Hey guys. I made a useful tool for those people who wants to keysound a BMS map. This tool is called keysound copier (such fantasy).
Link: http://www.mediafire.com/download/62xb6 ... copier.jar
How it works, in few words: it copies hitsounds from your BMS converted map to your diff and will tell you which hitsounds it couldn't copy (if you don't have the BMS converted map but you have only BMS folder, convert it with woc's converter or with import tool, integrated in the editor).
How it works, with more precision:
And important, this program worked with 2 maps (Cres - End Time by PyaKura, LeaF - Doppelganger by Remilion Cross) but it might not work correctly, always check (even quickly) the results!
FAQs:
Q: I have whistles/claps/finishes in my map! How can I remove them?
A: Just go in the editor, select all notes (ctrl+a), press W,E,R (it adds whistle/clap/finish) and press them again (removes whistle/clap/finish).
Q: What's the difference from grumd's hitsounds copier?
A: Basically this program says which hitsounds he couldn't copy and why. This is really useful when there are 1000+ hitsounded notes.
Q: Why the graphical interface is so strange? I never saw something like this.
A: It's the Swing interface. I coded this with Java.
Q: I mapped a BMS song but I don't have the BMS folder. Where I can find it?
A: I don't know so many sites, but I found this, this and this. If you know other sites post here please!
For other questions (I might forget something) post here or PM me! Enjoy!
Link: http://www.mediafire.com/download/62xb6 ... copier.jar
How it works, in few words: it copies hitsounds from your BMS converted map to your diff and will tell you which hitsounds it couldn't copy (if you don't have the BMS converted map but you have only BMS folder, convert it with woc's converter or with import tool, integrated in the editor).
How it works, with more precision:
- It copies offsets, volumes and hitsounds from BMS map in arrays
- It copies sounds storyboard from BMS map
- Deletes every hitsound from your map
- Pastes hitsounds and sounds storyboard
- Reports hitsounds it couldn't copy in failed.txt. It will tell you which hitsounds it couldn't copy for offset (your map doesn't have a note instead of BMS map which has note in that offset) and which hitsounds it couldn't copy because there aren't enough notes in your map (e.g.: 3 hitsounded notes in BMS map and 2 notes in your map)
And important, this program worked with 2 maps (Cres - End Time by PyaKura, LeaF - Doppelganger by Remilion Cross) but it might not work correctly, always check (even quickly) the results!
FAQs:
Q: I have whistles/claps/finishes in my map! How can I remove them?
A: Just go in the editor, select all notes (ctrl+a), press W,E,R (it adds whistle/clap/finish) and press them again (removes whistle/clap/finish).
Q: What's the difference from grumd's hitsounds copier?
A: Basically this program says which hitsounds he couldn't copy and why. This is really useful when there are 1000+ hitsounded notes.
Q: Why the graphical interface is so strange? I never saw something like this.
A: It's the Swing interface. I coded this with Java.
Q: I mapped a BMS song but I don't have the BMS folder. Where I can find it?
A: I don't know so many sites, but I found this, this and this. If you know other sites post here please!
For other questions (I might forget something) post here or PM me! Enjoy!