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LAST ALLIANCE - HEKIREKI (TV Size) [OsuMania]

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Remillion Cross
hi ajeemaniz, sorry for a late mod via pm ;_; see lil_yumika_lil mod first then see this mod www
anyway, mapnya keren o_o termasuk diff dan juga SB nya yg "wow"

[General]
*Hapus "Hajime no Ippo" di daftar tagsnya, karena sudah ada di source.
*Kamu butuh diff 7K Hard untuk mapset ini biar klop , karena perbedaan jarak diff antara 7K normal sama insane nya tuh lumayan jauh o_O
*Kamu harusnya kecilkan hitsoundnya di semua diff, jadi 50% atau dibawahnya ( cek di atas , ada tulisan timing )

[4K Easy]
*00:26:583 (26583|3) - coba pindah ke 2nd column deh, soalnya biar kayak gini 00:30:303 (30303|2) -
*00:45:885 (45885|2) - coba pindah ke 1st column, kalau menurutmu ga perlu yaudah gpp xD

[4K Hard]
*Sebenarnya untuk Hard diff, HP-nya 7 aja, tapi ya gpp sih kalau mungkin lebih cocok ke 8 bagimu
*00:52:164 (52164|2) - pindah circle ini ke 1st column, mungkin akan sedikit lebih bagus

[7K Easy]
diffnya udah bagus sih, mungkin butuh beberapa saran dari modder lainnya juga boleh :D

[7K Normal]
*00:01:118 (1118|2) - hapus ini, satu slider aja lebih bagus menurutku, terus pindahkan ke 3rd column
*00:04:722 (4722|5) - pindahkan ini ke 5th column
*00:01:118 (1118|2) - hapus ini juga
*00:32:862 (32862|0,32978|0,33327|6,33443|6,33792|1,33908|1,34257|5,34374|5) - sebenarnya jackhammer untuk normal diperbolehkan, cuma tidak sampai sebanyak ini sih, nanti jadi terkesan susah banget untuk pemain baru.

[7K Moar Insane]
*karena nama diffnya dikhawatirkan unrankable, mungkin coba kamu ganti nama diff ini jadi Insane atau Insanity juga boleh :D
*00:00:769 (769|2) - kayaknya ini di delete aja, karena suaranya kan juga sama dengan pattern setelahnya, biar lebih konsisten :)
*00:02:862 (2862|1) - slider ini bagian akhirnya lebih pas kalau ditaruh kesini 00:04:257 -
*00:04:490 (4490|2) - delete, dua aja udah cukup, terus 00:04:490 (4490|4) - pindahkan ke 3rd column
*00:08:560 - tambahkan note di 2nd column
*Dari 00:08:676 - ke 00:10:420 - coba begini, biar ga terkesan monoton http://puu.sh/7wrRP.png
*Dari 00:36:583 - ke 00:38:094 - takutnya itu jadi unrankable, tapi coba begini http://puu.sh/7ws0v.png

[7K Burst]
*00:01:815 (1815|1) - geser ke 00:01:932 - di column yg sama
*00:08:211 - tambahkan circle di 7th column, karena suaranya lebih besar dari sebelumnya
*udah bagus sih, tapi mungkin ada yang banyak diperbaiki dari segi konsisten notenya. aku balik lagi deh kapan2 untuk cek ulang, soalnya udah malem ini xD

Good luck :3
Teach me how to SB-ing pls
star~
Topic Starter
Arzenvald

lil_yumika_lil wrote:

Hello guys, I came here to mod by request. (Column:[1,2,3,4],5,6,7)
---> TYPE:GM


[General]
I suggest you fix each OD/HP as the below.
4K Easy(HP:6-7, OD:7) 4K Hard(HP:7, OD:7)
7K Easy(HP:6-7, OD:7) 7K Normal(HP:7, OD:7) 7K Burst(HP:8, OD:8) 7K Insane(HP:8-9, OD:7)

High-density diffs have been set too loud volume.
Please consider to use the below setting.

4K Easy(No problem) 4K Hard(70-80%)
7K Easy(No problem) 7K Normal(70-80%) 7K Burst(70%) 7K Insane(70%)

Remillion Cross wrote:

*Kamu butuh diff 7K Hard untuk mapset ini biar klop , karena perbedaan jarak diff antara 7K normal sama insane nya tuh lumayan jauh o_O
I also indicate the same thing as Remillion said.
Your mapset is so cool, having good patterns & fine hitsoundings, however,
there is clearly difference over the permissible range among the 7K charts.
I recommend you change each difficulty names to as the below, or insert new diff.

4K Easy(Maintain) 4K Hard(Maintain)
7K Easy(Maintain, or Normal) 7K Normal(--->Hard) 7K Burst(Maintain?) 7K Insane(Maintain)

or (better)

4K Easy(Maintain) 4K Hard(Maintain)
7K Easy(Maintain) 7K Normal(Maintain..or make easier) 7K Burst(--->Hard) 7K Insane(Maintain)

or

4K Easy(Maintain) 4K Hard(Maintain)
7K Easy(Maintain) 7K Normal(Maintain..Easier) 7K Hard(Insert) 7K Burst(maintain?) 7K Insane(Maintain)
[Patterns of 4K Easy]
*It is preferable to keep the consistency on 00:38:443 - ~ 00:45:885 - --
00:40:304 (40304|2,41234|1) - change each note to LN, end at 00:41:234 - & 00:42:164 -
00:44:490 (44490|0) - remove
00:44:025 - add a LN to 4, end at 00:44:955 -
--

[Patterns of 4K Hard]
00:54:141 - add a note to 4
00:54:374 - add a note to 3
00:55:304 - add a note to 3
00:56:001 - add a note to 2
00:56:234 - add a note to 4
00:57:862 - add a note to 4
00:58:094 - add a note to 3
00:59:025 - add a note to 1
00:59:955 - add a note to 3

arcwinolivirus wrote:

00:38:443 - add note to 2. Strong as 00:38:908 (38908|2,38908|3)
00:38:443 - I have the same opinion, add a note to 2 or 3
--

*Misplacement --
00:07:513 (7513|0) - This LN is unsuitable not to follow the guiter-line, thus shorten it to 00:07:746 -
then 00:07:746 - add a note to 4 / 00:07:862 - add a note to 3 (here is clearly sounded)
--

*Please consider the below mod as the set. --
00:57:280 (57280|3) - remove, there is no emphasized sounds
00:56:583 (56583|2) - change this LN to note
00:57:513 (57513|3) - move to 1
00:57:048 - add a LN to 4, end at 00:57:513 -
--

[Patterns of 7K Easy]
00:40:769 - add a note to 2
00:41:699 - add a note to 6
00:43:792 - add a note to 7
00:44:955 - add a note to 4

[Patterns of 7K Normal]
*The below 1/4 patterns are bit difficult if you will keep this as the "Normal". --
00:25:420 - to 00:27:164 -
00:29:141 - to 00:30:885 -
00:32:862 - to 00:34:606 -
--

[Patterns of 7K Burst (≒Hard)]
00:22:280 - to 00:23:211 - remap like this
00:30:071 (30071|5) - move to 4
00:30:536 (30536|1) - ^
00:32:862 (32862|5) - ^
00:33:327 (33327|1) - ^

[Patterns of 7K Insane]
I can't handle 7K Insane (≒ Another,MX) and more difficult diffs.

[Comment]
It will be the best mapset for practice if you solve the general problems somehow.
I believe that you will do the nice work. Good Luck :oops:
whoa... i sure you working hard with this mod... ._. thank you veeryyy much yumi.. :">

about this 'difficulty range', well.. i'll try to choose to add hard into my mapset... and wew... O_O those fix.. ._.


Remillion Cross wrote:

hi ajeemaniz, sorry for a late mod via pm ;_; see lil_yumika_lil mod first then see this mod www
anyway, mapnya keren o_o termasuk diff dan juga SB nya yg "wow"

[General]
*Hapus "Hajime no Ippo" di daftar tagsnya, karena sudah ada di source.
*Kamu butuh diff 7K Hard untuk mapset ini biar klop , karena perbedaan jarak diff antara 7K normal sama insane nya tuh lumayan jauh o_O
*Kamu harusnya kecilkan hitsoundnya di semua diff, jadi 50% atau dibawahnya ( cek di atas , ada tulisan timing )

[4K Easy]
*00:26:583 (26583|3) - coba pindah ke 2nd column deh, soalnya biar kayak gini 00:30:303 (30303|2) -
*00:45:885 (45885|2) - coba pindah ke 1st column, kalau menurutmu ga perlu yaudah gpp xD

[4K Hard]
*Sebenarnya untuk Hard diff, HP-nya 7 aja, tapi ya gpp sih kalau mungkin lebih cocok ke 8 bagimu
*00:52:164 (52164|2) - pindah circle ini ke 1st column, mungkin akan sedikit lebih bagus

[7K Easy]
diffnya udah bagus sih, mungkin butuh beberapa saran dari modder lainnya juga boleh :D

[7K Normal]
*00:01:118 (1118|2) - hapus ini, satu slider aja lebih bagus menurutku, terus pindahkan ke 3rd column
*00:04:722 (4722|5) - pindahkan ini ke 5th column
*00:01:118 (1118|2) - hapus ini juga
*00:32:862 (32862|0,32978|0,33327|6,33443|6,33792|1,33908|1,34257|5,34374|5) - sebenarnya jackhammer untuk normal diperbolehkan, cuma tidak sampai sebanyak ini sih, nanti jadi terkesan susah banget untuk pemain baru.

[7K Moar Insane]
*karena nama diffnya dikhawatirkan unrankable, mungkin coba kamu ganti nama diff ini jadi Insane atau Insanity juga boleh :D
*00:00:769 (769|2) - kayaknya ini di delete aja, karena suaranya kan juga sama dengan pattern setelahnya, biar lebih konsisten :)
*00:02:862 (2862|1) - slider ini bagian akhirnya lebih pas kalau ditaruh kesini 00:04:257 -
*00:04:490 (4490|2) - delete, dua aja udah cukup, terus 00:04:490 (4490|4) - pindahkan ke 3rd column
*00:08:560 - tambahkan note di 2nd column
*Dari 00:08:676 - ke 00:10:420 - coba begini, biar ga terkesan monoton http://puu.sh/7wrRP.png
*Dari 00:36:583 - ke 00:38:094 - takutnya itu jadi unrankable, tapi coba begini http://puu.sh/7ws0v.png

[7K Burst]
*00:01:815 (1815|1) - geser ke 00:01:932 - di column yg sama
*00:08:211 - tambahkan circle di 7th column, karena suaranya lebih besar dari sebelumnya
*udah bagus sih, tapi mungkin ada yang banyak diperbaiki dari segi konsisten notenya. aku balik lagi deh kapan2 untuk cek ulang, soalnya udah malem ini xD

Good luck :3
Teach me how to SB-ing pls
star~
DAT STAAWR... Plezz... u surprised meh this morning dude! Q_Q
anyway... bakal banyak hal yg harus gw edit, apalagi dibagian yg 'bisa jadi' unrankable.. #orz
<3 makasih banyak ya patrick!!! Q_Q no, i wouldn't teach you.. i just want to sharing my knowledge instead teaching... :">
Akihiro
Hi, from modding queue :)

1 = column 1, 2 = column 2 etc...
(from left to right)

[General]
Tags : you mispelled "Challenger" :D

[7K Hard]

OD8 maybe?

00:02:862 (2862|0,2862|2) - those two notes are really tricky and are the only ones in the pattern to be that tricky, you might want to move them elsewhere
00:02:862 (2862|0,2862|2) - i guess that works, but shortening the 1st LN up to the end of the 2nd would be more accurate imo
00:08:676 - an additionnal note for the crash cymbal wouldn't be overkill
00:10:536 (10536|1,10536|0,10885|5,10885|6,11234|4,11234|2,11583|1,11583|0) - those groups of LNs are kinda killing the flow of the map, because you drop everything to focus on one thing, and that one thing is suddenly a pack of LNs (and are quite hard, but I'm bad at Lns so...) you could have single LN and continue to follow the drum
00:15:304 (15304|4,15304|5) - theses one are 1/2 late btw
00:22:745 (22745|4,22746|0) - and those too, also around here there's an interesting drum part that you're missing :)
00:23:792 (23792|5) - i think you can keep doubles for the drums. just try to keep them "nice"
00:31:234 (31234|6,31699|6) - ugh this is really mean
00:31:931 (31931|4,32048|4) - why suddenly jacks ? also they are super hard to hit due to their placement and the LN on 7
00:32:862 (32862|3,32978|3) - also why jacks ? i'm fine with them, they are cool to play, but having suddenly a pattern change for only one time make things look messy. since they are cool I suggest you either re-using them in the next guitar part, or using them on the 2 previous parts as well. bpm is not too high for those and they are cool to play imo, they make good pattern for guitar
00:40:420 , 00:40:536 etc... again , notes for guitar would be nice, since you have a LN pattern for the guitar just after that, makes things more consistent
00:39:722 - extra note for guitar would be cool (on 7 for example)
00:41:583 (41583|4) - unnecessary note
00:44:257 (44257|2,44373|1,44490|2,44606|3,44722|4) - weird random pattern, you wanna revise that (layering drums and guitar properly)
00:54:955 (54955|1) - i'm not sure what those LNs are for
00:56:815 (56815|3) - ^
00:59:025 : drum note not used
00:59:490 (59490|4,59722|4) - really not sure about those 2

Cool :D

[7K Insanity]

I'll look at this one cause it looks like it haven't been modded too much.
I'll do what I can cause I'm not a great player 8-)

00:08:210 (8210|5) - unnecessary I think
00:11:583 (11583|5) - why 3 notes suddenly ? goes for similar patterns as well
00:22:048 00:22:397 00:22:746 - note for drum ?
00:23:327 (23327|6) - LN starts too early
also instead of the LNs for the guitar, why not a simple 1/2 note stream on top of the drum ?
00:27:745 (27745|0,27862|0) - again, if you're going to change patterns, be structured about to show plaers you know what you're doing, use same at same reccuring places. using a pattern an even number of times works well too.
00:37:048 00:37:862 00:37:978 - you can have a note for the drum here
00:39:838 (39838|5,39838|3) - doensn't work too well, i'd suggest remove them
00:40:536 (40536|0) - unnecessary note
00:41:001 (41001|2) - ^
00:43:676 - guitar note
00:43:908 - ^
00:55:536 - drum note

lots of LNs, I don't dislike it though. some notes are really hard to hear but most rhythms make sense, with the hitsounds players should be fine.

[7K Burst]

00:08:617 (8617|3) - ghost note :(
00:09:838 (9838|1) - move to 6 (for consistent structure)
00:12:164 (12164|2) - why 3 notes ?
00:12:629 (12629|2) - ^ etc... (if you want to have 3 notes here, you should have 3 notes in the previous section as well)
00:14:141 (14141|1,14257|2,14257|0,14373|1,14490|3,14606|4,14606|2,14722|3,14838|5,14955|4,14955|6) - those brackets are really a pain :o
00:23:501 (23501|4) - ghose note etc...
00:37:862 (37862|3) - you can have a note for the drum
00:40:420 - guitar ?
00:40:653 - ^
00:44:141 (44141|1,44257|0,44373|1) - hard pattern
00:47:629 (47629|2) - jack ?
00:49:141 (49141|0) - be careful, you messed up the drum in this section, this should have only 2 notes
00:49:373 (49373|2) - while this should have 3
00:59:838 (59838|0) - jack ?
01:02:048 (62048|5) - ^ (for the jacks I mentioned, be careful to be consistent in the way they are used, they should not be isolated, and like i said, repeat as the music does the same)

generally i'm sad it looks too much like the other difficulties, and I think you focus too much on the drum, patterns and rhythms tend to get a bit repetitive :o

[7K Normal]

00:08:443 (8443|1,8559|2,8676|3) - those notes feel out of place, you might want to revise the rhythm used
(i'd add one at 00:08:211 at remove the middle one to have a simple 1/1 straight transition)
00:10:536 (10536|0) - keeping this LNs the whole time doesn't make sense
00:14:257 (14257|0) - ^etc...
00:46:117 (46117|6) - needs an extra note
00:47:977 (47977|0) - ^
01:04:722 (64722|0,65187|4) - i think you should keep have notes drums, put them on column 7 and you'll ahve the same effect for the vocals, with drums, and that would hightlight the last pattern cause it will feel different

Looks good :)

[7k Easy]

00:08:443 (8443|0) - feels weird

looks good ;)

It's getting late, imma post this right now, but I can mod 7k Burst too if you want, just tell me and I'll edit that post :)
Topic Starter
Arzenvald

Akihiro wrote:

Hi, from modding queue :)

1 = column 1, 2 = column 2 etc...
(from left to right)

[General]
Tags : you mispelled "Challenger" :D

[7K Hard]

OD8 maybe?

00:02:862 (2862|0,2862|2) - those two notes are really tricky and are the only ones in the pattern to be that tricky, you might want to move them elsewhere
00:02:862 (2862|0,2862|2) - i guess that works, but shortening the 1st LN up to the end of the 2nd would be more accurate imo
00:08:676 - an additionnal note for the crash cymbal wouldn't be overkill
00:10:536 (10536|1,10536|0,10885|5,10885|6,11234|4,11234|2,11583|1,11583|0) - those groups of LNs are kinda killing the flow of the map, because you drop everything to focus on one thing, and that one thing is suddenly a pack of LNs (and are quite hard, but I'm bad at Lns so...) you could have single LN and continue to follow the drum
00:15:304 (15304|4,15304|5) - theses one are 1/2 late btw
00:22:745 (22745|4,22746|0) - and those too, also around here there's an interesting drum part that you're missing :)
00:23:792 (23792|5) - i think you can keep doubles for the drums. just try to keep them "nice"
00:31:234 (31234|6,31699|6) - ugh this is really mean
00:31:931 (31931|4,32048|4) - why suddenly jacks ? also they are super hard to hit due to their placement and the LN on 7
00:32:862 (32862|3,32978|3) - also why jacks ? i'm fine with them, they are cool to play, but having suddenly a pattern change for only one time make things look messy. since they are cool I suggest you either re-using them in the next guitar part, or using them on the 2 previous parts as well. bpm is not too high for those and they are cool to play imo, they make good pattern for guitar
00:40:420 , 00:40:536 etc... again , notes for guitar would be nice, since you have a LN pattern for the guitar just after that, makes things more consistent
00:39:722 - extra note for guitar would be cool (on 7 for example)
00:41:583 (41583|4) - unnecessary note
00:44:257 (44257|2,44373|1,44490|2,44606|3,44722|4) - weird random pattern, you wanna revise that (layering drums and guitar properly)
00:54:955 (54955|1) - i'm not sure what those LNs are for
00:56:815 (56815|3) - ^
00:59:025 : drum note not used
00:59:490 (59490|4,59722|4) - really not sure about those 2

Cool :D

[7K Insanity]

I'll look at this one cause it looks like it haven't been modded too much.
I'll do what I can cause I'm not a great player 8-)

00:08:210 (8210|5) - unnecessary I think
00:11:583 (11583|5) - why 3 notes suddenly ? goes for similar patterns as well
00:22:048 00:22:397 00:22:746 - note for drum ?
00:23:327 (23327|6) - LN starts too early
also instead of the LNs for the guitar, why not a simple 1/2 note stream on top of the drum ?
00:27:745 (27745|0,27862|0) - again, if you're going to change patterns, be structured about to show plaers you know what you're doing, use same at same reccuring places. using a pattern an even number of times works well too.
00:37:048 00:37:862 00:37:978 - you can have a note for the drum here
00:39:838 (39838|5,39838|3) - doensn't work too well, i'd suggest remove them
00:40:536 (40536|0) - unnecessary note
00:41:001 (41001|2) - ^
00:43:676 - guitar note
00:43:908 - ^
00:55:536 - drum note

lots of LNs, I don't dislike it though. some notes are really hard to hear but most rhythms make sense, with the hitsounds players should be fine.


[7K Normal]

00:08:443 (8443|1,8559|2,8676|3) - those notes feel out of place, you might want to revise the rhythm used
(i'd add one at 00:08:211 at remove the middle one to have a simple 1/1 straight transition)
00:10:536 (10536|0) - keeping this LNs the whole time doesn't make sense
00:14:257 (14257|0) - ^etc...
00:46:117 (46117|6) - needs an extra note
00:47:977 (47977|0) - ^
01:04:722 (64722|0,65187|4) - i think you should keep have notes drums, put them on column 7 and you'll ahve the same effect for the vocals, with drums, and that would hightlight the last pattern cause it will feel different

Looks good :)

[7k Easy]

00:08:443 (8443|0) - feels weird

looks good ;)

It's getting late, imma post this right now, but I can mod 7k Burst too if you want, just tell me and I'll edit that post :)
aww geez, those mods are so accurate, especially on the LNs... xD

anyway... you would love this 7k burst diff, since it's almost long-note-less (bms style)..
and yea, once again i found this very helpful and so accurate, so thank you very much for the mods.. :D (and PONNIES.. :I ahuehuehue...)
REDYUMiKA
Hi guys, I came here to mod by request. (Column:1,2,3,4,5,6,7)
---> TYPE:GM (+1)


[Patterns of 7K Hard]
00:07:048 (7048|3) - shorten this LN to 00:07:280 -
00:04:839 - ~ 00:08:676 - this LN-stair pattern is a bit monotonous,
I suggest you disperse each LN to the optional column as 00:01:118 - ~ 00:04:257 -
00:15:187 (15187|5) - move to 5
00:17:978 (17978|0) - shorten this LN to 00:18:327 -
00:21:699 (21699|6) - ^ to 00:22:048 -
00:22:513 - add a note to 7
00:22:978 - add a note to 4
00:23:036 (23036|3) - remove, this note is misplaced
00:23:094 - add a note to 3
00:24:955 (24955|6) - move to 6
00:55:304 - add a note to 4
00:59:839 - add a note to 5
01:06:118 (66118|3) - shorten this LN to 01:07:978 -
01:07:978 - add a LN to 6, end at 01:08:327 -
01:08:327 - add a LN to 2, end at 01:09:606 -

[Comment]
Nice diff, Good Luck :oops:
Topic Starter
Arzenvald

lil_yumika_lil wrote:

Hi guys, I came here to mod by request. (Column:1,2,3,4,5,6,7)
---> TYPE:GM (+1)


[Patterns of 7K Hard]
00:07:048 (7048|3) - shorten this LN to 00:07:280 -
00:04:839 - ~ 00:08:676 - this LN-stair pattern is a bit monotonous,
I suggest you disperse each LN to the optional column as 00:01:118 - ~ 00:04:257 -
00:15:187 (15187|5) - move to 5
00:17:978 (17978|0) - shorten this LN to 00:18:327 -
00:21:699 (21699|6) - ^ to 00:22:048 -
00:22:513 - add a note to 7
00:22:978 - add a note to 4
00:23:036 (23036|3) - remove, this note is misplaced
00:23:094 - add a note to 3
00:24:955 (24955|6) - move to 6
00:55:304 - add a note to 4
00:59:839 - add a note to 5
01:06:118 (66118|3) - shorten this LN to 01:07:978 -
01:07:978 - add a LN to 6, end at 01:08:327 -
01:08:327 - add a LN to 2, end at 01:09:606 -

[Comment]
Nice diff, Good Luck :oops:
Q_Q thanks a lot for the 2nd mods yumi... this diff more improved now.. :">
REDYUMiKA
Okay then, your mapset should be approved. here is
Topic Starter
Arzenvald

lil_yumika_lil wrote:

Okay then, your mapset should be approved. here is

oh my..... star... whaaa....! *-*

omg thank you very much yumi..! I just.. speechless.. Q_Q
Evening
Mod from Queueuehue

Very nice SB, first time seeing this "zoom" SB technique

I will mod SB first then the mania diffs.

[SB]

I will tell you the basics in the SB coding since the SB code currently is a bit flawed, and fixing it yourself would be better

F,0,14257,21379,0,0.07225576

Means

Fade ( F )
With NO Easing ( 0 )
From Offset 14257 to 21379 ( 14257,21379 )
From 0 % Opacity to 0.07225576 % Opacity ( 0,0.07225576 )


This is your .osb file when opened up with Notepad++, you can also use the normal Notepad


I highlighted/pointed out a few errors in the coding, these errors will cause some SB load

The first error here :

 F,0,1234,1460,1,0.9946668

Change to :
 F,0,1234,1460,1,1

This is not really going to affect your SB load, but it is better to change it so that it looks neater

The second error :

This is the one that will cause SB load to be high

 F,0,1699,3164,0,0.0106665

From 0 % Opacity to 0.0106665 % Opacity ( 0,0.0106665 )
This WILL ACTIVATE the layer and increase the SB LOAD

Change to:
 F,0,1699,3164,0,0

This WILL NOT ACTIVATE the layer
Anything that is 0% Opacity is NOT counted in the SB LOAD

This is the one that will cause your SB load to be unexpectedly high at some cases, I suggest to practise SB code cleaning so that your SB doesn't spike or anything.

00:32:978 - You missed one zoom here

[7k Insanity]

00:53:094 The SV here shouldn't be 2.1x, players who use 10 speed will not be able to react fast enough to the next note, I suggest to decrease the SV here by 0.6x
Good Hitsounding here, nice use of claps
00:25:420 - Nice Pattern
00:29:141 (29141|4,29141|5,29257|6,29373|2,29374|1,29490|0,29606|4,29606|5,29722|6,29839|2,29839|1,29955|0) - This pattern here is very very awkward for the fingers, it's not impossible to execute but it feels weird to play this pattern - I suggest to change it to this http://puu.sh/7Dk5G.png
00:32:862 - This current pattern is also awkward for the fingers, you have to hammer with the same hand that's playing a LN which is pretty hard to do... I suggest this pattern instead - http://puu.sh/7DkbH.png
00:51:467 - Good build up pattern
01:00:071 (60071|4) - Move Left by 2 columns | You might not want to have a player playing a LN and hammer with the same hand
01:05:304 - END the Kiai time here, the section after this is just an outro for the music - FIX FOR ALL DIFFICULTIES

[7k Burst]
00:31:001 (31001|4,31001|6,31001|2,31001|0,31932|0,31932|2,31932|4,31932|6) - These chords do not fit well in the hitsounding, they stand out too much and at the wrong times

Not much problems here, good hitsounding and patterns

[7k Hard]

00:25:420 - This pattern here doesn't have any notes on the last column from the left, I suggest to move 1 or 2 there
00:52:280 (52280|1,52280|0,52397|6,52397|5,52513|1,52513|0,52629|5,52629|6,52745|1,52745|0) - Move these chords to the Index and Middle Fingers, using the ring finger to emphasize notes doesn't really work well

[7k Normal]

00:17:745 (17745|0) - Move right by 5 Columns | You might not want to have a 1/1 hammer in normal at this high bpm
01:05:652 (65652|2,65885|4) - Change to soft sampleset, these are too loud for this section

[4k Hard]

00:52:106 - I STRONGLY suggest to change to this pattern and fix the hitsounds, majority of mania players LOVE this pattern - http://puu.sh/7Dl7T.png

[7k Easy]

01:05:652 (65652|1,65652|6,65885|4) - Change to soft sampleset, they are too loud for this silent section here

[4k Easy]

No Problems


Really nice chart here and smooth SB, good difficulty spread.
Good luck!
imariL
From my queue
Column 0 1 2 3 4 5 6

[7K Easy]

00:58:908 - add one more note, You already used double notes at same rhythm like 00:55:187 and 00:57:048
01:00:769 - ^

[7K Normal]

00:19:606 - add note, even easy diff has note at here http://osu.ppy.sh/ss/1437137
00:32:862 ~ 00:34:722 - It feels messy to me, how about this? Just suggestion. http://osu.ppy.sh/ss/1437161 (If you think this suggestion will be ruin your mapping style, feel free to ignore it)

[7K Hard]

OD -2

00:39:839 - add one more note
01:06:118 (66118|5) - this LN should be end at 01:09:374

*additional

Try to use double notes or triple notes 'consistently and logically' not 'steadily'. For example, 00:32:164 and 00:32:629 why using single note even used double notes at 00:31:234 and 00:31:699 ? Same drum rhythm. Consistent is one of my mapping values, so it's your choice to fix this diff or not.

[7K Burst]

00:25:304 ~ 00:27:280 - rearrange this part. Starting stream at 00:25:420 is more fit with song. example: http://osu.ppy.sh/ss/1437261 or something else

[7K Insanity]

00:59:838 (59838|3,59955|5,60071|6,60071|4,60187|6,60303|5,60420|5) - separate to left hand, very hard to handle this pattern with one hand

Good Luck!
Halogen-
From modding queue.
COLUMN: 1 | 2 | 3 | 4

[4K Easy]
- very solid, nothing to bring up at all!
- structure is simplified in such a way that a newer player should have absolutely no issues understanding what to follow
- good job!

[4K Hard]
- 00:24:490 (24490|1) - this LN needs to start 1/2 earlier; in this case, the guitar riff changes key at 00:24:374
- 00:31:932 (31932|2) - ^, changes key at 00:31:815
- 00:32:862 (32862|0) - with the guitar riff playing the same note at 1/2 duration, trying using a repeating pattern that is four notes long (you do this at 00:25:293 repeating 1234123412341234, and also do it correctly at 00:29:823 by repeating 34323432 and 12321232); a three note pattern (123 432 123 432) doesn't feel right here
- 00:36:583 (36583|3) - ^
- 00:52:746 (52746|0) - missing a note for percussion here
- 01:04:722 (64722|0) - add a 34 here, keep the triples moving until the phrase ends
- on another note, your Kiai time area is missing a number of bass drum hits, but I personally feel like they're omitted intentionally
- 01:06:117 (66117|0,66117|3) - give that last note some finality; add a 2, or even 2 and 3 here
Topic Starter
Arzenvald

lZenxl wrote:

Mod from Queueuehue

Very nice SB, first time seeing this "zoom" SB technique

I will mod SB first then the mania diffs.

[SB]

I will tell you the basics in the SB coding since the SB code currently is a bit flawed, and fixing it yourself would be better

F,0,14257,21379,0,0.07225576

Means

Fade ( F )
With NO Easing ( 0 )
From Offset 14257 to 21379 ( 14257,21379 )
From 0 % Opacity to 0.07225576 % Opacity ( 0,0.07225576 )


This is your .osb file when opened up with Notepad++, you can also use the normal Notepad


I highlighted/pointed out a few errors in the coding, these errors will cause some SB load

The first error here :

 F,0,1234,1460,1,0.9946668

Change to :
 F,0,1234,1460,1,1

This is not really going to affect your SB load, but it is better to change it so that it looks neater

The second error :

This is the one that will cause SB load to be high

 F,0,1699,3164,0,0.0106665

From 0 % Opacity to 0.0106665 % Opacity ( 0,0.0106665 )
This WILL ACTIVATE the layer and increase the SB LOAD

Change to:
 F,0,1699,3164,0,0

This WILL NOT ACTIVATE the layer
Anything that is 0% Opacity is NOT counted in the SB LOAD

This is the one that will cause your SB load to be unexpectedly high at some cases, I suggest to practise SB code cleaning so that your SB doesn't spike or anything.

00:32:978 - You missed one zoom here

[7k Insanity]

00:53:094 The SV here shouldn't be 2.1x, players who use 10 speed will not be able to react fast enough to the next note, I suggest to decrease the SV here by 0.6x
Good Hitsounding here, nice use of claps
00:25:420 - Nice Pattern
00:29:141 (29141|4,29141|5,29257|6,29373|2,29374|1,29490|0,29606|4,29606|5,29722|6,29839|2,29839|1,29955|0) - This pattern here is very very awkward for the fingers, it's not impossible to execute but it feels weird to play this pattern - I suggest to change it to this http://puu.sh/7Dk5G.png
00:32:862 - This current pattern is also awkward for the fingers, you have to hammer with the same hand that's playing a LN which is pretty hard to do... I suggest this pattern instead - http://puu.sh/7DkbH.png
00:51:467 - Good build up pattern
01:00:071 (60071|4) - Move Left by 2 columns | You might not want to have a player playing a LN and hammer with the same hand
01:05:304 - END the Kiai time here, the section after this is just an outro for the music - FIX FOR ALL DIFFICULTIES

[7k Burst]
00:31:001 (31001|4,31001|6,31001|2,31001|0,31932|0,31932|2,31932|4,31932|6) - These chords do not fit well in the hitsounding, they stand out too much and at the wrong times

Not much problems here, good hitsounding and patterns

[7k Hard]

00:25:420 - This pattern here doesn't have any notes on the last column from the left, I suggest to move 1 or 2 there
00:52:280 (52280|1,52280|0,52397|6,52397|5,52513|1,52513|0,52629|5,52629|6,52745|1,52745|0) - Move these chords to the Index and Middle Fingers, using the ring finger to emphasize notes doesn't really work well

[7k Normal]

00:17:745 (17745|0) - Move right by 5 Columns | You might not want to have a 1/1 hammer in normal at this high bpm
01:05:652 (65652|2,65885|4) - Change to soft sampleset, these are too loud for this section

[4k Hard]

00:52:106 - I STRONGLY suggest to change to this pattern and fix the hitsounds, majority of mania players LOVE this pattern - http://puu.sh/7Dl7T.png

[7k Easy]

01:05:652 (65652|1,65652|6,65885|4) - Change to soft sampleset, they are too loud for this silent section here

[4k Easy]

No Problems


Really nice chart here and smooth SB, good difficulty spread.
Good luck!

waa.... SB Mod finalleh.. :I thanks a lot, since i using touchpad for adjusting the opacity and things, it's literally harder to know whether it's been 0 or not... well... i think i've fixed some through the .osb file, and of course i'll re fix them... xD (so fun find and replacing this 0 & 1)

geez, never thought about this 'confy left and right' position.. ._. #slap

and thanks a lot.. xD

Chocoliti wrote:

From my queue
Column 0 1 2 3 4 5 6

[7K Easy]

00:58:908 - add one more note, You already used double notes at same rhythm like 00:55:187 and 00:57:048
01:00:769 - ^

[7K Normal]

00:19:606 - add note, even easy diff has note at here http://osu.ppy.sh/ss/1437137
00:32:862 ~ 00:34:722 - It feels messy to me, how about this? Just suggestion. http://osu.ppy.sh/ss/1437161 (If you think this suggestion will be ruin your mapping style, feel free to ignore it)

[7K Hard]

OD -2

00:39:839 - add one more note
01:06:118 (66118|5) - this LN should be end at 01:09:374

*additional

Try to use double notes or triple notes 'consistently and logically' not 'steadily'. For example, 00:32:164 and 00:32:629 why using single note even used double notes at 00:31:234 and 00:31:699 ? Same drum rhythm. Consistent is one of my mapping values, so it's your choice to fix this diff or not.

[7K Burst]

00:25:304 ~ 00:27:280 - rearrange this part. Starting stream at 00:25:420 is more fit with song. example: http://osu.ppy.sh/ss/1437261 or something else

[7K Insanity]

00:59:838 (59838|3,59955|5,60071|6,60071|4,60187|6,60303|5,60420|5) - separate to left hand, very hard to handle this pattern with one hand

Good Luck!
waa... the suggestion so helpful.. thanks! xD

Halogen- wrote:

From modding queue.
COLUMN: 1 | 2 | 3 | 4

[4K Easy]
- very solid, nothing to bring up at all!
- structure is simplified in such a way that a newer player should have absolutely no issues understanding what to follow
- good job!

[4K Hard]
- 00:24:490 (24490|1) - this LN needs to start 1/2 earlier; in this case, the guitar riff changes key at 00:24:374
- 00:31:932 (31932|2) - ^, changes key at 00:31:815
- 00:32:862 (32862|0) - with the guitar riff playing the same note at 1/2 duration, trying using a repeating pattern that is four notes long (you do this at 00:25:293 repeating 1234123412341234, and also do it correctly at 00:29:823 by repeating 34323432 and 12321232); a three note pattern (123 432 123 432) doesn't feel right here
- 00:36:583 (36583|3) - ^
- 00:52:746 (52746|0) - missing a note for percussion here
- 01:04:722 (64722|0) - add a 34 here, keep the triples moving until the phrase ends
- on another note, your Kiai time area is missing a number of bass drum hits, but I personally feel like they're omitted intentionally
- 01:06:117 (66117|0,66117|3) - give that last note some finality; add a 2, or even 2 and 3 here
nah, i forget to do more triples tho... xD thanks!
anyway, can you check the 4k insanity diff..? and should i put this diff? :?

thanks guys! each mods makes my map even more perfect now.. xD
- Yuuto -
Seems there's a new diff

[4K Insanity]

General: Tags conflict each other. fix it

00:23:792 - Since is this Insane diff. make it more hard, add note to 1
00:24:257 - add note to 3 . same reason as ^
00:24:722 - add note to 1 . ^
00:25:187 - ^
00:46:467 (46467|2) - move to 2 if you want to follow this pattern 00:46:932 (46932|2,47048|2)

Nice. great diff. good luck
Topic Starter
Arzenvald

Yuutosan wrote:

Seems there's a new diff

[4K Insanity]

General: Tags conflict each other. fix it

00:23:792 - Since is this Insane diff. make it more hard, add note to 1
00:24:257 - add note to 3 . same reason as ^
00:24:722 - add note to 1 . ^
00:25:187 - ^
00:46:467 (46467|2) - move to 2 if you want to follow this pattern 00:46:932 (46932|2,47048|2)

Nice. great diff. good luck
ahuehuehueheuheu... i tot this diff is... the way to damn scrabled.. :v
thanks a lot dude! xD
dionzz99
column numbers
| 1 | 2 | 3 | 4 |

[4K NORMAL]
00:10:536 (10536|0,10885|2,11234|1,11583|0) - remove
00:10:536 (10536|0,10885|2,11234|1,11583|0) - remove too
00:25:536 (25536|0,25652|1,26001|3,26117|2,26466|0,26583|1,26931|3,27048|2) - make it like this : http://puu.sh/7HGRV.png
00:29:257 (29257|3,29373|2,29722|0,29838|1,30187|3,30303|2,30652|0,30768|1) - make it like the picture above or others. just try to avoid the mini-jack since this is "normal" diff.
00:36:583 (36583|2,36699|3,37048|1,37164|0) - make it like this : http://puu.sh/7HH3y.png
01:00:071 (60071|3) - move to 3 (column)
01:00:769 (60769|0) - move to 2
01:01:234 (61234|2,61466|2,61699|2,61932|2,62164|2) - plis deh.. jgn fokus di kolom ketiga mulu ~.~. di random aj patternnya, jgn 3 terus..
01:03:560 (63560|2,63792|2,64025|2,64257|2) - ah ini juga sama... ~.~
01:06:117 (66117|2) - remove

ok... done
Topic Starter
Arzenvald

dionzz99 wrote:

column numbers
| 1 | 2 | 3 | 4 |

[4K NORMAL]
00:10:536 (10536|0,10885|2,11234|1,11583|0) - remove
00:10:536 (10536|0,10885|2,11234|1,11583|0) - remove too
00:25:536 (25536|0,25652|1,26001|3,26117|2,26466|0,26583|1,26931|3,27048|2) - make it like this : http://puu.sh/7HGRV.png
00:29:257 (29257|3,29373|2,29722|0,29838|1,30187|3,30303|2,30652|0,30768|1) - make it like the picture above or others. just try to avoid the mini-jack since this is "normal" diff.
00:36:583 (36583|2,36699|3,37048|1,37164|0) - make it like this : http://puu.sh/7HH3y.png
01:00:071 (60071|3) - move to 3 (column)
01:00:769 (60769|0) - move to 2
01:01:234 (61234|2,61466|2,61699|2,61932|2,62164|2) - plis deh.. jgn fokus di kolom ketiga mulu ~.~. di random aj patternnya, jgn 3 terus..
01:03:560 (63560|2,63792|2,64025|2,64257|2) - ah ini juga sama... ~.~
01:06:117 (66117|2) - remove

ok... done
b..but... mini jack.. :"<
but ok then, mostly it's my fault making this normal diff as hard as hard... (?) #plak

thanks! XD
Akasha-
Hi ajeemaniz,
After I check your map! Seems like:

About BPM:
Last Alliance - Hekireki [BPM Checked]

Seems it is a MULTI-BPM, I can't check multi-BPM, call some Bats to help you!
but first! BPM in the begin!
BPM: 129.000 (Yup)
Offset: 1042

About SB:
Last Alliance - Hekireki [SB Checked]

SB Load: >=5.0 is unrankable!
Try to make it less over 5.0 (That is my suggestion)
Nice SB, nice map! Good luck!
Topic Starter
Arzenvald

Kuo Kyoka wrote:

Hi ajeemaniz,
After I check your map! Seems like:

About BPM:
Last Alliance - Hekireki [BPM Checked]

Seems it is a MULTI-BPM, I can't check multi-BPM, call some Bats to help you!
but first! BPM in the begin!
BPM: 129.000 (Yup)
Offset: 1042

About SB:
Last Alliance - Hekireki [SB Checked]

SB Load: >=5.0 is unrankable!
Try to make it less over 5.0 (That is my suggestion)
Nice SB, nice map! Good luck!
O_O omg seriously..?

~edit~

after i following your advice to change the offset into 1042 (same as 576), then i 'resnap all notes' (then all notes is following the new offset), i found that something just went wrong... all notes on all diff just 'late' with the music.. is that the effect of multibpm thing..? or it just me..?

as long as i sure that my first timing is just correct, i would not change it yet... and i still aware with the multibpm tough..


mep, it's multi bpm.. =3=
and about storyboard, it's finished.. :D everything less than 5.0
Star Stream
timing
1. Offset: 361ms BPM: 258.00
may need feedbacks for the offset
Topic Starter
Arzenvald

Star Stream wrote:

timing
1. Offset: 361ms BPM: 258.00
may need feedbacks for the offset
the bpm just changed into 129, and should i change it once again..? for real..?
and.. umm.. what is this feedback for the offset..? (sorry i dont really understand english language that much.. ><)
UndeadBananaz

ajeemaniz wrote:

Star Stream wrote:

timing
1. Offset: 361ms BPM: 258.00
may need feedbacks for the offset
the bpm just changed into 129, and should i change it once again..? for real..?
and.. umm.. what is this feedback for the offset..? (sorry i dont really understand english language that much.. ><)
He meant he wasn't completely sure about the offset. But the current timing seems fine. The offset is good and the BPM doesn't matter if it's 258 or 129, because 258 is basically double that. But 129 should be fine, since the song is not super fast paced for a 258 BPM. (also, this song is not multi-BPM like some have mentioned earlier.)
Topic Starter
Arzenvald

UndeadBananaz wrote:

He meant he wasn't completely sure about the offset. But the current timing seems fine. The offset is good and the BPM doesn't matter if it's 258 or 129, because 258 is basically double that. But 129 should be fine, since the song is not super fast paced for a 258 BPM.
waa... so it's doesn't matter whether i use 129 bpm..?
in my case : using 258 bpm causing the mania speed is very fast and surprising in the opening, many of my friends failed in the first attempt playing my map.. even in easier diff..
so i decided to change it to 129, which it's not that surprising in the opening, and even more easy to set the mania speed... :3

so, what do you think..? should i use 129 bpm (normal speed), or 258 bpm (which have a speed trap in the opening) ?
UndeadBananaz

ajeemaniz wrote:

UndeadBananaz wrote:

He meant he wasn't completely sure about the offset. But the current timing seems fine. The offset is good and the BPM doesn't matter if it's 258 or 129, because 258 is basically double that. But 129 should be fine, since the song is not super fast paced for a 258 BPM.
waa... so it's doesn't matter whether i use 129 bpm..?
in my case : using 258 bpm causing the mania speed is very fast and surprising in the opening, many of my friends failed in the first attempt playing my map.. even in easier diff..
so i decided to change it to 129, which it's not that surprising in the opening, and even more easy to set the mania speed... :3

so, what do you think..? should i use 129 bpm (normal speed), or 258 bpm (which have a speed trap in the opening) ?
I personally don't really play mania so I can't help you with the gameplay-related stuff of this map, but I would keep the 129 BPM because I think that's the correct BPM of the song.
Topic Starter
Arzenvald

UndeadBananaz wrote:

I personally don't really play mania so I can't help you with the gameplay-related stuff of this map, but I would keep the 129 BPM because I think that's the correct BPM of the song.
well theen... :3 it would be necessary with 129 bpm, since something weird like this happened with 258 bpm.. :
Groumiezi
uh bpm, It's 258 bpm IMO. oh, the sv can be halfed if BPM is doubled, it will be the same.

also

PT (Personal talk): ni yah, kalau BPMnya 258 SVnya ganti ke 0.70. Hasil SV atau kecepatannya sama koks ama 129 BPM ;) apa susahnya sih


slowpoke

just suggestion :lol:
Topic Starter
Arzenvald

Groumiezi wrote:

uh bpm, It's 258 bpm IMO. oh, the sv can be halfed if BPM is doubled, it will be the same.

also

PT (Personal talk): ni yah, kalau BPMnya 258 SVnya ganti ke 0.70. Hasil SV atau kecepatannya sama koks ama 129 BPM ;) apa susahnya sih


slowpoke meh, dont say dat slowthing.. :v

just suggestion :lol:
thanks for your suggestion, i set my beatmap with 258 bpm as well when i started map this...
and well, i know it's fine using 258, nothing is really big matter with it.. until some (many) test with my friends, i found that some of my friend failed on the opening, since the speed in the opening is just too fast and kinda surprising, especially, most of mania player set their mania speed at 9 - 18...

just try to put your mania speed at 7 or 8 with 258 bpm, even for novice player like me, it's too damn fast.. when you change the mania speed, it's sightly make a bigger range change, even readjusting the SV cant helped with... and in this case, you cant adjust your mania speed as 'confy' as your eyes want..
also (AFAIK) mania mode is not same with another mode (except taiko) which it's speed is also affected with the bpm, not only by the SV...

i know it's kinda weird, but it's true that most of pro* mania player play with high speed scrolling, but however, i choose to make it half of the real bpm since every beatmap isn't made only for pros, but every player in osu as well, i want to provide something 'safety'... for that reason, i wont change the bpm...

and right now, my problem is not about the bpm, but it's about the 'offset'.. it has some weird offset... i'd appreciate if you can help me to solve it, or i'll fix it by myself... :cry:

(grammar.. oh my..) orz
Groumiezi
with 0.70 SV


lah aku udah terbiasa dengan kecepatan
Note that "BPM" is not really necessary but important with the music. You can change the SV to slower/inherited point too. at least the OP (opening part) have a low SV with a inherited point, so no one will fail also kiai is the faster SV part.

kalau offset sih
00:00:786 - Add timing point (258 BPM)
00:01:018 - Add timing point (258 BPM)
cobain dulu deh sebelum nolak :v

good luck ya~
Topic Starter
Arzenvald

Groumiezi wrote:

with 0.70 SV


lah aku udah terbiasa dengan kecepatan
Note that "BPM" is not really necessary but important with the music. You can change the SV to slower/inherited point too. at least the OP (opening part) have a low SV with a inherited point, so no one will fail also kiai is the faster SV part.

kalau offset sih
00:00:786 - Add timing point (258 BPM)
00:01:018 - Add timing point (258 BPM)
cobain dulu deh sebelum nolak :v

good luck ya~
ok, udah di cobain di diff 4k normal, insane & 7k burst, dan wow... tiba tiba jadi pelan.. >< gw malah tambah kaget... dan yea, many people suggested me to use 129 bpm instead..
karena point dari 129 bpm yg gw pake adalah : biar pemain gak kaget... kasian pemain newbie... itu doang sih...

thanks a lot of your suggestion.. :3
Agka
Since I'm an asshole this will probably be a long post.

All of these are aimed to increase the technical correctness and consistency of your difficulties.
Mostly so it can defend itself of "technically this sucks" people that hate fun. Because I like it as is.

I almost never bother to do this.
So seriously.
Take a few of these suggestions.

[7K IN 'Wind God']
00:01:135 (1135|0,1484|1,1949|6,2414|5) - There's zero reason to layer these in top of each other. Cut the first when the second one starts.
00:02:879 (2879|1,3344|2,3577|3,3810|0) - Same. One up at a time.
00:06:600 (6600|3,7065|4,7298|2,7530|0,8228|6) - Same.
00:09:158 (9158|1,9275|2,9391|3,9507|4) - These and the following stairs make no sense for a repeating drum.
00:10:554 (10554|0,10554|2,10903|4,10903|6) - You're using two of these for a single guitar note. Come on. Besides you're noodling them for no reason other than for difficulty.
00:14:275 (14275|5,14275|4,14623|3,14623|2,14972|1,14972|4,15437|5,15437|2) - Same as before.
00:16:135 (16135|0,16251|1,16368|4,16484|3,16600|0,16717|1,16833|3,16949|4,17065|0,17182|1,17298|3,17414|4) - Once again, no sense. Try using a back and forth pattern.
00:17:996 (17996|4,17996|1,18344|2,18344|5,18693|1,18693|4,19158|3,19158|2) - You know the drill.
00:29:158 (29158|6,29391|0,29623|6,29856|0,30089|6,30321|0) - I can't hear what these are mapped to. I'm a deeply layered mapper. This is a problem.
Seriously. You saw Blue Meteor.
00:32:879 (32879|0,33112|4,33344|1,33577|6,33810|0,34042|6) - Same.
00:40:307 (40307|3,40656|4,41005|2,41237|5,41237|6,41586|1,41586|0,41935|5,41935|6) - Noodled for no reason.
00:46:586 (46586|0,47051|1) - You're layering the lyrics in and out at random with longnotes. Be consistent.
00:53:330 - This whole section is completely overnoodled.
00:59:951 (59951|4,60068|5,60184|5,60300|4,60417|4,60533|3,60649|3) - Usually this kinds of tatatatatatatack percussion isn't mapped as jacks.
01:00:765 - There's nearly no structure at the end. The point-counterpoint thing of the drums' patterns are placed at random.
01:05:649 (65649|4,65649|2,65882|5,65882|1) - One guy speaking- double notes. Same as before.

[7K Burst 'Cruel Shower']
00:00:786 (786|0,786|6,903|5,903|1,1019|2,1019|4) - I see you're using drums and guitar- but neither is patterned properly nor pitch relevant.
00:01:193 - Same problem as before. Back and forths at placed at random with no sense of structure. Similarly sounding parts are being mapped to different patterns.
00:03:693 (3693|5,3810|4,3810|6) - Unintentional awkward bracket.

The first problem is repeated throughout the whole map.

00:25:437 (25437|0,25437|5,25554|1,25670|4,25670|2,25786|3,25903|6,26019|5,26135|4,26135|2,26251|3) - This section, repeating guitar sound. Once again pitch relevancy's completely ignored with not even a back-and-forth 121212-ish pattern.
00:29:856 - This one's to have the same as the previous verse. a back and forth with the spacebar as the base note.
00:37:007 - The same jacks problem as before.
00:57:510 (57510|2,57510|6,57510|4) - these 00:57:858 (57858|1,57858|6,57858|4) - these and so on, put a clap on them
01:05:649 (65649|1,65649|5,65649|3,65882|0,65882|5,65882|1,65882|6) - Three and five notes for a single guy speaking.

[4K IN 'Dempsey Roll']
00:03:344 (3344|2,3577|3,3810|1) - Unnoodle.
00:06:717 (6717|1,7065|3,7298|2,7530|0) - ^
00:29:158 - On the previous section you used Jacks, and on this verse you disregarded them completely. Oooo.
00:41:237 (41237|1,41237|2,41586|3,41586|0,41935|2) - Unnoodle.
00:53:265 - Most of these LNs don't need to exist.

[7K HD 'Shadow Boxing']
00:08:693 - No consistency on the percussion's patterns.
00:12:182 - ^
00:23:577 - ^ And the sound the LN is mapped to is hard to hear
00:25:670 - No consistency on the guitar's patterns even being a single repeated sound. No layer insterted to percussion and it's acknowledged on the hitsounds. ??
00:27:298 - no consistency on the percussions blah
00:29:158 - guitar's patterns single sound blah blah
00:31:019 - percussions blah blah
00:32:879 - guitar blah blah blah
00:41:237 (41237|6,41586|4,41935|2) - Single note guitar layered into something better suitted for a crescendo

[4K HD 'Uppercut']
00:04:275 (4275|3,4275|0) - random suddenly acknowledgement of percussions
00:04:275 (4275|0,4275|3) - the forced consistency on this one because the keycount's so low ohoho perfect though it's awkward that those guitar mapped notes use hitsounds that acknowledge percussion. Same on those that follow.
00:57:044 (57044|3) - random LN that wasn't layered in before when the section was started

[7K NM 'Mitt Hitting']
00:01:949 (1949|1) - move to 00:01:833 - since I guess you're mapping to the guitar
00:03:810 (3810|2) - same pitch as 00:03:344 (3344|4) - why aren't these on the same lane?
00:05:437 (5437|0,5670|3) - Same pitch different lane.
00:08:693 - No consistency on the claps' positions.
00:14:275 (14275|0,14623|4,14972|2,15437|5) - 1537 progression where a 1357 or even 1356 would be more technically correct.
00:29:158 - If I assume these are percussion they're improperly ordered- if I assume these are guitar, these are positioned in a way that's not back and forth or jacky
00:32:879 - Same.
00:34:740 (34740|2,35670|0) - The note at 1 is higher pitched than 3 and yet they're switched around.
00:56:114 - Randomly stopped mapping the white beat
00:57:975 - ^
01:04:486 - This empty part is jarring.

[4K NM 'Kame Guard']
00:13:344 (13344|2,13577|2,13810|2) - Unjustified lane 3 repeated note on the 1/2.
00:14:275 (14275|1,14623|2,14972|0,15437|2) - 2313 where a 1234 would be pitch relevant.
00:33:810 (33810|0,33926|2,34042|3,34275|3,34391|2,34507|0) - random switch from 123 432 123 432 into 134 431
00:41:005 (41005|0,41237|2) - Noodle layering an NM. Shame!
00:49:694 - This whole section is unconsistent on the way it maps percussion.

[7K EZ 'Roadwork']
00:09:391 (9391|1,10321|2) - Move to lane 7.
00:12:647 (12647|1,13112|4,13577|2,14042|5) - Move to lane 1.
00:14:623 (14623|4,14972|2) - Switch lanes around.
00:16:368 (16368|5) - Move to lane 3.
00:19:158 (19158|2) - Move to lane 1.
00:21:019 (21019|4,21484|6) - Swap these notes' lanes around.
00:21:717 (21717|4,22065|0,22414|2,22879|6) - 1357
00:43:098 - Insert notes in 35.
00:43:563 (43563|3) - Move to 6.
00:43:795 (43795|6) - Move to 2.
00:44:028 - Insert at lane 1 and 7.

[4K EZ 'Jab']
00:05:341 - Transform the intro removing all holds and leaving only the head.
00:11:600 (11600|1) - Lane 1.
00:14:275 (14275|0,14623|2,14972|1,15437|3) - 1234.
00:17:996 (17996|1,19158|1) - Lane 1 since that's what you used before.

Yeah.
Topic Starter
Arzenvald

Agka wrote:

Since I'm an asshole this will probably be a long post.

All of these are aimed to increase the technical correctness and consistency of your difficulties.
Mostly so it can defend itself of "technically this sucks" people that hate fun. Because I like it as is.

I almost never bother to do this.
So seriously.
Take a few of these suggestions.

few? wat... it's like 80% oh 90% was rearranged as u mod (except some mods that google translate cant translate.. :I ), since i know it's really helpful.. :3

[7K IN 'Wind God']
00:01:135 (1135|0,1484|1,1949|6,2414|5) - There's zero reason to layer these in top of each other. Cut the first when the second one starts.
00:02:879 (2879|1,3344|2,3577|3,3810|0) - Same. One up at a time.
00:06:600 (6600|3,7065|4,7298|2,7530|0,8228|6) - Same.
00:09:158 (9158|1,9275|2,9391|3,9507|4) - These and the following stairs make no sense for a repeating drum.
00:10:554 (10554|0,10554|2,10903|4,10903|6) - You're using two of these for a single guitar note. Come on. Besides you're noodling them for no reason other than for difficulty.
00:14:275 (14275|5,14275|4,14623|3,14623|2,14972|1,14972|4,15437|5,15437|2) - Same as before.
00:16:135 (16135|0,16251|1,16368|4,16484|3,16600|0,16717|1,16833|3,16949|4,17065|0,17182|1,17298|3,17414|4) - Once again, no sense. Try using a back and forth pattern.
00:17:996 (17996|4,17996|1,18344|2,18344|5,18693|1,18693|4,19158|3,19158|2) - You know the drill.
00:29:158 (29158|6,29391|0,29623|6,29856|0,30089|6,30321|0) - I can't hear what these are mapped to. I'm a deeply layered mapper. This is a problem.
Seriously. You saw Blue Meteor.
00:32:879 (32879|0,33112|4,33344|1,33577|6,33810|0,34042|6) - Same.
00:40:307 (40307|3,40656|4,41005|2,41237|5,41237|6,41586|1,41586|0,41935|5,41935|6) - Noodled for no reason.
00:46:586 (46586|0,47051|1) - You're layering the lyrics in and out at random with longnotes. Be consistent.
00:53:330 - This whole section is completely overnoodled.
00:59:951 (59951|4,60068|5,60184|5,60300|4,60417|4,60533|3,60649|3) - Usually this kinds of tatatatatatatack percussion isn't mapped as jacks.
01:00:765 - There's nearly no structure at the end. The point-counterpoint thing of the drums' patterns are placed at random.
01:05:649 (65649|4,65649|2,65882|5,65882|1) - One guy speaking- double notes. Same as before.

kyaaa.... i love 17va's noodle.. D: but well, i re arranged most of noodles into notes.. :I it's works well tho.. :3

[7K Burst 'Cruel Shower']
00:00:786 (786|0,786|6,903|5,903|1,1019|2,1019|4) - I see you're using drums and guitar- but neither is patterned properly nor pitch relevant.
00:01:193 - Same problem as before. Back and forths at placed at random with no sense of structure. Similarly sounding parts are being mapped to different patterns.
00:03:693 (3693|5,3810|4,3810|6) - Unintentional awkward bracket. (but i play with 6 fingers, it's not really hard playing dat brackets lol.. :v)

The first problem is repeated throughout the whole map.

00:25:437 (25437|0,25437|5,25554|1,25670|4,25670|2,25786|3,25903|6,26019|5,26135|4,26135|2,26251|3) - This section, repeating guitar sound. Once again pitch relevancy's completely ignored with not even a back-and-forth 121212-ish pattern. (lol, this is from another mod.. :3 gonna fix it..)

00:29:856 - This one's to have the same as the previous verse. a back and forth with the spacebar as the base note.
00:37:007 - The same jacks problem as before.
00:57:510 (57510|2,57510|6,57510|4) - these 00:57:858 (57858|1,57858|6,57858|4) - these and so on, put a clap on them
01:05:649 (65649|1,65649|5,65649|3,65882|0,65882|5,65882|1,65882|6) - Three and five notes for a single guy speaking.

[4K IN 'Dempsey Roll']
00:03:344 (3344|2,3577|3,3810|1) - Unnoodle.
00:06:717 (6717|1,7065|3,7298|2,7530|0) - ^
00:29:158 - On the previous section you used Jacks, and on this verse you disregarded them completely. Oooo.
00:41:237 (41237|1,41237|2,41586|3,41586|0,41935|2) - Unnoodle.
00:53:265 - Most of these LNs don't need to exist.

[7K HD 'Shadow Boxing']
00:08:693 - No consistency on the percussion's patterns.
00:12:182 - ^
00:23:577 - ^ And the sound the LN is mapped to is hard to hear
00:25:670 - No consistency on the guitar's patterns even being a single repeated sound. No layer insterted to percussion and it's acknowledged on the hitsounds. ?? o.O? it's drum..?
00:27:298 - no consistency on the percussions blah im sorry, idk how to fix those blah blah.. ><
00:29:158 - guitar's patterns single sound blah blah
00:31:019 - percussions blah blah
00:32:879 - guitar blah blah blah
00:41:237 (41237|6,41586|4,41935|2) - Single note guitar layered into something better suitted for a crescendo

[4K HD 'Uppercut']
00:04:275 (4275|3,4275|0) - random suddenly acknowledgement of percussions
00:04:275 (4275|0,4275|3) - the forced consistency on this one because the keycount's so low ohoho perfect though it's awkward that those guitar mapped notes use hitsounds that acknowledge percussion. Same on those that follow. hohoho, how did you know bout dat keycount.. :v
00:57:044 (57044|3) - random LN that wasn't layered in before when the section was started backing vocal plz.. :"< moved to 00:56:579 (56579|3) -

[7K NM 'Mitt Hitting']
00:01:949 (1949|1) - move to 00:01:833 - since I guess you're mapping to the guitar (o.O? isn't it has double guitar like in nm diff..? following another mod)
00:03:810 (3810|2) - same pitch as 00:03:344 (3344|4) - why aren't these on the same lane? (oh shet, so demn accurate)
00:05:437 (5437|0,5670|3) - Same pitch different lane.
00:08:693 - No consistency on the claps' positions.
00:14:275 (14275|0,14623|4,14972|2,15437|5) - 1537 progression where a 1357 or even 1356 would be more technically correct.
00:29:158 - If I assume these are percussion they're improperly ordered- if I assume these are guitar, these are positioned in a way that's not back and forth or jacky
00:32:879 - Same.
00:34:740 (34740|2,35670|0) - The note at 1 is higher pitched than 3 and yet they're switched around.
00:56:114 - Randomly stopped mapping the white beat
00:57:975 - ^
01:04:486 - This empty part is jarring.

[4K NM 'Kame Guard']
00:13:344 (13344|2,13577|2,13810|2) - Unjustified lane 3 repeated note on the 1/2.
00:14:275 (14275|1,14623|2,14972|0,15437|2) - 2313 where a 1234 would be pitch relevant.
00:33:810 (33810|0,33926|2,34042|3,34275|3,34391|2,34507|0) - random switch from 123 432 123 432 into 134 431
00:41:005 (41005|0,41237|2) - Noodle layering an NM. Shame!
00:49:694 - This whole section is unconsistent on the way it maps percussion.

[7K EZ 'Roadwork']
00:09:391 (9391|1,10321|2) - Move to lane 7.
00:12:647 (12647|1,13112|4,13577|2,14042|5) - Move to lane 1.
00:14:623 (14623|4,14972|2) - Switch lanes around.
00:16:368 (16368|5) - Move to lane 3.
00:19:158 (19158|2) - Move to lane 1.
00:21:019 (21019|4,21484|6) - Swap these notes' lanes around.
00:21:717 (21717|4,22065|0,22414|2,22879|6) - 1357
00:43:098 - Insert notes in 35.
00:43:563 (43563|3) - Move to 6.
00:43:795 (43795|6) - Move to 2.
00:44:028 - Insert at lane 1 and 7.

[4K EZ 'Jab']
00:05:341 - Transform the intro removing all holds and leaving only the head.
00:11:600 (11600|1) - Lane 1.
00:14:275 (14275|0,14623|2,14972|1,15437|3) - 1234.
00:17:996 (17996|1,19158|1) - Lane 1 since that's what you used before.

Yeah.
gee, how to mod like you..? i mean, i need more mods like this...
dionzz99

ajeemaniz wrote:

gee, how to mod like you..? i mean, i need more mods like this...
wtf?!?! lol...
Topic Starter
Arzenvald

dionzz99 wrote:

ajeemaniz wrote:

gee, how to mod like you..? i mean, i need more mods like this...
wtf?!?! lol...
dude, it's not about 'subjective' mod to build nothing, but 'objective' mod to build something great & helping..
and idk how to do it.. .__.
[Shi-Ra]
Hello, there are mods for your mania chart ^w^
Concentrated on 7K diffs~

Shi-Ra's Pattern Review:

(notice that columns are following like 0 1 2 3 4 5 6 for 7K diffs)
7k NM 'Mitt Hitting'
Inside :3
The first that you need to do here is to check > AiMod Errors < and fix 'em all. There are alot of unsnapped notes and timing conflicts, you need to resnap notes and fix timings before going for rank~

00:03:344 (3344|4,3577|6,3810|4) - I recommend you to re-model this part by moving these LNs to 6th>4th>2nd columns accordingly, it'll be more suitable with your next going patterns here

00:14:042 (14042|1) - move this one to 2nd column, it'll be more comfortable stair transition for your pattern

00:22:879 (22879|6) - I think you need to move this LN to 4th column, it'll be more suitable with your previous and next going patterns according to this part

00:32:996 (32996|3,33112|5,33461|3,33577|5) - hmm...I suggest you to move these pairs of notes to 2nd and 4th columns to make them more comfortable to play here

00:34:042 (34042|6,34507|6) - and these two notes you need to move into 5th column, same reason like above

00:41:005 (41005|1,41005|3) - you can turn these LNs into single notes coz there's no need to use LNs according to the sounds, single notes are more comfortable to play here

00:57:975 (57975|1) - I recommend you to move this note to 3rd column, it'll be more comfortable to play this stair transition in this way

7k HD 'Shadow Boxing'
Inside :3
00:04:275 (4275|3) - I suggest you to move this note to 2nd column, it'll be more comfortalbe chort transition here

00:22:996 (22996|5) - I think you need to move this one to 3rd column, it'll be more suitable transition with your stair pattern here

00:24:972 (24972|5) - there's no need to place chord so I recommend you to delete this note, there's no double beat to accent it with two notes

Here 00:25:670 - I recommend you to re-arrange these repeating notes into more different stream, now it plays monotonously

00:44:493 (44493|2,44726|1) - I suggest you to move these notes to 1st and 2nd columns accordingly and perform here comfortable transition between your chords

00:53:330 - you can add here one more note to 6th column according to the strong beat

00:55:882 (55882|2,55998|3,56114|2,56230|3,56347|2) - hm...I recommend you to spread these notes between 3rd and 5th columns, it'll be more comfortable place for trill

7k IN 'Wind God'
Inside :3
From 00:08:926 to 00:10:321 - I recommend you to re-arrange this pattern, try to spread notes between all columns here, it'll be more suitable for this part

00:14:042 (14042|1) - I suggesst you to move this note to 3rd column, it'll be more comfortable to play with your previous pattern here

00:16:368 (16368|6) - and this one you can move to 2nd column to make more suitable transition between your previous and next going patterns

00:23:810 (23810|2,24275|2,27530|5,27996|5,28461|4,28926|4) - I'm not sure, why are you using three note chords here, there are no three different sounds for all of them, so I recommend you to delete extra notes

00:41:237 (41237|5,41586|1,41935|5) - I think you can delete these LNs, there's only one accentable sound and you one LNs is enough for each sound here

00:52:284 - cut here extra notes please, they are unsuitable here, two note chords are enough to use for this part

01:05:184 (65184|3) - move this one to 0 column, it'll be mroe suitable with your next going chord here

7k Burst 'Cruel Shower'
Inside :3
Hm...seems like no problems for this diff, without LNs it plays comfortable, good job owob

Hope this helps~
Good luck :3/
Evening
Shouldn't this be TV Size or Short Vers. ?

This is just a section of the full version :


Also, the BPM in my opinion should be DOUBLE ( 258 BPM ) This song is too fast/intense to be in the 100~150 BPM range.
Yes, this is technically faster than freedom dive
It's pretty easy to judge the BPM depending on your gut feeling and the intensity of the music.


The Offset is also TOTALLY OFF


The First Timing Point should be
BPM : 258
OFFSET : 320

The Offset cannot be determined from 00:01:017 - To 00:08:692 - there's no strong beat on that section.
The Next section has a Vocal and guitar that you can determine from

For example:

00:10:553 - The Vocal emphasizes and goes on a different beat, the guitar starts to play ( Change in Music instrumental pattern )
00:12:413 - Change in Music instrumental pattern
00:14:274 - The Vocal emphasizes again and goes on a different beat, the guitar starts to play again ( Change in Music instrumental pattern )
the pattern goes on, you can see that these patterns fall on the LONG white line.

The Second Timing Point is Correct, the drum snare halved in speed

00:45:888 - You need to add a timing point here that is 258 BPM, the drum snare doubled in speed

00:53:330 - Replace this timing point with a inheriting point, no one uses Timing points to trigger kiai time, volume changes, etc. when there's no BPM or Offset change, I strongly suggest to change it.

I know that players who are novice cannot play at this high BPM, but it is the SONG BPM, you cannot change the SONG BPM, it's like changing the speed of freedom dive to 27.7775 BPM, the beats will still be correct, but it is definitely wrong in the BPM.

As for the speed change RANGE, you can LOWER the overall SV to like 0.5x so that the range will become lesser.

I saw that some people complaining that the SB load is a bit high,



I suggest to remove part of the "left.png" and "right.png" at the part that is barely visible so the SB load will not be that high

You might need to move the SB timing by a bit since you changed the OFFSET

lel good luck

k bye
Topic Starter
Arzenvald

[Shi-Ra] wrote:

Hello, there are mods for your mania chart ^w^
Concentrated on 7K diffs~

Shi-Ra's Pattern Review:

(notice that columns are following like 0 1 2 3 4 5 6 for 7K diffs)
7k NM 'Mitt Hitting'
Inside :3
The first that you need to do here is to check > AiMod Errors < and fix 'em all. There are alot of unsnapped notes and timing conflicts, you need to resnap notes and fix timings before going for rank~ (fixed.. geez, i forget to check object snap on this diff..)

00:03:344 (3344|4,3577|6,3810|4) - I recommend you to re-model this part by moving these LNs to 6th>4th>2nd columns accordingly, it'll be more suitable with your next going patterns here

00:14:042 (14042|1) - move this one to 2nd column, it'll be more comfortable stair transition for your pattern

00:22:879 (22879|6) - I think you need to move this LN to 4th column, it'll be more suitable with your previous and next going patterns according to this part

00:32:996 (32996|3,33112|5,33461|3,33577|5) - hmm...I suggest you to move these pairs of notes to 2nd and 4th columns to make them more comfortable to play here

00:34:042 (34042|6,34507|6) - and these two notes you need to move into 5th column, same reason like above

00:41:005 (41005|1,41005|3) - you can turn these LNs into single notes coz there's no need to use LNs according to the sounds, single notes are more comfortable to play here

00:57:975 (57975|1) - I recommend you to move this note to 3rd column, it'll be more comfortable to play this stair transition in this way

kyaa... everything is fixed.. :D

7k HD 'Shadow Boxing'
Inside :3
00:04:275 (4275|3) - I suggest you to move this note to 2nd column, it'll be more comfortalbe chort transition here

00:22:996 (22996|5) - I think you need to move this one to 3rd column, it'll be more suitable transition with your stair pattern here

00:24:972 (24972|5) - there's no need to place chord so I recommend you to delete this note, there's no double beat to accent it with two notes

Here 00:25:670 - I recommend you to re-arrange these repeating notes into more different stream, now it plays monotonously

00:44:493 (44493|2,44726|1) - I suggest you to move these notes to 1st and 2nd columns accordingly and perform here comfortable transition between your chords

00:53:330 - you can add here one more note to 6th column according to the strong beat

00:55:882 (55882|2,55998|3,56114|2,56230|3,56347|2) - hm...I recommend you to spread these notes between 3rd and 5th columns, it'll be more comfortable place for trill

everything is fixed tho.. :D

7k IN 'Wind God'
Inside :3
From 00:08:926 to 00:10:321 - I recommend you to re-arrange this pattern, try to spread notes between all columns here, it'll be more suitable for this part

00:14:042 (14042|1) - I suggesst you to move this note to 3rd column, it'll be more comfortable to play with your previous pattern here

00:16:368 (16368|6) - and this one you can move to 2nd column to make more suitable transition between your previous and next going patterns

00:23:810 (23810|2,24275|2,27530|5,27996|5,28461|4,28926|4) - I'm not sure, why are you using three note chords here, there are no three different sounds for all of them, so I recommend you to delete extra notes (o.o i tot the sound is loud enough.. or..? ._. i add some missing 3rd notes instead cropping it into 2 notes instead since it's kinda... idk, 2 notes making it lil bit easier... is that ok..? )

00:41:237 (41237|5,41586|1,41935|5) - I think you can delete these LNs, there's only one accentable sound and you one LNs is enough for each sound here (ok! changed into single notes instead ln.. :"< noodle...)

00:52:284 - cut here extra notes please, they are unsuitable here, two note chords are enough to use for this part (.__. i like this part using 3 notes... >< is that ok if im not cut em...?)

01:05:184 (65184|3) - move this one to 0 column, it'll be mroe suitable with your next going chord here

7k Burst 'Cruel Shower'
Inside :3
Hm...seems like no problems for this diff, without LNs it plays comfortable, good job owob

Hope this helps~
Good luck :3/
Q__Q i never thought that u will mod my map so quick after i request... thanks shi-ra! :D
Topic Starter
Arzenvald

lZenxl wrote:

Shouldn't this be TV Size or Short Vers. ? O_o i know this is TV size, but... o__o? what should i do?

This is just a section of the full version :


Also, the BPM in my opinion should be DOUBLE ( 258 BPM ) This song is too fast/intense to be in the 100~150 BPM range.
Yes, this is technically faster than freedom dive
It's pretty easy to judge the BPM depending on your gut feeling and the intensity of the music. ... i dont know, but yea, on second thought, i think i gonna change the BPM into 258 for good... :3


The Offset is also TOTALLY OFF

geez, thanks, finally... :3

The First Timing Point should be
BPM : 258
OFFSET : 320

The Offset cannot be determined from 00:01:017 - To 00:08:692 - there's no strong beat on that section.
The Next section has a Vocal and guitar that you can determine from

For example:

00:10:553 - The Vocal emphasizes and goes on a different beat, the guitar starts to play ( Change in Music instrumental pattern )
00:12:413 - Change in Music instrumental pattern
00:14:274 - The Vocal emphasizes again and goes on a different beat, the guitar starts to play again ( Change in Music instrumental pattern )
the pattern goes on, you can see that these patterns fall on the LONG white line.

The Second Timing Point is Correct, the drum snare halved in speed

00:45:888 - You need to add a timing point here that is 258 BPM, the drum snare doubled in speed

00:53:330 - Replace this timing point with a inheriting point, no one uses Timing points to trigger kiai time, volume changes, etc. when there's no BPM or Offset change, I strongly suggest to change it.

I know that players who are novice cannot play at this high BPM, but it is the SONG BPM, you cannot change the SONG BPM, it's like changing the speed of freedom dive to 27.7775 BPM, the beats will still be correct, but it is definitely wrong in the BPM.

As for the speed change RANGE, you can LOWER the overall SV to like 0.5x so that the range will become lesser.

I saw that some people complaining that the SB load is a bit high,



I suggest to remove part of the "left.png" and "right.png" at the part that is barely visible so the SB load will not be that high

You might need to move the SB timing by a bit since you changed the OFFSET

lel good luck

k bye

WAAARRRGRHT!!! finally, there's an answer for my BPM problem...!!! :@ thanks a looott..!!!
ArcherLove
;w; ...
Blocko
Hello, ajeemaniz!
Mod by request.

Mod
[General]
OK! :)


4K Column wrote:

1|2|3|4
[4k EZ 'Jab']
00:06:598 (6598|0) - Move to 2
00:15:901 Add note to 2
00:25:436 (25436|2) - Move to 3
01:00:533 (60533|3) - Move to 3

[4k NM 'Kame Guard']
00:02:413 (2413|0) - Move to 3
00:02:645 (2645|0,2878|2) - Move to 2 so it follows with the pattern/unique rhythm
00:23:808 (23808|2,24273|2) - Move to 2
00:28:459 (28459|2,28924|2) - Move to 4
00:32:180 (32180|2,32645|2) - Move to 1
00:40:307 (40307|2,40656|3) - Move 1 column to the left
00:51:701 Add note to 4 so the crashes are as strong with the notes

[4k HD 'Uppercut']
00:21:715 (21715|1) - Move to 1
00:29:156 to 00:31:017 Rearrange the notes so the 1st column isn't empty
00:52:748 Add note to 1 and 2 (still hear a beat from it)

[4k IN 'Dempsey Roll']
00:00:785 (785|2,901|1,1017|2) - Ctrl + H to follow pitch relevancy
00:52:748 Add note to 1 and 2 (still hear a beat from it)
00:54:021 (54021|2,54137|3) - Switch these around
01:02:392 (62392|1,62509|2) - Switch these around



7K Column wrote:

1|2|3|4|5|6|7
[7k EZ 'Roadwork']
00:32:878 (32878|0) - Move to 2
00:38:459 Maybe rearrange it like this? http://osu.ppy.sh/ss/1729826

[7k NM 'Mitt Hitting']
Looks good but I just had to nitpick one thing.
00:10:552 (10552|1) - Move to 4

[7k HD 'Shadow Boxing']
Some of the patterns there are fun to play.
00:07:064 (7064|0) - Move to 2
00:44:958 (44958|5) - Move to 3

[7k IN 'Wind God']
OK! This looks really good! :)

[7k Burst 'Cruel Shower']
00:53:789 (53789|4) - Move to 6
00:57:510 (57510|4) - ^
01:01:927 (61927|5) - Move to 7

I hope this helps! Good luck with the map! :D
Topic Starter
Arzenvald

Blocko wrote:

Hello, ajeemaniz!
Mod by request.

Mod
[General]
OK! :)


4K Column wrote:

1|2|3|4
[4k EZ 'Jab']
00:06:598 (6598|0) - Move to 2
00:15:901 Add note to 2
00:25:436 (25436|2) - Move to 3
01:00:533 (60533|3) - Move to 3

all done

[4k NM 'Kame Guard']
00:02:413 (2413|0) - Move to 3
00:02:645 (2645|0,2878|2) - Move to 2 so it follows with the pattern/unique rhythm
00:23:808 (23808|2,24273|2) - Move to 2
00:28:459 (28459|2,28924|2) - Move to 4
00:32:180 (32180|2,32645|2) - Move to 1
00:40:307 (40307|2,40656|3) - Move 1 column to the left
00:51:701 Add note to 4 so the crashes are as strong with the notes

all done

[4k HD 'Uppercut']
00:21:715 (21715|1) - Move to 1
00:29:156 to 00:31:017 Rearrange the notes so the 1st column isn't empty
00:52:748 Add note to 1 and 2 (still hear a beat from it)

[4k IN 'Dempsey Roll']
00:00:785 (785|2,901|1,1017|2) - Ctrl + H to follow pitch relevancy
00:52:748 Add note to 1 and 2 (still hear a beat from it)
00:54:021 (54021|2,54137|3) - Switch these around
01:02:392 (62392|1,62509|2) - Switch these around



7K Column wrote:

1|2|3|4|5|6|7
[7k EZ 'Roadwork']
00:32:878 (32878|0) - Move to 2
00:38:459 Maybe rearrange it like this? http://osu.ppy.sh/ss/1729826

[7k NM 'Mitt Hitting']
Looks good but I just had to nitpick one thing.
00:10:552 (10552|1) - Move to 4

[7k HD 'Shadow Boxing']
Some of the patterns there are fun to play.
00:07:064 (7064|0) - Move to 2
00:44:958 (44958|5) - Move to 3

[7k IN 'Wind God']
OK! This looks really good! :)

[7k Burst 'Cruel Shower']
00:53:789 (53789|4) - Move to 6
00:57:510 (57510|4) - ^
01:01:927 (61927|5) - Move to 7

I hope this helps! Good luck with the map! :D
all done, whoaa....
aaa.. you came right before [shi-ra] will finalize this map.. thank you blocko!!!
[Shi-Ra]
Irc overmapping & general fixed, no more problems for me. Bubbled /o/
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