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xi - .357 Magnum [OsuMania|Osu|Taiko]

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Grrum
Hello! Saw your post on reddit and wanted to help. Sorry I said I'd get it done over the weekend and that it took a little longer.

[General]
Move over generic anime girls. There's too much manliness in this background for you. :D
The files in your song folder tidek and workbg aren't used anymore are they? Delete?
The time from 02:03:022 (1) – to 02:07:392 (1) – still feels like very high energy, and also has some of the most expressive flow (example, Hyper), so I think this also deserves kiai section.

[Newbie]
I don't want to spend more time on this mod sorry XD. If your close to ranked and need this modded PM me.

[Beginner]
00:02:350 (2,3) – NC one of these to distinguish it from the opening slider?
00:03:358 (3) – consider hitsound on the head?
01:19:997 (1) – This spinner is very short. Consider using a jagged slider instead?
01:52:266 (1,2) – I don't like the overlap, but it's not that bad. There are more of these in the map but they don't pose that big a problem to it.
01:58:988 (1) - Consider putting the anchor here to match that beat 01:59:660 (2) - ? It could also blanket 01:58:316 (5) - better
00:28:904 (1) – could blanket the slider better. Try rotate CC by 2 and put at (460,45)? I would have gone the safe way and not stack the end of 00:29:577 (2) - , but your flow is so good after that I don't want to mess it up.
00:31:593 (5) - could blanket the slider better. Try (85,210)?
00:35:627 (5) - could blanket the circle(4) better. Try (187,122)?
More blankets:
00:04:367 (4) – 371, 64
00:09:409 (1) – 365, 42
00:22:518 (1) – 228, 70
00:34:283 (3) - 476, 280
01:05:207 (1) – shift 1 to the right
01:06:215 (2) – 118, 181
01:06:551 (3) - shift x 1 to the right (to stack better)
01:11:593 (2) – 239, 226 , if so 01:11:930 (3) – 159, 284
01:18:652 (4) – 91, 251
01:32:098 (1) – 228, 278
01:36:131 (1) – 202, 52, if so move 01:36:804 (2) -
01:50:249 (5) – 219, 270

[Normal]
There were some blanketing issues like in the beginner (as well as other difficulties), I suggest you go through the map and look.
00:03:358 (1) – hitsound the head?
00:32:265 (3,4,5) – I think these should have linear flow instead of curved flow to fit with the reverse sliders. If so, I think it should be moved up more to flow better off of (2). If so move/rotate 00:33:106 (1) - . Pic and code for convenience:

215,129,32265,1,0,0:0:0:0:
175,150,32433,1,0,0:0:0:0:
136,173,32601,2,0,L|133:231,2,45.000000298023,0|0|0,0:0|0:0|0:0,0:0:0:0:

00:38:316 (3) – I think the break should start here because this has the highest energy, so tension starts to get relieve after here (btw, how do you get this green section?)

I have some rhythm issues. I don't have a good perspective of what a Normal player sees, so I would like to learn your thoughts behind these rhythms so I can better understand your perspective.
00:08:736 (7) – I think this should be deleted to match the rhythm. It's a rest here.
01:48:232 (7) – same issue ^
01:01:173 (4) – For pacing reasons, I think you should add a circle here. You're coming off a slow part and the double reverse slider almost feels just as slow. I think this change more reflects the pace of the music.
01:54:955 (3,4) – same issue ^, but probably applies even more since its under kiai (i.e pacing should have higher energy).
01:11:761 (3) – You transition from the violin to the piano with this note, and I was confused by it. I think you should stick with the violin by deleting (3). This would involve starting the slider at a 1/3 note 01:12:153 (5) - , which I know you want to avoid. However, I think the slow pace of deleting 3 would make it easy enough to read the change to 1/3. The downside to this change is that reading 01:12:770 (6) - as going back to ½ is a little hard, but I still like this change more than its current version.

[Medium]
00:02:014 (1) – Why does the NC differ from beginner and normal?
00:14:283 (2,3) – sexy elbow blanket!
00:30:081 (6) – I think you break flow a little too hard here. I liked it at 50, 234
01:01:173 (4) – Pacing again. I think this should be a little more energetic, but might be just my opinion.
01:11:089 (4,1) – I don't like the overlap. Moreover, I like showing the beat at 01:12:181 (2) – with an anchor, so maybe a slider like this:


01:16:467 (2) – Not a fan of this overlap. I think the flow is good and fits and I like it and want to want this pattern stay the way it is, but it's just unfortunate that this doesn't look good.
01:32:098 (1) – Was going to suggest moving to something like 93, 102 for linear flow into 2, but now that I think about it, I like breaking flow here, so no suggestion.
01:34:787 (1) – acknowledge the beat at 01:35:038 (2) - (with an anchor?)?
02:07:392 (4) – NC?

[Advanced]

00:35:627 (1,2) – this overlap doesn't look that bad, but I still don't like overlaps like this. Either overlap more or don't overlap.
00:55:795 (1,2,3) – The sliders here felt a little too fast, but I don't have a better solution other than a reverse slider like before, which I can see why you wanted a change. Still felt a little too fast.
01:13:946 (2,3,1) – I liked putting a small jump on 2 of 1.4 spacing putting it at (144, 218). I think the triple here increases the energy, and this jump helps swing back into things off the rest that 01:13:442 (1) – had, and it starts to hype 01:19:493 (1,2,3,1,2,1,2,3) - , which also has a similar 1.4 jump
01:32:266 (2,4) – they don't stack, move 4 to the left 1.
01:20:417 (1,2) – going into (1) breaks flow a little too hard, try (236, 232)
01:56:299 (1,2,3,4) – what is the reason to differ in rhythm with a rhythm like 01:37:644 (1,2,3,4,5) - ?
02:06:719 (3) – This is easily read as being here 02:06:803 (3) – because spacing and it looks like it is a reverse slider that might end where it started, not on its end

[Hyper]
00:37:644 (2) – The hitounds here sounded odd... esp since there was no follow-up on the next slider 00:37:980 (3) - .
00:41:509 (1) – What's the reason for the antiflow, both in it's clockwise orientation and moving in the opposite direction of where you had to travel to it? That felt like too much energy in the map than the song warranted. I expected this to be on the end of 00:41:005 (1) - , not its head, and I think that is a better place for it (125, 78)
00:51:762 (1,2,3) – Reading 3 is rather hard because of the same color. I also wanted it be further away, so I kept reading it on 1's end. Try rotating 2 clockwise by 25, keeping it at 150, 125. For even clearer readability, rotate 3 CC by 10.
01:08:064 (4,5,6,7,1) – (6) overlaps 4 in an unpleasing way. I think rotating the stream does not change flow significantly while removing this overlap.
01:13:442 (1) – is not curved with 01:12:938 (4) – well (1 is a little lower in it's middle than where 4 ends). If this is intentional, then I think it would compliment this pattern by making it similarly not stack exactly on 4
01:54:787 (1,2,3,4,5,6,1,2,3,4,5,6) – I think this is a good example of pacing done right. Where as this loop kind of flow is seen throughout the map, this part makes it the most intense to match the most intense part of the song. I could see you keeping it this way, but I think in general this loop flow is used too much in the beatmap. It is a very nice flow, but I don't like repetitiveness. I think this should be especially true for this part. Where as the rest of the map may have had a cohesive pattern that tied it together, I think this part should break away from the mold and have a more unique, expressive pattern to better match the intensity of this part of the song.

[Another/Hyper]

These were both too difficult for me and weren't my style of map (can' do streams to save my life), so my mods would not be very helpful. I have one or two things I could say.

Another:
00:58:484 (1,2,3,4,5,6,7,8) – I think the violin is more conducive to expressive flow here then the drums in the background. The pattern just doesn't feel like it fits that part and personally I'd rather see it fit and take a possible difficulty decrease than as is.

Another/Hyper:
02:06:804 (6,7,8,9) – the addition of the drums changes the nature of the pace, so I would like to see a change in pattern for these notes.



Very well done mapset for a great song, have a star. Best of luck getting it ranked!
Topic Starter
Akali
naoe dami
SPOILER

naoe dami wrote:

from https://osu.ppy.sh/forum/t/263028
I'll mod random diffs, lol
[General]
Check AiMod, too many warning argh i know, procrastination zzz

[Beginner]
00:35:291 (4,5) - blanket moved it a bit so it's more regular, don't see a need to force blankets everywhere this is fine
00:56:804 (4,1) - ^ I guess this slider is meh, tried smth else
01:05:207 (1) - the head start from 01:05:374 it's easy diff, don't want 1/2s here. There is a sound making this acceptable
01:12:938 (4) - ctrl +G Next slider follows the same distance snap, music changes so I think it's ok to make player start next pattern from different direction
01:13:442 - add circle 1/2 again
01:16:635 (5) - the head start from 01:16:467
01:58:988 (1) - ^ 01:59:156 ^

[Normal]
00:20:165 (3,4,5) - make a same parallel that works, changed the pattern a bit
00:38:136 - for starts of break time ugh idk break seems fine as it is
01:13:442 (1,2) - make the same direction the head (2) with (1) ye a bit ugly, rotated
01:15:963 (3) - the end of slider is 01:16:467 ok, added new slider for no uneven time between notes on normal

for another diffs I'll mod it later
thanks!
pinataman's mod - later in this post edit


SPOILER

pinataman wrote:

Hello! Saw your post on reddit and wanted to help. Sorry I said I'd get it done over the weekend and that it took a little longer.
Hitsounds were messed up not gonna comment on them sorry 'w'

[General]
Move over generic anime girls. There's too much manliness in this background for you. :D
The files in your song folder tidek and workbg aren't used anymore are they? Delete? FIXD
The time from 02:03:022 (1) – to 02:07:392 (1) – still feels like very high energy, and also has some of the most expressive flow (example, Hyper), so I think this also deserves kiai section. Kiai is cancer, the ammount I have will suffice

[Newbie]
I don't want to spend more time on this mod sorry XD. If your close to ranked and need this modded PM me. I might delete this diff idk

[Beginner]
00:02:350 (2,3) – NC one of these to distinguish it from the opening slider? k
00:03:358 (3) – consider hitsound on the head?
01:19:997 (1) – This spinner is very short. Consider using a jagged slider instead? I shortened the spinner due to the other mod.
01:52:266 (1,2) – I don't like the overlap, but it's not that bad. There are more of these in the map but they don't pose that big a problem to it.
01:58:988 (1) - Consider putting the anchor here to match that beat 01:59:660 (2) - ? It could also blanket 01:58:316 (5) - better
00:28:904 (1) – could blanket the slider better. Try rotate CC by 2 and put at (460,45)? I would have gone the safe way and not stack the end of 00:29:577 (2) - , but your flow is so good after that I don't want to mess it up. done
00:31:593 (5) - could blanket the slider better. Try (85,210)?
00:35:627 (5) - could blanket the circle(4) better. Try (187,122)?
More blankets:
00:04:367 (4) – 371, 64
00:09:409 (1) – 365, 42
00:22:518 (1) – 228, 70
00:34:283 (3) - 476, 280
01:05:207 (1) – shift 1 to the right
01:06:215 (2) – 118, 181
01:06:551 (3) - shift x 1 to the right (to stack better)
01:11:593 (2) – 239, 226 , if so 01:11:930 (3) – 159, 284
01:18:652 (4) – 91, 251
01:32:098 (1) – 228, 278
01:36:131 (1) – 202, 52, if so move 01:36:804 (2) -
01:50:249 (5) – 219, 270 ^ moved

[Normal]
There were some blanketing issues like in the beginner (as well as other difficulties), I suggest you go through the map and look. I will try when done with specific things
00:03:358 (1) – hitsound the head?
00:32:265 (3,4,5) – I think these should have linear flow instead of curved flow to fit with the reverse sliders. If so, I think it should be moved up more to flow better off of (2). If so move/rotate 00:33:106 (1) - . Pic and code for convenience: moved around a bit

215,129,32265,1,0,0:0:0:0:
175,150,32433,1,0,0:0:0:0:
136,173,32601,2,0,L|133:231,2,45.000000298023,0|0|0,0:0|0:0|0:0,0:0:0:0:

00:38:316 (3) – I think the break should start here because this has the highest energy, so tension starts to get relieve after here (btw, how do you get this green section?)
i think break is fine. You get green section by dragging stuff inside the break time
I have some rhythm issues. I don't have a good perspective of what a Normal player sees, so I would like to learn your thoughts behind these rhythms so I can better understand your perspective.
00:08:736 (7) – I think this should be deleted to match the rhythm. It's a rest here.
01:48:232 (7) – same issue ^ k
01:01:173 (4) – For pacing reasons, I think you should add a circle here. You're coming off a slow part and the double reverse slider almost feels just as slow. I think this change more reflects the pace of the music. reverse sliders fit music, also don't think pace matters that much on normals
01:54:955 (3,4) – same issue ^, but probably applies even more since its under kiai (i.e pacing should have higher energy).
01:11:761 (3) – You transition from the violin to the piano with this note, and I was confused by it. I think you should stick with the violin by deleting (3). This would involve starting the slider at a 1/3 note 01:12:153 (5) - , which I know you want to avoid. However, I think the slow pace of deleting 3 would make it easy enough to read the change to 1/3. The downside to this change is that reading 01:12:770 (6) - as going back to ½ is a little hard, but I still like this change more than its current version.
Normal players won't read 1/3 change for shit
[Medium]
00:02:014 (1) – Why does the NC differ from beginner and normal? because it's first time I make poop diffs
00:14:283 (2,3) – sexy elbow blanket!
00:30:081 (6) – I think you break flow a little too hard here. I liked it at 50, 234 music is impactful enough for effort inducing flow. also #equilateraltriangles
01:01:173 (4) – Pacing again. I think this should be a little more energetic, but might be just my opinion. I'm fine with this
01:11:089 (4,1) – I don't like the overlap. Moreover, I like showing the beat at 01:12:181 (2) – with an anchor, so maybe a slider like this:


01:16:467 (2) – Not a fan of this overlap. I think the flow is good and fits and I like it and want to want this pattern stay the way it is, but it's just unfortunate that this doesn't look good. it blankets ok
01:32:098 (1) – Was going to suggest moving to something like 93, 102 for linear flow into 2, but now that I think about it, I like breaking flow here, so no suggestion.
01:34:787 (1) – acknowledge the beat at 01:35:038 (2) - (with an anchor?)? ?? looks fine
02:07:392 (4) – NC? why not

[Advanced]

00:35:627 (1,2) – this overlap doesn't look that bad, but I still don't like overlaps like this. Either overlap more or don't overlap. tried smth else
00:55:795 (1,2,3) – The sliders here felt a little too fast, but I don't have a better solution other than a reverse slider like before, which I can see why you wanted a change. Still felt a little too fast. I'm ok with them feeling faster
01:13:946 (2,3,1) – I liked putting a small jump on 2 of 1.4 spacing putting it at (144, 218). I think the triple here increases the energy, and this jump helps swing back into things off the rest that 01:13:442 (1) – had, and it starts to hype 01:19:493 (1,2,3,1,2,1,2,3) - , which also has a similar 1.4 jump tried moving stuff a bit
01:32:266 (2,4) – they don't stack, move 4 to the left 1. i fucked up stack? IMPOSSIBRU
01:20:417 (1,2) – going into (1) breaks flow a little too hard, try (236, 232)
01:56:299 (1,2,3,4) – what is the reason to differ in rhythm with a rhythm like 01:37:644 (1,2,3,4,5) - ? idk, different accents on piano/violin?
02:06:719 (3) – This is easily read as being here 02:06:803 (3) – because spacing and it looks like it is a reverse slider that might end where it started, not on its end no clue, (2) end follows to (3) I think it's fine?

[Hyper]
00:37:644 (2) – The hitounds here sounded odd... esp since there was no follow-up on the next slider 00:37:980 (3) - .
00:41:509 (1) – What's the reason for the antiflow, both in it's clockwise orientation and moving in the opposite direction of where you had to travel to it? That felt like too much energy in the map than the song warranted. I expected this to be on the end of 00:41:005 (1) - , not its head, and I think that is a better place for it (125, 78)
ok tried smth else
00:51:762 (1,2,3) – Reading 3 is rather hard because of the same color. I also wanted it be further away, so I kept reading it on 1's end. Try rotating 2 clockwise by 25, keeping it at 150, 125. For even clearer readability, rotate 3 CC by 10. not sure if got it right but changed a bit
01:08:064 (4,5,6,7,1) – (6) overlaps 4 in an unpleasing way. I think rotating the stream does not change flow significantly while removing this overlap.
01:13:442 (1) – is not curved with 01:12:938 (4) – well (1 is a little lower in it's middle than where 4 ends). If this is intentional, then I think it would compliment this pattern by making it similarly not stack exactly on 4 ye just lazy
01:54:787 (1,2,3,4,5,6,1,2,3,4,5,6) – I think this is a good example of pacing done right. Where as this loop kind of flow is seen throughout the map, this part makes it the most intense to match the most intense part of the song. I could see you keeping it this way, but I think in general this loop flow is used too much in the beatmap. It is a very nice flow, but I don't like repetitiveness. I think this should be especially true for this part. Where as the rest of the map may have had a cohesive pattern that tied it together, I think this part should break away from the mold and have a more unique, expressive pattern to better match the intensity of this part of the song.
I like it :(
[Another/Hyper]

These were both too difficult for me and weren't my style of map (can' do streams to save my life), so my mods would not be very helpful. I have one or two things I could say.

Another:
00:58:484 (1,2,3,4,5,6,7,8) – I think the violin is more conducive to expressive flow here then the drums in the background. The pattern just doesn't feel like it fits that part and personally I'd rather see it fit and take a possible difficulty decrease than as is. I think it matches both at the same time + it's piss easy compared to the rest of the map anyway

Another/Hyper:
02:06:804 (6,7,8,9) – the addition of the drums changes the nature of the pace, so I would like to see a change in pattern for these notes. I think the pattern is good? + this ending has other issue so might be remapped anyway (look bmap description



Very well done mapset for a great song, have a star. Best of luck getting it ranked!
Thanks for quality mod!
naoe dami
sorry for make you waiting,
for Taiko
d = the small red
D = the big red
k = small blue
K = big blue

[Ex's Taiko Muzukashii]
I think better if "Ex's Muzukashii" or "Ex's Muzu"
00:02:602 (5) - delete, triplet at first not good imo
00:05:543 (19) - d
00:05:627 (20) - delete
00:13:106 (55) - better to make constant SV
00:09:997 (40) - delete
00:13:862 (58) - delete
00:17:896 (76) - ^
00:17:980 (77) - k
00:20:081 (86) - delete
00:28:652 (127) - ^
00:30:837 (137) - ^
00:37:560 (172) - ^
00:39:493 (181) - k
00:39:577 (182) - delete
00:42:602 (195,197) - ^
00:48:988 (226) - ^
00:53:358 (246,248) - ^
01:01:089 (286) - ^
01:01:173 (287) - d
01:05:123 (307) - delete
01:09:072 (322) - d
01:09:156 (323) - delete
01:10:501 (329) - ^
01:11:846 (336) - ^
01:11:930 (337) - d
01:16:215 (358) - delete
01:17:056 (363) - ^
01:19:577 (374) - ^
01:25:123 (398) - ^
and same case like this, too many triplets, my suggestion just delete the triplets (not all).
and also delete this, just like a spam


[Advanced]
00:04:198 (2,3,4,5,6,7) - make it into slider 2/1
00:10:081 (6) - split it into 2 sliders/more
00:50:417 (2) - better to 3 points slider
01:44:367 (1,2,3,4,5,6) - change it to slider 1/1
01:59:156 (1,2) - stack it
02:03:022 (1) - delete it and fill with pattern, or join with 02:04:367 (1) -

Oh no, I can't do Hyper (I mean dat stars D:)
Okay just that, sorry if I'm too rude, good luck :D
and I hope I get good grades in my exam tomorrow
Kurokotei

naoe dami wrote:

[Ex's Taiko Muzukashii]
I think better if "Ex's Muzukashii" or "Ex's Muzu" no, I usually name my GDs like that
00:02:602 (5) - delete, triplet at first not good imo it's fine imo + it sounds weird without it
00:05:543 (19) - d changed
00:05:627 (20) - delete deleted
00:13:106 (55) - better to make constant SV i suppose it's better for a muzu, removed
00:09:997 (40) - delete this one is fine imo
00:13:862 (58) - delete ^
00:17:896 (76) - ^ deleted
00:17:980 (77) - k changed
00:20:081 (86) - delete it's fine imo
00:28:652 (127) - ^ deleted
00:30:837 (137) - ^ this one is fine imo
00:37:560 (172) - ^ deleted
00:39:493 (181) - k no, since I didn't deleted the triplet
00:39:577 (182) - delete I want to keep this one since it really follows a triplet sound
00:42:602 (195,197) - ^ deleted first note
00:48:988 (226) - ^ there is a triplet sound here
00:53:358 (246,248) - ^ deleted first note
01:01:089 (286) - ^ deleted
01:01:173 (287) - d sounds weird with d
01:05:123 (307) - delete deleted
01:09:072 (322) - d changed
01:09:156 (323) - delete deleted
01:10:501 (329) - ^ this one is fine imo
01:11:846 (336) - ^ changed
01:11:930 (337) - d changed
01:16:215 (358) - delete triplet sound here
01:17:056 (363) - ^ deleted
01:19:577 (374) - ^ deleted
01:25:123 (398) - ^ deleted
and same case like this, too many triplets, my suggestion just delete the triplets (not all). deleted some but I want to keep most of them to make the gap between Oni and Muzu ok
and also delete this, just like a spam

wanted to make a progressive slowdown
Thanks for the mod!

Muzukashii
osu file format v13

[General]
AudioFilename: 1337.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 67476,88064
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.1

[Metadata]
Title:.357 Magnum
TitleUnicode:.357 Magnum
Artist:xi
ArtistUnicode:xi
Creator:Akali
Version:Ex's Taiko Muzukashii
Source:BMS
Tags:jazz fusion piano instrumental
BeatmapID:552442
BeatmapSetID:155749

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.40000000596046
SliderTickRate:2

[Events]
//Background and Video events
0,0,"lincoln.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
669.585365853658,336.134453781513,4,1,0,75,1,0
113610,-100,4,1,0,75,0,1
123022,-100,4,1,0,75,0,0
124283,-90.9090909090909,4,1,0,75,0,0
125795,-93.4579439252336,4,1,0,75,0,0
125963,-96.1538461538461,4,1,0,75,0,0
126383,-100,4,1,0,75,0,0
127308,-66.6666666666667,4,1,0,75,0,0
127476,-100,4,1,0,75,0,0


[Colours]
Combo1 : 105,105,105
Combo2 : 160,82,45
Combo3 : 139,125,123
Combo4 : 205,190,112

[HitObjects]
256,192,669,5,0,0:0:0:0:
256,192,2014,1,0,0:0:0:0:
256,192,2350,1,8,0:0:0:0:
256,192,2518,1,8,0:0:0:0:
256,192,2602,1,8,0:0:0:0:
256,192,2686,1,8,0:0:0:0:
256,192,2854,1,8,0:0:0:0:
256,192,3022,1,8,0:0:0:0:
256,192,3190,1,0,0:0:0:0:
256,192,3358,1,8,0:0:0:0:
256,192,3610,1,8,0:0:0:0:
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256,192,87392,1,8,0:0:0:0:
256,192,87560,1,0,0:0:0:0:
256,192,87728,1,8,0:0:0:0:
256,192,87896,1,8,0:0:0:0:
256,192,88064,1,0,0:0:0:0:
256,192,88400,1,8,0:0:0:0:
256,192,88568,1,8,0:0:0:0:
256,192,88736,1,0,0:0:0:0:
256,192,88904,1,8,0:0:0:0:
256,192,88988,1,8,0:0:0:0:
256,192,89072,1,8,0:0:0:0:
256,192,89241,1,0,0:0:0:0:
256,192,89409,1,8,0:0:0:0:
256,192,89745,1,8,0:0:0:0:
256,192,89913,1,0,0:0:0:0:
256,192,90081,1,8,0:0:0:0:
256,192,90249,1,8,0:0:0:0:
256,192,90333,1,8,0:0:0:0:
256,192,90417,1,8,0:0:0:0:
256,192,90585,1,0,0:0:0:0:
256,192,90753,1,8,0:0:0:0:
256,192,91089,1,8,0:0:0:0:
256,192,91257,1,8,0:0:0:0:
256,192,91425,1,0,0:0:0:0:
256,192,91593,1,8,0:0:0:0:
256,192,91677,1,8,0:0:0:0:
256,192,91762,1,8,0:0:0:0:
256,192,91930,1,8,0:0:0:0:
256,192,92098,1,4,0:0:0:0:
256,192,92266,1,8,0:0:0:0:
256,192,92602,1,8,0:0:0:0:
256,192,92770,1,0,0:0:0:0:
256,192,93106,1,8,0:0:0:0:
256,192,93274,1,0,0:0:0:0:
256,192,93442,1,8,0:0:0:0:
256,192,93778,1,8,0:0:0:0:
256,192,94114,1,0,0:0:0:0:
256,192,94451,1,8,0:0:0:0:
256,192,94619,1,0,0:0:0:0:
256,192,94787,1,8,0:0:0:0:
256,192,95039,1,8,0:0:0:0:
256,192,95291,1,0,0:0:0:0:
256,192,95627,1,8,0:0:0:0:
256,192,95795,1,0,0:0:0:0:
256,192,95879,1,0,0:0:0:0:
256,192,95963,1,0,0:0:0:0:
256,192,96131,1,8,0:0:0:0:
256,192,96299,1,0,0:0:0:0:
256,192,96467,1,8,0:0:0:0:
256,192,96804,1,8,0:0:0:0:
256,192,96972,1,8,0:0:0:0:
256,192,97140,1,0,0:0:0:0:
256,192,97308,1,8,0:0:0:0:
256,192,97644,1,8,0:0:0:0:
256,192,97980,1,8,0:0:0:0:
256,192,98064,1,8,0:0:0:0:
256,192,98148,1,8,0:0:0:0:
256,192,98316,1,0,0:0:0:0:
256,192,98484,1,8,0:0:0:0:
256,192,98652,1,0,0:0:0:0:
256,192,98820,1,8,0:0:0:0:
256,192,99156,1,8,0:0:0:0:
256,192,99325,1,8,0:0:0:0:
256,192,99493,1,8,0:0:0:0:
256,192,99661,1,0,0:0:0:0:
256,192,99829,1,8,0:0:0:0:
256,192,99913,1,8,0:0:0:0:
256,192,99997,1,8,0:0:0:0:
256,192,100165,1,0,0:0:0:0:
256,192,100333,1,12,0:0:0:0:
256,192,100669,1,8,0:0:0:0:
256,192,100837,1,0,0:0:0:0:
256,192,101005,1,8,0:0:0:0:
256,192,101089,1,8,0:0:0:0:
256,192,101173,1,8,0:0:0:0:
256,192,101341,1,0,0:0:0:0:
256,192,101509,1,8,0:0:0:0:
256,192,101846,1,8,0:0:0:0:
256,192,102014,1,12,0:0:0:0:
256,192,102182,1,0,0:0:0:0:
256,192,102350,1,8,0:0:0:0:
256,192,102518,1,0,0:0:0:0:
256,192,102602,1,0,0:0:0:0:
256,192,102686,1,0,0:0:0:0:
256,192,102854,1,8,0:0:0:0:
256,192,103106,1,8,0:0:0:0:
256,192,103358,1,0,0:0:0:0:
256,192,103694,1,0,0:0:0:0:
256,192,103862,1,8,0:0:0:0:
256,192,104030,1,0,0:0:0:0:
256,192,104198,1,8,0:0:0:0:
256,192,104535,1,8,0:0:0:0:
256,192,104871,1,8,0:0:0:0:
256,192,105039,1,8,0:0:0:0:
256,192,105123,1,8,0:0:0:0:
256,192,105207,1,8,0:0:0:0:
256,192,105375,1,0,0:0:0:0:
256,192,105543,1,8,0:0:0:0:
256,192,105879,1,8,0:0:0:0:
256,192,106131,1,0,0:0:0:0:
256,192,106383,1,0,0:0:0:0:
256,192,106551,1,8,0:0:0:0:
256,192,106720,1,0,0:0:0:0:
256,192,106888,1,8,0:0:0:0:
256,192,107224,1,0,0:0:0:0:
256,192,107476,1,8,0:0:0:0:
256,192,107728,1,8,0:0:0:0:
256,192,107896,1,0,0:0:0:0:
256,192,108064,1,8,0:0:0:0:
256,192,108400,1,12,0:0:0:0:
256,192,108736,1,8,0:0:0:0:
256,192,108904,1,0,0:0:0:0:
256,192,109241,1,8,0:0:0:0:
256,192,109409,1,8,0:0:0:0:
256,192,109493,1,8,0:0:0:0:
256,192,109577,1,8,0:0:0:0:
256,192,109745,1,0,0:0:0:0:
256,192,109913,1,8,0:0:0:0:
256,192,110165,1,8,0:0:0:0:
256,192,110417,1,0,0:0:0:0:
256,192,110585,1,8,0:0:0:0:
256,192,110753,1,0,0:0:0:0:
256,192,110921,1,8,0:0:0:0:
256,192,111257,1,0,0:0:0:0:
256,192,111593,1,8,0:0:0:0:
256,192,111846,1,8,0:0:0:0:
256,192,111930,1,8,0:0:0:0:
256,192,112098,1,0,0:0:0:0:
256,192,112266,1,8,0:0:0:0:
256,192,112602,1,8,0:0:0:0:
256,192,112770,1,0,0:0:0:0:
256,192,112938,1,8,0:0:0:0:
256,192,113022,1,8,0:0:0:0:
256,192,113190,1,0,0:0:0:0:
256,192,113442,1,8,0:0:0:0:
256,192,113526,1,8,0:0:0:0:
256,192,113610,1,8,0:0:0:0:
256,192,113862,1,0,0:0:0:0:
256,192,114114,1,8,0:0:0:0:
256,192,114451,1,0,0:0:0:0:
256,192,114619,1,8,0:0:0:0:
256,192,114787,1,0,0:0:0:0:
256,192,114955,1,8,0:0:0:0:
256,192,115123,1,8,0:0:0:0:
256,192,115207,1,8,0:0:0:0:
256,192,115291,1,8,0:0:0:0:
256,192,115627,1,8,0:0:0:0:
256,192,115963,1,8,0:0:0:0:
256,192,116131,1,0,0:0:0:0:
256,192,116299,1,8,0:0:0:0:
256,192,116467,1,0,0:0:0:0:
256,192,116551,1,0,0:0:0:0:
256,192,116635,1,0,0:0:0:0:
256,192,116720,1,0,0:0:0:0:
256,192,116888,1,8,0:0:0:0:
256,192,117140,1,0,0:0:0:0:
256,192,117308,1,8,0:0:0:0:
256,192,117476,1,8,0:0:0:0:
256,192,117560,1,8,0:0:0:0:
256,192,117644,1,8,0:0:0:0:
256,192,117980,1,0,0:0:0:0:
256,192,118316,1,8,0:0:0:0:
256,192,118568,1,8,0:0:0:0:
256,192,118820,1,0,0:0:0:0:
256,192,119156,1,12,0:0:0:0:
256,192,119325,1,0,0:0:0:0:
256,192,119661,1,8,0:0:0:0:
256,192,119997,1,8,0:0:0:0:
256,192,120165,1,0,0:0:0:0:
256,192,120249,1,0,0:0:0:0:
256,192,120333,1,0,0:0:0:0:
256,192,120501,1,8,0:0:0:0:
256,192,120669,1,8,0:0:0:0:
256,192,120837,1,8,0:0:0:0:
256,192,120921,1,8,0:0:0:0:
256,192,121173,1,0,0:0:0:0:
256,192,121341,1,8,0:0:0:0:
256,192,121509,1,0,0:0:0:0:
256,192,121677,1,8,0:0:0:0:
256,192,122014,1,0,0:0:0:0:
256,192,122350,1,8,0:0:0:0:
256,192,122602,1,8,0:0:0:0:
256,192,122686,1,8,0:0:0:0:
256,192,122854,1,0,0:0:0:0:
256,192,123022,1,4,0:0:0:0:
256,192,123274,1,8,0:0:0:0:
256,192,123526,1,8,0:0:0:0:
256,192,123778,1,8,0:0:0:0:
256,192,124030,1,8,0:0:0:0:
256,192,124198,1,0,0:0:0:0:
256,192,124367,1,0,0:0:0:0:
256,192,124619,1,8,0:0:0:0:
256,192,124871,1,8,0:0:0:0:
256,192,125123,1,8,0:0:0:0:
256,192,125375,1,8,0:0:0:0:
256,192,125459,1,8,0:0:0:0:
256,192,125543,1,8,0:0:0:0:
256,192,125711,1,0,0:0:0:0:
256,192,125879,1,8,0:0:0:0:
256,192,126047,1,0,0:0:0:0:
256,192,126299,1,8,0:0:0:0:
256,192,126551,1,8,0:0:0:0:
256,192,126720,1,0,0:0:0:0:
256,192,126888,1,0,0:0:0:0:
256,192,126972,1,0,0:0:0:0:
256,192,127056,1,0,0:0:0:0:
256,192,127392,1,12,0:0:0:0:
Okoayu
fuck yes
General

  1. I cri i can't even find the artists website and since i know shit about bms i can't really find trustworthy sources for this songflkansdgflknasdglk
  2. i think i won't spend that much time on the lower diffs because well you just got a huge unanswered mod about them and i'm also a bit lazy but yes
  3. are you for real with the tidek.jpg for tidek's diffs wot, then at least have someone photoshop the head in there properly and give it the same sepia style if you wanna troll right
  4. workbg.jpg is just a black dot hahhehahhehahe
  5. i think i'm slowly starting to sound like graven but i think tickrate 2 fits the whole set (maybe excluding stupid beginner diff because sv is also stupid there) besst because you have like constant 1/2 sounds in here so you would get sliderticks for those which might sound better idk
  6. resize your backgrounds from 1429x768 to 1366x768 because that would be reasonable and recommended (but would mean cutting them???)
  7. should add like 1800 ms audioleadin to all diffs?
  8. how about a preview point??

the Difficult one

  1. Yo the end kills me nerf pls :D, but seriously i think AR 9.5 is fitting better than 9.7
  2. 00:10:584 (1,2) - it's still very hard to read this correctly, in almost all runs which i needed in order to pass most of this diff i misread this one, so either i suck at the game (which i kind of doubt, really) or you should nerf a bit
  3. 00:50:248 (3) - i would honestly go for ignoring this one sound because 00:50:080 (1,2,4,5) - map some different sounds and this looks like it's just there to fill
  4. 00:50:753 (1) - did you fail stacking it with the sliderend or is this intentional?
  5. 01:08:400 (5) - this might just be me but not only is the sliderblanket here obviously off but i also kind of dislike the repeatarrow being partly hidden here
  6. 01:14:366 (3) - snap this to the next 1/3 tick because right now it's kinda wrong
  7. 01:20:416 (1,2) - same comment
  8. 01:27:643 (6,1) - especially this break in the way you make these spaced streams flow is unexpected and plays not as well as e.g. 00:30:837 (2,3,4,5,6,1,2,3,4,1,2,3,4,5) -
  9. 01:31:089 (1,2,3,4,1) - would move it a bit to the left to be easier to predict and hit? ;;
  10. 01:38:400 (6,1,2,3,4,1,2,3,4,5) - same thing again i don't think harsh direction changes are the best idea for these
  11. 01:49:156 (7) - why such weird streamspacing, is it because it's still part of the same combo as 01:48:652 (3,4,5) - ?
  12. 01:50:080 (1,2) - these make me sad
  13. 01:57:643 (1,2,3) - attempted sliderblankets, all failed lol :D
  14. 02:03:105 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - this plays like really counterintuitive to the point it makes me fail ;_;
lot's of things are my personal opinion here but i think some of them could serve as interesting feedback to you at least

Another

  1. I find AR 9.2 to work much better with this map (i mean it's barely 180 bpm)
  2. 00:10:585 (1,2) - really there's nothing previously that hints to that and the spacing is even bigger than 02:00:837 (1,2) - .. .-.
  3. 00:13:442 (2,3,4,5,1,2,3,4,5) - the increasing streamspacing here could be pulled off wayyy better imo (aka 00:13:946 (3,4,5) - are just 1.0 spacing and i think you should try 0.1x increasing ds per circle instead of 0.2x, maybe)
  4. 00:23:862 (7) - you in most cases nc spaced streams but not this one
  5. 00:24:871 (5) - i again think this should be closer to the previous slider - so moved up a bit for playability reasons
  6. 00:30:753 (2,3,4,5,6,7) - just my opinion but this looks really forced imo, and there are lots of streamshapes which would play more smoothly in this situation which also follow the circling idea of that flower stream there
  7. 00:34:198 (4,5,6,7,8,9) - moving it up for smooth streamshape with 00:33:946 (3) - would be cool
  8. 00:39:913 (2) - ?
  9. 00:42:938 (8) - look at rhythm for hyper in this point pls it seems more appropriate than this
  10. 00:44:871 (6,7,1) - this looks kind of out of place and you never do similar stuff again so i'd just go with increasing spacing because of it just doesn't look that neat compared to rest of map?
  11. 00:59:156 (5,6,7,8) - instead of more spaced sliders i think a simple stream would fit the backgroundsounds like 00:59:240 - 00:59:744 - etc better
  12. 01:10:501 (12,1) - looks a bit meh that this sliderend and 12 do not stack
  13. 01:19:997 (1,2,1,2) - doing that differently twice is unintuitive as hell imo, (would be appreciated if you just went with the same twice because music also is the same twice)
  14. 01:23:694 (5) - circles for piano please?
  15. 01:37:308 (7) - what would be against trying to do it similarly to 01:37:308 (6,1) - in hyper?, that would look so much better than the current solution you got there D:
  16. 01:54:619 (6) - slightly more downwards and this could look a bit better imo
  17. 02:06:383 (1) - .
  18. i also don't think these flower streams flow all too well but ;_;

Hyper

  1. lol cool
  2. i won't tell you what to nc, because you should be reasonable enough to figure out if this diff's ncing would have gotten past me
  3. 00:10:669 (4) - i found this a bit meh to play since it plays like an antijump which it shouldn't be imo so unstacking it could make for a smoother movement here
  4. 00:32:602 (6,7,8,9,10) - moving this whole stream up a bit would flow better imo
  5. 00:56:047 (2,1) - overlap noticable and it's also noticably eww imo
  6. 01:02:518 (5) - would move this a bit closer to 01:02:350 (4) - in order to have this one not overly hard to catch after these 1/4 jumps
  7. 01:47:392 (3,4) - stack does weird stuff ingame because it's off
  8. 01:53:105 - i would skip this sound and map 01:53:190 - because 01:52:938 (3,4) - have been following the piano so it could be more intuitive to follow piano as well here
  9. 02:01:173 (8) - would move a bit to the right for 1) being a tiny bit easier to catch 2) for smoother flow into 02:01:341 (1,2,3,4) -
  10. 02:06:383 (1) - .
  11. 00:50:921 - does this do anything
  12. 00:51:593 - ^


Advanced

  1. wtf i didn't know this has so many standard diffs
  2. 00:08:400 (3) - 2 circles would represent piano better imo
  3. 00:11:425 (5) - shouldn't this like be either more to the left or to the right to compliment wiggle in 00:11:173 (2) - ?
  4. 00:12:602 (9) - 2 circles to represent piano better also to not end slider on downbeat because ewww
  5. 00:19:325 (10,1) - autostacking destroys your perfect square ingame so do custom stack pls thanks
  6. 00:24:870 - i would really prefer circle here because it even has a finish sound
  7. 00:51:089 (3,1) - the hitburst of 3, or even the 300 in standard skin will render the repeat arrow unreadable which is bad since it must not be unreadable
  8. 01:05:375 (2) - extremely nazi but well i'mgermansowhatever: could move slightly upwards for slightly better transition from the circle imo
    asdf here a list of ncs
  9. 00:02:350 (2) - q
  10. 00:10:081 (6) - would swap with 00:11:089 (1) -
  11. to then q 00:11:425 (8) -
  12. 00:12:769 - if you replaced with circles , swap nc of it with 00:13:106 (1) -
  13. 00:18:148 (5) - hit q
  14. 00:24:870 - if you added circle then nc it and swap with 00:25:039 (1) -
  15. 00:27:560 (4,1) - swap new combos
  16. 00:36:972 (4) - optional nc that i would do
  17. 00:53:106 (3,1) - would swap combos because you don't nc for 00:55:291 (2) -
  18. 01:18:652 (5) - q and q 01:19:493 (1) - to remove the nc
  19. 01:20:837 (3) - would nc because of nc spam you had there already (aka 01:19:997 (1,1,3) - )
  20. 01:33:442 (4) - asdf
  21. 01:39:829 (1,5) - swapping these would be cool
  22. 01:46:720 (1,4) - swap because you never did that before
  23. 01:49:241 (1) - remove combo
  24. 01:49:577 (5) - add one preferably swapping it with 01:50:417 (1) -
  25. 01:59:997 (1,5,1) - do the same as the last 2 to be able to nc 02:01:677 (1) -
1 downbeat ncs are hard

Medium

  1. yo (if you changed the prev diff to 3.0 you could change this to 3.5, i don't really care though since 4.0 plays nicely)
  2. 02:03:021 - same thing about circle goes here
  3. 00:24:871 (1,2) - due to stack leniency ingame this circle could get awkwardly close to 00:24:535 (3) -
  4. 00:27:559 (1) - i don't really get why you have so long sliders for these if you could map the sounds apropiately like this
  5. 00:49:072 (1) - ^
  6. 01:11:089 (4,1) - the way these overlap is a bit uhhh
  7. 01:13:274 - map that, seriously
  8. 01:14:619 (3) - blanket could be better
  9. 01:11:930 (1) - why even this slider like
  10. 02:01:341 (8,2) - overlapping is eww
    following are ncs because ncs are important i heard
  11. 02:07:392 (4) - could nc, but don't have to
  12. 00:20:837 (3,5) - would nc
  13. 00:26:215 (5) - ^
  14. 00:55:795 (3,1) - swap these ncs and nc in 00:57:140 (2) - and remove the nc from 00:57:980 (1) - and nc in 00:58:484 (2) -
  15. 01:01:173 (4) - press q
  16. 01:03:862 (6) - do the same
  17. 01:06:551 (4) - yes
  18. 01:10:585 (3) - yes
  19. 01:17:308 (5) - q
  20. 01:33:442 (4) - q
  21. 01:49:577 (4) - could nc would also indicate rhythmical slowdown and stuff yes
  22. 01:52:266 (5) - q
  23. 02:00:333 (5) -
asdf

Normal

  1. why do you suddenly go from CS 2.5 to cs 3.5, 3.0 sounds and looks more reasonable for this diff imo
  2. 00:05:711 (6,7,1) - stacks are a no no in diffs like these besides you don't do stacks like that again in the whole diff so doing something like 00:08:400 (5,6,7,1) - would be sexier since it's easier to read
  3. 00:12:434 (3) - would prefer this rhythm because it's more apropiate for the sounds:
  4. 00:27:560 (1,3) - overlap is eww (might show up when you change cs or if you change cs)
  5. 00:00:669 (1,2) - also the way you did this in beginner is WAY more intuitive to play D:
  6. 00:30:248 - should add something here because you did it in 00:08:736 (7) - as well and that's basically the same thing and aahhhh
  7. 01:02:686 (2) - moving this one a bit to the left would make transition better
  8. 01:19:997 (1) - have some normal ppl play this and verify they can read and pass spinner asdf
  9. 01:37:307 - why did you decide to not map this
  10. 01:48:232 (7) - shape doesn't look as smooth as others, i think moving this circle around primarily is the easiest way to solve my problems
  11. wtf did you do to hitsounds in chorus aaaa
  12. 02:03:021 - would add a circle and start spinner in 02:03:190 - to have a finish sound for kiai on this tick
Beginner

  1. lmao let's get your nc's right first k (i usually don't nc mod but wot)
  2. 00:02:350 (2) - previous guy said to nc here and i actually agree with him since the opening slider is just one stanza and stuff and then something "new" should start
  3. 00:09:409 (1,2) - swap
  4. 00:11:425 (1) - hit q
  5. 00:15:459 (1) - ^
  6. 00:27:560 (5,1) - swap
  7. 00:30:249 (4) - nc
  8. 00:35:627 (5) - hit q
  9. 00:58:484 (1) - hit q
  10. 01:01:173 (1) - ^
  11. 01:07:896 (5,1) - swap
  12. 01:34:787 (4,1) - swap
  13. 01:52:266 (1) - idk hit q just maybe
  14. so now that you have 2 downbeat combos let's actually talk about placement
  15. 00:16:804 (1) - just saying that i love this kind of slider and use them in my own maps as well <3
  16. 00:21:509 (3,2) - this overlap looks pretty nasty even when you're playing it, idk how a workaround could look
  17. 00:51:762 (1) - idk how it can't annoy you that this one doesn't stack with the sliderborder of 00:49:072 (1) - properly
  18. 00:57:140 (1) - ewwww (smootheitpls)
  19. 01:03:862 (2) - blanket with sliderend looks kind of off, not sure tho
  20. 01:19:997 (1) - you uhhh know that beginners - as the name of diff indicates - are supposed to play this and that these ppl have like a really long reaction time and stuff so they will most likely realize they have to spin at around 01:20:500 - and will then miss this, so pls replace it with a slider, that's safer for sure
  21. 01:32:098 (1,2) - instead of these 2 i think the following rhythm would be much more straightforward:
  22. 01:38:820 (3) - this one is practically rendered hard to read since it's underneath 01:37:476 (1) - 's slidertail which can confuse beginners, not sure
  23. 01:46:215 - i don't really like this sound being on a repeat arrow because repeat arrows are really really passive and you map it according to its impact in the music in 01:46:887 - so please at least try to have this one also clickable
  24. 01:52:266 (4,2) - eww overlap is eww and could be easily avoided
also base SV is like twice as big as in beginner which is not so cool if you ask me

Newbie

  1. like lol what the heck this one looks so apropiately stupid
  2. maybe AR*2.5 (=2.5) because the way it is now the sliders like 00:04:703 (1) - are visible even while the guys are still spinning and i heard that's confusing, this ar approximately solves the problem (also they unrank maps because recovery time from spinners are not high enough and idk)
  3. also i don't really agree with 1.4x spacing in the newbdiff like you have to move yoru cursor so much faster compared to the boring 1.4x sliders and the beginner actually just uses 1.3x spacing so it might be reasonable to use something like 1.2x spacing for this whole diff
  4. idk yo hitsound pattern but missing a finish of some sort in 00:24:871 (1) - 's head
  5. 00:51:089 - the pause here felt a bit awkward especially since you have a piano sound here which you map quite often so idk maybe add a circle
  6. 00:57:140 (3) - move its middle anchor a bit down for better blanket with 00:55:795 (2) - lel
  7. 01:02:518 (3) - would move downwards a bit for a smooth transition from 01:01:173 (2) -
  8. 01:43:526 - personally i'd say you should map this part and stuff because well you had quite a lot breaks at the moment and this one is like a buildup for kiai so you should at least not have the break here imo
52 fucking objects wtf

yo imma just guess the Another was the first diff you made because it looks a bit unpolished compared to whole rest
overall i like this set and am gonna leave some stars for you here

~ o/
Topic Starter
Akali
SPOILER

Okoratu wrote:

fuck yes nice formatting m8, but I wonder what mess I create after replying
General

  1. I cri i can't even find the artists website and since i know shit about bms i can't really find trustworthy sources for this songflkansdgflknasdglk It's good trust me
  2. i think i won't spend that much time on the lower diffs because well you just got a huge unanswered mod about them and i'm also a bit lazy but yes
  3. are you for real with the tidek.jpg for tidek's diffs wot, then at least have someone photoshop the head in there properly and give it the same sepia style if you wanna troll right dun goofed, changed before you posted mod
  4. workbg.jpg is just a black dot hahhehahhehahe it's my pro mapping background, goml
  5. i think i'm slowly starting to sound like graven but i think tickrate 2 fits the whole set (maybe excluding stupid beginner diff because sv is also stupid there) besst because you have like constant 1/2 sounds in here so you would get sliderticks for those which might sound better idk me dunno either, will see if anyone else says anything about this
  6. resize your backgrounds from 1429x768 to 1366x768 because that would be reasonable and recommended (but would mean cutting them???) dun goofed
  7. should add like 1800 ms audioleadin to all diffs? kyubey said 1500 so I will do 1650
  8. how about a preview point??
dun goofed

the Difficult one

  1. Yo the end kills me nerf pls :D, but seriously i think AR 9.5 is fitting better than 9.7
  2. 00:10:584 (1,2) - it's still very hard to read this correctly, in almost all runs which i needed in order to pass most of this diff i misread this one, so either i suck at the game (which i kind of doubt, really) or you should nerf a bit :/ It's not that hard to remember after trying once, idk. Will try to decrese spacing but still want it to have a gap
  3. 00:50:248 (3) - i would honestly go for ignoring this one sound because 00:50:080 (1,2,4,5) - map some different sounds and this looks like it's just there to fill It's actually for the sake of simplicity? This flow fits that passage and doubles would be meh. Changing (2) into a slider, no clue how it plays
  4. 00:50:753 (1) - did you fail stacking it with the sliderend or is this intentional? Should be fine now
  5. 01:08:400 (5) - this might just be me but not only is the sliderblanket here obviously off but i also kind of dislike the repeatarrow being partly hidden here tried smth else should flow ok
  6. 01:14:366 (3) - snap this to the next 1/3 tick because right now it's kinda wrong WHOOPS it was 1/3 all the time I SWEAR it's BSS fault
  7. 01:20:416 (1,2) - same comment This part is what makes the song, it has to be like that (with 1/4 jump)
  8. 01:27:643 (6,1) - especially this break in the way you make these spaced streams flow is unexpected and plays not as well as e.g. 00:30:837 (2,3,4,5, jumps properly
  9. 01:31:089 (1,2,3,4,1) - would move it a bit to the left to be easier to predict and hit? ;; tried tighter blanketing, maybe will help will see ;;
  10. 01:38:400 (6,1,2,3,4,1,2,3,4,5) - same thing again i don't think harsh direction changes are the best idea for these everything blankets here nicely, will leave it for now but keeping section in mind/will see in other mods
  11. 01:49:156 (7) - why such weird streamspacing, is it because it's still part of the same combo as 01:48:652 (3,4,5) - ? no clue, seems like a fuck up, fixing
  12. 01:50:080 (1,2) - these make me sad but music :(
  13. 01:57:643 (1,2,3) - attempted sliderblankets, all failed lol :D I swear I was fixing this, must have updated smth l0l Should suffice now >.<
  14. 02:03:105 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - this plays like really counterintuitive to the point it makes me fail Will try to remake that after I'm done with dis mod
lot's of things are my personal opinion here but i think some of them could serve as interesting feedback to you at least

Another

  1. I find AR 9.2 to work much better with this map (i mean it's barely 180 bpm) k
  2. 00:10:585 (1,2) - really there's nothing previously that hints to that and the spacing is even bigger than 02:00:837 (1,2) - .. .-. muh music :( lowered the spacing
  3. 00:13:442 (2,3,4,5,1,2,3,4,5) - the increasing streamspacing here could be pulled off wayyy better imo (aka 00:13:946 (3,4,5) - are just 1.0 spacing and i think you should try 0.1x increasing ds per circle instead of 0.2x, maybe) meh, i like dis
  4. 00:23:862 (7) - you in most cases nc spaced streams but not this one fixd
  5. 00:24:871 (5) - i again think this should be closer to the previous slider - so moved up a bit for playability reasons moved up a bit
  6. 00:30:753 (2,3,4,5,6,7) - just my opinion but this looks really forced imo, and there are lots of streamshapes which would play more smoothly in this situation which also follow the circling idea of that flower stream there 00:30:416 (1) - I actually never liked this slider so gonna rearrange this thing a bit
  7. 00:34:198 (4,5,6,7,8,9) - moving it up for smooth streamshape with 00:33:946 (3) - would be cool obviously, just a fuck up
  8. 00:39:913 (2) - ? was mapping only bass for some reason
  9. 00:42:938 (8) - look at rhythm for hyper in this point pls it seems more appropriate than this I made it the same on hyper l0l the reason for that slider is even streams, this part appears twice in the song so : hyper - two times return slider another - return slider, second stream set is even with a gap, magnum - both streams have a gap
  10. 00:44:871 (6,7,1) - this looks kind of out of place and you never do similar stuff again so i'd just go with increasing spacing because of it just doesn't look that neat compared to rest of map? ye it's one of these parts that come from 9 months ago
  11. 00:59:156 (5,6,7,8) - instead of more spaced sliders i think a simple stream would fit the backgroundsounds like 00:59:240 - 00:59:744 - etc better going with the solution from magnum diff
  12. 01:10:501 (12,1) - looks a bit meh that this sliderend and 12 do not stack I SWEAR I was fixing that 5 times already
  13. 01:19:997 (1,2,1,2) - doing that differently twice is unintuitive as hell imo, (would be appreciated if you just went with the same twice because music also is the same twice) no it doesn't, on first double it doesn't change pitch on second it does
  14. 01:23:694 (5) - circles for piano please? sure, I remade slider into circles for that part previously in the song i think
  15. 01:37:308 (7) - what would be against trying to do it similarly to 01:37:308 (6,1) - in hyper?, that would look so much better than the current solution you got there D: w/e
  16. 01:54:619 (6) - slightly more downwards and this could look a bit better imo and play, moved a bit
  17. 02:06:383 (1) - .
  18. i also don't think these flower streams flow all too well but ;_; I like it. The other thing is that undermap and overmap in this section that doesn't let me sleep at night

GONNA FINISH L8R

Hyper

  1. lol cool
  2. i won't tell you what to nc, because you should be reasonable enough to figure out if this diff's ncing would have gotten past me
  3. 00:10:669 (4) - i found this a bit meh to play since it plays like an antijump which it shouldn't be imo so unstacking it could make for a smoother movement hereok
  4. 00:32:602 (6,7,8,9,10) - moving this whole stream up a bit would flow better imo k
  5. 00:56:047 (2,1) - overlap noticable and it's also noticably eww imo dunno what overlaps but i assume 1/4 sliders later, moved it a bit higher so overlap is better
  6. 01:02:518 (5) - would move this a bit closer to 01:02:350 (4) - in order to have this one not overly hard to catch after these 1/4 jumps ok
  7. 01:47:392 (3,4) - stack does weird stuff ingame because it's off tried different pattern
  8. 01:53:105 - i would skip this sound and map 01:53:190 - because 01:52:938 (3,4) - have been following the piano so it could be more intuitive to follow piano as well here ok
  9. 02:01:173 (8) - would move a bit to the right for 1) being a tiny bit easier to catch 2) for smoother flow into 02:01:341 (1,2,3,4) - ok
  10. 02:06:383 (1) - . it's the part of the overmap so it plays better ;;
  11. 00:50:921 - does this do anything
  12. 00:51:593 - ^ lines copied from other diff ;;


Advanced

  1. wtf i didn't know this has so many standard diffs
  2. 00:08:400 (3) - 2 circles would represent piano better imo k
  3. 00:11:425 (5) - shouldn't this like be either more to the left or to the right to compliment wiggle in 00:11:173 (2) - ?
    ok
  4. 00:12:602 (9) - 2 circles to represent piano better also to not end slider on downbeat because ewww ok
  5. 00:19:325 (10,1) - autostacking destroys your perfect square ingame so do custom stack pls thanks
  6. 00:24:870 - i would really prefer circle here because it even has a finish sound
  7. 00:51:089 (3,1) - the hitburst of 3, or even the 300 in standard skin will render the repeat arrow unreadable which is bad since it must not be unreadable
  8. 01:05:375 (2) - extremely nazi but well i'mgermansowhatever: could move slightly upwards for slightly better transition from the circle imo
    asdf here a list of ncs
  9. 00:02:350 (2) - q
  10. 00:10:081 (6) - would swap with 00:11:089 (1) -
  11. to then q 00:11:425 (8) -
  12. 00:12:769 - if you replaced with circles , swap nc of it with 00:13:106 (1) -
  13. 00:18:148 (5) - hit q
  14. 00:24:870 - if you added circle then nc it and swap with 00:25:039 (1) -
  15. 00:27:560 (4,1) - swap new combos
  16. 00:36:972 (4) - optional nc that i would do
  17. 00:53:106 (3,1) - would swap combos because you don't nc for 00:55:291 (2) -
  18. 01:18:652 (5) - q and q 01:19:493 (1) - to remove the nc
  19. 01:20:837 (3) - would nc because of nc spam you had there already (aka 01:19:997 (1,1,3) - )
  20. 01:33:442 (4) - asdf
  21. 01:39:829 (1,5) - swapping these would be cool
  22. 01:46:720 (1,4) - swap because you never did that before
  23. 01:49:241 (1) - remove combo
  24. 01:49:577 (5) - add one preferably swapping it with 01:50:417 (1) -
  25. 01:59:997 (1,5,1) - do the same as the last 2 to be able to nc 02:01:677 (1) -
1 downbeat ncs are hard dunno if relevant response but song has downbeat accents on red tick

Medium

  1. yo (if you changed the prev diff to 3.0 you could change this to 3.5, i don't really care though since 4.0 plays nicely)
  2. 02:03:021 - same thing about circle goes here circle and spinner start later doesn't make sense, the down beat here "cuts of" from previous part of the song
  3. 00:24:871 (1,2) - due to stack leniency ingame this circle could get awkwardly close to 00:24:535 (3) - moved down
  4. 00:27:559 (1) - i don't really get why you have so long sliders for these if you could map the sounds apropiately like this k
  5. 00:49:072 (1) - ^
  6. 01:11:089 (4,1) - the way these overlap is a bit uhhh
  7. 01:13:274 - map that, seriously
  8. 01:14:619 (3) - blanket could be better
  9. 01:11:930 (1) - why even this slider like
  10. 02:01:341 (8,2) - overlapping is eww
    following are ncs because ncs are important i heard
  11. 02:07:392 (4) - could nc, but don't have to
  12. 00:20:837 (3,5) - would nc
  13. 00:26:215 (5) - ^
  14. 00:55:795 (3,1) - swap these ncs and nc in 00:57:140 (2) - and remove the nc from 00:57:980 (1) - and nc in 00:58:484 (2) -
  15. 01:01:173 (4) - press q
  16. 01:03:862 (6) - do the same
  17. 01:06:551 (4) - yes
  18. 01:10:585 (3) - yes
  19. 01:17:308 (5) - q
  20. 01:33:442 (4) - q
  21. 01:49:577 (4) - could nc would also indicate rhythmical slowdown and stuff yes
  22. 01:52:266 (5) - q ^ ok
  23. 02:00:333 (5) -
fixed most
asdf

Normal

  1. why do you suddenly go from CS 2.5 to cs 3.5, 3.0 sounds and looks more reasonable for this diff imo One rabbi would say yes, other rabbi would say no
  2. 00:05:711 (6,7,1) - stacks are a no no in diffs like these besides you don't do stacks like that again in the whole diff so doing something like 00:08:400 (5,6,7,1) - would be sexier since it's easier to read ok
  3. 00:12:434 (3) - would prefer this rhythm because it's more apropiate for the sounds: there is a 1/2 return slider on Another diff and you didn't point it out, top kek :'-D it's fine
  4. 00:27:560 (1,3) - overlap is eww (might show up when you change cs or if you change cs) not changing though, moving nonetheless
  5. 00:00:669 (1,2) - also the way you did this in beginner is WAY more intuitive to play D: ok changing
  6. 00:30:248 - should add something here because you did it in 00:08:736 (7) - as well and that's basically the same thing and aahhhh removed from the second timestamp due to mod
  7. 01:02:686 (2) - moving this one a bit to the left would make transition better moved objects before that
  8. 01:19:997 (1) - have some normal ppl play this and verify they can read and pass spinner asdf I don't know any, they are scary
  9. 01:37:307 - why did you decide to not map this due to my atheism. ok fixd kinda but it's a mess now will see later
  10. 01:48:232 (7) - shape doesn't look as smooth as others, i think moving this circle around primarily is the easiest way to solve my problems
  11. wtf did you do to hitsounds in chorus aaaa wtf is that D: im spooked
  12. 02:03:021 - would add a circle and start spinner in 02:03:190 - to have a finish sound for kiai on this tick
no, explained in Medium diff
finishing tomorrow
Beginner

  1. lmao let's get your nc's right first k (i usually don't nc mod but wot)
  2. 00:02:350 (2) - previous guy said to nc here and i actually agree with him since the opening slider is just one stanza and stuff and then something "new" should start
  3. 00:09:409 (1,2) - swap
  4. 00:11:425 (1) - hit q
  5. 00:15:459 (1) - ^
  6. 00:27:560 (5,1) - swap
  7. 00:30:249 (4) - nc
  8. 00:35:627 (5) - hit q
  9. 00:58:484 (1) - hit q
  10. 01:01:173 (1) - ^
  11. 01:07:896 (5,1) - swap
  12. 01:34:787 (4,1) - swap
  13. 01:52:266 (1) - idk hit q just maybe
  14. so now that you have 2 downbeat combos let's actually talk about placement pressed q several times
  15. 00:16:804 (1) - just saying that i love this kind of slider and use them in my own maps as well <3
  16. 00:21:509 (3,2) - this overlap looks pretty nasty even when you're playing it, idk how a workaround could look k
  17. 00:51:762 (1) - idk how it can't annoy you that this one doesn't stack with the sliderborder of 00:49:072 (1) - properly moved one pixel to pleasure high expectations of me :/
  18. 00:57:140 (1) - ewwww (smootheitpls) smoothied a bit
  19. 01:03:862 (2) - blanket with sliderend looks kind of off, not sure tho ye a bit
  20. 01:19:997 (1) - you uhhh know that beginners - as the name of diff indicates - are supposed to play this and that these ppl have like a really long reaction time and stuff so they will most likely realize they have to spin at around 01:20:500 - and will then miss this, so pls replace it with a slider, that's safer for sure ok (rip one of previous mods
  21. 01:32:098 (1,2) - instead of these 2 i think the following rhythm would be much more straightforward: violin accent goes on red tick and loner slider would indicate that violin, so I will just leave it as overall backbeat thing
  22. 01:38:820 (3) - this one is practically rendered hard to read since it's underneath 01:37:476 (1) - 's slidertail which can confuse beginners, not sure easy players have to start dealing with easy overlaps from the start, it's for their own good
  23. 01:46:215 - i don't really like this sound being on a repeat arrow because repeat arrows are really really passive and you map it according to its impact in the music in 01:46:887 - so please at least try to have this one also clickable I trid
  24. 01:52:266 (4,2) - eww overlap is eww and could be easily avoideddon't see any overlap
also base SV is like twice as big as in beginner which is not so cool if you ask me

Newbie

  1. like lol what the heck this one looks so apropiately stupid [/color]
  2. maybe AR*2.5 (=2.5) because the way it is now the sliders like 00:04:703 (1) - are visible even while the guys are still spinning and i heard that's confusing, this ar approximately solves the problem (also they unrank maps because recovery time from spinners are not high enough and idk)
  3. also i don't really agree with 1.4x spacing in the newbdiff like you have to move yoru cursor so much faster compared to the boring 1.4x sliders and the beginner actually just uses 1.3x spacing so it might be reasonable to use something like 1.2x spacing for this whole diff
  4. idk yo hitsound pattern but missing a finish of some sort in 00:24:871 (1) - 's head
  5. 00:51:089 - the pause here felt a bit awkward especially since you have a piano sound here which you map quite often so idk maybe add a circle
  6. 00:57:140 (3) - move its middle anchor a bit down for better blanket with 00:55:795 (2) - lel
  7. 01:02:518 (3) - would move downwards a bit for a smooth transition from 01:01:173 (2) -
  8. 01:43:526 - personally i'd say you should map this part and stuff because well you had quite a lot breaks at the moment and this one is like a buildup for kiai so you should at least not have the break here imo
52 fucking objects wtf

yo imma just guess the Another was the first diff you made because it looks a bit unpolished compared to whole rest
overall i like this set and am gonna leave some stars for you here aligator gonzoimas

~ o/
Faan
DAT BACKGROUND

Easy:
00:24:871 (1) - chould rotate around selected center for 1~2 degree(s), personally I think 1.5 is better >w>
00:57:140 (1) - first point can be moved to around 392,96 for better blanket
01:06:551 (3) - stack with (1) by moving y to 114
01:58:988 (1) - maybe adjust it a little bit for better blanket? idk

Normal:
00:03:358 - I'm somewhat sad that there's no note here but then if there is wouldn't this be too hard @_@
00:03:526 (4) - 2 degrees anti-clockwise
00:57:140 (5) - 1 degree
01:37:644 (2) - slightly uncomfortable at the DS

Medium:
00:16:467 (3) - move (1) up a little so gap between (2) and (1) are the same
00:55:291 (2,3) - chould blanket better
00:57:980 (2) - rotate anti-clockwise 1 degree

Hyper:
00:56:299 (3) - anti-clockwise 2 degrees


:/ this map too good for me to find much except a few rotations :/
or maybe im just noob
Topic Starter
Akali
Faan's mod

Faan wrote:

DAT BACKGROUND

Easy:
00:24:871 (1) - chould rotate around selected center for 1~2 degree(s), personally I think 1.5 is better >w>
00:57:140 (1) - first point can be moved to around 392,96 for better blanket
01:06:551 (3) - stack with (1) by moving y to 114
01:58:988 (1) - maybe adjust it a little bit for better blanket? idk

Normal:
00:03:358 - I'm somewhat sad that there's no note here but then if there is wouldn't this be too hard @_@
00:03:526 (4) - 2 degrees anti-clockwise
00:57:140 (5) - 1 degree
01:37:644 (2) - slightly uncomfortable at the DS

Medium:
00:16:467 (3) - move (1) up a little so gap between (2) and (1) are the same
00:55:291 (2,3) - chould blanket better
00:57:980 (2) - rotate anti-clockwise 1 degree

Hyper:
00:56:299 (3) - anti-clockwise 2 degrees


:/ this map too good for me to find much except a few rotations :/
or maybe im just noob

Applied all fixes, thanks
Kaguya Hourain
Hi

General
  1. Background image is larger than the suggested 1366x768. Would change that.
  2. Check some letterbox during breaks squares in some diffs.
  3. Basically open up AiMod.

Beginner
  • 00:24:871 (1,2,3) - I don't like the overlap that occurs here with 1 and 3. Try moving the pattern of 3 and 4 up a little bit.
  1. 00:49:072 (1) - I would absolutely love to see the first red anchor land on the second red tick of the slider because of the piano sound there!
  2. 00:57:140 (1) - Kinda like you've done here :3
  3. 01:37:476 (1,2,3) - I think the stack on 1 with 3 there might be a bit confusing to some players. Consider trying something like this:

Normal
  1. 00:03:358 (4) - Hmmm I think it would match the music more if you ended this 1/2 earlier and add a circle on the next red tick as well!
  2. 00:55:459 (2) - How about x:35 y:191?
  3. 01:15:963 (3,4,1,2) - For these two patterns I would suggest ending the first slider 1/2 earlier and starting the next slider 1/2 earlier. I think it matches the music so much more.
  4. 01:19:997 (1) - I think the spinner is too short here. Try a slider :3

Medium
  1. Wow OD5, please move to 6 or even 7
  2. 00:10:753 (3,3) - Check that stack.
  3. 01:35:795 (3,4) - Maybe a slider here? Would transition better I think.
  4. 02:03:022 (1,1) - Not sure about the space between the spinner and the object in the timeline.
  5. Not really confident about the lack of 1/4 in this.

Advanced
  1. 00:00:669 (1) - Actually why do you not have a slider on Medium as well?
  2. 00:31:593 (1,2) - Might be a little hard for a diff whose predecessor had no 1/4 at all tbh.
  3. 01:13:946 (2,3) - Hmm these look a lot like 1/4 reverse sliders, try raising the SV just a little to make it clear that they are 1/3!
  4. 01:19:661 (4,1,2) - This here is pretty confusing. Try increasing the spacing a little bit between those objects to make the pattern more readable!
  5. 01:33:946 - I would so add a circle there.
  6. 01:38:148 (3) - What happened to the 1/4 reverse here?
  7. 01:47:896 (4,1) - Why you do dis ;__;
  8. 01:57:644 (1,2) - I don't think that following that particular instrument right there feels nice for the map. You should at LEAST add a circle on the red tick inbetween.
  9. Some rhythm inconsistencies here and there but nice overall!

Hyper
  1. OD difference at two FUCKING PLEASE
  2. 00:30:081 (10) - Would love to see a 1/2 slider there tbh.
  3. 01:21:005 (1,2,3,4,5,6) - Would maybe fit better if you didn't make a slider at 5 but started on the red tick instead. Of course, 6's current start would be the new slider's end so you should just make a circle at 6's current end.
  4. 01:26:551 (6) - Again I would love to see a 1/2 slider here!
  5. I wanted to say something about the diff being inconsistent but I actually forgot what I wanted to say exactly :/

Another
  1. 00:16:804 (1,2,3) - Uhhh why is this slider not ending on the red tick with a new slider on the blue one? :/
  2. 00:30:080 (9) - I will keep mentioning the 1/2 slider you know!
  3. 00:37:308 (1,2,1,2,1,2,1,2) - I dunno if doubles fit there, maybe quadruples but eh.
  4. 01:03:610 (7,1) - HOLY RIP READABILITY
  5. 01:37:307 (7) - Yep, that 1/2 slider :3
  6. 02:03:106 (1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2) - You see it's funny because the other doubles you've made at the start and near end (00:10:585 (1,2) - 02:00:837 (1,2) - ) have slightly less significance. You either make those super spaced or make the others stacks or something.
  7. There are quite the number of rhythmical inconsistencies here. Not saying you should use the same objects to map the same rhythms but you can think of something you're smart enough :3

Magnum
  1. 00:19:324 (5) - JUST PLEASE MAKE A 1/2 SLIDER PLEASE
  2. 00:30:248 (8) - THERE YOU GO THAT'S GOOD!
  3. 00:50:080 (1,2,3) - I actually wanted to suggest that 1/4 slider on hyper as well, nice!
  4. 01:01:005 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - I think the spacings are mistimed. They should be on 3s not 4s :3 And your NCing is kinda iffy, going with the patterns and not really the song.
  5. 01:26:719 (8) - YES
  6. 01:28:231 (3,4,1) - Space that on 3 and NC on 4 instead!
  7. Well not really much to mod here, the streamspacings seem to be in the wrong place many times though, I'd suggest listening again for the impact points and spacing them properly!

Welp, that's all from me, good luck! 8-)
Topic Starter
Akali

Kaguya Hourain wrote:

SPOILER
Hi

General
  1. Background image is larger than the suggested 1366x768. Would change that.
  2. Check some letterbox during breaks squares in some diffs.
  3. Basically open up AiMod.

Beginner
  • 00:24:871 (1,2,3) - I don't like the overlap that occurs here with 1 and 3. Try moving the pattern of 3 and 4 up a little bit.ok
  1. 00:49:072 (1) - I would absolutely love to see the first red anchor land on the second red tick of the slider because of the piano sound there! effect is kinda achieved anyway, blanketing is hard EH OK
  2. 00:57:140 (1) - Kinda like you've done here :3 wasn't intentional lol just wanted blankets
  3. 01:37:476 (1,2,3) - I think the stack on 1 with 3 there might be a bit confusing to some players. Consider trying something like this: ok

Normal
  1. 00:03:358 (4) - Hmmm I think it would match the music more if you ended this 1/2 earlier and add a circle on the next red tick as well! ok
  2. 00:55:459 (2) - How about x:35 y:191? ok
  3. 01:15:963 (3,4,1,2) - For these two patterns I would suggest ending the first slider 1/2 earlier and starting the next slider 1/2 earlier. I think it matches the music so much more. agreed
  4. 01:19:997 (1) - I think the spinner is too short here. Try a slider :3 ok, ended it on Abe's feac

Medium
  1. Wow OD5, please move to 6 or even 7
  2. 00:10:753 (3,3) - Check that stack.
  3. 01:35:795 (3,4) - Maybe a slider here? Would transition better I think. idk seems ok
  4. 02:03:022 (1,1) - Not sure about the space between the spinner and the object in the timeline. shortened by 1/2
  5. Not really confident about the lack of 1/4 in this. me neither, but it fits the spread kinda, might think about it later

Advanced
  1. 00:00:669 (1) - Actually why do you not have a slider on Medium as well? tried a donut, dunno if works
  2. 00:31:593 (1,2) - Might be a little hard for a diff whose predecessor had no 1/4 at all tbh. nah, its sliders, you just mash through them
  3. 01:13:946 (2,3) - Hmm these look a lot like 1/4 reverse sliders, try raising the SV just a little to make it clear that they are 1/3! done
  4. 01:19:661 (4,1,2) - This here is pretty confusing. Try increasing the spacing a little bit between those objects to make the pattern more readable!
  5. 01:33:946 - I would so add a circle there. ok
  6. 01:38:148 (3) - What happened to the 1/4 reverse here? idk, this works imo, I have 01:38:820 (1,2,3,4) - burst later don't want too many repeat sliders before that, confusing especially on dt
  7. 01:47:896 (4,1) - Why you do dis ;__; music stops in an impactful way
  8. 01:57:644 (1,2) - I don't think that following that particular instrument right there feels nice for the map. You should at LEAST add a circle on the red tick inbetween. ok did that and next combo slightly more jumpy
  9. Some rhythm inconsistencies here and there but nice overall!

Hyper
  1. OD difference at two FUCKING PLEASE me no comprehendo, 7 is good here
  2. 00:30:081 (10) - Would love to see a 1/2 slider there tbh. I love having a stop there
  3. 01:21:005 (1,2,3,4,5,6) - Would maybe fit better if you didn't make a slider at 5 but started on the red tick instead. Of course, 6's current start would be the new slider's end so you should just make a circle at 6's current end. ok changed
  4. 01:26:551 (6) - Again I would love to see a 1/2 slider here! coconut milk
  5. I wanted to say something about the diff being inconsistent but I actually forgot what I wanted to say exactly :/ ó.ó



Another
  1. 00:16:804 (1,2,3) - Uhhh why is this slider not ending on the red tick with a new slider on the blue one? :/ because this pattern is 9 months old, but I actually like it for some reason since bass stands out here, will see in other mods
  2. 00:30:080 (9) - I will keep mentioning the 1/2 slider you know! b-b-baka~~
  3. 00:37:308 (1,2,1,2,1,2,1,2) - I dunno if doubles fit there, maybe quadruples but eh. they are my babies
  4. 01:03:610 (7,1) - HOLY RIP READABILITY removed nc, but plays fine
  5. 01:37:307 (7) - Yep, that 1/2 slider :3 :3
  6. 02:03:106 (1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2) - You see it's funny because the other doubles you've made at the start and near end (00:10:585 (1,2) - 02:00:837 (1,2) - ) have slightly less significance. You either make those super spaced or make the others stacks or something. the other doubles end certain impactful phrases, these sound more impactful separately, but whole section is quite different + tricky rhtymically, I leave spaced doubles for anot... I mean next diff
  7. There are quite the number of rhythmical inconsistencies here. Not saying you should use the same objects to map the same rhythms but you can think of something you're smart enough :3

Magnum
  1. 00:19:324 (5) - JUST PLEASE MAKE A 1/2 SLIDER PLEASE NO
  2. 00:30:248 (8) - THERE YOU GO THAT'S GOOD!
  3. 00:50:080 (1,2,3) - I actually wanted to suggest that 1/4 slider on hyper as well, nice! ye I didn't hear that properly when mapping. I will leave the hyper how it is but might consider doing that on another
  4. 01:01:005 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - I think the spacings are mistimed. They should be on 3s not 4s :3 And your NCing is kinda iffy, going with the patterns and not really the song. yes,will fix soon (tm)
  5. 01:26:719 (8) - YES
  6. 01:28:231 (3,4,1) - Space that on 3 and NC on 4 instead! gonna leave it in groups of 4s for the sake of playability and readability
  7. Well not really much to mod here, the streamspacings seem to be in the wrong place many times though, I'd suggest listening again for the impact points and spacing them properly! not so many >:|


Welp, that's all from me, good luck! 8-)
Charlotte
hi~.from game in chat

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • Good~
[EX's Taiko Oni]


  • O...Oni? I think Inner Oni ;) because,pattern is long & often notes

    00:20:592 - delete.I think no need.

    00:21:433 - ^

    00:29:995 - add d.kdkdk is good imo.

    01:27:809 - delete.I think no need.

    01:45:300 - add d? ddk ddk ddk→ddk ddk ddkdk is good?

    01:55:382 - delete.I think no need.

    01:56:555 - delete.because,follow the piano?

    02:04:107 - add d? (option)
Good luck :)
Kurokotei

Charlotte wrote:

hi~.from game in chat

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • Good~
[EX's Taiko Oni]


  • O...Oni? I think Inner Oni ;) because,pattern is long & often notes nah it's an Oni lol

    00:20:592 - delete.I think no need. I want to k=follow the piano as close as possible here

    00:21:433 - ^ ^

    00:29:995 - add d.kdkdk is good imo. changed to k kdkdk

    01:27:809 - delete.I think no need. same as beginning

    01:45:300 - add d? ddk ddk ddk→ddk ddk ddkdk is good? added

    01:55:382 - delete.I think no need. I want to follow the violin here

    01:56:555 - delete.because,follow the piano? the piano has a note here

    02:04:107 - add d? (option) it's fine like this imo
Good luck :)
Thanks for the mod!

Oni
osu file format v13

[General]
AudioFilename: 1337.mp3
AudioLeadIn: 1650
PreviewTime: 79996
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 67476,88064
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.899999

[Metadata]
Title:.357 Magnum
TitleUnicode:.357 Magnum
Artist:xi
ArtistUnicode:xi
Creator:Akali
Version:Ex's Taiko Oni
Source:BMS
Tags:sayaka- dialgadu77 tidek EXTREMEBEAT piano jazz
BeatmapID:552443
BeatmapSetID:155749

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.40000000596046
SliderTickRate:2

[Events]
//Background and Video events
0,0,"lincoln.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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13022,-66.6666666666667,4,1,0,75,0,0
13190,-100,4,1,0,75,0,0
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Combo2 : 160,82,45
Combo3 : 139,125,123
Combo4 : 205,190,112

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256,192,119577,1,0,0:0:0:0:
256,192,119661,1,8,0:0:0:0:
256,192,119829,1,0,0:0:0:0:
256,192,119997,1,8,0:0:0:0:
256,192,120081,1,0,0:0:0:0:
256,192,120165,1,8,0:0:0:0:
256,192,120249,1,8,0:0:0:0:
256,192,120333,1,0,0:0:0:0:
256,192,120417,1,0,0:0:0:0:
256,192,120501,1,8,0:0:0:0:
256,192,120585,1,0,0:0:0:0:
256,192,120669,1,8,0:0:0:0:
256,192,120837,1,0,0:0:0:0:
256,192,120921,1,8,0:0:0:0:
256,192,121173,1,0,0:0:0:0:
256,192,121341,1,8,0:0:0:0:
256,192,121425,1,8,0:0:0:0:
256,192,121509,1,0,0:0:0:0:
256,192,121593,1,0,0:0:0:0:
256,192,121677,1,8,0:0:0:0:
256,192,121846,1,0,0:0:0:0:
256,192,121930,1,0,0:0:0:0:
256,192,122014,1,8,0:0:0:0:
256,192,122182,1,0,0:0:0:0:
256,192,122350,1,8,0:0:0:0:
256,192,122518,1,0,0:0:0:0:
256,192,122602,1,0,0:0:0:0:
256,192,122686,1,8,0:0:0:0:
256,192,122770,1,8,0:0:0:0:
256,192,122854,1,0,0:0:0:0:
256,192,123022,1,4,0:0:0:0:
256,192,123190,1,8,0:0:0:0:
256,192,123274,1,0,0:0:0:0:
256,192,123442,1,8,0:0:0:0:
256,192,123526,1,0,0:0:0:0:
256,192,123694,1,8,0:0:0:0:
256,192,123778,1,0,0:0:0:0:
256,192,123946,1,8,0:0:0:0:
256,192,124030,1,0,0:0:0:0:
256,192,124198,1,8,0:0:0:0:
256,192,124367,1,0,0:0:0:0:
256,192,124535,1,8,0:0:0:0:
256,192,124619,1,0,0:0:0:0:
256,192,124787,1,8,0:0:0:0:
256,192,124871,1,0,0:0:0:0:
256,192,125039,1,8,0:0:0:0:
256,192,125123,1,0,0:0:0:0:
256,192,125291,1,8,0:0:0:0:
256,192,125375,1,0,0:0:0:0:
256,192,125459,1,0,0:0:0:0:
256,192,125543,1,8,0:0:0:0:
256,192,125627,1,8,0:0:0:0:
256,192,125711,1,0,0:0:0:0:
256,192,125879,1,8,0:0:0:0:
256,192,126047,1,0,0:0:0:0:
256,192,126131,1,8,0:0:0:0:
256,192,126215,1,8,0:0:0:0:
256,192,126299,1,0,0:0:0:0:
256,192,126467,1,0,0:0:0:0:
256,192,126551,1,8,0:0:0:0:
256,192,126635,1,0,0:0:0:0:
256,192,126720,1,8,0:0:0:0:
256,192,126804,1,8,0:0:0:0:
256,192,126888,1,0,0:0:0:0:
256,192,126972,1,0,0:0:0:0:
256,192,127056,1,0,0:0:0:0:
256,192,127392,1,12,0:0:0:0:
rEdo
[Beginner]
00:12:770 (1,2) - You're using a 1.2x distance snap for these two notes, while you're using 1.3x all over the place.
[Normal]
00:03:021 (3,1) - Now this jump is rather mean. Kinda blends with 00:29:577 (3,4,1)­.
[Medium]
01:19:997 (1) - I'm quite afraid this spinner is too short, but get some more feedback on it before actually changing that.
02:03:021 (1) - End it 1/4 later. I know this is supposed to be one of the easier difficulties, but I don't think people will have problems reading the slider that's after this.
[Advanced]
00:07:896 (2) - Come on, that should definitely start 1/4 later.
01:47:392 (3) - Same as above.
01:56:635 (3,4) - End (3) a 1/4 earlier and start (4) a 1/4 earlier as well.
02:03:022 (1) - End it a 1/4 later?
02:05:879 (1) - Delete that one extra reverse you've got there so you can properly follow the drums. On a second thought, this actually fits the music how it currently is. You're free to change it if you want to, of course.
[Hyper]
01:56:299 (1,2,3,4,5) - That stream should have an extra note. Start (5) 1/4 later and fill the gap with a note.
02:06:215 (3) - Delete that note. Moving (1,2) closer to each other wouldn't be a bad idea either. On a second thought, this actually fits the music how it currently is. You're free to change it if you want to, of course.
[Another]
00:19:492 (9) - Oopsie. There's also a missing note at 00:15:795­. You know what to do.
01:03:694 (8,1) - You might want to rotate (8) by 180° and move (1) a little bit further. Right now that (8) seems way too forced in its current place.
01:07:056 (2,3) - I suggest you to move that a little bit further, some might be mistaken that this is placed on a blue tick.
01:24:955 (4) - I think you should delete this note and extend the previous slider by 1/4, just like you did at 00:28:064 (5)­.
01:35:291 (3) - Same as above.
01:40:333 (2) - And this is the place where you should start the stream 1/4 earlier.
[Magnum]
00:06:551 (1,2,3) - Try something like this, seems like better flow to me.
00:20:080 (2) - x:332 y:84 for better flow.
00:23:358 (6) - A new combo is necessary here.
00:36:131 (3,4,5) - These notes DEFINITELY need to be moved away from each other. Compared to all these spaced streams you've had before this seems way too close to each other. A suggestion from me: (3) at x:340 y:52, (4) at x:256 y:144, (5) being a mirrored (3).
00:36:803 (2) - If you applied above, you might want to stack this with (4).
00:59:156 (5) - New combo here.
01:46:047 (1,2,3) - Same as above.
01:55:879 (4,5) - Unstack these?

Will edit the post with mods on the easiest three difficulties later. Done.
I also want to say that you're relatively inconsistent with your finishes on the harder difficulties, but I guess there's no point in me pointing them all out, as the mod would get way too long if I did. Good luck!
Hanjamon
Hi o/ here a taiko mod as Sayaka- requested, sorry the delay

  • d=Don
    D=Big Don
    k=Katsu
    K=Big Katsu
[General]

  • All seems okay
[Ex's Muzukashii]

  • This Muzukashii need more breaks imo (a bit more extend), let's nerf (?

    00:04:198 (13) - delete this note? so you can extend the break here
    00:05:879 (20,21) - control+g these notes? (kdkkd) sounds better imo
    00:09:241 (34) - delete this note? same reason as before, breaks breaks breaks (?
    00:14:619 (59) - delete this note or 00:14:787 (60) - ? a break would be good here
    00:21:341 (88) - delete this note? a 1/1 is good here imo and is easier than the actual pattern
    00:25:375 (107) - same as before, delete this note or 00:25:543 (108) - ? is better with break imo
    00:31:762 (135) - delete this note? this pattern is so long and a bit hard for a muzu?
    00:39:156 (170) - delete this note? for more break
    01:03:022 (282) - same as before, delete this note or 01:03:190 (283) - ? need break ;w;
    01:08:400 (305) - delete this note? same as before, break
    01:28:568 (397) - same as before, delete this note for a break? also, sounds good too
    01:29:913 (404) - ^ delete this note too? same reason
    01:31:257 (411) - delete this note? ^ same reason
    01:32:602 (418) - delete this note or 01:32:770 - ? same as before, this need a break ;w;
    01:39:325 (449) - delete this note? break (?
    01:40:669 (456) - delete this note? ^ same reason
    01:43:694 (472) - delete this note? ^ same reason
    01:52:770 (514) - delete this note? a 1/1 break is good here a sounds good too
    02:04:283 - from here, i recommend delete better these sv changes, are confuse for the Muzu players >.<
[Ex's Oni]

  • 01:27:896 (692) - change this note to k? i think sounds good

    01:46:888 (857) - change to d? sounds better imo

    01:53:106 (908) - you are following the piano i think, so.. how about to move this note to 01:53:022 - ? sounds good imo

    02:03:190 (1000,1001,1002,1003,1004,1005,1006,1007) - this part is a bit weird, move these notes to 02:03:106 - ? the sound of the piano starts in 02:03:358 - and end in 02:03:442 - btw, if you moved these notes delete 02:03:106 - due to the finisher of 02:03:022 - ,you can do this to the other parts

    Easier explanation
    change 02:03:022 - until 02:05:711 - to
    ?

    If you applied this last suggestion don't forget to fix the pattern in the muzu
This is all, good luck to all ^^
Kurokotei

Hanjamon wrote:

Hi o/ here a taiko mod as Sayaka- requested, sorry the delay

  • d=Don
    D=Big Don
    k=Katsu
    K=Big Katsu
[General]

  • All seems okay
[Ex's Muzukashii]

  • This Muzukashii need more breaks imo (a bit more extend), let's nerf (?

    00:04:198 (13) - delete this note? so you can extend the break here deleted
    00:05:879 (20,21) - control+g these notes? (kdkkd) sounds better imo changed
    00:09:241 (34) - delete this note? same reason as before, breaks breaks breaks (? deleted
    00:14:619 (59) - delete this note or 00:14:787 (60) - ? a break would be good here meh there is a clear drum sond here :(
    00:21:341 (88) - delete this note? a 1/1 is good here imo and is easier than the actual pattern deleted
    00:25:375 (107) - same as before, delete this note or 00:25:543 (108) - ? is better with break imo drum sound
    00:31:762 (135) - delete this note? this pattern is so long and a bit hard for a muzu? deleted
    00:39:156 (170) - delete this note? for more break deleted
    01:03:022 (282) - same as before, delete this note or 01:03:190 (283) - ? need break ;w; meh, there is a clear drum sound here too :(
    01:08:400 (305) - delete this note? same as before, break ^
    01:28:568 (397) - same as before, delete this note for a break? also, sounds good too deleted
    01:29:913 (404) - ^ delete this note too? same reason deleted
    01:31:257 (411) - delete this note? ^ same reason deleted
    01:32:602 (418) - delete this note or 01:32:770 - ? same as before, this need a break ;w; drum sound
    01:39:325 (449) - delete this note? break (? deleted
    01:40:669 (456) - delete this note? ^ same reason drum sound here
    01:43:694 (472) - delete this note? ^ same reason deleted
    01:52:770 (514) - delete this note? a 1/1 break is good here a sounds good too deleted
    02:04:283 - from here, i recommend delete better these sv changes, are confuse for the Muzu players >.< ok, removed
[Ex's Oni]

  • 01:27:896 (692) - change this note to k? i think sounds good changed

    01:46:888 (857) - change to d? sounds better imo sounds weird imo

    01:53:106 (908) - you are following the piano i think, so.. how about to move this note to 01:53:022 - ? sounds good imo moved

    02:03:190 (1000,1001,1002,1003,1004,1005,1006,1007) - this part is a bit weird, move these notes to 02:03:106 - ? the sound of the piano starts in 02:03:358 - and end in 02:03:442 - btw, if you moved these notes delete 02:03:106 - due to the finisher of 02:03:022 - ,you can do this to the other parts it's fine as it is now imo
    Easier explanation
    change 02:03:022 - until 02:05:711 - to
    ?

    If you applied this last suggestion don't forget to fix the pattern in the muzu
This is all, good luck to all ^^
Thanks for the mod!

Diffs
Famous
I played the Another difficutly and found those 2 stacking sliders. 00:19:492 (9,1) Fix? :D
Topic Starter
Akali

-Famous- wrote:

I played the Another difficutly and found those 2 stacking sliders. 00:19:492 (9,1) Fix? :D
oh god how did that happen
Topic Starter
Akali
reDo

rEdo wrote:

[Beginner]
00:12:770 (1,2) - You're using a 1.2x distance snap for these two notes, while you're using 1.3x all over the place.
[Normal]
00:03:021 (3,1) - Now this jump is rather mean. Kinda blends with 00:29:577 (3,4,1)­.
[Medium]
01:19:997 (1) - I'm quite afraid this spinner is too short, but get some more feedback on it before actually changing that.
02:03:021 (1) - End it 1/4 later. I know this is supposed to be one of the easier difficulties, but I don't think people will have problems reading the slider that's after this.
[Advanced]
00:07:896 (2) - Come on, that should definitely start 1/4 later.
01:47:392 (3) - Same as above.
01:56:635 (3,4) - End (3) a 1/4 earlier and start (4) a 1/4 earlier as well.
02:03:022 (1) - End it a 1/4 later?
02:05:879 (1) - Delete that one extra reverse you've got there so you can properly follow the drums. On a second thought, this actually fits the music how it currently is. You're free to change it if you want to, of course.
[Hyper]
01:56:299 (1,2,3,4,5) - That stream should have an extra note. Start (5) 1/4 later and fill the gap with a note.
02:06:215 (3) - Delete that note. Moving (1,2) closer to each other wouldn't be a bad idea either. On a second thought, this actually fits the music how it currently is. You're free to change it if you want to, of course.
[Another]
00:19:492 (9) - Oopsie. There's also a missing note at 00:15:795­. You know what to do.
01:03:694 (8,1) - You might want to rotate (8) by 180° and move (1) a little bit further. Right now that (8) seems way too forced in its current place.
01:07:056 (2,3) - I suggest you to move that a little bit further, some might be mistaken that this is placed on a blue tick.
01:24:955 (4) - I think you should delete this note and extend the previous slider by 1/4, just like you did at 00:28:064 (5)­.
01:35:291 (3) - Same as above.
01:40:333 (2) - And this is the place where you should start the stream 1/4 earlier. I agree/applied the most of the above just lost the reply edit yolo
[Magnum]
00:06:551 (1,2,3) - Try something like this, seems like better flow to me.not sure about the double but ok
00:20:080 (2) - x:332 y:84 for better flow. that just seems terrible D:
00:23:358 (6) - A new combo is necessary here.
00:36:131 (3,4,5) - These notes DEFINITELY need to be moved away from each other. Compared to all these spaced streams you've had before this seems way too close to each other. A suggestion from me: (3) at x:340 y:52, (4) at x:256 y:144, (5) being a mirrored (3). eh ok, I think bass passage is smooth so cute low spacing would be ok but if it flows bad I can agree to that
00:36:803 (2) - If you applied above, you might want to stack this with (4).Ended up rearranging 00:36:971 (3,1,2) - as well
00:59:156 (5) - New combo here. 00:59:492 (4,5,6) - moved this down as well for more spacing
01:46:047 (1,2,3) - Same as above.ACTUALLY I have a quad here on another so I will think of better solution (or leave it to Tess, maybe she will notice that huehue
01:55:879 (4,5) - Unstack these? had to do complete rearrangment just to unstack that properly, hope this works

Will edit the post with mods on the easiest three difficulties later. Done.
I also want to say that you're relatively inconsistent with your finishes on the harder difficulties, but I guess there's no point in me pointing them all out, as the mod would get way too long if I did. Good luck!
dz
Mazzerin
magnum

00:03:105 (2,3,4) - claps or something because they have the same sound as 00:02:685 (3,1) - on them, could even space those 4 circles before the slider a bit to make it look cool

00:07:980 (6) - make it land on 00:08:232 (7) - theres no sound on the current end of the slider and also on 00:08:316 (8) -

00:08:904 (1) - this could blanket the circle before it a little better

00:09:325 (4) - whistle or something

00:09:660 (6) - has no sound i think, well if you want to keep it maybe space it away from the piano 1/4 a bit which starts on 00:09:744 (1) -

00:10:584 (1) - hitsound this too

00:10:921 (1) - and this

00:14:114 (1) - this too

00:14:282 (2) - move it up maybe for a bigger jump than the rest in that pattern because it's a strong note

00:16:467 (6) - hitsound like 00:16:635 (7) -

00:19:325 (5) - could add a note on the sliderhead but not really necessary, i see what you wanted to do here, but if you do this make sure you do it consistently and remove it on places like these too then 00:30:249 (8) - 01:26:720 (8) - 01:58:988 (6) - etc

00:24:198 (5) - short slider like the next notes cause similar sound?

00:24:870 (4) - hitsound

00:25:038 (1) - start a long slider and move it much further away than it is now, maybe to the top cause there's a cool fading piano sound there\

00:32:601 (1) - wouldn't it be better if this was on the position of 00:31:677 (2) - ?

00:43:274 (3,4) - that's a big curve for not much happening in music?

00:50:080 (1,2,3) - wtf brutal spacing on such a calm part minimal reduction so circles touch sliders would be a lot better

00:50:417 (5) - 1/8 slider sounds cool here but the long one maybe plays more naturally so it's just a suggestion, the best would be to use a slider like in another though it fits really nicely here

01:02:182 (3,4,5,6,7) - space these out by just a bit the violin gets louder and louder here

01:10:248 (6,7,8,9) - 01:11:593 (6,7,8,9) - 01:25:038 (6,7,8,9) - 01:50:584 (2,3,4,5) - make these space out like 01:08:904 (6,7,8,9) - 01:21:005 (1,2,3,4,5) - sounds good because violin/piano gets more intense

01:16:215 (2,3) - does this need to be THAT spaced, just make it go more to the left but have it less spaced to separate it from the next note

01:32:265 (2) - sliderend clap

01:33:778 (3) - sliderend clap

01:34:618 (4) - clap

01:35:795 (2) - another suggestion to separate this from 01:35:711 (1) -

01:36:467 (7) - sliderend clap

01:37:307 (4) - clap wtf there are so many claps i want to add on sounds like these because some of them have them and some don't

01:47:307 (4) - 1/4 slider like 01:45:711 (1,2,3,4) -

01:49:156 (7) - space away from 01:49:240 (1) - again if you want

01:56:719 (5) - short slider

01:57:224 (2,3,4,5,6) - 01:59:996 (1,2,3,4,1,2,3,4,5) - 02:01:341 (2,3,4,5) - make these space out note by note not instantly, the violin/piano progressively get more intense

another

01:15:963 (1,2,3,4,5) - why is this so awkwardly spaced there's only some weak bass/drums in the background on the 1/4s

other than that this diff looks pretty neat
- Aurta -
Pretty great map. Also, wasn't this used at OWC? The background is questionable, but other than that.. YASSSS. I WANT. PLEASE.
Jenny
mod req, Magnum
15:40 *Akali is listening to [http://osu.ppy.sh/b/546944 xi - .357 Magnum]
15:41 Jenny: 00:02:517 (2) -
15:42 Jenny: http://osu.ppy.sh/ss/2398912
15:43 Jenny: 00:04:618 (8) - overmapped :p
15:44 Jenny: 00:08:736 (11) -
15:45 Jenny: http://puu.sh/dMwFj/3c4f603c63.png
15:45 Jenny: 276|67
15:45 Jenny: 00:10:080 (1,2,3,4,5) - not very smooth :[
15:46 Jenny: 00:11:677 (2,3) - tripple starts on 1's end, not on 2; jump is on the wrong note now :p
15:48 Jenny: 00:13:442 (2,3) - http://puu.sh/dMwNI/f2c23dc198.png
15:48 Jenny: 00:15:711 (2,3) - tripple issue again
15:48 Jenny: 00:17:475 (4,5) - want more individual pressure; zig-zag would fit better
15:49 Jenny: 00:19:660 (1) - doesn't feel like it should be an antijump since there's so much pressure on it; 1/4 longslider transition would fit better.
15:49 Jenny: 00:19:996 - you should start the stream here because same reasons as with tripples before
15:50 Jenny: 00:23:358 (1) - replace with 1/4 slider because there's nothing major on 2 and the piano goes in 1/2-1/2-nextstream patterns here
15:51 Jenny: 00:24:198 (5) - should be pressured since it's a more important beat and not just like the other stream notes
15:52 Jenny: 00:25:038 (1) - should be more pressured/spaced to the top since strong note here
15:52 Jenny: 00:25:458 (4,5) - usual tripple issue
15:52 Jenny: 00:25:879 (6) - note is not properly stressed in the map due to slider leniency on 5, people will slip out early
15:52 Jenny: 00:26:467 (2,3) - tripple issue
15:53 Jenny: 00:26:887 (4) - leniency abuse again
15:53 Jenny: 00:25:038 (1) - to 134|184
15:53 Jenny: 00:27:055 (5) - no reason for a jump here whatsoever
15:54 Jenny: 00:28:904 (1,2) - ew ugly
15:54 Jenny: 00:31:593 (1,2,3,4,5) - decrease spacing to 1.15x between these
15:55 Jenny: 00:34:786 (1) - add finish
15:55 Jenny: 00:34:786 (1,2,3) - increase spacing a lot, very pressured :p
15:56 Jenny: 00:35:290 (4,5) - new combo + make it a stream since that is what the drums do that are now the focus
15:56 Jenny: 00:37:307 (1,2,1,2,1,2,1,2) - these are 2*4, not 4*2
15:56 Jenny: 00:39:912 (2,3) - usual tripple issue
15:57 Jenny: 00:40:332 (4) - leniency; 3 will only be completed halfway or maybe 2/3 but not entirely - flow's not working as intended :p
15:57 Jenny: results in like, 0.6-0.8x spacing instead of 1.1x as mapped
15:57 Jenny: 00:40:921 (7,1) - tripple issue
15:58 Jenny: 00:41:509 (3) - leniency of 2 makes this easier to play than 1-2
15:58 Jenny: which makes no sense since 2 is the weak beat in this pattern, not 3
15:58 Jenny: 00:41:761 (4,5) - tripple issue
15:58 Jenny: 00:44:198 (3,4,5) - ^
15:58 Jenny: 00:45:542 (3) - wtf beziers
15:59 Jenny: 00:45:879 (4,5,6) - more spaced zig-zag would fit better
15:59 Jenny: 00:46:887 (3,4,5) - leniency since you can slip out of 3 early + tripple issue
16:00 Jenny: 00:50:080 (1,2,3,4) - reduce spacing to like, 1.4-1.5x between each pair; currently it's deceptive and all :p
16:00 Jenny: 00:52:265 (3) - not very pressured since you can slip out of 2 early
16:02 Jenny: http://puu.sh/dMxuY/25299f452b.png
16:04 Jenny: 00:54:954 (3) - leniency again
16:04 Jenny: 00:55:290 (4,5,6) - 4-5 not really pressured because they're in the same arc from 3
16:04 Jenny: http://puu.sh/dMxCO/eade9c7161.png
16:05 Jenny: 00:57:139 (1) - should be moved to the left; currently it's just a weird angle from 5-6-1
16:05 Jenny: http://puu.sh/dMxG4/bc1d01c43b.png - like, this doesn't really pressure anything
16:06 Jenny: 00:58:484 (1,2) - / 00:58:820 (3,4) - you should check whether the sliderstarts of these are equally distant from each other to make sure your pairmotion is actually consistent


*also, a lot of skype audio comments
Starry-
Hi! From Starry's MANIA Modding Queue!~

[General]

Timing:
Audio:
BG:
Metadata:
  1. Idk, maybe gun/gunshot?
Preview Point:
AiMod:

All clear!

Looks like a very solid mapset, other modes included. Sad no 357 bpm allowed :( .

 ___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)

[4K Hard]
SPOILER
Very solid, only a few changes/suggestions really.

00:10:249 (10249|0,10417|3,10585|0,10669|3) - Don't particularly like this repeat since they're different pitches. Maybe:
00:10:585 (10585|0,10669|3) - put in columns 1->2, then
00:10:921 (10921|1) - move to 0
00:11:089 (11089|2) - move to 3
00:11:257 (11257|0) - move to 1. all follows pitch better.

00:20:669 (20669|0,20753|1,20837|2) - Make 2->1>0 for better pitch and playability.
00:23:190 (23190|1,23358|2) - CTRL H for pitch.

Little note: 00:30:921 (30921|2,30921|3,31089|0,31257|2,31257|3) - this section is different to this section: 00:20:501 (20501|2,20585|3,20669|0,20753|1,20837|2) - , despite being the same in the song. Maybe change one to be more like the other. Your choice.

01:13:442 (73442|3) - Move to 2, lower pitch.

01:38:148 (98148|2,98148|3,98316|1,98484|3,98484|2) - Same issue as the 'little note' from 00:30:921 (30921|2,30921|3,31089|0,31257|2,31257|3) -.

01:42:182 (102182|1) - Lower pitch move to 0.

02:05:459 (125459|2) - Probably turn into an LN for the piano note to fill in some of the gap until the end gunshot.

[4K Another]
SPOILER
I like it, that ending though TT

00:03:526 (3526|2,3610|3,3694|0,3862|2,3862|3,3946|1,4030|2) - These triples here seem inconsistent and rather empty. You only map to the sort of snare in the song, why not the kick too? Section feels really easy for a 4.2*/ another :x

00:18:988 (18988|0,18988|2,18988|1,19156|0,19156|1,19156|2,19325|3,19325|1,19325|0) - These chords can be mapped more relevant to pitch.
I suggest:
00:19:156 (19156|2) - Move to 3
00:19:325 (19325|2) - Move to 2
00:19:493 (19493|2,19493|0,19493|3) - Remove a note here for momentum, the large string sound stops here. Probably remove 2.

00:22:350 (22350|3) - Optional, maybe add at 2.
00:22:770 (22770|1) - Consider moving this to 0 for better balance.

00:35:627 (35627|2) - Add 1, crash.

00:55:123 (55123|0,55291|0,55459|0,55627|0,55795|0) - Column 0 feels really cluttered, not sure if it's meant to be a pattern or if I'm missing it but it seems inconsistent since this is the only time it happens in the chart. Consider rearranging.

01:20:501 (80501|0) - Move to 3, pitch.
01:26:720 (86720|3) - Same as 00:19:493 (19493|2,19493|0,19493|3) -

02:03:106 (123106|0) - Okay. Main thing I wanted to mention was this jack section.
It's a huge difficulty spike for right handed players like me, and the only time in the whole chart that jacks are used in succession.
Best places for jacks like these are usually in columns 2/3. And even then they're still hard compared to the rest of the map.

If you still want to use these jacks, maybe consider something like this.
However I just think this section could be mapped a lot differently and more playable to play for the player.

Getting pretty late here and Normal/Hyper look consistent enough so that the only things I'd give would be nitpicky changes.
Take a ~

Overall smooth mania spread, very nice to play~ Goodluck!
Topic Starter
Akali

Starry- wrote:

  1. Idk, maybe gun/gunshot?
lol
Mazzerin
00:03:105 (2,3,4) - claps or something because they have the same sound as 00:02:685 (3,1) - on them, could even space those 4 circles before the slider a bit to make it look cool don't really want to change spacing, I don't like putting claps on many stream notes as well

00:07:980 (6) - make it land on 00:08:232 (7) - theres no sound on the current end of the slider and also on 00:08:316 (8) - there is bass and drums :3

00:08:904 (1) - this could blanket the circle before it a little better I will be moving that circle

00:09:325 (4) - whistle or something ok

00:09:660 (6) - has no sound i think, well if you want to keep it maybe space it away from the piano 1/4 a bit which starts on 00:09:744 (1) - bass and drums, I think the spacing is fine (I would have to stack it under slider which is not ideal

00:10:584 (1) - hitsound this too

00:10:921 (1) - and this

00:14:114 (1) - this too hitsounded ^

00:14:282 (2) - move it up maybe for a bigger jump than the rest in that pattern because it's a strong note will kill design a bit but makes sense tried something else

00:16:467 (6) - hitsound like 00:16:635 (7) - k

00:19:325 (5) - could add a note on the sliderhead but not really necessary, i see what you wanted to do here, but if you do this make sure you do it consistently and remove it on places like these too then 00:30:249 (8) - 01:26:720 (8) - 01:58:988 (6) - etc right no reason not to do that here if I did elsewhere, made a little triangle cutting flow to the slider

00:24:198 (5) - short slider like the next notes cause similar sound? similar but I feel the other 3 have different impact, I will space it away as next mod suggested

00:24:870 (4) - hitsound k

00:25:038 (1) - start a long slider and move it much further away than it is now, maybe to the top cause there's a cool fading piano sound there\ want 1/4s for drums

00:32:601 (1) - wouldn't it be better if this was on the position of 00:31:677 (2) - ? visually maybe, but might be too far away considering the spatiousness of the stream

00:43:274 (3,4) - that's a big curve for not much happening in music? but it's pretty impactful piano passage

00:50:080 (1,2,3) - wtf brutal spacing on such a calm part minimal reduction so circles touch sliders would be a lot better it's uber impactful but gonna reduce spacing as suggested in next mod

00:50:417 (5) - 1/8 slider sounds cool here but the long one maybe plays more naturally so it's just a suggestion, the best would be to use a slider like in another though it fits really nicely here will check later

01:02:182 (3,4,5,6,7) - space these out by just a bit the violin gets louder and louder here will make it kinda hard but makes sense, applieeed

01:10:248 (6,7,8,9) - 01:11:593 (6,7,8,9) - 01:25:038 (6,7,8,9) - 01:50:584 (2,3,4,5) - make these space out like 01:08:904 (6,7,8,9) - 01:21:005 (1,2,3,4,5) - sounds good because violin/piano gets more intense don't think it's necessary

01:16:215 (2,3) - does this need to be THAT spaced, just make it go more to the left but have it less spaced to separate it from the next note moved to the left slightly, kept the spacing ;p

01:32:265 (2) - sliderend clap

01:33:778 (3) - sliderend clap slider ends claps suuuck

01:34:618 (4) - clap ok

01:35:795 (2) - another suggestion to separate this from 01:35:711 (1) - too gimmicky

01:36:467 (7) - sliderend clap

01:37:307 (4) - clap wtf there are so many claps i want to add on sounds like these because some of them have them and some don't added

01:47:307 (4) - 1/4 slider like 01:45:711 (1,2,3,4) - I will have to remove slider from the latter part and make a quad, since I have a quad on another there

01:49:156 (7) - space away from 01:49:240 (1) - again if you want nuuh

01:56:719 (5) - short slider

01:57:224 (2,3,4,5,6) - 01:59:996 (1,2,3,4,1,2,3,4,5) - 02:01:341 (2,3,4,5) - make these space out note by note not instantly, the violin/piano progressively get more intense it could kill the hype, + don't want to do progressive spacing too much

another

01:15:963 (1,2,3,4,5) - why is this so awkwardly spaced there's only some weak bass/drums in the background on the 1/4s hm maybe, it's so fun to play if you hit it doe :D will think about it later

other than that this diff looks pretty neat

WELL FUCK lost all changes I applied somehow, gonna do this some other time because I'm too mad right now

Jenny l8r :3
Tidek

Starry- wrote:

 ___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)

[4K Hard]
SPOILER
Very solid, only a few changes/suggestions really.

00:10:249 (10249|0,10417|3,10585|0,10669|3) - Don't particularly like this repeat since they're different pitches. Maybe:
00:10:585 (10585|0,10669|3) - put in columns 1->2, then
00:10:921 (10921|1) - move to 0
00:11:089 (11089|2) - move to 3
00:11:257 (11257|0) - move to 1. all follows pitch better.

00:20:669 (20669|0,20753|1,20837|2) - Make 2->1>0 for better pitch and playability.
00:23:190 (23190|1,23358|2) - CTRL H for pitch.

Little note: 00:30:921 (30921|2,30921|3,31089|0,31257|2,31257|3) - this section is different to this section: 00:20:501 (20501|2,20585|3,20669|0,20753|1,20837|2) - , despite being the same in the song. Maybe change one to be more like the other. Your choice. nope, they are not excatly the same, in 2nd u cant hear that stream I used in 1st one.

01:13:442 (73442|3) - Move to 2, lower pitch.

01:38:148 (98148|2,98148|3,98316|1,98484|3,98484|2) - Same issue as the 'little note' from 00:30:921 (30921|2,30921|3,31089|0,31257|2,31257|3) -. explained above

01:42:182 (102182|1) - Lower pitch move to 0. I was accenting crashes here

02:05:459 (125459|2) - Probably turn into an LN for the piano note to fill in some of the gap until the end gunshot.

[4K Another]
SPOILER
I like it, that ending though TT

00:03:526 (3526|2,3610|3,3694|0,3862|2,3862|3,3946|1,4030|2) - These triples here seem inconsistent and rather empty. You only map to the sort of snare in the song, why not the kick too? Section feels really easy for a 4.2*/ another :x its empty because there is only piano, but will consider soon to maybe add some chords

00:18:988 (18988|0,18988|2,18988|1,19156|0,19156|1,19156|2,19325|3,19325|1,19325|0) - These chords can be mapped more relevant to pitch.
I suggest:
00:19:156 (19156|2) - Move to 3
00:19:325 (19325|2) - Move to 2
00:19:493 (19493|2,19493|0,19493|3) - Remove a note here for momentum, the large string sound stops here. Probably remove 2.

00:22:350 (22350|3) - Optional, maybe add at 2. nah, that crash is too weak
00:22:770 (22770|1) - Consider moving this to 0 for better balance.

00:35:627 (35627|2) - Add 1, crash.

00:55:123 (55123|0,55291|0,55459|0,55627|0,55795|0) - Column 0 feels really cluttered, not sure if it's meant to be a pattern or if I'm missing it but it seems inconsistent since this is the only time it happens in the chart. Consider rearranging.

01:20:501 (80501|0) - Move to 3, pitch.
01:26:720 (86720|3) - Same as 00:19:493 (19493|2,19493|0,19493|3) -

02:03:106 (123106|0) - Okay. Main thing I wanted to mention was this jack section.
It's a huge difficulty spike for right handed players like me, and the only time in the whole chart that jacks are used in succession.
Best places for jacks like these are usually in columns 2/3. And even then they're still hard compared to the rest of the map.

If you still want to use these jacks, maybe consider something like this.
However I just think this section could be mapped a lot differently and more playable to play for the player. rearranged patterns, jacks are on 2/3 now

Getting pretty late here and Normal/Hyper look consistent enough so that the only things I'd give would be nitpicky changes.
Take a ~

Overall smooth mania spread, very nice to play~ Goodluck![/notice]
Not mentioned = applied

Thanks xd

4K another http://puu.sh/dNTqL/f5505ea32a.txt
4K Hard http://puu.sh/dNTtp/30f58d80d9.txt
Starry-

Akali wrote:

Starry- wrote:

  1. Idk, maybe gun/gunshot?
lol
Uh?

Was only a suggestion, considering 357 magnum is O: a gun. and you even have gunshot hitsounds. lol.
thanks for the helpful feedback why you denied it though <3 sry that 'lol' makes me so salty.

Apart from that nyy goodluck I suppose.
HOST_old
hi from queue

column 1 / 2 / 3 / 4


[]
[4K Normal]

00:13:610 (13610|2) - remove

00:37:644 (37644|2) - how about change to LN? end 00:37:980

01:13:442 (73442|1) - move 3
01:13:946 (73946|2) - move 2
01:14:283 (74283|1) - move 3
01:15:123 (75123|1) - move 4


[]
[4K Hard]

00:09:241 (9241|1) - move to 00:09:325

00:13:862 - add 3
00:13:946 (13946|0) - move 2
00:14:030 - add 1

00:23:862 (23862|0) - move 3
00:24:030 (24030|2) - move 1
00:24:114 (24114|3) - move 2
00:24:871 (24871|1) - move 3

01:20:249 - add 2
01:20:669 - add 3

01:41:509 (101509|3,101593|2,101677|1,101762|0,101846|3) - ctrl + H

02:03:442 (123442|1) - move 1
02:04:787 (124787|0) - move 2


[]
[4K Hyper]

00:04:367 - add 4
00:05:207 - add 1 or 2

00:22:854 (22854|0) - move to 3

00:27:980 (27980|0) - remove bcuz here's no sound

00:29:072 (29072|1) - move 3
00:29:241 (29241|2) - move 2

00:34:955 (34955|2) - move 4

01:20:417 (80417|2) - move 2
01:20:501 (80501|1) - move 3

01:42:014 (102014|2) - move 4

02:04:198 (124198|2) - move 1

02:04:955 (124955|0,125039|1) - ctrl + J
02:05:123 (125123|2) - move 2


[]

good luck
Tidek
byfar
BEST MAP 2015 PLS RANK

no kappacino pls
Topic Starter
Akali

byfar wrote:

1st
stop shitposting this is serious business
Kamikaze

Akali wrote:

stop shitposting this is serious business
3rd
Fookiz
pls rank
2015 mapping op
Myxo
I really don't want peppy to eat my bread
Topic Starter
Akali

Desperate-kun wrote:

I really don't want peppy to eat my bread
your bread is safe

Jenny wrote:

mod req, Magnum
15:40 *Akali is listening to [http://osu.ppy.sh/b/546944 xi - .357 Magnum]
15:41 Jenny: 00:02:517 (2) -
15:42 Jenny: http://osu.ppy.sh/ss/2398912
15:43 Jenny: 00:04:618 (8) - overmapped :p
15:44 Jenny: 00:08:736 (11) -
15:45 Jenny: http://puu.sh/dMwFj/3c4f603c63.png
15:45 Jenny: 276|67
15:45 Jenny: 00:10:080 (1,2,3,4,5) - not very smooth :[
15:46 Jenny: 00:11:677 (2,3) - tripple starts on 1's end, not on 2; jump is on the wrong note now :p
15:48 Jenny: 00:13:442 (2,3) - http://puu.sh/dMwNI/f2c23dc198.png
15:48 Jenny: 00:15:711 (2,3) - tripple issue again
15:48 Jenny: 00:17:475 (4,5) - want more individual pressure; zig-zag would fit better
15:49 Jenny: 00:19:660 (1) - doesn't feel like it should be an antijump since there's so much pressure on it; 1/4 longslider transition would fit better.
15:49 Jenny: 00:19:996 - you should start the stream here because same reasons as with tripples before
15:50 Jenny: 00:23:358 (1) - replace with 1/4 slider because there's nothing major on 2 and the piano goes in 1/2-1/2-nextstream patterns here
15:51 Jenny: 00:24:198 (5) - should be pressured since it's a more important beat and not just like the other stream notes
15:52 Jenny: 00:25:038 (1) - should be more pressured/spaced to the top since strong note here
15:52 Jenny: 00:25:458 (4,5) - usual tripple issue
15:52 Jenny: 00:25:879 (6) - note is not properly stressed in the map due to slider leniency on 5, people will slip out early
15:52 Jenny: 00:26:467 (2,3) - tripple issue
15:53 Jenny: 00:26:887 (4) - leniency abuse again
15:53 Jenny: 00:25:038 (1) - to 134|184
15:53 Jenny: 00:27:055 (5) - no reason for a jump here whatsoever
15:54 Jenny: 00:28:904 (1,2) - ew ugly
15:54 Jenny: 00:31:593 (1,2,3,4,5) - decrease spacing to 1.15x between these
15:55 Jenny: 00:34:786 (1) - add finish
15:55 Jenny: 00:34:786 (1,2,3) - increase spacing a lot, very pressured :p
15:56 Jenny: 00:35:290 (4,5) - new combo + make it a stream since that is what the drums do that are now the focus
15:56 Jenny: 00:37:307 (1,2,1,2,1,2,1,2) - these are 2*4, not 4*2
15:56 Jenny: 00:39:912 (2,3) - usual tripple issue
15:57 Jenny: 00:40:332 (4) - leniency; 3 will only be completed halfway or maybe 2/3 but not entirely - flow's not working as intended :p
15:57 Jenny: results in like, 0.6-0.8x spacing instead of 1.1x as mapped
15:57 Jenny: 00:40:921 (7,1) - tripple issue
15:58 Jenny: 00:41:509 (3) - leniency of 2 makes this easier to play than 1-2
15:58 Jenny: which makes no sense since 2 is the weak beat in this pattern, not 3
15:58 Jenny: 00:41:761 (4,5) - tripple issue
15:58 Jenny: 00:44:198 (3,4,5) - ^
15:58 Jenny: 00:45:542 (3) - wtf beziers
15:59 Jenny: 00:45:879 (4,5,6) - more spaced zig-zag would fit better
15:59 Jenny: 00:46:887 (3,4,5) - leniency since you can slip out of 3 early + tripple issue
16:00 Jenny: 00:50:080 (1,2,3,4) - reduce spacing to like, 1.4-1.5x between each pair; currently it's deceptive and all :p
16:00 Jenny: 00:52:265 (3) - not very pressured since you can slip out of 2 early
16:02 Jenny: http://puu.sh/dMxuY/25299f452b.png
16:04 Jenny: 00:54:954 (3) - leniency again
16:04 Jenny: 00:55:290 (4,5,6) - 4-5 not really pressured because they're in the same arc from 3
16:04 Jenny: http://puu.sh/dMxCO/eade9c7161.png
16:05 Jenny: 00:57:139 (1) - should be moved to the left; currently it's just a weird angle from 5-6-1
16:05 Jenny: http://puu.sh/dMxG4/bc1d01c43b.png - like, this doesn't really pressure anything
16:06 Jenny: 00:58:484 (1,2) - / 00:58:820 (3,4) - you should check whether the sliderstarts of these are equally distant from each other to make sure your pairmotion is actually consistent


*also, a lot of skype audio comments
Going through the map and trying to apply what I can :3
Gemu-
Hi Sayaka- :), from Game's Queue~

d
k
D (Big d)
K (Big k)


[Ex's Taiko Muzukashii]

00:12:350 - Change to d? is better.
00:36:804 - Change to k?
00:42:686 - Change to k for the patterns and the combination.
00:53:442 - ^
01:25:375 - Change to d for the patterns.
01:26:383 - Change to d? better.
01:51:846 - Change to d?
01:52:938 - ^
02:02:014 - Change to k.

[Ex's Taiko Oni]

00:03:526 - Change to k for kd dk.
00:32:434 - Change to d for the pattern.
00:41:173 - Change to k for kd dk because here 00:27:896 - and here 00:35:963 - have something similar to this.
00:46:551 - Here too change to k.
00:51:930 - ^
00:57:308 - ^
01:18:904 - Change to k to keep the rhythm and the pattern.
01:53:862 - Change to k?

Very Nice Beatmap!, I hope my mod has been helpful :oops: good luck~
Kurokotei

game rock wrote:

Hi Sayaka- :), from Game's Queue~

d
k
D (Big d)
K (Big k)


[Ex's Taiko Muzukashii]

00:12:350 - Change to d? is better. dk is a bit hard for a muzu imo
00:36:804 - Change to k? d sounds better imo because of the drum
00:42:686 - Change to k for the patterns and the combination. kd is a bit hard imo
00:53:442 - ^ ^
01:25:375 - Change to d for the patterns. changed
01:26:383 - Change to d? better. k sounds better imo
01:51:846 - Change to d? it's a bit hard imo
01:52:938 - ^ ^
02:02:014 - Change to k d is better because of the pitch.

[Ex's Taiko Oni]

00:03:526 - Change to k for kd dk. changed
00:32:434 - Change to d for the pattern. I want to keep k because of the pitch
00:41:173 - Change to k for kd dk because here 00:27:896 - and here 00:35:963 - have something similar to this. changed
00:46:551 - Here too change to k. changed
00:51:930 - ^ changed
00:57:308 - ^ changed
01:18:904 - Change to k to keep the rhythm and the pattern. changed
01:53:862 - Change to k? changed

Very Nice Beatmap!, I hope my mod has been helpful :oops: good luck~
Thanks for the mod!

Update: http://puu.sh/eBOVF/6592a89d27.zip
rew0825
Hi from my mod requeue :)

[ Ex's Taiko Muzukashii]
  1. 00:14:619 (59,60) - remove all note
  2. 00:17:644 (71,72,73,74) - change to dkdd
  3. 00:24:198 (102,103,104,105) - change to ddkk
  4. 00:25:375 (108,109) - remove all note
  5. 00:28:400 (118,119,120,121) - change to dkdd
  6. 00:37:308 (161,162,163,164,165,166,167) - change to kdkdkdk
  7. 00:42:686 (185,186) - change to kk
  8. 00:53:442 (234,235) - ^
  9. 01:24:871 (381,382,383,384) - change to dkdd
  10. 01:56:467 (537,538,539,540) - this 1/4 is hard in muzu, remove 01:56:551 (538) - and change 01:56:635 (538,539) - to kk

[ Ex's Oni]
  1. 00:03:106 (11,12,13) - change to k all and 00:03:358 (14) - change to d
  2. 00:03:526 (15,16) - change to kk
  3. 00:05:291 (28) - remove
  4. 00:06:215 (37) - change to k
  5. 00:13:862 (102) - change to k
  6. 00:16:972 (129) - ^
  7. 00:17:224 (131,132) - ctrl+g
  8. 00:27:728 (223,224) - change to kk
  9. 00:27:980 (225,226) - ctrl+g
  10. 00:35:795 (290,291,292,293) - kk dk
  11. 00:38:484 (311,312,313,314) - ^
  12. 01:24:198 (662,663,664,665) - ^
  13. 01:34:955 (757,758,759,760) - ^

Good luck :)
Kurokotei

rew0825 wrote:

Hi from my mod requeue :)

[ Ex's Taiko Muzukashii]
  1. 00:14:619 (59,60) - remove all note keeping them to keep the rhythm
  2. 00:17:644 (71,72,73,74) - change to dkdd ddkk is better imo because of pitch
  3. 00:24:198 (102,103,104,105) - change to ddkk dkkd represents the piano better imo
  4. 00:25:375 (108,109) - remove all note same as beginning
  5. 00:28:400 (118,119,120,121) - change to dkdd same as beginning too
  6. 00:37:308 (161,162,163,164,165,166,167) - change to kdkdkdk kddkddk follow the piano better imo
  7. 00:42:686 (185,186) - change to kk I prefer dd because it emphasizes the next note
  8. 00:53:442 (234,235) - ^ same
  9. 01:24:871 (381,382,383,384) - change to dkdd changed to ddkk to be consistent
  10. 01:56:467 (537,538,539,540) - this 1/4 is hard in muzu, remove 01:56:551 (538) - and change 01:56:635 (538,539) - to kk dddd is fine imo, + I want the muzu to be a bit hard because of the Oni

[ Ex's Oni]
  1. 00:03:106 (11,12,13) - change to k all and 00:03:358 (14) - change to d keeping as it is now because it follows the piano better
  2. 00:03:526 (15,16) - change to kk sounds weird because of the pitch of the piano
  3. 00:05:291 (28) - remove nope, the piano plays a triplet here
  4. 00:06:215 (37) - change to k pitch goes down here so no
  5. 00:13:862 (102) - change to k kdkkd is fine imo
  6. 00:16:972 (129) - ^ no, it sounds weird
  7. 00:17:224 (131,132) - ctrl+g I want to make a reverse pattern here
  8. 00:27:728 (223,224) - change to kk sounds weird
  9. 00:27:980 (225,226) - ctrl+g reverse pattern
  10. 00:35:795 (290,291,292,293) - kk dk sounds weird imo
  11. 00:38:484 (311,312,313,314) - ^ ^
  12. 01:24:198 (662,663,664,665) - ^ ^
  13. 01:34:955 (757,758,759,760) - ^ ^

Good luck :)
Thanks for the mod! even if I denied all of your suggestions

@Akali: since I only modified one thing, can you do it for me please? (01:24:871 (383,384,385,386) - changed to ddkk in Muzukashii)
ikin5050
Taiko mod from my queue:

Oni
this feels like a inner oni throughout the entire song.. i'm not saying that's wrong but i think you should rename the diff then
01:13:946 - the 1/3 isn't nessecary and doesn't really fit the music
really, this is a inner oni and you should, if you want this to be a oni difficulty, split up the streams. at +- 00:20:478 you have a stream of 11 notes. that means you can split it up into a burst of 5, 1/4 pause and then another 5 burst. same at 00:21:005 this is a 15 stream, which means you could split it in a 7 stream, 1/4 rest and then another 7 stream. this would make the map much more enjoyable as oni, seeing as now it's just not a oni.

Muzukashii
00:42:257 - this feels off-beat, the sound is so soft you are not going to miss the note
Just saying, the ending with the notes at 02:03:274 are going to make people rage at this game because they're not on the 1st or 3rd and it feels weird after hitting a lot of notes on the 1st or 3rd 1/4th measure having some on the 2nd and 4th feels really awkward
Kurokotei

ikin5050 wrote:

Taiko mod from my queue:

Oni
this feels like a inner oni throughout the entire song.. i'm not saying that's wrong but i think you should rename the diff then
01:13:946 - the 1/3 isn't nessecary and doesn't really fit the music it does, it fits the violin and it's loud enough to follow it imo
really, this is a inner oni and you should, if you want this to be a oni difficulty, split up the streams. at +- 00:20:478 you have a stream of 11 notes. that means you can split it up into a burst of 5, 1/4 pause and then another 5 burst. same at 00:21:005 this is a 15 stream, which means you could split it in a 7 stream, 1/4 rest and then another 7 stream. this would make the map much more enjoyable as oni, seeing as now it's just not a oni.
I don't feel this map as an Inner Oni. Difficulty is purely relative, and I saw much harder Onis than that. imo it's not that hard and I tried to limit myself because tbh, if I mapped this as an Inner Oni, it would be WAY harder

Muzukashii
00:42:257 - this feels off-beat, the sound is so soft you are not going to miss the note wait what your suggestion doesn't point to anything D:
Just saying, the ending with the notes at 02:03:274 are going to make people rage at this game because they're not on the 1st or 3rd and it feels weird after hitting a lot of notes on the 1st or 3rd 1/4th measure having some on the 2nd and 4th feels really awkward and it feels even more awkward to play notes that doesn't exist in the song so I'm keeping like this
No changes
Hollow Wings
pm me for mod after u got taiko and mania icons.
Kamikaze
coś tam zmodowałem tego 4k normala
boże jakie gówno
SPOILER
2015-02-16 21:35 -Kamikaze-: muszę tego magnuma pobrać bo gówna na dysku nie trzymam
2015-02-16 21:36 Tidek: milego modowania gowna
2015-02-16 21:36 Tidek: :*
2015-02-16 21:36 -Kamikaze-: zara
2015-02-16 21:36 -Kamikaze-: pobiore najpierw
2015-02-16 21:36 -Kamikaze-: daj link
2015-02-16 21:36 -Kamikaze-: nie chce mi sie szukać
2015-02-16 21:36 Tidek: leniwa kuhwo
2015-02-16 21:37 Tidek: ACTION is listening to [http://osu.ppy.sh/b/433150 xi - .357 Magnum]
2015-02-16 21:37 -Kamikaze-: sam chciałeś moda
2015-02-16 21:37 -Kamikaze-: to się postaraj troche
2015-02-16 21:37 Tidek: albo czekaj
2015-02-16 21:37 -Kamikaze-: co czekaj
2015-02-16 21:37 Tidek: bo tenn patafian Akali tego nie updejtnal
2015-02-16 21:37 -Kamikaze-: ugh
2015-02-16 21:39 Tidek: normal hard i hyper jest ok
2015-02-16 21:39 Tidek: od nich mozesz zaczac
2015-02-16 21:39 Tidek: nie wiem czemu another nie
2015-02-16 21:41 -Kamikaze-: grałem diffy akaliego na relaxie
2015-02-16 21:41 -Kamikaze-: nie trzeba więcej
2015-02-16 21:41 -Kamikaze-: heh
2015-02-16 21:42 -Kamikaze-: podoba mi się hp/od 7,5 na normalu
2015-02-16 21:43 -Kamikaze-: chujowe hitsoundy
2015-02-16 21:43 -Kamikaze-: xd
2015-02-16 21:43 Tidek: ty jestes ujowy
2015-02-16 21:43 Tidek: nie bede sie bawil w customowe
2015-02-16 21:43 Tidek: inicjowalem bassy i perkusje
2015-02-16 21:43 -Kamikaze-: nie o to chodzi
2015-02-16 21:43 -Kamikaze-: chujowo zrobione
2015-02-16 21:44 Tidek: drum clapy tam gdzie bass, normal normal tam gdzie perkusja
2015-02-16 21:44 Tidek: finishe wiadomo
2015-02-16 21:44 Tidek: reszta wyjebane
2015-02-16 21:45 -Kamikaze-: 00:00:669 - na chuj ci ten LN
2015-02-16 21:46 -Kamikaze-: jak na pianino to na chuj ci ta nutka obok LN'a
2015-02-16 21:47 Tidek: po piano jest mocne w uj
2015-02-16 21:47 Tidek: i nie ma lipy
2015-02-16 21:47 Tidek: wyjebalem 1
2015-02-16 21:47 -Kamikaze-: twoja matka nie była tak mocna
2015-02-16 21:48 -Kamikaze-: 00:10:753 (10753|3) - na 00:10:669 - ?????????????????????????????/
2015-02-16 21:49 -Kamikaze-: ta nutka jest spóźniona jak twój rozwój
2015-02-16 21:49 Tidek: ale z Ciebie noob
2015-02-16 21:49 -Kamikaze-: toś mnie pojechał
2015-02-16 21:49 Tidek: jako najlatwiejszy diff to dla nooba lepiej zeby klikal 1/1 i 1/2
2015-02-16 21:50 Tidek: niz mieszal mu jakas pojedyncza nutka na niebieskiej
2015-02-16 21:50 -Kamikaze-: ale nutka spóźniona
2015-02-16 21:50 -Kamikaze-: i tak masz jakieś chujowe pomieszane rytmy
2015-02-16 21:50 Tidek: do pianina jest spozniona
2015-02-16 21:51 -Kamikaze-: no
2015-02-16 21:52 -Kamikaze-: pianino = instrument, o!m = gramy instrumenty
2015-02-16 21:52 -Kamikaze-: ?!?!?!?!?!?!?
2015-02-16 21:52 Tidek: ale ta nutka nie jest podstawiona do niczego xD
2015-02-16 21:53 -Kamikaze-: no to na chuj ona tam jest
2015-02-16 21:53 Tidek: dobra kurwa
2015-02-16 21:53 -Kamikaze-: ghost note qat unrank pls
2015-02-16 21:53 Tidek: przesune to 1/4 wczesniej
2015-02-16 21:53 Tidek: to nie jest ghost note xD
2015-02-16 21:53 Tidek: i dodam tutaj 00:10:921 -
2015-02-16 21:53 Tidek: zeby jakis rytm trzymalo
2015-02-16 21:53 -Kamikaze-: makes sense
2015-02-16 21:53 Tidek: bo taka przerwa 5/4 wyglada chujowo jak twoj obiad
2015-02-16 21:54 -Kamikaze-: nie miałem obiadu pierdol sie
2015-02-16 21:54 -Kamikaze-: tak właściwie to na chuj finishe mapujes dwoma nutkami
2015-02-16 21:54 Tidek: pod koniec bedzie podobny moment
2015-02-16 21:55 Tidek: bo sa finishami
2015-02-16 21:55 Tidek: co za problem xD
2015-02-16 21:55 -Kamikaze-: to je normal
2015-02-16 21:55 -Kamikaze-: 00:13:106 - to pasuje zajebiście
2015-02-16 21:55 -Kamikaze-: 00:14:114 - to nie
2015-02-16 21:55 Tidek: jakbym mial tylko pod strzal
2015-02-16 21:55 -Kamikaze-: masz finishe na hs'ach na chuj jeszcze na finishe
2015-02-16 21:55 Tidek: to by tylko 3 chordy panie byly
2015-02-16 21:55 -Kamikaze-: panie to jest normal
2015-02-16 21:55 Tidek: panie to nie jest easy
2015-02-16 21:55 Tidek: xD
2015-02-16 21:55 -Kamikaze-: pozatym mapuj jak jest mocny instrument
2015-02-16 21:55 -Kamikaze-: a nie finish
2015-02-16 21:56 -Kamikaze-: 00:18:820 -
2015-02-16 21:56 -Kamikaze-: stair lewo prawo
2015-02-16 21:56 -Kamikaze-: pitch
2015-02-16 21:58 Tidek: dobra, srednio mi sie podoba to wejscie w 1
2015-02-16 21:58 Tidek: ale zmienilem
2015-02-16 21:58 -Kamikaze-: te dwa jacki pasują, ale potem już pitch zbyt mocny
2015-02-16 21:59 -Kamikaze-: 00:20:165 (20165|2,20501|1) - na chuj to
2015-02-16 22:00 Tidek: bo pianino napierdala
2015-02-16 22:00 -Kamikaze-: też żeś to zmapił
2015-02-16 22:00 -Kamikaze-: nikt się nie połapie że to pod to
2015-02-16 22:00 Tidek: kasztanie to co sie czepiasz xD
2015-02-16 22:01 -Kamikaze-: bo to kłuje
2015-02-16 22:01 Tidek: zreszta jak usune to 3
2015-02-16 22:01 Tidek: to bedzie pusto w uj
2015-02-16 22:01 -Kamikaze-: usuń obie nutki i dodaj LNa na pianino
2015-02-16 22:02 Tidek: ze niby jak to chcesz zrobc
2015-02-16 22:02 Tidek: screen
2015-02-16 22:02 -Kamikaze-: http://puu.sh/fZVUh/7f38a0e043.jpg
2015-02-16 22:04 Tidek: nope, zbyt dziwnie to wyglada
2015-02-16 22:04 -Kamikaze-: 00:22:686 - dodaj nutke albo skasuj z 00:23:022 -
2015-02-16 22:04 Tidek: 00:20:501 -
2015-02-16 22:04 -Kamikaze-: sam jesteś dziwny
2015-02-16 22:04 Tidek: tutaj musi byc wejscie nutka
2015-02-16 22:04 Tidek: nie ma lipy
2015-02-16 22:05 -Kamikaze-: gówno, nic nie musi
2015-02-16 22:05 Tidek: musi
2015-02-16 22:05 Tidek: a to drugie ok
2015-02-16 22:05 Tidek: dodalem
2015-02-16 22:05 Tidek: ty sie tu produkuj
2015-02-16 22:05 Tidek: a ja parufki wpierdole
2015-02-16 22:05 -Kamikaze-: pójdziesz mi stąd to koniec moda
2015-02-16 22:07 Tidek: no parufki jem przy lapku
2015-02-16 22:07 Tidek: pisz dale
2015-02-16 22:07 Tidek: j
2015-02-16 22:07 Tidek: o ja pierdole
2015-02-16 22:07 Tidek: jebana ostra musztarda
2015-02-16 22:07 -Kamikaze-: 00:24:871 - gdzie się podział 2-chord na finishe? =^)
2015-02-16 22:09 -Kamikaze-: 00:29:577 - prawo -> lewo
2015-02-16 22:09 Tidek: zjadlem
2015-02-16 22:09 Tidek: dodalem
2015-02-16 22:09 -Kamikaze-: 00:33:106 - jezus maria gorszego finishera nie widziałem
2015-02-16 22:09 -Kamikaze-: nie słyszałem w sumie
2015-02-16 22:10 -Kamikaze-: 00:34:787 - gdzie się podziewa 2-chord na finishu =^)^)^)^)^)^)^)^)^)
2015-02-16 22:10 -Kamikaze-: serio, weź te finishery zrób na 1 nutke
2015-02-16 22:10 -Kamikaze-: bo to zjebane jest
2015-02-16 22:11 Tidek: ACTION is editing [http://osu.ppy.sh/b/573749 xi - .357 Magnum [4K Normal]]
2015-02-16 22:11 Tidek: kurwa
2015-02-16 22:11 Tidek: 00:34:787 -
2015-02-16 22:11 Tidek: nie dodalem bo to tam juz ciagle nutki 1/2 sa
2015-02-16 22:11 -Kamikaze-: note consistency error ide po sakure
2015-02-16 22:11 Tidek: z tego samego powodu na renatusie finishery sa 4 chordow lub 3 chordowe
2015-02-16 22:12 Tidek: zeby uniknac niepotrzebnych jebitnych jackow
2015-02-16 22:12 -Kamikaze-: 00:24:871 - A TU KURWO DODAŁEŚ PODOBNO
2015-02-16 22:12 Tidek: bo jest zakonczenie
2015-02-16 22:12 -Kamikaze-: wyjdź
2015-02-16 22:13 Tidek: PODSTAWY WIESZAKU
2015-02-16 22:13 -Kamikaze-: tak w ogóle to na chuj 1/2 LNy na normalu
2015-02-16 22:13 -Kamikaze-: sam na nie narzekałeś jak grałeś anothery
2015-02-16 22:13 -Kamikaze-: a teraz co
2015-02-16 22:13 -Kamikaze-: 00:33:946 (33946|0) - O PATRZCIE
2015-02-16 22:13 Tidek: zwykly single LN
2015-02-16 22:13 Tidek: co ty porownujesz panie
2015-02-16 22:14 -Kamikaze-: to, że to jest normal
2015-02-16 22:14 -Kamikaze-: 1/2 LN na normalu jest ble
2015-02-16 22:14 Tidek: takie same sa w renatusie
2015-02-16 22:14 Tidek: jak pasuja i sa bardzo latwe to sa ok
2015-02-16 22:15 -Kamikaze-: do dupy
2015-02-16 22:15 Tidek: pozatym idealnie w muzyce slychac to 1/2
2015-02-16 22:16 -Kamikaze-: 00:45:543 (45543|0) - po o ty tego stringa forsujesz i to z LN''em
2015-02-16 22:16 -Kamikaze-: po co*
2015-02-16 22:17 -Kamikaze-: przecież wiesz dobrze że niukomersi nie lubią LN'ów w takim ułożeniu
2015-02-16 22:18 Tidek: jeszcze wracajac do finisherow
2015-02-16 22:18 Tidek: na calej mapie ominalem tylko 2 finishe
2015-02-16 22:18 Tidek: bo bylyby w srodku 1/2
2015-02-16 22:19 -Kamikaze-: właśnie o to chodzi że nie pomijasz finishy tylko robisz hordy bez powodu
2015-02-16 22:19 -Kamikaze-: chordy*
2015-02-16 22:20 Tidek: przeciez to ma 1,8
2015-02-16 22:20 -Kamikaze-: od kiedy star rating jest adekwatną miarą trudności mapy
2015-02-16 22:20 Tidek: a wlasnie chordy sztucznie podbijaja star rating
2015-02-16 22:21 -Kamikaze-: nie takie
2015-02-16 22:21 Tidek: wlasnie to ze narzekasz na liczbe chordow
2015-02-16 22:21 Tidek: a to one podbijaja SR
2015-02-16 22:21 -Kamikaze-: gurwa bleeeeeeeeeeeeeeeeee
2015-02-16 22:21 -Kamikaze-: bardziej mnie w sumie boli forsowanie LN'ów
2015-02-16 22:22 Tidek: 00:45:543 (45543|0) - nie wiem za bardzo czemu na to narzekasz
2015-02-16 22:22 Tidek: to jest w sumie najbardziej slyszalny LN w calym calm parcie
2015-02-16 22:22 -Kamikaze-: i to jak przy prawie wszystkich LN'ach są nutki ja w autokonwercie
2015-02-16 22:22 -Kamikaze-: ten LN jest niepotrzebny
2015-02-16 22:22 -Kamikaze-: psujesz pattern tym
2015-02-16 22:23 -Kamikaze-: jak w takim tempie to będzie szło to tylko normala zmoduje XD
2015-02-16 22:24 Tidek: bo panie
2015-02-16 22:24 Tidek: jak usune tego LNa
2015-02-16 22:24 Tidek: to cala kolumna 1 bedzie pusta
2015-02-16 22:24 Tidek: przez dluzszy czas
2015-02-16 22:24 -Kamikaze-: no to coś przesuniesz
2015-02-16 22:24 -Kamikaze-: ładniej będzie wyglądać
2015-02-16 22:24 -Kamikaze-: będzie się lepiej grało
2015-02-16 22:24 -Kamikaze-: same profity
2015-02-16 22:26 Tidek: dobra poprzestawialem te notki
2015-02-16 22:26 Tidek: ciesz sie
2015-02-16 22:26 Tidek: xD
2015-02-16 22:26 -Kamikaze-: whee
2015-02-16 22:26 -Kamikaze-: 00:56:299 (56299|0) - nie zapomnij o tym
2015-02-16 22:27 Tidek: juz zrobilem lel
2015-02-16 22:28 -Kamikaze-: 01:02:686 (62686|1) - na 3rd, 01:03:526 (63526|2) - na 4th, 01:05:375 (65375|2) - na 2nd, 01:06:215 (66215|1) - na 1st
2015-02-16 22:28 Tidek: 01:32:098 - dodal finishera juz jak cos
2015-02-16 22:28 -Kamikaze-: lepszy balans dłoni
2015-02-16 22:28 Tidek: dodalem*
2015-02-16 22:30 Tidek: niech Ci bedzie
2015-02-16 22:30 -Kamikaze-: 01:09:241 - jedyny moment gdzie te finishery mają sens
2015-02-16 22:30 Tidek: mimo ze trzymanie LN na 2 i nacisniecie 1 na koncu to najtrudniejszy patter z LN jaki moze byc
2015-02-16 22:31 Tidek: sa tak samo mocne jak reszta gdzie dalem
2015-02-16 22:31 -Kamikaze-: say what
2015-02-16 22:31 Tidek: xD
2015-02-16 22:31 -Kamikaze-: gdzie niby zasugerowałem trzymanie na 2 i naciśnięcie 1
2015-02-16 22:32 Tidek: nie wazne
2015-02-16 22:32 Tidek: moduj dalej
2015-02-16 22:32 Tidek: bo mi parowka stygnie
2015-02-16 22:33 -Kamikaze-: wiesz że gówno mnie to obchodzi
2015-02-16 22:33 -Kamikaze-: 01:05:375 (65375|2,66215|1) - oba 1 w lewo
2015-02-16 22:33 Tidek: dobrze, wyzywaj mnie wiecej, wiecej czasu na zjedzenie parowki
2015-02-16 22:33 -Kamikaze-: nvm
2015-02-16 22:33 -Kamikaze-: już to sugerował
2015-02-16 22:33 -Kamikaze-: em
2015-02-16 22:33 -Kamikaze-: lol
2015-02-16 22:34 Tidek: tak
2015-02-16 22:34 -Kamikaze-: 01:26:047 - no i jak ty to sobie teraz wyobrażasz
2015-02-16 22:34 -Kamikaze-: z tym pitchem
2015-02-16 22:35 Tidek: z prawej do lewej
2015-02-16 22:35 -Kamikaze-: 01:29:913 - dodać nutka
2015-02-16 22:35 Tidek: albo nie
2015-02-16 22:35 -Kamikaze-: że przechodzony stair?
2015-02-16 22:35 Tidek: z lewej do prawej lepsze
2015-02-16 22:35 -Kamikaze-: hmm
2015-02-16 22:35 -Kamikaze-: no ok
2015-02-16 22:36 -Kamikaze-: 01:30:417 (90417|0) - forsowany ln
2015-02-16 22:37 Tidek: dodalem te jebitna nutke
2015-02-16 22:37 -Kamikaze-: 01:36:804 - prawo lewo
2015-02-16 22:37 Tidek: identiko 00:33:946 (33946|0) - tutaj
2015-02-16 22:37 Tidek: nie bede psul consistency
2015-02-16 22:37 -Kamikaze-: nie wspomiałem że to też chujowe?
2015-02-16 22:38 Tidek: cos tam pisales
2015-02-16 22:38 Tidek: ale nie zmienialem bo jest ok
2015-02-16 22:38 -Kamikaze-: no to widzisz
2015-02-16 22:39 -Kamikaze-: 01:41:173 (101173|3) - kolejny forsowany ln
2015-02-16 22:39 Tidek: 01:46:215 (106215|2) - uprzedzajac poprawilem
2015-02-16 22:39 -Kamikaze-: 01:42:014 - aha, to fajnie że takie pierdolnięcie na jednej nutce mapujesz a zwykłe finishery na dwóch
2015-02-16 22:39 -Kamikaze-: pozdrawiam z podłogi
2015-02-16 22:40 Tidek: identiko na poczatku
2015-02-16 22:40 Tidek: 2 finishery jakie nie akcentowalem
2015-02-16 22:40 -Kamikaze-: ale tidek
2015-02-16 22:40 -Kamikaze-: to jest PIERDOLNIĘCIE
2015-02-16 22:40 -Kamikaze-: a nie finisher
2015-02-16 22:40 Tidek: tam tez
2015-02-16 22:40 Tidek: xD
2015-02-16 22:40 -Kamikaze-: i jest traktowane jak zwykła nutka
2015-02-16 22:40 -Kamikaze-: 0/10
2015-02-16 22:41 -Kamikaze-: to jest najgłośniejsze pierdolnięcie talerzem jakie słyszałem od dawna
2015-02-16 22:41 -Kamikaze-: i jest jako jedna nutka
2015-02-16 22:41 Tidek: xD
2015-02-16 22:42 -Kamikaze-: btw, serio mi nie starczy czasu na resztę
2015-02-16 22:42 Tidek: 00:34:787 - dodalem 1 tutaj i 01:42:014 - 4 tutaj
2015-02-16 22:42 Tidek: ciesz sie
2015-02-16 22:42 Tidek: wszystkie finishery zaakcentowane
2015-02-16 22:42 Tidek: xD
2015-02-16 22:42 -Kamikaze-: kurwo śmieciu ty ponerf finishery i zostaw tutaj dwie
2015-02-16 22:42 -Kamikaze-: to będzie jakaś składnia
2015-02-16 22:43 Tidek: nie
2015-02-16 22:43 -Kamikaze-: posłuchaj sobie tutaj 01:42:014 - i tutaj 01:42:854 - bez hitsoundów
2015-02-16 22:43 -Kamikaze-: jaką słyszysz różnicę
2015-02-16 22:44 Tidek: panie finisher to finisher
2015-02-16 22:44 -Kamikaze-: panie, dwa razy głośniejszy dźwiek na tylu samu nutkach to gówno
2015-02-16 22:44 Tidek: to ze ktos sobie w programie ustawil tam na 100% a to drugie na 80%
2015-02-16 22:45 -Kamikaze-: to że twórca piosenki to zrobił znaczy że charter to respektuje
2015-02-16 22:45 Tidek: jakbym mapowal easy
2015-02-16 22:45 Tidek: to bym to ignorowac
2015-02-16 22:45 Tidek: bym mogl*
2015-02-16 22:45 Tidek: normal nie moze byc praktycznie bez chordow
2015-02-16 22:45 -Kamikaze-: po co bozia hitsoundy dała
2015-02-16 22:46 -Kamikaze-: potem będzie jak na mapie reikosaki że alumni wbija że normala nie potrafi grać i mu smutno
2015-02-16 22:46 Tidek: finishery sa tak rzadko ze na chorda na normalu zasluguja
2015-02-16 22:47 Tidek: to ma ikonke NM a nie EZ pamietaj
2015-02-16 22:47 Tidek: moge zrobic do tego EZ
2015-02-16 22:47 Tidek: ale NIE MUSZE
2015-02-16 22:47 Tidek: BO MI SIE NIE CHCE
2015-02-16 22:47 -Kamikaze-: aha
2015-02-16 22:47 Tidek: JESTEM JEBANYM LENIWYM CHUJEM
2015-02-16 22:47 -Kamikaze-: to fajnie
2015-02-16 22:47 -Kamikaze-: jak tam się chartowało na stepmani
2015-02-16 22:47 -Kamikaze-: pewnie niezła zabawa była
2015-02-16 22:47 Tidek: no musialem caly spread niestety robic
2015-02-16 22:47 Tidek: 1stopkowe beginnery
2015-02-16 22:48 -Kamikaze-: no popatrz
2015-02-16 22:48 -Kamikaze-: KURWO MYŚL O SŁABSZYCH
2015-02-16 22:48 -Kamikaze-: https://osu.ppy.sh/forum/p/3884237
2015-02-16 22:48 Tidek: mozesz zrobic EZ jak chcesz
2015-02-16 22:48 Tidek: xD
2015-02-16 22:48 -Kamikaze-: no chyba cie pojebało
2015-02-16 22:48 -Kamikaze-: dosyć mam roboty
2015-02-16 22:49 Tidek: tam jest problem
2015-02-16 22:49 Tidek: bo 7k NM ma prawie tyle co moj 4k hard tutaj
2015-02-16 22:49 -Kamikaze-: jeszcze mi staiain dojebał czy dałbym radę przywrócić 8k na scales do życia i pomóc mu ze spreadem
2015-02-16 22:49 Tidek: ale jest ranked
2015-02-16 22:49 Tidek: bo 8k ma 1,7
2015-02-16 22:49 -Kamikaze-: tidek, sr na 4k jest underrated
2015-02-16 22:49 -Kamikaze-: albo inaczej
2015-02-16 22:49 -Kamikaze-: na 7k jest overrated
2015-02-16 22:50 Tidek: nie zmienia faktu ze to wina tworcy ze dopuscil taki spread
2015-02-16 22:50 Tidek: sam widzial jak to wyglada
2015-02-16 22:50 -Kamikaze-: fakt
2015-02-16 22:50 -Kamikaze-: dlatego cię na to uczulam
2015-02-16 22:51 Tidek: myslisz ze czemu do renatusa dodalem Easy diffa?
2015-02-16 22:51 -Kamikaze-: znaczy nie sądził że będzie trudne
2015-02-16 22:51 -Kamikaze-: NO TO KURWA TU TEŻ DODAJ KAPUCYNIE
2015-02-16 22:51 Tidek: bo NM musial byc powyzej 2* zeby byl jakis gap pomiedzy nm i hd
2015-02-16 22:51 -Kamikaze-: zmapowanie ez do 2 min mapy zajmuje z godzinę max
2015-02-16 22:52 -Kamikaze-: 01:43:358 (103358|0) - ja to bym wyjebał tego LN'a, ale ty się nie zgodzisz
2015-02-16 22:52 -Kamikaze-: to chociaż posłuchaj dokąd się ciągnie
2015-02-16 22:52 -Kamikaze-: bo chyba ci nie wyszło
2015-02-16 22:54 Tidek: tu sie zgodze
2015-02-16 22:54 Tidek: wczesniej byla notka
2015-02-16 22:56 -Kamikaze-: 01:48:904 (108904|1) - 2nd
2015-02-16 22:56 -Kamikaze-: erm
2015-02-16 22:56 -Kamikaze-: 3rd
2015-02-16 22:57 Tidek: nah, za duzo wtedy notek na prawej rece
2015-02-16 22:59 -Kamikaze-: 01:56:467 (116467|1,116635|3) - wyjeb, dodaj na 01:56:579 - (1/6) i poustawiaj ładnie
2015-02-16 22:59 -Kamikaze-: łatwiejszy rytm do odczytania
2015-02-16 22:59 -Kamikaze-: tj głowny rytm
2015-02-16 23:00 -Kamikaze-: 01:58:988 (118988|2) - kasuj, ładnie brzmi mała przerwa
2015-02-16 23:01 -Kamikaze-: 02:03:274 - imo ten pattern to przesada
2015-02-16 23:01 -Kamikaze-: chujowo się to będzie niukomerom grała
2015-02-16 23:01 -Kamikaze-: grało*
2015-02-16 23:02 -Kamikaze-: aka opg hejtuje tidka za zjebaną końcówkę normala
2015-02-16 23:02 -Kamikaze-: bo 3/4 polszy nie umie klikać
2015-02-16 23:02 -Kamikaze-: i to tej rhythmowej polszy
2015-02-16 23:03 Tidek: imo ta koncowka jest najtrudniejsza na kazdym diffie
2015-02-16 23:03 -Kamikaze-: no tak
2015-02-16 23:03 -Kamikaze-: ale nie wiem w sumie po co aż tak
2015-02-16 23:03 -Kamikaze-: ten pattern jest dziwny
2015-02-16 23:03 -Kamikaze-: szczególnie to 02:04:030 (124030|3,124030|0,124198|3,124198|0,124367|2,124367|1,124619|3,124619|0) -
2015-02-16 23:03 Tidek: moge zrobic one hand trille
2015-02-16 23:03 -Kamikaze-: porób też handy
2015-02-16 23:04 -Kamikaze-: będzie ciekawiej i łatwiej
2015-02-16 23:04 -Kamikaze-: poprzednie zmieniłeś?
2015-02-16 23:04 Tidek: czyli jak
2015-02-16 23:04 Tidek: calosc zamiana na 12 34
2015-02-16 23:04 Tidek: czy wymieszac
2015-02-16 23:04 -Kamikaze-: wymieszać
2015-02-16 23:05 Tidek: z wymieszaniem byloby jeszcze trudniej raczej
2015-02-16 23:05 -Kamikaze-: nah
2015-02-16 23:05 -Kamikaze-: od tego 02:04:030 (124030|0,124030|3,124198|0,124198|3,124367|2,124367|1) - trudniej nie będzie
2015-02-16 23:06 -Kamikaze-: apply y/n bo spadać musze
2015-02-16 23:06 Tidek: http://puu.sh/g01zK/f655d6159c.jpg
2015-02-16 23:09 -Kamikaze-: to, albo coś w teń deseń http://puu.sh/g01Nr/3289720829.jpg
2015-02-16 23:10 Tidek: nah te najszybsze 3 chordy 1/2 lepiej zeby byly 12 34 12
2015-02-16 23:10 Tidek: 14 34 12 na 1/2 bedzie juz za trudne
2015-02-16 23:10 -Kamikaze-: niech ci będzie
2015-02-16 23:10 Tidek: bo 3 rozne kombinacje w szybkim tempie
2015-02-16 23:10 -Kamikaze-: dobra to wrzucam chatlog do tematu
2015-02-16 23:10 -Kamikaze-: jeszcze wróce ci anothera modnąć
2015-02-16 23:10 -Kamikaze-: na reszte za leniwy
2015-02-16 23:11 -Kamikaze-: xd
2015-02-16 23:11 Tidek: ok
wróce jeszcze na anothera
EDIT: wróciłem

@Akali JAZZ FUSION to jest gatunek tej nuty to wrzuć to fusion w tagi (jazz już jest)

[czemu nie 7k ty ruda kurwo, znaczy się 4K Another]
00:08:652 (8652|2,8652|1,8736|2,8736|1) - Czemu robisz double minijack na druma D: Zmieniaj mi to na single
00:09:325 (9325|0) - Przesuń na pianino, więcej powera ma (aka 1/4 w górę)
00:10:753 (10753|3) - Wywal, brzmi conajmniej dziwnie, a jakbyś miał ten dźwięk mapić to brakuje choćby na 00:10:837 - , 00:11:005 - , 00:11:846 - i tym podobnych
00:29:745 - http://puu.sh/g3V72/f91d20e885.jpg //Dwa powody: Patern bo pitch, a ostatni chord jako dwa dla konsystencji z 00:19:493 -
00:46:047 (46047|0,46215|0,46383|0) - Ten anchor gra się do dupy z tym LN'em na dwójce (00:46:047 (46047|1) - ), weź to popraw. Moja sugestia: 00:45:795 (45795|1,45879|2,46047|1) - Ctrl+H
00:50:249 (50249|2) - Wywal, lepiej czuć pianino
01:36:972 - Podobnie jak poprzednio, wywal jedną nutkę z ostatniego chorda i ułóż inaczej, bardziej pod pitch
01:42:182 - Wywal jedną nutkę

Niby rytm mi się nie podoba bo zbyt chaotyczny, pełno krótkich przerw co sprawia że gra sie dość dziwnie, ale w sumie technicznie wygląda ok to nie będę się specjalnie czepiał
Senritsu
AiMod is high
m4m taiko req'd by me

[General]
  1. 00:38:316 - consider giving this a green line to make the volume sounds lower, because the music is kinda quiet here
[Muzu]
  1. I think this needs to be simpler (much more simpler than the current one) and simple needs more breaks ww -> short interview with ono
  2. For example 00:02:350 (3,4,5,6,7,8,9) - while it's mapped to 1/4, it's also mapped to constantly 1/1 + 1/2, meaning you need some breaks here. i made it really simple like this although i knew you won't accept it, but at least i tried ww Some other parts also have similar problems
  3. Other example is you can rem 00:04:535 (11) - for breaks, since it's similar to 00:04:871
  4. 00:03:358 (10) - finish?
  5. 00:10:921 (39) - 00:31:089 (128) - can be removed to give break
  6. 00:20:333 (80) - ^
  7. 00:14:114 (53) - you missed a finish here ww since you give one at 00:24:871 (101) -
  8. 00:33:442 (137,138) - can be removed too to give breaks, since the dominant music (idk what is that) starts at (actually) 00:33:946 (139) - , but 00:33:778 (137,138) - can be used as an 'opening' here
  9. 00:42:686 (179,180) - sudden dd here seems to be too hard for player imo, remember that this is the easiest diff at the set, so it should be set to be easy too, but not kantan or muzukashii ww (i forget to mention 00:12:350 (44,45) - ww
  10. 00:50:081 (214,215,216,217) - ^
  11. 01:15:123 (330,331,332,333,334,335,336,337,338,339) - too long _(:3
  12. 01:16:804 (340,341,342,343,344,345,346,347) - ^
  13. 01:19:493 (352,353,354,355,356,357,358,359,360) - probably smth like this works?
  14. Actually the next part (prev point ~ 01:43:358 - , especially the triplet parts) needs breaks too, but it's up to you how to modify them (or if you want to ignore my mod ww) one example : remove 01:27:560 (387) - to give breaks, triplets and the notes after have emphasized that you're following the violin (????) imo
  15. Also same problem with duplets
  16. 01:55:963 (526,527,528,529,530,531,532,533) - insta dq /slapped/ remove 01:56:720 (532) - please
  17. 01:59:997 (545,546,547,548,549,550,551,552) - need breaks, remove either triplet or duplet
  18. 02:03:022 - ~ end damn this sudden change of rhythm. i guess you shouldnt full map this, too hard, and player have different time to adjust themselves with the change (some may can, some may not) =v=
  19. My advice is to give breaks here and there, especially if there's 1/4 triplets. Avoid using a stream longer than triplet, and please consider if you're using duplet, since they're actually harder than triplet (my opinion www)
[Oni]
  1. Hmm.. this is.. more like inner than oni because of smth like 00:19:997 (150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175) - ``
  2. 00:08:652 (57) - if you listen carefully, this can be removed since no music is playing here
  3. 00:49:493 (395,396) - swap then remove 00:49:493 (395) - since nothing can be heard
  4. 01:17:896 (610) - try changing to k? ddk twice with the changing pitch sounds a bit boring imo
  5. 01:18:148 (612) - can be removed since you're following the violin which isnt playing there
    *spins because the streams*
  6. 01:37:644 (776) - remove finish because you're not using one both at muzukashii and the similar part at oni.. though it's better to give one.. the choice is up to you
  7. please just please... simplify the streams ;v; i actually will praise this diff if it's an inner but since it's an oni, can you please just make it easier a little much because this is really.. hard =v=
that's all! sorry for the rude words, sayaka ;v; (if there's one)
gl for rank wwww o/
Kurokotei

Senritsu wrote:

AiMod is high
m4m taiko req'd by me

[General]
  1. 00:38:316 - consider giving this a green line to make the volume sounds lower, because the music is kinda quiet here I don't think it's needed
[Muzu]
  1. I think this needs to be simpler (much more simpler than the current one) and simple needs more breaks ww -> short interview with ono well I want to keep the Muzu a bit hard because of Oni, I'm afraid that the gap between them is too big
  2. For example 00:02:350 (3,4,5,6,7,8,9) - while it's mapped to 1/4, it's also mapped to constantly 1/1 + 1/2, meaning you need some breaks here. i made it really simple like this although i knew you won't accept it, but at least i tried ww Some other parts also have similar problems I deleted 00:02:854 (7) - , it'll give a 1/1 break after the triplet
  3. Other example is you can rem 00:04:535 (11) - for breaks, since it's similar to 00:04:871 it's not that similar actually, especially when listening to the bass
  4. 00:03:358 (10) - finish? added
  5. 00:10:921 (39) - 00:31:089 (128) - can be removed to give break deleted 00:11:257 (43) - instead, sounds better imo
  6. 00:20:333 (80) - ^ deleted
  7. 00:14:114 (53) - you missed a finish here ww since you give one at 00:24:871 (101) - added
  8. 00:33:442 (137,138) - can be removed too to give breaks, since the dominant music (idk what is that) starts at (actually) 00:33:946 (139) - , but 00:33:778 (137,138) - can be used as an 'opening' here deleted
  9. 00:42:686 (179,180) - sudden dd here seems to be too hard for player imo, remember that this is the easiest diff at the set, so it should be set to be easy too, but not kantan or muzukashii ww (i forget to mention 00:12:350 (44,45) - ww well actually I want to keep those doublets, since there are quads in Oni
  10. 00:50:081 (214,215,216,217) - ^ ^
  11. 01:15:123 (330,331,332,333,334,335,336,337,338,339) - too long _(:3 deleted 01:15:795 (339) -
  12. 01:16:804 (340,341,342,343,344,345,346,347) - ^ deleted 01:17:140 (347) -
  13. 01:19:493 (352,353,354,355,356,357,358,359,360) - probably smth like this works? I think it's even harder since the doublet isn't on beat lol
  14. Actually the next part (prev point ~ 01:43:358 - , especially the triplet parts) needs breaks too, but it's up to you how to modify them (or if you want to ignore my mod ww) one example : remove 01:27:560 (387) - to give breaks, triplets and the notes after have emphasized that you're following the violin (????) imo
  15. Also same problem with duplets
  16. 01:55:963 (526,527,528,529,530,531,532,533) - insta dq /slapped/ remove 01:56:720 (532) - please changed to a doublet like before
  17. 01:59:997 (545,546,547,548,549,550,551,552) - need breaks, remove either triplet or duplet removed triplet
  18. 02:03:022 - ~ end damn this sudden change of rhythm. i guess you shouldnt full map this, too hard, and player have different time to adjust themselves with the change (some may can, some may not) =v= how can I map this ;w;
  19. My advice is to give breaks here and there, especially if there's 1/4 triplets. Avoid using a stream longer than triplet, and please consider if you're using duplet, since they're actually harder than triplet (my opinion www)
[Oni]
  1. Hmm.. this is.. more like inner than oni because of smth like 00:19:997 (150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175) - `` so um as Ono would say, Oni=Inner Oni in terms of difficulty, it's just another Oni actually but ok, I'll try to simplify this a bit
  2. 00:08:652 (57) - if you listen carefully, this can be removed since no music is playing here actually there is a drum sound here
  3. 00:49:493 (395,396) - swap then remove 00:49:493 (395) - since nothing can be heard changed
  4. 01:17:896 (610) - try changing to k? ddk twice with the changing pitch sounds a bit boring imo I don't like dkk here, I don't think the pitch change is that significant
  5. 01:18:148 (612) - can be removed since you're following the violin which isnt playing there meh, sounds weird without it
    *spins because the streams*
  6. 01:37:644 (776) - remove finish because you're not using one both at muzukashii and the similar part at oni.. though it's better to give one.. the choice is up to you removed finisher
  7. please just please... simplify the streams ;v; i actually will praise this diff if it's an inner but since it's an oni, can you please just make it easier a little much because this is really.. hard =v= cut most of the deathstreams into patterns, it should be easier now
that's all! sorry for the rude words, sayaka ;v; (if there's one)
gl for rank wwww o/
Thanks for the mod!

Update: http://puu.sh/ghUJB/208cad710c.zip
Senritsu
Baka there's no need to pay attention to gap if there's only two diffs :<<<<
Gap / spread is only concerned if there's 3 / more diff (a full mapset), so it doesn't matter if the gap is too far
Kurokotei

Senritsu wrote:

Baka there's no need to pay attention to gap if there's only two diffs :<<<<
Gap / spread is only concerned if there's 3 / more diff (a full mapset), so it doesn't matter if the gap is too far
I already had problems with GDs like this so now I'm careful about this lol
Tidek

-Kamikaze- wrote:

[czemu nie 7k ty ruda kurwo, znaczy się 4K Another] bo 4k jest dla elity
00:08:652 (8652|2,8652|1,8736|2,8736|1) - Czemu robisz double minijack na druma D: Zmieniaj mi to na single uzywalem tego typu patternu przez cala mape
00:09:325 (9325|0) - Przesuń na pianino, więcej powera ma (aka 1/4 w górę)
00:10:753 (10753|3) - Wywal, brzmi conajmniej dziwnie, a jakbyś miał ten dźwięk mapić to brakuje choćby na 00:10:837 - , 00:11:005 - , 00:11:846 - i tym podobnych
00:29:745 - http://puu.sh/g3V72/f91d20e885.jpg //Dwa powody: Patern bo pitch, a ostatni chord jako dwa dla konsystencji z 00:19:493 -
00:46:047 (46047|0,46215|0,46383|0) - Ten anchor gra się do dupy z tym LN'em na dwójce (00:46:047 (46047|1) - ), weź to popraw. Moja sugestia: 00:45:795 (45795|1,45879|2,46047|1) - Ctrl+H
00:50:249 (50249|2) - Wywal, lepiej czuć pianino
01:36:972 - Podobnie jak poprzednio, wywal jedną nutkę z ostatniego chorda i ułóż inaczej, bardziej pod pitch
01:42:182 - Wywal jedną nutkę 2 crashe

Niby rytm mi się nie podoba bo zbyt chaotyczny, pełno krótkich przerw co sprawia że gra sie dość dziwnie, ale w sumie technicznie wygląda ok to nie będę się specjalnie czepiał
kotlet jest dobry, polecam.

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192,192,11089,1,0,1:0:0:0:
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192,192,11257,1,0,1:0:0:0:
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192,192,11762,1,0,0:0:0:0:
192,192,11930,1,0,0:0:0:0:
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192,192,12602,1,0,0:0:0:0:
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192,192,12770,1,0,1:0:0:0:
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192,192,13106,1,4,0:0:0:0:
320,192,13106,1,4,0:0:0:0:
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192,192,13442,1,8,0:3:0:0:
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320,192,13694,1,0,0:0:0:0:
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192,192,13778,1,8,0:3:0:0:
320,192,13862,1,8,0:3:0:0:
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192,192,13946,1,8,0:3:0:0:
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192,192,14114,1,4,0:0:0:0:
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192,192,14451,1,0,0:0:0:0:
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192,192,15123,1,0,1:0:0:0:
320,192,15291,1,8,0:3:0:0:
192,192,15291,1,0,0:0:0:0:
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192,192,16047,1,0,0:0:0:0:
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192,192,16383,1,0,0:0:0:0:
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192,192,17056,1,0,0:0:0:0:
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64,192,17644,1,8,0:3:0:0:
192,192,17728,1,0,0:0:0:0:
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448,192,17812,1,0,0:0:0:0:
64,192,17896,1,0,0:0:0:0:
192,192,17980,1,8,0:3:0:0:
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192,192,18148,1,8,0:3:0:0:
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192,192,22182,1,8,0:3:0:0:
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320,192,34367,1,0,0:0:0:0:
192,192,34451,1,0,0:0:0:0:
64,192,34535,1,0,0:0:0:0:
192,192,34619,1,0,1:0:0:0:
448,192,34619,1,0,0:0:0:0:
64,192,34787,1,0,0:0:0:0:
192,192,34787,1,4,0:0:0:0:
320,192,34787,1,4,0:0:0:0:
192,192,34955,1,0,0:0:0:0:
320,192,34955,1,0,0:0:0:0:
448,192,34955,1,0,0:0:0:0:
64,192,35123,1,0,0:0:0:0:
448,192,35123,1,0,0:0:0:0:
320,192,35291,1,8,0:3:0:0:
448,192,35291,1,0,0:0:0:0:
64,192,35375,1,0,0:0:0:0:
192,192,35375,1,8,0:3:0:0:
320,192,35459,1,8,0:3:0:0:
448,192,35459,1,0,0:0:0:0:
64,192,35543,1,0,0:0:0:0:
192,192,35543,1,8,0:3:0:0:
320,192,35627,1,4,0:0:0:0:
448,192,35627,1,0,0:0:0:0:
192,192,35627,1,0,0:3:0:0:
192,192,35795,1,0,0:0:0:0:
320,192,35879,1,0,0:0:0:0:
448,192,35879,1,0,0:0:0:0:
64,192,35963,1,0,0:0:0:0:
320,192,36131,1,0,1:0:0:0:
448,192,36131,1,0,0:0:0:0:
64,192,36215,1,0,0:0:0:0:
192,192,36299,1,0,0:0:0:0:
448,192,36467,1,8,0:3:0:0:
320,192,36551,1,0,0:0:0:0:
64,192,36635,1,0,0:0:0:0:
192,192,36635,1,0,1:0:0:0:
320,192,36804,1,0,1:0:0:0:
448,192,36804,1,0,0:0:0:0:
64,192,36972,1,0,0:0:0:0:
192,192,36972,1,0,1:0:0:0:
448,192,37308,1,0,0:0:0:0:
192,192,37392,1,0,0:0:0:0:
320,192,37476,1,0,0:0:0:0:
64,192,37560,1,0,0:0:0:0:
192,192,37644,1,0,0:0:0:0:
320,192,37644,1,8,0:3:0:0:
448,192,37728,1,0,0:0:0:0:
320,192,37812,1,0,0:0:0:0:
448,192,37896,1,0,0:0:0:0:
64,192,37980,1,0,0:0:0:0:
192,192,37980,1,8,0:3:0:0:
320,192,38064,1,8,0:3:0:0:
448,192,38064,1,0,0:0:0:0:
192,192,38148,1,8,0:3:0:0:
64,192,38148,1,0,0:0:0:0:
448,192,38232,1,0,0:0:0:0:
320,192,38232,1,8,0:3:0:0:
64,192,38316,1,0,0:0:0:0:
192,192,38316,1,8,0:3:0:0:
320,192,38316,1,4,0:0:0:0:
448,192,38484,1,0,0:0:0:0:
320,192,38568,1,0,0:0:0:0:
192,192,38652,1,0,0:0:0:0:
320,192,38820,1,0,0:0:0:0:
448,192,38820,1,2,0:0:0:0:
192,192,38904,1,0,0:0:0:0:
64,192,38988,1,0,0:0:0:0:
448,192,39156,1,0,0:0:0:0:
64,192,39325,1,0,0:0:0:0:
320,192,39409,1,0,0:0:0:0:
192,192,39493,1,0,0:0:0:0:
448,192,39577,1,0,0:0:0:0:
64,192,39661,1,0,0:0:0:0:
448,192,39829,1,0,0:0:0:0:
320,192,39913,1,0,0:0:0:0:
448,192,39997,1,2,0:0:0:0:
192,192,39997,1,0,0:0:0:0:
64,192,40165,1,0,0:0:0:0:
448,192,40333,1,2,0:0:0:0:
320,192,40333,1,0,0:0:0:0:
192,192,40417,1,0,0:0:0:0:
320,192,40501,1,0,0:0:0:0:
64,192,40585,1,0,0:0:0:0:
448,192,40669,1,2,0:0:0:0:
320,192,40669,1,0,0:0:0:0:
64,192,40837,1,0,0:0:0:0:
192,192,40921,1,0,0:0:0:0:
320,192,41005,1,0,0:0:0:0:
448,192,41005,1,2,0:0:0:0:
64,192,41257,1,0,0:0:0:0:
192,192,41257,1,2,0:0:0:0:
448,192,41341,1,0,0:0:0:0:
192,192,41509,1,2,0:0:0:0:
64,192,41509,1,0,0:0:0:0:
448,192,41677,1,0,0:0:0:0:
320,192,41762,1,0,0:0:0:0:
64,192,41846,1,0,0:0:0:0:
448,192,42014,128,0,42182:0:0:0:0:
64,192,42182,1,0,0:0:0:0:
192,192,42266,1,0,0:0:0:0:
448,192,42350,1,0,0:0:0:0:
320,192,42434,1,0,0:0:0:0:
448,192,42518,1,0,0:0:0:0:
320,192,42602,1,0,0:0:0:0:
64,192,42686,1,0,0:0:0:0:
192,192,42770,1,0,0:0:0:0:
320,192,42854,1,0,0:0:0:0:
448,192,42938,128,0,43106:0:0:0:0:
64,192,43106,1,0,0:0:0:0:
192,192,43190,1,0,0:0:0:0:
320,192,43274,1,0,0:0:0:0:
448,192,43358,1,0,0:0:0:0:
64,192,43442,1,0,0:0:0:0:
192,192,43526,1,0,0:0:0:0:
448,192,43610,1,0,0:0:0:0:
64,192,43694,1,0,0:0:0:0:
192,192,43694,1,2,0:0:0:0:
320,192,43862,1,0,0:0:0:0:
192,192,43946,1,0,0:0:0:0:
64,192,44030,1,0,0:0:0:0:
448,192,44030,1,0,0:0:0:0:
448,192,44198,1,2,0:0:0:0:
320,192,44198,1,0,0:0:0:0:
64,192,44367,1,0,0:0:0:0:
192,192,44451,1,0,0:0:0:0:
320,192,44535,1,0,0:0:0:0:
448,192,44535,1,2,0:0:0:0:
448,192,44703,1,2,0:0:0:0:
64,192,44703,1,0,0:0:0:0:
320,192,44787,1,0,0:0:0:0:
64,192,44871,1,2,0:0:0:0:
192,192,44871,1,0,0:0:0:0:
320,192,44955,1,0,0:0:0:0:
64,192,45039,1,2,0:0:0:0:
448,192,45039,1,0,0:0:0:0:
448,192,45291,1,2,0:0:0:0:
320,192,45291,1,0,0:0:0:0:
64,192,45375,1,0,0:0:0:0:
192,192,45543,1,0,0:0:0:0:
320,192,45543,1,2,0:0:0:0:
448,192,45711,1,0,0:0:0:0:
320,192,45795,1,0,0:0:0:0:
192,192,45879,128,8,46047:0:3:0:0:
448,192,45879,1,0,0:0:0:0:
320,192,46047,128,8,46215:0:3:0:0:
64,192,46047,1,0,0:0:0:0:
192,192,46215,1,0,0:0:0:0:
448,192,46215,128,8,46383:0:3:0:0:
64,192,46383,1,8,0:3:0:0:
320,192,46383,1,2,0:0:0:0:
192,192,46635,1,2,0:0:0:0:
448,192,46635,1,0,0:0:0:0:
320,192,46720,1,0,0:0:0:0:
64,192,46888,1,2,0:0:0:0:
448,192,46888,1,0,0:0:0:0:
192,192,47056,1,0,0:0:0:0:
320,192,47140,1,0,0:0:0:0:
448,192,47224,1,0,0:0:0:0:
64,192,47392,1,0,0:0:0:0:
192,192,47476,1,0,0:0:0:0:
320,192,47560,1,0,0:0:0:0:
448,192,47644,1,0,0:0:0:0:
64,192,47728,1,0,0:0:0:0:
192,192,47728,1,2,0:0:0:0:
320,192,47896,1,0,0:0:0:0:
448,192,47980,1,0,0:0:0:0:
64,192,48064,1,0,0:0:0:0:
192,192,48064,1,2,0:0:0:0:
448,192,48232,1,0,0:0:0:0:
320,192,48316,1,0,0:0:0:0:
64,192,48400,1,0,0:0:0:0:
192,192,48400,1,2,0:0:0:0:
448,192,48568,1,0,0:0:0:0:
64,192,48736,1,0,0:0:0:0:
192,192,48736,1,8,0:3:0:0:
320,192,48820,1,0,0:0:0:0:
64,192,48904,1,0,0:0:0:0:
192,192,48904,1,8,0:3:0:0:
320,192,48988,1,8,0:3:0:0:
448,192,48988,1,0,0:0:0:0:
64,192,49072,1,0,0:0:0:0:
192,192,49072,1,8,0:3:0:0:
448,192,49072,1,4,0:0:0:0:
320,192,49241,1,0,0:0:0:0:
448,192,49325,1,0,0:0:0:0:
64,192,49409,1,0,0:0:0:0:
320,192,49577,1,0,0:0:0:0:
448,192,49577,1,2,0:0:0:0:
192,192,49661,1,0,0:0:0:0:
320,192,49745,1,0,0:0:0:0:
448,192,49913,1,0,0:0:0:0:
64,192,50081,1,2,0:0:0:0:
64,192,50165,1,2,0:0:0:0:
448,192,50333,1,2,0:0:0:0:
320,192,50417,1,2,0:0:0:0:
192,192,50438,1,2,0:0:0:0:
64,192,50459,1,2,0:0:0:0:
448,192,50585,1,0,0:0:0:0:
320,192,50669,1,0,0:0:0:0:
192,192,50753,1,2,0:0:0:0:
64,192,50753,1,0,0:0:0:0:
448,192,50921,1,0,0:0:0:0:
64,192,51089,1,0,0:0:0:0:
320,192,51089,1,2,0:0:0:0:
192,192,51173,1,0,0:0:0:0:
448,192,51257,1,0,0:0:0:0:
320,192,51341,1,0,0:0:0:0:
192,192,51425,1,2,0:0:0:0:
64,192,51425,1,0,0:0:0:0:
320,192,51593,1,0,0:0:0:0:
192,192,51677,1,0,0:0:0:0:
64,192,51762,1,0,0:0:0:0:
448,192,51762,1,2,0:0:0:0:
64,192,52014,1,0,0:0:0:0:
192,192,52014,1,2,0:0:0:0:
448,192,52098,1,0,0:0:0:0:
64,192,52266,1,0,0:0:0:0:
320,192,52266,1,2,0:0:0:0:
448,192,52434,1,0,0:0:0:0:
320,192,52518,1,0,0:0:0:0:
448,192,52602,1,0,0:0:0:0:
192,192,52770,1,0,0:0:0:0:
320,192,52770,1,2,0:0:0:0:
64,192,52938,1,0,0:0:0:0:
448,192,52938,1,2,0:0:0:0:
320,192,53022,1,0,0:0:0:0:
448,192,53106,1,0,0:0:0:0:
320,192,53190,1,0,0:0:0:0:
64,192,53274,1,0,0:0:0:0:
192,192,53358,1,0,0:0:0:0:
448,192,53442,1,0,0:0:0:0:
320,192,53526,1,0,0:0:0:0:
64,192,53610,1,0,0:0:0:0:
448,192,53694,128,0,53862:0:0:0:0:
192,192,53862,1,0,0:0:0:0:
64,192,53946,1,0,0:0:0:0:
192,192,54030,1,0,0:0:0:0:
448,192,54114,1,0,0:0:0:0:
192,192,54198,1,0,0:0:0:0:
320,192,54283,1,0,0:0:0:0:
192,192,54367,1,0,0:0:0:0:
320,192,54451,1,0,0:0:0:0:
448,192,54451,1,2,0:0:0:0:
64,192,54619,1,0,0:0:0:0:
320,192,54703,1,0,0:0:0:0:
192,192,54787,1,0,0:0:0:0:
320,192,54955,1,0,0:0:0:0:
448,192,54955,1,2,0:0:0:0:
64,192,55123,1,0,0:0:0:0:
320,192,55207,1,0,0:0:0:0:
64,192,55291,1,0,0:0:0:0:
192,192,55291,1,2,0:0:0:0:
448,192,55459,1,0,0:0:0:0:
320,192,55459,1,2,0:0:0:0:
192,192,55543,1,0,0:0:0:0:
64,192,55627,1,0,0:0:0:0:
448,192,55627,1,2,0:0:0:0:
192,192,55711,1,0,0:0:0:0:
448,192,55795,1,2,0:0:0:0:
320,192,55795,1,0,0:0:0:0:
64,192,56047,1,0,0:0:0:0:
192,192,56047,1,2,0:0:0:0:
448,192,56131,1,0,0:0:0:0:
64,192,56299,1,0,0:0:0:0:
320,192,56299,1,2,0:0:0:0:
448,192,56467,1,0,0:0:0:0:
192,192,56551,1,0,0:0:0:0:
320,192,56635,1,8,0:3:0:0:
64,192,56804,1,8,0:3:0:0:
192,192,56888,1,0,0:0:0:0:
320,192,56972,1,8,0:3:0:0:
192,192,57056,1,0,0:0:0:0:
320,192,57140,1,8,0:3:0:0:
448,192,57140,1,2,0:0:0:0:
64,192,57392,1,0,0:0:0:0:
448,192,57392,1,2,0:0:0:0:
192,192,57476,1,0,0:0:0:0:
320,192,57644,1,0,0:0:0:0:
448,192,57644,1,2,0:0:0:0:
64,192,57812,1,0,0:0:0:0:
320,192,57896,1,0,0:0:0:0:
192,192,57980,1,0,0:0:0:0:
448,192,58148,1,0,0:0:0:0:
64,192,58148,1,0,0:0:0:0:
192,192,58232,1,0,0:0:0:0:
320,192,58232,1,0,0:0:0:0:
448,192,58316,1,0,0:0:0:0:
64,192,58316,1,0,0:0:0:0:
192,192,58400,1,0,0:0:0:0:
320,192,58400,1,0,0:0:0:0:
448,192,58484,1,0,0:0:0:0:
64,192,58484,1,0,0:0:0:0:
192,192,58652,1,0,0:0:0:0:
320,192,58736,1,0,0:0:0:0:
192,192,58820,1,0,1:0:0:0:
448,192,58820,1,0,0:0:0:0:
64,192,58988,1,0,0:0:0:0:
320,192,58988,1,0,1:0:0:0:
320,192,59156,1,0,1:0:0:0:
448,192,59156,1,0,0:0:0:0:
192,192,59241,1,8,0:3:0:0:
64,192,59241,1,0,0:0:0:0:
320,192,59325,1,8,0:3:0:0:
448,192,59325,1,0,0:0:0:0:
192,192,59409,1,8,0:3:0:0:
64,192,59409,1,0,0:0:0:0:
448,192,59493,1,8,0:3:0:0:
64,192,59493,1,8,0:3:0:0:
192,192,59577,1,8,0:3:0:0:
320,192,59577,1,8,0:3:0:0:
64,192,59661,1,8,0:3:0:0:
448,192,59661,1,8,0:3:0:0:
192,192,59745,1,8,0:3:0:0:
320,192,59745,1,8,0:3:0:0:
64,192,59829,1,4,0:0:0:0:
192,192,59829,1,8,0:3:0:0:
448,192,59829,1,4,0:0:0:0:
448,192,59997,1,0,0:0:0:0:
320,192,59997,1,0,0:0:0:0:
192,192,60081,1,0,0:0:0:0:
64,192,60165,1,0,0:0:0:0:
64,192,60333,1,0,0:0:0:0:
192,192,60333,1,0,1:0:0:0:
320,192,60417,1,0,0:0:0:0:
448,192,60501,1,0,0:0:0:0:
64,192,60501,1,0,0:0:0:0:
192,192,60669,1,8,0:3:0:0:
64,192,60753,1,0,0:0:0:0:
320,192,60837,1,0,1:0:0:0:
448,192,60837,1,0,0:0:0:0:
64,192,61005,1,8,0:3:0:0:
192,192,61089,1,0,0:0:0:0:
448,192,61173,1,8,0:3:0:0:
320,192,61257,1,0,0:0:0:0:
192,192,61341,1,0,0:0:0:0:
64,192,61425,1,0,0:0:0:0:
448,192,61509,1,0,0:0:0:0:
320,192,61593,1,0,0:0:0:0:
64,192,61677,1,0,0:0:0:0:
192,192,61677,1,0,1:0:0:0:
320,192,61762,1,0,0:0:0:0:
448,192,61846,1,0,0:0:0:0:
320,192,61930,1,0,0:0:0:0:
192,192,62014,1,8,0:3:0:0:
64,192,62098,1,0,0:0:0:0:
320,192,62182,1,0,1:0:0:0:
448,192,62182,1,0,0:0:0:0:
192,192,62266,1,0,0:0:0:0:
320,192,62350,1,8,0:3:0:0:
448,192,62434,1,0,0:0:0:0:
64,192,62518,1,8,0:3:0:0:
192,192,62686,1,0,0:0:0:0:
320,192,62686,1,4,0:0:0:0:
448,192,62686,1,0,0:0:0:0:
64,192,62770,1,0,0:0:0:0:
320,192,62854,1,0,0:0:0:0:
64,192,63022,1,0,0:0:0:0:
192,192,63022,1,0,1:0:0:0:
320,192,63106,1,0,0:0:0:0:
448,192,63190,1,0,0:0:0:0:
192,192,63358,1,8,0:3:0:0:
320,192,63442,1,0,0:0:0:0:
192,192,63526,1,0,1:0:0:0:
64,192,63526,1,0,0:0:0:0:
448,192,63610,1,0,0:0:0:0:
64,192,63694,1,8,0:3:0:0:
192,192,63750,1,0,0:0:0:0:
320,192,63806,1,0,0:0:0:0:
448,192,63862,1,8,0:3:0:0:
64,192,64030,1,0,0:0:0:0:
192,192,64114,1,0,0:0:0:0:
320,192,64114,1,0,0:0:0:0:
448,192,64283,1,0,0:0:0:0:
64,192,64367,1,0,0:0:0:0:
320,192,64367,1,0,1:0:0:0:
320,192,64535,1,0,0:0:0:0:
192,192,64535,1,0,0:0:0:0:
448,192,64535,1,0,0:0:0:0:
64,192,64703,1,0,0:0:0:0:
448,192,64703,1,8,0:3:0:0:
192,192,64787,1,0,0:0:0:0:
320,192,64871,1,0,0:0:0:0:
448,192,64871,1,8,0:3:0:0:
192,192,64955,1,0,0:0:0:0:
448,192,65039,1,0,0:0:0:0:
64,192,65039,1,0,1:0:0:0:
192,192,65123,1,0,0:0:0:0:
448,192,65207,1,8,0:3:0:0:
192,192,65375,1,4,0:0:0:0:
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320,192,66047,1,8,0:3:0:0:
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320,192,66215,1,0,1:0:0:0:
192,192,66383,1,8,0:3:0:0:
320,192,66467,1,0,0:0:0:0:
64,192,66551,1,0,0:0:0:0:
448,192,66551,1,8,0:3:0:0:
320,192,66720,1,0,0:0:0:0:
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64,192,66888,1,0,0:0:0:0:
192,192,66888,1,0,0:0:0:0:
320,192,67056,1,0,1:0:0:0:
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192,192,67140,1,0,0:0:0:0:
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192,192,67392,1,8,0:3:0:0:
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192,192,67560,1,0,1:0:0:0:
64,192,67728,1,0,0:0:0:0:
448,192,67728,1,8,0:3:0:0:
192,192,67812,1,0,0:0:0:0:
320,192,67812,1,8,0:3:0:0:
64,192,67896,1,0,0:0:0:0:
448,192,67896,1,8,0:3:0:0:
192,192,68064,1,0,0:0:0:0:
320,192,68064,1,4,0:0:0:0:
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192,192,68820,1,0,0:0:0:0:
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192,192,68988,1,0,0:0:0:0:
320,192,69072,1,8,0:3:0:0:
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64,192,69156,1,0,0:0:0:0:
192,192,69156,1,8,0:3:0:0:
320,192,69241,1,8,0:3:0:0:
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192,192,69409,1,0,0:0:0:0:
320,192,69493,1,0,1:0:0:0:
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192,192,69577,1,4,0:0:0:0:
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320,192,69661,1,0,1:0:0:0:
192,192,69745,1,0,0:0:0:0:
64,192,69829,1,0,1:0:0:0:
192,192,69913,1,4,0:0:0:0:
320,192,69913,1,4,0:0:0:0:
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320,192,70249,1,0,0:0:0:0:
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192,192,70333,1,0,0:0:0:0:
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192,192,70585,1,0,0:0:0:0:
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192,192,71425,1,8,0:3:0:0:
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192,192,71593,1,0,1:0:0:0:
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192,192,71846,1,0,0:0:0:0:
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320,192,71930,1,8,0:3:0:0:
192,192,72098,1,0,0:0:0:0:
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192,192,72602,1,0,0:0:0:0:
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64,192,72770,1,8,0:3:0:0:
320,192,72770,1,0,0:0:0:0:
192,192,72854,1,0,0:0:0:0:
320,192,72938,1,0,1:0:0:0:
448,192,72938,1,0,0:0:0:0:
192,192,73106,1,0,1:0:0:0:
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320,192,73190,1,0,0:0:0:0:
320,192,73274,1,8,0:3:0:0:
192,192,73442,1,4,0:0:0:0:
320,192,73442,1,4,0:0:0:0:
448,192,73442,1,0,0:0:0:0:
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192,192,73778,1,0,1:0:0:0:
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320,192,74058,1,0,0:0:0:0:
192,192,74170,1,0,0:0:0:0:
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320,192,74395,1,0,0:0:0:0:
192,192,74507,1,0,0:0:0:0:
448,192,74619,1,8,0:3:0:0:
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192,192,74871,1,0,0:0:0:0:
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192,192,75291,1,0,0:0:0:0:
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320,192,75459,1,8,0:3:0:0:
192,192,75543,1,0,0:0:0:0:
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320,192,75627,1,8,0:3:0:0:
192,192,75711,1,0,0:0:0:0:
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320,192,75795,1,8,0:3:0:0:
192,192,75879,1,0,1:0:0:0:
320,192,75963,1,8,0:3:0:0:
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192,192,76047,1,0,0:0:0:0:
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320,192,76215,1,8,0:3:0:0:
192,192,76215,1,0,0:0:0:0:
64,192,76299,1,0,0:0:0:0:
448,192,76299,1,8,0:3:0:0:
192,192,76467,1,8,0:3:0:0:
320,192,76467,1,4,0:0:0:0:
448,192,76467,128,0,76972:0:0:0:0:
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192,192,76804,1,8,0:3:0:0:
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192,192,77140,1,8,0:3:0:0:
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192,192,77308,1,8,0:3:0:0:
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192,192,77560,1,0,0:0:0:0:
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192,192,78316,1,0,1:0:0:0:
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192,192,78652,1,8,0:3:0:0:
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192,192,78904,1,0,0:0:0:0:
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192,192,79661,1,0,0:0:0:0:
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320,192,79997,1,4,0:3:0:0:
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192,192,80081,1,0,0:0:0:0:
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192,192,80249,1,4,0:3:0:0:
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192,192,80417,1,4,0:3:0:0:
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192,192,80501,1,4,0:3:0:0:
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192,192,80669,1,4,0:3:0:0:
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192,192,80837,1,4,0:0:0:0:
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192,192,81341,1,4,0:0:0:0:
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192,192,82686,1,8,0:3:0:0:
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192,192,90921,1,0,0:0:0:0:
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192,192,91257,1,2,0:3:0:0:
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320,192,91930,1,8,0:3:0:0:
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192,192,92014,1,8,0:3:0:0:
64,192,92014,1,0,0:0:0:0:
320,192,92098,1,4,0:0:0:0:
448,192,92098,1,0,0:0:0:0:
192,192,92098,1,8,0:3:0:0:
64,192,92266,128,0,93106:0:0:0:0:
192,192,92350,1,0,0:0:0:0:
320,192,92434,1,0,0:0:0:0:
192,192,92602,1,0,0:0:0:0:
448,192,92602,1,0,1:0:0:0:
320,192,92686,1,0,0:0:0:0:
192,192,92770,1,0,0:0:0:0:
448,192,92938,1,8,0:3:0:0:
320,192,93022,1,0,0:0:0:0:
192,192,93106,1,0,0:0:0:0:
448,192,93106,1,0,1:0:0:0:
64,192,93274,1,0,0:0:0:0:
320,192,93274,1,8,0:3:0:0:
192,192,93358,1,0,0:0:0:0:
320,192,93442,1,8,0:3:0:0:
448,192,93442,1,0,0:0:0:0:
64,192,93610,1,0,0:0:0:0:
192,192,93694,1,0,0:0:0:0:
320,192,93778,1,0,0:0:0:0:
448,192,93778,1,0,0:0:0:0:
192,192,93946,1,0,1:0:0:0:
64,192,93946,1,0,0:0:0:0:
320,192,94030,1,0,0:0:0:0:
192,192,94114,1,0,0:0:0:0:
448,192,94114,1,0,0:0:0:0:
64,192,94283,1,0,0:0:0:0:
192,192,94367,1,0,0:0:0:0:
320,192,94451,1,0,1:0:0:0:
448,192,94451,1,0,0:0:0:0:
192,192,94619,1,0,0:0:0:0:
320,192,94619,1,0,1:0:0:0:
64,192,94619,1,0,0:0:0:0:
64,192,94787,1,0,0:0:0:0:
448,192,94787,1,8,0:3:0:0:
320,192,94955,1,0,0:0:0:0:
64,192,95039,1,0,0:0:0:0:
192,192,95039,1,0,0:0:0:0:
448,192,95123,1,0,0:0:0:0:
64,192,95291,1,0,0:0:0:0:
192,192,95291,1,0,1:0:0:0:
320,192,95375,1,0,0:0:0:0:
448,192,95459,1,0,0:0:0:0:
320,192,95627,1,8,0:3:0:0:
192,192,95711,1,0,0:0:0:0:
64,192,95795,1,0,0:0:0:0:
448,192,95795,1,0,1:0:0:0:
320,192,95879,1,0,0:0:0:0:
192,192,95963,1,8,0:3:0:0:
448,192,96047,1,0,0:0:0:0:
64,192,96131,1,0,0:0:0:0:
320,192,96131,1,8,0:3:0:0:
192,192,96299,1,0,0:0:0:0:
448,192,96299,1,0,0:0:0:0:
320,192,96383,1,0,0:0:0:0:
64,192,96467,1,0,0:0:0:0:
192,192,96467,1,0,0:0:0:0:
320,192,96635,1,0,0:0:0:0:
448,192,96635,1,0,0:0:0:0:
192,192,96635,1,0,1:0:0:0:
64,192,96804,1,0,0:0:0:0:
192,192,96804,1,0,0:0:0:0:
192,192,96972,1,8,0:3:0:0:
320,192,96972,1,0,0:0:0:0:
448,192,96972,1,0,0:0:0:0:
192,192,97140,1,8,0:3:0:0:
64,192,97140,1,0,0:0:0:0:
448,192,97140,1,0,0:0:0:0:
64,192,97308,1,0,0:0:0:0:
448,192,97308,1,0,0:0:0:0:
320,192,97308,1,0,1:0:0:0:
64,192,97476,1,0,0:0:0:0:
448,192,97476,1,2,0:3:0:0:
192,192,97644,1,0,0:0:0:0:
448,192,97644,128,0,98148:0:0:0:0:
320,192,97728,1,0,0:0:0:0:
64,192,97812,1,0,0:0:0:0:
320,192,97980,1,0,1:0:0:0:
64,192,97980,1,0,0:0:0:0:
192,192,98064,1,0,0:0:0:0:
64,192,98148,1,0,0:0:0:0:
320,192,98148,1,0,0:0:0:0:
192,192,98232,1,0,0:0:0:0:
64,192,98316,1,8,0:3:0:0:
192,192,98400,1,0,0:0:0:0:
320,192,98484,1,0,1:0:0:0:
448,192,98484,1,0,0:0:0:0:
64,192,98568,1,0,0:0:0:0:
192,192,98652,1,8,0:3:0:0:
320,192,98736,1,0,0:0:0:0:
448,192,98820,1,8,0:3:0:0:
64,192,98820,1,0,0:0:0:0:
320,192,98904,1,0,0:0:0:0:
192,192,98904,1,0,0:0:0:0:
448,192,98988,1,0,0:0:0:0:
64,192,98988,1,0,0:0:0:0:
192,192,99072,1,0,0:0:0:0:
320,192,99072,1,0,0:0:0:0:
64,192,99156,1,0,0:0:0:0:
448,192,99156,1,0,0:0:0:0:
64,192,99325,1,0,0:0:0:0:
320,192,99325,1,0,1:0:0:0:
192,192,99409,1,0,0:0:0:0:
448,192,99493,1,0,0:0:0:0:
320,192,99493,1,0,0:0:0:0:
192,192,99661,1,0,0:0:0:0:
320,192,99661,1,8,0:3:0:0:
64,192,99829,1,0,0:0:0:0:
192,192,99829,1,0,1:0:0:0:
320,192,99913,1,0,0:0:0:0:
448,192,99913,1,0,0:0:0:0:
64,192,99997,1,0,0:0:0:0:
192,192,99997,1,0,1:0:0:0:
320,192,100081,1,0,0:0:0:0:
448,192,100081,1,0,0:0:0:0:
64,192,100165,1,0,0:0:0:0:
192,192,100165,1,8,0:3:0:0:
64,192,100333,1,0,0:0:0:0:
320,192,100333,1,4,0:0:0:0:
448,192,100333,128,0,100837:0:0:0:0:
192,192,100417,1,0,0:0:0:0:
320,192,100501,1,0,0:0:0:0:
64,192,100669,1,0,0:0:0:0:
192,192,100669,1,0,1:0:0:0:
320,192,100753,1,0,0:0:0:0:
192,192,100837,1,0,0:0:0:0:
448,192,100921,1,0,0:0:0:0:
64,192,101005,1,8,0:3:0:0:
320,192,101089,1,0,0:0:0:0:
192,192,101173,1,0,1:0:0:0:
448,192,101173,1,0,0:0:0:0:
64,192,101341,1,0,0:0:0:0:
320,192,101341,1,8,0:3:0:0:
192,192,101425,1,0,0:0:0:0:
448,192,101509,1,8,0:3:0:0:
320,192,101593,1,0,0:0:0:0:
192,192,101677,1,0,0:0:0:0:
64,192,101762,1,0,0:0:0:0:
320,192,101846,1,0,1:0:0:0:
448,192,101846,1,0,0:0:0:0:
64,192,102014,1,8,0:3:0:0:
192,192,102014,1,4,0:0:0:0:
320,192,102014,1,4,0:0:0:0:
64,192,102182,1,8,0:3:0:0:
192,192,102182,1,0,0:0:0:0:
320,192,102182,1,0,0:0:0:0:
64,192,102350,1,0,0:0:0:0:
448,192,102350,1,8,0:3:0:0:
192,192,102518,1,8,0:3:0:0:
64,192,102518,1,0,0:0:0:0:
320,192,102602,1,8,0:3:0:0:
448,192,102602,1,0,0:0:0:0:
192,192,102686,1,8,0:3:0:0:
64,192,102686,1,0,0:0:0:0:
320,192,102770,1,8,0:3:0:0:
448,192,102770,1,0,0:0:0:0:
64,192,102854,1,0,0:0:0:0:
192,192,102854,1,8,0:3:0:0:
448,192,102854,1,4,0:0:0:0:
192,192,103022,1,0,0:0:0:0:
320,192,103106,1,0,0:0:0:0:
448,192,103106,1,0,0:0:0:0:
64,192,103190,1,0,0:0:0:0:
192,192,103358,1,0,0:0:0:0:
448,192,103358,1,0,1:0:0:0:
320,192,103442,1,0,0:0:0:0:
64,192,103526,1,0,0:0:0:0:
448,192,103694,1,0,0:0:0:0:
320,192,103778,1,0,0:0:0:0:
64,192,103862,1,0,0:0:0:0:
192,192,103862,1,0,1:0:0:0:
448,192,104030,1,0,0:0:0:0:
192,192,104114,1,0,0:0:0:0:
320,192,104198,1,0,0:0:0:0:
192,192,104367,1,0,0:0:0:0:
320,192,104451,1,0,0:0:0:0:
64,192,104535,1,0,0:0:0:0:
192,192,104703,1,0,1:0:0:0:
448,192,104703,1,0,0:0:0:0:
320,192,104787,1,0,0:0:0:0:
64,192,104871,1,0,0:0:0:0:
320,192,105039,1,0,0:0:0:0:
192,192,105123,1,0,0:0:0:0:
320,192,105207,1,0,1:0:0:0:
448,192,105207,1,0,0:0:0:0:
64,192,105375,1,0,0:0:0:0:
192,192,105375,1,0,1:0:0:0:
192,192,105543,1,0,0:0:0:0:
320,192,105543,1,8,0:3:0:0:
64,192,105711,1,0,0:0:0:0:
192,192,105795,1,0,0:0:0:0:
320,192,105879,1,0,0:0:0:0:
448,192,105963,1,0,0:0:0:0:
64,192,106047,1,0,0:0:0:0:
192,192,106047,1,0,1:0:0:0:
320,192,106131,1,0,0:0:0:0:
448,192,106215,1,0,0:0:0:0:
320,192,106383,1,0,0:0:0:0:
192,192,106467,1,0,0:0:0:0:
320,192,106551,1,0,1:0:0:0:
448,192,106551,1,0,0:0:0:0:
64,192,106720,1,0,0:0:0:0:
320,192,106804,1,0,0:0:0:0:
192,192,106888,1,0,0:0:0:0:
320,192,107056,1,0,0:0:0:0:
192,192,107140,1,0,0:0:0:0:
64,192,107224,1,0,0:0:0:0:
192,192,107308,1,0,0:0:0:0:
448,192,107392,1,0,0:0:0:0:
320,192,107392,1,0,1:0:0:0:
64,192,107476,1,0,0:0:0:0:
192,192,107560,1,0,0:0:0:0:
64,192,107728,1,0,0:0:0:0:
320,192,107728,1,8,0:3:0:0:
192,192,107896,1,0,0:0:0:0:
448,192,107896,1,0,1:0:0:0:
64,192,108064,1,0,0:0:0:0:
192,192,108064,1,8,0:3:0:0:
320,192,108148,1,0,0:0:0:0:
448,192,108148,1,8,0:3:0:0:
320,192,108232,1,0,0:0:0:0:
448,192,108232,1,8,0:3:0:0:
64,192,108400,1,0,0:0:0:0:
192,192,108400,1,4,0:0:0:0:
448,192,108400,1,8,0:3:0:0:
320,192,108484,1,0,0:0:0:0:
448,192,108568,1,0,0:0:0:0:
64,192,108736,1,0,0:0:0:0:
320,192,108820,1,0,1:0:0:0:
448,192,108820,1,0,0:0:0:0:
192,192,108904,1,0,0:0:0:0:
448,192,109072,1,0,0:0:0:0:
320,192,109156,1,0,0:0:0:0:
64,192,109241,1,0,0:0:0:0:
448,192,109241,1,0,1:0:0:0:
192,192,109325,1,0,0:0:0:0:
320,192,109409,1,0,0:0:0:0:
192,192,109493,1,0,0:0:0:0:
448,192,109577,1,0,0:0:0:0:
320,192,109661,1,0,0:0:0:0:
192,192,109745,1,0,0:0:0:0:
64,192,109829,1,0,0:0:0:0:
64,192,109913,1,0,0:0:0:0:
448,192,110081,1,0,0:0:0:0:
320,192,110081,1,0,1:0:0:0:
64,192,110165,1,0,0:0:0:0:
192,192,110165,1,0,0:0:0:0:
64,192,110417,1,0,0:0:0:0:
320,192,110417,1,0,0:0:0:0:
192,192,110585,1,0,0:0:0:0:
448,192,110585,1,0,1:0:0:0:
64,192,110669,1,0,0:0:0:0:
320,192,110753,1,0,0:0:0:0:
448,192,110753,1,0,1:0:0:0:
64,192,110837,1,0,0:0:0:0:
192,192,110921,1,0,0:0:0:0:
448,192,110921,1,8,0:3:0:0:
64,192,111089,1,0,0:0:0:0:
192,192,111173,1,0,0:0:0:0:
320,192,111257,1,0,0:0:0:0:
448,192,111257,1,0,0:0:0:0:
192,192,111425,1,0,0:0:0:0:
320,192,111425,1,0,1:0:0:0:
192,192,111593,1,0,0:0:0:0:
448,192,111593,1,0,0:0:0:0:
64,192,111762,1,0,0:0:0:0:
192,192,111846,1,0,0:0:0:0:
320,192,111930,1,0,0:0:0:0:
448,192,111930,1,0,1:0:0:0:
192,192,112098,1,0,0:0:0:0:
320,192,112098,1,0,0:0:0:0:
448,192,112266,1,0,0:0:0:0:
320,192,112350,1,0,0:0:0:0:
448,192,112434,1,0,0:0:0:0:
192,192,112518,1,0,0:0:0:0:
448,192,112602,1,0,0:0:0:0:
320,192,112686,1,0,0:0:0:0:
448,192,112770,1,0,1:0:0:0:
64,192,112770,1,0,0:0:0:0:
192,192,112854,1,0,0:0:0:0:
448,192,112938,1,0,1:0:0:0:
320,192,112938,1,0,0:0:0:0:
448,192,113022,1,0,1:0:0:0:
320,192,113022,1,0,0:0:0:0:
64,192,113106,1,0,0:0:0:0:
192,192,113106,1,8,0:3:0:0:
448,192,113190,1,0,0:0:0:0:
320,192,113190,1,8,0:3:0:0:
64,192,113274,1,0,0:0:0:0:
448,192,113274,1,8,0:3:0:0:
192,192,113358,1,0,0:0:0:0:
320,192,113358,1,8,0:3:0:0:
448,192,113442,1,8,0:3:0:0:
64,192,113442,1,0,0:0:0:0:
320,192,113526,1,8,0:3:0:0:
192,192,113526,1,0,0:0:0:0:
64,192,113610,1,0,0:0:0:0:
192,192,113610,1,4,0:0:0:0:
448,192,113610,1,8,0:3:0:0:
192,192,113778,1,0,0:0:0:0:
320,192,113862,1,0,0:0:0:0:
448,192,113862,1,0,0:0:0:0:
64,192,113946,1,0,0:0:0:0:
320,192,114114,1,0,1:0:0:0:
448,192,114114,128,0,114619:0:0:0:0:
192,192,114198,1,0,0:0:0:0:
64,192,114283,1,0,0:0:0:0:
192,192,114451,1,8,0:3:0:0:
320,192,114535,1,0,0:0:0:0:
64,192,114619,1,0,0:0:0:0:
192,192,114619,1,0,1:0:0:0:
448,192,114787,1,8,0:3:0:0:
320,192,114871,1,0,0:0:0:0:
64,192,114955,1,0,0:0:0:0:
192,192,114955,1,8,0:3:0:0:
448,192,115039,1,0,0:0:0:0:
64,192,115123,1,0,0:0:0:0:
192,192,115207,1,0,0:0:0:0:
64,192,115291,1,0,0:0:0:0:
320,192,115291,1,0,0:0:0:0:
448,192,115375,1,0,0:0:0:0:
64,192,115459,1,0,1:0:0:0:
192,192,115543,1,0,0:0:0:0:
64,192,115627,1,0,0:0:0:0:
320,192,115627,1,0,0:0:0:0:
448,192,115711,1,0,0:0:0:0:
64,192,115795,1,0,0:0:0:0:
192,192,115879,1,0,0:0:0:0:
64,192,115963,1,0,1:0:0:0:
320,192,115963,1,0,0:0:0:0:
448,192,116047,1,0,0:0:0:0:
64,192,116131,1,0,1:0:0:0:
192,192,116131,1,0,0:0:0:0:
320,192,116215,1,0,0:0:0:0:
64,192,116299,1,8,0:3:0:0:
448,192,116299,1,0,0:0:0:0:
448,192,116467,1,0,0:0:0:0:
320,192,116551,1,0,0:0:0:0:
192,192,116635,1,0,0:0:0:0:
64,192,116720,1,0,0:0:0:0:
320,192,116804,1,0,0:0:0:0:
448,192,116804,1,0,1:0:0:0:
192,192,116888,1,0,0:0:0:0:
64,192,116972,1,0,0:0:0:0:
448,192,117140,1,8,0:3:0:0:
192,192,117224,1,0,0:0:0:0:
448,192,117308,1,0,0:0:0:0:
320,192,117308,1,0,1:0:0:0:
64,192,117392,1,0,0:0:0:0:
192,192,117476,1,8,0:3:0:0:
448,192,117560,1,0,0:0:0:0:
320,192,117644,1,0,0:0:0:0:
192,192,117644,1,8,0:3:0:0:
64,192,117812,1,0,0:0:0:0:
192,192,117896,1,0,0:0:0:0:
320,192,117980,1,0,0:0:0:0:
448,192,118064,1,0,0:0:0:0:
192,192,118064,1,0,0:0:0:0:
320,192,118148,1,0,1:0:0:0:
64,192,118232,1,0,0:0:0:0:
192,192,118232,1,0,0:0:0:0:
448,192,118316,1,0,0:0:0:0:
320,192,118484,1,8,0:3:0:0:
192,192,118568,1,0,0:0:0:0:
64,192,118652,1,0,0:0:0:0:
448,192,118652,1,0,1:0:0:0:
64,192,118820,1,0,0:0:0:0:
192,192,118820,1,8,0:3:0:0:
320,192,118904,1,8,0:3:0:0:
448,192,118904,1,0,0:0:0:0:
448,192,118988,1,0,0:0:0:0:
320,192,118988,1,8,0:3:0:0:
448,192,119156,1,0,0:0:0:0:
64,192,119156,1,4,0:0:0:0:
192,192,119156,1,4,0:0:0:0:
320,192,119241,1,0,0:0:0:0:
192,192,119325,1,0,0:0:0:0:
448,192,119493,1,0,0:0:0:0:
320,192,119577,1,0,1:0:0:0:
192,192,119577,1,0,0:0:0:0:
64,192,119661,1,0,0:0:0:0:
448,192,119661,1,0,0:0:0:0:
448,192,119829,1,8,0:3:0:0:
64,192,119997,1,0,0:0:0:0:
448,192,119997,1,0,1:0:0:0:
320,192,120081,1,0,0:0:0:0:
192,192,120165,1,8,0:3:0:0:
448,192,120249,1,0,0:0:0:0:
192,192,120333,1,8,0:3:0:0:
64,192,120333,1,0,0:0:0:0:
320,192,120417,1,0,0:0:0:0:
448,192,120417,1,0,0:0:0:0:
64,192,120501,1,0,0:0:0:0:
192,192,120501,1,0,0:0:0:0:
320,192,120585,1,0,0:0:0:0:
448,192,120585,1,0,0:0:0:0:
64,192,120669,1,0,0:0:0:0:
192,192,120669,1,0,0:0:0:0:
192,192,120837,1,0,0:0:0:0:
320,192,120837,1,0,1:0:0:0:
64,192,120921,1,0,0:0:0:0:
448,192,120921,1,0,0:0:0:0:
320,192,121005,1,0,0:0:0:0:
64,192,121173,1,0,0:0:0:0:
192,192,121173,1,8,0:3:0:0:
192,192,121341,1,0,0:0:0:0:
448,192,121341,1,0,1:0:0:0:
64,192,121425,1,0,0:0:0:0:
320,192,121425,1,0,0:0:0:0:
192,192,121509,1,0,0:0:0:0:
448,192,121509,1,0,1:0:0:0:
64,192,121593,1,0,0:0:0:0:
320,192,121593,1,0,0:0:0:0:
192,192,121677,1,0,0:0:0:0:
448,192,121677,128,8,122350:0:3:0:0:
320,192,121846,1,0,0:0:0:0:
192,192,121930,1,0,0:0:0:0:
320,192,122014,1,0,0:0:0:0:
64,192,122182,1,0,0:0:0:0:
192,192,122182,1,0,1:0:0:0:
320,192,122266,1,0,0:0:0:0:
192,192,122350,1,0,0:0:0:0:
64,192,122350,128,0,122686:0:0:0:0:
192,192,122518,1,8,0:3:0:0:
448,192,122686,128,0,123022:0:0:0:0:
320,192,122686,1,0,1:0:0:0:
192,192,122854,1,0,0:0:0:0:
320,192,122938,1,0,0:0:0:0:
192,192,123022,1,4,0:0:0:0:
64,192,123022,1,4,0:0:0:0:
320,192,123106,1,0,0:0:0:0:
320,192,123190,1,0,1:0:0:0:
192,192,123274,1,0,0:0:0:0:
448,192,123274,1,8,0:3:0:0:
320,192,123358,1,0,0:0:0:0:
320,192,123442,1,0,1:0:0:0:
64,192,123526,1,0,0:0:0:0:
448,192,123526,1,8,0:3:0:0:
320,192,123610,1,0,0:0:0:0:
320,192,123694,1,0,1:0:0:0:
448,192,123778,1,8,0:3:0:0:
192,192,123778,1,0,0:0:0:0:
320,192,123862,1,0,0:0:0:0:
320,192,123946,1,0,1:0:0:0:
64,192,124030,1,0,0:0:0:0:
192,192,124030,1,8,3:0:0:0:
448,192,124114,1,0,0:0:0:0:
64,192,124198,1,0,0:0:0:0:
192,192,124198,1,8,0:3:0:0:
448,192,124283,1,0,0:0:0:0:
64,192,124367,1,0,0:0:0:0:
192,192,124367,1,8,0:3:0:0:
320,192,124451,1,0,0:0:0:0:
320,192,124535,1,0,1:0:0:0:
64,192,124619,1,0,0:0:0:0:
448,192,124619,1,8,0:3:0:0:
192,192,124703,1,0,0:0:0:0:
192,192,124787,1,0,1:0:0:0:
64,192,124871,1,8,0:3:0:0:
448,192,124871,1,0,0:0:0:0:
320,192,124955,1,0,0:0:0:0:
320,192,125039,1,0,1:0:0:0:
64,192,125123,1,0,0:0:0:0:
448,192,125123,1,8,0:3:0:0:
192,192,125207,1,0,0:0:0:0:
192,192,125291,1,0,1:0:0:0:
320,192,125375,1,8,0:3:0:0:
448,192,125375,1,0,0:0:0:0:
64,192,125459,1,0,0:0:0:0:
192,192,125459,1,0,1:0:0:0:
320,192,125543,1,0,1:0:0:0:
448,192,125543,1,0,0:0:0:0:
64,192,125627,1,0,0:0:0:0:
192,192,125627,1,0,1:0:0:0:
320,192,125711,1,0,1:0:0:0:
448,192,125711,1,0,0:0:0:0:
320,192,125879,1,0,1:0:0:0:
192,192,125879,1,0,0:0:0:0:
64,192,125963,1,0,0:0:0:0:
192,192,126047,1,0,0:0:0:0:
320,192,126131,1,0,0:0:0:0:
448,192,126215,1,0,0:0:0:0:
64,192,126299,1,0,0:0:0:0:
192,192,126299,1,8,0:3:0:0:
448,192,126467,1,0,0:0:0:0:
320,192,126551,1,0,0:0:0:0:
192,192,126635,1,0,0:0:0:0:
64,192,126720,1,8,0:3:0:0:
448,192,126720,1,0,1:0:0:0:
320,192,126804,1,0,1:0:0:0:
192,192,126804,1,0,0:0:0:0:
64,192,126888,1,0,0:0:0:0:
448,192,126888,1,0,1:0:0:0:
192,192,126972,1,0,0:0:0:0:
320,192,126972,1,0,1:0:0:0:
64,192,127056,1,8,0:3:0:0:
448,192,127056,1,0,1:0:0:0:
64,192,127392,1,4,0:0:0:0:
192,192,127392,1,4,0:0:0:0:
320,192,127392,1,4,0:0:0:0:
448,192,127392,1,4,0:0:0:0:
-Visceral-
Sorry I took a while to get back to you on this M4M. Thanks for the extremely helpful mod on my map. Not sure if I can be that helpful but hopefully I'll give you a high rank viewpoint on the hardest diff at the very least :)

[General]
Kiai is not snapped @ 02:03:022

[Magnum]
00:00:837 to 00:01:677 - maybe a spinner here? Up to you. If you do, do it to other diffs too ofc

00:08:736 (11,1) - Perhaps swap the NCs here and have (11) NC as opposed to (1)

00:20:837 (1,1) - Stack imo, though I suppose it can go either way

00:50:080 (1,2,3,4,1) - These notes play rather awkwardly. Consider changing (1) and (2) to a 1/4 reverse slider and having some gap in between (1) and the slider stacked beneath it. Also, (4) can be neatened up a bit

00:56:299 (3) - The design of this seems very out of place in my eyes and a little bit too clumped and messy in the beginning.

01:20:416 (1,1,2,3) - Stack?

01:31:593 (2,2) - These 2 are supposed to overlap but its kind of off and looks sloppy.

01:50:584 (2,3,4,5) - Is there a way to get more of a curve on this?

That end took my by surprise holy shit lol

[Another]
00:08:904 (2) - This would play better if it were more curved

00:09:745 (6) - Big combo here. Perhaps NC

00:38:148 (3) - Maybe a clap on this? Can go either way tbh

00:50:417 (5) - Hmm same issue I have with the slider here in the hardest diff.

00:56:299 (3) - ^

01:00:501 (4,2) - Overlap

01:48:400 (2,4) - Blanket can be slightly better here

01:51:593 (3,4,5,6) - Poor flow here. Maybe move the 5 around x:392, y:216

[Hyper]
00:20:081 (2,3,4) - Perhaps more of a downward curve in the beginning notes of this stream would be nice for flow

00:24:030 (3,2) - Neaten this blanket a bit

00:30:837 (2,3,4,5,6,7,3) - ^

01:57:644 (1,2) - I'd have the first one curved at the end a tad like the second one is

[Advanced]
01:21:341 to 01:32:097 - Not sure why this isnt mapped

01:32:266 (2) - Neaten up the front end of this slider

01:47:896 (5,1) - So slightly off

02:05:879 (1,2,3) - So difficult to read. Can't really imagine this being too good in this diff

[Medium]
00:12:434 (3,3) - Better blanket could be done here

01:21:341 to 01:32:097 - Not sure why this isnt mapped. This goes for all of the diffs under this one


Fun map. Hope to see it ranked :)
Topic Starter
Akali
SPOILER

Smoothie World wrote:

Sorry I took a while to get back to you on this M4M. Thanks for the extremely helpful mod on my map. Not sure if I can be that helpful but hopefully I'll give you a high rank viewpoint on the hardest diff at the very least :)

[General]
Kiai is not snapped @ 02:03:022 grrr

[Magnum]
00:00:837 to 00:01:677 - maybe a spinner here? Up to you. If you do, do it to other diffs too ofc

00:08:736 (11,1) - Perhaps swap the NCs here and have (11) NC as opposed to (1) ok

00:20:837 (1,1) - Stack imo, though I suppose it can go either way

00:50:080 (1,2,3,4,1) - These notes play rather awkwardly. Consider changing (1) and (2) to a 1/4 reverse slider and having some gap in between (1) and the slider stacked beneath it. Also, (4) can be neatened up a bit I changed 4 but it represents music best overall

00:56:299 (3) - The design of this seems very out of place in my eyes and a little bit too clumped and messy in the beginning. changed a bit, still want to have that wiggle

01:20:416 (1,1,2,3) - Stack? too much impact

01:31:593 (2,2) - These 2 are supposed to overlap but its kind of off and looks sloppy. fixed

01:50:584 (2,3,4,5) - Is there a way to get more of a curve on this? ok

That end took my by surprise holy shit lol

[Another]
00:08:904 (2) - This would play better if it were more curved ok

00:09:745 (6) - Big combo here. Perhaps NC makes sense

00:38:148 (3) - Maybe a clap on this? Can go either way tbh

00:50:417 (5) - Hmm same issue I have with the slider here in the hardest diff. I need that wiiigle

00:56:299 (3) - ^

01:00:501 (4,2) - Overlap

01:48:400 (2,4) - Blanket can be slightly better here

01:51:593 (3,4,5,6) - Poor flow here. Maybe move the 5 around x:392, y:216 ^ ok

[Hyper]
00:20:081 (2,3,4) - Perhaps more of a downward curve in the beginning notes of this stream would be nice for flow

00:24:030 (3,2) - Neaten this blanket a bit

00:30:837 (2,3,4,5,6,7,3) - ^

01:57:644 (1,2) - I'd have the first one curved at the end a tad like the second one is

[Advanced]
01:21:341 to 01:32:097 - Not sure why this isnt mapped editor tells me to place brakes kappa

01:32:266 (2) - Neaten up the front end of this slider

01:47:896 (5,1) - So slightly off

02:05:879 (1,2,3) - So difficult to read. Can't really imagine this being too good in this diff drums go in even sequences here so it's hard, maybe will try just having two sliders

[Medium]
00:12:434 (3,3) - Better blanket could be done here

01:21:341 to 01:32:097 - Not sure why this isnt mapped. This goes for all of the diffs under this one I guess I will try to fill that gap, might leave breaks on normal and easy


Fun map. Hope to see it ranked :)

thanks
laeamminlakana
Star <3
Ciyus Miapah
69th post in here

Magmun:
00:24:870 (4,1) - add finish to circle 4, change finish to whistle for circle 1
00:58:484 (1) - wow this one is unrankable, end sliders too much hit my HP bar. you should move this one (or rotate 00:58:147 (5,6,7,8,1) - by -13 degrees and move it to x140y80
01:24:030 (1,2,3) - confusing @_@
01:30:584 (8) - make this slider more visible maybe move to x256y16 or anything else
01:35:795 (2) - you need NC this instead of 01:35:711 (1) - (or maybe you can delete 01:35:711 (1) - for better flow, it just my suggestion)
02:03:021 (9,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - oh god, this part is the hardest one, very good!

another:
02:07:392 (1) - headshot http://puu.sh/gLPyE/979f6ae0e6.jpg (move to x440y32 better headshot)

lmao
Nishizumi
Hi~ M4M from Sayaka-'s queue

[Ex's Taiko Muzukashii]
  1. 00:03:610 (10) - change to d ? the pitch is similar as 00:03:862 (11) -
  2. 00:12:350 (47,48) - i think kk is too hard for muzu player, how about these ? it would fit and better imo :3
  3. 00:17:980 (72) - change to d ? the pitch is lower than 00:18:148 (73) -
  4. 00:31:257 (132,133,134,135,136,137) - how about these ? more fit imo
  5. 00:35:627 (153) - add finish ? there have cymbal
  6. 00:38:316 (166) - ^
  7. 00:42:770 - delete ? reason as 00:12:350 -
  8. 00:50:081 - reason as 00:12:350 - how about these ?
  9. 00:53:526 - delete, reason as 00:12:350 - too hard for muzu player
  10. 01:09:241 - add finish ? there have cymbal same as 01:09:577 (308) - and 01:09:913 (309) -
  11. 01:20:081 - delete ? reason as 00:12:350 -
  12. 01:43:106 - change to d ? at 01:42:854 ~ 01:43:358 - i think only 01:42:854 - that have high pitch than around
  13. 01:50:921 (495) - change to d ? the pitch is similar as 01:51:257 (496) -
  14. 01:51:762 - add k ?
  15. 01:53:022 - delete ? reason same as 00:12:350 -
  16. 01:56:720 - ^
  17. 02:00:921 - ^
  18. 02:02:686 - same as above
personally i don't like little stream as dd or kk on muzu diff. it's too hard to muzu player and i think it would make them shocked. just my suggestion.

[Ex's Taiko Oni]
  1. 00:06:215 (36,37,38,39) - dddk or ddkd ? dkdk sounds weird
  2. 00:13:022 - sv change to x2,00 ? x1.50 is a bit slow lol
  3. 00:49:493 - add k ? same as other pattern (oo oo,oo oo etc.)
  4. 02:03:022 ~ 02:07:392 - about timing, currently is weird imo, increase then descrease speed. how about this ? a bit neat imo
sorry for the poor mod, good luck o/
Kurokotei

Nishizumi wrote:

Hi~ M4M from Sayaka-'s queue

[Ex's Taiko Muzukashii]
  1. 00:03:610 (10) - change to d ? the pitch is similar as 00:03:862 (11) - well it's exactly the same pitch so k is fine imo
  2. 00:12:350 (47,48) - i think kk is too hard for muzu player, how about these ? it would fit and better imo :3 i'm okay with the doublet but changed since it actually fits better as you said lol
  3. 00:17:980 (72) - change to d ? the pitch is lower than 00:18:148 (73) - yeah but there is a significant pitch change between this note and the previous one
  4. 00:31:257 (132,133,134,135,136,137) - how about these ? more fit imo changed
  5. 00:35:627 (153) - add finish ? there have cymbal added
  6. 00:38:316 (166) - ^ added
  7. 00:42:770 - delete ? reason as 00:12:350 - as I said earlier, I think doublets are okay since the oni is quite hard, and this one sounds cool lol
  8. 00:50:081 - reason as 00:12:350 - how about these ? kk kk is fine imo
  9. 00:53:526 - delete, reason as 00:12:350 - too hard for muzu player same as above
  10. 01:09:241 - add finish ? there have cymbal same as 01:09:577 (308) - and 01:09:913 (309) - added
  11. 01:20:081 - delete ? reason as 00:12:350 - it's okay imo
  12. 01:43:106 - change to d ? at 01:42:854 ~ 01:43:358 - i think only 01:42:854 - that have high pitch than around same as beginning, k k d fits also the song
  13. 01:50:921 (495) - change to d ? the pitch is similar as 01:51:257 (496) - k is fine imo because of relative pitch
  14. 01:51:762 - add k ? moved 01:51:846 (501) - here
  15. 01:53:022 - delete ? reason same as 00:12:350 - it's okay imo
  16. 01:56:720 - ^ ^
  17. 02:00:921 - ^ ^
  18. 02:02:686 - same as above moved the next note here
personally i don't like little stream as dd or kk on muzu diff. it's too hard to muzu player and i think it would make them shocked. just my suggestion. I think they are okay since the Oni is quite hard

[Ex's Taiko Oni]
  1. 00:06:215 (36,37,38,39) - dddk or ddkd ? dkdk sounds weird dkdk sounds okay imo
  2. 00:13:022 - sv change to x2,00 ? x1.50 is a bit slow lol lol pls I'm not Ono (don't kill me Ono if you read this please ;w;)
  3. 00:49:493 - add k ? same as other pattern (oo oo,oo oo etc.) oh yeah, added
  4. 02:03:022 ~ 02:07:392 - about timing, currently is weird imo, increase then descrease speed. how about this ? a bit neat imo the decreasing speed is because the drum doesn't call for a speedup unlike the two measures before so I put this to avoid overlap
sorry for the poor mod, good luck o/
Thanks for the mod!

http://puu.sh/h8Cxy/1c9eee4c30.zip
Nwolf
weff

[Ex's Taiko Muzukashii]

y u "Taiko" in diff name

00:31:930 (135) - Change to don to have less kats here. Also more emphasis on 00:32:098 (136) -
00:42:770 (185) - Would recommend to remove this since 3/4 is more common in this map. Also doesn'T play that well imo
00:53:526 (234) - ^
00:59:493 (263,264,265,266) - Change to ddd K to emphasis the crash in song (01:02:686 (279) - )
01:56:720 (526) - Blah
02:02:854 (554) - Delete as well too shorten the pattern's density (it's long)
02:05:879 (569) - ^

Your Muzu lacks 2/1+ breaks, add some. You can compensate the loss of notes by adding notes in spots like 00:23:358 -

[Ex's Taiko Oni]

y u still "Taiko" in diff name www

The diff could be made easier in a few of the spots where it has the same patterns as Inner Oni (and also to make the gap to Muzu lower) like 00:06:047 (28,29,30,31,32,33) - which can be cut to a kat doublet.
00:20:669 (121,122,123,124,125,126,127,128,129,130,131,132,133,134,135) - Another possible spot
00:22:686 (137,138,139,140,141,142,143,144,145,146,147,148,149,150,151) -
00:38:316 - The whole calm part (add a 2/1 break here, Muzu too.) Maybe nerf the Inner Oni here a little bit too so it's clear that it's not as intense as the louder parts. More mentioned in that diff

02:07:392 - No. I'll give you 1.25 max, mainly because this isn't the Inner

02:03:022 - The SV change starting here is also just weird. It doesn't really make sense with the music imo so just remove it, same with Inner.

Will mod more in-depth after you've replied

[Ex's Taiko Inner Oni]

y u didn't remove "Taiko" in diff name already I already mentioned it in Muzu and Oni you are so slo !11!!!!1!1!13121"1!!!!!

00:00:669 (1) - Tbh could be a big don (in the other diffs too but I only cared now)
00:13:106 - idk at this speed it looks stupid, it's readable but it looks stupid. 1.25 pls
00:19:997 (147,148,149,150,151,152,153) - I'm probably just stupid and can't play this instead of it playing bad
00:30:753 (237,238,239,240,241,242,243) - ^
00:29:745 (230,231,232,233,234) - ok so I understand that this is supposed to have more notes than the last version but the kdkdk just kills the piano 00:30:753 (237,238,239,240,241) - here so do sth else pls

So ye as I mentioned in Oni I think the Inner Oni could be calmer in calm part so
00:38:484 (301) - 00:38:736 (303) - 00:40:585 (317) - 00:41:173 (321) - 00:41:425 (323) - 00:43:862 (344) - 00:44:114 (346) - (after deleting those: 00:43:610 (342,343) - Trade these two notes so you've got the d k k and a better playing experience) 00:45:207 (353) - 00:45:459 (355) - 00:46:551 (361) - 00:46:804 (363) -
Maybe also repeat for 2nd half of calm part

01:38:568 - Think you can add a kat here actually to make it harder than the intro without overmapping cause piano plays this
02:06:215 (1002) - Remove this note, it kinda breaks the flow imo


call me back
Kurokotei

Nwolf wrote:

weff

[Ex's Taiko Muzukashii]

y u "Taiko" in diff name because I can

00:31:930 (135) - Change to don to have less kats here. Also more emphasis on 00:32:098 (136) - imo k fits better because of the pitch (even if k spam i know)
00:42:770 (185) - Would recommend to remove this since 3/4 is more common in this map. Also doesn'T play that well imo OK I'LL REMOVE IT SINCE EVERYBODY IS ASKING ME TO DO IT SO
00:53:526 (234) - ^ ^
00:59:493 (263,264,265,266) - Change to ddd K to emphasis the crash in song (01:02:686 (279) - ) yeah but no there isn't any crash here
01:56:720 (526) - Blah OK
02:02:854 (554) - Delete as well too shorten the pattern's density (it's long) removed
02:05:879 (569) - ^ removed

Your Muzu lacks 2/1+ breaks, add some. You can compensate the loss of notes by adding notes in spots like 00:23:358 - added some breaks

[Ex's Taiko Oni]

y u still "Taiko" in diff name www because I can

The diff could be made easier in a few of the spots where it has the same patterns as Inner Oni (and also to make the gap to Muzu lower) like 00:06:047 (28,29,30,31,32,33) - which can be cut to a kat doublet. deleted
00:20:669 (121,122,123,124,125,126,127,128,129,130,131,132,133,134,135) - Another possible spot nerfed a bit
00:22:686 (137,138,139,140,141,142,143,144,145,146,147,148,149,150,151) - same
00:38:316 - The whole calm part (add a 2/1 break here, Muzu too.) Maybe nerf the Inner Oni here a little bit too so it's clear that it's not as intense as the louder parts. More mentioned in that diff nerfed

02:07:392 - No. I'll give you 1.25 max, mainly because this isn't the Inner ok ok

02:03:022 - The SV change starting here is also just weird. It doesn't really make sense with the music imo so just remove it, same with Inner. actually I put this SV because the song here feels like it's more nervous and there is a sudden change of rhythm

Will mod more in-depth after you've replied

[Ex's Taiko Inner Oni]

y u didn't remove "Taiko" in diff name already I already mentioned it in Muzu and Oni you are so slo !11!!!!1!1!13121"1!!!!! sufdhsehfsuiehfsuioe

00:00:669 (1) - Tbh could be a big don (in the other diffs too but I only cared now) d is ok imo
00:13:106 - idk at this speed it looks stupid, it's readable but it looks stupid. 1.25 pls still better than Ono's ninja notes ooooo shots fired
00:19:997 (147,148,149,150,151,152,153) - I'm probably just stupid and can't play this instead of it playing bad yes you are bad *runs*
00:30:753 (237,238,239,240,241,242,243) - ^ ^
00:29:745 (230,231,232,233,234) - ok so I understand that this is supposed to have more notes than the last version but the kdkdk just kills the piano moved a note to make it follow the drum too
00:30:753 (237,238,239,240,241) - here so do sth else pls no?

So ye as I mentioned in Oni I think the Inner Oni could be calmer in calm part so
00:38:484 (301) - 00:38:736 (303) - 00:40:585 (317) - 00:41:173 (321) - 00:41:425 (323) - 00:43:862 (344) - 00:44:114 (346) - (after deleting those: 00:43:610 (342,343) - Trade these two notes so you've got the d k k and a better playing experience) 00:45:207 (353) - 00:45:459 (355) - 00:46:551 (361) - 00:46:804 (363) - deleted
Maybe also repeat for 2nd half of calm part

01:38:568 - Think you can add a kat here actually to make it harder than the intro without overmapping cause piano plays this added
02:06:215 (1002) - Remove this note, it kinda breaks the flow imo the drum plays a sond here so nope


call me back
Thanks for the mod!

http://puu.sh/hJDa9/79344e7394.zip
Yuzeyun
taco mod begg.. requested by dialga rank conduite2000
french because it's more convenient.

[Oni]
jeej

00:07:728 (39,40,41) - Vu que tu map sur piano, tu penses quoi de dd k à la place?
01:47:224 (650,651) - dd comme ^
00:13:106 (73) - 1.25 est un peu bizarre idk ça fait un peu lent
01:19:997 (469,470,471,472,473,474) - on dirait super mario *fuit*
01:56:551 (714) - bouge ça 1/4 après, la note est plus prononcée à 01:56:635 - >note number

[Inner Oni]
#sufdhsehfsuiehfsuioe

00:06:299 (37,38) - inverse ces deux pour la progression ? en plus t'as fait ça à 01:45:711 (808,809,810,811) - lel
00:35:795 (280,281,282,283) - je pense que ces deux doublets seront mieux s'ils étaient similaires car tu mettras plus d'accent sur le piano

[Muzu]
virdjen
02:03:022 (546,547,548,549,550,551,552,553,554,555,556,557,558) - dans l'oni t'as pas de changements de couleur, retire les changements ici ?
Kurokotei

_Gezo_ wrote:

taco mod begg.. requested by dialga rank conduite2000
french because it's more convenient.

[Oni]
jeej

00:07:728 (39,40,41) - Vu que tu map sur piano, tu penses quoi de dd k à la place? changé
01:47:224 (650,651) - dd comme ^ changé
00:13:106 (73) - 1.25 est un peu bizarre idk ça fait un peu lent blame bakawolf
01:19:997 (469,470,471,472,473,474) - on dirait super mario *fuit* OH BORDEL
01:56:551 (714) - bouge ça 1/4 après, la note est plus prononcée à 01:56:635 - >note number changé

[Inner Oni]
#sufdhsehfsuiehfsuioe

00:06:299 (37,38) - inverse ces deux pour la progression ? en plus t'as fait ça à 01:45:711 (808,809,810,811) - lel awi, changé
00:35:795 (280,281,282,283) - je pense que ces deux doublets seront mieux s'ils étaient similaires car tu mettras plus d'accent sur le piano changé en dk dk

[Muzu]
virdjen
02:03:022 (546,547,548,549,550,551,552,553,554,555,556,557,558) - dans l'oni t'as pas de changements de couleur, retire les changements ici ? changé (le SR a augmenté LOL)
Merci pour le mod!

http://puu.sh/hQvyN/a4bcde91c3.zip (555/777/999 lol)
Yuzeyun
Harbyter
IRC
23:45 Tidek: irc check? xd
23:51 Harbyter: eh
23:51 Harbyter: little late
23:51 Harbyter: xD
23:51 Harbyter: link of the song again"
23:51 Harbyter: xD
23:52 *Tidek is listening to [http://osu.ppy.sh/b/433150 xi - .357 Magnum]
23:53 Harbyter: 00:13:106 (13106|1,13106|0,13106|2,13106|3) -
23:53 Harbyter: change the hitsound in keysound and volume 20%
23:54 Harbyter: mmm
23:54 Harbyter: better 15%
23:54 Tidek: idk what u mean here, because there is a keysound already
23:55 Harbyter: http://puu.sh/hShmM/b230269d8a.jpg
23:55 Harbyter: click on the note and presso alt + click on the note again
23:55 Harbyter: to open that window
23:56 Harbyter: or just alt+ lick
23:56 Harbyter: click
23:56 Harbyter: xD
23:56 Tidek: ohh
23:56 Tidek: done
23:56 Tidek: xD
23:56 Harbyter: 00:24:787 (24787|0,24787|1) -
23:57 Harbyter: mmmm
23:57 Harbyter: remove?
23:57 Harbyter: since you mainly followed the piano
23:57 Harbyter: also if you add those for the drum i think is better to add here too 00:24:619 -
23:58 Harbyter: 00:35:375 -
23:58 Harbyter: see here
23:58 Tidek: hmm
23:58 Harbyter: same section as before
23:58 Harbyter: hue
23:58 Harbyter: then add another double at the previous point
23:58 Tidek: right
23:58 Tidek: so i will just make a 12 34 trill
23:59 Tidek: with mini jack on then
23:59 Harbyter: ok
23:59 Tidek: on the end*
00:00 Harbyter: 00:36:720 - 00:36:888 -
00:00 Harbyter: mm
00:00 Harbyter: add other notes?
00:00 Harbyter: little poor this section
00:00 Harbyter: http://puu.sh/hShJl/219d89717b.jpg
00:01 Harbyter: 00:50:081 (50081|0,50165|0,50333|3,50417|2,50438|1,50459|0) -
00:01 Harbyter: 00:50:249 - missing note
00:01 Tidek: prefer this xd http://puu.sh/hShN9/e7e675af61.jpg
00:02 Harbyter: http://puu.sh/hShOA/22de6ffaf1.jpg
00:02 Harbyter: is oky
00:04 Tidek: hmm not sure about that
00:04 Harbyter: for pitch"
00:04 Tidek: fixd in own way ;d
00:04 Harbyter: oky
00:04 Harbyter: 01:20:837 (80837|0,80837|1,80837|2,80837|3) -
00:04 Tidek: http://puu.sh/hShYm/728baa102d.jpg
00:04 Harbyter: samehere with hitosund
00:04 Tidek: i dont want to reverse those notes
00:04 Harbyter: oky
00:04 Tidek: done
00:06 Harbyter: 02:03:106 (123106|2,123190|2,123358|2,123442|2,123610|2,123694|2,123862|2,123946|2) -
00:06 Harbyter: try to add the hitsound
00:06 Harbyter: listen the effect
00:06 Harbyter: ahuahuha
00:06 Harbyter: that gun fire
00:07 Tidek: there are normal hits
00:07 Harbyter: i know
00:07 Harbyter: http://puu.sh/hSiaP/aa046d2f2c.jpg
00:07 Harbyter: try to add
00:07 Harbyter: and listen the effect
00:08 Tidek: really? xD
00:08 Tidek: ok
00:08 Harbyter: 35%
00:08 Harbyter: volume
00:09 Tidek: same here 02:04:451 (124451|2,124535|2,124703|1,124787|1,124955|2,125039|2,125207|1,125291|1) -
00:09 Tidek: ?
00:09 Harbyter: y
00:09 Tidek: and remove normal hits i guess
00:09 Harbyter: no
00:10 Harbyter: mine is just a optional suggestion
00:10 Harbyter: is pretty cool those fireguns at this point
00:10 Harbyter: xd
00:10 Tidek: it sounds fun
00:10 Tidek: xD
00:10 Harbyter: xD
00:11 Tidek: 02:04:114 (124114|3,124283|3) -
00:11 Tidek: added here too
00:11 Harbyter: yes
00:12 Harbyter: ok
00:12 Harbyter: done
00:12 Harbyter: xd
00:12 Tidek: im considering
00:12 Tidek: 01:52:938 (112938|2,112938|3,113022|3,113022|2,113106|1,113106|0,113190|2,113190|3,113274|3,113274|0,113358|1,113358|2,113442|3,113442|0,113526|2,113526|1,113610|1,113610|0,113610|3) -
00:12 Tidek: to nerf this
00:12 Tidek: that jack is really hard
00:12 Harbyter: why
00:12 Harbyter: mmmm
00:12 Harbyter: i think is easy to hit
00:13 Tidek: because of 4 column
00:13 Harbyter: i can fc that part
00:13 Tidek: but if for u its easy
00:13 Harbyter: already third run fc
00:13 Tidek: then ok
00:14 Tidek: ok hyper now xd
00:14 Tidek: i will fix already those gun shots
00:14 Harbyter: hyper
00:14 Harbyter: 00:13:106 (13106|1,13106|0,13106|2,13106|3) -
00:15 Tidek: keysounds fixd
00:16 Harbyter: 01:19:997 (79997|2,80081|2,80501|0) -
00:16 Harbyter: shift the placement of the hitsound
00:17 Tidek: fixd
00:17 Harbyter: 01:47:056 (107056|3,107140|1,107224|2,107308|0,107308|1,107476|3,107476|1) -
00:17 Harbyter: rearrange?
00:17 Harbyter: quite unconfortable for this diff
00:18 Harbyter: 01:47:308 (107308|1,107476|3) -
00:18 Tidek: suggestions?
00:18 Tidek: i had problems to map that part
00:18 Harbyter: removing those is perfect
00:18 Harbyter: since those notes are for the piano
00:18 Harbyter: 01:47:728 - 01:47:896 - add here
00:19 Tidek: ok fine ;d
00:19 Tidek: same here? 01:58:064 -
00:20 Harbyter: 01:58:064 (118064|3,118064|0,118232|2,118232|1) -
00:20 Harbyter: change in simple notes and
00:20 Harbyter: add other in the blue line
00:20 Harbyter: xD
00:21 Tidek: screen xD
00:23 Harbyter: http://puu.sh/hSjcX/5d3e74c56e.jpg
00:26 Tidek: hmm
00:26 Tidek: ok
00:27 Harbyter: ok
00:27 Harbyter: fine
00:27 Harbyter: hard and normal are oky
00:27 Tidek: i will just fix key sounds there
00:28 Harbyter: okly


~
Yuzeyun
akali get a standard BN or delete your diffs !!!!!§§!!!!§!
Harbyter

_Gezo_ wrote:

akali get a standard BN or delete your diffs !!!!!§§!!!!§!


+1
Topic Starter
Akali

_Gezo_ wrote:

akali get a standard BN or delete your diffs !!!!!§§!!!!§!
I don't negotiate with terrorists
Yuzeyun
do i look like i'm a kouachi brother
Hollow Wings
as your req

General

  1. use blank file as sliderslide hitsound instead or yours, for they have no sound as well. file here: http://puu.sh/hTWdE/202b4541f2.wav

Magnum

  1. 00:41:005 (1,3) - spread these two sliders (nazi
  2. 00:56:803 (5) - add nc to notice ds shifting, or just larger the jump before it. this is a highly recommended
  3. 01:26:551 (7,8,1) - larger these jumps, don't give similar ds to 1/2 and 1/4 jumps together. 01:37:307 (4,5,1) - as well. otherwise, maybe swap nc at the slider and the note before it.
  4. despite things i mentioned above, generally good map to me.

Another

  1. 00:30:248 this tick is value a note.
  2. 02:07:392 (1) - lol~

Hyper

  1. good.

Advanced

  1. 02:05:879 (1,2) - these two sliders' not snapped the beats correctly. 1 should be extended and 2 should started at 02:06:467

Medium

  1. 02:07:056 (3,1) - this jump increased too sudden, shorter it.

Normal

  1. 01:33:442 (5,1) - maybe try to blanket this? (nazi

Beginner

  1. 00:13:105 (2,1) - still need to snap ds here, because 1 appears before 2 completely disappeared. this is a must fix.
  2. nc setting's not consistent in the whole diff, maybe arrange them into same style.
star.

check the mod and get ready, poke me later in 2 days.
Topic Starter
Akali

Hollow Wings wrote:

as your req

General

  1. use blank file as sliderslide hitsound instead or yours, for they have no sound as well. file here: http://puu.sh/hTWdE/202b4541f2.wav
Ok

Magnum

  1. 00:41:005 (1,3) - spread these two sliders (nazi didn't notice
  2. 00:56:803 (5) - add nc to notice ds shifting, or just larger the jump before it. this is a highly recommendedDidn't notice this as well, made bigger jumps
  3. 01:26:551 (7,8,1) - larger these jumps, don't give similar ds to 1/2 and 1/4 jumps together. 01:37:307 (4,5,1) - as well. otherwise, maybe swap nc at the slider and the note before it. changed the patterns
  4. despite things i mentioned above, generally good map to me.

Another

  1. 00:30:248 this tick is value a note. placed a note
  2. 02:07:392 (1) - lol~

Hyper

  1. good.

Advanced

  1. 02:05:879 (1,2) - these two sliders' not snapped the beats correctly. 1 should be extended and 2 should started at 02:06:467fixed

Medium

  1. 02:07:056 (3,1) - this jump increased too sudden, shorter it.moved circle so bear blankets around it

Normal

  1. 01:33:442 (5,1) - maybe try to blanket this? (nazi

Beginner

  1. 00:13:105 (2,1) - still need to snap ds here, because 1 appears before 2 completely disappeared. this is a must fix.
  2. nc setting's not consistent in the whole diff, maybe arrange them into same style.
fixed, put nc every 2 measures
star.

check the mod and get ready, poke me later in 2 days.
Thanks!
Intelli
Medium should be 7.5+ imho

EDIT: I mean AR
Bladesu
Akali if you don't get this ranked i'm going to kill myself.
Jepetski
Mania difficulties don't need "4K" in front of the difficulty names, since it's the only keymode in the mania spread of this beatmap.
Kurokotei
gdi Akali what are you doing lol
Krfawy
#POLISH
21:45 Akali: hmmmmmmmmmm
21:46 Akali: a strzelilbys posta? ;w;
21:46 Krfawy: jasne że dam krówko łaciata o3o
21:46 Akali: <3333
21:47 Akali: sorry mam problemy z motywacja ogolnie we wszystkim
21:47 Krfawy: nie no co ty rozumiem
21:47 Akali: i tak niby chce ranknac a max 5 bnow pytalem
21:47 Krfawy: hostowanie hybryd to depresja więc czuję xD
21:48 Akali: no, nigdy wiecej
21:48 Akali: najpierw wkurwienie ze oni nie szukaja
21:49 Akali: teraz stres ze ja nic nie robie
22:12 Krfawy: 01:54:786 (3,4,5) - jak obniżysz minimalnie trójkę i zmienisz pozycje czwórki i piątki to dalej nic nie będziesz musiał zmieniac a będzie rankable. może [http://puu.sh/iRXAV/85e6107812.jpg *COŚ TAKIEGO*]
22:13 Akali: to beginner ciagle?
22:13 Krfawy: a
22:13 Krfawy: Normal X'D
22:13 Krfawy: ta rzecz w Normalu
22:14 Akali: mowisz mi
22:14 Akali: ze moj normal
22:14 Akali: NIE BYL RANKABLE?
22:14 Krfawy: oczywiście o3o
22:15 Krfawy: bo zasłania slajder tego riversa i to widziałem jak grałem ;3;
22:15 Krfawy: nawet jak mam rozsuwane slajdery x'D
22:15 Krfawy: 01:42:853 (1) - może finisz zamiast gwizdka na głowie pls bardziej pasuje? D:
22:16 Krfawy: 01:57:644 (1,4) - i tutaj nie wiem czy specjalnie tak zrobiłeś czy nie, ale pasuje odwrotnie, w sensie że finisz na czwórce a nie na jedynce
22:16 Krfawy: i z Normala to wszystko :3
22:16 Krfawy: a Medium spoko w
22:21 Akali: a magnum? w
22:21 Krfawy: CZEKAJ dopiero na Advanced będę patrzeć o3o
22:21 Krfawy: a Magnumik potem www
22:21 Akali: >/////////////////////////////<
22:30 Krfawy: GJ z Advancedem o3o
22:31 Akali: aligator gonzoimaszta
22:33 Krfawy: Hyper też o3o
22:34 Krfawy: DOBRA BOJĘ SIĘ CO BD Z ANOTHEREM I MAGNUM ALE MOŻE PRZEŻYJĘ ok nie
22:39 Akali: to zaufaf Hollow Wings
22:39 Akali: no bo teoretycznie byl post na bubble od bna
22:39 Akali: zaaplikowalem wszystko
22:48 Krfawy: dobra mimo że jest dosyć straszny diff i jest o wiele bardziej chory od Hymnu IMO ale jest o wiele bardziej rankable niż Priti i Jenny
22:49 Krfawy: więc jestem za Magnumem o3o
22:49 Akali: <3
22:50 Krfawy: WYDAJE MI SIĘ ŻE OD9 WYSTARCZY ALE ZAWSZE MOŻESZ DAĆ WYŻSZE NA ADVANCED I HYPER I ANOTHER I MAGNUM HEHEHE
22:50 *Krfawy runs
22:51 Akali: 9 styknie
22:51 Akali: i tak sie charles burzyl ze za wysokie
22:51 Krfawy: a to ok
22:51 Krfawy: nie chcę nic mówić ale Charles się chyba gówno zna skoro Arousing uznał za grywalną i dobrą mapę ale co tam XD
22:52 Krfawy: TAK NIESTETY NIENAWIDZĘ TAMTEJ MAPY OD HW ale wyznam że umie mapperka robić ładne kształty :o
22:52 Akali: przeciez arousing jest kapitalne xD
22:52 Krfawy: NIE WIEM wkurwia mnie ta mapa XD
22:52 Akali: tak to fajnie siedzi jak sie gra
22:53 Krfawy: ale fakt że lubię na auto ją oglądać w
22:53 Krfawy: ale granie jest dla mnie zbyt bolesne Krfawy tak bardzo #40K w rankingu
22:53 Akali: jakbys umial ja grac to bys ja polubil
22:53 *Akali runs
22:53 Krfawy: no wiesz akurat aliez od Skystara nie lubię a zagrałem : /
22:53 Krfawy: tzn ładne i fajne mapy na automacie ale tylko na automacie
22:54 Krfawy: granie tych diffów to pożal się Panie Boże ;3;
22:56 Krfawy: EZ i NM na manii mają zdublowane zielone linie ostatnie
22:56 Krfawy: weź usuń po jednej bo unrankable issue
22:57 Akali: https://www.youtube.com/watch?v=ytBF26H8_t4
22:57 Akali: ;w;
22:57 Akali: oks
22:57 Krfawy: o mój Boże zablokowane XD
22:57 Akali: ten uploader skina mi zjebal ale w/e
22:57 Akali: cooo
22:58 Krfawy: Ten film wideo zawiera treść od partnera Sony Music Entertainment (Japan) Inc., który zablokował go na mocy praw autorskich.
22:58 Krfawy: ;3;
22:58 Krfawy: do tego osu! SawanoCOŚTAM
22:59 Akali: lol
22:59 Akali: w/e dobra mapa aliez
22:59 Krfawy: NO DOBRA może i się gra dobrze ale mnie wkurwia grywalność
22:59 Krfawy: mimo że wygląd piękny <3
23:00 Krfawy: ale grywalność mnie wkurwia : /
23:00 Krfawy: dobra jbc zamieszczam posta z modem

9 dni później: #CHMURKA
Sieg
◾Magnum
01:13:946 (1,2,3) - recheck snapping in this, it sounds like plain 1\4 - most likely for all diffs

ask Krfawy to repair
Side
plz get this ranked :v
Tidek
snap on mania diffs repaired
Kurokotei
Krfawy
#OBŁOCZEK
Shohei Ohtani
Hey so blah blah blah im looking at maps

The offset in the osu!standard diffs is off by 1 MS. I talked to QATs just to double check, and it's unrankable :P.

I can't unbubble but please fix this.

and also im not going to get mad because AiMod said nothing about this so
Topic Starter
Akali

Reditum wrote:

Hey so blah blah blah im looking at maps

The offset in the osu!standard diffs is off by 1 MS. I talked to QATs just to double check, and it's unrankable :P.

I can't unbubble but please fix this.

and also im not going to get mad because AiMod said nothing about this so
Should I make it +10 to meet ranking standards?

jk gonna fix thx
Krfawy
#ORANIE
Krfawy
#TŁUMACZENIESYMULTANICZNE
Yuii-
Hi, I'm not popping nor qualifying or whatever, just saying some things for the next person who's coming behind me.

HP6 (On Magnum) would fit better, the current one is too high, dude. If you miss a couple of notes, you're out. It'll also fit the spread perfectly.
Also, similar to what I said above, Medium should have 4,5 HP to have a perfect spread.

There's NO Kiai on the Another diff.
I also would strongly recommend to the mania mapper to end their respectives Kiais on 02:03:022 - .

Combo 2 and 4 are almost the same, there's a really tiny difference. Consider making 4 a little bit darker.

Call me crazy and even if this is something minor, in almost all the difficulties ALL the objects are not snapped by 1~2ms.

You also want to remove the Widescreen Support option in: 4K Normal, Ex's Oni, 4K Hard, 4K Hyper.

00:21:090 (4,1) - (On Magnum) This angle plays super bad, after doing some circular movements, you turn into... this.
00:31:594 (1,2,3,4,5) - (On Magnum) The spacing here is completely random and not supported by anything in the song in which you could say "the guitar plays louder" or anything like that. This is breaking your well-built stream. It'll only lead to annoyance. Same applies to 01:38:821 (1,2,3,4,5) - . What you could do in these situations is make the previous stream have a bigger spacing, that way you're telling the player that a spaced stream is approaching.
00:32:098 (6,7) - (On Magnum) Why did you suddenly decide to decrease the spacing after a considerable jump and then before an almost 3.00x spacing jump?
00:44:199 (3) - (On Magnum) I THINK this is the ONLY slider that has a Clap on its tail, sounds really odd.
00:45:880 (4) - (On Magnum) Forgot a hitsound?
02:05:880 (1,2,3,4,1,2,3,4,5,6,7) - (On Magnum) This is something that I consider to be personal, but what a huge difficulty spike you're making with this pattern. But that's not everything, the difference between this pattern and the one from the prev. diff, Another, is ridiculously high, even the flow is completely different.


Finally, I want to thank you because the Another diff is marvelous, seriously... I had a lot of fun while playing it. Except for one thing 01:45:208 (9,10,1,2,3,4,5,6) - that thing literally killed me twice, it took me three tries to pass that, it plays quite... weird.

That's it!
Topic Starter
Akali
Fixed kiai and applied some suggestions from Yuii-
Yuii-
Probably placeholdering~
Hula
Placeholder. Kek
semaphore
is it ranked yet
Feerum
Hi!

I'm here to re-check the Mania diffs to confirm everything is fine.

[4K Normal]
01:56:579 (116579|2) - Why is this Note as only note in the whole song snapped to 1/3?
Why not follow the drum like you did always. I highly recommend to move it to 01:56:551 - .

Hard is fine for me
Hyper too.

[4K Another]
01:18:904 - Missing note? for the Violin
01:58:484 - Missing note for heavy piano in background. I mean you mapped 01:58:064 (118064|3,118064|1) - , 01:58:232 (118232|0,118232|1) - and 01:58:652 (118652|0,118652|3) - with chords but not here D:

That's all.
Mania diff looks cool how they are, nothing more to fix just that what i mention!
Tidek
All fixed and its already updated!
AlneCraft
IT'S HIGH NOON
L1v3_old
fucking this map
Kyubey
I promised to mod it ages ago, but my motivation said no, Megadimension Neptunia VII said no, and only now I managed to convince myself to do something.
Don't give me kudosu, since I have one from my two years old mod.
[Hitsounds]
Some may appear not in all difficulties but I'm lazy to check all of them for same hitsounds, so I'll just post it here and leave the check to you.
00:08:904 - missed finish?
00:14:114 - missed finish?
00:24:871 - missed finish?
00:34:787 - missed finish?
00:59:829 - shouldn't finish be here instead of red tick?
01:08:064 - missed finish?
01:59:156 - missed finish?
[Normal]
00:02:349 (1,2,3) - this pattern has confusing appearance, it looks way too hard due to stacks and many slidertails/sliderheads. using just 1/1 notes here would work better
[Medium]
Check unsnaps in AiMod.
[Advanced]
01:47:897 (5,1) - i'd unstack it a little more, now it's way too close and it doesn't look neat
[Hyper]
Check unsnaps in AiMod.
00:50:418 (3) - what is that shape, change it please, you can make something fitting that sound without manipulating the sliderball speed
[Another]
00:14:284 (1) - i believe 1/1 slider without repeat will follow the music better
00:50:418 (5) - as in hyper
00:56:300 (3) - and this just looks ugly, you could use better shape
[High Noon]
00:50:417 (4,1) - this stack is out of place, you always had some spacing between sliders like this, use it here too
01:38:821 (1,2,3,4,5) - this shape appears hard to follow, make something smooth here, as you did 00:31:510 (4,1,2,3,4,5) - there

Call me back.
Topic Starter
Akali

Kyubey wrote:


Call me back.
Applied all possible finishes, fixed snaps, changed suggestions.
Kyubey
Bubbled.
Mindwaves
Yes!
Will you look at the time? IT'S HIGH NOON!
Topic Starter
Akali

Mindwaves wrote:

Yes!
Will you look at the time? IT'S HIGH NOON!
I named it after a classic western movie, go away with overwatch memes
Yuzeyun
I thought it was related to High Noon Toons
Shoga
gj....2 years...now where is Midge?
Side
IT'S HAPPENING!!!!

but plz change those 3/8 sliders to 1/3 before that ;A;
Yuzeyun
overwatch memes are not allowed

qualified my BOY rank bonefir

@Side:
Hula
cool. it's a shame that this wasn't mapped well though, but I love the song choice!
Topic Starter
Akali
hold baby
Rivals_7
wait, I thought the mania diffnaming doesnt need to have "4K" on it, since all of them are 4K o_O even though in a hybrid mapset

btw, YAY MORE xi .3.
Kurokotei
hype boys
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