Insane:- I'm glad you removed a lot of the triples in the intro, as it makes much more sense now. One thing I will comment on is that your use of hitsounds forms a very stagnant and monotonous feel throughout the map. Specific examples will be listed below:
00:02:638 - Unnecessary whistle usage every two white ticks goes completely against the music. The intro starts off very quietly with stronger emphasis only on the big white ticks. Putting whistles where you put them ruins this feel completely.
00:09:670 - Similarly in the first verse, you put drum finishes on every white tick 1 and 3, and whistles on every 2 and 4. What this does is place a very strong emphasis on beats 1 and 3, and makes the map sound very... ergh. Limit your drum finishes to every big white tick, they're important due to emphasis in the actual music as well as chord changes. Don't use them on (3). Remove the whistles on 2 and 4 too, they don't fit. If you want to use whistles, use them for the vocals.
00:24:670 - Same thing in second part of verse. Drums on 1 and 3 forms a very monotonous feel, which the rhythm in the song isn't at all. If you don't want to restrict drum usage to only beat 1, then do something more interesting with it.
00:24:435 (5,6,1) - These triples in the song are actually 1/6. Having a reverse 1/6 slider works without making it confusing, or you can go with 1/6 triplet if you're feeling ambitious.
00:26:076 (5,6) - There's nothing in the music at (6), so it's weird to hit. Delete it and change (5) into a 1/2 slider to carry on the vocals while filling in the gap.
00:28:185 (5,6,1) - These are also 1/6.
00:30:060 (7,8,1) - So are these.
00:31:935 (6,7,1) - And these.
00:33:810 (7) - Nothing in the music here, like before.
00:35:685 (6) - Not here either.
00:41:545 (1,2,3,4) - Having a jump between (2,3) makes more sense than (3,4) and follows music better.
00:45:295 (1,2,3,1,2,3) - You've mapped two distinctively different rhythms in the music with exactly the same rhythm. Use some variation please?
00:49:045 (1,2,3,1,2,3) - Here it works and makes sense, due to repetition of lyrics in vocals. Change the one above please.
00:54:670 (1) - Your stagnant hitsounding works better during the chorus due to its simple rock feel, so no need to change. Pointing it out to explain differences to the verses.
01:02:052 (6) - Non-existential beat in the music. And since you're mapping to vocals, having the (1) slider start on the previous red tick fits better. If you want to get the big white tick, you can simply change it into a reverse 1/2 slider.
01:24:670 - Same thing about hitsounds in previous verse.
01:26:310 (7) - No beat in music. Follow suggestions I gave in previous section.
01:28:185 (6,7,1) - These are 1/6.
01:30:060 (6,7,1) - As are these.
01:33:810 (7) - No beat in music.
01:35:685 (5) - ^
02:02:052 (6) - Ergh.
02:07:795 (1,2,1,2,1,2,1,2) - Your choice of beat placement here is inconsistent with the end of the first chorus. Specifically, you've created two very different feels for virtually the same part of music. It's not TOO big a deal, but changing it so it feels more like the first one would be better, and the beat placement here is rather plain anyway.
02:30:295 - Spinner here imo would be nice to hold over the vocals, rather than just an abrupt stop.
02:42:482 (3,4,5,6,1,2,1,2,1,2) - Your (3,4,5,6) builds up nice momentum, but then it drops immediately when you switch to sliders. Jenny has already told you about passive hitsounding, and your slider-ends here are very much so. You have the right idea with the increasing SV, but using all hitcircles for this drum bit here better builds up intensity and fits the music overall much better.
02:54:552 (6) - Ergh.
03:02:990 (3) - All your triple usage here is painful. Please don't.
03:17:170 - Honestly the end of the chorus marks a very nice place to finish, but whatever.
Hard:- Everything I said about hitsounding in the Insane applies here too. Please don't make me have to repeat myself.
02:43:420 (1,2,1,2,1,2) - Speed up sliders here work better due to lower difficulty. But change them to all hitcircles in Insane.
Normal:00:39:201 (1) - Such an important speed on the slider-end is a big no-no. Use two hitcircles, or hitcircle -> slider.
Well you already know my thoughts on your copy and paste usage in Normal and Hard, but at least it makes it quicker to look at.