I've always liked fitting speed changes in rhythm games every now and then, though when it's something like Pluto, it can get a little bit annoying.
or LeaF - I and Fascination MAXX.. hahaMeseki wrote:
I've always liked fitting speed changes in rhythm games every now and then, though when it's something like Pluto, it can get a little bit annoying.
Pluto is fun to play on DDR. So is FELM and FAXX.Meseki wrote:
I've always liked fitting speed changes in rhythm games every now and then, though when it's something like Pluto, it can get a little bit annoying.
I really want a proper LeaF - I mapped in o!m. the autoconvert is just... weird.ishimaru94 wrote:
or LeaF - I and Fascination MAXX.. haha
Yes, it's a bit annoying with all of the sudden changes that you can't keep up with but if you memorize it, you can tackle 'dem easily. But again, it's personal's choice if one wants to love it or just give up and ends with hate on SV.
Tbh, if you look at original BMS of it, it's far more worse than the ranked ones here in terms of note density plus with unforgiving gimmicks/bumps. Really, you should look at it.kidlat020 wrote:
I really want a proper LeaF - I mapped in o!m. the autoconvert is just... weird.ishimaru94 wrote:
or LeaF - I and Fascination MAXX.. haha
Yes, it's a bit annoying with all of the sudden changes that you can't keep up with but if you memorize it, you can tackle 'dem easily. But again, it's personal's choice if one wants to love it or just give up and ends with hate on SV.
actually the bms one is quite easy to follow since the beats are consistent, there's a scratch before every slowdown so you know exactly where to expect the SV changes. in osu it just randomly happens with no warning and you must memorizeishimaru94 wrote:
Tbh, if you look at original BMS of it, it's far more worse than the ranked ones here in terms of note density plus with unforgiving gimmicks/bumps. Really, you should look at it.kidlat020 wrote:
I really want a proper LeaF - I mapped in o!m. the autoconvert is just... weird.
in that case, osu ones is harder then. hahaAqo wrote:
actually the bms one is quite easy to follow since the beats are consistent, there's a scratch before every slowdown so you know exactly where to expect the SV changes. in osu it just randomly happens with no warning and you must memorize
sometimes SV changes work fine. sometimes it is just unnecessary and annoying, especially when a mapper is not aiming to add SV changes in a basis of making charts fun but only aiming to entertain himself lolChocoliti wrote:
I really like SV changes when fit with song well(example: http://osu.ppy.sh/s/144699), But really really hate Meaningless SV changes.
SV means slider velocity. In osu!mania slider velocity changes the speed that the notes move, but without hanging the actual BPM.iderekmc wrote:
what is sv? slider velocity? no so why do 2 different things from the same game osu have the same acronym or whatever u call it?
Normalize the map can be achieve with another map mapped by the same/other mapper with no SV changes at all than the ranked ones.CephiCC wrote:
I hate having to spam a map to understand the song's SV changes, in all honesty. I can play the song fine if the rhythm isn't fucked around with. Why not normalize the map?
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It's mapper's choice of using SV changes and if he purposedly want to fk with the player, then let it be. The only resolution, get a mapper to map same song but with no SV changes at all or map it yourself.CephiCC wrote:
I can understand actual SV changes. You know, when a song's ACTUAL BPM changes. But maps like https://osu.ppy.sh/s/144959 should NOT be ranked. Especially due to SV changes on the last few hold notes on the MX variant. SV changes on the end notes just to fuck up HD or FL players? Serious? Disappointing, not necessary. If they had any purpose other than to fuck with the player, then I'd be fine. Only if the changes were even beneficial in the first place...
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Again, it's mapper's choice. SV changes can be violently used or vice versa depending to the mapper's purpose on his/her map.CephiCC wrote:
I can understand SV changes, just when well used. But it seems very often that people misuse the FUCK out of SV changes. So I don't vote.
It's true that some mappers didn't calculate exactly to normalize with the SV changes that the map should be properly used. But, then again, it's mapper's choice whether it's purposely made or vice versa. Some strange SV changes made can be considered as a deadly or makes the map beautifully well-designed.onehundred1 wrote:
I hate it here. It seems like 90% of the charts ranked with SV changes don't even know how to properly calculate the proper speed and when to put the change to make it smooth. People should learn how to make speed changes in BMS by using actual BPMs first imo.
Suddenly putting "25% then off to 75% then to 100%" is just plain bad.
Are you stupid or something?egas00 wrote:
or you didn't know the song it self .
It's mapper's choice of using SV changes and if he purposedly want to fk with the player, then let it be. The only resolution, get a mapper to map same song but with no SV changes at all or map it yourself.No. shit. It's just frustrating to see SV changes used incorrectly(subjective).
"Using SV changes are allowed only if there is a significant change in the music's mood/pace/theme. Magnitude of SV changes are up to mapper's discretion."Yeah it's the mapper's discretion, but at the end of the song I linked, there is NO change in mood/pace or theme.
"Using SV changes are allowed only if there is a significant change in the music's mood/pace/theme. Magnitude of SV changes are up to mapper's discretion."This is under the Guidelines section, meaning it is not an absolute rule, so breaking it will not automatically disqualify a map from being ranked. Furthermore, I believe that the vague term theme emphasized in the above text can be interpreted as meaning a theme that the mapper decided upon. If the use of SVs is demonstrably following a theme, then I believe it's entirely possible to justify the sort of use of SVs you are attacking.