- 4v4 teamsize=6~8 osu!standard / Score V2 / open rank / International (all times in UTC)
- Double Elimination / Bracket Reset
- 32 teams chosen through Qualifiers
- Registration is international and open rank, so you can team up with anyone regardless of country and rank
- All maps will be played with NF enabled
- There’re SPECIAL RULES about win-condition, for more detailed information please check Rules Tab
- All team captains must join the discord server for communication purposes
- Official Screening will be done during qualifiers
- If a team has not yet played qualifiers, and a team member is screened, then the affected team may choose either to play without them or to forfeit the tournament
- If a team has already played qualifiers and a team member is screened, none of that player's scores will be counted
- Staff members (except for streamers and commentators and GFX) are NOT allowed to participate.
The referee has the last word if any problems occur during a match.
Qualifier Procedure
- The referee will create the lobby ~10 minutes before the starting time, ping the players in the Discord server and send out the invites shortly after. (if you did not receive an invite, please let the referee know through either Discord or osu! pm)
- You have 5 minutes to join the lobby. If you fail to join in time, you can reschedule to a different, already existing lobby.
- Each map will be played in order as they are shown on the mappool sheet. There will be one playthrough of the pool.
- If there is a disconnect, your team will be allowed to replay the map at the end of the lobby for once.
Bracket Stage Procedure
- The referee will create the lobby ~10 minutes before the starting time, ping the players in the Discord server, and send out the invites shortly after. (if you did not receive the invite, please let the referee know through either Discord or osu! pm). If the ref is not present 5mins after the allocated time, please ping @Referee in the Discord.
- You have 10 minutes to join the lobby. If you don't manage to join in time, the match will be counted as a win for your opponent.
- If neither of the players show up, higher seed will win.
About technical issues Rematch
- Teams may ask for a rematch if a team member encounters technical issues while playing within 30 seconds or 25% of the beatmap drain length (whichever happens first) of the game's start. Referees may, at their discretion, veto this request.
- "Lag spikes" are not considered a valid reason to rematch a beatmap.
- The roster for each team during a rematch must remain the same as the original run. If that is not possible, e.g. by virtue of a technical issue that prevents a player from entering the lobby, both teams will be allowed to swap rosters.
- This rule is not to be abused. Referees may veto a rematch request if they find that this is the case.
- If a player disconnects mid-game, their scores will not be counted towards their team's total, unless adequate proof of said score is provided. The following are considered as acceptable proof:
- Player point-of-view live stream snippets (commonly referred to as "clips" or "VODs"). The entirety of the play, along with the results screen must be clearly visible along with the affected player's score.
- Replay files of the play, taken directly from the "Local scores" tab on the affected player's client (the timestamps must exactly match the time at which the game took place, as seen on the multiplayer lobby link).
- Screenshots from other players taken directly in-game that show the affected player's score.
- Screenshots from the results screen must clearly show the affected player's score. This is the preferred method.
- Screenshots taken in-game at the time of disconnection may be accepted. Note that this method does not provide a one-to-one representation of that player's score. Using this method is not encouraged and it may be denied at the referee's discretion if the information provided is not sufficient to identify the player/score.
- All screenshots MUST be taken using the game itself (using Shift + F12), that is, they must be hosted on the https://osu.ppy.sh/ domain. Any other form of screenshot will be denied.
- Player scores may be derived from the official stream as a last resort, in cases where the match is streamed.
- We will use the highest score of the two tries between the two teams (of course if score gap is irreparable, we won't replay the map).
- There is no warm-up section.
- Both captains will be asked to roll. Whoever rolls higher will be given a choice of either first ban, second ban, first pick, or second pick. If the winner of the roll chooses the pick order, the loser chooses the ban order, and vice versa.
- Referees may allow, at their discretion, lower or higher tolerances for timers.
- When playing a ForceMod beatmap, there must be one player with Hidden/Easy/(Hidden + Easy) and one player with Hard Rock or (Hidden + Hard Rock). (EZ x1.75, FL is not allowed)
- During the Tiebreaker, FreeMod is allowed but FL is still not allowed and you can ONLY pick one mod(which is not FL) if you feel like it, but it is not a must. (EZ still x1.75 for TB)
- No double ban.
- If BO9, both teams MUST designate one pick from their own first 2 picks as the "Accuracy pick": winning condition being average accuracy, ScoreV2 on this pick. Throughout the entire match, both teams MAY opt to designate 1 pick (including their opponents' picks) as the "ScoreV1 pick", changing winning condition to ScoreV1.
- If BO11/13, both teams MUST designate one pick from their own first 3 picks as the "Accuracy pick": winning condition being average accuracy, ScoreV2 on this pick. Throughout the entire match, both teams MAY opt to designate 1 pick (including their opponents' picks) as the "ScoreV1 pick", changing winning condition to ScoreV1.
- It's not allowed to declare a "ScoreV1 pick" on an "Accuracy pick" or the Tiebreaker.
- For "Accuracy picks", if a tie on accuracy happens, the team with higher score wins.
- Each team will receive one "tactical timeout" of 2 minutes, to be used as extra time to pick or ban a beatmap. The tactical timeout is optional and you can divide it into two 1 minutes
- The tactical timeout may be called on a tiebreaker, provided that both teams' captains agree to it.
- Qualifiers
- 4NM / 2HD / 2HR / 3DT
NM1 SR≈7.0 - Round of 32
- 5NM / 2HD / 2HR / 3DT / 2FM / 1TB - BO9 / 1 ban
NM1 SR≈6.7 - Round of 16
- 5NM / 2HD / 2HR / 3DT / 2FM / 1TB - BO9 / 1 ban
NM1 SR≈6.9 - Quarterfinals
- 6NM / 3HD / 3HR / 4DT / 3FM / 1TB - BO11 / 2 bans
NM1 SR≈7.1 - Semifinals
- 6NM / 3HD / 3HR / 4DT / 3FM / 1TB - BO11 / 2 bans
NM1 SR≈7.3 - Finals
- 6NM / 3HD / 3HR / 4DT / 3FM / 1TB - BO13 / 2 bans
NM1 SR≈7.5 - Grand Finals
- 6NM / 3HD / 3HR / 4DT / 3FM / 1TB - BO13 / 2 bans
NM1 SR≈7.8
- May 13 - June 15 --- Registrations
- June 15 - 18UTC --- Qualifiers Mappool Showcase
- June 15 - June 30 --- Qualifiers (Official Screening will be done during qualifiers)
- July 6 - July 7 --- Round of 32
- July 13 - July 14 --- Round of 16
- July 20 - July 21 --- Quarterfinals
- July 27 - July 28 --- Semifinals
- August 3 - August 4 --- Finals
- August 10 - August 11 --- Grand Finals
1st Place
Profile badge (Pending), 60% of the Prize Pool, Profile banner
2nd Place
30% of the Prize Pool, Profile banner
3rd Place
10% of the Prize Pool, Profile banner
- If you would like to contribute to the prize pool, please contact fcez on Discord.
- Prizes subject to change
- Hosts: FcEazy
- Admin: TheHunter1
- Mappoolers Selector: FcEazy | chiv | MeiFTW
- Mappool Quality Assurance: Garden | Shiina Noriko
- Mappool Playtester/Replayer: lolol233 | Nopekjk | stllok | Tutka | resoa | [Crz]xz1z1z | Jakson | ampy | willy0214 | -Sylvari | Minecraft570 | seegii | BlankTap | draconia | byeok2044
- Mappool Playtester/Replayer(after eliminated): rng_ | Crystal
- Custom Mappers: ajmosca | acnozei | Ayesha Altugle | kowari | KKipalt | Karliah | mnyui | xLolicore- | X Light | Garden | Ixcors | KnightC0re | Nao Tomori | Okoayu | Sing | zekk | Vanya | Aerousea | Cubby | Elcheer | Ascended | maot | _Destiny | Flask | melwoine | Rtyzen | Satellite | Amateurre | Feiri | milr_ | Cellina | Lokidoki | sukii | bob | h1dron | Alvearia | LeCandy | captin1 | Acylica | Lako | Altai | toybot | Dailycare | jas | Lince Cosmico
- Composers: uynet | Kagetora. | Gardens | Sad Keyboard Guy | MYUKKE. | seatrus | AAAA | DJ Raisei | katagiri
- Storyboarder: Himada | Enkrypton | VenerableNyanta
- Hitsounder: midorijeon | TtmnZk
- Streamers: BurgerKing | Rush_FTK | affirmedcheese | ilw8 | BlueCrystal004 | [-Sisyphus-] | Bastaku | EpsilonMaiagare | YuEast 2018 | EpsilonMaiagare | ethfan922 | YuEast 2018
- Commentators: Lightin | BlankTap | D I O | ampy | chiv | Vordi | [-Sisyphus-] | unicornlover | SadShiba | FcEazy
- Referees: FcEazy | WorthlessPlayer | antigen | Discord | Rush_FTK | BurgerKing | TheHunter1 | [K] | Aidown | Emerald Ages | [Jameson] | [-Sisyphus-] | G8pple | TsukiUwU | Bastaku | Amamiya Mitoro | Chlorny | Quickeryes | YuEast 2018 | Walfurus | SSScotty | Suicune3 | Atipir | Nursita | unicornlover
- Spreadsheeter: [K]
- Developers: D I O | Fairy Bread
- GFX: kaetwo | [Zeth]
Any additional staff is always much appreciated, so if you wish to help out, please fill in the Form, and join the Discord
Anything that is considered offensive will be reported to the official tournament moderation team under the link: https://pif.ephemeral.ink/tournament-reports