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Hanatan - Hitorinbo Envy

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Total Posts
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Topic Starter
blackabyss
This beatmap was submitted using in-game submission on 15 May, 2014 at 5:56:45 PM

Artist: Hanatan
Title: Hitorinbo Envy
Tags: YURiCA solitary hide and seek Denporu-P utaite not94 Koyori FLOWER Vocaloid
BPM: 132
Filesize: 5166kb
Play Time: 03:06
Difficulties Available:
  1. Hard (4.83 stars, 377 notes)
  2. Normal (2.98 stars, 226 notes)
  3. not94's Easy (1.85 stars, 178 notes)
Download: Hanatan - Hitorinbo Envy
Information: Scores/Beatmap Listing
---------------
<3 Another Hanatan songs <3

  1. not94's Easy: Ready for mod
  2. Normal: Ready for mod
  3. Hard: Ready for mod
  4. Illust: Pixiv User
Re-sownload if you dowload it before 13 May '14

ありがとう~ボク
not94
*Midge
*WinglessAsura
*Inverness
*luxoDeh
*Lanturn
*Sharlo
Midge
Hey, m4m queueueu

[Normal]
00:26:064 (1) - try this: http://puu.sh/8quWI.jpg
00:27:200 (2) - try this: http://puu.sh/8quZL.jpg
00:44:473 (1,2) - ^
01:04:019 (1) - add a circle before the slider
01:33:791 (2,3) - this doesnt follow the earlier patterns like 01:29:700 (2,3)
01:44:473 (1,2) - add a circle before 1
02:30:610 - move beginning of break time to 02:31:519
02:58:791 (5) - try this: http://puu.sh/8qvul.jpg

[Hard]
00:11:519 (2,3) - try this: http://puu.sh/8quaE.jpg
00:26:291 (1) - add an anchor point? http://puu.sh/8qufo.jpg (more emphasis on the snare)
00:28:791 (3) - this repeat doesn't really follow the song :L
00:33:791 (3) - ^
00:42:428 (1) - try this: http://puu.sh/8qul2.jpg
00:54:928 (1,2) - id suggest using a triplet instead, but w/e
01:32:428 (3) - this follows the claps in the back :P http://puu.sh/8qutZ.jpg
01:58:791 (1,2,1,2) - short sliders instead?
02:04:246 (1) - not sure about this not following the song :S
02:07:882 (1) - ^
02:22:428 (1,2,3) - Seeing as these are following the vocals, you should add a circle between 2 and 3
02:29:928 - should map this section up to 02:31:519
02:49:019 (5) - this slider goes over a crucial part of the song. triplets instead? http://puu.sh/8quK8.jpg
WinglessAsura
here's my mod :)
i'm a beginner so don'y expect much ;)

Normal

1. don't forget to tag your song title and your own nickname.
2. SV should be 1,1 or higher for normal, this one is okay but consider it for next time.
3. actually you can start playing your beat from 00:00:610 instead of leaving it empty.
4. 00:15:382 this one too, the music background still playing its tone, but you goes silent/break. try to fill it.
5. 00:32:882 add object here.
6. 00:36:519 add object here. or increase repeater from previous slider.
7. 00:48:564 should be empty here, third slider should start from 00:48:791.
8. 00:52:428 slider start should be at 00:52:200. the object at 00:53:337 (1,2) should be put at red line behind, then at 00:54:019 add object here.
9. this one too, slider start should be at 00:55:837.
10. 01:08:110 play your beats here.
11. 01:25:610 add object here.
well, i guess thats for normal, there's still few errors in the beat,its pretty similar same error with the list. but i guess you can figure it out yourself.[/noticel]

[notice]
Hard

this one is fine :)
1. 00:15:382 , 01:08:564 , 02:30:155 you can play your beats here. don't left it empty.
2. watch your DS, always check on AiMod. its the best helper :)

well, thats all my mod. hopefully it will be useful :) good job and good luck !!
69653863
Mod request from my queue
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Hello, remember me?

General
  1. BG is kinda low quality )-:
  2. There's a lot of blanket-related issues all over the map. Imperfect blankets, too-close - too-far, etc. You should know what I mean (-:
Normal
  1. Mostly just design-related aesthetic issues, but I think it's fine this way now.
Hard
  1. Kinda undermapped. As this is the last diff on the map, you supposed to put some more challenge here, you know, like streams, jumps. Maybe consider it the next time you're mapping something (-: Or maybe you can try putting some right now? Do your best! (-:
  2. 00:05:610 (1,2,3,4,5,6) - Not far enough I suppose, thus plays too slow as they're close enough.
  3. 00:11:746 - Add note here to maintain pattern polarity.
  4. 00:33:791 (3) - A, didn't really following anything. I suggest to copy-paste 00:32:882 (1,2) - and put them here as they fits more. The way you're going to put them, I'll leave it to you (-:
  5. 00:36:064 (6) - Missed a clap.
  6. 00:42:200 (1) - Not good. Make it like this: http://puu.sh/8qIKV.jpg
  7. 00:51:291 (2) - Bad. Remove the slider and put a circle right on 00:51:519 - ?
  8. 01:07:882 (1) - Better put a blanket to (6) with this I suppose (-:
  9. 01:20:382 (1) - Nah, what about http://puu.sh/8qIKV.jpg
  10. 01:31:291 (1) - Nah too, what about http://puu.sh/8qIQl.jpg
  11. 01:58:905 (2,2) - Didn't follow anything, so remove maybe?
  12. 02:31:519 - Drag the break to here.
Nice. Good luck!
Topic Starter
blackabyss

Midge wrote:

Hey, m4m queueueu i'll mod yours, soon. thanks for mods

[Normal]
00:26:064 (1) - try this: http://puu.sh/8quWI.jpg make an improvisation
00:27:200 (2) - try this: http://puu.sh/8quZL.jpg ^
00:44:473 (1,2) - ^ err no, i like this pattern
01:04:019 (1) - add a circle before the slider no it's normal diff
01:33:791 (2,3) - this doesnt follow the earlier patterns like 01:29:700 (2,3) no, it's improvisations rhythm i think
01:44:473 (1,2) - add a circle before 1 no
02:30:610 - move beginning of break time to 02:31:519 ^ why btw?
02:58:791 (5) - try this: http://puu.sh/8qvul.jpg okay

[Hard]
00:11:519 (2,3) - try this: http://puu.sh/8quaE.jpg make an improvisation
00:26:291 (1) - add an anchor point? http://puu.sh/8qufo.jpg (more emphasis on the snare) no
00:28:791 (3) - this repeat doesn't really follow the song :L i'll change it if there's modder other than you who mentioned it
00:33:791 (3) - ^ ^
00:42:428 (1) - try this: http://puu.sh/8qul2.jpg okay
00:54:928 (1,2) - id suggest using a triplet instead, but w/e no, too much triplet
01:32:428 (3) - this follows the claps in the back :P http://puu.sh/8qutZ.jpg okay
01:58:791 (1,2,1,2) - short sliders instead? nope i like this way better
02:04:246 (1) - not sure about this not following the song :S i think it's fine eh
02:07:882 (1) - ^ ^
02:22:428 (1,2,3) - Seeing as these are following the vocals, you should add a circle between 2 and 3 okay
02:29:928 - should map this section up to 02:31:519 okay i'll try
02:49:019 (5) - this slider goes over a crucial part of the song. triplets instead? http://puu.sh/8quK8.jpg okay, too much triplets :'3

WinglessAsura wrote:

here's my mod :)
i'm a beginner so don'y expect much ;) no prob uvu)/

Normal

1. don't forget to tag your song title and your own nickname. it didn't necessary btw, cause creator and the title tell them
2. SV should be 1,1 or higher for normal, this one is okay but consider it for next time. thanks
3. actually you can start playing your beat from 00:00:610 instead of leaving it empty. okay
4. 00:15:382 this one too, the music background still playing its tone, but you goes silent/break. try to fill it. no, i think just leave it blank didn't mean to stop the beat. you know intro part before verse (if i don't get wrong) on the songs?
5. 00:32:882 add object here. okay
6. 00:36:519 add object here. or increase repeater from previous slider. no, i don't think it needed. cause, this is a little break
7. 00:48:564 should be empty here, third slider should start from 00:48:791. no, i think this is fine
8. 00:52:428 slider start should be at 00:52:200. the object at 00:53:337 (1,2) should be put at red line behind, then at 00:54:019 add object here. i think this is fine too. because this is first chorus, don't need to rush to make it too much 1/2 beat
9. this one too, slider start should be at 00:55:837. ^
10. 01:08:110 play your beats here. do yo mean put slider to replace no.5 note? okay
11. 01:25:610 add object here. a note? okay
well, i guess thats for normal, there's still few errors in the beat,its pretty similar same error with the list. but i guess you can figure it out yourself. hm...

[notice]
Hard

this one is fine :)
1. 00:15:382 , 01:08:564 , 02:30:155 you can play your beats here. don't left it empty. okay
2. watch your DS, always check on AiMod. its the best helper :) we can make a little or more unconsisstent DS in hard diff. AiBat the best i think

well, thats all my mod. hopefully it will be useful :) good job and good luck !! thanks o/

inverness wrote:

Mod request from my queue
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Hello, remember me? hi, err... yes *nods* fun fact: you are in my friend list for about one year bfft //runs

General
  1. BG is kinda low quality )-: i'll do some thing about it :'<
  2. There's a lot of blanket-related issues all over the map. Imperfect blankets, too-close - too-far, etc. You should know what I mean (-: ah do you mean in the hard diff? ;;;;
Normal
  1. Mostly just design-related aesthetic issues, but I think it's fine this way now. aaa i'm still noob /w\
Hard
  1. Kinda undermapped. As this is the last diff on the map, you supposed to put some more challenge here, you know, like streams, jumps. Maybe consider it the next time you're mapping something (-: Or maybe you can try putting some right now? Do your best! (-: okay i'll try to do it. thanks for the advices \m/
  2. 00:05:610 (1,2,3,4,5,6) - Not far enough I suppose, thus plays too slow as they're close enough. shameless of me, i still noob mapping hard diff :'3 kay
  3. 00:11:746 - Add note here to maintain pattern polarity. okay
  4. 00:33:791 (3) - A, didn't really following anything. I suggest to copy-paste 00:32:882 (1,2) - and put them here as they fits more. The way you're going to put them, I'll leave it to you (-: ^
  5. 00:36:064 (6) - Missed a clap. amg, added
  6. 00:42:200 (1) - Not good. Make it like this: http://puu.sh/8qIKV.jpg yep
  7. 00:51:291 (2) - Bad. Remove the slider and put a circle right on 00:51:519 - ? i make an improvisations. np?
  8. 01:07:882 (1) - Better put a blanket to (6) with this I suppose (-: okay
  9. 01:20:382 (1) - Nah, what about http://puu.sh/8qIKV.jpg ^
  10. 01:31:291 (1) - Nah too, what about http://puu.sh/8qIQl.jpg ^
  11. 01:58:905 (2,2) - Didn't follow anything, so remove maybe? i make an improvisations. i change it with slider 1/2
  12. 02:31:519 - Drag the break to here. okay
Nice. Good luck! thanks a lot uvu)/ i'll call you if i get problem with the pattern or streams ;;;
luxoDeh
Hi! M4M from my queue :)

NORMAL

00:05:610 (5,6) - improve this blancket
00:07:882 (1,2,3) - ^
00:29:700 (2,3) - ^
00:32:428 (6,7,1) - hm... I'd suggest to use grid level 4 (to be more precise) and make these 3 in a straight line just like 00:31:519 (4,5,6) - and also fix spacing.
00:36:973 (1,2,3,4,5) - try to make a better pentagon? 00:42:428 (5,2,3) - fix blancket
00:47:882 (2,3,4,5,6) - since youre following vocals. maybe this rhythm is better and also easyer to understand imo 01:01:519 (5,1,2) - make a blancket here? and also try to make 01:02:882 (2) - follow better the curve of the previous slider
01:15:610 (2,3) - fix blancket
01:26:064 (2,3,4,1,2) - here try to make the same rhythm as 00:47:882 (2,3,4,5,6) -
01:41:064 (3) - add a reverse to this and make the spinner start at 01:42:200 - . because I think it's better to make the player hear the clap at 01:41:973 -
02:41:064 (6,7) - what do you think of placing them in this way? (I'm just trying to not put them in the same place of other notes) 02:53:337 (1,2,3) - fix blancket
01:30:610 (3) - maybe this should start at 01:30:382 - ? you're following vocals so maybe it make more sense.
02:45:610 (1,2,3,4,5,6,1,2) - here too, try this rhythm if you like.
HARD

00:11:746 (3,4) - here the slider should start at 00:11:973 - and end at 00:12:200 - and you should add a note at 00:11:860 -
00:28:791 (3) - what do you think of this rhythm? (I think it's important to make the player hear this beat 00:29:246 - ) 00:31:973 (4,5) - fix blancket
00:45:837 (1,2) - ^
00:57:769 (8) - delete this note
01:07:428 (7) - maybe place this in the middle of all of these shape?
01:20:155 (5,1) - fix blancket
01:21:632 (2) - delete this note
01:35:610 (8,9) - make a better blancket
02:26:064 (1,1) - hm... I think the spinner should end at 02:29:700 - and there should be a note at 02:29:928 - instead... but anyway I think it can be ok...
03:02:428 - there should be a note here and the spinner should start at 03:02:541 -

That's all, good luck!! :)
Topic Starter
blackabyss

luxoDeh wrote:

Hi! M4M from my queue :) hiiii o/

NORMAL

00:05:610 (5,6) - improve this blancket
00:07:882 (1,2,3) - ^
00:29:700 (2,3) - ^
00:32:428 (6,7,1) - hm... I'd suggest to use grid level 4 (to be more precise) and make these 3 in a straight line just like 00:31:519 (4,5,6) - and also fix spacing.
00:36:973 (1,2,3,4,5) - try to make a better pentagon? 00:42:428 (5,2,3) - fix blancket
00:47:882 (2,3,4,5,6) - since youre following vocals. maybe this rhythm is better and also easyer to understand imo 01:01:519 (5,1,2) - make a blancket here? and also try to make 01:02:882 (2) - follow better the curve of the previous slider
01:15:610 (2,3) - fix blancket
01:26:064 (2,3,4,1,2) - here try to make the same rhythm as 00:47:882 (2,3,4,5,6) -
01:41:064 (3) - add a reverse to this and make the spinner start at 01:42:200 - . because I think it's better to make the player hear the clap at 01:41:973 -
02:41:064 (6,7) - what do you think of placing them in this way? (I'm just trying to not put them in the same place of other notes) 02:53:337 (1,2,3) - fix blancket
01:30:610 (3) - maybe this should start at 01:30:382 - ? you're following vocals so maybe it make more sense.
02:45:610 (1,2,3,4,5,6,1,2) - here too, try this rhythm if you like.
HARD

00:11:746 (3,4) - here the slider should start at 00:11:973 - and end at 00:12:200 - and you should add a note at 00:11:860 -
00:28:791 (3) - what do you think of this rhythm? (I think it's important to make the player hear this beat 00:29:246 - ) 00:31:973 (4,5) - fix blancket
00:45:837 (1,2) - ^
00:57:769 (8) - delete this note
01:07:428 (7) - maybe place this in the middle of all of these shape?
01:20:155 (5,1) - fix blancket
01:21:632 (2) - delete this note
01:35:610 (8,9) - make a better blancket
02:26:064 (1,1) - hm... I think the spinner should end at 02:29:700 - and there should be a note at 02:29:928 - instead... but anyway I think it can be ok...
03:02:428 - there should be a note here and the spinner should start at 03:02:541 -

That's all, good luck!! :) thanks o//
fix all, thanks a lot!
Lanturn
Mod request from my queue.

[General]
Tags: "Nico Nico Douga utaite" Are these even necessary? The song may have been uploaded to Nico Nico Douga, but so has a million others. This tag seems only needed for parody songs. As for utaite. That's basically just like writing "singer/coverer" into the tags. I don't think this is needed either.

Since this was a "Vocaloid" song to begin with, you can add it to the tags.

Add "FLOWER" to the tags, as it is the Album name -> http://utaite.wikia.com/wiki/Hanatan#FLOWER
and "Koyori" to the tags.

not49 -> not94 Incorrect tag :P

Consder adding a silent sliderslide to SC:1 and NC:1 -> Rename the following to soft-sliderslide.wav and normal-sliderslide.wav | http://puu.sh/7DeZY | This makes all of the parts without much music not stand out. | example on easy: 02:38:791 (1) - You can hear this rumble pretty loudly.

Colors:
- not94's Easy | Combo1 : 244,77,102 -> Change to Combo1 : 255,255,255. Otherwise change Normal/Hard to Combo1 : 244,77,102

[not94's Easy]
  1. New Combo patterns. I highly recommend, since this is an Easy difficulty. to NC every two big white ticks. This will make the map have a good length in combos and make it so each section properly connects with each other. Right now everything you have is too random.
    *Note* I recommend you doing this AFTER you've modded everything else so you can find the correct notes. If you choose to do this before, then just refer to the times, and not the combo number.
  2. 00:02:882 (1) - remove NC
  3. 00:06:064 (3) - NC
  4. 00:09:700 (1) - remove NC
  5. 00:24:246 (1) - remove NC
  6. 00:35:155 (1) - remove NC
  7. 00:38:791 (1) - remove NC
  8. 00:42:428 (1) - remove NC
  9. 00:44:700 (2) - NC
  10. 00:46:064 (1) - remove NC
  11. 00:51:064 (1) - You can remove this NC. There isn't really a point to having one here. The song does sound a tad different, but there isn't any BPM change or anything to support having one here.
  12. 00:53:337 (1) - remove NC
  13. 00:56:973 (1) - remove NC
  14. 01:00:610 (1) - remove NC
  15. 01:42:428 (1) - remove NC (the last kiai was NC'd correctly, so good job there :P)
  16. 01:58:791 (1) - Optional NC removal
  17. 02:42:882 (2) - NC this. The combo is really long because of that one slider.
  18. 03:15:155 (1) - Not much of a purpose to having an NC here either. Feel free to remove this.
    --------------------------
  19. Another problem, is that I notice you don't stack notes properly. There are a few tricks so that they'll be perfectly stacked.
  20. 1. Look at the top right coordinates: http://puu.sh/8J3sV.jpg | x and y correspond to where the head of a circle/slider is placed on the map.
  21. 2. You can CLICK this spot in the picture and manually input coordinates so that they will be perfectly stacked.
  22. 3. If you are trying to stack a a tail on a head, or two tails. Try pressing control+g, adjusting, and then control+g again to place the note back.
  23. 00:01:973 (3,1) - Move (1) to x381 y84 | Note you'll have to do some adjusting to other notes, but I highly recommend you fix all these since your map is stack heavy.
  24. 00:13:791 (2) - x186 y85
  25. 00:15:155 (1) - x133 y24 (you have have to adjust the blanket on this)
  26. 00:26:064 (1) - x272 y272
  27. 00:51:519 (1) - x356 y87
  28. 01:01:973 (2) - x150 y21
  29. 01:11:064 (1) - x240 y100
  30. 01:11:519 (2) - x301 y49
  31. 01:18:337 (4) - x153 y204
  32. 01:21:973 (4) - x334 y146
  33. 01:22:428 (1) - optional | x277 y199 (recommended)
  34. 02:16:973 (3) - x375 y206
  35. 02:20:610 (3) - x202 y22 (This needs 02:19:700 (2,4) - to be adjusted. (2) to x111 y149 works nicely, and (4) to x154 y86
  36. 02:22:428 (1,2,3,4) - will all be off a little if you did the above. Try adjusting them yourself ;)
  37. 02:28:337 (3) - x219 y122
  38. 02:52:428 (5) - move this to x370 y27. You'll have a bit of distance snapping problems after (from the previous slider), so select 02:52:428 (5,1,2,3,4) - after and move them back into distance snapping.
  39. 02:55:610 (3,4) - If you did the above the coords for these will be a little off. So I suggest stacking these on your own. Remember to Control+g to find them properly!
  40. 03:03:791 (2) - x343 y142 (This chains with the next mod)
  41. 03:05:155 (4) - x210 y136 (control+g will be the same as above)
  42. 03:04:246 (3,1) - will be a little out of whack now. Make sure to fix these as needed. and be sure to stack them!
  43. 03:06:973 (2) - and finally stack the (2)'s tail at the same x343 y142 (this is when it has been applied with Control+G)
  44. 03:08:337 (3) - It isn't over yet! one final one. You've got this!
  45. 03:09:700 (1,3) - Lazy mode now. I'm sure by this point you can adjust these on your own, So I'll just list them. :)
  46. 03:10:610 (2,4) - this one might be a little tough. but the best way to do it is to control + g indivdually and stack them, and then control+g them individually back
  47. 03:18:337 (2) - Finally... x203 y97!
    ----------------
    Now to the actual modding part.
  48. 00:31:519 (2) - nudge the tail of this node up a hair for a better blanket.
  49. 00:42:428 (1) - Try ending this slider 1/1 earlier, and placing a slider at 00:44:246 - that connects to 00:44:700 (2) - That way the long slider lasts for vocal line, and doesn't carry any extras. | ex: http://puu.sh/8J5mJ.jpg
  50. 01:20:610 (3) - The blanket on this note is closer to the circle in the middle. Try to lift up the center node a bit.
  51. 01:36:519 (4) - It's possible you've fixed this with the above stuff. but this circle needs to be moved up a little. http://puu.sh/8J5uI.jpg is what it should look like.
  52. 01:42:428 (1,1,2,3,4) - reduce the angle on the first (1)'s end, and adjust the notes afterwards for it. Right now it's a bit too sharp. http://puu.sh/8J5yS.jpg
  53. 02:09:246 (2) - I don't see any reason to stick this up. Why not just mirror the (1) or blanket it like this: http://puu.sh/8J5D8.jpg | Since the last notes have all been anti-jumps. you can easily get away with it here as well. and I think it'd work a ton better. You should really consider this!
  54. 02:11:519 (1,2) - The blanketing is really off on this one as well. You can tell by the distance between the middle of the (1) slider and the head of the (2)
  55. 02:14:246 (4) - while you're at the above, consider leaving more room for this slider as they get extremely close to touching!
  56. 02:36:973 - Since you did a custom spot for your break on this. Why not adjust this one to this time? | Also consider adjusting the first break to something similar!
  57. 02:38:791 (1) - http://puu.sh/8J5Lk.jpg | Take note where the sliderball (white circle on my skin) is. Try to get the red node on the little mini circle so each side is even in distance. | Compare it to something like this: http://puu.sh/8J5OQ.jpg
  58. 02:56:064 (4) - What an odd slider compared to the others you have been using. While it's great to be unique, I'm pretty sure at this point. The unique slider ends up sticking out in a bad way. I really suggest a simple 3 point slider for this.
  59. 02:59:700 (4) - This could be blanketed so much better. You're already a master blanketer, so I know you can fix this easily without me even showing you!
    ------------
  60. 00:04:246 (1,2) - aww. ;_; Why not continue to use the drum samples here?
  61. 00:08:337 (1,2,1,2,3) - I really think you should refer to your first pattern for hitsounding this part as well. It fits great. The drum clap isn't that great for a clap note XD | It does sound good at 00:11:064 (3) - though. try removing the whistle here, as I don't think this is needed.
  62. 00:13:791 (2) - whistles instead of claps?
  63. 00:35:155 (1,2) - Hmm. I don't really feel the claps on the tails here. They work nicely on the 4 circles before, but at this point they just seem to be a bit too much. consider using a different hitsound or removing them?
  64. 00:47:428 (2) - Try a soft finish at about 30-40% here.
  65. 01:08:791 (3) - try a whistle or drum whistle on the end of this slider. While you're at it. Try lowering the finish of 01:11:064 (1) - by ~20%
  66. 01:13:337 (1) - Just so this doesn't feel like crap to play. Can I suggest putting a drum whistle here? The timestamp on this note is pretty 1337 anyways ;)
  67. 01:37:882 (2) - according to your pattern at 01:30:610 (2) - you would put a finish here. I suggest either removing or adding it. whatever fits. (seems more logical to remove it)
  68. 01:53:791 (1,2,3,4,1,2) - how about some soft claps? at about 20% volume even. You could even consider clapping 01:58:791 (1,2) - as well if you wanted!
  69. 02:14:246 (4,1) - Put about 40% volume on the tail of (4) so the double whistle has a softer ending. and try adding a finish (maybe even lower volume than 40) on (1).
  70. 02:20:610 (3) - Try double clapping this as well (the tail end) at a lower (30-40%) volume!
  71. 02:38:791 (1) - Highly highly recommend some sort of whistle on the head. It feels so plain without anything (because of this slider, please put a silent sliderslide in ;_; I know you aren't the mapper, but consider it even for yourself if the mapper doesn't want it :D)
  72. 03:16:519 (4) - remove this finish. Only 3 in this part, so the fourth isn't needed. keep the clap though :)
    -----------------------------------
  73. You should Control+A to select your whole map, and move it a grid or two down and left. This will get your notes out of the very top of the map and more centered. Go through your map again and make sure nothing is off the screen. At the beginning, your notes are barely passable being up so high.
Nice blankets, and the hitsounds are great as well. Remind me to practice this map so I can snipe 1st since it has no spinners on it when its about to get ranked >_> <_< >_> <_<

[Normal]
  1. 00:01:973 (1) - You can remove this NC. There isn't any point to it. Since you NC every two measures instead of one in this diff (which is the best way to do it)
  2. 00:01:973 (1,1) - Stack the second (1) at x434 y167 (see Easy for stacking tips if you aren't sure how to do some of it)
  3. 00:02:428 (3) - Try rotating this just a bit more. Something close to this maybe? | http://puu.sh/8J77E.jpg
  4. 00:03:791 (1,2) - You should NC on the big white lines, or the start of a new measure. Swap these if you can.
  5. 00:11:064 (1,2) - swap NC
  6. 00:11:519 (2) - Try moving the red node so it hits center with the tick. | Ex: http://puu.sh/8J79O.jpg | This makes the bounce hit correctly.
  7. 00:16:973 - why skip this whole break? You have more than enough breaks in the song that I feel you should really consider mapping this!
  8. 00:22:428 (1,2) - Blanket? | The tail end needs to come down a bit more. You currently have this: http://puu.sh/8J7iU.jpg
  9. 00:25:155 (5) - maybe consider moving this to x250 y30 to keep the flow? It sort of has symmetry with the upcoming (1,2) as well this way.
  10. 00:31:519 (4,5,6,7) - Try stacking the (4) on the (1) from earlier and then creating more of a curved flow with the (5,6,7) like this | http://puu.sh/8J7R1.jpg
  11. 00:29:246 (1,2) - Almost missed this, but swap NCs here as well.
  12. 00:34:246 (2,3) copy and paste the (1) slider twice (one for (2,3) each) Control+G the (2) and place it back where it used to be, and place the (3) where the (3) used to be, add a reverse. re-hitsound, and you'll have symmetrical sliders. If you stack (1,2) they didn't line up properly.
  13. 00:51:064 (1,2) - swap NC's This is important that you start Kiai times with a new NC if at all possible.
  14. 00:52:428 (3) - move this to x300 y92 for a tail stack, and slightly better blanket.
  15. 00:53:337 (1) - With the previously mentioned NC, I don't think you need one here either.
  16. 00:56:064 (2) - I feel this could have a bit less of a curve. Try using the tail end of (1) as a guide on how much to curve this.
  17. 01:21:519 (3) - nazi. Nudge the red node slightly so the tick fits perfectly around it.
  18. 01:25:610 (1) - Try stacking this on the (2). Also Swap NC's please. one thing I noticed is you started to NC every measure from here on out. If you want to keep it like this. Then you should probably go back and NC this way from the start until now. The only major thing I'll keep mentioning about NC's is when you don't NC properly on the white tick. but other then that, I'll disregard their lengths.
  19. 01:27:882 (1) - This is an issue. There isn't a single sound that plays here. I highly highly recommend you make a slider from 01:27:655 - to 01:28:110 - as it matches the beat/lyrics.
  20. 01:29:246 (1,2) - Swap NC's for Kiai.
  21. 01:54:246 (2) - Try nudging this over to the left one or two to get a slightly better blanket. Or nudge (1) over right.
  22. 02:00:155 (4,5) - stack these. move (5) to x148 y222
  23. 02:06:973 (5,6) - for better flow. You should try moving (5) to where (6) is and place (6) around x137 y267 (may vary depending on where you put (5))
  24. 02:09:700 (5) - Once you do this. Put this where the previous (5) is.
  25. 02:11:519 (1) - lift the tail end of this up a bit. | A good spot it x234 y30 (you can see tail coords by hovering over the node)
  26. 02:16:064 (2,3,4,5) - Ahh.. so straight. Any chance you want to add some bit of life into it? Really just a preference of mine not to have notes placed in a straight line like this, you don't need to change this if you don't want to. If you are interested, here is a suggestion (a rough idea anyways) | http://puu.sh/8J8P9.jpg
  27. 02:31:064 (1) - This is.. such an awkward note to hit. honestly. you could get away with just deleting this if you wanted.
  28. 02:54:700 (3) - Could use a better blanket, try using the approach circle to help as shown in this picture: http://puu.sh/8J8UF.jpg
  29. 02:55:837 (5) - x84 y224 ? This will create a slight curve leading into the next note. Barely noticable but every little minor detail can help ;)
    ---------------
  30. 00:11:519 (2) - how about trying a whistle of some sort on this note? If it stands out more than you wanted, then try lowering the volume a little.
  31. 00:36:973 (1) - soft finish or something?
  32. 01:02:882 (2) - Maybe try a finish on the tail so it carries the one on the tail of 01:01:973 (1) - ?
  33. 01:07:428 (4) - This one I'm not sure if you want or not, but maybe try a clap here.
  34. 01:15:155 (1) - 30 - 40% volume soft finish?
  35. 01:53:337 (1,2,3,1,2,3) - Try placing a soft whistle on each of these heads.
  36. 01:56:064 (5,3) - Try putting a clap on these. For the (3) it would be at 01:59:700 - | What? This sounds bad. Try reducing the volume by 20-30% ;)
  37. Feel free to do the above with the next few patterns if you want. They aren't needed as much but hey, might as well have more fitting sounds if you want :)
  38. 02:15:155 (1,1) - these sound kind of plain without anything. Maybe try a whistle or something?
This is a nice diff as well. Good stuff :)

[Hard]
Try HP 6 and OD 6? or maybe try raising AR to 8. a full 777 mapset feels a bit strange. It'll also be consistent with the other diffs.

I'm gonna have to finish this tomorrow. I have work and it's really late sorry ;_;

Sharlo
Hi M4M

[General]
AudioLeadIn: 3000
[not94's easy]
00:46:064 (1) - Ctrl+G
00:53:337 (1) - Change to a slider which is not repeat and add a note on 00:55:155 -

01:06:519 - add note here?
01:16:973 (3) - Ctrl+G
01:53:791 (1,2,3,4,1,2) - Clap?
01:58:791 (1,2) - Clap on the tail?
[Normal]
00:06:519 (6,7) - I prefer to make a blanket, since you made blankets in 00:05:610 (5) - and 00:07:882 (1) -
01:42:200 (1) - consider to change the Sampleset to Soft
02:27:428 (1) - begins on 02:27:882 - and add notes on 02:27:428 - and 02:27:655 -
02:49:700 (1) - more Loud please
[Hard]
00:06:973 (4,5,6) - Try another pattern (00:06:519 (3,6) - stack)
00:23:110 (4) - Ctrl+G
00:26:291 (1) - ^
00:28:337 (2) - ^
00:29:246 (4) - Clap on the head
00:32:200 (5) - Ctrl+G
00:36:973 (7) - NC
00:37:200 (1) - Remove NC
00:42:428 (2) - Clap on the arrow
00:48:110 (6) - Remove it and add a note on 00:48:337 -
00:50:269 (4) - Remove
00:51:746 (3) - Ctrl+G
01:07:882 (1) - ^
01:23:905 (6) - Remove
01:23:905 (6) - Ctrl+G

The flow is bad. Make some little jumps properly.
Topic Starter
blackabyss

Sharlo wrote:

Hi M4M hi sharlo uguu

[General]
AudioLeadIn: 3000

since audio minimum is 600ms, i think it's no prob
[Normal]
00:06:519 (6,7) - I prefer to make a blanket, since you made blankets in 00:05:610 (5) - and 00:07:882 (1) - okay
01:42:200 (1) - consider to change the Sampleset to Soft no i'll keep this. but, i put finish instead
02:27:428 (1) - begins on 02:27:882 - and add notes on 02:27:428 - and 02:27:655 - okay
02:49:700 (1) - more Loud please ^
[Hard]
00:06:973 (4,5,6) - Try another pattern (00:06:519 (3,6) - stack) okay
00:23:110 (4) - Ctrl+G ^
00:26:291 (1) - ^ ^
00:28:337 (2) - ^ ^
00:29:246 (4) - Clap on the head amg i forgot to add it.
00:32:200 (5) - Ctrl+G okay
00:36:973 (7) - NC ^
00:37:200 (1) - Remove NC ^
00:42:428 (2) - Clap on the arrow ^
00:48:110 (6) - Remove it and add a note on 00:48:337 - okay, and i make a little improviations
00:50:269 (4) - Remove okay
00:51:746 (3) - Ctrl+G ^
01:07:882 (1) - ^ ^
01:23:905 (6) - Remove no, i'm sure this one follow the instrument :'
01:23:905 (6) - Ctrl+G okay

The flow is bad. Make some little jumps properly. i'll try to fix it :'> thanks btw
Topic Starter
blackabyss

Lanturn wrote:

Mod request from my queue. hi laturn, i'll brace my self :'3

[General]
Tags: "Nico Nico Douga utaite" Are these even necessary? The song may have been uploaded to Nico Nico Douga, but so has a million others. This tag seems only needed for parody songs. i'll remove it ;__;
As for utaite. That's basically just like writing "singer/coverer" into the tags. I don't think this is needed either. covering vocaloid song is utaite job. it called covers, but on niconico it called uttatemita owo

Since this was a "Vocaloid" song to begin with, you can add it to the tags okay.

Add "FLOWER" to the tags, as it is the Album name -> http://utaite.wikia.com/wiki/Hanatan#FLOWER
and "Koyori" to the tags. okaay

not49 -> not94 Incorrect tag :P oops :?

Consder adding a silent sliderslide to SC:1 and NC:1 -> Rename the following to soft-sliderslide.wav and normal-sliderslide.wav | http://puu.sh/7DeZY | This makes all of the parts without much music not stand out. | example on easy: 02:38:791 (1) - You can hear this rumble pretty loudly. okay o>

Colors:
- not94's Easy | Combo1 : 244,77,102 -> Change to Combo1 : 255,255,255. Otherwise change Normal/Hard to Combo1 : 244,77,102 i'll change eady combo instead

[Normal]
  1. 00:01:973 (1) - You can remove this NC. There isn't any point to it. Since you NC every two measures instead of one in this diff (which is the best way to do it) okay uvu
  2. 00:01:973 (1,1) - Stack the second (1) at x434 y167 (see Easy for stacking tips if you aren't sure how to do some of it) lololol
  3. 00:02:428 (3) - Try rotating this just a bit more. Something close to this maybe? | http://puu.sh/8J77E.jpg okayy
  4. 00:03:791 (1,2) - You should NC on the big white lines, or the start of a new measure. Swap these if you can. ^
  5. 00:11:064 (1,2) - swap NC ^
  6. 00:11:519 (2) - Try moving the red node so it hits center with the tick. | Ex: http://puu.sh/8J79O.jpg | This makes the bounce hit correctly. ^
  7. 00:16:973 - why skip this whole break? You have more than enough breaks in the song that I feel you should really consider mapping this! *re-think*
  8. 00:22:428 (1,2) - Blanket? | The tail end needs to come down a bit more. You currently have this: http://puu.sh/8J7iU.jpg :'3
  9. 00:25:155 (5) - maybe consider moving this to x250 y30 to keep the flow? It sort of has symmetry with the upcoming (1,2) as well this way. yupyup
  10. 00:31:519 (4,5,6,7) - Try stacking the (4) on the (1) from earlier and then creating more of a curved flow with the (5,6,7) like this | http://puu.sh/8J7R1.jpg ^
  11. 00:29:246 (1,2) - Almost missed this, but swap NCs here as well. :?
  12. 00:34:246 (2,3) copy and paste the (1) slider twice (one for (2,3) each) Control+G the (2) and place it back where it used to be, and place the (3) where the (3) used to be, add a reverse. re-hitsound, and you'll have symmetrical sliders. If you stack (1,2) they didn't line up properly. uguu okay
  13. 00:51:064 (1,2) - swap NC's This is important that you start Kiai times with a new NC if at all possible. ^
  14. 00:52:428 (3) - move this to x300 y92 for a tail stack, and slightly better blanket. ^
  15. 00:53:337 (1) - With the previously mentioned NC, I don't think you need one here either. ^
  16. 00:56:064 (2) - I feel this could have a bit less of a curve. Try using the tail end of (1) as a guide on how much to curve this. ^
  17. 01:21:519 (3) - nazi. Nudge the red node slightly so the tick fits perfectly around it. ^
  18. 01:25:610 (1) - Try stacking this on the (2). Also Swap NC's please. one thing I noticed is you started to NC every measure from here on out. If you want to keep it like this. Then you should probably go back and NC this way from the start until now. The only major thing I'll keep mentioning about NC's is when you don't NC properly on the white tick. but other then that, I'll disregard their lengths. sure owo
  19. 01:27:882 (1) - This is an issue. There isn't a single sound that plays here. I highly highly recommend you make a slider from 01:27:655 - to 01:28:110 - as it matches the beat/lyrics. okaay
  20. 01:29:246 (1,2) - Swap NC's for Kiai. kaaaaaay
  21. 01:54:246 (2) - Try nudging this over to the left one or two to get a slightly better blanket. Or nudge (1) over right. ^
  22. 02:00:155 (4,5) - stack these. move (5) to x148 y222 ^
  23. 02:06:973 (5,6) - for better flow. You should try moving (5) to where (6) is and place (6) around x137 y267 (may vary depending on where you put (5)) i'm very bad at flow :'(((
  24. 02:09:700 (5) - Once you do this. Put this where the previous (5) is. okay
  25. 02:11:519 (1) - lift the tail end of this up a bit. | A good spot it x234 y30 (you can see tail coords by hovering over the node) ^
  26. 02:16:064 (2,3,4,5) - Ahh.. so straight. Any chance you want to add some bit of life into it? Really just a preference of mine not to have notes placed in a straight line like this, you don't need to change this if you don't want to. If you are interested, here is a suggestion (a rough idea anyways) | http://puu.sh/8J8P9.jpg www i make an improv
  27. 02:31:064 (1) - This is.. such an awkward note to hit. honestly. you could get away with just deleting this if you wanted. amg :cry:
  28. 02:54:700 (3) - Could use a better blanket, try using the approach circle to help as shown in this picture: http://puu.sh/8J8UF.jpg blanket issue every where lol, okay
  29. 02:55:837 (5) - x84 y224 ? This will create a slight curve leading into the next note. Barely noticable but every little minor detail can help ;) yup
    ---------------
  30. 00:11:519 (2) - how about trying a whistle of some sort on this note? If it stands out more than you wanted, then try lowering the volume a little. okay, since it nicer
  31. 00:36:973 (1) - soft finish or something? kay
  32. 01:02:882 (2) - Maybe try a finish on the tail so it carries the one on the tail of 01:01:973 (1) - ? ^
  33. 01:07:428 (4) - This one I'm not sure if you want or not, but maybe try a clap here. nuo i think :'3
  34. 01:15:155 (1) - 30 - 40% volume soft finish? yeeeeeesssssss
  35. 01:53:337 (1,2,3,1,2,3) - Try placing a soft whistle on each of these heads. ^
  36. 01:56:064 (5,3) - Try putting a clap on these. For the (3) it would be at 01:59:700 - | What? This sounds bad. Try reducing the volume by 20-30% ;) i am following your adv
  37. Feel free to do the above with the next few patterns if you want. They aren't needed as much but hey, might as well have more fitting sounds if you want :) kay www
  38. 02:15:155 (1,1) - these sound kind of plain without anything. Maybe try a whistle or something? lol
This is a nice diff as well. Good stuff :) thanks laturn, your mod help a lot! ahaha

[Hard]
Try HP 6 and OD 6? or maybe try raising AR to 8. a full 777 mapset feels a bit strange. It'll also be consistent with the other diffs. i'll keep HP&AR, but for OD i change it. cause, AR7 feels good eue

I'm gonna have to finish this tomorrow. I have work and it's really late sorry ;_; noprob! :3
Lanturn
Alright, here's the rest of it.

Don't KD this please

[Hard]
  1. 00:07:882 (6) - x389 y306
  2. 00:06:973 (4,5) - Try drawing a line on an empty space from (3) to (1), and (3) to (2) | Like this: http://puu.sh/8L7GS.jpg | Do you see how (4,5) are off a bit? Try moving the (4,5) into these lines. So they end up something like this: http://puu.sh/8L7Nk.jpg | Delete the sliders after of course. You may have to adjust (3) by moving it to the left so it balances them out better.
    Lessons with Lanturn! \o/ yay!
    A good way to make a Symmetrical triangle similar to the one you have is to use the Polygon creator. MAKE SURE YOU ARE IN 1/1 BEATSNAP DIVISOR FOR THIS!| Try these settings, adjust the angle if needed | http://puu.sh/8L7Ze.jpg | Move the notes into their place, after that you can again use the same angle, and create one with 0.8 or 0.7 distance spacing to make a really nice triangle effect. Stack bottom triangle pieces, and the other two (as long as they were selected) will drop neatly into place.| The overall finished product will look something like this: http://puu.sh/8L8ke.jpg
  3. 00:11:519 (2) - Try x397 y152. This creates symmetry with the previous (4) and provides a slightly better blanket for the next few notes.
  4. 00:12:428 (6) - I'll admit this jump caught me a little off guard when I played this. It just didn't seem to fit really. You can decide if you want to keep it or not though. Try playing your song and see if this feels too forced or not.
  5. 00:29:700 (5) - Small nudge 1 left to x327 y98
  6. 00:33:337 (2) - Consider Control+G for a nice smooth jump.
  7. 00:35:496 (2,3) - x207 y310
  8. 00:34:246 (4,5) - speaking of jumps. If you want you could Control+G the (4), and move the (5) into the blanket. After this maybe adjust 00:34:928 (1,2,3,4,5,6) - to be just on the other side of your slider. -> something like this. | http://puu.sh/8L9fe.jpg
  9. 00:48:336 (1,2,3,4) - A little recommendation. Keep triplets at a smaller distance spacing than the 1/2 gap. Try putting the triplet at about 0.7 DS and then if you want. The (4) 1.1 DS away from it. This is so people won't mistake (4) for being part of the (1,2,3) triplet.
  10. 00:50:382 (4) -x323 y125
  11. 00:55:837 (4) - Nudge the tail end out a bit. Go to 00:55:723 - and use the ring to blanket this better. After this, consider stretching 00:56:291 (5) - more horizontally so (4)'s ring at 00:56:178 - blankets it better
  12. 00:56:973 (6) - Consider an NC to keep consistency with your others.
  13. 01:07:428 (7,1) - stack please. :) | Move (1)'s y position to 164.
  14. 01:19:473 (3,4) - How about another jump? Try Control+G on the (3) and then stacking (4) on the tail which is x452 y123
  15. 01:20:382 (6,1) - If you do the above, then for better flow, try Control+G on the reverse slider as well, then stacking (6) on it.
  16. 01:24:700 (2) - x430 y46 for a better triangle (at 1.5 ds)
  17. 01:46:064 (7) - This could use a better blanket: Go to 01:45:610 - and use the approach circle to help. | http://puu.sh/8LauX.jpg
  18. 02:04:700 (2,3,1) - Control+G the (2) twice (so it gets into position). Stack (3) and (1) at x186 y110
  19. 02:07:314 (4,5) - nudge over to x187
  20. 02:08:336 (2,3) - same idea as 2:04. Try it yourself this time.
  21. 02:09:246 (4,5,6,7) - Put grid snap on and snap these to the grid. Test with Control+H and Control+J to make sure they're all symmetrical.
  22. 02:11:064 (1,2) - Select both of these, and consider moving them to x211 y229. After this, select 02:11:973 (2) - and move it to x211. If you don't like the above. then at least move the (2)'s X position over 1
  23. 02:14:587 (5,6) - x303 y50
  24. 02:29:928 (1,2,3,4,5,1,2) - Optional, but how about dragging all of these towards the middle more? Say like x200 y192 or something.
  25. 02:38:791 (1,2,3,4,5,6,7) - Grid snap these, and test with Control+H/J to make sure they're symmetrical.
  26. 02:53:337 (1,3) - This is something else I don't really like is directly stacking same shaped sliders as it is really easy to mistake them for a circle. If you don't want to move it, maybe consider a NC so it'll be more visable. This is pretty optional though since there isn't any rule about this yet.
  27. 03:01:746 (5,7) - and the home stretch. Adjust (7) to stack under (5)
    ------
  28. 00:22:428 (1) - maybe add a whistle or finish or something so the beginning of this measure has some sound?
  29. 01:15:155 (1) - Finish at low volume?
  30. 01:56:291 (5) - clap? Try with a lower volume if you want more effect.
  31. 01:59:928 (3) - Clap here as well.
  32. 02:14:246 (4) - Consider a clap on the tail?
Hmm this should be good. Good luck o/

Take a
Topic Starter
blackabyss

Lanturn wrote:

Alright, here's the rest of it. *brace myself*

Don't KD this please KD THIS PLEASE //SLAP

[Hard]
  1. 00:07:882 (6) - x389 y306 okie
  2. 00:06:973 (4,5) - Try drawing a line on an empty space from (3) to (1), and (3) to (2) | Like this: http://puu.sh/8L7GS.jpg | Do you see how (4,5) are off a bit? Try moving the (4,5) into these lines. So they end up something like this: http://puu.sh/8L7Nk.jpg | Delete the sliders after of course. You may have to adjust (3) by moving it to the left so it balances them out better. hmm *nods*
    Lessons with Lanturn! \o/ yay! *bows* okay lanturn-sensei
    A good way to make a Symmetrical triangle similar to the one you have is to use the Polygon creator. MAKE SURE YOU ARE IN 1/1 BEATSNAP DIVISOR FOR THIS!| Try these settings, adjust the angle if needed | http://puu.sh/8L7Ze.jpg | Move the notes into their place, after that you can again use the same angle, and create one with 0.8 or 0.7 distance spacing to make a really nice triangle effect. Stack bottom triangle pieces, and the other two (as long as they were selected) will drop neatly into place.| The overall finished product will look something like this: http://puu.sh/8L8ke.jpg uguu thanks for this lanturn! amg i want to kd this post www
  3. 00:11:519 (2) - Try x397 y152. This creates symmetry with the previous (4) and provides a slightly better blanket for the next few notes. fix
  4. 00:12:428 (6) - I'll admit this jump caught me a little off guard when I played this. It just didn't seem to fit really. You can decide if you want to keep it or not though. Try playing your song and see if this feels too forced or not. hm.. i think so, fixed
  5. 00:29:700 (5) - Small nudge 1 left to x327 y98 done
  6. 00:33:337 (2) - Consider Control+G for a nice smooth jump. fix
  7. 00:35:496 (2,3) - x207 y310 ^
  8. 00:34:246 (4,5) - speaking of jumps. If you want you could Control+G the (4), and move the (5) into the blanket. After this maybe adjust 00:34:928 (1,2,3,4,5,6) - to be just on the other side of your slider. -> something like this. | http://puu.sh/8L9fe.jpg www okay
  9. 00:48:336 (1,2,3,4) - A little recommendation. Keep triplets at a smaller distance spacing than the 1/2 gap. Try putting the triplet at about 0.7 DS and then if you want. The (4) 1.1 DS away from it. This is so people won't mistake (4) for being part of the (1,2,3) triplet. okay, thanks for the adv!
  10. 00:50:382 (4) -x323 y125 done
  11. 00:55:837 (4) - Nudge the tail end out a bit. Go to 00:55:723 - and use the ring to blanket this better. After this, consider stretching 00:56:291 (5) - more horizontally so (4)'s ring at 00:56:178 - blankets it better ^
  12. 00:56:973 (6) - Consider an NC to keep consistency with your others. ^
  13. 01:07:428 (7,1) - stack please. :) | Move (1)'s y position to 164. ^ :'>
  14. 01:19:473 (3,4) - How about another jump? Try Control+G on the (3) and then stacking (4) on the tail which is x452 y123 ^
  15. 01:20:382 (6,1) - If you do the above, then for better flow, try Control+G on the reverse slider as well, then stacking (6) on it. ^
  16. 01:24:700 (2) - x430 y46 for a better triangle (at 1.5 ds) ^
  17. 01:46:064 (7) - This could use a better blanket: Go to 01:45:610 - and use the approach circle to help. | http://puu.sh/8LauX.jpg i'm worst at blanket ;;;
  18. 02:04:700 (2,3,1) - Control+G the (2) twice (so it gets into position). Stack (3) and (1) at x186 y110 okay
  19. 02:07:314 (4,5) - nudge over to x187 done
  20. 02:08:336 (2,3) - same idea as 2:04. Try it yourself this time. ^
  21. 02:09:246 (4,5,6,7) - Put grid snap on and snap these to the grid. Test with Control+H and Control+J to make sure they're all symmetrical. ^
  22. 02:11:064 (1,2) - Select both of these, and consider moving them to x211 y229. After this, select 02:11:973 (2) - and move it to x211. If you don't like the above. then at least move the (2)'s X position over 1 ^
  23. 02:14:587 (5,6) - x303 y50 ^
  24. 02:29:928 (1,2,3,4,5,1,2) - Optional, but how about dragging all of these towards the middle more? Say like x200 y192 or something. it's look better owo. fixed
  25. 02:38:791 (1,2,3,4,5,6,7) - Grid snap these, and test with Control+H/J to make sure they're symmetrical. done
  26. 02:53:337 (1,3) - This is something else I don't really like is directly stacking same shaped sliders as it is really easy to mistake them for a circle. If you don't want to move it, maybe consider a NC so it'll be more visable. This is pretty optional though since there isn't any rule about this yet. aasdf yes, awkward
  27. 03:01:746 (5,7) - and the home stretch. Adjust (7) to stack under (5) done
    ------
  28. 00:22:428 (1) - maybe add a whistle or finish or something so the beginning of this measure has some sound? okay
  29. 01:15:155 (1) - Finish at low volume? added, but i'm not going to decrease the volume :'3
  30. 01:56:291 (5) - clap? Try with a lower volume if you want more effect. yep, but the volume reasons same as above
  31. 01:59:928 (3) - Clap here as well. okaay
  32. 02:14:246 (4) - Consider a clap on the tail? okaaay
Hmm this should be good. Good luck o/ thanks for useful mods here! *bows* \m/

Take a www amg thanks ;w;
wuzzat
Can I mod dis? D:
seems big peoples are modding your map,i felt unconfident about my modding im a newbie ;-;
Gaia
Heey!
This is my 2nd mod.. haha I hope I won't embarrass myself too much >.< Anyway, here goes..

[Easy]
00:10:610 (2,3) - Stacked notes are hard to read for beginners, maybe in normal but I don't think in Easy
01:11:519 (2) - Stack(?) Kinda but also not really.. Up to you if you wanna change, but since there's a break after and a bunch of space below I'd do it, haha
02:46:064 (1,2) - around here, there's a 1 beat break, a slider and a 2 beat break. IMO beginners might find that challenging, but your call again
Really well mapped!! Couldn't really find much to say, haha :3 That's a good thing I guess?

[Normal]
00:11:064 (1) - Remove NC
00:11:519 (2) - NC
00:56:064 (2) - Put this half a beat earlier, match with the music
01:36:064 (3) - I would change this into a slider, or put another circle down on the next beat, since she holds the note when she sings
Really well mapped again, couldn't really find any defects :]

[Hard]
00:11:064 (1) - Remove NC
00:11:519 (2) - NC
00:14:019 (4) - NC
00:42:200 (1) - another note right after here maybe?
00:54:928 (1,2) - I'd put this as a triple instead of a double
02:49:700 (1) - I'd start kiai time here instead of 02:53:337 (1) , but just personal opinion

That is all! I hope this was of help :] GL with everything from now on? (:
BanchoBot
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