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Nhato - Miss You

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Topic Starter
HanzeR

rEdo wrote:

From my modding queue.
[Selentia]
Not sure about HP Drain 5, but I guess it's fine for a map like this.
Yeah setting it higher makes the drain on this map is really mean for some reason >:T
­
00:19:303 (1) - I find it hard to read this note. Every time I played the map I thought it's on a blue tick. youre right, moved it
00:26:349 (3) - I guess that sliderwhistle wasn't planned here. oops xD
00:32:258 (5) - Add a new combo so it's easier to read. sure
02:29:303 (1) - I think it's obligatory to either add a new combo here. I understand the idea, but it's way too hard to read it as it is now. Increasing the distance would help out as well (just like I did here). hmm I'll play with it a bit! i kinda like the shape its in right now though. I did add a new combo
02:38:621 (1) - Such a sudden slowdown might catch people off-guard, but I guess it fits. haha :D I wanted to avoid a really big stupid slider for those parts. SV hacks ftw!
03:29:303 (1) - I guess this clap's here on purpose, but it sounds a lot better without it. removed
03:50:894 (4) - New combo. ok
04:18:394 (1) - New combo. ok
05:39:076 (1) - Delete new combo, you don't really need it here. oops xD
05:39:530 (1) - Same as above. ^


This map's a killer on HardRock. Seems like great aiming practice to me. Nice job there, good luck! Have a star, too.
Thank you so much!!!!!!!!!!!!! I really appreciate the mod and star :D. thanks!!
Groumiezi
This map is amazing. Seriously. gooo approval >.>
Topic Starter
HanzeR
lool thx hopefully someday!!!...
Yoshi_green
M4M, as requested:

I'm pretty bad with mods, so you might disagree with some things I say... but you already modded my map, so I'll try my best

iirc, difficulty names have to be clear about what difficulty they are now... but I'm not sure about approved maps, since they're usually one difficulty

Anyways...

[Selentia]

As hard is it was, I still found it surprisingly playable. That's good
Some parts that I found just a bit hard to read were:

00:20:894 (4,1) - it seems more like an anti-jump than a regular jump here, because the distance from 00:20:780 (3,4) - is so much greater, so when I continue, I get early on (1) and screw up

00:39:076 (3,4) - I think a slider is better than two circles

00:51:803 (1,2,1,2,1) - things like these, especially when they're all circles, whenever I see them, it still confuses me a bit because of the varying distance spacing. I know this is the point of the map, but maybe you can change two circles to a 1/4 slider to keep with consistency and make it a bit easier to read

00:59:303 (4,5) - was this gap intended ._.
01:01:121 (4,5) - ^

01:09:530 (2) - NC here instead of 01:09:303 (1) -
Or else, make it the same at 01:07:485 (8) -

01:23:621 (4) - Shift this over a bit to the left, maybe (424, 328)

01:34:871 (6) - I think you should turn this towards 01:34:985 (1) - and not away from it

01:42:030 (1) - Is this allowed ._.

01:46:803 (4,5,6) - got a bit confused here; maybe move (5) so that it's closer to (4) than (6)

01:54:985 (1,2) - if this was a blanket, I suggest fixing it to be something like:
Example and code

336,160,114985,6,0,P|368:192|416:200,1,96.0000036621095,0|2,1:0|0:0,1:0:0:0:
464,140,115326,2,0,P|492:200|483:238,1,96.0000036621095,0|0,1:0|0:0,1:0:0:0:

01:56:803 (1) - starting from here to 02:02:258 (6) - I'm thinking you over-used NC a bit... unless you keep it a bit more linear, like every 2/4/8 notes instead of 4-3-2-5-2-2-1-2-2-6

02:08:621 (3) - move middle node to (100, 260) and end node to (148, 224) for better blanket :D

02:09:530 (3) - is this allowed ._.
02:11:349 (2) - is THIS allowed o_o

02:16:349 (1,1,1,1) - bit too far away for my liking; also not necessary to NC imo

02:27:258 (1,1) - here's a better blanket :D or you can just copy one of the better ones from after this point
Example and code

412,348,147258,6,0,P|384:240|504:276,1,288.000010986329,4|0,0:0|0:0,0:0:0:0:
436,284,147712,5,0,0:0:0:0:

02:28:849 (1) - suddenly, a whole bunch of NC's everywhere... I still don't think it's very necessary imo

02:41:803 (1,1) - yay, nothing wrong here :D

02:42:485 (1,3) - either move (1) up a bit or move (3) down a bit; it's not perfectly in between

02:45:894 (1,2) - <insert obligatory blanket comment>

02:54:530 (1) - this isn't symmetrical if it was intended to be :<

03:04:303 (1,2,3,4,5,6) - maybe you can touch up on this a bit more, like for example:
Select (1 - 6), rotate -30 degrees from Playfield Centre, and drag the beginning (1) to (272, 184)

03:06:803 (3) - tail is a bit too close to (2)

03:09:076 (1) - it was almost impossible for me to get a 300 because I had to hit the next note in time... maybe change it to a 1/8 slider at least

03:36:803 (1,2) - yay :D

03:51:803 (1,1) - the slider head of 03:52:258 (1) - is too close to the left side of 03:51:803 (1) -
try...
Example and code
20,200,231803,6,0,B|56:188|56:188|112:248|180:196,1,168.000006408692,0|0,0:0|0:0,0:0:0:0:
120,144,232258,6,0,P|220:140|236:244,1,224,4|0,0:0|0:0,0:0:0:0:

03:58:167 (1,1,1,1) - that's acceptable, I guess, but the distance here 03:58:508 (1,1) - is a bit too much; i would still suggest to rearrange it a bit to close the gap just a touch

04:23:621 (1,1) - copy one of the previous good ones lol

05:21:803 (1,1) - hmmm maybe you can play around so that 05:21:803 (1) - blankets the slider tail of 05:22:258 (1) - ...no, that's not a good idea, nvm

05:24:076 (2) - move 4px to the left

05:28:394 (3) - move the slider head to (232, 96), then stack the tail of 05:27:712 (1) - on top of it

05:51:349 (1,2,3,4) - instead of the order (from left to right) 4-3-1-2, try 3-1-4-2
05:53:167 (1,2,3,4) - reverse from ^

try this to avoid an overlap:
Code
456,72,359530,6,0,L|420:88,1,32

06:00:440 (1,2,3,4,1,2,3,4) - if everything else like this is NC'd every 2 circles, why is this NC'd every 4 circles? D:

-------

Overall, I like the concept of this a lot; I find it to be pretty unique. It just needs some fine-tuning ^^
p.s.I can't single-tap this anymore, sadly ;-;

Good luck!~
Topic Starter
HanzeR

Yoshi_green wrote:

M4M, as requested:

I'm pretty bad with mods, so you might disagree with some things I say... but you already modded my map, so I'll try my best

iirc, difficulty names have to be clear about what difficulty they are now... but I'm not sure about approved maps, since they're usually one difficulty

Anyways...

[Selentia]

As hard is it was, I still found it surprisingly playable. That's good
Some parts that I found just a bit hard to read were:

00:20:894 (4,1) - it seems more like an anti-jump than a regular jump here, because the distance from 00:20:780 (3,4) - is so much greater, so when I continue, I get early on (1) and screw up
fixed

00:39:076 (3,4) - I think a slider is better than two circles
i didnt want to have all the same pattern in this section ;_;

00:51:803 (1,2,1,2,1) - things like these, especially when they're all circles, whenever I see them, it still confuses me a bit because of the varying distance spacing. I know this is the point of the map, but maybe you can change two circles to a 1/4 slider to keep with consistency and make it a bit easier to read
maybe, but I feel like the music was picking up here so an increase in difficulty was warranted!

00:59:303 (4,5) - was this gap intended ._.
01:01:121 (4,5) - ^ fixed both i think

01:09:530 (2) - NC here instead of 01:09:303 (1) -
Or else, make it the same at 01:07:485 (8) - fixed

01:23:621 (4) - Shift this over a bit to the left, maybe (424, 328)
fixed

01:34:871 (6) - I think you should turn this towards 01:34:985 (1) - and not away from it
hmmm i think this makes a kind of awkward flow between 4

01:42:030 (1) - Is this allowed ._.
probably not ^^;

01:46:803 (4,5,6) - got a bit confused here; maybe move (5) so that it's closer to (4) than (6)
ok

01:54:985 (1,2) - if this was a blanket, I suggest fixing it to be something like:
Example and code

336,160,114985,6,0,P|368:192|416:200,1,96.0000036621095,0|2,1:0|0:0,1:0:0:0:
464,140,115326,2,0,P|492:200|483:238,1,96.0000036621095,0|0,1:0|0:0,1:0:0:0:
hmm Ill play with it but I think i'll keep whats there

01:56:803 (1) - starting from here to 02:02:258 (6) - I'm thinking you over-used NC a bit... unless you keep it a bit more linear, like every 2/4/8 notes instead of 4-3-2-5-2-2-1-2-2-6
I was nc'ing the patterns here hopefully to make it easier to read

02:08:621 (3) - move middle node to (100, 260) and end node to (148, 224) for better blanket :D
hmm ill try it!

02:09:530 (3) - is this allowed ._.
yes!
02:11:349 (2) - is THIS allowed o_o
probably not ;__;

02:16:349 (1,1,1,1) - bit too far away for my liking; also not necessary to NC imo
Hmmm I think I'll see what bats say about the comboing, i tried to combo the patterns to hopefully make them easier to read. more colors = prettier!!:D
02:27:258 (1,1) - here's a better blanket :D or you can just copy one of the better ones from after this point
Example and code

412,348,147258,6,0,P|384:240|504:276,1,288.000010986329,4|0,0:0|0:0,0:0:0:0:
436,284,147712,5,0,0:0:0:0:
thanks~fixed

02:28:849 (1) - suddenly, a whole bunch of NC's everywhere... I still don't think it's very necessary imo
fixed

02:41:803 (1,1) - yay, nothing wrong here :D
:D

02:42:485 (1,3) - either move (1) up a bit or move (3) down a bit; it's not perfectly in between
fixed

02:45:894 (1,2) - <insert obligatory blanket comment>
fixed Q_Q

02:54:530 (1) - this isn't symmetrical if it was intended to be :<
hmm

03:04:303 (1,2,3,4,5,6) - maybe you can touch up on this a bit more, like for example:
Select (1 - 6), rotate -30 degrees from Playfield Centre, and drag the beginning (1) to (272, 184)
sure :D

03:06:803 (3) - tail is a bit too close to (2)
fixed

03:09:076 (1) - it was almost impossible for me to get a 300 because I had to hit the next note in time... maybe change it to a 1/8 slider at least
orz changed distance a bit

03:36:803 (1,2) - yay :D
:D

03:51:803 (1,1) - the slider head of 03:52:258 (1) - is too close to the left side of 03:51:803 (1) -
try...
Example and code
20,200,231803,6,0,B|56:188|56:188|112:248|180:196,1,168.000006408692,0|0,0:0|0:0,0:0:0:0:
120,144,232258,6,0,P|220:140|236:244,1,224,4|0,0:0|0:0,0:0:0:0:
fixed thx

03:58:167 (1,1,1,1) - that's acceptable, I guess, but the distance here 03:58:508 (1,1) - is a bit too much; i would still suggest to rearrange it a bit to close the gap just a touch
fixed

04:23:621 (1,1) - copy one of the previous good ones lol
fixed orz

05:21:803 (1,1) - hmmm maybe you can play around so that 05:21:803 (1) - blankets the slider tail of 05:22:258 (1) - ...no, that's not a good idea, nvm
ahaha to be fair i tried that at one point :D

05:24:076 (2) - move 4px to the left
ok

05:28:394 (3) - move the slider head to (232, 96), then stack the tail of 05:27:712 (1) - on top of it
weee fixed

05:51:349 (1,2,3,4) - instead of the order (from left to right) 4-3-1-2, try 3-1-4-2
05:53:167 (1,2,3,4) - reverse from ^
sure

try this to avoid an overlap:
Code
456,72,359530,6,0,L|420:88,1,32

06:00:440 (1,2,3,4,1,2,3,4) - if everything else like this is NC'd every 2 circles, why is this NC'd every 4 circles? D:
weee fixed more colors == more pretty!!
-------

Overall, I like the concept of this a lot; I find it to be pretty unique. It just needs some fine-tuning ^^
p.s.I can't single-tap this anymore, sadly ;-;

Good luck!~
Thanks so much for the mod!!! really helpful :D
Sterrestof
This map is so good. I love it. Sadly I have no stars otherwise I would have given it Q_Q KEep up the good work :D
Topic Starter
HanzeR

Fariko Noyd wrote:

This map is so good. I love it. Sadly I have no stars otherwise I would have given it Q_Q KEep up the good work :D
haha thanks so much <333 your kind words are more than enough!! :D
Groumiezi
what is "Naoki lapis" on tags? if it's vocaloid change it to "Lapis aoki"

no kd >.>
Topic Starter
HanzeR

Groumiezi wrote:

what is "Naoki lapis" on tags? if it's vocaloid change it to "Lapis aoki"

no kd >.>
oops lol thanks xD
Phos-
Hey there o/ I found this map on #modreqs and I thought it was really good! So I thought "Hey, why not mod it?" So here I am, typing out this post. Bare in mind that I'm a relatively new modder, so I might not be able to spot much

General

Filesize exceeds 10mb without video (i don't know if this applies to maps for approval)

Salentia

01:13:167 (1,2,3,4,5,6,7) - This part seems a bit boring.
01:42:030 (1) - This slider looks ugly imo ;-;
01:45:780 (1) - I don't think this 1/16 slider is allowed.
01:49:190 (6,7,8) - This can easily be read as 1/8 and I don't think it fits.
03:02:030 (1) - Don't abuse kiai time like this.
03:23:394 (1) - This sudden speed decrease doesn't fit.
04:26:576 (1) - This slider overlaps itself
05:35:440 (6) - This slider goes offscreen!


And I guess that's all I could spot lol. Really nice map! I hope it gets ranked approved!
Topic Starter
HanzeR

Fluttershy03 wrote:

Hey there o/ I found this map on #modreqs and I thought it was really good! So I thought "Hey, why not mod it?" So here I am, typing out this post. Bare in mind that I'm a relatively new modder, so I might not be able to spot much

General

Filesize exceeds 10mb without video (i don't know if this applies to maps for approval) hopefully not :v

Salentia

01:13:167 (1,2,3,4,5,6,7) - This part seems a bit boring. ya ;-; but theres nothing going on in the song to map to
01:42:030 (1) - This slider looks ugly imo ;-; hehe i'll change it
01:45:780 (1) - I don't think this 1/16 slider is allowed. hmmm maybe i'll change it if a bat tells me to
01:49:190 (6,7,8) - This can easily be read as 1/8 and I don't think it fits. i'll play with it a bit
03:02:030 (1) - Don't abuse kiai time like this. changed a bit
03:23:394 (1) - This sudden speed decrease doesn't fit. i like it to transition into the next section :D
04:26:576 (1) - This slider overlaps itself hmm maybe but I think its fine
05:35:440 (6) - This slider goes offscreen! fixed!


And I guess that's all I could spot lol. Really nice map! I hope it gets ranked approved!
Thank you sooo much for the mod!!
Xivaxi
To start with, this beginning portion this song is a series of repeated patterns that gradually get more intense. The first part of the map does a good job of following along with its repeated patterns (From 00:00:440 (1) to 00:14:530 (5))

From this point on, the map doesn't have any clear pattern for quite a while and becomes really awkward to read and follow along - It seems like a big jumble of notes that don't really follow the music (or at least is very hard to tell how and where it follows the music) Spacing is a big issue here, as it seems to imply patterns that aren't actually there

00:20:667 (2,3,4) - Spaced like a double - single, but is a 1/4 triple. This one might be fixed by making the 2 3 into a slider and keeping the 4 a circle (slider jump into circle finish)
00:21:121 (1,2,3) - ^ This one might possibly be fixed by just reversing the 1 and 2 (or something like that, the pattern as a whole just seems off)
00:39:076 (3,4,5) - ^
00:39:985 (2,3,4) - ^
00:42:712 (2,3,4,5) - Spaced like doubles, but are singles - Just spread each pair out a bit more so it's more obvious that they're 1/4 and not 1/6
00:43:621 (1,2,1,2) - Spaced like I don't even know what, Make a clean pattern so it's clear where the notes actually are, and that they're 1/4 (You could just increase the spacing on all of them so there's no overlap, thus creating some sort of rectangle or tilted diamond

00:44:076 (1) - From here on the map returns to a pattern and is more natural to follow

You can keep that section complicated, but make sure it is consistent. (so you don't have two sections that are essentially musically identical, but mapped completely differently, especially when these sections are back-to-back)

00:58:621 (1) - All these 1/2 notes on and on and on and on are really boring. Add something in here to spice things up (Maybe like keep 4 or so measures of 1/2, then add some slow and simple patterns with 1/2 sliders and 1/4 notes to keep with the slow music, while making it so the user doesn't have to play almost 100 1/2 notes with no variation)

01:28:053 (4) - Literally the worst. The vocals start IN THE MIDDLE of this slider, please fix. A lot of sliders following in this section have a similar issue. And I have no clue what they're supposed to be following. I can't hear anything in the BG that would imply these, and it just tramples all over the vocals, which are the dominating line here anyway.
01:30:780 (5) - ^ Vocal beat in the middle of the slider. Delete this and the note before and just make them 2 1/2 sliders.

01:35:212 (2,3,4,5,6,7,8,1,2,3,4) - Spice this section up, there's no need for just 1/2's here

The rest of the map seems pretty much fine for the most part

The most awkward part is the really closely spaced 1/4ths everywhere. I had to actually open the map before i realized they weren't 1/6ths. It's up to you whether or not you want to keep them like that or not. (I feel like I already talked to you about this in PMs enough, and after looking over the whole map I'm not sure of a sure-fire way to make them all more easily readable, so I'll just leave it like that)

Good job on the slider patterns and stuff, they were really fun (aside from the vocal murdering ones - please fix those)
Topic Starter
HanzeR

Xivaxi wrote:

To start with, this beginning portion this song is a series of repeated patterns that gradually get more intense. The first part of the map does a good job of following along with its repeated patterns (From 00:00:440 (1) to 00:14:530 (5))

From this point on, the map doesn't have any clear pattern for quite a while and becomes really awkward to read and follow along - It seems like a big jumble of notes that don't really follow the music (or at least is very hard to tell how and where it follows the music) Spacing is a big issue here, as it seems to imply patterns that aren't actually there

00:20:667 (2,3,4) - Spaced like a double - single, but is a 1/4 triple. This one might be fixed by making the 2 3 into a slider and keeping the 4 a circle (slider jump into circle finish) fixed
00:21:121 (1,2,3) - ^ This one might possibly be fixed by just reversing the 1 and 2 (or something like that, the pattern as a whole just seems off) i think the first change makes this easier to read
00:39:076 (3,4,5) - ^ fixed
00:39:985 (2,3,4) - ^ fixed
00:42:712 (2,3,4,5) - Spaced like doubles, but are singles - Just spread each pair out a bit more so it's more obvious that they're 1/4 and not 1/6 ok moved them a little bit
00:43:621 (1,2,1,2) - Spaced like I don't even know what, Make a clean pattern so it's clear where the notes actually are, and that they're 1/4 (You could just increase the spacing on all of them so there's no overlap, thus creating some sort of rectangle or tilted diamond fixed

00:44:076 (1) - From here on the map returns to a pattern and is more natural to follow
:D
You can keep that section complicated, but make sure it is consistent. (so you don't have two sections that are essentially musically identical, but mapped completely differently, especially when these sections are back-to-back)

00:58:621 (1) - All these 1/2 notes on and on and on and on are really boring. Add something in here to spice things up (Maybe like keep 4 or so measures of 1/2, then add some slow and simple patterns with 1/2 sliders and 1/4 notes to keep with the slow music, while making it so the user doesn't have to play almost 100 1/2 notes with no variation) remapped a lot of this

01:28:053 (4) - Literally the worst. The vocals start IN THE MIDDLE of this slider, please fix. A lot of sliders following in this section have a similar issue. And I have no clue what they're supposed to be following. I can't hear anything in the BG that would imply these, and it just tramples all over the vocals, which are the dominating line here anyway. theres a background synth melody it follows ;-;
01:30:780 (5) - ^ Vocal beat in the middle of the slider. Delete this and the note before and just make them 2 1/2 sliders.
not sure if I'll change these yet I'll keep playing with it NEVERMIND I CHANGED THEM
01:35:212 (2,3,4,5,6,7,8,1,2,3,4) - Spice this section up, there's no need for just 1/2's here
hhmm maybe

The rest of the map seems pretty much fine for the most part

The most awkward part is the really closely spaced 1/4ths everywhere. I had to actually open the map before i realized they weren't 1/6ths. It's up to you whether or not you want to keep them like that or not. (I feel like I already talked to you about this in PMs enough, and after looking over the whole map I'm not sure of a sure-fire way to make them all more easily readable, so I'll just leave it like that) hehe i'll keep an eye on these in the future

Good job on the slider patterns and stuff, they were really fun (aside from the vocal murdering ones - please fix those)

Thanks so much gumivaxi <333
Aeonian Sonder
Whee~ Finally something that's not made by Amamiya Yuko or Blue Dragon that's actually good. A little jumpy for me at some parts, but I don't know that goes in the minds of other players. I know how much of a better mapper you are than me.
It's a good choice of song, but I was so surprised that the vocals didn't appear until MUCH MUCH later LOL.
But why does this map look closely similar to Lan's Extra on Hades in the Heaven?
On top of that, why is the timezoom in the editor so "zoomed" in so much?!

Also, really good hitsounds. I commented this somewhere else, but I rarely see player have actually focue on hitsounds.

00:23:167 (2) - Don't you think that this is curved in a little too much?
00:44:076 - Why sudden a slow down?
01:36:803 (1) - Was there something originally between combo 7 and combo 1 of the NC, because it's not spaced equally.
01:42:030 (1) - Just keep in mind that this isn't really "pretty..." On top of that, the path's isn't really clear
05:06:349 - Have you every thought about putting the preview here?

The list is so little because I'm horrible at mapping and modding.
Topic Starter
HanzeR

-APXH wrote:

Whee~ Finally something that's not made by Amamiya Yuko or Blue Dragon that's actually good. A little jumpy for me at some parts, but I don't know that goes in the minds of other players. I know how much of a better mapper you are than me.
It's a good choice of song, but I was so surprised that the vocals didn't appear until MUCH MUCH later LOL.
But why does this map look closely similar to Lan's Extra on Hades in the Heaven?
On top of that, why is the timezoom in the editor so "zoomed" in so much?!

Also, really good hitsounds. I commented this somewhere else, but I rarely see player have actually focue on hitsounds.

00:23:167 (2) - Don't you think that this is curved in a little too much? curved a little different
00:44:076 - Why sudden a slow down? changing rhythms here to follow the snares
01:36:803 (1) - Was there something originally between combo 7 and combo 1 of the NC, because it's not spaced equally. fixedd
01:42:030 (1) - Just keep in mind that this isn't really "pretty..." On top of that, the path's isn't really clear i'll change it if a bat tells me to but I kind of like the effect aha xD
05:06:349 - Have you every thought about putting the preview here? hmmm yeah, but I think that gives too much time in song select before it gets to the main part

The list is so little because I'm horrible at mapping and modding.
Thanks so much for the mod and star!!! I'm really glad you liked it! Yeah Lan's diff was a huge inspiration to me to make this (especially the intro parts) thats why I put credit to him in my main post :D. Time zoom is probably all screwed up because I was working with lots of 1/8 and 1/16 so its hard to see all the lines otherwise ;p. Thanks again!!!
Xiaolin
Haii ~ !! M4M from my queue~ <3
[General]
00:29:530 -Its not really necessary for you to put the kiai here, its only cause there's a finish doesn't mean you have to add it, you should remove it.
[Selentia]
00:00:440 -Slider velocity is so low, are you trying to kill us~ Q~Q Wth gurl, you're so farking pro~ xD
00:52:144 -Remove this note, it'll be more beautiful ~ <3
00:53:053 -^
00:53:962 -^
00:54:871 -^
01:03:051 (5) -Stack is better, cause right now it looks so confusing~
01:05:780 (1) -^
01:13:167 (1,2,3,4,5,6,7) -Remove stack~ >B ( Its not prettyeh ~ B ( I'm sad ~ :c

GL , and I mod short for approval maps lol~ ;c
Topic Starter
HanzeR

Lapis Aoki wrote:

Haii ~ !! M4M from my queue~ <3
[General]
00:29:530 -Its not really necessary for you to put the kiai here, its only cause there's a finish doesn't mean you have to add it, you should remove it.
hehe I like it kiai is fun
[Selentia]
00:00:440 -Slider velocity is so low, are you trying to kill us~ Q~Q Wth gurl, you're so farking pro~ xD ><!!
00:52:144 -Remove this note, it'll be more beautiful ~ <3
00:53:053 -^
00:53:962 -^
00:54:871 -^ maybee i'll play with these a bit more
01:03:051 (5) -Stack is better, cause right now it looks so confusing~
01:05:780 (1) -^
01:13:167 (1,2,3,4,5,6,7) -Remove stack~ >B ( Its not prettyeh ~ B ( I'm sad ~ :c made less stack

GL , and I mod short for approval maps lol~ ;c
Thanks for mod!!
Topic Starter
HanzeR
duuude -AXPH so many stars x_____x
Thank you so much man !!!!!!!
Kodora
goddamn amazing work

star for great justice
Liiraye
is it happening?
Kodora
by the way i feel like offset needs +10 here (450)

i might mod it later if i'll have time, really impressive map
Topic Starter
HanzeR

Kodora wrote:

goddamn amazing work

star for great justice
Oh wow kodora thank you so much x__x!! <33 i'll check the offset with other top, top men
Topic Starter
HanzeR

Liiraye wrote:

is it happening?
Hinsvar

Kodora wrote:

goddamn amazing work

star for great justice
^ Totally this.

Since I have time to waste, I'll give some suggestions.

  1. 00:23:053 (1,2,1,2,3) - I personally find the flow here more amazing like this, but yeah, it might be just me.
  2. 00:27:712 (4) - Add NC to follow the music's rhythm? I understand how the combo pattern works here, but using a pattern-based combo when we're switching to a new stanza in the middle of the pattern is just kinda weird. Your call, though.
  3. 00:45:894 (1,2,3,4) - Would be awesome if you increased the SV here to follow the heightening intensity of the music (to 0.75x, maybe).
  4. 01:13:167 (1,2,3,4,5,6,7) - Any reason why did you decide on this pattern? I think some small movements (like 01:14:985 (1,2,3,4), but with sliders, maybe?) will flow better with the vocals here.
  5. 01:25:667 - Add a whistle here and remove the one on 01:25:440 (1) because the instrument's sound is more notable here?
  6. 01:27:712 - 01:42:144 - Increase the volume to 50%? The objects here sound somewhat inaudible at 40%, and it'd be nice to follow the increased intensity of both the song and the map.
  7. 02:15:894 (5,6) - Since the spacing changes very radically here, they might as well be a completely separate pattern by themselves, so add an NC on (5) to show that it's the beginning of a new pattern?
  8. 02:34:530 (1,2,1) - Might as well make the rhythm look like 02:34:076 (3,1,2) so it'll be more consistent and thus comfortable to play that way.
  9. 02:34:985 (2) - NC? Same reason as 00:27:712 (4).
  10. 02:40:440 (1,2) - The direction from (1) to (2) and (2) to 02:40:894 (3) right now makes playing this pattern slightly uncomfortable due to the flow that results from the placement (and (1)'s shape). I think moving (2) to somewhere around (154,345) will do.
  11. 02:57:940 (2,4) - No NC this time, like what you did to 02:49:076 (1,2,1,2) and similar patterns?
  12. 03:29:303 (1,2) - Swap NC to follow how the music's rhythm goes (with (2) placed at the beginning of a new stanza)? It just feels better for me; hard to explain.
  13. 03:40:894 (4,1) - Since (4)'s essentially a part of the 03:40:894 (4,1,2,3,4,5) pattern too, how about swapping the NC here? It'd be a nice signal to indicate the transition to another pattern.
  14. 04:11:803 (3,4) - Try swapping (3)'s place with (4), select the two of them simultaneously, then move them to the point where (3) is at around (249,81). This pattern fits better with the song and doesn't break the flow to the next objects, I think. This, again, might be just me and my preferences, but I think you should try it first.
  15. 05:16:349 (1,2,1) - Same as 02:34:530 (1,2,1).
  16. 05:36:349 (1) - Try Ctrl+G? It gives a far, FAR better flow than how the head and tail are positioned right now.
Welp, that's it I suppose.

Good luck on the way! 8-)
Topic Starter
HanzeR

Hinsvar wrote:

Kodora wrote:

goddamn amazing work

star for great justice
^ Totally this.

Since I have time to waste, I'll give some suggestions.

  1. 00:23:053 (1,2,1,2,3) - I personally find the flow here more amazing like this, but yeah, it might be just me. hmm, i kind of like the way the oppose right now :(
  2. 00:27:712 (4) - Add NC to follow the music's rhythm? I understand how the combo pattern works here, but using a pattern-based combo when we're switching to a new stanza in the middle of the pattern is just kinda weird. Your call, though. more colors are prettier ok :D!!
  3. 00:45:894 (1,2,3,4) - Would be awesome if you increased the SV here to follow the heightening intensity of the music (to 0.75x, maybe). neat idea ok
  4. 01:13:167 (1,2,3,4,5,6,7) - Any reason why did you decide on this pattern? I think some small movements (like 01:14:985 (1,2,3,4), but with sliders, maybe?) will flow better with the vocals here. hmm maybe, i feel like i wanted to emphasize the more instrumentally sparse parts with less movement
  5. 01:25:667 - Add a whistle here and remove the one on 01:25:440 (1) because the instrument's sound is more notable here? oh yeah!
  6. 01:27:712 - 01:42:144 - Increase the volume to 50%? The objects here sound somewhat inaudible at 40%, and it'd be nice to follow the increased intensity of both the song and the map. ok
  7. 02:15:894 (5,6) - Since the spacing changes very radically here, they might as well be a completely separate pattern by themselves, so add an NC on (5) to show that it's the beginning of a new pattern? makes sense
  8. 02:34:530 (1,2,1) - Might as well make the rhythm look like 02:34:076 (3,1,2) so it'll be more consistent and thus comfortable to play that way.
  9. 02:34:985 (2) - NC? Same reason as 00:27:712 (4). ok
  10. 02:40:440 (1,2) - The direction from (1) to (2) and (2) to 02:40:894 (3) right now makes playing this pattern slightly uncomfortable due to the flow that results from the placement (and (1)'s shape). I think moving (2) to somewhere around (154,345) will do. fun ok
  11. 02:57:940 (2,4) - No NC this time, like what you did to 02:49:076 (1,2,1,2) and similar patterns? good idea x_x
  12. 03:29:303 (1,2) - Swap NC to follow how the music's rhythm goes (with (2) placed at the beginning of a new stanza)? It just feels better for me; hard to explain. sure
  13. 03:40:894 (4,1) - Since (4)'s essentially a part of the 03:40:894 (4,1,2,3,4,5) pattern too, how about swapping the NC here? It'd be a nice signal to indicate the transition to another pattern. hmm i think visually 4 is more part of 03:40:440 (2,3) -
  14. 04:11:803 (3,4) - Try swapping (3)'s place with (4), select the two of them simultaneously, then move them to the point where (3) is at around (249,81). This pattern fits better with the song and doesn't break the flow to the next objects, I think. This, again, might be just me and my preferences, but I think you should try it first. hm i think it looks better with the spacing consistent between them
  15. 05:16:349 (1,2,1) - Same as 02:34:530 (1,2,1). werd
  16. 05:36:349 (1) - Try Ctrl+G? It gives a far, FAR better flow than how the head and tail are positioned right now. i agree
Welp, that's it I suppose.

Good luck on the way! 8-)

thank you soooooo much for the really helpful mod and star hinsvar!!! I'm really glad you enjoyed it!!
Kodora
giving a full mod since this map is totally awesome~

[General]

  1. As i said above, offset needs +10 (450)
  2. Pure white combo-colour is not recommended to use since it can break lots of skins... make it darkner a bit?
  3. Please don't use .oggs, they aren't supported anymore by osu as peppy said so. They aren't even working now properly - if you want to reduse filesize re-convert your hitsounds to .mp3 files.
  4. Please change tick rate to 1 - changes between the 1/3 section and the normal section just sound horrible with rate 2, and taiko players will have 1/8 streams at 1/3 part in taiko mode. Actually, tick rate 1 would make slow SV sections much easier to play
  5. Add little custom audio lead-in via notepad? At least 1000 ms would be nice nice map starts a bit too fast.
[Selentia]

*I tested this map with HP6 and find it still pretty easy to play. Up HP Drain please, there is no point to keep it that low.
*I wondering why do you set stack Leniency to 0 since you don't have any perfectly stacked 1/4 notes orz... Up to you to change it anyway.

  1. 00:22:258 (1,3) - It will looks better if you will stack them perfectly - manual stacking doesn't needed here
  2. 01:14:985 (1,2) - Pretty strange that only two these notes are stacked in this section.
  3. 01:42:030 (1) - thought this slider works perfectly here i doubt that this is acceptable for ranking/approval, this can be considered as burai-slider and sadly must be changed here
  4. 02:11:349 (2) - same.. hate to saying this but this slider must be changed since it is burai slider... try some simple change like this? (you will still have same snape, just without overlapping)

    SPOILER


    207,237,131349,2,0,B|163:248|163:248|130:270|92:276|92:276|32:267|31:284|31:284|57:288|57:288|71:292|118:280|118:280|166:290,1,320,4|0,1:0|0:0,0:0:0:0:
  5. 02:29:076 (5,6,1,2) - this section is quite hard to hit due to spacing between notes... try to change note placement a bit to make it easier to read, something like this:

  6. 02:38:621 (1) - this is highly not recommended to have two visually identical sliders with same speed... although it plays fine i highly suggest you consider change slider snape here to prevent confusion (will plays better as it now if you will choose tick rate 1)
  7. 03:01:576 (1,1,1) - i don't think that this new combo spam is really needed here
  8. 03:16:349 (3,1) - make spacing between them slighty bigger to avoid overlapping. that will be only estetical change what won't affect gameplay.
  9. 03:36:803 (1) - add whistle to tail
  10. 04:20:440 (1) - same as above about sliders with same snape what have different slider speed
  11. 05:14:190 (4) - new combo due to jump please
  12. 06:05:667 (1) - any reason for NC here?
awesome awesome awesome

best of luck with approval!
Irreversible
W h y i s t h i s n o t s t a r i c o n e d y e t

oh wait
Topic Starter
HanzeR

Kodora wrote:

giving a full mod since this map is totally awesome~

[General]

  1. As i said above, offset needs +10 (450) done
  2. Pure white combo-colour is not recommended to use since it can break lots of skins... make it darkner a bit? made a teeny bit cuter
  3. Please don't use .oggs, they aren't supported anymore by osu as peppy said so. They aren't even working now properly - if you want to reduse filesize re-convert your hitsounds to .mp3 files. *reencodes* reencoded to wav, i dont think filesize should be a problem
  4. Please change tick rate to 1 - changes between the 1/3 section and the normal section just sound horrible with rate 2, and taiko players will have 1/8 streams at 1/3 part in taiko mode. Actually, tick rate 1 would make slow SV sections much easier to play ok i guess, i hope it doesnt make any sv changes harder to read
  5. Add little custom audio lead-in via notepad? At least 1000 ms would be nice nice map starts a bit too fast.sure!
[Selentia]

*I tested this map with HP6 and find it still pretty easy to play. Up HP Drain please, there is no point to keep it that low. ok did to 6.. I was worried because of the length people might get frustrated ;-;
*I wondering why do you set stack Leniency to 0 since you don't have any perfectly stacked 1/4 notes orz... Up to you to change it anyway. just for fun xD

  1. 00:22:258 (1,3) - It will looks better if you will stack them perfectly - manual stacking doesn't needed here changed a little differently to flow better
  2. 01:14:985 (1,2) - Pretty strange that only two these notes are stacked in this section. changed it a little bit
  3. 01:42:030 (1) - thought this slider works perfectly here i doubt that this is acceptable for ranking/approval, this can be considered as burai-slider and sadly must be changed here nooooo sad ;-;
  4. 02:11:349 (2) - same.. hate to saying this but this slider must be changed since it is burai slider... try some simple change like this? (you will still have same snape, just without overlapping) saaaad ;-; good replacement though

    SPOILER


    207,237,131349,2,0,B|163:248|163:248|130:270|92:276|92:276|32:267|31:284|31:284|57:288|57:288|71:292|118:280|118:280|166:290,1,320,4|0,1:0|0:0,0:0:0:0:
  5. 02:29:076 (5,6,1,2) - this section is quite hard to hit due to spacing between notes... try to change note placement a bit to make it easier to read, something like this:

    changed a little differently
  6. 02:38:621 (1) - this is highly not recommended to have two visually identical sliders with same speed... although it plays fine i highly suggest you consider change slider snape here to prevent confusion (will plays better as it now if you will choose tick rate 1) changed to tick rate 1 i hope its enough cuz the slider in that pattern ;-;
  7. 03:01:576 (1,1,1) - i don't think that this new combo spam is really needed here ok
  8. 03:16:349 (3,1) - make spacing between them slighty bigger to avoid overlapping. that will be only estetical change what won't affect gameplay. ok
  9. 03:36:803 (1) - add whistle to tailok
  10. 04:20:440 (1) - same as above about sliders with same snape what have different slider speed ^
  11. 05:14:190 (4) - new combo due to jump please ok
  12. 06:05:667 (1) - any reason for NC here?idk xD
awesome awesome awesome

best of luck with approval!
Thank you so much for your support kodora!! I'm really glad you liked it!!:D
Topic Starter
HanzeR

Irreversible wrote:

W h y i s t h i s n o t s t a r i c o n e d y e t

oh wait
Wow, everything is moving so fast x_x (for me atleast haha). thx so much for the help irre!!
captin1
23:30 captin1: 02:11:308 (2) - gonna be the first to say this is unrankable
rip
Topic Starter
HanzeR

captin1 wrote:

23:30 captin1: 02:11:308 (2) - gonna be the first to say this is unrankable
rip
orz
Liiraye

captin1 wrote:

23:30 captin1: 02:11:308 (2) - gonna be the first to say this is unrankable
rip
That is the best part of the map feggit :(
[Luxord]
From my Queue.

Jesus christ not sure what can change here, this map is so perfect. I'd love a short break somewhere though but even this is impossibru.

Well just some minors
Set the audio lead in from 1448 to 2300

and some stacking issues
01:12:152 (1) - Unsnapped repeat.
01:12:152 (1) - Unsnappedend.
01:45:788 (1) - Unsnapped repeat.
01:45:788 (1) - Unsnapped end.
03:09:084 (1) - Unsnapped repeat.
03:09:084 (1) - Unsnapped repeat.
03:09:084 (1) - Unsnapped repeat.
03:09:084 (1) - Unsnapped end.

Edit; I'd highly suggest AR 10, AR 8 feels very slow and I barely can read it.. :/
Just some nazi things, have two stars and rank this ._ .

Also my arm hurts :c...
Kirin
Mod from my queue

[Selentia]
00:04:084 (1,2,3,4,5,6) They have the same position as 00:00:448 (1,2,3,4,5,6) . At least move it to somewhere else because it's annoying.
00:11:357 (1,2,3,4,5) Same story :v
01:48:175 (1,2,1,2) Replace them with sliders. It would be better imo.
02:29:084 (1,2,3,4) Do it like this http://puu.sh/7E4Nq.jpg
02:44:084 (1,2,1,2,1,2) Replace them with sliders too.
04:18:175 (4,5,1,2) Too confusing x.x http://puu.sh/7E5J5.jpg
05:20:902 (1,2) There is too much spacing between them.

Sorry for the short mod and good luck!
Topic Starter
HanzeR

KiyoshiX101 wrote:

From my Queue.

Jesus christ not sure what can change here, this map is so perfect. I'd love a short break somewhere though but even this is impossibru.

Well just some minors
Set the audio lead in from 1448 to 2300

and some stacking issues
01:12:152 (1) - Unsnapped repeat.
01:12:152 (1) - Unsnappedend.
01:45:788 (1) - Unsnapped repeat.
01:45:788 (1) - Unsnapped end.
03:09:084 (1) - Unsnapped repeat.
03:09:084 (1) - Unsnapped repeat.
03:09:084 (1) - Unsnapped repeat.
03:09:084 (1) - Unsnapped end.

Edit; I'd highly suggest AR 10, AR 8 feels very slow and I barely can read it.. :/
Just some nazi things, have two stars and rank this ._ .

Also my arm hurts :c...
Thanks so much for the mod and stars!! I appreciate it so much :D:D> fixed lead in I think it should be ar9 now ar10 feels really really fast ;-;
Topic Starter
HanzeR

Kirin wrote:

Mod from my queue

[Selentia]
00:04:084 (1,2,3,4,5,6) They have the same position as 00:00:448 (1,2,3,4,5,6) . At least move it to somewhere else because it's annoying.
00:11:357 (1,2,3,4,5) Same story :v
01:48:175 (1,2,1,2) Replace them with sliders. It would be better imo.
02:29:084 (1,2,3,4) Do it like this http://puu.sh/7E4Nq.jpg that would makes really awkward flow between 02:29:425 (4,1) -
02:44:084 (1,2,1,2,1,2) Replace them with sliders too.
04:18:175 (4,5,1,2) Too confusing x.x http://puu.sh/7E5J5.jpg
05:20:902 (1,2) There is too much spacing between them.

Sorry for the short mod and good luck!
thanks for the mod!! I didn't make a lot of changes but you helped me review some patterns :D
Asphyxia
Mod for you



General thoughts
  1. Try to get a SB for this map, please. The BG is really nice and a generic flashy SB would fit nicely enough for it, for the meantime though disable widescreen support for obvious reasons.

Selentia
  1. Even though this map is like the most confusing (and awesome), I'd give it a +1 HP because my HP bar was always, always full. Even if I missed a lot.
  2. 00:03:175 (1,2,3,4) - I'd decrease the spacing here, it's rather confusing and weird to me because you usually don't want to start with the biggest jumps while 00:06:811 (1,2,3,4) - were 2x easier to play.
  3. 00:39:311 (4) - CTRL + G brings more fun to the table imo, try it! It would also be more consistent because most of the time you have a crazy jump between 00:38:175 (5,6) - and the CTRL + G would kind of make the jump bigger between the sliders and I feel like it's better that way.
  4. 01:25:675 (2,4) - These extended sliders were probably the only ones that felt odd to play, maybe the reason is because there's a beat 1/4 earlier so you could consider shortening them a bit~
  5. 01:52:948 (1,2) - Spacing between these was a bit surprising actually. I can understand if you don't want to decrease their spacing because you know, it's an approved map and stuff but it'd be still cool to make it a bit less confusing :3
  6. 02:09:538 (3) - I feel like this slider would fit a bit better if the end of your slider would not overlap with http://puu.sh/7F6yD.jpg that part, or then let it like fully overlap by moving the redopoint a bit, just my personal preference though.
  7. 02:46:243 (2) - Ughh, that shape D: Maybe not the most beautiful one? Something like this could be better: The reason behind my dislike to this slider is because of that redpoint, it's not really that fitting but a casual waveslider would fit!
  8. 02:47:038 (1) - Might want to consider adding NC due to new slider speed.
  9. 02:52:720 (4) - <333 I'm in love with these shapes, orgasmic
  10. 04:28:857 (4) - Might want to consider adding NC due to new slider speed.
  11. 05:28:402 (3,4) - ^
  12. It could be so cool if you could add a spinner that starts here 06:06:016 - and ends 06:13:175 - here? Would be a nice ending :3

The map is really, really well done and the patterns are awesome. Mostly nazi stuff because of that and how polished it is already. Yeah, you need to get this ranked really soon! Also, all of my stuff mentioned above are suggestions and you have every right to deny them with a REASON. ;)
Topic Starter
HanzeR

Asphyxia wrote:

Mod for you



General thoughts
  1. Try to get a SB for this map, please. The BG is really nice and a generic flashy SB would fit nicely enough for it, for the meantime though disable widescreen support for obvious reasons. hehe i'll see what happens, if i do a storyboard i want it to be interesting :I

Selentia
  1. Even though this map is like the most confusing (and awesome), I'd give it a +1 HP because my HP bar was always, always full. Even if I missed a lot. ok!
  2. 00:03:175 (1,2,3,4) - I'd decrease the spacing here, it's rather confusing and weird to me because you usually don't want to start with the biggest jumps while 00:06:811 (1,2,3,4) - were 2x easier to play. sure
  3. 00:39:311 (4) - CTRL + G brings more fun to the table imo, try it! It would also be more consistent because most of the time you have a crazy jump between 00:38:175 (5,6) - and the CTRL + G would kind of make the jump bigger between the sliders and I feel like it's better that way. hm well I wanted to emphasize 1 with the flow change, having it on 6 feels a little weird!
  4. 01:25:675 (2,4) - These extended sliders were probably the only ones that felt odd to play, maybe the reason is because there's a beat 1/4 earlier so you could consider shortening them a bit~ hmm maybe
  5. 01:52:948 (1,2) - Spacing between these was a bit surprising actually. I can understand if you don't want to decrease their spacing because you know, it's an approved map and stuff but it'd be still cool to make it a bit less confusing :3 lool ur right
  6. 02:09:538 (3) - I feel like this slider would fit a bit better if the end of your slider would not overlap with http://puu.sh/7F6yD.jpg that part, or then let it like fully overlap by moving the redopoint a bit, just my personal preference though. changed it a little bit
  7. 02:46:243 (2) - Ughh, that shape D: Maybe not the most beautiful one? Something like this could be better: The reason behind my dislike to this slider is because of that redpoint, it's not really that fitting but a casual waveslider would fit!
    hmm I changed it to look a little more wavy but i like the red point xD
  8. 02:47:038 (1) - Might want to consider adding NC due to new slider speed.
  9. 02:52:720 (4) - <333 I'm in love with these shapes, orgasmic <333
  10. 04:28:857 (4) - Might want to consider adding NC due to new slider speed.
  11. 05:28:402 (3,4) - ^ oke
  12. It could be so cool if you could add a spinner that starts here 06:06:016 - and ends 06:13:175 - here? Would be a nice ending :3 mmmmm I didnt wanna add a spinner here because spinners take a lot of exertion, and it feels really weird to me to force a player to put all that effort spinning when the song is practically over

The map is really, really well done and the patterns are awesome. Mostly nazi stuff because of that and how polished it is already. Yeah, you need to get this ranked really soon! Also, all of my stuff mentioned above are suggestions and you have every right to deny them with a REASON. ;)
thx so much asphyxi ur the best <33333
kisata
first of all wow, just wow

black = suggestions
orange = you really consider should fixing this
red = unrankable, etc
[General]
  1. Is stack leniency less than 3 rankable? I think you need at least three, but if not then just ignore this.
[Selentia]
  1. 01:13:175 (1,2,3,4,5,6,7) - compared to the rest of the section, this stacking seems kind of out of place; imo i would stack for the first three 01:13:175 (1,2,3) - and then start moving around because that's when the vocal kicks in
  2. 01:14:993 (1,2) - 01:15:902 (5,6) - 01:16:357 (7,8) - same thing with these stacks, i don't have a problem playing them or anything they just seem out of place because this section seems to be about sort of gentle but constant movement and they cut into that, i'm just not sure i understand what they're emphasizing; i would either do a lot more stacks or just focus on gentle movement, up to you if you want to change tho
  3. 01:45:788 (1) - direct stack kind of covers up the start of 01:45:902 (2) - and it's approach circle (because of the repeat) kind of oddly for me; imo this would be a little better
  4. 01:48:402 (1,2) - move down a little bit so they don't look so weird sticking up lol (1 -> x:88 y:80)
  5. 02:11:357 (2) - lol, i just kind of laughed at this for no real reason
  6. 02:27:720 (1) - delete NC
  7. 02:27:948 (2) - NC should be here because 02:27:720 (1) - is still a part of the wub thing i guess
  8. 02:30:448 (1) - delete NC
  9. 02:41:811 (1,1) - same thing as above
  10. 02:56:811 (5) - drum finish might accent the kick on the drum here nicely! rather than just normal hitsound ;;
  11. 02:58:402 (1) - ^
  12. 03:00:220 (5,6) - nooooo, this ruins the movement you were building up in this entire section! needs to be more spaced instead of how little distance it has/pseudo-stacked it is now imo ;;
  13. 03:00:448 (6) - regardless if you want to do what i suggested above or stick with the normal-hitnormal; this is just a soft-hitnormal and therefore inconsistent with how you handed it earlier
  14. 03:08:743 (2,3,4) - i see you tried to accent that sort of screeching sound there which is good but i think we need MORE SPACE HEUHUEHEHUHHEHEHUUHEUE (for reference there i used 1.55x)
  15. 03:36:357 (1,1) - you know what would be neato, stacking all those sliders in a way so the last one on the right side's end ends up on the end of 03:36:811 (1) - it's fine as it is now but doing that would be cool imo!
  16. 03:38:402 (2,1) - i think this would work much better if these were reversed on the timeline
  17. 03:43:970 (1,1) - i don't like how this flows, having to cut down so fast and to the left after hiting 03:43:970 (1) - feels harsh to me (remember, it's just an 1/8 gap);
  18. 03:44:084 (1) - to x:384 y:320 maybe? wouldn't be quite as harsh plus would preserve that pattern you've got there imo
  19. 03:52:720 (1) - being part of the wub of 03:52:266 (1) - i wouldn't NC this but dubstep is hard to NC so i leave it up to you
  20. 04:04:084 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - this fits so well omg, love it like the rest of the map ;3
  21. 04:06:357 (1,2) - gap between this one and 04:06:811 (1,2) - this one is really large compared to 04:06:811 (1,2,1,2) - when it doesn't have any real reason in the music to
  22. 04:11:129 (1,2) - would play MUCH better imo if these were reversed
  23. 04:18:402 (1,2) - same as above, i think the down and to the right movement and then over to the left is a bit more natural in this situation
  24. 04:24:084 (1) - delete NC; 04:24:311 (2) - NC here; the reason I keep point this out is because 04:24:311 (2) -actually ends the wub so i think they should be grouped together, but if you think differently then leave them as they are now
  25. 04:31:357 (3) - dude man move this so it looks kind of like a delayed stack of 04:30:902 (1,2) - lol x:130 y:75
  26. 05:10:902 (3) - maybe NC because it's catching those higher pitched notes and not part of the wub phrasing? i'm not sure if i pointed this out before so if i didn't either change it all if you decide to do so or leave as is rip
  27. 05:14:538 (1,1) - as these two are part of the same drum fill thing i think the NC maybe should only be on 05:14:538 (1) - and not both
No other suggestions than those!

I now know that dubstep is the hardest to mod. This map is fantastic, btw.
Topic Starter
HanzeR

apaffy wrote:

first of all wow, just wow

black = suggestions
orange = you really consider should fixing this
red = unrankable, etc
[General]
  1. Is stack leniency less than 3 rankable? I think you need at least three, but if not then just ignore this.
well its only a guideline so i hope its ok, theres parts where it makes a difference and I dont want to change them ;-;
[Selentia]
  1. 01:13:175 (1,2,3,4,5,6,7) - compared to the rest of the section, this stacking seems kind of out of place; imo i would stack for the first three 01:13:175 (1,2,3) - and then start moving around because that's when the vocal kicks in ok
  2. 01:14:993 (1,2) - 01:15:902 (5,6) - 01:16:357 (7,8) - same thing with these stacks, i don't have a problem playing them or anything they just seem out of place because this section seems to be about sort of gentle but constant movement and they cut into that, i'm just not sure i understand what they're emphasizing; i would either do a lot more stacks or just focus on gentle movement, up to you if you want to change tho most of those stacks are representing the change in pitch in the synth
  3. 01:45:788 (1) - direct stack kind of covers up the start of 01:45:902 (2) - and it's approach circle (because of the repeat) kind of oddly for me; imo this would be a little better ok
  4. 01:48:402 (1,2) - move down a little bit so they don't look so weird sticking up lol (1 -> x:88 y:80) ok
  5. 02:11:357 (2) - lol, i just kind of laughed at this for no real reason hehehehehehehe
  6. 02:27:720 (1) - delete NC ok
  7. 02:27:948 (2) - NC should be here because 02:27:720 (1) - is still a part of the wub thing i guess werd
  8. 02:30:448 (1) - delete NC ok
  9. 02:41:811 (1,1) - same thing as above ok
  10. 02:56:811 (5) - drum finish might accent the kick on the drum here nicely! rather than just normal hitsound ;;
  11. 02:58:402 (1) - ^] good idea
  12. 03:00:220 (5,6) - nooooo, this ruins the movement you were building up in this entire section! needs to be more spaced instead of how little distance it has/pseudo-stacked it is now imo ;; hmm changed a little bit
  13. 03:00:448 (6) - regardless if you want to do what i suggested above or stick with the normal-hitnormal; this is just a soft-hitnormal and therefore inconsistent with how you handed it earlier changed all these
  14. 03:08:743 (2,3,4) - i see you tried to accent that sort of screeching sound there which is good but i think we need MORE SPACE HEUHUEHEHUHHEHEHUUHEUE (for reference there i used 1.55x) i like the way you think
  15. 03:36:357 (1,1) - you know what would be neato, stacking all those sliders in a way so the last one on the right side's end ends up on the end of 03:36:811 (1) - it's fine as it is now but doing that would be cool imo! coooool
  16. 03:38:402 (2,1) - i think this would work much better if these were reversed on the timeline aa i really like that blanket thou ;-;
  17. 03:43:970 (1,1) - i don't like how this flows, having to cut down so fast and to the left after hiting 03:43:970 (1) - feels harsh to me (remember, it's just an 1/8 gap); reduced spacing a little
  18. 03:44:084 (1) - to x:384 y:320 maybe? wouldn't be quite as harsh plus would preserve that pattern you've got there imo
  19. 03:52:720 (1) - being part of the wub of 03:52:266 (1) - i wouldn't NC this but dubstep is hard to NC so i leave it up to you i like it ncd cuz the note there is following the piano :D
  20. 04:04:084 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - this fits so well omg, love it like the rest of the map ;3 <33
  21. 04:06:357 (1,2) - gap between this one and 04:06:811 (1,2) - this one is really large compared to 04:06:811 (1,2,1,2) - when it doesn't have any real reason in the music to changed this pattern
  22. 04:11:129 (1,2) - would play MUCH better imo if these were reversed maybe, but i think changing the direction of the flow in a pattern like that can be really awkward to play
  23. 04:18:402 (1,2) - same as above, i think the down and to the right movement and then over to the left is a bit more natural in this situation samee
  24. 04:24:084 (1) - delete NC; 04:24:311 (2) - NC here; the reason I keep point this out is because 04:24:311 (2) -actually ends the wub so i think they should be grouped together, but if you think differently then leave them as they are now yessr
  25. 04:31:357 (3) - dude man move this so it looks kind of like a delayed stack of 04:30:902 (1,2) - lol x:130 y:75 cuutye
  26. 05:10:902 (3) - maybe NC because it's catching those higher pitched notes and not part of the wub phrasing? i'm not sure if i pointed this out before so if i didn't either change it all if you decide to do so or leave as is rip yayy more colors are pretty
  27. 05:14:538 (1,1) - as these two are part of the same drum fill thing i think the NC maybe should only be on 05:14:538 (1) - and not both ok
No other suggestions than those!

I now know that dubstep is the hardest to mod. This map is fantastic, btw.

plz dont say you are bad at modding ;_______; thankyou so much <333333333
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