sh/ss/1907285 OK
  23. 00:50:577 (1) - nazi, just say the flow will be easier to read when you move the circle to 288,148 OK
  24. 00:51:998 (5,6) - the design could improve a lot here with using symmetrical instead, i mean like https://osu.ppy.sh/ss/1907296 and 00:53:418 (1) - stack on (5)'s head OK
  25. 00:56:258 (2,3,2) - i guess you should remove the whistle's body here. they are totally noisy when the part being calm ;3; , add whistle on heads instead Fixed
  26. 00:58:743 (1) - remove whistle here. i know maybe this is ur style but 1/1 gap of whistle is enough noisy for me OK
  27. 01:03:714 (1) - remove this note, after spinner Normal diff should have 2/1 gap of blank for rest after spinner.. Reluctant but OK
  28. 01:04:068 (2,1) - i guess these ones are too curvy too. imo the (4)'s curve isn't fit with vocal since the vocal is calm, you should make smoother slider here. i guess like http://puu.sh/aL29J/5ae5fc95e0.jpg Yeah fixed
  29. 01:05:844 (1,1) - if possible please avoid this overlap. it kinda showed bad altho just a short time but i would make it not touced together Um OK
  30. 01:08:329 (2,3) - i don't find reason why finishes here. remove them and use clap (custom) 01:08:684 - in here instead OK
  31. 01:09:394 - i don't find reason why finish too. use custom clap N:C1 instead OK
  32. 01:10:104 (1) - flip the slider, i mean 2nd node from rightward go to leftward to has natural flow here, https://osu.ppy.sh/ss/1907334 OK
  33. 01:13:299 (1) - inconsistency spacing, i guess you know what should you do This part seems ok?
  34. 01:15:784 (5) - add clap here since it has drum sound OK
  35. 01:22:175 - until 01:21:820 (1) - you should remove all finish here. their musics are just a drum. so claps are fine. finish feels too loud you used the wrong timestamps, but I know what you mean. I like the finishes being here, different from the other parts. I doont thiink it's too loud since I already decreased the volume by quite abit
  36. 01:27:855 - since the vocal is being dissapear here. volume 20% better imo Well ok
  37. Well not bad but you must make the spacing consistently from start until end. also you need improve the hitsound to be more structured >_<


  • Hard
  1. 00:00:855 (1) - just nazi, you can improve the flow by ctrl+G and move to 200,80 OK
  2. 00:07:055 (5) - i don't find reason why finish on this calm part. remove it, totally noisy here TT OK....but I can't help but feel it sounds weird without.
  3. 00:02:055 - until 00:11:655 - please add whistles on every 4th whitetick too, the hitsounds feel plain here OK
  4. 00:04:855 (1,2) - since calm part, i guess the curved sliders here too curvy, try smoother slider instead http://puu.sh/aL329/a80559b3dd.jpg What does curvy have to do wwith clam part doe :P Fixed
  5. 00:10:855 (2) - is the 1,11x spacing here intentional? i saw you're using 1,2x spacing as normal spacing here so it would be better if keep the spacing Fixed
  6. 00:19:335 (1) - oh yeah finish on head coz cymbal
  7. 00:20:755 (1) - nazi, flow can improved too here imo by move the tail to 168,304 OK
  8. 00:26:613 - imo the sound of violin here is main music so please map this, you can change 00:26:435 (2) - with circle and 1/2 slider OK
  9. 00:30:696 (5) - it would be awesome if you move the circle to 312,352 so the pattern could to see with easily as blanket Well that works
  10. 00:31:761 (3) - the snare of the guitar's chord is easily to hear to you must map this time too, just use circle and 1/2 slider is fine
  11. 00:35:311 (5) - nazi, actually the design could neater here with move the tail node 1 grid right, and move the slider to 316,312. the current one is too closer imo Yea that looks better
  12. 00:36:731 (1,2) - because too curvy on these sliders, it looked kinda messy, how about https://osu.ppy.sh/ss/1907462 instead? OK
  13. 00:39:216 (1) - maybe kinda faint but it has a cymbal sound here so remove the drum sampleset to emphasize it OK
  14. 00:43:122 (3) - make the flow be smoother? :D http://puu.sh/aL4QJ/f66e5f578d.jpg Fixed
  15. 00:43:832 (5) - since the music still calm here. imo too many jumps and next of it are circles is kinda hard. how about ctrl+G this instead? OK but I still dont see what this haas to do with the music being calm :P
  16. 00:56:258 (2,3,4,5,2) - remove whistle's body as i said on Normal OK
  17. 00:58:743 (1) - perhaps unstack this? when the calm part, stacked is kinda hard to prediction imo >_< OK, I just stacked so it would follow DS
  18. 01:07:441 (5) - just a taste, perhaps keep the blanketing here to make neater design http://puu.sh/aL533/8a6ae7c2db.jpg Actually I think there is no need at this part
  19. 01:19:867 (2,3) - well from my taste, i prefer this flow actually since it has natural flow, i mean like https://osu.ppy.sh/ss/1907487 OK, I just thought it might look boring
  20. 01:20:932 (5) - shorten the slider to 01:21:287 - and add note here since 01:21:287 - has strong string sound here So do I add a note at 01:21:465 - ? I shortened it already
  21. 01:22:530 (1,2,3) - avoid the triplet with jumps. it kinda hard to catch on Hard diff Sorry I fail to see how this is a jump
  22. 01:25:725 (1) - remove whistle's body since it has noisy sound TwT OK
  23. 01:27:855 - 20% volume if you agree with me before (on Normal) OK
  24. repy my hitsound mod on Normal too (that you've fixed) to this Hard and next Insane diff. i'm totally lazy to write again



  • Insane
  1. 00:00:655 (1) - overmap :< , remove it So many people aask me to remove, then put back then remove LOL. I think it starts there so I leave it
  2. 00:05:655 (1) - move to 384,96 since the slider is too closer with previous slider :< OK
  3. 00:06:955 (6) - i guess this is overmapped too. even has a sound the vocal is quite faint this is ok i'm pretty sure
  4. 00:07:055 (7) - remove finish, no cymbal or hard music here OK...but again sounds abit off
  5. 00:07:655 (3) - NC here so player can read it as anti jump has done OK, but should I remove NC from 00:07:255 (1) ?
  6. 00:24:482 (4,5) - hmm i prefer to ctrl+G these circles to make zig zag flow but it just a taste owo it's still a zigzag now =w=
  7. 00:27:500 (6) - move to 285,303 and ctrl+G the slider since it has cymbal sound at 00:27:500 - huh? this is confusing. I don't see how it would help :?
  8. 00:39:749 (3) - what a nazi thing, 140|352 for natural circular flow OK
  9. 00:44:187 (3) - give a little jump here because the vocal :3 , move to 224,152 OK jump, but moved to 294|140 to blanket 1
  10. 00:53:417 (7) - you should give a jump here because the cymbal sound. move to 424,188 I like it where it is now
  11. 00:56:258 (2) - wrong rhythm, since vocal at 00:56:790 - so extend the slider until that time and 00:57:323 (1) - remove repeat, start on 00:57:678 - OK
  12. 01:05:311 (3) - i would like to see neutral flow instead here so the flow still keep natural as well http://puu.sh/aL5Vd/d218545ab3.jpg OK
  13. 01:07:086 (3) - 108,220. keep the neat of the pattern >_< , i guess no need explain more OK
  14. 01:12:766 (6) - ctrl+G has a better flow and more jumpy each others previous and next here That works
  15. 01:27:855 - same as Hard OK
  16. Don't forget reply hitsounds that you've fixed on Normal and Hard

not a bad map for mapper who hasn't any ranked map but it still can improve more, keep fight :3 Thank you :3

Good Luck ~ Thanks~ and thank you so much for using much of your time to give such a detailed mod. I really appreciate it
streeteelf
So as I said, M4M.

[Normal]

Fix the distance snap, it has to be nearly the same for all notes, because normal diff is for beginners to "learn how to play".

00:07:055 (1) - I think this slider is nonrhythmic, you can delete reverse and make it 1/2 later.
00:41:701 - Note here
01:01:583 (2,3) - Don't cover notes in Normal diff, because Normal should have ~the same distance snap in whole map.
01:05:488 (2,1) - ^
01:26:790 (3,1) - ^

[Hard]

00:10:055 (4,1,2,3,1) - This part is really confusing and hard to read.
Covering 1 note below slider and then moving to next one above next slider is hard to read like: 00:28:388 (2,3,4,1). Move the circles to make them visible, because on hidden is impossible w/o memorizing these parts.
00:41:346 (3,4,5) - It's too hard for this diff. It can appear in Insane, but not in Hard.
00:44:187 (6,7,8,9) - Hard to read w/o memorizing map.
00:55:903 - 01:04:778 - Make sliders slower, because the music is slower in his part, so it's nicer to play.
The whole diff I could call Insane instead of Hard looking at the difficulty of the map. o_0 (Hope you will know what I mean :P)

[Insane]

01:12:766 (6) - Something is wrong for me with this slider. Maybe you could change it to note?


I think that's everything I would change. :P Generally maps are nice, but try to use distance snap in Normal diff and covering circled below sliders, because it's hard to read. :D Good luck~
Topic Starter
Rtyzen
Thanks for the mod~
streeteelf

streeteelf wrote:

So as I said, M4M.

[Normal]

Fix the distance snap, it has to be nearly the same for all notes, because normal diff is for beginners to "learn how to play".

00:07:055 (1) - I think this slider is nonrhythmic, you can delete reverse and make it 1/2 later. I think this is fine because 00:07:055 has a heavy sound
00:41:701 - Note here I'll think about it
01:01:583 (2,3) - Don't cover notes in Normal diff, because Normal should have ~the same distance snap in whole map.
01:05:488 (2,1) - ^
01:26:790 (3,1) - ^ These should be OK because they're on top of the slider and are onlyy one red tick apart

[Hard]

00:10:055 (4,1,2,3,1) - This part is really confusing and hard to read. OK changed
Covering 1 note below slider and then moving to next one above next slider is hard to read like: 00:28:388 (2,3,4,1). Move the circles to make them visible, because on hidden is impossible w/o memorizing these parts. Do you play hard often? Pretty sure these are common
00:41:346 (3,4,5) - It's too hard for this diff. It can appear in Insane, but not in Hard. These appear in hard alot. Follows the rhythm the best
00:44:187 (6,7,8,9) - Hard to read w/o memorizing map. Not that hard but I changed it
00:55:903 - 01:04:778 - Make sliders slower, because the music is slower in his part, so it's nicer to play. It's already slower. But I made it even slower
The whole diff I could call Insane instead of Hard looking at the difficulty of the map. o_0 (Hope you will know what I mean :P) Star diff says 3.03 stars, which is average/below-average for hards :P

[Insane]

01:12:766 (6) - Something is wrong for me with this slider. Maybe you could change it to note? That's the point XD supposed to be fast


I think that's everything I would change. :P Generally maps are nice, but try to use distance snap in Normal diff and covering circled below sliders, because it's hard to read. :D Good luck~ Thanks~
Celizavia
enju looks asdfghjkl omg

NM
Normal

  • lots of imperfect blankets, i believe u should fix it
  1. 00:11:655(1) imo the sliders should ended at 00:12:855 , the voice stopped there
  2. 00:41:701 add a note here? it makes a beat sound here
  3. 01:03:713 add a here also
Hard
no problems here i suppose

GL
Topic Starter
Rtyzen
Thanks for the mod~ :D
Celizavia

Celizavia wrote:

enju looks asdfghjkl omg

NM
Normal

  • lots of imperfect blankets, i believe u should fix it OK
  1. 00:11:655(1) imo the sliders should ended at 00:12:855 , the voice stopped there Fixed
  2. 00:41:701 add a note here? it makes a beat sound here OK fine
  3. 01:03:713 add a here also Removed because too fast after the spinner ends for normal
Hard
no problems here i suppose

GL Thanks~
SeNoZinD
From the Rakutenshi Modding Queue~ (SeNoZinD)

General
Black Bullet everywhere when will it stop ;-;


Easy
00:08:855 (4,2) - Maybe blanket these two?
00:20:400 (3,4) - Improve this blanket :D
00:42:766 (2,3) - ^^ this one too
01:03:713 - Consider adding a circle here for the start of the vocals
Yeah.... I'm not that good at modding easy difficulties


Hard
01:20:577 (4,5) - This blanket could be slightly improved
Not much to say here, well done.


Insane
Nothing to say here, its well made :)

I hope this helped you!! Good luck with ranking
Everything
Thanks for checking out my queue! Great beatmap, I couldn't really find anything wrong but ...

Normal-
00:12:870 maybe you can end this slider with a softer sound

Again, great map. Has very nice rhythm of the objects

Best of luck on your map! (:
Topic Starter
Rtyzen

SeNoZinD wrote:

From the Rakutenshi Modding Queue~ (SeNoZinD)

General
Black Bullet everywhere when will it stop ;-;


Easy
00:08:855 (4,2) - Maybe blanket these two? OK
00:20:400 (3,4) - Improve this blanket :D Not meant to blanket :P
00:42:766 (2,3) - ^^ this one too OK
01:03:713 - Consider adding a circle here for the start of the vocals Yea I think it sounds better with the circle. I initially removed it cuz it might be too close to the end of the spinner for a normal
Yeah.... I'm not that good at modding easy difficulties It's OK it wasn't a bad mod


Hard
01:20:577 (4,5) - This blanket could be slightly improved OK (This blanket is a pain in the ass)
Not much to say here, well done.


Insane
Nothing to say here, its well made :)

I hope this helped you!! Good luck with ranking

trammiexo wrote:

Thanks for checking out my queue! Great beatmap, I couldn't really find anything wrong but ...

Normal-
00:12:870 maybe you can end this slider with a softer sound OK :)

Again, great map. Has very nice rhythm of the objects

Best of luck on your map! (:
Thank you both for your mods! :D Changes applied
WaterCrash_old
Amazing map! I'd love to see it get ranked some day. I can't really see anything that would be a cause for concern so congrats! :)
Topic Starter
Rtyzen

DeathOfSerious wrote:

Amazing map! I'd love to see it get ranked some day. I can't really see anything that would be a cause for concern so congrats! :)
Thank you :3
Nekomata
NM from queue.

Hard
  1. 01:08:861 - map halfbeat slider, replace 01:09:039 (4)
  2. 01:10:991 (3) - I think a slider up to the second blue tick just before 01:11:346 (1) fits better
Insane
  1. 00:46:849 - map this note?
  2. 00:47:204 - ^
Topic Starter
Rtyzen
Thanks for the mod!~

Nekomata wrote:

NM from queue.

Hard
  1. 01:08:861 - map halfbeat slider, replace 01:09:039 (4) OK
  2. 01:10:991 (3) - I think a slider up to the second blue tick just before 01:11:346 (1) fits better I think that would be too long
Insane
  1. 00:46:849 - map this note?
  2. 00:47:204 - ^ No thanks
Iceskulls
This gonna be my 3rd recheck since I have free time now

[General]
  1. Your combo colour seem a bit too colorful try make it more light-tone
    [Colours]
    Combo1 : 255,224,130
    Combo2 : 176,255,255
    Combo3 : 128,128,255
    Combo4 : 255,94,94
  2. At tags include Everflower translate of tokohana
  3. At tags Delete ed because you already tagged ending ,no need to tag ed again
[Insane]
  1. 00:01:255 (3,4) - x=353 y=97 so 00:00:655 (1,2,3) - will line up perfectly
  2. 00:06:855 (5,6,7,1) - Bad spacing here I think try to make it a bit more reasonable spacing try DS=1.0x
  3. 00:07:655 (1) - No need to NC since it doesn't change anything in term of mapping
  4. 00:13:455 (1,1,1) - 3 continous spinner is a bit meh you can try replace one of theses spinners with long slider
  5. 00:20:755 (1,2,3) - DS is a bit inconsistent here
  6. 00:22:175 (1,2) - DS should be 1.7x I might say that you intend to do jump here but it still not a very good spacing for jump. A jump need a bit high difference in DS your is only 0.3x which is low and may consider to be called random spacing and you must know is music there suit for a jump for this one it just doesn't suit for a jump since it only a basic starter rhythm
  7. 00:23:595 (1,2,3) - Should line up by move (3) to x=280 y=296
  8. 00:25:548 - Weird rhythm here some notes are overmapped try this http://puu.sh/b3bmV/4e87b32cd4.jpg
  9. 00:28:654 (5) - Delete this no need because it create weird flow and weird rhythm
  10. 00:35:311 (2) - Should place at lower-right since it destroy good viewing (overlap with previous notes) in editor
  11. 00:44:187 (3) - x=294 y=148 io line up 00:43:832 (2,3) - perfectly
  12. 00:49:157 (1,2) - This rhythm weird since you intend to put slider tail at blue line you should decrease volume of 00:49:157 (1) - 's tail so for better sounding
  13. 01:21:110 (4,5) - inconsistent flow you should copy-paste 01:20:755 (2,3) - and place it at x=183 y=80
Overall this isn't good insane for me you just need more ideas to make this diff special and attractive and aesthetic

[Hard]
  1. 00:13:455 (1,1,1) - Same as insane
  2. 00:04:855 (1,2) - I saw your laziness here xD you should copy-paste 00:04:855 (1) - this instead of creating a new one for perfect symmetry
  3. 00:09:255 (2,4) - Same as above should copy-paste (2) for perfect symmetry
  4. 00:37:796 (3,4,1) - Should line up for better flow
  5. 00:44:187 (6) - Should Ctrl+G so the pattern will same as 00:43:122 (3,4) -
  6. 00:45:962 (2,3,4) - Should line up like this http://puu.sh/b3cNe/336550c093.jpg
  7. 01:04:778 (2) - Should NC to emphasis the start of best part of the music
  8. 01:09:039 - I don't hear finish sound here maybe it because my skin is acting weird xD
  9. 01:09:216 (4) - x=62 y=110 so this will stack perfectly with 01:08:861 (3) - 's tail
  10. 01:10:991 (3) - x=148 y=74 so 01:10:459 (2,3) - line up better
  11. 01:15:074 (7,9) - Should line up so the flow will consistent with 01:14:542 (6,8) -
  12. 01:16:139 (2) - Copy this and paste it here 01:17:204 - for perfect symmetry
I can see your improvement in mapping skill here but some notes still need to fix placement and spacing

[Normal]
  1. 00:08:255 (3,4) - Nazi DS=1.0x
  2. 00:35:666 (4) - x=139 y=162 so this will stack with 00:34:601 (2) - perfectly
  3. 00:46:672 (3,4) - Better blanket http://puu.sh/b3dLu/c22b1d41c8.jpg
  4. 01:05:844 (1) - Delete NC , no need to NC for a new vocal
  5. 01:07:619 (1) - Delete NC and NC then NC 01:08:329 (6) -
  6. 01:08:329 (2,1) - Should stack for better flow
  7. 01:20:400 (3,2) - Should stack perfectly
Overall the problem for this diff is that you abuse repeat slider like here 00:08:855 (4,1,2) - If you put repeat slider continuous like this newbie player will be confuse but to fix this problem it will be time consuming so I will just point out this one so that you will not do this again

HS for this map looks inconsistent well I think it better to change finish HS to whistle HS and add something that more suit for finish HS
Normal diff's HS is weird you just stop doing downbeat rhythm pattern( clap on 2nd and 4th white line ) for a moment
Insane's HS compare to Hard's HS I find Hard's HS better than Insane's one

I know you put hardwork in this but honestly it still not good enough to get bubble, I think
Well you just need to call some BAT to check this since they can give you nice information about mapping

Gonna shoot a star to encourage you

Good luck :)
One day this map will get ranked , I'm sure
Topic Starter
Rtyzen
omg thank you so much for this, I should give you a special mention for this great contribution. If I could give you kds I would
No reply means fixed~
Thanks again and thanks for the star as well!
CelsiusLK

CelsiusLK wrote:

This gonna be my 3rd recheck since I have free time now

[General]
  1. Your combo colour seem a bit too colorful try make it more light-tone
    [Colours]
    Combo1 : 255,224,130
    Combo2 : 176,255,255
    Combo3 : 128,128,255
    Combo4 : 255,94,94
    Instead of changing the combo colours, I used ur lighter colours during the softer parts of the song and kept the brighter ones for the chorus etc
  2. At tags include Everflower translate of tokohana OK
  3. At tags Delete ed because you already tagged ending ,no need to tag ed again OK I'll finally remove it, but I don't understand why ending and ED is the same, what would happen if someone searched ED?
[Insane]
  1. 00:01:255 (3,4) - x=353 y=97 so 00:00:655 (1,2,3) - will line up perfectly
  2. 00:06:855 (5,6,7,1) - Bad spacing here I think try to make it a bit more reasonable spacing try DS=1.0x
  3. 00:07:655 (1) - No need to NC since it doesn't change anything in term of mapping
  4. 00:13:455 (1,1,1) - 3 continous spinner is a bit meh you can try replace one of theses spinners with long slider I could have had 4 including the one long slider before the 3 spinners :P
  5. 00:20:755 (1,2,3) - DS is a bit inconsistent here
  6. 00:22:175 (1,2) - DS should be 1.7x I might say that you intend to do jump here but it still not a very good spacing for jump. A jump need a bit high difference in DS your is only 0.3x which is low and may consider to be called random spacing and you must know is music there suit for a jump for this one it just doesn't suit for a jump since it only a basic starter rhythm I didn't intend for it to be a jump. I'll change it to 1.4
  7. 00:23:595 (1,2,3) - Should line up by move (3) to x=280 y=296 x=280 y=288
  8. 00:25:548 - Weird rhythm here some notes are overmapped try this http://puu.sh/b3bmV/4e87b32cd4.jpg Changed, but differently
  9. 00:28:654 (5) - Delete this no need because it create weird flow and weird rhythm
  10. 00:35:311 (2) - Should place at lower-right since it destroy good viewing (overlap with previous notes) in editor I don't really understand what this means...?
  11. 00:44:187 (3) - x=294 y=148 io line up 00:43:832 (2,3) - perfectly I think it's fine, no need to line up this one
  12. 00:49:157 (1,2) - This rhythm weird since you intend to put slider tail at blue line you should decrease volume of 00:49:157 (1) - 's tail so for better sounding
  13. 01:21:110 (4,5) - inconsistent flow you should copy-paste 01:20:755 (2,3) - and place it at x=183 y=80
Overall this isn't good insane for me you just need more ideas to make this diff special and attractive and aesthetic

[Hard]
  1. 00:13:455 (1,1,1) - Same as insane
  2. 00:04:855 (1,2) - I saw your laziness here xD you should copy-paste 00:04:855 (1) - this instead of creating a new one for perfect symmetry that's what i did I dont know why it became like that....
  3. 00:09:255 (2,4) - Same as above should copy-paste (2) for perfect symmetry it is a copy paste
  4. 00:37:796 (3,4,1) - Should line up for better flow
  5. 00:44:187 (6) - Should Ctrl+G so the pattern will same as 00:43:122 (3,4) - Umm this is ok I think
  6. 00:45:962 (2,3,4) - Should line up like this http://puu.sh/b3cNe/336550c093.jpg
  7. 01:04:778 (2) - Should NC to emphasis the start of best part of the music
  8. 01:09:039 - I don't hear finish sound here maybe it because my skin is acting weird xD It's because I accidentally made it a normal finish instead of soft XD changed back
  9. 01:09:216 (4) - x=62 y=110 so this will stack perfectly with 01:08:861 (3) - 's tail They're not stacked anymore I changed it
  10. 01:10:991 (3) - x=148 y=74 so 01:10:459 (2,3) - line up better
  11. 01:15:074 (7,9) - Should line up so the flow will consistent with 01:14:542 (6,8) -
  12. 01:16:139 (2) - Copy this and paste it here 01:17:204 - for perfect symmetry that's what I did
I can see your improvement in mapping skill here but some notes still need to fix placement and spacing

[Normal]
  1. 00:08:255 (3,4) - Nazi DS=1.0x
  2. 00:35:666 (4) - x=139 y=162 so this will stack with 00:34:601 (2) - perfectly
  3. 00:46:672 (3,4) - Better blanket http://puu.sh/b3dLu/c22b1d41c8.jpg
  4. 01:05:844 (1) - Delete NC , no need to NC for a new vocal
  5. 01:07:619 (1) - Delete NC and NC then NC 01:08:329 (6) -
  6. 01:08:329 (2,1) - Should stack for better flow Newer players might be confused
  7. 01:20:400 (3,2) - Should stack perfectly
Overall the problem for this diff is that you abuse repeat slider like here 00:08:855 (4,1,2) - If you put repeat slider continuous like this newbie player will be confuse but to fix this problem it will be time consuming so I will just point out this one so that you will not do this again

HS for this map looks inconsistent well I think it better to change finish HS to whistle HS and add something that more suit for finish HS
Normal diff's HS is weird you just stop doing downbeat rhythm pattern( clap on 2nd and 4th white line ) for a moment
Insane's HS compare to Hard's HS I find Hard's HS better than Insane's one I fixed up the hitsounds abit with what you said

I know you put hardwork in this but honestly it still not good enough to get bubble, I think
Well you just need to call some BAT to check this since they can give you nice information about mapping

Gonna shoot a star to encourage you Thank you so much~

Good luck :)
One day this map will get ranked , I'm sure I'm gonna rank this even if it takes years XD
Luckino_old
Normal
00:08:855 (4) - maybe NC here instead of 00:09:655 (1)
00:10:455 (2) - stack slider end properly to 00:08:255 (3)?
00:20:400 (3,4) - are these supposed to be blankets?
00:22:175 (2,3,4) - here the distances look really akward
00:31:761 (2,3) - another distance change, this one can fairly easy be avoided by arrangig stuff a bit different
00:33:536 (5,1,2) - inconsistent distances again
00:38:151 (3,4) - same as 00:31:761 (2,3) kind of, you can avoid this maybe
00:40:637 (3,4) - maybe you can improve this to actually be a blanket
00:41:701 (4) - you could ad a clap or something
01:10:104 (1) - stack to 01:08:329 (2)?
01:12:589 (5,1) - distances
01:15:784 (5,1) - improve this blanket
01:20:400 (3,2) - These are actually not stacked properly!
01:23:240 (3) - also this one can be stacked to the end of 01:21:110 (4)
I don't quite agree with the combos, especially because you do emphasize notes different, like e.g. 00:33:536 (5) - this one is emphasized by the hitsound, but not by it's combo, since the most emphasized note in a combo should be (1), but since I'm not sure if I should go through this indepth, I just wanted to mention this, so if you are not sure as well, we can have a deeper look again ofc

Hard
00:00:855 (1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1) - most of the patterns are: circle slider, circle slider.. etc. so I'd suggest having the combos in the same way, also same with normal: maybe put the NCs on the note, which have whistles to even more emphasize them
00:10:655 (1,2,3) - this placing looks weird to me, also try to avoid the overlap between 00:11:255 (3) and 00:11:655 (1)
00:23:595 (2) - NC should start here
00:26:435 (2) - ^
00:41:701 (4) - clap on the tail sounds better to me
00:45:252 (1) - that one scratches the health bar, consider moving it a bit
01:08:861 (3,4) - I actually didn't have any problems hitting this, but still felt like not hitting it precise, because I was odd to me, maybe better unstack these to let the player better see how to hit them right
01:11:879 (2,3) - improve the blanket, if it was meant to be one
01:14:187 (5) - this one is close to the health bar as well, allthough I figured, it doesn't quite touch it, just saying
01:21:820 (2,3,4,1,2,3) - maybe raise the volume on the triplets a bit, there's fairly nothing I can here like this

Insane
00:03:455 (3) - it's in the health bar, doesn't look good owo
00:06:855 (5,6,7,1) - anti jump seems fine there, but they are a bit too close, rather stack the triplet on the position where 00:08:855 (1) is
00:21:997 (6,5) - stack them?
01:23:595 (2,1) - stack them?
as with the other diffs I don't quite agree with the combos, but well
I guess, that's all I could find, good luck
Topic Starter
Rtyzen
Thanks for the mod! Editing now

Luckino wrote:

Normal
00:08:855 (4) - maybe NC here instead of 00:09:655 (1) I think tthis is fine cuz it follows the rhythm
00:10:455 (2) - stack slider end properly to 00:08:255 (3)? I can't stack it without breaking the DS
00:20:400 (3,4) - are these supposed to be blankets? Not before but now I changed it
00:22:175 (2,3,4) - here the distances look really akward Fixed
00:31:761 (2,3) - another distance change, this one can fairly easy be avoided by arrangig stuff a bit different Fixed
00:33:536 (5,1,2) - inconsistent distances again Fixed. I think
00:38:151 (3,4) - same as 00:31:761 (2,3) kind of, you can avoid this maybe Fixed
00:40:637 (3,4) - maybe you can improve this to actually be a blanket I think it'll look weird
00:41:701 (4) - you could ad a clap or something Yeah that works
01:10:104 (1) - stack to 01:08:329 (2)? No the DS wont work
01:12:589 (5,1) - distances Fixed
01:15:784 (5,1) - improve this blanket OK
01:20:400 (3,2) - These are actually not stacked properly! Fixed They're kind of far away in time
01:23:240 (3) - also this one can be stacked to the end of 01:21:110 (4)
I don't quite agree with the combos, especially because you do emphasize notes different, like e.g. 00:33:536 (5) - this one is emphasized by the hitsound, but not by it's combo, since the most emphasized note in a combo should be (1), but since I'm not sure if I should go through this indepth, I just wanted to mention this, so if you are not sure as well, we can have a deeper look again ofc I dont know, because IMO a new combo is supposed to indicate a new stanza, not to emphasise a strong note :S

Hard
00:00:855 (1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1) - most of the patterns are: circle slider, circle slider.. etc. so I'd suggest having the combos in the same way, also same with normal: maybe put the NCs on the note, which have whistles to even more emphasize them The NCs would look really messy. And again I don't believe that the NC should be used to emphasize a hitsound (especially a whistle which is soft)
00:10:655 (1,2,3) - this placing looks weird to me, also try to avoid the overlap between 00:11:255 (3) and 00:11:655 (1) Changed the overlap, that's all
00:23:595 (2) - NC should start here OK
00:26:435 (2) - ^ OK
00:41:701 (4) - clap on the tail sounds better to me OK I think i missed the tail
00:45:252 (1) - that one scratches the health bar, consider moving it a bit Moved
01:08:861 (3,4) - I actually didn't have any problems hitting this, but still felt like not hitting it precise, because I was odd to me, maybe better unstack these to let the player better see how to hit them right OK I agree
01:11:879 (2,3) - improve the blanket, if it was meant to be one OK
01:14:187 (5) - this one is close to the health bar as well, allthough I figured, it doesn't quite touch it, just saying OK I moved it
01:21:820 (2,3,4,1,2,3) - maybe raise the volume on the triplets a bit, there's fairly nothing I can here like this lol I lowered it because others were complaining it was too loud. It's at 50% now

Insane
00:03:455 (3) - it's in the health bar, doesn't look good owo Moved
00:06:855 (5,6,7,1) - anti jump seems fine there, but they are a bit too close, rather stack the triplet on the position where 00:08:855 (1) is That would make it more confusing. I just moved the antijump closer together
00:21:997 (6,5) - stack them? OK
01:23:595 (2,1) - stack them? .....no thanks
as with the other diffs I don't quite agree with the combos, but well
I guess, that's all I could find, good luck Thank you!~
Iceskulls
[quote="Rtyzen"]


[General]
  1. At tags include Everflower translate of tokohana OK
  2. At tags Delete ed because you already tagged ending ,no need to tag ed again OK I'll finally remove it, but I don't understand why ending and ED is the same, what would happen if someone searched ED? :arrow: Because in ending it has ED letters, I think or people prefer to call it ending
[Insane]
  1. 00:35:311 (2) - Should place at lower-right since it destroy good viewing (overlap with previous notes) in editor I don't really understand what this means...? :arrow: It overlap (3) which make bad view I suggest you place it like this http://puu.sh/b4dzL/000301acfa.jpg
And I'm also say something wrong about jump
Well just place notes that human eyes can see and know it's a jump and that fine :lol:
Topic Starter
Rtyzen

CelsiusLK wrote:

[Insane]
  1. 00:35:311 (2) - Should place at lower-right since it destroy good viewing (overlap with previous notes) in editor I don't really understand what this means...? :arrow: It overlap (3) which make bad view I suggest you place it like this http://puu.sh/b4dzL/000301acfa.jpg
OK I fixed this
RandF
From my queue~

[General]
  1. 00:19:335- this timing point is correct? I prefer -15~-20
[Normal]
  1. 00:00:855 (1,2) - I prefer to conbine into 1 slider
  2. 00:42:056 (1,3) - avoid overlapping
  3. 01:06:909 (4,1) - ^
  4. 01:23:240 (3,1) - ^
[Hard]
  1. 00:45:784- add a note
  2. 01:18:092 (6) - I prefer normal slider
[Insane]
  1. 00:00:655 (1) - delete
yanaginagi <3
~Good Luck~
Topic Starter
Rtyzen
Thanks for modding~ Updated

100th post in this thread yay~
RandomEffect

RandomEffect wrote:

From my queue~

[General]
  1. 00:19:335- this timing point is correct? I prefer -15~-20 15~20 what?
[Normal]
  1. 00:00:855 (1,2) - I prefer to conbine into 1 slider Nah it's ok
  2. 00:42:056 (1,3) - avoid overlapping Fixed
  3. 01:06:909 (4,1) - ^ ^
  4. 01:23:240 (3,1) - ^ ^
[Hard]
  1. 00:45:784- add a note OK
  2. 01:18:092 (6) - I prefer normal slider OK
[Insane]
  1. 00:00:655 (1) - delete No thanks
yanaginagi <3 <3
~Good Luck~ Thank you!
Yauxo


Hi there, coming from your request in our Modding Queue
Please take note that I mod your map for mostly unrankable or "stupid" stuff. I try to avoid style related issues, as I cant really judge these. Why is that?

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion


[General]
■ Is there a reason why it's "<TV Size>" as opposed to "(TV Size)"? There are some other maps with the (), so I'd assume that this is the way to go (I didnt find any other information that states that it uses <>, so feel free to ignore if you have a source)

[Normal]
General here: Some blankets could be improved, copy pasta below

■ 00:01:655 (3) - How about placing this on the same x coord as 00:00:855 (1) - ? (or the other way around) Actually, I'd also say that you change 00:00:855 (1,2) - to something like you did here 00:07:055 (1) - . The first two circes are rather awkward to play as you dont map on the beat, but on the vocals. Then again, youre not mapping the vocal that happens on 00:01:055 (2) - , but the next one after it
The good thing about 00:07:055 (1) - is, that it's mapping the beat.
00:21:820 (1) - General advice right ahead: In Easy and Normal difficulties, always keep the same distace between objects (preferably 1.0 DS). The best idea to fix this here is to move 00:21:110 (4) - . Rotate 00:20:400 (3) - if you want to keep the blanket. This also counts for
00:23:240 (3) -
00:48:092 (1) -
00:49:157 (3) -
01:20:400 (3) -
01:24:660 (1) -

■ 00:33:891 (1) - Have this one kinda more straight towards the next note ( 00:34:601 (2) - ) like this?

■ 00:38:861 (4,5) - Flow feels kinda weird. More details about what I mean at the end of this diff.
■ 00:43:477 (3,4) - ^ It'd be better if 3 were somewhere around 224/336 so that it flows out of the slider more as opposed to the hard movement. would need some remapping of the rest of the combo though
01:01:583 (2,3) - move both to 356/308 so that the first circle actually gets blanketed by (1) as intended. The game automatically moves stacked objects
■ 01:04:068 (2) - Move to 140/192 and adjust the next (1) after that?
■ 01:09:039 (3) - Move to 200/340 for a better triangle with (1 2)
■ If you did ^, then move 01:10:104 (1) - to 216/228 (overlap) and adjust 01:10:814 (2) -
01:20:400 (3) - rotate by 24°, place on 224/52 and adjust sliders after that? (rotate the other one as well)

Now, I guess I'll point out that there's flow missing in this difficulty. Some combos feel forced to flow into a direction, (example) where you couldve mapped a more smooth flow (example). I think thats a beginner's thing, so I'll excuse that one.
Try to map your map so that it feels like the cursor is naturally following the objects, smooth curves and all of that stuff. The example makes you move up, stop and go left, then up and left again. (Here's a quickmap example of how it couldve been done (note that most of the flow problems mean that you'd have to remap parts of it)) Iam bad at pointing flow out, or explaining it, but I hope I made clear what I mean

[Hard]
00:10:055 (4) - Ctrl+g 00:10:655 (1) - move to 152/168 and turn 00:10:855 (2,3) - into slight curves? Would increase the flow
■ Iam not too sure about circles like 00:20:400 (3) - 00:21:820 (3) - 00:26:080 (3) - etc. All of these force you to slow down and wait 1/2 for the circle under the slider. Especially since the next circle is an overlap as well. It'd be better if you actually had these spaced out normally (or atleast have them being a back and forth or triangle) ( 00:26:790 (2,3) - is much better)
■ 00:32:826 (6) - Nothing wrong with that, but this another nice example why the overlaps before that wouldnt work too well. All of the overlaps before were 1/2 spaced, this here now is 1/1 spaced. Assuming the player plays this for the first time, it's very likely that he thinks that this is a 1/2 as well, hits too early and loses his combo. (Dont change this if you changed above)
00:38:329 (4) - 368/272 00:38:506 (1) - 384/356?
00:39:216 (1) - I'd say that this is too difficult for a hard. There is no real reason to put a jump like this here (thats 3,34 DS as opposed to a semiconstant 1,20 DS). Resnap it to less DS (preferably 1.20. The rest after it can be snapped higher)

This diff looks better to me than the normal, but still not perfect. There's some structure, there's some flow, there's potential.
One thing I can recommend for your next maps is that you shouldnt use as many overlaps/stacks. Stacks usually work well if the song gives opportunity to do so (same pitch on a same beat, sudden stop, buildup and similar, 01:15:784 (1,2) - is pretty good for example)

[Insane]
■ 00:02:455 (1) - You couldve mapped this as an overlap as well. The song is very similar to 00:01:255 (3,4) - , where youve mapped one
■ 00:07:055 (7,1) - ^
■ 00:31:761 (4) - I think that "same slider as x hits before"-Sliders are annoying. The old slider didnt even fade out yet and the new one, that has exactly the same path, appears. This can lead to confusion and a unneccessary combobreak. (Quickmap example of what couldve been better for this)

■ Well, I guess I have to point that out here. I have a really hard time modding these kind of Insanes, as I dont see too much of a structure in it and cant really judge how things would be better. If I were to remap a short part to give examples, it wouldnt fit to the next part I have to remap the next part as well etc etc. I have to pass on this one, sorry

Blankets:
For the blankets, you can use the approach circle of an object to see how good the blanket is and how it can be improved. Here are some examples on blanketing

Good luck with your set!
Topic Starter
Rtyzen
Thank you for the mod!~ No reply means fixed

Yauxo wrote:



Hi there, coming from your request in our Modding Queue
Please take note that I mod your map for mostly unrankable or "stupid" stuff. I try to avoid style related issues, as I cant really judge these. Why is that? That's a hilarious analogy

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion


[General]
■ Is there a reason why it's "<TV Size>" as opposed to "(TV Size)"? There are some other maps with the (), so I'd assume that this is the way to go (I didnt find any other information that states that it uses <>, so feel free to ignore if you have a source)Somebody sent me a link to a (supposed) official album which used the <> instead of (). Since then I haven't found another one that's different so I'm just going to stick with that. If aanyone wants to tell me it's something different and show me proof I'll gladly change it.

[Normal]
General here: Some blankets could be improved, copy pasta below

■ 00:01:655 (3) - How about placing this on the same x coord as 00:00:855 (1) - ? (or the other way around) Actually, I'd also say that you change 00:00:855 (1,2) - to something like you did here 00:07:055 (1) - . The first two circes are rather awkward to play as you dont map on the beat, but on the vocals. Then again, youre not mapping the vocal that happens on 00:01:055 (2) - , but the next one after it
The good thing about 00:07:055 (1) - is, that it's mapping the beat. I changed 00:00:855 (1,2) to one slider. That should help
00:21:820 (1) - General advice right ahead: In Easy and Normal difficulties, always keep the same distace between objects (preferably 1.0 DS). The best idea to fix this here is to move 00:21:110 (4) - . Rotate 00:20:400 (3) - if you want to keep the blanket. This also counts for
00:23:240 (3) -
00:48:092 (1) -
00:49:157 (3) -
01:20:400 (3) -
01:24:660 (1) -

■ 00:33:891 (1) - Have this one kinda more straight towards the next note ( 00:34:601 (2) - ) like this?

■ 00:38:861 (4,5) - Flow feels kinda weird. More details about what I mean at the end of this diff.
■ 00:43:477 (3,4) - ^ It'd be better if 3 were somewhere around 224/336 so that it flows out of the slider more as opposed to the hard movement. would need some remapping of the rest of the combo though
01:01:583 (2,3) - move both to 356/308 so that the first circle actually gets blanketed by (1) as intended. The game automatically moves stacked objects
■ 01:04:068 (2) - Move to 140/192 and adjust the next (1) after that?
■ 01:09:039 (3) - Move to 200/340 for a better triangle with (1 2)
■ If you did ^, then move 01:10:104 (1) - to 216/228 (overlap) and adjust 01:10:814 (2) -
01:20:400 (3) - rotate by 24°, place on 224/52 and adjust sliders after that? (rotate the other one as well)

Now, I guess I'll point out that there's flow missing in this difficulty. Some combos feel forced to flow into a direction, (example) where you couldve mapped a more smooth flow (example). I think thats a beginner's thing, so I'll excuse that one.
Try to map your map so that it feels like the cursor is naturally following the objects, smooth curves and all of that stuff. The example makes you move up, stop and go left, then up and left again. (Here's a quickmap example of how it couldve been done (note that most of the flow problems mean that you'd have to remap parts of it)) Iam bad at pointing flow out, or explaining it, but I hope I made clear what I mean OK, note taken

[Hard]
00:10:055 (4) - Ctrl+g 00:10:655 (1) - move to 152/168 and turn 00:10:855 (2,3) - into slight curves? Would increase the flow OK, but I changed the position of 00:10:855 (2,3)
■ Iam not too sure about circles like 00:20:400 (3) - 00:21:820 (3) - 00:26:080 (3) - etc. All of these force you to slow down and wait 1/2 for the circle under the slider. Especially since the next circle is an overlap as well. It'd be better if you actually had these spaced out normally (or atleast have them being a back and forth or triangle) ( 00:26:790 (2,3) - is much better)
■ 00:32:826 (6) - Nothing wrong with that, but this another nice example why the overlaps before that wouldnt work too well. All of the overlaps before were 1/2 spaced, this here now is 1/1 spaced. Assuming the player plays this for the first time, it's very likely that he thinks that this is a 1/2 as well, hits too early and loses his combo. (Dont change this if you changed above) I understand
00:38:329 (4) - 368/272 00:38:506 (1) - 384/356?
00:39:216 (1) - I'd say that this is too difficult for a hard. There is no real reason to put a jump like this here (thats 3,34 DS as opposed to a semiconstant 1,20 DS). Resnap it to less DS (preferably 1.20. The rest after it can be snapped higher)

This diff looks better to me than the normal, but still not perfect. There's some structure, there's some flow, there's potential.
One thing I can recommend for your next maps is that you shouldnt use as many overlaps/stacks. Stacks usually work well if the song gives opportunity to do so (same pitch on a same beat, sudden stop, buildup and similar, 01:15:784 (1,2) - is pretty good for example) Yeah I've learnt that since I first mapped this. I don't overuse stacks anymore

[Insane]
■ 00:02:455 (1) - You couldve mapped this as an overlap as well. The song is very similar to 00:01:255 (3,4) - , where youve mapped one Nah I don't want all similar parts in this section to be an overlap
■ 00:07:055 (7,1) - ^ ^
■ 00:31:761 (4) - I think that "same slider as x hits before"-Sliders are annoying. The old slider didnt even fade out yet and the new one, that has exactly the same path, appears. This can lead to confusion and a unneccessary combobreak. (Quickmap example of what couldve been better for this) Been meaning to change this but never got any opinion on it until now

■ Well, I guess I have to point that out here. I have a really hard time modding these kind of Insanes, as I dont see too much of a structure in it and cant really judge how things would be better. If I were to remap a short part to give examples, it wouldnt fit to the next part I have to remap the next part as well etc etc. I have to pass on this one, sorry It's OK I understand what you mean. Sometimes I get the same feeling when looking at this map and trying to remap some parts

Blankets:
For the blankets, you can use the approach circle of an object to see how good the blanket is and how it can be improved. Here are some examples on blanketing

Good luck with your set! Thank you!~
FlobuFlobs
From #Modreqs

Generell
  1. Remove combo colour
    Combo3 : 18,124,255
    Combo8 : 255,94,94
    Combo2 : 0,255,255

    They dont fit the bg or the map itself in my opinion

Hard
  1. 00:05:255 - 00:06:055 - would prefer a something like this here: follow the rhythm a bit better
  2. 00:35:311 (5) - the gap is confusing
  3. 00:48:447 - short the slider here and add circle, follows the lyrics a bit better
  4. 00:03:655 (2) - this curve is a bit too much, curve it like 00:02:855 (3) -

insane
  1. 00:11:655 (1) - flip this one to get a bit spacing between to slider tail and the next slider
  2. 00:23:062 (5) - this is too much curved, let this one point the next circle? , would emphasize the next big white tick nice
  3. 00:33:003 (6) - this one is again to much curved, try like this
  4. 00:35:666 (3) - add here slider instead like the previous one, it sound wrong with these circles there
  5. 00:36:287 - dont ignore this loud note
  6. 00:46:139 (4) - flip this one, it breaks the flow
  7. 00:59:098 (1) - this curve on the begining of the slider seems weird, fix it
  8. 01:11:879 (2) - add finish
  9. 01:15:429 (1) - remove finish
  10. 01:26:080 (10) - would add a finish here since it slows extremly down, it fits better without finish at this calm n slow part
  11. There are way too many finish on the kiai, im not that good at hitsounding but ive tried a bit too help, you should ask someone who is expirience with it
Topic Starter
Rtyzen
Thanks for modding!~ No reply means fixed

FlobuFlobs wrote:

From #Modreqs

Generell
  1. Remove combo colour
    Combo3 : 18,124,255
    Combo8 : 255,94,94
    Combo2 : 0,255,255

    They dont fit the bg or the map itself in my opinion They fit in the video IMO

Hard
  1. 00:05:255 - 00:06:055 - would prefer a something like this here: follow the rhythm a bit better I think it is OK currently
  2. 00:35:311 (5) - the gap is confusing I changed the DS so it would fit better
  3. 00:48:447 - short the slider here and add circle, follows the lyrics a bit better
  4. 00:03:655 (2) - this curve is a bit too much, curve it like 00:02:855 (3) -

insane
  1. 00:11:655 (1) - flip this one to get a bit spacing between to slider tail and the next slider
  2. 00:23:062 (5) - this is too much curved, let this one point the next circle? , would emphasize the next big white tick nice
  3. 00:33:003 (6) - this one is again to much curved, try like this
  4. 00:35:666 (3) - add here slider instead like the previous one, it sound wrong with these circles there Sounds wrong? :P
  5. 00:36:287 - dont ignore this loud note I don't hear it.....?
  6. 00:46:139 (4) - flip this one, it breaks the flow
  7. 00:59:098 (1) - this curve on the begining of the slider seems weird, fix it
  8. 01:11:879 (2) - add finish
  9. 01:15:429 (1) - remove finish This one is supposed to be the last note in the stream but is instead a slider so the finish is on the head
  10. 01:26:080 (10) - would add a finish here since it slows extremly down, it fits better without finish at this calm n slow part
  11. There are way too many finish on the kiai, im not that good at hitsounding but ive tried a bit too help, you should ask someone who is expirience with it
MirinH
From modding team
sry too busy in real life
[Timing]
change bpm 150 part offset to 655
[Insane]
00:00:655 - 00:11:655 I think you can use sv 0.5 or a slower sv not 1.0. cause the music is not very strong at this part. also don't put jumps like 00:03:255 (2,3,4) and 00:04:855 (3,4,5) , its ok for 00:06:255 (2,3,4,5) cause the music is strong
00:13:455 (1,1,1) - 3 spinner is not relly good, u can try 2 sliders + 1 spinner, it fells better
00:31:051 (1,4) - didn't stak well
00:22:707 (4) - y sv 1.25? if u change speed u need put nc on it
00:28:388 (4) - ^
01:04:068 (2,3) - i think slider is not fitting the music, 3 1/1 notes on ds0.1 maybe more fit the music
01:14:542 (1,2,3,4,5,6,7,8,9,10) - i cant hear drums here, but there is drum stream here on 01:15:429 (1,2) , if u want fit the volcal, make jumps

[Hard]
00:00:855 - 00:18:255 same as insane
01:11:879 (2,3) - fix blanket
[Normal]
01:19:690 (2,3) - ds unranknable
[General]
Just the same when I start mapping, like many other place can improve well, but it maybe against your style so i didnt type on. I think the quality of the map is upon u.
If i say anything makes u unhappy, say it back
Topic Starter
Rtyzen
Thanks for modding! No reply means fixed~
Alex Li

Alex Li wrote:

From modding team
sry too busy in real life
[Timing]
change bpm 150 part offset to 655
[Insane]
00:00:655 - 00:11:655 I think you can use sv 0.5 or a slower sv not 1.0. cause the music is not very strong at this part. also don't put jumps like 00:03:255 (2,3,4) and 00:04:855 (3,4,5) , its ok for 00:06:255 (2,3,4,5) cause the music is strong Used 0.8
00:13:455 (1,1,1) - 3 spinner is not relly good, u can try 2 sliders + 1 spinner, it fells better No thanks. Sliders will be too long
00:31:051 (1,4) - didn't stak well
00:22:707 (4) - y sv 1.25? if u change speed u need put nc on it
00:28:388 (4) - ^
01:04:068 (2,3) - i think slider is not fitting the music, 3 1/1 notes on ds0.1 maybe more fit the music
01:14:542 (1,2,3,4,5,6,7,8,9,10) - i cant hear drums here, but there is drum stream here on 01:15:429 (1,2) , if u want fit the volcal, make jumps

[Hard]
00:00:855 - 00:18:255 same as insane I think this is not necessary for hard
01:11:879 (2,3) - fix blanket
[Normal]
01:19:690 (2,3) - ds unranknable Whoops accident. fixed
[General]
Just the same when I start mapping, like many other place can improve well, but it maybe against your style so i didnt type on. I think the quality of the map is upon u.
If i say anything makes u unhappy, say it back It's OK thanks for the mod!
Agorate
Hi.
150- 666 xD
169- 19329
:)
Topic Starter
Rtyzen

GanMineTMPL wrote:

Hi.
150- 666 xD
169- 19329
:)
Thank you! I used the second one but the first one sounds wrong :P
xChippy
From modreq
BPM is correct
Offset 1 +11 (662)
Offset 2 fine as-is (19329)

Offtopic:
00:19:351 - This beat is unsnapped in all diffs make sure to snap it accordingly!

Good luck with the map!
Topic Starter
Rtyzen

xChippy wrote:

From modreq
BPM is correct
Offset 1 +11 (662)
Offset 2 fine as-is (19329)

Offtopic:
00:19:351 - This beat is unsnapped in all diffs make sure to snap it accordingly!

Good luck with the map!
Thank you! I changed the first offset. As for the unsnapped note, I fixed (strange it didnt appear in AIMod though)
Flower
Hi

Red = Unrankable stuff. Must be fixed
Blue = Highly recommended stuff. Please take careful consideration. If you decide not to follow, please reply with your reason.
Black = Only suggestions

[General]
Please confirm the title is correct. If there is no official reference, please follow the convention and name it as Tokohana (TV Size)

[Hitsound]
00:06:262 - 00:07:062 - In this part, it sounds better if 00:06:262 (2) - is soft sample. Also please consider using this sound example instead of normal-nitnormal: http://puu.sh/bbhRW/932cc41f2c.wav
01:21:814 - 01:26:074 - Changing to normal samples should be better.
Also, please refrain form using excessive finish sounds. In my opinion, you can remove the finishes, and re-add soft finishes on the following times: 01:21:814 - 01:21:991 - 01:22:346 - 01:22:524 - 01:22:701 - 01:23:056 - 01:23:234 - 01:23:411 - 01:23:589 - 01:23:766 - 01:23:944 - 01:24:033 - 01:24:121 - 01:24:299 - 01:24:476 - .

[Insane]
00:00:651 (1) - Object not snapped
00:07:262 (1,2,3) - Please follow distance spacing. Turn the Grid Snap off, then use DS 0.4x to optimise it.
00:24:831 (6,1) - This skipped 1/4 beat sounds a bit weird. It's up to you, but if I was you, I'll add it (stacked under 00:25:009 (1) - ).
00:46:666 (1,3,4,5) - move to x:312,y:168. this can make the spacing with 00:46:133 (5) - less confusing.
00:56:252 (2) - move second node to x:276,y:256. this makes it more symmetric.
01:15:246 (5) - same as above. I think moving to x:332,y:76 should be better.
01:21:370 - highly recommend adding a note.

[Hard]
A solid and remarkable diff. Good work!
00:34:950 (4,5) - blanket can be done better. turn off grid snap and adjust with ctrl+arrow. (moving it to x:318,y:312 is fine enough)
00:40:275 (4) - how about stacking with 00:38:323 (4) - ? this must be my OCD, but it looks a bit cooler.
00:50:571 - add finish

[Normal]
00:27:849 (1,2) - Recommend to adjust them so that 2 won't touch 00:29:624 (4) - and is on the centre line. If you like you can use my adjustments for 00:27:849 (1,2,3,4,5) -
304,44,27849,6,0,P|264:80|256:136,1,112,0|8,0:0|1:0,0:0:0:0:
256,252,28559,1,0,0:0:0:0:
367,243,28914,2,0,P|359:296|310:318,1,112,4|0,1:0|0:0,0:0:0:0:
201,318,29624,2,0,P|152:296|144:243,1,112,8|0,1:0|0:0,0:0:0:0:
256,196,30334,2,0,L|256:84,1,112,12|4,1:0|1:0,0:0:0:0:
00:41:695 - 00:50:216 - Obviously you forgot adding normal examples to claps. Please do it.

That's as far as I can help. Call me back when you have fixed to the mod. Good luck!
Topic Starter
Rtyzen
Thanks alot for the mod!
No reply means fixed~
Flower

Flower wrote:

Hi

Red = Unrankable stuff. Must be fixed
Blue = Highly recommended stuff. Please take careful consideration. If you decide not to follow, please reply with your reason.
Black = Only suggestions

[General]
Please confirm the title is correct. If there is no official reference, please follow the convention and name it as Tokohana (TV Size) Currently working on it. I'm gonna remove the tv size and add it to tags for now

[Hitsound]
00:06:262 - 00:07:062 - In this part, it sounds better if 00:06:262 (2) - is soft sample. Also please consider using this sound example instead of normal-nitnormal: http://puu.sh/bbhRW/932cc41f2c.wav Wow this is nice thanks!
01:21:814 - 01:26:074 - Changing to normal samples should be better. OK but I lowered the volume cuz it's kinda loud
Also, please refrain form using excessive finish sounds. In my opinion, you can remove the finishes, and re-add soft finishes on the following times: 01:21:814 - 01:21:991 - 01:22:346 - 01:22:524 - 01:22:701 - 01:23:056 - 01:23:234 - 01:23:411 - 01:23:589 - 01:23:766 - 01:23:944 - 01:24:033 - 01:24:121 - 01:24:299 - 01:24:476 - .

[Insane]
00:00:651 (1) - Object not snapped
00:07:262 (1,2,3) - Please follow distance spacing. Turn the Grid Snap off, then use DS 0.4x to optimise it.
00:24:831 (6,1) - This skipped 1/4 beat sounds a bit weird. It's up to you, but if I was you, I'll add it (stacked under 00:25:009 (1) - ). OK I added the beat but I don't know how you would stack it under 1? do you mean move 6 to 1 too?
00:46:666 (1,3,4,5) - move to x:312,y:168. this can make the spacing with 00:46:133 (5) - less confusing. I'm guessing you didn't mean to highlight 4 and 5
00:56:252 (2) - move second node to x:276,y:256. this makes it more symmetric. did you mean 3rd? 2nd doesn't make much sense
01:15:246 (5) - same as above. I think moving to x:332,y:76 should be better.
01:21:370 - highly recommend adding a note.

[Hard]
A solid and remarkable diff. Good work! ~ thanks ~
00:34:950 (4,5) - blanket can be done better. turn off grid snap and adjust with ctrl+arrow. (moving it to x:318,y:312 is fine enough)
00:40:275 (4) - how about stacking with 00:38:323 (4) - ? this must be my OCD, but it looks a bit cooler.
00:50:571 - add finish

[Normal]
00:27:849 (1,2) - Recommend to adjust them so that 2 won't touch 00:29:624 (4) - and is on the centre line. If you like you can use my adjustments for 00:27:849 (1,2,3,4,5) -
304,44,27849,6,0,P|264:80|256:136,1,112,0|8,0:0|1:0,0:0:0:0:
256,252,28559,1,0,0:0:0:0:
367,243,28914,2,0,P|359:296|310:318,1,112,4|0,1:0|0:0,0:0:0:0:
201,318,29624,2,0,P|152:296|144:243,1,112,8|0,1:0|0:0,0:0:0:0:
256,196,30334,2,0,L|256:84,1,112,12|4,1:0|1:0,0:0:0:0:
00:41:695 - 00:50:216 - Obviously you forgot adding normal examples to claps. Please do it. It wasn't accidental, I did it on purpose. But would it sound better with normal?

That's as far as I can help. Call me back when you have fixed to the mod. Good luck!
KSHR
About metadata stuff.

Web sites such as download services, wikipedia CAN'T be a source because they are NOT official. If you are unsure if a web site you found is official, ask native Japanese people first before mentioning in your mod post.
Flower
01:21:814 - 01:26:074 - There's a misunderstanding. Use normal samples, but add soft finishes. In this way decreasing the volume is not needed.
When you have done this, poke me, and I'll come to check again.
No kd for this post.
Flower
Okay. Let's do it.

Topic Starter
Rtyzen

Flower wrote:

Okay. Let's do it.

Holy shit thank you so much! though some people tell me it's not ready for bubble/rank yet, but I'm glad someone thinks it is. Probably needs some more work before a rank.


Finally OwO Thanks again!
xChippy
Hi Rtyzen, me again!
Just dropping by to say that the preview time is unsnapped, make sure to fix it with either the ranking BAT, or Flower. Just to prevent possible trouble in the future.

ofcourse no kds for this post
Topic Starter
Rtyzen

xChippy wrote:

Hi Rtyzen, me again!
Just dropping by to say that the preview time is unsnapped, make sure to fix it with either the ranking BAT, or Flower. Just to prevent possible trouble in the future.

ofcourse no kds for this post
Ok got it will fix asap. Thanks for your help!
Ujimatsu Chiya
Osu need more yanaginagi !!
Topic Starter
Rtyzen

eINess wrote:

Osu need more yanaginagi !!
^ :D
Want 2 Buy Avon
So this is from my modding queue and I'm suuuuuupper late, but I'll try modding anyway owo


[Normal]
00:49:151 (3,4) - This blanket could be a little better
01:00:157 (1,2) - ^
01:25:719 (2,3) - ^

[Hard]
00:50:571 (6,1) - You could make this blanket it a little bit nicer

[Insane]
Couldn't really find anything

If you don't wanna give kds it's fine, I know I'm really late, but in the future if you have a map that needs mods then fourm pm and I'l give you first priority as a way of saying sorry for being so late ><
Topic Starter
Rtyzen

Xellie wrote:

So this is from my modding queue and I'm suuuuuupper late, but I'll try modding anyway owo


[Normal]
00:49:151 (3,4) - This blanket could be a little better
01:00:157 (1,2) - ^
01:25:719 (2,3) - ^

[Hard]
00:50:571 (6,1) - You could make this blanket it a little bit nicer

[Insane]
Couldn't really find anything

If you don't wanna give kds it's fine, I know I'm really late, but in the future if you have a map that needs mods then fourm pm and I'l give you first priority as a way of saying sorry for being so late ><
Thanks for coming anyway. Well my map got bubbled so I didn't expect any more mods here, but I'll see to the changes as soon as possible.

Thanks again!
Topic Starter
Rtyzen
Popped the bubble because my map wasn't particularly ready when it was bubbled, and many changes have been made since. If any BAT wants to come along and check this map it would be greatly welcome :D ^^
Topic Starter
Rtyzen
Switched the mp3 (and hence video) to use the one from xChippy's video upon advisal by Charles445 to make sure the timing is correct.

Credit will definitely be given (xChippy please tell me if you have any issues with me using your mp3 ><)
Maruyu
Hey, "random" mod :D

Normal


  1. 00:03:595 (3) - I believe that you should keep this as a normal 1/1 slider like you used previously. The sound in this moment is the same as with all previous sliders, so it doesn't justify imo.
  2. 00:09:995 (2) - ^ Same for this one, just use something like http://puu.sh/bCU6L/56b0e13c76.jpg.
  3. 00:20:287 - This tick definitely NEEDS to be clickable. It's very strong, and filling it with a slidertail is a waste imo. You should invert the rhythm between 00:19:577 (2,3).
  4. 00:21:707 (2,3) - I believe that (2) is way too curved, and breaks flow with (3). Also, the overlap between 00:19:932 (3,2) - looks a bit unappealing, you might want to consider changing this.
  5. 00:24:547 (1) - This is a difficult placing and the DS isn't consistent. You should fix this.
  6. 00:24:902 (2,3) - Avoid stacking sliders like this as well, it's confusing. Furthermore, the downbeat needs to be clickable as I mentioned above. I'll keep myself from referring to these any further.
  7. 01:22:772 (3,4) - Use 1/2 repeated sliders as you used previously, there's no change in the song.
Overall this diff needs some visual polishing, and you should definitely recheck your DS in ALL objects. There's acceptable values then there's values that you're better off changing, like in 01:01:115 (2,3) (which is 1.2x instead of the consistent 1.0x) and 00:29:162 (4) (which is nearly 1.1x)

Hard


  1. 00:03:795 (3,3) - You should avoid this overlap. It's barely visible, and it can be confusing. I would personally suggest remapping 00:03:795 (3,1,2,3).
  2. 00:06:795 (1) - Avoid the use of this passive slider. 00:06:995 has a strong sound and should be clickable.
  3. 00:10:395 (2,3) - I strongly advise you to use the previous rhythm here: A 1/1 slider and a circle. Also, 00:09:395 (3,4,1,2,3) looks also a bit messy, so you might want to tweak it.
  4. 00:21:707 (1,2,3,4) - keep your rhythm constant! Use the rhythm you used before.
  5. 00:34:133 (3,4,5,6,7,8) - http://puu.sh/bCVPu/1db7fa6262.jpg This rhythm works best here in my opinion, use it~
  6. 00:37:328 (3) - I personally find this stack a bit random, but not an issue, you can keep it if you want to.
  7. 00:56:855 (3,4) - As a preference, I'd use a circle alone where (3) is and deleted (4). It feels better than 00:57:565 (4) or the slidertail at 00:57:210.
  8. 01:04:310 (1,2,3,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,7,8,9) - While this rhythm isn't necessarily wrong, you're covering a lot of strong beats with your passive sliders (in case you don't know yet, a passive slider is when you map a slider on a red tick and finish it on the white one), and so I'd advise you to review this section.
  9. 01:16:736 (4,5,6) - This section feels a bit empty, because 01:17:091 is filled with a slidertail and the red ticks could actually be filled. I'd map it like this: http://puu.sh/bCWrT/c0bcb879df.jpg.
  10. 01:21:352 (2,3,4,1,2,3) - These triples are very sudden, and it's the only time in the map where you use them. You should probably just go with a 1/2 rhythm all the way imo.
My opinion on this diff stays the same as Normal: Take some time and focus on the aesthetics of the map; while it does have good rhythm at parts, it looks a bit of a mess in others as well.

Insane


  1. 00:04:195 - For the sake of consistency, leave this tick unmapped in order to keep rhythm consistent.
  2. 00:07:995 (5,1) - Delete (1) and make 5 a 1/1 slider, works best.
  3. 00:25:080 (3,4,5,6,7) - This stream doesn't fit here. But if you try http://puu.sh/bCWZS/2456fdf36e.jpg, then it works.
  4. I forgot to add: In order to keep all diffs consistent, delete 00:53:038 (1) - from Hard and Insane, since you can't add it on Normal due to recovery rate.
This diff doesn't have as many issues regarding rhythm as the previous ones, but it still needs to have a look around, some things don't look too good, such as overlaps like 00:46:204 (1,3) or 00:49:932 (6,2,1,2).

While the state of the maps isn't actually "horrible", I don't believe this should have been bubbled yet indeed. Spend some time fixing what I pointed out, I tried hard to point only things that really didn't fit or that definitely needed a fix. If you need help with this poke me, I'll try to help you if I have the time for it.

Good luck with your set~
apl-
rtyzen popped flower's bubble
rtyzen popped flower's bubble
rtyzen popped flower's bubble
rtyzen popped flower's bubble
rtyzen popped flower's bubble
rtyzen popped flower's bubble

lewddddd
Topic Starter
Rtyzen

TestApple wrote:

rtyzen popped flower's bubble
rtyzen popped flower's bubble
rtyzen popped flower's bubble
rtyzen popped flower's bubble
rtyzen popped flower's bubble
rtyzen popped flower's bubble

lewddddd

please Testapple. please

Yuzu- : will get to your mod when I get home :D Thanks
Topic Starter
Rtyzen
Thanks for the mod! No reply means fixed

Yuzu- wrote:

Hey, "random" mod :D

Normal


  1. 00:03:595 (3) - I believe that you should keep this as a normal 1/1 slider like you used previously. The sound in this moment is the same as with all previous sliders, so it doesn't justify imo.
  2. 00:09:995 (2) - ^ Same for this one, just use something like http://puu.sh/bCU6L/56b0e13c76.jpg.
  3. 00:20:287 - This tick definitely NEEDS to be clickable. It's very strong, and filling it with a slidertail is a waste imo. You should invert the rhythm between 00:19:577 (2,3).
  4. 00:21:707 (2,3) - I believe that (2) is way too curved, and breaks flow with (3). Also, the overlap between 00:19:932 (3,2) - looks a bit unappealing, you might want to consider changing this. I did the ctrl h ctrl j ctrl g
  5. 00:24:547 (1) - This is a difficult placing and the DS isn't consistent. You should fix this.
  6. 00:24:902 (2,3) - Avoid stacking sliders like this as well, it's confusing. Furthermore, the downbeat needs to be clickable as I mentioned above. I'll keep myself from referring to these any further. I left the rhythm the same for this one
  7. 01:22:772 (3,4) - Use 1/2 repeated sliders as you used previously, there's no change in the song.I think this one is ok
Overall this diff needs some visual polishing, and you should definitely recheck your DS in ALL objects. There's acceptable values then there's values that you're better off changing, like in 01:01:115 (2,3) (which is 1.2x instead of the consistent 1.0x) and 00:29:162 (4) (which is nearly 1.1x)

Hard


  1. 00:03:795 (3,3) - You should avoid this overlap. It's barely visible, and it can be confusing. I would personally suggest remapping 00:03:795 (3,1,2,3).
  2. 00:06:795 (1) - Avoid the use of this passive slider. 00:06:995 has a strong sound and should be clickable. I think 00:07:195 - is stronger and the slider is fine
  3. 00:10:395 (2,3) - I strongly advise you to use the previous rhythm here: A 1/1 slider and a circle. Also, 00:09:395 (3,4,1,2,3) looks also a bit messy, so you might want to tweak it.
  4. 00:21:707 (1,2,3,4) - keep your rhythm constant! Use the rhythm you used before. I added this one in for variety as all the other ones are the same
  5. 00:34:133 (3,4,5,6,7,8) - http://puu.sh/bCVPu/1db7fa6262.jpg This rhythm works best here in my opinion, use it~
  6. 00:37:328 (3) - I personally find this stack a bit random, but not an issue, you can keep it if you want to.
  7. 00:56:855 (3,4) - As a preference, I'd use a circle alone where (3) is and deleted (4). It feels better than 00:57:565 (4) or the slidertail at 00:57:210.
  8. 01:04:310 (1,2,3,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,7,8,9) - While this rhythm isn't necessarily wrong, you're covering a lot of strong beats with your passive sliders (in case you don't know yet, a passive slider is when you map a slider on a red tick and finish it on the white one), and so I'd advise you to review this section. It sounds fine to me :P
  9. 01:16:736 (4,5,6) - This section feels a bit empty, because 01:17:091 is filled with a slidertail and the red ticks could actually be filled. I'd map it like this: http://puu.sh/bCWrT/c0bcb879df.jpg.
  10. 01:21:352 (2,3,4,1,2,3) - These triples are very sudden, and it's the only time in the map where you use them. You should probably just go with a 1/2 rhythm all the way imo.It feels ok with the rhythm IMO...
My opinion on this diff stays the same as Normal: Take some time and focus on the aesthetics of the map; while it does have good rhythm at parts, it looks a bit of a mess in others as well.

Insane


  1. 00:04:195 - For the sake of consistency, leave this tick unmapped in order to keep rhythm consistent. I see your point, but I feel it would be abit too weird without it IMO
  2. 00:07:995 (5,1) - Delete (1) and make 5 a 1/1 slider, works best.
  3. 00:25:080 (3,4,5,6,7) - This stream doesn't fit here. But if you try http://puu.sh/bCWZS/2456fdf36e.jpg, then it works.
  4. I forgot to add: In order to keep all diffs consistent, delete 00:53:038 (1) - from Hard and Insane, since you can't add it on Normal due to recovery rate. As many people have pointed out, this part feels very empty without it, and it's not in normal because breaks are generally more acceptable in easier diffs
This diff doesn't have as many issues regarding rhythm as the previous ones, but it still needs to have a look around, some things don't look too good, such as overlaps like 00:46:204 (1,3) or 00:49:932 (6,2,1,2).

While the state of the maps isn't actually "horrible", I don't believe this should have been bubbled yet indeed. Spend some time fixing what I pointed out, I tried hard to point only things that really didn't fit or that definitely needed a fix. If you need help with this poke me, I'll try to help you if I have the time for it.

Good luck with your set~ Thanks!~
Thank you for modding, and taking your time to explain your reasoning behind the mods~ :D
Myxo



  • Normal
  1. 00:00:395 (1) - It seems a bit weird to start the map here although the first loud beat is at 00:00:195 - The rhythm sounds better if you change it like this: http://puu.sh/bDV5a/9a83d66c6c.jpg
  2. 00:01:995 (1,2) - Swap NCs, for consistency with 00:08:395 (4,1) - Also, it fits better to the vocals.
  3. 00:07:195 (2,3,4,1,2) - Why is the density so high compared to 00:00:795 (2,3,1,2,3) ? Since it is the same music and directly following after each other, I'd definitely change it to be the same rhythm. Less dense rhythm also fits a calm section like this better: http://puu.sh/bDVaE/97b0e959b0.jpg
  4. 00:11:195 (1) - It sounds better to end the slider at 00:12:595 since the vocal is ending there.
  5. 00:21:707 (2) - Try rotating this slider by -35° for a better transition with the previous object.
  6. 00:25:612 (3) - It feels weird to end this slider on the big white line, since the slidertail doesn't emphasize this important beat enough. Try this rhythm for this combo: http://puu.sh/bDVqu/5319cf0b0c.jpg
  7. 00:28:097 (2,3,4,5) - The flow is too sharp here, it doesn't play well in a Normal. Simple placement is always important for the easiest difficulty, so that newbie players are able to understand your patterns. Try this for example: http://puu.sh/bDVxB/9add51d1b6.jpg (See below for the Code!) Don't forget to fix the spacing with 00:29:872 (5,1) afterwards!
    Code
    367,245,28452,2,0,P|351:298|310:336,1,112,4|8,0:0|3:0,0:0:0:0:
    200,336,29162,2,0,P|160:298|144:245,1,112,4|8,0:0|3:0,0:0:0:0:
    256,240,29872,2,0,L|256:128,1,112,8|12,1:0|1:0,0:0:0:0:
  8. 00:33:423 (1) - Please, fix the spacing with the previous object. When you do that, make it face to the left, like this: http://puu.sh/bDVNh/8f7e2ec9b4.jpg It will avoid overlapping with the HP-bar.
  9. 00:59:695 (1) - Remove the NC, it is inconsistent with 00:56:855 (3) - Add one at 01:01:470 (1) instead
  10. 01:03:245 (1,2) - Delete these objects. They appear too soon after a spinner, which is not allowed in your easiest diff.
  11. 01:04:310 (1,2) - Then you can move these upwards to make the transition between (2) and (3) more smooth. Something like this: http://puu.sh/bDVVj/0c361a3e14.jpg
  12. 01:07:151 (5,1) - Swap NCs for consistency in your comboing pattern.
  13. 01:18:511 (1) - Move this object so that the spacing to the following object is correct.
  14. 01:26:677 (1) - The end of the song is very soft, so it would be more appropriate to have a (more) smooth slidershape here. What about something like this: http://puu.sh/bDW3V/fca9ded7ae.jpg


  • Hard
  1. 00:00:195 - Add a circle for a more appropriate beginning of the map. You can just stack it on the slider. Also, don't forget to change the NCs then.
  2. 00:04:995 - It seems weird to map this beat although there isn't really anything in the music here. Just replace 00:04:795 (2) - with a circle.
  3. 00:07:995 (4,1) - Swap NCs for consistency with 00:01:395 (3,1) - Do the same for 00:09:595 (4,1) please
  4. 00:11:195 (1) - Same as Normal.
  5. 00:38:038 (1) - Remove NC.
  6. 00:41:233 (4,5) - Don't stack (5) under (4), it is difficult to read. Space it somehow like this: http://puu.sh/bDWF1/0c0bdadef3.jpg
  7. 00:52:949 (5) - Put NC here since you did the same in Normal.
  8. 00:53:038 (1) - It sounds better to end the spinner at 00:54:369 because of the piano sound and the vocal is also starting to decrease volume there.
  9. 00:56:855 (3) - Change it to a slider that continues until 00:57:920 for consistency with 00:59:695 - It follows the vocals better too :)
  10. 00:59:695 (1) - Remove NC, same reason as Normal.
  11. 01:01:470 (3) - Add NC please, for consistency.
  12. 01:05:375 (3) - This rhythm doesn't really fit - You are trying to follow a mixture of vocals and drums but it's not so good because the slider ends on the big white line and it gets the emphasis wrong. Just try this rhythm: http://puu.sh/bDWRP/bd8435b773.jpg
  13. 01:06:973 (5) - Same as above. Change it to 1/1: http://puu.sh/bDXFD/7317a6cdbb.jpg
  14. 01:13:186 (3,4) - Why did you use such a low spacing here?
  15. 01:14:074 (6) - Add NC.
  16. 01:18:334 (2) - Again, decide if you want to follow vocals or drums. Ending a slider on the big white line is rarely a good idea. Just use an 1/1-slider like this: http://puu.sh/bDXhT/9e692b8be5.jpg
  17. 01:24:192 (5,1) - The gap between those objects sounds pretty empty, because there are loud drum beats in the music. I'd recommend you to add circles at 01:24:902 and 01:25:080 to fix the problem.


  • Insane
  1. Again, there are a lot of NC issues. Please try to copy the NCing from the Hard difficulty when it has been fixed, to avoid inconsistencies.
  2. 00:00:395 (2,3) - Why is this spacing much bigger than 00:01:195 (4,5) ? I'd recommend you to make it consistent :)
  3. 00:04:195 - Same as Hard. Also applies for 00:04:995 and 00:05:795 - Please think of a different rhythm, by using 1/1-gaps and / or 1/1-sliders instead of mapping to those empty beats.
  4. 00:10:995 (3,1) - Move it more upwards, so that the spacing isn't so low? http://puu.sh/bE9yR/dccd915d35.jpg And of course the slider should be extended by 1/2 like I already mentioned in Hard and Normal ;w;
  5. 00:29:162 (3,4) - The spacing between these seems a bit low compared to the spacing of the previous patterns. A simple solution would be to move the complete stream to the left so that the spacing is 1.4x
  6. 00:53:038 (1) - Same as Hard.
  7. 01:14:784 (5,1) - Same as at 00:29:16 - The spacing seems too low. Try to move the stream more downwards, maybe like this? http://puu.sh/bEa0R/ce54e7375e.jpg

I know that the mapset already got a lot of mods, but it needs some more. The problem is that the maps, especially the Hard diff, are pretty untidy and have a lot of inconsistencies. The rhythm, jump placement, NCing and Hitsounding is quite inconsistent.
First of all, you should get one or two hitsound mods, to fix the hitsounding, since I didn't cover it in my mod (since the mapset is not ready yet, I can't cover everything ofc).
Then, check your NCing again and see if it is consistent.
Check your rhythm and placement closely: When there is the same music again, try to use a similar (doesn't have to be exactly the same) rhythm and simlar jumps etc, otherwise it doesn't fit together well.
If you have any questions or need help, feel free to ask me ingame. Good luck :3 I'm sure you can make this a really great mapset!
Topic Starter
Rtyzen
Thanks for modding! No reply means fixed!~


Desperate-kun wrote:




  • Normal
  1. 00:00:395 (1) - It seems a bit weird to start the map here although the first loud beat is at 00:00:195 - The rhythm sounds better if you change it like this: http://puu.sh/bDV5a/9a83d66c6c.jpg Maybe it's wrong currently, but the rhythm you gave sounds off IMO
  2. 00:01:995 (1,2) - Swap NCs, for consistency with 00:08:395 (4,1) - Also, it fits better to the vocals.
  3. 00:07:195 (2,3,4,1,2) - Why is the density so high compared to 00:00:795 (2,3,1,2,3) ? Since it is the same music and directly following after each other, I'd definitely change it to be the same rhythm. Less dense rhythm also fits a calm section like this better: http://puu.sh/bDVaE/97b0e959b0.jpg
  4. 00:11:195 (1) - It sounds better to end the slider at 00:12:595 since the vocal is ending there.
  5. 00:21:707 (2) - Try rotating this slider by -35° for a better transition with the previous object.
  6. 00:25:612 (3) - It feels weird to end this slider on the big white line, since the slidertail doesn't emphasize this important beat enough. Try this rhythm for this combo: http://puu.sh/bDVqu/5319cf0b0c.jpg
  7. 00:28:097 (2,3,4,5) - The flow is too sharp here, it doesn't play well in a Normal. Simple placement is always important for the easiest difficulty, so that newbie players are able to understand your patterns. Try this for example: http://puu.sh/bDVxB/9add51d1b6.jpg (See below for the Code!) Don't forget to fix the spacing with 00:29:872 (5,1) afterwards!
    Code
    367,245,28452,2,0,P|351:298|310:336,1,112,4|8,0:0|3:0,0:0:0:0:
    200,336,29162,2,0,P|160:298|144:245,1,112,4|8,0:0|3:0,0:0:0:0:
    256,240,29872,2,0,L|256:128,1,112,8|12,1:0|1:0,0:0:0:0:
  8. 00:33:423 (1) - Please, fix the spacing with the previous object. When you do that, make it face to the left, like this: http://puu.sh/bDVNh/8f7e2ec9b4.jpg It will avoid overlapping with the HP-bar.
  9. 00:59:695 (1) - Remove the NC, it is inconsistent with 00:56:855 (3) - Add one at 01:01:470 (1) instead
  10. 01:03:245 (1,2) - Delete these objects. They appear too soon after a spinner, which is not allowed in your easiest diff.
  11. 01:04:310 (1,2) - Then you can move these upwards to make the transition between (2) and (3) more smooth. Something like this: http://puu.sh/bDVVj/0c361a3e14.jpg
  12. 01:07:151 (5,1) - Swap NCs for consistency in your comboing pattern.
  13. 01:18:511 (1) - Move this object so that the spacing to the following object is correct.
  14. 01:26:677 (1) - The end of the song is very soft, so it would be more appropriate to have a (more) smooth slidershape here. What about something like this: http://puu.sh/bDW3V/fca9ded7ae.jpg


  • Hard
  1. 00:00:195 - Add a circle for a more appropriate beginning of the map. You can just stack it on the slider. Also, don't forget to change the NCs then.
  2. 00:04:995 - It seems weird to map this beat although there isn't really anything in the music here. Just replace 00:04:795 (2) - with a circle. Changed to a 1/1 slider
  3. 00:07:995 (4,1) - Swap NCs for consistency with 00:01:395 (3,1) - Do the same for 00:09:595 (4,1) please
  4. 00:11:195 (1) - Same as Normal.
  5. 00:38:038 (1) - Remove NC.
  6. 00:41:233 (4,5) - Don't stack (5) under (4), it is difficult to read. Space it somehow like this: http://puu.sh/bDWF1/0c0bdadef3.jpg
  7. 00:52:949 (5) - Put NC here since you did the same in Normal.
  8. 00:53:038 (1) - It sounds better to end the spinner at 00:54:369 because of the piano sound and the vocal is also starting to decrease volume there.
  9. 00:56:855 (3) - Change it to a slider that continues until 00:57:920 for consistency with 00:59:695 - It follows the vocals better too :)
  10. 00:59:695 (1) - Remove NC, same reason as Normal.
  11. 01:01:470 (3) - Add NC please, for consistency.
  12. 01:05:375 (3) - This rhythm doesn't really fit - You are trying to follow a mixture of vocals and drums but it's not so good because the slider ends on the big white line and it gets the emphasis wrong. Just try this rhythm: http://puu.sh/bDWRP/bd8435b773.jpg
  13. 01:06:973 (5) - Same as above. Change it to 1/1: http://puu.sh/bDXFD/7317a6cdbb.jpg
  14. 01:13:186 (3,4) - Why did you use such a low spacing here?
  15. 01:14:074 (6) - Add NC.
  16. 01:18:334 (2) - Again, decide if you want to follow vocals or drums. Ending a slider on the big white line is rarely a good idea. Just use an 1/1-slider like this: http://puu.sh/bDXhT/9e692b8be5.jpg
  17. 01:24:192 (5,1) - The gap between those objects sounds pretty empty, because there are loud drum beats in the music. I'd recommend you to add circles at 01:24:902 and 01:25:080 to fix the problem.


  • Insane
  1. Again, there are a lot of NC issues. Please try to copy the NCing from the Hard difficulty when it has been fixed, to avoid inconsistencies.
  2. 00:00:395 (2,3) - Why is this spacing much bigger than 00:01:195 (4,5) ? I'd recommend you to make it consistent :)
  3. 00:04:195 - Same as Hard. Also applies for 00:04:995 and 00:05:795 - Please think of a different rhythm, by using 1/1-gaps and / or 1/1-sliders instead of mapping to those empty beats. idk I fixed this awhile back and to me it flows and sounds nice/ok so I think I'm gonna keep it for awhile :(
  4. 00:10:995 (3,1) - Move it more upwards, so that the spacing isn't so low? http://puu.sh/bE9yR/dccd915d35.jpg And of course the slider should be extended by 1/2 like I already mentioned in Hard and Normal ;w;
  5. 00:29:162 (3,4) - The spacing between these seems a bit low compared to the spacing of the previous patterns. A simple solution would be to move the complete stream to the left so that the spacing is 1.4x
  6. 00:53:038 (1) - Same as Hard.
  7. 01:14:784 (5,1) - Same as at 00:29:16 - The spacing seems too low. Try to move the stream more downwards, maybe like this? http://puu.sh/bEa0R/ce54e7375e.jpg I shited the 5 up instead since it looked abit weird to me anyways

I know that the mapset already got a lot of mods, but it needs some more. The problem is that the maps, especially the Hard diff, are pretty untidy and have a lot of inconsistencies. The rhythm, jump placement, NCing and Hitsounding is quite inconsistent.
First of all, you should get one or two hitsound mods, to fix the hitsounding, since I didn't cover it in my mod (since the mapset is not ready yet, I can't cover everything ofc).
Then, check your NCing again and see if it is consistent. Tried to improve it abit
Check your rhythm and placement closely: When there is the same music again, try to use a similar (doesn't have to be exactly the same) rhythm and simlar jumps etc, otherwise it doesn't fit together well.
If you have any questions or need help, feel free to ask me ingame. Good luck :3 I'm sure you can make this a really great mapset! Thank you for all your help!
Thanks again! Especially for the very detailed mod~ :D
Cosmolade


[General]

  1. 00:00:395 to 00:12:595 -The volume is too loud, down to 5% or 10% in the intro.
  2. The map need a Easy diff.


[Normal]

  1. 00:09:995 (2) - Maybe this?
  2. 00:11:195 (1) -Try make other form to the slider, and the slider doesn't get out of the edit box. -> http://puu.sh/bRk3g/12172815a0.png
  3. 00:20:287 (3,4) -Fix the Blanket
  4. 00:29:162 (4) -Remove the finish in the head of the slider, and make a reverse
  5. 00:30:227 -Circle with Finish and Clap
  6. 00:33:423 (1) -Whistle in the head of reverse
  7. 00:46:204 (3) and 00:47:624 (1) - Avoid get out of the edit box please
  8. 01:06:440 (4) and 01:07:151 (1) - Try to make a little less sharp the sliders
  9. 01:06:440 to 01:12:298 - Suggested Pattern:
    SPOILER
    184,168,66440,2,0,B|152:120|152:120|200:40,1,112,0|0,0:0|1:0,0:0:0:0:
    276,16,67151,38,0,B|308:64|308:64|260:144,1,112,0|8,0:0|1:0,0:0:0:0:
    184,168,67861,1,4,0:0:0:0:
    124,260,68216,1,12,1:0:0:0:
    200,340,68571,2,4,P|280:356|312:340,2,112,4|8|4,0:0|1:0|0:0,0:0:0:0:
    256,244,69636,70,0,P|252:184|278:136,1,112,0|4,1:0|0:0,0:0:0:0:
    304,32,70346,1,8,1:0:0:0:
    384,108,70701,2,0,P|432:140|492:148,2,112,0|0|0,0:0|1:0|0:0,0:0:0:0:
    304,32,71766,2,0,L|232:44,1,56
    160,108,72298,2,0,L|180:180,1,56,0|4,0:0|1:0,0:0:0:0:

[Hard]
  1. 00:50:109 (6) -Ctrl+G
  2. 01:07:861 (1) -Remove Finish
  3. 01:08:038 (2) -^ (only in the head)
  4. 01:08:393 (3) -Remove Finish
  5. 01:08:748 (4) -Remove Finish in the end
  6. 01:09:281 -Circle
  7. 01:18:867 to 01:19:577 -Suggested Pattern:
    SPOILER
    96,140,78867,1,8,1:0:0:0:
    88,224,79044,1,0,0:0:0:0:
    148,284,79222,6,0,L|236:284,1,70,0|0,0:0|1:0,0:0:0:0:
    304,276,79577,1,0,0:0:0:0:

[Insane]
  1. 01:25:080 to 01:25:612 -Suggested Pattern:
    SPOILER
    434,285,85080,1,0,0:0:0:0:
    434,285,85168,2,0,P|414:209|372:148,1,126.000000447034
    244,68,85612,2,0,P|200:80|152:128,1,84.000000298023

That's all
Good luck! σ▽σ)
Topic Starter
Rtyzen
Thanks for modding! No reply means fixed~

Cosmolade wrote:



[General]

  1. 00:00:395 to 00:12:595 -The volume is too loud, down to 5% or 10% in the intro. I think it's ok, 5 to 10 definitely too low for an entire part
  2. The map need a Easy diff. My normal is below 2 stars so it's all good :)


[Normal]

  1. 00:09:995 (2) - Maybe this? This part sounds the same as all those before it I dont see a need for it to be different
  2. 00:11:195 (1) -Try make other form to the slider, and the slider doesn't get out of the edit box. -> http://puu.sh/bRk3g/12172815a0.png
  3. 00:20:287 (3,4) -Fix the Blanket
  4. 00:29:162 (4) -Remove the finish in the head of the slider, and make a reverse No thanks
  5. 00:30:227 -Circle with Finish and Clap ^
  6. 00:33:423 (1) -Whistle in the head of reverse Whistle? that sounds abit weird
  7. 00:46:204 (3) and 00:47:624 (1) - Avoid get out of the edit box please
  8. 01:06:440 (4) and 01:07:151 (1) - Try to make a little less sharp the sliders
  9. 01:06:440 to 01:12:298 - Suggested Pattern: Probably should just post a screenshot and if I want to change it I'll change it myself
    SPOILER
    184,168,66440,2,0,B|152:120|152:120|200:40,1,112,0|0,0:0|1:0,0:0:0:0:
    276,16,67151,38,0,B|308:64|308:64|260:144,1,112,0|8,0:0|1:0,0:0:0:0:
    184,168,67861,1,4,0:0:0:0:
    124,260,68216,1,12,1:0:0:0:
    200,340,68571,2,4,P|280:356|312:340,2,112,4|8|4,0:0|1:0|0:0,0:0:0:0:
    256,244,69636,70,0,P|252:184|278:136,1,112,0|4,1:0|0:0,0:0:0:0:
    304,32,70346,1,8,1:0:0:0:
    384,108,70701,2,0,P|432:140|492:148,2,112,0|0|0,0:0|1:0|0:0,0:0:0:0:
    304,32,71766,2,0,L|232:44,1,56
    160,108,72298,2,0,L|180:180,1,56,0|4,0:0|1:0,0:0:0:0:

[Hard]
  1. 00:50:109 (6) -Ctrl+G
  2. 01:07:861 (1) -Remove Finish Keeping the finishes
  3. 01:08:038 (2) -^ (only in the head)
  4. 01:08:393 (3) -Remove Finish
  5. 01:08:748 (4) -Remove Finish in the end
  6. 01:09:281 -Circle Maybe. I'll think about it, but now it doesn't fit well IMO
  7. 01:18:867 to 01:19:577 -Suggested Pattern: ^ I can't tell what you want it to be with just code
    SPOILER
    96,140,78867,1,8,1:0:0:0:
    88,224,79044,1,0,0:0:0:0:
    148,284,79222,6,0,L|236:284,1,70,0|0,0:0|1:0,0:0:0:0:
    304,276,79577,1,0,0:0:0:0:

[Insane]
  1. 01:25:080 to 01:25:612 -Suggested Pattern: ^
    SPOILER
    434,285,85080,1,0,0:0:0:0:
    434,285,85168,2,0,P|414:209|372:148,1,126.000000447034
    244,68,85612,2,0,P|200:80|152:128,1,84.000000298023

That's all
Good luck! σ▽σ) Thanks for your help!
Don
Hey! M4M as promised.

Normal
Try to get your finishes on the first beat instead of the fourth. Also, a slider is best off starting on beat 1 and beat 3. Not really issues in a normal AS MUCH, but bear that in mind, and try changing some stuff accordingly.

00:01:995 (3,1) - 1 could blanket the slidertail of 3.
00:19:577 (2) - This note could be a copy of 1.
00:29:872 (5) - This is better off as two seperate notes.
00:37:683 (3,1) - Look out for overlaps like this! This is very visually unsatisfying.
00:40:168 (3,4) - Try to improve this blanket
00:44:429 (6,1) - This is a normal. You might want to fix the distance in here.
00:44:784 (1,2,3) - Change the direction of 2 like in the picture to create symmetry. http://puu.sh/bTSTK/c23a8376d2.jpg
00:48:689 (3,4) - You could improve this blanket
01:06:440 (4,2) - This overlaps.
01:10:701 (3,4) - This isn't visually appealing, I'd consider blanketing this.
01:17:091 (3,1) - These sliders should be better shaped to create something perpindicular. I'd suggest http://puu.sh/bTWLc/c70e640014.jpg and http://puu.sh/bTWLE/1ba3a22717.jpg

Hard
sample text

00:01:595 (1,3) - Although I know what you're going for here, it's not visually satisfying. Maybe try something else!
00:03:795 (3,2) - An unneeded overlap
00:34:488 (4) - This could be a repeat, I feel like that'd play much better. Then just add a note 00:35:375 right here.
00:36:263 (1,2) - Maybe blanket these into each other?
00:40:878 (3,4,5) - Sliders with 4 repeats are too hard to read because the placement implies they only have one repeat.
00:56:855 (3,1) - You might want to fix this blanket

Insane
I'd say this map is a mess. Red>White sliders (tick wise) are generally a bad idea. I'd go over the map and see where it's good to change it. Also, try to think about visual satisfaction!

00:22:239 (4) - Give this a fun perpindicular shape! http://puu.sh/bU0ho/8633f83cee.jpg
00:34:488 (1) - NC here is inconsistent with the previous green combo (always map/mod with default skin!)
00:50:109 (1,2) - Spacing between these notes is inconsistent.
01:05:908 (2,3) - Control G

Hope it's been helpful.
Topic Starter
Rtyzen
Thanks for modding! No reply means fixed

Don wrote:

Hey! M4M as promised.

Normal
Try to get your finishes on the first beat instead of the fourth. Also, a slider is best off starting on beat 1 and beat 3. Not really issues in a normal AS MUCH, but bear that in mind, and try changing some stuff accordingly.

00:01:995 (3,1) - 1 could blanket the slidertail of 3.
00:19:577 (2) - This note could be a copy of 1. Made 1 a copy of 2 instead
00:29:872 (5) - This is better off as two seperate notes. No thanks, don't see why it would
00:37:683 (3,1) - Look out for overlaps like this! This is very visually unsatisfying.
00:40:168 (3,4) - Try to improve this blanket
00:44:429 (6,1) - This is a normal. You might want to fix the distance in here.
00:44:784 (1,2,3) - Change the direction of 2 like in the picture to create symmetry. http://puu.sh/bTSTK/c23a8376d2.jpg
00:48:689 (3,4) - You could improve this blanket
01:06:440 (4,2) - This overlaps.
01:10:701 (3,4) - This isn't visually appealing, I'd consider blanketing this. Changed but not blanket
01:17:091 (3,1) - These sliders should be better shaped to create something perpindicular. I'd suggest http://puu.sh/bTWLc/c70e640014.jpg and http://puu.sh/bTWLE/1ba3a22717.jpg I think i followed this but the pics are abit confusing

Hard
sample text

00:01:595 (1,3) - Although I know what you're going for here, it's not visually satisfying. Maybe try something else! I think it's ok even though it crosses the slider end. The distance is the best like this
00:03:795 (3,2) - An unneeded overlap
00:34:488 (4) - This could be a repeat, I feel like that'd play much better. Then just add a note 00:35:375 right here. The singer holds the note so i think it fits better
00:36:263 (1,2) - Maybe blanket these into each other? Fixed, but idk if it's what you mean
00:40:878 (3,4,5) - Sliders with 4 repeats are too hard to read because the placement implies they only have one repeat. 1. it follows the background. 2. the next one is placed very close to the first one implying that there will be multiple repeats
00:56:855 (3,1) - You might want to fix this blanket

Insane
I'd say this map is a mess. Red>White sliders (tick wise) are generally a bad idea. I'd go over the map and see where it's good to change it. Also, try to think about visual satisfaction!

00:22:239 (4) - Give this a fun perpindicular shape! http://puu.sh/bU0ho/8633f83cee.jpg Perpendicular to what o_O IMO like this it flows better into the next slider
00:34:488 (1) - NC here is inconsistent with the previous green combo (always map/mod with default skin!) Previous green combo? I am using the default skin
00:50:109 (1,2) - Spacing between these notes is inconsistent.
01:05:908 (2,3) - Control G It flows better from 3 to 4

Hope it's been helpful. It has, thank you!

Thanks again!
neonat
Recheck after 3 months

General

Where's your AudioLeadIn? lol. Your first object is at 00:00:395 and you need a minimum of 2000ms at the start. Add 2000 to AudioLeadIn in .osu in Notepad for all difficulties

Normal

00:18:867 (1) - remove the clap at the start of the slider
00:19:577 (2) - remove the finish on the end of the slider, change it to Normal hitsound and use the clap
00:20:287 (3) - remove the clap, it should be 1 beat ahead at ^
00:20:642 (4) - Normal hitsound with clap on start of slider
00:21:707 (2) - on the repeat end place Normal hitsound clap, remove the one on the start
00:23:127 (4) - remove the clap and normal hitsound on start of slider, put it on the end
00:23:837 (5) - remove the clap and normal hitsound on the start of the slider and put it at the end. Remove the finish on the end as well
00:24:547 (1) - use finish hitsound, not clap
00:24:902 (2) - Normal hitsound and clap on start of slider
00:25:967 (4) - remove the Normal hitsound and clap onstart of slider, place it on the repeating part instead
00:27:387 (1) - remove the clap and normal hitsound on start of slider, put it on the end
00:29:162 (4) - remove the finish at the start, doesn't fit
00:29:872 (5) - remove the clap at the end of slider
00:41:233 (4,1) - blanket
00:46:204 (3) - remove the clap at the end of the slider
01:07:861 (2,3,4) - remove all the finishes, only the finish at 01:09:636 (1) and putting so many makes it lose any kind of impact
01:22:062 (2,3,4) - remove those finishes and keep only the first one on 01:21:352 (1)
01:24:192 (1) - finish on start of slider

Hard

00:04:395 (1,2) - blanket
00:19:932 (3) - remove finish, use Normal hitsound and clap
00:20:287 (1) - remove the normal hitsound and clap at the start
00:21:352 (3) - remove finish, use Normal hitsound and clap
00:21:707 (1) - remove the normal hitsound and clap at the start
00:22:417 (3) - remove the finish at the end and use normal hitsound and clap instead
00:23:127 (1) - remove the normal hitsound and clap at the start
00:23:837 (3) - remove the normal hitsound and clap at the start
00:24:547 (1) - remove the clap, use finish instead on the start of slider
00:25:612 (3) - remove finish, use Normal hitsound and clap
00:25:967 (1) - remove the normal hitsound and clap at the start
00:26:677 (3) - remove finish, use Normal hitsound and clap at the end of slider
00:27:387 (1) - remove the normal hitsound and clap at the start
00:31:648 (4,6) - blanket
00:34:488 (4,5) - ^
00:40:168 (1) - soft finish at the start suits more than the drum
00:41:233 (4) - remove that finish at the end of the slider
00:25:612 (3,4,5) - blanket better
01:06:085 (2,5) - ^
01:08:038 (2) - remove both finishes
01:08:748 (4) - ^
01:09:281 - add a note here with finish, the rhythm is too incomplete over here leaving this gap
01:09:458 (1,2) - blanket
01:12:831 (2) - remove the finish at the end of slider
01:13:186 (3) - remove finish
01:13:364 (4) - remove the finish at the end of slider
01:13:719 (5) - remove finish. Don't spam finishes, use them to make impacts, not use it to become noisy
01:21:529 (4) - remove finish
01:21:707 (5) - remove finish at end of slider
01:22:062 (1,3) - remove finish
01:22:417 (4) - remove finish at end of slider
01:22:772 (1) - remove all finish
01:23:304 (2) - remove finish
01:23:482 (3,4) - remove all finishes
01:23:482 (3,4) - use Normal hitsound and clap on the start of both sliders
01:24:192 (5) - finish on start of slider

Insane

Please implement the same thing for the part at 00:18:867 onward x_x it's the same issue
00:34:488 (1,2) - blanket
00:34:843 (2,3) - ^
00:39:281 (3,4) - swap positions, circle before slider. The slider is more natural starting at 00:39:458 on the downbeat
00:40:168 (1) - drum finish doesn't fit, soft/normal does
00:49:754 (5) - ^
00:50:109 (1) - soft finish on start of slider
01:07:861 onward - remove the finishes like the previous difficulties, too noisy and extra

Really have to do something about those hitsounds
Topic Starter
Rtyzen
Thanks for the recheck! Pretty much everything you said was changed

neonat

neonat wrote:

Recheck after 3 months

General

Where's your AudioLeadIn? lol. Your first object is at 00:00:395 and you need a minimum of 2000ms at the start. Add 2000 to AudioLeadIn in .osu in Notepad for all difficulties

Normal

00:18:867 (1) - remove the clap at the start of the slider
00:19:577 (2) - remove the finish on the end of the slider, change it to Normal hitsound and use the clap
00:20:287 (3) - remove the clap, it should be 1 beat ahead at ^
00:20:642 (4) - Normal hitsound with clap on start of slider
00:21:707 (2) - on the repeat end place Normal hitsound clap, remove the one on the start
00:23:127 (4) - remove the clap and normal hitsound on start of slider, put it on the end
00:23:837 (5) - remove the clap and normal hitsound on the start of the slider and put it at the end. Remove the finish on the end as well
00:24:547 (1) - use finish hitsound, not clap
00:24:902 (2) - Normal hitsound and clap on start of slider
00:25:967 (4) - remove the Normal hitsound and clap onstart of slider, place it on the repeating part instead
00:27:387 (1) - remove the clap and normal hitsound on start of slider, put it on the end
00:29:162 (4) - remove the finish at the start, doesn't fit
00:29:872 (5) - remove the clap at the end of slider
00:41:233 (4,1) - blanket
00:46:204 (3) - remove the clap at the end of the slider
01:07:861 (2,3,4) - remove all the finishes, only the finish at 01:09:636 (1) and putting so many makes it lose any kind of impact
01:22:062 (2,3,4) - remove those finishes and keep only the first one on 01:21:352 (1) OK left them as normals
01:24:192 (1) - finish on start of slider

Hard

00:04:395 (1,2) - blanket
00:19:932 (3) - remove finish, use Normal hitsound and clap
00:20:287 (1) - remove the normal hitsound and clap at the start
00:21:352 (3) - remove finish, use Normal hitsound and clap
00:21:707 (1) - remove the normal hitsound and clap at the start
00:22:417 (3) - remove the finish at the end and use normal hitsound and clap instead
00:23:127 (1) - remove the normal hitsound and clap at the start
00:23:837 (3) - remove the normal hitsound and clap at the start
00:24:547 (1) - remove the clap, use finish instead on the start of slider
00:25:612 (3) - remove finish, use Normal hitsound and clap
00:25:967 (1) - remove the normal hitsound and clap at the start
00:26:677 (3) - remove finish, use Normal hitsound and clap at the end of slider
00:27:387 (1) - remove the normal hitsound and clap at the start
00:31:648 (4,6) - blanket
00:34:488 (4,5) - ^ Kinda hard with such a short slider but I tried
00:40:168 (1) - soft finish at the start suits more than the drum
00:41:233 (4) - remove that finish at the end of the slider
00:25:612 (3,4,5) - blanket better Maybe you got a different version but there is no blanket there anymore
01:06:085 (2,5) - ^
01:08:038 (2) - remove both finishes
01:08:748 (4) - ^
01:09:281 - add a note here with finish, the rhythm is too incomplete over here leaving this gap
01:09:458 (1,2) - blanket
01:12:831 (2) - remove the finish at the end of slider
01:13:186 (3) - remove finish
01:13:364 (4) - remove the finish at the end of slider
01:13:719 (5) - remove finish. Don't spam finishes, use them to make impacts, not use it to become noisy
01:21:529 (4) - remove finish
01:21:707 (5) - remove finish at end of slider
01:22:062 (1,3) - remove finish
01:22:417 (4) - remove finish at end of slider
01:22:772 (1) - remove all finish
01:23:304 (2) - remove finish
01:23:482 (3,4) - remove all finishes
01:23:482 (3,4) - use Normal hitsound and clap on the start of both sliders
01:24:192 (5) - finish on start of slider

Insane

Please implement the same thing for the part at 00:18:867 onward x_x it's the same issue
00:34:488 (1,2) - blanket
00:34:843 (2,3) - ^
00:39:281 (3,4) - swap positions, circle before slider. The slider is more natural starting at 00:39:458 on the downbeat
00:40:168 (1) - drum finish doesn't fit, soft/normal does
00:49:754 (5) - ^
00:50:109 (1) - soft finish on start of slider
01:07:861 onward - remove the finishes like the previous difficulties, too noisy and extra

Really have to do something about those hitsounds
Thanks again
Iceskulls
Recheck....... once again

[General]
AudioLeadIn problem in Normal to fix open Normal diff in notepad and then at AudioLeadIn change 0 to 2000

[Insane]
  1. 00:00:195 (1,2,3,4,5) - I would say that the rhythm for this part in Hard is much better than Insane's , it give me quite weird feeling if you pause the rhythm here 00:00:795 (3) - , 00:01:595 (5) - I saw that you follow the vocal but might be better if you give some more feeling to (3) and (5) I would make a 1/1 sliders there since it fit very well with the vocal you might need to change some rhythm after this too
  2. 00:05:795 (2,3) - Why do you make jump here? I don't find the beat here 00:05:995 (3) - emphasized that much , for this part I recommend to use spacing increase techniques by gradually increase the spacing because I can feel that the music start to getting louder it would be nice to make the spacing consist with the music
  3. 00:06:795 (1,2,3) - I don't recommend anti-jumps here, I would use anti-jumps only for the notes that emphasized a lots
  4. 00:11:195 (1) -If you have time you can try make this a bit more natural nice http://puu.sh/bZLDe/91880f8836.png
  5. 00:22:062 (3,4) - You can use high spacing here
  6. 00:23:837 (3,4,5,6) - You should use DS 2.0x for every notes here but well, I find that spacing here 00:23:837 (3,4) - is a bit too force might need to decrease spacing here
  7. 00:33:778 (2,3,4,5) - Using spacing increase techniques here will give nice feeling when playing this part
  8. 00:37:328 (1) - NC
  9. 00:41:588 (11) - NC
  10. 00:44:429 (6) - NC this instead of 00:44:784 (1) -
  11. 00:45:849 (5) - NC this instead of 00:46:204 (1) -
  12. 00:47:269 (5) - NC this instead of 00:47:624 (1) -
  13. 00:49:577 (4,6) - Remove clap
  14. 01:06:973 (7) - NC this instead of 01:07:506 (1) -
  15. 01:07:506 (10) - NC this instead of 01:07:861 (1) -
  16. 01:07:861 (1) - Remove finish
  17. 01:07:861 (2) - ^
  18. 01:08:571 (6) - Whistle at head and tail
  19. 01:09:103 (9) - Remove finish at tail
  20. 01:15:227 (4) - Whistle maybe?
  21. 01:18:334 (2,3) - Stack maybe? the vocal pause here
    Spacing a little bit too forced for me. I recommend you to play(or just take a look) ranked maps of this song so that you can know how to use appropriate spacing for each notes
[Hard]
  1. 00:05:595 - Rhythm suggestion
    Rhythm can be improve for this diff I recommend making emphasized beat clickable still the placement of the notes quite good, the problems is the rhythm which is a bit inconsistent for me for the most part of the music I don't really like suggest rhythm though since sometimes it can be result in remap so I will let you decide the rhythm by yourself
[Normal]
  1. 00:06:195 - Add a note
  2. 00:07:195 - Try this http://puu.sh/bZQj4/611a6e55e4.png
    I see that most of the rhythm are 1/1 notes I find that kind of boring you might to add some 1/2 beat but make sure it not too hard or too confusing for beginner players or if you find that it will increase star diff just make some slider a bit longer and add some pause in rhythm for some part
About HS you should try not to use finish too much since it loud and can be annoying if you abuse it
For NC try NC every big white line it can make your NC a bit more consistent
I can see improvement in your mapping skill

Good luck :)
Topic Starter
Rtyzen
Thanks again! No reply means fixed

CelsiusLK wrote:

Recheck....... once again

[General]
AudioLeadIn problem in Normal to fix open Normal diff in notepad and then at AudioLeadIn change 0 to 2000

[Insane]
  1. 00:00:195 (1,2,3,4,5) - I would say that the rhythm for this part in Hard is much better than Insane's , it give me quite weird feeling if you pause the rhythm here 00:00:795 (3) - , 00:01:595 (5) - I saw that you follow the vocal but might be better if you give some more feeling to (3) and (5) I would make a 1/1 sliders there since it fit very well with the vocal you might need to change some rhythm after this too

    I resist changing it to that rhythm for so long cuz IMO kinda boring
  2. 00:05:795 (2,3) - Why do you make jump here? I don't find the beat here 00:05:995 (3) - emphasized that much , for this part I recommend to use spacing increase techniques by gradually increase the spacing because I can feel that the music start to getting louder it would be nice to make the spacing consist with the music
  3. 00:06:795 (1,2,3) - I don't recommend anti-jumps here, I would use anti-jumps only for the notes that emphasized a lots
  4. 00:11:195 (1) -If you have time you can try make this a bit more natural nice http://puu.sh/bZLDe/91880f8836.png OK I made it flow abit more but IMO yours is way too curved
  5. 00:22:062 (3,4) - You can use high spacing here
  6. 00:23:837 (3,4,5,6) - You should use DS 2.0x for every notes here but well, I find that spacing here 00:23:837 (3,4) - is a bit too force might need to decrease spacing here
  7. 00:33:778 (2,3,4,5) - Using spacing increase techniques here will give nice feeling when playing this part Yeah I guess that would work
  8. 00:37:328 (1) - NC
  9. 00:41:588 (11) - NC
  10. 00:44:429 (6) - NC this instead of 00:44:784 (1) - I may not have followed all your NC mods but I hope it's correct
  11. 00:45:849 (5) - NC this instead of 00:46:204 (1) -
  12. 00:47:269 (5) - NC this instead of 00:47:624 (1) -
  13. 00:49:577 (4,6) - Remove clap
  14. 01:06:973 (7) - NC this instead of 01:07:506 (1) -
  15. 01:07:506 (10) - NC this instead of 01:07:861 (1) -
  16. 01:07:861 (1) - Remove finish
  17. 01:07:861 (2) - ^
  18. 01:08:571 (6) - Whistle at head and tail I feel it will sound weird if there was only 1 part with whistle so no thanks
  19. 01:09:103 (9) - Remove finish at tail I think the finishes here are ok
  20. 01:15:227 (4) - Whistle maybe? ^^
  21. 01:18:334 (2,3) - Stack maybe? the vocal pause here umm dont really know what you mean here
    Spacing a little bit too forced for me. I recommend you to play(or just take a look) ranked maps of this song so that you can know how to use appropriate spacing for each notes
[Hard]
  1. 00:05:595 - Rhythm suggestion
    Rhythm can be improve for this diff I recommend making emphasized beat clickable still the placement of the notes quite good, the problems is the rhythm which is a bit inconsistent for me for the most part of the music I don't really like suggest rhythm though since sometimes it can be result in remap so I will let you decide the rhythm by yourself
[Normal]
  1. 00:06:195 - Add a note Do you mean 00:06:395 - ? cuz that timing sounds really off
  2. 00:07:195 - Try this http://puu.sh/bZQj4/611a6e55e4.png
    I see that most of the rhythm are 1/1 notes I find that kind of boring you might to add some 1/2 beat but make sure it not too hard or too confusing for beginner players or if you find that it will increase star diff just make some slider a bit longer and add some pause in rhythm for some part
About HS you should try not to use finish too much since it loud and can be annoying if you abuse it
For NC try NC every big white line it can make your NC a bit more consistent
I can see improvement in your mapping skill

Good luck :)
Andrea
~Normal~
  1. 00:04:395 (1,2) - Spacing is wrong here, please be consistent through all the difficulty, since this is the easiest one of your mapset.
  2. 01:01:648 (1) - I'm not really sure but I find this spinner to be kinda short for the easiest difficulty of the mapset, I'd make a slider here instead.
  3. 01:05:375 (3) - Clap is missing on slider start.
  4. 01:06:440 (4) - Clap is missing on slider end.
  5. 01:24:192 (1) - Remove new combo from here.
  6. 01:25:257 (2) - Add a new combo, music and lyrics changes here.
  7. 01:26:677 (1) - Then once again remove new combo from here.
~Hard~
  1. I'd increase OD by 1 tick at least, seems really low right now to me.
  1. 00:10:995 (3,1) - Fix the spacing here, if you want to be consistent with the rest of your pattern.
  2. 00:38:566 - Unsnapped green line, you might want to fix this just to be consistent with the rest.
  3. 00:50:109 (6,1) - I understand what you wanted to do here, but this anti-jump kinda plays weird imo.
  4. 01:21:352 (2,3,4) - These triplets are kinda sudden and unexpected here, they would be better if you make them as a slider instead.
  5. 01:22:062 (1,2,3) - Same as above.
  6. 01:26:677 (1) - Remove new combo from here, it's not necessary.
~Insane~
  1. 00:38:566 - Same as mentioned in Hard difficulty.
  2. 00:41:588 (1) - Remove this new combo from here, it doesn't fit since you haven't added it on a similiar part before.
  3. 00:52:594 (5,6,1) - It would look nicer if you would be able to center them properly in the grid.
  4. 01:25:612 (10) - Add a new combo here to emphasize the strong beat of the music.
  5. 01:25:967 (1) - Remove new combo here afterwards.
  6. 01:26:677 (1) - Same as above.
Good luck :3
Topic Starter
Rtyzen
Thanks for the mod!~ No reply means fixed

Andrea wrote:

~Normal~
  1. 00:04:395 (1,2) - Spacing is wrong here, please be consistent through all the difficulty, since this is the easiest one of your mapset.
  2. 01:01:648 (1) - I'm not really sure but I find this spinner to be kinda short for the easiest difficulty of the mapset, I'd make a slider here instead. I think it's ok. For now :/
  3. 01:05:375 (3) - Clap is missing on slider start.
  4. 01:06:440 (4) - Clap is missing on slider end.
  5. 01:24:192 (1) - Remove new combo from here.
  6. 01:25:257 (2) - Add a new combo, music and lyrics changes here.
  7. 01:26:677 (1) - Then once again remove new combo from here.
~Hard~
  1. I'd increase OD by 1 tick at least, seems really low right now to me. OD6 it is
  1. 00:10:995 (3,1) - Fix the spacing here, if you want to be consistent with the rest of your pattern.
  2. 00:38:566 - Unsnapped green line, you might want to fix this just to be consistent with the rest.
  3. 00:50:109 (6,1) - I understand what you wanted to do here, but this anti-jump kinda plays weird imo.
  4. 01:21:352 (2,3,4) - These triplets are kinda sudden and unexpected here, they would be better if you make them as a slider instead. I like the current rhythm so no thanks :(
  5. 01:22:062 (1,2,3) - Same as above.
  6. 01:26:677 (1) - Remove new combo from here, it's not necessary.
~Insane~
  1. 00:38:566 - Same as mentioned in Hard difficulty.
  2. 00:41:588 (1) - Remove this new combo from here, it doesn't fit since you haven't added it on a similiar part before.
  3. 00:52:594 (5,6,1) - It would look nicer if you would be able to center them properly in the grid.
  4. 01:25:612 (10) - Add a new combo here to emphasize the strong beat of the music.
  5. 01:25:967 (1) - Remove new combo here afterwards.
  6. 01:26:677 (1) - Same as above.
Good luck :3 Thanks :D
Nyukai
General:

  1. first offset is wrong, change it to 0
Normal:

  1. 00:33:068 (5) - remove this finish, it doesn't fit here
  2. 00:30:582 (1) - you could add some whistles since here
  3. 00:53:304 - maybe remove this break?
  4. 01:25:257 (1) - unnecessary NC imo
Hard:

  1. 00:02:995 (1,2) - NC should be in (2)
  2. 00:22:062 (2) - Ctrl+G?
  3. 01:01:115 (4,1) - kinda confusing, should be further of that slider ;w;
  4. 01:07:861 (1,3,5) - remove those finishes, shouldn't be there
Insane:

  1. 00:06:495 (6) - overmapped, remove it
not bad actually but needs more work imo ><

good luck ~
Topic Starter
Rtyzen
Thanks for your mod! No reply means fixed

Inyuschan wrote:

General:

  1. first offset is wrong, change it to 0 the music starts at 195 (I also got the mp3 from the ranked map by xchippy so I'm pretty sure it'ss correct)
Normal:

  1. 00:33:068 (5) - remove this finish, it doesn't fit here it does IMO
  2. 00:30:582 (1) - you could add some whistles since here Yea I guess sure
  3. 00:53:304 - maybe remove this break? break fits for a normal
  4. 01:25:257 (1) - unnecessary NC imo
Hard:

  1. 00:02:995 (1,2) - NC should be in (2) Fixed
  2. 00:22:062 (2) - Ctrl+G? No thanks weird flow
  3. 01:01:115 (4,1) - kinda confusing, should be further of that slider ;w;
  4. 01:07:861 (1,3,5) - remove those finishes, shouldn't be there going to keep them (there are even more finishes in this part in normal lol)
Insane:

  1. 00:06:495 (6) - overmapped, remove it eh it fits so imma keep it
not bad actually but needs more work imo ><

good luck ~
hehe
remove audio from video file unrankable

kds plz


oops compouter was stupid
Topic Starter
Rtyzen

handsome wrote:

remove audio from video file unrankable

kds plz
mfw I had to go double check that there is actually no audio on the video. Stop raising my hopes that someone actually posted on this thread ffs
neonat
handsome is becoming a retard. Someone stop him before it gets worse plz
Topic Starter
Rtyzen

neonat wrote:

handsome is becoming a retard. Someone stop him before it gets worse plz
Can u confirm there's no audio?
wcx19911123
[General]
the CD which including this song is released imo, try to confirm this version's title please. maybe there's a tv size in the CD

[Normal]
00:19:222 - 00:27:742 - this part can add more Normal claps imo

[Hard]
how about HD+1 AR+0.5, I think the current setting is a bit low
00:06:195 (5,6,7) - this is tooooo loud.. turn the volume down a bit plz..
00:14:595 - how about end the 1st spinner here and start the 2nd later?
00:16:195 - ^, the spinners would fit the song better imo
00:19:222 - 00:27:742 - same as Normal
00:40:878 (3,4) - too loud here..

[Insane]
00:06:395 (5,6,7) - this 3 circles are too loud imo
00:12:995 (1,1,1) - same as Hard
00:19:222 - 00:27:742 - same here

a map without much issues but with ordinary quality
if you can't find other bats.. call me back then
Topic Starter
Rtyzen
Thanks for the mod! Fixed (almost) everything!

wcx19911123 wrote:

[General]
the CD which including this song is released imo, try to confirm this version's title please. maybe there's a tv size in the CD The official website hasn't changed. Pretty sure the info hasn't changed

[Normal]
00:19:222 - 00:27:742 - this part can add more Normal claps imo OK added at every 2 white lines instead of 4

[Hard]
how about HD+1 AR+0.5, I think the current setting is a bit low HP increased, AR I left it
00:06:195 (5,6,7) - this is tooooo loud.. turn the volume down a bit plz..
00:14:595 - how about end the 1st spinner here and start the 2nd later?
00:16:195 - ^, the spinners would fit the song better imo
00:19:222 - 00:27:742 - same as Normal
00:40:878 (3,4) - too loud here..

[Insane]
00:06:395 (5,6,7) - this 3 circles are too loud imo
00:12:995 (1,1,1) - same as Hard
00:19:222 - 00:27:742 - same here

a map without much issues but with ordinary quality It's my first map for ranked so I didn't add much flair or anything. I'll try harder next time orz ><
if you can't find other bats.. call me back then
wcx19911123
I was asking if there's a short version of this song with a litle like "Tokohana -TV size-" or anything else in the official album?
hope you can confirm it and find me again
Topic Starter
Rtyzen
Title source
These are from the official website > http://yanaginagi.net/


Yea I mean I checked the official website again (as well as other sources) and none of them have any TV Size now

Also from a few months ago when I asked him

KSHR wrote:

Keep the current title as is or your map will be unrankable. Also this is the only official source. http://puu.sh/bcV16/b8b7b130fd.jpg
Iceskulls
It's finally happening? o_O
Topic Starter
Rtyzen

CelsiusLK wrote:

It's finally happening? o_O
Hopefully O_O
wcx19911123
fixed some hitsounds via irc, checked and rebubbled
Topic Starter
Rtyzen

wcx19911123 wrote:

fixed some hitsounds via irc, checked and rebubbled

Thank you!! :)
IamKwaN
Nice, gonna mod this within this couple of days!
Topic Starter
Rtyzen

IamKwaN wrote:

Nice, gonna mod this within this couple of days!
Thanks :3 will be looking forward to it

Is this happening? O_O
IamKwaN
[General]
  1. You should replace the soft-sliderslide.wav with this blank .wav according to the ranking criteria. Furthermore, copy that file and rename it to soft-sliderslide2.wav as the noises are quite obvious when it comes to 00:11:195 (1) .
[Insane]
  1. 01:15:139 - Redundant green line.
  2. 00:22:239 - lol I dont understand the intention of speeding up here.
  3. 00:27:387 (1,4) - You may want to fix the stack here. Same for 00:34:843 (2,7,8,1) .
  4. 00:29:517 - Volume is too high that hitsounds dominates the music, lower it to 60%?
  5. 00:35:730 (5,6) - Try a triplet here. http://puu.sh/cfvTs.jpg
  6. 00:52:772 (5) - It doesn't make sense to have this gaining a higher volume of hitsound than 00:52:594 (4) if you compare the heaviness of these two in the music. I am quite sure (5) is softer than (4). So, I suggest 00:52:594 (4) using drum finish and 00:52:772 (5) only drum sampleset.
  7. 01:14:606 - As mentioned above, lower the volume to 50% please. Drum samples are just acting like ornaments instead of main-dish. Also, same for 01:15:316.
  8. 01:24:991 - Adding a circle here sounds more comfortable to me as there is a heavy drum. Also, delete 01:25:168 (5) as the stream of drums starts at 01:25:257 .
[Hard]
  1. 00:59:695 - Missing whistle.
  2. 01:18:156 (1,2) - Blanket.
[Normal]
  1. 01:15:139 - Redundant green line.
  2. 00:35:198 (4) - 142,170 for polishing the stack with 00:34:133 (2) .
  3. 00:44:784 (1) - 395,151 for polishing the blanket.
  4. 01:01:115 (4) - Try 469,346 for consistent distance snap.
Topic Starter
Rtyzen
Thanks for the mod! Fixed everything except for 1 which I stated below

IamKwaN wrote:

[General]
  1. You should replace the soft-sliderslide.wav with this blank .wav according to the ranking criteria. Furthermore, copy that file and rename it to soft-sliderslide2.wav as the noises are quite obvious when it comes to 00:11:195 (1) . OK I did but I'm not quite sure what was wrong with my current slider-slide. it was already blank
[Insane]
  1. 01:15:139 - Redundant green line.
  2. 00:22:239 - lol I dont understand the intention of speeding up here. Well I felt that the 1/4 reverse at the same speed looks too short and it would look better if it was longer.Since most people would just hold it, it won't make a difference in terms of gameplay
  3. 00:27:387 (1,4) - You may want to fix the stack here. Same for 00:34:843 (2,7,8,1) .
  4. 00:29:517 - Volume is too high that hitsounds dominates the music, lower it to 60%?
  5. 00:35:730 (5,6) - Try a triplet here. http://puu.sh/cfvTs.jpg
  6. 00:52:772 (5) - It doesn't make sense to have this gaining a higher volume of hitsound than 00:52:594 (4) if you compare the heaviness of these two in the music. I am quite sure (5) is softer than (4). So, I suggest 00:52:594 (4) using drum finish and 00:52:772 (5) only drum sampleset.
  7. 01:14:606 - As mentioned above, lower the volume to 50% please. Drum samples are just acting like ornaments instead of main-dish. Also, same for 01:15:316.
  8. 01:24:991 - Adding a circle here sounds more comfortable to me as there is a heavy drum. Also, delete 01:25:168 (5) as the stream of drums starts at 01:25:257 .
[Hard]
  1. 00:59:695 - Missing whistle.
  2. 01:18:156 (1,2) - Blanket.
[Normal]
  1. 01:15:139 - Redundant green line.
  2. 00:35:198 (4) - 142,170 for polishing the stack with 00:34:133 (2) .
  3. 00:44:784 (1) - 395,151 for polishing the blanket.
  4. 01:01:115 (4) - Try 469,346 for consistent distance snap.
IamKwaN
Gratz for your first rank! Keep it up!
Topic Starter
Rtyzen

IamKwaN wrote:

Gratz for your first rank! Keep it up!

THANKS :D !!
Myxo
Yay! :3 Gratz ^3^
Iceskulls
Gratz first rank \:D/
I failed to ninja this lol
show more
Please sign in to reply.

New reply