No clue what keeps possessing people to support Triple A studios like this, especially when they underdeliver.
I can't think of any base game I'd willingly spend 3 digits for. Inflation is real.
Its mainly the 1st thingWinnyace wrote:
AAA game studios have been pushing for higher prices too. While they might under-deliver, I imagine that not everybody who plays games necessarily spends time in gaming circles online, thus, to them, this game is probably awesome.
Kids are also a big pull, although COD has more and fiercer competition than ever these days.
Fanboys are also a thing too.
Indeed. Most people aren't very deep into the online gaming community. They just play whatever tickles their fancy and that's usually Call of Duty and other mainstream franchises. Not a bad thing, honestly. If they enjoy those games, you can't argue against that.Duck o-o wrote:
Its mainly the 1st thingWinnyace wrote:
AAA game studios have been pushing for higher prices too. While they might under-deliver, I imagine that not everybody who plays games necessarily spends time in gaming circles online, thus, to them, this game is probably awesome.
Kids are also a big pull, although COD has more and fiercer competition than ever these days.
Fanboys are also a thing too.
Like most normal people are just like "wow new call of duty released" and buy the thing as long as they can afford it
Also some of the issues people have with the franchise are just talked about by likeee terminally online people or le epic gamers so they may be overlooked by people who arent part of that
(Btw considering they still prob make a profit per cod game maybe activision is right to price it like that all along ;-;
Da sad reality of modern gayming...)
Yea id say if they haf fun and think its a good purchase then you cant really argue with it considering theyre the target audience a lot of the time anywayWinnyace wrote:
Indeed. Most people aren't very deep into the online gaming community. They just play whatever tickles their fancy and that's usually Call of Duty and other mainstream franchises. Not a bad thing, honestly. If they enjoy those games, you can't argue against that.Duck o-o wrote:
Its mainly the 1st thingWinnyace wrote:
AAA game studios have been pushing for higher prices too. While they might under-deliver, I imagine that not everybody who plays games necessarily spends time in gaming circles online, thus, to them, this game is probably awesome.
Kids are also a big pull, although COD has more and fiercer competition than ever these days.
Fanboys are also a thing too.
Like most normal people are just like "wow new call of duty released" and buy the thing as long as they can afford it
Also some of the issues people have with the franchise are just talked about by likeee terminally online people or le epic gamers so they may be overlooked by people who arent part of that
(Btw considering they still prob make a profit per cod game maybe activision is right to price it like that all along ;-;
Da sad reality of modern gayming...)
Thing with Call Of Duty is, the playercount seems to die quite quickly on these yearly releases. Even with the casual playerbase, it interests me how they're still making money.Winny wrote:
I feel that is by design tho, they don't want a competitive scene for each game, as they want for them to buy and discard every release, it's not supposed to last, given that COD has a box price, and a big one at that, it makes sense that they make moneyYmir wrote:
Thing with Call Of Duty is, the playercount seems to die quite quickly on these yearly releases. Even with the casual playerbase, it interests me how they're still making money.Winny wrote:
Also it's laughable how they've completely given up on actually trying to make a good game, despite the years of feedback.
I imagine probably whales? Maybe they somehow conditioned their players to jump ship after a new release?Ymir wrote:
Thing with Call Of Duty is, the playercount seems to die quite quickly on these yearly releases. Even with the casual playerbase, it interests me how they're still making money.
AAA slop, you know.Ymir wrote:
Also it's laughable how they've completely given up on actually trying to make a good game, despite the years of feedback.
Investors want to their money back usually. Ymir's question is how they get consumers to pay for the game and play it enough to get the developer and publisher the money spent back.MusicRitman wrote:
Mostly investors (like being bought by Microsoft, who basically give them money to do things).Ymir wrote:
...it interests me how they're still making money.Winny wrote:
But other studios are just straight up having a sugar daddy called Tencent.
what game would even be worth that much??Ymir wrote:
I'd argue that there's no base version of a game out there that I'd buy for 3 digits. In fact I've never spent over 25 Australian on a videogame.
Collecting physical copies of old or rare games dont count,
I could see myself spending 3 digits on those if I was well off.
how much are you willing to pay for a videogame is personal, so IMO, no game is worth over 100[-Omni-] wrote:
what game would even be worth that much??Ymir wrote:
I'd argue that there's no base version of a game out there that I'd buy for 3 digits. In fact I've never spent over 25 Australian on a videogame.
Collecting physical copies of old or rare games dont count,
I could see myself spending 3 digits on those if I was well off.