tfw someone does m4m in hopes of getting a bubble but you're not even a bn
i dunno what it looked like before the dq, but there's still some stuff that's pretty concerning
insane
referencing the rhythm thing from p/4375349 there's still a lot of obvious instances of sliderends on strong af sounds while their heads are on nonimportnat sounds
01:36:594 (1) - like the super strong downbeat pianothing here
02:01:053 (1) - you managed starting 01:53:601 (1) - 01:55:129 (1) - 01:56:658 (1) - etc on the right ticks, so why is this one um not
03:46:148 (3) - while 2 works fine as offbeat slider since that's where the vocal starts, 3 is starting on nothing important (at least relative to its tail)
01:23:409 (2) - especially sucks to have a 1/1 gap after a loud sound on a 1/2 slider's sliderend:(
04:05:448 (2,3) - no idea what you're trying to do here. that ding thing you hitsounded on the end of 2 seems like waht you'd try to emphasize with mapping, but you're not. 3 is also starting on unimportant stuff which is more i dont understandness
04:10:416 (3) - yea assuming you'd want to follow that ding stuff since you were going for that everywhereelse
also concerned with how you dont show what the song's doing in a few places through other means
03:55:511 (4,5,1,2,3,4,5,6) - like with this, you've got a bunch of linear circles that don't really express how 03:55:702 (5) - 03:56:276 (3,5) - are way stronger than other objects. either using spacing or harsher movement can express their differences
00:46:339 (1) -02:02:772 (1) - when the song completely changes (in this case, percussion going into half tempo) expressing that in some way would be really nice. right now rhythms and spacing don't really say "hey this section is different from before!"
not mentioned at all in the dq, but like im just wondering
00:02:581 (3,4,5) - how are you imagining stuff like this plays? it's like you're trying to go for something circular, but sliderbody doesn't really indicate that too well
02:18:632 (2,3,4,5,1) - is a similar level of whatness since it looks nearly circular except 2->3 and 5->1 are like barely flowbreaky stuff. the same sorta thing happens like everywhere, soyea
easy
while the dq didnt mention anything about this diff, the way you're handling objects overlapping each other while they're both onscreen are really frowned upon for lowest diff stuff
02:11:753 (1,3) - just to make it clear, stuff like this where 3 appearing under 1 while 1 is still on screen is what i mean
same thing happens with 01:07:550 (1,3) - 03:45:575 (3,4,2) - 04:03:155 (2,4) -
and to a lesser degree 00:18:823 (1,2,3,1,2) - 02:26:466 (4,2) - 03:58:187 (4,2) -04:01:244 (4,2) -
plus there's a lot of just general neatness stuff that could be done, like
01:16:148 (4,1) - 03:23:792 (3,1) - avoiding these touching
02:23:983 (1,3) - parllel business 02:39:460 (1,2) - blanket business do you really need people to tell you this stuff:(
03:11:562 (2,3,1) - ideally avoid stuff where cant tell immediatley what object is next. so like 1 being further from 2's tail
03:22:072 (1,2) - and some minor inconisstnet spacingszszszsz
uuhiuehuiwruihefuihuisdhjkfhj
i dunno what it looked like before the dq, but there's still some stuff that's pretty concerning
insane
referencing the rhythm thing from p/4375349 there's still a lot of obvious instances of sliderends on strong af sounds while their heads are on nonimportnat sounds
01:36:594 (1) - like the super strong downbeat pianothing here
02:01:053 (1) - you managed starting 01:53:601 (1) - 01:55:129 (1) - 01:56:658 (1) - etc on the right ticks, so why is this one um not
03:46:148 (3) - while 2 works fine as offbeat slider since that's where the vocal starts, 3 is starting on nothing important (at least relative to its tail)
01:23:409 (2) - especially sucks to have a 1/1 gap after a loud sound on a 1/2 slider's sliderend:(
04:05:448 (2,3) - no idea what you're trying to do here. that ding thing you hitsounded on the end of 2 seems like waht you'd try to emphasize with mapping, but you're not. 3 is also starting on unimportant stuff which is more i dont understandness
04:10:416 (3) - yea assuming you'd want to follow that ding stuff since you were going for that everywhereelse
also concerned with how you dont show what the song's doing in a few places through other means
03:55:511 (4,5,1,2,3,4,5,6) - like with this, you've got a bunch of linear circles that don't really express how 03:55:702 (5) - 03:56:276 (3,5) - are way stronger than other objects. either using spacing or harsher movement can express their differences
00:46:339 (1) -02:02:772 (1) - when the song completely changes (in this case, percussion going into half tempo) expressing that in some way would be really nice. right now rhythms and spacing don't really say "hey this section is different from before!"
not mentioned at all in the dq, but like im just wondering
00:02:581 (3,4,5) - how are you imagining stuff like this plays? it's like you're trying to go for something circular, but sliderbody doesn't really indicate that too well
02:18:632 (2,3,4,5,1) - is a similar level of whatness since it looks nearly circular except 2->3 and 5->1 are like barely flowbreaky stuff. the same sorta thing happens like everywhere, soyea
easy
while the dq didnt mention anything about this diff, the way you're handling objects overlapping each other while they're both onscreen are really frowned upon for lowest diff stuff
02:11:753 (1,3) - just to make it clear, stuff like this where 3 appearing under 1 while 1 is still on screen is what i mean
same thing happens with 01:07:550 (1,3) - 03:45:575 (3,4,2) - 04:03:155 (2,4) -
and to a lesser degree 00:18:823 (1,2,3,1,2) - 02:26:466 (4,2) - 03:58:187 (4,2) -04:01:244 (4,2) -
plus there's a lot of just general neatness stuff that could be done, like
01:16:148 (4,1) - 03:23:792 (3,1) - avoiding these touching
02:23:983 (1,3) - parllel business 02:39:460 (1,2) - blanket business do you really need people to tell you this stuff:(
03:11:562 (2,3,1) - ideally avoid stuff where cant tell immediatley what object is next. so like 1 being further from 2's tail
03:22:072 (1,2) - and some minor inconisstnet spacingszszszsz
uuhiuehuiwruihefuihuisdhjkfhj