M4M, as requested:
I'm pretty bad with mods, so you might disagree with some things I say... but you already modded my map, so I'll try my bestiirc, difficulty names have to be clear about what difficulty they are now... but I'm not sure about approved maps, since they're usually one difficulty
Anyways...
[Selentia]
As hard is it was, I still found it surprisingly playable. That's good
Some parts that I found just a bit hard to read were:
00:20:894 (4,1) - it seems more like an anti-jump than a regular jump here, because the distance from 00:20:780 (3,4) - is so much greater, so when I continue, I get early on (1) and screw up
00:39:076 (3,4) - I think a slider is better than two circles
00:51:803 (1,2,1,2,1) - things like these, especially when they're all circles, whenever I see them, it still confuses me a bit because of the varying distance spacing. I know this is the point of the map, but maybe you can change two circles to a 1/4 slider to keep with consistency and make it a bit easier to read
00:59:303 (4,5) - was this gap intended ._.
01:01:121 (4,5) - ^
01:09:530 (2) - NC here instead of 01:09:303 (1) -
Or else, make it the same at 01:07:485 (8) -
01:23:621 (4) - Shift this over a bit to the left, maybe (424, 328)
01:34:871 (6) - I think you should turn this towards 01:34:985 (1) - and not away from it
01:42:030 (1) - Is this allowed ._.
01:46:803 (4,5,6) - got a bit confused here; maybe move (5) so that it's closer to (4) than (6)
01:54:985 (1,2) - if this was a blanket, I suggest fixing it to be something like:
Example and code336,160,114985,6,0,P|368:192|416:200,1,96.0000036621095,0|2,1:0|0:0,1:0:0:0:
464,140,115326,2,0,P|492:200|483:238,1,96.0000036621095,0|0,1:0|0:0,1:0:0:0:
01:56:803 (1) - starting from here to 02:02:258 (6) - I'm thinking you over-used NC a bit... unless you keep it a bit more linear, like every 2/4/8 notes instead of 4-3-2-5-2-2-1-2-2-6
02:08:621 (3) - move middle node to (100, 260) and end node to (148, 224) for better blanket
02:09:530 (3) - is this allowed ._.
02:11:349 (2) - is THIS allowed o_o
02:16:349 (1,1,1,1) - bit too far away for my liking; also not necessary to NC imo
02:27:258 (1,1) - here's a better blanket
or you can just copy one of the better ones from after this point
Example and code412,348,147258,6,0,P|384:240|504:276,1,288.000010986329,4|0,0:0|0:0,0:0:0:0:
436,284,147712,5,0,0:0:0:0:
02:28:849 (1) - suddenly, a whole bunch of NC's everywhere... I still don't think it's very necessary imo
02:41:803 (1,1) - yay, nothing wrong here
02:42:485 (1,3) - either move (1) up a bit or move (3) down a bit; it's not perfectly in between
02:45:894 (1,2) - <insert obligatory blanket comment>
02:54:530 (1) - this isn't symmetrical if it was intended to be :<
03:04:303 (1,2,3,4,5,6) - maybe you can touch up on this a bit more, like for example:
Select (1 - 6), rotate -30 degrees from Playfield Centre, and drag the beginning (1) to (272, 184)
03:06:803 (3) - tail is a bit too close to (2)
03:09:076 (1) - it was almost impossible for me to get a 300 because I had to hit the next note in time... maybe change it to a 1/8 slider at least
03:36:803 (1,2) - yay
03:51:803 (1,1) - the slider head of 03:52:258 (1) - is too close to the left side of 03:51:803 (1) -
try...
Example and code20,200,231803,6,0,B|56:188|56:188|112:248|180:196,1,168.000006408692,0|0,0:0|0:0,0:0:0:0:
120,144,232258,6,0,P|220:140|236:244,1,224,4|0,0:0|0:0,0:0:0:0:
03:58:167 (1,1,1,1) - that's acceptable, I guess, but the distance here 03:58:508 (1,1) - is a bit too much; i would still suggest to rearrange it a bit to close the gap just a touch
04:23:621 (1,1) - copy one of the previous good ones lol
05:21:803 (1,1) -
hmmm maybe you can play around so that 05:21:803 (1) - blankets the slider tail of 05:22:258 (1) - ...no, that's not a good idea, nvm
05:24:076 (2) - move 4px to the left
05:28:394 (3) - move the slider head to (232, 96), then stack the tail of 05:27:712 (1) - on top of it
05:51:349 (1,2,3,4) - instead of the order (from left to right) 4-3-1-2, try 3-1-4-2
05:53:167 (1,2,3,4) - reverse from ^
try this to avoid an overlap:
Code456,72,359530,6,0,L|420:88,1,32
06:00:440 (1,2,3,4,1,2,3,4) - if everything else like this is NC'd every 2 circles, why is this NC'd every 4 circles? D:
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Overall, I like the concept of this a lot; I find it to be pretty unique. It just needs some fine-tuning ^^
p.s.I can't single-tap this anymore, sadly ;-;
Good luck!~