Nice program! Is it or will it be compatible with mania? (including the pp system and ranks on every hit, where there is no 300g and 200 in osu!std):)
LazyOPerson wrote:
I keep trying to open stream companion but it always says "osu!stream companion is already running!" and i cant do anything.
ThatOneThot wrote:
How Do you turn on the in game overlay?
EnanoASD wrote:
I got a problem. when i'm installing sc it says this "The Drive or UNC share you selected does not exist or is not accessible. Please select another" Pls help.
RhysCTV wrote:
for some reason it says the file is a virus. plz help
Piotrekol wrote:
RhysCTV wrote:
for some reason it says the file is a virus. plz help
Was caused by ingame overlay code that is now removed in newest version. It is now provided as a separate download zip(but still detected as virus, due to how it works).
OfficialChooga wrote:
PP counter isn't tracking pp. It always stays at 0pp. Pls help.
Noko_BSF wrote:
I cant Launch the app
b4mbus88 wrote:
I wonder so often why i miss a note and decided to try adding some code. The purpose is to get a png or gif from the moment so i can see what i did wrong.
Iam not a good programmer but iam trying right know to get the data from "public int HitMiss" and check if the number is changing. if it changes i want to create a png or maybe it has to be a gif for the last 2 seconds. Maybe 200x200px around the cursor. If someone with better programming knowledge wants to help with that topic, feel free to pn me
DarkProjector wrote:
Because there is no effective way to get accurate data at the time, for example the data provided by osu replay file (.osr) is not absolutely accurate. The essence of real-time data tools/plugins is the timer for reading osu! data, which can not be accurately get data.
Mugino wrote:
pp counter does not work properly for mania and does not work at all for ctb
b4mbus88 wrote:
The 100/50/Miss LiveCounter seems to have a little bit of a delay but a 2sec gif shoud compair that i guess. Maybe i just have to try it.
Alternatively i could record and plot the mouselocation and compare it with the location of the circle from the beatmap file. To avoid not getting the right timing i could add a offset and settings to increase the length of the record.
Piotrekol wrote:
While I believe SC is already pretty fast and efficient at getting osu! memory data(have you tried using TCP or WebSocket outputs? I don't get where you're getting 2s from), you could try using https://github.com/Piotrekol/ProcessMemoryDataFinder directly (meaning you have full control over read frequency, instead of SC artificially limiting/slowing it down)