Priti requested someone to tell you thatCancel wrote:
fail of a map.
kds pls
Die
Priti requested someone to tell you thatCancel wrote:
fail of a map.
kds pls
It is as far as I know.Flower wrote:
Okay here is what we called a "speed mapping". (please fix further mods on your side if you like)
http://puu.sh/7RcXB.zip
P.S. is storyboard eligible for kds?
Thank you for the modKenterz9 wrote:
Nemis & Priti's Hyper
00:04:211 (2,6) - Please stack it properly >w< It is stacked already ._.
00:51:004 (1,2) - Better blanket ? Okie
01:34:700 (2,1) - DS too low =S Tweaked a bitAnother
00:55:896 (6,7) - These 2 sliders can be confusing. The first time I played this, I thought the (7) was at 00:56:140 (because of the rythm)
So maybe you can remove 00:56:222 (1) and place the (7) where I said
or you can delete (7) and place a circle at 00:56:140 (on (1)'s head maybe) Like here 01:21:657 (6,7)
Same for all these paterns (except this one 01:03:722 (6,7) This section isn't too hard if you are at the level of finishing the rest of the map and if you are at the level of FCing it you should be able of doing so after playing the map once.
01:59:157 (2) - Weird slider, it doesn't blanket correctly with 01:58:830 (1) (Maybe it's because of 01:58:667 (4,5), but I think you can ignore them.) Fixed it a bit
It seems like Priti is getting very good at mapping (っ°ω°)っ o3o
But I already played the map ૮( ´⁰▱๋⁰` )აPriti wrote:
Kenterz9 wrote:
Another
00:55:896 (6,7) - These 2 sliders can be confusing. The first time I played this, I thought the (7) was at 00:56:140 (because of the rythm)
So maybe you can remove 00:56:222 (1) and place the (7) where I said
or you can delete (7) and place a circle at 00:56:140 (on (1)'s head maybe) Like here 01:21:657 (6,7)
Same for all these paterns (except this one 01:03:722 (6,7) This section isn't too hard if you are at the level of finishing the rest of the map and if you are at the level of FCing it you should be able of doing so after playing the map once.
Did the auto sampleset thing, it sounds cool indeed. Kept the other two things.Kenterz9 wrote:
Alu's Extra
00:12:526 (4) - Auto sampleset sound better imo =3
00:55:896 (6,7) - Here I said something to Priti's Another, but I don't think it's nessecary here because of the flow (I guess)
01:14:483 (1,2) - Why Normal sampleset ? It sounds better with soft sampleset... Also there's no change with 01:13:178 (for the music)
Cloudchaser wrote:
dildos. ye
GeneralNemis & Priti blah blah blah hyper
- the diffs are so smooth, I like them o3o
- The mp3 size must be 192kbps, the current size is 234 kbps. FUCKING HELL ALU
- I'm not sure but the source should be beatmania IIDX TROOPERS It's already in the tags
sorry for my noob mod :c gl Noob goat <3
- 00:46:276 (2) - This slider don't fit so much here because of this: ( 00:46:439 - ) But I like it.. And the sound is pretty minor anyways.
;_;Priti wrote:
sorry for my noob mod :c gl Noob goat <3
Thank you o3oNo Dap wrote:
Timing check!
offset : 2728
Thank you for the mod!Kurai wrote:
[General][Normal]
- The Combo Colour 3 blends in with the backgroud which makes some pattern (like 01:21:901 (7,8) in the Another difficulty for example) hard to read. Find an alternative please! Tweaked both 1 and 3 a bit, should be better now.
Great map in general, I enjoyed playing the Another difficulty a lot ! o3o
- 00:07:309 (6) - Why does this slider ends 1/1 before the next slider while 00:04:700 (6) does 1/2 earlier, the two sounds are similar, for the sake of connsistency, I'd do the same things for those patterns. Changed the first one to 1/1
- 00:30:135 (1) - End this slider 1/2 later, to match the drums ? That feels more natural to play and that keeps consistency with 00:28:830 (2). Intentional, I did this because a single finish sounds awkward and to give more time before the Spinner, I'll wait for other people's opinions though
- 01:03:559 (2,3) - Don't put those 2 circles under 01:02:417 (3), the slider hides them when they start appearing. :/ I honestly didn't find any issues with this, I'll wait for other modders to say what they think.
Applied everything but the rhythm thing, I like the reversed slider more....Cloudchaser wrote:
dildos.
Alu's Extra
- The diff seems good for me but I've seen some bad stacks.
- 00:50:189 (2) - I suggest this rhythm:
- 01:08:776 (4) - move down this note
- 01:11:548 (6) - ctrl+g
- 02:09:265 (17) - NC
Yeah, you're actually right. I changed the HP to 7...Kurai wrote:
[Extra]
- Hey, this is an extra difficulty, why does it only has HP drain rate 6 ? That's an extra, don't make it too easy to pass please, it's supposed to be challenging, increase it to 7 ! :3
Thank you for the mod.Secretpipe wrote:
[Flower and Priti's Normal]
00:45:298 (4) - x:364 y:232 Ruins flow and ruins the overlap with the slider on it, no.
[Nemis and Priti's Hyper]
00:52:537 - I found thatweird ! Make sth ? I likey this..
This diff looks actually pretty good o3o
[Another]
00:23:434 - You can add a note here Ruins the emphasis of the next note.
01:36:477 - ^ ^
01:41:858 (1,1,2,1,2,1,2) - For that moment , you should add some jumps imo , it's more fun to play I honestly don't feel like they are needed.
I found that map good as always ! o3o
Good job to the mappers Good luck
Thank you for the really useful mod!Lizzy wrote:
Whoa what wait, hold it right there
[Flower & Priti's Normal]
You have a lot of 1/2 action going on here in this map. I extremely strongly recommend using OD4. Okie okie
00:30:119 (1) - Seriously? If this stays, increase by 1/2 beat, please. You can clearly hear the cymbals in the background land 1/2 beat later. Fien meanie
00:30:852 - In combination with that above, add a circle here. This timestamp doesn't make sense
00:31:423 (1) - This spinner should start at 00:31:749 - and end at 00:32:727 - and also, this isn't too hard to play (with OD4). Okieokie
00:54:901 - The silent slider heads on every 2. slider make it a pain to play this part since there is no audio-feedback for the player. Either raise volume or use drumnormals instead of softnormals. Added drumnormals on most of these.
01:06:641 (1) - Imperfect blanket; you can improve it with one more node. Tweaked it a bit
01:17:564 (4,5,6,1) - This combination is questionable. (5,6) suddenly change the way the player has to react, not to mention make it considerably harder as to the completion of the previous slider and then immediately clicking 1/2. Changing them to a single slider would greatly contribute to maintaining a certain consistence over the section. Changed to a slider
01:27:999 (4,5,6,1) - Then again, you have had a lot of 1/2 going on before, so you might keep these the way they are. Your call. Removed 01:28:651 (6) -
01:31:423 (1,1) - These slider shapes are random and not even beautiful. I believe you can get something else going. Keeping for now, Will see what others think
mhhm
[Blahblah Hyper]
Priti:
00:05:662 (2) - Ctrl G for better flow. Done, great idea
00:28:651 (1,1,1,1) - Brilliant idea! ikr
00:50:662 (4) - Actually, Ctrl G here works just as well. Done
00:53:597 (1) - I don't know, you might wanna place this somewhere else, I keep mistaking it for a 1/2. Slightly unstacked them, should be better now
but otherwise, well done guys o3o
I disagree on both NCsSecretpipe wrote:
[Alu's Extra]
01:36:151 (8) - NC
01:46:994 (15) - ^
There's a lot of streams owo But you did a good job
Due to new rule , rename into Alu's Impact ?
I saw that u wrote extra n den editedonotoleonide wrote:
really ExTReME dIfFicULIty
Not gonna change anything sorryYoeri wrote:
[eXtreme]
The HP drain is rather high. The parts without streams do not restore HP.
00:12:592 (7) - Why is this a slider? Seems a bit silly to me. Either make (6) a slider and (7) a circle or just make it all circles.
00:50:499 (4,5) - Blanket?
00:58:977 (2,4) - ^
01:07:130 (3,4) - ^
01:11:858 (1,3,4) - ^
01:29:793 (1,2,3,4,1,2,3,4) - This bit could use better flow in my opinion.
01:36:641 - You could just as well fill up these breaks with long sliders or spinners, or just remove the circle in the middle like in the other diffs.
I tried, really. T~T
Uhm, KuraiKurai wrote:
Looks ready to me ! ~
(。 ◕‿‿◕)
http://puu.sh/875W5.rarKurai wrote:
I forgot about that :U
There's no .osb or the .osu of HyperDJNightmare wrote:
http://puu.sh/875W5.rarKurai wrote:
I forgot about that :U
ITZ FINALLY DONE!~
(The only triggers are Finish Hitsounds which has almost no gaps with each other's difficulties or maps so they stay :3)
THERE'S STILL NO GENERAL .OSBDJNightmare wrote:
Hyper's difficulty specific sb is already done, so i did not include it