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Mizuki Nana x T.M.Revolution - Kakumei Dualism -Anime Versio

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Topic Starter
Azure
This beatmap was submitted using in-game submission on 2014年5月27日 at 下午 10:48:28

Artist: Mizuki Nana x T.M.Revolution
Title: Kakumei Dualism -Anime Version-
Source: 革命機ヴァルヴレイヴ
Tags: Flask Valvrave the Liberator opening Hibiki Nishikawa Takanori Hoshino Katsura vvv
BPM: 205
Filesize: 7951kb
Play Time: 01:33
Difficulties Available:
  1. Easy (1.67 stars, 72 notes)
  2. Extra (5 stars, 441 notes)
  3. Flask's Insane (5 stars, 421 notes)
  4. Hard (5 stars, 293 notes)
  5. Normal (4.2 stars, 123 notes)
Download: Mizuki Nana x T.M.Revolution - Kakumei Dualism -Anime Version-
Information: Scores/Beatmap Listing
---------------
「革命デュアリズム」
   唄:水樹奈々×T.M.Revolution

Flask's Insane by Flask
#革命機ヴァルヴレイヴ OP2  Let's shout !!!!!!!!!
#OP1 - T.M.Revolution x 水樹奈々 - Preserved Roses (TV Size) by Flask
Atrue & Zero__Wind Scorpiour
ts8zs
[Insane]
AR8 is enough? no
00:31:699 (3) - del?
01:01:479 (6) - change to 2 circles?
01:21:676 (6) - I feel something strucks here,Ctrl+G and 01:21:529 (4,5) - move to 312 116?
01:21:968 (1,2,3) - https://osu.ppy.sh/ss/1532957 same reason above
如此鬼畜
[Hard]
some small blanket problems
00:39:382 (6) - NC
01:05:138 (1,2) - 这样没问题吧 不用手动错开么
01:26:359 (5) - 这个不太好看
找不出啥还是找blanket吧……这个hard偏难不会摸
00:05:431 (4) -
00:12:455 (4) -
01:21:676 (5) -
[Normal]
00:04:552 (1,2,1,2) - make shorter 1/2?
00:10:113 (2,4,2) - ^
00:32:650 (1,2) - ^
01:15:822 (4) - NC?
[Easy]
Easy 用1/2大丈夫?
01:08:943 (3) - NC?
Akemi_Homura
Hi~ from your M4M queue~!

  • [General]
  1. Inconsistency in Kiai Times: -
    Kiai
    [Easy] :
    Kiai #1: Starts on 00:18:455, ends on 00:18:601
    Kiai #2: Starts on 00:42:016, ends on 00:42:162
    Kiai #3: Starts on 01:11:140, ends on 01:18:310
    Kiai #4: Starts on 01:20:505, ends on 01:28:846
    Kiai #5: Starts on 01:29:871, ends on 01:30:017 -

    [Normal] :
    Kiai #1: Starts on 00:18:455, ends on 00:18:601
    Kiai #2: Starts on 00:42:016, ends on 00:42:162
    Kiai #3: Starts on 01:11:140, ends on 01:18:310
    Kiai #4: Starts on 01:20:505, ends on 01:28:846
    Kiai #5: Starts on 01:29:871, ends on 01:30:017

    [Hard] :
    Kiai #1: Starts on 00:18:455, ends on 00:18:601
    Kiai #2: Starts on 00:42:016, ends on 00:42:162
    Kiai #3: Starts on 01:11:140, ends on 01:18:310
    Kiai #4: Starts on 01:20:505, ends on 01:28:846
    Kiai #5: Starts on 01:29:871, ends on 01:30:017 -

    [Insane] :
    Kiai #1: Starts on 00:18:455, ends on 00:18:601
    Kiai #2: Starts on 00:42:016, ends on 00:42:162
    Kiai #3: Starts on 01:11:140, ends on 01:18:310
    Kiai #4: Starts on 01:19:334, ends on 01:19:407
    Kiai #5: Starts on 01:20:505, ends on 01:28:846
    Kiai #6: Starts on 01:29:871, ends on 01:30:017 -
  2. Uncheck 'Widescreen Support'
  3. I think that you use 'Kiai time' just fountain. I don't know it's rankable.


  • [Easy]
  1. HP +1 , OD +1
  2. 00:45:089 (2) - I think this slider is too short for beginner player.So suggest change this a note like this
  3. 00:49:772 (2) - same :3
  4. 00:51:674 (1) - clap here~?(end of slider)
  5. 01:01:918 (1) - add finish~(start of slider)
  6. 01:03:089 (2) - //
  7. 01:04:260 (3) - //
  8. 01:05:431 (4) - //
  9. 01:24:895 (5) - This slider.. Q_Q

  • [Normal]
  1. 00:50:065 (3) - add finish
  2. 01:03:089 (2) - add finish(start of slider)

  • [Hard]
  1. HP +1 , OD +1
  2. 00:50:065 (4) - add finish

  • [Insane]
  1. OD +1
  2. 00:09:674 (5) - NC

Overall, Map is nice~ so I can't find issue any more~
GL to rank~! :3
KantoKun
M4M from your req

General



  • what about 4 sec before voice music start ??

    first , pls remove source and move it in tag , use this in source " Kakumeiki Varuvureivu " (Japanese name)
    pls remove op2 in tag and use " opening 2 "
    , add 革命機ヴァルヴレイヴ in tag~
    oh , i prefer to use (TV Size) than anime version or other :v

    some part in song is very lower , fix pls


Easy



  • in easy pls don't use many 1/2 note , slider in this diff , because it hard to read for new player (easy dif mapping for new be play , keep it in "usually easy")
    and in easy need a stable note , slider , pls don't use hard pattern of slider to mapping exam this 00:34:992 (2) -
    HP & OD + 1

    dosen't have delicate modding , sorry im bad for mod easily diff

Normal



  • use distance snap pls ;___;

    00:37:333 (3) - NC
    00:39:674 (5) - ^
    00:43:040 (3) - very ugly , change pattern pls
    01:08:943 (3) - NC

    have a bit overmap 1/2 in some part

Hard



  • 00:05:284 (3) - x:264 , y:136
    00:50:504 (1,2,3,4,5,6,7) - what ? www
    01:06:601 (1,2,3,4,5,6,7) - ^

    why have many 1/4 stream not , hard to rank , and i very hate it , it very overmap for hard dif :v

Insane



  • insane is OK

that all
good luck!! :) :)
Broccoly
hi, from m4m queue

[General]
An awesome pro map!!!!! feels really exciting and fun to play. mapped well to the music.
1. Overall hitsound volume is kinda small compared to the music. I couldn't hear most of the cool hitsounding you did.

[Insane]
http://puu.sh/8hjv0.osr - replay
00:39:382 (1) - this doesn't give the intended feeling (the scratchy(?) feeling..), because it's too close to the slider before. I suggest moving it further up so that the effect of slowdown could be maximized. something like this could work ↓

00:41:723 (1) - nice nice

01:08:796 - a rather awkward pause here. It is awkward because there were extreme 1/2 jump patterns right before, but only to stop so suddenly. I know you are trying to emphasize this downbeat 01:08:943 - right here, but that sudden stop actually cancels out the built-up momentum from the jumps; feeling rather uncomfortable. I'd say just make 01:08:504 (5) - this a repeat slider. That's the simplest and clearest solution with a good flow I can think of right now.. just my opinion xD

01:09:821 - add a circle? pretty much the same reason as above. Although this one works fine as it is now, but I think the rhythm gets more exciting if you add it, adding to the climax of the building-up atmosphere right before kiai.

01:20:798 (1) - move it a bit further to the right? so that the momentum of 01:20:505 (1) - could be felt more

[Hard]
http://puu.sh/8hjvr.osr replay (dt)
01:19:188 (1) - make it a triplet like this?↓ The strong sound before 01:19:188 (1) - this note confuses the players and gives uncomfortable feeling after hitting that note.

[Normal]
00:37:333 (3) - NC?
00:39:674 (5) - NC?

[Easy]
00:16:260 (4) - End at 00:17:357 - here..? i don't know if this is allowed in easy or not, but that plays better with the music.
00:34:992 (2) - I love it!!! excellent expression of vocal with a slider
00:45:089 (2,3) - This might be too hard for an easy.
00:49:772 (2,3) - ^
01:24:895 (5) - ^

Hope this helps a little bit!!
I'm bad at modding sorry :oops:
GL!! Go Go Rank!!
Topic Starter
Azure
Thank you guys >_<
I remove 1/2 notes in Easy and fix 1/2 sliders too!


about the song name...
this song is from album, so i can't change it to "TV Size"


Thanks for mods!

ts8zs

ts8zs wrote:

[Insane]
AR8 is enough? no AR 9 is the best
00:31:699 (3) - del? 其實我沒注意這裡沒聲,不過還是整串按下去
01:01:479 (6) - change to 2 circles?
01:21:676 (6) - I feel something strucks here,Ctrl+G and 01:21:529 (4,5) - move to 312 116? 其實我也覺得這裡不是很好,不過我還沒想到怎麼改,就先這樣吧
01:21:968 (1,2,3) - https://osu.ppy.sh/ss/1532957 same reason above
如此鬼畜
[Hard]
some small blanket problems
00:39:382 (6) - NC
01:05:138 (1,2) - 这样没问题吧 不用手动错开么也是,改了
01:26:359 (5) - 这个不太好看
找不出啥还是找blanket吧……这个hard偏难不会摸
00:05:431 (4) - 改了
00:12:455 (4) - ^
01:21:676 (5) - ^
[Normal]
00:04:552 (1,2,1,2) - make shorter 1/2?不啊我覺得這樣好
00:10:113 (2,4,2) - ^
00:32:650 (1,2) - ^
01:15:822 (4) - NC?
[Easy]
Easy 用1/2大丈夫? 都刪了
01:08:943 (3) - NC?

Akemi_Homura

Akemi_Homura wrote:

Hi~ from your M4M queue~!

  • [General]
  1. Inconsistency in Kiai Times: -
  2. Uncheck 'Widescreen Support' I didn't have 1366x768 BG hhh
  3. I think that you use 'Kiai time' just fountain. I don't know it's rankable.
    yes it's rankable
  • [Easy]
  1. HP +1 , OD +1 fix
  2. 00:45:089 (2) - I think this slider is too short for beginner player.So suggest change this a note like this deleted
  3. 00:49:772 (2) - same :3
  4. 00:51:674 (1) - clap here~?(end of slider)
  5. 01:01:918 (1) - add finish~(start of slider)
  6. 01:03:089 (2) - //
  7. 01:04:260 (3) - //
  8. 01:05:431 (4) - //
  9. 01:24:895 (5) - This slider.. Q_Q

  • [Normal]
  1. 00:50:065 (3) - add finish
  2. 01:03:089 (2) - add finish(start of slider)

  • [Hard]
  1. HP +1 , OD +1
  2. 00:50:065 (4) - add finish

  • [Insane]
  1. OD +1
  2. 00:09:674 (5) - NC

Overall, Map is nice~ so I can't find issue any more~
GL to rank~! :3

KantoKun

KantoKun wrote:

M4M from your req

General



  • what about 4 sec before voice music start ??

    first , pls remove source and move it in tag , use this in source " Kakumeiki Varuvureivu " (Japanese name)
    pls remove op2 in tag and use " opening 2 "
    , add 革命機ヴァルヴレイヴ in tag~ well.... I dont like adding Japanese in tags :(
    oh , i prefer to use (TV Size) than anime version or other :v

    some part in song is very lower , fix pls
    if there has a official English name, I prefer to use


Easy



  • in easy pls don't use many 1/2 note , slider in this diff , because it hard to read for new player (easy dif mapping for new be play , keep it in "usually easy") yes I deleted that
    and in easy need a stable note , slider , pls don't use hard pattern of slider to mapping exam this 00:34:992 (2) -
    HP & OD + 1

    dosen't have delicate modding , sorry im bad for mod easily diff

Normal



  • use distance snap pls ;___; hh i didnt use it in some part

    00:37:333 (3) - NC
    00:39:674 (5) - ^
    00:43:040 (3) - very ugly , change pattern pls
    01:08:943 (3) - NC

    fixed all
    have a bit overmap 1/2 in some part

Hard



  • 00:05:284 (3) - x:264 , y:136
    00:50:504 (1,2,3,4,5,6,7) - what ? www beautiful flower
    01:06:601 (1,2,3,4,5,6,7) - ^

    why have many 1/4 stream not , hard to rank , and i very hate it , it very overmap for hard dif :v

Insane



  • insane is OK

that all
good luck!! :) :)

Broccoly

Broccoly wrote:

hi, from m4m queue

[General]
An awesome pro map!!!!! feels really exciting and fun to play. mapped well to the music.
1. Overall hitsound volume is kinda small compared to the music. I couldn't hear most of the cool hitsounding you did.
well... maybe is difference from headphone 0.0 ?
[Insane]
http://puu.sh/8hjv0.osr - replay
00:39:382 (1) - this doesn't give the intended feeling (the scratchy(?) feeling..), because it's too close to the slider before. I suggest moving it further up so that the effect of slowdown could be maximized. something like this could work ↓ nice point!

00:41:723 (1) - nice nice

01:08:796 - a rather awkward pause here. It is awkward because there were extreme 1/2 jump patterns right before, but only to stop so suddenly. I know you are trying to emphasize this downbeat 01:08:943 - right here, but that sudden stop actually cancels out the built-up momentum from the jumps; feeling rather uncomfortable. I'd say just make 01:08:504 (5) - this a repeat slider. That's the simplest and clearest solution with a good flow I can think of right now.. just my opinion xD ok i repeat the slider xDDDD

01:09:821 - add a circle? pretty much the same reason as above. Although this one works fine as it is now, but I think the rhythm gets more exciting if you add it, adding to the climax of the building-up atmosphere right before kiai.

01:20:798 (1) - move it a bit further to the right? so that the momentum of 01:20:505 (1) - could be felt more WELL NOT BAD 0.0

[Hard]
http://puu.sh/8hjvr.osr replay (dt) WOW
01:19:188 (1) - make it a triplet like this?↓ The strong sound before 01:19:188 (1) - this note confuses the players and gives uncomfortable feeling after hitting that note. i changed it to a short slider~

[Normal]
00:37:333 (3) - NC?
00:39:674 (5) - NC?

[Easy]
00:16:260 (4) - End at 00:17:357 - here..? i don't know if this is allowed in easy or not, but that plays better with the music.
00:34:992 (2) - I love it!!! excellent expression of vocal with a slider
00:45:089 (2,3) - This might be too hard for an easy.
00:49:772 (2,3) - ^
01:24:895 (5) - ^

Hope this helps a little bit!!
I'm bad at modding sorry :oops:
GL!! Go Go Rank!!
Broccoly
~~☆
Topic Starter
Azure

Broccoly wrote:

~~☆
Thank you > <
Selisi
安卓姐> < 渣mod一枚
[General]
  1. insane的kiai和hard其他难度是不一样的 insane在01:19:334 - 有一段小kiai 但是其他难度没有 不考虑下咩?
  2. 部分难度开了widescreen support ,不统一下咩?
[Insane]
  1. 00:49:479 (1,1,1) - 这个打不好会扣hp然后后面接的来回又超级难 掉一个就死掉了 所以不考虑hp-1咩?
  2. 00:15:089 - 咱觉得这里和00:10:406 (4) - 一样不需要空出来呀,相反的咱觉得这里要空出来00:16:552 -
  3. 00:31:333 (1) - 这个感觉是一个circle会挺好的 因为这里spacing好小 1个circle在这里(240,328)就挺好的
  4. 00:39:821 - 为什么这里不做了呢?感觉做出来挺棒的
  5. 00:45:674 (1) - 咱真的真的非常不喜欢变速滑条下面叠circle,因为这相当于spacing是0,很难把握 这里咱会把circle放到(452,300)
  6. 00:50:357 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - 超难的一段 试了几次这里都过不去
  7. 01:22:846 (5) - 咱觉得这里不该是1/4滑条呀 应该也是一个1/8的滑条玩起来才棒> < (滑条速度建议也弄成超快的> <
  8. 后面看不出什么了> <
[Hard]
  1. 好棒的难度 只是感觉00:50:504 (1,2,3,4,5,6,7) - 可以分开来做的小跳一些 叠起来玩好别扭
[Normal]
  1. 01:22:407 (5,1) - 这两个nc交换下?
[Esay]
  1. 01:25:042 (3,1) - 这个overlap在easy里面不太好吧 circle完全可以不要的
没有什么了> < 好棒的图 ~☆
YoshinoSakura
In game PM req.

[General]


[Insane]
好难>.< 打不了也摸不了
00:04:553 (1,2,3) - 柑橘把前两个合成一个reverse slider或者整个换成两个slider打击感要好得多。00:04:699 (2) - 放在中间不是很合适
00:14:357 (1) - 觉得stack在00:14:504 (2) - 的头上更好,也符合公主的style
00:15:235 (1) - 这个改成slider然后 00:15:528 来个note,因为我希望00:15:528 有个hit
00:25:479 (1) - 到这里总要断一下,柑橘往上移一点会顺一些
00:31:187 加个note吧 可以在248,163
00:31:699 (3) - 听了半天还是觉得这个没有音
00:37:772 (3) - 可不可以做一个3/4slider加一个note来突出vocal呢
00:47:431 (4) - 觉得放在这里很不顺其实是我太弱,试试叠到00:46:699 (1) - 的tail上
00:49:479 (1,1,1) - just个人意见,能不能反过来,就是一开始sv比较快,然后减小。这样一来呼应前面的sv加大,二来给后面的丧心病狂连跳提供一点缓冲。
01:05:723 (2) - 还是有点不顺,能不能移到01:05:138 (3) - 或者01:05:211 (4) - 上面
01:07:187 (2,3) - ctrl+g?钝角跳太吃力了
01:08:065 (2,3) - ^
01:17:871 (1,2,3) - 如果这里是1/8滑条也许还可以接受,但是1/4的话就有一种节奏接不上的感觉。stream都开始了结果突然变slider,好奇怪的感觉>.<
01:22:407 (3) - ctrl+g?

extra :o

[Hard]
00:05:284 (3) - nc?
00:07:626 (3) - ^
00:27:674 (4,5,6,7) - 我错了这是hard
00:47:431 (4,5,6) - 顺时针转一下?
01:03:967 (1,2,3,4,5) - 真心柑橘不适合hard
01:27:383 柑橘还是需要一个note的

[Normal]
00:17:138 (4) - 虽然音结束在那个地方不过还是觉得怪怪的

[Easy]
nice

怎么说呢,柑橘缺一个hard,原因是原来的hard太难了,原来的insane都可以当extra惹

Good luck :)
Selisi

615915887 wrote:

怎么说呢,柑橘缺一个hard,原因是原来的hard太难了,原来的insane都可以当extra惹
....咱也感觉insane有extra的难度了
Topic Starter
Azure
Sweet Vanilla

Sweet Vanilla wrote:

安卓姐> < 渣mod一枚
[General]
  1. insane的kiai和hard其他难度是不一样的 insane在01:19:334 - 有一段小kiai 但是其他难度没有 不考虑下咩?
  2. 部分难度开了widescreen support ,不统一下咩?做其他難度的時候綠線刪太快...
[Insane]
  1. 00:49:479 (1,1,1) - 这个打不好会扣hp然后后面接的来回又超级难 掉一个就死掉了 所以不考虑hp-1咩?我覺得這沒有很難阿...沒改餒
  2. 00:15:089 - 咱觉得这里和00:10:406 (4) - 一样不需要空出来呀,相反的咱觉得这里要空出来00:16:552 - 有道理,難過我在test一直覺得哪裡怪怪的,good point,Thnak you~
  3. 00:31:333 (1) - 这个感觉是一个circle会挺好的 因为这里spacing好小 1个circle在这里(240,328)就挺好的 這裡先留著...因為我覺得slaider比較好接後面的串
  4. 00:39:821 - 为什么这里不做了呢?感觉做出来挺棒的 這裡的休息是為後面的激情做準備
  5. 00:45:674 (1) - 咱真的真的非常不喜欢变速滑条下面叠circle,因为这相当于spacing是0,很难把握 这里咱会把circle放到 (452,300) 的確,稍微一了位置
  6. 00:50:357 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - 超难的一段 试了几次这里都过不去 零風妹妹完美地連過去了
  7. 01:22:846 (5) - 咱觉得这里不该是1/4滑条呀 应该也是一个1/8的滑条玩起来才棒> < (滑条速度建议也弄成超快的> < 呃,這bpm夠高我已經不敢放1/8了,而且應該不是(5) 是(4)吧 0.0?
  8. 后面看不出什么了> <
[Hard]
  1. 好棒的难度 只是感觉00:50:504 (1,2,3,4,5,6,7) - 可以分开来做的小跳一些 叠起来玩好别扭 hhh 這我實在想不出其他擺法,再說這個Hard已經夠難了 就不跳了
[Normal]
  1. 01:22:407 (5,1) - 这两个nc交换下? 部了,這裡NC是跟vocal
[Esay]
  1. 01:25:042 (3,1) - 这个overlap在easy里面不太好吧 circle完全可以不要的 哇真的,刪了!
没有什么了> < 好棒的图 ~☆ 很有用的mod,謝啦!

615

615915887 wrote:

In game PM req.

[General]


[Insane]
好难>.< 打不了也摸不了
00:04:553 (1,2,3) - 柑橘把前两个合成一个reverse slider或者整个换成两个slider打击感要好得多。00:04:699 (2) - 放在中间不是很合适 我喜歡現在這樣...sorry
00:14:357 (1) - 觉得stack在00:14:504 (2) - 的头上更好,也符合公主的style 好像是這麼回事,但是我最後決定放在(3)的上面 (
00:15:235 (1) - 这个改成slider然后 00:15:528 来个note,因为我希望00:15:528 有个hit 好餒,我改了下應該還行
00:25:479 (1) - 到这里总要断一下,柑橘往上移一点会顺一些 呃不,其實我聽不太懂
00:31:187 加个note吧 可以在248,163 這裡完全沒有聲音為甚麼要下note............
00:31:699 (3) - 听了半天还是觉得这个没有音 是沒音,但為了接後面那串
00:37:772 (3) - 可不可以做一个3/4slider加一个note来突出vocal呢 不可以 嘛...因為改成3/4slider+note的話下一個slider就不能放太遠不然很難打
00:47:431 (4) - 觉得放在这里很不顺其实是我太弱,试试叠到00:46:699 (1) - 的tail上 不會阿,我覺得不錯
00:49:479 (1,1,1) - just个人意见,能不能反过来,就是一开始sv比较快,然后减小。这样一来呼应前面的sv加大,二来给后面的丧心病狂连跳提供一点缓冲。人家才沒有喪心病狂呢哼,只是為了配合音樂做漸強而已
01:05:723 (2) - 还是有点不顺,能不能移到01:05:138 (3) - 或者01:05:211 (4) - 上面 不要勒
01:07:187 (2,3) - ctrl+g?钝角跳太吃力了 甚麼是鈍角跳,我只知道這裡是兩個大8字...
01:08:065 (2,3) - ^
01:17:871 (1,2,3) - 如果这里是1/8滑条也许还可以接受,但是1/4的话就有一种节奏接不上的感觉。stream都开始了结果突然变slider,好奇怪的感觉>.< 這裡挺好我喜歡這種,為了凸顯一下我增加了音量
01:22:407 (3) - ctrl+g? 故意的

extra :o

[Hard]
00:05:284 (3) - nc?不了,我跟音樂的
00:07:626 (3) - ^ ^
00:27:674 (4,5,6,7) - 我错了这是hard
00:47:431 (4,5,6) - 顺时针转一下?這樣也是順時針flow啊?
01:03:967 (1,2,3,4,5) - 真心柑橘不适合hard 好吧 都刪了
01:27:383 柑橘还是需要一个note的 加了

[Normal]
00:17:138 (4) - 虽然音结束在那个地方不过还是觉得怪怪的 眞得很怪,可是他真的結束在這裡orz

[Easy]
nice

怎么说呢,柑橘缺一个hard,原因是原来的hard太难了,原来的insane都可以当extra惹 不要不要我不要在做一個diff....

Good luck :) 謝啦 615 <3

Sweet Vanilla wrote:

615915887 wrote:

怎么说呢,柑橘缺一个hard,原因是原来的hard太难了,原来的insane都可以当extra惹
....咱也感觉insane有extra的难度了
嗚嗚T_T 不管啦
Flask
看來F醬只好現身做一個I
Topic Starter
Azure

Flask wrote:

看來F醬只好現身做一個I
是Hard才對,你又要欠債了嗎FFF
Flask

Azure wrote:

是Hard才對,你又要欠債了嗎FFF
可是你的H看起來很H(???)沒有到I 而且做I比較好玩
這個是TV所以應該快一點 農林那個我盡快(.
Topic Starter
Azure

Flask wrote:

可是你的H看起來很H(???)沒有到I 而且做I比較好玩
這個是TV所以應該快一點 農林那個我盡快(.
你要做當然歡迎阿moemoe的FFFFFF 我們可是好戰友要湊齊o股的頭跟身體
不過現在的問題不是缺h的嗎 (???????
還是我現在最新版本的H的已經夠H了所以缺個I (????
Flask

Azure wrote:

你要做當然歡迎阿moemoe的FFFFFF 我們可是好戰友要湊齊o股的頭跟身體
不過現在的問題不是缺h的嗎 (???????
還是我現在最新版本的H的已經夠H了所以缺個I (????
地方的暗黑大o股(???)需要被組裝
我以為是缺I 那你要把本來的H當I嗎還是我做一個I o.o
smallboat
Hi, Azure princess.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

Insane沒勾widescreen support.

[Easy]

00:16:260 (4) - 既然下面的(3)都往中間擺了,那這個應該也可以複製(3)轉向一下,變成美觀pattern.
00:21:967 (4) - 或許能跟前面用有角的slider使一致pattern。
00:43:187 (3) - 間距調一下,這之間的間距一大一小的看起來很亂。
00:48:748 (4) - ^
00:54:894 (2,3) - Ez通常每2個大白線一NC,所以這分別NC看看? (上次Rank圖,BAT也叫我2大白線一NC)
01:04:260 (3) - ^
01:08:943 (3) - ^
01:13:481 (3) - ^

[Normal] 感覺這也是有些忘了NC,建議2大白線一NC。(限在EZ和NM diff.))

我認為這些加NC應該是比較好讀可以試試。
00:11:577 (3) - 是不是忘了NC?
00:13:918 (1) - 往左一點對齊Y軸。
00:16:260 (3) - 是不是忘了NC?
00:20:796 (5) - ^
00:25:479 (5) - ^
00:34:992 (2) - ^
01:24:017 (4) - 重音可finish

[Hard]

00:12:455 (4) - 3跟4之間有個跳點,所以我覺得可以放遠些。(像00:11:284 (5,1) 同樣音軌不就跳了嗎)
00:32:650 (1,2) - 開頭+whistle跟著vocal感覺不錯。
00:34:992 (1,2) - ^
01:25:188 (1) - 尾端疊 01:24:017 (4) ?
01:30:310 (2) - 疊 01:28:554 (4) ?
01:33:676 (1) - 這個我覺得可以放遠點,放在(256|248)處,現在放的這麼近,打起來沒什麼感覺。

[Insane]

00:12:016 (1) - 疊在尾端好像打得不太舒服,丟到(264|304)看看?
00:15:967 (5) - 使用Ctrl+g會較有感覺。
00:30:309 (1,2,3) - 這邊大跳所以我認為也可以放開些。會很cool。
01:11:140 (1) - 200bpm用2.0的速度好像有點快,因為現在BAT好像不喜歡太快的,我前幾張GD都被噴太快,只是我的個人意見發表。
01:20:505 (1) - ^
01:29:871 (1) - 開頭故意不疊?
01:32:798 (1,2,3) - 感覺也是放太窄沒什麼cool,最好也是放開點(Btw,後面那3個單點聽起來也是大跳)

好圖,1星 shoot,現在沒圖讓princess mod..我拿一張ticket?
Ozato Fumika
Hi

[General]
  1. Inconsistent KIAI. You should at least keep your own diff's KIAIs consistent.
  2. Add Flask to tags
  3. Delete Kakumeiki / Valvrave from the tags as they are already in the source and title

[Easy]
  1. Well, lot's of inconsistent spacing, but considering the recovery time they seem fine :p
  2. 00:06:894 (3) - I feel this should be NC because there aren't too many notes and sliders are long.
  3. 00:13:918 (3) - ^
  4. 00:54:894 (2) - how about make this slider look like 00:57:235 (3) - ?
  5. 01:12:310 (2) - This is almost touching the HP bar
  6. 01:22:846 (1) - shouldn't there be no NC here? looking at the NC pattern

[Normal]
  1. 00:17:138 (4) - is this slider ending on blue tick on purpose? I think it should end at 00:17:431 - imo.
  2. 00:20:796 (1) - The combo is really long for a normal diff imo. So this should be a good place to put NC according to 00:22:699 (4,1) -
  3. 00:25:479 (5) - ^
  4. 00:48:309 (4) - spacing?
  5. 00:54:455 (4,5) - this part seems a bit hard compared to the rest of the map imo. how about make them to 1/1?

[Hard]
  1. Noting bothers me except diff spread normal :arrow: Hard is a bit harsh imo..
    Also some anti jumps and SV change that really were hard for me to play
  2. 01:08:650 (8,1) - This fits well, but was really hard for me to read because of high BPM.
  3. 01:10:406 (3,1) - same here.
  4. 01:32:798 (1) - this one was hard to read, maybe if you use .75 instead of .5 because this isn't really a calm or slow beat.

[Flask's Insane]
  1. 00:15:674 (2,3) - The moverment here 00:15:528 (1,2,3) - was really awkward when i played it.
    I find this much better to play and flows better :p
  2. 00:21:967 (1,2) - I don't really think thsi 3/4 fits here, 00:22:260 (2) - this note doesn't have much impact to be clicked with 3/4 slider
  3. 00:52:992 (2) - How about just stacking on tail? It's more intuitive to play imo
  4. 01:11:138 (1,1,2) - tbh, the SV change is harder enough, so I would really really recommend you to make 01:11:505 (1,2) - visible instead of covering up with a slider completely.
  5. 01:20:505 (1) - well I know this diff is designed for experienced players (amirite) but thsi 2.00 SV seems way to sudden, and I don't really think this beat is so strong to have this SV change
  6. 01:33:676 (1,1,1) - I find this flow much more intuitive and smoother to play.
    It keeps the flow from 01:32:798 (1,2,3) -

[Insane]
  1. 00:47:138 (3,4,5) - this jump was really hard for me to play, how about move 00:47:431 (4) - like this?
  2. 00:50:357 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1) - well I hope I don't have to explain why this is so so so so so so so so so so so so so so so so hard lol
    Unless you name this diff extra or something..
  3. 01:05:723 (2) - how about stacking on 01:05:211 (4) - ? the overlap doesn't really look good, and stacking on 4 will make this note visible faster from the previous stream
  4. 01:06:601 (1,2,3,1,2,3,1,2,3,1,2,3,4) - You did a really good job emphasizing the build up in the music, but I wish the DS were a bit smaller. This is really hard to play
  5. 01:32:798 (1,2,3,1,1,1) - The current overlap looks cool, but why don't you spread these out?

Good luck~ nice map but I'm worried about the diff spread TBH...
smallboat
As Flask request,check the plus ins diff = Flask's Insane.

[Flask's Insane]

00:21:089 (2,3) - 感覺ctrl+g比較好點flow。
00:28:552 (4) - 這邊可以換成2個note,跟前面2個對應打起來會很cool。
00:30:748 (3) - 分析了一下你前面的排法,我覺得這應該可以丟到 (288|356) ?
00:34:552 (6,7) - 感覺有點扭,試試ctrl+g?
00:41:138 (1,1) - 之前chloe的黑彈op的extra這樣放置結果被445打掉,或許能換別的擺法? 只是個人意見。
00:51:821 (3) - 如果照音樂這樣聽的話應該這裡間距保持一樣才是,並沒有額外的跳點,所以我認為前後可以保持一致間距。
00:52:260 (5) - Stack 00:51:089 (7) 似乎也是比較配合music。
00:53:431 (4) - 感覺移到(296|120)比較有cool。
00:56:796 (3,4) - 我感覺這兩個要交換一下不然23相鄰看起來很奇怪,這邊23不跳一下不順。
01:20:505 (1) - 200bpm調2倍速稍微有點快,小心被黑。(我test數次都miss)
01:27:383 (6) - 感覺這whistle是多加的,周圍都沒whistle音效應該是可以刪掉。
01:31:700 (4) - 推測你不小心+到了clap在藍線上,remove it?

希望對F醬有用。
woshiguabi
AZZZ
20:17 woshiguabi: XCAZ
20:18 Azure: a
20:19 Azure: 哪個難度開始?
20:19 woshiguabi: 我看了一遍ez
20:19 woshiguabi: 基本没问题
20:19 woshiguabi: 除了最后的几个滑条
20:20 woshiguabi: 你应该知道我想书啥
20:20 Azure: 啊
20:20 woshiguabi: 算了基本算不上问题 就是那几个挨着的滑条有点蛋疼
20:21 woshiguabi: 在看normal
20:21 Azure: 嗯
20:21 woshiguabi: 00:10:113 (2) - 是1/2
20:21 woshiguabi: 00:12:455 (4) - ^
20:21 woshiguabi: 00:14:796 (2) -
20:23 Azure: 嗯
20:23 woshiguabi: 这三个滑条部队
20:23 woshiguabi: 00:16:992 (4) - 这个也部队
20:23 Azure: 改了
20:23 woshiguabi: 我想想最后应该怎么改
20:24 Azure: 這是1/6
20:24 Azure: 不管了就下在藍線上了
20:24 woshiguabi: 恩
20:24 woshiguabi: 我柑橘的话
20:24 woshiguabi: 删了这个滑条 前面的滑条加长
20:24 woshiguabi: 这样好点
20:28 woshiguabi: 00:16:260 (3) -
20:28 woshiguabi: 或者这个滑条啊 改成1/2
20:28 woshiguabi: 后面接转盘的话我试了试好像太快了
20:30 woshiguabi: 后面接滑条的话..
20:30 woshiguabi: 滑条尾就放蓝线上吧 柑橘这个地方毕竟zz
20:36 woshiguabi: 大巴卡!
20:42 Azure: 0.0
20:45 woshiguabi: .
20:45 woshiguabi: 好 继续
20:45 woshiguabi: az刚刚是掉了吗
20:45 Azure: 好像是
20:47 woshiguabi: 00:26:211 (1,2,1) -
20:47 woshiguabi: 这三个
20:47 woshiguabi: 柑橘节奏上会比较难掌握
20:48 Azure: 音樂蠻明顯的
20:48 Azure: 再說吧
20:48 woshiguabi: 恩 我指的是实际打起来的时候
20:49 woshiguabi: 我对我刚开始玩的时候还是有点印象 滑条后面接note 滑条前面接note什么的
20:49 woshiguabi: 很容易出100
20:50 woshiguabi: http://puu.sh/8pv5r.jpg 个人倾向于这种
20:50 Azure: 100就100唄 (
20:50 woshiguabi: (
20:52 woshiguabi: 00:34:992 (2) -
20:52 woshiguabi: 这个滑条
20:52 Azure: 開不起來
20:53 woshiguabi: 我柑橘折的位置应该再往后面一点
20:53 woshiguabi: 从音乐上来看
20:53 Azure: 這跟vocal的
20:53 woshiguabi: .
20:53 woshiguabi: 我也是指vocal
20:54 woshiguabi: 从形状上来看 折过去的地方有点奇怪
20:54 Azure: 那為啥後面一點
20:54 woshiguabi: .
20:55 Azure: ...
20:55 woshiguabi: 再见
20:56 Azure: .
20:57 woshiguabi: 00:52:552 (1,2,3,4,5,6) -
20:57 woshiguabi: 这个地方跟的vocal和后面一大串跟的有点不太和谐
20:57 woshiguabi: 00:54:016 (3,4,5,6) -
20:58 woshiguabi: 而且这个地方坑人几率较大
21:16 woshiguabi: hard 和 I我也看了一遍
21:17 woshiguabi: hard做的不错 基本不用改
21:17 woshiguabi: II有些地方overmap
21:17 Azure: 哪裡啊
21:18 woshiguabi: 00:12:748 (4) -
21:18 Azure: ?
21:18 woshiguabi: 00:10:406 (4) -
21:19 woshiguabi: 建议删除滑条
21:27 woshiguabi: 打起来的时候会觉得这些地方比较拥挤吧....
21:28 woshiguabi: 00:35:870 (6) -
21:29 Azure: 啥
21:29 Azure: 那個4嗎
21:31 woshiguabi: 唔 I里面就这三个滑条的地方我觉得不太好吧
21:31 woshiguabi: 前两个删掉
21:31 woshiguabi: 第三个改成一个note应该比滑条好一点
21:32 woshiguabi: 因为音乐在这个地方是空白 用滑条有点奇怪
21:32 woshiguabi: 唔 就这些
21:32 Azure: 跟VOCAL0.0
21:35 woshiguabi: 等等 vocal在00:38:570 这个地方没有吧 我就是觉得滑条在这个地方起不太高
21:35 woshiguabi: 不太好*
21:35 woshiguabi: 所以我建议把这个滑条换成 00:36:016 (6) - 这儿的一个note
21:37 Azure: 呃...
21:37 woshiguabi: ok 我输完了
21:37 woshiguabi: 88 我要美丽
21:37 Azure: 好吧 謝謝
21:38 woshiguabi: 不想骗kd
21:38 woshiguabi: 你需要sp吗
21:39 Azure: 可能吧0.0
;)
Fycho
As Flask's request. just practise my English.

[Mod Info]
  1. Black: Suggestions
  2. Bold: Importance.You might consider
  3. Red:Unrank issues. You Must Fix

[General]
  1. Please remove Uninherited Timing Point at01:11:140 -01:11:286 -.This makes no sense and really doesn’t need. Just a red-line strong beat rhythm. Also staring kiai at red tick is rankable.
  2. Inconsistent widescreen support.
  3. Add a video since this is opening of the anime?
  4. Change “op2” to “opening”, it makes no sense, and add革命机ヴァルヴレイヴ to tags since it’s the true source.

[Insane]
  1. I highly recommend you rename this diff as Extra or something else, this is much harder than insane diff. huehue, you can increase HP/OD by 1._.
  2. 00:09:235 (4) –since there is two exact drums in music which are different from the part with only vocal at 00:08:504 (1,2,3) -, I’d like you make some difference to emphasize the drums. How about this? Circle can empress the music better, you can also make a jump between the two circle(make sure the spacing is biggger than 00:08:504 (1,2) -slider)
  3. 00:10:113 (3) –00:11:577 (3) -00:12:455 (3) - These are the same as above. Don’t force to use placement pattern, rhythm is more important than placement
  4. 00:10:699 (5,1) –If you try this rhythm you can find it sounds more smoothly than before, , don’t force to follow vocals only, but make some consistence with the other rhythm here.
  5. 00:19:479 (4,5,6) –starting triplet at white tick is not correcet and fit here, also this triplet is overmapped. I highly suggest you remove this00:19:552 (5) -, it sounds very bad imo. But, you can add circle at00:19:406 -00:20:577 and the other area instead.
  6. 00:20:723 (2)-same above
  7. 00:23:138 (9,1) –swap nc, like00:18:455 (1) - 00:20:796 (3) - 00:25:479 (1) –
  8. 00:26:431 (4,5) – try to move them to(64,72) for better flow
  9. 00:26:650 (1,2) -3/4 slider sounds not good, but it’s up to you, just a remind
  10. 00:30:894 (3) –How about this rhythm, , it fits the pitch in music better
  11. 00:31:333 (1) –please don’t force to end slider at blue tick which sounds too bad here. There is a 8-bit beat at00:31:626 -, try to follow it and don’t overmap.
  12. Try adding some whistle to stress vocals form 00:32:650 – to00:39:382 – For example, 00:32:650 - 00:33:089 - 00:33:528 - 00:33:674 - 00:34:992 - 00:35:431 - 00:36:016 - 00:37:333 - 00:37:772 - 00:38:504 - 00:38:943 - ,It’s up to you too.
  13. 00:41:138 (2) -5% VOLUME AT SLIDERHEAD AND CIRCLE IS UNRANKABLE
  14. 00:41:284 -15% too, please don’t slience any objects.
  15. 00:42:894 (6,1) –hmm ,please take notice of that the strong beat is at00:43:040 -, please try this rhythm, , also your triplet doesn’t fit well in that place. 这种提前半拍红线重音的,居然还下白线节奏,重音塞滑条尾,无力吐槽,做的时候仔细听听音乐=。= 零风妹妹会桑心的,真的。
  16. 00:42:455 (3) –about hitsounds, I just want to say, please follow music to add kick-drum. So, you need to add your finish at00:42:601 –not 00:42:455 -, Add finish at 00:43:772 -00:43:040 –not 00:43:187 -. Others the same. 不要自创音效音轨啊,这里很不合适,或者说这类曲子都不适合,或者说跟节奏/排列比喧宾夺主。
  17. 00:44:357 (7) – do you know there is drum at00:44:504 -? So please follow more drums in the diff. Don’t abuse 3/4sliders.
  18. 00:44:065 (5,6,7) 00:45:382 (1,1) –像这种滑条跳,尤其是加速滑条后的,别摆那么近或者overlap起来,打着很不舒服, slider jumps are much easier than circle jumps, you’d better use more and big slider jumps instead circle jumps at00:50:357 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) -. Since 205bpm is a high bpm , so these circle jumps are very hard to play and hard to read. Change it to slider jumps or make a regular spacing between these circles. Remember this is not a low-bpm song.
  19. 00:50:357 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) –okay, then placement. 00:50:065 (1) –这个滑条是往下甩的,根据人体工学原理,你这里00:50:357 (1,2) –也是顺着往下的flow,这样真的很难打,我建议你改成反向的。(仅仅为你想保留circle跳提供个建议)
  20. 00:52:552 (1) –I’d suggest you shorten this by 1/2 to follow the drums better.
  21. 00:55:187 (2) –same, you can change this to a single circle at00:55:333 –
  22. 00:56:650 (3,4,5,6,7,8) –Why did you like using white-tick triplet? This is a somehow illegal rhythm. okay please listen the music clearly, drums start at 00:56:943 –to 00:57:235 –
  23. 00:57:528 (2,4) –I’d suggest you remove this two again/.\ Follow drums better
  24. 01:00:674 (2) –Not a snare-drum here, so please remove clap, it sounds bad.
  25. 01:08:504 (5) –前面正跳着很欢突然来个很不爽快的而且慢慢的拖拖的滑条,很多玩家会仿佛狂奔后没刹的住车然后载个大跟头。由于曲子里这里鼓点和前面不同,我建议你换成三个circle的“小跳”
  26. 01:12:164 (4,5,6) –01:21:529 (4,5,6) - same as before, don’t use this kind of triplet here, seriously.
  27. 01:21:529 (4,5,6) –This low-speed slider is very weird. A sudden speed-low will be annoyeing when playing
  28. 01:27:968 (1,2,3,4,5,6,7) –Can you reduce some spacing between this jump? Considering this is a high bpm song, you’d better do this.
另外有些滑条尾的5% volume在音效整体上有点喧宾夺主,真的没必要,节奏上合理的3/4滑条是不需要静音的,因为听起来不奇怪。

[Flask’s Insane]
just little things for the diff.
  1. 00:32:650 –same as insane diff, maybe add some whistle at this part.
  2. 00:41:138 –LESS THAN 20% VOLUME IS UNRANKABLE
  3. 00:42:455 (3) –这里我已经说过公主了,地鼓音是在00:42:601 - 00:42:748 ,而对于这里00:42:455 –这个音,是个偏的小鼓,跟地鼓军鼓比完全可以忽略,你加你的finish(音效里的地鼓),应该加在00:42:601 –更合适(跟滑条首/尾、人声啥的无关)。整个这段最好仔细听着重下一次finish
  4. 01:11:138 (1) –这个滑条开头最好再加个finish啥的,有个很明显的cymbal音,只用水滴的声音不够带感。可以试试公主的那个音效
  5. 01:26:359 (1,2,3) –这种,01:26:359 -这里是重音,为何在此起三连=。=
其他diff有时间就mod吧/.\ good luck
Topic Starter
Azure
smallboat

smallboat wrote:

Hi, Azure princess.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

Insane沒勾widescreen support. 應該都不勾才對,因為我不是1366x768BG

[Easy]

00:16:260 (4) - 既然下面的(3)都往中間擺了,那這個應該也可以複製(3)轉向一下,變成美觀pattern. 也是,而且我發現他是歪的 (
00:21:967 (4) - 或許能跟前面用有角的slider使一致pattern。
00:43:187 (3) - 間距調一下,這之間的間距一大一小的看起來很亂。^
00:48:748 (4) - ^ ^
00:54:894 (2,3) - Ez通常每2個大白線一NC,所以這分別NC看看? (上次Rank圖,BAT也叫我2大白線一NC) ^
01:04:260 (3) - ^ ^
01:08:943 (3) - ^ ^
01:13:481 (3) - ^ ^

[Normal] 感覺這也是有些忘了NC,建議2大白線一NC。(限在EZ和NM diff.))

我認為這些加NC應該是比較好讀可以試試。
00:11:577 (3) - 是不是忘了NC? 加了
00:13:918 (1) - 往左一點對齊Y軸。 這稍微歪了,改成grid 4調了
00:16:260 (3) - 是不是忘了NC? 加了
00:20:796 (5) - ^ ^
00:25:479 (5) - ^ ^
00:34:992 (2) - ^ ^
01:24:017 (4) - 重音可finish 這裡的鈀放在clap,finish加了就太吵了

[Hard]

00:12:455 (4) - 3跟4之間有個跳點,所以我覺得可以放遠些。(像00:11:284 (5,1) 同樣音軌不就跳了嗎) 跳了
00:32:650 (1,2) - 開頭+whistle跟著vocal感覺不錯。這段都沒下,我稍微聽了之後都改了
00:34:992 (1,2) - ^
01:25:188 (1) - 尾端疊 01:24:017 (4) ?
01:30:310 (2) - 疊 01:28:554 (4) ? ^
01:33:676 (1) - 這個我覺得可以放遠點,放在(256|248)處,現在放的這麼近,打起來沒什麼感覺。 ^

[Insane]

00:12:016 (1) - 疊在尾端好像打得不太舒服,丟到(264|304)看看? 沒丟這麼遠 不過稍微移了位置
00:15:967 (5) - 使用Ctrl+g會較有感覺。這裡是故意的
00:30:309 (1,2,3) - 這邊大跳所以我認為也可以放開些。會很cool。 我稍微拉開了點,不過沒用太大間距
01:11:140 (1) - 200bpm用2.0的速度好像有點快,因為現在BAT好像不喜歡太快的,我前幾張GD都被噴太快,只是我的個人意見發表。
01:20:505 (1) - ^ 其實我也蠻擔心這個的,不過先留著吧
01:29:871 (1) - 開頭故意不疊?
01:32:798 (1,2,3) - 感覺也是放太窄沒什麼cool,最好也是放開點(Btw,後面那3個單點聽起來也是大跳) 嗯嗯,改了

好圖,1星 shoot,現在沒圖讓princess mod..我拿一張ticket?
謝啦,行

Fycho

Fycho wrote:

As Flask's request. just practise my English.

[Mod Info]
  1. Black: Suggestions
  2. Bold: Importance.You might consider
  3. Red:Unrank issues. You Must Fix

[General]
  1. Please remove Uninherited Timing Point at01:11:140 -01:11:286 -.This makes no sense and really doesn’t need. Just a red-line strong beat rhythm. Also staring kiai at red tick is rankable.01:11:140 這跟刪了後面就不准了,後面那根只是為了讓鼓點在24白線上而已,如果真不行我再刪了後面那跟
  2. Inconsistent widescreen support.
  3. Add a video since this is opening of the anime?
  4. Change “op2” to “opening”, it makes no sense, and add革命机ヴァルヴレイヴ to tags since it’s the true source. 我不喜歡加日文tags

[Insane]
  1. I highly recommend you rename this diff as Extra or something else, this is much harder than insane diff. huehue, you can increase HP/OD by 1._.
  2. 00:09:235 (4) –since there is two exact drums in music which are different from the part with only vocal at 00:08:504 (1,2,3) -, I’d like you make some difference to emphasize the drums. How about this? Circle can empress the music better, you can also make a jump between the two circle(make sure the spacing is biggger than 00:08:504 (1,2) -slider) 雖然說note比較能強調音樂,但我還是喜歡用slider還強調它的連續性啊
  3. 00:10:113 (3) –00:11:577 (3) -00:12:455 (3) - These are the same as above. Don’t force to use placement pattern, rhythm is more important than placement
  4. 00:10:699 (5,1) –If you try this rhythm you can find it sounds more smoothly than before, 00:10:699 這裡很明顯有個音效我不可能把他空著, don’t force to follow vocals only, but make some consistence with the other rhythm here.
  5. 00:19:479 (4,5,6) –starting triplet at white tick is not correcet and fit here, also this triplet is overmapped. I highly suggest you remove this00:19:552 (5) -, it sounds very bad imo. But, you can add circle at00:19:406 -00:20:577 and the other area instead. 這樣就overmapped了嗎....雖然你說這裡下得很不好,但我覺得沒甚麼太大的影響,況且也只有兩個小節,如果說這段的note下法都一樣我實在覺得很無聊,再說後面這段又重複了一次,說真的我不想這樣改... 後面的01:32:066 短slider強調Let "'s" shout 我很喜歡。
  6. 00:20:723 (2)-same above ^ 仔細聽這vocal的s是連過去的,下了note也不奇怪
  7. 00:23:138 (9,1) –swap nc, like00:18:455 (1) - 00:20:796 (3) - 00:25:479 (1) –
  8. 00:26:431 (4,5) – try to move them to(64,72) for better flow
  9. 00:26:650 (1,2) -3/4 slider sounds not good, but it’s up to you, just a remind
  10. 00:30:894 (3) –How about this rhythm, , it fits the pitch in music better
  11. 00:31:333 (1) –please don’t force to end slider at blue tick which sounds too bad here. There is a 8-bit beat at00:31:626 -, try to follow it and don’t overmap.
  12. Try adding some whistle to stress vocals form 00:32:650 – to00:39:382 – For example, 00:32:650 - 00:33:089 - 00:33:528 - 00:33:674 - 00:34:992 - 00:35:431 - 00:36:016 - 00:37:333 - 00:37:772 - 00:38:504 - 00:38:943 - ,It’s up to you too.
  13. 00:41:138 (2) -5% VOLUME AT SLIDERHEAD AND CIRCLE IS UNRANKABLE
  14. 00:41:284 -15% too, please don’t slience any objects.
  15. 00:42:894 (6,1) –hmm ,please take notice of that the strong beat is at00:43:040 -, please try this rhythm, 00:43:040 這裡沒有鼓聲吧........這是gt強力和弦跟ba同時下拍的地方所以才會感覺有重音....就算要下也不是下鼓是下durm-finish才合適 , also your triplet doesn’t fit well in that place. 这种提前半拍红线重音的,居然还下白线节奏,重音塞滑条尾,无力吐槽,做的时候仔细听听音乐=。= 零风妹妹会桑心的,真的。...。
  16. 00:42:455 (3) –about hitsounds, I just want to say, please follow music to add kick-drum. So, you need to add your finish at00:42:601 –not 00:42:455 -, Add finish at 00:43:772 -00:43:040 –not 00:43:187 -. Others the same. 不要自创音效音轨啊,这里很不合适,或者说这类曲子都不适合,或者说跟节奏/排列比喧宾夺主。 這是gt的強力和弦不是鼓阿...........orz 就算有鼓,也只是定音鼓加強電吉他的和弦,如果所有的點都下finish我覺得很蠢....
  17. 00:44:357 (7) – do you know there is drum at00:44:504 -? So please follow more drums in the diff. Don’t abuse 3/4sliders.
  18. 00:44:065 (5,6,7) 00:45:382 (1,1) –像这种滑条跳,尤其是加速滑条后的,别摆那么近或者overlap起来,打着很不舒服, slider jumps are much easier than circle jumps, you’d better use more and big slider jumps instead circle jumps at00:50:357 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) -. Since 205bpm is a high bpm , so these circle jumps are very hard to play and hard to read. Change it to slider jumps or make a regular spacing between these circles. Remember this is not a low-bpm song. 這串我不會改的,照著音樂的漸強我才慢慢加了間距,再說這是強鼓點用slider沒意思,很難打零風還是打過去了,一次就過,沒斷
  19. 00:50:357 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) –okay, then placement. 00:50:065 (1) –这个滑条是往下甩的,根据人体工学原理,你这里00:50:357 (1,2) –也是顺着往下的flow,这样真的很难打,我建议你改成反向的這裡要是這樣改 00:50:357 (1,2) 會呀到前面的串,高bpm的曲子這樣根本來不及看,加上hd更不用說了。(仅仅为你想保留circle跳提供个建议)
  20. 00:52:552 (1) –I’d suggest you shorten this by 1/2 to follow the drums better. 這裡的重音我要是改成1/2slider這音效就斷了
  21. 00:55:187 (2) –same, you can change this to a single circle at00:55:333 –
  22. 00:56:650 (3,4,5,6,7,8) –Why did you like using white-tick triplet? This is a somehow illegal rhythm. okay please listen the music clearly, drums start at 00:56:943 –to 00:57:235 – 00:56:650 這裡我聽的是gt的刷法.....
  23. 00:57:528 (2,4) –I’d suggest you remove this two again/.\ Follow drums better
  24. 01:00:674 (2) –Not a snare-drum here, so please remove clap, it sounds bad. 01:00:674 這個clap是我自己下的,這裡是vocal轉強節奏轉強的地方,因為我覺得很空所以自己加了,我自己覺得沒甚麼不好
  25. 01:08:504 (5) –前面正跳着很欢突然来个很不爽快的而且慢慢的拖拖的滑条,很多玩家会仿佛狂奔后没刹的住车然后载个大跟头。由于曲子里这里鼓点和前面不同,我建议你换成三个circle的“小跳” 01:08:796 這裡其實是沒音的,所以這本來不是折返slider,我就是故意要在大跳之後突然煞車 其實這段的vocal一直到01:08:943 都是漸強,01:08:504 改成小跳反而更奇怪
  26. 01:12:164 (4,5,6) –01:21:529 (4,5,6) - same as before, don’t use this kind of triplet here, seriously.
  27. 01:21:529 (4,5,6) –This low-speed slider is very weird. A sudden speed-low will be annoyeing when playing
  28. 01:27:968 (1,2,3,4,5,6,7) –Can you reduce some spacing between this jump? Considering this is a high bpm song, you’d better do this.
另外有些滑条尾的5% volume在音效整体上有点喧宾夺主,真的没必要,节奏上合理的3/4滑条是不需要静音的,因为听起来不奇怪。

No Dap

No Dap wrote:

Hi

[General]
  1. Inconsistent KIAI. You should at least keep your own diff's KIAIs consistent.
  2. Add Flask to tags
  3. Delete Kakumeiki / Valvrave from the tags as they are already in the source and title

[Easy]
  1. Well, lot's of inconsistent spacing, but considering the recovery time they seem fine :p
  2. 00:06:894 (3) - I feel this should be NC because there aren't too many notes and sliders are long.
  3. 00:13:918 (3) - ^
  4. 00:54:894 (2) - how about make this slider look like 00:57:235 (3) - ?
  5. 01:12:310 (2) - This is almost touching the HP bar
  6. 01:22:846 (1) - shouldn't there be no NC here? looking at the NC pattern
    all fixed~ :)

[Normal]
  1. 00:17:138 (4) - is this slider ending on blue tick on purpose? I think it should end at 00:17:431 - imo. actually it's end at 00:17:382 ...
  2. 00:20:796 (1) - The combo is really long for a normal diff imo. So this should be a good place to put NC according to 00:22:699 (4,1) - add NC
  3. 00:25:479 (5) - ^ ^
  4. 00:48:309 (4) - spacing?
  5. 00:54:455 (4,5) - this part seems a bit hard compared to the rest of the map imo. how about make them to 1/1? good

[Hard]
  1. Noting bothers me except diff spread normal :arrow: Hard is a bit harsh imo..
    Also some anti jumps and SV change that really were hard for me to play
  2. 01:08:650 (8,1) - This fits well, but was really hard for me to read because of high BPM. maybe.. but I think is not a big problem
  3. 01:10:406 (3,1) - same here. ^
  4. 01:32:798 (1) - this one was hard to read, maybe if you use .75 instead of .5 because this isn't really a calm or slow beat.

[Insane]
  1. 00:47:138 (3,4,5) - this jump was really hard for me to play, how about move 00:47:431 (4) - like this? I changed the arrangement of note
  2. 00:50:357 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1) - well I hope I don't have to explain why this is so so so so so so so so so so so so so so so so hard lol yea hahaha
    Unless you name this diff extra or something.. Extra sounds awesome
  3. 01:05:723 (2) - how about stacking on 01:05:211 (4) - ? the overlap doesn't really look good, and stacking on 4 will make this note visible faster from the previous stream
  4. 01:06:601 (1,2,3,1,2,3,1,2,3,1,2,3,4) - You did a really good job emphasizing the build up in the music, but I wish the DS were a bit smaller. This is really hard to play iI change the DS here
  5. 01:32:798 (1,2,3,1,1,1) - The current overlap looks cool, but why don't you spread these out? nice point!

Good luck~ nice map but I'm worried about the diff spread TBH...
Thank you~~ I am worry too...
Chloe
欠了一屁股债,来晚了

[Easy]
00:04:552 (1,2,3,4) - 弯一点?

[Normal]
00:17:138 (4) - 这... 我感觉低难度在这种地方不要全跟音乐比较好 建议放1/1
00:52:552 (1) - top上的那个音效感觉在01:01:918 (1) - 之前的很多长白线都可以用

[Extra]
00:10:699 (5) - 这个其实放在4的尾巴上打起来舒服些 5的话好看些 看取舍了
00:19:187 (3,8) - 尾巴3连比较好 白线起3连打起来其实挺难过的
00:26:431 (4) - http://puu.sh/8xbFn.jpg我觉得还是这样吧 你前面也这样了 而且这里打起来感觉也不太好
00:31:040 (4) - 这里建议加速 可以1.5x 正好是00:31:333 (1) - 的2倍速 搭配起来比较厉害
00:50:357 (1) - 这堆放在这里间距有点近 我感觉要么放远 要么直接就堆着
01:09:455 (3) - 可以ADD然后拉近slider距离

[Insane]
00:31:772 (1) - nc
00:56:943 (4,5) - 移下去一点?http://puu.sh/8xc2i.jpg
01:13:042 (5) - 移到146 77左右? 这个位置看起来好点 打起来也不错 原来的位置太高
01:14:212 (3,4,5,6,7) - 这边蓝线whistle不怎么好听 后面也是
01:27:383 (6) - 这个单独的whistle是啥意思.. 前面的白线不加么

[Hard]
00:26:504 (6) - 折返?
00:50:504 (1,1,1,1,1,1,1) - 我感觉nc spam效果比较好
01:06:601 (1) - 这里也是

凑数mod;w; 这歌应该男女collab分别处理男声和女声部分
图很棒 星~
Topic Starter
Azure
Chloe

Chloe wrote:

欠了一屁股债,来晚了

[Easy]
00:04:552 (1,2,3,4) - 弯一点? 無所謂啦...

[Normal]
00:17:138 (4) - 这... 我感觉低难度在这种地方不要全跟音乐比较好 建议放1/1 這裡我也很糾結啊
00:52:552 (1) - top上的那个音效感觉在01:01:918 (1) - 之前的很多长白线都可以用 啥...

[Extra]
00:10:699 (5) - 这个其实放在4的尾巴上打起来舒服些 5的话好看些 看取舍了 那就疊5上吧
00:19:187 (3,8) - 尾巴3连比较好 白线起3连打起来其实挺难过的 這排列不好改了,先放著
00:26:431 (4) - http://puu.sh/8xbFn.jpg我觉得还是这样吧 你前面也这样了 而且这里打起来感觉也不太好
00:31:040 (4) - 这里建议加速 可以1.5x 正好是00:31:333 (1) - 的2倍速 搭配起来比较厉害 這裡音樂沒有特別變化 就不改了
00:50:357 (1) - 这堆放在这里间距有点近 我感觉要么放远 要么直接就堆着 我應該是堆著阿?
01:09:455 (3) - 可以ADD然后拉近slider距离 聽不懂...

[Hard]
00:26:504 (6) - 折返? 不啊 感覺沒甚麼意義
00:50:504 (1,1,1,1,1,1,1) - 我感觉nc spam效果比较好 好阿 希望不會被噴
01:06:601 (1) - 这里也是 ^

凑数mod;w; 这歌应该男女collab分别处理男声和女声部分
图很棒 星~
tv size還collab是多懶... 謝啦!

updated my diffs, waiting Flask
Flask
Thanks \o\

osu file format v12

[General]
AudioFilename: Kakumei Dualism.mp3
AudioLeadIn: 0
PreviewTime: 70552
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 4552,18455,18601,32650,41723,42016,52552,61918,66601,68943,79042,79773,94115
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.299999

[Metadata]
Title:Kakumei Dualism -Anime Version-
TitleUnicode:革命デュアリズム -アニメバージョン-
Artist:Mizuki Nana x T.M.Revolution
ArtistUnicode:水樹奈々×T.M.Revolution
Creator:Azure
Version:Flask's Insane
Source:Valvrave the Liberator
Tags:op2 Hibiki Nishikawa Takanori Kakumeiki Valvrave Hoshino Katsura vvv
BeatmapID:411628
BeatmapSetID:167834

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"yeaaaa.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
4553,292.682926829268,4,2,2,55,1,0
4553,-133.333333333333,4,2,2,55,0,0
9235,-133.333333333333,4,2,1,55,0,0
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188,295,49333,1,8,0:0:0:0:
319,219,49479,6,0,P|372:214|425:218,1,90.0000034332277,8|0,1:0|0:0,0:0:0:0:
324,234,49772,6,0,B|387:228|435:243|435:243|363:281,1,167.999994873047,8|0,1:0|0:0,0:0:0:0:
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206,202,50357,1,8,3:0:0:0:
205,359,50504,1,0,3:0:0:0:
340,284,50650,1,8,3:0:0:0:
166,281,50796,1,8,3:0:0:0:
302,361,50943,1,8,3:0:0:0:
304,206,51089,1,8,3:0:0:0:
205,359,51235,1,8,3:0:0:0:
120,202,51382,6,0,L|116:114,1,80,8|8,3:0|3:0,0:0:0:0:
19,38,51674,1,8,3:0:0:0:
12,168,51821,1,8,3:0:0:0:
69,279,51967,2,0,P|117:288|162:283,1,80,8|8,3:0|3:0,0:0:0:0:
304,206,52260,1,8,3:0:0:0:
207,126,52406,1,8,3:0:0:0:
363,304,52552,6,0,L|389:371,1,60.0000022888184,0|0,1:0|0:0,0:0:0:0:
363,304,52992,1,0,1:0:0:0:
436,260,53138,2,0,P|440:223|430:192,1,60.0000022888184,8|0,0:0|0:0,0:0:0:0:
290,120,53431,1,0,1:0:0:0:
277,307,53577,2,0,L|285:370,1,60.0000022888184,0|0,1:0|0:0,0:0:0:0:
195,267,53870,2,0,L|201:204,1,60.0000022888184,8|0,0:0|1:0,0:0:0:0:
115,305,54162,6,0,P|53:305|5:269,1,120.000004577637,0|0,1:0|0:0,0:0:0:0:
84,157,54601,2,0,P|89:193|83:235,1,60.0000022888184,0|0,1:0|0:0,0:0:0:0:
21,90,54894,5,0,1:0:0:0:
142,82,55040,1,0,1:0:0:0:
142,82,55333,1,0,1:0:0:0:
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207,164,55772,1,0,1:0:0:0:
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144,244,56211,2,0,L|108:292,1,60.0000022888184,8|0,0:0|1:0,0:0:0:0:
148,372,56504,5,0,1:0:0:0:
324,336,56650,1,8,0:0:0:0:
232,328,56796,1,0,1:0:0:0:
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416,336,57089,1,0,1:0:0:0:
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436,124,57674,1,0,1:0:0:0:
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240,136,58113,1,0,1:0:0:0:
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280,352,58552,2,0,P|276:312|280:276,1,60.0000022888184,8|0,0:0|1:0,0:0:0:0:
308,208,58845,5,0,1:0:0:0:
368,368,58992,1,8,0:0:0:0:
196,336,59138,1,0,1:0:0:0:
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144,144,59577,6,0,B|144:256|144:256|120:288,1,136.000002593994,12|8,1:0|0:0,0:0:0:0:
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112,44,60309,1,0,1:0:0:0:
112,44,60455,2,0,L|196:40,1,68.0000012969971,8|0,0:0|1:0,0:0:0:0:
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472,32,61187,2,0,P|488:68|488:108,1,68.0000012969971,8|0,1:0|0:0,0:0:0:0:
352,192,61479,1,0,1:0:0:0:
408,88,61626,1,8,0:0:0:0:
424,260,61772,1,8,0:0:0:0:
320,104,61918,6,0,L|328:24,1,80,8|0,1:0|0:0,0:0:0:0:
424,260,62211,1,8,0:0:0:0:
236,104,62357,2,0,L|244:24,1,80,8|0,1:0|0:0,0:0:0:0:
440,172,62650,1,8,0:0:0:0:
332,284,62796,1,8,0:0:0:0:
332,284,62870,1,8,0:0:0:0:
332,284,62943,1,8,3:0:0:0:
332,284,63016,1,8,3:0:0:0:
332,284,63089,6,0,L|248:280,1,80,12|0,3:0|0:0,0:0:0:0:
156,324,63382,1,8,0:0:0:0:
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236,360,63821,1,8,0:0:0:0:
252,192,63967,1,8,0:0:0:0:
256,176,64040,1,8,0:0:0:0:
260,160,64113,1,8,3:0:0:0:
264,144,64187,1,8,3:0:0:0:
268,128,64260,6,0,L|264:40,1,80,12|0,3:0|0:0,0:0:0:0:
164,96,64552,1,8,0:0:0:0:
360,80,64699,2,0,P|404:76|456:80,1,80,8|0,1:0|0:0,0:0:0:0:
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34,169,65431,5,12,3:0:0:0:
59,68,65577,1,0,0:0:0:0:
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150,177,66162,1,8,0:0:0:0:
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239,281,66382,1,8,3:0:0:0:
254,283,66455,1,8,3:0:0:0:
269,287,66528,1,8,3:0:0:0:
284,289,66601,5,8,3:0:0:0:
351,209,66748,1,8,3:0:0:0:
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372,306,67040,1,8,3:0:0:0:
248,197,67187,1,8,3:0:0:0:
233,371,67333,1,8,3:0:0:0:
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166,17,67772,5,8,3:0:0:0:
170,135,67918,1,8,3:0:0:0:
251,75,68065,1,8,3:0:0:0:
88,85,68211,2,0,P|48:85|8:88,1,80,8|8,3:0|3:0,0:0:0:0:
177,229,68504,1,8,3:0:0:0:
258,164,68650,2,0,L|348:168,1,80,8|0,3:0|3:0,0:0:0:0:
375,169,68870,1,0,0:0:0:0:
375,169,68943,5,8,3:0:0:0:
162,347,69235,1,8,3:0:0:0:
113,84,69528,1,8,3:0:0:0:
210,193,69674,1,0,1:0:0:0:
210,193,69967,6,0,L|123:201,1,71.9999978027344,4|0,1:0|0:0,0:0:0:0:
61,211,70260,1,0,1:0:0:0:
287,182,70406,1,0,3:0:0:0:
287,182,71138,6,0,B|320:244|393:252|440:206|440:206|444:121,1,240.000009155274,4|0,1:0|1:0,0:0:0:0:
448,212,71505,5,0,0:0:0:0:
448,212,71578,2,0,P|446:256|447:297,1,80,8|0,0:0|0:0,0:0:0:0:
208,349,71871,1,0,1:0:0:0:
349,327,72017,1,0,1:0:0:0:
264,267,72164,1,8,0:0:0:0:
115,352,72310,6,0,L|35:356,1,80,8|0,1:0|0:0,0:0:0:0:
152,193,72603,1,0,1:0:0:0:
152,193,72676,1,0,0:0:0:0:
152,193,72749,2,0,L|67:187,1,80,8|0,0:0|0:0,0:0:0:0:
129,37,73042,1,0,1:0:0:0:
25,49,73188,1,0,1:0:0:0:
152,193,73334,1,8,3:0:0:0:
309,113,73481,6,0,P|388:116|425:190,1,160,8|0,1:0|1:0,0:0:0:0:
218,126,73920,2,0,P|217:85|222:35,1,80,8|0,0:0|0:0,0:0:0:0:
298,216,74212,1,0,3:0:0:0:
298,216,74286,1,2,0:0:0:0:
298,216,74359,1,0,3:0:0:0:
298,216,74432,1,2,0:0:0:0:
298,216,74505,2,0,L|291:273,1,40,8|2,0:0|0:0,0:0:0:0:
225,329,74651,6,0,P|151:343|92:282,1,160,8|0,1:0|1:0,0:0:0:0:
331,356,75090,2,0,L|438:362,1,80,8|0,0:0|0:0,0:0:0:0:
491,245,75383,1,0,3:0:0:0:
496,225,75456,1,2,0:0:0:0:
498,205,75529,1,0,3:0:0:0:
498,184,75603,1,2,0:0:0:0:
494,164,75676,2,0,L|491:118,1,40,0|2,3:0|0:0,0:0:0:0:
465,43,75822,6,0,L|379:29,1,80,8|0,1:0|0:0,0:0:0:0:
203,117,76115,1,0,1:0:0:0:
203,117,76188,1,0,0:0:0:0:
203,117,76261,2,0,L|293:114,1,80,8|0,0:0|0:0,0:0:0:0:
131,47,76554,1,0,1:0:0:0:
44,185,76700,2,0,L|134:200,1,80,0|8,1:0|0:0,0:0:0:0:
252,306,76993,6,0,B|265:360|265:360|306:335|299:266,1,160,8|0,1:0|1:0,0:0:0:0:
228,236,77359,1,0,0:0:0:0:
228,236,77432,2,0,L|145:251,1,80,8|8,0:0|0:0,0:0:0:0:
149,250,77651,1,8,0:0:0:0:
149,250,77725,1,8,0:0:0:0:
271,287,77871,1,8,3:0:0:0:
396,309,78017,1,8,3:0:0:0:
269,322,78163,1,8,3:0:0:0:
138,351,78310,6,0,B|94:367|54:336|54:336|58:306|43:286|43:286|32:266|31:248|31:248|57:218|55:159,1,270.000010299683,0|0,1:0|0:0,0:0:0:0:
48,135,79042,5,2,0:0:0:0:
48,135,79115,1,2,0:0:0:0:
48,135,79188,2,0,L|62:77,1,47.9999985351563,2|2,0:0|0:0,0:0:0:0:
189,15,79334,2,0,B|201:88,1,64,12|0,1:0|0:0,0:0:0:0:
287,190,79627,1,0,0:0:0:0:
313,91,79773,5,8,3:0:0:0:
322,70,79846,1,8,3:0:0:0:
330,48,79920,1,8,3:0:0:0:
337,26,79993,1,8,3:0:0:0:
345,5,80066,1,8,3:0:0:0:
376,53,80139,1,10,0:0:0:0:
407,84,80212,1,10,0:0:0:0:
449,97,80285,1,10,0:0:0:0:
494,92,80359,2,0,L|499:55,1,32,10|10,0:0|0:0,0:0:0:0:
431,176,80505,6,0,B|403:321|403:321|399:262|371:218,1,240.000009155274,0|0,1:0|1:0,0:0:0:0:
363,233,80871,5,0,0:0:0:0:
363,233,80944,2,0,L|345:322,1,80,8|0,0:0|0:0,0:0:0:0:
484,294,81237,2,0,L|494:374,1,80,0|0,1:0|1:0,0:0:0:0:
230,232,81529,1,8,0:0:0:0:
210,129,81676,6,0,P|212:89|232:49,1,80,8|0,1:0|0:0,0:0:0:0:
230,232,81968,1,0,1:0:0:0:
132,268,82115,2,0,L|42:258,1,80,8|0,0:0|0:0,0:0:0:0:
323,269,82407,1,0,1:0:0:0:
224,335,82554,1,0,1:0:0:0:
224,335,82627,1,0,0:0:0:0:
224,335,82700,1,8,0:0:0:0:
164,90,82846,6,0,L|153:182,1,80,8|0,1:0|0:0,0:0:0:0:
94,314,83139,1,0,1:0:0:0:
11,202,83285,2,0,L|-1:120,1,80,8|0,0:0|0:0,0:0:0:0:
181,147,83578,2,0,P|224:154|272:150,1,80,0|0,1:0|1:0,0:0:0:0:
260,152,83798,1,0,0:0:0:0:
260,152,83871,1,8,0:0:0:0:
429,56,84017,6,0,P|385:55|347:85,1,80,8|0,1:0|0:0,0:0:0:0:
337,274,84310,1,0,1:0:0:0:
379,169,84456,1,8,0:0:0:0:
412,335,84603,1,8,0:0:0:0:
415,146,84749,1,8,0:0:0:0:
415,146,84822,1,8,0:0:0:0:
415,146,84895,1,8,3:0:0:0:
415,146,84968,1,0,3:0:0:0:
415,146,85042,1,8,3:0:0:0:
254,234,85188,6,0,P|172:233|94:233,1,160,8|0,1:0|1:0,0:0:0:0:
77,233,85554,1,0,0:0:0:0:
61,234,85627,1,8,0:0:0:0:
337,274,85773,2,0,L|424:275,1,80,0|0,0:0|1:0,0:0:0:0:
280,149,86066,1,0,1:0:0:0:
215,304,86212,1,8,0:0:0:0:
172,131,86359,5,8,1:0:0:0:
172,131,86432,1,0,0:0:0:0:
173,131,86505,2,0,P|184:82|209:49,1,80,0|0,0:0|1:0,0:0:0:0:
399,144,86798,2,0,L|406:238,1,80,8|0,0:0|1:0,0:0:0:0:
240,352,87090,2,0,L|246:260,1,80,0|0,0:0|1:0,0:0:0:0:
344,318,87383,1,0,0:0:0:0:
139,222,87529,6,0,L|48:224,1,80,8|0,1:0|0:0,0:0:0:0:
59,223,87749,1,0,0:0:0:0:
59,223,87822,1,0,0:0:0:0:
186,119,87968,2,0,L|190:39,1,80,8|8,3:0|3:0,0:0:0:0:
258,214,88261,1,8,3:0:0:0:
342,360,88407,1,8,3:0:0:0:
360,193,88554,1,8,3:0:0:0:
247,318,88700,1,8,3:0:0:0:
412,283,88846,1,8,3:0:0:0:
412,283,89432,6,0,L|517:290,1,100,0|0,0:0|0:0,0:0:0:0:
416,304,89871,6,0,L|316:309,1,80,12|0,1:0|0:0,0:0:0:0:
268,228,90164,1,0,0:0:0:0:
175,374,90310,2,0,P|173:335|186:291,1,80,8|0,0:0|0:0,0:0:0:0:
366,116,90603,1,0,1:0:0:0:
366,116,90676,1,0,0:0:0:0:
366,116,90749,2,0,L|377:199,1,80,0|8,1:0|0:0,0:0:0:0:
196,164,91042,6,0,P|118:158|30:168,1,160,8|0,1:0|1:0,0:0:0:0:
3,265,91481,1,8,0:0:0:0:
140,71,91627,1,0,0:0:0:0:
140,71,91700,1,0,0:0:0:0:
140,71,91773,2,0,L|227:76,1,80,0|0,1:0|1:0,0:0:0:0:
416,47,92066,1,8,0:0:0:0:
300,211,92212,6,0,P|304:166|331:129,1,80,8|0,1:0|0:0,0:0:0:0:
427,244,92505,1,0,1:0:0:0:
416,347,92651,1,8,0:0:0:0:
168,295,92798,6,0,L|123:296,1,40,0|2,1:0|0:0,0:0:0:0:
219,230,93090,2,0,L|240:190,1,40,0|2,1:0|0:0,0:0:0:0:
249,305,93383,2,0,L|272:343,1,40,0|2,1:0|0:0,0:0:0:0:
197,367,93676,5,10,0:0:0:0:
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299,242,93968,5,8,0:0:0:0:
Topic Starter
Azure
updated!
Atrue
Hello~
From your request.

[Notion]
This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.


[General]
Over all I need more feedback on Extra diff because it is really hard. Please find some more replays or quality mods on the Extra diff. It can be a masterpiece but now I'm not sure about the diff.
Checked general stuff and ok here.
[Easy]
General
Some of the beats with 1/2s may be not that easy.. but overall I think the difficulty is fine.
Nothing more to mention in the diff.
[Normal]
General
Consider AR-1 to keep in good diff spread, especially your Easy diff is in AR3. Just a suggestion though.
Good diff~ XD just one thing to mention.
Beats
00:44:796 (2,3,4) - I think the beat is bit hard and maybe you can just remove the note 3 to better follow the vocal. (don't worry about the sound on white tick because you used clap on the end of the previous slider and the sound on the white tick is weakened to contrast with next drum.)
[Hard]
General
Fine, still something to mention here.
Beats
00:25:187 (4,5,6) - Too hard for a Hard diff. This beat is correct but just in this BPM, it gives a lot pressure to players. Change it into a reverse slider may be better imo. Example:00:57:235 (1,2,3,4) - The emphasis of the music is on the slider's tail. So when testplaying I felt it a lot hard to understand the beats here. Try this and consider the hitting feeling here.Placement
00:12:455 (4) - why here is a jump?.. The reason is not that obvious and maybe the distance is just like 00:11:577 (1,2) , which will be kinda confusing. So just make the distance normal would be fine. Example:
[Flask's Insane]
General
Also too hard for me... Anyway, good diff.
Beats
00:31:772 (2,3,4,5,6) - Just one thing.. The instrument is equal and I don't know why the slider just stopped and changed into a stream... For a lower difficulty I think you can just make it all in the hold slider. Example:Placement
00:56:504 (1,2,3,4,5) - More of a discussion here. I think the jumps are not that suitable( though is fine and not that bad). But still, I can give my suggestion here and feel free to keep your own style. 01:11:138 (1,1,2) - Easy to break combo here. Though the flow here can be well controlled by not following the slider to the tail. Just move the slider a bit more close to the end of the slider. Example:
[Extra]
General
Really hard diff... I need more players to prove it is readable and playable.
But really interesting diff.
Placement
00:20:650 (1,2,5,6,7,8,9) - You can use bigger distance in the stream. Because the jump to next slider is really an acceleration and the stream is just slowing down the speed. And make them aligned for a better look. Try this:00:50:357 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - Just as what we saw, a player with rank about #200 cannot pass the pattern easily. And I saw your new pattern in your pm, maybe that would be a lot better. Anyway, pattern itself is good and awesome, but just not that easy to read and the BPM is bit high.
Hitsound
00:31:772 - Hmm. The feeling of the whistle on the notes is not obvious and the stream can easily lose it's hitting feeling. Consider raise the volume on 00:31:772 to about 35% and let them be well emphasized.
01:14:212 (1,2,3) - Whistles are added on the end of the sliders and I think there's nothing too important to emphasize on the slider's end. Moreover, the over-emphasize of the slider's tail may lead to the misread and wrong hit feeling. If you really need the whistles here, add them on the head of the 3 sliders. If not, just remove the whistles. Personally I think adding whistles can make the short sliders more fit in the hitting feeling. Also here: 01:15:383 (1,2,3)
01:27:529 (1) - I just don't understand why here is a deceleration. The music is really flowing.So slowing down to emphasize the vocal and making contrast with the next jumps is not that reasonalbe for me.
NCs
00:41:138 (2) - Put an NC here to make the deceleration more easily read.
That's my suggestions. Thanks for requesting.:)

Call me back when you find some more replays on the higher diff (better quality mods if you can). Good luck! :)
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