As the title suggest, this only applies to standard. (More on the taiko/ctb/mania situation later, in short: they run fine with the current veto system)
Content of the proposal:
Transform the veto system to a nuke system that runs in this way (non-formal wording, just a draft so numbers are of course up to discussion):
1) Any BN can submit a nuke request by DQing a map & state so in the DQ post, with or without prior discussion with the related mapper;
2) This nuke request will then be immediately put on the BN site for vote, with the same deadline setting as the current veto system. Such vote does not require mandatory comments, and the map can't be requalified until the voting is done;
3) The map will be marked as "nuked" if more than 80% of the BNG agrees with the nuke with a minimum of 70% participation rate;
4) Maps marked as "nuked" can't be ranked unless fundamental changes have been made with the map; in that case, mapper can ask a BNG member to submit a new request to remove the nuke immediately after such change has been done, which will be also put immediately on the BN site to vote in the same way stated in 2). If this gets dismissed again, another request can only be made at least 1 year after the new voting result comes out;
5) Any malicious use of the nuke system, which can be reflected by an excessively low agree rate of a nuke request (less than 20%), will be noted in the BN's evaluation.
Reason of this proposal:
1) Veto can't fix bad maps, but only marginally improve them from "really bad" to "still bad but whatever". I find it's hard to say in that case that current veto system does "stop the bad maps from being ranked" which is supposed to be its purpose. The proposed nuke system provides a more efficient way to achieve so & also gives a chance to those who do want to improve their maps.
2) Vetoes are highly inconsistent, because way more similarly bad, if not even worse maps got ranked safely as well. That's because most BNs are turning away from vetoes due to 1); the high influx of new ranked maps nowadays also makes it extremely overwhelming to follow everything.
3) A BN does not need to write an essay to prove why a map is bad. As trained individuals, BNs should be able to tell which maps are unrankably bad by simply give it a look, and such knowledge should be a common sense among the BNG considering how they have been educated & evaluated. By asking them to not write unnecessarily long reasons the threshold of nuke should also be higher than the current veto system as higher participation rate is expected.
Possible concerns and my answers to them:
1) What if a BN vote yes without looking at the map?
- This is not anything different with writing "agree with the original veto post, [paraphrasing the original veto post]" under the current veto system -- anyone can do do without looking at the map as well, and in that case the latter only takes more unnecessary effort, indirectly causing a drop on participation rate.
2) The mapping ecosystem consistency among different modes -- we shouldn't change such a global system for problems only occur in a single mode.
- Nuke system for standard can still run with the current veto infrastructure; we can simply mark standard vetoes as nuke requests and apply new thresholds on them. T/C/M modes can keep their veto system if they prefer. Adapting the ecosystem to the history/context of different modes per se would also be a better option for the game's environment, both as a whole and independent mode-wise.
3) Isn't this just another kneejerk solution to please those who don't understand mapping at all?
- The community backlash from the STD veto system has been escalated to an extent that's harmful to this mode's health, and since peppy always has been putting more weight on the community I believe addressing this issue is not a kneejerk but rather approaching to the future that peppy envisions, which is also beneficial team & game development-wise in my opinion.
More inputs are welcome.
Content of the proposal:
Transform the veto system to a nuke system that runs in this way (non-formal wording, just a draft so numbers are of course up to discussion):
1) Any BN can submit a nuke request by DQing a map & state so in the DQ post, with or without prior discussion with the related mapper;
2) This nuke request will then be immediately put on the BN site for vote, with the same deadline setting as the current veto system. Such vote does not require mandatory comments, and the map can't be requalified until the voting is done;
3) The map will be marked as "nuked" if more than 80% of the BNG agrees with the nuke with a minimum of 70% participation rate;
4) Maps marked as "nuked" can't be ranked unless fundamental changes have been made with the map; in that case, mapper can ask a BNG member to submit a new request to remove the nuke immediately after such change has been done, which will be also put immediately on the BN site to vote in the same way stated in 2). If this gets dismissed again, another request can only be made at least 1 year after the new voting result comes out;
5) Any malicious use of the nuke system, which can be reflected by an excessively low agree rate of a nuke request (less than 20%), will be noted in the BN's evaluation.
Reason of this proposal:
1) Veto can't fix bad maps, but only marginally improve them from "really bad" to "still bad but whatever". I find it's hard to say in that case that current veto system does "stop the bad maps from being ranked" which is supposed to be its purpose. The proposed nuke system provides a more efficient way to achieve so & also gives a chance to those who do want to improve their maps.
2) Vetoes are highly inconsistent, because way more similarly bad, if not even worse maps got ranked safely as well. That's because most BNs are turning away from vetoes due to 1); the high influx of new ranked maps nowadays also makes it extremely overwhelming to follow everything.
3) A BN does not need to write an essay to prove why a map is bad. As trained individuals, BNs should be able to tell which maps are unrankably bad by simply give it a look, and such knowledge should be a common sense among the BNG considering how they have been educated & evaluated. By asking them to not write unnecessarily long reasons the threshold of nuke should also be higher than the current veto system as higher participation rate is expected.
Possible concerns and my answers to them:
1) What if a BN vote yes without looking at the map?
- This is not anything different with writing "agree with the original veto post, [paraphrasing the original veto post]" under the current veto system -- anyone can do do without looking at the map as well, and in that case the latter only takes more unnecessary effort, indirectly causing a drop on participation rate.
2) The mapping ecosystem consistency among different modes -- we shouldn't change such a global system for problems only occur in a single mode.
- Nuke system for standard can still run with the current veto infrastructure; we can simply mark standard vetoes as nuke requests and apply new thresholds on them. T/C/M modes can keep their veto system if they prefer. Adapting the ecosystem to the history/context of different modes per se would also be a better option for the game's environment, both as a whole and independent mode-wise.
3) Isn't this just another kneejerk solution to please those who don't understand mapping at all?
- The community backlash from the STD veto system has been escalated to an extent that's harmful to this mode's health, and since peppy always has been putting more weight on the community I believe addressing this issue is not a kneejerk but rather approaching to the future that peppy envisions, which is also beneficial team & game development-wise in my opinion.
More inputs are welcome.