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Envy - Uprise [Taiko|Osu]

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Moo-Chan
From my modding queue~

[Insane]
  1. 00:03:155 (11,12) - This breaks the flow of the map when the music doesn't warrant it, I'd make the 12 follow the curve of the slider
  2. 00:08:347 (3,4) - Making this an anti-jump makes it play kinda weird, I wouldn't do it
  3. 00:11:693 (3,4) - You skipped a beat between these right here 00:11:924 -
  4. 00:13:885 (9,10) - Blanket these
  5. 00:25:539 (7) - You could make this slider a little more funky looking cause of the way the song sounds if you wanted
  6. 00:32:347 (4,6) - This overlap is a little meh
  7. 00:40:308 (6) - Could make a funky shape like I said before
  8. 00:46:308 (1,2) - Blanket better
  9. 00:47:001 (3,4) - ^
  10. 01:18:155 (3) - I'd ctrl+G this cause it just feels better imo
  11. 01:41:462 (1) - Move this to x:193 y:249 to make the slider end be perfectly under the slider start of 3
  12. 01:55:078 (3,5) - This slight overlap is ugly
  13. 01:58:770 (3,4,5) - This just looks...ew
  14. 02:08:462 - missed a beat here
  15. 02:22:308 (10) - NC
  16. 02:26:924 (10,11) - Could blanket better
  17. 02:32:462 (4,5) - Could blanket these
  18. 02:42:155 (15,1) - Blanket better
  19. 02:50:924 (5,6) - ^
  20. 02:52:655 - Missing a beat here
  21. 03:05:231 (2,3) - Blanket better
  22. 03:06:847 (5,6) - Blanket
  23. 03:13:539 (4,5) - Blanket

Good luck with your map~
Topic Starter
Aldwych

Moo-Chan wrote:

From my modding queue~

[Insane]
  1. 00:03:155 (11,12) - This breaks the flow of the map when the music doesn't warrant it, I'd make the 12 follow the curve of the slider Yep fixed, my bad.
  2. 00:08:347 (3,4) - Making this an anti-jump makes it play kinda weird, I wouldn't do it Why all people don't like anti-jump? If i fix that, i've to change all of my pattern.
  3. 00:11:693 (3,4) - You skipped a beat between these right here 00:11:924 - And? It's not a beat and if i add an object here, i've to update all my pattern. Too much work for nothing
  4. 00:13:885 (9,10) - Blanket these Yep, i've also updated after.
  5. 00:25:539 (7) - You could make this slider a little more funky looking cause of the way the song sounds if you wanted Yea? And people after will say, delete this one it's so unreadable blablabla ppy said it's ugly blablabla, so no.
  6. 00:32:347 (4,6) - This overlap is a little meh Meh! I keep notice on this one, because it doesn't impact the readeability (i don't know if it's correct) of the slider.
  7. 00:40:308 (6) - Could make a funky shape like I said before ^
  8. 00:46:308 (1,2) - Blanket better Tried.
  9. 00:47:001 (3,4) - ^
  10. 01:18:155 (3) - I'd ctrl+G this cause it just feels better imo Not on the flow imo.
  11. 01:41:462 (1) - Move this to x:193 y:249 to make the slider end be perfectly under the slider start of 3 Ok
  12. 01:55:078 (3,5) - This slight overlap is ugly Yep fixed.
  13. 01:58:770 (3,4,5) - This just looks...ew Srsly, wtf i did here ><
  14. 02:08:462 - missed a beat here Here i'm no following the beats, plus it braks the pattern, plus it will be confusing to play on the keyboard and how to read it.
  15. 02:22:308 (10) - NC I accept, to make the pattern more readable
  16. 02:26:924 (10,11) - Could blanket better Why do you find it bad? :<
  17. 02:32:462 (4,5) - Could blanket these Tried to
  18. 02:42:155 (15,1) - Blanket better Tried.
  19. 02:50:924 (5,6) - ^ Tried
  20. 02:52:655 - Missing a beat here Added.
  21. 03:05:231 (2,3) - Blanket better Tried, but this one is a blaket nazi (ye gramar nazi U no?). :x
  22. 03:06:847 (5,6) - Blanket Fixed.
  23. 03:13:539 (4,5) - Blanket Fixed

Good luck with your map~
Thanks you
Take your cookie! :D
WingSilent

General

R.A.S

Normal

00:08:001 (2,3) - Overlap sur la reverse arrow de 2 qui est pas très beau.
00:15:385 (2,3) - Cet overlap pourrait etre évité en inclinant le slider dans l'autre sens et / ou en le courbant.
00:29:231 (7) - Pas mieux comme ça pour le flow ? : http://puu.sh/btYJO/9a209f0b32.jpg
00:42:847 (3,4) - Corrige un peu ton blanket
00:40:770 (1) - Décale le 3éme tick de ce slider a 340|304 il sera plus beau
01:37:308 (3,5) - Overlap ???
01:41:693 (4,5) - Dommage pour ce blanket :(
01:46:770 (6,2) - En revanche la ce serait possible...
01:54:155 (6,1,2) - Un peu nazi mais ces blankets sont bof..
02:26:001 (5,6) - ^
03:25:078 (4,5) - Il s'est passé quoi là ? C'est unrankable.

Hard

00:08:001 (2,3) - Pas parfaitement parfait ce blanket, si tu regardes bien le bord du slider tu verra..
00:15:385 (2,3,4) - Assez dur de percevoir le rythme là, essaie de faire un slider plutôt..?
00:36:616 (4,5,1) - Là ça peut porter a confusion vu que tes triplets ont le même spacing
00:53:001 (5,6,8,1) - C'est volontaire ces overlaps..?
01:13:308 (5) - Flow meilleur dans l'autre sens CTRL + J et replace le
01:42:847 (8,1) - Blanket de boeuf
02:20:001 (10,11,1) - Confusion comme 00:36:616 (4,5,1) fix it ?
02:35:693 (2,3,4,5) - Dur pour une hard.. pareil pour les suivantes.

Insane

00:32:001 (3,4) - Là c'est pas le rhythme du tout.
01:02:924 (1) - Bof la forme
01:05:462 (3) - Ctrl + G pour réparer le flow
01:07:539 (6,7) - Blanket Possible
02:53:462 (2) - Ctrl + G
03:10:078 - Circle ?
03:12:385 - ^

Voilà, belle map et bonne chance pour la suite. :)
Topic Starter
Aldwych
cc lumi.
Re : wow j'ai la flemme lel.

- Lumi - wrote:

General

R.A.S

Normal

00:08:001 (2,3) - Overlap sur la reverse arrow de 2 qui est pas très beau.
00:15:385 (2,3) - Cet overlap pourrait etre évité en inclinant le slider dans l'autre sens et / ou en le courbant. Je l'ai courbé un peu.
00:29:231 (7) - Pas mieux comme ça pour le flow ? : http://puu.sh/btYJO/9a209f0b32.jpg Fixed
00:42:847 (3,4) - Corrige un peu ton blanket Fixed
00:40:770 (1) - Décale le 3éme tick de ce slider a 340|304 il sera plus beau ok
01:37:308 (3,5) - Overlap ??? Fixed
01:41:693 (4,5) - Dommage pour ce blanket :( Un peu fixé
01:46:770 (6,2) - En revanche la ce serait possible... Je veux des exemples concrets. Ici y'a un pattern, alors osef du blanket.
01:54:155 (6,1,2) - Un peu nazi mais ces blankets sont bof.. Je ne me souviens pas avoir été aussi nazi avec toi oO
02:26:001 (5,6) - ^ ^
03:25:078 (4,5) - Il s'est passé quoi là ? C'est unrankable. Dunno

Hard

00:08:001 (2,3) - Pas parfaitement parfait ce blanket, si tu regardes bien le bord du slider tu verra.. Ca devrait être mieux
00:15:385 (2,3,4) - Assez dur de percevoir le rythme là, essaie de faire un slider plutôt..? Non. C'est pas une normale
00:36:616 (4,5,1) - Là ça peut porter a confusion vu que tes triplets ont le même spacing MAIS ARRETEZ AVEC CETTE ZONE LA, C'EST FAIT EXPRES FFS!
00:53:001 (5,6,8,1) - C'est volontaire ces overlaps..? Oui..
01:13:308 (5) - Flow meilleur dans l'autre sens CTRL + J et replace le C'est fou a quel point je trouve cette suggestion moche. C'est moche comme flow et visuellement aussi.
01:42:847 (8,1) - Blanket de boeuf Non pattern de cheval.
02:20:001 (10,11,1) - Confusion comme 00:36:616 (4,5,1) fix it ? *Ne pas s'énerver*
02:35:693 (2,3,4,5) - Dur pour une hard.. pareil pour les suivantes. Tu n'a mentionné aucun des pattern similaire du prédécent kiaï, je considère que c'est pas si difficile que ca, en plus le flow est parfait, je l'offre sur un plateau doré celle-là

Insane

00:32:001 (3,4) - Là c'est pas le rhythme du tout. J'ai baissé, le hitsound sur les fin de sliders, en revanche le pattern je le changerai pas.
01:02:924 (1) - Bof la forme Donne moi des exemples et/ou explications, sa ça je ne changerai pas.
01:05:462 (3) - Ctrl + G pour réparer le flow Ouais je le concède.
01:07:539 (6,7) - Blanket Possible Ok
02:53:462 (2) - Ctrl + G Raison? Moi j'en voit pas si c'est que ca casse encore + le flow.
03:10:078 - Circle ? Non, aucun flow possible.
03:12:385 - ^ Raison?

Voilà, belle map et bonne chance pour la suite. :)[/color]

La suite plus tard, en attandant, take your cookie. :D
Re thanks
WingSilent
Thanks. :)

Oublie pas que c'est essentiellement des suggestions.
Yuzeyun

Nwolf wrote:

woof from queue :3

oh wow the other taiko mods are kinda short. BEWARE THEN

[FutsuuZoda]

OD --> 4 because aaaaaah 3 is too lenient imo k
Also suggesting more flexible volumes to emphasis calm/loud parts better (kinda like Pacha's Oni) lazy, and that seems k for the few notes it has

00:18:616 (8) - Even though it is not as strong as 00:14:924 (5) - maybe make it a big note too? Would be a bigger difference to the other dons then despite having a stronger don I'd rather keep it as a simple don (don't want too many big notes)
00:22:308 - Wow kiai flash pls done for the same reason as paladin, i don't want too much kiai.
00:28:308 (27,28,29,30,31) - 5-plet rude, get rid of a note k
00:36:616 (48) - Delete so there's a larger break, it's kinda non-stop 1/1 k
02:04:308 (220,221) - Kats so the drum base on the previous dons is kinda more emphasised done (also it's emphasized lel)
02:38:462 (311) - Strangely this is the only 2nd/4th beat that is not mapped as kat this kiai. Yes, you might have follow the sound going up on the current kat but 02:45:847 (334) - here it repeats and is mapped with the snare kat as usual lolfailed

Overall I'm not really a fan of neither the 5-plets nor the density in this diff (mainly the kiais), it doesn't feel right for a Futsuu even though the BPM is low.

[Pacha taco sv]
00:20:462 - 00:22:193 - I dislike this SV effect a lot, it doesn't read well and doesn't feel necessary at all. yu no paladin :w: (that one will need rework i admit - i'll try to find something good in the following days.)
00:49:770 - 00:51:847 - again, the weird slow down and then sv increase doesn't go well neither maybe get rid of the whole slowdown and keep the speedup only is a good solution
01:21:385 - 01:23:924 - SV problem again, but this one is even more important because on sightread players might 01:23:924 (445,446) - read this as 1/2 even though it's a 1/4 doublet and THAT shouldn't happen this is more of a map-wise problem; let's ask some players of every level if they misread or not.


Good luck!
https://www.dropbox.com/s/lukljrmwixmeb ... D.osu?dl=0 futsuuzoda diff
pacha's sv taco diff will be updated once i get to set up the whole thing (hopefully tomorrow)
mintong89
Hi, M4M.

[General]
Futsuu's kiai time isn't same with other diff. Try to constant it?

[Pacha's Taiko Oni]
Uncheck "Widescreen Support". This unused at Taiko.

00:14:578 (59) - Any reason to put to blue line? It seem didn't fit any sound of the song and it quite awkward at gameplay. Move to 00:14:462 - here?
00:27:847 - => 00:29:462 - The pattern rhythm at here seem didn't fit with song and it quite different to other pattern you made before. Try k d k dk dk d k?
00:35:231 - => 00:36:155 - The flow of gameplay at here quite weird, how about kdk d d k or change to other else?
00:48:616 (241) - k here to follow clap/snare ?
02:03:616 (628) - k, the sound at here at least isn't lower than 02:03:847 (629) - this.
02:11:693 (675) - k here to continue the d k d k pattern rhythm.
02:26:462 - => 02:27:616 - These sound weird too, I'd prefer you to make these to k dk dkdk k.
02:34:539 (800) - The SV at here is weird and unnecessary, player might be confuse because of misread kd to k d. You can delete the green line or delete the k the previous note.
02:37:078 (814) - k, the sound pitch of the song is higher than 02:37:308 (815) - this place.
02:44:462 (859) - ^
02:51:847 (902) - ^
03:31:770 - => 03:34:308 - wtf is these...

[Muzukashii]

00:56:001 (205,206,207,208,209,210) - These sound too hard for Muzukashii player imo, the player might be not able to click kd to kd fastly and will miss. So try k dd dd k?
01:03:385 - ^ same and apply to same pattern at after this.
01:54:616 (400,401,402) - Kkk is unrankable. Check this for more information.
01:59:924 (422,423,424) - Same ^

Futsuu is fine.
Good Luck!
Topic Starter
Aldwych
Very late! :<

mintong89 wrote:

Hi, M4M.

[Muzukashii]

00:56:001 (205,206,207,208,209,210) - These sound too hard for Muzukashii player imo, the player might be not able to click kd to kd fastly and will miss. So try k dd dd k? Ok i did the same for all patterns, it fits good.
01:03:385 - ^ same and apply to same pattern at after this.
01:54:616 (400,401,402) - Kkk is unrankable. Check this for more information. Yep sorry! :<
01:59:924 (422,423,424) - Same ^

Good Luck!
Thank you mint! :D
Topic Starter
Aldwych
Double post coz since i don't have news from totoro, i'll making the change (and for up tho)

mintong89 wrote:

Hi, M4M.

[Pacha's Taiko Oni]
Uncheck "Widescreen Support". This unused at Taiko.Fixed

00:14:578 (59) - Any reason to put to blue line? It seem didn't fit any sound of the song and it quite awkward at gameplay. Move to 00:14:462 - here? The previous patterns shows 3/4 distance, so 'ill keep it on this one.
00:27:847 - => 00:29:462 - The pattern rhythm at here seem didn't fit with song and it quite different to other pattern you made before. Try k d k dk dk d k? Imo, a visual example would be better cause i've to change all the part and i don't know where these notes goes, and i found my self good.
00:35:231 - => 00:36:155 - The flow of gameplay at here quite weird, how about kdk d d k or change to other else? I found it weird too but i prefer kdk dd dk, i think it's better.
00:48:616 (241) - k here to follow clap/snare ? I changed the part to kddk dddk. Better to hear.
02:03:616 (628) - k, the sound at here at least isn't lower than 02:03:847 (629) - this. Done
02:11:693 (675) - k here to continue the d k d k pattern rhythm. Yea but no, follow the d k d pattern isn't necessary here, plus, the sound doesn't diserve a k.
02:26:462 - => 02:27:616 - These sound weird too, I'd prefer you to make these to k dk dkdk k. Yea, it fits well.
02:34:539 (800) - The SV at here is weird and unnecessary, player might be confuse because of misread kd to k d. You can delete the green line or delete the k the previous note. Gezo said #Paladin, so i'm gonna respect it.
02:37:078 (814) - k, the sound pitch of the song is higher than 02:37:308 (815) - this place.
02:44:462 (859) - ^
02:51:847 (902) - ^ Done ^3
03:31:770 - => 03:34:308 - wtf is these... New feature.

Good Luck!
Updated!
Tician
So many mods already, hope I can find anything wrong x.x

General
Timing Check - OK
Settings - a dark-purple Combocolour would be nice too^^
AIMod - OK

Insane
Testplay: Feels like too much Lifedrain. I completely disagree with 130 BPM stream-jumps, streamjumps is something for extra diffs, never saw it in insane. There are some strange spaces you used not fitting to the song

00:08:001 (2,3,4) - fix the spacing here pls, it feels terrible to play
00:36:385 (4,5,1) - same here it's not fitting
00:52:308 (3,4,5,6,7) - looks nice but like I said i disagree wth those spaced streams, that's something for Extra not for insane
00:52:885 (8) - hearing the sound it would fit better of you start the slider 1/4 earlier and delete the circle instead
01:00:270 (8) - ^
01:16:885 (13) - delete, fitting more to the sound
01:41:001 (5,1,2) - even if it's blanket this is looking bad, use a triangle for the 3 points in the middle, blank a bit and it will be better =)
01:41:462 (1) - I can imagine you don't want to ctrl+g this? If not how about using the bow of 01:41:001 (5) - to the other direction for a better flow
02:08:347 (2) - even if there is a sound this ruins the rhythm, try to use circles 02:08:231 and/or 02:08:462
02:19:770 (11,12,1) - space
02:21:155 (2,3,4,5,6,7,8,9,10,1,2,3) - This needs a bit more symmetry
02:43:770 (5) - move it to 02:43:885 sounds much better

Hard
Testplay: Same spacing-issues as insane. I miss a spread, this feels same like insane, just a little less objects
I would recommend using 3.5 CS

00:36:616 (4,5,1) - spacing
00:38:924 (1,2,3) - would be better of you rotate it so 00:38:462 (7,2) - will overlap
00:43:424 I am missing a object here for the sound
00:52:770 (4) - use only a circle here instead to fit the music
01:00:039 (3,4) - ^
01:13:193 (4) - you don't need it here, delete
02:20:001 (10,11,1) - spacing
02:40:539 (5) - move it closer to the head of 02:39:385 (2) - so the distance of 02:39:155 (1,2,3,4,5) - them all looks nice (even if they were switched)

normal
Testplay: What have you done with the DS? This diff needs a completely rework with a DS of 1.1 or 1.2 to avoid this overlaps and ugly blankets

00:42:847 (3,4) - this blanket is terrible, just as an example I saw you sometime higher the DS, use only 1 DS and keep that the whole easy diff. I will not metnion any other bad blankets caused by the DS
01:37:078 (2,3,4) - https://osu.ppy.sh/ss/2207170 try this for a better active/passive playing
01:44:462 (2,3,4) - ^
Btw normaly claps land on the upbeats (2nd and 4th white tick) I think that woul fit better
02:24:155 (1,2) - 02:24:962 there is a sound here, I would prefer if you try this it fits perfectly https://osu.ppy.sh/ss/2207192

I think some of the spinner got too less time after them for newbies to recoordinate themselves

All in all a good song, nice maps, take a star for it =)
Topic Starter
Aldwych
Hi Tician!
Thanks for the star, actually i'm a bit busy with work, but i think that some points wil need rework and you're right. I'm gonna correct next week or earlier, but take your cookie! :D

Edit : I've some time so...

Tician wrote:

So many mods already, hope I can find anything wrong x.x You did don't worry :D

General
Timing Check - OK
Settings - a dark-purple Combocolour would be nice too^^ Added + changing a bit the current violet one.
AIMod - OK

Insane
Testplay: Feels like too much Lifedrain. I completely disagree with 130 BPM stream-jumps, streamjumps is something for extra diffs, never saw it in insane. There are some strange spaces you used not fitting to the song

00:08:001 (2,3,4) - fix the spacing here pls, it feels terrible to play Ok (cause you're not the only one you notice it) but i keep the stack on 4,5 to prepare for the jump coz of the unflow
00:36:385 (4,5,1) - same here it's not fitting Well ok... i will change it by stacking the 5th on 1st, let's try this
00:52:308 (3,4,5,6,7) - looks nice but like I said i disagree wth those spaced streams, that's something for Extra not for insane Ok so i didn't change the main pattern but i've reduced the DS between all circles and the 2 littles sliders + updated the flow on theses one, we've not a better approch for the next stream.
00:52:885 (8) - hearing the sound it would fit better of you start the slider 1/4 earlier and delete the circle instead Why not.It's not so bad, but i won't make a curve slider to keep the same pattern as before
01:00:270 (8) - ^ Same but curving this time, and i've updated the DS, changed to 1.0 on stream
01:16:885 (13) - delete, fitting more to the sound I disagree, if you said the 12th, yea, but here no. :<
01:41:001 (5,1,2) - even if it's blanket this is looking bad, use a triangle for the 3 points in the middle, blank a bit and it will be better =) I don't really understand what you really wanted to, but i found a problem i fixed it (maybe i'm doing what you want to).
01:41:462 (1) - I can imagine you don't want to ctrl+g this? If not how about using the bow of 01:41:001 (5) - to the other direction for a better flow Fixed + changing the direction of 4th for the flow
02:08:347 (2) - even if there is a sound this ruins the rhythm, try to use circles 02:08:231 and/or 02:08:462 and
02:19:770 (11,12,1) - space stacked
02:21:155 (2,3,4,5,6,7,8,9,10,1,2,3) - This needs a bit more symmetry it has (coz i used the rotate tool), or make a solution.
02:43:770 (5) - move it to 02:43:885 sounds much better I don't found why, plus it'll be hard to make a good slider by the previous slider pattern

Hard
Testplay: Same spacing-issues as insane. I miss a spread, this feels same like insane, just a little less objects
I would recommend using 3.5 CS Accepted

00:36:616 (4,5,1) - spacing same as insane
00:38:924 (1,2,3) - would be better of you rotate it so 00:38:462 (7,2) - will overlap Tried
00:43:424 I am missing a object here for the sound Waat?
00:52:770 (4) - use only a circle here instead to fit the music Imo it's not really fit well. And it's weird to play it on the keyboard.
01:00:039 (3,4) - ^ same
01:13:193 (4) - you don't need it here, delete Right
02:20:001 (10,11,1) - spacing Same as others
02:40:539 (5) - move it closer to the head of 02:39:385 (2) - so the distance of 02:39:155 (1,2,3,4,5) - them all looks nice (even if they were switched) I don't really understand what you really want, plus here the DS between the 4th and 6th is the same

normal
Testplay: What have you done with the DS? This diff needs a completely rework with a DS of 1.1 or 1.2 to avoid this overlaps and ugly blankets Maybe, but right now, i don't really have time for a complete rework.

00:42:847 (3,4) - this blanket is terrible, just as an example I saw you sometime higher the DS, use only 1 DS and keep that the whole easy diff. I will not metnion any other bad blankets caused by the DS I'd corrected the nearest one
01:37:078 (2,3,4) - https://osu.ppy.sh/ss/2207170 try this for a better active/passive playing Ok
01:44:462 (2,3,4) - ^ ^
Btw normaly claps land on the upbeats (2nd and 4th white tick) I think that woul fit better Keep noticing it
02:24:155 (1,2) - 02:24:962 there is a sound here, I would prefer if you try this it fits perfectly https://osu.ppy.sh/ss/2207192
Updated
I think some of the spinner got too less time after them for newbies to recoordinate themselves I find them good enough imo.

All in all a good song, nice maps, take a star for it =)
Finish! Thank you very much, it was a good mod.
Ultima Fox
Hi!!, From your modding queue :)

[Normal]

00:02:462 (4) - Make this slider go with the beat of the song
00:23:693 (2,3,4) - Maybe try to blanket these
00:27:847 (4) - Curve this little stream towards the next note
00:56:001 (2,3) - Blanket
02:00:616 (5) - This slider doesn't go with the beat

[Hard]

00:37:078 (1) - This slider vel. is really fast and really sudden, i think you should either remove it or lower it
02:53:347 (6,7) - Possibly change these two to a circle and a repeating slider
03:00:155 (5,6) - Why not blanket these

[Insane]

00:37:078 (1) - Same as the hard, this is really sudden and really fast
01:14:001 (7) - NC
01:14:462 (1) - Remove NC
02:03:385 (1,2,3) - Why did you decrease the slider vel. here?
02:26:001 (8) - NC
02:18:616 (7) - ^
02:40:770 (8) - ^
02:37:078 (6) - Start combo here instead of here: 02:37:539 (1)
02:48:385 (8) - NC
02:51:847 (7) - ^
03:03:155 (7) - ^

Hope this map gets ranked!
Topic Starter
Aldwych
Hi GyroX20!

GyroX20 wrote:

Hi!!, From your modding queue :)

[Normal]

00:02:462 (4) - Make this slider go with the beat of the song Ugly to hear, and this slider is the easiest way to fit the music.
00:23:693 (2,3,4) - Maybe try to blanket these This will be so messy.
00:27:847 (4) - Curve this little stream towards the next note In preparation for the next slider, ok.
00:56:001 (2,3) - Blanket Cannot without a huge spacing.
02:00:616 (5) - This slider doesn't go with the beat Why? have you got another solution? Before this large one, it was a 3/4 x 5 slider-reversed. So i have to simplify this part for a normal diff one.

[Hard]

00:37:078 (1) - This slider vel. is really fast and really sudden, i think you should either remove it or lower it To 1.20 last modification about this part.
02:53:347 (6,7) - Possibly change these two to a circle and a repeating slider Accorded
03:00:155 (5,6) - Why not blanket these Coz of pattern, i don't want a 100% blanket mapset.

[Insane]

00:37:078 (1) - Same as the hard, this is really sudden and really fast Coz it's insane, so i'm gonna keep it, and will change if a bat will say it
01:14:001 (7) - NC Accorded
01:14:462 (1) - Remove NC
02:03:385 (1,2,3) - Why did you decrease the slider vel. here? Featured, moved to the origin
02:26:001 (8) - NC Yep
02:18:616 (7) - ^ ^
02:40:770 (8) - ^ ^
02:37:078 (6) - Start combo here instead of here: 02:37:539 (1) Okay
02:48:385 (8) - NC
02:51:847 (7) - ^
03:03:155 (7) - ^ Ok x3

Hope this map gets ranked!
Thank you very much, take your cookie! :D
Also fixed combo colours (only applied on Insane)
just click
Hi! M4M from your queue! Don't forget to mod my map! https://osu.ppy.sh/s/208506

I won't be able to mod Taiko at all, just standard!

Normal

SPOILER
00:02:462 (4) - Why not just turn this slider into something like 00:00:155 (1,2) It would have better flow in my opinion.

00:20:462 - You should add a circle here instead, and move the spinner to 00:20:693 Not sure though since spinners with a short time might be difficulty for some players.

00:46:078 - Adding a circle here would sound better.

01:15:847 (5) - If you want, you could make this slider go vertically down towards the reverse slider, instead of it going diagonally up.

01:38:001 (4) - Maybe turn this into a slider? If you do, end it at 01:38:231

02:00:616 (6) - Something about this slider doesn't fit in that well to me. I suggest maybe just removing it and keep with the current flow of the beat.

02:13:078 (1) - Try to make this reverse slider end towards the next note instead of away from it.

02:17:924 - Adding a circle here would give better flow.

03:21:847 (4) - Instead of this slider, I think it would look nice and play better if you make the head and tail of this as 2 seperate notes.

Hard

SPOILER
00:07:078 (9) - You could probably find a better placement for this note. It kind of throws you off of where the next circle will appear.

00:26:693 (2) - I think a triplet here would be better in my opinion.

00:32:924 (5) - Why not just end this slider at 00:33:385 instead of adding a note there?

00:37:770 (2,3,4,5,6,7) - You should do this same pattern somewhere around 00:39:385

00:41:462 (2) - Triplet here fits in better.

00:52:308 (2,3,4) - Pretty cool pattern! Fits in well!

00:55:539 (1) - Why start a NC here? I think you just start a NC at 00:55:770 (2)

01:57:847 (8,9) - At around here, you could create a doublet (however you want to call it :P ) I listened to the song closely and you could make one around there.

02:10:078 (3) - Triplet here would play better.

02:11:462 (7) - This is the only slider in this whole map that I saw that is it out of place and doesn't fit in, I suggest adding regular notes somewhere in place of the slider.

02:12:385 (9) - Same thing with this slider, it just doesn't play well.

02:26:001 (5,6,7) - A triangle pattern would look cooler.

02:40:539 (5) - The spacing on this note compared to 02:40:078 (3,4) looks a bit awkward. I think you might have done this so that it doesn't interfere with the slider at 02:39:385 (2) How about you stack 5 on the head of 2?

02:49:078 (12) - Looks a bit uneven with 02:48:616 (10,11)

02:56:347 - Add a circle here? Would play better with a bigger stream considering that it's almost the end of the Kiai.

03:26:462 (5) - I think you had a similar pattern like this in the beginning of the map, it's better to place it somewhere so that it doesn't throw off the player. Even a player on Hard might have trouble with this.

Insane

SPOILER
00:00:155 (1,2,3) - Kind of an awkward placement of notes right at the beginning of the song, don't you think?

00:11:001 (14) - These combos reach quite a high number, maybe start some new combos earlier where you think it would be appropriate? I didn't see any other part of the map with a combo going this high.

00:11:231 (1,2,3) - Would look cool if you made some kind of triangular pattern with these.

00:26:231 (2) - I think you placed this a little too far, but that's up to you. (Edit: I see that these are common patterns within the map. I think you should only use these on the most intense parts though.)

00:41:001 (2) - Same thing with this one, it's quite a jump, especially with how fast you have to do it.

00:51:847 (1) - Having something like this right after a spinner could easily throw off a player, I would place this a bit closer, maybe towards the middle.

00:56:001 (2,3,4,5,6) - This shape is awkward, especially for a stream. I know you could probably make this look better.

01:08:924 (1,2,3,4,5) - Maybe curve this stream?

01:16:308 (9,10,11,12,13,14) - I'm not sure if you intended this, but some of the circles look a bit uneven.

01:36:616 - Cool use of hitsounds! :)

01:46:770 (5,6,7) - I feel that you could find a better placement for these. Maybe at 296/296?

02:04:078 - This is a suggestion, but I think you could add a large stream here.

02:16:770 (1) - The placement of this should be closer to the end of the tail of the preceding slider. It plays awkwardly if too far.

02:38:708 (8) - This part might be a little too hard to hit, especially on how fast you need to move the cursor.

03:08:462 (1) - A triplet here sounds good.

03:10:078 - Adding a circle here would give a better flow in my opinion.

03:25:078 (6,7,8,9) - Instead of this current pattern, maybe space them farther apart from each other in a diagonal like way?



Overall, pretty cool map! Reminds me of the older maps.
Topic Starter
Aldwych

Breezy wrote:

Hi! M4M from your queue! Don't forget to mod my map! https://osu.ppy.sh/s/208506

I won't be able to mod Taiko at all, just standard!

Normal

SPOILER
00:02:462 (4) - Why not just turn this slider into something like 00:00:155 (1,2) It would have better flow in my opinion. Coz the second part is different from the begining so i cannot make the same stuff.

00:20:462 - You should add a circle here instead, and move the spinner to 00:20:693 Not sure though since spinners with a short time might be difficulty for some players. Yep why not, the spinner is enough large.

00:46:078 - Adding a circle here would sound better. Yep, but no, since it's the easiest diff of the map, i have to put some "breaks" to relax the beginners.

01:15:847 (5) - If you want, you could make this slider go vertically down towards the reverse slider, instead of it going diagonally up. Hmmm no, pefering follow the flow done before and try not to overlapping the next slider.

01:38:001 (4) - Maybe turn this into a slider? If you do, end it at 01:38:231 "Breaks"

02:00:616 (6) - Something about this slider doesn't fit in that well to me. I suggest maybe just removing it and keep with the current flow of the beat. Actually, the main beat is 3/4, so make something different than this big slider without a blank is not really possible and easy to play for beginners.

02:13:078 (1) - Try to make this reverse slider end towards the next note instead of away from it. Updated, it's more readable.

02:17:924 - Adding a circle here would give better flow. Let's try it.

03:21:847 (4) - Instead of this slider, I think it would look nice and play better if you make the head and tail of this as 2 seperate notes. Yep, nice choice.

Hard

SPOILER
00:07:078 (9) - You could probably find a better placement for this note. It kind of throws you off of where the next circle will appear. Maybe but this circle is not the problem and moving it won't make it easier to play, and a really want a jump here. :<

00:26:693 (2) - I think a triplet here would be better in my opinion. Yep, the slider sound is ugly here, fixed.

00:32:924 (5) - Why not just end this slider at 00:33:385 instead of adding a note there? It sounds interesting, and i wanted to keep what i did on the whole hard and insane as finishing this kind of slider at 3/4.

00:37:770 (2,3,4,5,6,7) - You should do this same pattern somewhere around 00:39:385 But it brokes my pattern. :'<

00:41:462 (2) - Triplet here fits in better. Yep, totally

00:52:308 (2,3,4) - Pretty cool pattern! Fits in well! Thank you! <3 #Paladin² cc Gezo

00:55:539 (1) - Why start a NC here? I think you just start a NC at 00:55:770 (2) Makes more sense

01:57:847 (8,9) - At around here, you could create a doublet (however you want to call it :P ) I listened to the song closely and you could make one around there. Yep you right, i can make a circle between these 2 one, but currently the pattern i use to make a jump, so i cannot add something around here without chaging a lot just for a doublet, but i you think i'm wrong or that's not what you meaned, i encourage you to explain me. :>

02:10:078 (3) - Triplet here would play better. Sure m9

02:11:462 (7) - This is the only slider in this whole map that I saw that is it out of place and doesn't fit in, I suggest adding regular notes somewhere in place of the slider. Well also the next one, i've updated this part, which fits better now. I also added NC better for better reading comprehension.

02:12:385 (9) - Same thing with this slider, it just doesn't play well. ^

02:26:001 (5,6,7) - A triangle pattern would look cooler. ILLUMINATI COMFIRMED!! WOW WOW WOW! More seriously, why not, but the next pattern will make it hard to join with a triangle, moreover when i need flow.

02:40:539 (5) - The spacing on this note compared to 02:40:078 (3,4) looks a bit awkward. I think you might have done this so that it doesn't interfere with the slider at 02:39:385 (2) How about you stack 5 on the head of 2? In this situation i've to change the whole next pattern, so 'im trying with deleting the circle (3) and finish the slider (2) at it's position.

02:49:078 (12) - Looks a bit uneven with 02:48:616 (10,11) About what?

02:56:347 - Add a circle here? Would play better with a bigger stream considering that it's almost the end of the Kiai. Kay'

03:26:462 (5) - I think you had a similar pattern like this in the beginning of the map, it's better to place it somewhere so that it doesn't throw off the player. Even a player on Hard might have trouble with this. I don't really understand the problem. If it's stacking then i rotate the slider (3) to make it appear clearly, else i need more explain.

Insane

SPOILER
00:00:155 (1,2,3) - Kind of an awkward placement of notes right at the beginning of the song, don't you think?

00:11:001 (14) - These combos reach quite a high number, maybe start some new combos earlier where you think it would be appropriate? I didn't see any other part of the map with a combo going this high.

00:11:231 (1,2,3) - Would look cool if you made some kind of triangular pattern with these.

00:26:231 (2) - I think you placed this a little too far, but that's up to you. (Edit: I see that these are common patterns within the map. I think you should only use these on the most intense parts though.)

00:41:001 (2) - Same thing with this one, it's quite a jump, especially with how fast you have to do it.

00:51:847 (1) - Having something like this right after a spinner could easily throw off a player, I would place this a bit closer, maybe towards the middle.

00:56:001 (2,3,4,5,6) - This shape is awkward, especially for a stream. I know you could probably make this look better.

01:08:924 (1,2,3,4,5) - Maybe curve this stream?

01:16:308 (9,10,11,12,13,14) - I'm not sure if you intended this, but some of the circles look a bit uneven.

01:36:616 - Cool use of hitsounds! :)

01:46:770 (5,6,7) - I feel that you could find a better placement for these. Maybe at 296/296?

02:04:078 - This is a suggestion, but I think you could add a large stream here.

02:16:770 (1) - The placement of this should be closer to the end of the tail of the preceding slider. It plays awkwardly if too far.

02:38:708 (8) - This part might be a little too hard to hit, especially on how fast you need to move the cursor.

03:08:462 (1) - A triplet here sounds good.

03:10:078 - Adding a circle here would give a better flow in my opinion.

03:25:078 (6,7,8,9) - Instead of this current pattern, maybe space them farther apart from each other in a diagonal like way?



Overall, pretty cool map! Reminds me of the older maps.
Ok so, i've not finished yet (well just the normal one), i'm gonna finish it later, but first, take your cookie! :D
Edit : lel continue.
Edit²: lel
Edit^3 : Fuck for the insane i deleted all my answer sorry! :(

Thank you for the mod. It was pretty good. :D
Yuzeyun

Aldwych wrote:

GyroX20 wrote:

00:37:078 (1) - Same as the hard, this is really sudden and really fast Coz it's insane, so i'm gonna keep it, and will change if a bat will say it
écoute ce qu'il dit abriti il a raison xdjk


--

to answer with as much late as possible to mint's kiai
i use the same kiai thingies as in paladin. i'd rather avoid having too much kiai. and this is also my view on the map
Topic Starter
Aldwych

_Gezo_ wrote:

écoute ce qu'il dit abriti il a raison xdjk
{TGezo)! :<

Kay' gonna fix it too. :<

--

to answer with as much late as possible to mint's kiai
i use the same kiai thingies as in paladin. i'd rather avoid having too much kiai. and this is also my view on the map[/quote]
Ameth Rianno
Mod request from the "just a Little Mod Queue."

- : a mod
+ : an oppinion


[General]
- Delete osb since there's no storyboard. lel

[Normal]
+ The diff is good mapping.

- 00:02:001 (3,4) - I think this pattern and the music is not fit, it feels like akward sound. http://puu.sh/d0S8O/52792453c1.jpg it may be perfect to the + music.
- 00:09:847 (4) - ^, this thing too is akward. the pattern is up to you, at least it fits the music.
- 00:17:231 (5) - ^

+ Maybe you can be ignore them, because it's yourselves.

- 00:28:308 (5,6,7) - Make it more perfect.
Fixes: the (6) distance snap, and the (7) will be the more same with the (5)
code
60,104,28308,2,0,P|44:176|104:240,1,140,8|0,0:0|0:0,0:0:0:0:
140,264,29001,1,0,0:0:0:0:
200,300,29231,2,0,P|268:304|318:258,1,140,8|0,0:0|0:0,0:0:0:0:

+ 02:35:693 (1,2,3,4,5) - This objects looks like a stream for newbs.

[Hard]
+I really enjoyed this diff. Good joob bro.

- 00:01:539 (4,5) - Why not made it like this? http://puu.sh/d0ST9/e29c10bb18.jpg make it like "( (" isn't good, but proper if the (5) is CTRL+G-ed.
- 00:22:308 to 00:51:847 - just the streams.
- 00:32:924 (5) - Make it like a zig zag slider, it will fit the music, i believe.
- 00:42:616 (9) - New Combo.
+ 00:56:231 (2) - This slider is so ugly for me.
- 01:36:155 (1,2,3) - That distance snap is not good. Fix it. I prefer the (1) is moved.
- 01:54:847 (2) - This overlap doesn't give me some taste for the gameplay.
- 01:56:462 (6) - I'd better to make it straight slider. Not a good taste flow.
- 02:11:231 (10) - New Combo?
- 02:19:078 (8) - New Cembe?
- 02:22:770 (9) - Na Kamba?
- 03:17:693 (5) - No Na Kombeh?
- 03:17:693 (5) - I would have this reversed pattern. http://puu.sh/d0TQf/7b8a18af18.jpg

git guder

[Insane]
+I am enjoyed this to. damnit you make gud meps

- 00:02:001 (6) - Whistle + New Combo?
- 00:06:155 (9) - ^
- 00:09:385 (7) - New combo?
- 00:29:001 (5) - You have to reserve this. (CTRL+G)
- 00:53:693 (2) - ^
- 01:02:924 (1) - Move the 2nd white thick to this position: x228 y348. it makes the curve more like curve. loyo
- 02:43:078 (3,4,5) - um Look at the hit circle. It doesn't make an illuminati, i mean triangle. move the (5) to this position: x136 y224. Now it's an illuminati!

I think im gonna end it here.

Good luck on your map. i hope it's ranked.
Topic Starter
Aldwych
Hi Amethyianous!
Coz i'm currently working, i cannot correct right now.

But just coz of :
Now it's an illuminati!
I have to give you cookie! :D
Don't worry i'm gonna correct it later. But i'm pretty sure i've to modify some things from you mod.

Edit : Correcting

Amethyianous wrote:

Mod request from the "just a Little Mod Queue."

- : a mod
+ : an oppinion


[General]
- Delete osb since there's no storyboard. lel lel, i've osb file? wot?

[Normal]
+ The diff is good mapping.

- 00:02:001 (3,4) - I think this pattern and the music is not fit, it feels like akward sound. http://puu.sh/d0S8O/52792453c1.jpg it may be perfect to the + music.
- 00:09:847 (4) - ^, this thing too is akward. the pattern is up to you, at least it fits the music.
- 00:17:231 (5) - ^

For these 3, i have to reject to proposition, coz it's the easiest diff, and making circles with 3/4 distance is confusing for new players, for confirmed no ofc.


+ Maybe you can be ignore them, because it's yourselves.

- 00:28:308 (5,6,7) - Make it more perfect. sure m8
Fixes: the (6) distance snap, and the (7) will be the more same with the (5)
code
60,104,28308,2,0,P|44:176|104:240,1,140,8|0,0:0|0:0,0:0:0:0:
140,264,29001,1,0,0:0:0:0:
200,300,29231,2,0,P|268:304|318:258,1,140,8|0,0:0|0:0,0:0:0:0:

+ 02:35:693 (1,2,3,4,5) - This objects looks like a stream for newbs. Deleting the (2)

[Hard]
+I really enjoyed this diff. Good joob bro.

- 00:01:539 (4,5) - Why not made it like this? http://puu.sh/d0ST9/e29c10bb18.jpg make it like "( (" isn't good, but proper if the (5) is CTRL+G-ed. Ye why not.
- 00:22:308 to 00:51:847 - just the streams. ?
- 00:32:924 (5) - Make it like a zig zag slider, it will fit the music, i believe. Ye you right, but i did a kind of "zig zag" at the begining, and modders said it's unnapropriate coz players have to see clearly the slider.
- 00:42:616 (9) - New Combo. Yep
+ 00:56:231 (2) - This slider is so ugly for me. Curved it less.
- 01:36:155 (1,2,3) - That distance snap is not good. Fix it. I prefer the (1) is moved. Upsss, also fixed the blanket.
- 01:54:847 (2) - This overlap doesn't give me some taste for the gameplay. Move the yellow slider.
- 01:56:462 (6) - I'd better to make it straight slider. Not a good taste flow. Accorded.
- 02:11:231 (10) - New Combo? Already did on the previous mod, but earlier to make it easy to read the whole pattern.
- 02:19:078 (8) - New Cembe? Ye
- 02:22:770 (9) - Na Kamba? Earlia.
- 03:17:693 (5) - No Na Kombeh? In orda to follow the previous Kombeh, i will still keep this Kamba.
- 03:17:693 (5) - I would have this reversed pattern. http://puu.sh/d0TQf/7b8a18af18.jpg For the pattern, no. :<

git guder

[Insane]
+I am enjoyed this to. damnit you make gud meps

- 00:02:001 (6) - Whistle + New Combo?
- 00:06:155 (9) - ^ ye x2
- 00:09:385 (7) - New combo? Nope, keeping the previous combo set. :>
- 00:29:001 (5) - You have to reserve this. (CTRL+G) wat is reserve? lel. Why? Coz my current pattern, makes the flow better.
- 00:53:693 (2) - ^ ^
- 01:02:924 (1) - Move the 2nd white thick to this position: x228 y348. it makes the curve more like curve. loyo wtf how looks like the slider now! xDD Nvm you're talking about the 3rd (starting on the begining not left to right.
- 02:43:078 (3,4,5) - um Look at the hit circle. It doesn't make an illuminati, i mean triangle. move the (5) to this position: x136 y224. Now it's an illuminati!
HAHAHAHHA, so i move a little bit the 4th to not make it inequals in terms of DS, ok now just https://www.youtube.com/watch?v=kGJR4ju6DVY
I think im gonna end it here.

Good luck on your map. i hope it's ranked.
Thank you, you made me laugth! :D
AruOtta
Here comes my mod :3


Normal

00:01:078 (2,4) - Essaye de faire en sorte que la deuxième partie de ces sliders (après le red anchor) soient parallèle, ça peut être intéressent comme pattern.
00:08:001 (2,3) - Aaaarf y'a un léger overlap ici, je te conseille de bouger un peu (2) pour éviter ce problème (j'ai aussi un peu changé (1) dans mon screen pour éviter l'overlap avec (3) quand il est tout droit, et au passage j'ai fait un blanket) :
00:08:924 (3,4) - Tu peux aussi faire le même genre de pattern avec le bkanket que tu a fait juste avant (pour (2,3)), je pense que ça rendra mieux que actuellement.
00:13:539 (4) - Tu pourrais presque lui ajouter un reverse, et puis y'aura une justification au placement de 00:14:924 (1) qui parait un peu bizarre (le mouvement que ça créé est pas top)
00:16:308 (3,4) - Ce pattern rend assez moche... Je te conseille soit de faire un beau blanket en ignorant la distance snap, ou alors de bouger (4) d'un carreau vers la gauche, ça rend assez bien aussi.
00:17:231 (5) - C'est dommage que le finish soit à la fin d'un slider, c'est un emphasized beat donc ça serait mieux qu'il soit cliqué pour moi.
00:25:539 - C'est juste un avis personnel, mais je pense que ça aurait bien rendu avec la musique s'il y avait un slider ici.
00:57:155 (4,5) - Tu devrais bouger un peu ces deux cercles pour qu'ils soient bien alignés avec la forme de (2) (représenté par un slider violet dans le screen ci-dessous) :
01:54:155 (6,1,2) - Les distance snap entre (6,1) et (1,2) ne sont pas les mêmes, et ça se voit quand on regarde comment est construit le blanket. Tu devrais corriger ça je pense, en bougeant 01:54:847 (1,2) d'un carreau vers le haut
02:24:616 (2,3,4,5) - Ce pattern est bizarre, on dirait un mélange entre "ces 4 objects sont alignés" et "c'est 4 objects forment un arc de cercle". Le mélange entre les deux rends le tout assez particulier, je te conseille de choisir entre l'un des deux.
02:29:231 (2,3,4) - Ici, la distance snap entre (2,3) et (3,4) est pas la même, et ça se voit, donc je te conseille de le changer.
(02:40:539 (4) - Ce slider est tellement bien placé <3)
03:01:078 (7) - Je te conseille d'ajouter un NC ici, car cette partie en manque clairement d'un.

Hard

00:08:001 (2,3,5) - La distance entre (3) et la queue de (2) et entre (5) et la queue de (2) est pas la même, ça pourrais être intéressent de faire en sort qu'elle soit égale (c'est juste une suggestion)
00:12:616 (3,4,5) - Pourquoi ce jump ? (je dis juste ça parce que ça parait un peu random)
00:18:270 (9) - Tu pourrais essayer de l'écarter un peu de (8) car on pourrais facilement penser que y'a 1/2 beat d'écart alors que non. Essaye peut être de le placer à x36|y200 par exemple ?
00:31:770 (1,2,3) - Je pense que avoir la même distance entre (1,2) et (2,3) pourrais se révéler intéressent comme pattern.
00:40:308 (4,6) - Pourquoi ne pas avoir un sliderslide avec un whistle comme pour 00:25:539 (7,5) ?
00:56:231 (2,3) - Tu pourrais peut être avoir la même distance ici qu'entre 00:56:924 (3,4,5,6,7) pour continuer le pattern ?
01:42:847 (8,1) - La distance snap est trop faible, on dirait pas que c'est du 3/4 de différence mais plutot du 1/2 de différence =/
02:05:693 (1) - Pourquoi cette accélération si soudaine ? (c'est pas vraiment gênant lors du play mais c'est la seule fois ou tu le fais)
02:20:462 (1) - ^
02:56:001 (2,3,4,5,6,7,8) - Le rond est assez mal fait, je te conseille de faire un slider rond, de le sélectionner, d'aller dans l'onglet "Compose", de sélectionner "Convert Slider to Stream", de choisir le nombre de circle et d'admirer le résultat (cette dernière étape est facultative)
03:11:116 (4) - Ce circle ne correspond pas à un beat dans la musique, il est donc overmappé et DOIT être détruit =/

Insane

AiMod il te dit que t'as pas snappé tes kiai à 00:22:307 et 00:22:423.

00:11:231 (1,2,3) - C'est juste une suggestion, mais je te conseille de les rapprocher, ça fait un peu êtrange actuellement, et c'est difficile de savoir quand faut appuyer =/
00:13:770 (8) - Tu pourrais ajouter un whistle comme tu as fait pour 00:12:039 (4) ?
00:26:001 (1,2) - Wow.. Le jump est vraiment large, c'est assez chaud à jouer comparé aux patterns précedents
00:40:770 (1,2) - ^
01:09:616 (6,7,8,9,10) - La distance snap parait vraiment élevée ici... Plusieurs players pourrait faire des miss ici et ça serai dommage =/
01:14:924 (6,7) - Comparé aux distance snap lors du stream, celui là est vraiment faible, on dirait du 1/4 d'écart. Je te conseille te le bouger par exemple autour de x288|y176
01:37:770 (6,2) - Un peu embêtant l'overlap.. Tu pourrais stacker leurs queue peut être ? (cette phrase est vraiment bizarre xD)
01:47:231 (1,2) - Jump encore assez difficile pour une partie de la musique assez lente. Tu peux essayer de bouger (2) à x160|y192 ?
01:51:501 (3) - Cette note est overmappé car il n'y a pas de beat qui lui corresponde dans la musique, ils faut donc l'enlever.
01:52:770 (7) - Tu pourrais rajouter un NC ici, ça suivrai ta logique de placement de new combo.
02:49:308 (5,1) - La distance snap laisse clairement penser que y'a 1/4 d'écart là, essaye de doubler la distance snap je pense.
02:52:308 (2,3,4) - Pourquoi ne pas essayer de faire blanket ces sliders avec (3) ?

Très bonne map, elle est fun à jouer en plus :3

Bonne chance pour le rank :3
Topic Starter
Aldwych
OwO

Kenterz wrote:

Here comes my mod :3

LE BAGUETTE POUR LE DESSERT!!

Normal

00:01:078 (2,4) - Essaye de faire en sorte que la deuxième partie de ces sliders (après le red anchor) soient parallèle, ça peut être intéressent comme pattern. A la base c'était un slider similaire au 1er, mais vu que personne remarquera la différence, j'ai appliqué ton mod.
00:08:001 (2,3) - Aaaarf y'a un léger overlap ici, je te conseille de bouger un peu (2) pour éviter ce problème (j'ai aussi un peu changé (1) dans mon screen pour éviter l'overlap avec (3) quand il est tout droit, et au passage j'ai fait un blanket) :
C'est dans ce genre de situations que j'aime avoir le code. :> Mais j'ai pu faire qqch de similaire.
00:08:924 (3,4) - Tu peux aussi faire le même genre de pattern avec le bkanket que tu a fait juste avant (pour (2,3)), je pense que ça rendra mieux que actuellement. La seule chose que je peux faire actuellement, c'est agrandir le DS, je peux pas faire un blanket propre et garder un flow avec le combo suivant. :/
00:13:539 (4) - Tu pourrais presque lui ajouter un reverse, et puis y'aura une justification au placement de 00:14:924 (1) qui parait un peu bizarre (le mouvement que ça créé est pas top) On va tenter le reverse bien que je suis pas méga fan du 3/4 spacing, on va dire que le flow l'emporte ici.
00:16:308 (3,4) - Ce pattern rend assez moche... Je te conseille soit de faire un beau blanket en ignorant la distance snap, ou alors de bouger (4) d'un carreau vers la gauche, ça rend assez bien aussi. J'opte pour la solution la plus feignasse (a savoir le move).
00:17:231 (5) - C'est dommage que le finish soit à la fin d'un slider, c'est un emphasized beat donc ça serait mieux qu'il soit cliqué pour moi. Kwa? Je l'ai supprimé mais j'ai pas compris le "cliqué".
00:25:539 - C'est juste un avis personnel, mais je pense que ça aurait bien rendu avec la musique s'il y avait un slider ici. Oui mais d'un coté ca simplifie la tache au niveau des NC (oui excuse de merde en passant). Et vu que si je le fais pour celui-ci, bah ca sera pareil pour les autres donc work++
00:57:155 (4,5) - Tu devrais bouger un peu ces deux cercles pour qu'ils soient bien alignés avec la forme de (2) (représenté par un slider violet dans le screen ci-dessous) : Fixed avec ta technique
01:54:155 (6,1,2) - Les distance snap entre (6,1) et (1,2) ne sont pas les mêmes, et ça se voit quand on regarde comment est construit le blanket. Tu devrais corriger ça je pense, en bougeant 01:54:847 (1,2) d'un carreau vers le haut Parfait
02:24:616 (2,3,4,5) - Ce pattern est bizarre, on dirait un mélange entre "ces 4 objects sont alignés" et "c'est 4 objects forment un arc de cercle". Le mélange entre les deux rends le tout assez particulier, je te conseille de choisir entre l'un des deux. Ligne, plus simple a créer.
02:29:231 (2,3,4) - Ici, la distance snap entre (2,3) et (3,4) est pas la même, et ça se voit, donc je te conseille de le changer. J'ai changé le 2 en un slider de 1, par contre le pattern entier a été bougé pour que le flow reste correct.
(02:40:539 (4) - Ce slider est tellement bien placé <3 OwO)
03:01:078 (7) - Je te conseille d'ajouter un NC ici, car cette partie en manque clairement d'un. Oups, my bad

Hard

00:08:001 (2,3,5) - La distance entre (3) et la queue de (2) et entre (5) et la queue de (2) est pas la même, ça pourrais être intéressent de faire en sort qu'elle soit égale (c'est juste une suggestion) Exact, mais je ne peux pas faire un truc parfait, j'ai préféré faire une distance presque similaire et faire en sorte que le slider 7 se stack sur le 2
00:12:616 (3,4,5) - Pourquoi ce jump ? (je dis juste ça parce que ça parait un peu random) Auditivement ca parait correct. Je garde cette remarque au cas ou j'ai une autre remarque. :>
00:18:270 (9) - Tu pourrais essayer de l'écarter un peu de (8) car on pourrais facilement penser que y'a 1/2 beat d'écart alors que non. Essaye peut être de le placer à x36|y200 par exemple ? Seems legit, en + tu me permet de ne pas modifier le reste. :>
00:31:770 (1,2,3) - Je pense que avoir la même distance entre (1,2) et (2,3) pourrais se révéler intéressent comme pattern. C'est vrai que c'était pas consistent en terme de DS donc done. >
00:40:308 (4,6) - Pourquoi ne pas avoir un sliderslide avec un whistle comme pour 00:25:539 (7,5) ? My bad
00:56:231 (2,3) - Tu pourrais peut être avoir la même distance ici qu'entre 00:56:924 (3,4,5,6,7) pour continuer le pattern ? Yeye, mais je suis pas fan du résultat. :x
01:42:847 (8,1) - La distance snap est trop faible, on dirait pas que c'est du 3/4 de différence mais plutot du 1/2 de différence =/ J'ai reverse le 1 et 2 ca devrait aller mieux now, pas niveau flow par contre. :<
02:05:693 (1) - Pourquoi cette accélération si soudaine ? (c'est pas vraiment gênant lors du play mais c'est la seule fois ou tu le fais) La double notif non :> Plus serieusement ces accélérateurs sont plus considérés comme des boost par rapport à la précédente séquence musicale (c'est pas faux²)
02:20:462 (1) - ^
02:56:001 (2,3,4,5,6,7,8) - Le rond est assez mal fait, je te conseille de faire un slider rond, de le sélectionner, d'aller dans l'onglet "Compose", de sélectionner "Convert Slider to Stream", de choisir le nombre de circle et d'admirer le résultat (cette dernière étape est facultative) OMFG 3illuminati5me!
03:11:116 (4) - Ce circle ne correspond pas à un beat dans la musique, il est donc overmappé et DOIT être détruit =/ Y U not NO taiko? :q

Insane

AiMod il te dit que t'as pas snappé tes kiai à 00:22:307 et 00:22:423. Ah? Perso il me le dit pas mais okay.

00:11:231 (1,2,3) - C'est juste une suggestion, mais je te conseille de les rapprocher, ça fait un peu êtrange actuellement, et c'est difficile de savoir quand faut appuyer =/ Done
00:13:770 (8) - Tu pourrais ajouter un whistle comme tu as fait pour 00:12:039 (4) ? Effectivement c'est plus cohérent comme ça.
00:26:001 (1,2) - Wow.. Le jump est vraiment large, c'est assez chaud à jouer comparé aux patterns précedents En fait je me retouve bloqué sur cette situation car je fais un overlap avec le slider 5, du coup j'ai complêtement déplacé le 2, on a un flow correct et un jump de 2, ce qui est un peux mieux. Also le banket du 5 a été amélioré.
00:40:770 (1,2) - ^ Pareil qu'au dessus, c'est passé a 1.5.
01:09:616 (6,7,8,9,10) - La distance snap parait vraiment élevée ici... Plusieurs players pourrait faire des miss ici et ça serai dommage =/ Exact, il est repassé a 1.
01:14:924 (6,7) - Comparé aux distance snap lors du stream, celui là est vraiment faible, on dirait du 1/4 d'écart. Je te conseille te le bouger par exemple autour de x288|y176 Pas mal du tout ca!
01:37:770 (6,2) - Un peu embêtant l'overlap.. Tu pourrais stacker leurs queue peut être ? (cette phrase est vraiment bizarre xD) HUEHUEHUAHUE
01:47:231 (1,2) - Jump encore assez difficile pour une partie de la musique assez lente. Tu peux essayer de bouger (2) à x160|y192 ? Kay'
01:51:501 (3) - Cette note est overmappé car il n'y a pas de beat qui lui corresponde dans la musique, ils faut donc l'enlever. Oui mais par contre je dois bouger le 2 afin d'avoir une consistance dans les DS.
01:52:770 (7) - Tu pourrais rajouter un NC ici, ça suivrai ta logique de placement de new combo. Yep
02:49:308 (5,1) - La distance snap laisse clairement penser que y'a 1/4 d'écart là, essaye de doubler la distance snap je pense. Peux pas. :> Autant essayer un stack, ca se vera visuellement que c'est un 1/2 :>
02:52:308 (2,3,4) - Pourquoi ne pas essayer de faire blanket ces sliders avec (3) ? Déja un blanket avec le 1 et essayer des pattern différent.

Très bonne map, elle est fun à jouer en plus :3

Bonne chance pour le rank :3
Merci pour le mod, il est au top! Ton up de bat est clairement mérité, prends ton cookie! :D
Ps : Comme tu peux le voir, je n'ai pas fini la correction, j'ai plus de batterie. :'( , je continuerai donc plus tard. :D
Hard donc updated
Edit^3 Youhou fini :D Insane updated!
Fushimi Rio
From queue, sorry for delay

[Normal]

00:07:539 (1,2) - use 1.2x ds since you used 1.2x between 2,3 to keep consistent
01:40:078 (1,2) - ^

This diff isn't very good-looking imo. but I got no idea to help, sorry.

[Hard]

00:00:155 (1) - x48 y128
00:05:231 (4,5) - jump is a bit too big imo. you don't need to stack the circles. try this?
00:17:578 (8,9) - too close
01:58:770 (2,3,4,5,6,7) - nice idea
02:01:308 (8,2) - don't stack notes on reverse arrows

Same to normal. It may be hard to improve its looking just by some mods. Look through some others‘ maps to get some ideas?

[Insane]

00:07:308 (5) - x220 y336

Not much to say. Some big jumps such as 00:26:001 (1,2) - are not reasonable imo.
Map still need some work. Maybe you need more experience in stantard mapping. Sorry I can't help much.
Eni
Rank soon!
Topic Starter
Aldwych

Project Railgun wrote:

Rank soon!
Hope so. :>

Edit:

Hi imoutosan

imoutosan wrote:

From queue, sorry for delay (also sorry for delay. :>)

[Normal]

00:07:539 (1,2) - use 1.2x ds since you used 1.2x between 2,3 to keep consistent okay
01:40:078 (1,2) - ^ 1.1 so, it's better.

This diff isn't very good-looking imo. but I got no idea to help, sorry.

[Hard]

00:00:155 (1) - x48 y128 Why not, the flow isn't that bad.
00:05:231 (4,5) - jump is a bit too big imo. you don't need to stack the circles. try this? Nope coz you create inconsistent DS between your circles.
00:17:578 (8,9) - too close Since the previus mod it's not. :>
01:58:770 (2,3,4,5,6,7) - nice idea Thanks. :>
02:01:308 (8,2) - don't stack notes on reverse arrows Well coz it's 2 sliders, i don't think it's a problem, keep noticing this.

Same to normal. It may be hard to improve its looking just by some mods. Look through some others‘ maps to get some ideas?

[Insane]

00:07:308 (5) - x220 y336 Why not.

Not much to say. Some big jumps such as 00:26:001 (1,2) - are not reasonable imo.
Map still need some work. Maybe you need more experience in stantard mapping. Sorry I can't help much.
- Love1yV1ruS -
Ummm... From my modding queue ;)

Guest Oni
00:10:885 (42) - this note, and also 00:14:578 (59) - very strange note for me(as a player). I checked the song and cannot understand why put a single k here after 'dk dk'. May change this single k to 'dk'?(just like former two dk) or make it to be 'dkd'?
00:28:308 (136,137,138,139) - rhythm here is completely different from former ones, there for no need to force it to be 'kd dk'. I think you want to make more variaty for this map, but this is not a good attemption.
00:30:731 (151,152,153,154) - some mapper told me never use 'ddkk' or 'kkdd' in your map, its not good for player. so i recommand you change it to 'dddk'?
00:37:539 (185,186,187,188,189,190,191) - not a good choice. THE MAIN RHYTHM IS 'x x x xx xx x x x x x xx xx x' in you map, so i think all change should be based on this main rhythm.
00:41:231 (203,204,205,206,207) - 'kd dk d' to 'k kd dk' (reason is the same as above)
00:43:078 (214,215,216,217,218) - 'kd dd d' to 'k dd dd' (^)
About the main rhythm, you can have a look on you map: all part of rhythm must has note at the postion given above(blue one)
And remaining part is awesome.

Muzukashii
00:30:616 (105) - 1/4 forward (the melody of song is sooooooo strong!)
00:38:001 (133) - 1/4 forward
00:45:385 (163) - 1/4 forward
01:41:231 (354) - d to k?
01:55:539 (404) - 1/4 forward
01:57:385 (413) - 1/4 forward
02:02:924 (436) - 1/4 forward
02:28:770 (533) - 1/4 forward

Good futsuu. No need to change anything

Question after modding:
See balabalaZoda again. Who is the mapper? Ok its Gezo. I found it at the first page..

Enjoy ;)
Topic Starter
Aldwych
Hi love, currently i'm a bit busy and i cannot correct your mod, but take your cookie. :D

Good futsuu. No need to change anything
FUUUUU GEZO TITCH ME HOW2MAPTAIKO PLZ! :'(

Edit:

- Love1yV1ruS - wrote:

Ummm... From my modding queue ;)

Muzukashii
00:30:616 (105) - 1/4 forward (the melody of song is sooooooo strong!)
00:38:001 (133) - 1/4 forward
00:45:385 (163) - 1/4 forward
01:41:231 (354) - d to k? it's a muzukashi, so i won't do ddk pattern coz players have to learn simple triplet pattern.
01:55:539 (404) - 1/4 forward
01:57:385 (413) - 1/4 forward
02:02:924 (436) - 1/4 forward Noop, here a i prefer follow the finish hitsound.
02:28:770 (533) - 1/4 forward

For the others 1/4, these were applied coz you riht, it fits much better.
Thank you for the mod :D
~Updated
SkyDevil
Soo recently they added a custom song mode on Geometry Dash and someone made a level of this song too which reminded me of this map

thus I checked this map and noticed you didn't add a soft-slidertick yet for normal .w. so uh have a link http://puu.sh/daaQP/c2b8aa254a.wav
Totoro le Pacha
Thanks, I remapped the beginning, I took your opinions in considerations and remapped the first 50 seconds

SPOILER
osu file format v13

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[Metadata]
Title:Uprise
TitleUnicode:Uprise
Artist:EnV
ArtistUnicode:EnV
Creator:Aldwych
Version:Pacha's Taiko Oni
Source:Newgrounds
Tags:dance house electronic edm Gezo Totoro le Pacha Envy
BeatmapID:475469
BeatmapSetID:165414

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Topic Starter
Aldwych

SkyDevil wrote:

Soo recently they added a custom song mode on Geometry Dash and someone made a level of this song too which reminded me of this map

thus I checked this map and noticed you didn't add a soft-slidertick yet for normal .w. so uh have a link http://puu.sh/daaQP/c2b8aa254a.wav
Huh i forgot thanks, only added on normal diff, the others makes it ugly.
Also updated cafer taiko oni.
Birdy
[Normal]
1.90 stars, which is kind of brutal for the easiest diff of the mapset (it's almost marked as Hard).
00:08:924 (3,4) - Personally I don't like the design here, as the blanket doesn't work. Perhaps (4) should be aimed more leftwards? (4) could also have a sharp turn at the blue tick to match the synth.
01:48:616 (3,4) - Combine to one slider.
01:55:078 (2) - Shorten by 1/4 to match the synth like previously in the section.
02:16:770 (1,2) - They're touching. Lewd. Please adjust this part just a little bit to avoid unnecessary overlaps.
02:57:847 (1) - Why is the NC on this instead of 02:57:385 (6) ?
03:06:616 (3,4) - Though the design is fine, these could be combined to a slider. If you fix enough of the following difficulty reducing suggestions, this should be fine like it is currently, and no edit is required.

So, yeah. Remove these to reduce the difficulty. Like I said, 1.90 stars is pretty harsh for the easiest diff. These are mainly in sections with 1/2 circles in a row. I've pointed out quite many, so there's no need to remove every single one mentioned below.
SPOILER
-
00:46:539 (4)
00:53:924 (3)
00:57:155 (4)
01:00:385 (2)
01:04:539 (2)
01:06:385 (5)
01:10:078 (5)
01:11:924 (2)
01:13:770 (5)
01:14:693 (2)
01:15:616 (4)
02:11:001 (4)
02:14:693 (3)
02:22:078 (4)
02:25:770 (4)
02:37:308 (3)
02:44:231 (4)
02:48:847 (6)
02:52:539 (5)
03:09:155 (2)
-

[Hard]
00:01:539 (4,5) - The design could have a bit more thought in it. There's nothing wrong, really, but it could look interesting.
01:18:731 (3,4,5,6,7) - Could be in a perfect square.
02:28:539 (3,4,5,6,7,8) - Sure, I know, symmetry. But it doesn't play well.
02:39:385 (2) - Long, basic curved slider in a section like this? Doesn't fit the music, really. Either use a patterned slider, or just more circles/sliders to compliment the rhythm.
03:21:847 (3,4) - The slider should start at (3)'s current position and the circle should be at (4)'s end to match the music better.

[Insane]
00:54:155 (1,2,3,4,5) - BROOTAL JUMPS. Reduce pls.
Aside from slight overmapping, no big flaws. The intro could be less overmapped; that's the last place where you'd want to put circles in places with no noticeable beats.
Topic Starter
Aldwych
Hi SNB!

Static Noise Bird wrote:

[Normal]
1.90 stars, which is kind of brutal for the easiest diff of the mapset (it's almost marked as Hard).
00:08:924 (3,4) - Personally I don't like the design here, as the blanket doesn't work. Perhaps (4) should be aimed more leftwards? (4) could also have a sharp turn at the blue tick to match the synth. I understand the point, but like i said on kenterz, i can't find a solution here, coz i cannot move more on the left (altready 1.20 DS), and i also cannot make a proper blanket, also make a shake, won't make the desing more beatifull. :'<
01:48:616 (3,4) - Combine to one slider. Seems legit.
01:55:078 (2) - Shorten by 1/4 to match the synth like previously in the section. I didn't find a good reason why, first the pattern already given now will be disturbed, plus i will be forced to put a new object, which means by increase the diff (not highly but yeah this will be in contradiction of what you want me to do right.
02:16:770 (1,2) - They're touching. Lewd. Please adjust this part just a little bit to avoid unnecessary overlaps. huehue lewd yourself ¦>
02:57:847 (1) - Why is the NC on this instead of 02:57:385 (6) ? Coz i found the nc ugly to see where you're mentionning.
03:06:616 (3,4) - Though the design is fine, these could be combined to a slider. If you fix enough of the following difficulty reducing suggestions, this should be fine like it is currently, and no edit is required. Ok so i'm gonna see the following one, coz i find itself good.

So, yeah. Remove these to reduce the difficulty. Like I said, 1.90 stars is pretty harsh for the easiest diff. These are mainly in sections with 1/2 circles in a row. I've pointed out quite many, so there's no need to remove every single one mentioned below. So let's try a 50 - 75% ratio?
SPOILER
-
00:46:539 (4) Accorded, i also updated the next blanket.
00:53:924 (3) No need, sounds good.
00:57:155 (4) Accorded, this really simplify the current process.
01:00:385 (2) Noop
01:04:539 (2) I could say yes, but the next slider says me no.
01:06:385 (5) Noop
01:10:078 (5) Why not.
01:11:924 (2) Noop
01:13:770 (5) Noop
01:14:693 (2) Yep
01:15:616 (4) Definitively agree
02:11:001 (4) This part needed some clean so yea.
02:14:693 (3) ^
02:22:078 (4) Sure
02:25:770 (4) Gonna keep this pattern.
02:37:308 (3) ^
02:44:231 (4) Agree
02:48:847 (6) Noop.
02:52:539 (5) Defnitivly.
03:09:155 (2) And... noop :D
-

Ok so 1.85 stars, a little less, maybe not enough, but it's still good to take.

[Hard]
00:01:539 (4,5) - The design could have a bit more thought in it. There's nothing wrong, really, but it could look interesting.Making curves, the flow will be easier to follow.
01:18:731 (3,4,5,6,7) - Could be in a perfect square. Fixed.
02:28:539 (3,4,5,6,7,8) - Sure, I know, symmetry. But it doesn't play well. Didn't find another solution without breaking the next pattern. :<
02:39:385 (2) - Long, basic curved slider in a section like this? Doesn't fit the music, really. Either use a patterned slider, or just more circles/sliders to compliment the rhythm. Well i guess you didn't see the previous mod (and i can understand lol, but there was a long discussion about this part, i invite you to read the previous posts, coz i didn't find a solution and i'm open to new ones instrad of only put little streams of objects. xD
03:21:847 (3,4) - The slider should start at (3)'s current position and the circle should be at (4)'s end to match the music better. Fixed but you missed some parts xD

[Insane]
00:54:155 (1,2,3,4,5) - BROOTAL JUMPS. Reduce pls. Surprise (but seks...)
Aside from slight overmapping, no big flaws. The intro could be less overmapped; that's the last place where you'd want to put circles in places with no noticeable beats.
Thanks for the mod, take you cookie! :D
kouzuki_karen
FutsuuZoda

00:21:847 (11) - add d or large D
00:24:616 (17,18) - kk
00:52:539 (87) - d
01:13:539 (148) - d
01:23:231 (169) - k
01:37:078 (177,178,179) - kdk (i think it fits instruments)
01:40:770 (182,183,184) - ^
01:52:770 (199,200,201) - ddk or kdk would fit the melody better.
02:16:308 (253) - k
02:38:693 (314) - d
02:50:693 (348) - remove
03:05:693 (387,388,389,390,391) - kdkdk
03:19:539 (412,413,414) - kdk
03:23:231 (420,421,422) - ^
03:26:924 (428,429,430) - ^
03:30:616 (436,437,438) - ^

Muzukashi

set SV to 1.6

00:26:001 (87,88,89) - ddk
00:40:770 (143,144,145) - ^
00:45:616 (164,165,166) - ^
00:50:231 (182) - d
00:51:155 (185,186) - dd
00:52:424 (190) - d
01:23:231 (314) - d
01:24:155 (315,316) - remove
01:38:924 (345) - add d
01:51:847 (393) - add k
02:33:385 (553) - too close to 02:33:501 (1) -
02:42:154 (31) - d
Topic Starter
Aldwych
hi mrdumpling64!

Muzukashi

set SV to 1.6 why should i when the others are 1.40?

00:26:001 (87,88,89) - ddk No (reason n°1)
00:40:770 (143,144,145) - ^ No (reason n°1)
00:45:616 (164,165,166) - ^ No (reason n°1)
00:50:231 (182) - d Reason? Not the only one so ( (182 to 185) ), coz alone i don't see why soundly i will give a 'd'
00:51:155 (185,186) - dd See above
00:52:424 (190) - d No (reason n°1)
01:23:231 (314) - d Nope, if you see the next pattern, this k is correct
01:24:155 (315,316) - remove Why? This create an ugly void without reason.
01:38:924 (345) - add d Nope 777 object s will still be here, also it will make the whole pattern harder to play. But the sounds made could be interesting on oni
01:51:847 (393) - add k Nope 777 objects will still be here, also it will make the whole pattern harder to play. But the sounds made could be interesting on oni
02:33:385 (553) - too close to 02:33:501 (1) - Still readable and playable
02:42:154 (31) - d Clap hitsound here, plus this pattern is used on different part of the music that didn't surprised you
NB : reason 1 -> I don't want to make again kkd or ddk combos like, i want this muzukashi to be a way to learn the simplest triplet pattern (aka ddd & kkk) + some 3/4 stuff, nothing more.

Thank you for the mod, take your cookie (gonna see yours later).
rew0825
Hi from my mod requeue :)

[ General]
  1. In Muzukashii and Pacha's Taiko Oni should use SV 1.6 t/243350

[ FutsuuZoda]
  1. 00:28:539 (28) - d
  2. 00:59:001 (107) - d
  3. 01:56:924 (208,209) - ctrl+g
  4. 02:20:001 (263) - k

[ Muzukashii]
  1. 00:07:539 (25,27) - ctrl+g
  2. 02:05:693 - Why not Add Kiai time because in FutsuuZoda you Add
  3. 03:27:616 (211) - k

[ Pacha's Taiko Oni]
  1. 00:27:039 (129,130) - ctrl+g
  2. 00:54:731 (279,280) - ctrl+g
  3. 01:57:155 (597,599) - k
  4. 02:05:683 - Why not Add Kiai time because in FutsuuZoda you Add

Good luck :)
Yuzeyun
I can still call Ono and tell your point is wrong about the SV, we said it is allowed, not mandatory.

Re-read his post.

(will apply mods later 病気です uwu)
Topic Starter
Aldwych
Hi rew0825

rew0825 wrote:

Hi from my mod requeue :)

[ General]
  1. In Muzukashii and Pacha's Taiko Oni should use SV 1.6 t/243350 Imo for my muzukashii, i don't find the utility, also i'm using a 1.20 SV change, so i found the speed good enough, and what gezo said confirm what i want.

[ Muzukashii]
  1. 00:07:539 (25,27) - ctrl+g hmmm no, coz after i used the same pattern, so it creates a disorder, and i doesnt sounds good enough, coz if you hear the main sound it sound moar like a dkk. :<
  2. 02:05:693 - Why not Add Kiai time because in FutsuuZoda you Add Well gezo and I, have not the same vision on where to put the kiai (and we're not forced to use on the same time (even if it's advised to)), and i'm mainly a std mapper so i'm using the same kaii as the std diff (except the shortest who who lasts 0.5 secs.
  3. 03:27:616 (211) - k Feels interested but i prefer put it on the next one, it sounds really better.

Good luck :)
Thank you, take your cookie :D
Yuzeyun

mrdumpling64 wrote:

FutsuuZoda

00:21:847 (11) - add d or large D makes no sense at all, leads to dumb overmap where there's nothing at all in the end
00:24:616 (17,18) - kk current pattern was to symbolize 3/4 without using 3/4
00:52:539 (87) - d melodic noting here
01:13:539 (148) - d i'd rather keep k (kipkaylol) on that point since a change would make the map feel very wonky
01:23:231 (169) - k i don't see the point at all, it's a calm part.
01:37:078 (177,178,179) - kdk (i think it fits instruments)
01:40:770 (182,183,184) - ^ both instances were meant to be kantan-level parts that follow the kick clap thing
01:52:770 (199,200,201) - ddk or kdk would fit the melody better. missed on purpose to have increasing difficulty as song gets more epic
02:16:308 (253) - k myeah
02:38:693 (314) - d keeping that way, better not have a weird noting here
02:50:693 (348) - remove a small 5note to melody isn't that hell
03:05:693 (387,388,389,390,391) - kdkd k kick clap noting
03:19:539 (412,413,414) - kdk
03:23:231 (420,421,422) - ^
03:26:924 (428,429,430) - ^
03:30:616 (436,437,438) - ^ same as before, KCN

rew0825 wrote:

Hi from my mod requeue :)

[ FutsuuZoda]
  1. 00:28:539 (28) - d i'd rather keep some variety (i don't want 4510 HDFL scores)
  2. 00:59:001 (107) - d same as the above mod, (314)
  3. 01:56:924 (208,209) - ctrl+g it's an augmented noting of the previous patterns
  4. 02:20:001 (263) - k it has a different anchor on that point.

Muzukashii | Pacha
  1. 02:05:693 - Why not Add Kiai time because in FutsuuZoda you Add I added, it's different because i decided i would make it so on my diff.

Good luck :)
you guys should try to understand the reasoning behind a map, if you think something is wrong, try to explain as much as you can (i don't expect you to make perfect mods on the first try, i started on that kind of mods too if you want to know) so it's way more helpful.
thanks nonetheless

@sandwych je me suis pété le crâne (j'suis en arrêt jusqu'à demain uwu) pour une note au final D:
02:16:308 (253) - remplace par un k
Topic Starter
Aldwych

_Gezo_ wrote:

you guys should try to understand the reasoning behind a map, if you think something is wrong, try to explain as much as you can (i don't expect you to make perfect mods on the first try, i started on that kind of mods too if you want to know) so it's way more helpful.
thanks nonetheless

@sandwych je me suis pété le crâne (j'suis en arrêt jusqu'à demain uwu) pour une note au final D:
02:16:308 (253) - remplace par un k
I agree with _Gezo_ most of my refuse is you didn't give me valuable reasons that i would change my parts, some of the suggestions can be interesting, but it doesn't respect how we map our respective way of map and i've sometimes to think i could be good with other ways to discover if it's better.

@ROEUN RIEV DROTE : Ca marche, c'est plus simple de cette façon.
Reste toroto :>.
Fryz3
hi! modder came from: p/3589186/
I want to say this first: i don't dislike the music, but for me it is harder to map.
i'm used to japanese songs and chinese if it comes to osu!, so forgive me if my mod doesn't help.

General
  1. you might want to take a look at Aimod. it says you toggled kai 6 times shorter then 15 seconds.
    when i took a look at the first time, it appears Aimod was right, and you toggled it for like 0.3 seconds?
    i don't know if you have not seen this or did it on purpose, but I should remove it.
    it might distract you if you see something change with the circles and sliders for 0.3 seconds and then see it has dissappeared.
normal
  1. What really bothers me in the beginning is that you use 5 different styles of combos on the same 'type' of track.
    it is original, but for me, as a player, i need to know which beats in the music i have to follow.
    in the first combo you leave a few beats, then you get all of them, then you skip one... it is bugging me.
    i suggest you try to skip the same beat in the music in all the 4 tracks(i'm not a musican, i dont know for sure how you call it).
    but it is from: 00:00:155 (1,2,3,4) - , 00:04:308 (1,2,3,4) -, 00:07:539 (1,2,3,4) - , 00:11:693 (1,2,3,4) - , 00:14:924 (1,2,3,4,5) -
    i hope you understand what i mean. i suggest you make two combos the same, so you 3 instead of 5.
  2. 00:26:924 (2) - this slider is not on the right spot. needs to be on: 00:26:808 (2)
    you have to make the slider a bit larger then.
  3. 01:57:270 (5) - ^
  4. 02:23:116 (5) - ^
  5. 02:54:501 (1) - ^
Hard
  1. 00:07:078 (9) - this note doesnt feel right. it suggest you remove that one and: 00:07:308 (10) -
    and replace it with: 00:07:193 (9) - ( you have removed now 2 circles and add 1 circle in the middle of those 2)
  2. 00:14:462 (8,9) - ^
  3. 01:00:270 (4) - it would sound better if your repeat this slider, but it is your choice.
  4. 02:00:385 (6) - i would place this one properly. Let the distance the same, i think that's better.
  5. 02:18:847 (7) - ^
Insane
  1. 00:08:001 (2,3,4,5,6,7,8) - needs better spacing. the 2 and 3 are closer to eachother compared to the others,
    but the beat difference is larger. you have to change something there i think.
  2. 01:15:847 (8) - NC here?
  3. 02:58:193 (4,5,6) - i should make the distance between 4 and 5, 5 and 6 bigger.
Hope it's usefull! gl with your map getting ranked :)
Topic Starter
Aldwych
Hi Fryz3 o/

Fryz3 wrote:

hi! modder came from: p/3589186/
I want to say this first: i don't dislike the music, but for me it is harder to map.
i'm used to japanese songs and chinese if it comes to osu!, so forgive me if my mod doesn't help.

General
  1. you might want to take a look at Aimod. it says you toggled kai 6 times shorter then 15 seconds.
    when i took a look at the first time, it appears Aimod was right, and you toggled it for like 0.3 seconds?
    i don't know if you have not seen this or did it on purpose, but I should remove it.
    it might distract you if you see something change with the circles and sliders for 0.3 seconds and then see it has dissappeared. My previous map (paladin) has been ranked with these kind of kiai. It's ok since i don't abuse of this on a short amount of time.
normal
  1. What really bothers me in the beginning is that you use 5 different styles of combos on the same 'type' of track.
    it is original, but for me, as a player, i need to know which beats in the music i have to follow.
    in the first combo you leave a few beats, then you get all of them, then you skip one... it is bugging me.
    i suggest you try to skip the same beat in the music in all the 4 tracks(i'm not a musican, i dont know for sure how you call it).
    but it is from: 00:00:155 (1,2,3,4) - , 00:04:308 (1,2,3,4) -, 00:07:539 (1,2,3,4) - , 00:11:693 (1,2,3,4) - , 00:14:924 (1,2,3,4,5) -
    i hope you understand what i mean. i suggest you make two combos the same, so you 3 instead of 5. I think i understand a bit what you said, but i used new combos on the same time for all the diff, i mean every 2 beats, so i don't really see the problem, maybe the amount of combo for each combo which are different?
  2. 00:26:924 (2) - this slider is not on the right spot. needs to be on: 00:26:808 (2) I'm following the beat here, not the synthetisor, if i'm following 1/4 ~ 3/4 notes, i'm gonna create a disorder normal.
    you have to make the slider a bit larger then.
  3. 01:57:270 (5) - ^
  4. 02:23:116 (5) - ^
  5. 02:54:501 (1) - ^ Reasons are the same
Hard
  1. 00:07:078 (9) - this note doesnt feel right. it suggest you remove that one and: 00:07:308 (10) -
    and replace it with: 00:07:193 (9) - ( you have removed now 2 circles and add 1 circle in the middle of those 2) Waiting for others opinions, coz i found it good imo.
  2. 00:14:462 (8,9) - ^
  3. 01:00:270 (4) - it would sound better if your repeat this slider, but it is your choice. This will be and overmapping issue + an unresolved high DS.
  4. 02:00:385 (6) - i would place this one properly. Let the distance the same, i think that's better. Distance the same with what? If you look closely the DS increasing is because of the pattern.
  5. 02:18:847 (7) - ^ Mhhh yeh fixed.
Insane
  1. 00:08:001 (2,3,4,5,6,7,8) - needs better spacing. the 2 and 3 are closer to eachother compared to the others,
    but the beat difference is larger. you have to change something there i think. If i've made a stack for 2 circles it the way to clearly separe the 2 patterns in order to make 2 different spacing with the mouse easier.
  2. 01:15:847 (8) - NC here? Ye you right.
  3. 02:58:193 (4,5,6) - i should make the distance between 4 and 5, 5 and 6 bigger. I don't find any sound which justify a jump here.
Hope it's usefull! gl with your map getting ranked :)
Thanks for the mod!
Take your cookie! :D
Nwolf
Last kiai: Futsuu is too Muzu (lacks breaks, 1/2 patterns are too long), Muzu is too Oni (lacks breaks, too much 1/4)

02:05:693 - This kiai should be removed in Gezo's diff



This is a not a mod, this is just me pointing out issues I want to see fixed before I do proper mod
Topic Starter
Aldwych
Ok here we are, it's updated, Gezo accepted the delete.
Rest in pasta 444, 777, 1111 combo! :'(

Also 100th post.
jonathanlfj
[General]
offset -4
combo 2 is a little too dark and blends in with the background a lot, recommend you to choose a lighter purple (the already-light purple can be even lighter to compensate for the change)
overall volume in the beginning is too quiet, i can barely hear any noticeable feedback when playing the first kiai. Consider raising at least the kiai volume to 70%+, and the rest by about 10%

[Normal]
recommend AR4 or 4.5 since this is meant for beginners
00:13:539 (4) - reduce a repeat so its consistent with 00:06:155 (4), this is difficult to read too
00:22:770 (1) - by today's ranking criteria, this is too soon after spinner. You are gonna have to ignore the beat at 00:22:770 to make this work. This applies to all spinners with an object directly after it.
00:35:693 (5) - using a soft sample + whistle is much better
00:37:539 - no need for this green line
00:42:847 (3) - why the sudden spacing increase? If you are gonna do it then do it for all objects in this section (or do it in the kiai)
01:08:001 (2) - this should be a circle judging by how you mapped other similar sections
01:40:078 (1) - again, if you are increasing spacing for aesthetics then do it for all of them in this section
02:20:001 (8) - same as 00:35:693 (5)
03:21:385 (3,4,5,6) - this is a cool pattern to use on something like Hard, but the variety in clicking action maybe too much for beginners. Stick to one type of pattern here

[Hard]
00:12:847 (4) - try x:328 y:88, flows better imo
00:25:539 (7) - extended sliders like this sounds better if you swap their end for soft samples. Applies to all of them
00:47:693 (6) - whistle?
00:57:616 (6,7) - the flow here is a bit awkward, you can try a gimmick pattern here by ctrl+g 00:57:385 (5,6)
00:59:808 (2,3,4) - this is really difficult to hit since you started the sliders on blue ticks, try removing the repeat on 00:59:231 (1) and map this like other patterns
01:54:847 (2) - try x:240 y:284 so its less cluttered with the previous slider
02:02:462 (2) - the repeat is hidden under 02:01:308 (8) making it difficult to react to, pretty sure this is unrankable too. To avoid this problem i recommend you use this rhythm for this section: 02:23:693 (5) - whistle? same to 02:31:078 (4)
02:45:039 (2,3,4) - another difficult pattern due to blue line short sliders, please fix this so it has the same clicking action as the other sections
02:48:155 (9) - missing NC; also for 02:49:539 (1) you need to silence the end as well as using soft sample
02:53:347 (6) - i would delete this circle because it covers a relatively weak beat, the combo is already pretty difficult to play as-is
02:54:270 (2,3,4) - fix them to snap on the red line
02:56:001 (2,3,4,5,6,7,8) - very long stream for a Hard diff, i would delete 02:56:577 (7)
03:00:155 (5,6,7) - for this one you can try something like this: 03:06:616 (5) - missing NC

[Insane]
00:13:308 (7) - missing NC here
00:32:001 (3) - forgot clap
01:07:078 (2,3,4,5,6) - this stream should not be touching based on how you handled the other ones in this section
01:12:616 (1,2,3,4,5) - try to make this smoother for playing: 02:23:001 (3,4,5) - this sudden spacing change threw me off when i first played this, recommend you to lower the distance or swap for a 1/4 slider
02:39:155 (1,2,3) - this pattern is a little difficult to perform, try to move 02:39:155 (1) out of stack and bring 02:39:616 (3) closer for the stream afterwards
02:43:308 (4,5) - based on the music emphasis here, the repeat slider should come after the 1/4 slider: 02:55:078 (1,2) - try a ctrl+g here, its really easy to misread the rhythm between 02:54:847 (11,1)

the difficulty spikes on Hard worries me a bit, but looking at the bpm it shouldn't be too demanding. Let me know afterwards
Topic Starter
Aldwych
Ow hi jonathanlfj! o/

jonathanlfj wrote:

[General]
offset -4 Ok fixed. (Hardly but fixed xD)
combo 2 is a little too dark and blends in with the background a lot, recommend you to choose a lighter purple (the already-light purple can be even lighter to compensate for the change) Yep, fixed, but i cannot make a too lighter coulour for the 5th since the next (the first one so) is "white".
overall volume in the beginning is too quiet, i can barely hear any noticeable feedback when playing the first kiai. Consider raising at least the kiai volume to 70%+, and the rest by about 10% Well yes, as you saw i increase the volume multiple time, so i don't really want to make all 70%, instead i'd rather make 70 - 80 - 90 - 100 (which is maybe what you want me to do).

[Normal]
recommend AR4 or 4.5 since this is meant for beginners Same as paladin so 4 is worth.
00:13:539 (4) - reduce a repeat so its consistent with 00:06:155 (4), this is difficult to read too Some modders talks also on this part to add a reverse but the argues and what i think about this part confirm what should be do, 3/4 spacing is a bit complicated to have on normal one, fixed.
00:22:770 (1) - by today's ranking criteria, this is too soon after spinner. You are gonna have to ignore the beat at 00:22:770 to make this work. This applies to all spinners with an object directly after it. Oh... ok. It's a bit ugly but i've no choice.
00:35:693 (5) - using a soft sample + whistle is much better Why not, seems legit (also i've to do the same on all i know :'( )
00:37:539 - no need for this green line ww sry
00:42:847 (3) - why the sudden spacing increase? If you are gonna do it then do it for all objects in this section (or do it in the kiai) Here is the problem, technicaly the spacing is not a real problem when playing, i mean i don't think the player will fail cause of the 1.10 DS on this part. But if you want the reason -> Overlapping when making blanket. Owell FFS fixed.
01:08:001 (2) - this should be a circle judging by how you mapped other similar sections Well fixed, but i've to remake this section, the remaining 1/2 slider was embarassing, so i've replace by a 2 circles and change the current long slider.
01:40:078 (1) - again, if you are increasing spacing for aesthetics then do it for all of them in this section Well i've no choice to remake this section.
02:20:001 (8) - same as 00:35:693 (5) Fixed.
03:21:385 (3,4,5,6) - this is a cool pattern to use on something like Hard, but the variety in clicking action maybe too much for beginners. Stick to one type of pattern here ermahged, fixed by 2 reversed slider.

[Hard]
00:12:847 (4) - try x:328 y:88, flows better imo why not.
00:25:539 (7) - extended sliders like this sounds better if you swap their end for soft samples. Applies to all of them uhhhh... I'm sorry but i don't really unsterstand what you mean. :( Edit explain by kurai : YOu want me to change this slider to soft? Ok.
00:47:693 (6) - whistle? Sry m8 missing one.
00:57:616 (6,7) - the flow here is a bit awkward, you can try a gimmick pattern here by ctrl+g 00:57:385 (5,6) Such interesting, plus it sounds good for a jump, accorded.
00:59:808 (2,3,4) - this is really difficult to hit since you started the sliders on blue ticks, try removing the repeat on 00:59:231 (1) and map this like other patterns Ok fixed, i've made a kind of next pattern.
01:54:847 (2) - try x:240 y:284 so its less cluttered with the previous slider Well... ok.
02:02:462 (2) - the repeat is hidden under 02:01:308 (8) making it difficult to react to, pretty sure this is unrankable too. To avoid this problem i recommend you use this rhythm for this section: Erhmaged, i guess this would have been happen, any way i kept the rythm and found an alternative way for this slider, fixed now.
02:23:693 (5) - whistle? same to 02:31:078 (4) uwu
02:45:039 (2,3,4) - another difficult pattern due to blue line short sliders, please fix this so it has the same clicking action as the other sections Yep fixed, i've also changed the next big slider which is now stacking with the next circle, do not hesitate to give feedback on this if you wanna.
02:48:155 (9) - missing NC; also for 02:49:539 (1) you need to silence the end as well as using soft sample All fxed.
02:53:347 (6) - i would delete this circle because it covers a relatively weak beat, the combo is already pretty difficult to play as-is Yep, agreed and the slider is more visible and easier to recognize.
02:54:270 (2,3,4) - fix them to snap on the red line more on the white line. I'd rather see this.
02:56:001 (2,3,4,5,6,7,8) - very long stream for a Hard diff, i would delete 02:56:577 (7) Yep.
03:00:155 (5,6,7) - for this one you can try something like this: I disagree for the rythm, the 5th is ugly to hear, but i agree that slider or 1/4 like the other, i'd rather make a 1/2 spacing and make 1/4 reversed slider
03:06:616 (5) - missing NC yup

[Insane]
00:13:308 (7) - missing NC here Fixed.
00:32:001 (3) - forgot clap my bad.
01:07:078 (2,3,4,5,6) - this stream should not be touching based on how you handled the other ones in this section uhhh what? Oo Ok not overlapping on the stream? Ok.
01:12:616 (1,2,3,4,5) - try to make this smoother for playing: Tried, but without position i'm not sure i can so same thing as you, but tried.
02:23:001 (3,4,5) - this sudden spacing change threw me off when i first played this, recommend you to lower the distance or swap for a 1/4 slider Change to 1.20
02:39:155 (1,2,3) - this pattern is a little difficult to perform, try to move 02:39:155 (1) out of stack and bring 02:39:616 (3) closer for the stream afterwards Change the pattern, but i really want to keep the stacking because it sounds interesting :'(
02:43:308 (4,5) - based on the music emphasis here, the repeat slider should come after the 1/4 slider: Yep, fixed.
02:55:078 (1,2) - try a ctrl+g here, its really easy to misread the rhythm between 02:54:847 (11,1) The flow is not so good but the DS wasn't worth too, lel.

the difficulty spikes on Hard worries me a bit, but looking at the bpm it shouldn't be too demanding. Let me know afterwards
Lot of work but i'm continuing.
Cookie time :D
Oh w8 m8... double cookie!

Wow such changements, god job jonathanlfg thank you so much! :D
Totoro le Pacha
GG for star Sandwych ! \:D/
Topic Starter
Aldwych
Dessert incoming! \:D/
jonathanlfj
on Normal, 00:49:997 (1) - 02:03:843 (1) - 02:33:381 (1) - these spinners need to be fixed as well
Topic Starter
Aldwych

jonathanlfj wrote:

on Normal,
- 00:49:997 (1) -> Fixed, i also moved a bit the next slider in order to improve the flow with the next pattern.
- 02:03:843 (1) Fixed by delete the slider, moving the next 1/2 slider and adding reverse, also delete the timing section on this part for all std diff which were useless and could engage a disqualified issue.
- 02:33:381 (1) - these spinners need to be fixed as well Fixed by the same way as the first one.
All updated and i guess no kd (or tell me if it needs! :D )
Secretpipe
I'm really Sandwych for being afk with mods everytime!!

Feel free to call me when you've got the bubble ;;
Topic Starter
Aldwych
I'm really Sandwych for being afk with mods everytime!!
I'm so sandwych too
jonathanlfj
well here is the osu! icon, good luck getting a taiko BAT~
Yuzeyun
Howdy, Taiko mod right now (shamelessly taking Lust's catchphrase)

[FutsuuZoda]

thi-
... shit it's my diff D:


might poke ming if he's ok
Topic Starter
Aldwych
good luck getting a taiko BAT
rt if you're sad :'(

Thanks for the icon and the multiple checks o/
Nwolf
hi
Topic Starter
Aldwych

Nwolf wrote:

hi
Though it was qoot, then.



Such miracles in diz thread
Nwolf
woof

[FutsuuSoda]

00:24:843 (18) - Delete note for bettar 2/1 break
00:27:843 - Missing note (downbeat and stuff)
00:29:227 (26) - Delete note for bettar 2/1 break
00:35:689 (40) - Delete to have 4/1 break. 4/1 break is good here
00:42:612 - Missing note (downbeat and stuff)
-> 00:40:074 (46) - delete this note to keep breks
00:47:458 (62) - ^
02:16:074 (210) - Delete (think it's also deleted in earlier part idk)
02:19:074 (217,218) - Also delte to have 4/1 brek. 4/1 brek is gud brek.
02:57:381 - 02:59:227 - 03:01:074 - ew unmapped downbeats that's so non-canapé

[Muzukashii AND Oni (possibly Futsuu]]

00:00:151 - 00:22:304 - | 01:21:381 - 02:05:689 - Compare across all diffs, compare across single diff (they are quite different in Muzu) and then act - Either force Gezo to add notes or reduce notes in Muzu and Oni. I would recommend latter since you mapped these parts very similar to more intense parts and that becomes boring to play AND will result in DQ.

[Muzukashii]

Lacks big breaks. Having them in the calm part only (and even there I think they are lacking) is not enough. Try to aim for 1 2/1 or 4/1 break at least every 30 seconds and make them consistent.
Kill the 1.2 SV multiplier because you could've set SV to 1.7 if you do 1.2 multiplier everywhere. And we don't use 1.7 SV in Muzukashii. We use 1.4, so change it to that. It's confusing to read since there's no Muzukashii ranked that has 1.6+ SV (and if there is I don't care cause it will be more than likely be older than 2 years).


Not a full mod but I assume that qoot checks the map (????) and I'll see what he'll say. But I highly recommend trying to fix mentioned things already.
Topic Starter
Aldwych
Wuuf

Nwolf wrote:

woof

[Muzukashii AND Oni (possibly Futsuu]]

00:00:151 - 00:22:304 - | 01:21:381 - 02:05:689 - Compare across all diffs, compare across single diff (they are quite different in Muzu) and then act - Either force Gezo to add notes or reduce notes in Muzu and Oni. I would recommend latter since you mapped these parts very similar to more intense parts and that becomes boring to play AND will result in DQ. With the break i think the spread with oni is better, i'll try to discuss with gezo if he will add some on his diff.

[Muzukashii]

Lacks big breaks. Having them in the calm part only (and even there I think they are lacking) is not enough. Try to aim for 1 2/1 or 4/1 break at least every 30 seconds and make them consistent. Ok so Following the parts :

00:00:000 -> 00:22:304 : Here the best i can give is to delete the next notes from 00:13:535 to 00:14:920 (not included), i cannot keep any of these if there's a break. But i've to add a note at 00:13:420 because without the 00:13:535 note has not reason to exist to or is ugly to hear. I Also do the same at 00:20:920 To respect a 15 second pause.
00:22:304 -> 00:51:843 : A 4/1 break at 00:35:689, the music is decreasing, i think this is the best place to do a pause. I also do a 5/1 break at 00:49:997 the music is also calm and after there's the kiai, so yep, calm before tempest?

00:51:843 -> 01:21:381 : Here a found no really place to, even at the middle, also kiai has to be the hardest part, so i consider it's ok, plus i give regular 1/1 break. We can map excepts.
01:36:151 -> 02:05:689 : At 01:49:535, the reason are the same as on the begining. Did the same at 02:04:304.
02:05:689 -> 02:35:227 : At 02:19:074 same, i also delete the spinner before the kiai to make a real break.

02:35:227 -> 03:04:766 : Coz it's kiai same reason as the first one. except i deleted a note at 02:49:766 to make a short break.
03:04:766 -> 03:34:304 : Here i also didn't found a good place to make a valuable break, because the music is the same.



Kill the 1.2 SV multiplier because you could've set SV to 1.7 if you do 1.2 multiplier everywhere. And we don't use 1.7 SV in Muzukashii. We use 1.4, so change it to that. It's confusing to read since there's no Muzukashii ranked that has 1.6+ SV (and if there is I don't care cause it will be more than likely be older than 2 years). Ok, i would like to try to 1.1, but you'll kill it too lel.


Not a full mod but I assume that qoot checks the map (????) and I'll see what he'll say. But I highly recommend trying to fix mentioned things already.
Thks for the pre-mod.
Take your cookie! :D
Yuzeyun

Nwolf wrote:

woof

[FutsuuSoda]

00:24:843 (18) - Delete note for bettar 2/1 break was supposed to be kd dk before to represent synth, 3/2 seems a good compromise
00:27:843 - Missing note (downbeat and stuff) fixed, killed 1/2 at 00:28:304 (24) - or whatever it was
00:29:227 (26) - Delete note for bettar 2/1 break well killed because ^
00:35:689 (40) - Delete to have 4/1 break. 4/1 break is good here 3/1 works as well, wanted to map the snare (it would feel a bit empty if it was out because it's the loudest thing)
00:42:612 - Missing note (downbeat and stuff) fexd
-> 00:40:074 (46) - delete this note to keep breks fexd
00:47:458 (62) - ^ 3/2 stuff like 18
02:16:074 (210) - Delete (think it's also deleted in earlier part idk) accuali is 196 and no del
02:19:074 (217,218) - Also delte to have 4/1 brek. 4/1 brek is gud brek. ok
02:57:381 - 02:59:227 - 03:01:074 - ew unmapped downbeats that's so non-canapé but melody has no downbeat stuff and that would be awkward and restless if I put them :C
tu sais où trouver le dessert
Topic Starter
Aldwych
Ok so updated Gezo diff.

Also some updates :

- Since gezo don't want to map his futsuu from 00:00151 to 00:07:535, i deleted the whole notes on muzukashii and Oni, in order to respect a better the spread.

- About 00:07:535 part , i deleted some notes, but i cannot do more since if i delete some others, the pattern will have non sense.
- About 01:36:151 part, i delete many notes, nostly are triples, now the spread seems bettern with all diff.

RIP 444, 777, 1111 notes, we all miss you! :'(
DakeDekaane
uguu

[ Oni]
dem SV changes.
00:20:458 - 00:22:304 - Please use a higher volume for these notes, specially the first ones, they're barely hearable.
00:22:304 (73,74) - This overlap is really bad, as it gives a little time to react properly due the big note covering the kat.
02:05:689 (616,617) - ^
00:51:151 (228) - This may be my personal opinion, but the SV increase would feel a lot better starting here.
01:21:381 - 01:23:920 - I wouldn't recommend to reduce the SV like this here, it' unnecessary imo, a single SV change would fit a lot better, since the song pace changes like that, not gradually like your SV.
01:21:381 - 01:36:151 - This part could be like calmer, emphasizing better the main sound in the song, actual rhythm isn't bad, just giving my opinion. Making this less dense could make the spread better, as Muzukashii barely has notes here (2/1 + 1/1).
02:02:227 (593,594,595,596,597,598) - Quite weird you don't use kats here.
03:21:381 - 03:26:920 - I'd suggest to use a similar structure as you did on 03:26:920 - 03:30:612 - , leaving a 1/1 break after the downbeat, plays really cool like that.

[ Muzukashii]
00:55:074 (162) - This note could fit better being 1/2 earlier, to fit better this synth sound you're following. This also would make the triple kkk sound better.
01:02:458 (194) - ^
01:09:843 (226) - ^ Also, this time the pattern may look a bit long, you could remove 01:10:074 (227) - to create a larger gap to balance the length of the pattern.
01:17:227 (256) - ^ Also a bit weird previous pattern was longer despite the music being very similar.
01:20:920 (273) - Remove this note? It isn't really following or adding something.
01:42:843 (317) - This note feels more like filler given how you mapped this part. It'd fit and sound better asa proper break.
01:57:612 (360) - ^
01:55:420 - Maybe add a note here? Sounds a bit awkward to break the music pattern here.
02:38:458 (500) - As in 00:55:074 (162) -
02:45:843 (532) - ^
02:49:535 (548) - ^
02:53:227 (563) - As in 01:09:843 (226) -
03:00:612 (593) - As in 01:17:227 (256) -
03:04:304 (610) - As in 01:20:920 (273) -
03:23:227 (678,679,680,681,682,683,684) - This pattern really stands out here, and it's weird to be the only one on this repetitive track.

[ Futsuu]
00:35:689 (39) - This note feels quite weird, if you're going to put a break here, it'd be better to start in 00:35:227 - along with the stronger beat here, imo.
00:55:074 (79) - Almost a similar reason as above, this note would play better being 1 beat earlier, letting the next pattern begin on a strong beat, feeling better to play.
00:58:766 (88) - ^
00:59:227 - 01:06:612 - Shouldn't this section keep the 1/2 5-note patterns?
01:42:612 (155,165) - Breaks could fit here nicely, imo.
02:26:458 - I think a note is missing here, as you don't have this 2/1 breaks anywhere in similar spots.
02:53:227 (289) - As 00:55:074 (79) -
03:34:304 (370) - Probably a big note could fit here.

That'd be all from my part, I guess.
Topic Starter
Aldwych
oh baby a triple!

Oh wait no. Anyway, gonna check this tonight. Thanks for the mod dake <3
Topic Starter
Aldwych

DakeDekaane wrote:

uguu

I'm gonna change for totoro, if he wants to update himself he'll gonna poke me (rite now in teh pussi)

[ Oni]
dem SV changes. Dem Paladin
00:20:458 - 00:22:304 - Please use a higher volume for these notes, specially the first ones, they're barely hearable. I Added generaly 10%, i think totoro wanted something interesting by following the synthe, and i'll try to respect what he did.
00:22:304 (73,74) - This overlap is really bad, as it gives a little time to react properly due the big note covering the kat. Downed to 1.30, in order to no get overlapp by the stream, i think the speed is not so high, so the overlapp won't be so noticed.
02:05:689 (616,617) - ^ 1.25
00:51:151 (228) - This may be my personal opinion, but the SV increase would feel a lot better starting here. Maybe but at least we have smoother SV changes.
01:21:381 - 01:23:920 - I wouldn't recommend to reduce the SV like this here, it' unnecessary imo, a single SV change would fit a lot better, since the song pace changes like that, not gradually like your SV. Ok fixed.
01:21:381 - 01:36:151 - This part could be like calmer, emphasizing better the main sound in the song, actual rhythm isn't bad, just giving my opinion. Making this less dense could make the spread better, as Muzukashii barely has notes here (2/1 + 1/1). Deleted 01:26:689 , 01:31:535, i think i can do more since the spread is so damn with futsuu.
02:02:227 (593,594,595,596,597,598) - Quite weird you don't use kats here. Kated at 02:02:804 and 02:03:151, the others makes no sense.
03:21:381 - 03:26:920 - I'd suggest to use a similar structure as you did on 03:26:920 - 03:30:612 - , leaving a 1/1 break after the downbeat, plays really cool like that. Well i don't know what to do, just delete at 03:24:843 , seems logic.

[ Muzukashii]
00:55:074 (162) - This note could fit better being 1/2 earlier, to fit better this synth sound you're following. This also would make the triple kkk sound better. Hesitant but k it's legit.
01:02:458 (194) - ^
01:09:843 (226) - ^ Also, this time the pattern may look a bit long, you could remove 01:10:074 (227) - to create a larger gap to balance the length of the pattern. Yes and no, why would i do a 3/2 break since i don't use to on the whole diff, i like to be consistent and make logic pattern.
01:17:227 (256) - ^ Also a bit weird previous pattern was longer despite the music being very similar. Didn't understand.
01:20:920 (273) - Remove this note? It isn't really following or adding something. Ok
01:42:843 (317) - This note feels more like filler given how you mapped this part. It'd fit and sound better asa proper break.
01:57:612 (360) - ^ ok x2
01:55:420 - Maybe add a note here? Sounds a bit awkward to break the music pattern here. Nope the break delimits the 2 section, plus it's a reverse pattern plus from Nwolf : Lacks big breaks, and i don't want to add much notes, since all said, delete delete delete delete.
02:38:458 (500) - As in 00:55:074 (162) -
02:45:843 (532) - ^
02:49:535 (548) - ^ Keeping, this k is special since this split the 2 sections between the first kiai part and the second one.
02:53:227 (563) - As in 01:09:843 (226) -
03:00:612 (593) - As in 01:17:227 (256) -
03:04:304 (610) - As in 01:20:920 (273) - Keeping, ^
03:23:227 (678,679,680,681,682,683,684) - This pattern really stands out here, and it's weird to be the only one on this repetitive track. Well i changed a bit, i keep the 3/4 logic because i like it and i found nothing, i deleted the double logic.

That'd be all from my part, I guess.
Yuzeyun

DakeDekaane wrote:

[ Futsuu]
00:35:689 (39) - This note feels quite weird, if you're going to put a break here, it'd be better to start in 00:35:227 - along with the stronger beat here, imo. Same as per nweff's mod
00:55:074 (79) - Almost a similar reason as above, this note would play better being 1 beat earlier, letting the next pattern begin on a strong beat, feeling better to play.
00:58:766 (88) - ^ kick notes seems not to be as powerful on these points at all to me...
00:59:227 - 01:06:612 - Shouldn't this section keep the 1/2 5-note patterns? needed breaks but added some notes
02:26:458 - I think a note is missing here, as you don't have this 2/1 breaks anywhere in similar spots. k and changed following note
02:53:227 (289) - As 00:55:074 (79) - same
03:34:304 (370) - Probably a big note could fit here. soft end, so no big

That'd be all from my part, I guess.
weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeey
https://www.dropbox.com/s/oi10nk33d69t6 ... D.osu?dl=0 jeej
Topic Starter
Aldwych
HB Uprise!

Hoped for a ranked today, but i think it won't be. :<
Cerulean Veyron
Hi, finally got the time to mod this map!

[> FutsuuZoda <]
  1. - Looks pretty fine D8
[> Muzukashii <]
  1. 00:24:612 (52) - k? idk
  2. 00:46:766 (135,136,137) - Replace as d?
  3. 00:54:843 (162) - k
  4. 01:09:612 (226) - ^
  5. 01:16:997 (256) - ^
  6. 01:19:997 (268,269,270) - kkk? Would sound nice imo.
  7. 01:59:920 (364) - d
  8. 02:05:920 (381) - ^
  9. 02:13:304 (409) - ^
  10. 02:28:651 (464,465,466,467) - I think k ddd fits best here, just my suggestion...
  11. 02:38:227 (497) - k
  12. 02:45:612 (529) - ^
  13. 02:52:997 (560) - ^
  14. - Uhmm.. it's a great diff to me, well.. Most of the mods here i mentioned are just my opinions.
[> Pacha's Taiko Oni <]
  1. 00:11:227 (16,17) - dk?
  2. 00:32:227 (129,130,131,132) - kd dk?
  3. 01:07:997 (329,330,331,332,333) - ddkkd
  4. 01:37:766 (474) - d
  5. 01:42:497 (497,498,499) - k d k, might sound nice, but idk.
  6. 02:14:689 (664,665,666) - ddk?
  7. - It gets a bit perfect during, GJ :3/
Sorry if my mod is quite bad, and inexperienced. I'm just trying to improve... ;n;

Well, i think that's all, good luck for ranking this!
Topic Starter
Aldwych
A SuuS!

Hi Gray Veyron! o/

Gray Veyron wrote:

Hi, finally got the time to mod this map! \:D/

[> Muzukashii <]
  1. 00:24:612 (52) - k? idk Well i was really hesitant because of the pattern complexity, i wanted to use d as marker for 3/4 but after some test, k sounds much better because d were too much spammed.
  2. 00:46:766 (135,136,137) - Replace as d? Nope, but the 134 yep.
  3. 00:54:843 (162) - k After some tries i really prefer d, don't know why but i found the k not is it's place. But after some tries to, the prevs one as k fits well with the music
  4. 01:09:612 (226) - ^
  5. 01:16:997 (256) - ^ Same for the 3 ofc
  6. 01:19:997 (268,269,270) - kkk? Would sound nice imo. Ok
  7. 01:59:920 (364) - d Mhhh.... nope, after it's a finish, i think keeping this as k make the lecture more easy since there's 3/4 all around, also the sound is same as before, so no valuable reason found for me.
  8. 02:05:920 (381) - ^ hmmm.. nope sounds good as it is.
  9. 02:13:304 (409) - ^ ^
  10. 02:28:651 (464,465,466,467) - I think k ddd fits best here, just my suggestion... ^
  11. 02:38:227 (497) - k Same a 162
  12. 02:45:612 (529) - ^
  13. 02:52:997 (560) - ^ ^
  14. - Uhmm.. it's a great diff to me, well.. Most of the mods here i mentioned are just my opinions.
Well, i think that's all, good luck for ranking this!
Most of the suggestions applied or re-interpreted.
Thank you for accepted the request take your cookie you deserved it! \:D/
Totoro le Pacha
Whaa ? Me, late ? Noooo.

DakeDekaane wrote:

uguu

[ Oni]
dem SV changes.
00:20:458 - 00:22:304 - Please use a higher volume for these notes, specially the first ones, they're barely hearable. You're right, changed it
00:22:304 (73,74) - This overlap is really bad, as it gives a little time to react properly due the big note covering the kat. Changed it a little, but what should I do ? Increase le SV ?
02:05:689 (616,617) - ^
00:51:151 (228) - This may be my personal opinion, but the SV increase would feel a lot better starting here. Yeah, way better !
01:21:381 - 01:23:920 - I wouldn't recommend to reduce the SV like this here, it' unnecessary imo, a single SV change would fit a lot better, since the song pace changes like that, not gradually like your SV. Done, it's more cool now
01:21:381 - 01:36:151 - This part could be like calmer, emphasizing better the main sound in the song, actual rhythm isn't bad, just giving my opinion. Making this less dense could make the spread better, as Muzukashii barely has notes here (2/1 + 1/1). Yeah, but in this Oni, I feel bad in killing the emphasis here
02:02:227 (593,594,595,596,597,598) - Quite weird you don't use kats here. No, the "pitch" is monotonous here, I find it fits well
03:21:381 - 03:26:920 - I'd suggest to use a similar structure as you did on 03:26:920 - 03:30:612 - , leaving a 1/1 break after the downbeat, plays really cool like that. Modified this part.

That'd be all from my part, I guess. Thanks a lot, your mod is very helpful :)

Gray Veyron wrote:

Hi, finally got the time to mod this map!

[> Pacha's Taiko Oni <]
  1. 00:11:227 (16,17) - dk? Changed this part already ~
  2. 00:32:227 (129,130,131,132) - kd dk? No I can't, the patterns would not be smooth like this
  3. 01:07:997 (329,330,331,332,333) - ddkkd Yeah, better
  4. 01:37:766 (474) - d Nope, same pitch as the previous one
  5. 01:42:497 (497,498,499) - k d k, might sound nice, but idk. Yeah, that's nicer. ~
  6. 02:14:689 (664,665,666) - ddk ? He, sorry but no, I love this pattern.
  7. - It gets a bit perfect during, GJ :3/
Sorry if my mod is quite bad, and inexperienced. I'm just trying to improve... ;n;

Well, i think that's all, good luck for ranking this! Thank you ! :D
Topic Starter
Aldwych
Updated.

Totoro, the guy who gives me worng snapped diff. pfozehfoihfzei
Also deleted the firsts objects in order to be consistent with the diff.


Re-Updated,

have to talk with both for the begning.
Yuzeyun
oktamer je map le début mais je fout des 16/1
Topic Starter
Aldwych
J'ai presque envie de te kd Gezo.
Yuzeyun
added TWO notes at the beginning of the diff.
like seriously this is the most pointless thing I've ever done
Topic Starter
Aldwych
Ptin.

Arrete de me faire croire a un mod de Gero.
fmklrjgiojvpiomsd,vs
Yuzeyun
tpd
Topic Starter
Aldwych
éalor

omg
Yuzeyun
00:03:843 (2) - 2015-05-12 18:25 _Gezo_: bon rajoute d à 00:00:151 - et à 00:03:843 -

t srx
Topic Starter
Aldwych
no
kanpakyin
Hi, mod4mod here.

[FutsuuZoda]
  1. 00:36:612 - Probably add a kat here as to emphasize the background music. This won't affect the overall difficulty.
  2. Actually personally, I would avoid using complex 1/2 pattern like kkddk ddkkd kdkkd etc in Futsuu. Also, the part in kiai is much harder than overall difficulty. You may need to tune it down.
  3. 01:20:920 (142) - Remove this note as there are no music to support it.
  4. d k ddk d kd this pattern is quite repetitive. I know that you are trying to follow the drum, but why don't you try something new like d k d kd dkd
  5. 02:44:689 - Add a note here?
  6. 03:34:304 (373) - Big don would fit the strong beat there, I think.
[Muzukashii]
  1. 00:17:227 (29) - How about changing this to kat to make some variation? Kat could fit the music well.
  2. 00:25:997 (56,57,58) - This triplet doesn't fit the music well as nothing to support it. I highly recommend changing it to simple 1/2
  3. 00:33:381 (84,85,86) - ^
  4. 00:36:612 - add a kat here?
  5. 00:40:766 (109,110,111) - same as 00:25:997- (...etc I guess you can find all the unfitted triplets)
  6. 01:10:074 (227,228) - you might want to change this to triplet.
  7. 01:40:074 (308) - Change this to kat to fit the pitch?
  8. 01:47:458 (329) - ^
  9. 02:41:227 (509,510,511) - kkk sounds better here imo.
  10. 02:52:766 (559) - don here?
  11. 03:08:920 (622) - don here to make some variation?
  12. 03:23:227 (675,676,677,678,679) - hum...I have no idea that what do these notes follow. They don't follow the beats nor the music that well. Probably you can try using 1/1 here.
[Pacha's Taiko Oni]
  1. 00:18:151 (73,74,75) - dkd would be better than dkk as the pitch of 00:18:381 - is lower than 00:18:266 -
  2. 00:18:612 - ~ 00:22:074 - I can't barely hear the drum sound even that I am using the headphone. Please don't lower the volumn to a extent that nothing can be heard.
  3. 00:39:958 (195,196) - dk here?
  4. 00:42:151 (205,206,207,208,209) - how about kdddk?
  5. 00:47:343 (235,236) - dk?
  6. 00:48:612 (240,241,242,243,244,245,246) - This stream doesn't fit the music well. Probably you can change it to xx xx x like how you can in previous sections.
  7. 01:39:843 (510,511,512) - kdk?
  8. 01:42:497 (523) - don here? So that it can be consistent with the pitch and the pattern you use.
  9. 01:54:612 (578,579,580) - How about removing this triplet and then change it to 1/2 with the first one becoming a big kat? The effect would be better than kkd imo.
  10. 02:09:612 (662) - kat?
  11. 02:12:612 (678,679,680) - These big notes don't fit the music well. Remove them?
  12. 02:23:689 (738) - ^
  13. 02:31:074 (779) - ^
Topic Starter
Aldwych
Sorry for teh late.

kanpakyin wrote:

Hi, mod4mod here.

[Muzukashii]
  1. 00:17:227 (29) - How about changing this to kat to make some variation? Kat could fit the music well. I rather prefer consistency as variation.
  2. 00:25:997 (56,57,58) - This triplet doesn't fit the music well as nothing to support it. I highly recommend changing it to simple 1/2 Ok, then i changed to k d because it fits more the music.
  3. 00:33:381 (84,85,86) - ^ ^
  4. 00:36:612 - add a kat here? Break time, so no add on these sections
  5. 00:40:766 (109,110,111) - same as 00:25:997- (...etc I guess you can find all the unfitted triplets) ofc
  6. 01:10:074 (227,228) - you might want to change this to triplet. Nope, the noticabvle sounds are on doublets, the middle is for battery, so it fits well.
  7. 01:40:074 (308) - Change this to kat to fit the pitch? Mine sounds good, also the kats are on 3/4 and dons on 1/2 this way also makes the lecture easier.
  8. 01:47:458 (329) - ^ ^
  9. 02:41:227 (509,510,511) - kkk sounds better here imo. Yep
  10. 02:52:766 (559) - don here? Nope high synthetizer sound here.
  11. 03:08:920 (622) - don here to make some variation? Prefer my version, sounds better with the music.
  12. 03:23:227 (675,676,677,678,679) - hum...I have no idea that what do these notes follow. They don't follow the beats nor the music that well. Probably you can try using 1/1 here. Yep, This is a safer solution, i reworked a bit this section
Thanks for the mod! :D
Yuzeyun

kanpakyin wrote:

Hi, mod4mod here.

[FutsuuZoda]
  1. 00:36:612 - Probably add a kat here as to emphasize the background music. This won't affect the overall difficulty. I want to keep the 3/1 break at that point.
  2. Actually personally, I would avoid using complex 1/2 pattern like kkddk ddkkd kdkkd etc in Futsuu. Also, the part in kiai is much harder than overall difficulty. You may need to tune it down. Tuning it down means having a very insane difficulty gap with Muzukashii. 2/1 breaks make up for the difficulty, and as it's the most intense part of the song.
  3. 01:20:920 (142) - Remove this note as there are no music to support it. Done
  4. d k ddk d kd this pattern is quite repetitive. I know that you are trying to follow the drum, but why don't you try something new like d k d kd dkd That repetition is fine enough to me, these are the "stronger points" I want to emphasize, that kind of pattern is way too risky.
  5. 02:44:689 - Add a note here? 02:44:920 (278) - you had one job
  6. 03:34:304 (373) - Big don would fit the strong beat there, I think. It's a soft beat.
https://www.dropbox.com/s/d1aclkhnfusyr ... D.osu?dl=0
Totoro le Pacha

kanpakyin wrote:

Hi, mod4mod here.

[Pacha's Taiko Oni]
  1. 00:18:151 (73,74,75) - dkd would be better than dkk as the pitch of 00:18:381 - is lower than 00:18:266 - Nah, in this sequence, we're in a dk logic, we would break the emphasis by doing this
  2. 00:18:612 - ~ 00:22:074 - I can't barely hear the drum sound even that I am using the headphone. Please don't lower the volumn to a extent that nothing can be heard. Already had remarks on this, i added +10% volume on this part.
  3. 00:39:958 (195,196) - dk here?No, it would lose a lot a smoothness with the K after this.
  4. 00:42:151 (205,206,207,208,209) - how about kdddk? Mh, yeah, why not
  5. 00:47:343 (235,236) - dk? ^
  6. 00:48:612 (240,241,242,243,244,245,246) - This stream doesn't fit the music well. Probably you can change it to xx xx x like how you can in previous sections. True, changed
  7. 01:39:843 (510,511,512) - kdk? Yeah, done.
  8. 01:42:497 (523) - don here? So that it can be consistent with the pitch and the pattern you use.Nah, it would be too monotonous.
  9. 01:54:612 (578,579,580) - How about removing this triplet and then change it to 1/2 with the first one becoming a big kat? The effect would be better than kkd imo. Yeah, I tried and it's cool.
  10. 02:09:612 (662) - kat? Nah, it's cool here
  11. 02:12:612 (678,679,680) - These big notes don't fit the music well. Remove them? Nah, they're great great I think ! It gives so much emphasis
  12. 02:23:689 (738) - ^ ^
  13. 02:31:074 (779) - ^ ^
Thanks a lot for your help :D
https://www.dropbox.com/s/m6llv8593hczk ... D.osu?dl=0
Eni
good
OzzyOzrock
hi im late for m4m kinda

[Pacha's Taiko Oni]
  1. HP6?
  2. In every part of the song with volume lowered, don't let it go lower than 40%. Very often I can't even tell if I'm being accurate during the middle of a stream or some other because of how the song is still making sound louder than the hits.
  3. In addition, the section with 100% is really, really loud.
  4. 00:21:843 (97) - There are 2 green lines here, one is unsnapped obviously.
  5. 00:51:151 (254) - Unsnapped green line on this note.
  6. 00:03:151 (10,11) - Why aren't these following the rhythm of what 00:02:689 (8,9) - maps? I think it's a better idea.
  7. 00:05:458 - Add 'd' because ^?
  8. 01:35:689 (493) - Remove finish? Not much to emphasize at all. (liked the freestyling before this :3)
  9. 02:00:151 (605) - Since you're mapping all these kicks as big notes, why not this one?
  10. 02:20:227 (718) - I don't think it's worth mapping this sound.
  11. Not going to nit-pick a lot, but I will say that the first kiai has no breaks and long patterns, but second kiai does not. Normally this should be reversed (though even in that case, put some breaks ofc).

    Otherwise, gj mapping such a repetitive song somewhat interesting xD
[Muzukashii]
  1. 00:04:766 (15) - Why not move to 00:04:651 ?
  2. 00:35:574 (92) - Move to 00:36:151 ? Triplet isn't as fitting as the other one and you don't need a break that long.
  3. 01:40:074 (304,305) - k as well? Exact same sound. It was fine in the intro though.
  4. 01:40:651 - Add k?
  5. 01:47:227 (325,326,327,328) - Same two things as the two above (the d selected is just to give a gap).
  6. 01:54:612 (346,347,348,349) - ^ You could also just vary these like in the intro.
  7. 02:18:958 (426) - Move to 02:19:535 like mentioned before?
  8. 00:42:612 (114,115,116,117,118,119,120,121,122) - This particular part is pretty hard, and the section at 02:05:689 which is a repeat has nothing like that. Fix that up as you please?
  9. 03:10:766 (621,622,623,624) - Just k d k? ddd sounds bad, since it's not following the rhythm well.

    Also didn't nitpick that much. Reminded me of your other map.
[sacre gezo]
  1. 01:07:304 (110,111,112) - Shouldn't this be at 01:03:612 like how the kkddk is at the beginning? Actually, how about 00:59:920 (93,94,95) - goes 01:10:997 (so just delete there and add d here) so it's two 5 note things, only doubles, two five note things, then only doubles (and quads I guess) again?
  2. This diff also suffers from "second kiai is a lot less complex". Especially in this song where the chorus is much more "hype" the second time, having more percussion sounds in it.

    Spread from futsuu to Muzu might suck a bit, but it's dumb because mapping the weird rhythms would be lame... maybe some kxxkxxk wouldn't hurt though.
Crappy mod, but I'll probably be back here later on ;)
Topic Starter
Aldwych
Wuw i'm late lel

OzzyOzrock wrote:

hi im late for m4m kinda

[Muzukashii]
  1. 00:04:766 (15) - Why not move to 00:04:651 ? I think it's safer and worth to keep this 1/1 break, it will also keep the pattern symetrical which is nice and less complex than this solo 3/4.
  2. 00:35:574 (92) - Move to 00:36:151 ? Triplet isn't as fitting as the other one and you don't need a break that long. Maybe i don't need a long break, but because nwolf criticised the lack of big breaks earlier, i prefer keeping safe by this kind of break, plus i think that 00:36:035 is more accurate for a decent note. And the triplet is fine for me tho.
  3. 01:40:074 (304,305) - k as well? Exact same sound. It was fine in the intro though. Symetrical pattern, plus there's a kind of background sound which can justify this kdd. (But kkk could work too, but i prefer my version).
  4. 01:40:651 - Add k? Well this will make a long combo which swing between 1/2 and 3/4, i think this will be too technical for a muzu.
  5. 01:47:227 (325,326,327,328) - Same two things as the two above (the d selected is just to give a gap).
  6. 01:54:612 (346,347,348,349) - ^ You could also just vary these like in the intro. Well ¦:^)
  7. 02:18:958 (426) - Move to 02:19:535 like mentioned before? ¦:^)
  8. 00:42:612 (114,115,116,117,118,119,120,121,122) - This particular part is pretty hard, and the section at 02:05:689 which is a repeat has nothing like that. Fix that up as you please? Oups changed this section a bit. Thanks! ¦:^)
  9. 03:10:766 (621,622,623,624) - Just k d k? ddd sounds bad, since it's not following the rhythm well. Yes i changed this section but not like you mentioned so at 03:10:304 : it will be kkk d k then the triple d. It sounds better and more accurate with the current patterns.

    Also didn't nitpick that much. Reminded me of your other map.
Crappy mod, but I'll probably be back here later on ;)
Thanks for the mod. Even if i didn't changed lot of thing there were some decent argues with the mod which is cool. :D
Topic Starter
Aldwych
Toroto el pashash is really absent so i'm gonna corekt

OzzyOzrock wrote:

hi im late for m4m kinda

[Pacha's Taiko Oni]
  1. HP6? Keep 5 for all diff, seems legit tho.
  2. In every part of the song with volume lowered, don't let it go lower than 40%. Very often I can't even tell if I'm being accurate during the middle of a stream or some other because of how the song is still making sound louder than the hits. Let it gooooow, let it goooow....
  3. In addition, the section with 100% is really, really loud. Down to 80%
  4. 00:21:843 (97) - There are 2 green lines here, one is unsnapped obviously. This is not a green line but the preview point, fixed.
  5. 00:51:151 (254) - Unsnapped green line on this note. Fixed.
  6. 00:03:151 (10,11) - Why aren't these following the rhythm of what 00:02:689 (8,9) - maps? I think it's a better idea. It sounds Ugly Oo. The 3/4 break then the doublets doesn't sounds good. And you have nothing at 00:03:266
  7. 00:05:458 - Add 'd' because ^? Ok
  8. 01:35:689 (493) - Remove finish? Not much to emphasize at all. (liked the freestyling before this :3) I don't think it's comfortable to play K k D too
  9. 02:00:151 (605) - Since you're mapping all these kicks as big notes, why not this one? Let's try
  10. 02:20:227 (718) - I don't think it's worth mapping this sound. I think it is, i've nothing bad about it personnally, but keep noticing.
  11. Not going to nit-pick a lot, but I will say that the first kiai has no breaks and long patterns, but second kiai does not. Normally this should be reversed (though even in that case, put some breaks ofc).

    Otherwise, gj mapping such a repetitive song somewhat interesting xD
Crappy mod, but I'll probably be back here later on ;)
Updated
shionelove
from queue

[Futsuu]
02:10:766 (204) - add like 02:06:612 (195,196,197) -
02:57:843 (306,307,308,309,310,311,312,313,314,315,316,317) - by intention? if not add 02:57:381 ...etc
[Muzu]
03:21:381 (658,659,660) - delete this 1/4 pattern because only this is 1/4
03:32:458 (1,1) - that spinner is too long you should change this normal note or make short spinner(BN told me this when i got BNmod)
you need atleast 1/1 space between end of spinner and note
[Pacha's Taiko Oni]
you don't have to add "Taiko" in diff name but free
00:03:497 - add or move here
01:31:074 (474,475,476,477,478,479) - strange rhythm here...make similar or same pattern as previous



winner is...
no they are 2nd in ESL cologne 2015 gg
Topic Starter
Aldwych
Oh!

I'm gonna correct it as soon as possible.
Thks Shionelove.

Bring back LE DESSERT
Topic Starter
Aldwych

shionelove wrote:

from queue

[Muzu]
03:21:381 (658,659,660) - delete this 1/4 pattern because only this is 1/4 Changed into kdd. This is more appropriate
03:32:458 (1,1) - that spinner is too long you should change this normal note or make short spinner(BN told me this when i got BNmod)
you need atleast 1/1 space between end of spinner and note Well... ok xd

winner is...
no they are 2nd in ESL cologne 2015 gg
rip :'(
Thks for the mod and take your cookies! :D
Topic Starter
Aldwych
Triple post coz thug.

_Gezo_ let me the choice of what to do on his futsuu. I do the same on Oni.

Denied all of futsuu's nuggestions. I think it's better to keep some short break, this is not a waste.

All applied on pacha's Oni. Thanks.
Topic Starter
Aldwych
.
Raiden
why am i even doing this

if you give kudosu to this sht i'll kill you

[cerveza]

  1. 00:22:333 - what the hell
  2. 00:43:535 (56) - move to 00:43:074 - and turn to a k? lol skipping the snare hit feels odd
  3. volume? make it consistent with Oni or at least make it a bit lower on calmer parts lol
  4. rename to Gezo's Muzukashii? tbh i don't want you guys to get slapped by Ono
[oni dessert]
  1. ok
  2. ok..........
  3. monocolour triplets oni. kill?
[pacha dessert]
  1. 00:22:189 - 00:22:420 - pointless green lines as they don't affect any note. Move them to the respective notes. Bleh anyway the note at 00:22:304 (101) - overlaps everything but as long as it's readable enough xd
  2. 01:21:381 - 01:36:151 - uhmmmmmmm what EXACTLY are you following here xddddd
  3. 02:05:574 - 02:05:804 - green lines,.,...
  4. aaaa
Topic Starter
Aldwych

Raiden wrote:

why am i even doing this

if you give kudosu to this sht i'll kill you
k

[cerveza]

  1. 00:22:333 - what the hell old mapping style i guess.
  2. 00:43:535 (56) - move to 00:43:074 - and turn to a k? lol skipping the snare hit feels odd 'k
  3. volume? make it consistent with Oni or at least make it a bit lower on calmer parts lol Applied what i did on Oni
  4. rename to Gezo's Muzukashii? tbh i don't want you guys to get slapped by Ono Thought of it too. Kinda old map right now :<
[oni dessert]
  1. ok
  2. ok..........
  3. monocolour triplets oni. kill? That was originally a muzukashii meeehhh D:, consider this a light oni and the muzukashii as a light muzukashii.
[pacha dessert]
  1. 00:22:189 - 00:22:420 - pointless green lines as they don't affect any note. Move them to the respective notes. Bleh anyway the note at 00:22:304 (101) - overlaps everything but as long as it's readable enough xd Corrected the green lines, and i delted the first 2 notes after the D, the overlapp as itself might not be a problem however, i prefer keeping a safe distance with this kind of SV style.
  2. 01:21:381 - 01:36:151 - uhmmmmmmm what EXACTLY are you following here xddddd That doesn't shock me. It's kinda same style as the beggining.
  3. 02:05:574 - 02:05:804 - green lines,.,... fixed.
  4. aaaa aaaaaaaa
Thanks for the mod! :D

I keep the cookie tho.
Raiden
circle: p/3817153

OzzyOzrock wrote:

Please die in hell.
Topic Starter
Aldwych
A?
Owat?
Kay xD
Secretpipe
ah bah c'est bubble
Topic Starter
Aldwych
t'as vu jté poke
Bara-
Popping the bubble ovr several huge issues in Normal (Spacing)
Changing Distance is not allowed, except for kiai (where it is 1.1 instead of 1.0)

[General]
It's not that big of a deal, but there is an unsnapped green timing point (at 02:06:251) Consider snapping it

[Normal]
What's wrong with the Distanc in the begin (and some others throughout the map)?
00:04:304 (1,2,3) - This for example, 1.13 and 1.0
00:06:151 (4,1,2) - 1.0 and 1.2
01:48:612 (3,4) - 1 and 0.77
02:23:227 (5,1) - 1.0 and 1.34
For aesthetical reasons, it's better to stick with 1.2 (so the 1/2 doesn't hit each other)
I'll point out some general flaws in the rest of the mod for this diff, as you know what do to with the distance
  1. 00:13:535 (4,1) - The flow here is quite broken, due to the movement created here
  2. 00:17:227 (5) - You use 1/1 and 1/2 throughout the map, and then suddenly a long 3/2 slider. Why? It feels really out of place
  3. 00:23:227 (1) - Too fast after the spinner. Altough it's a normal, it's the easiest diff of the set, and thus should be treated as one
  4. 00:52:766 (1) - ^^ (Happens more times in the map)
  5. 01:38:920 - Wrong sample? (Happens more)
Diff isn't bad, but it's just quite old, and therefore feels a bit bad. Idk how to express this properly, but I don't like it, well, I don't like alsmot every older map so that's not that big of a deal

[Hard]
  1. 00:14:458 (8,9) - The change of distance feels out of place, Ctrl G
  2. 00:22:304 (1) - Too quick after spinner, needs to be at least 1 beat in hard
  3. 00:26:689 (2,3,7) - Not really a fan of the overlap between (2,3) and (7). It can stay if you want though
  4. 00:46:074 (5,1) - Blanket
  5. 00:51:843 (1) - Spinner issue
  6. 01:09:381 (5,2) - (2) is slightly covered by '(5's) reverse, making it unreadable, though (5) already fades out so it might be fine.
  7. 01:57:843 (8,9) - Still 3/4?
  8. 02:05:689 (1) - Spinner issue
  9. 02:23:689 (5,2) - Quite a bad overlap, why not try to blanket them? (Will be hard as there is also distance to worry about >__>
I really like this diff. Even though it's old, it's quite good!

[Insane]
  1. 00:08:343 (3) - Low spacing is really confusing, as parts as 00:08:689 (4,5,6,7,8) - are 1/2 but with higher spacing (I know it's later then the prev, but you understand it, right? :3)
  2. 00:19:997 (4,5,6) - Consider silencing the ends, like 00:31:997 (3,4,5), or give them drum samples at the tails
  3. 00:20:689 (1) - Add a circle here, and start the spinner 1/4 later for more emphasis
  4. 00:25:535 (7) - Please make it a bit wiggly so it follows the ieeehhh in the song better (just personal pref)
  5. 00:32:920 (6) - ^^ Also, the low spacing with the previous object (the overlap) feels a bit out of place, please space those two more
    The above slider"issue" happens more often, consider changing those as well
  6. 01:47:920 (4,5,6) - Low spacing after a slider (1/4 slider) feels awkward, better space these out a lot. Consider making (4,5,6) a blanket wwith (3)
  7. 02:04:074 (1) - Add a circle here, and start the spinner 1/4 later for more emphasis
  8. 02:23:689 (6) - No 3/4?
  9. 02:30:151 (3,4,5) - Consider silencing the ends, like 00:31:997 (3,4,5),
  10. 02:38:689 (8,9) - Uhm, this is quite a big jump, just stick to regular spacing here, or have 2 sliders and then a circle
  11. 02:48:612 (2,3) - Overlap, please fix
I like this diff, just a few things
Low spacing after a 1/4 slider feels quite awkward, Also some spacings feel quite weird and outdated, but the map is old so it's fine

Normal needs more adjustments. Hard/Insane are both fine
Call me once you fix the DS, and get 3-4 mods mostly (if not only) on Normal and it'll be fine for rebub :3
Topic Starter
Aldwych
Hi Baraatje!

Thanks for the mod started.
I understand for the pop (well that doesn't surprise me at all) i'll try to fix issues when then mod will be finished.

Also about your opinon on normal i'm ok about that but that's not a big deal too, i mean the mapset a 1,5 years and map style has been change. So as long as we can resolve issues that can makes the map unrankable that's ok, but if it's about mapstyle is old, well... what would you expect from and old map xD
Bara-
Updated mod :D
Raiden
oh you're not gona delete the stds like std dumbasses people do with taikos?

such a shame

lolz
Topic Starter
Aldwych

Raiden wrote:

oh you're not gona delete the stds like std dumbasses people do with taikos?

such a shame

lolz
oh you
Wait for me to throw you on fire.
show more
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