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LAST ALLIANCE - HEKIREKI (TV Size) [OsuMania]

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Total Posts
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Topic Starter
Arzenvald
This beatmap was submitted using in-game submission on Monday, August 11, 2014 at 17:06:42

Artist: LAST ALLIANCE
Title: HEKIREKI (TV Size)
Source: はじめの一歩: New Challenger
Tags: Hajime no Ippo Anime Opening Boxing Rock
BPM: 129
Filesize: 6725kb
Play Time: 01:06
Difficulties Available:
  1. 4K EZ 'Jab' - 4Key (1.12 stars, 167 notes)
  2. 4K HD 'Uppercut' - 4Key (2.35 stars, 465 notes)
  3. 4K HD+ 'Dempsey Roll' - 4Key (3.47 stars, 782 notes)
  4. 4K NM 'Kame Guard' - 4Key (1.83 stars, 334 notes)
  5. 7K Burst! 'Cruel Shower' - 7Key (4.18 stars, 1024 notes)
  6. 7K EZ 'Roadwork' - 7Key (1.21 stars, 178 notes)
  7. 7K HD 'Shadow Boxing' - 7Key (2.59 stars, 565 notes)
  8. 7K IN 'Wind God' - 7Key (3.95 stars, 850 notes)
  9. 7K NM 'Mitt Hitting' - 7Key (1.72 stars, 349 notes)
Download: LAST ALLIANCE - HEKIREKI (TV Size)
Download: LAST ALLIANCE - HEKIREKI (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
-----------------------


Hekireki By Last Alliance, はじめの一歩 'New Challenger' Soundtrack


-----------------------




diff list
EZ 'Jab' - 4Key
NM 'Kame Guard' - 4Key
HD 'Uppercut' - 4Key
HD+ 'Dempsey Roll' - 4Key
EZ 'Roadwork' - 7Key
NM 'Mitt Hitting' - 7Key
HD 'Shadow Boxing' - 7Key
Burst 'Cruel Shower' - 7Key, insane without longnote
IN 'Wind God' - 7Key, insane with more longnote

Special Thanks for mods, helps, and suggestion :
Shi-Ra : mod & staaawwr... >w<) > >
Roxas : diff name issue >
PROGUY : bpm issue >
Akihiro (mod, & ponnies.. :I )
Agka (big mod)
ArcherLove (mod)
arcwinolivirus (mod and diff names)
Blocko (mod)
Chocoliti (mod)
dionzz99 (mod)
dosyeru (mod)
existENCE (had fun with his 7k...)
Halogen- (mod)
ichia7x (irc mod + staawr.. :I )
LordRaika (last check Hitsound & mod.. :D )
lZenxl (mod, Multi BPM - SV problem solving.. =3=)b )
-Kamikaze- (staawr.. )
Kuo Kyouka (mod and notice me about Multi-Bpm )
REDYUMiKA (mod and staawr.. :I )
MIDARE_old_1
momiq (mod and staaawr... :I )
RDesu-
Remillion Cross (mod and staawr.. :I )
Shana Lesus (staawr.. :I )
Star Stream (mod)
S a k u r a (mod)
Yuutosan (mod and staawr.. :I )
YunoFanatic (there's a hope.. Q_Q )
grumd (his Hitsound Copier is welping so much! )

and everyone (which not mentioned above) who help me to make my map getting more improved.. :D

That kid can only look ahead. - Watch this anime. Enjoy your play.
ArcherLove
Topic Starter
Arzenvald

ArcherLove wrote:

http://puu.sh/7siL6.txt

Bam ~
Doar! xD
- Yuuto -
Halo ajeemaniz.
Modd req from queue, mumpung lagi bebas aku modd ya mapnya.

[General]
4K Easy: Ganti OD ke 7
7K Easy : Ganti OD ke 7
7K Burst : Ganti OD ke 8

[4K Easy]
00:04:838 (4838|2) - Ini harusnya disini mulainya 00:04:722 trus panjangin sampe sama kaya 00:05:187 (5187|0)
00:08:210 - add note di 2
00:12:164 - add note to 4
00:19:606 - ^
00:23:327 - add note disatu
00:25:426 - ^
00:29:141 - add note di 4
00:39:373 - missing note here? add note disatu
00:38:443 (38443|2) - pindah ke satu
00:40:769 - add note
00:41:234 - add note
00:41:699 - add note

[4K Hard]
00:03:792 (3792|1) - nih harusnya berentinya disini kak 00:04:257 trs add note di satu..
00:41:466 - missing note here?
00:44:373 - add note..
00:53:559 (53559|3) - pindahin ke 2 nih, terlalu byk di 4
00:55:652 (55652|3) - ^
00:56:350 (56350|1) - pindah ke 1

[7K Easy]
00:04:257 - add note di 7
00:08:204 - pindah ke 7
00:08:676 (8676|3) - pindahin ke 00:08:443
00:19:606 - add note di 7
00:23:327 - add note mungkin
01:05:652 (65652|2) - pindah ke 2 trus add note di 7 pas disini 01:05:652 (65652|1) soalnya kenceng bgt tuh drumny.

[7K Normal]
00:03:792 (3792|2) - nah nih seharusnya berenti disini.
00:04:257 - trs add note di dua
00:04:490 (4490|4) - pindahin ke 1
00:15:885 - add note di dua
00:19:606 - add note di 7
00:23:327 - add note di 1
00:44:020 - add note di dua dan 6
00:44:722 - add note di 4
01:06:117 (66117|4,66117|2) - pindahin ke 2 sama 6 trs add note di 4 soalnya drumnya jeger bgt tuh

[7K Burst]
Diff ini mantap

00:00:885 (885|1,885|5) - delete salah satu dari ini trs pindahin ke 4
00:17:745 (17745|1) - pindahin ke 7
01:06:117 - nih aku saranin begini.. http://osu.ppy.sh/ss/1410580

Good luck
Topic Starter
Arzenvald

Yuutosan wrote:

Halo ajeemaniz.
Modd req from queue, mumpung lagi bebas aku modd ya mapnya.

[General]
4K Easy: Ganti OD ke 7
7K Easy : Ganti OD ke 7
7K Burst : Ganti OD ke 8

[4K Easy]
00:04:838 (4838|2) - Ini harusnya disini mulainya 00:04:722 trus panjangin sampe sama kaya 00:05:187 (5187|0)
00:08:210 - add note di 2
00:12:164 - add note to 4
00:19:606 - ^
00:23:327 - add note disatu
00:25:426 - ^
00:29:141 - add note di 4
00:39:373 - missing note here? add note disatu
00:38:443 (38443|2) - pindah ke satu
00:40:769 - add note
00:41:234 - add note
00:41:699 - add note

[4K Hard]
00:03:792 (3792|1) - nih harusnya berentinya disini kak 00:04:257 trs add note di satu..
00:41:466 - missing note here?
00:44:373 - add note..
00:53:559 (53559|3) - pindahin ke 2 nih, terlalu byk di 4
00:55:652 (55652|3) - ^
00:56:350 (56350|1) - pindah ke 1

[7K Easy]
00:04:257 - add note di 7
00:08:204 - pindah ke 7
00:08:676 (8676|3) - pindahin ke 00:08:443
00:19:606 - add note di 7
00:23:327 - add note mungkin
01:05:652 (65652|2) - pindah ke 2 trus add note di 7 pas disini 01:05:652 (65652|1) soalnya kenceng bgt tuh drumny.

[7K Normal]
00:03:792 (3792|2) - nah nih seharusnya berenti disini.
00:04:257 - trs add note di dua
00:04:490 (4490|4) - pindahin ke 1
00:15:885 - add note di dua
00:19:606 - add note di 7
00:23:327 - add note di 1
00:44:020 - add note di dua dan 6
00:44:722 - add note di 4
01:06:117 (66117|4,66117|2) - pindahin ke 2 sama 6 trs add note di 4 soalnya drumnya jeger bgt tuh

[7K Burst]
Diff ini mantap

00:00:885 (885|1,885|5) - delete salah satu dari ini trs pindahin ke 4
00:17:745 (17745|1) - pindahin ke 7
01:06:117 - nih aku saranin begini.. http://osu.ppy.sh/ss/1410580

Good luck
wow... I <3 this modding sesh.. xD

ngga lupa, makasih buat mod dadakan di diff [7k MOAR insane].. xD here's our chat log while modding my 7k MOAR insane diff : http://puu.sh/7syJY.txt

*throw kudosu* jangan bosen nge mod gw yak.. :v
- Yuuto -
hi , this is for my new friend.
i hope it will helping you.
momiq
sisanya udah di chat tadi XD

7K Burst
00:00:769 - | 00:00:885 - ganti 1 sama 7
00:01:117 - add note 3 sama 5
00:10:885 - move to 4
00:11:001 - move to 7
00:11:117 - move to 6
00:11:699 - sampe 00:12:397 - gimana kalo dibuat gini? http://puu.sh/7sApb.jpg

mungkin segini dulu..
arcwinolivirus
From Arcwinolivirus' Speed Modding Queue!
Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).

[General]
Audio: 128kbps. It is recommended to convert your mp3 file into 192kbps. Need fix.
BG: I recommend to resize BG at 800x600 or 1024x768 for better and fitting image at BG.
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod: No problem!


Column:
_ _ _ _
4K - |1|2|3|4|

[4K Easy]
looking good~ just make the patterns more organize and it will be cooler~
SPOILER
00:04:257 - add note to 3 so flow wont break
00:08:908 (8908|3,9838|3) - move to 2 for hand balance.
00:33:559 (33559|3,34490|3) - move to 1. ^
00:41:234 - add note to 2 to fill emptiness in this part.
00:43:094 - add note to 4 just like 00:39:838 (39838|3)
00:44:490 (44490|3,45420|0) - remove, no need to make these 2-noted notes. no strong sound.
00:44:955 - add note to 1 for the consistent snare drum
00:55:652 (55652|3) - move to 1, balance.
01:06:117 - add note to 1. strong finish.

[4K Hard]
SPOILER
00:01:117 (1117|2) - remove. I suggest not to use 2-noted long notes in this part. Its only the guitar sound that is consistent here. like 00:02:048 (2048|3)
00:01:466 (1466|0,1699|0,1931|0) - avoid stack ups like this. try to make the notes balanced for more comfortable pattern. Move 00:01:699 (1699|0) to 3
00:02:048 (2048|3) - The guitar sound starts at 00:01:931. move.
00:02:862 (2862|0) - move to 3
00:04:838 (4838|2) - remove
00:05:420 (5420|0) - move to 3
00:05:769 (5769|3) - move to 00:05:652
00:10:536 (10536|0) - I suggest to remove this inconsistent long note and focus more on the percussion. Apply to all similar sound with long notes.
00:32:862 (32862|0,32978|0,33094|3,33210|3,33327|0,33443|0,33559|3,33676|3) - I suggest not to make these notes as jacks, the guitars strum are not all the same pitch. its like low-lower-low-lower. Rearrange.
00:36:583 (36583|3,36699|3,36815|2,36931|2,37048|1,37164|1,37280|0,37397|0,37513|1,37629|1,37745|2,37862|2,37978|3,38094|3) - ^
00:38:443 - add note to 2. Strong as 00:38:908 (38908|2,38908|3)
00:40:187 (40187|3) - move to 2
00:41:001 (41001|2,41001|0) - remove! no need to make this 3-noted or 2-noted notes. No strong sound.
00:41:583 (41583|0) - ^
00:45:071 (45071|1,45303|1) - remove no sound in these notes. Its not the guitar.
00:46:117 (46117|3,46117|2,46117|0) - remove one of the notes here. No need to make these 3-noted notes just to make this diff harder. Just use those when there's an explosion or impact sound. Apply to all similar notes!
00:53:327 to the end - I suggest to follow and focus more on the percussion and remove the long notes.


Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|

I'll just do some simple review in this keymod.


[7K Easy]
cool~!
SPOILER
00:09:373 (9373|5) - move to 2
00:10:304 (10304|5) - move to 3
00:13:094 (13094|2,13559|0) - move to 3 and 5
00:14:024 (14024|1) - move to 6
00:26:117 (26117|6,27048|6) - move to 1
00:29:838 (29838|4,30769|4) - move to 3
00:34:024 (34024|6,34490|6) - move to 5
01:00:652 (60652|4) - move to 01:00:769 and move to 4. For the cymbals.
[7K Normal]

SPOILER
00:00:885 (885|6) - move to 2
00:01:931 (1931|0) - move to 4
00:02:862 (2862|1) - ^
00:25:420 (25420|0,25536|1,25652|2,25885|1,26001|2,26117|3,26350|3,26466|4,26583|5,26815|4,26931|5,27048|6) - rearrange to alternating notes. and also fill the 1/4 blue line.
00:53:327 to END - I suggest not to note for the vocals, remove long notes and focus more on the beat/percussion. Renote.

[7K Burst]
SPOILER
00:00:769 (769|1,769|5,885|5,885|1,1001|5,1001|1) - remove one of the notes in 2-noted. its not strong to be 2-noted. Apply to similar notes.
00:21:699 (21699|6,21815|6,22048|0,22164|0,22397|3,22513|3) - avoid this kind of jacks as it not represent the same intruments + its inconsistent. rearrange. Apply to all similar notes.
00:25:303 (25303|0,25420|1,25536|1,25652|2,25652|0) - avoid patterns like this. In this case the only left hand will move and its not comfortable. Rearrange this kind of pattern and make it more balance with both hands. Apply to similar patterns.
00:31:001 (31001|6,31001|4,31001|2,31001|0) - avoid 4-noted notes for parts like this! there is no strong sound and its just beat drum and guitar strum. No more no less. Remove 2 notes from it. And apply to all inconsistent 4-noted notes.
00:53:327 to END - many notes are off and need to be removed like for example:
00:54:955 (54955|4,55071|3) - what does this note represent for? same with 00:53:443 (53443|3,53559|2)
• do not just put notes without instrument sound.

[7K MOAR Insane]
I'm not going to mod this one. As stated in my modding queue I do not mod hardcores. And also this one seems alot of inconsistent long notes which leads to Overmapped. As much as possible minimize the usage of long notes (1 or 2 at a time).

[Overall]
Yes, Last Alliance is cool when it comes to rock songs and Ippo FTW! Thank you for requesting and Good luck! :)
Topic Starter
Arzenvald

Yuutosan wrote:

hi , this is for my new friend.
i hope it will helping you.
Oh my god, oh my wow..! #plak..
Q_Q thanks a lot dude...
Topic Starter
Arzenvald

momiq wrote:

sisanya udah di chat tadi XD

7K Burst
00:00:769 - | 00:00:885 - ganti 1 sama 7
00:01:117 - add note 3 sama 5
00:10:885 - move to 4
00:11:001 - move to 7
00:11:117 - move to 6
00:11:699 - sampe 00:12:397 - gimana kalo dibuat gini? http://puu.sh/7sApb.jpg

mungkin segini dulu..
:O osm pattern.. thanks a lot! xD
(map tidur duluan... Q_Q) *lempar kudosu*
Topic Starter
Arzenvald

arcwinolivirus wrote:

From Arcwinolivirus' Speed Modding Queue!
Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).

[General]
Audio: 128kbps. It is recommended to convert your mp3 file into 192kbps. Need fix.
BG: I recommend to resize BG at 800x600 or 1024x768 for better and fitting image at BG.
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod: No problem!


Column:
_ _ _ _
4K - |1|2|3|4|

[4K Easy]
looking good~ just make the patterns more organize and it will be cooler~
SPOILER
00:04:257 - add note to 3 so flow wont break
00:08:908 (8908|3,9838|3) - move to 2 for hand balance.
00:33:559 (33559|3,34490|3) - move to 1. ^
00:41:234 - add note to 2 to fill emptiness in this part.
00:43:094 - add note to 4 just like 00:39:838 (39838|3)
00:44:490 (44490|3,45420|0) - remove, no need to make these 2-noted notes. no strong sound.
00:44:955 - add note to 1 for the consistent snare drum
00:55:652 (55652|3) - move to 1, balance.
01:06:117 - add note to 1. strong finish.

[4K Hard]
SPOILER
00:01:117 (1117|2) - remove. I suggest not to use 2-noted long notes in this part. Its only the guitar sound that is consistent here. like 00:02:048 (2048|3)
00:01:466 (1466|0,1699|0,1931|0) - avoid stack ups like this. try to make the notes balanced for more comfortable pattern. Move 00:01:699 (1699|0) to 3
00:02:048 (2048|3) - The guitar sound starts at 00:01:931. move.
00:02:862 (2862|0) - move to 3
00:04:838 (4838|2) - remove
00:05:420 (5420|0) - move to 3
00:05:769 (5769|3) - move to 00:05:652
00:10:536 (10536|0) - I suggest to remove this inconsistent long note and focus more on the percussion. Apply to all similar sound with long notes.
00:32:862 (32862|0,32978|0,33094|3,33210|3,33327|0,33443|0,33559|3,33676|3) - I suggest not to make these notes as jacks, the guitars strum are not all the same pitch. its like low-lower-low-lower. Rearrange.
00:36:583 (36583|3,36699|3,36815|2,36931|2,37048|1,37164|1,37280|0,37397|0,37513|1,37629|1,37745|2,37862|2,37978|3,38094|3) - ^
00:38:443 - add note to 2. Strong as 00:38:908 (38908|2,38908|3)
00:40:187 (40187|3) - move to 2
00:41:001 (41001|2,41001|0) - remove! no need to make this 3-noted or 2-noted notes. No strong sound.
00:41:583 (41583|0) - ^
00:45:071 (45071|1,45303|1) - remove no sound in these notes. Its not the guitar.
00:46:117 (46117|3,46117|2,46117|0) - remove one of the notes here. No need to make these 3-noted notes just to make this diff harder. Just use those when there's an explosion or impact sound. Apply to all similar notes!
00:53:327 to the end - I suggest to follow and focus more on the percussion and remove the long notes.


Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|

I'll just do some simple review in this keymod.


[7K Easy]
cool~!
SPOILER
00:09:373 (9373|5) - move to 2
00:10:304 (10304|5) - move to 3
00:13:094 (13094|2,13559|0) - move to 3 and 5
00:14:024 (14024|1) - move to 6
00:26:117 (26117|6,27048|6) - move to 1
00:29:838 (29838|4,30769|4) - move to 3
00:34:024 (34024|6,34490|6) - move to 5
01:00:652 (60652|4) - move to 01:00:769 and move to 4. For the cymbals.
[7K Normal]

SPOILER
00:00:885 (885|6) - move to 2
00:01:931 (1931|0) - move to 4
00:02:862 (2862|1) - ^
00:25:420 (25420|0,25536|1,25652|2,25885|1,26001|2,26117|3,26350|3,26466|4,26583|5,26815|4,26931|5,27048|6) - rearrange to alternating notes. and also fill the 1/4 blue line.
00:53:327 to END - I suggest not to note for the vocals, remove long notes and focus more on the beat/percussion. Renote.

[7K Burst]
SPOILER
00:00:769 (769|1,769|5,885|5,885|1,1001|5,1001|1) - remove one of the notes in 2-noted. its not strong to be 2-noted. Apply to similar notes.
00:21:699 (21699|6,21815|6,22048|0,22164|0,22397|3,22513|3) - avoid this kind of jacks as it not represent the same intruments + its inconsistent. rearrange. Apply to all similar notes.
00:25:303 (25303|0,25420|1,25536|1,25652|2,25652|0) - avoid patterns like this. In this case the only left hand will move and its not comfortable. Rearrange this kind of pattern and make it more balance with both hands. Apply to similar patterns.
00:31:001 (31001|6,31001|4,31001|2,31001|0) - avoid 4-noted notes for parts like this! there is no strong sound and its just beat drum and guitar strum. No more no less. Remove 2 notes from it. And apply to all inconsistent 4-noted notes.
00:53:327 to END - many notes are off and need to be removed like for example:
00:54:955 (54955|4,55071|3) - what does this note represent for? same with 00:53:443 (53443|3,53559|2)
• do not just put notes without instrument sound.

[7K MOAR Insane]
I'm not going to mod this one. As stated in my modding queue I do not mod hardcores. And also this one seems alot of inconsistent long notes which leads to Overmapped. As much as possible minimize the usage of long notes (1 or 2 at a time).

[Overall]
Yes, Last Alliance is cool when it comes to rock songs and Ippo FTW! Thank you for requesting and Good luck! :)
O_O dem mods... so damn accurate... please teach me how to mod arcwin... Q_Q

anyway, I don't know, whether I have to change the BG size into 4:3 ratio, it's been designed for 'widescreen support'...
maybe if I change the BG size, I have to rearrange the Storyboard again (which it's so damn frustrating for meh.. *orz)
so should I change the BG and storyboard..? for real..? ._.
dosyeru
Selamat pagi.... I know some of more Indonesian, but cant make continuous sentences.
here we go anyway :D

[General]
  1. offset and BPM are incorrect. pls use 258 for BPM, and -626 for offset. you can use negative figures as offset, so that down beat shows up correctly.
    Your map must be perfectly timed. This means that your BPM and offset are spot-on, sliders end when they should, notes are generally following a recognizable rhythm (such as the lyrics or drums) which is comprehensible by a player, and that there are no unsnapped notes (you can check this by running AIMod (shortcut ctrl+shift+a) in the editor).
    This comes from general Ranking Criteria, http://osu.ppy.sh/wiki/Ranking_Criteria, so this map should follow this rule as long as you want this map to get ranked.
  2. remove "Hajime No Ippo" from tags. It's not necessary to add the same word into both source and tags.
  3. add "new challenger", and "opening" in Tags

    column 0123456

    [7K Easy]
  4. 00:33:094 (33094|5,33559|5,34024|5,34490|5) - how about like this?

    [7K Normal]
  5. 00:05:652 (5652|0) - move to 4?
  6. 00:01:931 (1931|3) - move to 2? so it makes kinda pattern.
    if you really follow the guitar solo, I would put these notes on 6.
  7. 00:36:583 (36583|5,36699|6,36815|5,36931|4,37048|3,37164|2,37280|1,37397|0,37513|1,37629|2,37745|3,37862|4,37978|5,38094|6,38210|5) -
    donno if this stairs are ok for normal diff in other games, but it is not suitable for the normal diff from my view.
    remove every note on blue tick?

    [7K MOAR Insane ]
  8. 00:37:164 (37164|6) - remove clap?
  9. 00:37:280 (37280|1) - add clao?
  10. 00:37:280 (37280|6) - add clap?
  11. 00:37:513 (37513|1) - remove clap?
  12. 00:37:745 (37745|5,37746|2) - add clap?
  13. 00:37:862 (37862|2) - remove clap?

    [7K Burst]
  14. 01:04:490 - add 1 or 2 notes to follow drum or bass

    column 0123
    [4K Easy]
  15. 00:29:373 (29373|2,29838|2,30304|2,30769|2) - move to 0?
  16. 00:31:001 (31001|1) - move to 1?

    [4K Hard]
    aku suka this diff. :D
That's it. GL ;)
Topic Starter
Arzenvald

dosyeru wrote:

Selamat pagi.... I know some of more Indonesian, but cant make continuous sentences.
here we go anyway :D

[General]
  1. offset and BPM are incorrect. pls use 258 for BPM, and -626 for offset. you can use negative figures as offset, so that down beat shows up correctly.
    Your map must be perfectly timed. This means that your BPM and offset are spot-on, sliders end when they should, notes are generally following a recognizable rhythm (such as the lyrics or drums) which is comprehensible by a player, and that there are no unsnapped notes (you can check this by running AIMod (shortcut ctrl+shift+a) in the editor).
    This comes from general Ranking Criteria, http://osu.ppy.sh/wiki/Ranking_Criteria, so this map should follow this rule as long as you want this map to get ranked.
  2. remove "Hajime No Ippo" from tags. It's not necessary to add the same word into both source and tags.
  3. add "new challenger", and "opening" in Tags

    column 0123456

    [7K Easy]
  4. 00:33:094 (33094|5,33559|5,34024|5,34490|5) - how about like this?

    [7K Normal]
  5. 00:05:652 (5652|0) - move to 4?
  6. 00:01:931 (1931|3) - move to 2? so it makes kinda pattern.
    if you really follow the guitar solo, I would put these notes on 6.
  7. 00:36:583 (36583|5,36699|6,36815|5,36931|4,37048|3,37164|2,37280|1,37397|0,37513|1,37629|2,37745|3,37862|4,37978|5,38094|6,38210|5) -
    donno if this stairs are ok for normal diff in other games, but it is not suitable for the normal diff from my view.
    remove every note on blue tick?

    [7K MOAR Insane ]
  8. 00:37:164 (37164|6) - remove clap?
  9. 00:37:280 (37280|1) - add clao?
  10. 00:37:280 (37280|6) - add clap?
  11. 00:37:513 (37513|1) - remove clap?
  12. 00:37:745 (37745|5,37746|2) - add clap?
  13. 00:37:862 (37862|2) - remove clap?

    [7K Burst]
  14. 01:04:490 - add 1 or 2 notes to follow drum or bass

    column 0123
    [4K Easy]
  15. 00:29:373 (29373|2,29838|2,30304|2,30769|2) - move to 0?
  16. 00:31:001 (31001|1) - move to 1?

    [4K Hard]
    aku suka this diff. :D
That's it. GL ;)
whoa! what an accurate mod! :O
ahuehuehuehuehue..~

terima kasih for the mod..! Arigatou~ xD
- Yuuto -
Tag dan source nya Hajime no Ippo aja kusaranin jgn Hajime No Ippo..

No kudos
Topic Starter
Arzenvald

Yuutosan wrote:

Tag dan source nya Hajime no Ippo aja kusaranin jgn Hajime No Ippo..

No kudos

N nya bukan huruf kapital..? O_O ok!
arcwinolivirus

ajeemaniz wrote:

O_O dem mods... so damn accurate... please teach me how to mod arcwin... Q_Q

anyway, I don't know, whether I have to change the BG size into 4:3 ratio, it's been designed for 'widescreen support'...
maybe if I change the BG size, I have to rearrange the Storyboard again (which it's so damn frustrating for meh.. *orz)
so should I change the BG and storyboard..? for real..? ._.
Thank you for requesting in my modding queue :3 oh you can also do it /o/

About BGs stuff, Its just actually a suggestion for higher quality and fitting image background. 640x480 is good enough and do not necessarily need to change :)
Topic Starter
Arzenvald

arcwinolivirus wrote:

ajeemaniz wrote:

O_O dem mods... so damn accurate... please teach me how to mod arcwin... Q_Q

anyway, I don't know, whether I have to change the BG size into 4:3 ratio, it's been designed for 'widescreen support'...
maybe if I change the BG size, I have to rearrange the Storyboard again (which it's so damn frustrating for meh.. *orz)
so should I change the BG and storyboard..? for real..? ._.
Thank you for requesting in my modding queue :3 oh you can also do it /o/

About BGs stuff, Its just actually a suggestion for higher quality and fitting image background. 640x480 is good enough and do not necessarily need to change :)

ahh... i see... okay then... xD
(cant see any differences with the bg here, since i using a low resolution netbook... ._. )

ahuehue.. xD thanks again!
Sorarei
no (japanese) = the (english) = si (indonesia)

harusnya kata penghubung tidak diberikan huruf kapital
Topic Starter
Arzenvald

Reikosaka wrote:

no (japanese) = the (english) = si (indonesia)

harusnya kata penghubung tidak diberikan huruf kapital
Q_Q penyebab hal itu terjadi krn emang gw gak mahir bahasa jepang... kalo 'mo', 'to', 'ga', dan kawan kawan imbuhan lain, penggunaannya huruf kecil juga?
REDYUMiKA
Hello guys, I came here to mod by request. (Column:[1,2,3,4],5,6,7)
---> TYPE:GM


[General]
I suggest you fix each OD/HP as the below.
4K Easy(HP:6-7, OD:7) 4K Hard(HP:7, OD:7)
7K Easy(HP:6-7, OD:7) 7K Normal(HP:7, OD:7) 7K Burst(HP:8, OD:8) 7K Insane(HP:8-9, OD:7)

High-density diffs have been set too loud volume.
Please consider to use the below setting.

4K Easy(No problem) 4K Hard(70-80%)
7K Easy(No problem) 7K Normal(70-80%) 7K Burst(70%) 7K Insane(70%)

Remillion Cross wrote:

*Kamu butuh diff 7K Hard untuk mapset ini biar klop , karena perbedaan jarak diff antara 7K normal sama insane nya tuh lumayan jauh o_O
I also indicate the same thing as Remillion said.
Your mapset is so cool, having good patterns & fine hitsoundings, however,
there is clearly difference over the permissible range among the 7K charts.
I recommend you change each difficulty names to as the below, or insert new diff.

4K Easy(Maintain) 4K Hard(Maintain)
7K Easy(Maintain, or Normal) 7K Normal(--->Hard) 7K Burst(Maintain?) 7K Insane(Maintain)

or (better)

4K Easy(Maintain) 4K Hard(Maintain)
7K Easy(Maintain) 7K Normal(Maintain..or make easier) 7K Burst(--->Hard) 7K Insane(Maintain)

or

4K Easy(Maintain) 4K Hard(Maintain)
7K Easy(Maintain) 7K Normal(Maintain..Easier) 7K Hard(Insert) 7K Burst(maintain?) 7K Insane(Maintain)
[Patterns of 4K Easy]
*It is preferable to keep the consistency on 00:38:443 - ~ 00:45:885 - --
00:40:304 (40304|2,41234|1) - change each note to LN, end at 00:41:234 - & 00:42:164 -
00:44:490 (44490|0) - remove
00:44:025 - add a LN to 4, end at 00:44:955 -
--

[Patterns of 4K Hard]
00:54:141 - add a note to 4
00:54:374 - add a note to 3
00:55:304 - add a note to 3
00:56:001 - add a note to 2
00:56:234 - add a note to 4
00:57:862 - add a note to 4
00:58:094 - add a note to 3
00:59:025 - add a note to 1
00:59:955 - add a note to 3

arcwinolivirus wrote:

00:38:443 - add note to 2. Strong as 00:38:908 (38908|2,38908|3)
00:38:443 - I have the same opinion, add a note to 2 or 3
--

*Misplacement --
00:07:513 (7513|0) - This LN is unsuitable not to follow the guiter-line, thus shorten it to 00:07:746 -
then 00:07:746 - add a note to 4 / 00:07:862 - add a note to 3 (here is clearly sounded)
--

*Please consider the below mod as the set. --
00:57:280 (57280|3) - remove, there is no emphasized sounds
00:56:583 (56583|2) - change this LN to note
00:57:513 (57513|3) - move to 1
00:57:048 - add a LN to 4, end at 00:57:513 -
--

[Patterns of 7K Easy]
00:40:769 - add a note to 2
00:41:699 - add a note to 6
00:43:792 - add a note to 7
00:44:955 - add a note to 4

[Patterns of 7K Normal]
*The below 1/4 patterns are bit difficult if you will keep this as the "Normal". --
00:25:420 - to 00:27:164 -
00:29:141 - to 00:30:885 -
00:32:862 - to 00:34:606 -
--

[Patterns of 7K Burst (≒Hard)]
00:22:280 - to 00:23:211 - remap like this
00:30:071 (30071|5) - move to 4
00:30:536 (30536|1) - ^
00:32:862 (32862|5) - ^
00:33:327 (33327|1) - ^

[Patterns of 7K Insane]
I can't handle 7K Insane (≒ Another,MX) and more difficult diffs.

[Comment]
It will be the best mapset for practice if you solve the general problems somehow.
I believe that you will do the nice work. Good Luck :oops:
Remillion Cross
hi ajeemaniz, sorry for a late mod via pm ;_; see lil_yumika_lil mod first then see this mod www
anyway, mapnya keren o_o termasuk diff dan juga SB nya yg "wow"

[General]
*Hapus "Hajime no Ippo" di daftar tagsnya, karena sudah ada di source.
*Kamu butuh diff 7K Hard untuk mapset ini biar klop , karena perbedaan jarak diff antara 7K normal sama insane nya tuh lumayan jauh o_O
*Kamu harusnya kecilkan hitsoundnya di semua diff, jadi 50% atau dibawahnya ( cek di atas , ada tulisan timing )

[4K Easy]
*00:26:583 (26583|3) - coba pindah ke 2nd column deh, soalnya biar kayak gini 00:30:303 (30303|2) -
*00:45:885 (45885|2) - coba pindah ke 1st column, kalau menurutmu ga perlu yaudah gpp xD

[4K Hard]
*Sebenarnya untuk Hard diff, HP-nya 7 aja, tapi ya gpp sih kalau mungkin lebih cocok ke 8 bagimu
*00:52:164 (52164|2) - pindah circle ini ke 1st column, mungkin akan sedikit lebih bagus

[7K Easy]
diffnya udah bagus sih, mungkin butuh beberapa saran dari modder lainnya juga boleh :D

[7K Normal]
*00:01:118 (1118|2) - hapus ini, satu slider aja lebih bagus menurutku, terus pindahkan ke 3rd column
*00:04:722 (4722|5) - pindahkan ini ke 5th column
*00:01:118 (1118|2) - hapus ini juga
*00:32:862 (32862|0,32978|0,33327|6,33443|6,33792|1,33908|1,34257|5,34374|5) - sebenarnya jackhammer untuk normal diperbolehkan, cuma tidak sampai sebanyak ini sih, nanti jadi terkesan susah banget untuk pemain baru.

[7K Moar Insane]
*karena nama diffnya dikhawatirkan unrankable, mungkin coba kamu ganti nama diff ini jadi Insane atau Insanity juga boleh :D
*00:00:769 (769|2) - kayaknya ini di delete aja, karena suaranya kan juga sama dengan pattern setelahnya, biar lebih konsisten :)
*00:02:862 (2862|1) - slider ini bagian akhirnya lebih pas kalau ditaruh kesini 00:04:257 -
*00:04:490 (4490|2) - delete, dua aja udah cukup, terus 00:04:490 (4490|4) - pindahkan ke 3rd column
*00:08:560 - tambahkan note di 2nd column
*Dari 00:08:676 - ke 00:10:420 - coba begini, biar ga terkesan monoton http://puu.sh/7wrRP.png
*Dari 00:36:583 - ke 00:38:094 - takutnya itu jadi unrankable, tapi coba begini http://puu.sh/7ws0v.png

[7K Burst]
*00:01:815 (1815|1) - geser ke 00:01:932 - di column yg sama
*00:08:211 - tambahkan circle di 7th column, karena suaranya lebih besar dari sebelumnya
*udah bagus sih, tapi mungkin ada yang banyak diperbaiki dari segi konsisten notenya. aku balik lagi deh kapan2 untuk cek ulang, soalnya udah malem ini xD

Good luck :3
Teach me how to SB-ing pls
star~
Topic Starter
Arzenvald

lil_yumika_lil wrote:

Hello guys, I came here to mod by request. (Column:[1,2,3,4],5,6,7)
---> TYPE:GM


[General]
I suggest you fix each OD/HP as the below.
4K Easy(HP:6-7, OD:7) 4K Hard(HP:7, OD:7)
7K Easy(HP:6-7, OD:7) 7K Normal(HP:7, OD:7) 7K Burst(HP:8, OD:8) 7K Insane(HP:8-9, OD:7)

High-density diffs have been set too loud volume.
Please consider to use the below setting.

4K Easy(No problem) 4K Hard(70-80%)
7K Easy(No problem) 7K Normal(70-80%) 7K Burst(70%) 7K Insane(70%)

Remillion Cross wrote:

*Kamu butuh diff 7K Hard untuk mapset ini biar klop , karena perbedaan jarak diff antara 7K normal sama insane nya tuh lumayan jauh o_O
I also indicate the same thing as Remillion said.
Your mapset is so cool, having good patterns & fine hitsoundings, however,
there is clearly difference over the permissible range among the 7K charts.
I recommend you change each difficulty names to as the below, or insert new diff.

4K Easy(Maintain) 4K Hard(Maintain)
7K Easy(Maintain, or Normal) 7K Normal(--->Hard) 7K Burst(Maintain?) 7K Insane(Maintain)

or (better)

4K Easy(Maintain) 4K Hard(Maintain)
7K Easy(Maintain) 7K Normal(Maintain..or make easier) 7K Burst(--->Hard) 7K Insane(Maintain)

or

4K Easy(Maintain) 4K Hard(Maintain)
7K Easy(Maintain) 7K Normal(Maintain..Easier) 7K Hard(Insert) 7K Burst(maintain?) 7K Insane(Maintain)
[Patterns of 4K Easy]
*It is preferable to keep the consistency on 00:38:443 - ~ 00:45:885 - --
00:40:304 (40304|2,41234|1) - change each note to LN, end at 00:41:234 - & 00:42:164 -
00:44:490 (44490|0) - remove
00:44:025 - add a LN to 4, end at 00:44:955 -
--

[Patterns of 4K Hard]
00:54:141 - add a note to 4
00:54:374 - add a note to 3
00:55:304 - add a note to 3
00:56:001 - add a note to 2
00:56:234 - add a note to 4
00:57:862 - add a note to 4
00:58:094 - add a note to 3
00:59:025 - add a note to 1
00:59:955 - add a note to 3

arcwinolivirus wrote:

00:38:443 - add note to 2. Strong as 00:38:908 (38908|2,38908|3)
00:38:443 - I have the same opinion, add a note to 2 or 3
--

*Misplacement --
00:07:513 (7513|0) - This LN is unsuitable not to follow the guiter-line, thus shorten it to 00:07:746 -
then 00:07:746 - add a note to 4 / 00:07:862 - add a note to 3 (here is clearly sounded)
--

*Please consider the below mod as the set. --
00:57:280 (57280|3) - remove, there is no emphasized sounds
00:56:583 (56583|2) - change this LN to note
00:57:513 (57513|3) - move to 1
00:57:048 - add a LN to 4, end at 00:57:513 -
--

[Patterns of 7K Easy]
00:40:769 - add a note to 2
00:41:699 - add a note to 6
00:43:792 - add a note to 7
00:44:955 - add a note to 4

[Patterns of 7K Normal]
*The below 1/4 patterns are bit difficult if you will keep this as the "Normal". --
00:25:420 - to 00:27:164 -
00:29:141 - to 00:30:885 -
00:32:862 - to 00:34:606 -
--

[Patterns of 7K Burst (≒Hard)]
00:22:280 - to 00:23:211 - remap like this
00:30:071 (30071|5) - move to 4
00:30:536 (30536|1) - ^
00:32:862 (32862|5) - ^
00:33:327 (33327|1) - ^

[Patterns of 7K Insane]
I can't handle 7K Insane (≒ Another,MX) and more difficult diffs.

[Comment]
It will be the best mapset for practice if you solve the general problems somehow.
I believe that you will do the nice work. Good Luck :oops:
whoa... i sure you working hard with this mod... ._. thank you veeryyy much yumi.. :">

about this 'difficulty range', well.. i'll try to choose to add hard into my mapset... and wew... O_O those fix.. ._.


Remillion Cross wrote:

hi ajeemaniz, sorry for a late mod via pm ;_; see lil_yumika_lil mod first then see this mod www
anyway, mapnya keren o_o termasuk diff dan juga SB nya yg "wow"

[General]
*Hapus "Hajime no Ippo" di daftar tagsnya, karena sudah ada di source.
*Kamu butuh diff 7K Hard untuk mapset ini biar klop , karena perbedaan jarak diff antara 7K normal sama insane nya tuh lumayan jauh o_O
*Kamu harusnya kecilkan hitsoundnya di semua diff, jadi 50% atau dibawahnya ( cek di atas , ada tulisan timing )

[4K Easy]
*00:26:583 (26583|3) - coba pindah ke 2nd column deh, soalnya biar kayak gini 00:30:303 (30303|2) -
*00:45:885 (45885|2) - coba pindah ke 1st column, kalau menurutmu ga perlu yaudah gpp xD

[4K Hard]
*Sebenarnya untuk Hard diff, HP-nya 7 aja, tapi ya gpp sih kalau mungkin lebih cocok ke 8 bagimu
*00:52:164 (52164|2) - pindah circle ini ke 1st column, mungkin akan sedikit lebih bagus

[7K Easy]
diffnya udah bagus sih, mungkin butuh beberapa saran dari modder lainnya juga boleh :D

[7K Normal]
*00:01:118 (1118|2) - hapus ini, satu slider aja lebih bagus menurutku, terus pindahkan ke 3rd column
*00:04:722 (4722|5) - pindahkan ini ke 5th column
*00:01:118 (1118|2) - hapus ini juga
*00:32:862 (32862|0,32978|0,33327|6,33443|6,33792|1,33908|1,34257|5,34374|5) - sebenarnya jackhammer untuk normal diperbolehkan, cuma tidak sampai sebanyak ini sih, nanti jadi terkesan susah banget untuk pemain baru.

[7K Moar Insane]
*karena nama diffnya dikhawatirkan unrankable, mungkin coba kamu ganti nama diff ini jadi Insane atau Insanity juga boleh :D
*00:00:769 (769|2) - kayaknya ini di delete aja, karena suaranya kan juga sama dengan pattern setelahnya, biar lebih konsisten :)
*00:02:862 (2862|1) - slider ini bagian akhirnya lebih pas kalau ditaruh kesini 00:04:257 -
*00:04:490 (4490|2) - delete, dua aja udah cukup, terus 00:04:490 (4490|4) - pindahkan ke 3rd column
*00:08:560 - tambahkan note di 2nd column
*Dari 00:08:676 - ke 00:10:420 - coba begini, biar ga terkesan monoton http://puu.sh/7wrRP.png
*Dari 00:36:583 - ke 00:38:094 - takutnya itu jadi unrankable, tapi coba begini http://puu.sh/7ws0v.png

[7K Burst]
*00:01:815 (1815|1) - geser ke 00:01:932 - di column yg sama
*00:08:211 - tambahkan circle di 7th column, karena suaranya lebih besar dari sebelumnya
*udah bagus sih, tapi mungkin ada yang banyak diperbaiki dari segi konsisten notenya. aku balik lagi deh kapan2 untuk cek ulang, soalnya udah malem ini xD

Good luck :3
Teach me how to SB-ing pls
star~
DAT STAAWR... Plezz... u surprised meh this morning dude! Q_Q
anyway... bakal banyak hal yg harus gw edit, apalagi dibagian yg 'bisa jadi' unrankable.. #orz
<3 makasih banyak ya patrick!!! Q_Q no, i wouldn't teach you.. i just want to sharing my knowledge instead teaching... :">
Akihiro
Hi, from modding queue :)

1 = column 1, 2 = column 2 etc...
(from left to right)

[General]
Tags : you mispelled "Challenger" :D

[7K Hard]

OD8 maybe?

00:02:862 (2862|0,2862|2) - those two notes are really tricky and are the only ones in the pattern to be that tricky, you might want to move them elsewhere
00:02:862 (2862|0,2862|2) - i guess that works, but shortening the 1st LN up to the end of the 2nd would be more accurate imo
00:08:676 - an additionnal note for the crash cymbal wouldn't be overkill
00:10:536 (10536|1,10536|0,10885|5,10885|6,11234|4,11234|2,11583|1,11583|0) - those groups of LNs are kinda killing the flow of the map, because you drop everything to focus on one thing, and that one thing is suddenly a pack of LNs (and are quite hard, but I'm bad at Lns so...) you could have single LN and continue to follow the drum
00:15:304 (15304|4,15304|5) - theses one are 1/2 late btw
00:22:745 (22745|4,22746|0) - and those too, also around here there's an interesting drum part that you're missing :)
00:23:792 (23792|5) - i think you can keep doubles for the drums. just try to keep them "nice"
00:31:234 (31234|6,31699|6) - ugh this is really mean
00:31:931 (31931|4,32048|4) - why suddenly jacks ? also they are super hard to hit due to their placement and the LN on 7
00:32:862 (32862|3,32978|3) - also why jacks ? i'm fine with them, they are cool to play, but having suddenly a pattern change for only one time make things look messy. since they are cool I suggest you either re-using them in the next guitar part, or using them on the 2 previous parts as well. bpm is not too high for those and they are cool to play imo, they make good pattern for guitar
00:40:420 , 00:40:536 etc... again , notes for guitar would be nice, since you have a LN pattern for the guitar just after that, makes things more consistent
00:39:722 - extra note for guitar would be cool (on 7 for example)
00:41:583 (41583|4) - unnecessary note
00:44:257 (44257|2,44373|1,44490|2,44606|3,44722|4) - weird random pattern, you wanna revise that (layering drums and guitar properly)
00:54:955 (54955|1) - i'm not sure what those LNs are for
00:56:815 (56815|3) - ^
00:59:025 : drum note not used
00:59:490 (59490|4,59722|4) - really not sure about those 2

Cool :D

[7K Insanity]

I'll look at this one cause it looks like it haven't been modded too much.
I'll do what I can cause I'm not a great player 8-)

00:08:210 (8210|5) - unnecessary I think
00:11:583 (11583|5) - why 3 notes suddenly ? goes for similar patterns as well
00:22:048 00:22:397 00:22:746 - note for drum ?
00:23:327 (23327|6) - LN starts too early
also instead of the LNs for the guitar, why not a simple 1/2 note stream on top of the drum ?
00:27:745 (27745|0,27862|0) - again, if you're going to change patterns, be structured about to show plaers you know what you're doing, use same at same reccuring places. using a pattern an even number of times works well too.
00:37:048 00:37:862 00:37:978 - you can have a note for the drum here
00:39:838 (39838|5,39838|3) - doensn't work too well, i'd suggest remove them
00:40:536 (40536|0) - unnecessary note
00:41:001 (41001|2) - ^
00:43:676 - guitar note
00:43:908 - ^
00:55:536 - drum note

lots of LNs, I don't dislike it though. some notes are really hard to hear but most rhythms make sense, with the hitsounds players should be fine.

[7K Burst]

00:08:617 (8617|3) - ghost note :(
00:09:838 (9838|1) - move to 6 (for consistent structure)
00:12:164 (12164|2) - why 3 notes ?
00:12:629 (12629|2) - ^ etc... (if you want to have 3 notes here, you should have 3 notes in the previous section as well)
00:14:141 (14141|1,14257|2,14257|0,14373|1,14490|3,14606|4,14606|2,14722|3,14838|5,14955|4,14955|6) - those brackets are really a pain :o
00:23:501 (23501|4) - ghose note etc...
00:37:862 (37862|3) - you can have a note for the drum
00:40:420 - guitar ?
00:40:653 - ^
00:44:141 (44141|1,44257|0,44373|1) - hard pattern
00:47:629 (47629|2) - jack ?
00:49:141 (49141|0) - be careful, you messed up the drum in this section, this should have only 2 notes
00:49:373 (49373|2) - while this should have 3
00:59:838 (59838|0) - jack ?
01:02:048 (62048|5) - ^ (for the jacks I mentioned, be careful to be consistent in the way they are used, they should not be isolated, and like i said, repeat as the music does the same)

generally i'm sad it looks too much like the other difficulties, and I think you focus too much on the drum, patterns and rhythms tend to get a bit repetitive :o

[7K Normal]

00:08:443 (8443|1,8559|2,8676|3) - those notes feel out of place, you might want to revise the rhythm used
(i'd add one at 00:08:211 at remove the middle one to have a simple 1/1 straight transition)
00:10:536 (10536|0) - keeping this LNs the whole time doesn't make sense
00:14:257 (14257|0) - ^etc...
00:46:117 (46117|6) - needs an extra note
00:47:977 (47977|0) - ^
01:04:722 (64722|0,65187|4) - i think you should keep have notes drums, put them on column 7 and you'll ahve the same effect for the vocals, with drums, and that would hightlight the last pattern cause it will feel different

Looks good :)

[7k Easy]

00:08:443 (8443|0) - feels weird

looks good ;)

It's getting late, imma post this right now, but I can mod 7k Burst too if you want, just tell me and I'll edit that post :)
Topic Starter
Arzenvald

Akihiro wrote:

Hi, from modding queue :)

1 = column 1, 2 = column 2 etc...
(from left to right)

[General]
Tags : you mispelled "Challenger" :D

[7K Hard]

OD8 maybe?

00:02:862 (2862|0,2862|2) - those two notes are really tricky and are the only ones in the pattern to be that tricky, you might want to move them elsewhere
00:02:862 (2862|0,2862|2) - i guess that works, but shortening the 1st LN up to the end of the 2nd would be more accurate imo
00:08:676 - an additionnal note for the crash cymbal wouldn't be overkill
00:10:536 (10536|1,10536|0,10885|5,10885|6,11234|4,11234|2,11583|1,11583|0) - those groups of LNs are kinda killing the flow of the map, because you drop everything to focus on one thing, and that one thing is suddenly a pack of LNs (and are quite hard, but I'm bad at Lns so...) you could have single LN and continue to follow the drum
00:15:304 (15304|4,15304|5) - theses one are 1/2 late btw
00:22:745 (22745|4,22746|0) - and those too, also around here there's an interesting drum part that you're missing :)
00:23:792 (23792|5) - i think you can keep doubles for the drums. just try to keep them "nice"
00:31:234 (31234|6,31699|6) - ugh this is really mean
00:31:931 (31931|4,32048|4) - why suddenly jacks ? also they are super hard to hit due to their placement and the LN on 7
00:32:862 (32862|3,32978|3) - also why jacks ? i'm fine with them, they are cool to play, but having suddenly a pattern change for only one time make things look messy. since they are cool I suggest you either re-using them in the next guitar part, or using them on the 2 previous parts as well. bpm is not too high for those and they are cool to play imo, they make good pattern for guitar
00:40:420 , 00:40:536 etc... again , notes for guitar would be nice, since you have a LN pattern for the guitar just after that, makes things more consistent
00:39:722 - extra note for guitar would be cool (on 7 for example)
00:41:583 (41583|4) - unnecessary note
00:44:257 (44257|2,44373|1,44490|2,44606|3,44722|4) - weird random pattern, you wanna revise that (layering drums and guitar properly)
00:54:955 (54955|1) - i'm not sure what those LNs are for
00:56:815 (56815|3) - ^
00:59:025 : drum note not used
00:59:490 (59490|4,59722|4) - really not sure about those 2

Cool :D

[7K Insanity]

I'll look at this one cause it looks like it haven't been modded too much.
I'll do what I can cause I'm not a great player 8-)

00:08:210 (8210|5) - unnecessary I think
00:11:583 (11583|5) - why 3 notes suddenly ? goes for similar patterns as well
00:22:048 00:22:397 00:22:746 - note for drum ?
00:23:327 (23327|6) - LN starts too early
also instead of the LNs for the guitar, why not a simple 1/2 note stream on top of the drum ?
00:27:745 (27745|0,27862|0) - again, if you're going to change patterns, be structured about to show plaers you know what you're doing, use same at same reccuring places. using a pattern an even number of times works well too.
00:37:048 00:37:862 00:37:978 - you can have a note for the drum here
00:39:838 (39838|5,39838|3) - doensn't work too well, i'd suggest remove them
00:40:536 (40536|0) - unnecessary note
00:41:001 (41001|2) - ^
00:43:676 - guitar note
00:43:908 - ^
00:55:536 - drum note

lots of LNs, I don't dislike it though. some notes are really hard to hear but most rhythms make sense, with the hitsounds players should be fine.


[7K Normal]

00:08:443 (8443|1,8559|2,8676|3) - those notes feel out of place, you might want to revise the rhythm used
(i'd add one at 00:08:211 at remove the middle one to have a simple 1/1 straight transition)
00:10:536 (10536|0) - keeping this LNs the whole time doesn't make sense
00:14:257 (14257|0) - ^etc...
00:46:117 (46117|6) - needs an extra note
00:47:977 (47977|0) - ^
01:04:722 (64722|0,65187|4) - i think you should keep have notes drums, put them on column 7 and you'll ahve the same effect for the vocals, with drums, and that would hightlight the last pattern cause it will feel different

Looks good :)

[7k Easy]

00:08:443 (8443|0) - feels weird

looks good ;)

It's getting late, imma post this right now, but I can mod 7k Burst too if you want, just tell me and I'll edit that post :)
aww geez, those mods are so accurate, especially on the LNs... xD

anyway... you would love this 7k burst diff, since it's almost long-note-less (bms style)..
and yea, once again i found this very helpful and so accurate, so thank you very much for the mods.. :D (and PONNIES.. :I ahuehuehue...)
REDYUMiKA
Hi guys, I came here to mod by request. (Column:1,2,3,4,5,6,7)
---> TYPE:GM (+1)


[Patterns of 7K Hard]
00:07:048 (7048|3) - shorten this LN to 00:07:280 -
00:04:839 - ~ 00:08:676 - this LN-stair pattern is a bit monotonous,
I suggest you disperse each LN to the optional column as 00:01:118 - ~ 00:04:257 -
00:15:187 (15187|5) - move to 5
00:17:978 (17978|0) - shorten this LN to 00:18:327 -
00:21:699 (21699|6) - ^ to 00:22:048 -
00:22:513 - add a note to 7
00:22:978 - add a note to 4
00:23:036 (23036|3) - remove, this note is misplaced
00:23:094 - add a note to 3
00:24:955 (24955|6) - move to 6
00:55:304 - add a note to 4
00:59:839 - add a note to 5
01:06:118 (66118|3) - shorten this LN to 01:07:978 -
01:07:978 - add a LN to 6, end at 01:08:327 -
01:08:327 - add a LN to 2, end at 01:09:606 -

[Comment]
Nice diff, Good Luck :oops:
Topic Starter
Arzenvald

lil_yumika_lil wrote:

Hi guys, I came here to mod by request. (Column:1,2,3,4,5,6,7)
---> TYPE:GM (+1)


[Patterns of 7K Hard]
00:07:048 (7048|3) - shorten this LN to 00:07:280 -
00:04:839 - ~ 00:08:676 - this LN-stair pattern is a bit monotonous,
I suggest you disperse each LN to the optional column as 00:01:118 - ~ 00:04:257 -
00:15:187 (15187|5) - move to 5
00:17:978 (17978|0) - shorten this LN to 00:18:327 -
00:21:699 (21699|6) - ^ to 00:22:048 -
00:22:513 - add a note to 7
00:22:978 - add a note to 4
00:23:036 (23036|3) - remove, this note is misplaced
00:23:094 - add a note to 3
00:24:955 (24955|6) - move to 6
00:55:304 - add a note to 4
00:59:839 - add a note to 5
01:06:118 (66118|3) - shorten this LN to 01:07:978 -
01:07:978 - add a LN to 6, end at 01:08:327 -
01:08:327 - add a LN to 2, end at 01:09:606 -

[Comment]
Nice diff, Good Luck :oops:
Q_Q thanks a lot for the 2nd mods yumi... this diff more improved now.. :">
REDYUMiKA
Okay then, your mapset should be approved. here is
Topic Starter
Arzenvald

lil_yumika_lil wrote:

Okay then, your mapset should be approved. here is

oh my..... star... whaaa....! *-*

omg thank you very much yumi..! I just.. speechless.. Q_Q
Evening
Mod from Queueuehue

Very nice SB, first time seeing this "zoom" SB technique

I will mod SB first then the mania diffs.

[SB]

I will tell you the basics in the SB coding since the SB code currently is a bit flawed, and fixing it yourself would be better

F,0,14257,21379,0,0.07225576

Means

Fade ( F )
With NO Easing ( 0 )
From Offset 14257 to 21379 ( 14257,21379 )
From 0 % Opacity to 0.07225576 % Opacity ( 0,0.07225576 )


This is your .osb file when opened up with Notepad++, you can also use the normal Notepad


I highlighted/pointed out a few errors in the coding, these errors will cause some SB load

The first error here :

 F,0,1234,1460,1,0.9946668

Change to :
 F,0,1234,1460,1,1

This is not really going to affect your SB load, but it is better to change it so that it looks neater

The second error :

This is the one that will cause SB load to be high

 F,0,1699,3164,0,0.0106665

From 0 % Opacity to 0.0106665 % Opacity ( 0,0.0106665 )
This WILL ACTIVATE the layer and increase the SB LOAD

Change to:
 F,0,1699,3164,0,0

This WILL NOT ACTIVATE the layer
Anything that is 0% Opacity is NOT counted in the SB LOAD

This is the one that will cause your SB load to be unexpectedly high at some cases, I suggest to practise SB code cleaning so that your SB doesn't spike or anything.

00:32:978 - You missed one zoom here

[7k Insanity]

00:53:094 The SV here shouldn't be 2.1x, players who use 10 speed will not be able to react fast enough to the next note, I suggest to decrease the SV here by 0.6x
Good Hitsounding here, nice use of claps
00:25:420 - Nice Pattern
00:29:141 (29141|4,29141|5,29257|6,29373|2,29374|1,29490|0,29606|4,29606|5,29722|6,29839|2,29839|1,29955|0) - This pattern here is very very awkward for the fingers, it's not impossible to execute but it feels weird to play this pattern - I suggest to change it to this http://puu.sh/7Dk5G.png
00:32:862 - This current pattern is also awkward for the fingers, you have to hammer with the same hand that's playing a LN which is pretty hard to do... I suggest this pattern instead - http://puu.sh/7DkbH.png
00:51:467 - Good build up pattern
01:00:071 (60071|4) - Move Left by 2 columns | You might not want to have a player playing a LN and hammer with the same hand
01:05:304 - END the Kiai time here, the section after this is just an outro for the music - FIX FOR ALL DIFFICULTIES

[7k Burst]
00:31:001 (31001|4,31001|6,31001|2,31001|0,31932|0,31932|2,31932|4,31932|6) - These chords do not fit well in the hitsounding, they stand out too much and at the wrong times

Not much problems here, good hitsounding and patterns

[7k Hard]

00:25:420 - This pattern here doesn't have any notes on the last column from the left, I suggest to move 1 or 2 there
00:52:280 (52280|1,52280|0,52397|6,52397|5,52513|1,52513|0,52629|5,52629|6,52745|1,52745|0) - Move these chords to the Index and Middle Fingers, using the ring finger to emphasize notes doesn't really work well

[7k Normal]

00:17:745 (17745|0) - Move right by 5 Columns | You might not want to have a 1/1 hammer in normal at this high bpm
01:05:652 (65652|2,65885|4) - Change to soft sampleset, these are too loud for this section

[4k Hard]

00:52:106 - I STRONGLY suggest to change to this pattern and fix the hitsounds, majority of mania players LOVE this pattern - http://puu.sh/7Dl7T.png

[7k Easy]

01:05:652 (65652|1,65652|6,65885|4) - Change to soft sampleset, they are too loud for this silent section here

[4k Easy]

No Problems


Really nice chart here and smooth SB, good difficulty spread.
Good luck!
imariL
From my queue
Column 0 1 2 3 4 5 6

[7K Easy]

00:58:908 - add one more note, You already used double notes at same rhythm like 00:55:187 and 00:57:048
01:00:769 - ^

[7K Normal]

00:19:606 - add note, even easy diff has note at here http://osu.ppy.sh/ss/1437137
00:32:862 ~ 00:34:722 - It feels messy to me, how about this? Just suggestion. http://osu.ppy.sh/ss/1437161 (If you think this suggestion will be ruin your mapping style, feel free to ignore it)

[7K Hard]

OD -2

00:39:839 - add one more note
01:06:118 (66118|5) - this LN should be end at 01:09:374

*additional

Try to use double notes or triple notes 'consistently and logically' not 'steadily'. For example, 00:32:164 and 00:32:629 why using single note even used double notes at 00:31:234 and 00:31:699 ? Same drum rhythm. Consistent is one of my mapping values, so it's your choice to fix this diff or not.

[7K Burst]

00:25:304 ~ 00:27:280 - rearrange this part. Starting stream at 00:25:420 is more fit with song. example: http://osu.ppy.sh/ss/1437261 or something else

[7K Insanity]

00:59:838 (59838|3,59955|5,60071|6,60071|4,60187|6,60303|5,60420|5) - separate to left hand, very hard to handle this pattern with one hand

Good Luck!
Halogen-
From modding queue.
COLUMN: 1 | 2 | 3 | 4

[4K Easy]
- very solid, nothing to bring up at all!
- structure is simplified in such a way that a newer player should have absolutely no issues understanding what to follow
- good job!

[4K Hard]
- 00:24:490 (24490|1) - this LN needs to start 1/2 earlier; in this case, the guitar riff changes key at 00:24:374
- 00:31:932 (31932|2) - ^, changes key at 00:31:815
- 00:32:862 (32862|0) - with the guitar riff playing the same note at 1/2 duration, trying using a repeating pattern that is four notes long (you do this at 00:25:293 repeating 1234123412341234, and also do it correctly at 00:29:823 by repeating 34323432 and 12321232); a three note pattern (123 432 123 432) doesn't feel right here
- 00:36:583 (36583|3) - ^
- 00:52:746 (52746|0) - missing a note for percussion here
- 01:04:722 (64722|0) - add a 34 here, keep the triples moving until the phrase ends
- on another note, your Kiai time area is missing a number of bass drum hits, but I personally feel like they're omitted intentionally
- 01:06:117 (66117|0,66117|3) - give that last note some finality; add a 2, or even 2 and 3 here
Topic Starter
Arzenvald

lZenxl wrote:

Mod from Queueuehue

Very nice SB, first time seeing this "zoom" SB technique

I will mod SB first then the mania diffs.

[SB]

I will tell you the basics in the SB coding since the SB code currently is a bit flawed, and fixing it yourself would be better

F,0,14257,21379,0,0.07225576

Means

Fade ( F )
With NO Easing ( 0 )
From Offset 14257 to 21379 ( 14257,21379 )
From 0 % Opacity to 0.07225576 % Opacity ( 0,0.07225576 )


This is your .osb file when opened up with Notepad++, you can also use the normal Notepad


I highlighted/pointed out a few errors in the coding, these errors will cause some SB load

The first error here :

 F,0,1234,1460,1,0.9946668

Change to :
 F,0,1234,1460,1,1

This is not really going to affect your SB load, but it is better to change it so that it looks neater

The second error :

This is the one that will cause SB load to be high

 F,0,1699,3164,0,0.0106665

From 0 % Opacity to 0.0106665 % Opacity ( 0,0.0106665 )
This WILL ACTIVATE the layer and increase the SB LOAD

Change to:
 F,0,1699,3164,0,0

This WILL NOT ACTIVATE the layer
Anything that is 0% Opacity is NOT counted in the SB LOAD

This is the one that will cause your SB load to be unexpectedly high at some cases, I suggest to practise SB code cleaning so that your SB doesn't spike or anything.

00:32:978 - You missed one zoom here

[7k Insanity]

00:53:094 The SV here shouldn't be 2.1x, players who use 10 speed will not be able to react fast enough to the next note, I suggest to decrease the SV here by 0.6x
Good Hitsounding here, nice use of claps
00:25:420 - Nice Pattern
00:29:141 (29141|4,29141|5,29257|6,29373|2,29374|1,29490|0,29606|4,29606|5,29722|6,29839|2,29839|1,29955|0) - This pattern here is very very awkward for the fingers, it's not impossible to execute but it feels weird to play this pattern - I suggest to change it to this http://puu.sh/7Dk5G.png
00:32:862 - This current pattern is also awkward for the fingers, you have to hammer with the same hand that's playing a LN which is pretty hard to do... I suggest this pattern instead - http://puu.sh/7DkbH.png
00:51:467 - Good build up pattern
01:00:071 (60071|4) - Move Left by 2 columns | You might not want to have a player playing a LN and hammer with the same hand
01:05:304 - END the Kiai time here, the section after this is just an outro for the music - FIX FOR ALL DIFFICULTIES

[7k Burst]
00:31:001 (31001|4,31001|6,31001|2,31001|0,31932|0,31932|2,31932|4,31932|6) - These chords do not fit well in the hitsounding, they stand out too much and at the wrong times

Not much problems here, good hitsounding and patterns

[7k Hard]

00:25:420 - This pattern here doesn't have any notes on the last column from the left, I suggest to move 1 or 2 there
00:52:280 (52280|1,52280|0,52397|6,52397|5,52513|1,52513|0,52629|5,52629|6,52745|1,52745|0) - Move these chords to the Index and Middle Fingers, using the ring finger to emphasize notes doesn't really work well

[7k Normal]

00:17:745 (17745|0) - Move right by 5 Columns | You might not want to have a 1/1 hammer in normal at this high bpm
01:05:652 (65652|2,65885|4) - Change to soft sampleset, these are too loud for this section

[4k Hard]

00:52:106 - I STRONGLY suggest to change to this pattern and fix the hitsounds, majority of mania players LOVE this pattern - http://puu.sh/7Dl7T.png

[7k Easy]

01:05:652 (65652|1,65652|6,65885|4) - Change to soft sampleset, they are too loud for this silent section here

[4k Easy]

No Problems


Really nice chart here and smooth SB, good difficulty spread.
Good luck!

waa.... SB Mod finalleh.. :I thanks a lot, since i using touchpad for adjusting the opacity and things, it's literally harder to know whether it's been 0 or not... well... i think i've fixed some through the .osb file, and of course i'll re fix them... xD (so fun find and replacing this 0 & 1)

geez, never thought about this 'confy left and right' position.. ._. #slap

and thanks a lot.. xD

Chocoliti wrote:

From my queue
Column 0 1 2 3 4 5 6

[7K Easy]

00:58:908 - add one more note, You already used double notes at same rhythm like 00:55:187 and 00:57:048
01:00:769 - ^

[7K Normal]

00:19:606 - add note, even easy diff has note at here http://osu.ppy.sh/ss/1437137
00:32:862 ~ 00:34:722 - It feels messy to me, how about this? Just suggestion. http://osu.ppy.sh/ss/1437161 (If you think this suggestion will be ruin your mapping style, feel free to ignore it)

[7K Hard]

OD -2

00:39:839 - add one more note
01:06:118 (66118|5) - this LN should be end at 01:09:374

*additional

Try to use double notes or triple notes 'consistently and logically' not 'steadily'. For example, 00:32:164 and 00:32:629 why using single note even used double notes at 00:31:234 and 00:31:699 ? Same drum rhythm. Consistent is one of my mapping values, so it's your choice to fix this diff or not.

[7K Burst]

00:25:304 ~ 00:27:280 - rearrange this part. Starting stream at 00:25:420 is more fit with song. example: http://osu.ppy.sh/ss/1437261 or something else

[7K Insanity]

00:59:838 (59838|3,59955|5,60071|6,60071|4,60187|6,60303|5,60420|5) - separate to left hand, very hard to handle this pattern with one hand

Good Luck!
waa... the suggestion so helpful.. thanks! xD

Halogen- wrote:

From modding queue.
COLUMN: 1 | 2 | 3 | 4

[4K Easy]
- very solid, nothing to bring up at all!
- structure is simplified in such a way that a newer player should have absolutely no issues understanding what to follow
- good job!

[4K Hard]
- 00:24:490 (24490|1) - this LN needs to start 1/2 earlier; in this case, the guitar riff changes key at 00:24:374
- 00:31:932 (31932|2) - ^, changes key at 00:31:815
- 00:32:862 (32862|0) - with the guitar riff playing the same note at 1/2 duration, trying using a repeating pattern that is four notes long (you do this at 00:25:293 repeating 1234123412341234, and also do it correctly at 00:29:823 by repeating 34323432 and 12321232); a three note pattern (123 432 123 432) doesn't feel right here
- 00:36:583 (36583|3) - ^
- 00:52:746 (52746|0) - missing a note for percussion here
- 01:04:722 (64722|0) - add a 34 here, keep the triples moving until the phrase ends
- on another note, your Kiai time area is missing a number of bass drum hits, but I personally feel like they're omitted intentionally
- 01:06:117 (66117|0,66117|3) - give that last note some finality; add a 2, or even 2 and 3 here
nah, i forget to do more triples tho... xD thanks!
anyway, can you check the 4k insanity diff..? and should i put this diff? :?

thanks guys! each mods makes my map even more perfect now.. xD
- Yuuto -
Seems there's a new diff

[4K Insanity]

General: Tags conflict each other. fix it

00:23:792 - Since is this Insane diff. make it more hard, add note to 1
00:24:257 - add note to 3 . same reason as ^
00:24:722 - add note to 1 . ^
00:25:187 - ^
00:46:467 (46467|2) - move to 2 if you want to follow this pattern 00:46:932 (46932|2,47048|2)

Nice. great diff. good luck
Topic Starter
Arzenvald

Yuutosan wrote:

Seems there's a new diff

[4K Insanity]

General: Tags conflict each other. fix it

00:23:792 - Since is this Insane diff. make it more hard, add note to 1
00:24:257 - add note to 3 . same reason as ^
00:24:722 - add note to 1 . ^
00:25:187 - ^
00:46:467 (46467|2) - move to 2 if you want to follow this pattern 00:46:932 (46932|2,47048|2)

Nice. great diff. good luck
ahuehuehueheuheu... i tot this diff is... the way to damn scrabled.. :v
thanks a lot dude! xD
dionzz99
column numbers
| 1 | 2 | 3 | 4 |

[4K NORMAL]
00:10:536 (10536|0,10885|2,11234|1,11583|0) - remove
00:10:536 (10536|0,10885|2,11234|1,11583|0) - remove too
00:25:536 (25536|0,25652|1,26001|3,26117|2,26466|0,26583|1,26931|3,27048|2) - make it like this : http://puu.sh/7HGRV.png
00:29:257 (29257|3,29373|2,29722|0,29838|1,30187|3,30303|2,30652|0,30768|1) - make it like the picture above or others. just try to avoid the mini-jack since this is "normal" diff.
00:36:583 (36583|2,36699|3,37048|1,37164|0) - make it like this : http://puu.sh/7HH3y.png
01:00:071 (60071|3) - move to 3 (column)
01:00:769 (60769|0) - move to 2
01:01:234 (61234|2,61466|2,61699|2,61932|2,62164|2) - plis deh.. jgn fokus di kolom ketiga mulu ~.~. di random aj patternnya, jgn 3 terus..
01:03:560 (63560|2,63792|2,64025|2,64257|2) - ah ini juga sama... ~.~
01:06:117 (66117|2) - remove

ok... done
Topic Starter
Arzenvald

dionzz99 wrote:

column numbers
| 1 | 2 | 3 | 4 |

[4K NORMAL]
00:10:536 (10536|0,10885|2,11234|1,11583|0) - remove
00:10:536 (10536|0,10885|2,11234|1,11583|0) - remove too
00:25:536 (25536|0,25652|1,26001|3,26117|2,26466|0,26583|1,26931|3,27048|2) - make it like this : http://puu.sh/7HGRV.png
00:29:257 (29257|3,29373|2,29722|0,29838|1,30187|3,30303|2,30652|0,30768|1) - make it like the picture above or others. just try to avoid the mini-jack since this is "normal" diff.
00:36:583 (36583|2,36699|3,37048|1,37164|0) - make it like this : http://puu.sh/7HH3y.png
01:00:071 (60071|3) - move to 3 (column)
01:00:769 (60769|0) - move to 2
01:01:234 (61234|2,61466|2,61699|2,61932|2,62164|2) - plis deh.. jgn fokus di kolom ketiga mulu ~.~. di random aj patternnya, jgn 3 terus..
01:03:560 (63560|2,63792|2,64025|2,64257|2) - ah ini juga sama... ~.~
01:06:117 (66117|2) - remove

ok... done
b..but... mini jack.. :"<
but ok then, mostly it's my fault making this normal diff as hard as hard... (?) #plak

thanks! XD
Akasha-
Hi ajeemaniz,
After I check your map! Seems like:

About BPM:
Last Alliance - Hekireki [BPM Checked]

Seems it is a MULTI-BPM, I can't check multi-BPM, call some Bats to help you!
but first! BPM in the begin!
BPM: 129.000 (Yup)
Offset: 1042

About SB:
Last Alliance - Hekireki [SB Checked]

SB Load: >=5.0 is unrankable!
Try to make it less over 5.0 (That is my suggestion)
Nice SB, nice map! Good luck!
Topic Starter
Arzenvald

Kuo Kyoka wrote:

Hi ajeemaniz,
After I check your map! Seems like:

About BPM:
Last Alliance - Hekireki [BPM Checked]

Seems it is a MULTI-BPM, I can't check multi-BPM, call some Bats to help you!
but first! BPM in the begin!
BPM: 129.000 (Yup)
Offset: 1042

About SB:
Last Alliance - Hekireki [SB Checked]

SB Load: >=5.0 is unrankable!
Try to make it less over 5.0 (That is my suggestion)
Nice SB, nice map! Good luck!
O_O omg seriously..?

~edit~

after i following your advice to change the offset into 1042 (same as 576), then i 'resnap all notes' (then all notes is following the new offset), i found that something just went wrong... all notes on all diff just 'late' with the music.. is that the effect of multibpm thing..? or it just me..?

as long as i sure that my first timing is just correct, i would not change it yet... and i still aware with the multibpm tough..


mep, it's multi bpm.. =3=
and about storyboard, it's finished.. :D everything less than 5.0
Star Stream
timing
1. Offset: 361ms BPM: 258.00
may need feedbacks for the offset
Topic Starter
Arzenvald

Star Stream wrote:

timing
1. Offset: 361ms BPM: 258.00
may need feedbacks for the offset
the bpm just changed into 129, and should i change it once again..? for real..?
and.. umm.. what is this feedback for the offset..? (sorry i dont really understand english language that much.. ><)
UndeadBananaz

ajeemaniz wrote:

Star Stream wrote:

timing
1. Offset: 361ms BPM: 258.00
may need feedbacks for the offset
the bpm just changed into 129, and should i change it once again..? for real..?
and.. umm.. what is this feedback for the offset..? (sorry i dont really understand english language that much.. ><)
He meant he wasn't completely sure about the offset. But the current timing seems fine. The offset is good and the BPM doesn't matter if it's 258 or 129, because 258 is basically double that. But 129 should be fine, since the song is not super fast paced for a 258 BPM. (also, this song is not multi-BPM like some have mentioned earlier.)
Topic Starter
Arzenvald

UndeadBananaz wrote:

He meant he wasn't completely sure about the offset. But the current timing seems fine. The offset is good and the BPM doesn't matter if it's 258 or 129, because 258 is basically double that. But 129 should be fine, since the song is not super fast paced for a 258 BPM.
waa... so it's doesn't matter whether i use 129 bpm..?
in my case : using 258 bpm causing the mania speed is very fast and surprising in the opening, many of my friends failed in the first attempt playing my map.. even in easier diff..
so i decided to change it to 129, which it's not that surprising in the opening, and even more easy to set the mania speed... :3

so, what do you think..? should i use 129 bpm (normal speed), or 258 bpm (which have a speed trap in the opening) ?
UndeadBananaz

ajeemaniz wrote:

UndeadBananaz wrote:

He meant he wasn't completely sure about the offset. But the current timing seems fine. The offset is good and the BPM doesn't matter if it's 258 or 129, because 258 is basically double that. But 129 should be fine, since the song is not super fast paced for a 258 BPM.
waa... so it's doesn't matter whether i use 129 bpm..?
in my case : using 258 bpm causing the mania speed is very fast and surprising in the opening, many of my friends failed in the first attempt playing my map.. even in easier diff..
so i decided to change it to 129, which it's not that surprising in the opening, and even more easy to set the mania speed... :3

so, what do you think..? should i use 129 bpm (normal speed), or 258 bpm (which have a speed trap in the opening) ?
I personally don't really play mania so I can't help you with the gameplay-related stuff of this map, but I would keep the 129 BPM because I think that's the correct BPM of the song.
Topic Starter
Arzenvald

UndeadBananaz wrote:

I personally don't really play mania so I can't help you with the gameplay-related stuff of this map, but I would keep the 129 BPM because I think that's the correct BPM of the song.
well theen... :3 it would be necessary with 129 bpm, since something weird like this happened with 258 bpm.. :
Groumiezi
uh bpm, It's 258 bpm IMO. oh, the sv can be halfed if BPM is doubled, it will be the same.

also

PT (Personal talk): ni yah, kalau BPMnya 258 SVnya ganti ke 0.70. Hasil SV atau kecepatannya sama koks ama 129 BPM ;) apa susahnya sih


slowpoke

just suggestion :lol:
Topic Starter
Arzenvald

Groumiezi wrote:

uh bpm, It's 258 bpm IMO. oh, the sv can be halfed if BPM is doubled, it will be the same.

also

PT (Personal talk): ni yah, kalau BPMnya 258 SVnya ganti ke 0.70. Hasil SV atau kecepatannya sama koks ama 129 BPM ;) apa susahnya sih


slowpoke meh, dont say dat slowthing.. :v

just suggestion :lol:
thanks for your suggestion, i set my beatmap with 258 bpm as well when i started map this...
and well, i know it's fine using 258, nothing is really big matter with it.. until some (many) test with my friends, i found that some of my friend failed on the opening, since the speed in the opening is just too fast and kinda surprising, especially, most of mania player set their mania speed at 9 - 18...

just try to put your mania speed at 7 or 8 with 258 bpm, even for novice player like me, it's too damn fast.. when you change the mania speed, it's sightly make a bigger range change, even readjusting the SV cant helped with... and in this case, you cant adjust your mania speed as 'confy' as your eyes want..
also (AFAIK) mania mode is not same with another mode (except taiko) which it's speed is also affected with the bpm, not only by the SV...

i know it's kinda weird, but it's true that most of pro* mania player play with high speed scrolling, but however, i choose to make it half of the real bpm since every beatmap isn't made only for pros, but every player in osu as well, i want to provide something 'safety'... for that reason, i wont change the bpm...

and right now, my problem is not about the bpm, but it's about the 'offset'.. it has some weird offset... i'd appreciate if you can help me to solve it, or i'll fix it by myself... :cry:

(grammar.. oh my..) orz
Groumiezi
with 0.70 SV


lah aku udah terbiasa dengan kecepatan
Note that "BPM" is not really necessary but important with the music. You can change the SV to slower/inherited point too. at least the OP (opening part) have a low SV with a inherited point, so no one will fail also kiai is the faster SV part.

kalau offset sih
00:00:786 - Add timing point (258 BPM)
00:01:018 - Add timing point (258 BPM)
cobain dulu deh sebelum nolak :v

good luck ya~
Topic Starter
Arzenvald

Groumiezi wrote:

with 0.70 SV


lah aku udah terbiasa dengan kecepatan
Note that "BPM" is not really necessary but important with the music. You can change the SV to slower/inherited point too. at least the OP (opening part) have a low SV with a inherited point, so no one will fail also kiai is the faster SV part.

kalau offset sih
00:00:786 - Add timing point (258 BPM)
00:01:018 - Add timing point (258 BPM)
cobain dulu deh sebelum nolak :v

good luck ya~
ok, udah di cobain di diff 4k normal, insane & 7k burst, dan wow... tiba tiba jadi pelan.. >< gw malah tambah kaget... dan yea, many people suggested me to use 129 bpm instead..
karena point dari 129 bpm yg gw pake adalah : biar pemain gak kaget... kasian pemain newbie... itu doang sih...

thanks a lot of your suggestion.. :3
Agka
Since I'm an asshole this will probably be a long post.

All of these are aimed to increase the technical correctness and consistency of your difficulties.
Mostly so it can defend itself of "technically this sucks" people that hate fun. Because I like it as is.

I almost never bother to do this.
So seriously.
Take a few of these suggestions.

[7K IN 'Wind God']
00:01:135 (1135|0,1484|1,1949|6,2414|5) - There's zero reason to layer these in top of each other. Cut the first when the second one starts.
00:02:879 (2879|1,3344|2,3577|3,3810|0) - Same. One up at a time.
00:06:600 (6600|3,7065|4,7298|2,7530|0,8228|6) - Same.
00:09:158 (9158|1,9275|2,9391|3,9507|4) - These and the following stairs make no sense for a repeating drum.
00:10:554 (10554|0,10554|2,10903|4,10903|6) - You're using two of these for a single guitar note. Come on. Besides you're noodling them for no reason other than for difficulty.
00:14:275 (14275|5,14275|4,14623|3,14623|2,14972|1,14972|4,15437|5,15437|2) - Same as before.
00:16:135 (16135|0,16251|1,16368|4,16484|3,16600|0,16717|1,16833|3,16949|4,17065|0,17182|1,17298|3,17414|4) - Once again, no sense. Try using a back and forth pattern.
00:17:996 (17996|4,17996|1,18344|2,18344|5,18693|1,18693|4,19158|3,19158|2) - You know the drill.
00:29:158 (29158|6,29391|0,29623|6,29856|0,30089|6,30321|0) - I can't hear what these are mapped to. I'm a deeply layered mapper. This is a problem.
Seriously. You saw Blue Meteor.
00:32:879 (32879|0,33112|4,33344|1,33577|6,33810|0,34042|6) - Same.
00:40:307 (40307|3,40656|4,41005|2,41237|5,41237|6,41586|1,41586|0,41935|5,41935|6) - Noodled for no reason.
00:46:586 (46586|0,47051|1) - You're layering the lyrics in and out at random with longnotes. Be consistent.
00:53:330 - This whole section is completely overnoodled.
00:59:951 (59951|4,60068|5,60184|5,60300|4,60417|4,60533|3,60649|3) - Usually this kinds of tatatatatatatack percussion isn't mapped as jacks.
01:00:765 - There's nearly no structure at the end. The point-counterpoint thing of the drums' patterns are placed at random.
01:05:649 (65649|4,65649|2,65882|5,65882|1) - One guy speaking- double notes. Same as before.

[7K Burst 'Cruel Shower']
00:00:786 (786|0,786|6,903|5,903|1,1019|2,1019|4) - I see you're using drums and guitar- but neither is patterned properly nor pitch relevant.
00:01:193 - Same problem as before. Back and forths at placed at random with no sense of structure. Similarly sounding parts are being mapped to different patterns.
00:03:693 (3693|5,3810|4,3810|6) - Unintentional awkward bracket.

The first problem is repeated throughout the whole map.

00:25:437 (25437|0,25437|5,25554|1,25670|4,25670|2,25786|3,25903|6,26019|5,26135|4,26135|2,26251|3) - This section, repeating guitar sound. Once again pitch relevancy's completely ignored with not even a back-and-forth 121212-ish pattern.
00:29:856 - This one's to have the same as the previous verse. a back and forth with the spacebar as the base note.
00:37:007 - The same jacks problem as before.
00:57:510 (57510|2,57510|6,57510|4) - these 00:57:858 (57858|1,57858|6,57858|4) - these and so on, put a clap on them
01:05:649 (65649|1,65649|5,65649|3,65882|0,65882|5,65882|1,65882|6) - Three and five notes for a single guy speaking.

[4K IN 'Dempsey Roll']
00:03:344 (3344|2,3577|3,3810|1) - Unnoodle.
00:06:717 (6717|1,7065|3,7298|2,7530|0) - ^
00:29:158 - On the previous section you used Jacks, and on this verse you disregarded them completely. Oooo.
00:41:237 (41237|1,41237|2,41586|3,41586|0,41935|2) - Unnoodle.
00:53:265 - Most of these LNs don't need to exist.

[7K HD 'Shadow Boxing']
00:08:693 - No consistency on the percussion's patterns.
00:12:182 - ^
00:23:577 - ^ And the sound the LN is mapped to is hard to hear
00:25:670 - No consistency on the guitar's patterns even being a single repeated sound. No layer insterted to percussion and it's acknowledged on the hitsounds. ??
00:27:298 - no consistency on the percussions blah
00:29:158 - guitar's patterns single sound blah blah
00:31:019 - percussions blah blah
00:32:879 - guitar blah blah blah
00:41:237 (41237|6,41586|4,41935|2) - Single note guitar layered into something better suitted for a crescendo

[4K HD 'Uppercut']
00:04:275 (4275|3,4275|0) - random suddenly acknowledgement of percussions
00:04:275 (4275|0,4275|3) - the forced consistency on this one because the keycount's so low ohoho perfect though it's awkward that those guitar mapped notes use hitsounds that acknowledge percussion. Same on those that follow.
00:57:044 (57044|3) - random LN that wasn't layered in before when the section was started

[7K NM 'Mitt Hitting']
00:01:949 (1949|1) - move to 00:01:833 - since I guess you're mapping to the guitar
00:03:810 (3810|2) - same pitch as 00:03:344 (3344|4) - why aren't these on the same lane?
00:05:437 (5437|0,5670|3) - Same pitch different lane.
00:08:693 - No consistency on the claps' positions.
00:14:275 (14275|0,14623|4,14972|2,15437|5) - 1537 progression where a 1357 or even 1356 would be more technically correct.
00:29:158 - If I assume these are percussion they're improperly ordered- if I assume these are guitar, these are positioned in a way that's not back and forth or jacky
00:32:879 - Same.
00:34:740 (34740|2,35670|0) - The note at 1 is higher pitched than 3 and yet they're switched around.
00:56:114 - Randomly stopped mapping the white beat
00:57:975 - ^
01:04:486 - This empty part is jarring.

[4K NM 'Kame Guard']
00:13:344 (13344|2,13577|2,13810|2) - Unjustified lane 3 repeated note on the 1/2.
00:14:275 (14275|1,14623|2,14972|0,15437|2) - 2313 where a 1234 would be pitch relevant.
00:33:810 (33810|0,33926|2,34042|3,34275|3,34391|2,34507|0) - random switch from 123 432 123 432 into 134 431
00:41:005 (41005|0,41237|2) - Noodle layering an NM. Shame!
00:49:694 - This whole section is unconsistent on the way it maps percussion.

[7K EZ 'Roadwork']
00:09:391 (9391|1,10321|2) - Move to lane 7.
00:12:647 (12647|1,13112|4,13577|2,14042|5) - Move to lane 1.
00:14:623 (14623|4,14972|2) - Switch lanes around.
00:16:368 (16368|5) - Move to lane 3.
00:19:158 (19158|2) - Move to lane 1.
00:21:019 (21019|4,21484|6) - Swap these notes' lanes around.
00:21:717 (21717|4,22065|0,22414|2,22879|6) - 1357
00:43:098 - Insert notes in 35.
00:43:563 (43563|3) - Move to 6.
00:43:795 (43795|6) - Move to 2.
00:44:028 - Insert at lane 1 and 7.

[4K EZ 'Jab']
00:05:341 - Transform the intro removing all holds and leaving only the head.
00:11:600 (11600|1) - Lane 1.
00:14:275 (14275|0,14623|2,14972|1,15437|3) - 1234.
00:17:996 (17996|1,19158|1) - Lane 1 since that's what you used before.

Yeah.
Topic Starter
Arzenvald

Agka wrote:

Since I'm an asshole this will probably be a long post.

All of these are aimed to increase the technical correctness and consistency of your difficulties.
Mostly so it can defend itself of "technically this sucks" people that hate fun. Because I like it as is.

I almost never bother to do this.
So seriously.
Take a few of these suggestions.

few? wat... it's like 80% oh 90% was rearranged as u mod (except some mods that google translate cant translate.. :I ), since i know it's really helpful.. :3

[7K IN 'Wind God']
00:01:135 (1135|0,1484|1,1949|6,2414|5) - There's zero reason to layer these in top of each other. Cut the first when the second one starts.
00:02:879 (2879|1,3344|2,3577|3,3810|0) - Same. One up at a time.
00:06:600 (6600|3,7065|4,7298|2,7530|0,8228|6) - Same.
00:09:158 (9158|1,9275|2,9391|3,9507|4) - These and the following stairs make no sense for a repeating drum.
00:10:554 (10554|0,10554|2,10903|4,10903|6) - You're using two of these for a single guitar note. Come on. Besides you're noodling them for no reason other than for difficulty.
00:14:275 (14275|5,14275|4,14623|3,14623|2,14972|1,14972|4,15437|5,15437|2) - Same as before.
00:16:135 (16135|0,16251|1,16368|4,16484|3,16600|0,16717|1,16833|3,16949|4,17065|0,17182|1,17298|3,17414|4) - Once again, no sense. Try using a back and forth pattern.
00:17:996 (17996|4,17996|1,18344|2,18344|5,18693|1,18693|4,19158|3,19158|2) - You know the drill.
00:29:158 (29158|6,29391|0,29623|6,29856|0,30089|6,30321|0) - I can't hear what these are mapped to. I'm a deeply layered mapper. This is a problem.
Seriously. You saw Blue Meteor.
00:32:879 (32879|0,33112|4,33344|1,33577|6,33810|0,34042|6) - Same.
00:40:307 (40307|3,40656|4,41005|2,41237|5,41237|6,41586|1,41586|0,41935|5,41935|6) - Noodled for no reason.
00:46:586 (46586|0,47051|1) - You're layering the lyrics in and out at random with longnotes. Be consistent.
00:53:330 - This whole section is completely overnoodled.
00:59:951 (59951|4,60068|5,60184|5,60300|4,60417|4,60533|3,60649|3) - Usually this kinds of tatatatatatatack percussion isn't mapped as jacks.
01:00:765 - There's nearly no structure at the end. The point-counterpoint thing of the drums' patterns are placed at random.
01:05:649 (65649|4,65649|2,65882|5,65882|1) - One guy speaking- double notes. Same as before.

kyaaa.... i love 17va's noodle.. D: but well, i re arranged most of noodles into notes.. :I it's works well tho.. :3

[7K Burst 'Cruel Shower']
00:00:786 (786|0,786|6,903|5,903|1,1019|2,1019|4) - I see you're using drums and guitar- but neither is patterned properly nor pitch relevant.
00:01:193 - Same problem as before. Back and forths at placed at random with no sense of structure. Similarly sounding parts are being mapped to different patterns.
00:03:693 (3693|5,3810|4,3810|6) - Unintentional awkward bracket. (but i play with 6 fingers, it's not really hard playing dat brackets lol.. :v)

The first problem is repeated throughout the whole map.

00:25:437 (25437|0,25437|5,25554|1,25670|4,25670|2,25786|3,25903|6,26019|5,26135|4,26135|2,26251|3) - This section, repeating guitar sound. Once again pitch relevancy's completely ignored with not even a back-and-forth 121212-ish pattern. (lol, this is from another mod.. :3 gonna fix it..)

00:29:856 - This one's to have the same as the previous verse. a back and forth with the spacebar as the base note.
00:37:007 - The same jacks problem as before.
00:57:510 (57510|2,57510|6,57510|4) - these 00:57:858 (57858|1,57858|6,57858|4) - these and so on, put a clap on them
01:05:649 (65649|1,65649|5,65649|3,65882|0,65882|5,65882|1,65882|6) - Three and five notes for a single guy speaking.

[4K IN 'Dempsey Roll']
00:03:344 (3344|2,3577|3,3810|1) - Unnoodle.
00:06:717 (6717|1,7065|3,7298|2,7530|0) - ^
00:29:158 - On the previous section you used Jacks, and on this verse you disregarded them completely. Oooo.
00:41:237 (41237|1,41237|2,41586|3,41586|0,41935|2) - Unnoodle.
00:53:265 - Most of these LNs don't need to exist.

[7K HD 'Shadow Boxing']
00:08:693 - No consistency on the percussion's patterns.
00:12:182 - ^
00:23:577 - ^ And the sound the LN is mapped to is hard to hear
00:25:670 - No consistency on the guitar's patterns even being a single repeated sound. No layer insterted to percussion and it's acknowledged on the hitsounds. ?? o.O? it's drum..?
00:27:298 - no consistency on the percussions blah im sorry, idk how to fix those blah blah.. ><
00:29:158 - guitar's patterns single sound blah blah
00:31:019 - percussions blah blah
00:32:879 - guitar blah blah blah
00:41:237 (41237|6,41586|4,41935|2) - Single note guitar layered into something better suitted for a crescendo

[4K HD 'Uppercut']
00:04:275 (4275|3,4275|0) - random suddenly acknowledgement of percussions
00:04:275 (4275|0,4275|3) - the forced consistency on this one because the keycount's so low ohoho perfect though it's awkward that those guitar mapped notes use hitsounds that acknowledge percussion. Same on those that follow. hohoho, how did you know bout dat keycount.. :v
00:57:044 (57044|3) - random LN that wasn't layered in before when the section was started backing vocal plz.. :"< moved to 00:56:579 (56579|3) -

[7K NM 'Mitt Hitting']
00:01:949 (1949|1) - move to 00:01:833 - since I guess you're mapping to the guitar (o.O? isn't it has double guitar like in nm diff..? following another mod)
00:03:810 (3810|2) - same pitch as 00:03:344 (3344|4) - why aren't these on the same lane? (oh shet, so demn accurate)
00:05:437 (5437|0,5670|3) - Same pitch different lane.
00:08:693 - No consistency on the claps' positions.
00:14:275 (14275|0,14623|4,14972|2,15437|5) - 1537 progression where a 1357 or even 1356 would be more technically correct.
00:29:158 - If I assume these are percussion they're improperly ordered- if I assume these are guitar, these are positioned in a way that's not back and forth or jacky
00:32:879 - Same.
00:34:740 (34740|2,35670|0) - The note at 1 is higher pitched than 3 and yet they're switched around.
00:56:114 - Randomly stopped mapping the white beat
00:57:975 - ^
01:04:486 - This empty part is jarring.

[4K NM 'Kame Guard']
00:13:344 (13344|2,13577|2,13810|2) - Unjustified lane 3 repeated note on the 1/2.
00:14:275 (14275|1,14623|2,14972|0,15437|2) - 2313 where a 1234 would be pitch relevant.
00:33:810 (33810|0,33926|2,34042|3,34275|3,34391|2,34507|0) - random switch from 123 432 123 432 into 134 431
00:41:005 (41005|0,41237|2) - Noodle layering an NM. Shame!
00:49:694 - This whole section is unconsistent on the way it maps percussion.

[7K EZ 'Roadwork']
00:09:391 (9391|1,10321|2) - Move to lane 7.
00:12:647 (12647|1,13112|4,13577|2,14042|5) - Move to lane 1.
00:14:623 (14623|4,14972|2) - Switch lanes around.
00:16:368 (16368|5) - Move to lane 3.
00:19:158 (19158|2) - Move to lane 1.
00:21:019 (21019|4,21484|6) - Swap these notes' lanes around.
00:21:717 (21717|4,22065|0,22414|2,22879|6) - 1357
00:43:098 - Insert notes in 35.
00:43:563 (43563|3) - Move to 6.
00:43:795 (43795|6) - Move to 2.
00:44:028 - Insert at lane 1 and 7.

[4K EZ 'Jab']
00:05:341 - Transform the intro removing all holds and leaving only the head.
00:11:600 (11600|1) - Lane 1.
00:14:275 (14275|0,14623|2,14972|1,15437|3) - 1234.
00:17:996 (17996|1,19158|1) - Lane 1 since that's what you used before.

Yeah.
gee, how to mod like you..? i mean, i need more mods like this...
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