ahh okay thanks ^^
vahn10 wrote:
File > Upload beatmap > Update Beatmap!
Edit: 1234th post!
vahn10 wrote:
File > Upload beatmap > Update Beatmap!
Edit: 1234th post!
thanks for the help, it help me out alotF D Flourite wrote:
Hello, from queue req~
It is my fault that I regard your map as pending but actually WIP(Works In Progress), plz do not post your map to my queue if your map is still in progress, thx~
You can upload it to the Pending area because I think you've already finished it though.
It is still a long way to make your map good enough for rank. So I'll give you the direction of how to make your map better.However, if you don't regard the Rank as your target, just forget about my mods. Because you make your map with your own inspiration.
[General]
1. A rankable map shouldn't have differences among all difficuties in these settings:
Background Image/Video(BG) Preview Point Combo Color(It depends) You know where this is.
Counting Down Widescreen Support Stack Leniency General Settings(Artist, Title, Beatmap Creator, Tags, Source) You know where these are.
Your BG and General Settings have differences among some diffs. And you didn't set the Preview Point, it is an unrankable issue. Plz fix it.
2. Besides, you should manage something better. For example, the Counting Down setting. It is not suitable to turn this up when you play this map.
And the more important, the Diff Spread. It is not good to make the Circle Size(CS)=4 in the Easy(EZ) diff. Since all of us have been new players, we should know that it is too hard for new players to play a EZ with small circle size. You should make the CS<=3 or it is too difficult. done
General Difficulty Setting:Easy (EZ)CS=2/3 (3 is better since 2 is too big and not so beautiful in fact), HP=about 2, AR=about 3, OD=about 2 doneNormal (NM)CS=3/4, HP=about 3~4, AR=about 4, OD=about 4 doneHard (HD)CS=4, HP=5/6, AR=6/7/8 (6 is sometimes used for slow songs, and 8 is used for fast songs), OD=5/6 doneInsane (Ins)P.S. CS=Circle Size; HP=HP Drain Rate; AR=Approach Rate; OD=Overall Difficulty.CS=4, HP=6~8, AR=7/8/9 (I don't suggest you use 9 in this map because it is low-bpm), OD=about 7
Plz reset your Difficuty setting to make the map better for playing.
3. Some other serious issues (Mostly Unrankable):
1). Never place any objects or Green Lines in front of the first Red Line. (You can set your Red Line to 00:01:658 to solve this problem)done
2). Never set several notes at the same time or any condition that cannot be played well, for instance, in the Hard diff:00:36:146 (12,13).done
3). Never make a combo too long. In EZ, the maximum combo length is about 5~6; in NM, the maximum one is 7~8; in diffs harder than NM, you can make it longer, but plz do not let them exceed about 15. Or it will be hard to read the map.done
4). It is improper to make not-well-designed overlaps especially in EZ and NM diffs. Because it is very difficult for new players to read it. 00:01:658 (1,2) in the EZ diff for instance.done
5). Plz make all the diffs begin and end at the same time. It will be unrankable usually (because BATs want it).done
6). Plz make the Distance spread consistently especially in EZ and NM diffs. ( EZ : 00:26:225 (4,5) ) Or your map will be unrankable mostly. Besides, it is unreasonable to make the distance random in Hard, even in harder diffs. Because people are enjoying maps and songs at the same time, you shouldn't make the map random, or others can hardly get your inspiration from your map.
You can use Distance Snap or check the data on the top right corner of the Edit Window.
7). Consider more for the players. For example, in EZ diff, 00:14:650 (1,1) , it is not good to make them too close because it is difficult for many new players to play the spinner. You should give time for them to react or your map will be think not designed for playing.
8). Make every notes and Green Lines snapped! You can check it in the AiMod (Ctrl+Shift+A).done
9). I think the Timing (Red Line) should -18ms. You should check it again. its fine
4. Some issues can be used for progress (Mainly for rank it easier. You may not follow it if you just wanna make your own map):
1). I suggest you mostly follow the music but not to create the rhythm yourself when you are new in mapping since you cannot do it well for others' acception. In fact, I'm sorry but I think most of your rhythm you create yourself in the Hard diff is unreasonable.
2). I highly suggest you make difference in Slider Velocity(SV) in different diffs. Because SV is a very important standard of difficulty of a diff.
3). You should make patterns. Such as pentagon or star jumps, blanket(I like this very much), symmetrical things, etc. All these patterns can make your map more beautiful. But be careful when you create a new one because others may not think it the same way as you.
For blanket maps, Gero does a Very Good Job;
For Symmetircal maps, Andrea does a Very Good Job;
You can also watch Pink Agate's map because he did a lot of Korean maps.
Do more learning, and you will do better.
That's the main idea of my mods. Maybe it is not so complete, but plz check all of them and I believer you will make your map better.
updated, thanksRingating wrote:
from my bg modding queue:
The image was heavily compressed it seems (probably optimized for web usage), so I filtered out the artifacts. The aspect ratio was good, but it was lower resolution than osu's allowed max, so I upscaled it a bit then smoothed it. Here is the final product:
Akabato wrote:
hi~ mod from Narcissu‘s modding queue
i'm a guest modder of that queue
sorry for almost suggestions
[General]
- delete the .osb file in the song's folder fixed
- AIBat says there are some missing skin files:
spinner-background.png
spinner-circle.png
spinner-metre.png
spinner-clear.png
spinner-spin.png
spinner-osu.png
plz add them or just remove the skin elements related to spinner fixed
- unused image file: orange caramel catallena 10.png fixed
- there's inconsistency in Kiai Times among three diffs, plz check them and make sure all kiai times same
[Easy]
- OD:2 fixed
- try to avoid some overlap pattern. for example, 00:22:445 (3) and 00:20:555 (1), if you make them stack or just apart, pattern will be more neat.
just like:
- 00:32:366 (1,2,3) - in the easiest diff, better avoid to use such stack circles, maybe hard to new players. you may replaced them with reverse sliders
- about hit sounds, every 2nd and 4th white ticks' notes add claps will match this song. for example, 00:35:201 (1,2,3,4,5,6,7), add claps at 1,4 and 7's head, reverse arrow, tail, then you'll see the regularity. about finish, every 1st white tick(long white line) will be suitable fixed with my own way
01:41:343 (2) - make it end at 01:41:815? fixed
02:12:406 (1) - since it's in the easiet diff, slider begin at blue line maybe hard to read. just make it begin at 02:12:524, and pay attention to sliders' shape, this kind of shape isn't so pretty, try to make
more natural-curved sliders, just like:
[Normal]
- same issue as Easy diff, too many overlap patterns, and no suitable hitsounds…… ;_; kinda fixed
- about New Combo's setting, every one or two downbeats(long white ticks) set a NC will be a right choice, try to avoid combo number beyond 10 in all diffs fixed
- there are lots of long straight sliders, such like 00:54:099 (1) and 00:56:461 (1), make them curve or tilt a little will looks more natural and various, just like:
it's just a simple example, hope you can make out more different patterns by yourself!~
02:16:303 (4) - make it repeat just once (end at 02:16:776)
[Hard]
- make AR at least 6 or 7 plz. since it's the hardest diff in the map, dense notes and rhythm under low AR will be very very difficult to read (even can't play imo……),so AR7 plz!~ ;_; fixed
- also same issues with other diffs, patterns, hitsounds, NC setting etc.
00:16:303 (1,2,3,4,5) - such 1/4 5-streams doesn't fit the song imo deleted
that's it. obviously this map has huge place to be improved, but if you try hard, play more maps and think more, i believe you will do better
i've seen this song's video, very cute and interesting. anyway good luck for you!~
Can you do the normal/hard diff please? Gonna fix the offsetslZenxl wrote:
owo finally finished most of the mods on my queue, just to clarify, which taiko difficulties should I do?
btw I'm using -20 offset, it sounds better to me when I was mapping some parts of taiko
Ermehgerd thernks neonertneonat wrote:
Muzu
00:04:708 (14) - hearing the song closely, I think it should be placed at 00:04:826 instead - I rather keep it simple though, since it's muzu
00:12:267 (47) - ^ - ^
00:50:063 (191) - would be better without a finish, gives 00:50:299 (192) more of an impact - Hmm indeed, changed owo/
01:17:228 (66) - finish here would seem nice - Aww yiss finishes
01:23:842 (93) - why a finish here? A finish at 01:24:787 (96) would seem better though - Changed 93-95 to kats and made 96 a D
02:25:260 (295) - though soft here, Don would be nice because of the larger impact it has compared to the following notes - Hmm okays owo/
02:40:378 - add a note here, it helps players prepare for the offbeat pattern rhythm (you know, sometimes it's hard to click perfectly as you anticipate something, so having an earlier notes calms people down) - Okays used a don here due to the low volume
Good luck and I hope to see great improvement on Standard
ww soz for late replyNeku okazaki wrote:
Hi lZenxl ._./
[Oni]
00:22:661 (110) - Delete Deleted 109 instead owo
00:23:842 (115,116) - d d Hmm, okay
00:27:858 (138) - Delete Don't see why I want to delete this
00:30:220 (148) - Delete Deleted the note prior to this instead
00:50:417 (248,249) - Move to 00:50:535 - Err, looks okay to me though owo
01:11:795 (349) - Delete No idea why delete? owo
01:30:693 (450) - Delete This stream is to follow the vocal here
01:38:370 (474,475,476) - WTF!! its an oni, not a Inner oni D: ww okay, removed the 1/8
01:55:732 - k
01:56:677 - k
01:59:512 - k
Following claps here, no change owo
[Muzukashii]
OD -1 HP+1
00:35:889 (143) - Delete Hmm okay, good idea to have a break here
00:34:708 (142) - Delete this slider and make other from 00:34:708 - to 00:35:181 - and Err... why? I honestly prefer the slider due to it hitting all the 1/4s in the music
00:35:417 - put a kat
00:35:653 - put a don
00:42:267 (168,169) - ^
01:50:299 (173,174) - ^
02:35:653 (326,327) - ^
Same for all these, I removed 1 note for breaks, but no change for slider
01:35:181 (132) - Finish in 01:36:362 - Following the claps in the music, no change owo
Omg, i love the muzukashii and oni diff ._./
Thanks!bbj0920 wrote:
From my modding queue!hoihoihoi
MuzuSPOILERGeneral : SV1.9 on Taiko diff!? I recommend 1.4 Idk why low SVs but ok..? Will change if some other modder asks for higher SV ww
00:06:834 (25) - k Moved the triplet away and put a kat there owo/
00:40:378 (160,163) - d Okays
02:34:708 (321) - ^ Deleted previous note instead
03:08:960 (450,451) - Well, looks a little inappropriate Fixed pitchmap and removed some finishes there
Except fast SV, awesome indeed!
OniSPOILERGeneral : Same as Muzu. Also, imo, recommend OD5. Oks owo/
00:04:472 (15,16,17,18) - kkdk Hmm yes, changed owo/
00:40:378 (202,205) - d ww okay, idk why I put a finish there though
Short mod ;_;
Thanks owo/!-Sh1n1- wrote:
Hi~~ ...FROM:
[About][Muzukashii]
- d is don note
- k is kat note
- D is finish don note
- K is finish kat note
Nice diff.
- 00:05:063 (16) - delete because here a triplet is not necessary. Err, there are claps in the music
- 00:12:622 (49) - ^ and 00:12:976 (51) - change to k This is a repeat from 00:05:417 (18,19,20) - , changing some to kats feels weird imo
- 01:03:409 (7) - are you agree with a triplet here? I can't feel a triplet ._. so delete this plz Overmapping here so as to balance out the difficulty in the map
- 01:10:968 (40) - ^
[Oni]Nice diffs and Good luck
- 00:08:252 (36) - why not K? I think is better. Hmm, okays owo/
- 00:16:401 (76) - move to 00:16:283 - Added one don there instead, I wanted to follow the sound effect in the music, but it's rather hard to follow, so I'll just make it 1 whole stream
- 02:12:267 (628,629) - Ctrl + G Okay, added another kat there to follow the vocals more
Taiko diffs rankeable
http://puu.sh/9lJ1c/ebc8270929.osu ONICharlotte wrote:
Hi from Charlotte's Taiko Modding Queue
d
k
D(big d)
K(big k)
Muzukashii
02:26:677 (297) - change k Hmm, okay, will add some variation here
02:28:567 (301) - change k
02:30:456 (305) - change k
02:35:062 - add d I think it looks fine currently, not changing this owo
02:35:181 (324) - change d
Oni
00:48:409 (240) - change d Changed the whole pattern here
00:52:189 (257) - change d ^
01:18:055 (382) - change k No, it is meant to be consistent with the previous stream
01:22:425 (407) - chnage d No, the vocal stays the same
01:25:614 (423) - change k No, for consistency
01:35:653 (468) - chnage d I actually prefer the k stream pattern here due to simplicity, it sounds nice to me also owo
02:21:244 (673) - change d No, following sound effect
02:56:559 (845) - change k No, Consistency
02:57:504 (850) - change k ^
03:05:063 (892) - change k ^, it follows the pattern of 03:03:055 (880,881,882,883,884,885,886,887,888,889) -
03:05:417 (895) - change d ^
It is a great overall
Good luck
Konpaku Sariel wrote:
i really love this song
may i make taiko gest difficulty?
thanks ^^Konpaku Sariel wrote:
http://puu.sh/9qarZ/1f7ab9765a.osu
here you are ^_^
Currently deciding either have a GD hard or make it myself again, since my previous hard diff was a messIamKwaN wrote:
Is your Hard being deleted accidentally or intentionally?
No guest mapper should have more difficulties in the mapset than the creator, all modes together. For collaboration mapsets, the uploader should take part in all collab difficulties. The person who should upload the map is the one who contributed most to it.
Ranking Criteria wrote:
Only use the Source field if the song comes from or was made famous by a video game, movie, or series. Website names are not an acceptable Artist nor Source.
thb i dont really understand about your way of modding cause its very different/?MisakiYuri wrote:
Hi from modding queue~
Easy:
Make the circles bigger....those are tiny even for a normal song. no its not
00:16:439 Replace these two hitcircles with a slider, It makes it more in beat than two circles. fixed
00:18:344 give slider three one more turn back so the end of it is facing the next beats. you mean a reversed slider? i want to keep it simple
And I really really suggest that you turn the slider velocity down. after doing this you may have to sort out your map afterwards. its fine imo
00:19:625 Remove orange circle. ^
00:20:150 Move the green slider back on the timeline to where the timeline marker is. huh?
00:22:000 Move hitcircle two one notch away on the timeline from the green slider no. 1.
00:19:103 Move green slider to a different location - It doesn't look nice, then flip it vertically so the head of the slider is facing the previous beats. it already make a nice blanket tho
00:22:343 Move green slider three one notch away from hitcircle two.
00:24:042 Move purple hitcircle back on the timeline, one notch away from the last beat, and do the same with purple hit circle (Move it one notch away from purple hitcircle 1)
00:24:124 Move slider 3 one notch away from the hitcircles via timeline.
00:25:539 Move to where the timeline marker is.
00:23:831 Give slider 3 one more turn back.
00:27:018 Move slider three one notch away from the last beat......
Basically do all this to your beatmap, Make it in beat, edit the timeline etc. Since it's out of tune
Also, remove these. 00:57:401. replace them with something easier.nope
IamKwaN wrote:
Hi, from my queue here.General
- Make sure kiai times of your diffs are consistent. fixed
- Hard should be made by you because according to ranking criteria, creator should own more diffs than GDers.
No guest mapper should have more difficulties in the mapset than the creator, all modes together. For collaboration mapsets, the uploader should take part in all collab difficulties. The person who should upload the map is the one who contributed most to it.okay- Remove the album name from the source. Instead, put 'single' into the tag.fixed
Ranking Criteria wrote:
Only use the Source field if the song comes from or was made famous by a video game, movie, or series. Website names are not an acceptable Artist nor Source.- Remove tags: 'orange' and 'caramel', coz they are already in the title.^
General Suggestions on Normal and Easy
- Since this is your first map, I would like to drop you by some general suggestions instead of modding it thoroughly:
1. Take much care about the placements of circles and sliders. Prevent piling up everything in a small space, for example, 00:42:740 (1,2,3,4,5,6,7).fixed Spread them out even though DS is required in low diffs such that players can read them comfortably and obviously. Another point which is quite important too is the flow. What I mean by flow? Taking a look at what you did on 00:16:756 (2,3), the direction of (3) seems distorted and it has no relationship at all with the consequent slider 00:18:645 (4). So, think twice before you put a slider and consider where it should be put before you place something. Well, I saw you have considered some patterns too, like parallel sliders: 01:55:024 (1,2). It shows your ideas on the map and it's good. What I can do now is only suggesting you to visit others' maps to improve and also a tip of deciding where sliders and circles can be put:
2. Personally, I think you should map the prelude too. Music itself is also enjoyable, sometimes even more fun than vocals. And, the time point where you put the first note is near the kiai, there's no room for players to warm up.
3. Avoid tricky patterns, e.g. stacking in Normal and Easy, like 00:22:898 (2) -00:26:441 (4,5,6) . It causes difficulty for newbies to read. Furthermore, note density shouldn't be that high in low diffs, so these: 01:07:307 (2,3,4,5,6,7) - 02:34:709 (1,2,3,4,5) are too difficult in a NM. Sacrificing rhythms is an important step in making low diffs, you can learn it from other maps or ask me! sure! fixed
4. As for new combo usage, seems you are NCing once a new lyric starts, it's fine. But it's inconsistent throughout the whole diff. Make sure you are adopting a consistent pattern. If you find it too harsh to achieve, try this! NC every two big white ticks instead, it would be much neater and tidier, for example:
5. Follow a single DS in Normal and Easy generally, so you should alter the positions of 00:28:094 (1). Check them one by one yourself!
6. You should learn to make good use of anchors in order to create aesthetics sliders by taking a look at this thread: t/37194. What I mean by a good slider with identical shape is like this:- I would like to skip hitsounds at this moment, because rhythms and hitsounds are complementary. Without delicious rhythms, hitsounds can't be tasty.
- Remove this redundant green line: 02:40:378 in Easy.
If you got any problems or doubts about my suggestions, feel free to find me in-game or pm me! Good luck and keep it up! Take my sheep!
thanks for your mod!!
xLoupGarou wrote:
Hello Again, From xLoupGarou's Modding Queue EasyNotes on Easy Diff is Fine
But here's the problem , your easy seems normal. do you mean is quite hard for the new players?
*but if other modders think the easy is fine ( Ignore Please )
*well this is just a suggestion.NormalNo Problems were found in this Diff
Let's Mod Partially Mod the Collab , Call me again if it's ready for Mod . .Collab(Partial)00:42:740 End it Here 00:43:094 then add a note here 00:43:212
00:43:449 Start it here 00:43:685 and end it here 00:44:039
-Though this is just a suggestion- ( You can ignore it ) fixed
That's All Really not much to mod on the 2 Diffs
Good Luck on your Collab~ [Ty for your mod ^^]