Overall the beatmap is good. I do recommend you find an audio file that doesn't have an abrupt ending though.
ursa wrote:
Checking time As requested
[notice]===================================================
NOTE :
{G} = a suggestion that not too important to change
{O} = a suggestion that seems need to be change
{R} = You Should Change it !!
=======================================================
Rain
00:04:474 (6) - geser ke x=84 {O} wakarimashita
00:06:069 (3) - geser ke x=92 {O}Fixed
00:09:261 (5,6,7,8) - *saran posisi pattern yang bagus > *Pic {O} okay
00:14:048 (2,3) - klo menurut gwa , pake beat 1/2 slider disini cocok dengan lagunya {G} ^,^)b Nice Idea..
00:31:282 (2,3,4,5) - *saran posisi Pattern yang ideal *pic {O} Sir,Yes Sir..
00:38:782 (4,5,6,7,8,9) - *saran posisi Pattern yang idea *pic {O} No.. i like this patten.. menantang :3
*PM gwa ingame/forum kalau udah kelar untuk recheck. okay..
*Happy Checking
tbh these diffs made before the Platter.. ini SV dah di set biar seimbang dengan Platter Asuna yang dulu, Kurokami tiba2 dateng terus mau buat diff so jadinya Kurokami's Platter.. gue malah gak tau dia pke SV segitu rendahnya untuk bpm yang relax dibawah 100.. Gue sih ngefeel nya SV Cup Salad gue dah cukup pas untuk newbie so gue gak ada ide lagi how to solve this orz [edit : btw gue gak biasa pke SV changes for Easy Normal (Cup Salad) diff krn SV changes for standard itu sangat gak dianjurkan, somehow itu udah menjadi style mapping gue krn awal mode yg gue map std x.x]ursa wrote:
Checking time As requested
Xinely's Salad
Note:
*soal pattern sih kayaknya gak ada masalah , tapi SV nya di salad diff (1.8)lebih besar di bandingkan dengan diff platter (1.5) ,saran gwa sih kurangi aja tapi untuk mepertahankan jarak slider di pattern bisa pake slider multipier juga :3
Xinely's Cup
*sama sih dengan Salad, *slider velocity case.[/notice]
*PM gwa ingame/forum kalau udah kelar untuk recheck.
*Happy Checking
Thanks for modSylith wrote:
hey random mod here!
[hard]nice diff
- 00:08:303 (2) - try linear slier to make better flow like this Fxd
- 00:08:942 (3,3) - stack properly?
only if you don't hate nazi:3okay- 00:15:963 (4) - ctrl + g seems better for me Nope.. i guess
- 00:30:325 (8,1) - keep your distance seems better for me 'w'keeping 0.8x
- 00:31:282 (2) - same as above! how about using x1.0 between 00:30:644 (1,2) ? already 1.0x.. -_-
very neat, playable mapset~ Thanks~
good luck
Thanks. :3ursa wrote:
Checking time As requested
Kurokami's Platter
Note :
*the total combo max are 145 ( much more than Rain diff with having 142 combo max). i suggest you should reduce the total combo.
*well your map have 1.5 SV & 2 tick rate. if you want to reduce the max combo , i suggest just reduce the tick rate into 1 & it's done.
Seriously? Just because of that difference I need to remove the tick which adds better rhythm? I know its a valid reason but still. q.q
for the pattern , there's no need a changes since it's has been modded into the ideal flow. As I remember this has never been modded. lol It never got a single mod.
osu file format v12
[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 2000
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1
[Metadata]
Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:-[ Asuna ]-
Version:Kurokami's Platter
Source:Cosmic Break
Tags:コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle
BeatmapID:418043
BeatmapSetID:172967
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1
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//Break Periods
//Storyboard Layer 0 (Background)
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//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples
//Background Colour Transformations
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thanks for modKloyd wrote:
sup(from my queue)
Hard
- 00:03:516 (6,7) - blanket here k
00:05:750 (5,7) - making these sliders same could be better it's fine.. :3
00:33:835 (1) - ctrl+g makes this more fun k
00:34:793 (2) - & if ur willing to ctrl+g, u should put this other place for consistency of spacing ofc
& some recommendations if you don't care about the spacings.
00:17:559 (1,2,3,1,2,3,1,2,3) - this part. Try this! nope
00:18:197 (1,2,3) - ctrl+g & http://osu.ppy.sh/ss/1698320 ^^
GL
thanks for update.Kurokami wrote:
Thanks. :3ursa wrote:
Checking time As requested
Kurokami's Platter
Note :
*the total combo max are 145 ( much more than Rain diff with having 142 combo max). i suggest you should reduce the total combo.
*well your map have 1.5 SV & 2 tick rate. if you want to reduce the max combo , i suggest just reduce the tick rate into 1 & it's done.
Seriously? Just because of that difference I need to remove the tick which adds better rhythm? I know its a valid reason but still. q.q
for the pattern , there's no need a changes since it's has been modded into the ideal flow. As I remember this has never been modded. lol It never got a single mod.SPOILERosu file format v12
[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 2000
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1
[Metadata]
Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:-[ Asuna ]-
Version:Kurokami's Platter
Source:Cosmic Break
Tags:コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle
BeatmapID:418043
BeatmapSetID:172967
[Difficulty]
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CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1
[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
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TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:-[ Asuna ]-
Version:Kurokami's Platter
Source:Cosmic Break
Tags:コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle
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:3 idk about SV problem.. it's unrankable or not..Kurokami wrote:
I had a little conversation with ursa and ended up changing the SV to 2,0 tho it changes nothing. The sliders are just as long as before. This was my first and last to ended up changing my SV. Since it was just a ruin for my patterns and still no change I will never make any of this in the future. Its a stupid reason for unranking anyways. I don't even care if my diffs will be deleted.SPOILERosu file format v12
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ArtistUnicode:チリトマト
Creator:-[ Asuna ]-
Version:Kurokami's Platter
Source:Cosmic Break
Tags:コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle
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No Change... :3SkyBearer245 wrote:
Mod Reqs From Queue~~
Cute Song so Relaxing <<<<<<<<<<333333333
Hard
Spacing was too tight , consider rearranging I think it does not matter
Insane
Can i make it Pwease? sry..
Pandiar wrote:
I'm sorry for the delay ><
from my Q
[Hard]00:00:963 (4) - how about this ? for better flow :3 sry.. Nope.. i just want keep the distance..
- Color is different from other diff
00:08:303 (2) - ^ Fixed
00:15:644 (3) - Ctrl + G Fixed
00:39:899 (5) - how about this? No[/color]
Easy and Normal is almost good
good luck!!!
toybot wrote:
[Troogle's Normal]
00:08:942 (2,3) - change into a reverse slider instead? kind of boring as a 1/1 stack K
00:10:218 (1) - maybe take off the finish on the first beat, due to it sounding the same as the upbeat? or change to a clap Removed Finish
Narwhal Prime wrote:
[Troogle's Normal]
00:05:112 (1,2,3,4) - Let's make the gaps between these sliders more even. Move 00:06:388 (3) - starting point to x=336, y=136. Move 00:07:027 (4) - starting point to x=380, y=56. Adjust 00:07:665 (1) - so that its spacing is even as well. KK
00:30:644 (1) - not quite aligned with 00:30:006 (4) - ? (they can be aligned here, or - in the interest of variety, I was playing around with a different possible pattern if you're interested: http://osu.ppy.sh/ss/1610676 ; this mostly affects 00:30:644 (1,2,3,4) - ) hmm..but the flow isnt so well with this pattern
00:19:792 (4) - use finish hitsound? (though admittedly it doesn't sound too different with default hitsounds) Use clap instead
00:40:218 (1) - ^ (here it makes a difference) K
IamKwaN wrote:
Troogle's Normal
- AR, OD-1, since BPM is only 94. I don't think it really needs such high AR. The setting is too high now imo, comparing to that of Hard. So, OD also -1. In fact, my perspective on this Normal is: AR4, HP and OD3, which fits the spread more, especially the Easy.
Since Easy have AR3 HP2 and OD2 Hard have AR7 HP6 and OD7 I will use AR5 HP4 and OD4.5 for my N- 00:40:218 (1) - Remove NC. on purpose though..
- Hitsounds: Have a look at the General section above and Easy, soft samples are much more comfortable imo. K changed to S:C1
K4zuya K wrote:
Trrogle's Normal
00:14:686 (4,1) - blanket? Don't quite get that..
00:30:006 (4,1) - make it straight? I prefer current one
00:35:750 (1) - 416|132? I prefer triangle(current one)
neonat wrote:
Normal
00:00:963 (2,3,4) - make the flow and position more curvy, it would move better K
00:10:218 (1,2) - could blanket better K
00:12:771 (1,2,3) - ^ K
00:15:325 (1) - place it higher, eg. x: 100 y: 36 as it is behind the body of the slider, the flow is not exactly comfortable when made that way, placing it higher eases that managed to fix..
Shurelia wrote:
[Troogle's Normal]
- 00:08:942 (2,3) - using this : http://puu.sh/90arA.PNG would fit the song more bette K
azintairin710 wrote:
Troogle's Normal
00:02:240 - give note :3 >.<
00:04:793 - ^ >.<
00:09:580 (3) - change the hitsound please -_- K
00:10:218 (1,2,3) - fix the blanket K
00:12:452 - note >.<
00:28:091 (1,2,3,4) - F,W,F,W,F,W,W,W :3 sound better to me >.<but not for me
00:38:303 (1) - fix the curve if you want perfect ankle I think current one is well enough
BananasGoMoo wrote:
[Normal]
00:08:942 (2,3) - I would put notes on the red ticks in between. K
00:15:325 (1,2,3,4) - Or here, but not both, since it's normal. Added previous one
00:25:537 (1) - I would make this a slider starting at the previous red tick. Personally I didn't like sliders that starting from red tick
[ Joey ] wrote:
[Troogle's Normal]
00:00:006 (1,2,3) - This looks good: http://puu.sh/9kDzj/f31a2581d8.jpg It's much too crowded ;_;
00:05:112 (1,2,3,4) - Make sure these are all the same distance apart from each other K
00:31:921 (3) - Move to x:276 y:85 I prefer current one
Sylith wrote:
[normal]not much to touch~ nice diff
- 00:12:771 (1) - add finish on head
to unify with 00:10:218 (1) Deleted previous one- 00:38:303 (1) - add finish on head?
it seems cool for mePersonally didn't like it..
Kloyd wrote:
Normal
- 00:15:325 (1) - for the better flow, try this http://puu.sh/9mROu/9776092685.jpg Changed in another way xD
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Thanks for Update.-Google- wrote:
Thank you all for modding!
&sorry for the long delayupdatedosu file format v13
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Thanks for mod..Yauxo wrote:
Hi there, coming from your request in my Modding Q
[General]
- Check AImod. There are some issues ignore thiss.. idk how to fix them.. after i fix them.. they always back.. back.. after update.. back.. so tired fix them..
[Hard]
- 00:03:516 (6,7) - blanket can be improved it's Fine.. I think it's pretty blanket..
- 00:09:580 (2,3) - 2 and 3's spacing is slightly lower than 1 and 2's which makes 2 and 3 touch. (1.08 to 1.06) I'd say that you change both to 1.10 i just stack 00:09:899 (3) - with 00:08:942 (3) - btw.. repaired..
- 00:11:495 (3,4,5) - curve these 3 a little bit o: It'd feel better after coming out of the rounded 2 -_- m'okay..
- 00:20:431 (1,2,3) - blanket can be improved nope! it's fine.. not really need PF blanket
- 00:34:793 (2) - I'd move this further away from 1. Overlapping with 00:33:197 (7) - 's tail could be a nice fix Not really.. :3 i just want keeping the distane.. ik this Hard diff.. but it's fine for me..
Gl with your set :3
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ursa wrote:
Rechecking time so , don't KD this
After I ask Deif about the map. i think this suggestion on the Platter diff can be useful to improve that
[notice]General
- Consider adding "Kurokami" to all of your tags oh.. why i missed this,,
After i check on AI bat , I've found some problems in Inconsistency in combo colours in some diff & Kiai Time. better try to check it first.
Rain
00:17:559 (3) - move it abit to right ( x =128) k
00:31:920 (5) - move it a bit to left ( x= 336) k
soal CTB diffnya gwa rasa cma itu , PM gwa klo udah update & fix semuanya
k thanks for updateXinely wrote:
fixosu file format v13
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400,192,28729,2,0,B|320:192|320:192|320:160,1,100,2|0,0:0|0:0,0:0:0:0:
64,256,29367,2,0,B|144:256|144:256|144:224,1,100,2|0,0:0|0:0,0:0:0:0:
480,256,30006,2,0,B|400:256|400:256|400:224,1,100,2|0,0:0|0:0,0:0:0:0:
16,256,30644,6,0,B|144:176|144:176|144:112,1,200,2|2,0:0|0:0,0:0:0:0:
400,112,31601,1,0,0:0:0:0:
272,112,31761,1,0,0:0:0:0:
144,112,31920,2,0,B|272:192|272:192|272:256,1,200,2|2,0:0|0:0,0:0:0:0:
496,224,32878,1,0,0:0:0:0:
240,272,33197,6,0,B|320:272|320:272|320:304,1,100,2|0,0:0|0:0,0:0:0:0:
80,272,33835,1,0,0:0:0:0:
400,272,34154,1,2,0:0:0:0:
16,256,34474,2,0,B|144:176|144:176|144:112,1,200,2|2,0:0|0:0,0:0:0:0:
400,176,35431,1,0,0:0:0:0:
144,176,35750,6,0,B|208:224|208:224|208:256,1,100,2|0,0:0|0:0,0:0:0:0:
448,288,36388,1,2,0:0:0:0:
176,288,36708,1,2,0:0:0:0:
368,288,37027,2,0,B|288:288|288:288|288:256,1,100,2|0,0:0|0:0,0:0:0:0:
64,288,37665,1,2,0:0:0:0:
320,288,37984,1,2,0:0:0:0:
16,224,38303,6,0,B|96:208|96:208|96:176,1,100,2|2,0:0|0:0,0:0:0:0:
192,192,38782,1,0,0:0:0:0:
304,176,38942,1,2,0:0:0:0:
416,160,39101,1,0,0:0:0:0:
288,112,39261,1,2,0:0:0:0:
160,64,39420,1,0,0:0:0:0:
256,192,39580,12,0,40857,0:0:0:0:
apple \o/ursa wrote:
ok, there's nothing to be improved anymore or fix for the ctb diff
( 0 _ 0)/
we need bubble now.. :3Kurokami wrote:
I need to eat that apple. *-*
wait.. GD update... Thanks for modRakuen wrote:
( =`・ω・´) AIRakuen 愛楽園 (Mod/GD/M4M)
[General]
First of all! Your background pic has a black dot (left upper part), I thought it was some dirt on my screen ugh... -ω-)a
Changing standard only doesn't affect the CtB icon I think, or you could keep this mod until next BAT i ask to my friend.. he said it's okay.. to update..^,^)b
[Hard]
Looks fine, maybe SV a little fast it's fine
Thanks For M4M~!Nozhomi wrote:
Hi~ From my modding queue
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods.
If you've any question, ask me in-game.
[notice]- Hard :
- 00:03:516 (6,7)- Blanket here ? Nope I guess
- 00:06:708 (7)- Place it at x:291/y:83 to get a perfect symmetry. okay.. you're very conscientious, though it is is not too important
- 00:10:218 (4)- Mote it at x:172/y:128 to avoid this little overlap.ok..
- 00:19:154 (3)- Mote it at x:144/y:180 to keep same pattern than previous triangles. oki..
- 00:20:431 (1,2,3)- Try to blanket them. What is still less blanket ?
- 00:23:623 (3,4)- Blanket ? Nope..
Hey that's a pretty nice song. Thanks~
Hope this mod help you, you're close to rank so go ! Runs!~
kei..gokugohan12468 wrote:
Mau IRC MOD, malah offine -___-
[General]
BG-Nya kan ada nama editornya?
Ini sudah ku-edit dak ada lagi nama editornya: ara~ gk usah repot'' tadi'a mau diedit sendiri.. eh.. udah dieditin.. ywdh.. irit waktu.. sekalian bahan kds karna mod Hard'a gk ada yang berubah..
[Troogle's Normal]HP,AR Nope..HP 7 dan AR 6 nggak nggak nggak..
Why don't use Google's Normal? i've ask him to change..but he's say to keep use Troogle's normal and add google in Tags
well no change Diff name.. :3
[Hard][list:1337]
HP +1
AR -1
00:33:835 (1) - Ctrl+G lalu kebawahi sedikit Nope..the reason.. i've told you in irc :3
Itu saja, aku yakin pasti cepat diranked Go Go Go Go Go Ranked~~! :3
Good Luck~
`3` thanks for modMako Sakata wrote:
Hallooooo from my Queue
[General]
- Failsound sama cs_1050 di folder didelete aja deh, kayanya engga butuh-butuh banget
hee...??maksud'a ?? cs_1050 itu file mp3nya.. kalo dihapus pake mp3 yang mana ??
[Hard][]
- 00:01:601 (5) - Normal whistle is not fit, you can change into clap instead, banyak bagian yang pake normal whistle dicari sendiri aja ho'oh kali ya.. hmm.. ok changed
- 00:19:154 (3) - You need to add Normal slider slide to silence that slider part, especialy from (3) to the reverse arrow k..
- 00:25:218 (1) - Delete whistle Nazzeee... ;w;
- 00:26:495 (1) - Same ^ dakara.. nandde... `3`
- 00:31:601 (3) - Delete whistle from head okay ._.
Good luck~
Thanks for mod~!xxdeathx wrote:
+54 sp...is a mod really necessary... `3`
[Hard]almost looks like it's ranked! Hope this will ranked soon~!
- OD 7 is a lil high for hard hhmm.. really ?
- 00:14:367 (6,7) - make this arrangement parallel to 00:15:006 (1,2) - it's fine i guess..
- 00:15:644 (3,4) - isn't quite parallel...if you turn off distance snap and drag 3 right next to 4 you'll see. copy/paste them actually it's already repaire.. before you mods it
- 00:33:197 (7,1) - blanket like this is better https://osu.ppy.sh/ss/1736506 okay for this one.. ._.
Thanks for moddingKinshara wrote:
Hi! From my modding queue~
General
00:40:908 - okay here, the song ends VERY abruptly while playing..please get a new mp3 that's a little longer.
Hard
Why is the SV so high for each difficulty? o: Please change it to 1.4 or 1.5
00:02:240 (1,2,3) - consider making this a stacked triplet Nope.. still like dat
00:04:793 (1,2,3) - same here; a triple looks better imo not really.. i guess
00:10:218 (4) - put this below slider 3's tail Nope.. `3`i want to keep the distance.. i know it's a Hard diff but yea just want to keep the distance.. no reason else
00:17:559 (1,2,3) - bring these closer it's fine to use 1.2x DS i guess..
00:18:197 (1,2,3) - ^ ^^ same as above
00:18:835 (1,2,3) - ^ ^^ same as above
00:23:623 (3,4,5) - try this pattern http://puu.sh/9DXQ1/4361fa706a.jpg hhmm...00:22:665 (1,2,3,4) - Repaired placement
I don't do CtB, sorry!
Good luck!