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Kon Natsumi - Niji no Kakera-TV size ver.- [Taiko|Osu]

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Topic Starter
OblivioN

Zero__wind wrote:

tags里连opening都不写 creator's words也没有 我看到还得思考一下这是个啥
Added.Thank you
Kagami Yuki
Mod as you requested.
Just a quickly check >.<

[General]
  1. I recommend you change your offset to 682,this one may be a correct one.
  2. I would prefer N-70% for this song. <volume set>
Follow my mod after change your offset.

[Climbb & KPY's Taiko Oni]
  1. 00:03:636 (11,12,13,14) - there use d k k D would be better.
  2. 00:19:545 (77,78,79) - how about kkk?for a high-pitch feel
  3. 00:52:727 (7,8,9,10,11) - ddkdk?take a try
  4. 01:24:318 (6) - k for a high sound.
[Muzukashii]
  1. 00:38:636 (7) - del.
  2. 00:55:000 (70) - ^
  3. 01:25:909 (76) - add a finisher?
  4. 其实可以在必要的地方断开来增强段落感,不过这样也可以啦
Good luck~
lkx_Shore
[Insane]
  1. 00:02:717 (1,4) - 拉开点比较好吧...
  2. 00:10:444 (3,4) - 不合适的节奏,(3)换成1/1那种就好
  3. 00:09:762 (1) - 这一小部分的大白线都可以换成Normal的底音,很简单。选中大白线部分切成Normal-sampleset就好(shift+W)
  4. 00:30:444 (2,3,4) - 折返以后连打打起来很卡手的
  5. 00:52:717 (6) - 换红线3连打接滑条,然后把00:53:399 (1) - 拉长到1/1
  6. 00:53:853 (2) - 这跟的是啥?
  7. 00:55:217 (1) - 结束在蓝线更好
  8. 01:09:762 (1) - 太扭曲了

    ---------------------
    图不行...全程几乎都在随机跳而且节奏抓得很莫名...

    当然我的意思不是说不能放随机跳,只是现在看来你对随机跳并不理解,胡乱的放跳是无法表现出音乐的感觉的...
    缓和的时候在跳,有张力的时候也在跳,而且这个不同时候的都在跳...那打起来还有区别吗?这又怎样表现音乐呢?...
    所以我希望你可以根据音乐的氛围来控制物件之间的间距,这样表现出来才更出色...
    就比如说这里01:16:581 (6,1) - 这是一个阶段结束然后送进下一个更有张力的阶段...但你却用了低间距...
    反而缓和部分的间距却上面的间距还要大(00:15:672 (2,3,4,5,6) -)你觉得这样好吗?...

    节奏抓不到重点,无论是跟人声还是跟鼓点都很混乱。
    在下节奏前先确认你要跟的音轨,然后找到音轨里的重音。分清楚哪些音要打下去,哪些音起来不好得带过去。
    反例是这个00:31:808 (6) - ,滑条尾巴的音打下去会比带过去的感觉更好,但你却选择了带过去...等等等等
[Melt's Hard]
  1. 00:05:331 (3,4) - 在hard里还是缩小点间距比较好
  2. 00:08:627 (4) - 这里作为vocal的开始,最好从这里换成新梗来表现出音乐的变化
  3. 00:11:581 (5) - 同insane,这一小部分的大白线都可以换成Normal-sampleset。另外我觉得自带clap不太适合这曲子
  4. 00:20:672 (1,2,3,4) - 这里跳?没啥理由啊?我觉得不太好
  5. 00:38:626 (1) - 这部分的这种要加finish的地方,用Normal-sampleset Soft-Additions然后加Finish的效果比较好
  6. 00:42:944 (3) - 换成note接滑条不是更好
  7. 00:47:490 (4) - 这个换成1/1滑条推送到大白线,然后接两个note。效果更佳
  8. 01:18:463 - 加note?有点空,这里可以跟下鼓点
  9. 01:19:081 (3) - Another style → http://puu.sh/8GqxZ.jpg
[Normal]
  1. AR我觉得得+1...但加了就爆了
  2. SV太高,造成了松散的感觉。下次还是选低点
  3. 00:12:490 (5) - 头跟的什么音轨?
  4. 00:16:126 (3) - 这应该是个长音
  5. 00:16:581 (1) - 换note接1/1滑条,然后把00:17:490 (2) - 往后拉1/2
  6. 00:18:399 (3) - 换note接1/1滑条
  7. 00:21:126 (1,2) - 这两物件快碰到一起了...拉开点?
  8. 00:22:490 (1) - 这部分怎么突然这么奔放狂跟鼓点不跟人声
  9. 00:34:081 (3,5) - 加finish
  10. 00:51:581 (2,3) - 太怪异了这跟得...大白线那应该是一个1/1滑条然后接红线1/1滑条
  11. 00:55:217 (1) - 嗯..然后你又跟鼓点了?...切来切去太混乱了
  12. 01:15:217 (1) - 仔细听仔细听仔细听
[Easy]
  1. HP-1
  2. AR-1
  3. 00:22:490 (1) - 这应该是个1/1长音
  4. 00:29:081 (2) - 换note,然后在00:29:535 - 加一个1/2滑条
  5. 00:33:853 (4) - 怎么可以漏掉00:34:081 - 里的重音
  6. 00:36:581 (1) - 这部分....你可以空出来。然后再在00:38:853 - 和00:39:081 - 加两个note,然后继续空。
  7. 00:40:899 - 加note
  8. 01:01:126 (2) - 间距,尾巴加finish
  9. 01:20:444 (3) - wow,不过我觉得easy里这么放不太好。其实你放到高难度里去会比较好。
[At last]
  • 虽然我不知道你做这图的时候花了多少心思...不过我觉得这图还是挺随便的...
    很多地方明明一听就知道节奏有问题却没有修改...
    不过呢,还是再接再厉。加油
Genkishi
Hi sorry for the delay :(

Anyways

[General]
-I think your BG should be 1366x768 when it comes to size, I am not sure about this one though
-Put the preview point in this place? 00:51:353
-Put a timing point on this place 01:05:217 without kiai then put another timing point here with kiai time, apply this for all diffs imo

[Easy]

00:06:581 (3) - How about a new combo here?
00:22:490 (1) - Add a finish on this note
00:51:581 (1) - Add finish here as well
01:15:217 (1) - Remove new combo here then add the new combo here 01:16:581 (3), much better
01:17:717 (x) - I don't see what's the use of this timing point so i guess remove it instead?
01:20:444 (3) - Move the red dot of this slider 1 grid to the right

[Normal]

00:05:217 (2) - This slider sounds off imo, try moving it on the blue tick then adjust it's size like this, http://puu.sh/8HveK.jpg
00:12:262 (4) - How about removing this note and put the slider 00:12:490 (5) on this place instead then make it longer like this, http://puu.sh/8Hvtn.jpg sounds better for me
00:35:672 (1) - Remove new combo then add one on this slider 00:37:035 (2)
01:07:035 (2) - Move the last dot of this slider 1 grid to the left so it aligns with slider (3)
01:19:535 (1) - Add whistle on this spinner

[Melt's Hard]

00:07:490 (5) - Remove clap so the drum part can be heard
00:33:399 (1) - Add new combo here?
00:33:853 (x) - Add a note on this place right here? http://puu.sh/8Hw85.jpg It feels empty though without a note there for me

[Insane]

00:40:672 (7) - Add new combo
00:40:672 (7) - Stack this note properly to slider (9)
00:45:217 (5) - Not stacked properly to circle (4)
01:15:444 (2) - Not stacked properly to slider (3)
01:17:035 (1,2,3,4,1) - I think it's better if you make the pattern of the sliders and note like this? http://puu.sh/8HwEN.jpg http://puu.sh/8HwH3.jpg


That's all i can see

GoodLuck :D
KanaRin
Nice map.
Just few suggestions here.

General

  1. I will say SV 1.6
  2. Volume of hitsound is a bit too high.
  3. both diffs: some notes aren't snapped
Oni

  1. 00:22:885 (2) - As we can hear the bass drum is here, so it's better to do don.
  2. 00:26:872 (1,2) - No finisher to support here, I will suggest you to remove finish.
  3. 00:30:290 (1) - ^ same reason, yeah i know it doesn't much matter, but finish here sounds useless.
  4. 00:47:948 (18) - k d d d sounds like a don spam, better to delete this note.
  5. 01:18:897 - missed a don here.
Muzukashii looks good

:)
kanpakyin
Basically fixed all.

http://puu.sh/8M6xQ
Topic Starter
OblivioN
最近submit无能orz
Topic Starter
OblivioN

lkx_Shore wrote:

[Insane]
  1. 00:02:717 (1,4) - 拉开点比较好吧...
  2. 00:10:444 (3,4) - 不合适的节奏,(3)换成1/1那种就好
  3. 00:09:762 (1) - 这一小部分的大白线都可以换成Normal的底音,很简单。选中大白线部分切成Normal-sampleset就好(shift+W)
  4. 00:30:444 (2,3,4) - 折返以后连打打起来很卡手的
  5. 00:52:717 (6) - 换红线3连打接滑条,然后把00:53:399 (1) - 拉长到1/1
  6. 00:53:853 (2) - 这跟的是啥?
  7. 00:55:217 (1) - 结束在蓝线更好
  8. 01:09:762 (1) - 太扭曲了

    ---------------------
    图不行...全程几乎都在随机跳而且节奏抓得很莫名...

    当然我的意思不是说不能放随机跳,只是现在看来你对随机跳并不理解,胡乱的放跳是无法表现出音乐的感觉的...
    缓和的时候在跳,有张力的时候也在跳,而且这个不同时候的都在跳...那打起来还有区别吗?这又怎样表现音乐呢?...
    所以我希望你可以根据音乐的氛围来控制物件之间的间距,这样表现出来才更出色...
    就比如说这里01:16:581 (6,1) - 这是一个阶段结束然后送进下一个更有张力的阶段...但你却用了低间距...
    反而缓和部分的间距却上面的间距还要大(00:15:672 (2,3,4,5,6) -)你觉得这样好吗?...

    节奏抓不到重点,无论是跟人声还是跟鼓点都很混乱。
    在下节奏前先确认你要跟的音轨,然后找到音轨里的重音。分清楚哪些音要打下去,哪些音起来不好得带过去。
    反例是这个00:31:808 (6) - ,滑条尾巴的音打下去会比带过去的感觉更好,但你却选择了带过去...等等等等
[Melt's Hard]
  1. 00:05:331 (3,4) - 在hard里还是缩小点间距比较好
  2. 00:08:627 (4) - 这里作为vocal的开始,最好从这里换成新梗来表现出音乐的变化
  3. 00:11:581 (5) - 同insane,这一小部分的大白线都可以换成Normal-sampleset。另外我觉得自带clap不太适合这曲子
  4. 00:20:672 (1,2,3,4) - 这里跳?没啥理由啊?我觉得不太好
  5. 00:38:626 (1) - 这部分的这种要加finish的地方,用Normal-sampleset Soft-Additions然后加Finish的效果比较好
  6. 00:42:944 (3) - 换成note接滑条不是更好
  7. 00:47:490 (4) - 这个换成1/1滑条推送到大白线,然后接两个note。效果更佳
  8. 01:18:463 - 加note?有点空,这里可以跟下鼓点
  9. 01:19:081 (3) - Another style → http://puu.sh/8GqxZ.jpg
[Normal]
  1. AR我觉得得+1...但加了就爆了
  2. SV太高,造成了松散的感觉。下次还是选低点
  3. 00:12:490 (5) - 头跟的什么音轨?
  4. 00:16:126 (3) - 这应该是个长音
  5. 00:16:581 (1) - 换note接1/1滑条,然后把00:17:490 (2) - 往后拉1/2
  6. 00:18:399 (3) - 换note接1/1滑条
  7. 00:21:126 (1,2) - 这两物件快碰到一起了...拉开点?
  8. 00:22:490 (1) - 这部分怎么突然这么奔放狂跟鼓点不跟人声
  9. 00:34:081 (3,5) - 加finish
  10. 00:51:581 (2,3) - 太怪异了这跟得...大白线那应该是一个1/1滑条然后接红线1/1滑条
  11. 00:55:217 (1) - 嗯..然后你又跟鼓点了?...切来切去太混乱了
  12. 01:15:217 (1) - 仔细听仔细听仔细听
[Easy]
  1. HP-1
  2. AR-1
  3. 00:22:490 (1) - 这应该是个1/1长音
  4. 00:29:081 (2) - 换note,然后在00:29:535 - 加一个1/2滑条
  5. 00:33:853 (4) - 怎么可以漏掉00:34:081 - 里的重音
  6. 00:36:581 (1) - 这部分....你可以空出来。然后再在00:38:853 - 和00:39:081 - 加两个note,然后继续空。
  7. 00:40:899 - 加note
  8. 01:01:126 (2) - 间距,尾巴加finish
  9. 01:20:444 (3) - wow,不过我觉得easy里这么放不太好。其实你放到高难度里去会比较好。
全部改好啦

[At last]
  • 虽然我不知道你做这图的时候花了多少心思...不过我觉得这图还是挺随便的...
    很多地方明明一听就知道节奏有问题却没有修改...
    不过呢,还是再接再厉。加油

谢谢拉可修的mod和指导 :) 涨了不少姿势
insane remap哩,normal diff感觉太蛋疼于是删了……希望能过吧
Topic Starter
OblivioN

Genkishi wrote:

Hi sorry for the delay :(

Anyways

[General]
-I think your BG should be 1366x768 when it comes to size, I am not sure about this one though
-Put the preview point in this place? 00:51:353
-Put a timing point on this place 01:05:217 without kiai then put another timing point here with kiai time, apply this for all diffs imo

[Easy]

00:06:581 (3) - How about a new combo here?-OK
00:22:490 (1) - Add a finish on this note-done
00:51:581 (1) - Add finish here as well-OK
01:15:217 (1) - Remove new combo here then add the new combo here 01:16:581 (3), much better-done
01:17:717 (x) - I don't see what's the use of this timing point so i guess remove it instead?-OK
01:20:444 (3) - Move the red dot of this slider 1 grid to the right -OK

[Normal]

00:05:217 (2) - This slider sounds off imo, try moving it on the blue tick then adjust it's size like this, http://puu.sh/8HveK.jpg
00:12:262 (4) - How about removing this note and put the slider 00:12:490 (5) on this place instead then make it longer like this, http://puu.sh/8Hvtn.jpg sounds better for me
00:35:672 (1) - Remove new combo then add one on this slider 00:37:035 (2)
01:07:035 (2) - Move the last dot of this slider 1 grid to the left so it aligns with slider (3)
01:19:535 (1) - Add whistle on this spinner

-I decided delete the diff :o
[Melt's Hard]

00:07:490 (5) - Remove clap so the drum part can be heard
00:33:399 (1) - Add new combo here?
00:33:853 (x) - Add a note on this place right here? http://puu.sh/8Hw85.jpg It feels empty though without a note there for me

[Insane]

00:40:672 (7) - Add new combo
00:40:672 (7) - Stack this note properly to slider (9)
00:45:217 (5) - Not stacked properly to circle (4)
01:15:444 (2) - Not stacked properly to slider (3)
01:17:035 (1,2,3,4,1) - I think it's better if you make the pattern of the sliders and note like this? http://puu.sh/8HwEN.jpg http://puu.sh/8HwH3.jpg
I'd remap /w\

That's all i can see

GoodLuck :D
Thank you !
Nymph
[General]
把你normal和Insane的KIAI统一一下?

Insane的Video丢了


[Insane]
00:22:490 (1) - 这里开始伴奏声音变大了 按理说hitsound声音应该也变大才对 而不应该是变小的

00:33:853 这里有鼓点的 建议加个note

00:37:035 (1) - 其实从这开始这一小段我建议不要摆这么满的 跟着鼓稍微留一点节奏缝隙会更舒服一些 虽然现在这样也没什么错 比方说删了00:37:490 (2) 00:41:126 (2) - 然后 00:38:853 (1) - 这个删转折 这样就感觉跟音乐更联系了起来 也不会太单调

(其实我还想建议那2个串间距再小一点 更人性化一点 因为其他梗真的都非常简单)


[Hard]
00:05:217 有点建议加note 跟后面节奏同步 也更好打一点
Topic Starter
OblivioN

Nymph wrote:

[General]
把你normal和Insane的KIAI统一一下?-统一好啦~

Insane的Video丢了-orz记得第一个放的就是insane来着,结果居然美丽,现在又加上了


[Insane]
00:22:490 (1) - 这里开始伴奏声音变大了 按理说hitsound声音应该也变大才对 而不应该是变小的-改成渐大啦

00:33:853 这里有鼓点的 建议加个note-added~

00:37:035 (1) - 其实从这开始这一小段我建议不要摆这么满的 跟着鼓稍微留一点节奏缝隙会更舒服一些 虽然现在这样也没什么错 比方说删了00:37:490 (2) 00:41:126 (2) - 然后 00:38:853 (1) - 这个删转折 这样就感觉跟音乐更联系了起来 也不会太单调 -照这样改啦,节奏很棒www

(其实我还想建议那2个串间距再小一点 更人性化一点 因为其他梗真的都非常简单)


[Hard]
00:05:217 有点建议加note 跟后面节奏同步 也更好打一点

谢谢妮妮的mod !> <
KuroSenpai112
Hi from modding queue!

[Normal]
00:13:853 (4) - Shorten this repeater, and add a note so it looks like this: http://gyazo.com/51123c3b8a3a1df60b7fd767fd66be50 , it sounds more accurate to the music.

[Melt's Hard]
Seems ok.

[Insane]
00:35:672 (6) - NC
00:50:444 (1) - I don't think you need a NC here.
Charlotte
Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Muzukashii

00:04:990 (9) - change k
00:24:081 (58,59) - ctrl + g (be better?)
00:34:081 (97) - change d
00:42:262 (21) - change d
00:46:126 (36) - change D
00:47:944 (43) - change D
01:22:944 (65) - change d
01:23:399 (67) - delete
01:23:626 - add d


Climbb & KPY's Taiko Oni

00:04:990 (15) - change d
00:08:967 (32) - delete
00:09:204 - add k
00:15:096 - add d

It is a great overall

Good luck
Topic Starter
OblivioN

TheForgotten5 wrote:

Hi from modding queue!

[Normal]
00:13:853 (4) - Shorten this repeater, and add a note so it looks like this: http://gyazo.com/51123c3b8a3a1df60b7fd767fd66be50 , it sounds more accurate to the music.-OK~good idea

[Melt's Hard]
Seems ok.

[Insane]
00:35:672 (6) - NC-fixed
00:50:444 (1) - I don't think you need a NC here.-deleted NC
Thank you for mod!
Neku Okazaki


[Oni]
00:03:626 (11) - d
00:20:444 (81) - k
00:32:717 (55,56) - delete, less is more
01:20:899 - d
01:21:126 - d
01:21:808 - d
01:22:035 - d
01:22:717 - d
01:22:944 - d
01:23:172 - k
01:23:399 (11) - delete
01:23:626 - d

[Muzukashii]
00:00:672 (1) - d
00:01:808 - d
00:02:717 - d
00:30:217 (81) - delete
00:31:126 (84) - delete
00:38:399 (6) - delete
00:45:444 (32) - delete
00:47:262 (38) - delete
00:57:490 (79) - d Unrankeable
00:57:717 (80) - k
01:09:762 (17) - k Unrankeable
01:14:762 (35) - d Unrankeable
01:17:944 (48,49) - delete
yf_bmp
Hi. As you requested~

[General]
No problem 除了音效需要加强

Insane & Normal的IRC MOD:
SPOILER
12:48 OblivioN: yf哇
12:49 yf_bmp: a
12:49 yf_bmp: 你带会有时间哇
12:49 yf_bmp: 我现在在改bat的mod
12:49 OblivioN: 猴哇
13:02 yf_bmp: 好了...
13:02 OblivioN: 恩恩
13:02 *OblivioN is editing [http://osu.ppy.sh/b/424192 Kon Natsumi - Niji no Kakera [Insane]]
13:04 *yf_bmp is listening to [http://osu.ppy.sh/b/424192 Kon Natsumi - Niji no Kakera]
13:04 yf_bmp: test
13:07 yf_bmp: 总体挺好啊
13:07 OblivioN: soga ;w;
13:07 *yf_bmp is editing [http://osu.ppy.sh/b/424192 Kon Natsumi - Niji no Kakera [Insane]]
13:08 OblivioN: 跳的地方,不太能把握
13:08 yf_bmp: http://puu.sh/99YdT/26618780f6.png
13:08 yf_bmp: t你懂的
13:08 OblivioN: 咦
13:08 OblivioN: 我记得我fix了的
13:09 yf_bmp: ..
13:09 yf_bmp: 我没更新
13:09 OblivioN: orz
13:09 yf_bmp: 回来更新了一下ok
13:10 yf_bmp: 00:05:899 (7) - nc
13:10 OblivioN: 好
13:11 yf_bmp: 00:05:899 (7,1) - 我觉得这两个有点近了 或者说 可以再近一点
13:12 OblivioN: ok
13:12 yf_bmp: 后者的提议因为这是一种梗 一般用在空拍上
13:12 yf_bmp: 跟重叠差不多
13:12 yf_bmp: 前者就是更DS有关啦
13:13 OblivioN: soga,这样啊
13:13 yf_bmp: 00:13:399 (1,2) - 有点近
13:14 OblivioN: 嗯……的确
13:14 yf_bmp: 00:14:990 (6,1) - 这两个做成跳的感觉或许会更好
13:14 OblivioN: 猴
13:14 yf_bmp: 00:14:762 (5,6) - 可以尝试这俩ctrl+g
13:15 yf_bmp: 不影响flow 而且可以成跳
13:15 OblivioN: 好的
13:15 OblivioN: 那00:15:672 (2) - 的开头和00:14:990 (6) - stack可以不?
13:16 OblivioN: 就是说ctrl g以后
13:17 yf_bmp: 这样flow不太好 imo
13:17 OblivioN: soga……
13:17 yf_bmp: 和后面的 00:16:126 (3) -
13:17 yf_bmp: 不过从另一种角度看
13:17 yf_bmp: 这个梗不需要考虑啥flow
13:17 OblivioN: 唔;w;
13:18 OblivioN: 感觉还是一会test看看
13:19 yf_bmp: 00:21:581 (1,2,3,4,1,2,3,4) - orz
13:19 yf_bmp: 距离缩短点会好看些吧应该
13:19 yf_bmp: 00:22:490 (1) - 最后这个头没有达到整体弧形
13:19 OblivioN: soga,那我一会修一下~
13:19 yf_bmp: 往左3格
13:19 OblivioN: 猴
13:20 yf_bmp: 00:23:172 (2,3,4) - 修了的话别忘了这里blanket
13:20 OblivioN: 好,修了
13:21 yf_bmp: 00:26:126 (1,3) - 这里的blanket太近了
13:21 yf_bmp: 00:24:762 (3,5) - 保持这种距离差不多
13:21 OblivioN: 好
13:22 yf_bmp: 00:31:581 (1,2,3) - flow不太好感觉
13:22 OblivioN: 唔……
13:23 yf_bmp: 00:30:217 (3,4,5) - 这个也有点不顺感觉
13:23 yf_bmp: 00:30:672 (5) - 朝右弯的感觉差不多
13:23 OblivioN: 00:32:035 (2) - 放到512 92 和00:32:262 (3) - blanket?
13:23 OblivioN: 猴
13:24 yf_bmp: 可以
13:24 OblivioN: 嗯
13:24 yf_bmp: 00:31:581 (1) - 但是这个尾更加朝下会更好
13:24 yf_bmp: 如果你那么改
13:24 OblivioN: 好的
13:25 yf_bmp: 00:33:285 - 有音 考虑加上好了
13:25 OblivioN: 好
13:25 yf_bmp: 鼓点*
13:25 yf_bmp: 00:40:899 (2) - 这个圈出现的有点突兀..
13:26 OblivioN: 唔
13:26 yf_bmp: 00:39:308 - 因为
13:26 yf_bmp: 这里你没加
13:26 yf_bmp: 00:37:490 - 这里也没加
13:26 OblivioN: 那就空着?
13:26 yf_bmp: 所以后面那个最好也不加
13:26 OblivioN: 嗯
13:28 yf_bmp: 00:42:262 (6,7) - 我建议这俩弄成一个slider
13:28 yf_bmp: 这个3/4不太适合
13:28 OblivioN: 这个……我再想想w
13:29 OblivioN: 搞成slider有点不知道怎么放
13:29 yf_bmp: 00:43:172 (9,10) - 这个也是这种感觉
13:29 OblivioN: 嗯,有一些
13:29 yf_bmp: 00:44:308 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 这里音量渐强试试
13:29 OblivioN: 好的
13:30 yf_bmp: 00:51:581 (3,4,5,6,7,8,9) - 这些距离都太普通啦 对于insane和kiai来说
13:30 OblivioN: 再丧尸一点么?;w;
13:31 yf_bmp: 不是丧尸
13:31 yf_bmp: 要合理的难度却要表达出更好的感觉
13:31 OblivioN: ds再大一些?
13:32 yf_bmp: 00:51:581 (3) - 可以延长到3/4
13:32 yf_bmp: 00:55:217 (1) - 这个你是3/4的
13:32 OblivioN: 啊,可以
13:32 yf_bmp: 嗯 节奏改了的话也会好一些
13:32 OblivioN: 嗯
13:33 yf_bmp: 01:02:262 (5,1) - 可以做成跳
13:33 OblivioN: 好的
13:35 OblivioN: ;
13:37 OblivioN: 你刚刚掉了;w;
13:37 yf_bmp: http://puu.sh/99ZIJ/2d845e84d3.png
13:37 yf_bmp: 哦哦
13:37 yf_bmp: 我忘记savelog了..
13:37 yf_bmp: 待会最后求帮忙一下~~
13:38 OblivioN: 猴w
13:38 yf_bmp: 01:11:126 (5) - 这个ctrl+g试试
13:38 OblivioN: 好
13:38 yf_bmp: flow会和前面的更好
13:39 OblivioN: 好的
13:41 yf_bmp: 别的没啥了
13:41 OblivioN: 好的,谢谢modding www
13:41 yf_bmp: 难度一些小距离的还可以难一些
13:42 OblivioN: 嗯;w;
13:42 OblivioN: 会考虑一下的w
13:42 yf_bmp: 别的难度?
13:42 OblivioN: 别的难度只有nm了,看看?
13:44 yf_bmp: 00:35:217 - why break
13:44 OblivioN: 拉克修建议的【。】
13:44 OblivioN: 还是填上比较好?
13:44 yf_bmp: 不好
13:44 OblivioN: 诶;w;
13:44 yf_bmp: 这里又不算很安静
13:44 yf_bmp: 不过
13:45 yf_bmp: 可以空拍
13:45 OblivioN: soga
13:45 yf_bmp: http://puu.sh/9a0br/65e80a6fd3.png可以下这样的节奏
13:46 yf_bmp: http://puu.sh/9a0dk/828e1a87a5.png这里就这样空着可以
13:46 OblivioN: 好的
13:47 yf_bmp: 00:42:262 - 这里继续,map上
13:47 OblivioN: 绿色的1是在00:37:035
13:47 OblivioN: ?
13:47 OblivioN: 绿色的1是在00:37:035 ?
13:47 yf_bmp: yes
13:47 OblivioN: 好的
13:49 yf_bmp: 01:15:899 (5,1) - 这读图梗对新手不友好a
13:49 yf_bmp: 01:20:444 (3) - 噗..可以再对称一点的
13:49 OblivioN: 嗯^有些
13:49 OblivioN: 啊;w;还是有些没对称 啊
13:50 yf_bmp: 你ctrl+H一下就知道了
13:50 OblivioN: 嗯
13:50 yf_bmp: 这种最好水平对称
13:50 OblivioN: orz
13:50 OblivioN: 挑战强迫症w
13:51 yf_bmp: 不要偏太小的角度 要么偏大一点
13:51 OblivioN: 好
13:51 yf_bmp: 没啥了
13:51 OblivioN: 谢谢www
13:51 yf_bmp: 求log 我把hardmod一起发上去...
13:51 OblivioN: 好

[Hard]
说实话这难度我觉得比insane超出一点...

00:10:444 (3) - 这里3/4不好 换成1/2你感受一下
00:17:035 (1,2) - ^ 改成1/1感受下
00:20:444 (4,1,2) - 直线跳对于hard有点难了啊 建议换梗或顺序
00:31:353 (6) - 不好的节奏 00:31:581 - 这里是有重音的 而且这里00:31:808 - 也是有音的 00:31:922 - 这里什么都没有 可以改成1/2+note
00:33:853 - 00:34:762 - add notes? 这里是有鼓点的
00:42:262 (1,2) - 同理, 1/1
01:13:172 (4,5,1) - 直着好点..或者向右下弯一点
01:17:944 - 01:18:172 - 渐强的鼓点在这里 我建议map上
01:20:558 (1) - 提前1/2结束
01:29:081 - 不静音?

Ok. GL~
Evening
Somewhat late mod

mod from quehuehu

[Oni]

00:03:853 (12,13) - Swap | It follows pitchmap much better here imo, since 13 is higher pitched than 12
00:33:285 (60,61) - I suggest to just remove 60 and make 61 a finish, it follows 00:34:081 (64) - and 00:34:990 (67) - better
00:41:808 (95) - K > k | Don't think this needs to be a finish, making this a normal note emphasizes 00:42:262 (96) - more imo
00:58:740 (44,45) - Remove 44 and add a finish to 45 | There's no vocal on 44, I suggest to just remove it and emphasize 45 due to the strong emphasis in the music

Kiai isn't snapped ww

[Muzu]

00:39:081 (9) - d > k | The music's drums repeats itself on 8 and 9, I suggest to have both of them the same hitsound
01:18:853 (52) - D > K | You might want to have a different hitsound than the build-up created by the dons? owo
01:24:535 (71) - k > d | Quite sure that this piano note here is lower in pitch compared to the neighbour notes owo

Kiai isn't snapped

No other problems, good luck on this
Melt
sorry for the delay

captin1
[Melt's Hard]
Placement/Rhythm/Nazi Patterning
  1. 00:20:908 (2,4) - I think you should move these two closer to 00:20:681 (1,3) - , so that the jumps aren't quite so large, and the 00:21:135 (3,4,5) - spacing isn't as uneven fixed
  2. 00:52:044 (2,3,4,5) - Might be confusing to read, consider unstacking a little more like this fixed
  3. 01:10:226 (2,3,4,5) - same as ^ fixed
  4. 01:13:181 (4,5,1) - Make sure these are in a straight line like your other streams fixed
Hitsounding
  1. 00:17:726 (3) - Whistle on start? ok
  2. 01:15:681 (3) - Finish on end? sure w
don't want to mess with your style too much, but definitely tricky jumps on this map

good luck!

moonlightleaf
M4M form in-game reqs >w<


[妹儿贴]

00:20:899 (1,2,3,4) - DS有点远了 改了

00:33:853 note 因为跟的vocal所以暂时不想加

00:40:672 (1) - 反方向弯会更好 ctrl+j那种样子

00:55:217 (1) - 直滑条吧

01:04:308 (1,2,3,4,5,6) - flow不好 也不是正多边形 好 换了一下位置随便修了一点形状

01:09:762 (1) - 直滑条

good luck

lkx_Shore
[Melt's Hard]
  1. 00:05:331 (3,4) - 在hard里还是缩小点间距比较好
  2. 00:08:627 (4) - 这里作为vocal的开始,最好从这里换成新梗来表现出音乐的变化 感觉是有道理,不过其实从4,5,6开始是一个新的flow,在一定程度上也算是一个变化吧,暂时没想到怎么改,所以先留着。
  3. 00:11:581 (5) - 同insane,这一小部分的大白线都可以换成Normal-sampleset。另外我觉得自带clap不太适合这曲子
  4. 00:20:672 (1,2,3,4) - 这里跳?没啥理由啊?我觉得不太好 缩小了一些距离
  5. 00:38:626 (1) - 这部分的这种要加finish的地方,用Normal-sampleset Soft-Additions然后加Finish的效果比较好
  6. 00:42:944 (3) - 换成note接滑条不是更好 其实跟vocal这样是可以,再加上后面有个4方的样子吧,所以留一段空白来缓一下我个人感觉还行。
  7. 00:47:490 (4) - 这个换成1/1滑条推送到大白线,然后接两个note。效果更佳
  8. 01:18:463 - 加note?有点空,这里可以跟下鼓点 阿勒好像时间点是错的orz
  9. 01:19:081 (3) - Another style → http://puu.sh/8GqxZ.jpg 稍微改了一下节奏

Genkishi
Hi sorry for the delay :(

[Melt's Hard]

00:07:490 (5) - Remove clap so the drum part can be heard ok
00:33:399 (1) - Add new combo here? its fine for me maybe
00:33:853 (x) - Add a note on this place right here? http://puu.sh/8Hw85.jpg It feels empty though without a note there for me ok,added

GoodLuck :D

Nymph
[General]

[Hard]
00:05:217 有点建议加note 跟后面节奏同步 也更好打一点 好的

yf_bmp
Hi. As you requested~

[Hard]
说实话这难度我觉得比insane超出一点... 也许吧,但是我觉得至少整个diff难度还是挺平均的,不会说突然来一下那样,所以fc难度还是不高

00:10:444 (3) - 这里3/4不好 换成1/2你感受一下 感觉比较喜欢3/4
00:17:035 (1,2) - ^ 改成1/1感受下 确实1/1好 fixed
00:20:444 (4,1,2) - 直线跳对于hard有点难了啊 建议换梗或顺序 这里减小了一下跳的距离
00:31:353 (6) - 不好的节奏 00:31:581 - 这里是有重音的 而且这里00:31:808 - 也是有音的 00:31:922 - 这里什么都没有 可以改成1/2+note 大概是因为这一整段跟的vocal比较多,所以下意识就弄成这样了
00:33:853 - 00:34:762 - add notes? 这里是有鼓点的 第一个加了
00:42:262 (1,2) - 同理, 1/1
01:13:172 (4,5,1) - 直着好点..或者向右下弯一点 fixed
01:17:944 - 01:18:172 - 渐强的鼓点在这里 我建议map上
01:20:558 (1) - 提前1/2结束 还能听的样子orz
01:29:081 - 不静音? 改了

Ok. GL~

thanks for modding :3

SPOILER
osu file format v12

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AudioLeadIn: 2000
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Title:Niji no Kakera
TitleUnicode:虹のかけら
Artist:Kon Natsumi
ArtistUnicode:昆夏美
Creator:OblivioN
Version:Melt's Hard
Source:Isshuukan friends.
Tags:一週間フレンズ。 Melt kanpakyin climbb65588 opening
BeatmapID:406529
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kanpakyin

lZenxl wrote:

Somewhat late mod

mod from quehuehu

[Oni]

00:03:853 (12,13) - Swap | It follows pitchmap much better here imo, since 13 is higher pitched than 12 //I would like to follow the drum here
00:33:285 (60,61) - I suggest to just remove 60 and make 61 a finish, it follows 00:34:081 (64) - and 00:34:990 (67) - better //but the pattern we have now is to follow the pitch. Would like to keep this now.
00:41:808 (95) - K > k | Don't think this needs to be a finish, making this a normal note emphasizes 00:42:262 (96) - more imo
00:58:740 (44,45) - Remove 44 and add a finish to 45 | There's no vocal on 44, I suggest to just remove it and emphasize 45 due to the strong emphasis in the music // I did think big kat is better.

Kiai isn't snapped ww

[Muzu]

00:39:081 (9) - d > k | The music's drums repeats itself on 8 and 9, I suggest to have both of them the same hitsound //why? I would like to follow the drum here.
01:18:853 (52) - D > K | You might want to have a different hitsound than the build-up created by the dons? owo
01:24:535 (71) - k > d | Quite sure that this piano note here is lower in pitch compared to the neighbour notes owo

Kiai isn't snapped

No other problems, good luck on this
@Neku okazaki, Charlotte
I've checked your mod but simply, you both don't understand how we map. And what I see is just you've put your thoughts on our diff with consideration and thinking.

@Neku okazaki
The unrankable things you've pointed out is actually not unrankable. You should clearly recognise what is meant by 'unrankable'

http://puu.sh/9eGMi
Topic Starter
OblivioN
update
KanaRin
Resnap the Kiai and let's go :)


Edit: Taiko'd
kanpakyin
Fixed an error in muzukashii

diff here
osu file format v12

[General]
AudioFilename: OP &amp ED tv.size720POP[P1][av1048938]fd.mp3
AudioLeadIn: 2000
PreviewTime: 681
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 681,7953,22499,37044,51590,66135,80681
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.133599

[Metadata]
Title:Niji no Kakera
TitleUnicode:虹のかけら
Artist:Kon Natsumi
ArtistUnicode:昆夏美
Creator:OblivioN
Version:Muzukashii
Source:Isshuukan friends.
Tags:一週間フレンズ。 Melt kanpakyin climbb65588 opening
BeatmapID:418712
BeatmapSetID:166240

[Difficulty]
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CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

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164,152,31581,1,0,0:0:0:0:
296,140,31808,1,8,0:0:0:0:
36,144,32035,1,8,0:0:0:0:
180,160,32262,1,4,0:0:0:0:
132,136,32717,1,0,0:0:0:0:
172,108,32831,1,0,0:0:0:0:
132,136,32944,1,0,0:0:0:0:
252,52,33172,1,8,0:0:0:0:
196,92,33399,1,4,0:0:0:0:
256,352,33853,1,8,0:0:0:0:
224,208,34081,1,4,0:0:0:0:
144,108,34535,1,0,0:0:0:0:
144,108,34762,1,8,0:0:0:0:
228,80,34990,1,4,0:0:0:0:
120,116,35444,1,0,0:0:0:0:
120,116,35672,1,8,0:0:0:0:
120,116,35899,1,8,0:0:0:0:
120,116,36126,1,0,0:0:0:0:
192,200,36353,1,0,0:0:0:0:
120,116,36581,1,8,0:0:0:0:
148,72,36808,1,8,0:0:0:0:
466,133,37035,5,4,0:0:0:0:
466,133,37262,1,4,0:0:0:0:
466,133,37717,1,0,0:0:0:0:
466,133,37944,1,8,0:0:0:0:
466,133,38172,1,0,0:0:0:0:
466,133,38399,1,8,0:0:0:0:
466,133,38626,1,0,0:0:0:0:
466,133,38853,1,8,0:0:0:0:
466,133,39081,1,0,0:0:0:0:
466,133,39535,1,0,0:0:0:0:
466,133,39762,1,8,0:0:0:0:
466,133,39990,1,0,0:0:0:0:
466,133,40217,1,8,0:0:0:0:
466,133,40444,1,8,0:0:0:0:
466,133,40672,1,4,0:0:0:0:
466,133,40899,1,4,0:0:0:0:
466,133,41353,1,0,0:0:0:0:
466,133,41581,1,8,0:0:0:0:
466,133,41808,1,0,0:0:0:0:
466,133,42035,1,8,0:0:0:0:
466,133,42262,1,4,0:0:0:0:
466,133,42717,1,0,0:0:0:0:
466,133,42831,1,0,0:0:0:0:
466,133,42944,1,0,0:0:0:0:
466,133,43172,1,12,0:0:0:0:
466,133,43626,1,0,0:0:0:0:
466,133,43853,1,8,0:0:0:0:
466,133,44081,1,8,0:0:0:0:
466,133,44308,1,4,0:0:0:0:
466,133,44762,1,0,0:0:0:0:
466,133,44990,1,0,0:0:0:0:
466,133,45217,1,0,0:0:0:0:
466,133,45444,1,0,0:0:0:0:
466,133,45672,1,0,0:0:0:0:
466,133,45899,1,0,0:0:0:0:
466,133,46126,1,0,0:0:0:0:
466,133,46581,1,0,0:0:0:0:
466,133,46808,1,0,0:0:0:0:
466,133,47035,1,0,0:0:0:0:
466,133,47262,1,0,0:0:0:0:
466,133,47490,1,0,0:0:0:0:
466,133,47717,1,0,0:0:0:0:
466,133,47944,1,4,0:0:0:0:
466,133,48399,1,8,0:0:0:0:
466,133,48626,1,0,0:0:0:0:
466,133,48740,1,0,0:0:0:0:
466,133,48853,1,0,0:0:0:0:
466,133,49081,1,8,0:0:0:0:
466,133,49308,1,8,0:0:0:0:
466,133,49535,1,4,0:0:0:0:
466,133,49990,1,4,0:0:0:0:
466,133,50217,1,4,0:0:0:0:
466,133,50444,1,12,0:0:0:0:
466,133,51353,1,8,0:0:0:0:
466,133,51467,1,8,0:0:0:0:
392,140,51581,1,0,0:0:0:0:
156,156,52035,1,8,0:0:0:0:
156,156,52262,1,8,0:0:0:0:
156,156,52490,1,0,0:0:0:0:
156,156,52717,1,0,0:0:0:0:
156,156,52944,1,8,0:0:0:0:
236,52,53172,1,8,0:0:0:0:
196,164,53399,1,0,0:0:0:0:
220,96,53512,1,0,0:0:0:0:
192,160,53626,1,0,0:0:0:0:
196,164,53853,1,8,0:0:0:0:
480,156,54308,1,0,0:0:0:0:
356,160,54535,1,0,0:0:0:0:
228,164,54762,1,8,0:0:0:0:
236,40,54990,1,8,0:0:0:0:
500,196,55217,1,0,0:0:0:0:
356,180,55444,1,8,0:0:0:0:
212,160,55672,1,8,0:0:0:0:
356,180,55899,1,0,0:0:0:0:
372,236,56012,1,0,0:0:0:0:
248,172,56126,1,0,0:0:0:0:
316,212,56353,1,0,0:0:0:0:
204,180,56581,1,8,0:0:0:0:
204,180,57035,1,0,0:0:0:0:
204,180,57262,1,0,0:0:0:0:
220,112,57376,1,0,0:0:0:0:
220,112,57490,1,8,0:0:0:0:
96,72,57717,1,0,0:0:0:0:
216,112,57944,1,0,0:0:0:0:
156,72,58399,1,8,0:0:0:0:
340,276,58853,1,4,0:0:0:0:
140,80,59308,1,0,0:0:0:0:
256,196,59535,1,8,0:0:0:0:
244,44,59762,1,0,0:0:0:0:
252,172,59990,1,8,0:0:0:0:
252,172,60217,1,8,0:0:0:0:
224,164,60444,1,0,0:0:0:0:
224,164,60558,1,0,0:0:0:0:
252,172,60672,1,0,0:0:0:0:
224,164,60899,1,8,0:0:0:0:
84,172,61126,1,0,0:0:0:0:
224,164,61353,1,8,0:0:0:0:
84,176,61581,1,0,0:0:0:0:
188,24,61808,1,0,0:0:0:0:
256,292,62035,1,8,0:0:0:0:
80,64,62490,1,0,0:0:0:0:
200,116,62717,1,8,0:0:0:0:
324,176,62944,1,0,0:0:0:0:
204,148,63172,1,8,0:0:0:0:
204,148,63399,1,0,0:0:0:0:
68,136,63626,1,0,0:0:0:0:
204,148,63853,1,0,0:0:0:0:
88,116,64081,1,12,0:0:0:0:
200,132,64308,1,8,0:0:0:0:
240,364,64535,1,0,0:0:0:0:
168,248,64762,1,0,0:0:0:0:
232,132,64990,1,0,0:0:0:0:
288,28,65217,1,0,0:0:0:0:
220,156,65444,1,0,0:0:0:0:
248,104,65558,1,0,0:0:0:0:
300,8,65672,1,0,0:0:0:0:
248,104,65899,1,0,0:0:0:0:
444,127,66126,5,4,0:0:0:0:
444,127,66353,1,0,0:0:0:0:
444,127,66581,1,8,0:0:0:0:
444,127,66808,1,0,0:0:0:0:
444,127,66922,1,0,0:0:0:0:
444,127,67035,1,0,0:0:0:0:
444,127,67262,1,8,0:0:0:0:
444,127,67490,1,8,0:0:0:0:
444,127,67717,1,0,0:0:0:0:
444,127,67944,1,8,0:0:0:0:
444,127,68399,1,8,0:0:0:0:
444,127,68626,1,0,0:0:0:0:
444,127,68853,1,0,0:0:0:0:
444,127,69308,1,8,0:0:0:0:
444,127,69535,1,8,0:0:0:0:
444,127,69649,1,8,0:0:0:0:
444,127,69762,1,0,0:0:0:0:
444,127,69990,1,0,0:0:0:0:
444,127,70217,1,8,0:0:0:0:
444,127,70444,1,0,0:0:0:0:
444,127,70899,1,0,0:0:0:0:
444,127,71126,1,8,0:0:0:0:
444,127,71353,1,8,0:0:0:0:
444,127,71581,1,0,0:0:0:0:
444,127,72035,1,8,0:0:0:0:
444,127,72262,1,8,0:0:0:0:
444,127,72490,1,0,0:0:0:0:
444,127,72944,1,8,0:0:0:0:
444,127,73399,1,4,0:0:0:0:
444,127,73853,1,8,0:0:0:0:
444,127,74081,1,8,0:0:0:0:
444,127,74308,1,0,0:0:0:0:
444,127,74535,1,0,0:0:0:0:
444,127,74649,1,0,0:0:0:0:
444,127,74762,1,8,0:0:0:0:
444,127,74990,1,8,0:0:0:0:
444,127,75217,1,0,0:0:0:0:
444,127,75444,1,8,0:0:0:0:
444,127,75672,1,8,0:0:0:0:
444,127,75899,1,4,0:0:0:0:
444,127,76353,1,0,0:0:0:0:
444,127,76581,1,8,0:0:0:0:
444,127,76808,1,0,0:0:0:0:
444,127,77035,1,12,0:0:0:0:
444,127,77262,1,0,0:0:0:0:
444,127,77490,1,0,0:0:0:0:
444,127,77717,1,0,0:0:0:0:
444,127,77944,1,0,0:0:0:0:
444,127,78172,1,0,0:0:0:0:
444,127,78399,1,0,0:0:0:0:
444,127,78626,1,0,0:0:0:0:
444,127,78853,1,12,0:0:0:0:
444,127,79535,1,0,0:0:0:0:
444,127,79990,1,8,0:0:0:0:
444,127,80217,1,8,0:0:0:0:
444,127,80444,1,0,0:0:0:0:
444,127,80672,1,8,0:0:0:0:
444,127,80899,1,8,0:0:0:0:
444,127,81126,1,0,0:0:0:0:
444,127,81353,1,8,0:0:0:0:
444,127,81808,1,0,0:0:0:0:
444,127,82035,1,8,0:0:0:0:
444,127,82262,1,8,0:0:0:0:
444,127,82717,1,0,0:0:0:0:
444,127,82944,1,8,0:0:0:0:
444,127,83172,1,8,0:0:0:0:
444,127,83399,1,0,0:0:0:0:
444,127,83853,1,0,0:0:0:0:
444,127,84081,1,0,0:0:0:0:
444,127,84308,1,8,0:0:0:0:
444,127,84535,1,0,0:0:0:0:
444,127,84762,1,8,0:0:0:0:
444,127,84990,1,0,0:0:0:0:
444,127,85444,1,0,0:0:0:0:
444,127,85672,1,8,0:0:0:0:
444,127,85899,1,8,0:0:0:0:
Topic Starter
OblivioN

KanaRin wrote:

Resnap the Kiai and let's go :)


Edit: Taiko'd
谢谢KanaRin!! :)
yf_bmp
Gratz
加油~
Atrue
ircmod
2014-06-09 23:18 Atrue: 哪个难度?
2014-06-09 23:19 OblivioN: nm和insane
2014-06-09 23:20 Atrue: 00:12:262 (1) - 比如这里的nc啊 insane
2014-06-09 23:20 Atrue: 看看前边的combo是不是很短
2014-06-09 23:21 OblivioN: 好,这里是不是就要删掉nc啊?
2014-06-09 23:21 Atrue: 我看看
2014-06-09 23:21 OblivioN: 嗯
2014-06-09 23:22 Atrue: 嗯,去nc
2014-06-09 23:22 OblivioN: 好
2014-06-09 23:23 Atrue: 00:21:581 (1) - 像这种引起比较大的节奏变化的地方可以打破那种长白线nc定律
2014-06-09 23:23 OblivioN: soga
2014-06-09 23:23 Atrue: 但是我觉得没必要用两组,这里可以用一组
2014-06-09 23:23 OblivioN: 好的
2014-06-09 23:23 Atrue: 00:22:035 (1) - remove nc
2014-06-09 23:24 OblivioN: 好
2014-06-09 23:24 OblivioN: 00:22:490 (1) - 那这里是不是也不要了?
2014-06-09 23:24 Atrue: 这里当然要啊~
2014-06-09 23:24 OblivioN: combo有点多哦,还是要着好了;w;
2014-06-09 23:24 OblivioN: 嗯嗯w
2014-06-09 23:25 Atrue: 00:34:081 - 记住类似这样的音(不是说这图)
2014-06-09 23:25 OblivioN: 嗯0 0
2014-06-09 23:26 Atrue: 这种比较强的,有特色的音,如果你做出梗了
2014-06-09 23:26 Atrue: 那么就往上加nc强调也是可以的
2014-06-09 23:26 Atrue: 但是这张图没有做出来那种感觉>w<
2014-06-09 23:26 OblivioN: 好w
2014-06-09 23:26 OblivioN: 记住了/~
2014-06-09 23:27 Atrue: 00:34:990 - 这里要是你出梗了也是能加,但是这图的话这里还是不要加~
2014-06-09 23:27 OblivioN: 好的w
2014-06-09 23:28 Atrue: 00:44:308 (1,2,3,4,5,6,7,8) - 这个梗比较无聊了就(顺带一说
2014-06-09 23:28 Atrue: 我觉得你要跳一跳还好,这么平铺还是太无聊,毕竟insane
2014-06-09 23:28 OblivioN: 的确;w;
2014-06-09 23:28 OblivioN: 但是想不出好的orz
2014-06-09 23:28 OblivioN: 我尝试一下;w;
2014-06-09 23:28 Atrue: 想想好的跳梗
2014-06-09 23:28 OblivioN: 好w
2014-06-09 23:28 Atrue: 另外这图还有出梗的地方
2014-06-09 23:29 Atrue: 00:37:035 (1) - 类似这样的音
2014-06-09 23:29 Atrue: 你有什么想法么
2014-06-09 23:30 OblivioN: 不知道有没有书对
2014-06-09 23:30 OblivioN: 想做一个给人顿时停住 的感觉的;w;
2014-06-09 23:30 OblivioN: ;w;
2014-06-09 23:30 Atrue: 这样,要是你能掌握好,给个加速,然后不完全在下面stack后边的note,试试这个感觉
2014-06-09 23:30 OblivioN: 好的【笔记】一会试一下
2014-06-09 23:31 Atrue: ww
2014-06-09 23:31 Atrue: 个人意见,你有想法尽管可以试~
2014-06-09 23:32 OblivioN: 好w
2014-06-09 23:32 OblivioN: 00:38:853 这里也是同理咯?w
2014-06-09 23:32 Atrue: 00:40:672 - 还有这
2014-06-09 23:33 OblivioN: 噢噢w
2014-06-09 23:33 Atrue: ww
2014-06-09 23:34 Atrue: 00:49:535 (7) - 给个nc吧
2014-06-09 23:34 OblivioN: 话说,不完全在下面stack后面的note,这句话有些没理解
2014-06-09 23:34 OblivioN: 好
2014-06-09 23:34 Atrue: 比如
2014-06-09 23:36 Atrue: http://puu.sh/9lWvw/d29158f7bb.jpg
2014-06-09 23:36 Atrue: 1,2之间的关系
2014-06-09 23:36 OblivioN: 哦哦,懂了w
2014-06-09 23:37 OblivioN: 会尝试的w
2014-06-09 23:38 Atrue: 00:51:581 (1) - 这里我也有点拿不准,反正我觉得加个nc好点
2014-06-09 23:38 OblivioN: 好
2014-06-09 23:38 Atrue: 哦kiai应该起在这里
2014-06-09 23:38 OblivioN: 就是这里kiai?
2014-06-09 23:38 Atrue: 对,前边的两个note是弱起
2014-06-09 23:39 OblivioN: 好的w
2014-06-09 23:39 OblivioN: kiai设置在这里00:51:581 然后00:51:581 (3) - nc 对吧?
2014-06-09 23:39 Atrue: 是的
2014-06-09 23:40 OblivioN: 好的
2014-06-09 23:40 Atrue: 然后你kiai里面的第一个combo组里面的节奏我觉得不是很好,虽然可以说是还行
2014-06-09 23:40 Atrue: 但是不觉得没啥特点么?
2014-06-09 23:40 Atrue: 233
2014-06-09 23:40 OblivioN: 的确;w;
2014-06-09 23:40 Atrue: 嗯。。看看有没有更能够表达vocal特点的下法
2014-06-09 23:41 OblivioN: 嗯……我会试试看的w
2014-06-09 23:41 Atrue: 01:04:308 - 这里应该给个nc啊~
2014-06-09 23:42 OblivioN: 噢,对的w
2014-06-09 23:42 OblivioN: 忘记了orz
2014-06-09 23:42 Atrue: 01:04:762 (1) - 这里的nc应该取消掉233
2014-06-09 23:42 OblivioN: 好;w;
2014-06-09 23:42 Atrue: 这一组串里面没必要来三组nc啦
2014-06-09 23:42 OblivioN: 嗯嗯;w;
2014-06-09 23:44 Atrue: 嗯,关于nc的东西说完了~ 然后看看normal
2014-06-09 23:44 OblivioN: 好w
2014-06-09 23:44 Atrue: (我感觉应该有个kd可以骗233
2014-06-09 23:44 OblivioN: 好啊www迫不及待给你233
2014-06-09 23:45 Atrue: ww
2014-06-09 23:47 Atrue: 00:20:672 (1) - 这里我拿不大准,不过感觉上不应该是这里加nc
2014-06-09 23:47 Atrue: 而是
2014-06-09 23:47 Atrue: 00:22:490 - 这里
2014-06-09 23:48 OblivioN: 好
2014-06-09 23:50 Atrue: 00:24:308 - 那么这里也是不用加了
2014-06-09 23:50 OblivioN: 好
2014-06-09 23:50 Atrue: 00:40:672 (2) - 这里应该是nc的
2014-06-09 23:51 OblivioN: 好
2014-06-09 23:51 OblivioN: 这是时间间隔比较远的缘故?
2014-06-09 23:51 Atrue: 00:42:262 (1) - 还有这里
2014-06-09 23:51 Atrue: 因为,你在
2014-06-09 23:51 Atrue: 00:38:853 (1) - 这里加了
2014-06-09 23:51 Atrue: 我觉得而且需要几个节点补血233
2014-06-09 23:52 OblivioN: soga ,明白了w
2014-06-09 23:52 OblivioN: 嗯嗯w
2014-06-09 23:52 Atrue: 不然drain 会死人的`
2014-06-09 23:52 OblivioN: 对的;w;差点忘了
2014-06-09 23:53 Atrue: 00:32:944 (3) - 这里尾巴上有个重音建议给个hit
2014-06-09 23:54 Atrue: 也就是放个1/2大概不会死人2333
2014-06-09 23:54 Atrue: 然后这里给个nc补补血
2014-06-09 23:54 Atrue: 不然这个combo会有点长
2014-06-09 23:54 OblivioN: 好
2014-06-09 23:54 OblivioN: 的确有些长,对nm来说orz
2014-06-09 23:55 Atrue: 00:43:172 (2) - 这玩意延长半拍吧,你结束这个滑条的地方没有明显的音
2014-06-09 23:56 OblivioN: 好的
2014-06-09 23:56 OblivioN: 和00:43:853 (3) - 接着没关系?
2014-06-09 23:56 Atrue: 没关系,只是1/2
2014-06-09 23:57 OblivioN: 好
2014-06-09 23:57 Atrue: 00:45:672 (4) - 节奏上我觉得还是长白线拥有打击感好一点2333
2014-06-09 23:57 OblivioN: 的确是
2014-06-09 23:58 Atrue: 具体我觉得这里你要动的话得动大刀子233,看你自己怎么安排了
2014-06-09 23:58 OblivioN: 研究一下怎么改;w;
2014-06-09 23:58 Atrue: 嗯
2014-06-09 23:58 OblivioN: 好w
2014-06-09 23:59 Atrue: 00:51:581 - 别忘了统一kiai的位置在这几个diff里面~
2014-06-09 23:59 OblivioN: 好的w
2014-06-09 23:59 OblivioN: taiko也是要统一的吧?
2014-06-09 23:59 Atrue: 00:53:399 (1) - kiai里面我觉得每两根长白线来一个nc就好
2014-06-09 23:59 OblivioN: 好
2014-06-09 23:59 Atrue: taiko我就不知道啦
2014-06-10 00:00 OblivioN: soga ;w;
2014-06-10 00:00 Atrue: 应该是不用~ 看taikomod怎么说的咯~
2014-06-10 00:00 OblivioN: 好w
2014-06-10 00:00 Atrue: 你要是taiko也放在那里的话,我觉得会有人让你改的
2014-06-10 00:00 Atrue: 要是有别的想法那么另算
2014-06-10 00:00 OblivioN: 嗯……
2014-06-10 00:00 Atrue: 00:53:399 - 所以这里不要nc
2014-06-10 00:00 Atrue: 00:55:217 (1) - 这里要
2014-06-10 00:01 OblivioN: 好w
2014-06-10 00:01 Atrue: 00:57:035 (1) - 这里又不要233.。怎么感觉正好错开了
2014-06-10 00:01 OblivioN: 是的;w;
2014-06-10 00:01 Atrue: 00:58:853 - 这里给个note放nc吧,滑条拆两个单点的感觉
2014-06-10 00:02 OblivioN: 好的
2014-06-10 00:03 Atrue: 01:02:490 - nc
2014-06-10 00:03 OblivioN: 好
2014-06-10 00:03 Atrue: 01:00:672 (1) - 这里就取消
2014-06-10 00:03 OblivioN: 好
2014-06-10 00:04 Atrue: 后边那段也最好map一下,我觉得这里有偷懒哦~
2014-06-10 00:04 Atrue: 跟insane一致起来
2014-06-10 00:04 OblivioN: 好的
2014-06-10 00:04 Atrue: 然后你看其实后边的nc是一致了的
2014-06-10 00:04 OblivioN: 倒不是偷懒吧,被说了那里可以拉一个桃心,然后就不知道怎么做了【。】
2014-06-10 00:05 Atrue: 对,你的长滑条拉得有点早233
2014-06-10 00:05 OblivioN: 天呐^真是一致了^
2014-06-10 00:06 OblivioN: 我发誓我作图没偷懒过 【unrank除外】
2014-06-10 00:06 Atrue: 没有啦,玩笑话
2014-06-10 00:06 OblivioN: 知道啦ww
2014-06-10 00:06 Atrue: 大概可以想见你拉过桃心之后感觉后边有点囧的样子~
2014-06-10 00:06 Atrue: 我看看有没有啥过渡措施
2014-06-10 00:06 OblivioN: 是的233
2014-06-10 00:06 OblivioN: 嗯w
2014-06-10 00:08 Atrue: 学学妹贴爷?
2014-06-10 00:08 OblivioN: 是的;w;
2014-06-10 00:08 OblivioN: 哦哦
2014-06-10 00:08 OblivioN: 懂了!
2014-06-10 00:08 Atrue: 01:25:899 - 你的桃心可以在这里开始啊~
2014-06-10 00:09 OblivioN: good idea!
2014-06-10 00:10 Atrue: ww大概就是这样。。 别的地方还是有很多东西可以吐槽的~ 质量我也建议还是再多加强一下~ 好好想想如何跟曲子更配合~
2014-06-10 00:10 Atrue: 然后加油~
2014-06-10 00:10 OblivioN: 求多吐槽w【我是抖m】
2014-06-10 00:11 OblivioN: 话说我大改以后能再找你帮忙看看么?;w;
2014-06-10 00:11 OblivioN: 当然是等你有空的时候
2014-06-10 00:11 Atrue: ww 看看别的modder怎么说啦~ 嗯,如果觉得就这样了,我做到最好了,然后图里面没有自己觉得不好的地方了
2014-06-10 00:11 Atrue: 就来试试,看看能不能搞起233
2014-06-10 00:12 OblivioN: 好w
2014-06-10 00:12 OblivioN: 谢谢啦XD
2014-06-10 00:12 Atrue: 那么我就post骗kd啦~
2014-06-10 00:12 Atrue: 1111
2014-06-10 00:12 OblivioN: 好好好XD
As mapper's request, mainly focused on NCs, (especially the basic way of NC,) and mentioned some obvious issues in Normal and Insane,
Still need some improvement~ :)
Good luck! Ganbare!
Topic Starter
OblivioN

yf_bmp wrote:

Gratz
加油~
yf小天使w
Maboyu
加油!! :D
Topic Starter
OblivioN

AliomLoung wrote:

加油!! :D
谢谢谢谢w
Fycho
We fixed some little patterns/placement, change servel rhythms, and readded all the hitsound.
IRC LOG:
SPOILER
21:36 OblivioN: hi~
21:36 *OblivioN is listening to [http://osu.ppy.sh/b/405588 Kon Natsumi - Niji no Kakera]
21:36 OblivioN: 这张;w;
21:37 Fycho: 好多人做这个..
21:37 OblivioN: 是的;w;
21:37 OblivioN: 以为会是冷门……结果
21:39 Fycho: 哪个diff
21:40 OblivioN: 主要看看insane吧;w;
21:41 OblivioN: nm不知道有没有问题;w;
21:41 Fycho: 我先打打
21:43 OblivioN: 好
21:46 Fycho: 串子恶俗啊
21:46 OblivioN: ;w;
21:46 OblivioN: 间距要缩小吗?
21:47 Fycho: 01:04:535 (2,3,4,5,6,7) -
21:47 Fycho: overmap
21:47 OblivioN: 嗯……
21:49 Fycho: 00:04:990 (2) -
21:49 Fycho: 这重音啊
21:49 Fycho: 间距摆摆大
21:49 OblivioN: 好
21:50 Fycho: 00:05:899 (1) - 滑条尾巴shift+E,再加whistle
21:50 OblivioN: 好的
21:50 Fycho: 00:03:626 (4) - 滑条头shift+R,加whistle
21:51 Fycho: 00:04:308 (1) - 头上加个soft的finish
21:51 OblivioN: 好
21:51 Fycho: 先ctrl+E
21:51 OblivioN: 好
21:52 Fycho: 00:10:217 (2,3) -
21:52 Fycho: 这排列有点难看啊
21:52 OblivioN: 唔;w;
21:52 Fycho: 2和3组合看不好看
21:52 OblivioN: 有些……
21:52 Fycho: blanket啊
21:53 Fycho: 2的滑条尾在3的中点
21:53 Fycho: 之类的
21:53 OblivioN: 好的,我试试
21:54 Fycho: 00:14:762 (5,6) - 间距大点?00:13:853 (2,3) - 和这一样?
21:54 OblivioN: 好
21:54 Fycho: 00:21:581 (1,2,3,4,5,6,7,8) - 不要overmap。。。
21:55 OblivioN: 嗯……
21:55 Fycho: 音乐里没鼓点,听不到的地方打到会不自然的
21:55 OblivioN: 嗯……好
21:55 Fycho: 除非你有很强的编曲能力,才能使自己的节奏做的自然
21:56 Fycho: 不然就follow music
21:56 OblivioN: 嗯,好的w
21:56 Fycho: 00:21:922 - 这里空拍
21:56 Fycho: 另外把后面的五连和前面的三连缩小全局
21:56 OblivioN: 好,删掉了
21:56 Fycho: 缩小间距
21:56 OblivioN: 好
21:57 Fycho: 这曲子适合这么大间距跳么;w;?
21:57 OblivioN: ;w;好像不合适
21:57 Fycho: 00:22:490 (1,2,3,4) - 没包好
21:57 Fycho: 而且三连overmap
21:57 OblivioN: ok
21:57 Fycho: 00:25:899 (7,1) - stack打起来不好
21:57 OblivioN: 好的;w;
21:57 Fycho: 00:26:126 - 大白线音比较重
21:58 Fycho: stack没什么打击感
21:58 OblivioN: 嗯……的确是
21:58 Fycho: 你要自创三连的话,00:25:217 (4,5,6,7,1,2,3,4,5,1,2,3,4) - 这里就太空了..
21:58 Fycho: 前面那一小节都是三连
21:58 OblivioN: 00:25:672 (6,7) - ctrl g可不可以?
21:59 OblivioN: 我还是不自创了把;w;
21:59 Fycho: 00:30:672 (5,6,7,8,1) - 这个打起来不好
21:59 Fycho: 节奏卡手
21:59 OblivioN: 唔……
21:59 Fycho: 00:31:012 (6) - 这个要去掉
21:59 OblivioN: 好
22:00 Fycho: 00:34:081 (3,4,5) - 这些间距都可以大点
22:01 Fycho: 都容易读成3/4滑条了..
22:01 OblivioN: 好
22:03 Fycho: 00:42:717 (6) - 加个drum的clap?
22:03 OblivioN: 好的
22:03 Fycho: 00:42:262 (5) - 加NC
22:03 OblivioN: 好
22:04 OblivioN: 这里nc是什么规则呀?
22:04 Fycho: 00:46:808 (4,5,6,7,8) - flow卡手
22:04 Fycho: NC每根大白线加一次
22:04 OblivioN: 这里的确卡手;w;
22:04 OblivioN: 想不到好的排列……;w;
22:05 Fycho: 这些跳
22:05 Fycho: 两个两个一组
22:05 Fycho: 会好打许多
22:05 Fycho: 比如一上一下
22:05 OblivioN: 懂了w
22:05 Fycho: 然后角度依次转
22:05 OblivioN: 好w
22:06 Fycho: https://osu.ppy.sh/ss/1721165
22:06 Fycho: 例如这样
22:06 Fycho: 我只是举个例子,要改成我这样的话,00:47:944 (1) - 的角度也要改
22:06 OblivioN: 好的
22:07 Fycho: 00:51:581 (1) - NC去掉啊
22:07 Fycho: 你前面刚加了
22:07 Fycho: 3连上不要加两个NC
22:07 OblivioN: soga,因为黄书说kiai开始要nc ;w;
22:08 Fycho: 00:51:581 (1,2,3) - 你跟人声的时候要注意
22:08 Fycho: 别让2,4白线被滑条盖住
22:08 Fycho: 2,4白线是军鼓位,是关键节奏点
22:08 Fycho: 没特殊处理都不要盖掉...
22:09 OblivioN: 唔……
22:09 OblivioN: soga
22:09 Fycho: 别唔了我看到这个字很烦
22:09 Fycho: 被zzh惹的。。
22:09 OblivioN: 好
22:09 OblivioN: 好吧
22:09 Fycho: 特殊处理就是要兼顾统一性啊之类的
22:09 Fycho: 类似的地方都这样处理
22:10 Fycho: 00:52:831 (5) - 去掉
22:10 OblivioN: 好
22:10 Fycho: 节奏密度太大了啊 又overmap
22:10 OblivioN: ;w;
22:11 Fycho: KIAI别加速。。
22:11 Fycho: 1.0速度可以了
22:11 OblivioN: 好……
22:11 Fycho: 1.2看着长滑条你没拉的好
22:11 OblivioN: 是的
22:11 Fycho: 滑条越长需要处理的细节越多,越难拉美观
22:11 Fycho: 00:57:035 (1,2,3) -
22:11 Fycho: 这长滑条看着好难看
22:12 OblivioN: 是的
22:12 Fycho: 00:59:535 (3,4,5) - 而且间距不合那场坏套
22:12 Fycho: 滑条
22:12 Fycho: 01:04:535 (2,3,4,5,6,7,1,2,3,4) - 这个就不说了吧
22:12 OblivioN: 嗯,懂了
22:12 Fycho: 本身这样曲率半斤很大的串子就难打
22:13 Fycho: 突然来一堆1/4节奏也够无聊
22:13 OblivioN: ;w;
22:13 Fycho: 多利用三连五连组合什么的
22:13 OblivioN: 好,我试试
22:13 Fycho: 01:06:808 (3,4) - ctrl+g吧,人声从01:06:808 - 开始的
22:14 OblivioN: 好
22:14 Fycho: 01:11:126 (5,1) - 滑条组合难看
22:14 OblivioN: 嗯
22:14 OblivioN: 的确难看,还在想办法
22:15 Fycho: 01:03:853 (5,1) -
22:15 Fycho: 这里节奏还有问题
22:15 Fycho: 你仔细听01:04:081 - 这是重音
22:16 Fycho: 01:04:308 - 这里是没音的
22:16 OblivioN: 嗯……
22:16 Fycho: 这是重音提前半拍的小节
22:16 OblivioN: soga
22:18 Fycho: 哦不用管这个
22:18 Fycho: 你这里可以的
22:18 Fycho: 你跟人声的话
22:18 Fycho: 不用变
22:18 OblivioN: 好;w;
22:18 Fycho: 01:04:535 (2,3,4,5,6,7) - 这里串子不行,可换成3个1/4滑条
22:18 Fycho: 短滑条
22:18 OblivioN: 好
22:18 Fycho: 01:05:217 (1,2,3,4) - 缩小间距,缩小曲率半斤或者变成直线
22:18 Fycho: 01:05:899 (6,1) - 分开摆
22:19 OblivioN: 好的
22:19 Fycho: 一般前面你分开了每人后面合起来摆吧
22:19 Fycho: 01:13:399 (6) - nc
22:19 OblivioN: 是的……
22:19 Fycho: 01:13:172 (4) - 或者加这
22:19 OblivioN: 好
22:19 Fycho: 随便
22:19 OblivioN: 好
22:20 Fycho: 01:22:717 (1,2,3) - 用工具摆正三角形。。。
22:20 OblivioN: 好w
22:20 Fycho: 这摆的太不正了吧
22:20 Fycho: 可能是我看错了...
22:20 OblivioN: 旋转了【。】
22:21 Fycho: 01:24:308 (1,2,3,4) - 这个我觉的,往右边去flow更顺啊
22:21 Fycho: 毕竟是新的一小节
22:21 Fycho: flow反过来绕,顺时针
22:21 OblivioN: 好的,
22:21 Fycho: 最后的转盘尾巴
22:21 Fycho: 静音到5%
22:21 OblivioN: 好
22:22 Fycho: 好了 节奏排列就说这么多 下面最重要的 问题最大的 是营销
22:22 Fycho: 音效
22:22 OblivioN: 嗯;w;
22:23 Fycho: 你的kiai音效需要全去了重加,现在毫无系统..
22:23 Fycho: 有原则性的鼓搞错了。。
22:23 OblivioN: soga……
22:23 Fycho: soft系列的音效就可以了
22:24 Fycho: 不用normal系列的。。。
22:24 OblivioN: 好
22:24 Fycho: soft系列的,然后把normal-hitnormal音作为clap,当军鼓用
22:24 Fycho: 然后把你现在的normal的clap放到soft的whistle里
22:24 OblivioN: 好的
22:24 Fycho: 当贝司鼓
22:25 OblivioN: 【天啊……原来还有不同的区分】;w;
22:25 Fycho: 你现在这加的音效,你把贝司鼓加到2,4白线当军鼓了,完全反了..
22:25 Fycho: 鼓别随便乱用
22:25 OblivioN: soga……
22:25 OblivioN: 明白了
22:25 Fycho: 你那个normal 的clap明显是合着1,3白线的
22:25 OblivioN: 原来如此;w;
22:26 *Fycho is editing [http://osu.ppy.sh/b/402718 Kon Natsumi - Niji no Kakera (TV Size) [yf's Insane]]
22:26 Fycho: 你仿照这个
22:26 Fycho: 虽然clap不一样
22:26 OblivioN: 好;w;
22:26 Fycho: 但是贝司鼓是一样的
22:26 Fycho: 看他就把贝司鼓加在1,3白线上
22:27 Fycho: 别用normal系列的音效,这歌不合适
22:27 Fycho: 安静的歌。。
22:27 OblivioN: 嗯……
S o a p
IRC
  • 20:38 S o a p: 可以了哦
    20:38 OblivioN: 哇
    20:38 OblivioN: 刚刷个图你就上来了
    20:39 OblivioN: 我凑
    20:39 OblivioN: 刷完才发现
    20:39 S o a p: 030
    20:39 S o a p: np给我
    20:39 OblivioN: 这图tmd被unrank一次T T
    20:39 *OblivioN is listening to [http://osu.ppy.sh/b/418711 Kon Natsumi - Niji no Kakera]
    20:45 OblivioN: 诶?没收到np嘛?
    20:48 S o a p: 我收到了!!!!
    20:48 S o a p: 别急!!!
    20:48 OblivioN: 噢
    20:48 OblivioN: 猴
    20:53 S o a p: 00:24:762 (3,4) -
    20:53 S o a p: 3的尾巴后面是个长音
    20:53 OblivioN: 嗯
    20:53 S o a p: 接note感觉怪怪的
    20:54 OblivioN: 那这里……
    20:55 OblivioN: 【感觉一改就要改好多orz
    20:55 OblivioN: 其实不知道怎么改=口=
    20:56 S o a p: 那先放着~
    20:56 OblivioN: 嗯
    20:56 S o a p: 等会儿再说~
    20:56 S o a p: 【拖延症传染病患者
    20:56 OblivioN: /.\
    20:57 OblivioN: 要不你直接给我些post?;w;我明天早上要起来学车今天得早点睡orz
    20:57 OblivioN: 写
    20:57 S o a p: 呜呜呜呜
    20:57 S o a p: 那感觉写不了多少啊
    20:57 OblivioN: ;w;
    20:57 OblivioN: 好吧
    20:57 S o a p: 好丢脸【捂
    20:57 OblivioN: 我再坚持一下><
    20:58 S o a p: ;w;
    20:58 S o a p: 才九点
    20:58 OblivioN: 主要是hard……irc摸不了hard……我hard的摸又太少……
    20:58 OblivioN: 我早上五点起的orz
    20:59 S o a p: 00:30:444 (4) - http://puu.sh/9V1og/5e0de0b3cf.jpg试下这种节奏?
    20:59 S o a p: 哦哦哦hard
    20:59 S o a p: 我看下
    21:00 S o a p: 01:00:217 (5,1) - 没包好
    21:00 S o a p: 还是insane
    21:00 OblivioN: fix
    21:01 S o a p: hard挺好呀
    21:01 S o a p: 都是DS排的有啥摸得呢。。
    21:02 OblivioN: soga
    21:03 OblivioN: http://puu.sh/9V1Ba/d48612f5d9.jpg 这样摆可以不?
    21:03 S o a p: 00:30:444 (2,3,4) - http://puu.sh/9V1Dv/6db9c019d0.jpg这种节奏大概好点
    21:03 S o a p: http://puu.sh/9V1F8/054cd40a58.png
    21:03 S o a p: 。。。
    21:04 S o a p: 打不开网页
    21:04 OblivioN: 囧
    21:04 S o a p: 你能打开吗
    21:05 OblivioN: 不能诶……
    21:05 OblivioN: orz
    21:05 OblivioN: 噢
    21:05 OblivioN: 好了
    21:05 S o a p: orz
    21:05 S o a p: 我这儿还是不行
    21:06 OblivioN: orz
    21:06 OblivioN: 这个^
    21:06 OblivioN: 00:31:581 (1) - 不好处理啊……orz
    21:07 S o a p: 好像hard真没啥摸的
    21:07 OblivioN: 那就算了;w;
    21:07 S o a p: ;3;
    21:07 S o a p: 也不用一定要那么多摸嘛
    21:07 S o a p: 有sp就够了
    21:08 OblivioN: 嗯……
    21:08 S o a p: 你有多少啦
    21:08 OblivioN: 33
    21:08 S o a p: 找BAT啊
    21:09 OblivioN: 找到啦
    21:09 OblivioN: 黄书啊
    21:09 S o a p: 让他泡啊
    21:10 OblivioN: 他让我再找几个modder啊
    21:10 S o a p: = =
    21:10 S o a p: orz
    21:10 OblivioN: :3
    21:11 OblivioN: 虽然说直接找他req也可以
    21:11 OblivioN: 反正就是先提高提高吧
    21:11 OblivioN: 然后再找他
    21:11 S o a p: 听那么多次这歌你想吐吗
    21:11 OblivioN: 我跟你书
    21:11 OblivioN: 自从我做了这张图
    21:12 OblivioN: 我就再也没去看一周炮友。
    21:12 S o a p: 哈哈哈哈
    21:12 S o a p: 我也是
    21:12 S o a p: 除了猫的报恩和喜羊羊
    21:12 S o a p: 每张图做的我都觉得。。。
    21:12 OblivioN: 太伤了orz
    21:12 S o a p: 想吐
    21:12 S o a p: _(:з」∠)_
    21:12 OblivioN: 所以我以后就unrank向啦
    21:13 S o a p: 我想做图T.T
    21:13 OblivioN: 话说发一下irc吧:3
    21:13 S o a p: 没好歌
    21:13 S o a p: 那个save什么什么的
    21:13 S o a p: 是什么啊
    21:13 S o a p: /什么来着
    21:14 OblivioN: http://puu.sh/9V2dM/774b5054d5.txt
    21:14 OblivioN: save log
    21:14 OblivioN: savelog
pkk
From m4m

nice anime and song <3

Normal
  1. 00:15:217 (5) - NC here to follow your pattern of NC every two measures/8 bars (according to your kiai time part anyways). If you NC, make sure to remove NC at 00:17:035 (1) - and add it to 00:18:853 (3) - .
  2. 00:21:126 (5) - on the repeat, add addition drum and then add a clap to match the drum sound in the music. You can also do this at 00:22:035 (6) - if you want.
  3. 00:26:581 (6) - NC here, remove NC at 00:27:944 (1) - . NC at 00:30:217 (4) - , remove NC at 00:31:581 (1) - . The combos are really weird in this part because you have sliders ending on the downbeat, which is usually where you put the new combo so instead we place it on the note right after the slider since you can't new combo on the tail of a slider. Usually I like to put new combo every 8 bars, or 2 stanzas/measures on the downbeat.

  4. 00:42:262 (1) - I would extend this to 00:42:944 - because the gap sounds really weird. By doing this you will also match the long, drawn-out vocal and the string instrument strumming in the music. hooray
  5. 00:47:944 (1) - shorten this to 00:47:944 (1) - and add another spinner from 00:47:944 (1) - to 00:47:944 (1) - to match the vocal.

  6. 01:25:899 (4) - <3
Melt's Hard
  1. 00:01:808 (1,2,3) - since there are four notes at 00:00:672 (1,2,3,4) - and only three here, I think having a repeat slider fits better than three hit circles to create a different mood. I think this also makes it more interesting since the rhythm won't be as repetitive (you have lots of hitcircles in the beginning 00:00:672 (1,2,3,4,1,2,3,1,2,3,1,2,3) - )
  2. 00:05:217 - if you listen here at 25% speed and turn your volume up all the way, you can hear a drum sound in the music making a triplet. I strongly suggest you add a note here at this point as it is hard to read the two notes at 00:05:331 (3,4) - since the (3) starts on a blue tick. You can also have repeat slider instead of triplet.
  3. 00:11:581 (5,1) - switch NC so that NC ends up on the note on the downbeat, as well as on the start of the guitar playing.
  4. 00:20:672 (1,2,3,4,5) - I would decrease the spacing on the jumps here, it seems a bit too much for a hard difficulty and when you compare it to the rest of this difficulty.
  5. 00:07:717 (6) - , 00:21:353 (4,6,7,8) - , 01:15:444 (2) - set additions to drum and add a clap, I think this drum sound fits nicely with the music.
  6. 00:46:581 (2) - to improve the flow I suggest you move this to around x 292 y 180. This way the flow at 00:46:581 (2,3) - is improved and you can also blanket the two objects.
  7. 00:54:081 (2) - here the flow can also be improved, try moving this to around x 340 y 200. This way you get nice circular movements between 00:53:399 (1,2) - and 00:54:081 (2,3) - .
Insane
  1. 00:01:126 (3,4) - I suggest you ctrl+G because I find that it's more fun to play this way. Not only that, but the piano pitch goes from low to high at 00:01:126 (3,4) - , so it makes sense to have (3) lower than (4) on the screen. There will also be a jump from (3) to (4) which emphasizes the last piano note before it turns quiet.

    Also as a result, you will have 00:01:353 (4,1) - stacked on top of each other to create an anti jump which suits the music since there is a silence.
  2. 00:01:808 (1,2,3) - , 00:02:717 (1,2,3) - personally I'm not a fan of having hit circles in straight lines because I don't find it interesting to play. I would try arranging it in a triangular jump, while having more space between 00:02:035 (2,3) - than 00:01:808 (1,2) - in order to emphasize the piano note at 00:02:262 (3) - . I put an example of how you can arrange it below:
  3. 00:05:672 (6) - I suggest you move this up because the flow at 00:05:672 (6,1) - feels weird. I put a picture below, you can see that (6) is above the triplet and slider. The jump is fine because it will help emphasize the part in the music at 00:05:899 (1) - . I also moved the triplet 00:05:217 (3,4,5) - a bit away from 00:04:990 (2) - because it looked nicer:
  4. 00:07:717 (5,6) - , 00:21:353 (3,2,3,4) - set additions to drum and add clap sound, this will make the drum sound that matches the sound in the music.
  5. 00:31:126 (6,7) - this is 1/4 a bar apart, and so is this 00:32:262 (3,4) - but the spacing is significantly larger. I would fix this because it can be a bit hard to read at 00:32:262 (3,4) - .
  6. 00:33:172 (5,1) - flow can be better here, I would stack 00:33:172 (5) - on top of 00:32:035 (2) - . I put a before and after picture below to show what I mean. The flow is much smoother~
  7. 00:36:808 (7,1) - , 00:41:580 (3,4) - I don't think this jump is really necessary, try to reduce the DS.
  8. 00:38:399 (5,6) - , 00:39:535 (2,3,4,5,6) - same as above, but this jump is way too big. In fact I would try to have similar DS between all notes at 00:37:717 (2,3,4,5,6) - if possible. Try to come up with a new pattern, I put an example below.
  9. 00:42:717 (2,3) - if you really really really want a jump then I suggest placing 00:42:944 (3) - like this:
    This way the flow between 00:42:944 (3,4) - is improved and feels much better to play.
  10. 00:50:444 (1) - this is pretty evil (even more evil than me). I don't think anyone would be expecting this SV change. In fact I would just replace it with a hit circle to emphasize the silence that follows.
  11. 01:01:126 (2,3,4,5,1) - hm I think you can improve the flow here.
    ctrl+g 01:01:353 (3) - and 01:01:808 (4) - , then move 01:02:262 (5) - to x 172 y 196. This creates circular flow and I think this will be more fun to play.
    While you're at it, you can also fix the blanket at 01:01:353 (3,4) - .
  12. 01:08:399 (2,3,4) - this flow bothers me a bit. Try moving 01:08:399 (2) - to x 336 y 360, move 01:08:399 (2) - to x 144 y 288 and move 01:08:853 (4) - to x 48 y 336. Mainly it's the horizontal flow at 01:08:399 (2,3) - that bothers me. The changes I suggested will make an up and down flow between 01:08:399 (2,3,4) - instead of horizontal then downward dip.
  13. 01:15:444 (2) - addition drums and add clap (head of slider only)

    Overall, most of the issues I found were regarding flow. Rest seems fine.

Good map! Have fun mapping! (^・ω・^ )

Edit: Consider setting the preview time to 00:51:353 - at the chorus of the song instead of at the beginning.
Melt
pkmnyab
Melt's Hard
  1. 00:01:808 (1,2,3) - since there are four notes at 00:00:672 (1,2,3,4) - and only three here, I think having a repeat slider fits better than three hit circles to create a different mood. I think this also makes it more interesting since the rhythm won't be as repetitive (you have lots of hitcircles in the beginning 00:00:672 (1,2,3,4,1,2,3,1,2,3,1,2,3) - )i thinks use circle here are fine cause its a hard diff.
  2. 00:05:217 - if you listen here at 25% speed and turn your volume up all the way, you can hear a drum sound in the music making a triplet. I strongly suggest you add a note here at this point as it is hard to read the two notes at 00:05:331 (3,4) - since the (3) starts on a blue tick. You can also have repeat slider instead of triplet. Actually i have added a note at this point in the last post,but it seems oblivion didint updated my diff lol.
  3. 00:11:581 (5,1) - switch NC so that NC ends up on the note on the downbeat, as well as on the start of the guitar playing. fixed
  4. 00:20:672 (1,2,3,4,5) - I would decrease the spacing on the jumps here, it seems a bit too much for a hard difficulty and when you compare it to the rest of this difficulty. fixed
  5. 00:07:717 (6) - , 00:21:353 (4,6,7,8) - , 01:15:444 (2) - set additions to drum and add a clap, I think this drum sound fits nicely with the music.added
  6. 00:46:581 (2) - to improve the flow I suggest you move this to around x 292 y 180. This way the flow at 00:46:581 (2,3) - is improved and you can also blanket the two objects.i think this flow is ok ;w;
  7. 00:54:081 (2) - here the flow can also be improved, try moving this to around x 340 y 200. This way you get nice circular movements between 00:53:399 (1,2) - and 00:54:081 (2,3) - .^


code
osu file format v13

[General]
AudioFilename: OP &amp ED tv.size720POP[P1][av1048938]fd.mp3
AudioLeadIn: 2000
PreviewTime: 681
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.56

[Metadata]
Title:Niji no Kakera
TitleUnicode:虹のかけら
Artist:Kon Natsumi
ArtistUnicode:昆夏美
Creator:OblivioN
Version:Melt's Hard
Source:Isshuukan friends.
Tags:一週間フレンズ。 Melt kanpakyin climbb65588 opening
BeatmapID:406529
BeatmapSetID:166240

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.54
SliderTickRate:1

[Events]
//Background and Video events
0,0,"41202124.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Thanks for modding :3

EDIT:打死歪歪,上次我改的你没传
Topic Starter
OblivioN

Melt wrote:

pkmnyab
Melt's Hard
  1. 00:01:808 (1,2,3) - since there are four notes at 00:00:672 (1,2,3,4) - and only three here, I think having a repeat slider fits better than three hit circles to create a different mood. I think this also makes it more interesting since the rhythm won't be as repetitive (you have lots of hitcircles in the beginning 00:00:672 (1,2,3,4,1,2,3,1,2,3,1,2,3) - )i thinks use circle here are fine cause its a hard diff.
  2. 00:05:217 - if you listen here at 25% speed and turn your volume up all the way, you can hear a drum sound in the music making a triplet. I strongly suggest you add a note here at this point as it is hard to read the two notes at 00:05:331 (3,4) - since the (3) starts on a blue tick. You can also have repeat slider instead of triplet. Actually i have added a note at this point in the last post,but i seems oblivion didint updated my diff lol.
  3. 00:11:581 (5,1) - switch NC so that NC ends up on the note on the downbeat, as well as on the start of the guitar playing. fixed
  4. 00:20:672 (1,2,3,4,5) - I would decrease the spacing on the jumps here, it seems a bit too much for a hard difficulty and when you compare it to the rest of this difficulty. fixed
  5. 00:07:717 (6) - , 00:21:353 (4,6,7,8) - , 01:15:444 (2) - set additions to drum and add a clap, I think this drum sound fits nicely with the music.added
  6. 00:46:581 (2) - to improve the flow I suggest you move this to around x 292 y 180. This way the flow at 00:46:581 (2,3) - is improved and you can also blanket the two objects.i think this flow is ok ;w;
  7. 00:54:081 (2) - here the flow can also be improved, try moving this to around x 340 y 200. This way you get nice circular movements between 00:53:399 (1,2) - and 00:54:081 (2,3) - .^


code
osu file format v13

[General]
AudioFilename: OP &amp ED tv.size720POP[P1][av1048938]fd.mp3
AudioLeadIn: 2000
PreviewTime: 681
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.56

[Metadata]
Title:Niji no Kakera
TitleUnicode:虹のかけら
Artist:Kon Natsumi
ArtistUnicode:昆夏美
Creator:OblivioN
Version:Melt's Hard
Source:Isshuukan friends.
Tags:一週間フレンズ。 Melt kanpakyin climbb65588 opening
BeatmapID:406529
BeatmapSetID:166240

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.54
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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318,129,61126,1,8,0:0:0:0:
204,177,61353,2,0,P|138:226|45:193,1,177.100003377915
1,88,62035,1,8,0:0:0:0:
102,16,62262,1,0,0:0:0:0:
134,31,62376,1,0,0:0:0:0:
166,44,62490,6,0,L|279:38,1,88.5500016889573
374,69,62944,1,8,0:0:0:0:
286,157,63172,2,0,P|246:229|311:319,1,177.100003377915
399,356,63853,2,0,L|499:349,1,88.5500016889573,8|0,0:0|0:0,0:0:0:0:
503,226,64308,5,8,0:0:0:0:
286,157,64535,1,0,0:0:0:0:
418,270,64762,1,8,0:0:0:0:
418,54,64990,1,0,0:0:0:0:
332,237,65217,1,8,0:0:0:0:
512,110,65444,1,8,0:0:0:0:
327,74,65672,1,8,0:0:0:0:
183,83,65899,1,8,0:0:0:0:
178,117,66012,1,0,0:0:0:0:
173,152,66126,6,0,P|134:138|76:165,1,88.5500016889573,4|0,0:0|0:0,0:0:0:0:
20,254,66581,1,8,0:0:0:0:
139,300,66808,2,0,L|131:211,1,88.5500016889573
60,110,67262,2,0,L|52:21,2,88.5500016889573,0|8|0,0:0|0:0|0:0,0:0:0:0:
132,212,67944,6,0,P|217:241|294:181,1,177.100003377915,0|8,0:0|0:0,0:0:0:0:
292,72,68626,1,0,0:0:0:0:
414,88,68853,2,0,P|465:166|423:259,1,177.100003377915,0|8,0:0|0:0,0:0:0:0:
476,360,69535,1,0,0:0:0:0:
440,365,69649,1,0,0:0:0:0:
404,368,69762,6,0,P|359:379|318:366,1,88.5500016889573
196,381,70217,1,8,0:0:0:0:
135,272,70444,2,0,L|151:181,1,88.5500016889573
125,366,70899,1,0,0:0:0:0:
64,257,71126,2,0,L|80:166,1,88.5500016889573,8|0,0:0|0:0,0:0:0:0:
114,51,71581,6,0,P|206:17|290:71,1,177.100003377915,0|8,0:0|0:0,0:0:0:0:
252,171,72262,1,0,0:0:0:0:
370,209,72490,2,0,P|360:313|444:364,1,177.100003377915,0|8,0:0|0:0,0:0:0:0:
481,256,73172,1,0,0:0:0:0:
497,225,73285,1,0,0:0:0:0:
512,192,73399,6,0,L|496:96,1,88.5500016889573
394,25,73853,2,0,L|408:112,1,88.5500016889573,8|0,0:0|0:0,0:0:0:0:
324,204,74308,1,0,0:0:0:0:
213,260,74535,2,0,P|166:273|121:253,1,88.5500016889573,0|8,0:0|0:0,0:0:0:0:
53,162,74990,1,0,0:0:0:0:
7,277,75217,5,0,0:0:0:0:
130,261,75444,1,8,0:3:0:0:
53,162,75672,2,0,B|61:69,1,88.5500016889573,8|4,0:0|0:0,0:0:0:0:
451,73,76581,6,0,B|459:162,1,88.5500016889573,8|0,0:0|0:0,0:0:0:0:
373,251,77035,2,0,P|359:330|406:378,2,132.825002533436,4|8|8,0:0|0:0|0:0,0:0:0:0:
158,121,78399,6,0,P|146:73|168:27,1,88.5500016889573,8|0,0:0|0:0,0:0:0:0:
352,37,78853,2,0,P|366:79|354:121,1,88.5500016889573,8|0,0:0|0:0,0:0:0:0:
256,352,79535,2,0,P|219:289|269:191,1,177.100003377915
367,142,80217,2,0,L|471:157,1,88.5500016889573
256,192,80558,12,0,82490,0:0:0:0:
256,48,84308,5,0,0:0:0:0:
256,80,84535,1,0,0:0:0:0:
256,112,84762,1,2,0:0:0:0:
256,144,84990,1,0,0:0:0:0:
256,272,85444,5,0,0:0:0:0:
208,352,85672,1,2,0:0:0:0:
304,352,85899,1,0,0:0:0:0:
256,192,86012,12,0,89081,0:0:0:0:

Thanks for modding :3

EDIT:打死歪歪,上次我改的你没传
啊;w;是吗?可能操作失误……update
Topic Starter
OblivioN

pkmnyab wrote:

From m4m

nice anime and song <3

Normal
  1. 00:15:217 (5) - NC here to follow your pattern of NC every two measures/8 bars (according to your kiai time part anyways). If you NC, make sure to remove NC at 00:17:035 (1) - and add it to 00:18:853 (3) - .
  2. 00:21:126 (5) - on the repeat, add addition drum and then add a clap to match the drum sound in the music. You can also do this at 00:22:035 (6) - if you want.
  3. 00:26:581 (6) - NC here, remove NC at 00:27:944 (1) - . NC at 00:30:217 (4) - , remove NC at 00:31:581 (1) - . The combos are really weird in this part because you have sliders ending on the downbeat, which is usually where you put the new combo so instead we place it on the note right after the slider since you can't new combo on the tail of a slider. Usually I like to put new combo every 8 bars, or 2 stanzas/measures on the downbeat.

  4. 00:42:262 (1) - I would extend this to 00:42:944 - because the gap sounds really weird. By doing this you will also match the long, drawn-out vocal and the string instrument strumming in the music. hooray
  5. 00:47:944 (1) - shorten this to 00:47:944 (1) - and add another spinner from 00:47:944 (1) - to 00:47:944 (1) - to match the vocal.

  6. 01:25:899 (4) - <3->///<

    -all fixed!
Insane
  1. 00:01:126 (3,4) - I suggest you ctrl+G because I find that it's more fun to play this way. Not only that, but the piano pitch goes from low to high at 00:01:126 (3,4) - , so it makes sense to have (3) lower than (4) on the screen. There will also be a jump from (3) to (4) which emphasizes the last piano note before it turns quiet.

    Also as a result, you will have 00:01:353 (4,1) - stacked on top of each other to create an anti jump which suits the music since there is a silence.
  2. 00:01:808 (1,2,3) - , 00:02:717 (1,2,3) - personally I'm not a fan of having hit circles in straight lines because I don't find it interesting to play. I would try arranging it in a triangular jump, while having more space between 00:02:035 (2,3) - than 00:01:808 (1,2) - in order to emphasize the piano note at 00:02:262 (3) - . I put an example of how you can arrange it below:.-I kept here ;w; I perfect this figure now
  3. 00:05:672 (6) - I suggest you move this up because the flow at 00:05:672 (6,1) - feels weird. I put a picture below, you can see that (6) is above the triplet and slider. The jump is fine because it will help emphasize the part in the music at 00:05:899 (1) - . I also moved the triplet 00:05:217 (3,4,5) - a bit away from 00:04:990 (2) - because it looked nicer:-great!fixed!XD
  4. 00:07:717 (5,6) - , 00:21:353 (3,2,3,4) - set additions to drum and add clap sound, this will make the drum sound that matches the sound in the music. -ok
  5. 00:31:126 (6,7) - this is 1/4 a bar apart, and so is this 00:32:262 (3,4) - but the spacing is significantly larger. I would fix this because it can be a bit hard to read at 00:32:262 (3,4) - .-ok
  6. 00:33:172 (5,1) - flow can be better here, I would stack 00:33:172 (5) - on top of 00:32:035 (2) - . I put a before and after picture below to show what I mean. The flow is much smoother~-wow,good idea&fixed!
  7. 00:36:808 (7,1) - , 00:41:580 (3,4) - I don't think this jump is really necessary, try to reduce the DS.-try reduce the distance
  8. 00:38:399 (5,6) - , 00:39:535 (2,3,4,5,6) - same as above, but this jump is way too big. In fact I would try to have similar DS between all notes at 00:37:717 (2,3,4,5,6) - if possible. Try to come up with a new pattern, I put an example below.-^
  9. 00:42:717 (2,3) - if you really really really want a jump then I suggest placing 00:42:944 (3) - like this:-do it!XD
    This way the flow between 00:42:944 (3,4) - is improved and feels much better to play.
  10. 00:50:444 (1) - this is pretty evil (even more evil than me). I don't think anyone would be expecting this SV change. In fact I would just replace it with a hit circle to emphasize the silence that follows.-instead by a note here
  11. 01:01:126 (2,3,4,5,1) - hm I think you can improve the flow here.
    ctrl+g 01:01:353 (3) - and 01:01:808 (4) - , then move 01:02:262 (5) - to x 172 y 196. This creates circular flow and I think this will be more fun to play.
    While you're at it, you can also fix the blanket at 01:01:353 (3,4) - .-nice!
  12. 01:08:399 (2,3,4) - this flow bothers me a bit. Try moving 01:08:399 (2) - to x 336 y 360, move 01:08:399 (2) - to x 144 y 288 and move 01:08:853 (4) - to x 48 y 336. Mainly it's the horizontal flow at 01:08:399 (2,3) - that bothers me. The changes I suggested will make an up and down flow between 01:08:399 (2,3,4) - instead of horizontal then downward dip.-fixed!
  13. 01:15:444 (2) - addition drums and add clap (head of slider only)-added!

    Overall, most of the issues I found were regarding flow. Rest seems fine.

Good map! Have fun mapping! (^・ω・^ )

Edit: Consider setting the preview time to 00:51:353 - at the chorus of the song instead of at the beginning.-got it! ;)
Your suggestions are very helpful!Thanks a lot ! XD
kanpakyin
加油啊~
yf_bmp
irc mod with the mapper about the hitsounds

no kds

SPOILER
20:45 *yf_bmp is editing Kon Natsumi - Niji no Kakera [sounds]
20:45 yf_bmp: 这个我觉得可以在有些打击感
20:46 OblivioN: 来来来指导我一下;w;
20:46 yf_bmp: 00:09:535 (7) - 这种normal
20:47 yf_bmp: 放2,4拍会更好
20:47 yf_bmp: 首先跟原曲
20:47 OblivioN: 那就2/4 nm?
20:47 yf_bmp: 原曲哪里有鼓点音效就放哪
20:47 OblivioN: 就是有鼓点的地方用drum?
20:48 yf_bmp: 这里用normal合适些
20:48 OblivioN: soga
20:49 yf_bmp: 00:11:353 (4) - normal放这种红线感觉没啥意思 比较原曲也没有特别的音
20:49 yf_bmp: 毕竟**
20:49 OblivioN: soga
20:49 OblivioN: 那就auto咯
20:49 yf_bmp: 嗯
20:50 OblivioN: 00:09:762 (1) - 话说这种叮叮违和不?
20:50 yf_bmp: 少一些 放长白线上还好
20:50 yf_bmp: 多了就违和了
20:50 OblivioN: 猴
20:51 yf_bmp: 00:15:217 (1,2) - 比如连续两个这个
20:51 yf_bmp: 就觉得第二个不用加
20:51 OblivioN: soga
20:51 yf_bmp: 啊对了 你听一下这一段
20:51 yf_bmp: 有什么乐曲是有明显音高的
20:53 OblivioN: 话说
20:53 *OblivioN is listening to [http://osu.ppy.sh/b/374834 Hai Nan - Ai La La]
20:53 OblivioN: 这图你有嘛?;w;
20:53 yf_bmp: 有的
20:53 OblivioN: 00:19:980 (1,2,3,4) -
20:54 OblivioN: 我是看他这里有叮叮 ;w;
20:54 OblivioN: 就像学惹
20:54 OblivioN: 想
20:54 yf_bmp: 。。。
20:54 yf_bmp: 要我的话就不加了
20:54 OblivioN: 还是不要学比较好?
20:54 OblivioN: soga
20:54 yf_bmp: 啊我知道了
20:54 yf_bmp: 这里这样配没违和感
20:55 OblivioN: soga
20:55 yf_bmp: 因为你听一下这首的吉他音
20:55 yf_bmp: 是一拍一高音的
20:55 OblivioN: 那我的就不行了;w;
20:55 yf_bmp: 你的那首并不是这样
20:55 OblivioN: 对哦
20:56 OblivioN: 对哦
20:56 OblivioN: 嗯……
20:56 OblivioN: 那我就去了;w;
20:56 yf_bmp: 对了 刚才我问的问题也是关于这个
20:56 yf_bmp: 这一部分的whistle
20:56 OblivioN: 纳尼?
20:56 yf_bmp: 可以随吉他的高音
20:57 OblivioN: 到哪里?
20:57 yf_bmp: 00:07:944 - 00:21:353
20:57 yf_bmp: 这个区间的whistle可以跟高音
20:58 yf_bmp: 虽然可以很有规律的下whistle 不过这个是简单粗暴的方法
20:58 OblivioN: soga
20:58 OblivioN: 就是说不用局限1/3或者2/4
20:58 yf_bmp: 00:08:399 (3) - 比如这个whistle可以放在4上
20:58 OblivioN: 在高音的地方下?
20:58 yf_bmp: 对的
20:59 OblivioN: soga~soga~
20:59 yf_bmp: 如果觉得音效有些空的话还可以挖掘隐藏音效
20:59 OblivioN: 那我这段的2/4还要不要clap?[ ;w;
20:59 yf_bmp: 要的
21:00 OblivioN: 猴
21:00 yf_bmp: 是要随音乐比较好 因为音乐的clap是有规律的 所以配的时候就也有规律了
21:00 yf_bmp: 我是以音乐本身为基础配的音效。。
21:01 yf_bmp: 这样又不违和又不会被说随便下音效
21:01 OblivioN: 原来如此
21:01 OblivioN: 话说那我2/4 whistle有没有问题?;w;这一段
21:02 yf_bmp: 如果跟高音的话就不要再2.4 whistle了 不然会就会形成whistle spam就不好了
21:02 OblivioN: 噢噢~懂了~
21:03 OblivioN: 那我就2/4clap,然后whistle点高音
21:03 OblivioN: 有鼓的时候跟鼓
21:03 yf_bmp: 嗯
21:03 OblivioN: 是这样的规则嘛?;w;
21:03 yf_bmp: 也不是规则
21:03 yf_bmp: 只是我推荐这样
21:03 OblivioN: 猴
21:03 yf_bmp: 个人推荐QwQQQ
21:03 OblivioN: ;w;
21:03 OblivioN: 懂了qwq
21:04 OblivioN: 话说有没有一键去音效的办法【。】
21:04 yf_bmp: 。。没研究过
21:04 OblivioN: 囧
21:04 OblivioN: 感觉音效都加乱了【。】
21:05 yf_bmp: 加太多也不是好事的 如果加的简单但是合音乐 那也是很好的
21:05 OblivioN: 嗯……
21:06 OblivioN: 我这就有点惨了/~
21:06 yf_bmp: 00:22:490 - 这段之后的
21:07 OblivioN: 嗯
21:07 yf_bmp: 00:28:853 (3) - 尾 00:29:308 (4) - 00:29:535 (5) -
21:07 yf_bmp: 这三个 有不同的音效
21:07 yf_bmp: 体会下
21:07 yf_bmp: 音乐里
21:08 yf_bmp: 00:29:762 (1) - 这种适合finish
21:09 OblivioN: 00:28:853 (3) - 的尾巴drum的whistle
21:09 OblivioN: 00:29:308 (4) - drum finish
21:10 OblivioN: 00:29:535 (5) - 这个……不知道;w;
21:10 OblivioN: nm?
21:10 OblivioN: 啊
21:10 OblivioN: 这个finish不错
21:10 yf_bmp: drumfinish
21:10 yf_bmp: 前后配的音效反差不要太大 如果是normal
21:10 yf_bmp: 的话那就会违和了
21:10 OblivioN: 那00:29:308 (4) - 呢?;w;
21:10 yf_bmp: 可以说finish也可以是clap
21:11 yf_bmp: 00:28:853 (3) - 不过这个尾巴我还是觉得clap会比较好
21:11 OblivioN: soga
21:11 OblivioN: 猴
21:11 OblivioN: 啊
21:11 OblivioN: 挺好
21:12 OblivioN: 00:30:899 (5) - 这个用whistle点一下?
21:12 yf_bmp: 这个为什么要whistle
21:12 yf_bmp: ..
21:12 OblivioN: 咦,没有高音的感觉吗
21:13 OblivioN: ;w;
21:13 yf_bmp: 哪里有高音nn
21:13 yf_bmp: 如果不是很明显就不用惯了
21:13 yf_bmp: 管*
21:13 OblivioN: ;w;
21:13 yf_bmp: 真后悔下钱语词库
21:13 OblivioN: soga
21:13 OblivioN: 23333
21:14 yf_bmp: 00:31:581 (1) - 这个头去掉normal
21:14 yf_bmp: 用auto的clap
21:14 yf_bmp: 00:32:717 (4) - 头时候drum clap
21:14 yf_bmp: 适合*
21:14 OblivioN: 啊,棒
21:15 yf_bmp: 我局的你这一段音效有些轻了
21:15 OblivioN: 是的
21:15 yf_bmp: 00:34:535 (4) - 这个尾巴改成normal
21:15 yf_bmp: 试试
21:15 OblivioN: 00:33:285忽然发现这里我漏了
21:16 OblivioN: 00:33:285
21:16 yf_bmp: 00:33:853 (2) - normal
21:16 yf_bmp: 嗯.....
21:16 yf_bmp: 能听出来就好
21:16 OblivioN: nm的clap嘛?
21:16 OblivioN: 00:34:535 (4) -
21:16 yf_bmp: 不要clap
21:16 yf_bmp: 光normal就行了
21:16 OblivioN: [那我漏了还要不要加.[.]
21:16 OblivioN: 猴
21:18 yf_bmp: 00:37:944 (3,5) - 这种都适合normal
21:18 yf_bmp: 的
21:18 OblivioN: !
21:18 OblivioN: 比drum好
21:18 OblivioN: ;w;
21:18 OblivioN: 天啊噜,这都要怎么区分,我加的时候怎么觉得都差不多【。】
21:19 yf_bmp: 如果是响亮的 啪 啪 的音效
21:19 yf_bmp: 适合normal这种音
21:20 OblivioN: 哦,normal的啪啪啪
21:20 yf_bmp: 如果是 咚 咚 这种 drum的finish和clap就适合
21:20 OblivioN: 懂了【笔记
21:20 OblivioN: drum clap 咚咚咚
21:20 OblivioN: 【note
21:20 yf_bmp: 多体会下就行了
21:21 OblivioN: 还是作图少了;w;
21:21 yf_bmp: 感觉后面的要说的也差不多
21:21 yf_bmp: 反正重要的是随音乐
21:21 OblivioN: 恩恩w
21:22 yf_bmp: 咚咚啪啪这个也注意下
21:22 OblivioN: 我多体会体会ww
21:22 yf_bmp: 高音下whistle
21:22 OblivioN: 猴~
21:22 yf_bmp: 也就这几点
21:22 OblivioN: 恩恩w记住惹
21:22 yf_bmp: (我逃了
21:22 yf_bmp: 去做sb
21:22 OblivioN: 88~~3Q
21:23 yf_bmp: 八鞋
Topic Starter
OblivioN

kanpakyin wrote:

加油啊~
正在加油qwq
Atrue
irc mod
2014-07-15 21:58 OblivioN: ACTION is listening to [http://osu.ppy.sh/b/405588 Kon Natsumi - Niji no Kakera]
2014-07-15 21:58 OblivioN: 这个↑↑
2014-07-15 21:58 Atrue: okay~
2014-07-15 21:59 OblivioN: ww~
2014-07-15 21:59 Atrue: 龟速下载中~
2014-07-15 21:59 OblivioN: ;w;很慢么?
2014-07-15 22:00 Atrue: 恩。。不过得从官网下。。
2014-07-15 22:00 OblivioN: soga ;w;
2014-07-15 22:13 Atrue: coming~ (不能test,直接来mod了;w;)
2014-07-15 22:13 OblivioN: 好w
2014-07-15 22:14 Atrue: source 和tag日文和罗马翻译互换一下?
2014-07-15 22:14 Atrue: 毕竟日漫能用原文就原文吧~
2014-07-15 22:14 OblivioN: 好
2014-07-15 22:14 OblivioN: 恩啊
2014-07-15 22:17 OblivioN: 查了一下
2014-07-15 22:18 OblivioN: 和小鱼rank的那个一样
2014-07-15 22:18 OblivioN: 出了mapper的label XD
2014-07-15 22:18 OblivioN: 除了
2014-07-15 22:18 Atrue: 好
2014-07-15 22:18 OblivioN: XP
2014-07-15 22:20 Atrue: 00:10:672 (3) - 这地能挪开一点会好些,叠的不是很好看
2014-07-15 22:21 OblivioN: 好的
2014-07-15 22:21 Atrue: http://puu.sh/acoSN/bcc01fa1ea.jpg
2014-07-15 22:21 Atrue: 虽然也不是很好看但是比局限在一个地方好得多了
2014-07-15 22:22 Atrue: 然后后边的note注意间距
2014-07-15 22:22 OblivioN: got it~
2014-07-15 22:25 Atrue: 恩00:22:376 -
2014-07-15 22:25 Atrue: 这里开始的一小段明显音量不足
2014-07-15 22:26 Atrue: 我觉得试试70%?
2014-07-15 22:26 OblivioN: soga……
2014-07-15 22:26 OblivioN: 猴w
2014-07-15 22:27 Atrue: 其实我感觉这里明显有弱化处理。。不理解为何要弱化
2014-07-15 22:27 OblivioN: 诶……这里我没注意到呢;w;
2014-07-15 22:28 OblivioN: 啊
2014-07-15 22:28 OblivioN: 的确有呢
2014-07-15 22:28 Atrue: 嘛。。能把hitsound源文件改声音大些最好
2014-07-15 22:28 Atrue: 这个凑合的挺残念的
2014-07-15 22:28 OblivioN: 嗯……我一会试试
2014-07-15 22:30 OblivioN: 话说我能换BG么?;w;
2014-07-15 22:30 Atrue: 音效应该起来的地方没有起来,有点硬伤
2014-07-15 22:30 Atrue: 诶好吧
2014-07-15 22:30 OblivioN: 毕竟不是很懂音效……;w;
2014-07-15 22:30 Atrue: 记得file size 的问题,关于BG
2014-07-15 22:30 Atrue: 提个醒
2014-07-15 22:30 OblivioN: 也不敢乱加……;w;
2014-07-15 22:30 Atrue: 加的不够,很多地方不够强
2014-07-15 22:30 OblivioN: 好的
2014-07-15 22:30 Atrue: 比如
2014-07-15 22:31 Atrue: 00:31:581 -
2014-07-15 22:31 Atrue: 00:32:262 -
2014-07-15 22:31 OblivioN: BG 1024x 768的可以吧?
2014-07-15 22:31 Atrue: 可以
2014-07-15 22:31 Atrue: 00:32:717 (4) - 像这个三声鼓全没有。。
2014-07-15 22:31 OblivioN: 的确音效没起来^/.\
2014-07-15 22:33 OblivioN: ;w;
2014-07-15 22:33 Atrue: 00:34:990 -
2014-07-15 22:33 Atrue: sad
2014-07-15 22:33 Atrue: ;w;
2014-07-15 22:33 OblivioN: 我也想说sad来着;w;
2014-07-15 22:34 OblivioN: 00:34:990这里shift w 厚不厚哇?
2014-07-15 22:34 Atrue: 我觉得这个音效的话是通不过的。。恩,确实是这样,建议关于这个再找几个音效摸。。 我看看哈,咱们不着急
2014-07-15 22:34 Atrue: 我觉得像finish
2014-07-15 22:35 Atrue: 这种地方该给finish就应该给出来的
2014-07-15 22:35 OblivioN: 话说摸音效的话应该找谁啊;w;我不太清楚
2014-07-15 22:35 Atrue: BMT里面还是有很多人懂音效的
2014-07-15 22:35 Atrue: 至少会比这个要更加有表现力
2014-07-15 22:35 Atrue: ;w;
2014-07-15 22:36 OblivioN: 猴;w;
2014-07-15 22:36 OblivioN: 我一会去试试;w;
2014-07-15 22:36 Atrue: 00:31:808 - 再比如说这种鼓点,也是可以跟上的
2014-07-15 22:36 Atrue: 恩,打个比方,就是应该给finish的地方,你给了hitnormal
2014-07-15 22:37 Atrue: 应该给鼓点强调的地方,你没有给到
2014-07-15 22:37 Atrue: 整个的音效弱了一层的样子
2014-07-15 22:37 Atrue: ww
2014-07-15 22:37 OblivioN: soga ;w;
2014-07-15 22:37 Atrue: 应该做些更有表现力的东西
2014-07-15 22:38 OblivioN: 我以为只是2/4clap 1/3 whistle 大白finish就好了/.\
2014-07-15 22:38 OblivioN: 就是音乐有鼓声的地方上上鼓咯?
2014-07-15 22:38 Atrue: 恩是的
2014-07-15 22:38 Atrue: 也是有一定规律的,可以看看rank图的样子ww
2014-07-15 22:38 Atrue: 然后这里
2014-07-15 22:38 Atrue: 00:44:308 -
2014-07-15 22:38 OblivioN: 猴;w;
2014-07-15 22:38 Atrue: 有个渐强
2014-07-15 22:38 Atrue: 恩你倒是也加了可是还是很弱
2014-07-15 22:39 OblivioN: 就是变化还要再强点?
2014-07-15 22:39 Atrue: 红白线上至少要提高大概20%的音量,我感觉
2014-07-15 22:40 OblivioN: 好
2014-07-15 22:41 Atrue: 00:57:035 (1,3) - 像这里的finish倒是可以去掉,因为音乐没有这样弄finish
2014-07-15 22:41 Atrue: ww
2014-07-15 22:41 OblivioN: soga ;w;
2014-07-15 22:44 Atrue: 另外一点就是刚进kiai的时候反而觉得音效变弱了
2014-07-15 22:44 Atrue: 这个需要好好考虑应该怎么搞
2014-07-15 22:44 OblivioN: 嗯;w;……
2014-07-15 22:45 Atrue: 然后类似这样的排列01:21:808 (1,2,3) -
2014-07-15 22:45 Atrue: 应该放的稍微开一点不要贴边,不是很好看显得很局促
2014-07-15 22:45 OblivioN: 好的
2014-07-15 22:46 Atrue: 恩,别的倒是没有很大的问题了~ 主要是hitsound
2014-07-15 22:46 Atrue: 时间略紧,你还有一个normal没摸..咱们下回分解~ 后天晚上如何?
2014-07-15 22:47 OblivioN: 好的w
2014-07-15 22:48 Atrue: 挺好的,就差一点了,再努把力
2014-07-15 22:48 Atrue: 主要是针对音效哈
2014-07-15 22:48 OblivioN: 好的w
2014-07-15 22:48 Atrue: 实在找不到,咱们后天晚上来找音效
2014-07-15 22:49 OblivioN: qwq感动得哭了出来
2014-07-15 22:49 Atrue: 应该的;w;
2014-07-15 22:49 OblivioN: XD感谢
2014-07-15 22:51 Atrue: hard缺视频
2014-07-15 22:51 OblivioN: 咦!又掉了嘛!
2014-07-15 22:51 OblivioN: 囧
2014-07-15 22:51 OblivioN: 上次妮妮就说掉了
2014-07-15 22:51 Atrue: 没事,加上吧
2014-07-15 22:51 OblivioN: 这次又掉了orz
2014-07-15 22:51 OblivioN: 好;w;
2014-07-15 22:51 Atrue: 这种事常有啊~
2014-07-15 22:52 OblivioN: ;w;唉
2014-07-15 22:52 Atrue: 以后上传的时候记得检查下~ww
2014-07-15 22:53 OblivioN: 好qwq

2014-07-17 22:04 OblivioN: ACTION is listening to [http://osu.ppy.sh/b/405588 Kon Natsumi - Niji no Kakera]
2014-07-17 22:04 Atrue: 然后咱们说下normal~
2014-07-17 22:05 OblivioN: 还是有点惨,我还没update
2014-07-17 22:05 OblivioN: 我qq 传你
2014-07-17 22:05 OblivioN: 好w
2014-07-17 22:05 OblivioN: 先说nm吧~
2014-07-17 22:05 Atrue: 好
2014-07-17 22:05 Atrue: 那这样的话可能我倾向于让你再去找几个音效mod,一两个就行
2014-07-17 22:06 OblivioN: 好
2014-07-17 22:06 OblivioN: 刚刚找yf说了一下;w;
2014-07-17 22:07 Atrue: 问题跟insane一样,还是那个地方开始的音效比较弱
2014-07-17 22:07 Atrue: 其实米桶有个版本你可以借鉴下音效ww
2014-07-17 22:07 OblivioN: 嗯;w;
2014-07-17 22:07 OblivioN: 对哦,他有做这个orz
2014-07-17 22:08 Atrue: 00:57:944 - 你看,insane出现这样的问题,normal也有
2014-07-17 22:08 Atrue: finish是不和谐的~ww
2014-07-17 22:08 OblivioN: 嗯;w;我要给换掉
2014-07-17 22:09 Atrue: 其实有个强调是可行的
2014-07-17 22:09 Atrue: 不过那个finish挺吵
2014-07-17 22:09 Atrue: 01:01:353 -
2014-07-17 22:09 Atrue: 以及这里
2014-07-17 22:09 OblivioN: 就是finsh还是不要用这种;w;
2014-07-17 22:09 OblivioN: 嗯
2014-07-17 22:09 OblivioN: 这个可以强调吧?
2014-07-17 22:10 Atrue: 恩,强调下是可以的,我个人觉得跟鼓点会好些,就是仿照鼓的音
2014-07-17 22:10 Atrue: 而不是自己用一个觉得很重的音不考虑曲子本身
2014-07-17 22:10 Atrue: 01:01:353 -
2014-07-17 22:10 Atrue: 还有这里
2014-07-17 22:10 OblivioN: soga,好的
2014-07-17 22:10 OblivioN: 嗯
2014-07-17 22:10 OblivioN: 这是一个地方哦
2014-07-17 22:11 Atrue: 诶没复制成功ww
2014-07-17 22:11 Atrue: 01:18:853 -
2014-07-17 22:11 OblivioN: hhh
2014-07-17 22:11 OblivioN: 好
2014-07-17 22:12 Atrue: 01:24:308 (1,2,3,4) - 这一小段的clap是可以不加的,因为这里相对很弱了而且没有clap的感觉
2014-07-17 22:12 OblivioN: got it~
2014-07-17 22:12 Atrue: 01:24:308 - 从这开始用30%音量应该就行
2014-07-17 22:13 OblivioN: 好的~
2014-07-17 22:13 Atrue: 然后我在想最后那个滑条的tick是不是应该静音
2014-07-17 22:13 Atrue: 你的滑条slide是静音的么?
2014-07-17 22:13 Atrue: 啊我看看ww
2014-07-17 22:13 OblivioN: 是的
2014-07-17 22:14 Atrue: 其实最后那里倒是可以滑条不静音tick静音,如果能够做出来一个S:C2
2014-07-17 22:14 Atrue: 然后别的都跟S:C1一样,只有sliderslide换成slidertick
2014-07-17 22:14 OblivioN: 好的
2014-07-17 22:14 Atrue: 我觉得会好些ww
2014-07-17 22:14 Atrue: 恩,我看看有没有排版硬伤
2014-07-17 22:14 OblivioN: 嗯qwq我试试看
2014-07-17 22:15 Atrue: 不用着急
2014-07-17 22:15 OblivioN: 嗯;w;
2014-07-17 22:16 Atrue: 00:12:944 (3) - 不是硬伤但是我觉得如果把击打重心放在长白线上会打着更舒服
2014-07-17 22:16 OblivioN: 我想想怎么改……
2014-07-17 22:17 OblivioN: 00:12:490 (2,3) - 2和3的开头弄成slider,然后单独一个4放在长白?
2014-07-17 22:17 Atrue: http://puu.sh/afl02/fa19302218.jpg
2014-07-17 22:17 Atrue: 你那种也行
2014-07-17 22:18 Atrue: 排版应该也不是很难。。把?
2014-07-17 22:18 OblivioN: 噢噢,你的这个棒
2014-07-17 22:18 OblivioN: 不难
2014-07-17 22:19 Atrue: 恩,别的没啥了~
2014-07-17 22:19 Atrue: 我看看文件方面
2014-07-17 22:20 OblivioN: 好w
2014-07-17 22:20 OblivioN: 我给你看看我悲惨的音效【。】
2014-07-17 22:20 OblivioN: 好
2014-07-17 22:21 OblivioN: 发qq了qwq
2014-07-17 22:21 OblivioN: 或者发别的?
2014-07-17 22:21 Atrue: 恩,上传方便吗?或者forum pm
2014-07-17 22:22 OblivioN: 我传个puush ;w;
2014-07-17 22:23 Atrue: w
2014-07-17 22:23 OblivioN: 有点慢,稍等
2014-07-17 22:23 Atrue: 不着急我先检查别的
2014-07-17 22:24 OblivioN: 嗯
2014-07-17 22:26 OblivioN: http://puu.sh/aflwa/941926f2c9.osz
2014-07-17 22:26 OblivioN: 传好了w
2014-07-17 22:28 OblivioN: sounds是昨天晚上折腾的,insane是yf给我说了以后我正在改的,才改到00:36:581 这里
2014-07-17 22:28 Atrue: dl也是相当慢;w;
2014-07-17 22:29 OblivioN: 慢慢来;w;
2014-07-17 22:36 OblivioN: 能下么?
2014-07-17 22:42 OblivioN: 有没有把音效全删掉的办法?
2014-07-17 22:42 Atrue: 稍等;w;
2014-07-17 22:42 Atrue: 我这有点小问题。。
2014-07-17 22:42 OblivioN: 好;w;
2014-07-17 22:43 Atrue: 全删掉;w;
2014-07-17 22:43 Atrue: 不用吧
2014-07-17 22:43 OblivioN: ;w;刚刚又听了一遍,
2014-07-17 22:43 Atrue: 不过你的新版。。 我觉得前边加的那个叮叮当当的有点规律化了
2014-07-17 22:43 OblivioN: 好难受
2014-07-17 22:44 Atrue: 怎么说呢;w;
2014-07-17 22:44 OblivioN: soga ;w;
2014-07-17 22:44 Atrue: 这种点缀性的东西,挺强烈的
2014-07-17 22:44 Atrue: 往往在不经意的地方出现眼前一亮
2014-07-17 22:44 Atrue: 可是如果每个固定的地方都有
2014-07-17 22:44 Atrue: 就觉得挺奇怪的
2014-07-17 22:44 OblivioN: ;w;嗯
2014-07-17 22:45 OblivioN: 前面的这个可以keep?
2014-07-17 22:45 Atrue: 恩,知道你跟的是钢琴,不过这个hitsound太显眼了
2014-07-17 22:45 Atrue: 之前那一版倒是还可以的
2014-07-17 22:45 OblivioN: 那就换hitsound ;w;
2014-07-17 22:46 Atrue: 不要着急,发现你又走向了另一个极端
2014-07-17 22:46 Atrue: 就是从不怎么用音效变成了超级用音效ww
2014-07-17 22:46 OblivioN: orz
2014-07-17 22:46 Atrue: 尽量掌握好这个度
2014-07-17 22:47 OblivioN: ;w;
2014-07-17 22:47 OblivioN: 都赖我是处女座
2014-07-17 22:47 OblivioN: 过度惹
2014-07-17 22:47 Atrue: 没事;w;
2014-07-17 22:50 Atrue: 00:09:762 - 比如这里
2014-07-17 22:50 Atrue: 你看第一次用我觉得这个不错啊~
2014-07-17 22:50 Atrue: 00:11:581 - 然后这里就;w;
2014-07-17 22:50 OblivioN: qwq
2014-07-17 22:50 Atrue: 觉得挺重复的
2014-07-17 22:50 OblivioN: sad
2014-07-17 22:51 OblivioN: 就是周期不要太短?
2014-07-17 22:51 Atrue: 是的
2014-07-17 22:51 Atrue: 保持新鲜感而且不要overuse
2014-07-17 22:51 OblivioN: 明白了
2014-07-17 22:52 OblivioN: 00:15:217 这里大概可以吧?
2014-07-17 22:53 Atrue: hmm差不多~
2014-07-17 22:53 OblivioN: w
2014-07-17 22:53 OblivioN: 有点感觉了
2014-07-17 22:53 Atrue: w
2014-07-17 22:54 OblivioN: 00:06:581-这里的删掉
2014-07-17 22:54 OblivioN: 00:06:581-
2014-07-17 22:54 OblivioN: 00:06:581
2014-07-17 22:54 OblivioN: 00:06:581
2014-07-17 22:54 OblivioN: 囧
2014-07-17 22:54 Atrue: = =
2014-07-17 22:54 Atrue: 恩
2014-07-17 22:55 Atrue: 然后我着重看了你那段不够强调的
2014-07-17 22:55 Atrue: 改的挺好的
2014-07-17 22:55 Atrue: 虽然有些不是很有道理
2014-07-17 22:55 OblivioN: 不够强调的?;w;
2014-07-17 22:55 Atrue: 就是00:22:490 -
2014-07-17 22:55 Atrue: 这里开始的这段
2014-07-17 22:55 Atrue: 我觉得至少听上去有些味道了
2014-07-17 22:56 OblivioN: sigh,这一段很头疼啊
2014-07-17 22:56 OblivioN: qwq

2014-07-20 21:59 OblivioN: ACTION is listening to [http://osu.ppy.sh/b/424192 Kon Natsumi - Niji no Kakera]
2014-07-20 22:00 OblivioN: 改了挺多
2014-07-20 22:00 Atrue: redl了~
2014-07-20 22:00 OblivioN: 好~
2014-07-20 22:05 Atrue: 总算dl好了,除了bg改了别的文件层面的东西么?
2014-07-20 22:05 OblivioN: 没有w
2014-07-20 22:06 Atrue: okay~ 那我们继续~
2014-07-20 22:06 OblivioN: 好~
2014-07-20 22:07 Atrue: 00:31:581 - insane
2014-07-20 22:07 Atrue: finish
2014-07-20 22:07 OblivioN: 好
2014-07-20 22:08 Atrue: 啊, normalfinish哈不要soft~
2014-07-20 22:09 OblivioN: 哦哦哦,懂的w
2014-07-20 22:09 Atrue: 00:38:172 - 这种地方的drumwhistle去掉吧
2014-07-20 22:09 OblivioN: 好
2014-07-20 22:10 Atrue: 00:39:762 - 这里则是鼓点直接错了,drumwhistle违和
2014-07-20 22:10 OblivioN: ;w;
2014-07-20 22:10 Atrue: 00:44:762 (3) - clap加的不对,违和
2014-07-20 22:10 OblivioN: orz
2014-07-20 22:10 Atrue: 这八个音应该用一种音效渐强
2014-07-20 22:11 Atrue: 就普通normal就行
2014-07-20 22:11 OblivioN: 好;w;
2014-07-20 22:12 Atrue: 00:47:035 - 这里还是nromalhit比较好
2014-07-20 22:12 OblivioN: 好
2014-07-20 22:12 Atrue: 01:00:217 - 这里的whistle很突然;w;
2014-07-20 22:13 OblivioN: ;w;听着好像有个高音就加了
2014-07-20 22:14 Atrue: 音效的系统性是一个问题,就是如果你发现整个part只有一个地方用了某种很特殊的音效,一般是违和的
2014-07-20 22:14 OblivioN: 嗯……
2014-07-20 22:14 Atrue: 除非这里十分特殊,而不只是一个高音的问题
2014-07-20 22:14 Atrue: 01:07:490 -
2014-07-20 22:14 Atrue: 这clap也是违和
2014-07-20 22:14 OblivioN: 因为是2/4所以在犹豫;w;
2014-07-20 22:15 Atrue: 因为之前没有系统clap,所以只有这里也是略显突出不和谐~
2014-07-20 22:15 OblivioN: 01:00:217这里用drum whistle可以么?
2014-07-20 22:15 OblivioN: 01:00:217
2014-07-20 22:15 OblivioN: 嗯;w;
2014-07-20 22:16 OblivioN: 01:07:490 改成nm?
2014-07-20 22:16 Atrue: 这里的话drumwhistle显得沙哑,我不是很喜欢
2014-07-20 22:16 OblivioN: soga……
2014-07-20 22:17 OblivioN: nm whistle?
2014-07-20 22:17 Atrue: 还是看曲子用的啥样,就找贴合的用,同时注意不要让某种音效特别突出
2014-07-20 22:17 OblivioN: soga ;w;
2014-07-20 22:17 Atrue: 方圆10s内没有whistle。。
2014-07-20 22:17 OblivioN: orz
2014-07-20 22:18 Atrue: 恩,是这样的
2014-07-20 22:18 Atrue: 01:04:308 (1) - 这里我已经给你放过去了,因为是一个part转换点的感觉,你要强调下我觉得无可厚非,不过其实是有点违和
2014-07-20 22:18 OblivioN: 不知道用什么了……
2014-07-20 22:18 Atrue: 普通即可
2014-07-20 22:19 OblivioN: soga ;w;
2014-07-20 22:19 OblivioN: 【还是去掉了
2014-07-20 22:19 Atrue: 01:09:308 (5) - 这里也是多余的drum whis
2014-07-20 22:19 Atrue: 很亮的音,加上了这么沙哑的音;w;
2014-07-20 22:20 Atrue: 01:17:035 (1,2,3,4) - 这八个音是相等的而不是强调四个滑条头
2014-07-20 22:20 Atrue: 除了第一个滑条的话用不着加finish imo
2014-07-20 22:20 OblivioN: ;w;放慢的时候听着感觉像
2014-07-20 22:20 OblivioN: soft whistle好像不错【。】
2014-07-20 22:20 Atrue: where?
2014-07-20 22:21 OblivioN: 01:09:308 (5) -
2014-07-20 22:21 OblivioN: 好,不加finish
2014-07-20 22:21 Atrue: 你说得对
2014-07-20 22:22 OblivioN: ;w;
2014-07-20 22:22 Atrue: 00:00:672 (1) - 另外这个很安静的弱起part的whistle可以去掉了
2014-07-20 22:22 OblivioN: 4个slider的尾巴我也nm 了;w;
2014-07-20 22:22 Atrue: 恩
2014-07-20 22:22 Atrue: 是的
2014-07-20 22:22 OblivioN: 好
2014-07-20 22:23 Atrue: 前边的那种whistle是听着过分强调的
2014-07-20 22:23 OblivioN: ;w;
2014-07-20 22:23 Atrue: 像这种弱的地方,我认为,甚至都可以不加音效纯s走起
2014-07-20 22:23 OblivioN: soga
2014-07-20 22:23 OblivioN: 【笔记
2014-07-20 22:24 Atrue: 当然有s whistle会更好,加的合适即可
2014-07-20 22:24 OblivioN: 嗯……
2014-07-20 22:24 Atrue: 恩,别的大概应该没啥问题,比第一版要多彩多了~ww
2014-07-20 22:25 OblivioN: 好
2014-07-20 22:25 Atrue: normal
2014-07-20 22:25 OblivioN: 怎么说呢,你和yf说得话我是想了又想
2014-07-20 22:26 Atrue: 其实没太大必要,很多东西做多了就懂了
2014-07-20 22:26 OblivioN: 新人开始嘛/w\
2014-07-20 22:26 Atrue: 你看上三四百张图,不愁不会音效,做上十张,就熟了
2014-07-20 22:26 Atrue: 恩
2014-07-20 22:26 Atrue: 需要积累
2014-07-20 22:26 OblivioN: 【数了数没到10张
2014-07-20 22:26 Atrue: 恩normal的问题跟ins差不多,前边那小段的whistile
2014-07-20 22:27 OblivioN: 嗯
2014-07-20 22:28 Atrue: 00:32:262 - 这里没有给到音,finish
2014-07-20 22:28 OblivioN: 好
2014-07-20 22:28 Atrue: 00:29:762 - 统一起见,这里还是搞normal
2014-07-20 22:28 Atrue: normal finish
2014-07-20 22:28 OblivioN: 啊,好
2014-07-20 22:29 Atrue: 00:44:308 - 这小段的clap问题
2014-07-20 22:29 OblivioN: nm?
2014-07-20 22:31 Atrue: 恩
2014-07-20 22:31 Atrue: 对~
2014-07-20 22:31 Atrue: www
2014-07-20 22:32 OblivioN: added ww
2014-07-20 22:32 Atrue: 不不,我说那小段clap是不能要的~
2014-07-20 22:32 Atrue: 00:44:308 -
2014-07-20 22:33 OblivioN: 恩恩,我没clap
2014-07-20 22:33 OblivioN: clap去掉了
2014-07-20 22:33 Atrue: drumfinish也是觉得有点突兀;w;
2014-07-20 22:33 OblivioN: 纯nm
2014-07-20 22:33 Atrue: haode~
2014-07-20 22:33 OblivioN: 也改了w
2014-07-20 22:33 Atrue: ww
2014-07-20 22:33 Atrue: 01:01:126 - clap改成普通的
2014-07-20 22:33 Atrue: 这里又突出了
2014-07-20 22:34 OblivioN: 好
2014-07-20 22:34 OblivioN: 01:16:581 (1) -
2014-07-20 22:35 Atrue: 01:15:217 - 这里也是
2014-07-20 22:35 OblivioN: 这里我懂的,也要把drum clap去掉
2014-07-20 22:35 Atrue: 恩
2014-07-20 22:35 Atrue: 你说的堆;w;
2014-07-20 22:35 OblivioN: 好
2014-07-20 22:36 OblivioN: 01:16:581 (1,2,3) - 三个都改啦w
2014-07-20 22:36 Atrue: 01:20:444 - 最后的whistle;w;
2014-07-20 22:36 OblivioN: 噢噢,忘记了
2014-07-20 22:36 OblivioN: 去掉啦
2014-07-20 22:36 Atrue: 恩,再传一遍来看看
2014-07-20 22:37 Atrue: 争取今晚能有进展
2014-07-20 22:37 OblivioN: 好w
2014-07-20 22:37 OblivioN: 恩恩w
2014-07-20 22:38 OblivioN: upload~
2014-07-20 22:38 Atrue: 我就直接update啦
2014-07-20 22:39 OblivioN: 好w
2014-07-20 22:39 Atrue: 00:01:126 (3) - insane我是说这几个whistle全美丽
2014-07-20 22:40 Atrue: 当然那个当当响的留着
2014-07-20 22:40 OblivioN: 哦哦哦
2014-07-20 22:41 OblivioN: 改 ;w;
2014-07-20 22:42 Atrue: good,有很大的改观了imo
2014-07-20 22:42 OblivioN: www
2014-07-20 22:43 Atrue: 00:32:262 - 这里应该是normal finish imo
2014-07-20 22:43 Atrue: 00:34:990 (4) - 缺个finish
2014-07-20 22:43 Atrue: 还是normal
2014-07-20 22:44 Atrue: 哦我说的是normaldiff
2014-07-20 22:44 OblivioN: 哦哦
2014-07-20 22:44 Atrue: 00:42:262 - 类似这种音还是没有给到;w;
2014-07-20 22:44 Atrue: 00:43:172 - 这里
2014-07-20 22:45 Atrue: 两处都用normal finish
2014-07-20 22:45 OblivioN: 好;w;
2014-07-20 22:46 Atrue: 01:00:672 (4) - 这个间距问题
2014-07-20 22:46 Atrue: 对了以后加音效的时候为了防止不小心移动note
2014-07-20 22:46 Atrue: 可以lock notes
2014-07-20 22:46 OblivioN: 咦,飞了
2014-07-20 22:47 OblivioN: 好;w;
2014-07-20 22:47 Atrue: 右下角有相关功能~
2014-07-20 22:47 OblivioN: 恩恩w看到了
2014-07-20 22:48 Atrue: 其实还是想让你找音效mod去;w; 我个人觉得今天晚上改动还是不小,有些概念层面上的东西,如果就这么给泡可能会被戳
2014-07-20 22:49 Atrue: 其实还有很多可以吐槽的地方,而我也只是把超级突出的地方说了出来,我觉得距离泡,就差这一步了
2014-07-20 22:49 OblivioN: 好w;w;
2014-07-20 22:49 Atrue: 如何把剩下的细碎的东西整理好,是一个很重要的东西,我觉得排列和节奏你可以稍微保守点了
2014-07-20 22:49 OblivioN: 我找Cherry Blossom帮我看然后他昨天跑掉惹:3
2014-07-20 22:49 Atrue: 音效还得有一个彻底的整理,去伪存真的过程~
2014-07-20 22:49 OblivioN: 好的w

Fixed Some patterns, metadata stuff, and mainly focused on hitsound, still need more work imo, waiting to see your improvement.
Call me back after some hitsound mods~ :)
Cherry Blossom
feel free to pm me if you want a hitsound mod.
Topic Starter
OblivioN

Cherry Blossom wrote:

feel free to pm me if you want a hitsound mod.
I love you,cherry
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