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L.E.D.-G - SOUND OF GIALLARHORN

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Total Posts
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Topic Starter
Avena
This beatmap was submitted using in-game submission on יום שלישי 06 מאי 2014 at 00:05:18

Artist: L.E.D.-G
Title: SOUND OF GIALLARHORN
Source: beatmania IIDX
Tags: LED 15 DJ TROOPERS 15th Freeform Hardcore THE SHARP STRIKER BEMANI Konami Alumetorz Ami Nemis Flower Maddy Mirage DJNightmare
BPM: 184
Filesize: 7185kb
Play Time: 02:09
Difficulties Available:
  1. Alu's Extra (4.87 stars, 601 notes)
  2. Ami's Beginner (2.43 stars, 120 notes)
  3. Another (5 stars, 566 notes)
  4. eXtreme (4.84 stars, 735 notes)
  5. Flower & Priti's Normal (4.6 stars, 263 notes)
  6. Nemis & Priti's Hyper (4.96 stars, 357 notes)
Download: L.E.D.-G - SOUND OF GIALLARHORN
Information: Scores/Beatmap Listing
---------------
#4 Ranked Map
Background & Storyboard by DJNightmare
eXtreme: Done by Mirage
Extra: Done by Alumetorz
Another: Done by me
Hyper: Done by me & Nemis (Storyboard by LoliFlan)
Normal: Done by me (First Half) & Flower (Second Half)
Beginner: Done by Ami
Mirage
MaP.
Topic Starter
Avena

Mirage wrote:

MaP.
ExTRA
Ami
hi

osu file format v12

[General]
AudioFilename: SOUND OF GIALLARHORN.mp3
AudioLeadIn: 0
PreviewTime: 54917
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:SOUND OF GIALLARHORN
TitleUnicode:SOUND OF GIALLARHORN
Artist:L.E.D.-G
ArtistUnicode:L.E.D.-G
Creator:Priti
Version:Ami''s Beginner
Source:beatmania IIDX
Tags:15 DJ TROOPERS 15th Freeform Hardcore THE SHARP STRIKER BEMANI Konami Alumetorz
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,23813,27227
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
2744,326.086956521739,4,2,1,80,1,0
5026,-100,4,2,2,100,0,0
5189,-100,4,2,1,80,0,0
54917,-100,4,2,1,80,0,1
55080,-100,4,2,1,80,0,0
108396,-100,4,2,1,80,0,1
129265,-100,4,2,1,80,0,0
129591,-100,4,2,1,70,0,0
129917,-100,4,2,1,60,0,0
130243,-100,4,2,1,50,0,0
130570,-100,4,2,1,40,0,0
130896,-100,4,2,1,30,0,0
131222,-100,4,2,1,20,0,0
131548,-100,4,2,1,10,0,0
131874,-100,4,2,1,5,0,0


[Colours]
Combo1 : 143,224,248
Combo2 : 255,128,255
Combo3 : 12,116,171
Combo4 : 200,0,200

[HitObjects]
172,160,2744,6,0,P|228:108|340:160,1,200
256,192,3722,1,0,0:0:0:0:
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276,132,5352,6,0,L|304:344,1,200
380,284,6330,1,0,0:0:0:0:
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324,124,13178,6,0,P|300:220|204:232,1,200
240,152,14157,1,0,0:0:0:0:
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284,332,16765,1,0,0:0:0:0:
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280,180,19374,1,0,0:0:0:0:
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216,196,35352,2,0,P|168:200|100:124,2,150
188,112,36657,6,0,P|136:52|24:92,1,200
28,172,37635,1,0,0:0:0:0:
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324,156,57526,6,0,P|372:104|356:24,2,150
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192,240,60135,6,0,L|340:276,2,150
104,236,61439,2,0,P|124:304|200:328,2,150
148,156,62743,6,0,B|176:84|176:84|172:8,2,150
240,152,64048,2,0,P|320:132|380:180,2,150
300,220,65352,6,0,P|360:260|440:232,2,150
228,272,66657,2,0,L|64:280,2,150
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236,156,69265,2,0,L|84:128,2,150
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240,240,85896,1,0,0:0:0:0:
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224,80,88830,6,0,P|156:104|40:36,2,200
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364,108,90787,2,0,L|384:220,1,100
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312,140,92743,2,0,P|280:36|132:104,1,300
104,172,94048,6,0,L|96:280,1,100
172,324,94700,2,0,L|180:216,1,100
248,164,95352,2,0,P|324:148|392:240,1,200
304,232,96330,1,0,0:0:0:0:
216,256,96657,6,0,P|124:268|120:96,2,300
312,104,99265,6,0,P|404:92|408:264,2,300
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172,216,104483,6,0,L|152:112,1,100
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152,68,108396,6,0,P|140:136|244:204,1,200
228,116,109374,1,0,0:0:0:0:
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356,140,110352,1,0,0:0:0:0:
224,264,111004,6,0,P|144:276|84:180,1,200
172,192,111983,1,0,0:0:0:0:
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392,40,113613,6,0,P|448:108|420:212,1,200
356,268,114591,1,0,0:0:0:0:
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72,60,121439,6,0,L|48:264,1,200
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184,264,122743,2,0,P|236:256|284:276,2,100
252,96,124048,6,0,L|464:64,1,200
304,176,125352,2,0,P|220:192|152:100,1,200
40,252,126657,6,0,L|32:360,1,100
116,320,127309,2,0,L|123:220,1,100
132,132,127961,2,0,P|188:64|364:144,1,300
256,192,129265,12,0,131874,0:0:0:0:
Cancel
fail of a map.
kds pls
Winek

Cancel wrote:

fail of a map.
kds pls
Priti requested someone to tell you that

Die
Flanster
Posting here for ez pz kd. Glad you like the title sb.
Edit: heres one kudosu back as a star, good luck!
Flower
Okay here is what we called a "speed mapping". (please fix further mods on your side if you like)
http://puu.sh/7RcXB.zip

P.S. is storyboard eligible for kds?
Topic Starter
Avena

Flower wrote:

Okay here is what we called a "speed mapping". (please fix further mods on your side if you like)
http://puu.sh/7RcXB.zip

P.S. is storyboard eligible for kds?
It is as far as I know.
Thanks for the great part of your diff! Now just gotta wait for BSS to work again and this can go to Pending..
Winek
Will mod later
AruOtta
Hello, As requested (」・ω・)」

Ami's Beginner

00:19:700 (3) - Move it closer to (1) ? (So this blanket would be "same" as 00:18:396 (1,2) if you see what I mean) :

[headnig]Flower & Priti's Normal[/heading]
I can see anything bad, this diff. is perfect ヽ(´∀`*) ノ

Nemis & Priti's Hyper

00:04:211 (2,6) - Please stack it properly >w<
00:22:309 (1) - Move it to make a better pattern (it'll be better to see the entire slider)
00:51:004 (1,2) - Better blanket ?
00:56:140 (1) - These kind of patern are hard for Hyper imo =/ (it'll be ok for an "Another" diff, but here it doesn't correspond)
01:23:287 (4,1) - Stack properly
01:34:700 (2,1) - DS too low =S
01:53:776 (2) - CTRL + G ? It'll have a better flow =3

Another

00:55:896 (6,7) - These 2 sliders can be confusing. The first time I played this, I thought the (7) was at 00:56:140 (because of the rythm)
So maybe you can remove 00:56:222 (1) and place the (7) where I said,
or you can delete (7) and place a circle at 00:56:140 (on (1)'s head maybe) Like here 01:21:657 (6,7)
Same for all these paterns (except this one 01:03:722 (6,7)
01:59:157 (2) - Weird slider, it doesn't blanket correctly with 01:58:830 (1) (Maybe it's because of 01:58:667 (4,5), but I think you can ignore them.)

Alu's Extra

00:12:526 (4) - Auto sampleset sound better imo =3
00:55:896 (6,7) - Here I said something to Priti's Another, but I don't think it's nessecary here because of the flow (I guess)
01:14:483 (1,2) - Why Normal sampleset ? It sounds better with soft sampleset... Also there's no change with 01:13:178 (for the music)

It seems like Priti is getting very good at mapping (っ°ω°)っ

Good luck =3
Topic Starter
Avena

Kenterz9 wrote:

Nemis & Priti's Hyper

00:04:211 (2,6) - Please stack it properly >w< It is stacked already ._.
00:51:004 (1,2) - Better blanket ? Okie
01:34:700 (2,1) - DS too low =S Tweaked a bit

Another

00:55:896 (6,7) - These 2 sliders can be confusing. The first time I played this, I thought the (7) was at 00:56:140 (because of the rythm)
So maybe you can remove 00:56:222 (1) and place the (7) where I said
or you can delete (7) and place a circle at 00:56:140 (on (1)'s head maybe) Like here 01:21:657 (6,7)
Same for all these paterns (except this one 01:03:722 (6,7) This section isn't too hard if you are at the level of finishing the rest of the map and if you are at the level of FCing it you should be able of doing so after playing the map once.
01:59:157 (2) - Weird slider, it doesn't blanket correctly with 01:58:830 (1) (Maybe it's because of 01:58:667 (4,5), but I think you can ignore them.) Fixed it a bit

It seems like Priti is getting very good at mapping (っ°ω°)っ o3o
Thank you for the mod
AruOtta

Priti wrote:

Kenterz9 wrote:

Another

00:55:896 (6,7) - These 2 sliders can be confusing. The first time I played this, I thought the (7) was at 00:56:140 (because of the rythm)
So maybe you can remove 00:56:222 (1) and place the (7) where I said
or you can delete (7) and place a circle at 00:56:140 (on (1)'s head maybe) Like here 01:21:657 (6,7)
Same for all these paterns (except this one 01:03:722 (6,7) This section isn't too hard if you are at the level of finishing the rest of the map and if you are at the level of FCing it you should be able of doing so after playing the map once.
But I already played the map ૮( ´⁰▱๋⁰` )ა
It doesn't matter, it just disturbed me (●´ω`●)
Alumetorz

Kenterz9 wrote:

Alu's Extra

00:12:526 (4) - Auto sampleset sound better imo =3
00:55:896 (6,7) - Here I said something to Priti's Another, but I don't think it's nessecary here because of the flow (I guess)
01:14:483 (1,2) - Why Normal sampleset ? It sounds better with soft sampleset... Also there's no change with 01:13:178 (for the music)
Did the auto sampleset thing, it sounds cool indeed. Kept the other two things.
The two 1/4s sliders fit perfectly there imo and I wanna have these normal finishes because they sound more dominent for the end of this section.
(Priti is going to apply it himself, that's why I don't provide a dl link)
Thanks for the mod yo o/
Cloudchaser
dildos.

General
  1. the diffs are so smooth, I like them
  2. The mp3 size must be 192kbps, the current size is 234 kbps.
  3. I'm not sure but the source should be beatmania IIDX TROOPERS
Alu's Extra
  1. The diff seems good for me but I've seen some bad stacks.
  2. 00:50:189 (2) - I suggest this rhythm:
  3. 01:08:776 (4) - move down this note
  4. 01:11:548 (6) - ctrl+g
  5. 02:09:265 (17) - NC
Nemis & Priti blah blah blah hyper
  1. 00:46:276 (2) - This slider don't fit so much here because of this: ( 00:46:439 - )
Alu's Beginner
  1. 00:56:222 (2) - Stack this note correctly with 00:54:265 (2) -
sorry for my noob mod :c gl
Topic Starter
Avena

Cloudchaser wrote:

dildos. ye

General
  1. the diffs are so smooth, I like them o3o
  2. The mp3 size must be 192kbps, the current size is 234 kbps. FUCKING HELL ALU
  3. I'm not sure but the source should be beatmania IIDX TROOPERS It's already in the tags
Nemis & Priti blah blah blah hyper
  1. 00:46:276 (2) - This slider don't fit so much here because of this: ( 00:46:439 - ) But I like it.. And the sound is pretty minor anyways.
sorry for my noob mod :c gl Noob goat <3
Cloudchaser

Priti wrote:

sorry for my noob mod :c gl Noob goat <3
;_;
DeletedUser_3044645
Timing check!

offset : 2728
Topic Starter
Avena

No Dap wrote:

Timing check!

offset : 2728
Thank you o3o
Applied to all diffs
Kurai
[General]
  1. The Combo Colour 3 blends in with the backgroud which makes some pattern (like 01:21:901 (7,8) in the Another difficulty for example) hard to read. Find an alternative please!
[Beginner]
  1. 00:17:091 (3) - This slider goes a bit too close to the bottom border of the playfield, it even overlaps the score metre bar (at its default size). Consider oving it up a little but.
  2. 00:54:917 (1) - This slider goes under 00:52:309 (1), that doesn't look good you know :/
  3. 00:54:917 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - You used consecutive 3/2 slider with a reverse for 18 seconds o.o that's kind of boring at some point you know :/ Try to diversify a little bit please >.<
  4. 01:23:613 (1) - The reverse of this slider almosts goes under the HP bar :( move it a bit away please, that's a easy fix and it play better + look nicer !
  5. 01:26:222 (1) - Move the last gray point 1 grid left for a better blanket !
  6. 01:48:396 (1) - I know this slider blankets around the last slider, and it looks very nice. But don't forget this is an easy difficulty and you must use a consistent spacing everywhere. Otherwise new players will be confused and will hit the slider too early because the note is too close that what it is supposed to be. So don't put this slider that close from 01:45:787 (3).
[Normal]
  1. 00:07:309 (6) - Why does this slider ends 1/1 before the next slider while 00:04:700 (6) does 1/2 earlier, the two sounds are similar, for the sake of connsistency, I'd do the same things for those patterns.
  2. 00:30:135 (1) - End this slider 1/2 later, to match the drums ? That feels more natural to play and that keeps consistency with 00:28:830 (2).
  3. 01:03:559 (2,3) - Don't put those 2 circles under 01:02:417 (3), the slider hides them when they start appearing. :/
  4. 01:36:330 (4) - Just my personnal opinion, but I wouldn't put this circle so close from 01:35:189 (4). Doesn't look nice imo. >w<
[Hyper]
  1. 01:25:570 (5) - The end of the slider is completely under the HP bar :/
  2. I'm not really fond of patterns like this one 00:54:917 (1,2,3), but that's just me, despite that, I really lied this dif ! :)
[Extra]
  1. Hey, this is an extra difficulty, why does it only has HP drain rate 6 ? That's an extra, don't make it too easy to pass please, it's supposed to be challenging, increase it to 7 ! :3
Great map in general, I enjoyed playing the Another difficulty a lot ! :D
Topic Starter
Avena

Kurai wrote:

[General]
  1. The Combo Colour 3 blends in with the backgroud which makes some pattern (like 01:21:901 (7,8) in the Another difficulty for example) hard to read. Find an alternative please! Tweaked both 1 and 3 a bit, should be better now.
[Normal]
  1. 00:07:309 (6) - Why does this slider ends 1/1 before the next slider while 00:04:700 (6) does 1/2 earlier, the two sounds are similar, for the sake of connsistency, I'd do the same things for those patterns. Changed the first one to 1/1
  2. 00:30:135 (1) - End this slider 1/2 later, to match the drums ? That feels more natural to play and that keeps consistency with 00:28:830 (2). Intentional, I did this because a single finish sounds awkward and to give more time before the Spinner, I'll wait for other people's opinions though
  3. 01:03:559 (2,3) - Don't put those 2 circles under 01:02:417 (3), the slider hides them when they start appearing. :/ I honestly didn't find any issues with this, I'll wait for other modders to say what they think.
Great map in general, I enjoyed playing the Another difficulty a lot ! :D o3o
Thank you for the mod!
Alumetorz

Cloudchaser wrote:

dildos.
Alu's Extra
  1. The diff seems good for me but I've seen some bad stacks.
  2. 00:50:189 (2) - I suggest this rhythm:
  3. 01:08:776 (4) - move down this note
  4. 01:11:548 (6) - ctrl+g
  5. 02:09:265 (17) - NC
Applied everything but the rhythm thing, I like the reversed slider more....

Kurai wrote:

[Extra]
  1. Hey, this is an extra difficulty, why does it only has HP drain rate 6 ? That's an extra, don't make it too easy to pass please, it's supposed to be challenging, increase it to 7 ! :3
Yeah, you're actually right. I changed the HP to 7...

Thanks for the mod, guys
http://puu.sh/7VsGJ.osu
Secretpipe
Sup' CreamLegit ? :D /hides

I'm not an expert bla bla bla..
Here's my mod , let's go~

[Ami's Beginner]
00:18:396 (1) - Blanket can be improve !
00:49:700 (1) - This slider needs curv
01:23:613 (1) - ^
02:04:048 (1) - Sliderwave is recommanded imo for get a better flow C:!

[Flower and Priti's Normal]
00:45:298 (4) - x:364 y:232
01:18:233 (6) - This note follow the rhythm but you can remove it (overmapped?)
01:36:657 (5) - NC
01:47:091 - Add a spinner here ?
02:09:265 (5) - ^

[Nemis and Priti's Hyper]
00:52:537 - I found thatweird ! Make sth ? :D
This diff looks actually pretty good :D

[Alu's Extra]
01:36:151 (8) - NC
01:46:994 (15) - ^
There's a lot of streams owo But you did a good job :D
Due to new rule , rename into Alu's Impact ?

[Another]
00:23:434 - You can add a note here
01:36:477 - ^
01:41:858 (1,1,2,1,2,1,2) - For that moment , you should add some jumps imo , it's more fun to play :D
That's all for that !


I found that map good as always !
Good job to the mappers :D Good luck :D
Topic Starter
Avena

Secretpipe wrote:

[Flower and Priti's Normal]
00:45:298 (4) - x:364 y:232 Ruins flow and ruins the overlap with the slider on it, no.

[Nemis and Priti's Hyper]
00:52:537 - I found thatweird ! Make sth ? :D I likey this..
This diff looks actually pretty good :D o3o

[Another]
00:23:434 - You can add a note here Ruins the emphasis of the next note.
01:36:477 - ^ ^
01:41:858 (1,1,2,1,2,1,2) - For that moment , you should add some jumps imo , it's more fun to play :D I honestly don't feel like they are needed.

I found that map good as always ! o3o
Good job to the mappers :D Good luck :D
Thank you for the mod.
quiz-chan_DELETED
Whoa what wait, hold it right there

[Flower & Priti's Normal]
You have a lot of 1/2 action going on here in this map. I extremely strongly recommend using OD4.

00:30:119 (1) - Seriously? If this stays, increase by 1/2 beat, please. You can clearly hear the cymbals in the background land 1/2 beat later.
00:30:852 - In combination with that above, add a circle here.
00:31:423 (1) - This spinner should start at 00:31:749 - and end at 00:32:727 - and also, this isn't too hard to play (with OD4).
00:54:901 - The silent slider heads on every 2. slider make it a pain to play this part since there is no audio-feedback for the player. Either raise volume or use drumnormals instead of softnormals.
01:06:641 (1) - Imperfect blanket; you can improve it with one more node.
01:17:564 (4,5,6,1) - This combination is questionable. (5,6) suddenly change the way the player has to react, not to mention make it considerably harder as to the completion of the previous slider and then immediately clicking 1/2. Changing them to a single slider would greatly contribute to maintaining a certain consistence over the section.
01:27:999 (4,5,6,1) - Then again, you have had a lot of 1/2 going on before, so you might keep these the way they are. Your call.
01:31:423 (1,1) - These slider shapes are random and not even beautiful. I believe you can get something else going.

mhhm

[Blahblah Hyper]
Priti:
00:05:662 (2) - Ctrl G for better flow.
00:28:651 (1,1,1,1) - Brilliant idea!
00:50:662 (4) - Actually, Ctrl G here works just as well.
00:53:597 (1) - I don't know, you might wanna place this somewhere else, I keep mistaking it for a 1/2.

Nemis:
00:22:782 (3) - This slider really tricked me somehow, as in, I always do expect that it's a one-repeat slider. I believe you could go with that, huh?
00:54:901 - what. I cannot read at all what is to be clicked when and where. You keep losing overwatch at some point and maybe you break your combo.

but otherwise, well done guys
Topic Starter
Avena

Lizzy wrote:

Whoa what wait, hold it right there

[Flower & Priti's Normal]
You have a lot of 1/2 action going on here in this map. I extremely strongly recommend using OD4. Okie okie

00:30:119 (1) - Seriously? If this stays, increase by 1/2 beat, please. You can clearly hear the cymbals in the background land 1/2 beat later. Fien meanie
00:30:852 - In combination with that above, add a circle here. This timestamp doesn't make sense
00:31:423 (1) - This spinner should start at 00:31:749 - and end at 00:32:727 - and also, this isn't too hard to play (with OD4). Okieokie
00:54:901 - The silent slider heads on every 2. slider make it a pain to play this part since there is no audio-feedback for the player. Either raise volume or use drumnormals instead of softnormals. Added drumnormals on most of these.
01:06:641 (1) - Imperfect blanket; you can improve it with one more node. Tweaked it a bit
01:17:564 (4,5,6,1) - This combination is questionable. (5,6) suddenly change the way the player has to react, not to mention make it considerably harder as to the completion of the previous slider and then immediately clicking 1/2. Changing them to a single slider would greatly contribute to maintaining a certain consistence over the section. Changed to a slider
01:27:999 (4,5,6,1) - Then again, you have had a lot of 1/2 going on before, so you might keep these the way they are. Your call. Removed 01:28:651 (6) -
01:31:423 (1,1) - These slider shapes are random and not even beautiful. I believe you can get something else going. Keeping for now, Will see what others think

mhhm

[Blahblah Hyper]
Priti:
00:05:662 (2) - Ctrl G for better flow. Done, great idea
00:28:651 (1,1,1,1) - Brilliant idea! ikr
00:50:662 (4) - Actually, Ctrl G here works just as well. Done
00:53:597 (1) - I don't know, you might wanna place this somewhere else, I keep mistaking it for a 1/2. Slightly unstacked them, should be better now

but otherwise, well done guys o3o
Thank you for the really useful mod!
Now just waiting for Nemis to respond
Alumetorz

Secretpipe wrote:

[Alu's Extra]
01:36:151 (8) - NC
01:46:994 (15) - ^
There's a lot of streams owo But you did a good job :D
Due to new rule , rename into Alu's Impact ?
I disagree on both NCs
What new rule? o.o Extra should be alright afaik...
If not, Priti should change it to whatever he likes...
Thanks for modding!
onotoleonide
[Meddi]
  1. 00:14:467 (1) - blanket
  2. 00:15:934 (2,3) - ctrl+g? plays better
  3. 01:09:738 (4) - blanket
  4. 01:12:510 (4) - ^^^^
  5. 01:51:151 (2,3) - ctrl+g? don't forget about hitsounds
really ExTReME dIfFicULIty
Topic Starter
Avena

onotoleonide wrote:

really ExTReME dIfFicULIty
I saw that u wrote extra n den edited
nub
Frostmourne
SPOILER
00:14 Mirage: http://osu.ppy.sh/b/381301
00:14 Mirage: gogo
00:14 Mirage: new eXtreme
00:15 Frostmourne: - -
00:27 Frostmourne: 00:59:141 (3,4) -
00:27 Frostmourne: between this is far right?
00:27 Frostmourne: so the 00:59:304 (4,5) -
00:27 Frostmourne: between here becomes weird to play
00:28 Mirage: oh ure modding now
00:28 Frostmourne: might be because
00:28 Frostmourne: 00:59:304 (4) -
00:28 Mirage: i thought you were like
00:28 Mirage: pm so i can mod later k
00:28 Frostmourne: this is a little longer slider
00:28 Frostmourne: lol
00:28 Frostmourne: now
00:28 Frostmourne: not later
00:28 Frostmourne: this is ok 01:09:738 (4,5) - though
00:28 Frostmourne: I don't know why
00:28 *Frostmourne shrugs
00:28 Mirage: u mean
00:29 Mirage: 00:59:141 (3) - too low jump?
00:29 Mirage: 00:59:141 (3,4) -
00:29 Frostmourne: 4 5.
00:29 Frostmourne: because 3 4 is big
00:29 Frostmourne: and 4 5 is low
00:29 Mirage: oh
00:29 Frostmourne: so it's a bit hard to read + it was stacked by previous notes?
00:29 Frostmourne: I feel that way
00:30 Frostmourne: it's kind of my personal feel
00:30 Frostmourne: but it feels like that
00:30 Frostmourne: don't need to worry if you feel ok about it
00:30 Mirage: hm i feel ok
00:30 Mirage: xD
00:30 Frostmourne: alright
00:30 Frostmourne: no hitsound 02:06:314 (7) - ?
00:31 Frostmourne: 01:24:901 (1,2,3) -
00:31 Mirage: oh its a mess
00:31 Mirage: different claps
00:31 Frostmourne: can you move this a bit far from 01:25:227 (4,5,1) -
00:31 Frostmourne: hard to read when they are sticked
00:32 Frostmourne: much easier when you separate them
00:32 Mirage: okok
00:32 Frostmourne: like 01:22:945 (1,2,3,4,5,6) -
00:32 Frostmourne: lol
00:32 Frostmourne: I was like
00:32 Frostmourne: 01:25:390 (1) -
00:32 Frostmourne: this new combo was tricky to read for me
00:32 Frostmourne: so I'm not sure if the previous stream was the pattern I know or not
00:33 Frostmourne: 01:25:880 (4) - I would new combo here
00:33 Mirage: oh its a bad nc
00:33 Frostmourne: like 01:25:390 (1,2,3) - sticked together
00:33 Mirage: 01:25:554 - nc should be here
00:33 Frostmourne: and that (4) will be better with NC
00:33 Frostmourne: um I guess that also works
00:34 Frostmourne: that's all
00:34 Frostmourne: go fucking update and I will play again lol
00:34 Frostmourne: can't wait to beat that deathstream
00:34 Mirage: ty luv
00:34 Mirage: LOL
00:34 Mirage: its made so HR looks nice :D
00:34 Mirage: 01:28:814 - especially this part
00:34 Frostmourne: LOL....
00:35 Frostmourne: tell me when the mapper updates the map
00:35 Frostmourne: so I can play
00:35 Mirage: check in editor cs5 k
00:35 Frostmourne: hue
00:35 Mirage: ill apply a mod on the forum
00:35 Frostmourne: k thx bby

:)
onotoleonide

Priti wrote:

onotoleonide wrote:

really ExTReME dIfFicULIty
I saw that u wrote extra n den edited
nub
:?

gave star because of my mp3
Yoeri
[eXtreme]
The HP drain is rather high. The parts without streams do not restore HP.
00:12:592 (7) - Why is this a slider? Seems a bit silly to me. Either make (6) a slider and (7) a circle or just make it all circles.
00:50:499 (4,5) - Blanket?
00:58:977 (2,4) - ^
01:07:130 (3,4) - ^
01:11:858 (1,3,4) - ^
01:29:793 (1,2,3,4,1,2,3,4) - This bit could use better flow in my opinion.
01:36:641 - You could just as well fill up these breaks with long sliders or spinners, or just remove the circle in the middle like in the other diffs.

I tried, really. T~T
Mirage

Yoeri wrote:

[eXtreme]
The HP drain is rather high. The parts without streams do not restore HP.
00:12:592 (7) - Why is this a slider? Seems a bit silly to me. Either make (6) a slider and (7) a circle or just make it all circles.
00:50:499 (4,5) - Blanket?
00:58:977 (2,4) - ^
01:07:130 (3,4) - ^
01:11:858 (1,3,4) - ^
01:29:793 (1,2,3,4,1,2,3,4) - This bit could use better flow in my opinion.
01:36:641 - You could just as well fill up these breaks with long sliders or spinners, or just remove the circle in the middle like in the other diffs.

I tried, really. T~T
Not gonna change anything sorry :(
Kurai
Looks ready to me ! ~

(。 ◕‿‿◕)
wa_
oh yea
Topic Starter
Avena

Kurai wrote:

Looks ready to me ! ~

(。 ◕‿‿◕)
Uhm, Kurai
I thought we said you are going to star icon until I get the storyboard ._.
Kurai
I forgot about that :U
DJNightmare

Kurai wrote:

I forgot about that :U
http://puu.sh/875W5.rar

ITZ FINALLY DONE!~
(The only triggers are Finish Hitsounds which has almost no gaps with each other's difficulties or maps so they stay :3)
Topic Starter
Avena

DJNightmare wrote:

Kurai wrote:

I forgot about that :U
http://puu.sh/875W5.rar

ITZ FINALLY DONE!~
(The only triggers are Finish Hitsounds which has almost no gaps with each other's difficulties or maps so they stay :3)
There's no .osb or the .osu of Hyper
orz
DJNightmare
Hyper's difficulty specific sb is already done, so i did not include it
Topic Starter
Avena

DJNightmare wrote:

Hyper's difficulty specific sb is already done, so i did not include it
THERE'S STILL NO GENERAL .OSB
/me sobs
DJNightmare
WAT (Le me checks it)
Alumetorz
wau
awesome sb
quiz-chan_DELETED
eewww, remove that ugly yellow combo colour.
wth is that even there >_>
Topic Starter
Avena
Updated with the second version of the Storyboard, holy boobs its amazing now.
WE'RE READY KURAI
DJNightmare
WEEEEEEEE~
Kurai
This SB is sweet owo
Dainesl
wow bubble already gogogo
Secretpipe
Let's get this ranked~
Alumetorz
inb4 this will get graveyarded with a bubble
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