grats beb <3
THANKS ! ! !-Hakurei- wrote:
WOOOOOHOOOOOOO!!!!!!!!!!
CONGRATZ SHU!!!! XD
Thank you, Ike <3BeatofIke wrote:
Congrats
maacih mb10nya wrote:
selamet
suhun mbak :3Senritsu wrote:
gratz kak iaan :3
Thanks byby :3ByBy13 wrote:
Congratulations Shurelia on your first qualify :3
Okay,! Where to go?KaedekaShizuru wrote:
grats!
let's go together
ThanksAdol Christin wrote:
gratz on first rank :p
Makasih ya beb <3Xinely wrote:
grats beb <3
err... Any constructive post would be really appreciated.-Hakurei- wrote:
poor shurelia
pishifat wrote:
tfw someone does m4m in hopes of getting a bubble but you're not even a bn life is well, am i ?
i dunno what it looked like before the dq, but there's still some stuff that's pretty concerning
insane
referencing the rhythm thing from p/4375349 there's still a lot of obvious instances of sliderends on strong af sounds while their heads are on nonimportnat sounds
01:36:594 (1) - like the super strong downbeat pianothing here asdaf, how
02:01:053 (1) - you managed starting 01:53:601 (1) - 01:55:129 (1) - 01:56:658 (1) - etc on the right ticks, so why is this one um not gosh, y i did this orz
03:46:148 (3) - while 2 works fine as offbeat slider since that's where the vocal starts, 3 is starting on nothing important (at least relative to its tail) ahh, you right
01:23:409 (2) - especially sucks to have a 1/1 gap after a loud sound on a 1/2 slider's sliderend:( now it won't suck anymore ,
04:05:448 (2,3) - no idea what you're trying to do here. that ding thing you hitsounded on the end of 2 seems like waht you'd try to emphasize with mapping, but you're not. 3 is also starting on unimportant stuff which is more i dont understandness fixed your understandness but dunno what to do with ding ding.
04:10:416 (3) - yea assuming you'd want to follow that ding stuff since you were going for that everywhereelse
also concerned with how you dont show what the song's doing in a few places through other means
03:55:511 (4,5,1,2,3,4,5,6) - like with this, you've got a bunch of linear circles that don't really express how 03:55:702 (5) - 03:56:276 (3,5) - are way stronger than other objects. either using spacing or harsher movement can express their differences this was ugly af until you here
00:46:339 (1) -02:02:772 (1) - when the song completely changes (in this case, percussion going into half tempo) expressing that in some way would be really nice. right now rhythms and spacing don't really say "hey this section is different from before!"
not mentioned at all in the dq, but like im just wondering I'm trying now, wanna see?
00:02:581 (3,4,5) - how are you imagining stuff like this plays? it's like you're trying to go for something circular, but sliderbody doesn't really indicate that too well dammit , how come i did not notice this?
02:18:632 (2,3,4,5,1) - is a similar level of whatness since it looks nearly circular except 2->3 and 5->1 are like barely flowbreaky stuff. the same sorta thing happens like everywhere, soyea hmmmmMMMm, hope it's ok now
easy
while the dq didnt mention anything about this diff, the way you're handling objects overlapping each other while they're both onscreen are really frowned upon for lowest diff stuff
02:11:753 (1,3) - just to make it clear, stuff like this where 3 appearing under 1 while 1 is still on screen is what i mean
same thing happens with 01:07:550 (1,3) - 03:45:575 (3,4,2) - 04:03:155 (2,4) -
and to a lesser degree 00:18:823 (1,2,3,1,2) - 02:26:466 (4,2) - 03:58:187 (4,2) -04:01:244 (4,2) -
plus there's a lot of just general neatness stuff that could be done, like
01:16:148 (4,1) - 03:23:792 (3,1) - avoiding these touching aye aye sir, fixed this and that , stop their touching thingy. hope you mentioned it all
02:23:983 (1,3) - parllel business 02:39:460 (1,2) - blanket business do you really need people to tell you this stuff:( awwh, sorry sometimes i just blind or stuff
03:11:562 (2,3,1) - ideally avoid stuff where cant tell immediatley what object is next. so like 1 being further from 2's tail there
03:22:072 (1,2) - and some minor inconisstnet spacingszszszsz oooooooOOoo
uuhiuehuiwruihefuihuisdhjkfhj I oss You.
thank you thank you!LMT1996 wrote:
Hi again! I think this is the second time I mod your map today ^^. secong time you giving me a bit more determinationInsaneGood luck on re-qualifying this map!Mostly about consistency of following which instrument line you're mapping to. The main (and probably the strongest) line is the drum line so I think you should make sure at least all the prominent notes are mapped.
01:02:390 (3) - I think you sort of ignored the drum line here. yes, after a while of testing , your suggestion is good
01:22:263 (3) - here as well. ^^^
01:27:804 (1) - Are you mapping by the bell (ring ding ding) line or the drum line here? If you're mapping by the bell line then there's another note where the spinner ends, I don't know but start clicking circles on the second note of the line seems weird. I'm not sure about this. let's try that
01:49:970 (6,1) - You've been following the drum line this whole part but these 2 sliders don't, maybe breaking up into a slider + a note for each of those? naah, i'm following the vocal at here
01:55:894 - and 02:00:479 - There's a cymbal sound here at these positions, again it's got to do with the drum line. Maybe turning the previous circle into a slider which ends here? agreed
02:14:046 (3) - Again drum tick not found, especially you can here a very strong snare sound at 02:14:237 -i'm quite blind aren't i?
03:01:817 - A noticeable bass kick sound here you might want to add something to it. good
04:07:358 (3,4) - Between these two sliders there's a drum note that's missing. You might want to change to something that fits it more. yeah i pretend that i didn't hear this one
04:09:078 (4) - Noticeable tom sound i'm following the strongest sound at here.
Thank you !BeatofIke wrote:
[Easy]
- Reduce the drain rate lol. Normal difficulty has 3, but this one has 4. alright
- 00:11:180 (2) - Try replacing the clap with a Normal sample set on start and end of this slider. I think it sounds better with the music imo sounds good to me too
- 02:08:696 (1,2) - Spacing should be 1.0x here, not 1.1x asfasfasgfsd
- 03:47:868 (3,1) - Improve blanket? i'm bad at putting blankettttt
[Insane]Nyaten's Hard is good. Anyways, call me back once you are done o3o
- 03:28:378 (6) - Shouldn't a new combo go here (and at 03:29:906) instead of 03:28:760 (1)? In addition, you should probably replace these circles at 03:28:378 (6,7) with a 1/2 slider and join this slider with the pattern group at 03:28:760 (1,2,3,4). It would be cool if you could try to make a nice star pattern with those 5 sliders asdasfas yes bad combo, also for the star pattern I don't think I'm gonna use it here since I'm trying keep the current one.
wb saten <3Saten wrote:
gratz
changed into a new rhythmMonstrata wrote:
Solar's Normal
03:36:021 (1,1) - Risky recovery time for a Normal xP.
@Shurelia: I'll re-qualify once every GD is satisfied with their difficulty :3Pho wrote:
Ahh mind waiting for me until weekend Shu? I want to adjust a few things from my map as well ><